minecraft.wiki-mirror/wiki_backup/Bell.txt
2024-12-20 19:09:39 -05:00

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{{about|the block|the note block instrument|Note Block#Instruments}}
{{Infobox block
| group = Floor
| 1-1 = Bell.png
| 1-1caption = {{JE}}
| 1-2 = Bell BE.png
| 1-2caption = {{BE}}
| group2 = Ceiling
| 2-1 = Ceiling Bell.png
| group3 = Wall
| 3-1 = Wall Bell.png
| group4 = Double Wall
| 4-1 = Double Wall Bell.png
| transparent = Yes
| light = No
| tool = pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
|waterloggable = {{jebe|No|Yes}}
| lavasusceptible = No
}}
A '''bell''' is a transparent, animated [[block entity]] that produces a sound when {{control|used}}. Unlike most utility blocks, bells cannot be [[craft]]ed.
== Obtaining ==
=== Breaking ===
A bell can be mined with anything, but [[pickaxe]]s are the fastest. A bell also breaks and drops itself if a [[piston]] extends or pushes a block into its location, or if the block the bell is attached to is moved or destroyed.
{{breaking row|horizontal=1|Bell|pickaxe}}
=== Natural generation ===
Bells can generate naturally in all [[village]] variants, usually near the center of the village in the meeting point.
=== Generated loot ===
{{LootChestItem|bell}}
=== Trading ===
{{Trade sources}}
== Usage ==
Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.
When the {{control|use}} control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a [[redstone]] signal, by any projectile, or by dropping an [[item]] on it. {{Only|BE}}
If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.
Villagers ring the bell only during raids.
=== Claiming ===
A villager can detect a bell within 48 blocks [[euclidean distance]] horizontally and 6 block vertically (either up or down) from the base of his hitbox and can claim it if he gets within 6 blocks [[taxicab distance]] of it and there is a valid path that can lead them to be in the block right besides the bell. Baby villagers do not claim nor ring a bell.
When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell 6 blocks from them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed [[bed]] and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.
Claimed bells are [[Point of Interest|POIs]] and determine the position of a [[Village|village center]] among claimed beds and workstations.
When a player subject to the [[Bad Omen]] effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.
A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon. If the bell is broken, anger particles appear above the village leader's head.
If a player rings a bell, the villagers run to their houses even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.
=== Raid ===
{{seealso|Tutorials/Defeating a village raid}}
When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.
{{IN|je}}, when a [[raid]]'s first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{IN|bedrock}}, bells in the corresponding [[village]] ring automatically at the start of a raid, warning villagers to return to their houses.
==== Glowing effect ====
{{IN|java}}, if a bell is rung and there is a raid mob within a 32 block spherical range, the [[Glowing]] effect is applied to all raid mobs within 48 blocks for 3 seconds, and {{EffectSprite|particle-bell-highlight-1}}{{EffectSprite|particle-bell-highlight-2}} particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to [[illager]]s in [[woodland mansion]]s, or [[witch]]es that naturally spawn in the Overworld.
=== Piglins ===
[[Piglin]]s admire bells as golden items. However, breaking a bell does not aggravate them.<ref>{{bug|MC-179104||Piglins don't mind players mining bells near them|WAI}}</ref>
=== Redstone component ===
{{IN|je}}, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the {{code|powered}} block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.
{{IN|bedrock}}, [[observer]]s can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered.
== Sounds ==
=== Generic ===
{{edition|java}}:
{{Sound table/Block/Anvil/JE}}
{{edition|bedrock}}: <ref group=sound>{{Bug|MCPE-140091||Bell makes incorrect sounds when placed}}</ref>
{{Sound table/Block/Metal/BE}}
=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Bell use1.ogg
|sound2=Bell use2.ogg
|subtitle=Bell rings
|description=When a bell is hit
|source=block
|id=block.bell.use
|translationkey=subtitles.block.bell.use
|volume=24.0
|pitch=''varies'' <ref group="sound">Can be 0.93, 0.95, or 0.97 for each sound</ref>
|distance=16}}
| {{SoundLine
|sound=Bell resonate.ogg
|subtitle=Bell resonates
|id=block.bell.resonate
|translationkey=subtitles.block.bell.resonate
|source=block
|description=When a bell is rung and raiders are nearby
|volume=1.0
|pitch=''varies'' <ref group="sound">Can be 0.85, 0.9, or 1.0 for each sound</ref>
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Bell use1.ogg
|sound2=Bell use2.ogg
|source=block
|description=When a bell is hit
|id=block.bell.hit
|volume=1.0
| pitch = ''varies'' <ref group="sound">Can be 0.93, 0.95, or 0.97 for each sound</ref>
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bell
|spritetype=block
|nameid=bell
|itemtags=piglin_loved
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=bell
|spritetype=block
|nameid=bell
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Bell
|spritetype=block
|nameid=bell
|id=461
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=bell
|spritetype=block
|nameid=Bell
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A bell has a [[block entity]] associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Sound the Alarm!;Oooh&#44; shiny!}}
== Advancements ==
{{load advancements|Oh, Shiny!}}
== History ==
''For a history of changes to textures and models for each block state, see [[/Asset history]]''
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w44a|[[File:Floor Bell (N) JE1.png|32px]] [[File:Wall Bell (N) JE1.png|32px]] [[File:Ceiling Bell (N) JE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells, with "floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and [[Missing model|has no model]].}}
|{{HistoryLine|||dev=18w47a|[[File:Floor Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE2.png|32px]] Planks textures have been updated, changing the appearance of bells.}}
|{{HistoryLine|||dev=18w48a|Bells now generate in the updated [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Bells now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
|{{HistoryLine|||dev=18w50a|[[File:Floor Bell (N) JE3.png|32px]] [[File:Ceiling Bell (N) JE3.png|32px]] The models for floor and ceiling bells have changed, matching {{edition|bedrock}} in the former case.
|[[File:Wall Bell (N) JE2.png|32px]] Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with [[cocoa]]).
|[[File:Double Wall Bell (N) JE1.png|32px]] Bells with two wall attachments have also been added.
|Bells now generate in the updated [[desert]] and [[taiga]] villages.
|Added [[sound]]s for bells.
|Bells now have a shaking animation when hit.
|The [[block]] states {{code|<nowiki>face=ceiling|floor|wall</nowiki>}} of bells have been changed to {{code|<nowiki>attachment=ceiling|double_wall|floor|single_wall</nowiki>}}.}}
|{{HistoryLine|||dev=19w03a|More cullface arguments have been added to bell [[model]].}}
|{{HistoryLine|||dev=19w11a|Bells are now [[trading|sold]] by armorer, toolsmith and weaponsmith [[villager]]s, making them [[renewable]].
|Bells now ring when hit by a [[projectile]].{{more info|which? It was changed in 20w11a to allow all.}}}}
|{{HistoryLine|||dev=19w13b|Hitting a bell now gives the [[glowing]] effect to raiders within a 32-[[block]]-radius of the bell.}}
|{{HistoryLine|||dev=Pre-Release 3|[[File:Floor Bell (N) JE4.png|32px]] [[File:Wall Bell (N) JE3.png|32px]] [[File:Double Wall Bell (N) JE2.png|32px]] [[File:Ceiling Bell (N) JE4.png|32px]] The models of bells has been changed.}}
|{{HistoryLine||1.15|dev=19w36a|Bells now ring if powered with a [[redstone]] signal.}}
|{{HistoryLine||1.16|dev=20w11a|Bells now ring when hit by any [[projectile]].}}
|{{HistoryLine|||dev=20w16a|Bells now generate in [[ruined portal]] chests.}}
|{{HistoryLine|||dev=20w22a|Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more [[block]]s.<ref>{{bug|MC-169683}}</ref>}}
|{{HistoryLine||1.21.4|dev=24w44a|Now drop when broken with any tool.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.
|Unlike {{in|java}}, the side texture of bells is currently made of [[stone]] rather than [[plank]]s.
|{{anchor|Unused}}[[File:Granite Bell.png|32px]] [[File:Polished Granite Bell.png|32px]] [[File:Diorite Bell.png|32px]] There are unused bells with the side textures of [[granite]], polished granite and [[diorite]] that can be obtained via [[commands]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various bells, including the bell with unused side textures, can now generate in the new [[village]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Functionality has been added to bells. The [[player]] can now interact with the bell by shooting it with projectiles such as [[arrow]]s, [[trident]]s, [[splash potion]]s, [[firework rocket]]s, [[snowball]]s and throwing dropped [[item]]s, or activating it when wired to [[redstone]].}}
|{{HistoryLine|||dev=beta 1.11.0.4|Bells can now be obtained from [[trading]] with armorer, toolsmith, and weaponsmith [[villager]]s.
|Villagers now run into their houses when a bell is rung.
|The bells with [[granite]], polished granite and [[diorite]] textures have been removed.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Bells now generate in [[ruined portal]] chests.}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.22|Bells can no longer catch on fire or be destroyed by fire.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness of bells from 1 to 5.
|Increased the blast resistance of bells from 3 to 5.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.24|Bells are mined faster when using an improper tool.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.91|[[File:Bell BE1.png|32px]] [[File:Bell (item) JE1 BE1.png|32px]] Added bells.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
*{{IN|bedrock}}, bells deflect any projectile that does not disappear when hitting a surface ([[arrow]]s or [[trident]]s).
*{{IN|bedrock}}, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.<ref>{{bug|MCPE-56968}}</ref>
*If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.{{only|BE}}
== Gallery ==
=== Renders ===
<gallery>
File:Bell gongs.gif|An animation of a bell gong.
</gallery>
=== Screenshots ===
<gallery>
File:LadyAgnes savanna village.jpg|LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.<ref>{{tweet|LadyAgnes|1065957800831082496|Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!|November 23, 2018}}</ref>
File:Bells.png|A close up of the bell in the previous image. Also uses the old bell texture.
File:Market stall with bell.png|A bell between two market stalls in a superflat village.
File:The annoying bell.png|Villagers ringing a bell during a [[raid]].
File:Bell on Underside.jpg|A bell placed on the underside of a block.
File:Cozy Cabin Bells.jpg|Bells placed on a cozy cabin.
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox redstone|components}}
{{Navbox blocks|utility}}
[[Category:Utility blocks]]
[[Category:Createable blocks]]
[[Category:Generated structure blocks]]
[[Category:Block entities]]
[[Category:Mechanisms]]
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