minecraft.wiki-mirror/wiki_backup/Golden boots.txt

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{{Infobox item
| image = Golden Boots.png
| invimage = Golden Boots
| durability = 91
| armor = 1
| renewable = Yes
| stackable = No
}}
'''Golden boots''' are a type of [[boots]] that are made out of [[gold ingots]]. Like all [[golden]] armor, [[piglins]] are attracted to golden boots, and do not attack any player wearing them.
== Obtaining ==
=== Crafting ===
{{crafting
|showname=0
|name=[[Golden Boots]]
|A2= Gold Ingot
|C2= Gold Ingot
|A3= Gold Ingot
|C3= Gold Ingot
|Output= Golden Boots
|type= Combat
|ignoreusage=1
}}
=== Generated loot ===
{{LootChestItem|golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots}}
=== Mob loot ===
[[Zombie|Zombies]], [[Husk|husks]], [[Skeleton|skeletons]], [[Stray|strays]], [[bogged]], [[Piglin|piglins]], and [[Zombified Piglin|zombified piglins]] have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an [[Ominous Trial Spawner|ominous trial spawner]]. The dropped boots are usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
== Usage ==
When worn, golden boots provide {{armor|1}} [[armor point]].
=== Piglins ===
As with other pieces of gold armor, [[piglins]] do not attack players wearing golden boots unless provoked or attacked. <br>
Piglins are also attracted towards golden boots on the ground and equip them after inspecting them.
=== Smelting ===
{{Smelting|showname=1|Golden Boots|Gold Nugget|0,1}}
=== Repairing ===
==== Combining ====
{{Crafting
|Damaged Golden Boots
|Damaged Golden Boots
|Output=Golden Boots
|type=Tool
|ignoreusage=1
|showdescription=1
|description=The durability of the two boots is added together, plus an extra 5% durability.
}}
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Golden Boots]]
|Damaged Golden Boots
|Damaged Golden Boots
|Golden Boots
|description=The durability of the two boots is added together, plus an extra 5% durability.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing
| head=1
| Damaged Golden Boots
| Damaged Golden Boots; Gold Ingot
| Golden Boots
| tail=1
}}
Boots can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' [[enchantment]]s.
=== Enchantments ===
Boots can receive the following [[enchantment]]s:
{|class="wikitable col-2-center col-3-right"
|+
!Name
!Description
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Protection]]<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
|Increases overall damage reduction.
|IV
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|10
|-
|[[Projectile Protection]]<ref group=note name="exc"/>
|Increases damage reduction against projectiles.
|IV
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Blast Protection]]<ref group=note name="exc"/>
|Increases damage reduction against explosions.
|IV
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Fire Protection]]<ref group=note name="exc"/>
|Increases damage reduction against fire.
|IV
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Feather Falling]]
|Reduces fall damage.
|IV
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Thorns]]
|Deals returning damage to attackers.
|III
|{{BlockLink|Anvil}}
|1
|-
|[[Depth Strider]]<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
|Increases underwater movement speed.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|-
|[[Frost Walker]]<ref group=note name=exclusive2/>
|Leaves a trail of ice when walking over water.
|II
|{{BlockLink|Anvil}}
|1
|-
|[[Soul Speed]]
|Increases movement speed on [[soul sand]].
|III
|{{BlockLink|Anvil}}
|1
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the boots when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The boots vanish on death, not dropping as an item.
|I
|{{BlockLink|Anvil}}
|1
|-
|[[Curse of Binding]]
|Removes the ability to de-equip the boots.
|I
|{{BlockLink|Anvil}}
|1
|}
{{notelist}}
=== Armor trimming ===
It is possible to upgrade armor with trims. This requires a [[smithing template]], boots, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
These trims have no effect on the gameplay or strength of the armor.
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br>Golden Boots +<br>Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Golden Boots
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Resin Brick
|Amethyst Trim Golden Boots; Copper Trim Golden Boots; Diamond Trim Golden Boots; Emerald Trim Golden Boots; Gold Trim Golden Boots; Iron Trim Golden Boots; Lapis Trim Golden Boots; Quartz Trim Golden Boots; Netherite Trim Golden Boots; Redstone Trim Golden Boots; Resin Trim Golden Boots
|tail=1
}}
== Sounds ==
{{el|je}}:
{{SoundTable
| type = java
| {{SoundLine
| sound =Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Golden armor clanks
|source=player
|description=When golden boots are equipped
|id=item.armor.equip_golden
|translationkey=subtitles.item.armor.equip_golden
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a pair of boots' durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
| distance = 16
}}
}}
{{el|be}}:
{{SoundTable
|type = bedrock
| {{SoundLine
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When golden boots are equipped
|id=armor.equip_golden
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Random break.ogg
|source=player
|description=When a pair of boots' durability is exhausted
|id=random.break
|volume=1.0
| pitch = 0.9
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=342
|form=item
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine||20100218|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added gold boots.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=1.2|Changed "Gold boots" to "Golden Boots".}}
|{{HistoryLine||1.8|dev=14w05a|Golden boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine||1.9|dev=15w36d|Golden boots now have an [[attribute]] controlling the defense points.}}
|{{HistoryLine||1.11.1|dev=16w50a|Golden boots can now be [[smelt]]ed down into one [[gold nugget]].}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], the numeral ID for golden boots was somewhere between 298 through 317.{{more info|Specific values for boots}}}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}}
|{{HistoryLine|||dev=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[item]] has been changed.}}
|{{HistoryLine|||dev=20w16a|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden boots can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.6.0|[[File:Golden Boots JE1 BE1.png|32px]][[File:Golden Boots (item) JE1 BE1.png|32px]] Added boots.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden boots can now be [[smelt]]ed down into one [[gold nugget]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Boots JE2 BE2.png|32px]][[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The texture of the golden boots [[item]] has been changed.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Golden boots can now be found in [[ruined portal]] chest.
|Golden boots can be found in [[bastion remnant]] chest.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Boots can now be trimmed using a [[smithing table]].}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Golden boots now have the quick equip functionality.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden boots now have an [[attribute]] controlling the defense points.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden boots can now be [[smelting|smelted]] down into one [[gold nugget]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] The textures of golden boots have been changed.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.}}
}}
== Issues ==
{{issue list}}
== Gallery ==
<gallery>
File:Enchanted Golden Boots.gif | Enchanted appearance when worn
File:Enchanted Golden Boots (item).gif | Enchanted appearance in inventory
</gallery>
== Navigation ==
{{Navbox armor}}
{{Navbox gold}}
{{Navbox items|tools}}
[[Category:Armor]]
[[Category:Combat]]
[[pt:Botas de ouro]]