827 lines
42 KiB
Text
827 lines
42 KiB
Text
{{For|Caves and Cliffs Part II|Bedrock Edition 1.18.0}}
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<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part I}}</div>
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{{Infobox version
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|title=v1.17.0
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|vernum=1.17
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|server=1.17.0.03
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|build=6207851
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|internal= '''Android''': 1.17.0.02<br>'''PlayStation''': 2.24<br>'''Windows 10''': 1.17.2.0<br>
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'''Xbox One''': 1.17.2.70
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|image=Bedrock Edition 1.17.0.jpg
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|image2=Bedrock 1.17.0.png
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|edition=Bedrock
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|name=[[Caves & Cliffs]]: Part I
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|date=June 8, 2021<ref name="c&cp1-release">{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4402427632013|title=Minecraft - Caves & Cliffs: Part I - 1.17.0 (Bedrock)|date=June 8, 2021}}</ref>
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.0.03.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.0.03.zip Linux]
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|prevparent=1.16.0
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|prev=1.16.221
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|next=1.17.1
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|nextparent=1.18.0
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}}
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<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Caves & Cliffs: Part I}}</div>
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'''1.17.0''', the first release of '''[[Caves & Cliffs]]: Part I''', is a major update to {{BE}} released on June 8, 2021.<ref name="c&cp1-release"/><ref>{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs announcement|April 14, 2021}}</ref><ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ|website=Minecraft Help Center|date=April 17, 2021|quote=the first (1.17) this summer, and the second (1.18) around the holiday season}}</ref> It was first announced during [[Minecraft Live 2020]] on October 3, 2020.<ref name="Recap">{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}}</ref> This update added [[amethyst geode]]s along with amethyst blocks and items, [[copper ore]] and its derived forms, [[deepslate]] and its variants, and the [[goat]], [[glow squid]] and [[axolotl]] mobs. The development versions of {{vl|be 1.16.200|}}, {{vl|be 1.16.210|}}, and {{vl|be 1.16.220|}} contain some of the Caves & Cliffs features through [[Experimental Gameplay]]; however, they are not included in the full release of those versions.<ref>{{tweet|MattGartzke|1334183958586683396|My understanding is that Experimental Features exist only in Beta releases.}}</ref><ref>{{tweet|MattGartzke|1334191207174475777|Goats are still in the latest beta, they just can't be accessed from a full version, only betas.}}</ref>
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Development phases contained some of the Caves & Cliffs: Part II features through experimental gameplay, which was not included in the full release but are part of {{vl|be 1.18.0|}}.
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== Additions ==
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{{Additions table
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|Small Amethyst Bud
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|Medium Amethyst Bud
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|Large Amethyst Bud
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|Amethyst Cluster
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|Block of Amethyst
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|Budding Amethyst
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|Azalea
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|Azalea Leaves
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|Flowering Azalea
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|Flowering Azalea Leaves
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|Block of Copper
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|Exposed Copper
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|Weathered Copper
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|Oxidized Copper
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|Waxed Block of Copper
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|Waxed Exposed Copper
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|Waxed Weathered Copper
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|Waxed Oxidized Copper
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|Cut Copper
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|Exposed Cut Copper
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|Weathered Cut Copper
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|Oxidized Cut Copper
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|Waxed Cut Copper
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|Waxed Exposed Cut Copper
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|Waxed Weathered Cut Copper
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|Waxed Oxidized Cut Copper
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|Cut Copper Slab
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|Exposed Cut Copper Slab
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|Weathered Cut Copper Slab
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|Oxidized Cut Copper Slab
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|Waxed Cut Copper Slab
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|Waxed Exposed Cut Copper Slab
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|Waxed Weathered Cut Copper Slab
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|Waxed Oxidized Cut Copper Slab
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|Cut Copper Stairs
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|Exposed Cut Copper Stairs
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|Weathered Cut Copper Stairs
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|Oxidized Cut Copper Stairs
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|Waxed Cut Copper Stairs
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|Waxed Exposed Cut Copper Stairs
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|Waxed Weathered Cut Copper Stairs
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|Waxed Oxidized Cut Copper Stairs
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|Copper Ore
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|Block of Raw Iron
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|Block of Raw Gold
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|Block of Raw Copper
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|Calcite
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|Deepslate
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|Cobbled Deepslate
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|Cobbled Deepslate Slab
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|Cobbled Deepslate Stairs
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|Cobbled Deepslate Wall
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|Polished Deepslate
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|Polished Deepslate Slab
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|Polished Deepslate Stairs
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|Polished Deepslate Wall
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|Deepslate Bricks
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|Cracked Deepslate Bricks
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|Deepslate Brick Slab
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|Deepslate Brick Stairs
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|Deepslate Brick Wall
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|Deepslate Tiles
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|Cracked Deepslate Tiles
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|Deepslate Tile Slab
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|Deepslate Tile Stairs
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|Deepslate Tile Wall
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|Chiseled Deepslate
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|Deepslate Iron Ore
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|Deepslate Gold Ore
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|Deepslate Copper Ore
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|Deepslate Coal Ore
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|Deepslate Diamond Ore
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|Deepslate Redstone Ore
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|Deepslate Emerald Ore
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|Deepslate Lapis Lazuli Ore
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|Big Dripleaf
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|Small Dripleaf
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|Pointed Dripstone
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|Dripstone Block
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|Glow Item Frame
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|Glow Lichen
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|Hanging Roots
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|Infested Deepslate
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|Lightning Rod
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|Moss Block
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|Moss Carpet
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|Rooted Dirt
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|Powder Snow
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|Smooth Basalt
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|Spore Blossom
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|Tinted Glass
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|Tuff
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|Amethyst Shard
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|Bucket of Axolotl
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|Copper Ingot
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|Glow Berries
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|Glow Ink Sac
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|Powder Snow Bucket
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|Raw Iron
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|Raw Gold
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|Raw Copper
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|Spyglass
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|Axolotl Spawn Egg
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|Glow Squid Spawn Egg
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|Goat Spawn Egg
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}}
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=== Blocks ===
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; [[Amethyst Bud]]
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* Grows from [[budding amethyst]], which is found in amethyst geodes.
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* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
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* Unlike crops, each growth stage is a separate block instead of a block state.
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* Drops only when mined with a [[Silk Touch]] pickaxe.
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* There is a total of 3 variants (stages).
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; [[Amethyst Cluster]]
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* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
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* Drops amethyst shards if broken, in an amount affected by [[Fortune]], but can also be picked up with Silk Touch.
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** Breaking by hand, [[piston]], or other means drops only 2 amethyst shards; mining with a [[pickaxe]] drops 4.
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* Emits a light level of 5.
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; [[Azalea]]
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* Bush-like blocks that can be planted on [[dirt]] and [[grass block]]s.
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* Has variants with either no blossoms or pink blossoms.
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* Both variants can grow from moss blocks when [[bone meal]] is used on them.
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* Using bone meal on azalea itself creates an [[azalea tree]].
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* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them).
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; [[Azalea Leaves]]
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* Has variants with either no blossoms or pink blossoms.
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* Yield azalea and sticks on decay.
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* The variant with pink blossoms is counted as small flowers by the game (for example, bees can pollinate them).
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; [[Block of Amethyst]]
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* A decorative block found in amethyst geodes.
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* Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
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* Can also be crafted with 4 amethyst shards.
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; [[Block of Copper]]
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* Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots.
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* Oxidizes and changes texture to a turquoise-green over time.
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* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Block of Copper.
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* [[Honeycomb]] can also be {{Control|used}}, or applied with a [[dispenser]] to wax them.
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** Yellow particles are formed when waxing the block.
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* [[Axe]]s can be {{Control|used}} to scrape off wax and oxidation (one stage at a time).
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** White particles are formed when scraping off wax from the block.
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* [[Lightning]] may clean oxidation, reverting the oxidation process by one or several stages.
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** Chances of cleaning and number of reverted stages are higher the closer to the struck block.
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* Can be crafted into cut copper.
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* There are 7 variants in total.
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; [[Block of Mineral#Raw Metal|Block of Raw Metal]]
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* [[Raw copper]], [[raw gold]] and [[raw iron]] can be crafted into the respective block of raw metal.
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; [[Budding Amethyst]]
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* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
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* Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
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* Breaks immediately if pushed by a [[piston]] or sticky piston.
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** Cannot be pulled by sticky pistons.
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* Generates in amethyst geodes.
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; [[Calcite]]
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* An off-white stone that generates in geodes, between [[smooth basalt]] and [[Block of Amethyst|amethyst]].
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; [[Cave Vines]]
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* A natural light source, with a [[light]] level of 14.
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* Drop [[glow berries]].
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** Growth can be sped up using [[bone meal]].
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** Berries can be harvested from the vine.
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* Grow from glow berries when placed on the underside of a block.
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; [[Cobbled Deepslate]]
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* Drops from [[deepslate]] when mined with a pickaxe without [[Silk Touch]].
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* Can be used interchangeably with [[cobblestone]] and [[blackstone]] in crafting recipes for basic tools, furnaces and brewing stands.
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* Can be crafted into respective stairs, slabs, and walls, [[Polished Deepslate]], [[Chiseled Deepslate]], [[Deepslate Bricks]] and [[Deepslate Tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding Chiseled Deepslate).
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** Deepslate Bricks and Deepslate Tiles can also be smelted onto their cracked variants.
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* Can be smelted back into deepslate.
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; [[Copper Ore]]
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* Generates randomly underground in small blobs.
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* Copper ore generates uniformly between levels 0 and 64.
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* Drops [[raw copper]] when mined.
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* Can be smelted into a copper ingot.
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; [[Cut Copper]]
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* Can be made into stair and slab variants.
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* Oxidizes and changes texture over time.
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* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper.
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* There are 7 variants in total.
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; [[Cut Copper Slab]]
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* Oxidizes and changes texture over time.
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* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab.
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* There are 7 variants in total.
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; [[Cut Copper Stairs]]
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* Oxidizes and changes texture over time.
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* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs.
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* There are 7 variants in total.
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; [[Deepslate]]
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* A dark-gray stone that generates in blobs between heights 0 and 16.
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* Has a hardness value greater than that of [[stone]] but can be mined with any [[pickaxe]].
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* Drops [[cobbled deepslate]] when mined.
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* Can be obtained only with a [[Silk Touch]] pickaxe.
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* There are 19 variants in total, including
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:* [[Cobbled Deepslate Slab]]
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:* [[Cobbled Deepslate Stairs]]
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:* [[Cobbled Deepslate Wall]]
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:* [[Polished Deepslate]]
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:* [[Polished Deepslate Slab]]
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:* [[Polished Deepslate Stairs]]
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:* [[Polished Deepslate Wall]]
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:* [[Deepslate Bricks]]
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:* [[Deepslate Brick Slab]]
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:* [[Deepslate Brick Stairs]]
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:* [[Deepslate Brick Wall]]
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:* [[Deepslate Tiles]]
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:* [[Deepslate Tile Slab]]
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:* [[Deepslate Tile Stairs]]
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:* [[Deepslate Tile Wall]]
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:* [[Chiseled Deepslate]]
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; [[Ore|Deepslate Ore]]
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* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli.
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** Deepslate ore variants for [[Copper Ore|copper]], [[Emerald Ore|emerald]], and [[coal ore]] do not generate by default; they have been added for use only by creators of maps and addons.
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* Takes twice as long to mine as normal ores.
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* Has the texture of [[deepslate]] replacing the normal stone texture.
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* Takes place of ores that generate in deepslate.
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* Can be used in blasting and smelting recipes like normal ores.
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; [[Dripleaf]]
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* Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it.
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** The tilt happens in 3 stages: Unstable, Partial, and Full.
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*** All the stages are solid except the Full stage, which is when the player falls through.
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*** When nobody is standing on it, it is set to the 'none' stage.
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** The tilt can also be triggered by hitting the plant with a projectile.
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** The tilt can be prevented by powering it with [[redstone]], but hitting it with a projectile still causes it to tilt.
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* Comes in two sizes: small and big. Small can be applied [[bone meal]] to grow into big.
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** Small dripleaf can be obtained only with [[shears]] (otherwise breaks) and can be planted on [[clay]] or [[moss block]]s, or underwater on clay and dirt blocks.
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** Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks.
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; [[Dripstone Block]]
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* A decoration block.
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* Appears to be made of the same materials as stalactites and stalagmites but as a full cube.
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* [[Dripstone cluster]]s can be found rarely in regular caves.
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* Can be crafted from 4 [[pointed dripstone]].
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; [[Glow Item Frame]]
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* Placeable entities that appear to glow.
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* Do not affect the light level, but appear as if lit up themselves.
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* Items placed inside also glow.
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* Crafted using an [[item frame]] and a glow ink sac.
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* Includes application to [[map]]s.
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; [[Glow Lichen]]
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* A naturally occurring light source found rarely in caves, growing on any face of a block.
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* Has a light level of 7.
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* Obtained with [[shears]], otherwise breaks.
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* Does not spread naturally, although [[bone meal]] can be used to spread it horizontally (or vertically if on the side of a block).
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** It spreads to adjacent spaces, up to 4.
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* Can be waterlogged.
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* Unlike [[vines]], it does not pop off when underwater, and is not climbable.
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; [[Hanging Roots]]
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* Decorative blocks that can be placed only on the underside of a block.
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* Obtained with shears, otherwise breaks.
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* Can be obtained using a [[hoe]] on [[rooted dirt]] turning it into normal [[dirt]].
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; [[Infested Deepslate]]
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* An infested variant of deepslate.
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* Spawn a [[silverfish]] when mined.
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; [[Lightning Rod]]
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* Can be crafted with 3 copper ingots.
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* [[Lightning]] strikes within a 64-block radius get redirected to the lightning rod.
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* Gives off a redstone signal with a strength of 15 if hit by lightning.
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* Can be activated directly by throwing a trident with [[Channeling]] at it during a [[thunderstorm]].
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; [[Moss Block]]
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* An opaque block with a grass-like texture on all sides.
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* Can be fertilized with bone meal to grow [[grass]], [[tall grass]], moss carpets, and both types of azaleas on it and in its vicinity.
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* Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces.
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* Can be combined with [[cobblestone]] or [[stone bricks]] to make the mossy versions of those blocks.
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** [[Vines]] can still be used, in addition to moss blocks.
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; [[Moss Carpet]]
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* Same texture as the moss block, but one pixel thick.
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* Can be crafted with moss blocks, or be obtained by applying bone meal to them.
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; [[Pointed Dripstone]]
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* Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite.
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** Can be combined to form longer stalactites and stalagmites.
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* Thrown [[trident]]s break pointed dripstone. They also break when pushed directly or with a block by a [[piston]].
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* Stalagmites break if not attached to something below.
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* Stalagmites hurt [[entity|entities]] that fall on top of them more than normal fall damage.
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** Damage is relative to height: For example, jumping on a stalagmite deals {{hp|2}} of damage, and falling from 3 blocks deals {{hp|8}} of damage.
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* Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on.
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** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage.
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** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in [[the Nether]]) but this effect alone does not fill the cauldron.
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; [[Powder Snow]]
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* A variant of snow, entities that walk over it sink into it.
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* [[Leather boots]] can be worn to prevent entities from sinking into powder snow blocks.<!--Tested, works with anything that can have armor items, including mobs that normally don't wear armor, like cows.-->
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** [[Player]]s can still [[crouch]] to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or [[scaffolding]]. They also prevent fall damage when landing on powder snow.
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** [[Leather Horse Armor]] also protects [[horse]]s from freeze damage.
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* When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of [[stray]]s, [[polar bear]]s, and [[snow golem]]s) inside starts freezing and taking damage after a short time.
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** Wearing any piece of [[leather armor]] stops the freeze effect.
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* Can be collected and placed with a [[bucket]]. {{ItemSprite|Powder Snow Bucket}}
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* Entities on fire melt powder snow when colliding.
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; [[Rooted Dirt]]
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* A dirt-like decorative block with roots on its texture.
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* Similar to [[coarse dirt]], neither [[mycelium]] nor [[grass]] spread to it.
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* Using [[bone meal]] on any side grows [[hanging roots]] underneath.
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; [[Smooth Basalt]]
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* A [[basalt]] variant that composes the outer layer of amethyst geodes.
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* Can be obtained by smelting basalt.
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; [[Spore Blossom]]
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* Can be placed only on the underside of a block.
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* Sends green particles downward when opened.
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* Particles appear in the air around the block.
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; [[Tinted Glass]]
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* A black variant of glass that is transparent to players, but does not let light through.
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* Can be crafted with 4 amethyst shards and a glass block.
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** Stained glass cannot be used to craft tinted glass.
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* Drops itself if mined without [[Silk Touch]] or even by hand, unlike [[glass]].
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; [[Tuff]]
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* A deep grayish stone that generates in blobs between levels 0 and 16.
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=== Items ===
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; [[Amethyst Shard]]
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* Obtained from breaking amethyst clusters.
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* The amount dropped can be increased with the [[Fortune]] enchantment.
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* Can be used to craft tinted glass, blocks of amethyst, and spyglasses.
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; [[Bucket of Axolotl]]
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* Obtained by using a water bucket on an axolotl, similar to fish.
|
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* Can be used to carry around and empty out [[axolotl]]s, also similarly to fish.
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; [[Copper Ingot]]
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* Obtained by smelting raw copper or copper ore.
|
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* Used to craft blocks of copper, lightning rods, and spyglasses.
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|
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; [[Glow Berries]]
|
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* Can be eaten, restoring {{hunger|2}}.
|
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* Grow on cave vines.
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** Once harvested, the vines lose their Glow Berry texture.
|
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* Used to [[breed]] [[fox]]es.
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|
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; [[Glow Ink Sac]]
|
||
* Dropped by glow squids when killed.
|
||
* Can be used to craft glow item frames.
|
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* Can be used to make text glow on [[sign]]s.
|
||
|
||
; [[Powder Snow Bucket]]
|
||
* Obtained by using a [[bucket]] on [[powder snow]].
|
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* Can be used to place a powder snow block wherever it is used, or can be used to fill [[cauldron]]s with powder snow.
|
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; [[Raw Copper]]
|
||
* Drops from [[copper ore]] when mined with a stone pickaxe or higher without [[Silk Touch]].
|
||
* Can be smelted into [[copper ingot]]s.
|
||
|
||
; [[Raw Gold]]
|
||
* Drops from [[gold ore]] when mined with an iron pickaxe or higher without Silk Touch.
|
||
* Can be smelted into [[gold ingot]]s.
|
||
* [[Piglin]]s attempt to pick up raw gold.
|
||
|
||
; [[Raw Iron]]
|
||
* Drops from [[iron ore]] when mined with a stone pickaxe or higher without Silk Touch.
|
||
* Can be smelted into [[iron ingot]]s.
|
||
|
||
; [[Spawn Egg]]s
|
||
* Added [[Axolotl]] spawn egg.
|
||
* Added [[Goat]] spawn egg.
|
||
* Added [[Glow Squid]] spawn egg.
|
||
|
||
; [[Spyglass]]
|
||
* Crafted with 2 copper ingots and an amethyst shard.
|
||
* When used, it zooms in on wherever the player is looking but limits their view to a square.
|
||
** The scope [[texture]] is a [[glass]] square with a [[copper]] border.
|
||
** The overlay that limits the view can be removed with a [[resource pack]].
|
||
* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.
|
||
|
||
=== Mobs ===
|
||
; [[Axolotl]]
|
||
* Can spawn in underground [[water]] sources.
|
||
* The first amphibian added to Minecraft.
|
||
** Dry out and start taking damage after 5 minutes of being out of water.
|
||
* Can be caught using a [[water bucket]], like [[fish]].
|
||
* Can be bred using [[bucket of fish|buckets of tropical fish]].
|
||
* Come in five different colors (leucistic, yellow, brown, white, and blue, with blue being the rarest).
|
||
** Blue axolotls are rare, with a {{frac|1|1200}} chance of spawning.
|
||
* Plays dead when damaged on water, receiving [[Regeneration]] I.
|
||
** This regeneration ability is likely based on how real axolotls can regrow lost limbs.
|
||
* Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s, [[squid]]s, [[glow squid]]s and fish, dealing {{hp|2}} damage.
|
||
** They have a two-minute cooldown after hunting non-hostile targets such as fish and squids.
|
||
** They prioritize attacking hostile mobs over passive ones.
|
||
* If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of [[Mining Fatigue]], if they had it.
|
||
|
||
; [[Goat]]
|
||
* Spawns in [[mountain]] [[biomes]].
|
||
** Currently a placeholder until the new mountains are added.
|
||
* Can jump higher than other [[mob]]s to avoid obstacles, at around 5 blocks tall.
|
||
* Takes reduced fall damage.
|
||
* Avoids [[powder snow]] by jumping over it.
|
||
* Can be bred with [[wheat]] to produce a baby goat.
|
||
* A [[bucket]] can be used on them to get [[Milk Bucket|milk]].
|
||
* They have a 2% chance of spawning as screaming goats, which are more hostile and make different noises.
|
||
|
||
; [[Glow Squid]]
|
||
* Originates from [[MCE:Glow Squid|the mob of the same name]] in ''[[Minecraft Earth]]''.
|
||
* Underwater mob that behaves like a regular [[squid]].
|
||
* Can spawn in underground water sources.
|
||
* Is attacked by [[axolotl]]s without provocation.
|
||
* Drops glow ink sacs when killed.
|
||
* Does not affect the light level, but appears as if lit up. Glows in the same way that [[magma cube]] cores, [[vex]]es, [[blaze]]s and the eyes of [[spider]]s, [[drowned]], and [[endermen]] do.
|
||
* Stops glowing for a short time and swims away quickly after taking damage.
|
||
|
||
=== World generation ===
|
||
; [[Amethyst Geode]]s
|
||
* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
|
||
* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt.
|
||
** Also generates with a small nearby air pocket nearby that may open into the geode.
|
||
* Most commonly generates at lower levels (y = 6 to y = 47)
|
||
* Overrides standard caves and ravines, but is overridden by mineshafts.
|
||
|
||
=== Command format ===
|
||
; [[Gamerule]]s
|
||
* <code>freezeDamage</code>
|
||
** Whether entities take damage from freezing inside of [[powder snow]].
|
||
|
||
=== Gameplay ===
|
||
; [[Achievements]]
|
||
* Added 3 new achievements:
|
||
** ''Wax On Wax Off'' - Apply and remove Wax from all the Copper blocks (30G)
|
||
** ''Float Your Goat'' - Get in a boat and float with a Goat (20G)
|
||
** ''The Healing Power of Friendship'' - Team up with an Axolotl and win a fight (30G)
|
||
|
||
; [[Death message]]s
|
||
* Added 3 new death messages:
|
||
**"<player> froze to death"
|
||
**"<player> was skewered by a falling stalactite"
|
||
**"<player> was impaled on a stalagmite"
|
||
|
||
=== Technical ===
|
||
; General
|
||
* Added two new variables to the 'biomes_client.json' file: "remove_all_prior_fog" and "inherit_from_prior_fog", which control fog merging and/or inheritance.
|
||
* "remove_all_prior_fog", when true, clears all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
|
||
* "inherit_from_prior_fog", when true, merges a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
|
||
* "transparentattachable" tag should affect rendering only in first person camera perspective.
|
||
|
||
; Actors
|
||
* Catmull-Rom animations no longer glitch if the time for a keyframe matches its value.
|
||
* All functions run using the {{cmd|schedule}} command now run from the origin they are supposed to, instead of from the server.
|
||
* Added a new field "transform_to_item" to the "minecraft:ageable" component. If the field is filled with an item name, the item is given back when any of "feed_items" are used. Similar to "transform_to_item" in the "minecraft:breedable" component.
|
||
* Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This makes simple breeding logic easier.
|
||
|
||
=== Experimental ===
|
||
These features are locked behind the experimental toggle, which can be accessed by enabling "Upcoming Creator Features" and "Enable GameTest Framework".
|
||
|
||
; GameTest Framework
|
||
* Renamed {{cmd|gametest runall}} to {{cmd|gametest runset}}
|
||
* The default value for the tag parameter is now "suite:default"
|
||
* Added Dimension class
|
||
* Added World.getDimension
|
||
* Updated the GameTest Framework interface
|
||
** <code>assertContainerContains</code>
|
||
*** ItemIdentifier parameter changed to ItemStack
|
||
** <code>assertItemEntityNotPresent</code> and <code>assertItemEntityPresent APIs</code>
|
||
*** ItemStack parameter changed to ItemType
|
||
** <code>assertEntityNotTouching(entityIdentifier: string, position : Location)</code>
|
||
*** Asserts that there is no entity of the given type at the given position
|
||
** <code>assertEntityTouching(entityIdentifier: string, position : Location)</code>
|
||
*** Asserts that there is an entity of the given type at the given position
|
||
** <code>assertItemEntityCountIs(itemType : ItemType, position : BlockLocation, searchDistance : number, count : number)</code>
|
||
*** Asserts that the entity item count in the given search area matches the expected count
|
||
** <code>pulseRedstone(position : BlockLocation, duration : number)</code>
|
||
*** Creates a Redstone block at the given position and destroys it after "duration" ticks
|
||
** <code>function assertEntityPresentInArea(entityIdentifier : string)</code>
|
||
*** Throws an Error if an entity matching the given identifier does not exist in the test region
|
||
** <code>function print(text : string)</code>
|
||
*** Prints the given text to the chat
|
||
** <code>function assertEntityInstancePresent(entity : Entity, position : BlockLocation)</code>
|
||
*** Throws an Error if the given entity is not present in the given block location
|
||
** [Removed] <code>function setEntityTamed(entityIdentifier : string, position : BlockLocation)</code>
|
||
*** Replaced by component <code>function setTamed(showParticles : bool)</code>
|
||
** <code>function assertEntityData(position : BlockLocation, entityIdentifier : string, callback : function(entity: Entity))</code>
|
||
*** Asserts that the given condition is true for all entities of the given type at the given location
|
||
** <code>function spawnItem(itemType : ItemStack, position : Location)</code>
|
||
*** Spawns an item at the given location
|
||
** <code>function assertIsWaterlogged(position : BlockLocation, isWaterlogged : bool)</code>
|
||
*** Asserts that the block at the given location is waterlogged
|
||
** <code>function assertRedstonePower(position : BlockLocation, power : number)</code>
|
||
*** Asserts the redstone power level at the given location
|
||
* Added Commands.run
|
||
* Entity
|
||
** <code>function getComponents()</code>
|
||
*** Returns an array of supported components
|
||
** <code>function getComponent(componentIdentifier : string)</code>
|
||
*** Returns the component matching the given identifier
|
||
** <code>function hasComponent(componentIdentifier : string)</code>
|
||
*** Returns true if the given component exists on the entity and is supported
|
||
** <code>function getName()</code>
|
||
*** Returns the name of the entity (e.g. "Horse")
|
||
* Add new enumerations: Minecraft.Effects & Minecraft.Items
|
||
* Components
|
||
** Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components
|
||
* Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
|
||
|
||
; Volume Driven Fog
|
||
* Create volumes in your world: simply create a "volumes" folder in a saved world and put JSON files in there - one JSON file per volume.
|
||
* Can be enabled using the "Upcoming Creator Features" experimental feature toggle.
|
||
* Currently, you can attach a fog - Minecraft or your own custom fog - to a volume. When the player enters the volume, the fog takes effect.
|
||
* Added AddVolumeEntityPacket that contains information about a volume entity including its net ID and NBT containing information about the volume's definition and components, which is added to the client's registry.
|
||
* Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry.
|
||
|
||
== Changes ==
|
||
=== Blocks ===
|
||
; [[Blackstone]], [[gilded blackstone]], and [[stair]], [[slab]] and [[wall]] variants
|
||
* Slightly changed the texture.
|
||
|
||
; [[Cauldron]]s
|
||
* Can be filled with powder snow.
|
||
** Powder snow cauldrons are formed when cauldrons are under the sky during [[snowfall]].
|
||
** Can also be filled with powder snow by using a powder snow bucket on it.
|
||
|
||
; [[Composter]]
|
||
* Some items are now compostable:
|
||
** 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots.
|
||
** 50% chance: flowering azalea leaves, glow lichen.
|
||
** 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf.
|
||
** 85% chance: flowering azalea.
|
||
|
||
; [[Dispenser]]
|
||
* Can now place [[powder snow]] using a [[powder snow bucket]].
|
||
** Also can remove it using a [[bucket]].
|
||
* Can be used to wax copper blocks with [[Honeycomb]].
|
||
|
||
; [[Ore]]s
|
||
* Texture changes (all [[overworld]] ores except [[diamond ore|diamond]]) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players:
|
||
::{| class="wikitable" data-description="Natural Blocks"
|
||
! Name
|
||
! Old texture
|
||
! New texture
|
||
! Deepslate texture
|
||
|-
|
||
| [[Coal Ore]]
|
||
| [[File:Coal Ore JE2 BE2.png|80px]]
|
||
| [[File:Coal Ore JE5 BE4.png|80px]]
|
||
| [[File:Deepslate_Coal_Ore_JE1_BE2.png|80px]]
|
||
|-
|
||
| [[Diamond Ore]]
|
||
| [[File:Diamond Ore JE3 BE3.png|80px]]
|
||
| [[File:Diamond Ore JE5 BE5.png|80px]]
|
||
| [[File:Deepslate Diamond Ore JE2.png|80px]]
|
||
|-
|
||
| [[Emerald Ore]]
|
||
| [[File:Emerald Ore JE3 BE2.png|80px]]
|
||
| [[File:Emerald Ore JE4 BE3.png|80px]]
|
||
| [[File:Deepslate Emerald Ore JE1.png|80px]]
|
||
|-
|
||
| [[Gold Ore]]
|
||
| [[File:Gold Ore JE3 BE2.png|80px]]
|
||
| [[File:Gold Ore JE7 BE4.png|80px]]
|
||
| [[File:Deepslate Gold Ore JE2.png|80px]]
|
||
|-
|
||
| [[Iron Ore]]
|
||
| [[File:Iron Ore JE3.png|80px]]
|
||
| [[File:Iron Ore JE6 BE4.png|80px]]
|
||
| [[File:Deepslate Iron Ore JE2.png|80px]]
|
||
|-
|
||
| [[Lapis Lazuli Ore]]
|
||
| [[File:Lapis Lazuli Ore JE2 BE2.png|80px]]
|
||
| [[File:Lapis Lazuli Ore JE4 BE4.png|80px]]
|
||
| [[File:Deepslate Lapis Lazuli Ore JE3 BE2.png|80px]]
|
||
|-
|
||
| [[Redstone Ore]]
|
||
| [[File:Redstone Ore JE2 BE2.png|80px]]
|
||
| [[File:Redstone Ore JE4 BE3.png|80px]]
|
||
| [[File:Deepslate Redstone Ore JE2.png|80px]]
|
||
|}
|
||
|
||
; [[Sign]]s
|
||
* Changed the textures of oak signs to reflect new textures in the [[Texture Update]].
|
||
* Can be tinted with glow ink sacs to make the text glow.
|
||
** Glowing signs do not affect the light level, but appear as if the text itself is illuminated.
|
||
** Regular [[ink sac]]s can be used to remove the glowing effect.
|
||
|
||
; [[Smoker]]
|
||
* Changed the top texture of the smoker to fix a stray pixel in the bottom left corner.
|
||
|
||
; [[Stonecutter]]
|
||
* Can be used to craft the different [[copper block]] variants.
|
||
|
||
; [[Structure Block]]
|
||
* Added placement animation options in Load Mode, similar to the {{cmd|structure}} functionality.
|
||
** There are three animation mode options: None, Place by Layer, and Place by Block.
|
||
** These animations can be adjusted by time in seconds.
|
||
|
||
=== Items ===
|
||
; [[Clock]]
|
||
* The texture has been changed from [[File:Clock JE2 BE2.gif|32px]] to [[File:Clock JE3.gif|32px]]
|
||
|
||
; [[Compass]]
|
||
* The texture has been changed from [[File:Compass JE2 BE1.gif|32px]] to [[File:Compass JE3.gif|32px]]
|
||
|
||
; [[Jungle Door]]s
|
||
* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.
|
||
|
||
; [[Sugar Cane]]
|
||
* Changed the texture of the sugar cane item to better reflect biome tinting.
|
||
|
||
=== Mobs ===
|
||
; [[Drowned]]
|
||
* Now have a chance of dropping a [[copper ingot]] instead of a [[gold ingot]].
|
||
|
||
; [[Foxes]]
|
||
* Eat glow berries.
|
||
|
||
; [[Guardian]] and [[Elder Guardian]]
|
||
* Removed some stray pixels from the texture file.
|
||
|
||
; [[Snow Golem]]s and [[Strider]]s
|
||
* Are now damaged by splash and lingering [[water bottles]].
|
||
|
||
; [[Skeletons]]
|
||
* Begin the process of turning into [[strays]] when they are inside [[powder snow]].
|
||
|
||
; [[Villager]]s
|
||
* Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]].
|
||
|
||
; [[Wandering Trader]]s
|
||
* Added the following trades to the wandering trader:
|
||
** Sell 2 [[small dripleaf]]s for an emerald.
|
||
** Sell 2 [[pointed dripstone]]s for an emerald.
|
||
** Sell 2 [[rooted dirt]] for an emerald.
|
||
** Sell 2 [[moss block]]s for an emerald.
|
||
|
||
=== Non-mob entities ===
|
||
; [[Painting]]s
|
||
* Changed the back texture to reflect the texture of the planks in the Texture Update.
|
||
|
||
=== World generation ===
|
||
; [[Mineshaft]]s
|
||
* [[Glow berries]] can be found in mineshaft [[chest]] minecarts.
|
||
|
||
; [[Shipwreck]]s
|
||
* [[Moss block]]s can be found in chests.
|
||
|
||
===Gameplay===
|
||
; [[Chat]]
|
||
* Added a warning message when attempting to place blocks at the minimum height limit.
|
||
|
||
; [[Snowfall]]
|
||
* During snowfall, [[cauldrons]] under the sky now slowly fill with [[powder snow]].
|
||
|
||
=== General ===
|
||
; [[Controls]]
|
||
* Added mouse and keyboard support for Android devices.
|
||
** Supports only Android Oreo (8.0) and higher.
|
||
|
||
; [[Particles]]
|
||
* Added 11 new particle types: {{cd|crop_growth_area_emitter}}, {{cd|electric_spark_particle}}, {{cd|glow_particle}} , {{cd|sculk_sensor_redstone_particle}}, {{cd|snowflake_particle}}, {{cd|spore_blossom_ambient_particle}}, {{cd|spore_blossom_shower_particle}}, {{cd|stalactite_lava_drip_particle}}, {{cd|stalactite_water_drip_particle}}, {{cd|vibration_signal}}, and {{cd|wax_particle}}
|
||
|
||
[[File:Bedrock 1.17 Updated Loading Screen.png|thumb|Updated loading screen.]]
|
||
; User Interface
|
||
* Updated the appearance of the loading screen.
|
||
|
||
== Fixes ==
|
||
; Performance / Stability
|
||
* Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the world ({{bug|MCPE-121559}})
|
||
* Fixed a crash that could occur when switching between owned and non-owned Character Creator items
|
||
* Fixed a crash on Windows 10 that can occur in ray tracing mode
|
||
|
||
; General
|
||
* Fixed an issue where taking dyed wool from a chest would not trigger the Rainbow Collection Trophy, presuming all wool colors were collected
|
||
* Android players should once again see achievement notifications ({{bug|MCPE-54902}})
|
||
|
||
; Gameplay
|
||
* Players who receive negative damage no longer generate absorption hearts ({{bug|MCPE-94178}})
|
||
* When a player using the touch interface presses and holds the crafting output window, they can now rapidly craft items up to one stack ({{bug|MCPE-28689}})
|
||
* Picking up part of a stack no longer picks up the entire stack and drops the excess ({{bug|MCPE-105330}})
|
||
* Fixed the player spawning in unsafe locations when entering a random world for the first time ({{bug|MCPE-42310}})
|
||
* Fixed the player’s hand still bobbing even when the View Bobbing setting was disabled ({{bug|MCPE-79380}})
|
||
* First person eating animation is now centered in the frame ({{bug|MCPE-116678}})
|
||
* First person main hand blocking animation now plays properly ({{bug|MCPE-115536}})
|
||
* First person main hand and off-hand Shields are now symmetrical ({{bug|MCPE-116736}})
|
||
* Tridents in players' and mobs' hands are now correctly positioned in all perspective modes ({{bug|MCPE-116681}})
|
||
* Trident raising animation modified for first person to match the previous version more closely
|
||
* Fixed players showing the Bow holding animation after respawning when killed by another player ({{bug|MCPE-58861}})
|
||
|
||
; Mobs
|
||
* Rabbits can once again raid Carrot crops ({{bug|MCPE-113321}})
|
||
* Animals can no longer be fed infinitely until they are bred ({{bug|MCPE-19309}})
|
||
* Charged Creeper aura is rendered correctly in most cases now ({{bug|MCPE-65798}})
|
||
* Zombie Villagers now properly shake while being cured
|
||
* Bees no longer gather nectar from Sweet Berry Bushes
|
||
* Bees can once again enter Beehives and Bee Nests ({{bug|MCPE-122705}})
|
||
* Blazes and Endermen once again receive damage from Splash Water Bottles ({{bug|MCPE-97483}})
|
||
* Strays no longer drop Wither Heads when killed by Charged Creepers ({{bug|MCPE-35876}})
|
||
|
||
; Blocks
|
||
* Using an Axe on Wood Blocks once again turns them into Stripped Wood Blocks ({{bug|MCPE-105998}})
|
||
* Renamed Structure Blocks no longer have the incorrect data mode on creation ({{bug|MCPE-41625}})
|
||
* Fixed an issue that could cause certain blocks to grow too quickly when ticked
|
||
|
||
; Items
|
||
* Water Buckets can once again be used to pick up Fish ({{bug|MCPE-94520}})
|
||
* Switching between some items (bow, trident, crossbow, shield) in the player's main hand no longer skips animations ({{bug|MCPE-116680}})
|
||
* Boats now break when they collide with a Cactus from the side ({{bug|MCPE-106044}})
|
||
* Changed the position of the Bow to match previous versions ({{bug|MCPE-116741}})
|
||
* Crossbows in players' and mobs' hands are now rendered correctly in all perspective modes ({{bug|MCPE-116737}})
|
||
* Fixed an animation issue causing an off-hand held Shield to appear to re-equip whenever the player changed their main-hand item ({{bug|MCPE-116773}})
|
||
* Cauldrons that have been emptied after containing a potion are now correctly filled with water when it rains
|
||
* Fixed an issue where Fireworks of all colors could be crafted from any other color of Firework Charges ({{bug|MCPE-90715}})
|
||
|
||
; Accessibility
|
||
* Fixed a bug where the screen reader did not read the focused button on some screens
|
||
* Fixed a bug where the English screen reader pronounced "A button" as "a button", now saying "Button A" instead
|
||
|
||
; Graphical
|
||
* Fixed water flickering on PS VR
|
||
* Colors applied to text on Signs are no longer barely visible ({{bug|MCPE-117516}})
|
||
* Old Signs no longer glow when being dyed ({{bug|MCPE-117835}})
|
||
* Critical hit particles now generate around a mob instead of under it ({{bug|MCPE-39599}})
|
||
* Fixed Strider, Hoglin, Zoglin, Piglin, and Piglin Brute spawn eggs turning red when quick-moved inside any inventory in RenderDragon builds ({{bug|MCPE-110463}})
|
||
* Fixed enchantment glint shape of charged Bow and Crossbow icons in RenderDragon builds
|
||
* Fixed items playing "attack" and "using " animations at the same time when using touch input ({{bug|MCPE-117133}})
|
||
* Fixed an issue that could occur on older worlds where looking up in a Minecart would display the inside of the Minecart, blocking the player's view
|
||
* Fixed an issue that minimizing the title would disable anti-aliasing in RenderDragon builds ({{bug|MCPE-120532}})
|
||
|
||
; Realms
|
||
* Kick Player button now works again
|
||
* Fixed a soft lock when trying to set friend permissions on a Realm on initial invite
|
||
* Updated Realms membership invite icon to be more obvious
|
||
* Further improved Realms permission error messaging
|
||
* Added a button to access the Realms membership invitation management screen in Profile Settings
|
||
* Automatically close Realms invite screen if all invites are handled
|
||
* Fixed PlayStation 4 players with Parental Control Communication and User-Generated Content restriction settings being able to join Realms through invites
|
||
|
||
; User Interface
|
||
* Fixed controller cursor sensitivity scaling ({{bug|MCPE-33868}})
|
||
* Fixed an issue where patterns in the loom with high-resolution assets would not display correctly
|
||
* Fixed an issue where canceling joining a world while generating it caused players to get stuck on the loading screen ({{bug|MCPE-114776}})
|
||
* PS VR players can activate the start screen VR mode toggle using a keyboard
|
||
* PS VR players can now proceed past the VR Align screen with a keyboard
|
||
* Chemistry item icons no longer disappear after suspend/resume in Education Edition worlds
|
||
* On PlayStation 4, fixed keyboard bindings when using an external keyboard configured to a non-US layout
|
||
* Clicking "Get Help Fixing This" when unable to access multiplayer features now redirects to the proper help page on the Nintendo Switch
|
||
* Adjusted the background color of Settings screens for increased readability
|
||
* Added controller tooltips for "Collect" and "Empty" Lava from Cauldron using Bucket
|
||
* The panoramic main menu background no longer blinks when loading the game, loading into a world, or leaving a world ({{bug|MCPE-103842}})
|
||
* Fixed text overlap issue on some resolutions in the Realms Plus product description page
|
||
|
||
; Commands
|
||
* The {{cmd|kick}} command once again works properly if Cheats and Command Blocks are disabled, and it no longer uses target selectors
|
||
* Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule ({{bug|MCPE-93666}})
|
||
* Fixed output message for {{cmd|stopsound}} being incorrect ({{bug|MCPE-116772}})
|
||
* Fixed issue where the {{cmd|structure delete}} command was listed in the middle of both '/structure load' commands ({{bug|MCPE-114022}})
|
||
* Fixed a crash that occurred when using the {{cmd|stopsound}} command to stop the elytra.loop sound ({{bug|MCPE-120336}})
|
||
* Fixed an issue where the clone command was changed and not versioned
|
||
* The {{cmd|setworldspawn}} command is now prohibited in legacy worlds, and affected worlds reset their altered spawn positions to the original position ({{bug|MCPE-27797}})
|
||
* Function's positional offset is no longer re-evaluated for every command inside the function when run with the '/execute' command. It is now evaluated once for the whole function ({{bug|MCPE-124890}})
|
||
* Fixed an issue where the Agent till command would not till blocks in Minecraft: Education Edition
|
||
|
||
; Technical
|
||
* Added a MoLang query to get default bone pivots ({{bug|MCPE-116741}})
|
||
* Updated MoLang query to return normalized item use time remaining based off given parameters ({{bug|MCPE-116737}})
|
||
* Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling) ({{bug|MCPE-124562}})
|
||
* Fixed Enchanted Bow's textures being too dark ({{bug|MCPE-119701}})
|
||
* Fixed 'query.is_in_ui' so that it is available to use when a data-driven mob is rendering in the UI ('query.is_in_ui' returns true when the mob is rendering in the UI, such as in the inventory window)
|
||
* Fixed a crash that could occur when an entity with a scoreboard value was removed from the world
|
||
* Fixed a bug with the summonable property of overridden Vanilla mobs pre-JSON version 1.8.0, which caused Bees to not be summonable ({{bug|MCPE-58557}})
|
||
* The "ImpactDamageSubcomponent" once again prevents damage from being dealt only to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
|
||
* The "has_equipment" filter now properly evaluates custom entity spawn eggs
|
||
|
||
== Trivia ==
|
||
* 1.16.230 was originally going to be its own release, but 1.16.230 was instead merged with 1.17.0 and skipped.<ref>{{tweet|CornerHardMC|1397616108056707072|Correct, no 1.16.230|May 26, 2021}}</ref>
|
||
* 1.16.230 is the third skipped version of [[Bedrock Edition]]. (1.3.0 and 1.15.0 were also skipped)
|
||
|
||
== References ==
|
||
{{Reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox Bedrock Edition versions|1.1x}}
|
||
|
||
[[de:Bedrock Edition 1.17.0]]
|
||
[[es:Bedrock Edition 1.17.0]]
|
||
[[fr:Édition Bedrock 1.17.0]]
|
||
[[it:Bedrock Edition 1.17.0]]
|
||
[[ja:Bedrock Edition 1.17.0]]
|
||
[[pt:Edição Bedrock 1.17.0]]
|
||
[[ru:1.17.0 (Bedrock Edition)]]
|
||
[[zh:基岩版1.17.0]]
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