minecraft.wiki-mirror/wiki_backup/Bedrock Edition 1.20.30.txt
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{{Infobox version
| title = v1.20.30
| image = Bedrock 1.20.30 PatchNotes.png
| image2 = Bedrock 1.20.30.png
| server = 1.20.30.02
| build = 17844363
| internal = '''Windows''': 1.20.3002.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.30.02<br>'''Xbox One''': 1.20.3002.70<br>'''PlayStation 4''': 2.72<br>'''Nintendo Switch''': v87
| versioncode = '''Android''':<br />
952003002 (armeabi-v7a, 33)<br />
962003002 (x86, 33)<br />
972003002 (arm64-v8a, 33)<br />
982003002 (x86_64, 33)
| vernum = 1.20.30
| edition = Bedrock
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.30.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.30.02.zip Linux]
| date = September 19, 2023
| prevparent = 1.20.0
| prev = 1.20.15
| next = 1.20.31
| nextparent = 1.21.0
}}
'''1.20.30''' is a minor update to {{BE}} released on September 19, 2023,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/19545277817357-Minecraft-1-20-30-Bedrock-|title=Minecraft - 1.20.30 (Bedrock)|website=Minecraft Feedback|date=September 19, 2023}}</ref> which makes experimental changes to the [[villager]] and [[wandering trader]] [[trade]]s, brings more parity with {{JE}}, and fixes bugs.
== Additions ==
=== Gameplay ===
; [[Game rule]]s
* Added <code>doLimitedCrafting</code>, controlling whether players can craft only those recipes that they have unlocked, defaults to <code>false</code>.
** Needs the <code>recipesUnlock</code> game rule set to <code>true</code> to work properly.
* Added <code>playersSleepingPercentage</code>, set to <code>100</code> by default.
** Controls what percentage of players must sleep to skip the night.
** When set to <code>0</code> or a negative value, a single player is sufficient to skip the night, and night is skipped immediately without the falling asleep transition.
** When set over <code>100</code>, the night cannot be skipped.
* Added <code>recipesUnlock</code>, controlling whether the player needs to collect items to unlock recipes in the [[recipe book]], defaults to <code>true</code>.
=== General ===
; [[Experimental Gameplay|Experiments]]
* Added the "[[Villager Trade Rebalancing]]" experimental toggle.
** Contains updated trades for [[villager]]s for the purpose of rebalancing.
; [[Options]]
* Added "Recipe unlocking" game and advanced option. (<code>recipesUnlock</code> game rule)
* Added alerts for iOS and iPadOS users who have run out of disk space.
* Now is displayed a message when the players presses the camera perspective change button but a particular perspective is already set via the {{cmd|camera}} [[command]].
* Added "Vertical Sync" video option.
* Added '''Improved Input Response''' experimental video option.
** Only available for players on Windows.
** Reduces input latency.
*** Enabling this setting will increase battery consumption.
; <samp>[[options.txt]]</samp>
* Added the following <code>options</code>:
** <code>deferred_viewdistance</code>, defaults to <code>8</code>.
** <code>deferred_upscaling</code>, defaults to <code>1</code>.
** <code>gfx_resizableui</code>, defaults to <code>0</code>.
** <code>new_video_settings</code>, defaults to <code>0</code>.
** <code>graphics_mode</code>, defaults to <code>2</code>.
** <code>shadow_quality</code>, defaults to <code>3</code>.
** <code>point_light_loding_quality</code>, defaults to <code>3</code>.
** <code>bloom_enabled</code>, defaults to <code>1</code>.
** <code>ctrl_improvedInputResponse</code>, defaults to <code>0</code>.
=== Technical ===
; [[Add-on]]s
* Added support for the <code>allow_random_seed</code> option in world template manifests.
* Move ''PlacementDirection'' (<code>minecraft:placement_direction</code>) and ''PlacementPosition'' (<code>minecraft:placement_position</code>) block traits out of experimental. These traits can be used for blocks with <code>format_version >= 1.20.20</code>.
; [[JSON]]
* Released the following components out of experimental in JSON formats 1.20.30 and higher:
** <code>minecraft:wearable</code> item component.
** <code>minecraft:digger</code> item component.
** <code>minecraft:hand_equipped</code> item component.
** <code>minecraft:use_duration</code> item component.
** <code>minecraft:stacked_by_data</code> item component.
** <code>minecraft:use_animation</code> item component.
** <code>minecraft:allow_off_hand</code> item component.
** <code>minecraft:should_despawn</code> item component.
** <code>minecraft:liquid_clipped</code> item component.
** <code>minecraft:damage</code> item component.
** <code>minecraft:enchantable</code> item component.
** <code>minecraft:food</code> item component.
* Added <code>minecraft:interact_button</code> item component to enable and set text on the interact button in JSON formats 1.20.30 and above.
== Changes ==
=== Blocks ===
; [[Breaking|Block Breaking]]
* Changed the hardness and blast resistance of 188 blocks to match {{JE}}.
{|class="mw-collapsible mw-collapsed wikitable"
! Block
! Old Hardness
! New Hardness
! Old Blast Resistance
! New Blast Resistance
|-
| {{BlockLink|Activator Rail}}
| 0.5
| 0.7
| 0.5
| 0.7
|-
| {{BlockLink|Ancient Debris}}
|
|
| 720
| 1200
|-
| {{BlockLink|Andesite Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Bamboo}}
| 2
| 1
| 2
| 1
|-
| {{BlockLink|Block of Bamboo}} (Both Normal & Stripped)
|
|
| 3
| 2
|-
| {{BlockLink|Bamboo Shoot}}
| 0
| 1
| 0
| 1
|-
| {{BlockLink|Bee Nest}}
|
|
| 2.7
| 0.3
|-
| {{BlockLink|Beehive}}
|
|
| 5.4
| 0.6
|-
| {{BlockLink|Bell}}
| 1
| 5
| 3
| 5
|-
| {{BlockLink|Big Dripleaf}}
| 0
| 0.1
| 0
| 0.1
|-
| {{BlockLink|Campfire}} (All Variants)
| 5
| 2
| 5
| 2
|-
| {{BlockLink|Chain}}
|
|
| 3
| 6
|-
| {{BlockLink|Chiseled Deepslate}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Cobbled Deepslate}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Cobbled Deepslate Slab}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Cobbled Deepslate Stairs}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Cobbled Deepslate Wall}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Composter}}
| 2
| 0.6
| 2
| 0.6
|-
| {{BlockLink|id=all-copper-blocks|Block of Copper}} (All Variants)
|
|
| 3.6
| 6
|-
| {{BlockLink|Copper Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Coral Blocks}}
| 7
| 1.5
| 0.9
| 6
|-
| {{BlockLink|Coral Fans}}
|
|
| 0.9
| 0
|-
| {{BlockLink|Dead Coral Fans}}
|
|
| 0.9
| 0
|-
| {{BlockLink|Cracked Deepslate Bricks}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Cracked Deepslate Tiles}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Crimson Hyphae}}
| 0.3
| 2
| 0.3
| 2
|-
| {{BlockLink|Crimson Stem}}
|
|
| 0.3
| 2
|-
| {{BlockLink|id=all-cut-copper-blocks|Cut Copper}} (All Variants)
|
|
| 3.6
| 6
|-
| {{BlockLink|id=all-cut-copper-slabs|Cut Copper Slab}} (All Variants)
|
|
| 3.6
| 6
|-
| {{BlockLink|id=all-cut-copper-stairs|Cut Copper Stairs}} (All Variants)
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Bricks}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Brick Slab}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Brick Stairs}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Brick Wall}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Coal Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Copper Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Diamond Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Gold Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Iron Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Lapis Lazuli Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Redstone Ore}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Deepslate Tiles}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Tile Slab}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Tile Stairs}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Deepslate Tile Wall}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Diorite Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Dragon Egg}}
|
|
| 3
| 9
|-
| {{BlockLink|Dried Kelp Block}}
|
|
| 0.5
| 2.5
|-
| {{BlockLink|End Stone Bricks}}
| 0.8
| 3
| 0.8
| 9
|-
| {{BlockLink|End Stone Brick Stairs}}
| 2
| 3
| 6
| 9
|-
| {{BlockLink|Granite Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Infested Blocks}} (All Variants)
|
|
| 1.8
| 0.75
|-
| {{BlockLink|Jukebox}}
| 0.8
| 2
| 0.8
| 6
|-
| {{BlockLink|Lantern}} (All Variants)
| 5
| 3.5
| 5
| 3.5
|-
| {{BlockLink|Lectern}}
| 2
| 2.5
| 2
| 2.5
|-
| {{BlockLink|Light Block}}
|
|
| 3600000
| 3600000.8
|-
| {{BlockLink|Light Gray Candle}}
| 0
| 0.1
| 0
| 0.1
|-
| {{BlockLink|Lightning Rod}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Lodestone}}
| 2
| 3.5
| 2
| 3.5
|-
| {{BlockLink|Magma Block}}
|
|
| 1.5
| 0.5
|-
| {{BlockLink|Mossy Cobblestone Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Mud Bricks}}
| 2
| 1.5
| 2
| 3
|-
| {{BlockLink|Mud Brick Slab}}
| 2
| 1.5
| 6
| 3
|-
| {{BlockLink|Mud Brick Stairs}}
| 2
| 1.5
| 6
| 3
|-
| {{BlockLink|Mud Brick Wall}}
| 2
| 1.5
| 6
| 3
|-
| {{BlockLink|Block of Netherite}}
|
|
| 720
| 1200
|-
| {{BlockLink|Piston}}
| 0.5
| 1.5
| 0.5
| 1.5
|-
| {{BlockLink|Sticky Piston}}
| 0.5
| 1.5
| 0.5
| 1.5
|-
| {{BlockLink|Pointed Dripstone}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Polished Andesite Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Polished Blackstone}}
| 1.5
| 2
|
|
|-
| {{BlockLink|Polished Blackstone Stairs}}
| 1.5
| 2
|
|
|-
| {{BlockLink|Polished Blackstone Wall}}
| 1.5
| 2
|
|
|-
| {{BlockLink|Polished Deepslate}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Polished Deepslate Slab}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Polished Deepslate Stairs}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Polished Deepslate Wall}}
|
|
| 3.6
| 6
|-
| {{BlockLink|Polished Diorite Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Polished Granite Stairs}}
| 2
| 1.5
|
|
|-
| {{BlockLink|Reinforced Deepslate}}
|
|
| 720
| 1200
|-
| {{BlockLink|Respawn Anchor}}
|
|
| 720
| 1200
|-
| {{BlockLink|Scaffolding}}
| 0.6
| 0
| 0.9
| 0
|-
| {{BlockLink|Sculk}}
| 0.6
| 0.2
| 0.6
| 0.2
|-
| {{BlockLink|Sculk Catalyst}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Sculk Shrieker}}
|
|
| 1.8
| 3
|-
| {{BlockLink|Shulker Box}} (All Variants)
| 2.5
| 2
| 2.5
| 2
|-
| {{BlockLink|Smooth Quartz Stairs}}
| 0.8
| 2
| 0.8
| 2
|-
| {{BlockLink|Smooth Stone}}
| 1.5
| 2
|
|
|-
| {{BlockLink|Sniffer Egg}}
| 0.4
| 0.5
| 0.4
| 0.5
|-
| {{BlockLink|Soul Soil}}
| 1
| 0.5
| 1
| 0.5
|-
| {{BlockLink|Stripped Crimson Hyphae}}
| 0.3
| 2
| 0.3
| 2
|-
| {{BlockLink|Stripped Crimson Stem}}
|
|
| 0.3
| 2
|-
| {{BlockLink|Stripped Warped Hyphae}}
| 0.3
| 2
| 0.3
| 2
|-
| {{BlockLink|Stripped Warped Stem}}
|
|
| 0.3
| 2
|-
| {{BlockLink|Sweet Berry Bush}}
| 0.2
| 0
| 0.2
| 0
|-
| {{BlockLink|Turtle Egg}}
| 0.4
| 0.5
| 0.4
| 0.5
|-
| {{BlockLink|Warped Hyphae}}
| 0.3
| 2
| 0.3
| 2
|-
| {{BlockLink|Warped Stem}}
|
|
| 0.3
| 2
|}
; [[Leaves|Cherry Leaves]]
* Will now generate particle effects at a relatively large distance based on system performance.
; [[Concrete Powder]]
* The different [[block states]] for the <code>concrete_powder</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|concrete-powder}} <code>concrete_powder</code>
| {{BlockSprite|white-concrete-powder}} <code>white_concrete_powder</code>
|-
| {{BlockSprite|orange-concrete-powder}} <code>orange_concrete_powder</code>
|-
| {{BlockSprite|magenta-concrete-powder}} <code>magenta_concrete_powder</code>
|-
| {{BlockSprite|light-blue-concrete-powder}} <code>light_blue_concrete_powder</code>
|-
| {{BlockSprite|yellow-concrete-powder}} <code>yellow_concrete_powder</code>
|-
| {{BlockSprite|lime-concrete-powder}} <code>lime_concrete_powder</code>
|-
| {{BlockSprite|pink-concrete-powder}} <code>pink_concrete_powder</code>
|-
| {{BlockSprite|gray-concrete-powder}} <code>gray_concrete_powder</code>
|-
| {{BlockSprite|light-gray-concrete-powder}} <code>light_gray_concrete_powder</code>
|-
| {{BlockSprite|cyan-concrete-powder}} <code>cyan_concrete_powder</code>
|-
| {{BlockSprite|purple-concrete-powder}} <code>purple_concrete_powder</code>
|-
| {{BlockSprite|blue-concrete-powder}} <code>blue_concrete_powder</code>
|-
| {{BlockSprite|brown-concrete-powder}} <code>brown_concrete_powder</code>
|-
| {{BlockSprite|green-concrete-powder}} <code>green_concrete_powder</code>
|-
| {{BlockSprite|red-concrete-powder}} <code>red_concrete_powder</code>
|-
| {{BlockSprite|black-concrete-powder}} <code>black_concrete_powder</code>
|}
; [[Pumpkin]]
* Using [[shear]]s on it now produces a carving sound to match {{JE}}.
; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
* Can now detect the following events:
** Throwing an [[eye of ender]].
** [[Minecart]]s, consistently when moving on [[rail]]s while empty.
** Collecting [[fish]], [[axolotl]]s, and [[tadpole]]s with [[bucket]]s.
** Cleaning items in [[cauldron]]s.
** Dying leather [[armor]] in cauldrons.
** [[Arrow|Tipping arrow]]s in cauldrons.
** Using [[dye]]s to change cauldrons' water color.
** Non-player actors event when equipping [[shield]]s in their off-hand slot.
** Applying a [[nametag]].
** [[Evoker]]s summoning [[vex]]es or fangs.
** [[Chicken]]s, [[frog]]s, and [[turtle]]s laying eggs.
** Using [[bone meal]].
** [[Chiseled Bookshelf|Chiseled bookshelves]] when [[book]]s are inserted into them using [[hopper]]s.
** Extinguishing [[fire]].
** Mounting or dismounting a [[vehicle]].
** [[Rabbit]]s eating [[carrot]] crops.
** [[Fox]]es eating [[sweet berry]] bushes.
** Unequipping [[armor]].
** Placing a [[banner]], [[bamboo sapling]], [[lily pad]], or a [[head]].
** Placing [[frogspawn]]s.
** Placing or adding [[sea pickles]].
** Adding/destroying a [[turtle egg]].
** [[Turtle egg]]s cracking.
; [[Snow]]
* Now different layers of snow have different heights to match {{JE}}.
; [[Glass|Stained Glass]]
* The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|stained-glass}} <code>stained_glass</code>
| {{BlockSprite|white-stained-glass}} <code>white_stained_glass</code>
|-
| {{BlockSprite|orange-stained-glass}} <code>orange_stained_glass</code>
|-
| {{BlockSprite|magenta-stained-glass}} <code>magenta_stained_glass</code>
|-
| {{BlockSprite|light-blue-stained-glass}} <code>light_blue_stained_glass</code>
|-
| {{BlockSprite|yellow-stained-glass}} <code>yellow_stained_glass</code>
|-
| {{BlockSprite|lime-stained-glass}} <code>lime_stained_glass</code>
|-
| {{BlockSprite|pink-stained-glass}} <code>pink_stained_glass</code>
|-
| {{BlockSprite|gray-stained-glass}} <code>gray_stained_glass</code>
|-
| {{BlockSprite|light-gray-stained-glass}} <code>light_gray_stained_glass</code>
|-
| {{BlockSprite|cyan-stained-glass}} <code>cyan_stained_glass</code>
|-
| {{BlockSprite|purple-stained-glass}} <code>purple_stained_glass</code>
|-
| {{BlockSprite|blue-stained-glass}} <code>blue_stained_glass</code>
|-
| {{BlockSprite|brown-stained-glass}} <code>brown_stained_glass</code>
|-
| {{BlockSprite|green-stained-glass}} <code>green_stained_glass</code>
|-
| {{BlockSprite|red-stained-glass}} <code>red_stained_glass</code>
|-
| {{BlockSprite|black-stained-glass}} <code>black_stained_glass</code>
|}
; [[Glass Pane|Stained Glass Pane]]
* The different [[block states]] for the <code>stained_glass_pane</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|stained-glass-panes}} <code>stained_glass_pane</code>
| {{BlockSprite|white-stained-glass-pane}} <code>white_stained_glass_pane</code>
|-
| {{BlockSprite|orange-stained-glass-pane}} <code>orange_stained_glass_pane</code>
|-
| {{BlockSprite|magenta-stained-glass-pane}} <code>magenta_stained_glass_pane</code>
|-
| {{BlockSprite|light-blue-stained-glass-pane}} <code>light_blue_stained_glass_pane</code>
|-
| {{BlockSprite|yellow-stained-glass-pane}} <code>yellow_stained_glass_pane</code>
|-
| {{BlockSprite|lime-stained-glass-pane}} <code>lime_stained_glass_pane</code>
|-
| {{BlockSprite|pink-stained-glass-pane}} <code>pink_stained_glass_pane</code>
|-
| {{BlockSprite|gray-stained-glass-pane}} <code>gray_stained_glass_pane</code>
|-
| {{BlockSprite|light-gray-stained-glass-pane}} <code>light_gray_stained_glass_pane</code>
|-
| {{BlockSprite|cyan-stained-glass-pane}} <code>cyan_stained_glass_pane</code>
|-
| {{BlockSprite|purple-stained-glass-pane}} <code>purple_stained_glass_pane</code>
|-
| {{BlockSprite|blue-stained-glass-pane}} <code>blue_stained_glass_pane</code>
|-
| {{BlockSprite|brown-stained-glass-pane}} <code>brown_stained_glass_pane</code>
|-
| {{BlockSprite|green-stained-glass-pane}} <code>green_stained_glass_pane</code>
|-
| {{BlockSprite|red-stained-glass-pane}} <code>red_stained_glass_pane</code>
|-
| {{BlockSprite|black-stained-glass-pane}} <code>black_stained_glass_pane</code>
|}
; [[Stained Terracotta]]
* The different [[block states]] for the <code>stained_hardened_clay</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
! [[Bedrock Edition data values|Old ID]]
! [[Bedrock Edition data values|New ID]]
|-
| rowspan="16" | {{BlockSprite|stained-terracotta}} <code>stained_hardened_clay</code>
| {{BlockSprite|white-terracotta}} <code>white_terracotta</code>
|-
| {{BlockSprite|orange-terracotta}} <code>orange_terracotta</code>
|-
| {{BlockSprite|magenta-terracotta}} <code>magenta_terracotta</code>
|-
| {{BlockSprite|light-blue-terracotta}} <code>light_blue_terracotta</code>
|-
| {{BlockSprite|yellow-terracotta}} <code>yellow_terracotta</code>
|-
| {{BlockSprite|lime-terracotta}} <code>lime_terracotta</code>
|-
| {{BlockSprite|pink-terracotta}} <code>pink_terracotta</code>
|-
| {{BlockSprite|gray-terracotta}} <code>gray_terracotta</code>
|-
| {{BlockSprite|light-gray-terracotta}} <code>light_gray_terracotta</code>
|-
| {{BlockSprite|cyan-terracotta}} <code>cyan_terracotta</code>
|-
| {{BlockSprite|purple-terracotta}} <code>purple_terracotta</code>
|-
| {{BlockSprite|blue-terracotta}} <code>blue_terracotta</code>
|-
| {{BlockSprite|brown-terracotta}} <code>brown_terracotta</code>
|-
| {{BlockSprite|green-terracotta}} <code>green_terracotta</code>
|-
| {{BlockSprite|red-terracotta}} <code>red_terracotta</code>
|-
| {{BlockSprite|black-terracotta}} <code>black_terracotta</code>
|}
=== Command format ===
; {{cmd|camera}}
* Now is available without using the "Experimental Cameras" experimental toggle.
; {{cmd|recipe}}
* Now is available without using the "Recipe Unlocking" experimental toggle.
* Updated the syntax to match {{JE}}.
** Old syntax:
*** <code>/recipe <victim: target> give <recipe: string></code>
*** <code>/recipe <victim: target> take <recipe: string></code>
** New syntax:
*** <code>/recipe give <player: target> <recipe: string></code>
*** <code>/recipe take <player: target> <recipe: string></code>
* Now the recipes are suggested by the [[command]] auto-complete.
* Now an output message appears after the command is executed.
* Renamed the <code>''victim'': target</code> argument to <code>''player'': target</code>.
; {{cmd|scriptevent}}
* Now is available without using the "Beta APIs" experimental toggle.
; [[Amethyst Cluster]]
* Now uses the <code>minecraft:block_face</code> [[block state]] instead of <code>facing_direction</code>.
** <code>minecraft:block_face</code> uses six string values <code>["down", "east", "north", "south", "up", "west"]</code>.
; [[Anvil]], [[Big Dripleaf]], [[Blast Furnace]], [[Calibrated Sculk Sensor]], [[Campfire]], [[End Portal Frame]], [[Furnace]], [[Lectern]], [[Pink Petals]], [[Redstone Comparator]], [[Redstone Repeater]], [[Small Dripleaf]], [[Smoker]], and [[Soul Campfire]]
* Now they use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code> or <code>facing_direction</code>.
** <code>minecraft:cardinal_direction</code> uses four string values <code>["east", "north", "south", "west"]</code>.
; [[Slab]]s
* Now uses the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.
** <code>minecraft:vertical_half</code> uses two string values <code>["bottom", "top"]</code>.
=== Gameplay ===
; [[Crawling]]
* The ability to crawl is now available without using the "Crawling" experimental toggle.
* The player now gets forced out of crawl state when riding.
* Players can now toggle flying when crawling in [[Creative]] mode.
; [[Recipe book]]
* The new recipe unlocking system and its features are now available without using the "Recipe Unlocking" experimental toggle.
** Now are behind the <code>recipesUnlock</code> [[game rule]].
* The recipe book search has been updated when playing in [[Survival]], with the following changes:
** The search will only match the beginning of any word in the item's name.
*** For example, searching for "'''tor'''" will now show [[Torch|'''tor'''ch]], [[Soul Torch|soul '''tor'''ch]], and [[Redstone Torch|redstone '''tor'''ch]] but not the [[Activator Rail|activa'''tor''' rail]].
** All recipes, including those that have not been unlocked, will now show up in search results.
* Updated the recipe notification sound to match {{JE}}.
* Now the duration of the recipe notifications are calculated based on how many recipes got unlocked.
; [[Sneaking]]
* The player now gets forced out of sneak state when riding.
* Players can now toggle flying when sneaking in [[Creative]] mode.
=== General ===
; [[Inventory|Creative Inventory]]
* Removed the [[suspicious stew]] from the [[Creative]] inventory.
; [[Experiments]]
* Removed the "Recipe Unlocking" and "Crawling" experimental toggles.
; General
* The normal game's application icon has been updated.
** For ''[[Minecraft Preview]]'' the application icon has been changed from a [[grass block]] to [[dirt]].
; [[Title Screen|Main menu]]
* Changed the in-game logo for ''[[Minecraft Preview]]''.
; [[Music]]
* The places where the following existing music can be played are changed:
** "Aerie", "Firebugs", and "Labyrinthine" can no longer be played in the menu screens.
** "A Familiar Room", "Bromeliad", "Crescent Dunes", and "Echo in the Wind" can now be played in the menu screens.
; New [[death screen]]
* Now is enabled by default.
* Now has partial support (color, static obfuscation) for "[[Formatting codes]]".
; [[Options]]
* "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu.
* Changed the "Joystick Always Visible" and "Joystick Visible When Unused" touch options to "Joystick Visibility Option" dropdown menu.
* Changed the "Sneak Toggle" touch option to "Sneak" dropdown menu.
* Moved "Sync Old World" button to the storage section.
* Renamed the "Lefty" touch option to "Left hand mode".
* Renamed the "Extra Large GUI Scaling" accessibility and video option to "Extra Large New UI".
* "Text to Speech" narrator now read the disconnected message in the game menu when opened without an internet connection.
* Renamed the "Manage" button to "Cancel" in "Options" > "Subscriptions".
; [[Pause menu]]
* The "Pause menu" has been renamed to "Game menu".
; [[UI]]
* Updated the menu HUD icons for [[Controls|touch controls]].
* Added three new user-friendly disconnection error messages and improved two others.
=== Mobs ===
; [[Hoglin]]
* Now have their own sound when transforming into [[zoglin]]s.
; [[Husk]]
* Now plays a sound when converting to a [[drowned]].
; [[Pig]]
* Now emit sounds when transformed into [[zombified piglin]].
; [[Snow Golem]]
* Now plays a sound when they throw [[snowball]]s.
; [[Villager]]s
* The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again.
* When killed they no longer drop items held in their hands.
; [[Wandering Trader]]
* Now can sell 1 [[Sapling|cherry sapling]] for 5 [[emerald]]s.
; [[Witch]]
* Now throws [[Healing]] and [[Regeneration]] [[potion]]s at raiders during village [[raid]]s.
; [[Zombie Villager]]
* Now displays their rank in appearance.
=== Non-mob entities ===
; [[Falling Block]]
* Will now break when falling onto a [[boat]] or [[cocoa beans]].
=== World generation ===
; [[Ore]] distribution
* [[Diamond ore]] is now generated more frequently in the [[deepslate]] layers of the Overworld.
** Added a new ore blob placement: Uniform distributed, from height -64 to -4, with blob size 8, generation frequency 2 and a 50% chance of discarding when exposed to air.
** Other existing diamond ore placements remain untouched.
=== Technical ===
; [[Server]]
* Linux dedicated server: Ubuntu 20.04 LTS (Focal Fossa) is now the minimum supported version of Ubuntu. Ubuntu 18.04 LTS is no longer supported.
== Experimental ==
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.
=== Additions ===
==== Technical ====
; [[API]]
* Added camera scripting APIs for the following APIs:
** <code>setCamera()</code>: to set the camera to a specified preset.
** <code>fade()</code>: to start a camera fade.
** <code>clear()</code>: to clear the current settings on the camera.
; [[JSON]]
* Exposed <code>DimensionType</code> to scripting.
* Exposed the following feature placement rules:
** <code>minecraft:aggregate_feature</code>.
** <code>minecraft:cave_carver_feature</code>.
** <code>minecraft:fossil_feature</code>.
** <code>minecraft:geode_feature</code>.
** <code>minecraft:growing_plant_feature</code>.
** <code>minecraft:multiface_feature</code>.
** <code>minecraft:nether_cave_carver_feature</code>.
** <code>minecraft:ore_feature</code>.
** <code>minecraft:partially_exposed_blob_feature</code>.
** <code>minecraft:scatter_feature</code>.
** <code>minecraft:search_feature</code>.
** <code>minecraft:sequence_feature</code>.
** <code>minecraft:single_block_feature</code>.
** <code>minecraft:snap_to_surface_feature</code>.
** <code>minecraft:structure_template_feature</code>.
** <code>minecraft:surface_relative_threshold_feature</code>.
** <code>minecraft:tree_feature</code>.
** <code>minecraft:underwater_cave_carver_feature</code>.
** <code>minecraft:vegetation_patch_feature</code>.
** <code>minecraft:weighted_random_feature</code>.
=== Changes ===
==== Gameplay ====
; [[Trading]]
* Changed the trading mechanism of librarians selling enchanted books.
** Instead of offering every possible enchanted book, librarians will now be offering specific enchanted books depending on which biome they come from.
*** Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
** All tradable enchanted books now split to special books and normal books.
*** Special books have a specific enchantment with a fixed level, and are only available from master librarians with full XP.
*** Normal books have a specific enchantment without a fixed level, just like before.
** All enchantments used for [[crossbow]], [[fishing rod]], and [[trident]] are removed from trading.
:: {| class="wikitable" style="text-align:center"
|+ Available tradable enchantments
|-
! Category
! Desert
! Plains
! Savanna
! Snow
! Taiga
! Jungle
! Swamp
|-
| Special
| [[Efficiency]] III
| [[Protection]] III
| [[Sharpness]] III
| [[Silk Touch]]
| [[Fortune]] II
| [[Unbreaking]] II
| [[Mending]]
|-
| Normal
| [[Fire Protection]]<br>[[Thorns]]<br>[[Infinity]]
| [[Punch]]<br>[[Smite]]<br>[[Bane of Arthropods]]
| [[Knockback]]<br>[[Curse of Binding]]
| [[Aqua Affinity]]<br>[[Looting]]<br>[[Frost Walker]]
| [[Blast Protection]]<br>[[Fire Aspect]]<br>[[Flame]]
| [[Feather Falling]]<br>[[Projectile Protection]]<br>[[Power]]
| [[Depth Strider]]<br>[[Respiration]]<br>[[Curse of Vanishing]]
|}
* Changed the [[wandering trader]] trades.
** Trade list now made up by following trades, in order:
*** Buying Trade (new) × 2
*** Special Selling Trade × 2
*** Ordinary Selling Trade × 5
** Added new buying trades, some selling trades, and changed some existing selling trades:
:: {| class="wikitable"
|+ New trades of wandering traders
! Category
! Item wanted
! Quantity
! Item given
! Quantity
! Trades until disabled
|-
| Buying
| {{ItemLink|Baked Potato}}
| 4
| {{ItemLink|Emerald}}
| 1
| 1
|-
| Buying
| {{ItemLink|Fermented Spider Eye}}
| 1
| {{ItemLink|Emerald}}
| 3
| 1
|-
| Buying
| {{BlockLink|Hay Bale}}
| 1
| {{ItemLink|Emerald}}
| 1
| 1
|-
| Buying
| {{ItemLink|Milk Bucket}}
| 1
| {{ItemLink|Emerald}}
| 2
| 1
|-
| Buying
| {{ItemLink|Water Bottle}}
| 1
| {{ItemLink|Emerald}}
| 1
| 1
|-
| Buying
| {{ItemLink|Water Bucket}}
| 1
| {{ItemLink|Emerald}}
| 2
| 1
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Acacia Log}}
| 8
| 4
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Birch Log}}
| 8
| 4
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Cherry Log}}
| 8
| 4
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Dark Oak Log}}
| 8
| 4
|-
| Special Selling
| {{ItemLink|Emerald}}
| 6-20
| {{ItemLink|Iron Pickaxe}} (Enchanted)
| 1
| 1
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Jungle Log}}
| 8
| 4
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Oak Log}}
| 8
| 4
|-
| Special Selling
| {{ItemLink|Emerald}}
| 5
| {{ItemLink|Potion of Invisibility}} (Long)
| 1
| 1
|-
| Special Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Spruce Log}}
| 8
| 4
|}
:: {| class="wikitable"
|+ Changed trades of wandering traders
! Category
! Item wanted
! Quantity
! Item given
! Quantity
! Trades until disabled
|-
| Ordinary Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Brown Mushroom}}
| 1 -> 3
| 12 -> 4
|-
| Special Selling -> Ordinary Selling
| {{ItemLink|Emerald}}
| 5 -> 3
| {{ItemLink|Bucket of Pufferfish}}
| 1
| 4
|-
| Special Selling -> Ordinary Selling
| {{ItemLink|Emerald}}
| 5 -> 3
| {{ItemLink|Bucket of Tropical Fish}}
| 1
| 4
|-
| Ordinary Selling
| {{ItemLink|Emerald}}
| 1
| {{ItemLink|Gunpowder}}
| 1 -> 4
| 8 -> 2
|-
| Ordinary Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Lily Pad}}
| 2 -> 5
| 5 -> 2
|-
| Ordinary Selling
| {{ItemLink|Emerald}}
| 3 -> 1
| {{BlockLink|Packed Ice}}
| 1
| 6
|-
| Ordinary Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Red Mushroom}}
| 1 -> 3
| 12 -> 4
|-
| Ordinary Selling
| {{ItemLink|Emerald}}
| 1
| {{BlockLink|Vines}}
| 1 -> 3
| 12 -> 4
|}
==== Technical ====
; [[API]]
* Converted <code>set_block_property</code> to <code>set_block_state</code> for custom blocks.
* Added <code>defineVector</code> to <code>DynamicPropertiesDefinition</code>.
* <code>EntityEquipmentInventoryComponent</code>
** Implemented slot ''validation'' for <code>setEquipment</code>, which now returns a boolean indicating whether the item can be equipped to the specified slot.
** <code>EntityEquipmentInventoryComponent</code> is currently limited to players only.
*** Moved <code>getDay</code> to <code>1.4.0</code>.
*** Moved <code>getTimeOfDay</code> to <code>1.4.0</code>.
*** Moved <code>setTimeOfDay(timeOfDay: number | TimeOfDay)</code> to <code>1.4.0</code>.
*** Moved <code>getAbsoluteTime</code> to <code>1.4.0</code>.
*** Moved <code>setAbsoluteTime(absoluteTime: number)</code> to <code>1.4.0</code>.
** Moved <code>TimeOfDay</code> to <code>1.4.0</code>.
*** Added length restrictions to <code>setLore</code> - Up to <code>20</code> lines with up to <code>50</code> characters per line.
*** Moved function <code>setLore</code> to <code>1.4.0</code>.
*** Moved function <code>getLore</code> to <code>1.4.0</code>.
*** Moved class <code>SystemAfterEvents</code> to <code>1.4.0</code>.
*** Moved class <code>ScriptEventCommandMessageAfterEvent</code> to <code>1.4.0</code>.
** Moved player <code>onScreenDisplay</code> to <code>1.4.0</code>.
** Moved <code>titleDisplayOptions</code> to <code>1.4.0</code>.
** Moved <code>screenDisplay</code> to <code>1.4.0</code>.
* Removed <code>MinecraftBlockTypes</code> defined in <code>@minecraft/server</code>.
* Moved <code>ItemUseBeforeEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemUseOnBeforeEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemUseAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemUseOnAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemStartUseOnAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemStopUseAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemStopUseOnAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemCompleteUseAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemReleaseUseAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>ItemStartUseAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>DimensionLocation</code> to <code>1.4.0</code>.
* Renamed <code>PositionInUnloadedChunkError</code> to <code>LocationInUnloadedChunkError</code> and moved it to <code>1.4.0</code>.
* Renamed <code>PositionOutOfWorldBoundariesError</code> to <code>LocationOutOfWorldBoundariesError</code> and moved it to <code>1.4.0</code>.
** Moved <code>getSpawnPoint</code> to <code>1.4.0</code>.
** Moved <code>setSpawnPoint</code> to <code>1.4.0</code>.
** Moved <code>getDefaultSpawnLocation</code> to <code>1.4.0</code>.
** Moved <code>setDefaultSpawnLocation</code> to <code>1.4.0</code>.
* <code>WorldAfterEvents</code>
** Removed <code>projectileHit</code>.
** Added <code>projectileHitBlock</code>.
** Added <code>projectileHitEntity</code>.
* Added class <code>ProjectileHitBlockAfterEvent</code> export class:
** <code>ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }</code>
* Added class <code>ProjectileHitEntityAfterEvent</code> export class:
** <code>ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }</code>
* Released Scoreboard API's from <code>beta</code> to <code>1.4.0</code>.
** Updated <code>Scoreboard.getObjective</code>, <code>getObjectiveAtDisplaySlot</code>, and <code>clearObjectiveAtDisplaySlot</code> to <code>return '| undefined '</code>.
* Released <code>isValid()</code> from <code>beta</code> to <code>1.4.0</code> for the following classes:
** <code>Block</code>
** <code>Container</code>
** <code>Entity</code>
** <code>Player</code>
** <code>SimulatedPlayer</code>
* Moved <code>Direction</code> to <code>1.4.0</code>.
* Moved <code>EntityDamageSource</code> to <code>1.4.0</code>.
* Moved <code>EntityDieAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>EntityEventOptions</code> to <code>1.4.0</code>.
* Moved <code>EntityHitBlockAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>EntityHitEntityAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>EntityHurtAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>EntityHealthChangedAfterEvent</code> to <code>1.4.0</code>.
* Moved <code>Dimension.getBlockFromRay</code> method to <code>1.4.0</code>.
* Moved <code>Dimension.getEntitiesFromRay</code> method to <code>1.4.0</code>.
* Moved <code>Entity.getBlockFromViewDirection</code> method to <code>1.4.0</code>.
* Moved <code>Entity.getEntitiesFromViewDirection</code> method to <code>1.4.0</code>.
* Moved <code>BlockRaycastHit</code> to <code>1.4.0</code>.
* Moved <code>BlockRaycastOptions</code> to <code>1.4.0</code>.
* Moved <code>EntityRaycastHit</code> to <code>1.4.0</code>.
* Moved <code>EntityRaycastOptions</code> to <code>1.4.0</code>.
* Moved <code>PressurePlatePushEvent</code> to <code>1.4.0</code>.
* Moved <code>PressurePlatePopEvent</code> to <code>1.4.0</code>.
* Moved <code>TripWireTripEvent</code> to <code>1.4.0</code>.
* Moved <code>TargetBlockHitEvent</code> to <code>1.4.0</code>.
** Made property <code>id</code> accessible even if entity is not valid.
** Made property <code>typeId</code> accessible even if entity is not valid.
** Changed item event <code>source</code> properties from type <code>Entity</code> to <code>Player</code>.
* Removed <code>MinecraftItemTypes</code> from <code>@minecraft/server</code> and replaced with version from <code>@minecraft/vanilla-data</code>.
* Added function <code>remove-</code> Removes the entity. This cannot be called on players but can be used on ''simulated players'' in <code>Gametest</code>.
* <code>MolangVariableMap</code>
** Added <code>setFloat</code> function.
** Changed return type of <code>setColorRBG</code>, <code>setColorRGBA</code>, <code>setSpeedAndDirection</code>, and <code>setVector3</code> to <code>void</code>.
** Changed the <code>MolangVariableMap</code> property on <code>spawnParticle</code> to be optional: <code>spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void</code>.
* Renamed <code>Colorinterface</code> to <code>RGBA</code>.
* Added interface <code>RGB</code>.
* Added script binding functions to get/set the <code>CompoundBlockVolume</code> origin.
* Added additional params to some methods to query the children of <code>CompoundBlockVolume</code> for their positional relativity to the parent.
* Added additional params to some methods to freeze positional relativty when origin changes are submitted.
* Converting the <code>CompoundBlockVolume</code> container to use relative coordinates to an internal origin.
* Moved <code>ProjectileHitBlockAfterEvent</code> to <code>1.5.0</code>.
* Moved <code>ProjectileHitEntityAfterEvent</code> to <code>1.5.0</code>.
* Moved <code>ProjectileHitBlockAfterEventSignal</code> to <code>1.5.0</code>.
* Moved <code>ProjectileHitEntityAfterEventSignal</code> to <code>1.5.0</code>.
* Moved <code>BlockHitInformation</code> to <code>1.5.0</code>.
* Moved <code>EntityHitInformation</code> to <code>1.5.0</code>.
** Moved <code>spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap)</code> to <code>1.5.0</code>.
** Moved <code>setColorRGB(variableName: string, color: RGB)</code> to <code>1.5.0</code>.
** Moved <code>setColorRGBA(variableName: string, color: RGBA)</code> to <code>1.5.0</code>.
** Moved <code>setFloat(variableName: string, number: number)</code> to <code>1.5.0</code>.
** Moved <code>setSpeedAndDirection(variableName: string, speed: number, direction: Vector3)</code> to <code>1.5.0</code>.
** Moved <code>setVector3(variableName: string, vector: Vector3)</code> to <code>1.5.0</code>.
* <code>RGB</code>
** Moved <code>RGB</code> to <code>1.5.0</code>.
** Moved <code>RGBA</code> to <code>1.5.0</code>.
** Moved <code>triggerEvent(eventName: string)</code> to <code>1.5.0</code>.
* Renamed <code>EntityEquipmentInventoryComponent</code> to <code>EntityEquippableComponent</code>.
* Updated <code>isSolid</code>, <code>isLiquid</code>, and <code>isAir</code> to be properties instead of methods.
* <code>ScriptEventCommandMessageAfterEvent</code>
** Made <code>initiator</code>, <code>sourceBlock</code>, and <code>sourceEntity</code> optional types.
* <code>ItemStack</code>
** Added <code>getCanPlaceOn()</code> and <code>getCanDestroy()</code>.
** Added upper maximum limit of 255 to amount property - will throw if exceeds.
* <code>Entity</code>
** Added function <code>getProperty(identifier: string): boolean | number | string | undefined</code> - Gets an entity property.
**Added function <code>setProperty(identifier: string, value: boolean | number | string): void</code> - Sets an entity property during the next tick.
** Added function <code>resetProperty(identifier: string): boolean | number | string;</code> - Resets an entity property to its default value during the next tick and returns the default value.
* <code>beforeEvents</code>
** Added event/property <code>removeEvent</code>.
* <code>afterEvents</code>
** Renamed event/property <code>removedEvent</code> to <code>removeEvent</code>.
* Class <code>EntityRemovedAfterEvent</code>
** Renamed field <code>removedEntity</code> to <code>removedEntityId: removedEntityId: string</code>.
** Added field <code>typeId: string</code>.
* Added class <code>EntityRemovedBeforeEvent</code>.
** Added field <code>removedEntity: Entity</code>.
* Moved <code>EquipmentSlot</code> to <code>5.0</code> and changed enum values to uppercase.
* Moved <code>EntityEquippableComponent</code> to <code>5.0</code>.
* <code>Scoreboard</code>
** <code>setObjectiveAtDisplaySlot</code> return type now correctly set to <code>ScoreboardObjective</code> or <code>undefined</code>.
* <code>ScoreboardIdentity</code>
** <code>getEntity</code> return type now correctly set to <code>Entity</code> or <code>undefined</code>.
* <code>setWeather</code> API can now take an optional duration parameter to set the weather duration.
* Added <code>read-only</code> property <code>heightRange: NumberRange</code> - Gets min/max dimension height limits.
* Adding <code>Player.isSleeping</code> and <code>Player.isEmoting</code>.
* Changed <code>scoreboardIdentity</code> to be valid even after the entity has been killed.
* World Events
** Renamed <code>BlockBreakAfterEvent</code> to <code>PlayerBreakBlockAfterEvent</code>.
*** Added read-only <code>itemStackAfterBreak?: ItemStack</code> (undefined if empty hand).
*** Added read-only <code>itemStackBeforeBreak?: ItemStack</code> (undefined if empty hand).
** Renamed <code>BlockBreakAfterEventSignal</code> to <code>PlayerBreakBlockAfterEventSignal</code>.
*** ''subscribe'' function now takes <code>options?: BlockEventOptions</code>.
** Added <code>PlayerBreakBlockBeforeEvent</code> with the following members.
*** <code>cancel: boolean</code>, cancels event from happening.
*** <code>itemStack?: ItemStack</code>, the item stack in use by the player (undefined if empty hand).
*** read-only <code>player: Player</code>, the player breaking the block.
** Added <code>PlayerBreakBlockBeforeEventSignal</code>.
** Renamed <code>BlockPlaceAfterEvent</code> to <code>PlayerPlaceBlockAfterEvent</code>.
** Renamed <code>BlockPlaceAfterEventSignal</code> to <code>PlayerPlaceBlockAfterEventSignal</code>.
*** ''subscribe'' function now takes <code>options?: BlockEventOptions</code>.
** Added <code>PlayerPlaceBlockBeforeEvent</code> with the following members.
*** <code>cancel: boolean</code>, cancels event from happening.
*** readonly <code>face: Direction</code>, the face the block is being placed on.
*** readonly <code>faceLocation: Vector3</code>, the location on the face the block was placed on.
*** <code>itemStack: ItemStack</code>, the item stack being used to place the block.
*** read-only <code>player: Player</code>, the player placing the block.
** Added <code>PlayerPlaceBlockBeforeEventSignal</code>.
** Modified <code>WorldAfterEvents</code>.
*** Renamed <code>blockBreak</code> to <code>playerBreakBlock</code>.
*** Renamed <code>|blockPlace</code> to <code>playerPlaceBlock</code>.
** Modified <code>WorldBeforeEvents</code>.
*** Added <code>playerBreakBlock</code>.
*** Added <code>playerPlaceBlock</code>.
** Added <code>BlockEventOptions</code> with the following members.
*** <code>blockTypes?: string[]</code>, names of blocks to be filtered against.
*** <code>permutations?: BlockPermutation[]</code>, specific block permutations to be filtered against.
** Added class <code>EntityLoadAfterEvent</code>.
*** New field <code>entity: Entity</code>.
*** Added class <code>EntityLoadAfterEventSignal</code>.
** Class <code>EntitySpawnAfterEvent</code>.
*** Added property reado-nly <code>cause: EntityInitializationCause</code>.
** Class <code>WorldAfterEvents</code>.
*** Added property read-only <code>entityLoad: EntityLoadAfterEventSignal</code>.
** Added enum <code>EntityInitializationCause</code>.
; [[JSON]]
* Deprecate <code>minecraft:creative_category</code> component in JSON formats 1.20.20 and higher.
* Creative group and command visibility can now be set in the <code>description</code> field in JSON formats 1.20.20 and higher.
* Changed fire enchant duration used on projectiles from a <code>ShooterItemComponent</code> to match vanilla behavior.
* Sound definitions now accept both float and integer values for <code>min_distance</code> and <code>max_distance</code>.
* Render controllers without textures will now result in a content error and be ignored.
* <code>minecraft:entity_placer</code> will now content error when invalid blocks are named in the <code>use_on</code> and <code>dispense_on</code> lists.
* Removed <code>MinecraftEntityTypes</code> from <code>@minecraft/server</code> and replaced with version from <code>@minecraft/vanilla-data</code>.
* Exposed <code>MoonPhase</code> and <code>World.getMoonPhase</code> to script.
* Removed the <code>minecraft:animates_in_toolbar</code> component.
* Removed the <code>minecraft:explodable</code> component.
* Extra damage hover text now appears on all component items that have an applied Sharpness enchantment.
* The <code>minecraft:shooter</code> component now supports the Quick Charge enchantment with <code>minecraft:enchantable</code> when <code>charge_on_draw</code> is true.
* Remove nonfunctional entity slot options from <code>minecraft:wearable</code> component, ie. saddle, entity armor, and chest.
* Custom items with <code>minecraft:wearable</code> component auto-equip when dropped from a dispenser, matching parity with vanilla armor items.
* Removed the <code>server-authoritative-sound</code> bool from <code>server.properties</code>.
* Deprecate <code>on_dig</code> parameters from <code>minecraft:digger</code> item component in JSON formats 1.20.20 and higher.
* Removed the <code>minecraft:ignores_permission</code> component.
* Removed the <code>minecraft:mirrored_art</code> component.
* Moved the <code>protection</code> field from <code>minecraft:armor</code> component to <code>minecraft:wearable</code> component in JSON formats 1.20.20 and higher
* Deprecate <code>minecraft:armor</code> component in JSON formats 1.20.20 and higher.
* Removed ''nonfunctional'' and ''redundant'' slot options from <code>minecraft:wearable</code> component, ie. mainhand, hotbar, inventory, enderchest, and equippable.
* Items with the <code>minecraft:wearable</code> component using the <code>weapon.offhand</code> slot will no longer equip when item is used in hotbar.
* Equipping custom wearable items trigger generic equip sound.
* Custom items with <code>minecraft:wearable</code> component can now be equipped by clicking and dragging in inventory or shift-clicking.
* Added <code>Scoreboard.addScore</code> and improved <code>Scoreboard.setScore</code> to return the updated score.
* <code>cooldown</code> field for target descriptors now properly work in <code>minecraft:behavior.nearest_prioritized_attackable_target</code> goal.
* Deprecated <code>minecraft:mining_speed</code> in JSON formats 1.20.30 and higher.
* Fixed an issue where items with format version 1.20.20 and above using the <code>menu_category</code> field in a world with the "Holiday Creator Features" experimental toggle enabled would not load.
* Removed <code>minecraft:requires_interact</code> component.
; [[Molang]]
* Renamed <code>block_property</code> and <code>has_block_property</code> to <code>block_state</code> and <code>has_block_state</code>.
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.20.20 Preview,1.20.20.21 Preview,1.20.20.22 Preview,1.20.20.23 Preview,1.20.30.20 Preview,1.20.30.21 Preview,1.20.30.22 Preview,1.20.30.24 Preview,1.20.30.25 Preview,1.20.30
|;From released versions before 1.20.0
|19700|Wrong elytra texture in item frame and hand.
|33139|No anvil step sound.
|43402|Trident channeling sound is unused.
|43831|Trident w/loyalty doesn't make the returning sound to the player but the trident.
|44296|Fence gates don't have the correct model in the inventory.
|46490|Crossbow durability decreases after charging.
|50609|Missing sounds when a hostile mob shoots arrows or throws trident.
|52452|Coral blocks take too long to break.
|60024|Snow layer collision only changes twice.
|62797|Pickaxes don't speed up piston breaking.
|68721|Scaffolding and sweet berry bushes cannot be broken instantly in Survival.
|77746|Burning mobs do not catch player on fire.
|80924|Adult zombie villagers use the farmer texture regardless of their actual profession.
|81790|Villagers can change their profession in the night time/during raids.
|85429|Camera does not pass through glass, glass panes and iron bars.
|85888|Horizon changes color when standing under blocks.
|87379|Hoglins play wrong conversion sounds.
|94722|Nether portal make no breaking animation or sound when obsidian is broken.
|95872|Netherite items make burn sounds in lava.
|96015|Items burning in lava doesn't make the burning sound and is inconsistent when doing so.
|98861|Significant input delay on devices with render dragon.
|101180|Hyphae mining speed is faster than stems.
|101644|Crimson and warped stems/hyphae lower blast resistance than other types of wood.
|119083|When a snow golem throws a snowball it plays the arrow shoot sound.
|114425|There is no {{cmd|gamerule playerssleepingpercentage}} in {{BE}}.
|114602|The mining speed of end stone bricks does not match the speed of end stone.
|123488|Big dripleaf tilting up sounds uses tilt down sounds instead.
|128117|No sound when conduit deactivates.
|130070|Stuck swimming down/falling issue.
|131572|Cannot use the mouse or touch to navigate text menus.
|132408|Deepslate variants have a significantly lower blast resistance than stone variants.
|132511|Sound not playing while getting out of water.
|136484|Respawn anchor ambient sound doesn't play.
|137449|End stone bricks has a lower blast resistance, compared to normal end stones.
|138995|Potion trajectory is broken.
|139021|Game crashes while entering a world where you are going through the endportal back to the overworld.
|139242|Copper and cut copper blocks have a weaker blast resistance compared to {{JE}}.
|139246|Copper ore blast resistance is weaker compared to other ores.
|151745|Undead mobs equips illager banner instead of hold it in mainhand slot.
|154378|<code>min_distance</code> / <code>max_distance</code> requires decimal numbers, silently fails with integers.
|154428|Large enchants on table are blocked by overlayed items.
|159217|Vignette overlaps hotbar and other HUD elements with "Fancy Graphics" enabled.
|159736|Duplicating stackable armor when equipping from hotbar.
|157055|Powering or unpowering a repeater or comparator in flowing water briefly blocks the water flow.
|159409|Hasitem/data argument does not on items that use data as "damage".
|160889|Warden does not detect falling items.
|161134|Renamed entity or some blocks have container with format "(text)text" display <code>$container_title</code>.
|161165|Sculk sensor does not send a signal to shrieker when player drops item.
|161438|Raid boss bar becomes automatically empty when defeated.
|162061|See transparent blocks through end portal off a chunk border.
|162253|Book and quill not making sounds while using Xbox controller bumpers.
|163050|Xbox: Error says I'm out of storage space, quits to menu with weird background.
|163497|Camels don't make sand sounds on red sand or concrete powder.
|163671|Xbox: Mouse movement is jittery / pixel-based / not smooth.
|164634|My Minecraft world keeps crashing when I approach a specific area.
|165062|Sleeping under an end portal causes the game to get stuck on the loading screen and summons a nether portal.
|165301|Unknown block.
|166152|Book and quills text line breaks are erased when previous text is changed [on iOS and iPadOS].
|166565|Crouching and then swimming makes player constantly descend.
|167403|Cannot crouch while flying in Creative with touch controls.
|168789|Nametags are completely invisible while sneaking.
|168887|Sculk sensors do not detect when chiseled bookshelf changes with using hoppers and droppers.
|168998|Redstone transmission through custom <code>minecraft:block</code> is inconsistent.
|169557|Pigs do not make death sound upon being converted.
|169728|Bulk item crafting buggy.
|169840|Backspace does not erase all text when pressed.
|171213|Wrong camera collision with the composter in 3rd person.
|172381|Top snow has inconsistent collision for dropped items.
|172429|Structure void can't be targetted.
|;From the 1.20.0 version
|163456|Hanging signs placed by commands has a very large hitbox compared to the normal ones.
|168805|Some brushing sounds missing.
|168813,169953|Calibrated sculk sensor doesn't fully light up when activated.
|170033|Campfires are lit up instead of extinguished inside the trail ruins structure.
|170841|Camera speed difference when crawling or using riptide parity.
|171254|Character creator features do not match preview icon.
|171383|Bone meal not working underwater after 1.20.
|171461|Sleep fade black screen turns completely black.
|171489|Trails & Tales soundtrack does not play in game and in main menu.
|171521|Wandering trader does not trade cherry saplings.
|171560|Pink petals cannot be farmed using bone meal in a dispenser.
|;From 1.20.x versions
|171822|Cherry grove uses the 1.16.100 water fog.
|172704|Sculk sensor triggers repeatedly when there are arrows, tridents, or thrown items on top of it.
|172835|Pressing enter while not at end of text in chat deletes everything ahead of it.
|172910|Setting the <code>playerssleepingpercentage</code> gamerule to 0 or on negative numbers skips the sleeping animation.
|172917|There is no chat message for when skipping the night is not possible with <code>playerssleepingpercentage</code> set above 100.
|172920|[ScriptAPI] <code>ScoreboardObjective::removeParticipant&nbsp;</code> is not synced with clients.
|173028|"Detected lost connection" and "Abandoned connection closed" error message is untranslated.
|173189|[ScriptAPI] Some characters are counted as 2 or 3 characters in the character count check of the <code>setLore()</code> method.
|173323|Pillager outposts do not generate in cherry groves.
|173524|Multiple {{cmd|camera}} commands in the same tick are ignored.
|173706|Chunk-wide block rendering lag triggered by block updates along chunk borders.
|174073|[Script API] Unexpected change to properties of native classes.
|;From the 1.20.10 version
|170870|Crawl mode don't get disabled when riding.
|170907|When switching to a Spectator, the player does not stop sneaking or crawling.
|170969|Swimming mechanics have been altered to where you have to look up at the sky to take a breath.
|170994|Crawl parity issue.
|171065|{{cmd|recipe}} doesn't send a chat output when correct syntax is entered.
|171086|Entering {{cmd|recipe}} command doesn't show suggestions.
|171098|{{cmd|recipe}} command syntax doesn't match {{JE}}.
|171112|Recipe unlocking UI can appear in pause menu or world settings.
|171116|The "Recipe Unlock Toast" sound does not match {{JE}}.
|171141|Translated toast recipe unlocked content is cut off and unreadable.
|171797|The player can enable flight mode while flying the elytra.
|171800|Pick blocking a decorated pot from the Creative inventory gives invalid inventory description.
|171812|Spectators still adapt to small spaces.
|otherissuescount=31
|171225|<nowiki>Players suffocate while crawling at Y=1 and Y=2.</nowiki>}}
; Others
* Empty maps now emit the appropriate sound when players draw them.
* The third-person camera will no longer clip through terrain when near water or lava.
* Fixed Creative mode players not being ignited when standing in fire.
* The player no longer gets forced into sneak or crawl during the riptide animation.
* Players should no longer accidentally trigger crawling when they shouldn't.
* Fixed bottom face of portal effect so its color and transparency match the other faces.
* Fixed an issue where players would disappear temporarily when joining a game for the first time.
* iOS and iPadOS: Fixed crash in blocks JSON loading.
* Fixed a crash that could occur when the game lost focus while entering a world.
* Fixed an issue where screen narration would read recipe book folder items as the first item in the folder.
* Fixed held map not being centered when playing on narrow aspect ratio screens.
* Xbox: Fixed missing low disk space warning.
* Third person camera no longer clips through snow, mud, and soul sand.
* Fixed an issue with the client failing to attempt connection to dedicated server in some situations.
* Fixed a bug that autocomplete suggestions for values coming after brackets are missing if there is no space between tilde (as Z coordinate) and block name in commands.
* The game no longer crashes when it tries to place an invalid custom feature.
* Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming.
* Fixed a crash in the Deferred Technical Preview that could occur while generating terrain.
* Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of <code>max_stack_size</code>, <code>can_destroy_in_creative</code>, <code>hover_text_color</code>.
* Fixed worlds downloaded from Realms not loading packs correctly.
* Collecting fish, axolotls, and tadpoles with buckets now emits vibrations at the right position.
* Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android.
* Fixed lighting of items in hand in the "Deferred Technical Preview".
* Optimization and fixes for point light contributions.
* Fixed feedback button behavior in the new "Play screen" not linking to the feedback page.
* Fixed various pixel scaling issues on the HUD screen.
* Fixed an issue where content errors for items at the latest format version would appear for other items.
* The game menu gamepad shortcut on the new death screen now works correctly.
* Concrete powder blocks are now the correct color for worlds imported from previous versions.
* Fixed an issue where the boat wouldn't spawn on the water if the block underneath the water was highlighted.
* Fixed a bug in Education mode that prevented summon NPC commands from working if the users did not have <code>worldbuilder</code> permission when the base version of the world was before [[Bedrock Edition 1.19.80|1.19.80]].
{{fixes|project=BDS|fixedin=1.20.30.22 Preview
|;From released versions before 1.20.0
|17527|Multiple server crashes due to memory leak when loading chunks.}}
</onlyinclude>
== Trivia ==
* 1.20.20 is the sixth skipped version of {{BE}}, after 1.3.0, 1.15.0, 1.16.230, 1.17.20, and 1.18.20 being skipped.
* This is the update in the 1.20 cycle to have the most Previews/Betas, having 9.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
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