260 lines
17 KiB
Text
260 lines
17 KiB
Text
<div class ="mobileonly">{{relevant guide|Java Edition guides/Bountiful Update}}</div>
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{{Infobox theme
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| image = The Bountiful Update.png
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| date = September 2, 2014
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| version = [[Java Edition 1.8]]
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| prevparent = [[The Update that Changed the World]]
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| nextparent = [[Combat Update]]
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}}
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<div class ="nomobile">{{relevant guide|Java Edition guides/Bountiful Update}}</div>
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The '''Bountiful Update''' is the name for {{el|je}} [[Java Edition 1.8|1.8]], a major update that was released on September 2, 2014. The update has two main themes, one being features added for mapmakers and the other being new survival features.
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Development began the month after [[1.7.4]] was released. Fifty-two development snapshots were released, from [[14w02a]] to [[14w34d]] – the second most for any major update to date. During a long development period – 236 days long – six subsequent versions of 1.7 were released. The time between releases of 1.7.2 and 1.8 is the second longest time span between major updates, at 312 days. That is over a month longer than the development of [[Infdev]] and [[Java Edition Alpha|Alpha]] combined, and slightly over 2 weeks shorter than the development of [[Java Edition Beta|Beta]]. Several iterations of the [[Minecraft Launcher]] were also released during this period, from 1.3.9 to 1.5.3.
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The official name for the update, the ''Bountiful Update'',<ref>{{tweet|jeb|502754167518404608|The Minecraft 1.8 - The Bountiful Update has been pre-released:|August 22, 2014}}</ref> was announced on August 22, 2014 in a blog post on the Mojang website.
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Mojang released the [[Java Edition 1.8-pre1|first pre-release]] on August 22, 2014, the [[Java Edition 1.8-pre2|second pre-release]] on August 25 and the [[Java Edition 1.8-pre3|third pre-release]] on August 28.
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== Notable features ==
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{{main|Java Edition 1.8}}
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; New [[block]]s
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* {{Animate|White Banner Revision 1.png;Light Gray Banner Revision 1.png;Gray Banner Revision 1.png;Black Banner Revision 1.png;Brown Banner Revision 1.png;Red Banner Revision 1.png;Orange Banner Revision 1.png;Yellow Banner Revision 1.png;Lime Banner Revision 1.png;Green Banner Revision 1.png;Cyan Banner Revision 1.png;Light Blue Banner Revision 1.png;Blue Banner Revision 1.png;Purple Banner Revision 1.png;Magenta Banner Revision 1.png;Pink Banner Revision 1.png|32px}} [[Banner]]
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** Crafted using six pieces of [[wool]] and a [[stick]].
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** Can be customized with patterns and dyes.
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** Supports up to six layers of customization.
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** Can be placed on the wall or on the ground.
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* [[File:Barrier (held) JE1 BE1.png|32px]] [[Barrier]]
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** Only available through commands.
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** Is unbreakable like [[bedrock]], but is completely transparent.
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** Is only visible when holding the item in [[Creative]] mode.
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* [[File:Coarse Dirt JE1 BE1.png|32px]] [[Coarse Dirt]]
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** Replaces grassless dirt.
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** Can also be crafted using two [[dirt]] and two [[gravel]] in a checkerboard pattern.
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** Does not allow grass and mycelium to spread on to it.
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* [[File:Iron Trapdoor (D) JE1 BE1.png|32px]] [[Iron Trapdoor]]
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** Crafted using four [[iron ingot]]s.
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** Opens only when activated with redstone.
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* [[File:Slime Block JE1.png|32px]] [[Slime Block]]
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** Crafted using nine [[slimeball]]s.
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*** Can also be crafted back into nine slimeballs.
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** Entities landing on the top spot of a slime block bounce, negating fall damage.
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** Adjacent blocks near a slime block move with it when the slime block is moved with a [[piston]].
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* [[File:Wet Sponge JE1 BE1.png|32px]] [[Wet Sponge]]
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** Obtained after using a [[sponge]] in an area of water.
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** Can be smelted to become sponge again.
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* {{Animate|Spruce Fence JE1 BE1.png;Birch Fence JE1 BE1.png;Jungle Fence JE1 BE1.png;Acacia Fence JE1 BE1.png;Dark Oak Fence JE1 BE1.png|32px}} [[Fence]]s of spruce, birch, jungle, acacia, and dark oak wood.
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* {{Animate|Spruce Fence Gate JE1.png;Birch Fence Gate JE1.png;Jungle Fence Gate JE1.png;Acacia Fence Gate JE1.png;Dark Oak Fence Gate JE1.png|32px}} [[Fence Gate]]s of spruce, birch, jungle, acacia, and dark oak wood.
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* {{Animate|Spruce Door JE1 BE1.png;Birch Door JE1 BE1.png;Jungle Door JE1.png;Acacia Door JE1.png;Dark Oak Door JE1 BE1.png|32px}} [[Door]]s of spruce, birch, jungle, acacia, and dark oak wood.
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* New stone types, all can be found underground:
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** [[File:Andesite JE1 BE1.png|32px]] [[Andesite]]
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*** Can be crafted using a [[cobblestone]] and a [[diorite]].
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*** [[File:Polished Andesite JE1 BE1.png|32px]] [[Polished Andesite]]
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** [[File:Diorite JE1 BE1.png|32px]] [[Diorite]]
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*** Can be crafted using two [[cobblestone]]s and two [[nether quartz]] in a checkerboard pattern.
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*** [[File:Polished Diorite JE1 BE1.png|32px]] [[Polished Diorite]]
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** [[File:Granite JE1 BE1.png|32px]] [[Granite]]
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*** Can be crafted using a [[nether quartz]] and a [[diorite]].
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*** [[File:Polished Granite JE1 BE1.png|32px]] [[Polished Granite]]
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* New prismarine blocks, all can be found in [[ocean monument]]s:
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** [[File:Prismarine JE1 BE1.png|32px]] [[Prismarine]]
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*** Can be crafted using four [[prismarine shard]]s.
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** [[File:Prismarine Bricks JE1 BE1.png|32px]] [[Prismarine Bricks]]
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*** Can be crafted using nine [[prismarine shard]]s.
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** [[File:Dark Prismarine JE1 BE1.png|32px]] [[Dark Prismarine]]
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*** Can be crafted using an ink sac surrounded by eight [[prismarine shard]]s.
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** [[File:Sea Lantern JE1 BE1.png|32px]] [[Sea Lantern]]
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*** Can be crafted using four [[prismarine shard]]s and five [[prismarine crystal]]s in a + formation.
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* New red sandstone blocks:
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** [[File:Red Sandstone JE1 BE1.png|32px]] [[Red Sandstone]]
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*** Found in [[mesa]] biomes.
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*** Can also be crafted using four [[red sand]].
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*** [[File:Red Sandstone Stairs (N) JE1 BE1.png|32px]] [[Red Sandstone Stairs]]
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*** [[File:Red Sandstone Slab JE1 BE1.png|32px]] [[Red Sandstone Slab]]
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** [[File:Cut Red Sandstone JE1 BE1.png|32px]] [[Cut Red Sandstone|Smooth Red Sandstone]]
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** [[File:Chiseled Red Sandstone JE1 BE1.png|32px]] [[Chiseled Red Sandstone]]
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; New [[item]]s
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* [[File:Prismarine Crystals JE1 BE1.png|32px]] [[Prismarine Crystals]]
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** Obtained as drops from [[guardian]]s and [[elder guardian]]s.
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** Used to craft [[sea lantern]]s.
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* [[File:Prismarine Shard JE1 BE1.png|32px]] [[Prismarine Shard]]
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** Obtained as drops from [[guardian]]s and [[elder guardian]]s.
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** Used to craft prismarine blocks.
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* [[File:Rabbit Hide JE2 BE1.png|32px]] [[Rabbit Hide]]
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** Obtained as drops from [[rabbit]]s.
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** Used to craft [[leather]].
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* [[File:Rabbit Stew JE1 BE1.png|32px]] [[Rabbit Stew]]
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** Crafted using a [[cooked rabbit]], a [[mushroom]], a [[carrot]], a [[baked potato]], and a [[bowl]].
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** Restores {{hunger|10}} hunger and gives 12 hunger saturation.
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* [[File:Rabbit's Foot JE2 BE1.png|32px]] [[Rabbit's Foot]]
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** Obtained as drops from [[rabbit]]s.
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** Can be used to brew potion of Leaping.
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* [[File:Raw Mutton JE2 BE1.png|32px]] [[Raw Mutton]] and its [[File:Cooked Mutton JE2 BE1.png|32px]] [[Cooked Mutton|cooked variant]]
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** Obtained as drops from [[sheep]].
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** Raw mutton restores {{hunger|2}} hunger and gives 1.2 hunger saturation.
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** Cooked mutton restores {{hunger|6}} hunger and gives 9.6 hunger saturation.
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* [[File:Raw Rabbit JE2 BE1.png|32px]] [[Raw Rabbit]] and its [[File:Cooked Rabbit JE2 BE1.png|32px]] [[Cooked Rabbit|cooked variant]]
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** Obtained as drops from [[rabbit]]s.
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** Raw rabbit restores {{hunger|3}} hunger and gives 1.8 hunger saturation.
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** Cooked rabbit gives {{hunger|5}} hunger and gives 6 hunger saturation.
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* New [[potion]]:
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** {{Animate|Potion of Leaping JE1 BE1.png; Splash Potion of Leaping JE1 BE1.png|32px}} [[Potion of Leaping]]
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*** Brewed by using a [[rabbit's foot]].
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* [[Spawn egg]]s:
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** [[File:Endermite Spawn Egg JE1 BE1.png|32px]] Endermite Spawn Egg
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** [[File:Guardian Spawn Egg JE1 BE1.png|32px]] Guardian Spawn Egg
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** [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Rabbit Spawn Egg
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; New [[mob]]s
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* [[File:Endermite.png|32px]] [[Endermite]]
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** Has a 5% chance of spawning whenever an player uses an [[ender pearl]].
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** [[Endermen]] are aggressive to it.
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* [[File:Guardian Revision 1.png|32px]] [[Guardian]]
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** Spawns in [[ocean monument]]s.
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** Attacks players and [[squid]]s with a beam that charges gradually.
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** Players that try to attack it while its spikes are deployed causes them to receive [[Thorns]]-like damage.
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** Drops [[prismarine shard]]s, [[prismarine crystal]]s, and [[raw fish]] when killed.
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* [[File:Elder Guardian Revision 1.png|32px]] [[Elder Guardian]]
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** Three spawns in [[ocean monument]]s.
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** When in close proximity to a ocean monument, an elder guardian inflicts the player [[Mining Fatigue]] III for 5 minutes.
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** Has similar attacks and mechanics to regular guardians, but with greater health and more powerful attacks.
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** Drops [[wet sponge]], [[raw fish]], and [[prismarine crystal]]s when killed.
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* {{Animate|Brown Rabbit JE1 BE1.png;White Rabbit JE1.png;Black Rabbit JE1 BE1.png;Gold Rabbit JE1 BE1.png;Salt & Pepper Rabbit JE1 BE1.png;Black & White Rabbit JE1.png;Toast Rabbit JE1 BE1.png|32px}} [[Rabbit]]
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** Spawns in plains, extreme hills, forest, swamps, jungles, birch forests, roofed forests, cold taiga, mega taigas, and savannas.
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** Comes in seven different skins.
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*** One skin can be obtained by naming a rabbit "Toast", as a memorial to Reddit user xyzen420's girlfriend's rabbit Toast.
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** Can be bred using [[carrot]]s, [[golden carrot]]s, or [[dandelion]]s
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** Drops [[rabbit hide]], [[raw rabbit]] (or [[cooked rabbit]] if under fire), or [[rabbit's foot]] when killed.
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* [[File:Killer Bunny JE4.png|32px]] [[Rabbit#The Killer Bunny|"The Killer Bunny"]]
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** Only available through commands.
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** Is an hostile version of the rabbit that can deal {{health|12}} hearts of damage on Hard difficulty.
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; New non-mob entities
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* [[File:Armor Stand JE1.png|32px]] [[Armor Stand]]
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** Crafted using a [[Smooth Stone Slab|stone slab]] and six [[stick]]s.
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** Used to display armor, including pumpkins and mob heads.
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; New [[Generated structures|structures]]
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* [[File:Ocean Monument.png|32px]] [[Ocean monument]]
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** Found in [[ocean]] biomes.
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** Spawn with [[guardian]]s and three [[elder guardian]]s.
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** Prismarine blocks, [[sponge]]s, and eight [[gold block]]s can be found here.
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; New [[gameplay]]
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* [[File:Alex.png|32px]] New skin options, including the addition of a second skin named "Alex"
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** Skins now have an additional second layer that goes over their arms, body, and legs.
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** Arms now can be smaller or larger, with Alex to represent skins with smaller arms.
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** Arm and legs are now editable independently.
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* [[File:EnvSprite spectator.png|class=pixel-image|32px]] [[Spectator|Spectator mode]]
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** While in this mode, players are invisible to others and can freely roam around through blocks.
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** Players can view the perspective of a mob or any other entity.
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** Players cannot load new chunks while in this mode, nor can they interact with any inventory or look at the inventory of other players.
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* [[Old Customized|Customized]] world type
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** Allows customization of the world, with the following settings:
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*** Page one deals with structures, how they are generated and in what biome.
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*** Page two tackles ore distribution generation, how rare they are, the height range, and their blob size.
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*** Page three and four tackles terrain generation.
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** Seven preset are available:
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*** "Water World", "Isle Land", "Caver's Delight", "Mountain Madness", "Drought", "Caves of Chaos", and "Good Luck"
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* [[Debug mode]] world type
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** Can be selected by holding {{key|shift}} while cycling through "World type".
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** Displays all possible blocks with all their possible data values and block states in a grid like system.
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** The player is forced into spectator mode when using this world type.
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* [[World boundary]]
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** There is now a new visible [[world border]] at around 30 million blocks away from the center of the world.
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** Players outside the border take damage.
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** Where the border is can be manually set using the {{cmd|worldborder}} command.
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* [[File:Enchanted Book.gif|32x32px]] [[Enchanting]]
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** [[Depth Strider]]
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*** Allows players to move faster in water.
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; New mapmaking features
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* 5 new [[Game rule|gamerules]]:
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** <code>logAdminCommands</code>, <code>randomTickSpeed</code>, <code>reducedDebugInfo</code>, <code>sendCommandFeedback</code> and <code>showDeathMessages</code>
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* 5 new [[statistics]]:
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** <code>crouchOneCm</code>, <code>sprintOneCm</code>, <code>talkedToVillager</code>, <code>timeSinceDeath</code>, <code>tradedWithVillager</code>
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* 12 new [[commands]]:
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** {{cmd|blockdata}}, {{cmd|clone}}, {{cmd|entitydata}}, {{cmd|execute}}, {{cmd|fill}}, {{cmd|particle}}, {{cmd|replaceitem}}, {{cmd|stats}}, {{cmd|testforblocks}}, {{cmd|title}}, {{cmd|trigger}} and {{cmd|worldborder}}
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* 13 new [[Tutorials/Command NBT tags|NBT tags]]:
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** <code>BlockEntityTag</code>, <code>CanDestroy</code>, <code>CanPlaceOn</code>, <code>CommandStats</code>, <code>generation</code>, <code>HideFlags</code>, <code>Lock</code>, <code>NoAI</code>, <code>PickupDelay</code>, <code>rewardExp</code>, <code>SelectedItem</code>, <code>ShowParticles</code> and <code>Silent</code>
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* New selector <code>@e</code> for targeting entities
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; Notable changes
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* Rebalances to the enchanting and repairing systems.
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** Enchanting now consumes [[lapis lazuli]]
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* [[Beacon]]s may be colored with [[stained glass]].
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* [[Mossy cobblestone]], [[mossy stone brick]]s, and [[chiseled stone brick]]s are now obtainable by crafting.
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* [[Cracked stone brick]]s and [[sponge]] are now obtainable by smelting.
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* [[Item frame]]s now emit a redstone signal, and can rotate to 8 directions.
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* [[Daylight sensor]]s may now be inverted.
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* Powered [[activator rail]] now dismounts entities riding minecarts.
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* [[Arrow]]s decelerate much more quickly underwater, and extinguish if on fire.
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* Pets show death message if named with a name tag
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* [[Difficulty]] is now stored per world.
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* Improvements to mobs' behavior and AI:
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** Most mobs can now swim - notably, slimes
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** Most mobs can now pathfind as zombies have - notably, angry zombie pigmen
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** Skeletons flee from wolves
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** Spiders no longer see players through solid blocks
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** Iron golems attack creepers
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** Babies' growth can be accelerated by feeding them
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** Most mobs flee from a creeper about to explode - though this feature was reverted in 1.8.1
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** Creepers, skeletons, wither skeletons and zombies drop their [[head]]s when killed by charged creepers
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* [[Villagers]]:
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** Farmer villagers now harvest crops.
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** Breed only when willing.
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** Turn to witches when struck by lightning.
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* A new [[trading]] system has been implemented:
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** Villagers now have distinguishing [[profession]]s and careers that affect what trades they are willing to offer.
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*** Brown robe villagers include farmers, fisherman, shepherds, and fletchers.
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*** White robe villagers include librarians.
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*** Purple robe villagers include clerics.
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*** Black apron villagers include armorer, weaponsmith, and toolsmith.
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*** White apron villagers include butchers and leather workers.
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** Villagers have 2-4 trades available from the start.
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** The more trades that the player does, villagers level up and offer additional trades.
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** Trading villagers give the player [[experience]].
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* Mapmaking:
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** Interaction with blocks in Adventure Mode is disabled by default
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** Many new arguments and scopes for existing commands
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** [[Block models]] are now customizable via resource packs
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** Signs and books can use JSON-formatted text
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** Monster spawners can be quickly changed using spawn eggs
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* Performance changes:
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** VBOs (Vertex Buffer Object) toggle was added to Video Settings menu.
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** Anisotropic Filtering was removed.
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** Advanced [[wikipedia:OpenGL|OpenGL]] was removed in favor of a new Advanced Cave Culling Algorithm<ref>http://tomcc.github.io/2014/08/31/visibility-1.html</ref>
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** Render Distance slider maximum has been increased to 32 chunks when using 64-bit Java and 2GB allocated RAM.
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** Grass now has a different texture when the graphics are put into "Fast".
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== Further revisions ==
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This update has nine minor versions, the most out of any major update in the full release of ''[[Java Edition]]''.
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*[[Java Edition 1.8.1|1.8.1]] brought performance optimizations and bug fixes.
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*[[Java Edition 1.8.2|1.8.2]] brought new [[statistics]] and a [[Debug screen#Frame time graph|frame time graph]] for the debug screen, as well as performance optimizations and bug fixes.
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*[[Java Edition 1.8.3|1.8.3]] was released soon thereafter to fix a crash from [[Java Edition 1.8.2|1.8.2]].
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*In [[Java Edition 1.8.4|1.8.4]], [[Java Edition 1.8.5|1.8.5]], [[Java Edition 1.8.6|1.8.6]] and [[Java Edition 1.8.7|1.8.7]], a number of exploits and vulnerabilities were patched.
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*[[Java Edition 1.8.8|1.8.8]] saw a new Realms mini game, the ability to use resource packs with Realms, and patches to more exploits.
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*[[Java Edition 1.8.9|1.8.9]] added Realms notifications, as well as some bug fixes.
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== Video ==
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{{yt|rZcm1dZk7QA}}
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox named updates}}
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{{Navbox Java Edition versions|1.0}}
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[[Category:Named updates]]
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[[el:Bountiful Update]]
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[[es:Bountiful Update]]
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[[ja:バウンティフル・アップデート]]
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[[ko:풍부한 업데이트]]
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[[pl:Bountiful Update]]
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[[pt:Bountiful Update]]
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[[ru:Bountiful Update]]
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[[uk:Bountiful Update]]
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[[zh:缤纷更新]]
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