204 lines
9.6 KiB
Text
204 lines
9.6 KiB
Text
{{Infobox version
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| edition = bedrock
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| type = Preview
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| internal = '''Windows''': 1.20.8022.0<br>'''Xbox''': 1.20.8022.70<br>'''Android, iOS, iPadOS''': 1.20.80.22
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| image = Bedrock 1.20.80.22 PatchNotes.png
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| image2 = Bedrock 1.20.80.22.png
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| build = 22814459
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| editorver = 0.5.9
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| versioncode = '''Android''':<br>
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952008022(armeabi-v7a,34)<br>
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962008022(x86,34)<br>
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972008022(arm64-v8a,34)<br>
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982008022(x86_64,34)<br>
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| date = March 14, 2024
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| server = 1.20.80.22
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| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.80.22.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.80.22.zip Linux]
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| parent = 1.20.80
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| prevparent = 1.20.70
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| prev = Preview 1.20.80.21
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| next = Preview 1.20.80.23
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| nextparent = 1.20.81
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}}<onlyinclude>
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'''Beta 1.20.80.22''' (Android) or '''Preview 1.20.80.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.80]], released on March 14, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24981522422669|title=Minecraft Beta & Preview - 1.20.80.22|website=Minecraft Feedback|date=March 14, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}}</ref> which adds the [[mace]], [[Breeze Rod|breeze rods]], and [[Heavy Core|heavy cores]] as [[experiments]], and fixes bugs.
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== Additions ==
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=== General ===
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;[[Game Tips]]
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*Added hints for [[jumping]], [[flying]], [[sneaking]], and how to use and {{ctrl|place}} a [[crafting table]].
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*Added a hint on how to open the [[inventory]] on a touch device.
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;[[World Options]]
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*Added a [[Hardcore|Harcore]]{{sic}} switch. It cannot be toggled yet.
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=== Technical ===
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;[[Mob]]s
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*Added spawn categories, which will be used in the future for mob [[spawning]].
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**Spawn categories have been enabled in entity [[behavior pack]] files, but are not yet functional.
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== Changes ==
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=== Command format ===
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; {{cmd|titleraw}} and {{cmd|tellraw}}
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* Updated to include support for rendering input key glyphs.
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=== General ===
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; Graphical
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* Increased maximum render distance to 36 for Xbox Series X|S consoles.
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===Items===
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; [[Shield]]
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* Shields can now partially block damage dealt by [[guardian]]s and [[elder guardian]]s’ laser attack.
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===Mobs===
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; [[Wolf Armor]]
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* Can now partially block damage dealt by guardians and elder guardians’ laser attack.
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* Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like [[lava]], [[slime]]s, and [[magma cube]]s.
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* Sounds have been updated.
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=== Technical ===
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; [[API]]
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* Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}}
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* Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}}
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* Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}.
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* Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}.
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* Changed type to only {{cd|EnchantmentType}} to follow API guidelines.
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* Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item.
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== Experimental ==
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These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles.
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=== Additions ===
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====Blocks====
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; [[Heavy Core]]
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* A mysterious, dense block which can be combined with a [[breeze rod]] to craft a [[mace]].
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====Items====
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; [[Breeze Rod]]
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* Dropped by the [[breeze]].
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* Can be crafted into 4 [[wind charge]]s.
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* Can be used with the [[heavy core]] to craft a [[mace]].
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; [[Mace]]
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* A new heavy weapon that can be crafted from a breeze rod and a heavy core.
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* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
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** This can be done by jumping towards the target and hitting them before the player hits the ground.
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** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works.
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** Other entities near the struck enemy will receive knockback.
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* Can be repaired with [[breeze rod]]s using an [[anvil]].
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* Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies.
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; [[Pottery Sherd]]s
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* Added 3 new pottery sherds, that can be found on [[decorated pot]]s inside of [[trial chambers]]:
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** [[Flow Pottery Sherd]]
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** [[Guster Pottery Sherd]]
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** [[Scrape Pottery Sherd]]
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; [[Smithing Template]]s
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* Added two new smithing templates, that are exclusively obtained from [[vault]]s:
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** [[Bolt Armor Trim]]
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** [[Flow Armor Trim]]
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; [[Banner Pattern]]s
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* Added two new banner patterns:
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** [[Flow Banner Pattern]]
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** [[Guster Banner Pattern]]
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====Technical====
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; Graphical
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* Improved texture filtering for renderchunks to smooth the transition between LODs.
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* Added a new feature to the Deferred Technical Preview: Sky Reflections.
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** This new effect will reflect the sky on surfaces depending on their roughness and other surface properties.
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** Scenes without [[sky light]] is not affected, such as [[cave]]s, [[the Nether]] and [[The End]].
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** Only supports [[block]]s as of now.
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===Changes===
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==== Blocks ====
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; [[Vault]]
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*The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
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** One player will now get no more than 1 unstackable item per vault.
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** One player will more often get rewards which can stack together.
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** [[Horse armor]] and [[saddle]]s have been removed from the loot table.
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* Can now eject:
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** [[Wind Charge]]s
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** [[Bolt Armor Trim]]
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** [[Flow Armor Trim]]
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** [[Banner Pattern|Flow Banner Pattern]]
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** [[Banner Pattern|Guster Banner Pattern]]
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** [[Heavy Core]]
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** [[Honey Bottle]]
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** [[Arrow]]
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** [[Arrow of Poison]]
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** [[Golden Apple]]
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====Mobs====
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;[[Breeze]]
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*Now breathe with its eyes instead of feet to avoid drowning in water.
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*Now drops 1-2 breeze rods instead of wind charges when killed by a player.
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**The number of breeze rods dropped is affected by [[looting]] enchantments.
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====Technical====
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;[[API]]
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*Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
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*Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
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*Added {{cd|BlockRegistry}} for {{cd|beta}}.
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*Added {{cd|WorldInitializeBeforeEvent}}.
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*Added {{cd|BlockCustomComponent}}.
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*Dimension:
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**Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
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**Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise.
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*Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0
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*Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}.
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*Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}.
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*Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}.
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*Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}.
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*{{cd|StructureManager}}:
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**Added {{cd|getIds(): string}} - Returns a list of identifiers including all structures saved to memory and the world.
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**Changed the default save mode of {{cd|createEmpty}} to {{cd|StructureSaveMode.Memory}}.
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====World Generation====
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;[[Trial Chambers]]
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* Added new chambers and variations, with new challenges.
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** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}.
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** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}.
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* Added flow, guster, and scrape [[pottery sherd]]s to the [[decorated pot]]s in the decor structure pool.
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* Now appear more frequently in the corridors.
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* Changed the layout of the blocks around [[vault]]s.
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== Fixes ==
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{{fixes|project=MCPE|fixedin=1.20.80.22 Preview
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|;old
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|31389|Beds that span a chunk border can partially break or become invisible during chunk loading
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|123455|Bridging while looking forward causes blocks to most of the time place twice
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|162190|{{cmd|/give}} is slow when no target is found
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|178442|Armadillo walking animation is slower and odd compared to Java
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|179153|{{cmd|/hud}} command hides HUD between worlds
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|;previous
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|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline)
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|179254|Wolf armor can't be repaired on anvil
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|179255|Shield rendering become glitchy while holding Wolf Armor
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|179264|Breaking a wolf armor produces no particles
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|otherissuescount=7}}
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; Others
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*Reduced frame stutter when encountering a Character Creator skin in-game.
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*Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it.
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*Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only)
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*Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only)
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*Fixed issue where narration wasn’t reading Medium Realm Event posts as expected.
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*Fixed an issue where {{cd|should_update_bones_and_effects_offscreen}} and {{cd|should_update_effects_offscreen}} were being ignored.
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*Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.</onlyinclude>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.2x}}
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[[Category:Bedrock Edition 1.20.80 betas]]
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[[Category:Betas released in 2024]]
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[[de:Bedrock Edition beta 1.20.80.22]]
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[[es:Bedrock Edition Preview 1.20.80.22]]
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[[pt:Edição Bedrock Preview 1.20.80.22]]
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[[ru:Preview 1.20.80.22 (Bedrock Edition)]]
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[[uk:Preview 1.20.80.22 (Bedrock Edition)]]
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[[zh:基岩版1.20.80.22]]
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