286 lines
9.6 KiB
Text
286 lines
9.6 KiB
Text
{{Infobox biome
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| title = Flower Forest
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| image = Flower Forest.png
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| imagesize = 250px
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| downfall = 0.8
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| precipitation = Yes
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| temperature = 0.7
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| grasscolor = #79C05A
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| foliagecolor = #59AE30
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| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#20A3CC}}{{only|bedrock|short=y}}
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| structures =
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| blocks =
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* {{BlockLink|Grass Block}}
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* {{BlockLink|Oak Log}}
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* {{BlockLink|Oak Leaves}}
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* {{BlockLink|Birch Log}}
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* {{BlockLink|Birch Leaves}}
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* {{BlockLink|Bee Nest}}
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{{Collapse|title='''Flowers'''|content=
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* {{BlockLink|Allium}}
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* {{BlockLink|Azure Bluet}}
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* {{BlockLink|Cornflower}}
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* {{BlockLink|Dandelion}}{{only|je|short=1}}
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* {{BlockLink|Lily of the Valley}}
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* {{BlockLink|Oxeye Daisy}}
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* {{BlockLink|Poppy}}
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* {{BlockLink|Orange Tulip}}
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* {{BlockLink|Pink Tulip}}
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* {{BlockLink|Red Tulip}}
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* {{BlockLink|White Tulip}}
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* {{BlockLink|Lilac}}
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* {{BlockLink|Peony}}
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* {{BlockLink|Rose Bush}}
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}}
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}}
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'''Flower forests''' are [[biome]]s similar to regular [[forest]]s, except that they have a much larger variation and frequency of [[flower]]s.
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== Description ==
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Flower forests have both [[oak]] and [[birch]] trees. They generate with a wide array of [[flower]]s, along with [[bee nest]]s on 5% of [[tree]]s. Like almost every other Overworld biome, [[lava lake]]s can generate, which can cause small forest [[fire]]s due to the density of flammable [[wood]] and [[leaves]]. The same goes for fire caused by [[lightning]] strikes, although the fire caused by the strikes are usually extinguished by [[rain]].
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=== Generation ===
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Flower forests are rarer than standard [[forest]] biome and are most commonly bordered by [[plains]] biomes or separated from [[sunflower plains]] by [[river]]s.
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=== Differences to regular forests ===
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There are some key differences between regular forests and flower forests.
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* Flower forests have fewer trees and less [[grass]]. Instead, flower forests include a diverse variety of flowers.
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* The vast number of flowers makes this biome variant an excellent source of [[dye]]s. The following types of flowers can be generated in flower forests:
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** {{BlockLink|Allium}}
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** {{BlockLink|Azure Bluet}}
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** {{BlockLink|Cornflower}}
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** {{BlockLink|Dandelion}}{{only|java}}
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** {{BlockLink|Lily of the Valley}}
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** {{BlockLink|Oxeye Daisy}}
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** {{BlockLink|Poppy}}
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** {{BlockLink|Orange Tulip}}
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** {{BlockLink|Pink Tulip}}
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** {{BlockLink|Red Tulip}}
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** {{BlockLink|White Tulip}}
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** {{BlockLink|Lilac}}
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** {{BlockLink|Peony}}
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** {{BlockLink|Rose Bush}}
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* The following flowers do ''not'' generate in flower forests:
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** {{BlockLink|Sunflower}}
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** {{BlockLink|Blue orchid}}
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** {{BlockLink|Torchflower}}
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** {{BlockLink|Pitcher plant}}
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** {{BlockLink|Wither rose}}
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** {{BlockLink|Dandelion}}{{only|bedrock}}
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* There is a 10x greater chance of generating a [[bee nest]].
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* Flower forests are much rarer than regular forest biomes.
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* There is also a slight difference in mob spawning:
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** {{EntityLink|Wolf|Wolves}} cannot spawn in flower forests.
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** {{EntityLink|rabbit|Rabbits}} can spawn in flower forests.
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** {{EntityLink|Bee|Bees}} also occur 10x more often, as there is 10x higher chance of spawning a [[bee nest]] with a tree.
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== Mobs ==
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The following mobs are naturally spawned here:
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{{Spawn table
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|edition=java
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|monster=
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{{Spawn row|Creeper|weight=100|size=4}}
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{{Spawn row|Skeleton|weight=100|size=4}}
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{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
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{{Spawn row|Spider|weight=100|size=4}}
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{{Spawn row|Zombie|weight=95|size=4}}
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{{Spawn row|Enderman|weight=10|size=1-4}}
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{{Spawn row|Witch|weight=5|size=1}}
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{{Spawn row|Zombie Villager|weight=5|size=1}}
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|creature=
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{{Spawn row|Sheep|weight=12|size=4}}
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{{Spawn row|Pig|weight=10|size=4}}
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{{Spawn row|Chicken|weight=10|size=4}}
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{{Spawn row|Cow|weight=8|size=4}}
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{{Spawn row|Rabbit|weight=4|size=2-3}}
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|ambient=
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{{Spawn row|Bat|weight=10|size=8}}
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|underground=
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{{Spawn row|Glow Squid|weight=10|size=4-6}}
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}}{{Spawn table
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|edition=bedrock
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|monster=
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{{Spawn row|Creeper|weight=100|size=1}}
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{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
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{{Spawn row|Spider|weight=100|size=1}}
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{{Spawn row|Zombie|weight=95|size=2-4}}
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{{Spawn row|Skeleton|weight=80|size=1-2}}
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{{Spawn row|Enderman|weight=10|size=1-2}}
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{{Spawn row|Witch|weight=5|size=1}}
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{{Spawn row|Zombie Villager|weight=5|size=2-4}}
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|creature=
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{{Spawn row|Glow Squid|weight=10|size=2-4}}
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{{Spawn row|Rabbit|weight=4|size=2-3}}
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}}{{-}}
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== Sounds ==
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=== Music ===
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These music tracks play while the player is in a flower forest.
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{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
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!'''Filename<br>in Minecraft'''
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![[Gameplay]]
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!'''Soundtrack title'''
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!Soundtrack
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!class="unsortable"|Track preview
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!Weight
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|-
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!featherfall.ogg
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|[[The Overworld]], further emphasized in [[Cherry Grove]], [[Flower Forest]], [[Lush Caves]], [[Badlands]], and [[Main menu]]
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|"Featherfall"
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|{{sort|TT01|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 1}}
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|[[File:Featherfall.ogg]]
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|2
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|-
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!bromeliad.ogg
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|[[Cherry Grove]], [[Flower Forest]], [[Forest]], [[Jungle]], [[Bamboo Jungle]], and [[Sparse Jungle]]
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|"Bromeliad"
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|{{sort|T03|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 3}}
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|[[File:Bromeliad.ogg]]
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|1
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|-
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!echo_in_the_wind.ogg
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|[[Cherry Grove]], [[Flower Forest]], [[Lush Caves]], and [[Badlands]]
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|"Echo in the Wind"
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|{{sort|T01|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 1}}
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|[[File:Echo in the Wind.ogg]]
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|1
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|-
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!left_to_bloom.ogg
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|[[The Overworld]], further emphasized in [[Meadow]], [[Cherry Grove]], [[Flower Forest]], [[Forest]], [[Old Growth Taiga]], [[Lush Caves]], [[Jungle]], [[Bamboo Jungle]], and [[Sparse Jungle]]
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|"Left to Bloom"
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|{{sort|C02|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 2}}
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|[[File:Left to bloom.ogg]]
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|1
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|-
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!hal1.ogg
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|[[The Overworld]]
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|"Subwoofer Lullaby"
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|{{sort|A03|''[[Minecraft - Volume Alpha]]'' No. 3}}
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|[[File:Subwoofer lullaby.ogg]]
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|1
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|-
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!hal2.ogg
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|[[The Overworld]]
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|"Living Mice"
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|{{sort|A05|''[[Minecraft - Volume Alpha]]'' No. 5}}
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|[[File:Living mice.ogg]]
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|1
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|-
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!hal3.ogg
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|[[The Overworld]]
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|"Haggstrom"
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|{{sort|A07|''[[Minecraft - Volume Alpha]]'' No. 7}}
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|[[File:Haggstrom.ogg]]
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|1
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|-
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!hal4.ogg
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|[[The Overworld]]
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|"Danny"
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|{{sort|A21|''[[Minecraft - Volume Alpha]]'' No. 21}}
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|[[File:Danny.ogg]]
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|1
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|-
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!nuance1.ogg
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|[[The Overworld]]
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|"Key"
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|{{sort|A01|''[[Minecraft - Volume Alpha]]'' No. 1}}
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|[[File:Key.ogg]]
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|1
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|-
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!nuance2.ogg
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|[[The Overworld]]
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|"Oxygène"
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|{{sort|A09|''[[Minecraft - Volume Alpha]]'' No. 9}}
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|[[File:Oxygene.ogg]]
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|1
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|}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|displayname=Flower Forest
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|spritetype=biome
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|nameid=flower_forest
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|shownumericids=y
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|displayname=[No displayed name]
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|spritetype=biome
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|spritename=flower-forest
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|nameid=flower_forest
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|id=132
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.7.2|dev=13w36a|Flower forests have been added, along with many other [[biome]]s and [[flower]] types.}}
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|{{HistoryLine||1.8|dev=14w27a|Added [[rabbit]]s, which can spawn in flower forests.}}
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|{{HistoryLine||1.13|dev=pre5|The ID of flower forests has been changed from <code>mutated_forest</code> to <code>flower_forest</code>.}}
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|{{HistoryLine||1.14|dev=18w43a|Cornflowers and lilies of the valley are now generated in flower forests.}}
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|{{HistoryLine||1.15|dev=19w34a|Flower forests now have [[bee]]s and [[bee nest]]s.}}
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|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room", "Bromeliad", and "Echo in the Wind" can now be played in flower forest.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.9.0|dev=build 1|Added flower forests, along with many other biomes.}}
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|{{HistoryLine||v0.13.0|dev=build 1|[[Rabbit]]s can now spawn in flower forests.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added [[lily of the valley]]s, which generate in forest and flower forest [[biome]]s.
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|Added [[cornflower]]s, which generate in flower forest biomes.}}
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|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Flower forests now have [[bee]]s and [[bee nest]]s.}}
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|{{HistoryLine|bedrock upcoming}}
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|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Tree]]s are now denser.|[[Flower]]s now generate in more cohesive patches.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added flower forests, along with many other biomes.}}
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}}
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==Issues==
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{{issue list}}
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== Gallery ==
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=== Screenshots ===
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<gallery>
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Flower Forest Overview.png|View of a flower forest, with a [[village]].
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Flower Forest patch.png|A small flower forest surrounded by many different [[biome]]s.
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Flower forest.png|A view of a flower forest.
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Flower forest gradient Java.png|The [[Flower#Flower gradients|flower gradient]] of a flower forest biome {{in|java}}.
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Flower forest gradient elevation change.gif|An example of how elevation affects the flower gradient in ''Java Edition''.
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Flower Forest Island.jpg|A flower forest island in the ocean.
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Flower Forest Mountainside.jpg|A flower forest on the side of a mountain.
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Lake Overhang.jpg|A flower forest overhang above a lake.
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</gallery>
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== See also ==
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*{{BiomeLink|Birch Forest}}
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*{{BiomeLink|Dark Forest}}
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*{{BiomeLink|Taiga}}
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*{{BiomeLink|id=Old Growth Pine Taiga|Old Growth Taiga}}
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*{{BiomeLink|Jungle}}
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*{{BiomeLink|Meadow}}
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*{{BiomeLink|Rainforest}}
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*{{BiomeLink|Seasonal Forest}}
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== External links ==
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* {{Mcnet|around-block--flower-forest|Around the Block: Flower Forest|June 16, 2022|Duncan Geere}}
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== Navigation ==
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{{Navbox biomes|overworld}}
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[[de:Wald#Blumenwald]]
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[[es:Bosque floral]]
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[[fr:Forêt]]
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[[ja:森林]]
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[[ko:숲]]
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[[pl:Las]]
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[[pt:Floresta de flores]]
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[[ru:Лес]]
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[[uk:Квітковий ліс]]
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[[zh:森林]]
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