179 lines
7 KiB
Text
179 lines
7 KiB
Text
{{Infobox version
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|edition=Bedrock
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|image=Bedrock 1.18.10.26 PatchNotes.jpg
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|image2=Bedrock 1.18.10.26.png
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|type=Beta
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|internal=
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'''Windows''': 1.18.1026.0<br>
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'''Xbox One''': 1.18.1026.70<br>
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'''Android''': 1.18.10.26<br>
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|parent=1.18.10
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|date='''Xbox, Windows, Android''': January 5, 2022
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|prevparent=1.18.2
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|prev=beta 1.18.10.24
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|next=beta 1.18.10.27
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|nextparent=1.18.11
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}}<onlyinclude>
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'''Beta 1.18.10.26''' is the fifth beta version for [[Bedrock Edition 1.18.10]], released on January 5, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4418784338829|title=Minecraft Beta - 1.18.10.26 (Xbox / Windows / Android)|website=feedback.minecraft.net|date=January 5, 2022}}</ref>, which adds new {{cmd|damage}} command, more parity features from ''Java Edition'', some of [[The Wild Update]] features (especially new blocks, [[froglight]]s) behind the [[experimental gameplay]] and fixes bugs. This is the first beta version to be released in 2022.
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== Additions ==
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=== Command format ===
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; {{cmd|damage}}
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* Used for players deal damage to entities.
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== Changes ==
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=== Blocks ===
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; [[Glow Lichen]]
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* Now emits with light level 7, instead of 10. Parity with {{el|je}}.
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=== Mobs ===
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; [[Iron Golem]]s
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* Now starts cracking upon losing [[health]].
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** A [[sound]] plays on every cracking stage.
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*** There are 4 stages, from uncracked to fully cracked, before the golem dies.
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* Can be healed {{ctrl|using}} [[iron ingot]]s.
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** A [[sound]] plays each time the golem is repaired.
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* One iron ingot restores {{hp|25}}.
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** It takes 4 iron ingots to repair an iron golem from 1 HP to full health.
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* Now only attack players with a very bad standing in a village after attacking a villager. Parity with {{el|je}}.
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; [[Villager]]s and [[Wandering Trader]]s
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* Removed the emerald icon above their head when [[trading]]. Parity with {{el|je}}.
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=== Items ===
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; [[Iron Ingot]]s
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* Can be used to repair Iron Golems. Parity with ''[[Java Edition]]''.
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=== World generation ===
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; [[Grove]]
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* Now has more variety of trees.
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=== Gameplay ===
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; [[Trading]]
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* Updated trade tables for [[Butcher]]s, [[Cartographer]]s, [[Librarian]]s, and [[Wandering Trader]]s. Parity with {{el|je}}.
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== Experimental ==
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These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggle.
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=== Blocks ===
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; [[Froglight]]
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* Added froglights, with 3 variants: Ochre, Pearlescent and Verdant.
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* Emit a light level of 15.
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* Dropped when [[frog]]s eat small [[magma cube]]s.
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** When eaten by Swamp frogs, drop Ochre Froglight.
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** When eaten by Tundra frogs, drop Verdant Froglight.
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** When eaten by Tropical frogs, drop Pearlescent Froglight.
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=== Mobs ===
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; [[Frog]]s
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* Added their sounds.
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;[[Tadpole]]s
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*Added their sounds.
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*Now panic near [[Axolotl]]s.
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===Technical===
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;GameTest Framework
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*Entity
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**Added function <code>teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)</code>.
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** Added function <code>teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)</code>.
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*Added <code>registerAsyncmethod</code> to register and properly track the state of GameTests using async functions.
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;Blocks
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*Added support for blocks having the same name as long as they belong to different namespaces.
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==Fixes==
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;Experimental
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*Frogs and Tadpoles now have sounds. ({{bug|MCPE-150742}})
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* Frog panic speed is now appropriate.
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*Glow Lichen can no longer be placed on top of Frog Egg. ({{bug|MCPE-150738}})
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; Stability and Performance
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*Fixed an issue that could cause the entities in a chunk to not save when exiting a world. ({{bug|MCPE-144208}})
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*The game now loads certain seeds and worlds around Mesa biomes without crashing. ({{bug|MCPE-149659}})
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;Vanilla Parity
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*Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them. ({{bug|MCPE-74081}})
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*Glow Lichen now has similar brightness as on {{el|je}}. ({{bug|MCPE-126883}})
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*Foxes now aim downwards when they pounce. ({{bug|MCPE-143664}})
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*Removed the emerald icon above a Villager's head when trading.
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*Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders.
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*Iron Golems now only attack players with a very bad standing in a village after attacking a villager.
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;Accessibility
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*Text-to-speech (TTS) now correctly reads the names of experimental toggles.
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;Commands
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*Placing Cocoa Beans with {{cmd|setblock}} or {{cmd|fill}} commands no longer results in an error.
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;Feature placement
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*Large Dripstone feature does not generate floating on top of lava anymore. ({{bug|MCPE-141131}})
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*Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one. ({{bug|MCPE-148588}})
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;Furnaces
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*Blast Furnaces and Smokers once again give XP. ({{bug|MCPE-150427}})
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;Gameplay
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*Pointed Dripstone now sometimes generate on large stalactites and stalagmites. ({{bug|MCPE-128128}})
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*Lava pools now only generate in positive Y coordinates. ({{bug|MCPE-146459}})
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**Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing.
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* Coral now generates in the deeper depths of Warm Oceans. ({{bug|MCPE-147399}})
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* The Grove biome now has more variety of trees. ({{bug|MCPE-148361}})
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* Fixed Light Block's brightness not being adjustable when playing in VR.
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* Fixed Light Block not being continuously placed while holding right-click and moving. ({{bug|MCPE-135669}})
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*Light Blocks can now be waterlogged. ({{bug|MCPE-148391}})
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*Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby. ({{bug|MCPE-149214}})
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*Grass and double flowers now have proper animations when breaking. ({{bug|MCPE-150786}})
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*Flower blocks are now properly destroyed by explosions when inside snow layers. ({{bug|MCPE-146492}})
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*Skeleton Horsemen now pathfind correctly. ({{bug|MCPE-147521}})
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;World Generation
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*Iceberg features no longer replace Snow Blocks of Igloo structures. ({{bug|MCPE-147690}})
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*Water in open air mountain caves no longer generates unevenly. ({{bug|MCPE-149417}})
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*Aquifers no longer generate with missing water blocks. ({{bug|MCPE-146452}})
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===Technical ===
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;General
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*Reapplied changes to use "allowlist" instead of "whitelist". ({{bug|BDS-14119}})
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;JumpToBlockGoal
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*<code>JumpToBlockGoal</code> now correctly searches the same distance upwards and downwards when looking for <code>jumpblockcandidates</code>, allowing a mobs that use the goal to jump equally high as low.
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;Animations
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*Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller.
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;User Interface
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*Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted. ({{bug|MCPE-147708}})</onlyinclude>
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==References==
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{{Reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.1x}}
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[[de:Bedrock Edition beta 1.18.10.26]]
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[[es:Bedrock Edition beta 1.18.10.26]]
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[[ja:Bedrock Edition beta 1.18.10.26]]
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[[pt:Edição Bedrock beta 1.18.10.26]]
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[[ru:Beta 1.18.10.26 (Bedrock Edition)]]
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[[zh:基岩版1.18.10.26]]
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