128 lines
7.9 KiB
Text
128 lines
7.9 KiB
Text
{{Infobox version
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| edition = bedrock
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| type = Preview
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| image = Bedrock 1.20.50.21 PatchNotes.jpg
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| image2 = Bedrock 1.20.50.21.png
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| build = 18975808
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| editorver = 0.4.7
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| internal = '''Windows''': 1.20.5021.0<br>'''Xbox One''': 1.20.5021.70<br>'''Android, iOS, iPadOS''': 1.20.50.21
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| server = 1.20.50.21
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| versioncode = '''Android''':<br>
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952005021(armeabi-v7a,33)<br>
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962005021(x86,33)<br>
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972005021(arm64-v8a,33)<br>
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982005021(x86_64,33)<br>
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| date = October 18, 2023
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| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.50.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.50.21.zip Linux]
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| parent = 1.20.50
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| prevparent = 1.20.40
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| prev = Preview 1.20.50.20
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| next = Preview 1.20.50.22
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| nextparent = 1.20.51
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}}<onlyinclude>
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'''Beta 1.20.50.21''' (Android) or '''Preview 1.20.50.21''' (Windows, iOS, iPadOS, Xbox) is the second beta/''Preview'' version for [[Bedrock Edition 1.20.50]], released on October 18, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/20490119155981/|title=Minecraft - Beta & ''Preview'' 1.20.50.21|website=Minecraft Feedback|date=October 18, 2023}}</ref> which adds the [[crafter]] behind an experimental toggle and fixes bugs.
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== Additions ==
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=== General ===
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; [[Experiments]]
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* Added the "Update 1.21" experimental toggle.
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** Contains new features for [[Bedrock Edition 1.21.0|Minecraft 1.21]].
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; [[Particles]]
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* Added new <code>white_smoke_particle</code> particle type.
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== Changes ==
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=== Blocks ===
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; [[Decorated Pot]]
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* Inverted the direction in which decorated pots wobble when unsuccessfully interacted with.
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== Experimental ==
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These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
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=== Additions ===
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==== Blocks ====
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; [[Crafter]]
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* A variant of [[crafting table]], can be crafted with five [[iron ingot]]s, a crafting table, two [[redstone dust]]s, and a [[dropper]] in the crafting table.
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* Crafters can be oriented in any direction when placed.
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* A [[pickaxe]] can increase the speed of mining them.
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* Have a user interface similar to crafting table.
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** Have 3×3 interactable crafting grid.
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** Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
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*** A toggled slot cannot hold any items and therefore cannot have items placed into it by other blocks such as [[hopper]]s and droppers.
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*** A toggled slot can be toggled off by player, whether clicked directly or holding item(s), pressing slot keys associated with an empty or a not empty hotbar slot.
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** Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse, but cannot be manually taken out by the player.
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** The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to [[chest]]s and hoppers.
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** The user interface does not have a [[recipe book]] to provide help, so the player must know the recipes.
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* The crafter ejects one crafted item at a time when powered by a new redstone pulse, a redstone signal that is not a continuous signal.
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** Upon receiving this new signal, crafters eject the recipe result from the front face.
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** All the result items will be ejected together when the output result has multiple type of items.
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* They can interact with hoppers and droppers, to input/output automatically.
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** Hoppers can be used to both insert and pull items out of them.
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** Droppers can be used to insert items into them.
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** Moving items in from another block with a hopper or a dropper prioritizes filling items into slots, by following these rules:
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*** If there is a toggled slot, skipped.
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*** If there is not a toggled slot, crafters prioritize the first empty slot from left-to-right and top-to-bottom.
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*** If there is not a toggled slot, and there are no empty slots, crafters prioritize the smallest stack of the same item. If there are multiple possible stacks, pick the first from left-to-right and top-to-bottom.
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** If failed to select a slot, hoppers and droppers will not take any action.
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* When read by a [[redstone comparator]], the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
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=== Changes ===
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==== Technical ====
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; [[API]]
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* Events
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** Moved <code>PlayerInteractWithBlockAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>PlayerInteractWithBlockBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>PlayerInteractWithEntityAfterEvent</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>PlayerInteractWithEntityBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
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* Moved <code>PlayerLeaveBeforeEvent</code> from <code>beta</code> to <code>1.7.0</code>.
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* Moved <code>NumberRange</code> interface to <code>minecraft/common</code>.
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** Moved <code>heightRange: NumberRange</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>matches</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>getDynamicPropertyTotalByteCount</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>clearDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>getDynamicProperties</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>getDynamicPropertyIds</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved function <code>getDynamicPropertyTotalByteCount</code> from beta to <code>1.7.0</code>.
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** Moved function <code>setDynamicProperty</code> from <code>beta</code> to <code>1.7.0</code>.
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* <code>TicksPerSecond</code>
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** Moved from beta to 1.7.0.
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** Moved <code>offset</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>above</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>below</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>north</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>east</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>south</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>west</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>center</code> from <code>beta</code> to <code>1.7.0</code>.
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** Moved <code>bottomCenter</code> from <code>beta</code> to <code>1.7.0</code>.
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== Fixes ==
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{{fixes|project=MCPE|fixedin=1.20.50.21 Preview
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|;From 1.20.0
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|171597|If the end rod is placed horizontally, it has a hitbox as if placed vertically.
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|171870|Sniffers, camels, horses, donkeys and mules can get into boats when they are babies and get stuck when they grow up.
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|otherissuescount=4}}
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; Others
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* Fixed an issue with upgrading loaded values that have multiple string names.
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* Enhanced the bloom pipeline to utilize HDR scene information to more naturally emphasize bright pixels in the "Deferred Technical Preview".
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* Fixed an issue where shadows from non-existent mobs would be rendered in the "Deferred Technical Preview".
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* Fixed a crash that could occur when switching Dimensions in the "Deferred Technical Preview".</onlyinclude>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.2x}}
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[[Category:Bedrock Edition 1.20.50 betas]]
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[[Category:Betas released in 2023]]
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[[de:Bedrock Edition beta 1.20.50.21]]
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[[es:Bedrock Edition beta 1.20.50.21]]
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[[pt:Edição Bedrock Preview 1.20.50.21]]
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[[uk:Preview 1.20.50.21 (Bedrock Edition)]]
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[[zh:基岩版1.20.50.21]]
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