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{{Exclusive|bedrock|education}}
{{wip}}
{{update}}
{{About|the How to play section in the Settings menu|tutorials on how to play the game|Tutorials}}
[[File:Better Together How to Play.jpg|thumb]]
{{IN|bedrock}}, '''How to Play''' is a built-in guide designed to help new and old players to [[Minecraft]]. It has many different parts and sections to it. It is located at the Settings menu. To access the guide, go to the home screen with the options Play, Settings, and Marketplace, and click on Settings. On the next page, click on How to Play, which is the second selection shown. A list of topic links then appear on the left, with content on the right. These sections are reproduced below.
This content of this article reproduces the game's "How to Play" guide in its entirety, with some reformatting, rephrasing, and internal linking as needed for optimal presentation as a Wiki page. The table of contents on the right includes all of the topics in the game's guide, starting with "What's new".
== What's new ==
When viewed, this shows the patch notes,{{only|bedrock}} or opens up [https://educommunity.minecraft.net/hc/en-us/articles/360047556451 this page] {{only|education}}
== Basics ==
Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, so make sure to build a shelter before that happens.
=== Controls ===
;Movement
{{How to Play table|start}}
{{How to Play table|
|keyboard=Use the mouse to look around.<br /><br />Use W A S D to move around.<br /><br />Press SPACE to jump.<br /><br />Press W twice in rapid succession or press CONTROL to sprint. While you hold W, you continue to sprint until you have less than {{hunger|6|notag=0}}.<br /><br />Sprinting while in water makes you swim. Use the mouse to control the direction in which you are swimming.
|touch=Touch and drag along the screen to look around.<br /><br />Use [[File:Foreward button.png|30px]][[File:Left button.png|30px]][[File:Backward button.png|30px]][[File:Right button.png|30px]] to move around.<br /><br />Press [[File:Jump Button BE2.png|30px]] to jump.<br /><br />Press [[File:Foreward button.png|30px]] twice in rapid succession to sprint. While you hold [[File:Foreward button.png|30px]], you continue sprinting unless you have less than {{hunger|6|notag=0}}.<br/><br />Sprinting while in water makes you swim. Touch and drag along the screen to control the direction in which you are swimming.
|gamepad=Use {{Xbutton|onethumb-right}} to look around.<br /><br />Use {{Xbutton|onethumb-left}} to move around.<br /><br />Press {{Xbutton|onea}} to jump.<br/><br />Push {{Xbutton|onethumb-left}} forward twice in rapid succession to sprint. While you hold {{Xbutton|onethumb-left}} forward, you continue to sprint until you have less than {{hunger|6|notag=0}}.<br/><br />Sprinting while in water makes you swim. Use the {{Xbutton|onethumb-right}} to control the direction that you are swimming.
|rift=Use :rift_right_stick: to look around.<br/><br />Use :rift_left_stick: to move around.<br/><br />Press :rift_A: to jump.<br/><br />Push :rift_left_stick: forward twice in rapid succession to sprint. While you hold :rift_left_stick: forward, you continue to sprint until you have less than {{hunger|6|notag=0}}.<br/><br />Sprinting while in water makes you swim. Use the :rift_right_stick: to control the direction that you are swimming.
|mr=Use :windowsmr_right_stick: to look around.<br /><br />Use :windowsmr_left_stick: to move around.<br /><br />Press :windowsmr_right_touchpad: to jump.<br /><br />Push :windowsmr_left_stick: forward twice in rapid succession to sprint. While you hold :windowsmr_left_stick: forward, you continue to sprint until you have less than {{hunger|6|notag=0}}.<br/><br />Sprinting while in water makes you swim. Use the :windowsmr_right_stick: to control the direction that you are swimming.}}
{{How to Play table|end}}
;Breaking and placing
{{How to Play table|start}}
{{How to Play table|
|keyboard=Hold [[File:Mouse 1.svg|16px]] to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.<br /><br />If you are holding an item in your hand, use [[File:Mouse 2.svg|16px]] to use that item or press Q to drop it.
|touch=Touch and hold the screen on a block to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.<br /><br />If you are holding an item in your hand, touch the screen to use that item or touch and hold the item in your hotbar to drop it.
|gamepad=Hold {{Xbutton|onert}} to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.<br /><br />If you are holding an item in your hand, use {{Xbutton|onelt}} to use that item or press {{Xbutton|onedpad-down}} to drop it.
|rift=Hold :_input_key.attack: to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.<br/><br />If you are holding an item in your hand, use :rift_right_grab: to use that item or press :rift_right_stick: to drop it.
|mr=Hold :_input_key.attack: to mine and chop using your hand or whatever you are holding. You may need to craft a tool to mine some blocks.<br/><br />If you are holding an item in your hand, use :windowsmr_left_trigger: to use that item or press :windowsmr_right_grab: to drop it.}}
{{How to Play table|end}}
;Sneaking
Sneaking is incredibly useful in Minecraft. It keeps you from falling off of a block and hides your nametag.
{{How to Play table|start}}
{{How to Play table|
|keyboard=To sneak, hold SHIFT.
|touch=To toggle sneak, tap [[File:Sneak Button BE2.png|30px]].
|gamepad=To toggle sneak, press {{Xbutton|oneb}} or click {{Xbutton|onethumb-right-click}}.
|rift=To toggle sneak, press :rift_X:.
|mr=To toggle sneak, press :windowsmr_right_stick:.}}
{{How to Play table|end}}
=== HUD ===
The heads-up display (HUD) shows information about your status, your health, your remaining oxygen (when you are underwater), your hunger level, and your armor (if you are wearing any).
;Food and health
If you lose some health but have at least nine {{hunger|2|notag=0}}, your health gradually replenishes. Eating food replenishes your {{hunger|2|notag=0}}.
You must watch your hunger level while adventuring, your hunger level is represented on your HUD with {{hunger|2|notag=0}}. The hunger level decreases as you explore. Certain activities decrease hunger level at a faster rate, such as sprinting. You can replenish your hunger level by eating food. Some foods are more nourishing than others and fill up more {{hunger|2|notag=0}}. When you get your hunger level up to maximum, the last food you ate applies a saturation value. Saturation is a hidden number that gives you an extra bonus to your hunger level.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press and hold [[File:Mouse 2.svg|16px]] while holding a piece of food to eat it.
|touch=Press and hold a piece of food to eat it.
|gamepad=Press and hold {{Xbutton|onelt}} while holding a piece of food to eat it.
|rift=Press and hold :rift_right_grab: while holding a piece of food to eat it.
|mr=Press and hold :windowsmr_left_trigger: while holding a piece of food to eat it.}}
{{How to Play table|end}}
;Experience
The experience bar is also shown on the HUD. The number shows your current experience level, and the bar indicates how many Experience Points are required to increase your experience level.
Experience points (referred to as XP) are gained by collecting [[experience orb]]s. You can get experience orbs from activities such as killing mobs, mining certain blocks, and more! Don't leave any experience orbs behind, you're going to need them. Move near experience orbs to collect them.
;The hotbar
The hotbar shows the items that are available to use.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Scroll the mouse wheel to change the item in your hand.
|touch=Tap items in your hotbar to change the item in your hand.
|gamepad=Use {{Xbutton|onelb}} and {{Xbutton|onerb}} to change the item in your hand.
|rift=Press :rift_left_trigger: or :rift_left_grab: to change the item in your hand.
|mr=Press :windowsmr_left_touchpad_horizontal: to change the item in your hand.}}
{{How to Play table|end}}
=== Inventory ===
The inventory screen shows the items that are available for use in your hand, and all of the other items that you are carrying. Your armor is also shown here.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.inventory: to view your inventory. Use :mouse_left_button: to pick up the item that is under the cursor. If there is more than one item here this picks them all up, or you can use :mouse_right_button: to pick up just half of them.<br/><br/>You can place items down again by using :mouse_left_button:. With multiple items on the cursor, use :mouse_left_button: to place them all or :mouse_right_button: to place just one.<br/><br/>If the item the cursor is over is armor, you can quick move it to the correct armor slot by pressing SHIFT+:mouse_left_button:.<br/><br/>To drop an item, pick up the item and put it down outside of the inventory window.
|touch=Tap the Inventory tab to view your inventory. Tap to select an item. If there is more than one item here this selects them all.<br/><br/>Tap another place in the inventory to move the item.<br/><br/>To drop an item, tap the item and then tap outside of the inventory window.
|gamepad=Press :_input_key.inventory: to view your inventory. Use :_gamepad_face_button_down: to pick up the item that is under the cursor. If there is more than one item here this picks them all up, or you can use :_gamepad_face_button_left: to pick up just half of them.<br/><br/>You can place items down again by using :_gamepad_face_button_down:. With multiple items on the cursor, use :_gamepad_face_button_down: to place them all or :_gamepad_face_button_left: to place just one.<br/><br/>If the item the cursor is over is armor, you can quick move it to the correct armor slot by pressing :_gamepad_face_button_up:.<br/><br/>To drop an item, pick up the item and press :_gamepad_face_button_up:.
|rift=Press :rift_B: to view your inventory.
|mr=Press :windowsmr_left_grab: to view your inventory.}}
{{How to Play table|end}}
=== Crafting ===
== Education ==
{{Exclusive|education|section=1|customtext=This section of ''How to Play'' exists only {{in|education}}.}}
=== World builder ===
To place or use certain ''Education Edition'' blocks or items, a player must possess a special ability called "world builder".
With cheats activated, the host can enable or disable the world builder ability for any players in the world.
To grant world builder ability to all players in the world, run the following command: {{command|/ability @a worldbuilder true}}
To quickly toggle your own World Builder ability, run either of the following commands: {{command|/worldbuilder}} or {{command|/wb}}
To query your World Builder ability, run the following command: {{command|/ability @p worldbuilder}}
=== Permission blocks ===
{{IN|education}}, special blocks make it easier for teachers to create and employ lessons. Only players with World Builder ability can place and destroy these blocks. Only players without World Builder ability are subject to the restrictions imposed by these blocks.
;Allow and deny
[[Allow and Deny]] blocks control where players can build in a world.
Players can place or destroy blocks above Allow blocks. Players cannot place or destroy blocks above Deny blocks.
Allow and Deny blocks do not affect the area below them.
An Allow block with a Deny block somewhere below it prevents players from building in the space between the two blocks. Above the Allow block, players can place and destroy blocks.
;Border
[[Border]] blocks provide a force field that extends infinitely upward and downward, regardless of the presence of other blocks. Players cannot move through, over, or under a border block. Players cannot place or destroy blocks that are above or below a border block.
=== Chalkboards ===
[[Chalkboard]]s are used to display text in the world. Chalkboards display more text than signs, can be edited after they have been placed, and come in three sizes: slate, poster, and board. The lock toggle allows you to prevent non-World Builders from destroying or editing your chalkboards.
{{How to Play table|start}}
{{How to Play table|
|keyboard= Press :_input_key.use: on an existing chalkboard to edit it.
|touch=Tap an existing chalkboard to edit it.
|gamepad=Press :_input_key.use: on an existing chalkboard to edit it.
|rift=Press :_input_key.use: on an existing chalkboard to edit it.
|mr=Press :_input_key.use: on an existing chalkboard to edit it.}}
{{How to Play table|end}}
=== Chemistry ===
Students can simulate real world chemistry by using the Chemistry Equipment blocks. Build any of the 118 different elements by adjusting the sliders in the [[element constructor]] or view the composition of elements by placing them in the element constructor. Combine elements in the [[compound creator]] to produce chemical compounds. Put elements and compounds into the [[lab table]] to create Minecraft items. Reduce blocks to their component elements with the [[material reducer]].
Download the chemistry journal from the ''Minecraft: Education Edition'' website for a comprehensive guide to chemistry in ''Minecraft''.
=== Non-player characters ===
A non-player character (NPC) can provide additional lesson information, hints, or instructions.
Only world builders can place, delete, name, or edit NPCs. NPCs can execute commands and link to websites. Commands can be assigned to buttons in the NPC's dialog window; website links always have a button.
NPCs have a variety of skins to choose from and are immobile.
=== Camera ===
The [[camera]] allows players to take pictures in the world.
Pictures can be viewed in the [[portfolio]] or inserted into the [[book and quill]].
{{How to Play table|start}}
{{How to Play table|
|keyboard=To take a picture from your point of view, press :_input_key.use:.<br/><br/>To take a selfie, place a camera and press :_input_key.use: on it.
|touch=To take a picture from your point of view, tap and hold, then release.<br/><br/>To take a selfie, place a camera and tap the Take Picture button.
|gamepad=To take a picture from your point of view, press :_input_key.use:.<br/><br/>To take a selfie, place a camera and press :_input_key.use: on it.
|rift=TTo take a picture from your point of view, press :_input_key.use:.<br/><br/>To take a selfie, place a camera and press :_input_key.use: on it.
|mr=To take a picture from your point of view, press :_input_key.use:.<br/><br/>To take a selfie, place a camera and press :_input_key.use: on it.}}
{{How to Play table|end}}
=== Portfolio ===
Pictures you have taken appear in the [[portfolio]].
When viewing the portfolio, you can add captions to pictures, delete pictures, or export pictures as a series of images.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.use: to view the Portfolio.
|touch=Pictures you have taken appear in the Portfolio. Tap and hold to view the Portfolio.
|gamepad=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio.
|rift=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio.
|mr=Pictures you have taken appear in the Portfolio. Press :_input_key.use: to view the Portfolio.}}
{{How to Play table|end}}
=== Classroom mode ===
[[Classroom mode]] is an external application that provides educators with features designed to facilitate interaction with students. You can download classroom mode from the ''Minecraft: Education Edition'' website.
As the host of a world, use the command {{command|/classroommode}} to launch the classroom mode app and connect it to ''Minecraft: Education Edition''.
=== Code builder ===
[[Code builder]] allows players to explore, create, and play in ''Minecraft'' by writing code using familiar learn-to-code platforms.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code.
|touch=Launch Code Builder by tapping :code_builder_button: or by using the command /code.
|gamepad=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code.
|rift=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code.
|mr=Launch Code Builder by pressing :_input_key.codeBuilder: or by using the command /code.}}
{{How to Play table|end}}
== First day ==
=== Tools ===
There are many tools in Minecraft that allow you mine blocks faster than your fist. Tools can be crafted from [[wood]], [[stone]], [[iron]], [[gold]], or [[diamond]].
Using the right tool for the job not only mines that block faster, but also costs less durability. More complex tools must be created in order to mine rarer resources.
;Tools that break stuff
All of these tools can accept enchantments, either from an [[enchanting table]] or an [[anvil]].
* The [[pickaxe]] is good at breaking hard blocks like [[cobblestone]], [[iron ore]], or [[furnace]]s.
* The [[axe]] is good at breaking wooden blocks like [[log]]s, [[planks]], or [[crafting table]]s.
* The [[shovel]] is good at breaking loose blocks like [[dirt]], [[sand]], and [[gravel]]. A shovel can also create a path by {{control|using|use}} it on grass blocks.
* The [[hoe]] is required for tilling [[dirt]] into [[farmland]] to plant [[crops]].
{{How to Play table|start}}
{{How to Play table|
|keyboard= Press :_input_key.use: with a shovel on a grass block to turn it into a grass path.<br/><br/>Press :_input_key.use: with a hoe on dirt or grass blocks to turn them into soil.
|touch=Tap a shovel on a grass block to turn it into a grass path.<br/><br/>Tap a hoe on dirt or grass blocks to turn them into soil.
|gamepad=Press :_input_key.use: with a shovel on a grass block to turn it into a grass path.<br/><br/>Press :_input_key.use: with a hoe on dirt or grass blocks to turn them into soil.
|rift=Press :_input_key.use: with a shovel on a grass block to turn it into a grass path.<br/><br/>Press :_input_key.use: with a hoe on dirt or grass blocks to turn them into soil.
|mr=Press :_input_key.use: with a shovel on a grass block to turn it into a grass path.<br/><br/>Press :_input_key.use: with a hoe on dirt or grass blocks to turn them into soil.}}
{{How to Play table|end}}
;Other tools
There are even more tools to aid you on your adventure:
* A [[bucket]] allows you to collect things like [[water]], [[milk]], [[lava]], and even [[fish]].
* [[Flint and steel]] allows you to light fires, but be careful in densely wooded areas!
* A [[fishing rod]] lets you catch fish and other loot from water blocks. It can also be used to pull other players and mobs. Fishing rods can also be enchanted!
* [[Shears]] are handy for collecting items like [[wool]], [[leaves]], and [[cobweb]]s.
=== Weapons ===
;Sword
The [[sword]] is the primary melee weapon in ''Minecraft''. It can be made from [[wood]], [[stone]], [[iron]], [[gold]], [[diamond]], or [[netherite]]. Jump attacks do critical damage! (Jump and press the attack button before touching the ground, if you did it correctly, particles should come out)
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.attack: with a sword in your hand to attack.
|touch=Tap mobs with a sword to attack them.
|gamepad=Press :_input_key.attack: with a sword in your hand to attack.
|rift=Press :_input_key.attack: with a sword in your hand to attack.
|mr=Press :_input_key.attack: with a sword in your hand to attack.}}
{{How to Play table|end}}
; Bow
The [[bow]] is the primary ranged weapon in ''Minecraft''. The bow requires [[arrow]]s to fire.
An arrow shot from a bow deals more damage the further the bow is drawn back, so make sure to pull the bow all the way back. However, while charging, you move slower, leaving you vulnerable.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press and hold :_input_key.use: to draw the bow back. Release :_input_key.use: to fire an arrow.
|touch=Press and hold the Screen to draw the bow back. Release the press to fire an arrow.
|gamepad=Press and hold :_input_key.use: to draw the bow back. Release :_input_key.use: to fire an arrow.
|rift=Press and hold :_input_key.use: to draw the bow back. Release :_input_key.use: to fire an arrow.
|mr=Press and hold :_input_key.use: to draw the bow back. Release :_input_key.use: to fire an arrow.}}
{{How to Play table|end}}
;Crossbow
The [[crossbow]] is an alternate ranged weapon. The crossbow requires [[arrow]]s to load. Once the crossbow is loaded, it stays loaded until it is fired, even if you put it in your inventory.
{{How to Play table|start}}
{{How to Play table|
|keyboard= Press and hold the :_input_key.use: to load the crossbow. Press :_input_key.use: to fire an arrow.
|touch=Press and hold the screen to load the crossbow. Press the hold the screen to fire an arrow.
|gamepad=Press and hold the :_input_key.use: to load the crossbow. Press :_input_key.use: to fire an arrow.
|rift=Press and hold the :_input_key.use: to load the crossbow. Press :_input_key.use: to fire an arrow.
|mrPress and hold the :_input_key.use: to load the crossbow. Press :_input_key.use: to fire an arrow.}}
{{How to Play table|end}}
;Trident
The [[trident]] is a dual-purpose melee and ranged weapon. A trident is the best underwater weapon.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.attack: to attack. Press and hold :_input_key.use: to draw the trident back. Release :_input_key.use: to throw the trident.
|touch=Tap mobs to attack them. Press and hold the Screen to draw the trident back. Release the press to throw the trident.
|gamepad=Press :_input_key.attack: to attack. Press and hold :_input_key.use: to draw the trident back. Release :_input_key.use: to throw the trident.
|rift=Press :_input_key.attack: to attack. Press and hold :_input_key.use: to draw the trident back. Release :_input_key.use: to throw the trident.
|mr=Press :_input_key.attack: to attack. Press and hold :_input_key.use: to draw the trident back. Release :_input_key.use: to throw the trident.}}
{{How to Play table|end}}
;Enchanted weapons
The sword, bow, crossbow, and trident have specific enchantments that you can get from the Enchanting Table or Anvil to improve damage, durability, and even light mobs on fire!
===Nightfall===
In ''Minecraft'', the sun rises and sets as you adventure in your world. As the sun sets, you must take precautions. There are many dangers at night!
;Take shelter
If you have not already, you need a place to take shelter from the dark and what lurks within it. This can be as simple as a hole in the side of a hill or a small cabin in the forest.
Be sure to block off all entrances, you may want to use a door so you can go in and out. If you have made a bed this is a good place to put it along with your Crafting Table and Furnace.
Also be sure to light up the area with torches, it may save your life.
===Navigation ===
Navigation is an important skill that you must learn in ''Minecraft'', because it isn't always easy to find your way home.
First of all, there are some basic tools that you should know about.
;Tools
*A [[compass]] points in the direction of the first place you spawned into the world, an easy way to find where you started.
*A [[map]] lets you see the area you've explored. Put it in your offhand slot to use it like a mini-map. You can increase its size by adding more paper to the edges in a Crafting Table.
*A [[locator map]] shows you where you are and what direction you are facing in relation to the map's origin. It also shows you the location of other players in the same world.
*A [[cartography table]] can help you create, expand, copy and even name maps. Place [[paper]] into the first slot to craft a map. If you add a compass into the second slot you can craft a locator map. Adding paper or a blank map lets you expand or copy your map.
;Navigation techniques
Try to watch for landmarks as you explore. The more you play on a world, the more you can remember where you are. Another good trick is to place Torches as you go so that you may find your way back home.
The sun can also tell you what direction you are facing. Remember: the sun rises in the east and sets in the west! Clouds in the sky also move from east to west.
;Explorer maps
There are several places for you to explore. Find a village and look for a [[cartographer]], who can offer you a trade for an [[explorer map]] that guides you to strange places far away.
===Chat===
{{How to Play table|start}}
{{How to Play table
|keyboard=Press T to open chat. Type your message and press ENTER.
|touch=Tap the chat button to open chat. Type your message and tap the send button.
|gamepad=Press {{Xbutton|onedpad-right}} to open chat. Type your message and press the send button.}}
{{How to Play table|end}}
==Crafting==
===Crafting table===
The [[crafting table]] lets you craft more complicated recipes.
{{How to Play table|start}}
{{How to Play table
|keyboard=Place it in the world, then press [[File:Mouse 2.svg|16px]] on the crafting table to use it.
|touch=Place it in the world, then tap the crafting table to use it.
|gamepad=Place it in the world, then press {{Xbutton|onelt}} on the crafting table to use it.
|rift=Place it in the world, then press :_input_key.use: on the crafting table to use it.
|mr=Place it in the world, then press :_input_key.use: on the crafting table to use it.}}
{{How to Play table|end}}
===Furnace===
A [[furnace]] allows you to cook or smelt items. For example, you can smelt [[iron ore]] into [[iron ingot]]s.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Place the furnace in the world and press [[File:Mouse 2.svg|16px]] to use it.
|touch=Place the furnace in the world and tap to use it.
|gamepad=Place the furnace in the world and press {{Xbutton|onelt}} to use it.
|riftPlace the furnace in the world and press :_input_key.use: to use it.
|mr=Place the furnace in the world and press :_input_key.use: to use it.}}
{{How to Play table|end}}
; Fuel
You need to put some fuel into the bottom of the furnace, and the item that you want smelted in the top. The furnace then ignites and start working. Lots of things can be used as fuel; try experimenting with anything burnable such as [[Coal]]!
=== Anvil===
Experience Levels can be used to repair, enchant, or rename items with the [[anvil]].
;Renaming and applying enchantments
All items can be renamed, although only items with durability can be repaired or enchanted with [[book]]s on the [[anvil]].
; Repairing
An item can be repaired by placing it in one of the input slots on the left, along with either some raw materials of the item, like [[iron ingot]]s for an iron sword, or combined with another item of the same type.
Combining items is more efficient when done with an anvil.
There is a chance for the anvil to be damaged with each use, and it is eventually destroyed with enough usage.
=== Enchanting table===
The [[experience points]] collected by picking up [[experience orb]]s can be used to enchant [[weapon]]s, [[armor]], [[tool]]s, and [[book]]s.
;Enchanting
When an enchantable item is placed in the slot below the [[book]] in the [[enchantment table]], the three buttons to the right of the slot displays some enchantments with their experience cost and [[Lapis Lazuli]] cost.
The actual enchantment applied is randomly selected based on the cost displayed.
;Stronger enchantments
If the enchantment table is surrounded by [[bookshelves]] (up to a maximum of 15), with a one block gap between the [[bookshelf]] and the enchantment table, arcane glyphs are seen going to the book on the Enchantment Table and the potency of the enchantments increase.
;Enchanting books
[[Enchanted book]]s are used at the anvil to apply enchantments to items. This gives you more control over which enchantments you would like on your items.
===Brewing stand===
Brewing [[potion]]s requires a [[brewing stand]]. Every potion starts off with a bottle of water, which is made by filling a [[glass bottle]] with water from a [[cauldron]] or water source.
;Know your brewing stand
A brewing stand has three slots for creating different potions. One ingredient can be used over all three bottles, so always brew three potions at the same time to best use your resources.
;Ingredients and potions
Putting [[netherwart]] in the top position of the brewing stand gives you an [[awkward potion]]. This doesn't have any effect by itself, but creates a base potion that can be used to create more advanced potions.
There are many potion effects to discover, experiment with different ingredients and combinations to become a true alchemist.
===Banners===
[[Banner]]s are a cool way to decorate your house or castle with custom patterns and colors.
After crafting a banner, you can put it on a crafting table or [[loom]] and add different dyes to create your own unique, cool design!
; Applying a pattern
There are many different patterns that you can create with your dye such as:
*Making a triangle gives you a chevron pattern.
*Making a cross gives you a cross pattern.
* Adding a Oxeye Daisy gives you a flower pattern.
Experiment with different combinations to get even more patterns!
;Multiple layers
A banner can also have multiple layers, allowing you to have more than one pattern on your banner. If you don't like the last pattern you put on a banner, you can wash the last layer off in a cauldron.
;Making copies
If you want to copy a banner, put it on the crafting table with a blank banner.
===Fireworks===
===Cauldron===
The [[cauldron]] is a container that can hold buckets or bottles of liquid.
; Filling
A [[potion]] only partially fills a cauldron, so you must use multiple Potions to fill it up completely.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press [[File:Mouse 2.svg|16px]] on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents.
|touch=Tap a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents.
|gamepad=Press {{Xbutton|onelt}} on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents.
|rift=Press :_input_key.use: on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents.
|mr=Press :_input_key.use: on a Cauldron while holding a Bucket of Water or a Potion to fill the Cauldron with its contents.}}
{{How to Play table|end}}
;Dipping arrows
Different kinds of arrows can be created by dipping them into a cauldron filled with an appropriate potion.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press [[File:Mouse 2.svg|16px]] on a cauldron with your arrow.
|touch=Tap a cauldron with your arrow.
|gamepad=Press {{Xbutton|onelt}} on a cauldron with your arrow.
|rift=Press :_input_key.use: on a cauldron with your arrow.
|mr=Press :_input_key.use: on a cauldron with your arrow.}}
{{How to Play table|end}}
;Dyeing leather armor
Apply dye to a cauldron of water as described below to change the color of the water inside of the cauldron, and then dip the [[leather]] armor into the cauldron. If you want to wash the dye off, dip the dyed item into a cauldron of undyed water. This applies to leather armor as well as leather [[horse armor]].
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press [[File:Mouse 2.svg|16px]] on a cauldron filled with water while holding the desired dye. Then press [[File:Mouse 2.svg|16px]] with armor in your hand.
|touch=Tap a cauldron filled with water while holding the desired dye. Then tap the cauldron with the armor in your hand.
|gamepad=Press {{Xbutton|onelt}} on a cauldron filled with water while holding the desired dye. Then press {{Xbutton|onelt}} with armor in your hand.
|rift=Press :_input_key.use: on a cauldron filled with water while holding the desired dye. Then press :_input_key.use: with armor in your hand.
|mr=Press :_input_key.use: on a cauldron filled with water while holding the desired dye. Then press :_input_key.use: with armor in your hand.}}
{{How to Play table|end}}
===Book and quill===
The [[book and quill]] lets you record your adventures. Tell your story by entering text into the pages. You can even change the title and the author! Sign the book and quill to finalize your work. The book and quill can be edited until it is signed.
===Loom===
The [[loom]] is a fast and efficient way to apply [[banner pattern|patterns to banners]]. The loom uses one dye to apply a pattern. It can also use loom patterns to apply special patterns.
;Weaving
By placing a banner into the loom's first slot, and any color dye into the second slot, patterns can be added to the banner. Once a pattern is selected, take it from the output slot on the right and move it to your inventory.
A banner can have multiple layers allowing you to experiment with many different banner possibilities. Up to 6 patterns can be applied to a banner to create a unique design.
;Loom patterns
Adding a loom pattern to the loom's third slot allows the crafting of special patterns like a creeper face or a flower pattern. You do not lose your loom patterns when you apply these patterns to your banners.
==Play==
===Armor===
By wearing Armor, you can protect yourself from incoming damage. Your [[Armor#Armor points|Armor level]] is represented by {{Armorbar|2}} on the HUD, the higher the level, the less damage you will take.
;Crafting
To craft a full set of armor, you need 24 pieces of the selected material:
{{:Crafting/Armor}}
Armor can be crafted from Leather, Iron, Gold, or Diamond. [[Armor|Chain Armor]] can be obtained through [[Trading|villager trading]] and loot from [[Zombie|zombies]] and [[Skeleton|skeletons]].
Equip Armor by opening your [[inventory]] and moving pieces of Armor to the appropriate next to your player skin.
Iron, Chain, and Gold Armor can be [[Smelting|smelted]] into [[Iron Nugget|Iron]] or [[Gold Nugget|Gold Nuggets]] in a [[Furnace]].
;Shield
The Shield blocks all kinds of incoming damage - even a [[Creeper]] [[explosion]]! It can be equipped in the [[Dual wield|offhand slot]] or the [[Heads-up display#Hotbar|hotbar]].
You can obtain them in many ways, you can [[Crafting|craft]] them with [[planks]] and [[Iron Ingot|iron]].
{{Crafting
|showname=0
|ignoreusage=1
|A1=Any Planks
|B1=Iron Ingot
|C1=Any Planks
|A2=Any Planks
|B2=Any Planks
|C2=Any Planks
|B3=Any Planks
|Output=Shield
|type=Combat
}}
When using the “D-Pad & tap to interact” control scheme, tap [[File:Sneak_Button_BE2.png|width=30x30]] to toggle blocking with the shield.
When using a “Joystick” control scheme, tap [[File:Updated sneak button high res.png|width=30x30]] to toggle blocking with the shield.
After 5 game ticks (0.25 seconds) of sneaking, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|4}} or stronger, it takes durability damage equal to the strength of the attack rounded up.
Journeyman-level armorer villagers have 13{{only|be|short=1}} chance of selling a shield for 5 emeralds as their sixth trade.
Blockable attacks include:
<br />
* Melee attacks, except by axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability
* Normal, tipped and spectral arrows
* Arrows are totally deflected and can hit other targets.
* Status effects do not carry through to the blocker{{only|je|short=1}}.
* Flaming arrows
* Burning does not carry through to the blocker{{only|je|short=1}}.
* Tridents
* Snowballs and eggs
* Spines from pufferfish
* Bullets from shulkers
* The levitation effect does not carry through to the blocker{{only|je|short=1}}.
* Spit from llamas
* Fireballs, such as from blazes and fire charges
* Burning does not carry through to the blocker.
* Direct hits from ghast fireballs
* These still cause environmental damage.
* Explosion damage from creepers
* TNT that another player lit
* Ravager headbutts
* These still knock the blocker back by about 3 blocks.
* Blocking these strikes can stun the ravager for a moment, and it roars afterward.
* Ravager roars are blocked but still knock back the blocker.
* Bee stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
They cannot block:
<br />
* Arrows from a crossbow enchanted with Piercing
* This does not reduce the shield's durability.
* Status effects from tipped arrows or shulker bullets [BE only]
* Direct projectile damage is blocked, but the effect still carries through.
* Status effects from splash/lingering potions, evokers' fangs, or breath from the ender dragon
* Beam attacks from guardians or elder guardians
* TNT that the blocking player lit themselves{{only|je|short=1}}
* TNT that a redstone mechanism lit{{only|je|short=1}}
* Teleport and fall damage
* Strikes from any axe-wielding mob (e.g., vindicators, piglin brutes, zombies) or from axe-wielding players that are sprinting
* Such axe strikes disable the shield for 5 seconds{{only|je|short=1}}.
* Axe strikes from a player that isn't sprinting still have a 25% chance to disable the shield.
'''Disguise'''
You can also wear a [[Carved Pumpkin]] on your head. This wont give you any {{Armorbar|2}} but will make it so [[Enderman|Endermen]] wont get mad when you look at them.
A carved pumpkin can be obtained from [[Shears#Shearing|shearing]] a [[pumpkin]].
===Armor stand===
{{empty section}}
; Outfitting
;Posing
;Dancing
===Beacons===
Active [[beacon]]s project a bright beam of light into the sky. They are crafted with [[glass]], [[obsidian]], and [[nether star]]s (obtained by defeating the [[Wither]]).
;Construction
Beacons must be placed so that they have an unobstructed view of the sky and must be placed on pyramids of [[iron block]]s, [[gold block]]s, [[emerald block]]s, or [[diamond block]]s.
The material that the beacon is placed on has no effect on the power of the beacon.
;Use
In the beacon menu you can select one primary power for your beacon. The more tiers your pyramid has the more powers you can have.
To set the powers of your Beacon you must use an emerald, diamond, gold ingot, or iron ingot in the payment slot.
Once set, the powers emanate from the beacon indefinitely. Powers are granted to all nearby players.
To change the color of the beam, place a stained glass block in its path.
===Conduits===
An active [[conduit]] gives you powers when you are underwater.
A conduit is crafted with [[nautilus shell]]s and a [[Heart of the Sea]]. The conduit draws power from [[prismarine]] and [[sea lantern]]s.
;Construction
Once activated, a conduit grants [[Conduit Power]] to anything nearby. The more power it draws in, the further its abilities reach.
===Beds===
Sleeping in a [[bed]] passes the night and sets your spawn point. Sleeping can be done ''only'' at night.
If you are playing multiplayer, everyone in the world must be in a bed at the same time to pass the night.
If your bed is broken you return to where you first spawned into the world.
Be careful when using a bed in [[the Nether]]; it's usually too hot to sleep.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.use: on a bed to go to sleep.
|touch=Tap a bed to go to sleep.
|gamepad=Press :_input_key.use: on a bed to go to sleep.
|rift=Press :_input_key.use: on a bed to go to sleep.
|mr=Press :_input_key.use: on a bed to go to sleep.}}
{{How to Play table|end}}
===Blocks===
The world of ''Minecraft'' is made from millions of blocks. Each one is breakable, collectable, and placeable. There are almost no limits to what you can build!
Most blocks are found in the world, but some can only be crafted such as combining other blocks on a crafting table like a [[redstone]] block or smelted in a furnace like [[glass]].
;Falling blocks
Most blocks are not affected by gravity and can float in mid air, but some like, Sand and Gravel, falls if there is no block underneath.
;Interesting blocks
Here are some examples of the more interesting blocks:
*[[Glass]] - This is a transparent block that is made by smelting [[sand]] in a [[furnace]].
*[[Concrete]] - This is made by dropping a [[concrete powder]] block into water.
*[[Terracotta]] - This is found naturally in [[mesa]] biomes or can be crafted and dyed from [[clay]] that is found underwater. [[Terracotta]] can be made into [[glazed terracotta]] by smelting it in a furnace.
*[[Magma]] - This is found naturally in the Nether, it emits a little light and burns whoever steps on it.
*[[Coarse dirt]] - This is almost like a normal [[dirt]] block but grass can't grow on it. It can be found in [[savanna]] and [[mega taiga]] biomes.
===Chests===
Items in the [[chest]] are stored there for you to put into your inventory later. Two chests placed next to each other combine to form a [[large chest]].
Once you have crafted a chest, you can place it in the world, open it, and transfer items between the chest and your [[inventory]].
{{How to Play table|start}}
{{How to Play table|
|keyboard=Open the chest with [[File:Mouse 2.svg|16px]].
|touch=Tap to open the chest.
|gamepad=Open the chest with {{Xbutton|onelt}}.
|rift=Open the chest with :_input_key.use:.
|mr=Open the chest with :_input_key.use:.}}
{{How to Play table|end}}
===Dyes===
Dye is used to change the color of many things.
Some dye materials are harder to find than others. While most Dyes can be crafted from flowers like Red Dye from a Poppy, some Dyes are found or created in more obscure ways such as:
*Mining [[Lapis Lazuli]] deep underground
*Collecting [[ink sac]]s underwater from [[squid]] for [[black dye]]
*Harvesting [[cocoa beans]] in the [[jungle]]
*[[Green dye]] must be smelted from [[cactus]]
*[[Bone meal]] can help grow plants and trees or be crafted into [[white dye]]
===Ender chest===
All [[ender chest]]s in a world are linked. Items placed into an ender chest are accessible in any other ender chest. However, the contents of the ender chests are specific for each player. This allows players to store items in any ender chest, and retrieve them from other ender chests in different positions in the world.
===Farming===
There are a variety of different crops that you can farm in ''Minecraft''. Farming, while challenging, can provide an infinite food source.
;Plan ahead
Crops require light, water, and farmland to grow. You need a hoe, a water source, and seeds to farm.
Blocks next to the water need to be converted to [[farmland]]. Do this with the [[hoe]]. Dirt can be converted to farmland up to four blocks away from a water block.
;Planting and harvesting
Now you can plant your seeds. Make sure your crops are protected as they can easily die from being trampled or lack of water or light.
[[Fence]]s can help protect your crops from hungry rabbits or trampling toes!
When the crops are fully grown they change in appearance and can be harvested.
Some plants like [[pumpkin]]s and [[melon]]s grow on stalks. Be careful not to harvest the stalks!
===Fishing===
===Mounts===
A player can ride any adult [[horse]], [[donkey]], or [[mule]]. Only horses can be armored.
Mules and donkeys may be equipped with saddlebags (for transporting items) by attaching a chest. These saddlebags can then be accessed while riding or sneaking.
;Taming
Horses, donkeys, and mules must be tamed before they can be used. A player can tame a horse by riding it and being thrown off. When hearts appear around the horse, it has been tamed and no longer attempts to throw off the player.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.use: with an empty hand to ride.
|touch=Tap the mount button that appears when near a horse to ride.
|gamepad=Press :_input_key.use: with an empty hand to ride.
|rift=Press :_input_key.use: with an empty hand to ride.
|mr=Press :_input_key.use: with an empty hand to ride.}}
{{How to Play table|end}}
; Riding animals
To steer a ridable animal, the player must equip it with a [[saddle]].
Saddles can be bought from villagers, found inside chests hidden in the world, or acquired by [[fishing]]. While riding a horse, open your inventory and put a saddle in the horse's saddle slot.
Horses and donkeys can be bred like other animals using [[golden apple]]s or [[golden carrot]]s.
Foals grow into adult horses over time, although feeding them [[wheat]] or [[hay bale]]s speeds this up.
;Pack animals
A [[llama]]s is another ridable mob which can be tamed and used to transport large shipments of items.
Llamas can be tamed the same as horses. However, even when tamed, the player can't control its movements while riding.
A lead can be attached to one, and when this happens, surrounding llamas (both tamed and un-tamed) follow, making a caravan.
Llamas can be equipped with chests, giving it 3-15 slots of inventory space depending on the strength of the llama. They can also be equipped with carpets. Each carpet color yields a different pattern.
; Pigs
Pigs can be ridden as well, although they don't go where you want without a little incentive.
Equip a pig with a saddle and point a [[carrot on a stick]] in the direction you want to go.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.sneak: to dismount.
|touch=Tap :_input_key.sneak: to dismount.
|gamepad=Press :_input_key.sneak: to dismount.
|rift=Press :_input_key.sneak: to dismount.
|mr=Press :_input_key.sneak: to dismount.}}
{{How to Play table|end}}
===Nether portal===
A [[Nether portal]] allows you to travel to a different dimension.
If constructed correctly, the nether portal is lit and activated.
Examples of portal construction are shown here:
[[File:NetherPortal.png|center]]
===Pets===
There are several mobs in ''Minecraft'' that you can tame to make pets. Each can be tamed by feeding it an item that it likes. Once tamed, you can cause the animal to sit and stay in place.
{{How to Play table|start}}
{{How to Play table|section|Befriending Pets}}
{{How to Play table|
|keyboard= Make the pet stay by pressing [[File:Mouse 2.svg|16px]] while looking at it.
|touch=Make the pet stay by tapping the Sit Button.
|gamepad=Make the pet stay by pressing {{Xbutton|onelt}} while looking at it.
|rift=Make the pet stay by pressing :_input_key.use: while looking at it.
|mr=Make the pet stay by pressing :_input_key.use: while looking at it.}}
{{How to Play table|end}}
;Wolves
[[Wolf|Wolves]] are a neutral mob that hunt in the colder climates. They attack rabbits, skeletons, and sheep but run away from llamas. They don't attack you unless you provoke them. You can tame them by giving them [[bone]]s.
;Cats
[[Cat]]s are a neutral mob that can be found in villages. They attack rabbits and baby turtles. They also keep [[phantom]]s and [[creeper]]s away. They try to run from you so taming them can be tough. They like fish so give them [[raw cod]] or [[raw salmon]] to tame them.
;Parrots
Parrots are a passive mob that live in the [[jungle]]. They imitate any other mob in the area. Give them a few seeds to tame them. Parrots also sit on your shoulder... Yes, you can have more than one up there.
===Raids===
While exploring the world you may encounter a [[pillager]] encampment or [[patrol]]. Pillagers seek villages to raid. Taking their banner gets their attention, and they may choose to attack a nearby village.
Be sure to defend your village. The attack stops when you defeat all the raiders.
;I need a hero
Villagers are grateful when you have saved them from the raiders. Be sure to check back with them, you might get a good deal.
===Ranching ===
In ''Minecraft'', you can have your own ranch filled with livestock! Ranching provides lots of resources such as wool, eggs, and raw meat.
; Growing your herd
In order to keep your livestock growing, you have to make baby animals. Adult animals must enter Love Mode for this to happen. Feed the animals their preferred food to get them to enter [[love mode]].
When two like animals are nearby and in love mode, they kiss for a moment and then a baby animal appears! The baby animal stays with its parents until growing into an adult. After having a baby, adult animals must wait 5 minutes before they can re-enter love mode.
;What do mobs eat?
Cows, mooshrooms, and sheep all eat Wheat. Pigs can eat [[carrot]]s or [[beetroot]]. Chickens love seeds of any kinds. Rabbits eat carrots, golden carrots, or [[dandelion]]s. Cats and [[ocelot]]s enjoy [[raw cod]] or [[raw salmon]]. Wolves like to eat any kind of meat.
Animals follow you when you hold their desired food item. This helps you lead them to your ranch or another animal.
===Scaffolding===
[[Scaffolding]] can help you create huge structures safely! You can walk inside scaffolding and stand on it. You can travel upward or downward inside a column of scaffolding.
{{How to Play table|start}}
{{How to Play table|section|Reach For The Sky}}
{{How to Play table|
|keyboard=Go upward by standing in the scaffolding and pressing SPACE. Go downward by pressing SHIFT.
|touch=Go upward by standing in the scaffolding and pressing the [[File:Jump button.png|30px]] button. Go downward by pressing the [[File:Fly down button.png|30px]] button.
|gamepad=Go upward by standing in the scaffolding and pressing the {{Xbutton|onea}} button. Go downward by pressing and holding the {{Xbutton|oneb}} button.
|rift=Go upward by standing in the scaffolding and pressing the :rift_A: button. Go downward by pressing and holding the :rift_X: button.
|mr=Go upward by standing in the scaffolding and pressing the :windowsmr_right_touchpad: button. Go downward by pressing and holding the :windowsmr_right_stick: button.}}
{{How to Play table|end}}
;Support your build
Scaffolding needs support. You can place only so many scaffolding horizontally without touching a different block. When you attempt to place too many scaffolding blocks without proper support, it falls. Scaffolding can be placed like normal blocks, but it can also be placed on its own foundation to quickly build a tall tower.
[[File:How to Play Scaffolding.png|frameless|center|upright=1.6]]
;Break it down
When scaffolding is broken, it also breaks every scaffolding block it supported above. This lets you quickly clean up your scaffolding by breaking only the supporting blocks!
===Structure blocks===
{{empty section}}
;How to obtain
; Modes
;Preview window
;Redstone activation
;Integrity and seed
;Structure void blocks
;Detect and corner mode
===Transportation===
There are many ways to get around other than walking or riding a mount or flying.
; Minecarts
[[Minecart]]s are ridable carts that roll on [[rail]]s. You can make the rails go wherever you want by placing them next to each other. Place a minecart on rails and you are ready to ride.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.use: while looking at a Minecart to hop in and ride. Press :_input_key.forward: to roll forward. Press :_input_key.jump: or :_input_key.sneak: to get out.
|touch=Tap the Ride button while near a Minecart to hop in and ride. Press :_input_key.forward: to roll forward. Tap :_input_key.jump: to get out.
|gamepad=Press :_input_key.use: while looking at a Minecart to hop in and ride. Push :_gamepad_stick_left: forward to roll forward. Press :_input_key.jump: or :_input_key.sneak: to get out.
|rift=
|mr=}}
{{How to Play table|end}}
;Boats
[[Boat]]s let you travel across water. Place one on a water block and you are ready to go.
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.use: while looking at a Boat to board it. Press :_input_key.left: or :_input_key.right: to turn left or right. Press :_input_key.forward: to move forward. Press :_input_key.jump: or :_input_key.sneak: to get out.
|touch=Tap the board button while near a Boat to board it. Press :_input_key.left: or :_input_key.right: to turn left or right. Press them both to move forward. Tap the leave boat button to get out.
|gamepad=Press :_input_key.use: while looking at a Boat to board it. Push :_gamepad_stick_left: left or right to turn. Push :_gamepad_stick_left: forward to move forward. Press :_input_key.jump: or :_input_key.sneak: to get out.
|rift=
|mr=}}
{{How to Play table|end}}
=== Villager trading===
[[Trading]] can be done in [[village]]s. Each [[villager]] has a profession: [[farmer]], [[butcher]], [[Weaponsmith|blacksmith]], [[cartographer]], [[librarian]], or [[priest]]. Some professions trade for items that other professions cannot. Explore and trade with many villagers to find all the trades.
;Goods for emeralds
You can find out what a villager is offering as trade by interacting with them. A villager may adjust the price of a trade whenever a player trades with it. A villager may run out of stock, temporarily disabling the trade if it is used too frequently. Trades usually involve buying or selling items for [[emerald]]s.
As you trade with villagers, they get better at their profession and start to offer better and more valuable trades.
Take care of your villagers, they need to rest, work, and eat to thrive.
== Options and cheats==
===Game settings ===
When creating a world, you have many options. Below are the various settings that can be used to fine tune your experience. Don't worry if you didn't set them when you created the world, they can be changed at any time.
*World Name: This is where you can name your world.
*Default Game Mode: This is the game mode that all new players to the world start with. You can have players start in either survival or creative mode. Selecting creative mode activates cheats.
*Difficulty: This setting affects the game difficulty. You can choose Peaceful, Easy, Normal, or Hard.
;World preferences
*Starting Map: If this setting is turned on, every player starts with a map in their hotbar.
*Bonus Chest: If this setting is turned on, a chest with some starting loot appears near your initial spawn location.
*World Type: This setting controls the way the world is created. Select Infinite, Flat, or Old from the drop down menu to change the world type.
**Infinite worlds go on and on forever.
**Flat worlds do not have any hills or trees, just an infinite flat area to fill with your creations.
**Old worlds limited in size and height.
*Seed: This is a unique number for the world. By entering a seed when you make a new world, you can control how it is created. You can also use a word or phrase for the seed and the game converts it to a number for you.
;Cheats and gamerules
*Activate Cheats: This setting allows players to use commands. When a world is created with this setting on, all achievements are disabled.
Below are gamerules, cheats must be turned on to use them:
*Always Day: Night nevers fall when this setting is turned on.
*Do Daylight Cycle: The time does not advance when this setting is turned off.
*Fire Spreads: This setting prevents fire from spreading from block to block, destroying blocks, going out on its own or being put out by rain.
* TNT Explodes: This setting prevents TNT from being lit.
*Keep Inventory: This setting allows players to keep their inventory when they die.
*Mob Spawning: This prevents all mobs from spawning when this setting is off.
*Natural Regeneration: When this setting is turned on, players regenerate their health naturally as long as their hunger bar is full.
*Mob Loot: Controls whether mobs drop loot when they die.
*Mob Griefing: Prevents mobs from destroying the world.
* Tile Drops: When this setting is turned on, blocks drop themselves when they break.
* Entities Drop Loot: Controls whether things like minecarts and armor stands drop themselves when they are broken.
*Weather Cycle: The weather does not change when this setting is turned off.
===Difficulty===
''Minecraft'' has varying levels of difficulty so you can tailor the game to your level.
*'''Peaceful'' &mdash; in Peaceful, no hostile mobs spawn except for shulkers and the Ender Dragon, but shulkers don't do any damage to you. Vindicators and evokers also spawn inside woodland mansions, and they also ignore you. The Ender Dragon still does damage and can hit you high into the air.
*'''Easy''' &mdash; in Easy, hostile mobs do less damage, you aren't affected by certain status effects, and if your [[hunger]] level drops to zero, you don't lose health.
*'''Normal''' &mdash; in Normal, hostile mobs deal normal damage, and if your hunger level drops to zero, your health begins to drop, but you don't die.
*'''Hard''' &mdash; in Hard, hostile mobs do more damage, zombies break through doors, and if your hunger level drops to zero, your health also drops and you could die.
===Adventure mode===
Adventure mode is a [[Gameplay#Game_modes|gamemode]] for world builders. In Adventure mode, players must use special tools to place or break blocks.
To get these specual tools, you must use {{command|/give}} with canplace or candestroy parameters while in creative mode.
=== Creative mode===
[[Creative mode]] is there so you can build the land of your dreams mob free!
; Unlimited building
The creative mode interface allows any item in the game to be moved into the player's inventory without the need for mining or crafting the item. the items in the player's inventory are not removed when they are placed or used in the world, and this allows the player to focus on building rather than resource gathering.
If you create, load, or save a world in creative mode, achievements and leaderboard updates are disabled for that world, even if it then loaded in [[survival mode]].
;Flying
{{How to Play table|start}}
{{How to Play table|
|keyboard=To fly, press SPACE twice quickly. To exit flying, repeat the action. To fly faster, push W twice in rapid succession or press CONTROL while flying. When in flying mode, you can hold down SPACE to move up and SHIFT to move down.
|touch=
|gamepad=
|rift=
|mr=
}}
{{How to Play table|end}}
===Commands===
Commands can be executed from Chat. Type / before you type the command.
There are multitudes of commands that allow you to do amazing things. There are many sources out there that provide you with all of the info that you'll ever need.
===Host and player options===
When playing with cheats on, host options allow you to teleport yourself or friends, change the weather, set the time of day, and change the entry point or world spawn of your game. Once cheats are enabled, you can find these options in the chat window by pressing the [/] button next to the chat bar.
===Command blocks===
[[Command block]]s are a powerful tool for map creators. They store an execute commands upon receiving a [[redstone update|redstone signal]].
To get a command block you must use {{command|/give}}.
When a command block has either executed or failed to execute its stored command, it sends a redstone signal from the side where the arrow is pointing.
You can set the name of the command block in the Hover Note field.
Block type — There are three types of command blocks, each with their own color and behavior:
* Impulse — Executes only the stored command when the block receives a redstone signal.
*Chain — Executes the stored command when the command block behind it has or has not executed its command.
*Repeat — Once activated, this command block continues executing its stored command as long as it exists.
Condition — There are two conditions, each affecting the behavior of the command block:
*Unconditional — Executes the stored command even if the command block behind it failed to execute its command.
*Conditional — Executes the stored command only if the command block behind it succeeded in executing its command.
Redstone — There are two redstone settings, each affecting the behavior of the command block:
*Needs redstone — Requires a redstone signal to activate.
*Always active — Does not require a redstone signal to activate.
A command block also shows you its previous output. This helps you figure out if a command block failed to execute its command and why.
==Engineering==
===Redstone===
Redstone Dust comes from Redstone that transmits an electrical signal. When it has power it lights up and transmits its signal to other Redstone items that are next to it.
;Redstone power
In order for one of these items to be powered, it needs a power source such as a [[lever]], [[button]], or [[pressure plate]]. Experiment to find them all!
Place some [[redstone dust]] next to a power source and turn it on to power it.
There are many items that use a redstone signal to do something, such as a [[hopper]] or a [[piston]].
Redstone allows for endless possibilities! Try creating something useful for yourself like an automatic farm!
===Hoppers ===
Hoppers are used to automatically move items. Hoppers can be attached to some other items like containers such as chests or [[jukebox]]es.
Hoppers continuously remove items from a container placed above them and move them into the container they are pointing to.
;Usage
To make a hopper point to a particular block, place the Hopper against that block while sneaking.
If a hopper is powered by redstone, it becomes inactive and stops moving items.
===Droppers===
{{empty section}}
=== Dispensers===
{{empty section}}
===Jukebox ===
The [[jukebox]] plays [[music disc]]s that you have found.
;Get the party started
{{How to Play table|start}}
{{How to Play table|
|keyboard=Press :_input_key.use: on a jukebox with a music disc in your hand to play it. Press :_input_key.use: the jukebox again to eject the music disc.
|touch=Tap a jukebox with a Music Disc in your hand to play it. Tap the Jukebox again to eject the Music Disc.
|gamepad=Press :_input_key.use: on a jukebox with a music disc in your hand to play it. Press :_input_key.use: the jukebox again to eject the music disc.
|rift=Press :_input_key.use: on a jukebox with a music disc in your hand to play it. Press :_input_key.use: the jukebox again to eject the music disc.
|mr=Press :_input_key.use: on a jukebox with a Music Disc in your hand to play it. Press :_input_key.use: the jukebox again to eject the music disc.}}
{{How to Play table|end}}
; Redstone
While a jukebox is playing a music disc, it can power [[redstone dust]].
Try different music discs for different power levels.
See what happens when you let it play to the end.
A hopper can put a music disc in for you, and take it out when it's done playing.
; Finding music discs
There are a couple of music discs that can be found in chests around the world. Others are more difficult to come by; creepers secretly appreciate music and occasionally drop a disc.
==The End==
===Eye Of Ender===
An [[Eye of Ender]] is mysteriously connected to [[the End]] and behaves strangely when used.
Rumor has it that they can lead you to open another dimension.
===End Cities===
After killing the [[Ender dragon]], an [[end gateway]] appears. Throwing an [[Ender pearl]] into the portal teleports you to the outer islands.
This alien new landscape must hide something interesting, and maybe something to bring back with you.
===Elytra ===
===Shulker boxes ===
Combine two [[shulker shell]]s with a chest to create a [[shulker box]]. Shulker shells are dropped by [[shulker]]s found in End cities. Unlike other containers, shulker boxes keep their items when broken. Shulker boxes break and drop as an item if pushed by pistons, and can be placed using dispensers.
==Enhanced play==
{{Exclusive|bedrock|section=1}}
===Multiplayer===
Minecraft is a multiplayer game by default.
;Splitscreen
You can have local players join your game by connecting controllers and pressing any button on their controller at any point during the game.
;Online multiplayer
By default, all worlds start with multiplayer enabled. If you would like to make the world private, go to world settings and select the multiplayer option, then toggle multiplayer off.
;Joining an online game
To join a multiplayer game, go to the friends tab. All joinable Realms, Friends, and LAN Games are shown here. Pick a game and select it to join.
When you start or join an online game, it is visible to people in your friends tab. Once your friends join, the game becomes visible to friends of these friends.
Note: You must have an internet connection and be signed in to a Microsoft account to play multiplayer.
;Player permissions
If you would like to manage the permissions of individual players, player permissions makes it easy. Open the pause menu and on the right, you see a list of players currently in the world. Select their permission icon to adjust that player's permissions.
===Realms ===
Realms is an awesome place to host a multiplayer game that is always running. Even when you aren't playing, your realm remains running for your friends to explore!
;Get Started
To set up a realm, select Create New from the Worlds tab. Then select the New Realm button, then the Create New World button. Here you can name your realm, and set the number of players. Then you can add friends to your realm.
;Realm settings
Once you have a realm created, select the Pencil button to change the realm settings.
Under the Game button, you can rename the Realm, set the difficulty and gamemode, turn on cheats, and download/upload the world.
Under the Members button you can manage all of the friends you've invited to your Realm, add/remove members, and set their permissions.
Under the Subscription button you can see when the Realm expires, extend the time until expiration, and open/close the Realm.
===Servers===
The Server tab shows popular ''Minecraft'' servers.
===The Marketplace ===
The Minecraft Marketplace is a place to find new skins, worlds, textures, and mash-up packs by various talented creators.
;Explore content
*Try a new skin for a fresh new look!
*Check out worlds to unlock new maps and challenges that you may want to play again and again!
*Give your old game a new look with texture packs that can be layered over your current worlds and realms!
*Or try them all with mash-up packs which are curated collections of skins, worlds, and textures that, when combined, transform your worlds and realms!
===Resource and behavior packs===
You can change the way that ''Minecraft'' looks and behaves using [[resource pack]]s and [[behavior pack]]s.
In the Settings menu, choose a pack from the available packs list and select the plus sign next to it. Now your pack applies its changes to the default ''Minecraft'' pack.
== Navigation ==
{{Navbox Bedrock Edition}}
{{Navbox Education|exclusive}}
[[pt:Como jogar]]