minecraft.wiki-mirror/wiki_backup/Bedrock_Edition_Preview_1.21.40.21.txt
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{{Infobox version
| edition = bedrock
| type = Preview
| internal = '''Windows, Xbox''': 1.21.4021.0<br>'''Android, iOS, iPadOS''': 1.21.40.21
| image = Bedrock 1.21.40.21 PatchNotes.jpeg
| image2 = Bedrock 1.21.40.21.png
| build = 27623259
| editorver = 0.7.2
| versioncode = '''Android''':<br />
952104021 (armeabi-v7a, 34)<br />
962104021 (x86, 34)<br />
972104021 (arm64-v8a, 34)<br />
982104021 (x86_64, 34)<br />
| date = September 11, 2024
| server = 1.21.40.21
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.21.40.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.21.40.21.zip Linux]
| parent = 1.21.40
| prevparent = 1.21.31
| prev = Preview 1.21.40.20
| next = Preview 1.21.40.22
| nextparent = 1.21.41
}}<onlyinclude>
'''Beta 1.21.40.21''' (ChromeOS, Android) or '''Preview 1.21.40.21''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/''Preview'' version for [[Bedrock Edition 1.21.40]], released on September 11, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/30155721026317|title=Minecraft Beta & Preview - 1.21.40.21|website=Minecraft Feedback|date=September 11, 2024}}</ref> which reorganizes items and blocks in the [[creative inventory]], and fixes bugs.
== Changes ==
=== Blocks ===
;[[Monster Spawner]]
*Its step sounds and hit sounds now play at their intended volume.
;[[Trial Spawner]]
*Its hit sounds now play at their intended volume.
=== Gameplay ===
;[[Creative inventory]]
*Items and blocks in the creative inventory have been reorganized, with the goal of making overall sorting more intuitive:
**Trial chamber items:
***[[Trial key]]s were moved to be next to ominous trial keys.
***[[Ominous bottle]]s were moved next to the existing potions and were made into its own "Ominous Bottle" group.
**Stone group in the "Nature" tab:
***[[Stone]] was moved into the "Stone" group.
***Stone is now the front block of the "Stone" group.
***[[Basalt]] and [[smooth basalt]] were moved into the "Stone" group.
***[[Tuff]] and [[polished tuff]] were moved into the "Stone" group.
**"Decorative Stone" in the "Construction" tab:
***[[Smooth stone]] was moved into "Decorative Stone".
***[[Tuff bricks]], [[chiseled tuff]], and [[chiseled tuff bricks]] were moved from the "Nature" category to "Decorative Stone" in the "Construction" category.
***[[Prismarine bricks]] were moved from the "Decorative Stone" group, now they are next to prismarine and dark prismarine.
**[[Copper]] family:
***Reordered [[raw iron]], [[raw copper]], [[raw gold]] to raw copper, raw iron, raw gold.
***The copper, iron, and gold blocks were moved to match the raw versions ordering.
***The [[copper doors]] were moved to all the other doors.
***The [[copper trapdoor]]s were moved to the group with all the other trapdoors.
***[[Copper block]]s and [[copper grate]]s are now sorted by block type then by oxidation level, instead of oxidation level then block type.
**Tuff family:
***[[Tuff stairs]], [[tuff slab]]s, [[tuff wall]]s, and their polished versions were moved from the "Nature" tab to the "Construction" tab into their respective groups.
**Other blocks
***[[Bricks]] are now placed before the "Slabs" group.
****This change only affects bricks made from clay and not all the brick blocks.
***[[Chiseled nether bricks]] and [[cracked nether bricks]] were moved next to the [[nether bricks block]] and [[red nether bricks]].
***[[Quartz bricks]] placed next to the other quartz blocks.
***[[Rooted dirt]] is now next to the other dirt blocks.
***Many dirt blocks and grass variants were shuffled around for a greater parity with {{JE}}.
***[[Gravel]] is now ordered after the "Stone" group and is next to sand and red sand.
***[[Clay]] was moved from the "Construction" category to the "Nature" category, placed next to the mud block.
=== General ===
;[[Settings]]
*Removed some Keyboard key bindings from Settings that should only exist in {{el|ee}}: Control Tips, Code Builder, and Immersive Reader.
;UI
*LAN worlds are now visible in the "Worlds" tab for the OreUI Play screen (''Preview'' only).
=== Items ===
;[[Mace]]
*Mobs can now perform mace smash attacks again.
=== Technical ===
;[[Behavior Pack]]s
*Updated references to old block names in behavior pack wood recipe files.
*Updated references to old block names in remaining behavior pack recipe files.
;[[Block]]s
*Added content warning when {{cd|carried_textures}} or {{cd|blockshape}} are incorrectly written in {{cd|blocks.json}}.
;Components
*Renamed the {{cd|minecraft:lookat}} component to {{cd|minecraft:looked_at}} to better reflect its functionality:
**Its {{cd|look_event}} field was also renamed to {{cd|looked_at_event}}.
**Its {{cd|look_cooldown}} field was also renamed to {{cd|looked_at_cooldown}}.
*Expanded the {{cd|minecraft:looked_at}} component functionality with the addition of six new [Beta] fields:
**{{cd|find_players_only}} restricts the search for entities looking at the owner entity to players only, ensuring that the closest player satisfying the specified {{cd|filters}} is selected.
**{{cd|look_at_locations}} defines the parts of the owner entity that are targeted for being looked at:
***For these parts, a line-of-sight check is performed to ensure no blocks obstruct the view.
***Supported values are {{cd|head}}, {{cd|body}}, and {{cd|feet}}.
**{{cd|not_looked_at_event}} specifies the event to trigger when no suitable entity is looking at the owner entity.
**{{cd|field_of_view}} defines the width of the field of view, in degrees, for entities looking at the owner entity:
***If {{cd|scale_fov_by_distance}} is set to true, this value corresponds to the field of view at a distance of one block between the entities.
**{{cd|scale_fov_by_distance}} determines if the field of view narrows as the distance between the owner entity and the entity looking at it increases.
***This ensures that the width of the view cone at the owner entity position remains relatively constant, regardless of distance.
**{{cd|line_of_sight_obstruction_type}} defines which block shape is considered when checking for line-of-sight obstructions.
***Supported values are {{cd|outline}}, {{cd|collision}}, and {{cd|collision_for_camera}}.
**Moreover, {{cd|et_target}} now supports three different values:
***{{cd|never}}, looking entities are never set as targets, but events are emitted.
***{{cd|once_and_stop_scanning}}, the first detected looking entity is set as target, but scanning and event emission is suspended if and until the owner entity has a target.
***[Beta] {{cd|once_and_keep_scanning}}, the first detected looking entity is set as target, but scanning and event emission continues.
**All these fields are planned to be taken out of [Beta] and fully released at a later date.
;Entity Event Responses
*Added the {{cd|reset_target}} entity event response, which allows an entity to reset its target.
;[[Feature]]
*Using unsupported feature placement in {{cd|pregeneration_pass}} will now throw a content error instead of crash.
;Graphical
*Add new {{cd|the_end.client_biome.json}} as the first new type of file to contain per-biome rendering and audio settings in resource packs.
;[[Item]]s
*The {{cd|minecraft:item}} object is parsed with a strict loader from {{cd|1.21.40}}:
**Numbers and booleans are no longer interchangeable in the JSON input.
**Floating point numbers are no longer accepted where an integer is expected.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", and "Upcoming Creator Features" experimental toggles.
=== Additions ===
==== Technical ====
;Graphical
*Added a slider in the Deferred Technical Preview video settings for controlling the upscaling resolution factor.
;[[Molang]]
*Adding under upcoming creator features:
**{{cd|query.client_memory_tier}}. Returns a number representing the client RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the Client (Resource Packs) only.
**{{cd|query.server_memory_tier}}. Returns a number representing the server RAM memory tier, 0 = "Undetermined", 1 = "SuperLow", 2 = 'Low", 3 = 'Mid", 4 = "High", or 5 = "SuperHigh". Available on the server side (Behavior Packs) only.
;Scripting
*Added enum {{cd|MemoryTier}}:
export enum MemoryTier {
Undetermined = 0,
SuperLow = 1,
Low = 2,
Mid = 3,
High = 4,
SuperHigh = 5
}
*Added base class {{cd|SystemInfo}}:
**Field {{cd|MemoryTier}}.
*Added class {{cd|ClientSystemInfo}}:
**Field {{cd|MemoryTier}}.
*Class {{cd|Player}}:
**Added property {{cd|clientSystemInfo}}.
*Class {{cd|System}}:
**Added property {{cd|serverSystemInfo}}.
=== Changes ===
==== Technical ====
;Graphical
*Improved lighting for maps when held in hand and when placed in frames in the Deferred Technical Preview.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.40.21 Preview
|;old
|116364|Stone and end stone are not in the Stone group in the Creative inventory.
|176383|Tuff blocks variants aren't grouped together to their block variants respectively.
|176384|Copper group in creative inventory is disorganized.
|178959|Bogged's head does not move together with equipped Skull & Carved Pumpkin.
|179608|No longer able to move "open inventory" touch control to the left side.
|180278|Ominous Bottles are not grouped together as its own item group in the creative menu.
|180280|Ominous Trial Key are not grouped with normal trial key in the creative inventory.
|180640|Oozing, weaving and wind charged don't work on the player.
|183431|New Bed Screen shows an incorrect message when {{cd|playerssleepingpercentage}} is set to {{cd|>100}}.
|185502|Renamed bundle doesn't have italic formatting.
|185913|Wither Skeletons new step sounds are too quiet.
|186235|Slabs in Shipwrecks can be the wrong half.
|;previous
|186343|Some blocks have no ambient occlusion.
|otherissuescount=4}}
;Other
*Fixed an issue where packs were not downloaded or applied when joining a server that had CDN enabled.
*Fixed an issue where user choice for downloading/applying resource packs during server join was ignored when CDN is enabled on the server.
*Fixed an issue where trades with negative {{cd|max_use}} values could not be traded.
*Fixed water surface shaking that would occur when upscaling was enabled in the Deferred Technical Preview.</onlyinclude>
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[Category:Betas released in 2024]]
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