475 lines
19 KiB
Text
475 lines
19 KiB
Text
{{Infobox entity
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| image = Dolphin.gif
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| invimage = Dolphin Spawn Egg
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| imagesize = 215px
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| imagesize2 = 158px
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| health = {{health|10}}
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| behavior = Neutral (adult)<br> Passive (baby)
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| mobtype = [[Animal]], [[Aquatic]]{{only|java|short=1}}
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| damage = '''Easy:''' {{hp|2.5}}<br>'''Normal:''' {{hp|3}}<br>'''Hard:''' {{hp|4.5}}
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| size = '''Adult:'''<br>Height: 0.6 blocks<br>Width: 0.9 blocks<br>
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'''Baby:'''<br>Height: 0.39 blocks<br>Width: 0.585 blocks
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| spawn = {{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}<br>{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}<br>{{BiomeLink|Warm Ocean}}
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| speed = 1.2
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| usableitems = {{drop|Item|Lead}}
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{{drop|Item|Raw Cod}}
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{{drop|Item|Raw Salmon}}
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{{drop|Item|Tropical Fish}}
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{{drop|Item|Pufferfish}}
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}}
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'''Dolphins''' are [[neutral mob]]s <!-- DO NOT CHANGE TO MAMMALS. MOJANG STUDIOS DOES NOT CONSIDER MOBS AS SUCH. --> that live in non-frozen [[ocean]]s, they grant a speed boost to [[player]]s that [[swim]] near them and follow the player while swimming.
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== Spawning ==
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Dolphins are found in groups (pods) of 3–5 in all [[ocean]] biomes, excluding frozen oceans and cold oceans. They spawn exclusively between levels 50 and 64.
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Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to [[squid]].
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{{IN|java}}, dolphins and squids together make up the water creatures [[mob cap]].
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10% of dolphins spawn as babies.
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== Drops ==
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=== On death ===
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{{DropsTableHead}}
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{{DropsLine|name=Raw Cod|quantity=0-1|lootingquantity=1|namenote=Dropped as [[Cooked Cod]] if on fire when killed.}}
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{{DropsTableFoot}}
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* {{xp|1|3}}, if kill credit is given to the player.
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Killing a baby dolphin yields neither items nor experience.
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== Behavior ==
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[[File:DolphinJumping.gif|thumb|Dolphins jumping in water.]]
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Dolphins normally swim in pods, occasionally leaping out of the [[water]] to get air. They are also able to jump from one body of water to another. Additionally, they chase after [[player]]s in [[boat]]s but don't give the speed boost effect.
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Players who [[Swimming#Sprint-swimming|sprint-swim]] within a 9 block spherical radius of a dolphin will receive [[Dolphin's Grace]] for 5 seconds{{only|java}}, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. [[Invisibility]] reduces both of these ranges like normal, based on the amount of armor the player is wearing. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances. {{IN|bedrock}}, the player simply gets a swimming speed boost without a status effect.
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Dolphins are lured by [[item (entity)|dropped item]]s that are inside nearby water blocks, knocking them around and chasing them.{{Only|Java}} If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of [[drowning]].<ref>{{bug|MC-221510}}</ref> If the dolphin is in, or on, a [[waterlogged]] bottom [[slab]] or [[chest]] with an [[air]] block above, or a bubble column, the dolphin is prevented from drowning.
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When a player or another mob hits a dolphin (unless the dolphin is killed within one hit{{Only|Java}}), the whole pod retaliates, attacking all at once, similar to [[wolves]] and [[zombified piglin]]s. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more vicious {{in|bedrock}}.
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Feeding dolphins [[raw cod]] or [[raw salmon]] improves their "trust" and interactions with the player, depending on the amount of fish fed.
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When dolphins are fed raw cod or raw salmon, they swim to the nearest [[shipwreck]], [[buried treasure]], or [[ocean ruins]]. Because they are locating the [[chest]] in the structures rather than the structures themselves, breaking the chests causes the dolphin to locate a new structure with intact chests. Dolphins also avoid [[guardian]]s and [[elder guardian]]s.
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Dolphins do not deal any damage in the [[Peaceful]] difficulty and are completely passive.
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=== Weaknesses ===
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If a dolphin leaves the [[water]] in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during [[rain]]. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state.
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They cannot survive without getting air every once in a while, so if they stay submerged for about four minutes they begin [[drowning]]. The [[water breathing]] effect prevents them from drowning.
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Like most other aquatic mobs, dolphins cannot ride [[boat]]s.
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Dolphins can be towed by a [[lead]].
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Because the dolphin is an aquatic [[mob]], it is affected by the [[Impaling]] enchantment.{{only|java}} <!-- enchantments work differently in bedrock -->
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== Sounds ==
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{{Edition|Java}}:<br>
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Dolphins use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Dolphin idle1.ogg
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|sound2=Dolphin idle2.ogg
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|sound3=Dolphin idle3.ogg
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|sound4=Dolphin idle4.ogg
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|sound5=Dolphin idle5.ogg
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|sound6=Dolphin idle6.ogg
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|sound7=Dolphin blowhole1.ogg
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|sound8=Dolphin blowhole2.ogg
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|subtitle=Dolphin chirps
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|source=neutral
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|description=Randomly while on land
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|id=entity.dolphin.ambient
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|translationkey=subtitles.entity.dolphin.ambient
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|volume=1.0
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin water idle1.ogg
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|sound2=Dolphin water idle2.ogg
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|sound3=Dolphin water idle3.ogg
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|sound4=Dolphin water idle4.ogg
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|sound5=Dolphin water idle5.ogg
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|sound6=Dolphin water idle6.ogg
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|sound7=Dolphin water idle7.ogg
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|sound8=Dolphin water idle8.ogg
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|sound9=Dolphin water idle9.ogg
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|sound10=Dolphin water idle10.ogg
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|subtitle=Dolphin whistles
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|source=neutral
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|description=Randomly while in water
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|id=entity.dolphin.ambient_water
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|translationkey=subtitles.entity.dolphin.ambient_water
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|volume=1.0 <ref group=sound>Except {{cd|idle_water1}} and {{cd|10}}, which are 0.8, and {{cd|idle_water7}} and {{cd|8}}, which are 0.75</ref>
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin eat1.ogg
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|sound2=Dolphin eat2.ogg
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|sound3=Dolphin eat3.ogg
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|subtitle=Dolphin eats
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|source=neutral
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|description=When a fish is fed to a dolphin
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|id=entity.dolphin.eat
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|translationkey=subtitles.entity.dolphin.eat
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|volume=0.75
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin attack1.ogg
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|sound2=Dolphin attack2.ogg
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|sound3=Dolphin attack3.ogg
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|subtitle=Dolphin attacks
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|source=neutral
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|description=When a dolphin attacks something
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|id=entity.dolphin.attack
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|translationkey=subtitles.entity.dolphin.attack
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin death1.ogg
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|sound2=Dolphin death2.ogg
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|subtitle=Dolphin dies
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|description=When a dolphin dies
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|source=neutral
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|id=entity.dolphin.death
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|translationkey=subtitles.entity.dolphin.death
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|volume=1.0
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin hurt1.ogg
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|sound2=Dolphin hurt2.ogg
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|sound3=Dolphin hurt3.ogg
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|subtitle=Dolphin hurts
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|source=neutral
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|description=When a dolphin is damaged
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|id=entity.dolphin.hurt
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|translationkey=subtitles.entity.dolphin.hurt
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|volume=1.0
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin jump1.ogg
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|sound2=Dolphin jump2.ogg
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|sound3=Dolphin jump3.ogg
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|subtitle=Dolphin jumps
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|source=neutral
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|description=When a dolphin jumps
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|id=entity.dolphin.jump
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|translationkey=subtitles.entity.dolphin.jump
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|volume=0.75
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin play1.ogg
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|sound2=Dolphin play2.ogg
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|subtitle=Dolphin plays
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|source=neutral
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|description=Randomly when a dolphin finds an item
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|id=entity.dolphin.play
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|translationkey=subtitles.entity.dolphin.play
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin splash1.ogg
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|sound2=Dolphin splash2.ogg
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|sound3=Dolphin splash3.ogg
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|subtitle=Dolphin splashes
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|source=neutral
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|description=When a dolphin enters water
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|id=entity.dolphin.splash
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|translationkey=subtitles.entity.dolphin.splash
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|volume=Around 0.1 or 0.02<ref group=sound>Depends on the dolphin's motion, usually around 0.1 or 0.02.</ref>
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|pitch=0.6-1.4
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|distance=16}}
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| {{SoundLine
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|sound=Dolphin swim1.ogg
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|sound2=Dolphin swim2.ogg
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|sound3=Dolphin swim3.ogg
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|sound4=Dolphin swim4.ogg
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|sound5=Fish swim5.ogg
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|sound6=Fish swim6.ogg
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|sound7=Fish swim7.ogg
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|subtitle=Dolphin swims
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|source=neutral
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|description=While a dolphin is swimming
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|id=entity.dolphin.swim
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|translationkey=subtitles.entity.dolphin.swim
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|volume=Around 0.03<ref group=sound>Depends on the dolphin's motion, usually around 0.03</ref>
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|pitch=0.8-1.2
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Dolphin idle1.ogg
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|sound2=Dolphin idle2.ogg
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|sound3=Dolphin idle3.ogg
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|sound4=Dolphin idle4.ogg
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|sound5=Dolphin idle5.ogg
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|sound6=Dolphin idle6.ogg
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|source=neutral
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|description=Randomly while on land
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|id=mob.dolphin.idle
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin water idle1.ogg
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|sound2=Dolphin water idle2.ogg
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|sound3=Dolphin water idle3.ogg
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|sound4=Dolphin water idle4.ogg
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|sound5=Dolphin water idle5.ogg
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|sound6=Dolphin water idle6.ogg
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|sound7=Dolphin water idle7.ogg
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|sound8=Dolphin water idle8.ogg
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|sound9=Dolphin water idle9.ogg
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|sound10=Dolphin water idle10.ogg
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|source=neutral
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|description=Randomly when in water
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|id=mob.dolphin.idle_water
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin attack1.ogg
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|sound2=Dolphin attack2.ogg
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|sound3=Dolphin attack3.ogg
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|source=neutral
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|description=''Unused sound event''<ref name="MCPE-53297">{{bug|MCPE-53297}}</ref>
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|id=mob.dolphin.attack
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin blowhole1.ogg
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|sound2=Dolphin blowhole2.ogg
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|source=neutral
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|description=Randomly while on land
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|id=mob.dolphin.blowhole
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin death1.ogg
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|sound2=Dolphin death2.ogg
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|source=neutral
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|description=When a dolphin dies
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|id=mob.dolphin.death
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin eat1.ogg
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|sound2=Dolphin eat2.ogg
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|sound3=Dolphin eat3.ogg
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|source=neutral
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|description=When a fish is fed to a dolphin
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|id=mob.dolphin.eat
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|volume=0.7
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|pitch=1.0}}
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| {{SoundLine
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|sound=Dolphin hurt1.ogg
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|sound2=Dolphin hurt2.ogg
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|sound3=Dolphin hurt3.ogg
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|source=neutral
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|description=When a dolphin is damaged
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|id=mob.dolphin.hurt
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin jump1.ogg
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|sound2=Dolphin jump2.ogg
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|sound3=Dolphin jump3.ogg
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|source=neutral
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|description=''Unused sound event''<ref name="MCPE-53297"/>
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|id=mob.dolphin.jump
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|volume=0.7
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|pitch=1.0}}
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| {{SoundLine
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|sound=Dolphin play1.ogg
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|sound2=Dolphin play2.ogg
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|source=neutral
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|description=''Unused sound event''<ref name="MCPE-53297"/>
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|id=mob.dolphin.play
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin splash1.ogg
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|sound2=Dolphin splash2.ogg
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|sound3=Dolphin splash3.ogg
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|source=neutral
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|description=When a dolphin enters water
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|id=mob.dolphin.splash
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|volume=1.0
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Dolphin swim1.ogg
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|sound2=Dolphin swim2.ogg
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|sound3=Dolphin swim3.ogg
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|sound4=Dolphin swim4.ogg
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|source=neutral
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|description=While a dolphin is swimming
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|id=mob.dolphin.swim
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|volume=1.0
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| pitch = 0.8-1.2 (Baby: 1.3-1.7)
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|showentitytags=y
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|displayname=Dolphin
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|spritetype=entity
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|nameid=dolphin
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|entitytags=aquatic, not_scary_for_pufferfish, sensitive_to_impaling
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Dolphin
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|spritetype=entity
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|nameid=dolphin
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|id=31
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|foot=1}}
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=== Entity data ===
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Dolphins have entity data associated with them that contains various properties.
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{{el|java}}:
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{{main|Entity format}}
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{{/ED}}
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{{el|bedrock}}:
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: See [[Bedrock Edition level format/Entity format]].
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== Achievements ==
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{{load achievements|Echolocation;Overkill;It Spreads;Over-Overkill}}
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== Advancements ==
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{{load advancements|How Did We Get Here;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill }}
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== History ==
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{{HistoryTable
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|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Dolphin (pre-release).png|50px]][[File:Dolphin Old.png|50px]] Dolphins were shown in a video clip during [[MineCon Earth]].}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.13|dev=18w15a|[[File:Dolphin.gif|50px]] Added dolphins.}}
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|{{HistoryLine|||dev=18w19a|Dolphins now swim to the surface, if [[drowning]].
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|Dolphins now give the [[player]] the "Dolphin's Grace" [[status effect]] that allows the player to [[swim]] faster, if the player swims near them.}}
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|{{HistoryLine|||dev=18w19b|Dolphins now drop [[experience]].<ref>{{bug|MC-128681}}</ref>}}
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|{{HistoryLine|||dev=18w20c|Dolphins on land now jump to try to get back into the [[water]].
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|Dolphins now survive for two minutes out of [[water]], instead of ten seconds.}}
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|{{HistoryLine|||dev=18w21a|Dolphins now lead [[player]]s to [[buried treasure]].
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|Dolphins can no longer wear [[armor]].<ref>{{bug|MC-128493}}</ref>}}
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|{{HistoryLine|||dev=pre2|Dolphins can no longer sit in [[boat]]s.<ref>{{bug|MC-128241}}</ref>}}
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|{{HistoryLine|||dev=pre6|Dolphins now bring the [[player]] to [[buried treasure]] more accurately.}}
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|{{HistoryLine||1.14|dev=19w08a|Dolphins can no longer have armor equipped onto them with a [[dispenser]].}}
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|{{HistoryLine||1.16|dev=20w10a|[[Firework]] damage now provokes dolphins.<ref>{{bug|MC-111498||Fireworks and water bottles damage don't make neutral mobs angry or hostile|Fixed}}</ref>}}
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|{{HistoryLine||1.18|dev=21w40a|Dolphins now spawn only between Y{{=}}50 and Y{{=}}64.}}
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|{{HistoryLine||1.21.2|dev=24w33a|Added baby variants of dolphins.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Dolphin BE Revision 1.png|50px]] [[File:Dolphin BE Revision 1.png|30px]] Added dolphins and baby dolphins.}}
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|{{HistoryLine|||dev=beta 1.2.20.2|[[File:Dolphin.gif|50px]] [[File:Dolphin.gif|30px]] The [[model]]s of dolphins have been updated with minor adjustments to the orientation of their fins.
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|Dolphins now have [[sound]]s.}}
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|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Dolphins now lead [[player]]s to [[shipwreck]]s and [[underwater ruins]].}}
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|{{HistoryLine||1.16.100|dev=beta 1.16.100.51|Dolphins now dry out at the same rate as they do {{in|java}}; 120 seconds.
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|Dolphins on land now try to get back into the [[water]].}}
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|{{HistoryLine||1.18.0|dev=beta 1.18.0.21|Dolphins now spawn only between Y{{=}}50 and Y{{=}}64.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dolphin BE Revision 1.png|50px]] [[File:Dolphin BE Revision 1.png|30px]] Added dolphins.
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|Baby dolphins can be spawned when the [[player]] uses its [[spawn egg]] on a dolphin.|The [[spawn limit|maximum number]] of dolphins in a world is 18.}}
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}}
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== Issues ==
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{{issue list|Dolphin}}
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== Trivia ==
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*To create the [[sound]]s that the dolphins make in the game, [[Mojang Studios]]' lead sound designer, [[Samuel Åberg]], went to [[wikipedia:Kolmården Wildlife Park|Kolmården Wildlife Park]] to record [[wikipedia:Dolphin|real dolphins]].<ref>{{Mcnet|talking-dolphins|Talking Dolphins|May 19, 2018|Marsh Davies}}</ref>
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**This was also done with [[panda]]s.
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*Dolphins originally had a separate head and body when shown in a clip at [[MINECON 2017]]. It is also shown in artwork for [[Java Edition 1.13]], the [[Bundles of Bravery - Official Trailer|Bundles of Bravery]] trailer, and a video detailing AI.<ref>{{YouTube link|cpQVeaqdf9s|AI for Good: Solving Problems with AI|Minecraft|September 3, 2024}}</ref>
|
||
*Real-life dolphins don't suffocate outside of water; they breathe air like all mammals, although they can die of dehydration out of water.
|
||
*In 2018, a mob vote was held in which Chinese users could vote on which Chinese animal should be added to Minecraft, to promote the release of Minecraft China. One of the options for voting was the possibly extinct '''Baiji Dolphin'''. The [[panda]] won the vote and was added into the game.<ref>https://mc.163.com/pe/client/activity/voteforanimalpc/</ref>
|
||
*During development, there were large disagreements between developers over how dolphins should behave.<ref>{{ytl|DEIj2Nob234|The Secrets of Minecraft: Updates That Nearly Broke Us|Minecraft|August 21, 2021|t=53s}}</ref>
|
||
*Mojang has considered and rejected the suggestion to allow dolphins to be tamed or ridden.<ref>
|
||
{{cite
|
||
|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
|
||
| title = No taming and riding dolphins.
|
||
|website=Minecraft Feedback
|
||
|date=May 7, 2020}}
|
||
</ref>
|
||
**They also decided against adding behaviors that deviate significantly from real-life dolphins, such as fleeing from [[drowned]].<ref>
|
||
{{cite
|
||
|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
|
||
| title = Dolphin effects that are very far out of character for these creatures (example: fleeing from drowned).
|
||
|website=Minecraft Feedback
|
||
|date=May 7, 2020}}
|
||
</ref>
|
||
|
||
== Gallery ==
|
||
=== Screenshots ===
|
||
<gallery>
|
||
File:Dolphins!.png|A pod of dolphins.
|
||
File:Dolphin suffocating.png|A dolphin taking [[damage]] because it is not in [[water]].
|
||
File:Leaping Dolphins and Sunset.png|2 dolphins leaping above the [[ocean]] at [[sun]]set.
|
||
File:Coral Reef Dolphins.png|4 dolphins [[swimming]] above an ocean ravine and a [[coral reef]].
|
||
File:Dolphins and Item.png|Dolphins chasing after a [[raw cod]] item.
|
||
File:Dolphin Screenshot.png|A Dolphin seen underwater.
|
||
File:Dolphins attacking player.png|Several dolphins attacking the player, after the player hit one of them.
|
||
File:Swimming dolphins.png|Dolphins swimming with the player.
|
||
</gallery>
|
||
|
||
=== Textures ===
|
||
<gallery class="pixel-image">
|
||
Dolphin (texture).png|Dolphin texture file.
|
||
</gallery>
|
||
|
||
=== In other media ===
|
||
<gallery>
|
||
File:Update Aquatic.jpg|Dolphins in promotional artwork for the [[Update Aquatic]].
|
||
File:Dolphin Artwork.png|Official dolphin artwork.
|
||
File:Dolphin Animated Pixel Artwork.gif|Animated dolphin artwork.
|
||
File:Summer Sale Marketplace artwork 2.jpg|Dolphin in official artwork.
|
||
File:Ari follows dolphin.png|[[Ari]] following a dolphin.
|
||
File:LEGO Dolphin.png|[[Lego Minecraft]] Dolphin.
|
||
File:Minecraft Journey to the World's End Volume 2.jpg|A dolphin on the cover of ''[[Minecraft: Journey to the World's End]]''.
|
||
File:First Day of Summer.jpg|[[Noor]] and [[Kai]] watching several dolphins.<ref>{{tweet|Minecraft|1803913215933284637|It's the first day of summer! Stay cool & don't forget your water bucket 😎☀️|June 20, 2024}}</ref>
|
||
</gallery>
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== External links ==
|
||
*[https://www.minecraft.net/en-us/article/meet-dolphin Meet the Dolphin] – Minecraft.net on April 19, 2018
|
||
|
||
== Navigation ==
|
||
{{Navbox mobs}}
|
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|
||
[[Category:Neutral mobs]]
|
||
[[Category:Aquatic mobs]]
|
||
[[Category:Animal mobs]]
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||
|
||
[[de:Delfin]]
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[[es:Delfín]]
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||
[[fr:Dauphin]]
|
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[[hu:Delfin]]
|
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[[it:Delfino]]
|
||
[[ja:イルカ]]
|
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[[ko:돌고래]]
|
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[[nl:Dolfijn]]
|
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[[pl:Delfin]]
|
||
[[pt:Golfinho]]
|
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[[ru:Дельфин]]
|
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[[th:โลมา]]
|
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[[uk:Дельфін]]
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[[zh:海豚]]
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