minecraft.wiki-mirror/wiki_backup/Bedrock_Edition_1.21.20.txt
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{{Infobox version
| title = v1.21.20
| edition = Bedrock
| image = Bedrock 1.21.20 PatchNotes.png
| image2 = Bedrock 1.21.20.png
| internal = '''Windows, Xbox''': 1.21.2003.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.20.03<br>'''PlayStation 4''': 2.93<br>'''Nintendo Switch''': v104
| versioncode = '''Android''':<br />
952102003 (armeabi-v7a, 34)<br />
962102003 (x86, 34)<br />
972102003 (arm64-v8a, 34)<br />
982102003 (x86_64, 34)
| build = 26660137
| server = 1.21.20.03
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.20.03.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.20.03.zip Linux]
| date = August 13, 2024
| prevparent = 1.21.0
| prev = 1.21.3
| next = 1.21.21
| nextparent =
}}
'''1.21.20''' is a minor update to {{BE}} released on August 13, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/29110275666957|title=Minecraft - 1.21.20 (Bedrock)|website=Minecraft Feedback|date=August 13, 2024}}</ref><ref>{{Mcnet|minecraft-1-21-20-bedrock-changelog|Minecraft 1.21.20 Bedrock Changelog|August 13, 2024|Matt Gartzke}}</ref> which fixes bugs and contains mainly technical changes.
== Additions ==
=== Gameplay ===
;[[Game Tips]]
*Game tips now appear and disappear from the screen with “fade-in” and “fade-out” animations
*Added a swim tip for touch devices
*How to move is now taught to players on touch devices with the D-pad control scheme
*Sometimes its not a good time to learn new game play skills. For example, opening your inventory is not a relevant skill when you just discovered that the floor is lava. So here are some additional constraints for when game tips dont show up:
**Only the swim game tip shows up when you are in water
**The break block tip is the most relevant tip when you're freezing in powder snow. Other tips won't show up
**When there are hostile mobs nearby you can still learn skills that will help you run away (movement, jumping and camera movement). But other tips wont bother you
*Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world
*Added chat game tip. The tip appears when there are remote players in a world or if cheats are enabled
*If the chat game tip can be shown for a player, the open chat instructions posted in the chat are removed
*Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch
*Added some minor tip interruption improvements for existing game tips
=== General ===
;[[Tag]]s
*Added the <code>one_way_collidable</code> block tag: contains {{cd|d=and|iron_door|wooden_door|spruce_door|birch_door|jungle_door|acacia_door|dark_oak_door|mangrove_door|cherry_door|bamboo_door|crimson_door|warped_door|copper_door|exposed_copper_door|weathered_copper_door|oxidized_copper_door|waxed_copper_door|waxed_exposed_copper_door|waxed_weathered_copper_door|waxed_oxidized_copper_door|iron_trapdoor|trapdoor|acacia_trapdoor|birch_trapdoor|dark_oak_trapdoor|jungle_trapdoor|spruce_trapdoor|crimson_trapdoor|warped_trapdoor|mangrove_trapdoor|bamboo_trapdoor|cherry_trapdoor|copper_trapdoor|exposed_copper_trapdoor|weathered_copper_trapdoor|oxidized_copper_trapdoor|waxed_copper_trapdoor|waxed_exposed_copper_trapdoor|waxed_weathered_copper_trapdoor|waxed_oxidized_copper_trapdoor|fence_gate|acacia_fence_gate|bamboo_fence_gate|birch_fence_gate|cherry_fence_gate|crimson_fence_gate|dark_oak_fence_gate|jungle_fence_gate|mangrove_fence_gate|spruce_fence_gate|warped_fence_gate}}
**Used to make mobs that are inside a block's collision box not be pushed out.
== Changes ==
=== Blocks ===
;[[Anvil]]
*A damaged anvil block may now spawn in trail ruins, as it would in {{JE}}.
*The different damage [[block states]] for the <code>anvil</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|anvil-top}} <code>anvil</code>
| {{BlockSprite|anvil-top}} <code>anvil</code>
|-
| {{BlockSprite|chipped-anvil}} <code>chipped_anvil</code>
|-
| {{BlockSprite|damaged-anvil}} <code>damaged_anvil</code>
|-
| {{BlockSprite|broken-anvil}} <code>deprecated_anvil</code>
|}
;[[Copper Bulb]]
*Its break, place and hit sounds are now pitched differently.
;[[Copper Door]]
*Its "open" sound is now pitched differently.
*Now follow the intended design of only dropping when mined with a [[Stone Pickaxe]] or better.
;[[Copper Grate]]
*Its break, place and hit sounds are now pitched differently.
*Its step sounds play at a lower volume.
;[[Coral Wall Fan]] and [[Dead Coral Wall Fan]]
* The different coral hang type and dead bit [[block states]] for the <code>coral_fan_hang</code>, <code>coral_fan_hang2</code>, and <code>coral_fan_hang3</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|coral-fans}} <code>coral_fan_hang</code>
| {{BlockSprite|tube-coral-wall-fan}} <code>tube_coral_wall_fan</code>
|-
| {{BlockSprite|brain-coral-wall-fan}} <code>brain_coral_wall_fan</code>
|-
| {{BlockSprite|dead-tube-coral-wall-fan}} <code>dead_tube_coral_wall_fan</code>
|-
| {{BlockSprite|dead-brain-coral-wall-fan}} <code>dead_brain_coral_wall_fan</code>
|-
| rowspan="4" | {{BlockSprite|coral-fans}} <code>coral_fan_hang2</code>
| {{BlockSprite|bubble-coral-wall-fan}} <code>bubble_coral_wall_fan</code>
|-
| {{BlockSprite|fire-coral-wall-fan}} <code>fire_coral_wall_fan</code>
|-
| {{BlockSprite|dead-bubble-coral-wall-fan}} <code>dead_bubble_coral_wall_fan</code>
|-
| {{BlockSprite|dead-fire-coral-wall-fan}} <code>dead_fire_coral_wall_fan</code>
|-
| rowspan="2" | {{BlockSprite|coral-fans}} <code>coral_fan_hang3</code>
| {{BlockSprite|horn-coral-wall-fan}} <code>horn_coral_wall_fan</code>
|-
| {{BlockSprite|dead-horn-coral-wall-fan}} <code>dead_horn_coral_wall_fan</code>
|}
;[[Crafter]]
*Its craft and fail sounds now have a random pitch offset.
*Its fail sound now has a max distance of 3 blocks instead of 5.
; [[Dandelion]]
* The ID has been changed from <code>yellow_flower</code> to <code>dandelion</code>.
;[[Dirt]]
*The different [[block states]] for the <code>dirt</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="2" | {{BlockSprite|dirt}} <code>dirt</code>
| {{BlockSprite|dirt}} <code>dirt</code>
|-
| {{BlockSprite|coarse-dirt}} <code>coarse_dirt</code>
|}
;[[Door]]s
* Doors of different materials will now be able to form a double door.
; [[Double Slab]]s
* The different stone slab type [[block states]] for the <code>double_stone_block_slab</code>, <code>double_stone_block_slab2</code>, <code>double_stone_block_slab3</code>, and <code>double_stone_block_slab4</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="8" | {{BlockSprite|double-smooth-stone-slab}} <code>double_stone_block_slab</code>
| {{BlockSprite|double-smooth-stone-slab}} <code>smooth_stone_double_slab</code>
|-
| {{BlockSprite|sandstone}} <code>sandstone_double_slab</code>
|-
| {{BlockSprite|oak-planks}} <code>petrified_oak_double_slab</code>
|-
| {{BlockSprite|cobblestone}} <code>cobblestone_double_slab</code>
|-
| {{BlockSprite|bricks}} <code>brick_double_slab</code>
|-
| {{BlockSprite|stone-bricks}} <code>stone_brick_double_slab</code>
|-
| {{BlockSprite|block-of-quartz}} <code>quartz_double_slab</code>
|-
| {{BlockSprite|nether-bricks}} <code>nether_brick_double_slab</code>
|-
| rowspan="8" | {{BlockSprite|red-sandstone}} <code>double_stone_block_slab2</code>
| {{BlockSprite|red-sandstone}} <code>red_sandstone_double_slab</code>
|-
| {{BlockSprite|purpur-block}} <code>purpur_double_slab</code>
|-
| {{BlockSprite|prismarine}} <code>prismarine_double_slab</code>
|-
| {{BlockSprite|dark-prismarine}} <code>dark_prismarine_double_slab</code>
|-
| {{BlockSprite|prismarine-bricks}} <code>prismarine_brick_double_slab</code>
|-
| {{BlockSprite|mossy-cobblestone}} <code>mossy_cobblestone_double_slab</code>
|-
| {{BlockSprite|smooth-sandstone}} <code>smooth_sandstone_double_slab</code>
|-
| {{BlockSprite|red-nether-bricks}} <code>red_nether_brick_double_slab</code>
|-
| rowspan="8" | {{BlockSprite|end-stone-bricks}} <code>double_stone_block_slab3</code>
| {{BlockSprite|end-stone-bricks}} <code>end_stone_brick_double_slab</code>
|-
| {{BlockSprite|smooth-red-sandstone}} <code>smooth_red_sandstone_double_slab</code>
|-
| {{BlockSprite|polished-andesite}} <code>polished_andesite_double_slab</code>
|-
| {{BlockSprite|andesite}} <code>andesite_double_slab</code>
|-
| {{BlockSprite|diorite}} <code>diorite_double_slab</code>
|-
| {{BlockSprite|polished-diorite}} <code>polished_diorite_double_slab</code>
|-
| {{BlockSprite|granite}} <code>granite_double_slab</code>
|-
| {{BlockSprite|polished-granite}} <code>polished_granite_double_slab</code>
|-
| rowspan="5" | {{BlockSprite|mossy-stone-bricks}} <code>double_stone_block_slab4</code>
| {{BlockSprite|mossy-stone-bricks}} <code>mossy_stone_brick_double_slab</code>
|-
| {{BlockSprite|smooth-quartz-block}} <code>smooth_quartz_double_slab</code>
|-
| {{BlockSprite|stone}} <code>normal_stone_double_slab</code>
|-
| {{BlockSprite|cut-sandstone}} <code>cut_sandstone_double_slab</code>
|-
| {{BlockSprite|cut-red-sandstone}} <code>cut_red_sandstone_double_slab</code>
|}
; [[End Stone Brick Slab|End Stone Brick Double Slab]]
* It now has a hardness of 3.
;[[End Stone Brick Slab]]
* It now has a hardness of 3.
;[[Infested Block]]
* The different [[block states]] for the <code>monster_egg</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="6" | {{BlockSprite|infested-stone}} <code>monster_egg</code>
| {{BlockSprite|infested-stone}} <code>infested_stone</code>
|-
| {{BlockSprite|infested-cobblestone}} <code>infested_cobblestone</code>
|-
| {{BlockSprite|infested-stone-bricks}} <code>infested_stone_bricks</code>
|-
| {{BlockSprite|infested-mossy-stone-bricks}} <code>infested_mossy_stone_bricks</code>
|-
| {{BlockSprite|infested-cracked-stone-bricks}} <code>infested_cracked_stone_bricks</code>
|-
| {{BlockSprite|infested-chiseled-stone-bricks}} <code>infested_chiseled_stone_bricks</code>
|}
;[[Infested Cobblestone]]
* It now has a hardness of 1.
;[[Mossy Stone Brick Slab]]
*It now has a hardness of 1.5.
; [[Light Block]]
* The different [[block states]] for the <code>light_block</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|light-block}} <code>light_block</code>
| {{BlockSprite|light-block-0}} <code>light_block_0</code>
|-
| {{BlockSprite|light-block-1}} <code>light_block_1</code>
|-
| {{BlockSprite|light-block-2}} <code>light_block_2</code>
|-
| {{BlockSprite|light-block-3}} <code>light_block_3</code>
|-
| {{BlockSprite|light-block-4}} <code>light_block_4</code>
|-
| {{BlockSprite|light-block-5}} <code>light_block_5</code>
|-
| {{BlockSprite|light-block-6}} <code>light_block_6</code>
|-
| {{BlockSprite|light-block-7}} <code>light_block_7</code>
|-
| {{BlockSprite|light-block-8}} <code>light_block_8</code>
|-
| {{BlockSprite|light-block-9}} <code>light_block_9</code>
|-
| {{BlockSprite|light-block-10}} <code>light_block_10</code>
|-
| {{BlockSprite|light-block-11}} <code>light_block_11</code>
|-
| {{BlockSprite|light-block-12}} <code>light_block_12</code>
|-
| {{BlockSprite|light-block-13}} <code>light_block_13</code>
|-
| {{BlockSprite|light-block-14}} <code>light_block_14</code>
|-
| {{BlockSprite|light-block-15}} <code>light_block_15</code>
|}
;[[Monster Spawner]]
*Added break, fall, hit, jump, land, place, and step sounds.
;[[Mushroom Block]]s
*The chance of dropping [[mushroom]]s (max of 2) from brown and red mushroom block was increased to match {{el|je}}, from 10% per mushroom to 11.11%.
;[[Mushroom Stem]]
*No longer drops mushrooms when mined.
; [[Prismarine]], [[Dark Prismarine]], and [[Prismarine Bricks]]
* The different [[block states]] for the <code>prismarine</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="3" | {{BlockSprite|all-prismarine}} <code>prismarine</code>
| {{BlockSprite|prismarine}} <code>prismarine</code>
|-
| {{BlockSprite|dark-prismarine}} <code>dark_prismarine</code>
|-
| {{BlockSprite|prismarine-bricks}} <code>prismarine_bricks</code>
|}
; [[Prismarine Slab|Prismarine Double Slab]], [[Dark Prismarine Slab|Dark Prismarine Double Slab]], [[Prismarine Bricks Slab|Prismarine Bricks Double Slab]], [[Andesite Slab|Andesite Double Slab]], [[Polished Andesite Slab|Polished Andesite Double Slab]], [[Diorite Slab|Diorite Double Slab]], [[Polished Diorite Slab|Polished Diorite Double Slab]], [[Granite Slab|Granite Double Slab]], [[Polished Granite Slab|Polished Granite Double Slab]], and [[Mossy Stone Brick Slab|Mossy Stone Brick Double Slab]]
* They now have a hardness of 1.5.
;[[Prismarine Slab]], [[Dark Prismarine Slab]], [[Prismarine Bricks Slab]], [[Andesite Slab]], [[Polished Andesite Slab]], [[Diorite Slab]], [[Polished Diorite Slab]], [[Granite Slab]], and [[Polished Granite Slab]]
* They now have a hardness of 1.5.
;[[Quartz Block]]
*The different chisel type [[block states]] for the <code>quartz_block</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|block-of-quartz}} <code>quartz_block</code>
| {{BlockSprite|block-of-quartz}} <code>quartz_block</code>
|-
| {{BlockSprite|chiseled-quartz-block}} <code>chiseled_quartz_block</code>
|-
| {{BlockSprite|quartz-pillar}} <code>quartz_pillar</code>
|-
| {{BlockSprite|smooth-quartz}} <code>smooth_quartz</code>
|}
;[[Quartz Pillar]]
*Pillar Quartz Block has been renamed to Quartz Pillar.
;[[Red Sandstone]]
*The different [[block states]] for the <code>red_sandstone</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|red-sandstone}} <code>red_sandstone</code>
| {{BlockSprite|red-sandstone}} <code>red_sandstone</code>
|-
| {{BlockSprite|chiseled-red-sandstone}} <code>chiseled_red_sandstone</code>
|-
| {{BlockSprite|cut-red-sandstone}} <code>cut_red_sandstone</code>
|-
| {{BlockSprite|smooth-red-sandstone}} <code>smooth_red_sandstone</code>
|}
;[[Sand]]
*The different [[block states]] for the <code>sand</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="2" | {{BlockSprite|sand}} <code>sand</code>
| {{BlockSprite|sand}} <code>sand</code>
|-
| {{BlockSprite|red-sand}} <code>red_sand</code>
|}
; [[Sandstone]]s
* The different [[block states]] for the <code>sandstone</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|sandstone}} <code>sandstone</code>
| {{BlockSprite|sandstone}} <code>sandstone</code>
|-
| {{BlockSprite|chiseled-sandstone}} <code>chiseled_sandstone</code>
|-
| {{BlockSprite|cut-sandstone}} <code>cut_sandstone</code>
|-
| {{BlockSprite|smooth-sandstone}} <code>smooth_sandstone</code>
|}
;[[Slab]]s
* The different stone slab type [[block states]] for the <code>stone_block_slab2</code>, <code>stone_block_slab3</code>, and <code>stone_block_slab4</code> IDs have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="8" | {{BlockSprite|red-sandstone-slab}} <code>stone_block_slab2</code>
| {{BlockSprite|red-sandstone-slab}} <code>red_sandstone_slab</code>
|-
| {{BlockSprite|purpur-slab}} <code>purpur_slab</code>
|-
| {{BlockSprite|prismarine-slab}} <code>prismarine_slab</code>
|-
| {{BlockSprite|dark-prismarine-slab}} <code>dark_prismarine_slab</code>
|-
| {{BlockSprite|prismarine-brick-slab}} <code>prismarine_brick_slab</code>
|-
| {{BlockSprite|mossy-cobblestone-slab}} <code>mossy_cobblestone_slab</code>
|-
| {{BlockSprite|smooth-sandstone-slab}} <code>smooth_sandstone_slab</code>
|-
| {{BlockSprite|red-nether-brick-slab}} <code>red_nether_brick_slab</code>
|-
| rowspan="8" | {{BlockSprite|end-stone-brick-slab}} <code>stone_block_slab3</code>
| {{BlockSprite|end-stone-brick-slab}} <code>end_stone_brick_slab</code>
|-
| {{BlockSprite|smooth-red-sandstone-slab}} <code>smooth_red_sandstone_slab</code>
|-
| {{BlockSprite|polished-andesite-slab}} <code>polished_andesite_slab</code>
|-
| {{BlockSprite|andesite-slab}} <code>andesite_slab</code>
|-
| {{BlockSprite|diorite-slab}} <code>diorite_slab</code>
|-
| {{BlockSprite|polished-diorite-slab}} <code>polished_diorite_slab</code>
|-
| {{BlockSprite|granite-slab}} <code>granite_slab</code>
|-
| {{BlockSprite|polished-granite-slab}} <code>polished_granite_slab</code>
|-
| rowspan="5" | {{BlockSprite|mossy-stone-brick-slab}} <code>stone_block_slab4</code>
| {{BlockSprite|mossy-stone-brick-slab}} <code>mossy_stone_brick_slab</code>
|-
| {{BlockSprite|smooth-quartz-slab}} <code>smooth_quartz_slab</code>
|-
| {{BlockSprite|stone-slab}} <code>normal_stone_slab</code>
|-
| {{BlockSprite|cut-sandstone-slab}} <code>cut_sandstone_slab</code>
|-
| {{BlockSprite|cut-red-sandstone-slab}} <code>cut_red_sandstone_slab</code>
|}
;[[Smooth Sandstone]]
* It now has a hardness of 2 and a blast resistance of 6.
;[[Stone Bricks]]
* The different [[block states]] for the <code>stonebrick</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="4" | {{BlockSprite|stone-bricks}} <code>stonebrick</code>
| {{BlockSprite|stone-bricks}} <code>stone_bricks</code>
|-
| {{BlockSprite|mossy-stone-bricks}} <code>mossy_stone_bricks</code>
|-
| {{BlockSprite|cracked-stone-bricks}} <code>cracked_stone_bricks</code>
|-
| {{BlockSprite|chiseled-stone-bricks}} <code>chiseled_stone_bricks</code>
|}
;[[Structure Block]]
*From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.
;[[Smooth Red Sandstone]]
*Its hardness changed from 0.8 to 2.
;[[Smooth Stone Bricks]]
* Smooth stone bricks block can no longer be obtained through commands and existing "Smooth Stone Bricks" will be converted to "Stone Bricks".
;[[Top Snow]]
* Top Snow block now falls when placed using the {{cmd|/setblock}} command.
;[[Trial Spawner]]
*Its break and place sounds are now pitched differently.
;[[Tuff]], [[Tuff Bricks]], and [[Polished Tuff]]
*Break, place and hit sounds now pitch differently for them.
;[[Vault]]s
*Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed.
*Its break and place sounds are now pitched differently.
* Added sound effect to help players understand that they have already looted this vault.
=== Command format ===
;{{cmd|/spreadplayers}}
*Added a Max Height parameter to the command, which allows you to specify a maximum height that the spreading is done underneath.
=== General ===
;[[Character Creator]]
*Updated the Dressing Room category names for "Headwear", "Outerwear", and "Footwear".
; Gameplay
* Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
;[[Loading tips]]
*Added animated title to the loading tips dialog.
;[[Realm]]s
*All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input.
*Removed an extra "the" in Realms section of Minecraft Encyclopedia.
* Added a new reporting flow that lets players add more context and information about why the report is being made.
* Added a brand-new Realms tab with new sections:
** List of Realms: Easily view all the Realms you own or have joined.
** Start Playing: Launch your Realm directly from this screen.
** Online Player Count: See how many players are currently online in each Realm.
** Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
** Add or Join Realms: Explore new Realms by adding or joining them.
** Realm Stories: View Realm stories.
*Player can now create up to 5 invite links per Realm.
*Invite links can be enabled or disabled at will, or set to have an expiration date in the future.
*Invite links can be deleted entirely.
*Newly created invite links codes will be 15 characters long (increased from 11).
*Existing Preview Realms will keep their existing invite links, but all new Preview Realms will start with 0 invite links by default moving forward.
*Removed an unnecessary warning from 2 Player realms subscription.
;[[Settings]]
*The control customization screen is now automatically exited when input mode is switched to something other than touch controls.
; Touch controls
* Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
* When customizing touch controls, the safe zones on the left and right side are now ignored.
;UI
*Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack.
*Interacting with a block outside of a players reach no longer causes the block interface to briefly appear.
*Refreshed assets for Achievements screen: all achievements unlocked illustration, no achievement unlocked illustration, and the gamer score icon.
*Safe Zone Screen position now saves properly on closing the menu.
*Safe Zone Screen text no longer is obscured when you hover over it.
*Safe Zone Screen sliders now properly save even when the value is changed by just 0.1.
*Safe Zone Screen Position sliders now properly reset and rescale based on the Scale sliders.
*[[Game tip]]s now appear and disappear from the screen with "fade-in" and "fade-out" animations.
*Replaced [[Marketplace Pass]] gradient with solid gray to improve readability.
=== Entities ===
; [[Drowned]]
* Now spawn individually in rivers instead of in groups of two, like in {{JE}}.
* Now spawn in aquifers in dripstone caves, like in {{JE}}.
;[[Parrot]]s
* Parrot now correctly imitates the [[Bogged]] when nearby.
; [[Wind Charge]]
* The model now correctly renders within its bounding box.
* No longer burst when removed by commands.
*Now work the same on all terrain.
*Crouching no longer affects wind charge knockback / jump amount.
*Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
*Latency related fall damage when using a Wind Charge will occur less often.
*The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player.
;[[Witch]]es
*Witches now always drop 4-8 Redstone Dust on death.
**This is to improve the viability of farms that utilize Witch Huts to obtain [[Redstone Dust]].
;[[Wolf|Wolves]], [[Polar Bear]]s, and [[Panda]]s
*Now will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing.
=== Items ===
; [[Banner Pattern]]s
* "Thing" is now considered of Epic [[Rarity#Tiers|rarity]] (magenta color).
* "Flow" and "Guster" are now considered of Rare [[Rarity#Tiers|rarity]] (aqua color).
* "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon [[Rarity#Tiers|rarity]] (yellow color).
; [[Heavy Core]], [[Mace]], and [[Trident]]
* Are now considered of Epic [[Rarity#Tiers|rarity]] (magenta color).
; [[Wind Charge]]
* Increased player-fired wind charge speed by 50%, bringing it into parity with {{JE}}.
=== World generation ===
;[[Trial Chambers]]
* Trial Chambers now generate far less frequently in the [[Deep Dark]] biome.
=== Technical ===
;[[Add-On]]s and Script Engine
*Added a content error when {{cd|snow_accumulation}} array in a biome JSON has the minimum value set higher than the maximum value.
;AI Goals
*Exposed {{cd|minecraft:behavior.swim_up_for_breath}} AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.
** In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
;[[API]]
*{{cd|MinecraftItemTypes}} no longer contains old item names.
*Potions
**Added class {{cd|Potions}} which contains helpers for retrieving handles to potion associated types.
**Added class {{cd|PotionEffectType}} which is a potion effect type handle associated with {{cd|MinecraftPotionEffectTypes}}.
**Added class {{cd|PotionModifierType}} which is a potion modifier type handle associated with {{cd|MinecraftPotionModifierTypes}}.
**Added class {{cd|PotionLiquidType}} which is a potion type handle associated with {{cd|MinecraftPotionLiquidTypes}}.
**Added class {{cd|ItemPotionComponent}} which can be obtained from a valid potion {{cd|ItemStack}}.
**Added interface {{cd|PotionOptions}} for use in {{cd|createPotion}}.
**Added function {{cd|createPotion}} for creating valid potion items.
*{{cd|Vanilla-Data}}
**Added enum {{cd|MinecraftPotionLiquidTypes}} containing potion liquid IDs.
**Added enum {{cd|MinecraftPotionEffectTypes}} containing potion effect IDs.
**Added enum {{cd|MinecraftPotionModifierTypes}} containing potion modifier IDs.
*{{cd|BlockExplodeAfterEvent}}
**Released {{cd|BlockExplodeAfterEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
**Released {{cd|BlockExplodeAfterEventSignal}} from {{cd|beta}} to {{cd|1.12.0}}.
**Released {{cd|blockExplode}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|ItemTypes}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|InputPermissionCategory}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|PlayerInputPermissions}} and {{cd|inputPermissions}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|PlayerInputPermissionCategoryChangeAfterEvent}} and {{cd|afterEvents.playerInputPermissionCategoryChanged}} from {{cd|beta}} to {{cd|1.12.0}}.
*Added bound check for {{cd|setCurrentValue}}. The provided value will be clamped to the range of this attribute.
*{{cd|GameRules}}
**Released {{cd|ShowDaysPlayed}} from {{cd|beta}} to {{cd|1.12.0}}.
**Released {{cd|showDaysPlayed}} from {{cd|beta}} to {{cd|1.12.0}}.
*{{cd|EnchantmentTypes}}
**Released {{cd|getAll(): EnchantmentType[]}} from {{cd|beta}} to {{cd|1.12.0}}.
*{{cd|EntityRaycastOptions}}
**Released {{cd|ignoreBlockCollision}} from {{cd|beta}} to {{cd|1.12.0}}.
**Released {{cd|includeLiquidBlocks}} from {{cd|beta}} to {{cd|1.12.0}}.
**Released {{cd|includePassableBlocks}} from {{cd|beta}} to {{cd|1.12.0}}.
**Released {{cd|hitBlockPermutation}} member of {{cd|EntityHitBlockAfterEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|beta}} version of {{cd|addEffect}} method on {{cd|Entity}} to 3.0, which adds a return type for the newly created effect. (or undefined if no effect was added)
*{{cd|EntityComponent}}
**Moved class {{cd|EntityMovementComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
**Moved class {{cd|EntityLavaMovementComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
**Moved class {{cd|EntityMovementGlideComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
**Moved class {{cd|EntityMovementSwayComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
**Moved class {{cd|EntityUnderwaterMovementComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|WorldInitializeBeforeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|WorldInitializeBeforeEventSignal}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentRegistry}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemCustomComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentBeforeDurabilityDamageEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentCompleteUseEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentConsumeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentHitEntityEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentMineBlockEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentUseEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Released {{cd|ItemComponentUseOnEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
* Moved {{cd|EntityTameableComponent}} from {{cd|beta}} to {{cd|1.12.0}} with properties {{cd|getTameItems}}, {{cd|isTamed}}, {{cd|probability}}, {{cd|tamedToPlayer}}, {{cd|tamedToPlayerId}} and function {{cd|tame}}.
* Moved {{cd|EntityAgeableComponent}} from {{cd|beta}} to {{cd|1.12.0}} with properties {{cd|duration}}, {{cd|growUp}}, {{cd|transformToItem}} and function {{cd|getDropItems}}, {{cd|getFeedItems}}, {{cd|EntityDefinitionFeedItem}}, {{cd|Trigger}}.
* Enabled the {{cd|server-net}} module to be usable in local editor extensions.
*{{cd|EntityTameMountComponent}}
**Moved method {{cd|tameToPlayer}} and readonly properties {{cd|tamedToPlayerId}}, {{cd|tamedToPlayer}}, {{cd|isTamed}}, {{cd|isTamedToPlayer}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|runJob}} method on {{cd|System}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|clearJob}} method on {{cd|System}} from {{cd|beta}} to {{cd|1.12.0}}.
*Released {{cd|waitTicks}} method on {{cd|System}} from {{cd|beta}} to {{cd|1.12.0}}.
*{{cd|@minecraft/server-ui}}
**Released version {{cd|1.2.0}}
**Added new {{cd|beta}} version {{cd|1.3.0}}
**Released {{cd|submitButton}} method on {{cd|ModalFormData}} from {{cd|beta}} to {{cd|1.2.0}}.
*{{cd|EntityLeashableComponent}}
**Moved class {{cd|EntityLeashableComponent}} from {{cd|beta}} to {{cd|1.13.0}}.
*Dimension
**Released method {{cd|getTopmostBlock}} from {{cd|beta}} to {{cd|1.13.0}}.
**Released interface {{cd|VectorXZ}} from {{cd|beta}} to {{cd|1.13.0}}.
;[[Biome]]s
*Biome components {{cd|minecraft:forced_features}} and {{cd|minecraft:ignore_automatic_features}} are now deprecated.
;[[Block]]s
*{{cd|minecraft:custom_components}} no longer requires the Beta APIs experiment.
*{{cd|minecraft:entity_fall_on}} no longer requires the Beta APIs experiment.
*{{cd|minecraft:tick}} no longer requires the Beta APIs experiment.
*The {{cd|blocks.json}} files found in resource packs are now versioned.
**Overriding the block {{cd|stone}} with a {{cd|format_version}} of {{cd|1.20.50}} or higher will assume the texture data in {{cd|terrain_texture.json}} is flattened and not using an array.
**Overriding the block {{cd|prismarine}} with a {{cd|format_version}} of {{cd|1.21.10}} or higher will assume the texture data in {{cd|terrain_texture.json}} is flattened and not using an array.
**Overriding the block {{cd|anvil}}, {{cd|quartz_block}}, {{cd|red_sandstone}}, {{cd|sand}}, and {{cd|sandstone}} with a {{cd|format_version}} of {{cd|1.21.20}} or higher will assume the texture data in {{cd|terrain_texture.json}} is flattened and not using an array.
; [[Commands/camera|Camera]]s
* Added the view offset to the 3rd person camera for the experimental {{cd|follow_orbit}} preset
** The view offset is anchored to a pivot point at the center of the screen. When applied to the {{cd|follow_orbit}} preset, the player is shifted to be at a distance from center specified by the offset.
** The range for this offset is -100 to 100
** This can be set by both commands and JSON
*** {{cmd|/camera @s set minecraft:follow_orbit view_offset viewX viewY}}
* Added starting radius and rotation to the {{cd|follow_orbit}} and 3rd person boom camera presets
** The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
** The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
* Exposed radius component to behavior packs to be overwritten by creator cameras. Also added {{cd|minecraft:third_person}} and {{cd|minecraft:third_person_front}} to the allow list of presets that can be inherited from
** This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
** The radius (distance from player) is not limited but render distance and other constraints still exist.
** This does not allow modifications to the vanilla cameras.
;[[Entities]]
*Armor equipped to the second slot of {{cd|minecraft:equippable}} is now applied to {{cd|slot.armor.body}} instead of {{cd|slot.armor.torso}}.
**To retrieve information about it, {{cd|query.armor_texture_slot}}, {{cd|query.armor_color_slot}} and {{cd|query.armor_damage_slot}} should now be used with a value of 4.
**This change only affects entities with a format version equal to or greater than {{cd|21.10}}.
* Added a {{cd|wind_burst_on_hit}} subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.
;Entity Components
*Added the {{cd|behavior.teleport_to_owner}} goal, which allows an entity to teleport to its owner.
**This goal is designed for emergency situations where {{cd|behavior.follow_owner}} could be too slow or too low priority.
**The {{cd|filters}} field allows defining the conditions for teleportation using entity filters.
**The {{cd|cooldown}} field allows defining how often the entity should attempt to teleport.
*{{cd|minecraft:behavior.move_away_from_target}} has been renamed to {{cd|minecraft:behavior.move_around_target}} to better describe what the goal does, since it can be used both for moving away from the target, but also to move towards a random position around the target.
*Improved {{cd|behavior.follow_owner}} teleportation logic:
**Entities now seamlessly resume navigation after teleporting to their owner.
**Added the {{cd|post_teleport_distance}} field, allowing to specify how far from its owner an entity will be placed after teleporting.
***If no value is specified, {{cd|stop_distance}} increased by one will be used.
*These changes only affect entities with format version of 1.21.20 or above.
;Entity Filters
*Added new entity filter {{cd|owner_distance}}, which checks the distance of an entity from its owner.
; [[Feature]]s
* {{cd|minecraft:scatter_feature}} now has a {{cd|distribution}} field like {{cd|minecraft:feature_rules}} to define the scattering settings. Features now use schema version {{cd|1.21.10}}.
;Gameplay
*Modified {{cd|ItemUseInventoryTransaction}} packet by adding Trigger Type. This new value tells us if the packet is sent from a direct player input or the simulation tick from the button being held down.
;General
*Updated documentation for Feature Rules' schema.
*Updated schema documentation for Filter Groups.
*Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (I.E Removing and re-applying an [[Add-On]]).
*Removed the "Holiday Creator Features" experiment. Content that uses the experimental features may no longer function correctly.
;Graphical
*Level screenshot thumbnails now support RTX worlds.
;[[Item]]s
*Trimmed custom armor item icons now appear correctly when their icon texture name includes a namespace or does not match the item name.
*Introduced {{cd|slot.armor.body}} as an extra armor slot for entities like Horses, limited to a single armor item but needing the effects of a full armor set. (beta)
**{{cd|slot.armor.body}} is supported by:
***Commands. (even if no suitable item is currently available for manipulation)
***{{cd|minecraft:attachable}}.
***{{cd|minecraft:interact}}.
***{{cd|query.armor_texture_slot}}. (with value 4)
***{{cd|query.armor_color_slot}}. (with value 4)
***{{cd|query.armor_damage_slot}}. (with value 4)
***{{cd|query.equipment_count}}.
***{{cd|has_equipment}} entity filter. (with domain {{cd|body}})
***{{cd|all_slots_empty}} entity filter. (with domain {{cd|body}})
***{{cd|any_slot_empty}} entity filter. (with domain {{cd|body}})
**{{cd|slot.armor.body}} is not supported by:
***{{cd|minecraft:wearable}}.
**Future adjustments may alter how items equipped to {{cd|slot.armor.body}} affect entity visibility (intended as how easy an entity is detected by other entities), enchantments, and armor protection.
* Released {{cd|minecraft:custom_components}} item component out of experimental in json formats {{cd|1.21.10}} and higher.
* Introduced {{cd|slot.armor.body}} as an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set.
* Introduced the {{cd|minecraft:damage_absorption}} item component, enabling items to absorb damage intended for their wearer.
** The {{cd|absorbable_causes}} field allows to specify which damage causes to absorb.
** Absorbed damage depletes the items durability, and surplus damage is ignored.
** Requires equipping the item in an armor slot for damage to be absorbed.
** When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
* Introduced the {{cd|minecraft:durability_sensor}} item component, enabling items to emit sounds and particles when damage causes them to lose durability.
** The {{cd|durability_thresholds}} field allows to define a list of both durability thresholds and the effects to emit when they are met.
** When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
*Using {{cd|minecraft:wearable}} with slot set to {{cd|slot.weapon.offhand}} in combination with {{cd|minecraft:allow_off_hand}} set to {{cd|false}} will now cause a content error.
;[[Molang]]
*Released {{cd|state_time}} which no longer requires the "Upcoming Creator Features" toggle.
== Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.
=== Additions ===
==== Technical ====
; [[API]]
* Added {{cd|playerEmote}} which fires after a player uses an emote.
;Focus Target Camera
*Focus target experiment is now available, more functionality to come in future releases.
*A new camera command has been added to target entities and keep them in center screen.
**Includes option to add an offset from the center of the entity.
**Includes option to remove the target.
=== Changes ===
==== Technical ====
;[[API]]
*{{cd|BlockRecordPlayerComponent}}
*Added {{cd|UIManager}} class and {{cd|uiManager}} object to {{cd|@minecraft/server-ui}} {{cd|beta}}.
**Renamed the {{cd|componentId}} to {{cd|minecraft:record_player}} for consistency.
**Added methods {{cd|getRecord}}, {{cd|ejectRecord}}, {{cd|pauseRecord}} and {{cd|playRecord}}.
**Removed method {{cd|clearRecord}}, instead you should now pass {{cd|undefined}} to {{cd|setRecord}} to reset it.
**Removed property {{cd|readonly}} {{cd|getLifetimeState: EntityLifetimeState}} from {{cd|beta}}.
*Removed enum {{cd|EntityLifetimeState}} from {{cd|beta}}.
**Move {{cd|setBlockPermutation(location: Vector3, permutation: BlockPermutation): void}} from {{cd|beta}} to {{cd|12.0}}.
**Move {{cd|setBlockType(location: Vector3, blockType: BlockType | string): void}} from {{cd|beta}} to {{cd|12.0}}.
**Moved {{cd|getTags(): string[]}} from {{cd|beta}} to {{cd|12.0}}.
**Moved {{cd|hasTag(tag: string): boolean}} from {{cd|beta}} to {{cd|12.0}}.
**Removed property {{cd|readonly}} {{cd|fallDistance: number}} from {{cd|beta}}.
*{{cd|EntityBreathableComponent}}
**Changed function {{cd|setAirSupply(value: number): void}} to property {{cd|airSupply: number}} in {{cd|beta}}.
**Added property {{cd|readonly}} {{cd|canBreathe: boolean}} to {{cd|beta}}.
*Added class {{cd|PlayerCursorInventoryComponent}} which adds read-only access to the players cursor inventory and the ability to clear it.
* Use of the {{cd|onTick}} event requires the block has the {{cd|minecraft:tick}} component to configure how the block ticks
* Blocks that are world generated, and have the {{cd|minecraft:tick}} component, will now tick.
*{{cd|WorldInitializeBeforeEvent}}
**Renamed property {{cd|blockTypeRegistry}} to {{cd|blockComponentRegistry}}.
*Moved {{cd|BlockComponentRegistry}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockCustomComponentAlreadyRegisteredError}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockCustomComponentReloadVersionError}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockCustomComponentReloadNewEventError}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockCustomComponentReloadNewComponentError}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockCustomComponent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentStepOnEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentTickEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentRandomTickEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentEntityFallOnEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentStepOffEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentPlayerInteractEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentPlayerPlaceBeforeEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentPlayerDestroyEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Moved {{cd|BlockComponentOnPlaceEvent}} from {{cd|beta}} to {{cd|1.12.0}}.
*Added four new error class types used for custom block component registration:
**{{cd|ScriptBlockCustomComponentAlreadyRegisteredError}} - When registering a custom block component and it has already been registered.
**{{cd|ScriptBlockCustomComponentReloadVersionError}} - When registering a custom block component with a different script version between reloading.
**{{cd|ScriptBlockCustomComponentReloadNewEventError}} - When registering a custom block component and it implements a new event between reloading.
**{{cd|ScriptBlockCustomComponentReloadNewComponentError}} - When registering a custom block component between reloading.
*Added {{cd|Block::getMapColor}} binding to Script Block API (Beta).
*{{cd|EntityBreathableComponent}}
**Changed function {{cd|setAirSupply(value: number): void}} to property {{cd|airSupply: number}} in {{cd|beta}}.
**Added property {{cd|readonly}} {{cd|canBreathe: boolean}} to {{cd|beta}}.
*Added {{cd|isHardcore}} to {{cd|1.14.0}} {{cd|beta}}.
*Camera
**Added {{cd|CameraFixedBoomOptions}} to the options for the {{cd|setCamera}} function in {{cd|beta}}.
***New interface added to {{cd|beta}}.
***Allows you to customize {{cd|minecraft:follow_orbit}} cameras only when the third person camera presets toggle is enabled.
***Introduces {{cd|viewOffset?: Vector2}}. This property allows you to change the offset of the camera relative to the player to create an over the shoulder effect.
;[[Blocks]]
*Added {{cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside {{cd|minecraft:geometry}}, and requires {{cd|format_version}} {{cd|1.21.20}}.
**Default values example:
<pre>"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625]
},
"firstperson_righthand": {
"translation": [0, 0, 0],
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"translation": [0, 0, 0],
"rotation": [0, -135, 0],
"scale": [0.4, 0.4, 0.4]
},
"thirdperson_righthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"ground": {
"translation": [0, 3.0, 0],
"rotation": [0, 0, 0],
"scale": [0.25, 0.25, 0.25]
},
"fixed": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [0.5, 0.5, 0.5]
},
"head": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [1, 1, 1]
}
}</pre>
;Components
*{{cd|EntityLeashableComponent}}
**Added property {{cd|canBeStolen: boolean}}.
**Added property {{cd|hardDistance: number}}.
**Added property {{cd|leashHolder: Entity}}.
**Added property {{cd|leashHolderEntityId: string}}.
**Added property {{cd|maxDistance: number}}.
**Added property {{cd|isLeashed: boolean}}.
**Renamed function {{cd|leash(leashHolder: Entity): void}} to {{cd|leashTo(leashHolder: Entity): void}}.
;General
*Updated the Hide Paperdoll toggle to default to false for Chromebooks.
*Added the "Creator Cameras: New Third Person Presets" experiment and toggle which contains:
**New {{cd|minecraft:follow_orbit}} preset that is accessible by the {{cmd|/camera}} command and can have a view offset.
; Upcoming Creator Features
* Deprecated entity permutations.
** Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
* Deprecated Volume and {{cmd|/volumearea}} command.
* Entity aliases is deprecated when a {{cd|format_version}} of {{cd|1.21.10}} or higher is specified.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.10.20 Preview,1.21.10.21 Preview 1.21.10.22 Preview,1.21.10.23 Preview,1.21.20.21 Preview,1.21.20.22 Preview,1.21.20.23 Preview,1.21.20.24 Preview
|;From released versions before v1.21.20
|42310|Players can spawn in and take damage or die before the world loads correctly.
|54855|Continuous slab placing causes slabs to change from upper to lower
|61891|Locator Maps Show a 3D Model Of Players Head, Capes, Elytra and Armor
|69281|Crafting quartz bricks only gives 1 block back instead of 4.
|71123|Incorrect normal drops from mushroom stems, incorrect normal and Silk Touch drops from mushroom pores.
|95523|Zoglins missing sounds.
|98458|Parity: Pufferfish still gives you Nausea II instead of Nausea I.
|101893|Smooth quartz block blast resistance is wrong
|104226|When you break the top of a door in creative mode the item is dropped.
|114688|Bees do not take damage upon contact with water.
|120910|Scaffolding flickers like blocks and as an item drop (when moving away from them)
|121664|Rooted Dirt uses gravel sounds instead of their distinctive sounds
|126620|Iron door drops without using pickaxe if you break the top half.
|136077|Waxed oxidized cut copper only gives 1 slab in a stonecutter.
|142173|Turtle helmet effect icon/timer flickering.
|144066|Drowned doesn't spawn inside aquifers in the dripstone caves.
|149183|Spawn tamed animals using structure block but you can't interact with them.
|151807|{{cmd|/locate}} doesn't use {{cd|minecraft:}} namespace ID for structures
|158895|Apple Pencil no longer recognized by Minecraft app.
|168411|{{cmd|Spreadplayers}} spawns you in the floor.
|168757|Items in the off-hand slot cannot be removed by tapping on an item in the Creative inventory unless the item has a + icon next to it
|169933|Relic, Otherside, 5, Creator, Creator (Music Box), and Precipice Music Discs are not controlled by the right sliders.
|173506|Items stay selected between creative tabs
|173826|Parity: Bedrock doesn't have "{{cmd|spreadplayers ... under}}".
|174200|Custom sky textures are ignored when deferred lighting is enabled.
|176334|Paper Doll doesn't show up if Customize Controls is enabled
|177684|Marketplace downloads stuck at 0%
|178373|Leaving a world with deferred rendering enabled won't render blocks in thumbnail.
|178607|Block transformation component sometimes treats schematic as unit cube.
|178820|Jump button gets smaller when going up or down scaffolding or ladders
|178876|Bogged sit higher in boats and minecarts than other mobs
|178884|Bogged can inflict slowness by melee attacking
|178937|{{cmd|summon}} command do not have "Wind_Charge" Entity
|179650|Banners no longer appear in the recipe book
|179656|Heavy core's inventory icon is too small.
|179661|Breeze rod is not held correctly, unlike the blaze rod
|179664|Wolf armor generates way less breaking particles than on Java
|179672|Help button on Structure block leads to the block section
|179725|Wind Charge only launches player 1-2 blocks into the air.
|179726|Oak leaves particles appear when you break acacia leaves
|179754|Maces can break cobwebs and bamboo
|179894|Skull charge, flow and guster banner patterns are not mirrored on the backside.
|179918|Tutorial hint toast doesn't have an animation when appearing and disappearing.
|180234|New Bedrock d pad when customising resets when going into inventory or exiting flying
|180275|Item moves slightly in slot after being quick moved to anvil
|180337|Fishing bobber is not deflected when hitting a breeze's head
|180344|Game forces players to download resource packs.
|180578|Particles are always generated on the west side of the entity when the breeze is idle
|180654|Differences in Ominous Vault loot from Java Edition
|180712|Item renders in front of stack size number when being quick moved
|180810|Crawl mode activated when sneak and jump onto bed.
|180864|Regeneration hearts animation is much faster than it should be
|180913|Torch moves in slot when being quick moved
|180962|Mace smash attack can knockback tamed mobs
|180964|Petrified oak ("wooden") slabs are not converted properly
|181155|Heavy Core "floats" relative to Item Frame.
|181211|Breeze wind charges can change activation blockstates of redstone components when {{cd|mobGriefing}} gamerule is disabled.
|181245|Absorption Hearts are Rendered as Empty When Only Half a Heart Is Taken
|181275|Sunflowers seems to be missing a part of their textures
|181338|Item stack count renders above hover text
|181364|{{cmd|camera set}} behaves incorrectly when run during an existing camera interpolation
|181455|The top texture of active and inactive trial spawner is not consistent
|181496|Wind burst can prevent players from taking fall damage
|182145|Leads attached to boats connect to its center rather than to the front.
|182277|Heavy cores, maces and tridents has different rarity name color from Java.
|182278|Parity: Lush Caves missing Echo in the Wind music track.
|182290|Flattened monster eggs/infested stones do not have "stone" sound assigned.
|182604|Quartz slab uses smooth quartz texture on the bottom.
|182630|Mobs spawned by ominous trials do not drop picked up gear on death.
|182645|Text copied from sign/book and quill when editing.
|182681|Trial Explorer maps not showing trial chamber location
|182758|Trial Spawners give no loot upon completion in older worlds.
|183072|Two Block Tall Plants Break When Entering Their Chunks On Certain Worlds.
|otherissuescount=58}}
; Others
* Music will no longer be stopped by the {{cmd|/stopsound}} command.
* The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences.
* Fixed an issue that caused sideloaded {{cd|.mcpack}} files to fail to apply when uploading to Realms.
* Fixed a bug that prevented {{cd|get}} and {{cd|StructureManager.place}} from loading structures stored in the root of the structures directory.
* Fixed bug that caused the game to crash when executing a run command from the {{cd|runCommand()}} and {{cd|Dimension.runCommandAsync()}} scripting APIs.
* Fixed a bug where interacting, while sneaking, with Command, Jigsaw, and Structure blocks could cause the UI to open/close multiple times.
*Mounted entities are no longer immune to Wind Charge projectile damage.
*Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
*Typing into the search box on the Realms Stories Members tab no longer overrides the filter options.
*Fixed a crash that could occur when viewing Realms Stories on a busy Realm.
*New lines are no longer removed from Realms Stories posts that are displayed in the story feed.
*Fixed item and block corruption when converting worlds from legacy Console Edition.
* Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
* Fixed a bug that caused Crafter to be audible from more than five blocks distance.
* Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
* Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
* Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
* Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
*Fixed a bug where the unread badge for the Realms Stories button on the Pause Screen did not update.
*Safe Zone Screen no longer errors on iOS and iPadOS when set to minimum values.
*Fixed tags showing up vertically in Marketplace item descriptions.
*Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
*Fixed an issue where a warning would incorrectly appear when reloading item custom components.
*Fixed Molang content errors to include the expression in the logged message.
* Polished andesite slabs can once again be crafted using andesite in the stonecutter.
* Fixed a bug where players with a freshly installed Minecraft need to restart before being able to see Realms Stories.
* Using tridents with Riptide enchantment now correctly cancels fall damage reduction from wind charge.
* Fixed an issue with certain item components that were no longer functioning for remotely connected players.
*Texture overrides that intended to target all block variants no longer only override the default variant.
*Area Effect Clouds no longer shrink when entered by entities immune to the effect.
*Fixed a recipe bug where {{cd|chiseled_sandstone}} and {{cd|cut_sandstone}} sandstone variants could be used in a furnace to craft {{cd|smooth_sandstone}}. It can now only accept normal {{cd|sandstone}} and no other types of sandstone.
*Fixed Vanilla recipes involving {{cd|red_sandstone_slab}} as an ingredient or result item, they would incorrectly use {{cd|red_sandstone}} instead:
**{{cd|red_sandstone_slab}} can now be crafted again with 3 horizontal {{cd|red_sandstone:0}}.
**{{cd|red_sandstone_slab}} can now be crafted again with 3 horizontal {{cd|red_sandstone:1}}.
**{{cd|red_sandstone:1}} can now be crafted again with 2 vertical {{cd|red_sandstone_slab}}.
*Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
*Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
*Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
*Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
*Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
*Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
*Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
*Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
*Fixed bug where culling rules for data driven blocks did not rotate with the transformation component.
*Fixed an issue where screen narration would not describe how to accept a game invitation on Android, iOS, and iPadOS.
*Text to speech for UI now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs.
*Trapdoors and fence gates no longer push players or mobs when activated by redstone.
*Mounts and vehicles are no longer given a slight velocity during a dismount.
*Fixed mob animations not playing when mobs were unloaded in split screen.
*Fixed an issue so that Marketplace content is properly imported before you create or start a world.
*Legacy worlds no longer have chunks at the edge of the world that don't render.
*Fixed fog JSON validation to allow for {{cd|max_density_height}} and {{cd|zero_density_height}} values to range from (-64,320).
*Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should.
*Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm.
*Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen.
*Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void.
*Fixed a crash with {{cd|getTags}} method on item stack when called on the air block item.
*The Swim game tip can now only appears when not breathing in water.
*Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras.
*The chat quick access history no longer stores duplicate chat entries.
*Fixed flickering item icon when quick moving a stack to non-empty stacks.
{{fixes|project=REALMS|fixedin=1.21.10.20 Preview
|;From released versions before v1.21.20
|11625|Environment within a chunk may noticeably change when getting close to the chunk when thousands of blocks away from spawn
|otherissuescount=0}}
==Trivia==
* 1.21.10 is the seventh skipped version of {{BE}}, after 1.3.0, 1.15.0, 1.16.230, 1.17.20, 1.18.20, and 1.20.20 being skipped.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
[[de:Bedrock Edition 1.21.20]]
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[[uk:1.21.20 (Bedrock Edition)]]
[[zh:基岩版1.21.20]]