161 lines
7.4 KiB
Text
161 lines
7.4 KiB
Text
{{education feature}}
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{{Infobox entity
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| image = Agent.png
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|imagesize=100px
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|invimage=Agent Spawn Egg
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| health = ∞
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| behavior = Passive
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| mobtype = [[Golem]]
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| damage = {{hp|5}}
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| size = Height: 0.93 blocks<br>Width: 0.6 blocks
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| spawn = See [[#Usage|Usage]]
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}}
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The '''Agent''' is a interactive [[passive mob]] that is exclusive to {{el|ee}} and {{el|be}}.
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In {{el|ee}} and {{el|be}} worlds connected to a WebSocket server, the '''agent''' is a mob that helps [[player]]s learn coding, by getting players to code the actions on it. The agent can be programmed to execute several tasks, like planting and harvesting, mining, chopping trees, and building.
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In a {{el|be}} world not connected to a WebSocket server, it is [[Bedrock Edition unused features|unused]] and thus has no AI unless spawned by putting the command <code>execute @p ~ ~ ~ agent create</code> or in 1.19.10+ you can summon with <code>execute as @p run agent create</code> into an [[NPC]], but can still store items given to it by the player in its inventory. It can also teleport between dimensions with the player.
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The agent can be spawned with its spawn egg, obtainable with <code>[[Commands/give|/give]] @s spawn_egg 1 56</code>. However, it is completely invisible when spawned via the spawn egg.
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== Usage ==
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In ''Minecraft Education'', the agent is used in conjunction with [[Code Connection|Code Connection for ''Minecraft'' / Code Builder]], and is programmable by a {{w|visual programming language}}.
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In ''Education'' and ''Bedrock Editions'', the agent can be used in conjunction with WebSocket servers.
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The agent carries its own 27-item [[inventory]], which can be manipulated by [[command]]s that the [[player]] programs it to use, or edited directly by a GUI that the player can access in-game, in any dimension.
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The visual interface allows the player to drag and drop commands, structural constructs and other components into a sequence, and associate the sequence with a custom-named slash command, which can be executed in the traditional way, from the console.
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[[File:Agent Flying.png|thumb|The agent in a [[dripstone cave]]]]
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The agent can push pressure plates. The agent also is invulnerable to attacks and is targeted by [[warden]]s, but the agent remains undamaged. Projectiles pass through them. Agents can also never ride [[minecart]]s or [[boat]]s, and vehicles go through them. The player cannot use a lead on them.
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The agent can interact with buttons, levers or other right-click mechanisms like doors and gates.
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=== Agent commands ===
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{{main|Commands/agent}}
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* <code>attack <direction></code>
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* <code>destroy <direction></code>
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* <code>drop <int:slotNum> <int:quantity> <direction></code>
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* <code>drop all <direction></code>
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* <code>move <direction></code>
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* <code>turn <turnDirection></code>
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* <code>inspect <direction></code>
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* <code>inspect data <direction></code>
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* <code>detect <direction></code>
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* <code>detectredstone <direction></code>
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* <code>transfer <int:srcSlotNum> <int:quantity> <int:dstSlotNum></code>
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* <code>create agent</code>
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* <code>remove agent</code>
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* <code>teleport to player</code>
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* <code>teleport to location facing direction</code>
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* <code>collect <string:item></code>
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* <code>till <direction></code>
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* <code>place <int:slotNum> <direction></code>
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* <code>place on move<int:slotNum> <true/false></code>
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* <code>get item count <int:slotNum></code>
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* <code>get item space <int:slotNum></code>
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* <code>get item detail <int:slotNum></code>
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<code><direction></code> refers to <code>forward|back|left|right|up|down</code>
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<code><turnDirection></code> refers to <code>left|right</code>
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== Sounds ==
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Anvil land.ogg
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|source=neutral
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| description = When an agent is spawned
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| id = mob.agent.spawn
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}}
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}}
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== Data values ==
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=== ID ===
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Agent
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|spritetype=entity
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|nameid=agent
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|id=56
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.16.0|dev=build 1|[[File:Agent.png|32px]] Added agent.}}
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|{{HistoryLine|||dev=build 2|Removed agent.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|The agent has been re-added, hidden in a(n) <code>.apk</code> file.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Added agent [[spawn egg]] texture file.}}
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|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Agent can now be spawned by putting the command <code>execute @p ~ ~ ~ agent create</code> into an npc. }}
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|{{HistoryLine|education}}
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|{{HistoryLine||1.0.1|[[File:Agent.png|32px]] Added the "learn to code mascot".}}
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|{{HistoryLine||1.0.2|The entity ID changed has been changed from "learn_to_code_mascot" to "agent".}}
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|{{HistoryLine||1.4.0|Agent's default name tag color has been changed to blue.}}
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|{{HistoryLine||1.7|Agent can now be removed through {{cmd|remove}}.
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|[[Player]]s now can show the agent coordinates on the [[HUD]].
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|{{cmd|summon agent}} now creates or teleports the executor's agent to the executor.
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|Added spawn eggs for agents.}}
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|{{HistoryLine||1.20.12|dev=1.20.10.0|Agent now has no range restrictions, it can move and build far away from the player.
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|Agent now has an animation for unsuccessful actions.
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|Agent now chooses which item to detect or interact with in a “line of sight” in the direction the code specified, up to 1 block away.}}
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}}
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== Issues ==
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{{issue list|projects=mcpe}}
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== Trivia ==
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*In [[10 Years of Minecraft]], there is a puzzle in the "Library" area that involves controlling the agent with [[glazed terracotta]]. On the {{BE}} version of the map, the agent is added in as a new mob, while on {{JE}}, it is an [[armor stand]] with remodeled [[infested chiseled stone bricks]] on its head.
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Agent - 1.png|An agent.
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File:Some passive mobs.png|The agent with other passive mobs.
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File:Education Edition mobs.png|An agent alongside a [[NPC]] and [[camera]] in a tutorial world.
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File:Time agent1.png|Red-eyed version of Agent in [[hour of code]] 2021
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File:Time agent2.png|Yellow-eyed version of Agent in [[hour of code]] 2021
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File:Time agent0.png|Green-eyed version of Agent in [[hour of code]] 2021
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File:Time agent3.png|Blue-eyed version of Agent in [[hour of code]] 2021
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File:Time agent4.png|Pink-eyed version of Agent in [[hour of code]] 2021
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</gallery>
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=== In other media ===
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<gallery>
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File:Code Builder Update.png|Agent in an official render.
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File:Learn to Code Update.png|An agent in promotional artwork for the [[Learn to Code Update]].
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File:GOAT Update.jpg|An agent in promotional artwork for the [[GOAT Update]].
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File:Mobile, Multiplayer & More.png|An agent in promotional artwork for [[Mobile, Multiplayer & More]].
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File:Education Poster.png|The agent in a promotional artwork.
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File:InspirationIsland screenshot 0.jpg|A statue of an agent in [[Inspiration Island]].
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File:Nitwit Ravager Agent.jpeg|An agent with a [[nitwit]] and [[ravager]].
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</gallery>
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== External links ==
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*[https://education.minecraft.net/en-us/lessons/build-with-the-agent Build with the agent] – Minecraft.net on February 24, 2022
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== Navigation ==
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{{Navbox mobs}}
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{{Navbox Education|exclusive}}
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[[Category:Passive mobs]]
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[[Category:Flying mobs]]
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[[Category:Minecraft Education mobs]]
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[[de:Agent]]
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[[es:Agente]]
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[[fr:Agent]]
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[[ja:エージェント]]
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[[ko:에이전트]]
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[[pl:Agent]]
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[[pt:Agente]]
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[[ru:Агент]]
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[[th:เอเจนต์]]
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[[zh:智能体]]
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