484 lines
19 KiB
Text
484 lines
19 KiB
Text
{{About|the mob that attacks with wind|the mob that attacks with fire|Blaze}}
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{{Infobox entity
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| image1 = Breeze.gif
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| image1caption = {{JE}}
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| image2 = Breeze BE.gif
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| image2caption = {{BE}}
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| defaultimageclass = drop-shadow-light
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| invimage = Breeze Spawn Egg
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| health = {{hp|30}}
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| behavior = Hostile
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| mobtype = [[Monster]]
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| damage = '''[[Wind charge]]:''' <br>Easy: {{hp|1}}<br>Normal: {{hp|1}}<br>Hard: {{hp|1.5}}
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| size = Height: 1.77 blocks<br>Width: 0.6 blocks
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| spawn =
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* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
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}}
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A '''breeze''' is a [[hostile mob]] spawned by certain [[trial spawner]]s found in [[trial chambers]]. It moves via jumping large distances when attacking, attacks by firing [[wind charge]]s, and deflects all projectiles that hit it except wind charges. Breezes are the only source of [[breeze rod]]s, which are dropped upon death.
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== Spawning ==
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Breezes [[spawn]] from [[trial spawner]]s that generate surrounded by [[chiseled tuff]] in [[trial chambers]]. This is the only type of trial spawner to spawn breezes.
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Breezes can spawn only in places with line of sight to the trial spawner that spawns them.
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== Drops ==
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=== On death ===
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{{DropsTableHead}}
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{{DropsLine|playerkill=yes|name=Breeze Rod|quantity=1-2|lootingquantity=1-2}}
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{{DropsTableFoot}}
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{{xp|10}} [[experience]] orbs are dropped if killed by a player or tamed [[wolf]].
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== Behavior ==
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[[File:Breeze in the Air.png|thumb|A breeze jumping through the air.]]
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A breeze leaps around between firing [[wind charge]]s at its target. Before jumping, it compresses itself like a spring and can jump up to 15 blocks horizontally and 5 blocks vertically. If the breeze is in [[lava]], it can jump only one block into the air. Breezes are immune to all [[fall damage]].
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Breezes automatically deflect all projectiles that hit them except [[wind charge]]s. Unlike [[shield]]s, deflected projectiles maintain the same velocity, and can potentially harm the attacker or other [[entities]]. Breezes are unable to deflect the blast radius of [[splash potion]]s or [[firework rocket]]s, which affect them like any other mob if they are in range of the blast.
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If a player is within 1–2 blocks of a breeze, it no longer chooses to attack.
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Breezes are partially unaffected by the [[Invisibility]] effect. The eyebrows and surrounding wind remain visible.{{Only|Java}}
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Breezes do not retaliate if attacked by mobs that can spawn from trial spawners ([[zombie]]s, [[husk]]s, [[skeleton]]s, [[bogged]]s, [[stray]]s, [[spider]]s, [[cave spider]]s, and [[slime]]s). These mobs also do not retaliate if hit by a breeze's wind charge.
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Breezes actively pursue and attack [[iron golem]]s.
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Breezes can rotate themselves while in a boat. They are the only mobs that can do this.
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=== Wind charge ===
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{{main|Wind Charge}}
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Breeze shoots a wind charge at a player or enemy within a distance of 16 blocks. When a breeze's wind charge attack directly hits an [[entity]], the entity takes [[damage]], and a burst of wind appears. If a wind charge hits a [[block]], only a burst of wind appears. This wind burst deals [[Damage#Knockback|knockback]] but does not deal any damage by itself; instead, it often deals damage by making the entity fall a high distance. The wind burst can also interact with blocks, toggling block states of ''non-iron'' [[door]]s and [[trapdoor]]s, [[button]]s, [[lever]]s, and [[fence gate]]s, as well as extinguishing lit [[candle]]s. Such block interactions are potential threats in [[trial chambers]], but can be controlled by the <code>mobGriefing</code> [[game rule]]. [[Bell]]s can also be rung if hit by the wind burst, which is not affected by the <code>mobGriefing</code> game rule.
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Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast [[fireball]]s.
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== Sounds ==
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{{JE}}:<br>
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Breezes use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Breeze idle1 JE2 BE2.ogg
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|sound2=Breeze idle2 JE2 BE2.ogg
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|sound3=Breeze idle3 JE2 BE2.ogg
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|sound4=Breeze idle4 JE2 BE2.ogg
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|subtitle=Breeze whirs
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|source=hostile
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|description=Randomly while on ground
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|id=entity.breeze.idle_ground
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|translationkey=subtitles.entity.breeze.idle_ground
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Breeze idle air1 JE2 BE2.ogg
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|sound2=Breeze idle air2 JE2 BE2.ogg
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|sound3=Breeze idle air3 JE2 BE2.ogg
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|sound4=Breeze idle air4 JE2 BE2.ogg
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|subtitle=Breeze flies
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|source=hostile
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|description=Randomly while not on ground
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|id=entity.breeze.idle_air
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|translationkey=subtitles.entity.breeze.idle_air
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Breeze whirl JE1.ogg
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|subtitle=Breeze whirls
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|source=hostile
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|description=Randomly
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|id=entity.breeze.whirl
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|translationkey=subtitles.entity.breeze.whirl
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|volume=0.8-1.0
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|pitch=0.7-1.1
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|distance=16}}
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| {{SoundLine
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|sound=Breeze death1 JE2 BE2.ogg
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|sound2=Breeze death2 JE2 BE2.ogg
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|subtitle=Breeze dies
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|source=hostile
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|description=When a breeze dies
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|id=entity.breeze.death
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|translationkey=subtitles.entity.breeze.death
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Breeze hurt1 JE1 BE1.ogg
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|sound2=Breeze hurt2 JE1 BE1.ogg
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|sound3=Breeze hurt3 JE1 BE1.ogg
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|subtitle=Breeze hurts
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|source=hostile
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|description=When a breeze is damaged
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|id=entity.breeze.hurt
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|translationkey=subtitles.entity.breeze.hurt
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Breeze inhale1 JE1 BE1.ogg
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|sound2=Breeze inhale2 JE1 BE1.ogg
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|subtitle=Breeze inhales
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|source=hostile
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|description=When a breeze prepares to shoot a wind charge
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|id=entity.breeze.inhale
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|translationkey=subtitles.entity.breeze.inhale
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|volume=1.0
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|pitch=1.0. 1.1
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|distance=16}}
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| {{SoundLine
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|sound=Breeze charge1 JE1 BE1.ogg
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|sound2=Breeze charge2 JE1 BE1.ogg
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|sound3=Breeze charge3 JE1 BE1.ogg
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|subtitle=Breeze charges
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|source=hostile
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|description=When a breeze prepares to jump
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|id=entity.breeze.charge
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|translationkey=subtitles.entity.breeze.charge
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Breeze shoot JE1 BE1.ogg
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|subtitle=Breeze shoots
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|source=hostile
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|description=When a breeze shoots a wind charge
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|id=entity.breeze.shoot
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|translationkey=subtitles.entity.breeze.shoot
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|volume=1.5
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|pitch=1.0, 1.1, 1.2
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|distance=16}}
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| {{SoundLine
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|sound=Breeze deflect1 JE1 BE1.ogg
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|sound2=Breeze deflect2 JE1 BE1.ogg
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|sound3=Breeze deflect3 JE1 BE1.ogg
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|subtitle=Breeze deflects
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|source=hostile
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|description=When a breeze deflects an arrow or a trident
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|id=entity.breeze.deflect
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|translationkey=subtitles.entity.breeze.deflect
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Breeze jump1 JE2 BE2.ogg
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|sound2=Breeze jump2 JE2 BE2.ogg
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|subtitle=Breeze jumps
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|source=hostile
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|description=When a breeze makes a long jump
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|id=entity.breeze.jump
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|translationkey=subtitles.entity.breeze.jump
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Breeze land1 JE1 BE1.ogg
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|sound2=Breeze land2 JE1 BE1.ogg
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|subtitle=Breeze lands
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|source=hostile
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|description=When a breeze lands from a long jump or from a fall greater than three blocks
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|id=entity.breeze.land
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|translationkey=subtitles.entity.breeze.land
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Breeze slide1 JE2 BE2.ogg
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|sound2=Breeze slide2 JE2 BE2.ogg
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|sound3=Breeze slide3 JE2 BE2.ogg
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|sound4=Breeze slide4 JE2 BE2.ogg
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|subtitle=Breeze slides
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|source=hostile
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|description=When a breeze slides
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|id=entity.breeze.slide
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|translationkey=subtitles.entity.breeze.slide
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|volume=1.0
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|pitch=1.0
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| distance = 16
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}}
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}}
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{{BE}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Breeze idle1 JE2 BE2.ogg
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|sound2=Breeze idle2 JE2 BE2.ogg
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|sound3=Breeze idle3 JE2 BE2.ogg
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|sound4=Breeze idle4 JE2 BE2.ogg
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|source=hostile
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|description=Randomly while on ground
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|id=mob.breeze.idle_ground
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|volume=0.8-1.0
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|pitch=0.7-1.1}}
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| {{SoundLine
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|sound=Breeze idle air1 JE2 BE2.ogg
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|sound2=Breeze idle air2 JE2 BE2.ogg
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|sound3=Breeze idle air3 JE2 BE2.ogg
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|sound4=Breeze idle air4 JE2 BE2.ogg
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|source=hostile
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|description=Randomly while not on ground
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|id=mob.breeze.idle_air
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze whirl1 BE1.wav
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|sound2=Breeze whirl2 BE1.wav
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|sound3=Breeze whirl3 BE1.wav
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|sound4=Breeze whirl4 BE1.wav
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|sound5=Breeze whirl5 BE1.wav
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|source=hostile
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|description=Randomly
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|id=mob.breeze.whirl
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze death1 JE2 BE2.ogg
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|sound2=Breeze death2 JE2 BE2.ogg
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|source=hostile
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|description=When a breeze dies
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|id=mob.breeze.death
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze hurt1 JE1 BE1.ogg
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|sound2=Breeze hurt2 JE1 BE1.ogg
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|sound3=Breeze hurt3 JE1 BE1.ogg
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|source=hostile
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|description=When a breeze is damaged
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|id=mob.breeze.hurt
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze inhale1 JE1 BE1.ogg
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|sound2=Breeze inhale2 JE1 BE1.ogg
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|source=hostile
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|description=When a breeze prepares to shoot a wind charge
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|id=mob.breeze.inhale
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|volume=1.0
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|pitch=1.0/1.1}}
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| {{SoundLine
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|sound=Breeze charge1 JE1 BE1.ogg
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|sound2=Breeze charge2 JE1 BE1.ogg
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|sound3=Breeze charge3 JE1 BE1.ogg
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|source=hostile
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|description=When a breeze prepares to jump
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|id=mob.breeze.charge
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze shoot JE1 BE1.ogg
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|source=hostile
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|description=When a breeze shoots a wind charge
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|id=mob.breeze.shoot
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|volume=1.5
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|pitch=1.0-1.2}}
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| {{SoundLine
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|sound=Breeze deflect1 JE1 BE1.ogg
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|sound2=Breeze deflect2 JE1 BE1.ogg
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|sound3=Breeze deflect3 JE1 BE1.ogg
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|source=hostile
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|description=When a breeze deflects an arrow or a trident
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|id=mob.breeze.deflect
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze jump1 JE2 BE2.ogg
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|sound2=Breeze jump2 JE2 BE2.ogg
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|source=hostile
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|description=When a breeze makes a long jump
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|id=mob.breeze.jump
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze land1 JE1 BE1.ogg
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|sound2=Breeze land2 JE1 BE1.ogg
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|source=hostile
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|description=When a breeze lands from a long jump<br>or from a fall greater than three blocks
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|id=mob.breeze.land
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Breeze slide1 JE2 BE2.ogg
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|sound2=Breeze slide2 JE2 BE2.ogg
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|sound3=Breeze slide3 JE2 BE2.ogg
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|sound4=Breeze slide4 JE2 BE2.ogg
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|source=hostile
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|description=When a breeze slides<wbr>{{Verify}}
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|id=mob.breeze.slide
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|volume=1.0
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|displayname=Breeze
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|spritetype=entity
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|nameid=breeze
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|showentitytags=y
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|entitytags=can_turn_in_boats, deflects_arrows, deflects_tridents, fall_damage_immune, no_anger_from_wind_charge
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|foot=1}}
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{{BE}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Breeze
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|spritetype=entity
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|nameid=breeze
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|id=140
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|foot=1}}
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=== Entity data ===
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Breezes have entity data associated with them that contains various properties.
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{{JE}}:
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{{main|Entity format}}
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{{/ED}}
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{{BE}}:
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: See [[Bedrock Edition level format/Entity format]].
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== Achievements ==
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{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}
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== Advancements ==
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{{load advancements|Adventure;Not today, Thank You;It Spreads;Monster Hunter;Monsters Hunted;Blowback;Over-Overkill}}
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== Video ==
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{{yt|0Cbw1b2mkGk}}
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{{yt|Auc3DwWpEuQ}}
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== History ==
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{{HistoryTable
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|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Breezes are announced at [[Minecraft Live 2023]].}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Breeze JE1.png|32px]] Added breezes behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
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|{{HistoryLine|||dev=23w46a|Now counts for the "Monster Hunter" and is required for the "Monsters Hunted" [[advancement]]s.}}
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|Added new breeze sounds.
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|Changed the sounds of breezes.
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|The texture of the breeze have been changed. Separate eyes textures have been merged into the head.}}
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|{{HistoryLine|||dev=24w03a|Breezes can now deflect any projectile, except for their own wind charges.
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|Deflected projectiles now deflect in the direction of the shooter.
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|The texture for the bottom faces of breeze's rods were changed from [[File:Breeze rods_JE1_(facing_NWU).png|32px]] to [[File:Breeze rods_JE2_(facing_NWU).png|32px]].}}
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|{{HistoryLine|||dev=24w04a|Breezes are now aggressive toward [[iron golem]]s in addition to players.
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|Breezes no longer retaliate against attacks from [[skeleton]]s, [[stray]]s, [[bogged]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, or [[slime]]s.}}
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|{{HistoryLine|||dev=24w06a|Breezes now drop 4-6 [[wind charge]]s upon death.}}
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|{{HistoryLine|||dev=24w07a|Breezes now deflect wind charge projectiles thrown by players.<ref>{{bug|MC-268342||Breeze can be damaged by wind charge|Fixed}}</ref>}}
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|{{HistoryLine|||dev=24w11a|Breezes no longer drop wind charges, and instead drop 1-2 [[breeze rod]]s upon death.}}
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|{{HistoryLine|||dev=24w13a|Now avoids jumping into dangerous blocks or air.}}
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|{{HistoryLine|||dev=24w14a|Breezes no longer deflect wind charge projectiles thrown by players.<ref>{{bug|MC-268601||Breezes can deflect player-thrown wind charges|Fixed}}</ref>}}
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|{{HistoryLine||1.21|dev=24w18a|Breezes are now available without using the "Update 1.21" experimental data pack.
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|Breezes can no longer toggle blockstates of redstone components nor extinguish lit candles if <code>mobGriefing</code> game rule is <code>false</code>.<ref>{{bug|MC-270849||Breeze can extinguish lit candles when mobGriefing is false|Fixed}}</ref><ref>{{bug|MC-270974||Breeze wind charges can change activation blockstates of redstone components when mobGriefing is disabled|Fixed}}</ref>}}
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|{{HistoryLine||1.21.2|dev=24w33a|No longer have a minimum distance required to attack a target.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Breeze BE1.png|32px]] Added breezes behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
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|{{HistoryLine|||dev=Preview 1.20.60.21|Breezes can now reflect [[arrow]]s.}}
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|{{HistoryLine|||dev=Preview 1.20.60.23|Changed the sounds of breezes.}}
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|{{HistoryLine|||dev=Preview 1.20.60.24|Breezes can now reflect [[trident]]s.}}
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|{{HistoryLine|||dev=Preview 1.20.60.25|Breezes can now reflect [[ice bomb]]s{{only|education}}, [[egg]]s, [[llama spit]]s, [[shulker bullet]]s, and [[snowball]]s.
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|The pixels at the bottom of breezes' torso rods now match with their surrounding colors.}}
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|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Breezes are now aggressive toward [[iron golem]]s in addition to players.
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|Breezes no longer retaliate against attacks from [[skeleton]]s, [[stray]]s, [[zombie]]s, [[husk]]s, [[spider]]s, [[cave spider]]s, or [[slime]]s.}}
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|{{HistoryLine|||dev=Preview 1.20.70.24|Breezes now drop 4-6 [[wind charge]]s upon death.
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|Breezes now take damage when hit by wind charge projectiles.}}
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|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Breezes no longer drop wind charges, and instead drop 1-2 [[breeze rod]]s upon death.|Breezes now must be submerged up to their eyes to drown, rather than only their base.}}
|
||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Breezes are now available without using the "Update 1.21" experimental toggle.
|
||
|The breeze now slides during combat.}}
|
||
|{{HistoryLine||1.21.10|dev=Preview 1.21.10.22|Breezes can no longer toggle blockstates of redstone components if <code>mobGriefing</code> game rule is <code>false</code><ref>{{bug|MCPE-181211||Breeze wind charges can change activation blockstates of redstone components when mobGriefing gamerule is disabled|Fixed}}</ref>.}}
|
||
}}
|
||
|
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== Trivia ==
|
||
* Regarding a change made to prevent breezes from drowning while swimming, a changelog for a ''Bedrock Edition'' Preview said that breezes breathe through their eyes rather than their "feet".<ref name=lore>{{mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}}</ref> This is referring to how eye height defines drowning height for most [[mob]]s.
|
||
* During the design process to determine how the breeze would look, the developers reportedly sat in a room for half a day sketching and throwing out designs.<ref>{{ytl|1CPKe6ynKE4|ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:44|Minecraft|June 11, 2024|t=44}}</ref> One of the designs they came up with was a "strider with really long legs wearing cowboy pants."<ref>{{ytl|1CPKe6ynKE4|ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 0:53|Minecraft|June 11, 2024|t=53}}</ref>
|
||
* While Tom Olovsson was designing the breeze's sounds he tried using {{w|granular synthesis|newtab=1}} to create the whoosh sounds, but mis-clicked while trying to load in a specific file and loaded in a bunch of different "whoosh" sounds instead, and he felt this was actually the right sound for the breeze.<ref>{{ytl|1CPKe6ynKE4|ALL ABOUT TRICKY TRIALS MOBS & ITEMS @ 1:20|Minecraft|June 11, 2024|t=80}}</ref>
|
||
|
||
== Issues ==
|
||
{{Issue list}}
|
||
|
||
== Gallery ==
|
||
=== Renders ===
|
||
<gallery class="drop-shadow-light">
|
||
Breeze without Wind.png|A breeze without its wind armor.
|
||
Wind Charge.png|A breeze's wind charge.
|
||
</gallery>
|
||
|
||
=== Animations ===
|
||
<gallery>
|
||
Breeze shoot.webp|Animation for firing wind charges.
|
||
Breeze jump.webp|Animation for jumping.
|
||
Breeze slide.webp|Animation for sliding on the ground.
|
||
</gallery>
|
||
|
||
=== Textures ===
|
||
<gallery class="pixel-image">
|
||
Breeze (texture).png|Breeze
|
||
Breeze (eyes texture).png|Breeze eyes
|
||
Breeze (wind texture) JE1.png|Breeze overlay
|
||
</gallery>
|
||
|
||
=== Screenshots ===
|
||
<gallery>
|
||
Breeze and blaze.png|A comparison of a breeze and a [[blaze]].
|
||
Breeze on spawner.png|A recently spawned breeze on top of a [[trial spawner]].
|
||
Breeze fight.png|A fight with a breeze.
|
||
Breeze on Fire.png|A breeze on fire.
|
||
Breeze in Assembly.png|A breeze in the assembly chamber.
|
||
</gallery>
|
||
|
||
=== Mojang images ===
|
||
<gallery>
|
||
Breeze Standing.png|A breeze rushing toward the camera.
|
||
Breeze teaser 01.jpg|A breeze firing a [[wind charge]] at a player during the "upcoming features" presentation at ''Minecraft'' Live 2023.
|
||
The breeze.png|The breeze.
|
||
The breeze in combat.jpeg|The breeze in combat.
|
||
</gallery>
|
||
|
||
=== Concept artwork ===
|
||
<gallery>
|
||
Breeze_concept_art.png|Sketch of a breeze that resembles a strider with cowboy pants.
|
||
Breeze_concept_art_2.png|Various concepts of the breeze
|
||
Breeze_concept_art_3.png|Sketch of a breeze
|
||
</gallery>
|
||
|
||
=== In other media ===
|
||
<gallery>
|
||
File:The Breeze emerges.png|[[Steve]] and [[Kai]] reacting to the appearance of a breeze.
|
||
File:Spotify Banner May 2024.jpg|Artwork featuring a breeze.
|
||
File:Minecraft TrialChamberLegends .net 1280x720.jpg|A breeze as it appears on the key art for [[Trial Chamber Legends]].
|
||
File:Trial Chamber Legends Screenshot 5.jpg|[[Noor]] fighting a breeze in Trial Chamber Legends.
|
||
File:Alex faces the breeze.jpeg|[[Alex]] facing the breeze.
|
||
File:Alex falls.jpeg|Alex falling off a platform while a breeze watches.
|
||
File:Breeze Jumping Artwork.jpg|A breeze jumping.
|
||
File:Breeze artwork.png|Official artwork of a breeze.
|
||
File:Breeze artwork 2.png|Ditto.
|
||
</gallery>
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox mobs}}
|
||
|
||
[[Category:Hostile mobs]]
|
||
[[Category:Monster mobs]]
|
||
|
||
[[de:Böe]]
|
||
[[es:Breeze]]
|
||
[[fr:Breeze]]
|
||
[[ja:ブリーズ]]
|
||
[[pt:Vórtice]]
|
||
[[ru:Вихрь]]
|
||
[[th:บรีซ]]
|
||
[[uk:Вітрень]]
|
||
[[zh:旋风人]]
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