minecraft.wiki-mirror/wiki_backup/Armor#Armor points.txt
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{{About||the armor that can be worn by tamed wolves|Wolf Armor|the armor that can be worn by adult horses|Horse Armor|the feature in ''Minecraft Dungeons''|MCD:Armor|armor trims|Smithing Template}}
{{redirect|Chainmail|the armor material|Armor materials}}
[[File:All Armor Displayed.png|400px|thumb|Armor tiers. From left (weakest) to right (strongest): no armor, [[leather]], [[gold]]en, chainmail, [[iron]], [[diamond]] and [[netherite]]. (The [[turtle shell]] is not pictured. The turtle shell is between iron and diamond, having equal armor points and greater [[durability]] than iron, but less than diamonds.)]]
'''Armor''' is a category of items that provide [[player]]s and [[mob]]s with some amount of protection from common types of [[damage]]. These items include [[helmet]]s, [[chestplates]], [[leggings]], and [[boot]]s, which can be placed in designated slots in a player's inventory.
== List of armor items ==
; {{ItemLink|Helmet}}
{{columns-list|
* {{ItemLink|Leather Cap}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Turtle Shell}}
}}
; {{ItemLink|Chestplate}}
{{columns-list|
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Chainmail Chestplate}}
* {{ItemLink|Iron Chestplate}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Netherite Chestplate}}
}}
; {{ItemLink|Leggings}}
{{columns-list|
* {{ItemLink|Leather Pants}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Chainmail Leggings}}
* {{ItemLink|Iron Leggings}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Netherite Leggings}}
}}
; {{ItemLink|Boots}}
{{columns-list|
* {{ItemLink|Leather Boots}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Chainmail Boots}}
* {{ItemLink|Iron Boots}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Netherite Boots}}
}}
;{{ItemLink|Horse armor}}
{{columns-list|
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Iron Horse Armor}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Diamond Horse Armor}}
}}
;{{ItemLink|Wolf armor}}
These items can be worn in armor slots, but do not provide protection against damage:
*{{ItemLink|Elytra}}
*{{BlockLink|Carved pumpkin}}
*{{BlockLink|Head|id=player head|mob or player heads}}
=== Tiers ===
{{Main|Armor materials}}
There are seven different types of materials of armor, including turtle shells. The six full sets are shown below in order from weakest (offers the least protection and is the least durable) to strongest (offers the most protection and is the most durable).
<gallery>
Steve in leather armor.png|{{ItemLink|Leather}} (on Steve)
Steve in golden armor.png|{{ItemLink|Gold Ingot|Golden}} (on Steve)
Steve in chainmail armor.png|{{ItemSprite|Chainmail Chestplate}} Chainmail (on Steve)
Steve in iron armor.png|{{ItemLink|Iron Ingot|Iron}} (on Steve)
Steve in diamond armor.png|{{ItemLink|Diamond}} (on Steve)
Steve in netherite armor.png|{{ItemLink|Netherite Ingot|Netherite}} (on Steve)
</gallery>
<gallery>
Alex in leather armor.png|{{ItemLink|Leather}} (on Alex)
Alex in golden armor.png|{{ItemLink|Gold Ingot|Golden}} (on Alex)
Alex in chainmail armor.png|{{ItemSprite|Chainmail Chestplate}} Chainmail (on Alex)
Alex in iron armor.png|{{ItemLink|Iron Ingot|Iron}} (on Alex)
Alex in diamond armor.png|{{ItemLink|Diamond}} (on Alex)
Alex in netherite armor.png|{{ItemLink|Netherite Ingot|Netherite}} (on Alex)
</gallery>
== Obtaining ==
=== Crafting ===
{{:Crafting/Armor}}
A full set of leather, iron, golden, or diamond armor requires 24 units of a given material to craft. Netherite armor cannot be crafted directly, and is obtained by upgrading diamond armor in a smithing table. A turtle shell is a type of helmet, but no other armor items can be crafted from turtle scutes. Chainmail armor is uncraftable, and can be obtained only from mob drops, trading with villagers, or buried treasure.{{only|BE}}
=== Upgrading ===
Netherite armor is obtained by upgrading diamond armor in a smithing table. Each piece of netherite armor requires a [[netherite ingot]] and a [[netherite upgrade smithing template]]. A full set of netherite armor requires 4 netherite ingots and 4 netherite upgrade smithing templates.
Netherite armor retains the [[enchantment]]s, [[Anvil mechanics#Prior work penalty|prior work penalty]], and number of [[durability]] points lost (instead of the remaining durability) from the [[diamond]] armor.
{{Smithing
|head=1
|ingredients=[[Netherite Upgrade]] +<br>[[Diamond Helmet]] +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Helmet
|Netherite Ingot
|Netherite Helmet
}}
{{Smithing
|ingredients=[[Netherite Upgrade]] +<br>[[Diamond Chestplate]] +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
}}
{{Smithing
|ingredients=[[Netherite Upgrade]] +<br>[[Diamond Leggings]] +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Leggings
|Netherite Ingot
|Netherite Leggings
}}
{{Smithing
|ingredients=[[Netherite Upgrade]] +<br>[[Diamond Boots]] +<br>[[Netherite Ingot]]
|Netherite Upgrade
|Diamond Boots
|Netherite Ingot
|Netherite Boots
|tail=1
}}
=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one equipped with an [[iron helmet]], the other with an [[iron chestplate]].
=== Generated loot ===
{{Collapse
|title= '''[[Helmet]]s'''
|content= {{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}
}}
{{Collapse
|title= '''[[Chestplate]]s'''
|content= {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
}}
{{Collapse
|title= '''[[Leggings]]'''
|content= {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,level-enchanted-diamond-leggings-3,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}
}}
{{Collapse
|title= '''[[Boots]]'''
|content= {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
}}
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest always containing a chainmail boots piece enchanted with [[Efficiency]] I.<ref>{{bug|MCPE-109048}}</ref>.
=== Mob loot ===
[[Zombie]]s, [[skeleton]]s, and their variants that spawn with armor have a small chance of dropping their armor when killed by the [[player]]. The dropped armor has a random [[durability]] and retains any enchantments it has. Upon [[death]], zombies, [[zombie villager]]s, [[Drowned]], skeletons, [[zombified piglin]]s, and [[wither skeleton]]s always drop any armor that they picked up and equipped.
{{IN|bedrock}}, [[pillager]]s and [[vindicator]]s that spawn in [[raid]]s have a small chance to drop an [[iron helmet]], [[iron chestplate]], [[iron leggings]], or [[iron boots]], in a badly damaged state, with a possibility of having a random enchantment.
{{IN|java}}, armorer [[villager]]s throw chainmail armor to [[player]]s who have the [[Hero of the Village]] status effect.
=== Trading ===
{{Main|Trading}}
Leather armor can be [[Trading|bought]] from leatherworker [[villager]]s. These armor pieces have randomly determined color.
Iron armor, chainmail armor and enchanted diamond armor can be bought from armorer villagers.
=== Bartering ===
[[Piglin]]s may [[barter]] [[iron boots]] enchanted with [[Soul Speed]] when given a [[gold ingot]].
=== Fishing ===
[[Leather boots]], often badly damaged, can be obtained as a junk item from fishing.
== Usage ==
Armor can be worn by a player or mob in order to protect them. See {{Slink||Mechanics}} for more details.
=== Equipping ===
A [[player]] can equip a piece of armor on themself by {{control|using}} it in the main hand (or off hand {{in|je}}) by placing it in the correct slot in their [[inventory]], or by [[Dispenser#Behavior|dispensing]] it from a dispenser onto themself.
{| class="wikitable"
|+ Armor slots
|-
! Item !! Correct slot
|-
| [[Helmet]], Cap, Shell, Mob [[Head]], or [[Carved Pumpkin]] || {{SlotSprite|Head|scale=0.5|align=text-top}} Head
|-
| [[Chestplate]], Tunic, or [[Elytra]] || {{SlotSprite|Chest|scale=0.5|align=text-top}} Chest
|-
| [[Leggings]] or Pants || {{SlotSprite|Legs|scale=0.5|align=text-top}} Legs
|-
| [[Boots]] || {{SlotSprite|Feet|scale=0.5|align=text-top}} Feet
|}
If the armor's respective slot already contains a piece of armor, they are swapped, and the original armor ends up in the player's hand.
A chestplate provides the most protection per unit of material, followed by leggings. For leather, iron, and diamond armor, boots have equivalent armor points as the helmet, but for chainmail and gold armor, the helmet trumps boots. A [[turtle shell]], in addition to providing protection, also gives the player the [[Water Breathing]] status effect.
Each armor piece fills one inventory slot, and armor pieces cannot be stacked.
=== Mob interactions ===
;General
:Wearing a mob head in the helmet armor slot reduces the distance the corresponding mob detects the player by 50%.
;Endermen
:A player wearing a [[carved pumpkin]] in the helmet slot does not aggravate endermen.
;Piglins
:While the player is wearing at least one piece of gold armor, [[piglin]]s behave as neutral mobs instead of hostile. [[Piglin brute]]s do not become neutral and remain hostile.
=== Block interactions ===
;[[Powder snow]]
:Mobs are immune to freezing in powdered snow while wearing at least one piece of leather armor. Mobs do not sink in powder snow while wearing leather boots, and the player can move through the powder snow like [[scaffolding]].
;[[Magma blocks]] and [[campfires]]
:A player wearing boots enchanted with [[Frost Walker]] does not take damage while walking on magma blocks or campfires.
=== Repairing ===
Armor can be repaired by placing two pieces of the same type (e.g., iron helmets) in a [[Grindstone#Repairing and disenchanting|grindstone]] or in the crafting grid. The resulting item has 5% more [[durability]] left than the original [[item]]s combined, but any [[enchanting|enchantments]] are lost. If the total durability of both of the armor pieces is more than the total durability that a piece of armor would have fresh from a [[crafting table]], the extra durability is lost. Repairing armor with an [[anvil]] preserves and combines the enchantments, with a rising [[experience]] cost for subsequent repairs on the same item.
===== Unit repair =====
{{Main|Anvil mechanics#Unit repair}}
A piece of armor can be repaired in an anvil by adding units of the armor [[material]]'s repair material, with each repair material restoring 25% of the armor item's maximum durability, rounded down. Chainmail armor can be repaired in an anvil using [[iron ingots]]. Netherite armor can be repaired in an anvil using [[netherite ingots]].
==== Grinding ====
2 pieces of armor can be grinded together in order to repair them.
{{Grinding
|showdescription=1
|ingredients=Two matching armor pieces
|Damaged Leather Cap; Damaged Leather Tunic; Damaged Leather Pants; Damaged Leather Boots; Damaged Golden Helmet; Damaged Golden Chestplate; Damaged Golden Leggings; Damaged Golden Boots; Damaged Chainmail Helmet; Damaged Chainmail Chestplate; Damaged Chainmail Leggings; Damaged Chainmail Boots; Damaged Iron Helmet; Damaged Iron Chestplate; Damaged Iron Leggings; Damaged Iron Boots; Damaged Diamond Helmet; Damaged Diamond Chestplate; Damaged Diamond Leggings; Damaged Diamond Boots; Damaged Netherite Helmet; Damaged Netherite Chestplate; Damaged Netherite Leggings; Damaged Netherite Boots; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Leather Tunic; Damaged Leather Pants; Damaged Leather Boots; Damaged Golden Helmet; Damaged Golden Chestplate; Damaged Golden Leggings; Damaged Golden Boots; Damaged Chainmail Helmet; Damaged Chainmail Chestplate; Damaged Chainmail Leggings; Damaged Chainmail Boots; Damaged Iron Helmet; Damaged Iron Chestplate; Damaged Iron Leggings; Damaged Iron Boots; Damaged Diamond Helmet; Damaged Diamond Chestplate; Damaged Diamond Leggings; Damaged Diamond Boots; Damaged Netherite Helmet; Damaged Netherite Chestplate; Damaged Netherite Leggings; Damaged Netherite Boots; Damaged Turtle Shell
|Leather Cap; Leather Tunic; Leather Pants; Leather Boots; Golden Helmet; Golden Chestplate; Golden Leggings; Golden Boots; Chainmail Helmet; Chainmail Chestplate; Chainmail Leggings; Chainmail Boots; Iron Helmet; Iron Chestplate; Iron Leggings; Iron Boots; Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Turtle Shell
|description=The [[durability]] of the two armor pieces is added together, plus an extra 5% durability.
}}
A piece of armor can also be grinded to remove its enchantments.
{{Grinding
|showdescription=1
|ingredients=An enchanted armor piece
|[&oEnchanted Leather Cap]Leather Cap; [&oEnchanted Leather Tunic]Leather Tunic; [&oEnchanted Leather Pants]Leather Pants; [&oEnchanted Leather Boots]Leather Boots; [&oEnchanted Golden Helmet]Golden Helmet; [&oEnchanted Golden Chestplate]Golden Chestplate; [&oEnchanted Golden Leggings]Golden Leggings; [&oEnchanted Golden Boots]Golden Boots; [&oEnchanted Chainmail Helmet]Chainmail Helmet; [&oEnchanted Chainmail Chestplate]Chainmail Chestplate; [&oEnchanted Chainmail Leggings]Chainmail Leggings; [&oEnchanted Chainmail Boots]Chainmail Boots; [&oEnchanted Iron Helmet]Iron Helmet; [&oEnchanted Iron Chestplate]Iron Chestplate; [&oEnchanted Iron Leggings]Iron Leggings; [&oEnchanted Iron Boots]Iron Boots; [&oEnchanted Diamond Helmet]Diamond Helmet; [&oEnchanted Diamond Chestplate]Diamond Chestplate; [&oEnchanted Diamond Leggings]Diamond Leggings; [&oEnchanted Diamond Boots]Diamond Boots; [&oEnchanted Netherite Helmet]Netherite Helmet; [&oEnchanted Netherite Chestplate]Netherite Chestplate; [&oEnchanted Netherite Leggings]Netherite Leggings; [&oEnchanted Netherite Boots]Netherite Boots; [&oEnchanted Turtle Shell]Turtle Shell
|
|Leather Cap; Leather Tunic; Leather Pants; Leather Boots; Golden Helmet; Golden Chestplate; Golden Leggings; Golden Boots; Chainmail Helmet; Chainmail Chestplate; Chainmail Leggings; Chainmail Boots; Iron Helmet; Iron Chestplate; Iron Leggings; Iron Boots; Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Turtle Shell
|description=The [[Enchanting#Summary of enchantments|enchantments]] on the armor are removed, but curses are not. This does not change the armor's durability or name.
}}
{{Hatnote|The icons do not have enchantments because invicons for them have not been added yet.}}
Enchanted armor can be grinded with unenchanted armor, as long as they both have the same type (i.e. shape and material), which results in disenchanting the enchanted armor and then combining the 2 items together in the same process. 2 enchanted pieces of armor can also be disenchanted and combined in this way (as long as they both have the same type).
=== Dyeing leather armor ===
{{Main|Dye#Dyeing armor}}
*{{IN|Java}}, leather armor can be dyed by [[crafting]] it together with 1 or more dyes.
*{{IN|Bedrock}}, leather armor can be dyed by {{control|using}} it on a [[cauldron]] filled with dyed water. This consumes 1 layer of water but does not change the color of the water.
**Dyed leather armor also be undyed by {{control|using}} it on a cauldron with undyed water. This changes the water's color to the color of the armor's dye, and changes the leather armor to have no dye color.
Default color HEX code for leather armor is {{color|#A06540}}.
{{anchor|Dye calculator}}
{{Calculator|armorColor}}
=== Armor trims ===
{{Main|Smithing#Trimming}}
Armor can be given trims using an armor trim smithing template, a trim material and any armor piece. Trimmed armor has different patterns and different colors depending on the template and material used.
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust
|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell
|tail=1
}}
{{Collapse
|title=''' Display of all armor trims on netherite armor'''
|content=[[File:Armor Trims On Netherite Armors.png|left|1200px|A display of all armor trims using ten materials on netherite armor.]]
}}
=== Smelting ingredient ===
{{Smelting|showname=1|head=1|{Any iron armor};{Any chainmail armor}|Iron Nugget|0,1}}
{{Smelting|showname=1|foot=1|Any golden armor|Gold Nugget|0,1}}
== Mob armor ==
=== Armor equipped on mobs ===
{{Anchor|Mob armor}}
Some mobs have a chance to spawn with armor equipped. When a mob spawns with armor, the number of pieces of armor, the type of armor pieces, and whether the armor is [[enchanting|enchanted]], depends on the [[difficulty]]; although, the tier of armor (leather, gold, etc.) has a fixed probability. Mobs can spawn with trimmed armor only from [[trial spawner]]s. Some mobs also spawn with the ability to pick up armor on the ground and equip it.
{| class="wikitable" data-description="Mob armor"
|-
! Armor Type
! Chance
|-
| Leather
| 37.06%
|-
| Gold
| 48.73%
|-
| Chainmail
| 12.90%
|-
| Iron
| 1.27%
|-
| Diamond
| 0.04%
|}
It is impossible for zombies and skeletons to naturally spawn with netherite armor.
The protection provided by armor and armor [[enchanting|enchantments]] works the same with [[mob]]s as it does with [[player]]s.
The following mobs can spawn with armor:
* {{EntityLink|Zombie}}
** {{EntityLink|id=zombie|Zombie|Baby Zombie}}
** {{EntityLink|id=zombie-villager|Zombie Villager}}{{only|java|short=1}}
*** {{EntityLink|id=zombie-villager|Zombie|Baby Zombie Villager}}{{only|java|short=1}}
** {{EntityLink|Husk}}
*** {{EntityLink|Husk|Baby Husk}}
* {{EntityLink|Skeleton}}
** {{EntityLink|Stray}}
* {{EntityLink|Piglin}}<ref>Piglins spawn naturally only with gold, although other armor type can picked up.</ref>
The following [[mob]]s do not naturally spawn with armor, but they can pick up dropped armor (on Normal and Hard [[difficulty]]):
* {{EntityLink|Drowned}}
** {{EntityLink|Drowned|Baby Drowned}}
* {{EntityLink|Zombified Piglin}}
**{{EntityLink|id=zombified-piglin|Zombified Piglin|Baby Zombified Piglin}}
* {{EntityLink|Wither Skeleton}}
* {{EntityLink|id=zombie-villager|Zombie Villager}}{{only|bedrock|short=1}}
** {{EntityLink|id=zombie-villager|Zombie|Baby Zombie Villager}}{{only|bedrock|short=1}}
The following mobs do not naturally spawn with armor, and their armor does not render, but they can pick up dropped armor:
* {{EntityLink|Fox}}{{only|bedrock|short=1}}
** {{EntityLink|Fox|Baby Fox}}{{only|bedrock|short=1}}
This mob can have armor equipped on it via a [[dispenser]], and the armor does render, but this mob cannot pick up the armor:
*{{EntityLink|id=piglin-brute|Piglin Brute}}
These mobs can have armor equipped on them via a dispenser{{only|java}}<ref>{{bug|MCPE-109608|"Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug."|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}</ref> or via commands, but the armor does not render, and these mobs cannot pick up the armor:
* {{EntityLink|Villager}}
** {{EntityLink|id=villager|Villager|Baby Villager}}
These mobs do not spawn with armor and it cannot be equipped in [[survival]] mode, but if equipped with [[commands]], their armor is visible:
* {{EntityLink|Giant}}{{only|java}}
* {{EntityLink|Pillager}}{{only|bedrock}}
* {{EntityLink|Vindicator}}{{only|bedrock}}
* {{EntityLink|Evoker}}{{only|bedrock}}
All other mobs can be equipped with armor via commands, but the armor cannot be seen.
A [[helmet]] protects a mob that burns in [[sunlight]] from burning, but this depletes the helmet's [[durability]] as it absorbs the [[damage]]. Eventually, the helmet loses all of its durability and breaks, and then the mob burns in the sunlight. A [[carved pumpkin]], [[mob head]], or anything placed into the head slot using commands, can also protect the mob from burning in sunlight.
Damage caused by any other source does not cause a mob's armor durability to decrease, unless the armor is [[horse armor]] or [[wolf armor]].
<gallery>
Zombie in leather armor.png|{{ItemLink|Leather}} (on a zombie, or giant)
Zombie in golden armor.png|{{ItemLink|Gold Ingot|Golden}} (on a zombie)
Zombie in chainmail armor.png|{{ItemSprite|Chainmail Chestplate}} Chainmail (on a zombie)
Zombie in iron armor.png|{{ItemLink|Iron Ingot|Iron}} (on a zombie)
Zombie in diamond armor.png|{{ItemLink|Diamond}} (on a zombie)
Zombie in netherite armor.png|{{ItemLink|Netherite Ingot|Netherite}} (on a zombie)
</gallery>
<gallery>
Skeleton in leather armor.png|{{ItemLink|Leather}} (on a skeleton)
Skeleton in golden armor.png|{{ItemLink|Gold Ingot|Golden}} (on a skeleton)
Skeleton in chainmail armor.png|{{ItemSprite|Chainmail Chestplate}} Chainmail (on a skeleton)
Skeleton in iron armor.png|{{ItemLink|Iron Ingot|Iron}} (on a skeleton)
Skeleton in diamond armor.png|{{ItemLink|Diamond}} (on a skeleton)
Skeleton in netherite armor.png|{{ItemLink|Netherite Ingot|Netherite}} (on a skeleton)
File:Skeleton Trap.png|A skeleton spawned by [[skeleton trap]] horse, with enchanted iron helmet and [[bow]].
</gallery>
=== Natural armor ===
Some mobs have armor points even when they are not wearing armor. These "natural" armor points stack with any armor worn by the mob.
{| class="wikitable"
!Mob!!Armor
|-
|{{EntityLink|Zombie}}<br>{{EntityLink|Zombified Piglin}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Evoker}}{{only|bedrock|short=1}}||{{armor|2}}
|-
|{{EntityLink|Magma Cube}} (small)||{{armor|3}}
|-
|{{EntityLink|Wither}}||{{armor|4}}
|-
|{{EntityLink|Magma Cube}} (medium)||{{armor|6}}
|-
|{{EntityLink|Killer Rabbit}}||{{armor|8}}
|-
|{{EntityLink|Magma Cube}} (large) ||{{armor|12}}
|-
|{{EntityLink|Shulker}} (when closed)||{{armor|20}}
|}
=== Other types of armor ===
==== Horse armor ====
{{Main|Horse Armor}}
[[Horse armor]] can be equipped on a [[horse]] to protect it from most forms of [[damage]] similarly to player armor. Horse armor does not have a durability, and does not break.
{| class="wikitable" data-description="Armor defense"
|-
! Material !! [[Armor]] !! Armor toughness
|-
! [[Leather]]
| {{armor|3}}
| 0
|-
! [[Iron]]
| {{armor|5}}
| 0
|-
! [[Gold]]
| {{armor|7}}
| 0
|-
! [[Diamond]]
| {{armor|11}}
| 2
|}
==== Wolf armor ====
{{Main|Wolf Armor}}
[[Wolf armor]] can be equipped on a tamed [[wolf]] to protect it from most forms of [[damage]]. Wolf armor does not work like player armor. Instead, it absorbs all damage it protects against, and decreases its durability by the number of points of damage absorbed.
== Mechanics ==
In-game, "armor points" are just referred to as "armor" (e.g. in the tooltip shown when hovering over the item), but the term "armor points" is being used in this article to differentiate between the game mechanic and armor items.
Each piece of armor has two values associated with it: armor points, and armor toughness. The number of armor points or armor toughness the player has is the sum of the armor points or armor toughness of the individual pieces of armor.
The amount of damage that armor reduces depends on the total armor points and armor toughness the player has, and on the strength of the incoming damage. Armor becomes less effective as the amount of damage increases. That is, armor reduces a smaller percent of damage for larger damage values. For example, a full set of diamond armor reduces the damage of a zombie's attack by 77% ({{Health|3}} damage to {{Health|0.69}} damage), but reduces the attack damage of a piglin brute by only 67% ({{Health|13}} damage to {{Health|4.29}} damage). There is a minimum amount of damage that armor protects against (20% of the maximum damage reduction) that depends on the total number of armor points (not armor toughness).
Armor is an attribute modifer and temporarily increases two [[attribute]]s of the player or mob wearing the armor: {{code|generic.armor}} and {{code|generic.armor_toughness}}. These attributes can also be modified with commands, and the player or mob takes a reduced amount of damage as if they were wearing armor with the same total armor points and armor toughness.
The maximum possible damage reduction from armor alone is 80%. Damage can further be reduced by up to 80% from enchantments, and up to an additional 80% by effects (excluding resistance V). Through armor, enchantments, and effects, the maximum possible damage reduction is 99.2%.
{| class="wikitable"
|+ Base protection of each full set of armor by tier
|-
! Tier !! Minimum !! Maximum
|-
| Leather || 5.6% || 28%
|-
| Golden || 8.8% || 44%
|-
| Chainmail || 9.6% || 48%
|-
| Iron || 12% || 60%
|-
| Diamond || 16% || 80%
|-
| Netherite || 16% || 80%
|-
|}
=== Damage types ===
The following types of [[damage]] are reduced by armor and, consequently, damage the armor itself:
* Direct (melee) attacks from [[mob]]s and [[player]]s. This includes the [[Strength]] and the [[Weakness]] effects and damage-increasing enchantments.
* Getting hit with an [[arrow]], a [[shulker bullet]] or a thrown [[trident]]. This includes extra damage from enchantments (except shulker bullets).
* Getting hit with a [[fireball]] from a [[ghast]] or [[blaze]], or a [[fire charge]].
* Laser beam of a [[guardian]] or an [[elder guardian]].
* Damage from [[Thorns]] enchantment, or spikes of [[guardian]]s and [[elder guardian]]s.
* Touching a damaging block ([[fire]], [[lava]], [[magma block]], [[cactus]] or [[sweet berry bush]]).
** This excludes netherite armor which is not damaged by fire-related sources.
* Touching a [[pufferfish]].
* [[Explosion]]s.
* [[Firework]]s with at least a [[firework star]] in the recipe.
* [[Lightning]].
* Getting hit with a falling [[anvil]].
* Getting hit with a [[snowball]] from a [[player]]{{upcoming|Java Combat Tests}} or [[snow golem]].{{info needed|dispensers?}}
* Getting hit with an [[egg]] from a [[player]]{{upcoming|Java Combat Tests}}{{info needed|what about dispensers?}}
The following types of damage are ''not'' reduced by armor and have no effect on the armor itself:
* Ranged sonic boom attacks from [[warden]]s.
* Fall damage (including [[ender pearl]]s, but [[Protection]] and [[Feather Falling]] enchantments reduce it).
* Ongoing damage from being on [[fire]].
* [[Suffocating]] inside a block or due to [[entity cramming]] (also includes the [[world border]]){{only|Java|short=1}}.
* [[Drowning]] in water (partially for [[turtle shell]]s).
* [[Starvation]].
* Colliding with a block while flying with [[elytra]].
*
* Magic ([[Evoker]] fangs, [[status effect]]s and [[instant damage]] from a [[potion of Harming]] or [[Dragon's Breath]]) (but [[Protection]] does reduce magical damage.)
* Falling into the [[void]] or {{cmd|kill}}.
* Being inside of a [[powder snow]] block.
** This excludes if the player or mob wears any piece of leather armor.
=== Armor points ===
{{fakeImage|{{armorbar|20}}|The armor bar as shown in game}}
The total number of armor points that player has is the sum of the armor points of the individual pieces of armor worn, and is visually represented by the armor bar. The armor increases the player's {{cd|generic.armor}} attribute while worn. Armor points determine the minimum amount of damage armor reduces. See [[Armor#Damage reduction|Damage reduction]] below to see how damage reduction is calculated.
The {{cd|generic.armor}} attribute is capped at 30. If commands are used to give the player armor with more than 30 armor points, or to set the player's {{cd|generic.armor}} attribute above 30, damage is calculated as if the player had 30 armor points. The armor bar does not show armor points above 20.
The following table shows the number of armor points provided by each type of armor that can be worn by the player.
{| class="wikitable" data-description="Armor points" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Full set
!scope="col" | Helmet / Cap
!scope="col" | Chestplate / Tunic
!scope="col" | Leggings / Pants
!scope="col" | Boots
|-
!scope="row" | Turtle Shell
| {{armor|2}}
| {{armor|2}}
| N/A
| N/A
| N/A
|-
!scope="row" | Leather
| {{armor|7}}
| {{armor|1}}
| {{armor|3}}
| {{armor|2}}
| {{armor|1}}
|-
!scope="row" | Golden
| {{armor|11}}
| {{armor|2}}
| {{armor|5}}
| {{armor|3}}
| {{armor|1}}
|-
!scope="row" | Chainmail
| {{armor|12}}
| {{armor|2}}
| {{armor|5}}
| {{armor|4}}
| {{armor|1}}
|-
!scope="row" | Iron
| {{armor|15}}
| {{armor|2}}
| {{armor|6}}
| {{armor|5}}
| {{armor|2}}
|-
!scope="row" | Diamond
| {{armor|20}}
| {{armor|3}}
| {{armor|8}}
| {{armor|6}}
| {{armor|3}}
|-
!scope="row" | Netherite
| {{armor|20}}
| {{armor|3}}
| {{armor|8}}
| {{armor|6}}
| {{armor|3}}
|-
|}
=== Armor toughness ===
Armor becomes less effective for higher damage values, reducing the damage by smaller and smaller percentages. Armor toughness mitigates this behavior to a degree. The amount of damage reduced still decreases for higher damage values, but not as much. The total number of armor toughness the player has is the sum of the armor toughness of the individual pieces of armor worn. Armor toughness does not have a visual indicator like armor points. Armor increases the player's {{cd|generic.armor_toughness}} attribute while worn. See [[Armor#Damage reduction|Damage reduction]] below to see how armor toughness affects damage calculation.
Currently, only diamond and netherite armor have armor toughness.
The {{cd|generic.armor_toughness}} attribute is capped at 20. If commands are used to give the player armor with more than 20 armor toughness, or to set the player's {{cd|generic.armor_toughness}} attribute above 20, damage is calculated as if the player has 20 armor toughness.
The following table shows the amount of armor toughness given by armor that can be worn by the player.
{| class="wikitable" data-description="Toughess points" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Full set
!scope="col" | Helmet / Cap
!scope="col" | Chestplate / Tunic
!scope="col" | Leggings / Pants
!scope="col" | Boots
|-
!scope="row" | Turtle Shell
| {{armor|0}}
| {{armor|0}}
| N/A
| N/A
| N/A
|-
!scope="row" | Leather
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Golden
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Chainmail
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Iron
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
| {{armor|0}}
|-
!scope="row" | Diamond
| {{armor|8}}
| {{armor|2}}
| {{armor|2}}
| {{armor|2}}
| {{armor|2}}
|-
!scope="row" | Netherite
| {{armor|12}}
| {{armor|3}}
| {{armor|3}}
| {{armor|3}}
| {{armor|3}}
|-
|}
=== Damage reduction ===
;Percent damage reduction
:<math> \mathsf{Percent\ damage\ reduction} = \frac{\min\left( 20, \max\left(\frac{\mathsf{armorPoints}}{5},\ \mathsf{armor\ points} - \frac{4 \times \mathsf{damage}}{\min\left(\mathsf{toughness}, 20 \right)+8} \right) \right)}{25} \times 100</math>
;Percent damage reduction with [[Breach]]
Percent damage reduction when attacked with a [[mace]] enchanted with Breach
:<math>\left(\max\left(0,\left(\frac{\min\left(20,\max\left(\frac{\mathsf{armor\ points}}{5},\mathsf{armor\ points}-\frac{4\times\mathsf{weapon\ damage}}{\mathsf{\min\left(\mathsf{toughness}, 20 \right)}+8}\right)\right)}{25}\right)-\mathsf{Breach\ level}\times 15\% \right)\right)
</math>
;Damage taken
:<math>\mathsf{Damage\ taken}=\mathsf{damage}\times \left(1-\frac{\min \left( 20, \max\left(\frac{\mathsf{armor\ points}}{5},\ \mathsf{armor\ points} - \frac{4\times\mathsf{damage}}{\mathsf{\min\left(\mathsf{toughness}, 20 \right)}+8} \right) \right)}{25} \right)</math>
;Damage taken with [[Breach]]
Damage taken when attacked with a [[mace]] enchanted with Breach
:<math>
\mathsf{Damage\ taken}=\mathsf{weapon\ damage}\times\left(1-\left(\max\left(0,\left(\frac{\min\left(20,\max\left(\frac{\mathsf{armor\ points}}{5},\mathsf{armor\ points}-\frac{4\times\mathsf{weapon\ damage}}{\mathsf{\min\left(\mathsf{toughness}, 20 \right)}+8}\right)\right)}{25}\right)-\mathsf{Breach\ level}\times 15\% \right)\right)\right)
</math>
[[File:Damage reduction v3.png|frameless|x388px]] [[File:Damage dealt v4.png|frameless|x388px]]
In tabular form (with a toughness of 0), damages are:
<div style="overflow: auto-x">{{#invoke:Armor info|armorDamageTable}}
</div>
These [[damage]] values are lower if a [[player]] wears pieces of diamond or netherite armor or has toughness added to the armor through [[commands]].
=== Knockback reduction ===
Each [[netherite]] armor piece gives a [[Damage#Knockback|knockback]] resistance (or reduction) of 10%, protecting 40% of all knockback with a full set.
=== Enchantments ===
{{See also|Enchanting}}
Armor can be [[enchanting|enchanted]] to provide various benefits. Enchantments can provide more protection or allow armor to resist certain types of damage that armor doesn't normally protect against, such as fall [[damage]] or [[fire]]. Damage reduction from enchantments does not decrease the armor's [[item durability|durability]]. Armor enchantments do not appear on the armor bar.
An armor's material determines how [[enchantable]] it is. The higher a material's enchantability, the greater the chances of getting multiple and high-level enchantments.
{| class="wikitable" data-description="Enchantability"
|-
! [[Leather]]
! [[Gold]]en
! Chainmail
! [[Iron]]
! [[Turtle Shell]]
! [[Diamond]]
! [[Netherite Ingot|Netherite]]
|-
| 15
| 25
| 12
| 9
| 9
| 10
| 15
|}
As with several [[enchanting|enchantments]], several different levels of protection are possible. The maximum level of a protection enchantment is currently IV (4). Protection enchantments from multiple pieces of armor stack together, up to a calculated maximum.
Each protection enchantment protects against specific types of [[damage]]. The amount of damage reduction depends on the '''Enchantment Protection Factor''' (EPF) provided by that enchantment.
{| class="wikitable" style="text-align:center" data-description="Enchantment protection factor"
|-
! Enchantment
! Damage reduced for
! Type Modifier
! EPF<br>Level I
! EPF<br>Level II
! EPF<br>Level III
! EPF<br>Level IV
|-
| Protection
| All
| 1
| 1
| 2
| 3
| 4
|-
| Fire Protection
| [[Fire]], [[lava]], and [[blaze]] fireballs
| 2
| 2
| 4
| 6
| 8
|-
| Blast Protection
| [[Explosion]]s
| 2
| 2
| 4
| 6
| 8
|-
| Projectile Protection
| [[bow|Arrow]]s, thrown [[tridents]], [[ghast]] and [[blaze]] fireballs
| 2
| 2
| 4
| 6
| 8
|-
| Feather Falling
| Fall damage (including [[ender pearl]]s)
| 3
| 3
| 6
| 9
| 12
|}
When a [[player]] or [[mob]] wearing armor is subjected to [[damage]], the EPFs of all applicable enchantments are added together, capped at 20, and then damage reduction is <code>cappedEPF / 25</code>, giving a maximum reduction of {{frac|20|25}} (80%) at EPF 20.
Because of the caps in the calculation, it is possible to achieve maximum protection against specific types of damage with just three pieces of armor. For example, two pieces of armor with [[Blast Protection]] IV (EPF 8 each) and a single piece with [[Protection]] IV (EPF 4) would give a total EPF of 20 versus explosions. Any additional EPF would be wasted against explosions (but might be useful against other types of damage, if applicable).
If the [[damage]] is of a type that armor protects against normally, this reduction applies only to the damage that got through the armor. <!-- For example, full diamond armor reduces damage from attacks by 80%—if each piece of armor also had a Protection V enchantment (EPF 5 each), the enchantments would further reduce damage by 40% to 80% each time, for a total damage reduction of 88% to 96% (i.e., 80%, plus 40%-80% of the remaining 20%). -->
It is possible using {{cmd|give}} to obtain armor with an [[enchanting|enchantment]] level higher than what is normally obtainable via normal [[survival]]. Using this method, a [[player]] could give themselves, for example, a full set of diamond armor with a [[Protection]] V enchantment on every piece. Following the algorithm above, we find that, because Protection V has an EPF of 5, the armor reaches the maximum EPF of 20 for all types of damage. Any higher Protection enchantments could be used to reach the cap with just one level XX (20) enchantment, rather than having a full set of enchanted armor, but would be wasted if all pieces shared the same level enchantment.
The table below shows all armor enchantments at their max levels:
{| class="wikitable"
|+Armor Enchantments at Max Levels
!Armor Enchantment
!Max Level
|-
|[[Protection]]
| rowspan="5" |IV
|-
|[[Fire Protection]]
|-
|[[Blast Protection]]
|-
|[[Projectile Protection]]
|-
|[[Feather Falling]]
|-
|[[Respiration]]
| rowspan="6" |III
|-
|[[Thorns]]
|-
|[[Depth Strider]]
|-
|[[Unbreaking]]
|-
|[[Soul Speed]]
|-
|[[Swift Sneak]]
|-
|[[Frost Walker]]
| rowspan="1" |II
|-
|[[Aqua Affinity]]
| rowspan="4" |I
|-
|[[Mending]]
|-
|[[Curse of Binding]]
|-
|[[Curse of Vanishing]]
|}
Only one form of protection can be applied to a piece of armor (i.e. a chestplate cannot have both Fire Protection and Blast Protection, unless using [[command]]s to get all protection enchants in one piece of armor). Feather Falling, Frost Walker, Depth Strider and Soul Speed are enchantments applicable only to boots. Respiration and Aqua Affinity are enchantments applicable only to helmets. Swift Sneak is enchantment applicable only to leggings.
=== Durability ===
Any hit from a [[damage]] source that can be blocked by armor removes one point of [[durability]] from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). The following chart displays how many hits each piece of armor can endure.
{| class="wikitable" data-description="Durability" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Turtle Shell'''
| 275 || N/A || N/A || N/A
|-
|scope="row" | '''Leather'''
| 55 || 80 || 75 || 65
|-
|scope="row" | '''Golden'''
| 77 || 112 || 105 || 91
|-
|scope="row" | '''Chainmail'''
| 165 || 240 || 225 || 195
|-
|scope="row" | '''Iron'''
| 165 || 240 || 225 || 195
|-
|scope="row" | '''Diamond'''
| 363 || 528 || 495 || 429
|-
|scope="row" | '''Netherite'''
| 407 || 592 || 555 || 481
|}
The chart below shows the [[durability]] per unit of material for each piece of armor, compared to that of the [[boots]]. The durability per unit does not depend on the tier of the armor.
{| class="wikitable" data-description="Durability / unit"
|-
!scope="col" |
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
| '''Durability/Unit''' || 68% || 61% || 66% || 100%
|}
This means that for the same number of [[leather]]/[[iron ingot]]s/[[gold ingot]]s/chainmail/[[diamond]], [[boots]] can take 1.5 more damage than leggings. Thus, [[chestplate]]s and [[leggings]] offer more defense points per unit, but have less [[durability]] per unit.
This other chart shows the durability of each piece of armor in a set, as a percentage of the chestplate's durability. Additionally, the maximum durability of the chestplate is always a multiple of 16, leggings a multiple of 15, boots a multiple of 13, and helmets a multiple of 11.
{| class="wikitable" data-description="Durability percentage"
|-
!
!Helmet
!Chestplate
!Leggings
!Boots
|-
!Durability percentage
| <span class="explain" title="11/16">68.75%</span>
| 100%
| <span class="explain" title="15/16">93.75%</span>
| <span class="explain" title="13/16">81.25%</span>
|}
Armor worn by a non-[[player]] mob does not lose durability when attacked by any means. Helmets that are worn by undead [[mob]]s lose durability when exposed to [[sunlight]] due to absorbing the mob's [[damage]] from sunlight.
Netherite armor does not lose durability from [[lava]] or [[fire]] damage.
== Sounds ==
{{el|je}}:
{{SoundTable
| type = java
| {{SoundLine
| sound =Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a piece of leather armor is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a piece of chainmail armor is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When a piece of iron armor is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a piece of gold armor is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a piece of diamond armor is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a piece of netherite armor is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
| {{SoundLine
|sound=Equip turtle shell.ogg
|subtitle=Turtle Shell thunks
|source=player
|description=When a turtle shell is equipped
|id=item.armor.equip_turtle
|translationkey=subtitles.item.armor.equip_turtle
|volume=1.0
|pitch=1.0/0.85/1.1
|distance=16}}
| {{SoundLine
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a piece of armor's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
| distance = 16
}}
}}
{{el|be}}:
{{SoundTable
| type = bedrock
| {{SoundLine
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a piece of leather armor or a turtle shell is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a piece of chain armor is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When a piece of iron armor is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a piece of gold armor is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a piece of diamond armor is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a piece of netherite armor is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a piece of leather armor is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|source=block
|description=When a piece of leather armor's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
| {{SoundLine
|sound=Random break.ogg
|source=player
|description=When a piece of armor's durability is exhausted
|id=random.break
|volume=1.0
| pitch = 0.9
}}
}}
== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|showitemtags=y
|generatetranslationkeys=y
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|itemtags=freeze_immune_wearables
}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|foot=1}}
{{el|be}}:
{{ID table
|edition=bedrock
|showitemtags=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|shownumericids=yes
|displayname=Leather Cap
|spritetype=item
|nameid=leather_helmet
|id=298
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=299
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Leather Pants
|spritetype=item
|nameid=leather_leggings
|id=300
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Leather Boots
|spritetype=item
|nameid=leather_boots
|id=301
|itemtags=minecraft:leather_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Helmet
|spritetype=item
|nameid=chainmail_helmet
|id=302
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=303
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Leggings
|spritetype=item
|nameid=chainmail_leggings
|id=304
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Chainmail Boots
|spritetype=item
|nameid=chainmail_boots
|id=305
|itemtags=minecraft:chainmail_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Helmet
|spritetype=item
|nameid=iron_helmet
|id=306
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=307
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Leggings
|spritetype=item
|nameid=iron_leggings
|id=308
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Iron Boots
|spritetype=item
|nameid=iron_boots
|id=309
|itemtags=minecraft:iron_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Helmet
|spritetype=item
|nameid=diamond_helmet
|id=310
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=311
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Leggings
|spritetype=item
|nameid=diamond_leggings
|id=312
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Diamond Boots
|spritetype=item
|nameid=diamond_boots
|id=313
|itemtags=minecraft:diamond_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Helmet
|spritetype=item
|nameid=golden_helmet
|id=314
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=315
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Leggings
|spritetype=item
|nameid=golden_leggings
|id=316
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Golden Boots
|spritetype=item
|nameid=golden_boots
|id=317
|itemtags=minecraft:golden_tier, minecraft:is_armor}}
{{ID table
|displayname=Turtle Shell
|spritetype=item
|nameid=turtle_helmet
|id=469
|itemtags=minecraft:is_armor}}
{{ID table
|displayname=Netherite Helmet
|spritetype=item
|nameid=netherite_helmet
|id=748
|itemtags=minecraft:netherite_tier, minecraft:is_armor}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=749
|itemtags=minecraft:netherite_tier, minecraft:is_armor}}
{{ID table
|displayname=Netherite Leggings
|spritetype=item
|nameid=netherite_leggings
|id=750
|itemtags=minecraft:netherite_tier, minecraft:is_armor}}
{{ID table
|displayname=Netherite Boots
|spritetype=item
|nameid=netherite_boots
|id=751
|itemtags=minecraft:netherite_tier, minecraft:is_armor
|foot=1}}
=== Item data ===
{{JE}}:
{{see also|Data component format}}
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/dyed_color}}
{{:Data component format/trim}}
</div>
{{Calculator|decimalColor}}
{| class="wikitable"
! Material!!{{nbt|string|material}}
|-
|{{ItemLink|Amethyst Shard}}||<code>minecraft:amethyst</code>
|-
|{{ItemLink|Copper Ingot}}||<code>minecraft:copper</code>
|-
|{{ItemLink|Diamond}}||<code>minecraft:diamond</code>
|-
|{{ItemLink|Emerald}}||<code>minecraft:emerald</code>
|-
|{{ItemLink|Gold Ingot}}|| <code>minecraft:gold</code>
|-
|{{ItemLink|Iron Ingot}}||<code>minecraft:iron</code>
|-
|{{ItemLink|Lapis Lazuli}}||<code>minecraft:lapis</code>
|-
|{{ItemLink|Netherite Ingot}}||<code>minecraft:netherite</code>
|-
|{{ItemLink|Nether Quartz}}||<code>minecraft:quartz</code>
|-
|{{ItemLink|Redstone Dust}}||<code>minecraft:redstone</code>
|}
{| class="wikitable"
! Pattern!!{{nbt|string|pattern}}
|-
|{{ItemLink|Bolt Armor Trim Smithing Template|text=Bolt Armor Trim}}||<code>minecraft:bolt</code>
|-
|{{ItemLink|Coast Armor Trim Smithing Template|text=Coast Armor Trim}}||<code>minecraft:coast</code>
|-
|{{ItemLink|Dune Armor Trim Smithing Template|text=Dune Armor Trim}}||<code>minecraft:dune</code>
|-
|{{ItemLink|Eye Armor Trim Smithing Template|text=Eye Armor Trim}}||<code>minecraft:eye</code>
|-
|{{ItemLink|Flow Armor Trim Smithing Template|text=Flow Armor Trim}}||<code>minecraft:flow</code>
|-
|{{ItemLink|Rib Armor Trim Smithing Template|text=Rib Armor Trim}}||<code>minecraft:rib</code>
|-
| {{ItemLink|Sentry Armor Trim Smithing Template|text=Sentry Armor Trim}}||<code>minecraft:sentry</code>
|-
|{{ItemLink|Snout Armor Trim Smithing Template|text=Snout Armor Trim}}||<code>minecraft:snout</code>
|-
|{{ItemLink|Spire Armor Trim Smithing Template|text=Spire Armor Trim}}||<code>minecraft:spire</code>
|-
|{{ItemLink|Tide Armor Trim Smithing Template|text=Tide Armor Trim}}||<code>minecraft:tide</code>
|-
|{{ItemLink|Vex Armor Trim Smithing Template|text=Vex Armor Trim}}||<code>minecraft:vex</code>
|-
|{{ItemLink|Ward Armor Trim Smithing Template|text=Ward Armor Trim}}||<code>minecraft:ward</code>
|-
|{{ItemLink|Wild Armor Trim Smithing Template|text=Wild Armor Trim}}||<code>minecraft:wild</code>
|}
{{BE}}:
{{see also|Bedrock Edition level format/Item format}}
== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Oooh&#44; shiny!;Cover me in debris}}
== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit;Crafting a New Look;Smithing with Style}}
== History ==
<onlyinclude>
{{HistoryTable
|{{HistoryLine||2008|link=wordofnotch:123343045|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather armor to ''[[Legend of the Chambered]]''.}}
|{{HistoryLine||June 20, 2008|link=wordofnotch:123343045|[[File:Studded Helmet (item) JE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Studded Leggings (item) JE1.png|32px]] [[File:Studded Boots (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added [[studded armor|studded]], chain, and plate armor to ''[[Legend of the Chambered 2]]''.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
|{{HistoryLine||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[Mob (entity)|mob]]. Only [[chestplate]]s and [[helmet]]s were available. They were merely aesthetic at the time and had no effect on gameplay.}}
|{{HistoryLine||August 13, 2009|link=wordofnotch:162072311|Notch tested armor models with boots.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] [[File:Plate Chestplate.png|32px]] Added plate armor.
|[[File:Chainmail Helmet JE1.png|32px]] [[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for unused chain armor.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|Removed plate and chain armor. Textures are now unused.}}
|{{HistoryLine|||dev=20091231-2255|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Studded Leggings (item) JE1.png|32px]] [[File:Studded Boots (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added [[item]]s of cloth, studded, chain and iron armor.}}
|{{HistoryLine||20100206-2034|[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added items of diamond and golden armor.
|Removed studded armor items.}}
|{{HistoryLine||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included [[leggings]] and [[boots]].}}
|{{HistoryLine||20100212-1210|Added armor models.
|[[File:Indev 20100212 armor.png|48px]] Armor models are now displayed on the [[player]] in the [[inventory]].
|Armor can now be [[craft]]ed.
|Chain armor now can be crafted by the [[item]] form of [[fire]].}}
|{{HistoryLine||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Leather Tunic JE1 BE1.png|32px]] [[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] Added models of cloth, chain, iron, diamond and gold armor.
|Armor now functions when worn.
|All helmets give {{Armor|3}}, all chestplates give {{Armor|8}}, all leggings give {{Armor|6}}, and all boots give {{Armor|3}}.
|Armors now have limited toughness, with lower tier armors less durable than higher tier armors.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.8|With the introduction of [[leather]], "Cloth" Armors have been renamed to Leather Armor.
|Leather tunics is now [[crafted]] with leather instead of [[wool|cloth]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' &minus; 1) &times; (''all equipped armor max damage'' &minus; ''total equipped armor damage'')) &divide; (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments. Basically, before this, taking damage would decrease the durability (depleting the armor bar) , and the lower the durability, the lower the protection amount.
|Armor durability increased.}}
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Iron armor can now be found in the new [[stronghold]] altar [[chest]]s.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Armor can now be [[enchanting|enchanted]].}}
|{{HistoryLine||1.1|dev=12w01a|Iron armor can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
|{{HistoryLine||1.2.1|dev=12w06a|[[Zombie]]s now drop iron [[helmet]]s on rare occasions and [[zombie pigmen]] now drop golden helmets.}}
|{{HistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can now be used to wear armor.}}
|{{HistoryLine|||dev=12w21a|Chain armor can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain [[boots]] for 56 [[emerald]]s, chain [[leggings]] for 910 emeralds, chain [[chestplates]] for 1114 emeralds and chain [[helmet]]s for 56 emeralds.
|Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 1113 emeralds, diamond chestplates for 1618 emeralds and diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron boots for 45 emeralds, iron leggings for 89 emeralds, iron chestplates for 1013 emeralds and iron helmets for 45 emeralds.
|Butchers now sell leather boots, caps and pants each for 23 emeralds, and leather tunics for 4 emeralds.}}
|{{HistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigmen]], with the likelihood increasing with difficulty.}}
|{{HistoryLine|||dev=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
|{{HistoryLine|||dev=12w34a|Leather armor can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Tunic JE2.png|32px]] [[File:Leather Pants JE2.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather armor textures are now slightly darker and leather [[tunic]]s now have buttons.}}
|{{HistoryLine|||dev=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplate has been changed. Leather tunics now have longer sleeves. Diamond [[chestplate]]s now have notches under the shoulders.}}
|{{HistoryLine|||dev=12w36a|[[Dye]]d leather armor are now more saturated and have a slight tint of tan in respect to the default armor color.}}
|{{HistoryLine|||dev=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Pants JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
|{{HistoryLine||1.4.6|dev=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on [[chestplate]]s.}}
|{{HistoryLine||1.5|dev=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with armor.}}
|{{HistoryLine||1.6.1|dev=13w18a|Golden [[chestplate]]s are now found in the new [[chest]]s in [[nether fortress]]es.}}
|{{HistoryLine||1.7.2|dev=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
|{{HistoryLine||1.8|dev=14w02a|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain boots for 57 [[emerald]]s, chain [[leggings]] for 911 emeralds, chain chestplates for 1115 emeralds and chain helmets for 57 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 1619 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 1014 emeralds and iron helmets for 46 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell leather [[pants]] for 24 emeralds and enchanted leather [[tunic]]s for 712 emeralds, and no longer sell other leather armor.}}
|{{HistoryLine|||dev=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine|||dev=14w06a|Armor is now visible on [[giant]]s.}}
|{{HistoryLine|||dev=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
|{{HistoryLine||1.9|dev=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] chests.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.<ref>{{bug|MC-182478}}</ref>}}
|{{HistoryLine|||dev=15w34b|Armor [[durability]] now affects armor value.}}
|{{HistoryLine|||dev=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
|{{HistoryLine|||dev=15w36d|Armor durability affecting value has been removed.
|Armor now has an attribute controlling the defense points.}}
|{{HistoryLine|||dev=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
|{{HistoryLine|||dev=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
|{{HistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}}
|{{HistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}}
|{{HistoryLine||1.11|dev=16w39a|Diamond and chain [[chestplate]]s are now found in the new [[woodland mansion]] chests.}}
|{{HistoryLine||1.11.1|dev=16w50a|Golden, chain and iron armor can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
|{{HistoryLine|||dev=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added [[turtle shell]]s.}}
|{{HistoryLine|||dev=18w09a|Leather [[tunic]]s and golden [[helmet]]s now have a chance of generating in [[underwater ruins]].}}
|{{HistoryLine|||dev=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
|{{HistoryLine|||dev=18w11a|Enchanted leather [[cap]]s, [[tunic]]s, [[pants]] and [[boots]] can now generate in the chests of [[shipwreck]]s.}}
|{{HistoryLine|||dev=18w20a|"Chain" armor have been renamed to "Chainmail".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
|{{HistoryLine|||dev=18w48a|Leather armor can now be found in [[chest]]s in [[village]] tanneries.}}
|{{HistoryLine|||dev=18w50a|[[Armor stand]]s equipped with iron armor now generate in updated [[taiga]] [[village]]s.}}
|{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor [[item]]s have been changed.}}
|{{HistoryLine|||dev=19w11a|Armorer villagers now sell enchanted diamond helmets, leggings and boots, making all 4 pieces of diamond armor effectively [[renewable]] again.
|Armorer villagers can now sell all 4 pieces of iron armor. Previously, they sell only iron helmets and chestplates.
|Leatherworker villagers now sell all 4 pieces of leather armor, and the armor is randomly [[dye]]d.}}
|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail armor to players under the [[Hero of the Village]] effect.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Boots JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite armor.}}
|{{HistoryLine|||dev=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all [[helmet]]s when they are used by [[piglin]]s.
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a smithing table.
|[[File:Turtle Shell piglin MC-172110.png|32px]] [[Turtle shell]]s, when used by piglins and [[zombified piglin]]s, result in a missing texture when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}
|{{HistoryLine|||dev=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] [[File:Diamond Leggings (item) JE3 BE3.png|32px]] [[File:Diamond Boots (item) JE3 BE3.png|32px]] The textures of diamond helmets, leggings and boots [[item]]s have been changed.}}
|{{HistoryLine|||dev=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite armor have been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]] has been changed.
|Netherite armor can no longer be [[craft]]ed.
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
|{{HistoryLine|||dev=20w16a|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
|{{HistoryLine|||dev=20w17a|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
|{{HistoryLine|||dev=20w20a|The player now gets the [[advancement]] "Cover Me in Debris" when they have a full set of netherite armor in their inventory.}}
|{{HistoryLine|||dev=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather armor.}}
|{{HistoryLine||1.16.2|dev=20w30a|Unenchanted diamond armor in treasure bastion remnant chests is no longer damaged.}}
|{{HistoryLine||1.16.4|dev=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
|{{HistoryLine||1.17|dev=20w46a|Leather boots now prevent sinking in [[powder snow]].}}
|{{HistoryLine|||dev=20w48a|Wearing any piece of leather armor now prevents [[freezing]] entirely.}}
|{{HistoryLine|||dev=21w13a|The two unused textures of the leather cap for [[piglin]]<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> has been removed.
|Leather boots now prevent fall damage when landing on powder snow.}}
|{{HistoryLine||1.18.2|dev=22w03a|Netherite armor knockback resistance is no longer random.}}
|{{HistoryLine||1.19|dev=22w13a|Iron and diamond leggings may now be found in [[ancient city]] [[chest]]s.}}
|{{HistoryLine|||dev=22w17a|Changed the leather cap texture from [[File:Leather Cap (N) JE1.png|32px]] to [[File:Leather Cap (N) JE2.png|32px]], to extend the center bar on the back face to the bottom.}}
|{{HistoryLine|||dev=Pre-release 1|Equipping armor through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Non-leather armor can now be trimmed using a [[smithing template]] at a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond armor to netherite armor now requires the [[netherite upgrade]] smithing template.}}
|{{HistoryLine||1.19.4|dev=23w05a|Armor can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w05a|exp=Update 1.20|Leather armor can now be trimmed using a smithing table.|Armor can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
|{{HistoryLine||1.20|dev=23w17a|The player now gets the [[advancement]] "Crafting a New Look" when they craft a trimmed armor at a [[smithing table]], and "Smithing with Style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}
|{{HistoryLine||1.21.2|dev=24w33a|[[Mob]]s now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Leather Tunic JE1 BE1.png|32px]] [[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added armor.}}
|{{HistoryLine||v0.8.0|dev=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
|{{HistoryLine||v0.9.0|dev=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
|{{HistoryLine||v0.11.0|dev=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
|{{HistoryLine||v0.12.1|dev=build 1|Armor can now be worn by mobs.
|Golden [[chestplate]]s can now be found in [[nether fortress]] [[chest]]s.
|Chain armor can now be obtained in [[survival]] mode from a mob wearing it.
|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Pants JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] The textures of leather armor have been changed.
|Leather armor can now be dyed.}}
|{{HistoryLine||v0.15.0|dev=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
|{{HistoryLine||v0.15.10|[[Cape]]s no longer clip through armor.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Iron [[helmet]]s, iron [[chestplate]]s, enchanted diamond chestplates and chain armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelt]]ed down into one of their respective [[nugget]]s.
|Diamond [[chestplate]]s and chain chestplates can now be found inside [[woodland mansion]] chests.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chain [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]] now generate in [[buried treasure]] chests.
|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Leather chestplates and golden helmets can now be found inside [[underwater ruins]] chests.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added [[turtle shell]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.
|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside plains village tannery chests.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron [[helmet]]s can now be found in [[village]] armorer chests.}}
|{{HistoryLine|||dev=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.
|Leather [[leggings]] and pants are now [[trading|sold]] by leather worker [[villager]]s.
|Iron leggings, and [[boots]], diamond [[helmet]]s, leggings, and [[boots]] are now sold by armorer villagers.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor [[item]]s have been changed.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
|{{HistoryLine|||dev=?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite armor.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] [[File:Diamond Leggings (item) JE3 BE3.png|32px]] [[File:Diamond Boots (item) JE3 BE3.png|32px]] The textures of diamond helmets, leggings and boots [[item]]s have been changed.
|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
|{{HistoryLine|||dev=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite armor can no longer be [[craft]]ed.
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
|{{HistoryLine|||dev=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
|{{HistoryLine|||dev=release|Added the [[achievement]] "Cover me in debris", unlocked when the player has a full set of netherite armor in their inventory.}}
|{{HistoryLine||1.16.200|dev=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
|{{HistoryLine|||dev=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
|{{HistoryLine||1.16.200|dev=beta 1.16.200.52|Leather boots now prevent sinking in [[powder snow]].}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[freezing]] entirely.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Armor can now be trimmed using a [[smithing template]] at a smithing table.|Upgrading diamond armor to netherite armor now requires the [[netherite upgrade]] smithing template.}}
|{{HistoryLine|||dev=Preview 1.20.0.24|Added the [[achievement]] "Smithing with style", unlocked when the player applies these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Leather Tunic JE1 BE1.png|32px]] [[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Boots JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added leather, iron, diamond, and golden armor.}}
|{{HistoryLine||xbox=TU5|[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chainmail armor.
|Added a quick equip for armor to the [[inventory]] interface.}}
|{{HistoryLine||xbox=TU12|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Pants JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather armor have been changed.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Leather armor can now be [[dye]]d.
|[[Item repair]] can now repair armor.|Chain armor can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain [[boots]] for 56 [[emerald]]s, chain [[leggings]] for 910 emeralds, chain [[chestplates]] for 1114 emeralds and chain [[helmet]]s for 56 emeralds.
|Blacksmith villagers now sell diamond boots for 7 emeralds, diamond leggings for 1113 emeralds, diamond chestplates for 1618 emeralds and diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron boots for 45 emeralds, iron leggings for 89 emeralds, iron chestplates for 1013 emeralds and iron helmets for 45 emeralds.
|Butchers now sell leather boots, caps and pants each for 23 emeralds, and leather tunics for 4 emeralds.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Dispenser]]s can now equip nearby players with armor.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Armor now have the quick equip functionality.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain boots for 57 [[emerald]]s, chain [[leggings]] for 911 emeralds, chain chestplates for 1115 emeralds and chain helmets for 57 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 1619 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 1014 emeralds and iron helmets for 46 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell leather [[pants]] for 24 emeralds and enchanted leather [[tunic]]s for 712 emeralds, and no longer sell other leather armor.}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Armor can now be swapped by {{ctrl|using}} them in the hotbar.|Equipping armor using the quick equip functionality in creative mode no longer duplicates the armor.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Equipping armor with the quick equip functionality now plays a sound, which is unused in Java Edition.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.|Armor now shows armor points in tooltips.|Changed armor equipping sounds.|Enchanted iron and diamond armor can now be found in [[end city]] chests.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Diamond and chain [[chestplate]]s are now found in the new [[woodland mansion]] chests.|Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Leather armor can now be dyed with a [[cauldron]].}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added [[turtle shell]]s.|Chain [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]] now generate in [[buried treasure]] chests.|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.|Leather chestplates and golden helmets can now be found inside [[underwater ruins]] chests.|[[Mob]]s now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of all types of armor items have been changed (except for the leather one).}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Leather Tunic JE1 BE1.png|32px]] [[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added armor.}}
|{{HistoryLine||1.9.19|Diamond and chain [[chestplate]]s are now found in the new [[woodland mansion]] chests.}}
}}
* February 20, 2024: [[File:Netherite Helmet (item) (Pre-release).png|32px]] [[File:Netherite Chestplate (item) (Pre-release).png|32px]] [[File:Netherite Leggings (item) (Pre-release).png|32px]] [[File:Netherite Boots (item) (Pre-release).png|32px]] A Mojang video about bugs shows early textures of netherite items, including armor: [https://www.youtube.com/shorts/yKkGfrAI3T0].
;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
! scope="col" |Material
! scope="col" |Helmet
! scope="col" |Chestplate
! scope="col" |Leggings
! scope="col" |Boots
|-
| scope="row" |'''Leather'''
| 33
| 48
| 45
|39
|-
| scope="row" |'''Golden'''
|66
| 96
|90
|78
|-
| scope="row" |'''Chainmail'''
|66
|96
|90
|78
|-
| scope="row" |
'''Iron'''
|132
|192
| 180
|156
|-
| scope="row" |'''Diamond'''
|264
|384
|360
|312
|}
</onlyinclude>
<gallery>
File:ArmorModel Aug 13 2009.jpg|First image of armor.
File:ArmorModel Feb 9 2010.png|[[Notch]] wearing multiple armor types.
File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
File:PE Armor.png|First screenshot of armor in the Pocket Edition.
File:ArmorPE.png|Equipping armor in the early Pocket Edition.
File:Jeb Armor Tooltip.png|Jeb showing advanced armor tooltips.
File:Leatherarmorcomparison.png|A comparison of the two historical armor models
File:Plate.png|Plate armor.
File:Armor chainmail (Entity) Revision 1.png|Chain armor.
File:Hypothesis.png|How the plate would look on a [[player]].
File:Zombie helmet.png|A [[zombie]] wearing a plate [[helmet]].
File:Zombie chestplate.png|A [[zombie]] wearing a plate [[chestplate]].
File:Zombie full set.png|A [[zombie]] wearing a full set of plate armor.
File:Skeleton helmet.png|A [[skeleton]] wearing a plate helmet.
File:SURVIVAL TEST 0.24 skeleton wearing armor.png|A [[skeleton]] wearing a plate chestplate.
File:Pocket Edition Dyed Armor.jpg|First image of dyed armor in ''Bedrock Edition''.
</gallery>
== Issues ==
{{issue list}}
== Gallery ==
=== Renders ===
==== Helmets ====
<gallery>
Leather Cap.png
Chainmail Helmet.png
Iron Helmet.png
Diamond Helmet.png
Golden Helmet.png
Netherite Helmet.png
Turtle Shell.png
</gallery>
==== Chestplates ====
<gallery>
Leather Tunic.png
Chainmail Chestplate.png
Iron Chestplate.png
Diamond Chestplate.png
Golden Chestplate.png
Netherite Chestplate.png
</gallery>
==== Leggings ====
<gallery>
Leather Pants.png
Chainmail Leggings.png
Iron Leggings.png
Diamond Leggings.png
Golden Leggings.png
Netherite Leggings.png
</gallery>
==== Boots ====
<gallery>
Leather Boots.png
Chainmail Boots.png
Iron Boots.png
Diamond Boots.png
Golden Boots.png
Netherite Boots.png
</gallery>
=== Full Armor Sets ===
<gallery>
Leather Armor JE5 BE3.png
Chainmail Armor JE2 BE2.png
Iron Armor JE2 BE2.png
Golden Armor JE2 BE2.png
Diamond Armor JE2 BE2.png
Netherite Armor (Entity).png
</gallery>
=== Screenshots ===
<gallery>
File:Chainvilleager.png|Trading for chainmail armor with a [[villager]].
File:Coloredclothes.png|A [[player]] equipped with a full set of dyed leather armor.
File:Enchanted netherite armor stand.png|An entire set of enchanted netherite armor on an [[armor stand]].
File:Armor Trims On Netherite Armors.png|A display of all armor trims in every color on netherite armor.
File:Armor Trim Showcase.png|A display of all armor trims on netherite armor, using emerald as the trim material.
File:Armor Trim Colors.png|A display of all armor trim colors, using the ward trim on a netherite helmet.
File:Noor Iron Armor Trim.jpeg|[[Noor]] in trimmed iron armor.
File:Noor Netherite Armor Trim.jpeg|Ditto, but in netherite armor.
File:Netherite armored Zombified Piglin.png|A [[zombified piglin]] with full [[netherite]] armor.
File:Bogged Diamond Armor.png|A [[bogged]] wearing full [[diamond]] armor.
</gallery>
=== In other media ===
<gallery>
File:Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Pixel art of [[Alex]] in trimmed iron armor.
File:Alex Fighting in Nether.jpeg|Alex wearing iron armor in the [[Nether]].
File:Champion's Armor (MCD).png|[[MCD:Champion's Armor|Champions Armor]], a unique armor set featured in ''[[Minecraft Dungeons]]''.
File:Diamond Armor mii fighter costume.jpg|The Diamond Armor Mii Swordfighter costume in ''[[Super Smash Bros. Ultimate]]''.
File:Diamond Crafting JINX.jpg|A crafting grid for a diamond chestplate for official T-shirts made by [https://www.jinx.com/p/minecraft_creeper_scarf.html JINX].
File:Old Netherite.png|Still of old netherite items taken from "WHAT IS YOUR FAVORITE BUG FROM MINECRAFT?"
</gallery>
== See also ==
*[[Blocking]]
*[[Shield]]
== References ==
{{Reflist}}
== Navigation ==
{{Navbox armor}}{{Navbox items|tools}}
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