308 lines
15 KiB
Text
308 lines
15 KiB
Text
{{dangerous version|type=crash|Reloading a world with an invalid melon stem with a data value of 8 or higher will crash the game.|version=development|edition=Java}}
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{{Infobox version
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|edition=Java
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|image=Java Edition 14w25a.png
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|type=Snapshot
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|date=June 18, 2014
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|parent=1.8
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|clienthash=9bfdb6456e3b9a2d93c5af37862a1174987794bd
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|jsonhash=6a1030badde86081dfa929cf3c8da92352e27310
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|serverhash=e22dedab430bc1c0f938a1e1a2811d11fe29f67e
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|exehash=2439ff22af9eb5f98dafb2db380b287415a43819
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|prevparent=1.7.10
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|prev=14w21b
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|next=14w25b
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|nextparent=1.8.1
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}}<onlyinclude>
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'''14w25a''' is the twenty-seventh [[snapshot]] for [[Java Edition 1.8]], released on June 18, 2014,<ref>{{cite|url=https://web.archive.org/web/20140624075744/https://mojang.com/2014/06/minecraft-snapshot-14w25a-1-7-10-pre-release/|title=Minecraft snapshot 14w25b & 1.7.10 pre-release|date=June 18, 2014|website=Mojang.com|author=[[Dinnerbone]]}}</ref> which adds [[ocean monument]]s and all the blocks, items and mobs associated with the structure. It also adds [[coarse dirt]].
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== Additions ==
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=== Blocks ===
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; [[Coarse dirt]]
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* Replacement for grassless dirt.
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* Slightly darker texture than regular [[dirt]].
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* Can be crafted with two dirt and two [[gravel]] in a checker-board pattern.
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; [[Dark prismarine]]
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* Generates in [[ocean monument]]s.
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* Can be crafted with [[prismarine shard]]s and an [[ink sac]].
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; [[Prismarine]]
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* Generates in [[ocean monument]]s.
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* Can be crafted with [[prismarine shard]]s.
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* The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
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; [[Prismarine bricks]]
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* Generate in [[ocean monument]]s.
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* Can be crafted with [[prismarine shard]]s.
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; [[Sea lantern]]s
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* Generates in [[ocean monument]]s.
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* Can be crafted with [[prismarine shard]]s and [[prismarine crystals]].
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* Emit light at a light level of 15 and have an animated texture.
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; [[Wet sponge]]
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* Obtained when a [[sponge]] soaks up water.
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* Smelt wet sponge to remove water and get sponge.
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* Wet sponge emits water dripping particles.
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* Dropped by [[elder guardian]]s when killed by a player.
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=== Items ===
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; [[Prismarine crystals]]
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* Drop from [[guardian]]s and sea lanterns.
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* Can be crafted into sea lanterns.
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; [[Prismarine shard]]
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* Drop from [[guardian]]s.
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* Can be crafted into all three kinds of prismarine blocks and sea lanterns.
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; [[Guardian spawn egg]]
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* Spawns the new [[guardian]] mob.
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=== Mobs ===
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; [[Elder guardian]]
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* Is a boss-like variant of guardians.
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* There are 3 elders in each monument.
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* A flashing elder guardian appears on screen when close to the mob, and [[Mining Fatigue]] III is inflicted on the player for 5 minutes.
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** Mining Fatigue III makes mining really slow, but not impossible.
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* Drops a [[wet sponge]] when killed by a player.
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; [[Guardian]]
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* Spawns in [[ocean monument]]s.
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* Attacks [[squid]]s and players with a laser.
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* When on land, it flops around and doesn't suffocate, unlike squids.
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* Drops [[prismarine shard]]s, [[prismarine crystals]] and [[raw fish]].
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; [[Wither skeleton]]s
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* No longer visibly catch fire when going into fire or lava.
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=== World generation ===
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; [[Ocean monument]]s
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* New underwater generated structure made out of [[prismarine]], [[prismarine bricks]], [[dark prismarine]], and [[sea lantern]]s.
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* 8 [[blocks of gold]] can be found at the center of the monument.
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* Also generates in old worlds.
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* Can be toggled for a [[Old Customized|customized]] world.
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=== Gameplay ===
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; [[Enchantment]]s
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* [[Depth Strider]]
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** Allows the player to move faster in water.
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** Can be applied only to boots.
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** Can go up to level III.
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=== General ===
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; [[Splash]]es
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* "Flavor with no seasoning!"
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* "Strange, but not a stranger!"
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* "Tougher than diamonds, rich like cream!"
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* "Getting ready to show!"
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* "Getting ready to know!"
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* "Getting ready to drop!"
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* "Getting ready to shock!"
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* "Getting ready to freak!"
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* "Getting ready to speak!"
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* "It swings, it jives!"
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* "Cruising streets for gold!"
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* "Take an eggbeater and beat it against a skillet!"
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* "Make me a table, a funky table!"
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* "Take the elevator to the mezzanine!"
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== Changes ==
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=== Blocks ===
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; General
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* Rewrote how blocks are rendered.
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* Rewrote how [[Java Edition data values/Pre-flattening#Data|block data]] is handled.
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** [[Java Edition removed features#Obtainable until 1.8|Removed]] the previously-accessible item forms of flowing and stationary [[water]] and [[lava]] blocks (8, 9, 10 & 11), double stone and wooden [[slab]]s (43 & 125), [[fire]] blocks (51), [[Nether Portal (block)|nether portal]] and [[End Portal (block)|end portal]] blocks (90 & 119), [[cocoa]] pods (127), and [[potato]] and [[carrot]] crops (141 & 142). They are no longer available as item forms through the {{cmd|give}} or {{cmd|summon}} commands, but are still placeable through commands such as {{cmd|setblock}}. This removal has made by adding method registerItemBlock(block), which registers an ItemBlock for respective block. The previously-accessible item forms of these blocks is not in the registerItemBlock list, this means they do not have any registered direct item form and therefore, they are unobtainable.
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; [[Cracked stone bricks]]
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* Can be obtained by smelting [[stone bricks]].
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; [[Tall grass]] & [[grass]]
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* Texture is now brighter.
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; [[Huge mushrooms]] blocks
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* When harvested with [[Silk Touch]], they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.
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; [[Redstone torch]]es
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* No longer randomly fix themselves.
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; [[Melon stem|Melon]] and [[pumpkin stem|pumpkin]] stems
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* [[File:Attached Stem 14w25a.png|32px]] Now composed of two planes.
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; [[Sign]]s
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* Use the JSON text components <code>Text1</code>, <code>Text2</code>, <code>Text3</code>, <code>Text4</code> instead of plain text.
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* Can be used to show scores towards players by using the <code>selector</code> and <code>score</code> tags.
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* Previously, text formatting could only be accomplished using the section symbol via [[Formatting codes]].
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* Character limit is based on character width.
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* Might need some time before it can work in Survival.
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; [[Sponge]]
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* Introduced sponge to [[Survival mode]], with new behavior and looks.
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* Turns into [[wet sponge]] when it soaks up water.
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** Water particles appear around the sponge when this happens.
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* Destroys water blocks from 5 blocks away in a kind of sphere.
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* Soaks up water only when water is touching it.
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; [[Stairs]]
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* All icons for stairs in the inventory are now viewed at a different angle.
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=== Items ===
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; General
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* All items are models, some are still generated from item icons.
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* Resource packs can make models for all items.
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; [[Arrow]]s
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* Work differently underwater.
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** They lose all velocity after a few blocks and slowly fall.
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** Fire arrows are extinguished.
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; [[Written book]]s
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* Use JSON text components instead of plain text with the new <code>pages</code> tag.
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* Capable of using the <code>clickEvent</code> and <code>hoverEvent</code> tags.
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* Previously, text formatting could only be accomplished using the section symbol via [[formatting codes]].
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* Might need some time before it can work in Survival.
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=== Mobs ===
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; [[Iron golem]]s
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* Can be spawned by arranging the blocks in any orientation.
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** This does not affect the orientation of the spawned mob.
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* Now require air blocks in the corners to be built.<ref>{{bug|MC-60792}}</ref>
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; [[Snow golem]]s
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* Can be spawned by arranging the blocks in any orientation.
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** This does not affect the orientation of the spawned mob.
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; [[Wither]]s
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* Can be spawned by arranging the blocks in any orientation.
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** This does not affect the orientation of the spawned mob.
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* Can now move around during the invulnerability stage right after they are spawned.<ref>{{bug|MC-57569}}</ref>
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* Now require air blocks next to the base soul sand to be built.<ref>{{bug|MC-60792}}</ref>
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; [[Wither skeleton]]s
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* Can now spawn anywhere on nether brick within the bounds of every nether fortress, even outside of specific segments.
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** Prior to this version, wither skeletons would only spawn this way in the first fortress loaded into the game due to a bug.
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** Spawning within specific segments remains unchanged and was not affected by the bug.
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=== Command format ===
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; {{cmd|scoreboard operation}}
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* Added three [[scoreboard]] operators: <code><</code>, <code>></code>, <code>=</code>.
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* Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other.
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; Model format improvements<ref>{{reddit|22vu5w/upcoming_changes_to_the_block_model_system}}</ref>
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* New tag <code>"textures"</code> to specify the textures used by the model.
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* Removed the directional attribute from the uv definition and replaced it with explicit texture references.
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** <code>"textureFacing"</code> renamed to <code>"texture"</code>, it is prepended with the hash symbol (#).
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* <code>"useAmbientOcclusion"</code> renamed to <code>"ambientocclusion"</code>.
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* <code>"rotateVariantTextures"</code> renamed to <code>"UV lock"</code>.
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* <code>"cull"</code> renamed to <code>"cullface"</code>, specifies the opposite of which neighboring face causes culling to occur.
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** Example: if one has an east-facing face but want it to be culled along a different axis (let's say Z), one would specify <code>"cullface": "north"</code> or <code>"cullface": "south".</code>
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* Rotation made more verbose, it is now more clear that it can only occur on a single axis.
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** Example, the rotation for one of the two faces of the "cross" model is now: <code>"rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },</code>.
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* The folder <code>models/blocks/meshes</code> was removed and model files are now stored in <code>models/blocks</code>.
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* The folder <code>blockstates</code> was added and stores the model selection files previously found in <code>models/blocks</code>.
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=== Gameplay ===
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; [[Inventory]]
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* Text color darkened to {{color|#404040}}, the same color as before [[Java Edition 1.2.4|1.2.4]].
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; [[Potion effect]]s
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* Players now see better with Night Vision and Water Breathing at the same time underwater.<ref>{{bug|MC-57824}}</ref>
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; Player list
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* Shows the faces of players.
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=== General ===
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; [[Debug screen]]
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* {{key|F3}} + {{key|B}} now also shows which direction entities are looking in using a blue line.
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* Items in [[first-person view]] now move up and down when its data changes.
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== Removals ==
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=== General ===
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; [[Java Edition distance effects/Historical effects|Distance effects]]
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* [[Falling block]] entities are now generated at the correct positions.
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; [[Options]]
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* Anisotropic filtering has been removed.
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** This also means that the four-by-four checker variant of the [[missing texture]] no longer exists.
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== Fixes ==
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{{fixes|fixedin=14w25a|prefix=Minecraft
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|;old
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|1298|Slightly damaged and very damaged anvils lose broken texture when falling.
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|1499|Can see the water lighter in a certain position.
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|3615|Seeing through lava bug.
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|4239|Redstone and string in a cobble generator turn into obsidian.
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|5018|Wide characters (e.g. tildes ~) overflow on signs.
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|5306|Enchanted blocks don't show enchantment in hand, inventory, as headwear (skulls/pumpkins) or when dropped on the ground.
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|7432|Real zombie sieges fail to start (fix included).
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|7488|Village siege's spawn location is calculated incorrectly (fix included).
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|9173|Side of dropped items and items in item frames don't appear enchanted.
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|11524|Slime & minecart glitch.
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|18752|Entity shadows not rendered correctly after getting GL error due to compass in item frame.
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|19205|Tall grass particles are gray when destroyed by placing water through another tall grass.
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|29777|Grass Block's sides use fast version of texture when held in hand regardless of graphical settings.
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|30484|Giving items with unknown (high) data value crashes and leaves the world unusable.
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|30897|Nether portal doesn't fully break when one or more blocks are destroyed.
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|31615|Mipmapping: seeing green and brown "blocks" at the horizon.
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|44363|Anvil rendering glitch in inventory.
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|45264|Item textures with overlays cause potion display box to turn invisible in a 16x16 pixel area.
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|48688|Anisotropic filtering bug.
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|52540|Lack of shading on east/west block variants using the <code>x</code> rotation argument.
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|55382|Glow effect doesn't work for dropped items with data tag in fast graphics.
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|56541|Redstone torches (and other redstone components) have inconsistent timings.
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|67168|Setting anisotropic filtering above 0 on some Intel graphics systems makes some textures appear fuzzy.
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|;dev
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|46591|Ender dragon destroys barriers when it flies through them.
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|47437|Endermen do not teleport out of water, lava or when on fire.
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|47475|Floating mushrooms on mooshrooms.
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|48435|Beacon is not transparent like before in inventory.
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|49110|Arrow's <code>inGround</code> NBT tag does not update when fired into some blocks.
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|49839|.json shading filters rendered after red/blue anaglyph mod.e
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|50290|Beacon shadows are incorrect in hand and inventory.
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|50322|Z-fighting in iron bars with glass blocks.
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|50509|Item hitbox in frame is displayed incorrectly.
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|50598|Unlit redstone comparators gives off lit redstone torch particles.
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|50729|Vines orienting improperly in inside corners.
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|50732|Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory.
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|51003|Custom player skulls show as the default skin's head on mobs or players.
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|51134|Anvil texture doesn't change in hand.
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|51198|When player's head is inside a full block, the player see the texture of the block below their feet.
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|51236|Same door model on mirrored doors.
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|51717|Brewing stand bottles model error.
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|52076|End portal frame (falling sand) texture render glitch.
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|53374|Piston, end portal frame, beacon, and anvil items are darker than the block form.
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|53478|"Round Trip Different" error with stained glass, ender chests, quartz.
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|53587|When powering a piston, the piston head quickly appears as a full block.
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|53675|Non-full blocks occupy a full block when moved by piston.
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|54039|Sugar cane next to a block turns black.
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|54053|Blocks moved by pistons/slime block have their textures temporarily rotated 180° or 90°.
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|54075|The side face of a piston arm doesn't renders when a block is placed next to it.
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|54602|Invulnerable mobs still drown.
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|55145|Pumpkin top textures don't rotate depending on direction.
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|56744|Baby pigmen cannot attack.
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|;prev
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|55684|{{cmd|clone}} with <code>move</code> on structure with dispensers vomits dispenser contents onto ground.
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|56689|{{cmd|move}} command with containers on positive axis deletes items.
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|55702|{{cmd|clone}} command move: NBT containing blocks drop item.
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}}</onlyinclude>
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== Trivia ==
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* 14w25a was previously removed from the [[launcher]] for some time, but was added back in September 2018.
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* This snapshot was released on the same day as [[Java Edition 1.7.10-pre4|1.7.10-pre4]].
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* Although this was the last first-of-the-week snapshot before snapshots were said to be released on Wednesdays instead of Thursdays, this snapshot was released on a Wednesday instead of Thursday.
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|1.0}}
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[[de:14w25a]]
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[[es:Java Edition 14w25a]]
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[[fr:Édition Java 14w25a]]
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[[ja:Java Edition 14w25a]]
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[[pt:Edição Java 14w25a]]
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[[ru:14w25a (Java Edition)]]
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[[zh:14w25a]]
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