321 lines
11 KiB
Text
321 lines
11 KiB
Text
{{Infobox item
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| image = Golden Boots.png
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| invimage = Golden Boots
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| durability = 91
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| armor = 1
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| renewable = Yes
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| stackable = No
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}}
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'''Golden boots''' are a type of [[boots]] that are made out of [[gold ingots]]. Like all [[golden]] armor, [[piglins]] are attracted to golden boots, and do not attack any player wearing them.
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== Obtaining ==
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=== Crafting ===
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{{crafting
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|showname=0
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|name=[[Golden Boots]]
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|A2= Gold Ingot
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|C2= Gold Ingot
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|A3= Gold Ingot
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|C3= Gold Ingot
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|Output= Golden Boots
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|type= Combat
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|ignoreusage=1
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}}
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=== Generated loot ===
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{{LootChestItem|golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots}}
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=== Mob loot ===
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[[Zombie|Zombies]], [[Husk|husks]], [[Skeleton|skeletons]], [[Stray|strays]], [[bogged]], [[Piglin|piglins]], and [[Zombified Piglin|zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped boots are usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
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== Usage ==
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When worn, golden boots provide {{armor|1}} [[armor point]].
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=== Piglins ===
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As with other pieces of gold armor, [[piglins]] do not attack players wearing golden boots unless provoked or attacked. <br>
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Piglins are also attracted towards golden boots on the ground and equip them after inspecting them.
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=== Smelting ===
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{{Smelting|showname=1|Golden Boots|Gold Nugget|0,1}}
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=== Repairing ===
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==== Combining ====
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{{Crafting
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|Damaged Golden Boots
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|Damaged Golden Boots
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|Output=Golden Boots
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|type=Tool
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|ignoreusage=1
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|showdescription=1
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|description=The durability of the two boots is added together, plus an extra 5% durability.
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}}
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{{Grinding
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|showdescription=1
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|ingredients=2x Damaged [[Golden Boots]]
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|Damaged Golden Boots
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|Damaged Golden Boots
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|Golden Boots
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|description=The durability of the two boots is added together, plus an extra 5% durability.
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}}
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==== Unit repair ====
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{{main|Anvil mechanics#Unit repair}}
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{{Repairing
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| head=1
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| Damaged Golden Boots
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| Damaged Golden Boots; Gold Ingot
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| Golden Boots
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| tail=1
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}}
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Boots can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' [[enchantment]]s.
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=== Enchantments ===
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Boots can receive the following [[enchantment]]s:
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{|class="wikitable col-2-center col-3-right"
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|+
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!Name
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!Description
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!Max Level
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![[Enchanting|Method]]
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!Weight
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|-
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|[[Protection]]<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
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|Increases overall damage reduction.
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|IV
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|10
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|-
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|[[Projectile Protection]]<ref group=note name="exc"/>
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|Increases damage reduction against projectiles.
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|IV
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Blast Protection]]<ref group=note name="exc"/>
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|Increases damage reduction against explosions.
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|IV
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|2
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|-
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|[[Fire Protection]]<ref group=note name="exc"/>
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|Increases damage reduction against fire.
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|IV
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Feather Falling]]
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|Reduces fall damage.
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|IV
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Thorns]]
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|Deals returning damage to attackers.
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|III
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|{{BlockLink|Anvil}}
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|1
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|-
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|[[Depth Strider]]<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
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|Increases underwater movement speed.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|2
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|-
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|[[Frost Walker]]<ref group=note name=exclusive2/>
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|Leaves a trail of ice when walking over water.
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|II
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|{{BlockLink|Anvil}}
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|1
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|-
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|[[Soul Speed]]
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|Increases movement speed on [[soul sand]].
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|III
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|{{BlockLink|Anvil}}
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|1
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|-
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|[[Unbreaking]]
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|Grants a chance to negate durability consumption.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|[[Mending]]
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|Repairs the boots when obtaining [[experience]].
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|I
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|{{BlockLink|Anvil}}
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|2
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|[[Curse of Vanishing]]
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|The boots vanish on death, not dropping as an item.
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|I
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|{{BlockLink|Anvil}}
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|1
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|[[Curse of Binding]]
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|Removes the ability to de-equip the boots.
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|I
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|{{BlockLink|Anvil}}
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|1
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|}
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{{notelist}}
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=== Armor trimming ===
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It is possible to upgrade armor with trims. This requires a [[smithing template]], boots, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
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These trims have no effect on the gameplay or strength of the armor.
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{{Smithing
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|head=1
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|ingredients=Any Armor Trim +<br>Golden Boots +<br>Any Ingot/Crystal
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|Any Armor Trim Smithing Template
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|Golden Boots
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|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick
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|Amethyst Trim Golden Boots; Copper Trim Golden Boots; Diamond Trim Golden Boots; Emerald Trim Golden Boots; Gold Trim Golden Boots; Iron Trim Golden Boots; Lapis Trim Golden Boots; Quartz Trim Golden Boots; Netherite Trim Golden Boots; Redstone Trim Golden Boots; Resin Trim Golden Boots
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|tail=1
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}}
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== Sounds ==
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{{el|je}}:
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Equip gold1.ogg
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|sound2=Equip gold2.ogg
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|sound3=Equip gold3.ogg
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|sound4=Equip gold4.ogg
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|sound5=Equip gold5.ogg
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|sound6=Equip gold6.ogg
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|subtitle=Golden armor clanks
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|source=player
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|description=When golden boots are equipped
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|id=item.armor.equip_golden
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|translationkey=subtitles.item.armor.equip_golden
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Random break.ogg
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|subtitle=Item breaks
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|source=dependent
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|description=When a pair of boots' durability is exhausted
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|id=entity.item.break
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|translationkey=subtitles.entity.item.break
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|volume=0.8
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|pitch=0.8-1.2
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| distance = 16
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}}
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}}
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{{el|be}}:
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{{SoundTable
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|type = bedrock
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| {{SoundLine
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|sound=Equip gold1.ogg
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|sound2=Equip gold2.ogg
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|sound3=Equip gold3.ogg
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|sound4=Equip gold4.ogg
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|sound5=Equip gold5.ogg
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|sound6=Equip gold6.ogg
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|source=player
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|description=When golden boots are equipped
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|id=armor.equip_golden
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Random break.ogg
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|source=player
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|description=When a pair of boots' durability is exhausted
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|id=random.break
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|volume=1.0
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| pitch = 0.9
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Golden Boots
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|spritetype=item
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|nameid=golden_boots
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|form=item
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|notshowbeitemforms=y
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|generatetranslationkeys=y
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|displayname=Golden Boots
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|spritetype=item
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|nameid=golden_boots
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|id=342
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|form=item
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java indev}}
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|{{HistoryLine||20100218|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added gold boots.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.2.1|dev=1.2|Changed "Gold boots" to "Golden Boots".}}
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|{{HistoryLine||1.8|dev=14w05a|Golden boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
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|{{HistoryLine||1.9|dev=15w36d|Golden boots now have an [[attribute]] controlling the defense points.}}
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|{{HistoryLine||1.11.1|dev=16w50a|Golden boots can now be [[smelt]]ed down into one [[gold nugget]].}}
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|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the numeral ID for golden boots was somewhere between 298 through 317.{{more info|Specific values for boots}}}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}}
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|{{HistoryLine|||dev=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[item]] has been changed.}}
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|{{HistoryLine|||dev=20w16a|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
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|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden boots can now be trimmed using a [[smithing table]].
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|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.6.0|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added boots.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden boots can now be [[smelt]]ed down into one [[gold nugget]].}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Boots JE2 BE2.png|32px]][[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[item]] has been changed.}}
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|{{HistoryLine|||dev=beta 1.16.0.57|Golden boots can now be found in [[ruined portal]] chest.
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|Golden boots can be found in [[bastion remnant]] chest.}}
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|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Boots can now be trimmed using a [[smithing table]].}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}
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|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
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|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Golden boots now have the quick equip functionality.}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden boots now have an [[attribute]] controlling the defense points.}}
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|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden boots can now be [[smelting|smelted]] down into one [[gold nugget]].}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots have been changed.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}
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}}
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== Issues ==
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{{issue list}}
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== Gallery ==
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<gallery>
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File:Enchanted Golden Boots.gif | Enchanted appearance when worn
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File:Enchanted Golden Boots (item).gif | Enchanted appearance in inventory
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</gallery>
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== Navigation ==
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{{Navbox armor}}
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{{Navbox gold}}
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{{Navbox items|tools}}
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[[Category:Armor]]
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[[Category:Combat]]
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[[pt:Botas de ouro]]
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