335 lines
15 KiB
Text
335 lines
15 KiB
Text
{{Infobox item
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| image = Diamond Axe.png
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| image2 = Enchanted Diamond Axe.gif
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| invimage = Diamond Axe
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| rarity = Common
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| renewable = Yes
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| durability = 1561 {{only|java|short=1}} / 1562 {{only|bedrock|short=1}}
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| stackable = No
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}}
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A '''diamond axe''' is the fifth tier of [[axe]] the [[player]] can obtain. It can be used to break wood-based blocks faster, but also can act as a melee weapon, with the ability to disable [[shields]].
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== Obtaining ==
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=== Crafting ===
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{{Crafting
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|A1=Diamond
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|B1=Diamond
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|A2=Diamond
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|B2=Stick
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|B3=Stick
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|Output=Diamond Axe
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|type=Tool
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|ignoreusage=1
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}}
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=== Generated loot ===
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{{LootChestItem|damaged-random-enchanted-diamond-axe,damaged-diamond-axe,damaged-random-enchanted-diamond-axe,level-enchanted-diamond-axe,level-enchanted-diamond-axe-2}}
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=== Trading ===
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{{Trade sources}}
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== Usage ==
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=== Breaking ===
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Diamond axes can break wood-related blocks faster than other tools. Breaking a block costs 1 durability.{{note|Blocks that break instantly don't use up durability.}}
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<references group="note"/>
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=== Stripping ===
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{{ctrl|Using}} a diamond axe on a [[log]], [[wood]] block, or [[block of bamboo]] turns it into a [[stripped log]], [[stripped wood]], or [[block of stripped bamboo]], respectively. This costs 1 point of durability of the axe.
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==== Copper blocks ====
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{{ctrl|Using}} a diamond axe on a waxed or oxidized [[copper]] block removes the wax if it has any, or otherwise remove a level of oxidization. This costs 1 point of durability.
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=== Weapon ===
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When used as a weapon, a diamond axe loses 2 durability points.
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==== {{JE}} ====
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Attacking a [[shield]] user with an axe disables the use of the shield for 5 seconds. [[Vindicator]]s, [[piglin brute]]s, or other [[mob]]s with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr>.
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{| class="wikitable" style="text-align:center" data-description="Attack damage"
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! Attack Damage
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! Attack Speed
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! Recovery time
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! <abbr title="Damage/Second">DPS</abbr>
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! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
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|-
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| {{hp|9}}
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| 1.0
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| {{convert|1|sec|tick|sep=}}
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| 9.0
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| {{hp|7029}}
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|}
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{{notelist}}
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==== {{BE}} ====
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Diamond axes attack instantly with no cooldown and deal {{hp|7}} damage, but they lower the durability of armor and shields faster than a sword would do.
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=== Repairing ===
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==== Combining ====
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{{Crafting
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|showdescription=1
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|ignoreusage=1
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|ingredients=Damaged Diamond Axe
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|Damaged Diamond Axe
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|Damaged Diamond Axe
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|Output=Diamond Axe
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|description=The durability of the two axes is added together, plus an extra 3 points of durability.
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}}
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{{Grinding
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|showdescription=1
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|ingredients= 2× Damaged Diamond Axe
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|Damaged Diamond Axe
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|Damaged Diamond Axe
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|Diamond Axe
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|description=The durability of the two axes is added together, plus an extra 3 points of durability.
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}}
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==== Anvil repair ====
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{{main|Anvil mechanics#Unit repair}}
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{{Repairing
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| head=1
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| Damaged Diamond Axe
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| Damaged Diamond Axe; Diamond
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| Diamond Axe
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| tail=1
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}}
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A diamond axe can be repaired in an [[anvil]] by adding [[diamond]]s, with each ingot restoring 25% of the axe's maximum durability, rounded down. Two diamond axes can also be combined in an anvil. Both methods preserve the axe's [[enchantment]]s.
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=== Enchantments ===
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A diamond axe can receive the following enchantments:
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{| class="wikitable col-2-center col-3-right"
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|+
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!Name
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!Description
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!Max Level
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![[Enchanting|Method]]
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!Weight
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|-
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|[[Efficiency]]
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|Increases the mining speed.
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|V
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|10
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|-
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|[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>
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|Increases the amount of [[drops]] when mining.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|2
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|-
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|[[Silk Touch]]<ref group="note" name="exc" />
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|Causes blocks to drop themselves when mined.
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|I
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|1
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|-
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|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
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|Increases the damage dealt.
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|V
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|10
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|-
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|[[Smite]]<ref group=note name=exc2/>
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|Increases the damage dealt to [[undead]].
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|V
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Bane of Arthropods]]<ref group="note" name=exc2/>
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|Increases the damage dealt to [[arthropods]].
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|V
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
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|Increases the damage and shield cooldown time dealt.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|-
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|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
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|Increases the amount of [[drops]] when killing an entity with the axe.
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|III
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
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|Increases the knockback dealt.
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|II
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|{{BlockLink|Anvil}}
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|5
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|-
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|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
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|Ignites any targets hit by the axe and lights unlit [[candle]]s, [[campfire]]s, and [[TNT|Block of TNT]] when {{Control|used}}.
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|II
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
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|Increases the sweeping damage dealt.
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|III
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Unbreaking]]
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|Grants a chance to negate durability consumption.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Mending]]
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|Repairs the axe when obtaining [[experience]].
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|I
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Curse of Vanishing]]
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|The axe vanishes on death, not dropping as an item.
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|I
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|{{BlockLink|Anvil}}
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|1
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|}
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=== Upgrading ===
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Like other diamond tools, a diamond axe can be upgraded to a [[netherite axe]], increasing its durability and slightly increasing its mining speed and attack damage, as well as granting resistance to fire and lava when dropped as an item.
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{{Smithing
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|head=1
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|Netherite Upgrade
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|Diamond Axe
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|Netherite Ingot
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|Netherite Axe
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|description=
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|tail=1
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}}
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{{notelist}}
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== Sounds ==
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{{:Axe/Sounds}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Diamond Axe
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|spritetype=item
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|nameid=diamond_axe
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|form=item
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|notshowbeitemforms=y
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|generatetranslationkeys=y
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|displayname=Diamond Axe
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|spritetype=item
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|nameid=diamond_axe
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|id=319
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|form=item
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|foot=1}}
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== Achievements ==
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{{load achievements|MOAR Tools}}
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== Advancements ==
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{{load advancements|Wax off}}
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== Video ==
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{{yt|GJ6XBDFDBd0}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java indev}}
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|{{HistoryLine||0.31|dev=20100128|[[File:Diamond Axe JE1 BE1.png|32px]] Added diamond axes.
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|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
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|{{HistoryLine|||dev=20100129|Diamond axes can now be [[craft]]ed.}}
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|{{HistoryLine|||dev=20100201-0025|Diamond axes now take [[damage]] when being used.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.3.1|dev=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s.}}
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|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), diamond axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}
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|{{HistoryLine||1.8|dev=14w02a|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds. Unenchanted diamond axes are no longer sold.}}
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|{{HistoryLine||1.9|dev=15w34a|Diamond axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
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|{{HistoryLine|||dev=15w34b|Diamond axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
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|{{HistoryLine|||dev=15w34c|Diamond axes do {{hp|4}} more [[damage]] than previously.
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|Diamond axes now have an attack speed of 0.85.
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|Diamond axes now have a chance to temporarily disable [[shield]] use.}}
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|{{HistoryLine|||dev=15w35a|The [[damage]] of diamond axes has been reduced by {{hp|1}}.
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|The speed of diamond axes has been increased to 0.9.}}
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|{{HistoryLine|||dev=15w37a|Diamond axes now do {{hp|9}} damage instead of {{hp|10}}.|Diamond axes now have an attack speed of 1.}}
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|{{HistoryLine||1.11|dev=16w35a|A diamond axe now has a 100% chance of disabling shield use, and the chance is no longer increased by [[efficiency]] level and whether or not the user is [[sprinting]].}}
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|{{HistoryLine||1.13|dev=18w07a|{{control|Using}} a diamond axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.
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|Prior to ''[[The Flattening]]'', this item's numeral ID was 286.}}
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|{{HistoryLine|||dev=pre2|{{control|Using}} a diamond axe on a bark now turns it into a stripped bark.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Diamond Axe JE2 BE2.png|32px]] The texture of diamond axes has been changed.}}
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|{{HistoryLine|||dev=19w11a|Toolsmith villagers now sell enchanted diamond axes.}}
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|{{HistoryLine||1.16|dev=20w06a|Diamond axes can now be used to craft [[netherite axe]]s.}}
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|{{HistoryLine|||dev=20w09a|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
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|{{HistoryLine|||dev=20w10a|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
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|{{HistoryLine||1.17|dev=21w11a|Diamond axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
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|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Upgrading diamond axes to netherite axes now requires the netherite upgrade [[smithing template]].}}
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|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Randomly enchanted diamond axes now generate in [[trial chambers]].}}
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|{{HistoryLine||1.20.5|dev=24w03a|Diamond axes can now receive sharpness, smite, and bane of arthropods through an enchanting table, rather than only through an anvil.}}
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|{{HistoryLine|upcoming java}}
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|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for diamond axes has been increased to 2.
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|Diamond axes now deal {{hp|1}} more [[damage]] than [[diamond sword]]s.}}
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|{{HistoryLine|||dev=Combat Test 3|The [[Chopping]] enchantment has been added for diamond axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
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|Diamond axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
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|Diamond axes now take 1 damage when attacking instead of 2.
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|The [[Sweeping Edge]] enchantment can now be applied to diamond axes.}}
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|{{HistoryLine|||dev=Combat Test 4|[[Knockback]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to diamond axes.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.3.2|[[File:Diamond Axe JE1 BE1.png|32px]] Added diamond axes.}}
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|{{HistoryLine||v0.11.0|dev=build 11|Diamond axes are now available in the [[creative inventory]].}}
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|{{HistoryLine|||dev=build 12|Diamond axes have been removed from creative.}}
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|{{HistoryLine|||dev=build 13|Diamond axes have been re-added to creative mode.}}
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|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), diamond axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using a diamond axe on a [[log]] now turns it into a stripped log.}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Diamond Axe JE2 BE2.png|32px]] The texture of diamond axes has been changed.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Weaponsmith [[villager]]s now [[trading|sell]] [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trade]]s.
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|Diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
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|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Diamond axes can now be used to craft [[netherite axe]]s.
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|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
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|{{HistoryLine|||dev=beta 1.16.0.57|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
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|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Diamond axes can now be used to scrape wax off copper blocks.}}
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|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Diamond axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
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}}
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|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Randomly enchanted diamond axes now generate in [[trial chambers]].}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Diamond Axe JE1 BE1.png|32px]] Added diamond axes.}}
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|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s.}}
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|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), diamond axes now add their damage onto the barehanded damage, which results in them doing {{hp|1}} more damage than before.}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Weapon smith villagers now sell 1 [[enchanting|enchanted]] diamond axe for 9–12 emeralds. Unenchanted diamond axes are no longer sold.}}
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|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of diamond axes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantments]].}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using a diamond axe on a [[log]] now turns it into a stripped log.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Diamond Axe JE2 BE2.png|32px]] The texture of diamond axes have been changed.}}
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|{{HistoryLine|New Nintendo 3DS Edition}}
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|{{HistoryLine||0.1.0|[[File:Diamond Axe JE1 BE1.png|32px]] Added diamond axes.}}
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}}
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== Issues ==
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{{Issue list}}
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox tools}}
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{{Navbox items|tools}}
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[[Category:Combat]]
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[[Category:Tools]]
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[[Category:Renewable resources]]
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[[pt:Machado de diamante]]
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