minecraft.wiki-mirror/wiki_backup/14w25a.txt
2024-12-24 06:17:34 -05:00

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{{dangerous version|type=crash|Reloading a world with an invalid melon stem with a data value of 8 or higher will crash the game.|version=development|edition=Java}}
{{Infobox version
|edition=Java
|image=Java Edition 14w25a.png
|type=Snapshot
|date=June 18, 2014
|parent=1.8
|clienthash=9bfdb6456e3b9a2d93c5af37862a1174987794bd
|jsonhash=6a1030badde86081dfa929cf3c8da92352e27310
|serverhash=e22dedab430bc1c0f938a1e1a2811d11fe29f67e
|exehash=2439ff22af9eb5f98dafb2db380b287415a43819
|prevparent=1.7.10
|prev=14w21b
|next=14w25b
|nextparent=1.8.1
}}<onlyinclude>
'''14w25a''' is the twenty-seventh [[snapshot]] for [[Java Edition 1.8]], released on June 18, 2014,<ref>{{cite|url=https://web.archive.org/web/20140624075744/https://mojang.com/2014/06/minecraft-snapshot-14w25a-1-7-10-pre-release/|title=Minecraft snapshot 14w25b & 1.7.10 pre-release|date=June 18, 2014|website=Mojang.com|author=[[Dinnerbone]]}}</ref> which adds [[ocean monument]]s and all the blocks, items and mobs associated with the structure. It also adds [[coarse dirt]].
== Additions ==
=== Blocks ===
; [[Coarse dirt]]
* Replacement for grassless dirt.
* Slightly darker texture than regular [[dirt]].
* Can be crafted with two dirt and two [[gravel]] in a checker-board pattern.
; [[Dark prismarine]]
* Generates in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s and an [[ink sac]].
; [[Prismarine]]
* Generates in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s.
* The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
; [[Prismarine bricks]]
* Generate in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s.
; [[Sea lantern]]s
* Generates in [[ocean monument]]s.
* Can be crafted with [[prismarine shard]]s and [[prismarine crystals]].
* Emit light at a light level of 15 and have an animated texture.
; [[Wet sponge]]
* Obtained when a [[sponge]] soaks up water.
* Smelt wet sponge to remove water and get sponge.
* Wet sponge emits water dripping particles.
* Dropped by [[elder guardian]]s when killed by a player.
=== Items ===
; [[Prismarine crystals]]
* Drop from [[guardian]]s and sea lanterns.
* Can be crafted into sea lanterns.
; [[Prismarine shard]]
* Drop from [[guardian]]s.
* Can be crafted into all three kinds of prismarine blocks and sea lanterns.
; [[Guardian spawn egg]]
* Spawns the new [[guardian]] mob.
=== Mobs ===
; [[Elder guardian]]
* Is a boss-like variant of guardians.
* There are 3 elders in each monument.
* A flashing elder guardian appears on screen when close to the mob, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes.
** Mining Fatigue III makes mining really slow, but not impossible.
* Drops a [[wet sponge]] when killed by a player.
; [[Guardian]]
* Spawns in [[ocean monument]]s.
* Attacks [[squid]]s and players with a laser.
* When on land, it flops around and doesn't suffocate, unlike squids.
* Drops [[prismarine shard]]s, [[prismarine crystals]] and [[raw fish]].
; [[Wither skeleton]]s
* No longer visibly catch fire when going into fire or lava.
=== World generation ===
; [[Ocean monument]]s
* New underwater generated structure made out of [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and [[sea lantern]]s.
* 8 [[blocks of gold]] can be found at the center of the monument.
* Also generates in old worlds.
* Can be toggled for a [[Old Customized|customized]] world.
=== Gameplay ===
; [[Enchantment]]s
* [[Depth Strider]]
** Allows the player to move faster in water.
** Can be applied only to boots.
** Can go up to level III.
=== General ===
; [[Splash]]es
* "Flavor with no seasoning!"
* "Strange, but not a stranger!"
* "Tougher than diamonds, rich like cream!"
* "Getting ready to show!"
* "Getting ready to know!"
* "Getting ready to drop!"
* "Getting ready to shock!"
* "Getting ready to freak!"
* "Getting ready to speak!"
* "It swings, it jives!"
* "Cruising streets for gold!"
* "Take an eggbeater and beat it against a skillet!"
* "Make me a table, a funky table!"
* "Take the elevator to the mezzanine!"
== Changes ==
=== Blocks ===
; General
* Rewrote how blocks are rendered.
* Rewrote how [[Java Edition data values/Pre-flattening#Data|block data]] is handled.
** [[Java Edition removed features#Obtainable until 1.8|Removed]] the previously-accessible item forms of flowing and stationary [[water]] and [[lava]] blocks (8, 9, 10 & 11), double stone and wooden [[slab]]s (43 & 125), [[fire]] blocks (51), [[Nether Portal (block)|nether portal]] and [[End Portal (block)|end portal]] blocks (90 & 119), [[cocoa]] pods (127), and [[potato]] and [[carrot]] crops (141 & 142). They are no longer available as item forms through the {{cmd|give}} or {{cmd|summon}} commands, but are still placeable through commands such as {{cmd|setblock}}. This removal has made by adding method registerItemBlock(block), which registers an ItemBlock for respective block. The previously-accessible item forms of these blocks is not in the registerItemBlock list, this means they do not have any registered direct item form and therefore, they are unobtainable.
; [[Cracked stone bricks]]
* Can be obtained by smelting [[stone bricks]].
; [[Tall grass]] & [[grass]]
* Texture is now brighter.
; [[Huge mushrooms]] blocks
* When harvested with [[Silk Touch]], they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.
; [[Redstone torch]]es
* No longer randomly fix themselves.
; [[Melon stem|Melon]] and [[pumpkin stem|pumpkin]] stems
* [[File:Attached Stem 14w25a.png|32px]] Now composed of two planes.
; [[Sign]]s
* Use the JSON text components <code>Text1</code>, <code>Text2</code>, <code>Text3</code>, <code>Text4</code> instead of plain text.
* Can be used to show scores towards players by using the <code>selector</code> and <code>score</code> tags.
* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]].
* Character limit is based on character width.
* Might need some time before it can work in Survival.
; [[Sponge]]
* Introduced sponge to [[Survival mode]], with new behavior and looks.
* Turns into [[wet sponge]] when it soaks up water.
** Water particles appear around the sponge when this happens.
* Destroys water blocks from 5 blocks away in a kind of sphere.
* Soaks up water only when water is touching it.
; [[Stairs]]
* All icons for stairs in the inventory are now viewed at a different angle.
=== Items ===
; General
* All items are models, some are still generated from item icons.
* Resource packs can make models for all items.
; [[Arrow]]s
* Work differently underwater.
** They lose all velocity after a few blocks and slowly fall.
** Fire arrows are extinguished.
; [[Written book]]s
* Use JSON text components instead of plain text with the new <code>pages</code> tag.
* Capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.
* Previously, text formatting could only be accomplished using the section symbol via [[formatting codes]].
* Might need some time before it can work in Survival.
=== Mobs ===
; [[Iron golem]]s
* Can be spawned by arranging the blocks in any orientation.
** This does not affect the orientation of the spawned mob.
* Now require air blocks in the corners to be built.<ref>{{bug|MC-60792}}</ref>
; [[Snow golem]]s
* Can be spawned by arranging the blocks in any orientation.
** This does not affect the orientation of the spawned mob.
; [[Wither]]s
* Can be spawned by arranging the blocks in any orientation.
** This does not affect the orientation of the spawned mob.
* Can now move around during the invulnerability stage right after they are spawned.<ref>{{bug|MC-57569}}</ref>
* Now require air blocks next to the base soul sand to be built.<ref>{{bug|MC-60792}}</ref>
; [[Wither skeleton]]s
* Can now spawn anywhere on nether brick within the bounds of every nether fortress, even outside of specific segments.
** Prior to this version, wither skeletons would only spawn this way in the first fortress loaded into the game due to a bug.
** Spawning within specific segments remains unchanged and was not affected by the bug.
=== Command format ===
; {{cmd|scoreboard operation}}
* Added three [[scoreboard]] operators: <code><</code>, <code>></code>, <code>=</code>.
* Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other.
; Model format improvements<ref>{{reddit|22vu5w/upcoming_changes_to_the_block_model_system}}</ref>
* New tag <code>"textures"</code> to specify the textures used by the model.
* Removed the directional attribute from the uv definition and replaced it with explicit texture references.
** <code>"textureFacing"</code> renamed to <code>"texture"</code>, it is prepended with the hash symbol (#).
* <code>"useAmbientOcclusion"</code> renamed to <code>"ambientocclusion"</code>.
* <code>"rotateVariantTextures"</code> renamed to <code>"UV lock"</code>.
* <code>"cull"</code> renamed to <code>"cullface"</code>, specifies the opposite of which neighboring face causes culling to occur.
** Example: if one has an east-facing face but want it to be culled along a different axis (let's say Z), one would specify <code>"cullface": "north"</code> or <code>"cullface": "south".</code>
* Rotation made more verbose, it is now more clear that it can only occur on a single axis.
** Example, the rotation for one of the two faces of the "cross" model is now: <code>"rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },</code>.
* The folder <code>models/blocks/meshes</code> was removed and model files are now stored in <code>models/blocks</code>.
* The folder <code>blockstates</code> was added and stores the model selection files previously found in <code>models/blocks</code>.
=== Gameplay ===
; [[Inventory]]
* Text color darkened to {{color|#404040}}, the same color as before [[Java Edition 1.2.4|1.2.4]].
; [[Potion effect]]s
* Players now see better with Night Vision and Water Breathing at the same time underwater.<ref>{{bug|MC-57824}}</ref>
; Player list
* Shows the faces of players.
=== General ===
; [[Debug screen]]
* {{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line.
* Items in [[first-person view]] now move up and down when its data changes.
== Removals ==
=== General ===
; [[Java Edition distance effects/Historical effects|Distance effects]]
* [[Falling block]] entities are now generated at the correct positions.
; [[Options]]
* Anisotropic filtering has been removed.
** This also means that the four-by-four checker variant of the [[missing texture]] no longer exists.
== Fixes ==
{{fixes|fixedin=14w25a|prefix=Minecraft
|;old
|1298|Slightly damaged and very damaged anvils lose broken texture when falling.
|1499|Can see the water lighter in a certain position.
|3615|Seeing through lava bug.
|4239|Redstone and string in a cobble generator turn into obsidian.
|5018|Wide characters (e.g. tildes ~) overflow on signs.
|5306|Enchanted blocks don't show enchantment in hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground.
|7432|Real zombie sieges fail to start (fix included).
|7488|Village siege's spawn location is calculated incorrectly (fix included).
|9173|Side of dropped items and items in item frames don't appear enchanted.
|11524|Slime & minecart glitch.
|18752|Entity shadows not rendered correctly after getting GL error due to compass in item frame.
|19205|Tall grass particles are gray when destroyed by placing water through another tall grass.
|29777|Grass Block's sides use fast version of texture when held in hand regardless of graphical settings.
|30484|Giving items with unknown (high) data value crashes and leaves the world unusable.
|30897|Nether portal doesn't fully break when one or more blocks are destroyed.
|31615|Mipmapping: seeing green and brown "blocks" at the horizon.
|44363|Anvil rendering glitch in inventory.
|45264|Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
|48688|Anisotropic filtering bug.
|52540|Lack of shading on east/west block variants using the <code>x</code> rotation argument.
|55382|Glow effect doesn't work for dropped items with data tag in fast graphics.
|56541|Redstone torches (and other redstone components) have inconsistent timings.
|67168|Setting anisotropic filtering above 0 on some Intel graphics systems makes some textures appear fuzzy.
|;dev
|46591|Ender dragon destroys barriers when it flies through them.
|47437|Endermen do not teleport out of water, lava or when on fire.
|47475|Floating mushrooms on mooshrooms.
|48435|Beacon is not transparent like before in inventory.
|49110|Arrow's <code>inGround</code> NBT tag does not update when fired into some blocks.
|49839|.json shading filters rendered after red/blue anaglyph mod.e
|50290|Beacon shadows are incorrect in hand and inventory.
|50322|Z-fighting in iron bars with glass blocks.
|50509|Item hitbox in frame is displayed incorrectly.
|50598|Unlit redstone comparators gives off lit redstone torch particles.
|50729|Vines orienting improperly in inside corners.
|50732|Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory.
|51003|Custom player skulls show as the default skin's head on mobs or players.
|51134|Anvil texture doesn't change in hand.
|51198|When player's head is inside a full block, the player see the texture of the block below their feet.
|51236|Same door model on mirrored doors.
|51717|Brewing stand bottles model error.
|52076|End portal frame (falling sand) texture render glitch.
|53374|Piston, end portal frame, beacon, and anvil items are darker than the block form.
|53478|"Round Trip Different" error with stained glass, ender chests, quartz.
|53587|When powering a piston, the piston head quickly appears as a full block.
|53675|Non-full blocks occupy a full block when moved by piston.
|54039|Sugar cane next to a block turns black.
|54053|Blocks moved by pistons/slime block have their textures temporarily rotated 180° or 90°.
|54075|The side face of a piston arm doesn't renders when a block is placed next to it.
|54602|Invulnerable mobs still drown.
|55145|Pumpkin top textures don't rotate depending on direction.
|56744|Baby pigmen cannot attack.
|;prev
|55684|{{cmd|clone}} with <code>move</code> on structure with dispensers vomits dispenser contents onto ground.
|56689|{{cmd|move}} command with containers on positive axis deletes items.
|55702|{{cmd|clone}} command move: NBT containing blocks drop item.
}}</onlyinclude>
== Trivia ==
* 14w25a was previously removed from the [[launcher]] for some time, but was added back in September 2018.
* This snapshot was released on the same day as [[Java Edition 1.7.10-pre4|1.7.10-pre4]].
* Although this was the last first-of-the-week snapshot before snapshots were said to be released on Wednesdays instead of Thursdays, this snapshot was released on a Wednesday instead of Thursday.
== References ==
{{reflist}}
== Navigation ==
{{Navbox Java Edition versions|1.0}}
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