241 lines
14 KiB
Text
241 lines
14 KiB
Text
{{About|the item in ''Minecraft''|the currency in ''Minecraft Dungeons''|MCD:Emerald|the hero character|MCD:Emerald (hero)|the gem formerly known as emeralds|Diamond}}
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{{Infobox item
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| image = Emerald.png
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| renewable = Yes
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| stackable = Yes (64)
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| rarity = Common}}
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'''Emeralds''' are minerals that are used primarily as the currency for [[trading]] with [[villager]]s and [[wandering trader]]s.
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== Obtaining ==
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=== Mining ===
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[[Emerald ore]] drops one emerald when mined using an [[iron pickaxe]] or better. If the pickaxe is enchanted with [[Fortune]], it may drop an extra emerald per level of Fortune, up to a maximum of 4 emeralds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself in ore form instead of an emerald.
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=== Crafting ===
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{{Crafting
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|Block of Emerald
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|Output= Emerald,9
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|type= Material
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}}
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=== Smelting ===
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{{Smelting
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|Emerald Ore; Deepslate Emerald Ore
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|Emerald
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|1
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}}
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=== Trading ===
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{{main|Trading}}
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Emeralds can be obtained by trading with [[villager]]s, since they are the currency that villagers use for trading. Villagers either buy or sell specific goods for emeralds.
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=== Mob loot ===
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[[Vindicator]]s and [[evoker]]s drop 0–1 emeralds upon death. [[Looting]] increases the maximum emerald drop by one per level, for a maximum of 4 emeralds with Looting III.
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[[Fox]]es that are holding emeralds also have a chance of 100% to drop the emerald they are holding upon death. Alternatively, the player can drop a food item to entice the fox to drop the emerald without killing it.
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{{IN|bedrock}}, vindicators and [[pillager]]s spawned from [[raid]]s can drop 0–1 emeralds. Depending on difficulty, vindicators and pillagers spawned from raids also have a chance of dropping additional emeralds. There is a 65% chance of dropping on Easy and Normal, and an 80% chance of dropping on Hard. If this additional drop condition is met, different emerald counts can drop with different chances. There is a {{frac|10|39}} chance to drop an additional 0–1 emeralds, a {{frac|5|39}} chance to drop an additional 2–3, and a {{frac|2|39}} chance to drop an additional 4–5.
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{{IN|bedrock}}, with Looting III, it is possible for a vindicator in a raid to drop up to 16 emeralds upon death (vindicator drops + raid drops + an additional drop<!-- emerald from 2/39 chance-->).
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{{Drop sources|Emerald}}
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=== Generated loot ===
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{{see also|Emerald Ore#Natural generation}}
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Emeralds can generate in [[chest]]s in some [[village]] houses or other [[generated structure]]s.
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{{LootChestItem|emerald}}
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== Usage ==
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=== Trading ===
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{{main|Trading}}
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Emeralds are primarily used as currency for [[trading]] with villagers and wandering traders. Trading is typically a faster way to obtain emeralds than by mining, as an emerald ore is rarer than a diamond ore.
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=== Crafting ingredient ===
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{{crafting usage}}
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=== Beacons ===
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Emeralds can be used to select powers from a [[beacon]]. The player must select one of the available powers and then insert an emerald into the item slot.
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An emerald can be substituted for an [[iron ingot]], a [[gold ingot]], a [[diamond]] or a [[netherite ingot]] in a beacon.
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=== Smithing ingredient ===
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{{Smithing
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|head=1
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|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Emerald
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|Any Armor Trim Smithing Template
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|Netherite Chestplate
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|Emerald
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|Emerald Trim Netherite Chestplate
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|showdescription=1
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|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.
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|tail=1
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}}
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;Trim color palette
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The following color palette is shown on the designs on trimmed armor:
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*{{TrimPalette|emerald}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Emerald
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|spritetype=item
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|nameid=emerald
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|itemtags=beacon_payment_items
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|form=item
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|notshowbeitemforms=y
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|generatetranslationkeys=y
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|displayname=Emerald
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|spritetype=item
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|nameid=emerald
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|id=512
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|form=item
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|foot=1}}
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== Achievements ==
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{{load achievements|The Haggler;Buy Low;Master Trader}}
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== Advancements ==
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{{load advancements|What a Deal!;Star Trader}}
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== Video ==
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{{yt|_QKl_jQgWHI}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||May 21, 2012|link={{tweet|jeb_|204619936616808451}}|[[File:Ruby pJE20120521.png|32px]] [[Jeb]] released a screenshot of himself testing the [[trading]] system. At this time, what would become emeralds were [[History_of_textures/Unused_textures#Ruby|rubies]].<ref>http://www.minecraftforum.net/topic/1621716-15-new-blocksitems/#entry19977082</ref>}}
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|{{HistoryLine||1.3.1|dev=12w21a|[[File:Emerald JE1 BE1.png|32px]] Added emeralds and [[emerald ore]].
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|Emeralds can be [[trade]]d with [[villager]]s in exchange for different [[item]]s.
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|Added [[desert pyramid]]s, with a hidden [[chest]] room and loot containing emeralds.
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|[[File:Ruby JE1 BE1.png|32px]] The texture of [[History_of_textures/Unused_textures#Ruby|rubies]] can be found in the (at this time unused) file {{cd|items.png}}.<ref name="en_US 12w21">Snapshot 12w21a/b ''lang/en_US.lang'': '''item.ruby.name=Ruby'''</ref>}}
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|{{HistoryLine|||dev=12w22a|[[Block of emerald]] has now been added, which is [[crafted]] from nine emeralds and can be placed as a decorative [[block]].
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|Added [[jungle pyramid]]s, which contain loot [[chest]]s with emeralds.}}
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|{{HistoryLine||1.4.2|dev=12w32a|As [[zombie villager]]s can now spawn and be cured, emeralds can now still be obtained in [[trade]]s even if [[generated structures]] are disabled.|Emeralds can be used to activate [[beacon]]s.}}
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|{{HistoryLine||1.9|dev=15w31a|Emeralds now generate in [[end city]] chests.}}
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|{{HistoryLine|||dev=15w43a|Emeralds now generate in [[igloo]] basement chests.}}
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|{{HistoryLine|||dev=15w44a|The average yield of emeralds in [[desert pyramid]] chests has now been increased.}}
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|{{HistoryLine||1.11|dev=16w39a|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
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|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 388.}}
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|{{HistoryLine|||dev=18w09a|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].}}
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|{{HistoryLine|||dev=18w10a|Emeralds can now generate in [[buried treasure]] chests.}}
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|{{HistoryLine|||dev=18w11a|Emeralds can now generate in the chests of [[shipwreck]]s.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.
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|Added [[pillager]]s, which can [[drop]] emeralds.}}
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|{{HistoryLine|||dev=18w46a|Pillagers no longer drop emeralds.}}
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|{{HistoryLine|||dev=18w48a|Emeralds now generate in chests in [[village]] tanneries, fisher cottages and plains village houses.}}
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|{{HistoryLine|||dev=18w49a|Emeralds now generate in chests in [[village]] shepherd houses, mason houses, butcher shops, and savanna and snowy village houses.}}
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|{{HistoryLine|||dev=18w50a|Emeralds now generate in chests in [[village]] fletcher houses, temples, and desert and taiga village houses.}}
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|{{HistoryLine|||dev=19w07a|Added [[fox]]es, which sometimes spawn with emeralds in their mouths.}}
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|{{HistoryLine|||dev=19w08a|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again and it looks smaller.}}
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|{{HistoryLine||1.17|dev=21w13a|The unused [[History_of_textures/Unused_textures#Ruby|rubies]] texture was removed.}}
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|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Emeralds can now be used as an armor trim material.}}
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|{{HistoryLine|||dev=23w07a|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
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|{{HistoryLine||1.20|dev=23w12a|The probability for the emerald to generate in the suspicious sand in desert pyramid and in desert well has been changed from {{frac|1|7}} to {{frac|1|8}}.
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|Emerald can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
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|{{HistoryLine|||dev=23w16a|Emerald no longer generates in suspicious sand in trail ruins.
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|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; emerald now is in the common loot.}}
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|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Emeralds now generate in [[trial chambers]] in [[decorated pot]]s.
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|Emeralds now generate as loot from [[trial spawner]]s.}}
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Emeralds now generate as loot from [[vault]]s.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.9.0|dev=build 1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
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|{{HistoryLine|||dev=build 5|Emeralds can now be used to craft [[blocks of emerald]].}}
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|{{HistoryLine||v0.13.0|dev=build 1|Emeralds can now be found inside [[desert pyramid]] chests.}}
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|{{HistoryLine||v0.15.0|dev=build 1|Added [[jungle pyramid]]s, which contain loot chests with emeralds.}}
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|{{HistoryLine||v0.16.0|dev=build 1|Emeralds can now be used to power [[beacon]]s.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Emeralds can now be found in [[end city]] ship [[chest]]s.
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|Emeralds can now be found in [[igloo]] basement chests.}}
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|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Emeralds are now used as "currency" for villager [[trading]].}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added [[evoker]]s and [[vindicator]]s, which [[drop]] emeralds when killed.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Emeralds can now be found in some [[shipwreck]] chests.}}
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|{{HistoryLine|||dev=beta 1.2.20.1|Emeralds can now be found inside [[underwater ruins]] chests.}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Emeralds can now be used to [[trading|buy]] items from [[wandering trader]]s.
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|Emeralds can now be found in plains [[village]] house and tannery [[chest]]s.
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|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Emeralds can now be found in [[village]] chests other than [[plains]].}}
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|{{HistoryLine|||dev=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drop]] bonus emeralds.}}
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|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Emerald JE3 BE3.png|32px]] The texture of emeralds has now been changed, once again.}}
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|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[fox]]es, which can [[drop]] emeralds.}}
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|{{HistoryLine||1.19.70|exp=Next Major Update|dev=Preview 1.19.70.23|Emeralds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s or [[desert well]]s.}}
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|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Emeralds can now be used as an armor trim material.}}
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|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Emeralds now generate as loot from [[trial spawner]]s.}}
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|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Emeralds now generate as loot from [[vault]]s.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.|Emeralds can be [[trade]]d with [[villager]]s in exchange for different [[item]]s.
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|Added [[desert pyramid]]s, with a hidden [[chest]] room and loot containing emeralds.}}
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|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Emeralds can be used to activate [[beacon]]s.}}
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|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Emeralds now generate in [[igloo]] basement chests.}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Emeralds now generate in [[end city]] chests.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[vindicator]]s and [[evoker]]s, which drop emeralds if killed by a player.}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Emeralds can now generate in the loot [[chest]]s of [[underwater ruins]].|Emeralds can now generate in [[buried treasure]] chests.|Emeralds can now generate in the chests of [[shipwreck]]s.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Emerald JE2 BE2.png|32px]] The texture of emeralds has now been changed.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Vindicator]]s and [[pillager]]s that spawn from [[raid]]s can now [[drop]] bonus emeralds.}}
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|{{HistoryLine|new3DS}}
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|{{HistoryLine||0.1.0|[[File:Emerald JE1 BE1.png|32px]] Added emeralds.}}
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}}
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<gallery>
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File:Villager trading preview.png|The first image of the trading system released by [[Jeb]]. What would become emeralds can be seen in the [[inventory]] space.
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</gallery>
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== Issues ==
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{{issue list}}
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Room of Emeralds.png|All forms of emeralds in one photo: emerald (in the form of [[emerald block|block]], [[emerald ore|ore]] and the emerald itself).
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File:Noor is checking out the new experimental trades.jpg|[[Noor]] trading an emerald for a [[diamond]].
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File:Ominous Vault looted.png|[[Ari]] claiming an emerald from an [[Ominous Vault|ominous vault]].
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</gallery>
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=== In other media ===
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<gallery>
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File:Emerald (inventory) MCE.png|An [[Earth:Emerald|emerald]] as it appeared in ''[[Minecraft Earth]]''.
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File:Emerald (Dungeons).png|An [[Dungeons:Emerald|emerald]] as it appears in [[Minecraft Dungeons|''Minecraft Dungeons'']].
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File:Emerald Ruby.png|An alternative design for rubies, in the form of a recolored programmer art emerald.<ref>{{YouTube link|YUM7XiEX1DI|Items: Ten Things You Probably Didn't Know About Minecraft|Minecraft|November 29, 2019|name=|channelid=minecraft}}</ref>
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File:Emerald Ice Cream.jpg|"Emerald Mint" flavored ice cream.
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</gallery>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox items|Ingredients}}
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[[Category:Renewable resources]]
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[[cs:Smaragd]]
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[[de:Smaragd]]
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[[es:Esmeralda]]
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[[fr:Émeraude]]
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[[hu:Smaragd]]
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[[it:Smeraldo]]
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[[ja:エメラルド]]
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[[ko:에메랄드]]
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[[lzh:祖母綠]]
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[[nl:Smaragd]]
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[[pl:Szmaragd]]
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[[pt:Esmeralda]]
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[[ru:Изумруд]]
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[[th:มรกต]]
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[[tr:Zümrüt]]
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[[uk:Смарагд]]
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[[zh:绿宝石]]
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