minecraft.wiki-mirror/wiki_backup/Bedrock_Edition_1.21.60?section=2&veaction=edit.txt
2024-12-19 14:26:43 -05:00

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{{Infobox version
| title = v1.21.60
| edition = Bedrock
| image =
| image2 =
| name =
| type =
| date = ?
| planned = yes
| prevparent = 1.21.0
| prev = 1.21.51
| next =
| nextparent =
}}
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
== Additions ==
=== Gameplay ===
;[[Pause menu]]
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
=== General ===
;[[Accessibility]]
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
;Filter Profanity Toggle
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
== Changes ==
=== Blocks ===
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
=== Items ===
;[[Resin Clump]]s
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
=== Mobs ===
;[[Creaking]]
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
;[[Fox]]
*Foxes now periodically play their "mad" sound while defending a player.
;[[Wolf]]
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
=== Gameplay ===
;[[Achievement]]s
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
;Collision
*Slightly improved the collision detection between moving blocks and mobs in some cases.
;[[Sleeping]]
*Changed wording for lowest number required for player sleeping to skip the night.
=== General ===
;[[Realms]]
*Removed unnecessary duplicate calls to the Realms API.
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
;[[Realms Stories]]
*Player profile pics in Realms Stories will now load in more reliably.
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
;UI
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
*Removed the Profile button from the Pause Menu in Trial Mode.
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
*Added additional debug info regarding [[Realms]] features in the general settings screen.
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
=== World generation ===
;[[Canyon]]s
*Now generate more often.
*Can once again generate on the ocean floor.
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
*They no longer generate inside [[pale oak]] tree trunks.
;[[Vegetation]]
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
**Overworld (applies to all biomes):
***[[Pumpkin]]s now generate in larger patches.
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
***[[Sugar cane]]s no longer generate through other blocks.
**[[Plains]]:
***[[Short grass]] now generates more frequently and in larger amounts.
***[[Tall grass]] now generates less frequently but in larger patches
***Flower patches now contain mixed flowers, are larger and generate more frequently
**[[Sunflower Plains]]:
***[[Sunflower]]s now generate in more cohesive patches.
**[[Mushroom Fields]]:
***[[Mushroom]]s now generate in larger patches.
**[[Savanna]]:
***[[Short grass]] now generates more frequently and in larger amounts.
***[[Tall grass]] now generates less frequently but in larger patches.
**[[Flower Forest]]:
***[[Tree]]s are now denser.
***[[Flower]]s now generate in more cohesive patches.
**[[Taiga]]:
***Small ferns now generate more frequently.
***[[Large fern]]s now generate less frequently.
***[[Sweet berry bush]]es now generate in larger patches.
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
***Mushrooms now generate in larger and more cohesive patches.
***[[Fern]]s now generate more frequently.
***Sweet berry bushes patches now generate.
**[[Jungle]]:
***Trees are now denser.
***Big jungle trees now generate more frequently.
***[[Jungle bush]]es are now larger.
***[[Melon]] patches now generate more frequently.
**[[Bamboo Jungle]]:
***[[Bamboo]] now generates in larger and denser patches.
***The width of bamboo is now consistent across the entire plant.
***Trees are now denser.
***Big jungle trees now generate more frequently.
***Jungle bushes are now larger.
**[[Sparse Jungle]]:
***[[Bamboo]] no longer generates
***[[Fern]]s and Short Grass now generate more frequently
***Jungle Bushes are now larger
***Melon patches now generate more frequently
**[[Meadow]]:
***[[Short grass]] now generates more frequently.
***[[Tall grass]] now generates more frequently.
***Flowers now generate in patches instead of being homogeneously spread across the biome.
**[[Swamp]]:
***[[Blue orchid]]s now generate more frequently and in larger patches.
***Swamp oaks now generate slightly more frequently.
***Swamp oaks no longer generate in direct contact with the ground.
***[[Lily pad]]s now generate more frequently.
**[[Mangrove Swamp]]:
***Mangroves are now sparser.
***Mangroves now generate over water.
***Lily pads now generate more frequently.
**[[Badlands]] and [[Desert]]:
***[[Dead bush]]es now generate more frequently.
**[[Ocean]]s (except Frozen Ocean):
***[[Kelp]] now generates more frequently and in denser patches.
=== Technical ===
;[[Add-On]]s and Script Engine
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
**This setting is disabled in the [[Editor]].
;[[API]]
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
*{{cd|InputPermissions}}
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
;[[Block]]s
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
*Updated {{cd|minecraft:material_instances}} component
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
;Collisions
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
;[[Command]]s
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
*The {{cmd|kick}} command now allows use of target selectors on Realms.
;Components
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
;Entity Components
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
***Valid values: {{cd|true}}, {{cd|false}}.
;Entity Filters
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
**Requires the subject entity to have a {{cd|minecraft:home}} component.
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
;Graphical
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
;Graphics
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
;[[Item]]s
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
*The following legacy item (pre 1.16.100) components are now synced to the client:
**{{cd|minecraft:camera}}
**{{cd|minecraft:seed}}
**{{cd|minecraft:max_damage}}
**{{cd|minecraft:hand_equipped}}
**{{cd|minecraft:stacked_by_data}}
**{{cd|minecraft:foil}}
**{{cd|minecraft:block}}
**{{cd|minecraft:use_duration}}
**{{cd|minecraft:max_stack_size}}
;[[Sound]]s
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
;Network Protocol
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
=== Additions ===
==== Technical ====
;API
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
*Added enum {{cd|LiquidType}}:
export enum LiquidType {
Water = 'Water'
}
*Added four new bindings to Script Block API (Beta)
**{{cd|Block::canBeDestroyedByLiquidSpread}}
**{{cd|Block::isLiquidBlocking}}
**{{cd|Block::liquidSpreadCausesSpawn}}
**{{cd|Block::liquidCanFlowFromDirection}}
*Added three new bindings to Script Block Permutation API (Beta)
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
**{{cd|BlockPermutation::isLiquidBlocking}}
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
;Commands
*Place: Entities saved within structures will now be placed unless specified.
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
**{{cmd|place feature}}
**{{cmd|place featurerule}}
;Creator
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
;Gameplay
*Added the option to limit yaw rotations on all cameras with an orbit component.
;Scripting
*Structure
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
=== Changes ===
==== Technical ====
;Add-Ons and Script Engine
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
;Aim Assist
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
;API
*Moved the following methods from beta to 1.17.0:
**{{cd|Block::isWaterlogged}}
**{{cd|Block::setWaterlogged}}
;[[Commands]]
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
;Components
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
;Gameplay
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
;Molang
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
;Scripting API
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
*Class {{cd|Player}}
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
*Class {{cd|WorldAfterEvents}}
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
;UI
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|;old
|19862|Baby Sheep do not mix colors when born (if available)
|34574|Baby drowned does not have the same speed as other baby zombies
|36429|Named banner loses name when broken
|40646|Cross models are displayed wrongly from east and west sides
|51809|TNT/Creepers flash solid white when exploding
|60826|Lily pad hitbox is too large
|60827|Sugar cane hitbox is too large
|74879|Some Nether Brick variants don't have the new sounds
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|76004|Dispenser unable to place Shulker Box under water
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|95543|Axes dropped by piglin brutes all have the same durability
|102412|Sunflower slightly glitches after X/Z ±262,144
|105343|Helpful Lingering potions causing neutrals mobs to attack
|120237|Player world spawn is sometimes underwater
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|121983|After y {{=}} -10 the heights of the screen edges darken
|122695|Sunflowers are flickering when moving
|130585|Lit candles doesn't play ambient sound
|139903|Meadows generates less grass and flowers in Bedrock Edition
|141364|World generates less grass compared to Java Edition
|141447|Meadows generate incorrect decorations
|141497|Can't use shears to stop plant growth
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|156469|Opaque mangrove leaves have an inconsistent texture
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|176407|Can't place blocks on interactable blocks when flying down on mobile
|177105|Exposed Copper Bulb has inconsistent pixels
|178313|Horses & Donkeys dont make idle Sounds
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|188005|Aim assist is enabled for third person back camera
|188040|Some suspicious stew's effect duration is still different from Java
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|188234|Resin brick items can be found in the woodland mansion chest loot
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|188355|Open bundle texture has a missing pixel
|188789|Tall grass only rendering bottom half on bonemeal
|otherissuescount=28}}
;Other
*Creaking no longer plays ambient sounds when aggravated, only when idle.
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
*Some savanna villages no longer have a hole where a dirt path block should be.
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
*Sniffer egg block no longer provides side support to any block.
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
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