{{Infobox version | edition = bedrock | type = Preview | internal = '''Windows''': 1.20.8022.0
'''Xbox''': 1.20.8022.70
'''Android, iOS, iPadOS''': 1.20.80.22 | image = Bedrock 1.20.80.22 PatchNotes.png | image2 = Bedrock 1.20.80.22.png | build = 22814459 | editorver = 0.5.9 | versioncode = '''Android''':
952008022(armeabi-v7a,34)
962008022(x86,34)
972008022(arm64-v8a,34)
982008022(x86_64,34)
| date = March 14, 2024 | server = 1.20.80.22 | serverdl = '''Server'''
[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.80.22.zip Windows]
[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.80.22.zip Linux] | parent = 1.20.80 | prevparent = 1.20.70 | prev = Preview 1.20.80.21 | next = Preview 1.20.80.23 | nextparent = 1.20.81 }} '''Beta 1.20.80.22''' (Android) or '''Preview 1.20.80.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.80]], released on March 14, 2024,{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24981522422669|title=Minecraft Beta & Preview - 1.20.80.22|website=Minecraft Feedback|date=March 14, 2024}}{{Mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}} which adds the [[mace]], [[Breeze Rod|breeze rods]], and [[Heavy Core|heavy cores]] as [[experiments]], and fixes bugs. == Additions == === General === ;[[Game Tips]] *Added hints for [[jumping]], [[flying]], [[sneaking]], and how to use and {{ctrl|place}} a [[crafting table]]. *Added a hint on how to open the [[inventory]] on a touch device. ;[[World Options]] *Added a [[Hardcore|Harcore]]{{sic}} switch. It cannot be toggled yet. === Technical === ;[[Mob]]s *Added spawn categories, which will be used in the future for mob [[spawning]]. **Spawn categories have been enabled in entity [[behavior pack]] files, but are not yet functional. == Changes == === Command format === ; {{cmd|titleraw}} and {{cmd|tellraw}} * Updated to include support for rendering input key glyphs. === General === ; Graphical * Increased maximum render distance to 36 for Xbox Series X|S consoles. ===Items=== ; [[Shield]] * Shields can now partially block damage dealt by [[guardian]]s and [[elder guardian]]s’ laser attack. ===Mobs=== ; [[Wolf Armor]] * Can now partially block damage dealt by guardians and elder guardians’ laser attack. * Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like [[lava]], [[slime]]s, and [[magma cube]]s. * Sounds have been updated. === Technical === ; [[API]] * Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}} * Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}} * Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}. * Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}. * Changed type to only {{cd|EnchantmentType}} to follow API guidelines. * Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item. == Experimental == These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles. === Additions === ====Blocks==== ; [[Heavy Core]] * A mysterious, dense block which can be combined with a [[breeze rod]] to craft a [[mace]]. ====Items==== ; [[Breeze Rod]] * Dropped by the [[breeze]]. * Can be crafted into 4 [[wind charge]]s. * Can be used with the [[heavy core]] to craft a [[mace]]. ; [[Mace]] * A new heavy weapon that can be crafted from a breeze rod and a heavy core. * Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt. ** This can be done by jumping towards the target and hitting them before the player hits the ground. ** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a [[wind charge]] works. ** Other entities near the struck enemy will receive knockback. * Can be repaired with [[breeze rod]]s using an [[anvil]]. * Players can use a mace in combination with [[wind charge]]s to launch up and deliver devastating smash attacks on their enemies. ; [[Pottery Sherd]]s * Added 3 new pottery sherds, that can be found on [[decorated pot]]s inside of [[trial chambers]]: ** [[Flow Pottery Sherd]] ** [[Guster Pottery Sherd]] ** [[Scrape Pottery Sherd]] ; [[Smithing Template]]s * Added two new smithing templates, that are exclusively obtained from [[vault]]s: ** [[Bolt Armor Trim]] ** [[Flow Armor Trim]] ; [[Banner Pattern]]s * Added two new banner patterns: ** [[Flow Banner Pattern]] ** [[Guster Banner Pattern]] ====Technical==== ; Graphical * Improved texture filtering for renderchunks to smooth the transition between LODs. * Added a new feature to the Deferred Technical Preview: Sky Reflections. ** This new effect will reflect the sky on surfaces depending on their roughness and other surface properties. ** Scenes without [[sky light]] is not affected, such as [[cave]]s, [[the Nether]] and [[The End]]. ** Only supports [[block]]s as of now. ===Changes=== ==== Blocks ==== ; [[Vault]] *The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues. ** One player will now get no more than 1 unstackable item per vault. ** One player will more often get rewards which can stack together. ** [[Horse armor]] and [[saddle]]s have been removed from the loot table. * Can now eject: ** [[Wind Charge]]s ** [[Bolt Armor Trim]] ** [[Flow Armor Trim]] ** [[Banner Pattern|Flow Banner Pattern]] ** [[Banner Pattern|Guster Banner Pattern]] ** [[Heavy Core]] ** [[Honey Bottle]] ** [[Arrow]] ** [[Arrow of Poison]] ** [[Golden Apple]] ====Mobs==== ;[[Breeze]] *Now breathe with its eyes instead of feet to avoid drowning in water. *Now drops 1-2 breeze rods instead of wind charges when killed by a player. **The number of breeze rods dropped is affected by [[looting]] enchantments. ====Technical==== ;[[API]] *Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag. *Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}. *Added {{cd|BlockRegistry}} for {{cd|beta}}. *Added {{cd|WorldInitializeBeforeEvent}}. *Added {{cd|BlockCustomComponent}}. *Dimension: **Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter. **Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise. *Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0 *Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}. *Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}. *Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}. *Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}. *{{cd|StructureManager}}: **Added {{cd|getIds(): string}} - Returns a list of identifiers including all structures saved to memory and the world. **Changed the default save mode of {{cd|createEmpty}} to {{cd|StructureSaveMode.Memory}}. ====World Generation==== ;[[Trial Chambers]] * Added new chambers and variations, with new challenges. ** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}. ** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}. * Added flow, guster, and scrape [[pottery sherd]]s to the [[decorated pot]]s in the decor structure pool. * Now appear more frequently in the corridors. * Changed the layout of the blocks around [[vault]]s. == Fixes == {{fixes|project=MCPE|fixedin=1.20.80.22 Preview |;old |31389|Beds that span a chunk border can partially break or become invisible during chunk loading |123455|Bridging while looking forward causes blocks to most of the time place twice |162190|{{cmd|/give}} is slow when no target is found |178442|Armadillo walking animation is slower and odd compared to Java |179153|{{cmd|/hud}} command hides HUD between worlds |;previous |178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline) |179254|Wolf armor can't be repaired on anvil |179255|Shield rendering become glitchy while holding Wolf Armor |179264|Breaking a wolf armor produces no particles |otherissuescount=7}} ; Others *Reduced frame stutter when encountering a Character Creator skin in-game. *Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it. *Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only) *Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only) *Fixed issue where narration wasn’t reading Medium Realm Event posts as expected. *Fixed an issue where {{cd|should_update_bones_and_effects_offscreen}} and {{cd|should_update_effects_offscreen}} were being ignored. *Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded. == References == {{reflist}} == Navigation == {{Navbox Bedrock Edition versions|1.2x}} [[Category:Bedrock Edition 1.20.80 betas]] [[Category:Betas released in 2024]] [[de:Bedrock Edition beta 1.20.80.22]] [[es:Bedrock Edition Preview 1.20.80.22]] [[pt:Edição Bedrock Preview 1.20.80.22]] [[ru:Preview 1.20.80.22 (Bedrock Edition)]] [[uk:Preview 1.20.80.22 (Bedrock Edition)]] [[zh:基岩版1.20.80.22]]