149 lines
7 KiB
Text
149 lines
7 KiB
Text
{{Infobox version
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| edition = bedrock
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| type = Preview
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| image = Bedrock 1.20.30.21 PatchNotes.jpg
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| image2 = Bedrock 1.20.30.21.png
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| build = 17116428
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| editorver = 0.4.3
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| internal = '''Windows''': 1.20.3021.0<br>'''Android, iOS, iPadOS''': 1.20.30.21<br>'''Xbox One''': 1.20.3021.70
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| server = 1.20.30.21
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| versioncode = '''Android''':<br>
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952003021(armeabi-v7a,33)<br>
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962003021(x86,33)<br>
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972003021(arm64-v8a,33)<br>
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982003021(x86_64,33)<br>
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| date = August 9, 2023
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| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.30.21.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.30.21.zip Linux]
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| parent = 1.20.30
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| prevparent = 1.20.15
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| prev = Preview 1.20.30.20
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| next = Preview 1.20.30.22
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| nextparent = 1.20.31
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}}<onlyinclude>
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'''Beta 1.20.30.21''' (Android) or '''Preview 1.20.30.21''' (Windows, iOS, iPadOS, Xbox) is the sixth beta/''Preview'' version for [[Bedrock Edition 1.20.30]], released on August 9, 2023<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/18365310423565-Minecraft-Beta-Preview-1-20-30-21|title=Minecraft - beta 1.20.30.21 (Bedrock)|website=Minecraft Feedback|date=August 9, 2023}}</ref>, which fixes bugs.
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== Additions ==
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=== General ===
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; [[Options]]
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* Added '''Improved Input Response''' experimental video option.
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** Only available for players on Windows.
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** Reduces input latency.
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*** Enabling this setting will increase battery consumption.
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== Changes ==
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=== Blocks ===
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; [[Pumpkin]]
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* Using [[shear]]s on it now produces a carving sound to match {{JE}}.
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; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
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* Can now detect the following events:
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** Applying a [[nametag]].
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** [[Evoker]]s summoning [[vex]]es or fangs.
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** [[Chicken]]s, [[frog]]s, and [[turtle]]s laying eggs.
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** Using [[bone meal]].
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** [[Chiseled Bookshelf|Chiseled bookshelves]] when [[book]]s are inserted into them using [[hopper]]s.
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** Extinguishing [[fire]].
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** Mounting or dismounting a [[vehicle]].
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** [[Rabbit]]s eating [[carrot]] crops.
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** [[Fox]]es eating [[sweet berry]] bushes.
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** Unequipping [[armor]].
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** Placing a [[banner]], [[bamboo sapling]], [[lily pad]], or a [[head]].
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** Placing [[frogspawn]]s.
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** Placing or adding [[sea pickles]].
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** Adding/destroying a [[turtle egg]].
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** [[Turtle egg]]s cracking.
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=== Gameplay ===
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; [[Sneaking]] and [[Crawling]]
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* Players can now toggle flying when crawling or sneaking in Creative Mode.
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=== General ===
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; [[UI]]
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* Updated the menu HUD icons for touch controls.
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=== Mobs ===
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; [[Husk]]
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* Now plays a sound when converting to a [[drowned]].
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; [[Pig]]
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* Now emit sounds when transformed into [[zombified piglin]].
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; [[Snow Golem]]
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* Now plays a sound when they throw [[snowball]]s.
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; [[Villager]]s
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* The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
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; [[Witch]]
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* Now throws [[Healing]] and [[Regeneration]] [[potion]]s at raiders during village [[raid]]s.
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; [[Hoglin]]
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* Now have their own sound when transforming into [[zoglin]]s.
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== Experimental ==
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These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
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=== Changes ===
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==== Technical ====
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; [[API]]
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* Moved <code>ProjectileHitBlockAfterEvent</code> to <code>1.5.0</code>.
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* Moved <code>ProjectileHitEntityAfterEvent</code> to <code>1.5.0</code>.
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* Moved <code>ProjectileHitBlockAfterEventSignal</code> to <code>1.5.0</code>.
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* Moved <code>ProjectileHitEntityAfterEventSignal</code> to <code>1.5.0</code>.
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* Moved <code>BlockHitInformation</code> to <code>1.5.0</code>.
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* Moved <code>EntityHitInformation</code> to <code>1.5.0</code>.
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** Moved <code>spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap)</code> to <code>1.5.0</code>.
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** Moved <code>setColorRGB(variableName: string, color: RGB)</code> to <code>1.5.0</code>.
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** Moved <code>setColorRGBA(variableName: string, color: RGBA)</code> to <code>1.5.0</code>.
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** Moved <code>setFloat(variableName: string, number: number)</code> to <code>1.5.0</code>.
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** Moved <code>setSpeedAndDirection(variableName: string, speed: number, direction: Vector3)</code> to <code>1.5.0</code>.
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** Moved <code>setVector3(variableName: string, vector: Vector3)</code> to <code>1.5.0</code>.
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* <code>RGB</code>
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** Moved <code>RGB</code> to <code>1.5.0</code>.
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** Moved <code>RGBA</code> to <code>1.5.0</code>.
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** Moved <code>triggerEvent(eventName: string)</code> to <code>1.5.0</code>.
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* Renamed <code>EntityEquipmentInventoryComponent</code> to <code>EntityEquippableComponent</code>.
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* Updated <code>isSolid</code>, <code>isLiquid</code>, and <code>isAir</code> to be properties instead of methods.
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* <code>ScriptEventCommandMessageAfterEvent</code>
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** Made <code>initiator</code>, <code>sourceBlock</code>, and <code>sourceEntity</code> optional types.
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== Fixes ==
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{{fixes|project=MCPE|fixedin=1.20.30.21 Preview
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|;From released versions before 1.20.0
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|44296|Fence gates don't have the correct model in the inventory.
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|85888|Horizon changes color when standing under blocks.
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|87379|Hoglins play wrong conversion sounds.
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|95872|Netherite items make burn sounds in lava.
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|96015|Items burning in lava doesn't make the burning sound and is inconsistent when doing so.
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|119083|When a snow golem throws a snowball it plays the arrow shoot sound.
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|139021|Game crashes while entering a world where you are going through the endportal back to the overworld.
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|168887|Sculk sensors do not detect when chiseled bookshelf changes with using hoppers and droppers.
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|169557|Pigs do not make death sound upon being converted.
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|;From 1.20 versions
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|172704|Sculk Sensor triggers repeatedly when there are arrows, tridents, or thrown items on top of it.
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|172920|[ScriptAPI] <code>ScoreboardObjective::removeParticipant </code> is not synced with clients.
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|173323|Pillager outposts do not generate in cherry groves.
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|otherissuescount=7}}
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; other
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* Players can now toggle flying when crawling or sneaking in Creative Mode.
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* The game no longer crashes when it tries to place an invalid custom feature.
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* Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming.
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* Fixed a crash in the "Deferred Technical Preview" that could occur while generating terrain.
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* Fixed issue with content errors occurring with the "Holiday Creator Features" experimental toggle turned on when using a JSON object version of <code>max_stack_size</code>, <code>can_destroy_in_creative</code>, <code>hover_text_color</code>.
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* Fixed worlds downloaded from realms not loading packs correctly.
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* Collecting fish, axolotls, and tadpoles with buckets now emits vibrations at the right position.</onlyinclude>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.2x}}
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[[Category:Bedrock Edition 1.20.30 betas]]
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[[Category:Betas released in 2023]]
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[[de:Bedrock Edition beta 1.20.30.21]]
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[[es:Bedrock Edition beta 1.20.30.21]]
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[[pt:Edição Bedrock Preview 1.20.30.21]]
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[[uk:Preview 1.20.30.21 (Bedrock Edition)]]
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[[zh:基岩版1.20.30.21]]
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