197 lines
4.9 KiB
Text
197 lines
4.9 KiB
Text
{{for|different versions of 0.31|0.31}}
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{{Infobox development phase
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|title=Indev 0.31
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|image=In-202.png
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|startver=[[Java Edition Indev 0.31 20091223-0040|December 23, 2009]]
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|latestver=[[Java Edition Indev 0.31 20100205|February 5, 2010]]
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|paid = Yes (€5.00) when originally released<br>No, if played through the launcher
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|prevparent=Java Edition Classic
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|prev=Late Classic Creative
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|next=Minecraft Indev
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|nextparent=Java Edition Infdev
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}}
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{{relevant guide|Java Edition guides/Indev 0.31 releases}}
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'''Indev 0.31''' refers to 30 different versions of '''[[Indev]]''' released between [[Indev 0.31 (December 23, 2009, 1)|December 23, 2009]], and [[Java Edition Indev 0.31 20100206-1437|February 6, 2010]], all of which shared the same version number of '''0.31''' in-game.
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These updates re-introduced [[Survival]] mode and added [[crafting]], along with new blocks and items such as [[diamond ore]] and iron [[tool]]s. It also expanded on world generation options with different level types and themes.
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== Additions ==
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{{Additions table
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|Torch
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|Fire
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|Water Spawner
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|Lava Spawner
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|Chest
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|Diamond Ore
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|Block of Diamond
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|Gear
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|Crafting Table
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|Leather Cap
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|Leather Tunic
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|Leather Pants
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|Leather Boots
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|Studded Helmet
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|Studded Chestplate
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|Studded Leggings
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|Studded Boots
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|Chainmail Helmet
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|Chainmail Chestplate
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|Chainmail Leggings
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|Chainmail Boots
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|Iron Helmet
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|Iron Chestplate
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|Iron Leggings
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|Iron Boots
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|Quiver
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|Apple
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|Iron Shovel
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|Iron Sword
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|Flint and Steel
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|Iron Axe
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|Iron Pickaxe
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|Bow
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|Coal
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|Diamond
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|Gold Ingot
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|Iron Ingot
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|Wooden Sword
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|Wooden Axe
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|Wooden Pickaxe
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|Wooden Shovel
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|Stone Sword
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|Stone Axe
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|Stone Pickaxe
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|Stone Shovel
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|Diamond Sword
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|Diamond Axe
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|Diamond Pickaxe
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|Diamond Shovel
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|Stick
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|Golden Sword
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|Golden Axe
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|Golden Pickaxe
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|Golden Shovel
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|Bowl
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|Mushroom Stew
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|Gunpowder
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|String
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|Feather
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}}
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=== General ===
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; General
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* [[Title screen]]
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* Dynamic lighting
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* [[Survival]] mode
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* [[Crafting]]
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* [[Smelting]]
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** Done via throwing the item into [[fire]] or [[lava]].<!-- Default Control at the time? -->
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* [[Difficulty]] settings
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** Peaceful, easy, normal, and hard.
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; Options
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* Isometric level rendering screenshot option.
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* Fullscreen mode accessible via {{key|F11}}.
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* Ability to drop the whole stack of items instead of one at a time.
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* Right clicking deposits a single item from a hovering stack.
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* The player now needs a pickaxe to mine stone.
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; Particles
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* Show when harvesting blocks and from fire and lava as well as from torches.
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; Sounds
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* Sound engine
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=== Blocks ===
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* [[Fire]]
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* [[Torch]]
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* [[Chest]]
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* [[Gear]]
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* [[Diamond ore]]
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** Originally named "emerald ore".
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* [[Block of diamond]]
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** Originally named "emerald block".
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* [[Crafting table]]
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** Originally named "workbench".
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* Infinite [[water]]
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** Always drains from highest remove location.
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=== Items ===
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* [[Apple]]
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* [[Flint and steel]]
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** Places [[fire]].
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* [[Diamond]]
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** Originally named "emerald".
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* [[Iron ingot]]
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* [[Gold ingot]]
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* Iron, diamond and golden [[shovel]]s.
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** Used to gather types of dirt or sand four times faster than by hand.
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* Iron, diamond and golden [[pickaxe]]s.
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** Used to gather types of stone four times faster than by hand.
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* Iron, diamond and golden [[axe]]s.
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** Used to gather wood four times faster than by hand.
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* Iron, diamond and golden [[sword]]s.
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* Leather, [[Studded_armor|studded]], chainmail and iron [[armor]].
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* [[Stick]]
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* [[Bowl]]
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* [[Gunpowder|Sulphur]]
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* [[Feather]]
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* [[String]]
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* [[Mushroom stew]]
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* [[Bow]]
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* [[Quiver]]
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** Was never used in gameplay.
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=== Mobs ===
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* [[Giant]]
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* [[Rana]], [[Beast Boy]], [[Steve (mob)|Steve]] and [[Black Steve]] (later removed).
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=== Non-mob entities ===
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* Functionless non-block items.
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* Items can be dropped on the ground.
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** Can then be picked back up.
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=== World generation ===
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* Level options
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** Level type (island, floating, flat, original).
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** Level shape (square, long, deep).
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** Level size (small, normal, huge).
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** Level theme (normal, hell).
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** Liquid spawner.
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* Fluids can spawn above sea level and on floating islands.
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* [[Indev house]]
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== Changes ==
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=== General ===
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* Explosions lose power when going through stronger materials.
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=== Blocks ===
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* Leaves now produce shadows.
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* Grass can now grow in slightly lit areas.
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* Lava sets fire to flammable materials.
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* Water doesn't move on surface it's on.
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** Doesn't spread out over unfilled water surfaces, if it has an empty space next to it.
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** Evaporates ({{frac|2|3}} probability) or copies {{frac|1|3}}).
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=== Mobs ===
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* Mobs now avoid taking damage from cliffs, fire, etc.
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* Passive mobs now only spawn in bright areas.
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* Hostile mobs now only spawn in dark areas.
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=== Non-mob entities ===
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* All items and mobs can catch fire.
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=== World generation ===
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* Oceans have [[Water#Source blocks|infinite water]].
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== Navigation ==
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{{Navbox Java Edition versions|Indev}}
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[[Category:Java Edition versions]]
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[[es:Java Edition Indev 0.31]]
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[[pt:Edição Java Indev 0.31]]
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[[ru:Indev 0.31 (Java Edition)]]
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[[uk:Indev 0.31 (Java Edition)]]
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[[zh:Java版Indev 0.31]]
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