203 lines
5.7 KiB
Text
203 lines
5.7 KiB
Text
{{Infobox version
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| title = Minecraft 1.14.3 - Combat Test
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| image = Release 1.14.3 Combat Test.png
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| edition = Java
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| type = Snapshot
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| parent = Combat Tests
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| compiled = June 20, 2019
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| date = June 26, 2019
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| launcher = No
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| clienthash = 98cb56935c762c412b64ddda8e3851544243fb2d
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| jsondl = [https://piston-data.mojang.com/experiments/combat/610f5c9874ba8926d5ae1bcce647e5f0e6e7c889/1_14_combat-212796.zip .json]
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| serverhash = 168ae89abc66fd4ee2d84c844cd980ddae26e784
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| prevparent =
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| next = Combat Test 2
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| nextparent =
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}}<onlyinclude>
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'''1.14.3 - Combat Test''' is the first experimental version of a future combat update.<ref>{{reddit|c5mqwv||A custom Java Edition snapshot to test new combat mechanics|jeb_|June 26, 2019}}</ref> Although it is a version for a future major release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.14.3 Pre-Release 4|1.14.3 Pre-Release 4]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post.
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== Additions ==
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=== Gameplay ===
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; [[Combat]]
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* New [[attribute]]: <samp>generic.attackReach</samp>.
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** Represents the attack reach of a [[player]].
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** Only used by players.
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** Default base: <samp>3.0</samp>; minimum: <samp>0.0</samp>; maximum: <samp>6.0</samp>.
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*** Value is the number of [[block]]s away the player can attack from.
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** [[Attribute#Vanilla modifiers|Weapon modifier]] now modifies <samp>generic.attackReach</samp> with Operation <samp>0</samp> and UUID <samp>26cb07a3-209d-4110-8e10-1010243614c8</samp>.
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* Added a "Combat Reach" parameter (using attribute <samp>generic.attackReach</samp>) to [[sword]]s, [[hoe]]s and [[trident]]s.
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== Changes ==
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=== Gameplay ===
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; [[Combat]]
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* [[Player]]s can now only attack when the [[weapon]] is fully charged.
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* Different weapons and items have different attack ranges, all separate from the [[Breaking#Reach|block breaking reach]].
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** 3.5 [[block]]s for all [[sword]]s.
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** 4 blocks for [[trident]]s and [[hoe]]s.
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** 3 for all other [[item]]s.
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* The attack timer can be charged to 200%.
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** The attack timer reaches 200% after the recharging animation of the sword is fully complete.
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** A 200% charge is required for critical hits and the sweeping attack.
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** A 200% charge also deals higher knockback while [[sprinting]].
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* Weapons with shorter cooldowns give victims shorter [[Damage#Immunity|attack invulnerability time]]s (invincibility frames).
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* The {{ctrl|attack}} control can now be held down, attacking whenever the attack cooldown reaches 100%.
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* It is now possible to hit [[mob]]s through non-full-sized [[block]]s such as [[grass]].
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; [[HUD]]
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* Changed how the attack indicator works.
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** When on crosshair mode:
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*** The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
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*** The "+" now only appears below the attack indicator when at 200% charge.
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** When on hotbar mode:
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*** The meter only appears while charging the initial 100%.
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; Sweep attack
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* Performing a sweep attack now requires the [[Sweeping Edge]] enchantment.
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* Now requires the attack timer to be at 200%.
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* Is now performed regardless of whether an [[entity]] is hit.
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=== Items ===
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; [[Axe]]s
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* Increased [[attack speed]] for all axes to 2.
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* All axes deal {{hp|1}} more [[damage]] than their [[sword]] counterparts.
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* Attack reach remains at 3 [[block]]s.
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; [[Hoe]]s
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* Changed the attack speed for most hoes:
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** Wooden: 2; stone: 2.5; diamond and gold: 3.5.
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* Changed the [[damage]] dealt for all hoes:
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** Wooden, stone, and gold: {{hp|2}}; iron and diamond: {{hp|3}}.
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* Increased attack reach to 4 [[block]]s.
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; [[Pickaxe]]s
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* Increased attack speed for all pickaxes to 2.5.
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* Increased [[damage]] for all pickaxes by {{hp|1}}.
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* Attack reach remains at 3 [[block]]s.
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; [[Shield]]
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* Critical hits bypass shields.
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* Removed warm-up delay from shields (0.25 second activation cooldown).
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* When in the off-hand, shields activate when [[sneaking]].
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* Shields no longer knockback attackers when they block.
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; [[Shovel]]s
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* Increased attack speed for all shovels to 2.
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* Decreased [[damage]] for all shovels by {{hp|1}}.
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* Attack reach remains at 3 [[block]]s.
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; [[Sword]]s
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* Increased attack speed for all swords to 3.
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* Increased [[damage]] for all swords by {{hp|1}}.
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* Increased attack reach to 3.5 [[block]]s.
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; [[Trident]]
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* Increased attack speed to 2.
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* Decreased base [[damage]] from {{hp|9}} to {{hp|7}}.
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* Increased attack reach to 4 [[block]]s.
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{| class="wikitable"
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!rowspan=2 | Tool
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!colspan=2 | Axe
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!colspan=2 | Hoe
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!colspan=2 | Pickaxe
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!colspan=2 | Shovel
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!colspan=2 | Sword
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|-
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!Damage
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!Speed
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!Damage
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!Speed
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!Damage
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!Speed
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!Damage
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!Speed
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!Damage
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!Speed
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|-
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!Wood
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|{{hp|6}}
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|2
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|{{hp|2}}
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|2
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|{{hp|3}}
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|2.5
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|{{hp|2}}
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|2
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|{{hp|5}}
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|3
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|-
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!Gold
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|{{hp|6}}
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|2
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|{{hp|2}}
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|3.5
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|{{hp|3}}
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|2.5
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|{{hp|2}}
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|2
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|{{hp|5}}
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|3
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!Stone
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|{{hp|7}}
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|2
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|{{hp|2}}
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|2.5
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|{{hp|4}}
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|2.5
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|{{hp|3}}
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|2
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|{{hp|6}}
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|3
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|-
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!Iron
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|{{hp|8}}
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|2
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|{{hp|3}}
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|3
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|{{hp|5}}
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|2.5
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|{{hp|4}}
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|2
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|{{hp|7}}
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|3
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!Diamond
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|{{hp|9}}
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|2
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|{{hp|3}}
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|3.5
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|{{hp|6}}
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|2.5
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|{{hp|5}}
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|2
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|{{hp|8}}
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|3
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|}
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</onlyinclude>
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== Video ==
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Video made by [[slicedlime]]:
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{{yt|DNLa4v7sB_U}}
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== Issues ==
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This version is not supported on the [[bug tracker]], and as such issues relating to this version will not be fixed.
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|general}}
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[[cs:Java Edice 1.14.3 - Combat Test]]
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[[de:1.14.3 - Combat Test]]
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[[es:Java Edition 1.14.3 - Combat Test]]
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[[fr:Édition Java 1.14.3 - Test de combat]]
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[[ja:Java Edition 1.14.3 - Combat Test]]
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[[ko:Java Edition 1.14.3 - 전투 테스트]]
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[[pt:Edição Java 1.14.3 - Combat Test]]
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[[ru:1.14.3 - Combat Test (Java Edition)]]
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[[th:รุ่น Java 1.14.3 - Combat Test]]
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[[uk:1.14.3 - Combat Test (Java Edition)]]
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[[zh:Java版1.14.3 - Combat Test]]
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