minecraft.wiki-mirror/wiki_backup/Bedrock_Edition_1.20.80.txt
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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Armored Paws}}</div>
{{Infobox version
| title = v1.20.80
| vernum = 1.20.80
| name = [[Armored Paws]]
| edition = Bedrock
| image = Bedrock 1.20.80.png
| internal = '''Windows, Xbox''': 1.20.8005.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.80.05<br>'''PlayStation 4''': 2.87<br>'''Nintendo Switch''': v99
| versioncode = '''Android''':<br />
952008005 (armeabi-v7a, 34)<br />
962008005 (x86, 34)<br />
972008005 (arm64-v8a, 34)<br />
982008005 (x86_64, 34)
| server = 1.20.80.05
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.80.05.zip Windows]<br />[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.80.05.zip Linux]
| date = April 23, 2024
| prevparent = 1.20.0
| prev = 1.20.73
| next = 1.20.81
| nextparent = 1.21.0
}}
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Armored Paws}}</div>
'''1.20.80''', the release of '''[[Armored Paws]]''', is a drop for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref> It fixes bugs and makes [[armadillo]]s and [[wolf armor]] available in normal gameplay, removing their [[experimental]] toggle. It also adds more features under the [[Tricky Trials|Update 1.21]] [[experiment]], with the [[mace]], [[heavy core]] and [[breeze rod]].
== Additions ==
=== Items ===
; [[File:Armadillo Scute JE2 BE2.png|class=pixel-image|x32px]] [[Armadillo Scute]]
* Dropped by [[armadillo]]s periodically and when [[brush]]ed.
* [[Dispenser]]s can be used to brush armadillo scutes off armadillos.
* Can be used to craft and repair [[wolf armor]].
; [[Spawn Egg]]
* [[File:Armadillo Spawn Egg JE2 BE2.png|class=pixel-image|x32px]] Added [[armadillo spawn egg]]s.
; [[File:Wolf Armor JE3 BE3.png|class=pixel-image|x32px]] [[Wolf Armor]]
[[File:All Dyes on Collars and Wolf Armor.png|thumb|[[Wolves]] wearing dyed [[wolf armor]] in all 16 basic colors]]
* Crafted with 6 [[armadillo scute]]s in a harness shape.
* Protects [[wolves]] from most damage sources until the armor loses all durability and breaks.
** Provides an armor value of {{armor|11}}.
* Shows signs of increased breakage as durability goes down.
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[shears]] will make it drop the armor.
** Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
* The wolf's owner can repair the armor with [[armadillo scute]]s while it is equipped on the [[wolf]].
* If a wolf dies while wearing armor, it will drop the armor.
* Wolf armor can be dyed in similar fashion to [[leather armor]].
=== Mobs ===
; [[File:Armadillo JE2 BE2.png|x32px]] [[Armadillo]]
* The winner of [[Minecraft Live 2023]]'s Mob Vote.
* A passive mob that spawns in [[savanna]] and [[badlands]] biomes with the same frequency as [[chicken]]s and [[pig]]s.
* Has {{hp|12}} health points.
* Can drop [[armadillo scute]]s either periodically or when [[brush]]ed, but drops no loot when killed.
** Armadillos drop scutes at around the same rate as [[chicken]]s lay eggs.
** Brushing takes 16 durability from the [[brush]].
* Can be bred with [[spider eye]]s.
* If an armadillo detects a threat, it will roll up.
** Threats include:
*** A player [[sprinting]].
*** A player in a vehicle or mounted.
*** Anyone it has been attacked by recently.
*** [[Undead]] mobs.
** Special cases where an armadillo will not roll up include when it is:
*** Fleeing.
*** In water or in the air.
*** On a leash.
** When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
** While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.
; [[Wolf]]
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
** {{EntitySprite|wolf}} The familiar Pale Wolf now spawns in the [[taiga]] biome.
** {{EntitySprite|rusty wolf}} The Rusty Wolf spawns in the [[sparse jungle]] biome.
** {{EntitySprite|spotted wolf}} The Spotted Wolf spawns in the [[savanna plateau]].
** {{EntitySprite|black wolf}} The Black Wolf spawns in [[old growth pine taiga]].
** {{EntitySprite|striped wolf}} The Striped Wolf spawns in [[wooded badlands]].
** {{EntitySprite|snowy wolf}} The Snowy Wolf spawns in [[grove]]s.
** {{EntitySprite|ashen wolf}} The Ashen Wolf spawns in the [[snowy taiga]].
** {{EntitySprite|woods wolf}} The Woods Wolf spawns in [[forest]]s.
** {{EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in [[old growth spruce taiga]].<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
** Wolves spawned with the [[wolf spawn egg]] will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
=== General ===
; [[Realms Stories]]
* Introducing Realms Stories, a new social hub for Realms
* Realms Stories features include:
** The Story Feed lets you share your greatest gameplay moments with your fellow Realm members.
** The Timeline lets you see when other members are playing on the Realm.
** The Members tab shows a list of all Realm members and their permission levels.
** Realm Events Stories that get posted automatically when certain player actions are taken in the Realm.
*** There are 19 unique Realm Events so far.
== Changes ==
=== Blocks ===
; [[Cocoa Beans]]
* Fully grown cocoa pods now consistently drop 3 cocoa beans.
; [[Coral Fan]]
* The different coral color [[block states]] for the <code>coral_fan</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|coral-fans}} <code>coral_fan</code>
| {{BlockSprite|tube-coral-fan}} <code>tube_coral_fan</code>
|-
| {{BlockSprite|brain-coral-fan}} <code>brain_coral_fan</code>
|-
| {{BlockSprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
|-
| {{BlockSprite|fire-coral-fan}} <code>fire_coral_fan</code>
|-
| {{BlockSprite|horn-coral-fan}} <code>horn_coral_fan</code>
|}
; [[Dead Coral Fan]]
* The different coral color [[block states]] for the <code>coral_fan_dead</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|dead-coral-fans}} <code>coral_fan_dead</code>
| {{BlockSprite|dead-tube-coral-fan}} <code>dead_tube_coral_fan</code>
|-
| {{BlockSprite|dead-brain-coral-fan}} <code>dead_brain_coral_fan</code>
|-
| {{BlockSprite|dead-bubble-coral-fan}} <code>dead_bubble_coral_fan</code>
|-
| {{BlockSprite|dead-fire-coral-fan}} <code>dead_fire_coral_fan</code>
|-
| {{BlockSprite|dead-horn-coral-fan}} <code>dead_horn_coral_fan</code>
|}
; [[Flower]]
* The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|flowers}} <code>red_flower</code>
| {{BlockSprite|poppy}} <code>poppy</code>
|-
| {{BlockSprite|blue-orchid}} <code>blue_orchid</code>
|-
| {{BlockSprite|allium}} <code>allium</code>
|-
| {{BlockSprite|azure-bluet}} <code>azure_bluet</code>
|-
| {{BlockSprite|red-tulip}} <code>red_tulip</code>
|-
| {{BlockSprite|orange-tulip}} <code>orange_tulip</code>
|-
| {{BlockSprite|white-tulip}} <code>white_tulip</code>
|-
| {{BlockSprite|pink-tulip}} <code>pink_tulip</code>
|-
| {{BlockSprite|oxeye-daisy}} <code>oxeye_daisy</code>
|-
| {{BlockSprite|cornflower}} <code>cornflower</code>
|-
| {{BlockSprite|lily-of-the-valley}} <code>lily_of_the_valley</code>
|}
; [[Sapling]]
* The different sapling type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
{| class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="12" | {{BlockSprite|saplings}} <code>sapling</code>
| {{BlockSprite|oak-sapling}} <code>oak_sapling</code>
|-
| {{BlockSprite|spruce-sapling}} <code>spruce_sapling</code>
|-
| {{BlockSprite|birch-sapling}} <code>birch_sapling</code>
|-
| {{BlockSprite|jungle-sapling}} <code>jungle_sapling</code>
|-
| {{BlockSprite|acacia-sapling}} <code>acacia_sapling</code>
|-
| {{BlockSprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
|}
=== Textures ===
; Missing tile
* [[File:Missing Tile (texture) BE3.png|32px]] Updated the missing tile texture to a dirt block with brown question mark.
** This change affects blocks and items that use the texture, like [[Unknown|unknown]], [[Info update|info_update]], [[Client_request_placeholder_block|client request placeholder block]], and [[Reserved6|reserved6]].
=== Items ===
; [[Durability]] bar
* The durability bar colors have been revamped.
** The color is now bright during the entire length of the bar, matching {{JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
* The background of the durability bar is now completely black, where it used to be transparent.
; [[Shield]]
* Shields can now partially block damage dealt by [[guardian]]s and [[elder guardian]]s laser attack.
; [[Wolf Armor]]
* Wolf armor has been brought out of experimental toggle and is now available during normal gameplay.
=== Mobs ===
; [[Armadillo]]
* The armadillo has been brought out of experimental toggle and is now available during normal gameplay.
; [[Fox]]
* Foxes are now less likely to spawn in Groves than before.
; [[Rabbit]]
* Rabbits are now more likely to spawn in [[Grove]]s than before.
=== Command format ===
; {{cmd|/hud}}
* Moved the {{cmd|/hud}} command out of Upcoming Creator Features experimental toggle.
; {{cmd|titleraw}} and {{cmd|tellraw}}
* Updated to include support for rendering input key glyphs.
=== General ===
; [[Select World#Friends|Add friends screen]]
* Added multiple features including:
** Lists of recommended and suggested friends.
** Improved search to give partial results while you are typing.
** Ability to share your profile information through a QR code or a share link.
** A handy button that copies your Gamertag to the clipboard.
; [[Death screen]]
* The updated "You Died!" screen is no longer experimental.
; [[Experiments]]
* Removed the "Armadillo and Wolf Armor" experimental toggle.
; [[Options]]
* Increased maximum render distance to 36 for Xbox Series X|S consoles.
* The feedback button has been moved from Main Menu to the Settings screen under the General tab with label "Help Center".
=== Technical ===
; [[API]]
* Dynamic imports (e.g., {{cd|import("/my-module.js")}}) should be functional again.
* {{cd|BlockTypes}} will now return valid types for flattened or refactored block names.
* {{cd|EntityMountTamingComponent}}
** Renamed {{cd|EntityMountTamingComponent}} to {{cd|EntityTameMountComponent}}.
** Renamed {{cd|setTamed}} to {{cd|tame}}.
* Released {{cd|BlockComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{cd|EntityComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{cd|ItemComponentTypes}} from {{cd|beta}} to 1.10.0
* Removed {{cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
* Added {{cd|PaletteColor}} enum to {{cd|beta}} for use with {{cd|ItemColorComponent/ItemColor2Component}}.
* Added {{cd|ItemColor2Component}} to {{cd|beta}} for reading {{cd|minecraft:color2}}.
* Setting a dynamic property with a key larger than 32kb now will result in an exception.
* Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}}
* Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}}
* Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}.
* Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}.
* Changed type to only {{cd|EnchantmentType}} to follow API guidelines.
* Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item.
* Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
; Cameras
* Added the {{cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
* Added “extend_player_rendering” component to the {{cd|minecraft:free}} camera.
** This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
** Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
* The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
; Components
* The {{cd|interact}} components fields {{cd|equip_item_slot}} and {{cd|drop_item_slot}} now support both armor and inventory slots:
** Armor slots are specified as {{cd|slot.armor.head}}, {{cd|slot.armor.chest}}, {{cd|slot.armor.legs}}, and {{cd|slot.armor.feet}}.
** Inventory slots are specified as positive numbers, now expressed as strings.
** This change requires a world version of 1.20.80 or higher.
* Added {{cd|repair_entity_item}} field to the {{cd|interact}} component, which allows to repair an item in one of the entitys inventory or armor slots.
* Added the {{cd|minecraft:body_rotation_blocked}} component, which prevents an entity from visually rotating their body to match their own facing direction.
* The durations and cooldowns of {{cd|behavior.timer_flag_1}}, {{cd|behavior.timer_flag_2}}, and {{cd|behavior.timer_flag_3}} are now correctly randomized on both start and stop, rather than only on spawn.
; Entity Filters
* Added new entity filter {{cd|is_sitting}}, which checks if the entity is sitting.
* Added new entity filter {{cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.
; [[Mob]]s
* Added spawn categories, which will be used in the future for mob [[spawning]].
** Spawn categories have been enabled in entity [[behavior pack]] files, but are not yet functional.
; [[Molang]]
* Added new query {{cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.
; [[Recipes]]
* Added {{cd|assume_symmetry}} boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
== Experimental ==
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
=== Additions ===
==== Blocks ====
; [[File:Heavy Core JE1 BE1.png|32px]] [[Heavy Core]]
* A mysterious, dense block which can be combined with a [[breeze rod]] to craft a [[mace]].
* Are resistant to explosions: blast resistance matches the one from [[obsidian]].
* Can be waterlogged.
==== Items ====
; [[Banner Pattern]]s
* Added two new banner patterns:
** [[File:Flow banner pattern.png|x32px]] [[Flow Banner Pattern]]
** [[File:Guster banner pattern.png|x32px]] [[Guster Banner Pattern]]
; [[File:Breeze Rod JE1 BE1.png|width=32x32]] [[Breeze Rod]]
* Dropped by the [[breeze]].
* Can be crafted into 4 [[wind charge]]s.
* Can be used with the [[heavy core]] to craft a [[mace]].
; [[File:Mace JE1 BE1.png|width=32x32]] [[Mace]]
* A new heavy weapon that can be crafted from a breeze rod and a heavy core.
* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
** This can be done by jumping towards the target and hitting them before the player hits the ground.
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works.
** Other entities near the struck enemy will receive knockback.
* Can be repaired with [[breeze rod]]s using an [[anvil]].
* Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies.
; [[Pottery Sherd]]s
* Added 3 new pottery sherds, that can be found on [[decorated pot]]s inside of [[trial chambers]]:
** [[File:Flow Pottery Sherd JE1 BE1.png|x32px]] [[Flow Pottery Sherd]]
** [[File:Guster Pottery Sherd JE1 BE1.png|x32px]] [[Guster Pottery Sherd]]
** [[File:Scrape Pottery Sherd JE1 BE1.png|x32px]] [[Scrape Pottery Sherd]]
; [[Smithing Template]]s
* Added two new smithing templates, that are exclusively obtained from [[vault]]:
** [[File:Armor Trim Bolt (sample model).png|32px]] [[File:Bolt Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Bolt Armor Trim]]
** [[File:Armor Trim Flow (sample model).png|32px]] [[File:Flow Armor Trim Smithing Template JE1 BE1.png|x32px]] [[Flow Armor Trim]]
; [[File:Trial Chambers Map BE1.png|32px]] [[Trial Chambers Map]]
* Can be traded from journeyman cartographers.
* Point to a nearby [[trial chamber]].
=== Changes ===
==== Blocks ====
; [[Vault]]
* Vault hit sound pitch corrected to match {{JE}}.
* Updated vault visuals.
* The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
** One player will now get no more than 1 unstackable item per vault.
** One player will more often get rewards which can stack together.
** [[Horse armor]] and [[saddle]]s have been removed from the loot table.
* Can now eject:
** [[Wind Charge]]s
** [[Bolt Armor Trim]]
** [[Flow Armor Trim]]
** [[Banner Pattern|Flow Banner Pattern]]
** [[Banner Pattern|Guster Banner Pattern]]
** [[Heavy Core]]
** [[Honey Bottle]]
** [[Arrow]]
** [[Arrow of Poison]]
** [[Golden Apple]]
==== Items ====
; [[Wind Charge]]
* Wind Charge damage has been reduced to {{hp|1}} per hit.
* Dispensed Wind Charges now spawn centered.
==== Mobs ====
; [[Bogged]]
* The Bogged texture and model have been updated.
* The Bogged now drops two [[mushroom]]s (either both red/brown or one of each) when sheared.
;[[Breeze]]
* Now breathe with its eyes instead of feet to avoid drowning in water.
* Now drops 1-2 breeze rods instead of wind charges when killed by a player.
** The number of breeze rods dropped is affected by [[looting]] enchantments.
==== World generation ====
; [[Trial Chambers]]
* Trial chambers are now placed in the same location and configuration as {{JE}}.
* Added new chambers and variations, with new challenges.
** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}.
** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}.
* Added flow, guster, and scrape [[pottery sherd]]s to the [[decorated pot]]s in the decor structure pool.
* Now appear more frequently in the corridors.
* Changed the layout of the blocks around [[vault]]s.
==== Technical ====
; [[API]]
* Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
** Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
** Added {{cd|BlockRegistry}} for {{cd|beta}}.
** Added {{cd|WorldInitializeBeforeEvent}}.
** Added {{cd|BlockCustomComponent}}.
* Dimension:
** Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
** Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise.
* Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0
* Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}.
* Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}.
* Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}.
* Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}.
* Structure
** Renamed class {{cd|StructureTemplate}} to {{cd|Structure}}.
** Added read-only property {{cd|size: Vector3}} - Returns the size of the structure in blocks.
** Added function {{cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
** Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
** Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
* Added an optional {{cd|SpawnEntityOptions}} with a boolean {{cd|initialPersistence}} field to the {{cd|spawnEntity(…)}} function to support persistent entities in [[Editor]] tooling.
* Moved {{cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|getItemStack(amount?: number): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* {{cd|EntityAgeableComponent}}
** Added property {{cd|transformToItem}} to {{cd|beta}}.
* {{cd|EntityDefinitionFeedItem}}
** Updated property {{cd|item}} to return name with namespace in {{cd|beta}}.
* Moved {{cd|EntityTypeFamilyComponent}} from {{cd|beta}} to {{cd|1.10.0}}.
* Added {{cd|BlockComponentTickEvent}} for {{cd|beta}}.
** Added {{cd|onTick}}.
* Added {{cd|BlockComponentEntityFallOnEvent}} for {{cd|beta}}.
** Added {{cd|onEntityFallOn}}.
* Added {{cd|BlockComponentPlayerPlaceBeforeEvent}} for {{cd|beta}}.
** Added {{cd|beforeOnPlayerPlace}}.
* Added {{cd|BlockComponentPlayerInteractEvent}} for {{cd|beta}}.
** Added {{cd|onPlayerInteract}}.
* Added {{cd|BlockComponentPlayerDestroyEvent}} for {{cd|beta}}.
** Added {{cd|onPlayerDestroy}}.
* Added {{cd|BlockComponentOnPlaceEvent}} for {{cd|beta}}.
** Added {{cd|onPlace}}.
* Added {{cd|ItemComponentRegistry}} for {{cd|beta}}.
* Added {{cd|ItemCustomComponent}} for {{cd|beta}}.
* Added {{cd|ItemComponentUseEvent}} for {{cd|beta}}.
** Moved {{cd|structureManager}} from {{cd|beta}} to {{cd|1.10.0}}.
* Structure Manager
** Moved {{cd|createEmpty}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|delete}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|get}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|place}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|id}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|getBlockPermutation}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|getIsWaterlogged}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{cd|isValid}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureSaveMode}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureRotation}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureAnimationMode}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructureMirrorAxis}} from {{cd|beta}} to {{cd|1.10.0}}.
* Removed {{cd|StructureReadOptions}}.
* Moved {{cd|StructureCreateOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|StructurePlaceOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{cd|InvalidStructureError}} from {{cd|beta}} to {{cd|1.10.0}}.
; Blocks
* Added {{cd|minecraft:entity_fall_on}} block component behind the Beta API experiment.
* Added {{cd|minecraft:tick}} block component behind the Beta API experiment.
; Entity Components
* Added property {{cd|passengerMaxWidth}} to {{cd|EntityRideableComponent}}.
* Added property {{cd|seatRotation}} to {{cd|Seat}}.
; Items
* Added {{cd|minecraft:custom_components}} item component under the Beta APIs feature flag.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.80.20 Preview,1.20.80.21 Preview, 1.20.80.22 Preview, 1.20.80.23 Preview, 1.20.80.24 Preview, 1.20.80
|;old
|19740|Wolves don't jump while chasing mobs.
|31121|Fixed the position of tamed wolves tail when they are sitting
|31389|Beds that span a chunk border can partially break or become invisible during chunk loading
|123455|Bridging while looking forward causes blocks to most of the time place twice
|139168|Tamed wolves float when sliding down honey blocks from a high place
|162190|{{cmd|/give}} is slow when no target is found
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|170317|Smithing templates cannot be applied to custom armors
|170969|Swimming mechanics have been altered to where you have to look up at the sky to take a breath
|172622|Harvesting sweet berries with Fortune enchantment
|175555|Recipe unlocking/dolimitedcrafting doesn't work with custom crafting tables
|176634|Lava and water can no longer be collected immediately
|176919|Trial Chambers Generate Through Bedrock Layer
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
|178351|Wolf's new collar textures does not have shading despite like Java Edition
|178399|Button touching range is smaller than before in new D-Pad & tap to interact mode
|178442|Armadillo walking animation is slower and odd compared to Java
|178549|Trail ruins do not generate in the same seed and location on some Android devices
|178885|Trial Chamber is not generated on some Android devices
|178886|Wind charge is not centered horizontally when thrown vertically
|178887|Spiders and cave spiders do not flee from armadillos, when enabling "Update 1.21" experimental toggle
|178890|Wind charge briefly blocks vision when thrown
|178892|When using Wind Charge to launch yourself upwards, you will also be sent backwards
|178896|Wind charge is spawned too close to the player when thrown
|178897|Wind charges don't deal extra knockback to crouching players
|178903|Wind charges shot by players deal more damage
|179153|{{cmd|/hud}} command hides HUD between worlds
|179187|Pre-1.16 wooden slabs do not stack
|179214|[iOS and iPadOS devices] wont sleep/auto-lock on menu screen
|otherissuescount=12}}
; Others
* Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
* The Lead item now renders correctly when the “Hide Hand” option is selected.
* Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens.
* Reduced frame stutter when encountering a Character Creator skin in-game.
* Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
* On touch devices, item transfer animation is now rendered above static items.
* Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress.
* Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
* Fixed a bug that prevented custom features in behavior packs from loading.
* Fixed a crash during the load process of localization strings.
* Increased the time interval for showing a standard loading tip.
* On touch devices, the selected item now has a blue background on all screens.
{{fixes|project=MCL|fixedin=1.20.80.23 Preview
|;old
|24096|When using Quick Launch feature of MCL, the world registers me like a new user
|otherissuescount=0}}
== Video ==
{{yt|UKF91_m_B2Q}}
== Trivia ==
* This is the first minor update to have a name and a trailer.
* This update was released exactly five years after [[Bedrock Edition 1.11.0|1.11.0]].
== See also ==
* [[Java Edition 1.20.5]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
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[[ru:1.20.80 (Bedrock Edition)]]
[[uk:1.20.80 (Bedrock Edition)]]
[[zh:基岩版1.20.80]]