{{Infobox version | title = Minecraft 1.14.3 - Combat Test | image = Release 1.14.3 Combat Test.png | edition = Java | type = Snapshot | parent = Combat Tests | compiled = June 20, 2019 | date = June 26, 2019 | launcher = No | clienthash = 98cb56935c762c412b64ddda8e3851544243fb2d | jsondl = [https://piston-data.mojang.com/experiments/combat/610f5c9874ba8926d5ae1bcce647e5f0e6e7c889/1_14_combat-212796.zip .json] | serverhash = 168ae89abc66fd4ee2d84c844cd980ddae26e784 | prevparent = | next = Combat Test 2 | nextparent = }} '''1.14.3 - Combat Test''' is the first experimental version of a future combat update.{{reddit|c5mqwv||A custom Java Edition snapshot to test new combat mechanics|jeb_|June 26, 2019}} Although it is a version for a future major release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.14.3 Pre-Release 4|1.14.3 Pre-Release 4]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post. == Additions == === Gameplay === ; [[Combat]] * New [[attribute]]: generic.attackReach. ** Represents the attack reach of a [[player]]. ** Only used by players. ** Default base: 3.0; minimum: 0.0; maximum: 6.0. *** Value is the number of [[block]]s away the player can attack from. ** [[Attribute#Vanilla modifiers|Weapon modifier]] now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8. * Added a "Combat Reach" parameter (using attribute generic.attackReach) to [[sword]]s, [[hoe]]s and [[trident]]s. == Changes == === Gameplay === ; [[Combat]] * [[Player]]s can now only attack when the [[weapon]] is fully charged. * Different weapons and items have different attack ranges, all separate from the [[Breaking#Reach|block breaking reach]]. ** 3.5 [[block]]s for all [[sword]]s. ** 4 blocks for [[trident]]s and [[hoe]]s. ** 3 for all other [[item]]s. * The attack timer can be charged to 200%. ** The attack timer reaches 200% after the recharging animation of the sword is fully complete. ** A 200% charge is required for critical hits and the sweeping attack. ** A 200% charge also deals higher knockback while [[sprinting]]. * Weapons with shorter cooldowns give victims shorter [[Damage#Immunity|attack invulnerability time]]s (invincibility frames). * The {{ctrl|attack}} control can now be held down, attacking whenever the attack cooldown reaches 100%. * It is now possible to hit [[mob]]s through non-full-sized [[block]]s such as [[grass]]. ; [[HUD]] * Changed how the attack indicator works. ** When on crosshair mode: *** The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead. *** The "+" now only appears below the attack indicator when at 200% charge. ** When on hotbar mode: *** The meter only appears while charging the initial 100%. ; Sweep attack * Performing a sweep attack now requires the [[Sweeping Edge]] enchantment. * Now requires the attack timer to be at 200%. * Is now performed regardless of whether an [[entity]] is hit. === Items === ; [[Axe]]s * Increased [[attack speed]] for all axes to 2. * All axes deal {{hp|1}} more [[damage]] than their [[sword]] counterparts. * Attack reach remains at 3 [[block]]s. ; [[Hoe]]s * Changed the attack speed for most hoes: ** Wooden: 2; stone: 2.5; diamond and gold: 3.5. * Changed the [[damage]] dealt for all hoes: ** Wooden, stone, and gold: {{hp|2}}; iron and diamond: {{hp|3}}. * Increased attack reach to 4 [[block]]s. ; [[Pickaxe]]s * Increased attack speed for all pickaxes to 2.5. * Increased [[damage]] for all pickaxes by {{hp|1}}. * Attack reach remains at 3 [[block]]s. ; [[Shield]] * Critical hits bypass shields. * Removed warm-up delay from shields (0.25 second activation cooldown). * When in the off-hand, shields activate when [[sneaking]]. * Shields no longer knockback attackers when they block. ; [[Shovel]]s * Increased attack speed for all shovels to 2. * Decreased [[damage]] for all shovels by {{hp|1}}. * Attack reach remains at 3 [[block]]s. ; [[Sword]]s * Increased attack speed for all swords to 3. * Increased [[damage]] for all swords by {{hp|1}}. * Increased attack reach to 3.5 [[block]]s. ; [[Trident]] * Increased attack speed to 2. * Decreased base [[damage]] from {{hp|9}} to {{hp|7}}. * Increased attack reach to 4 [[block]]s. {| class="wikitable" !rowspan=2 | Tool !colspan=2 | Axe !colspan=2 | Hoe !colspan=2 | Pickaxe !colspan=2 | Shovel !colspan=2 | Sword |- !Damage !Speed !Damage !Speed !Damage !Speed !Damage !Speed !Damage !Speed |- !Wood |{{hp|6}} |2 |{{hp|2}} |2 |{{hp|3}} |2.5 |{{hp|2}} |2 |{{hp|5}} |3 |- !Gold |{{hp|6}} |2 |{{hp|2}} |3.5 |{{hp|3}} |2.5 |{{hp|2}} |2 |{{hp|5}} |3 |- !Stone |{{hp|7}} |2 |{{hp|2}} |2.5 |{{hp|4}} |2.5 |{{hp|3}} |2 |{{hp|6}} |3 |- !Iron |{{hp|8}} |2 |{{hp|3}} |3 |{{hp|5}} |2.5 |{{hp|4}} |2 |{{hp|7}} |3 |- !Diamond |{{hp|9}} |2 |{{hp|3}} |3.5 |{{hp|6}} |2.5 |{{hp|5}} |2 |{{hp|8}} |3 |} == Video == Video made by [[slicedlime]]: {{yt|DNLa4v7sB_U}} == Issues == This version is not supported on the [[bug tracker]], and as such issues relating to this version will not be fixed. == References == {{reflist}} == Navigation == {{Navbox Java Edition versions|general}} [[cs:Java Edice 1.14.3 - Combat Test]] [[de:1.14.3 - Combat Test]] [[es:Java Edition 1.14.3 - Combat Test]] [[fr:Édition Java 1.14.3 - Test de combat]] [[ja:Java Edition 1.14.3 - Combat Test]] [[ko:Java Edition 1.14.3 - 전투 테스트]] [[pt:Edição Java 1.14.3 - Combat Test]] [[ru:1.14.3 - Combat Test (Java Edition)]] [[th:รุ่น Java 1.14.3 - Combat Test]] [[uk:1.14.3 - Combat Test (Java Edition)]] [[zh:Java版1.14.3 - Combat Test]]