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{{for|the removed Pocket Edition block|leaves_carried}}
{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}}
{{Infobox block
| group = Oak
| 1-1 = Oak Leaves.png
| invimage = Oak Leaves
| group2 = Spruce
| 2-1 = Spruce Leaves.png
| invimage2 = Spruce Leaves
| group3 = Birch
| 3-1 = Birch Leaves.png
| invimage3 = Birch Leaves
| group4 = Jungle
| 4-1 = Jungle Leaves.png
| invimage4 = Jungle Leaves
| group5 = Acacia
| 5-1 = Acacia Leaves.png
| invimage5 = Acacia Leaves
| group6 = Dark Oak
| 6-1 = Dark Oak Leaves.png
| invimage6 = Dark Oak Leaves
| group7 = Mangrove
| 7-1 = Mangrove Leaves.png
| invimage7 = Mangrove Leaves
| group8 = Cherry
| 8-1 = Cherry Leaves.png
| invimage8 = Cherry Leaves
| group9 = Pale Oak
| 9-1 = Pale Oak Leaves.png
| invimage9 = Pale Oak Leaves
| group10 = Azalea
| 10-1 = Azalea Leaves.png
| invimage10 = Azalea Leaves
| group11 = Flowering Azalea
| 11-1 = Flowering Azalea Leaves.png
| invimage11 = Flowering Azalea Leaves
| transparent = Partial <small>(diffuses sky light)</small>
| waterloggable = Yes
| light = No
| tool = Shears
| tool2 = Hoe
| tool3 = Sword
| renewable = Yes
| stackable = Yes (64)
| flammable = Yes (30)
| lavasusceptible = Yes
}}
'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player.
== Obtaining ==
=== Breaking ===
{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools.
{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}}
{| class="wikitable"
! Drop
! Source
! No Fortune
! Fortune I
! Fortune II
! Fortune III
|-
| style="text-align:left" | {{BlockLink|Jungle Sapling}}s
| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves
| 2.5% ({{frac|1|40}})
| 2.78% ({{frac|1|36}})
| 3.125% ({{frac|1|32}})
| 4.17% ({{frac|1|24}})
|-
| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}}
| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves
| 5% ({{frac|1|20}})
| 6.25% ({{frac|1|16}})
| 8.33% ({{frac|1|12)}}
| 10% ({{frac|1|10}})
|-
| style="text-align:left" | 1-2 {{ItemLink|Stick}}s
| style="text-align:left" | {{BlockSprite|leaves}} All Leaves
| 2% ({{frac|1|50}})
| 2.22% ({{frac|1|45}})
| 2.5% ({{frac|1|40}})
| 3.33% ({{frac|1|30}})
|-
| style="text-align:left" | {{ItemLink|Apple}}s
| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves
| 0.5% ({{frac|1|200}})
| 0.556% ({{frac|1|180}})
| 0.625% ({{frac|1|160}})
| 0.833% ({{frac|1|120}})
|}
=== Natural generation ===
Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]].
{{block distribution}}
=== Post-generation ===
{{see also|Tutorials/Tree farming}}
Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s.
== Usage ==
Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the <code>logs</code> tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples.
Leaves take on a different shade of green depending on the [[biome]] in which they are placed.
Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees.
Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block.
Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with <code>age=0</code>.
=== Redstone component ===
{{Exclusive|java|section=1}}
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
=== Piston interactivity ===
Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s.
=== Composting ===
Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]].
=== Bees ===
Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s.
=== Bee nests ===
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it.
=== Color ===
{{Main|Color#Biome colors|Block colors#Foliage colors}}
* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}.
* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}.
* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.<ref name="MC-3930">{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}}</ref>
* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color.<ref name="MC-3930"/>
* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored.
===== Biome colors =====
These values are generated by the biome dyeing algorithm.
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors"
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|-
| (Default values)<br>{{BiomeLink|The Void}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Warm Ocean}}<br>{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}<br>{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}<br>{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}<br>{{BiomeLink|Lush Caves}}{{only|je|short=1}}<br>{{BiomeLink|The End}}<br>{{BiomeLink|End Highlands}}<br>{{BiomeLink|End Midlands}}<br>{{BiomeLink|Small End Islands}}<br>{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|-
| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]]
|-
| {{BiomeLink|Plains}}<br>{{BiomeLink|Beach}}<br>{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}<br>{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]]
|-
| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]]
|-
| {{BiomeLink|Snowy Plains}}<br>{{BiomeLink|Ice Spikes}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}<br>{{BiomeLink|Frozen River}} || 0.0 || 0.5
| rowspan="4" | {{Color|#60a17b}}
| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]]
|-
| {{BiomeLink|Grove}} || -0.2 || 0.8
|-
| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9
|-
| {{BiomeLink|Frozen Peaks}}<br>{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9
|-
| {{BiomeLink|Desert}}<br>{{BiomeLink|Savanna}}{{only|je|short=1}}<br>{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}<br>{{BiomeLink|Windswept Savanna}}<br>{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}<br>{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0
| rowspan="3" | {{Color|#aea42a}}
| rowspan="3" | [[File:Desert Oak Leaves.png|32px]]
|-
| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0
|-
| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0
|-
| {{BiomeLink|Badlands}}<br>{{BiomeLink|Wooded Badlands}}<br>{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset">Color is preset</ref> || [[File:Badlands Oak Leaves.png|32px]]
|-
| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|-
| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}}<ref group="n" name="preset"/> || [[File:Mangrove Swamp Oak Leaves.png|32px]]
|-
| {{BiomeLink|Forest}}<br>{{BiomeLink|Dark Forest}}<br>{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|-
| {{BiomeLink|Birch Forest}}<br>{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|-
| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|-
| {{BiomeLink|Old Growth Spruce Taiga}}<br>{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|-
| {{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|-
| {{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|-
| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|-
| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]]
|-
| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}}<ref group="n" name="preset"/> || [[File:Cherry Grove Oak Leaves.png|32px]]
|-
| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]]
|-
| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]]
|-
| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|}
Unused biomes in {{BE}}.
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors"
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|-
| (Default values)<br>{{BiomeLink|Deep Warm Ocean}}
| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|-
| {{BiomeLink|Snowy Mountains}}<br>{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5
| rowspan="2" | {{Color|#60a17b}}
| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]]
|-
| {{BiomeLink|Snowy Taiga Hills}}<br>{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4
|-
| {{BiomeLink|Taiga Hills}}<br>{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|-
| {{BiomeLink|Desert Hills}}<br>{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]]
|-
| {{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}<br>{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset"/> || [[File:Badlands Oak Leaves.png|32px]]
|-
| {{BiomeLink|Shattered Savanna Plateau}}
| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]]
|-
| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|-
| {{BiomeLink|Wooded Hills}}<br>{{BiomeLink|Tall Birch Hills}}<br>{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|-
| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|-
| {{BiomeLink|Giant Tree Taiga Hills}}<br>{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|-
| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}<br>{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|-
| {{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|-
| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|-
| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|}
{{Reflist|group=n}}
==== Snowy leaves ====
{{Exclusive|Bedrock|section=1}}
[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]]
In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected<ref>{{bug|MCPE-121813|||WAI}}</ref><ref>{{bug|MCPE-168031|||WAI}}</ref>, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration.
=== Particles ===
Cherry leaves and pale oak leaves emit falling particles.
[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]]
[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]]
Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped.
== Sounds ==
=== Other leaves ===
{{Sound table/Block/Grass}}
=== Azalea leaves ===
{{Sound table/Block/Azalea leaves}}
=== Cherry leaves ===
{{Sound table/Block/Cherry leaves}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Leaves
|spritetype=block
|nameid=oak_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Spruce Leaves
|spritetype=block
|nameid=spruce_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Birch Leaves
|spritetype=block
|nameid=birch_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Jungle Leaves
|spritetype=block
|nameid=jungle_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Acacia Leaves
|spritetype=block
|nameid=acacia_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Dark Oak Leaves
|spritetype=block
|nameid=dark_oak_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Mangrove Leaves
|spritetype=block
|nameid=mangrove_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Cherry Leaves
|spritetype=block
|nameid=cherry_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Pale Oak Leaves
|spritetype=block
|nameid=pale_oak_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Azalea Leaves
|spritetype=block
|nameid=azalea_leaves
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=leaves}}
{{ID table
|displayname=Flowering Azalea Leaves
|spritetype=block
|nameid=flowering_azalea_leaves
|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe
|itemtags=flowers, leaves
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Leaves
|spritetype=block
|nameid=oak_leaves
|aliasid=leaves / 0
|id=18
|translationkey=tile.leaves.oak.name}}
{{ID table2
|displayname=Spruce Leaves
|spritetype=block
|nameid=spruce_leaves
|aliasid=leaves / 1
|id=-800
|translationkey=tile.leaves.spruce.name}}
{{ID table2
|displayname=Birch Leaves
|spritetype=block
|nameid=birch_leaves
|aliasid=leaves / 2
|id=-801
|translationkey=tile.leaves.birch.name}}
{{ID table2
|displayname=Jungle Leaves
|spritetype=block
|nameid=jungle_leaves
|aliasid=leaves / 3
|id=-802
|translationkey=tile.leaves.jungle.name}}
{{ID table2
|displayname=Acacia Leaves
|spritetype=block
|nameid=acacia_leaves
|aliasid=leaves2 / 0
|id=161
|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}}
{{ID table2
|displayname=Dark Oak Leaves
|spritetype=block
|nameid=dark_oak_leaves
|aliasid=leaves2 / 1
|id=-803
|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}}
{{ID table2
|displayname=Mangrove Leaves
|spritetype=block
|nameid=mangrove_leaves
|id=-472}}
{{ID table2
|displayname=Cherry Leaves
|spritetype=block
|nameid=cherry_leaves
|id=-548}}
{{ID table2
|displayname=Pale Oak Leaves
|spritetype=block
|nameid=pale_oak_leaves
|id=-1007}}
{{ID table2
|displayname=Azalea Leaves
|spritetype=block
|nameid=azalea_leaves
|id=579}}
{{ID table2
|displayname=Flowered Azalea Leaves
|spritename=flowering-azalea-leaves
|spritetype=block
|nameid=azalea_leaves_flowered
|id=580
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{Main|/History}}
{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}}
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}}
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}}
|{{HistoryLine||20100218|Leaves now decay.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|Leaves no longer decay.}}
|{{HistoryLine||20100325|Leaves now decay again.}}
|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}}
|{{HistoryLine||20100615|Leaves now decay again.}}
|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.6|Leaves no longer decay.
|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}}
|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}}
|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}}
|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed.
|Leaves no longer decay.}}
|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}}
|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}}
|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}}
|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}}
|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes.
|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}}
|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}}
|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}}
|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing.
|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}}
|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}}
|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}}
|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}}
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves.
|Oak leaves now generate in [[jungle bush]]es.}}
|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}}
|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}}
|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}}
|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}}
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}}
|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.<ref name="MC-56887">{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}}</ref> This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version.
|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting.
|Leaves no longer have distinct texture files for fast and fancy graphics.}}
|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again.<ref name="MC-56887"/>
|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.<ref>{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}</ref>}}
|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}}
|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying.
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}}
|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}}
|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}}
|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}}
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}}
|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}}
|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}}
|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source.
|[[Endermen]] now pick up flowering azalea leaves.}}
|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}}
|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}}
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}}
|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable.
|Mangrove leaves are now compostable.<ref>{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}}</ref>
|Hoes can now mine mangrove leaves faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}}
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}}
|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed.
|Mangrove leaves now drop when broken with [[Silk Touch]].<ref>{{bug|MC-249938}}</ref>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}}
|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}}
|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}}
|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves.
|Unlike on Minecraft Live, pale oak leaves are not biome colored.}}
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}}
|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy".
|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon.
|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}}
|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted.
|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}}
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed.
|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier.
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}}
|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears.
|Survival players no longer start out with an infinite amount of oak leaves in the inventory.
|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.<ref>https://youtu.be/QEgyn70YzRk</ref>}}
|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}.
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model.
|Spruce and birch leaves no longer dropped glitched items when broken by shears.
|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|Leaves now have a small chance to drop their respective sapling type when broken.}}
|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures.
|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|Oak leaves now have a small chance to drop an apple when broken.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting.
|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}}
|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves.
|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]].
|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees.
|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}}
|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying.
|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}}
|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps.
|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.<ref>{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}</ref>}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}}
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}}
|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}}
|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}}
|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying.
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}}
|{{HistoryLine|New3DS}}
|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}}
}}
<gallery>
Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite.
Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics).
Old Leaves.png|Old leaves texture.
</gallery>
=== Data history ===
{{Info needed section|
* Leaf decay handling prior to Beta 1.2
* {{bug|MC-213767}}}}
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}.
|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations.
|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}}
|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}}
|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows:
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}}
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}}
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}}
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}}
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}}
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}}
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}}
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}}
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}}
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}}
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}}
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}}
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}}
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}}
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}}
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}}
The data values for ''minecraft:leaves2'' were as follows:
{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}}
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}}
{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}}
{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}}
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}}
{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}}
{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}}
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}}
{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}}
{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}}
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}}
{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}}
|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
* Leaves do not prevent [[chest]]s from being opened.
* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
== Gallery ==
=== Renders ===
{{hidden begin| {{JE}} }}
<gallery>
Oak Leaves.png|Oak Leaves
Spruce Leaves.png|Spruce Leaves
Birch Leaves.png|Birch Leaves
Jungle Leaves.png|Jungle Leaves
Acacia Leaves.png|Acacia Leaves
Dark Oak Leaves.png|Dark Oak Leaves
Mangrove Leaves.png|Mangrove Leaves
Cherry Leaves.png|Cherry Leaves
Azalea Leaves.png|Azalea Leaves
Flowering Azalea Leaves.png|Flowering Azalea Leaves
</gallery>{{hidden end}}
{{hidden begin| {{BE}} }}
<gallery>
Oak Leaves BE.png|Oak Leaves
Spruce Leaves BE.png|Spruce Leaves
Birch Leaves BE.png|Birch Leaves
Jungle Leaves BE.png|Jungle Leaves
Acacia Leaves BE.png|Acacia Leaves
Dark Oak Leaves BE.png|Dark Oak Leaves
Mangrove Leaves BE.png|Mangrove Leaves
Cherry Leaves BE.png|Cherry Leaves
Azalea Leaves BE.png|Azalea Leaves
Flowering Azalea Leaves BE.png|Flowering Azalea Leaves
</gallery>{{hidden end}}
{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }}
<gallery>
Oak Leaves (fast).png|Oak Leaves
Spruce Leaves (fast).png|Spruce Leaves
Birch Leaves (fast).png|Birch Leaves
Jungle Leaves (fast).png|Jungle Leaves
Acacia Leaves (fast).png|Acacia Leaves
Dark Oak Leaves (fast).png|Dark Oak Leaves
Mangrove Leaves (fast).png|Mangrove Leaves
Cherry Leaves (fast).png|Cherry Leaves
Azalea Leaves (fast).png|Azalea Leaves
Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves
</gallery>{{hidden end}}
{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }}
<gallery>
Oak Leaves (fast) BE.png|Oak Leaves
Spruce Leaves (fast) BE.png|Spruce Leaves
Birch Leaves (fast) BE.png|Birch Leaves
Jungle Leaves (fast) BE.png|Jungle Leaves
Acacia Leaves (fast) BE.png|Acacia Leaves
Dark Oak Leaves (fast) BE.png|Dark Oak Leaves
Mangrove Leaves (fast) BE.png|Mangrove Leaves
Cherry Leaves (fast) BE.png|Cherry Leaves
Azalea Leaves (fast) BE.png|Azalea Leaves
Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves
</gallery>{{hidden end}}
{{hidden begin| Snowy leaves }}
<gallery>
Snowy Oak Leaves.png|Oak Leaves
Snowy Spruce Leaves.png|Spruce Leaves
Snowy Birch Leaves.png|Birch Leaves
Snowy Jungle Leaves.png|Jungle Leaves
Snowy Acacia Leaves.png|Acacia Leaves
Snowy Dark Oak Leaves.png|Dark Oak Leaves
Snowy Mangrove Leaves.png|Mangrove Leaves
</gallery>{{hidden end}}
=== Screenshots ===
<gallery>
Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}.
Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves.
Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it.
</gallery>
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] Minecraft.net on August 18, 2017
* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024
== Navigation ==
{{Navbox new content|Pale garden}}
{{Navbox flower}}
{{Navbox blocks|Vegetation}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Generated structure blocks]]
[[Category:Flammable blocks]]
[[de:Laub]]
[[es:Hojas]]
[[fr:Feuilles]]
[[it:Foglie]]
[[ja:葉]]
[[ko:잎]]
[[nl:Bladeren]]
[[pl:Liście]]
[[pt:Folhas]]
[[ru:Листва]]
[[th:ใบไม้]]
[[uk:Листя]]
[[zh:树叶]]

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{{Infobox block
| group1 = Age 0
| 1-1 = Pumpkin Stem Age 0.png
| group2 = Age 7
| 2-1 = Pumpkin Stem Age 7.png
| group3 = Attached
| 3-1 = Attached Pumpkin Stem (S).png
| image = Pumpkin Seeds.png
| *-1class = notpageimage
| extratext = [[#Renders|See all renders]]
| invimage = Pumpkin Seeds
| transparent = Yes
| light = No
| tool = none
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
'''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
'''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
== Obtaining ==
=== Breaking ===
When broken, a pumpkin stem drops 03 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
{| class="wikitable"
! rowspan="3" |[[Resource location]]
! rowspan="3" | Source
! colspan="4" | Default
|-
| colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
|-
| style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
|-
| rowspan="8" |<code>blocks/pumpkin_stem</code>
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
| style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
| style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
| style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
| style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
| style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
| style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
| style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
|-
|{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|-
| rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
|{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
| style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
|}
=== Natural generation ===
Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
=== Generated loot ===
{{LootChestItem|pumpkin-seeds}}
=== Crafting ===
{{Crafting
|Pumpkin
|Output= Pumpkin Seeds,4
|type= Material
}}
=== Trading ===
[[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
=== Post-generation ===
Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}}, and 1 {{in|bedrock}}.
== Usage ==
=== Farming ===
{{see also|Tutorials/Pumpkin and melon farming}}
Pumpkin seeds can be planted only on [[farmland]], as stems. Pumpkin stems need a [[Light|light level]] of 9 or above to grow (in [[Bedrock Edition]] they need at least an [[Light#Internal light level|internal light level]] of 9). Over time, a stem grows through several stages and, at its final growth stage, produces [[pumpkin]]s on any adjacent [[dirt]], [[coarse dirt]], [[rooted dirt]], [[grass block]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[pale moss block]], [[mud]] or [[muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
=== Breeding ===
Like other seeds, pumpkin seeds can be used to breed [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
=== Taming ===
Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
=== Composting ===
Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
== Pumpkin stem ==
A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
== Sounds ==
{{Sound table/Block/Hard crop}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|blocktags=bee_growables, crops
|form=block}}
{{ID table
|displayname=Attached Pumpkin Stem
|spritetype=block
|nameid=attached_pumpkin_stem
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Pumpkin Stem
|spritetype=block
|nameid=pumpkin_stem
|id=104
|form=block}}
{{ID table
|displayname=Pumpkin Seeds
|spritetype=item
|nameid=pumpkin_seeds
|id=292
|form=item
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Advancements ==
{{load advancements|A Seedy Place}}
== History ==
{{info needed section|whether or not stems floated above farmland upon initial implementation}}
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
|Pumpkin seeds can be found in the new [[mineshaft]] chests.
|[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
|[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
|[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
|{{HistoryLine|||dev=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafted]] into [[pumpkin seeds]].}}
|{{HistoryLine||1.3.1|dev=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
|[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
|[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
|[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
|[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
|{{HistoryLine||1.4.2|dev=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breed]].}}
|{{HistoryLine||1.5|dev=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
|[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
|[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
|{{HistoryLine|||dev=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
|[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
|From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on <samp>[[blocks-atlas]]</samp>, in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from almost every time new textures are added or existing textures are resized.}}
|{{HistoryLine|||dev=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
|{{HistoryLine||1.6.1|dev=13w24a|Melon and pumpkin stems have now been assigned separate textures.
|[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
|{{HistoryLine||1.7.2|dev=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
|{{HistoryLine|||dev=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
|{{HistoryLine|||dev=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
|{{HistoryLine||1.8|dev=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
|Invalid pumpkin stems with data values 12-15 now crash the game.}}
|{{HistoryLine|||dev=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
|[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
|Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
|{{HistoryLine|||dev=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
|{{HistoryLine|||dev=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
|{{HistoryLine|||dev=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
|{{HistoryLine|||dev=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
|{{HistoryLine||1.9|dev=15w31a|Chickens can now use pumpkin seeds to [[breed]] again.}}
|{{HistoryLine|||dev=15w44a|Pumpkin seeds have been added to [[dungeon]] chests.
|The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
|{{HistoryLine|||dev=15w45a|Pumpkin stems must now be fully grown again to attach.}}
|{{HistoryLine||1.11|dev=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
|Pumpkin stems now generate inside [[woodland mansion]]s.}}
|{{HistoryLine||1.12|dev=pre3|Pumpkin seeds are now used to tame [[parrot]]s.}}
|{{HistoryLine||1.13|dev=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
|{{HistoryLine|||dev=17w48a|Attached pumpkin stems no longer [[drop]] seeds.}}
|{{HistoryLine|||dev=18w06a|Pumpkins can now grow at night.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
|[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
|{{HistoryLine|||dev=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
|Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
|{{HistoryLine|||dev=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell pumpkin seeds.}}
|{{HistoryLine|||dev=19w11a|Pumpkin growth is now determined by the light level of the stem's block. Previously it was determined by the light level of the block above.}}
|{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
|{{HistoryLine|||dev=19w39a|Attached pumpkin stems now [[drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
|Pumpkin seeds are obtainable from the [[Nether reactor]].}}
|{{HistoryLine||v0.10.0|[[File:Invalid Pumpkin Stem - Minecraft Pocket Edition.png|200px]] Pumpkin stems with invalid data values would display the repeater texture.}}
|{{HistoryLine||v0.12.1|dev=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
|{{HistoryLine||v0.14.0|dev=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
|{{HistoryLine||v0.16.0|[[File:Invalid Pumpkin Stems (block form) - Minecraft Pocket Edition Alpha.png|200px]] Pumpkin stems with data values 8 - 15 would display a glitched texture.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
|Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
|A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
|Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
|{{HistoryLine||xbox=TU6|Pumpkins can now be crafted into pumpkin seeds.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Pumpkin seeds are now found in the new [[woodland mansion]] chests.|Pumpkin stems now generate inside [[woodland mansion]]s.|Pumpkin seeds are now used to tame [[parrot]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell pumpkin seeds.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
}}
<gallery>
Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
Stems of 13w02a.png|All 16 stem sizes in [[13w02a]], with accompanying data values.
</gallery>
=== Pumpkin stem "item" ===
{{:Technical blocks/Pumpkin Stem}}
== Issues ==
{{issue list|Pumpkin Seeds|Pumpkin Stem}}
== Gallery ==
=== Renders ===
==== Pumpkin stem ====
<gallery>
Pumpkin Stem Age 0.png | Age 0
Pumpkin Stem Age 1.png | Age 1
Pumpkin Stem Age 2.png | Age 2
Pumpkin Stem Age 3.png | Age 3
Pumpkin Stem Age 4.png | Age 4
Pumpkin Stem Age 5.png | Age 5
Pumpkin Stem Age 6.png | Age 6
Pumpkin Stem Age 7.png | Age 7
</gallery>
==== Attached pumpkin stem ====
<gallery>
Attached Pumpkin Stem (N).png | Facing north
Attached Pumpkin Stem (E).png | Facing east
Attached Pumpkin Stem (S).png | Facing south
Attached Pumpkin Stem (W).png | Facing west
</gallery>
=== Screenshots ===
<gallery>
Stem All Ages.png|All stages of growth.
AllSeeds.png|All the [[seeds]] that exist in the game.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|vegetation}}
{{Navbox items|ingredients}}
[[Category:Plants]]
[[Category:Mob food]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Dýňová semínka]]
[[de:Kürbiskerne]]
[[es:Semillas de calabaza]]
[[fr:Graines de citrouille]]
[[hu:Tökmagok]]
[[ja:カボチャの種]]
[[ko:호박씨]]
[[nl:Pompoenpitten]]
[[pl:Nasiona dyni]]
[[pt:Sementes de abóbora]]
[[ru:Семена тыквы]]
[[th:เมล็ดฝักทอง]]
[[uk:Насіння гарбуза]]
[[zh:南瓜种子]]

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{{Infobox block
| image = <gallery>
Blackstone Slab.png|{{JE}}
Blackstone Slab BE.png|{{BE}}
</gallery>
| invimage = Blackstone Slab
| stackable = Yes
| maxStack = 64
| tool = Wooden Pickaxe
| renewable = Yes
| light = No
| transparent = '''Double slab''': No<br>
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
| flammable = No
| lavasusceptible = No
| waterloggable = Yes
}}
A '''blackstone slab''' is a [[blackstone]] variant of a [[slab]].
== Obtaining ==
=== Breaking ===
Blackstone slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
{{breaking row
|Blackstone Slab
|Pickaxe
|Wooden
|item=1
|link=none
|horizontal=1
}}
=== Natural generation ===
Blackstone slabs generate as part of [[bastion remnant]]s.
=== Crafting ===
{{Crafting
|A3= Blackstone
|B3= Blackstone
|C3= Blackstone
|Output= Blackstone Slab,6
|type= Building block
}}
=== Stonecutting ===
{{Stonecutting
|Blackstone
|Blackstone Slab, 2
}}
== Usage ==
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
=== Note blocks ===
Blackstone slabs can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{IN|Bedrock}}, when a blackstone slab is combined into a double slab, the block's use sound is played.<ref>{{Bug|MCPE-79659}}</ref>
{{Sound table/Block/Stone}}
{{SoundTable
| title = ''Bedrock Edition'' combine sounds
| type = bedrock
| {{SoundLine
| sound =Stone hit1.ogg
|sound2=Stone hit2.ogg
|sound3=Stone hit3.ogg
|sound4=Stone hit4.ogg
|sound5=Stone hit5.ogg
|sound6=Stone hit6.ogg
|source=block
|description=When a blackstone slab is combined into a double slab
|id=use.stone
|volume=1.0
| pitch = 0.8
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Blackstone Slab
|spritetype=block
|nameid=blackstone_slab
|blocktags=slabs, mineable/pickaxe
|itemtags=slabs
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Blackstone Double Slab
|spritename=blackstone
|spritetype=block
|nameid=blackstone_double_slab
|id=538
|form=block
|translationkey=-}}
{{ID table
|displayname=Blackstone Slab
|spritetype=block
|nameid=blackstone_slab
|id=537
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Slab/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.16|dev=20w15a|[[File:Blackstone Slab JE1.png|32px]] Added blackstone slabs.}}
|{{HistoryLine|||dev=20w16a|Blackstone slabs now generate as part of [[bastion remnant]]s.}}
|{{HistoryLine||1.16.2|dev=20w28a|Blackstone slabs are now [[Renewable resource|renewable]] as [[piglin]]s have an 8.71% chance to [[Trading|trade]] 8-16 blackstone during [[bartering]].}}
|{{HistoryLine||1.17|dev=21w07a|[[File:Blackstone Slab JE2.png|32px]] The texture of blackstone slabs has been changed.}}
|{{HistoryLine|||dev=21w08a|[[File:Blackstone Slab JE3.png|32px]] The texture of blackstone slabs has been changed again.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Blackstone Slab BE1.png|32px]] Added blackstone slabs.
|Blackstone slabs generate as part of [[bastion remnant]]s.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Blackstone Slab BE2.png|32px]] The texture of blackstone slabs has been changed.}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Blackstone slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
}}
== Issues ==
{{Issue list}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox blackstone}}
{{Navbox slab}}
{{Navbox blocks|Building}}
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Slabs]]
[[ja:ブラックストーンのハーフブロック]]
[[pt:Laje de pedra-negra]]
[[uk:Плита з чорнокаменю]]

169
wiki_backup/Dead Bush.txt Normal file
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{{for|the Legacy Console Edition exclusive feature|Shrub}}
{{Infobox block
| image = Dead Bush.png
| image2 = Dead Bush (texture) JE2 BE2.png
| transparent = Yes
| light = No
| tool = Shears
| waterloggable = {{jebe|No|Yes}}
| renewable = No
| stackable = Yes (64)
| flammable = {{jebe|Yes (60)|No}}
| lavasusceptible = Yes
}}
'''Dead bushes''' are transparent [[block]]s in the form of an aesthetic [[plant]].
== Obtaining ==
=== Breaking ===
Dead bushes [[drop]] 02 [[stick]]s when broken without [[shears]], or when the block below it is removed. When shears are used, a dead bush drops itself.
{{breaking row|Dead Bush|drop=0|shears=1|horizontal=1}}
=== Natural generation ===
Dead bushes generate in [[desert]]s, [[badlands]], [[wooded badlands]], [[eroded badlands]], [[swamp]]s, [[mangrove swamp]]s, [[old growth pine taiga]]s, and [[old growth spruce taiga]]s. They generate on [[sand]], [[red sand]], [[terracotta]], [[grass block]]s, [[podzol]], [[dirt]], [[coarse dirt]], and [[mud]].
Dead bushes generate twice as commonly in desert biomes as they do in old growth taigas, and 10 times more often in badlands than they do in deserts (ratio of 1:2:20 taiga:desert:badlands).
Dead bushes can be found inside flower pots inside some desert [[village]] houses and in [[trial chambers]].
{{block distribution}}
=== Generated loot ===
{{LootChestItem|dead-bush}}
== Usage ==
Dead bushes can be used for aesthetic decoration, as a source of [[stick]]s and a [[fuel]] source. They can be placed on any kind of [[sand]], [[terracotta]], [[dirt]], [[podzol]] and [[mud]]; they can also be placed on [[grass block]]s, [[mycelium]], and [[moss block]]s. They can also be planted in [[flower pot]]s. Dead bushes do not spread, and cannot be grown using [[bone meal]].
Unlike most plants, dead bushes cannot be [[compost]]ed.<ref>{{bug|MC-219904}}</ref>
=== Fuel ===
Dead bushes can be used as [[fuel]] in [[furnace]]s, smelting 0.5 items per dead bush.
== Sounds ==
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dead Bush
|spritetype=block
|nameid=dead_bush
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dead Bush
|spritetype=block
|nameid=deadbush
|id=32
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Dead Bush (texture) JE1 BE1.png|32px]] [[File:Dead Bush JE1 BE1.png|32px]] Added dead bushes.}}
|{{HistoryLine||1.8|dev=Pre-release|Dead bushes can now be placed in [[Creative mode]].}}
|{{HistoryLine|||dev=Pre-release 2 ;)|Dead bushes now have an official name.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w05a|Dead bushes can now be obtained using [[shears]].}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Potted Dead Bush JE1.png|32px]] Can now be placed in [[flower pot]]s.}}
|{{HistoryLine||1.7.2|dev=13w36a|Dead bushes can now be placed on all 17 types of [[hardened clay]] as well as [[dirt]].
|Dead bushes can now spawn in [[mesa]] biomes.}}
|{{HistoryLine|||dev=13w39a|Dead bushes can now be placed on [[red sand]].}}
|{{HistoryLine||1.8|dev=14w04a|Dead bushes are now flammable.}}
|{{HistoryLine||1.9|dev=15w31a|Dead bushes now [[drop]] 02 [[stick]]s when broken.}}
|{{HistoryLine||1.13|dev=18w22b|Dead bush bounding box has been shrunk.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Dead Bush (texture) JE2 BE2.png|32px]] [[File:Dead Bush JEUNK BEUNK.png|32px]] The texture of dead bushes has been changed.|Dead bushes can now be used as [[fuel]].}}
|{{HistoryLine|||dev=18w50a|[[Potted dead bush]]es can now be found in desert [[village]]s.
|Dead bush items can now be found in [[chest]]s in desert village houses.}}
|{{HistoryLine||1.17|dev=21w16a|Dead bushes can now be placed on grass blocks.}}
|{{HistoryLine||1.19|dev=22w14a|Dead bushes can now be placed on mud.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Dead bushes can now be placed on suspicious sand.}}
|{{HistoryLine||1.20|dev=23w12a|Dead bush can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|{{HistoryLine|||dev=23w16a|Dead bush no longer generates in suspicious sand in trail ruins.
|Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; dead bush now is in the common loot.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Dead Bush (texture) JE1 BE1.png|32px]] [[File:Dead Bush JE1 BE1.png|32px]] Added dead bushes to Creative mode.
|Dead bushes can only be placed on [[sand]].}}
|{{HistoryLine||v0.9.0|dev=build 1|Dead bushes now spawn naturally.
|Added [[red sand]] and [[hardened clay]], which dead bushes can be placed on.}}
|{{HistoryLine||v0.12.1|dev=build 1|Dead bushes now [[drop]] 02 [[stick]]s when broken.
|Dead bushes can now be placed on [[podzol]].}}
|{{HistoryLine|?}}
|{{HistoryLine||?|Dead bushes can now be placed on [[dirt]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dead Bush (texture) JE2 BE2.png|32px]] [[File:Dead Bush JEUNK BEUNK.png|32px]] The texture of dead bushes has been changed.
|[[Potted dead bush]]es now generate in the new desert [[village]]s.
|Dead bushes can now be used as [[fuel]] in a [[furnace]].}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Dead bushes can now be found in desert village house [[chest]]s.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Dead bushes can now be placed on mud.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Dead bushes can now be placed on grass blocks, moss blocks and mycelium.
|Dead bushes can now be found in [[swamp]] biomes.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dead Bush (texture) JE1 BE1.png|32px]] [[File:Dead Bush JE1 BE1.png|32px]] Added dead bushes.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Dead bushes can now be placed on [[terracotta]].}}
|{{HistoryLine||xbox=TU48|xbone=CU38|ps3=1.41|psvita=1.41|ps4=1.41|wiiu=Patch 17|Dead bushes now [[drop]] 1 [[stick]] when broken.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Dead Bush (texture) JE2 BE2.png|32px]] [[File:Dead Bush JEUNK BEUNK.png|32px]] The texture of dead bushes has been changed.
|Dead bushes can now be used as [[fuel]] in a [[furnace]].}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Dead Bush (texture) JE1 BE1.png|32px]] [[File:Dead Bush JE1 BE1.png|32px]] Added dead bushes.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The ID for dead bushes has been changed from <code>deadbush</code> to <code>dead_bush</code>.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 32.}}
}}
== Trivia ==
* Dead bushes dropping [[stick]]s is based on a suggestion by [[wikipedia:Reddit|Reddit]] user [https://www.reddit.com/user/pedroff_1 pedroff_1].<ref>{{reddit|sub=minecraftsuggestions|3cl6mf/dead_bushes_when_broken_drop_02_sticks|ct1jocr}}</ref>
* Dead bushes are the only [[plant]]-like [[block]]s that are [[non-renewable]], except for [[spore blossom]]s.
== Gallery ==
=== Screenshots ===
<gallery>
Tall Grass at sand.png|Several dead bushes in a [[desert]] biome.
DeadBush In Spawn.png|A dead bush in a [[swamp]] biome.
Dead Bush Mesa.png|Multiple dead bushes in a [[badlands]] biome.
DeadbushCave.png|Dead bushes can even spawn in badlands [[cave]]s.
DeadShrubs.png|Dead Bush in desert.
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-dead-bush Taking Inventory: Dead Bush] Minecraft.net on January 25, 2019
== Navigation ==
{{Navbox blocks|vegetation}}
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[de:Toter Busch]]
[[es:Arbusto muerto]]
[[fr:Arbuste mort]]
[[hu:Elhalt cserje]]
[[it:Arbusto secco]]
[[ja:枯れ木]]
[[ko:마른 덤불]]
[[nl:Dode struik]]
[[pl:Uschnięty krzew]]
[[pt:Arbusto morto]]
[[ru:Сухой куст]]
[[uk:Мертвий кущ]]
[[zh:枯萎的灌木]]

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== Summary ==
{{Information
| description = Render of a [[Brain Coral Block]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Directionless cubes]]

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== Summary ==
{{Information
| description = Render of [[Brick Stairs]].
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Stairs renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Stairs renders]]

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== Summary ==
{{Information
| description = Copper trapdoor render Java Edition revision 2 Bedrock Edition revision 2
| game = minecraft
| source = Render created by uploader using ''[[Minecraft]]'' assets
| date = November 1, 2023
| author = Render: Jjlrjjlr<br/>Assets: Mojang Studios
| permission = {{License Mojang}}
}}
[[Category:Manufactured block renders]]

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== License ==
{{License Mojang}}

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== Licensing ==
{{License Mojang}}

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== Summary ==
{{Information
| description = Render of an [[End Stone Bricks]] block.
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
[[Category:Directionless cubes]]

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== Summary ==
{{Information
| description = Exposed chiseled copper render Java Edition revision 1 Bedrock Edition revision 1
| game = minecraft
| source = Render created by uploader using ''[[Minecraft]]'' assets
| date = October 25, 2023
| author = Render: Deshman-gpuser<br/>Assets: Mojang Studios
| permission = {{License Mojang}}
}}
[[Category:Manufactured block renders]]
[[Category:Directionless cubes]]

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== Summary ==
{{Information
| description = Render of a [[Green Terracotta]] block.
| date =
| author =
| source = Minecraft's textures
| permission =
{{license cc-by-nc}}
{{license Mojang}}
}}
<onlyinclude>{{#if: {{{latest|}}} ||
This file represents the Green Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.<br>
For areas which should always show the latest version, use the redirect ([{{fullurl:File:Green Terracotta.png|redirect=no}} File:Green Terracotta.png]), which should be updated to point to the latest revision. }}
{| class="wikitable"
|+ Revisions [<nowiki/>[{{fullurl:File:Green Terracotta JE1 BE1.png|action=edit}} edit]<nowiki/>]
! Revision !! File !! Version(s) used
|-
! Latest
| [[File:Green Terracotta.png|150px|link={{fullurl:File:Green Terracotta.png|redirect=no}}]] || Redirect always showing the latest revision
|-
! Revision 1
| [[File:Green Terracotta JE1 BE1.png|150px]] || From {{verlink|JE 1.6.1}} ({{verlink|13w19a}}) and {{verlink|PE Alpha 0.9.0}} ({{verlink|PE Alpha 0.9.0 build 1}})
|}
</onlyinclude>
[[Category:Directionless cubes]]
[[Category:Manufactured block renders]]

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== Summary ==
[[Category:Manufactured block renders]]
== Licensing ==
{{License Mojang}}

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== Licensing ==
{{License Mojang}}
[[Category:Joke block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Joke block renders]]

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== Licensing ==
{{License Mojang}}
[[Category:Joke block renders]]

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== Summary ==
Render of a [[TNT]] block.
== Licensing ==
{{License Mojang}}
[[Category:Unidirectional cubes (asymmetric)]]
[[Category:Mechanism renders]]

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#REDIRECT [[File:Tuff JE1 BE1.png]]

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{{Joke feature}}
{{Infobox block
| title = Floatato
| image = Floatato.png
| renewable = Yes
| stackable = Yes (64)
| tool = Hoe
| transparent = No
| flammable = No
| lavasusceptible = No
| light = No
}}
A '''floatato''' is a block that generates in cloud formations and is used to craft [[floatater]]s in [[24w14potato]].
== Obtaining ==
=== Breaking ===
A floatato can be broken using anything, but a [[hoe]] is the fastest. Floatatoes always drop as an [[item]].
{{Breaking row|horizontal=1|Floatato|Hoe}}
=== Crafting ===
{{Crafting
|A1 = Poisonous Potato
|A2 = Poisonous Potato
|A3 = Poisonous Potato
|B1 = Poisonous Potato
|B2 = Ghast Tear
|B3 = Poisonous Potato
|C1 = Poisonous Potato
|C2 = Poisonous Potato
|C3 = Poisonous Potato
|Output = Floatato,8
|ignoreusage=1
}}
=== Natural generation ===
Floatatos naturally generate in clouds in the [[Potato dimension]]; these generate in any biome, around Y-level 110, hovering over the void. Potato clouds never generate underground and they very rarely touch terrain. A potato cloud has on average around 60 floatato blocks.
== Usage ==
=== Placing ===
Feature unique to floatatoes is that they can be placed 2 blocks away from the player midair, without looking at another block.
=== Crafting ingredient ===
{{Crafting
|A1 = Poisonous Potato
|A2 = Floatato
|A3 = Floatato
|B1 = Poisonous Potato
|B2 = Hot potato
|B3 = Floatato
|C1 = Poisonous Potato
|C2 = Floatato
|C3 = Floatato
|Output = Floatater
|ignoreusage=1
}}
=== Note blocks ===
Floatatoes can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wool/JE}}
== Data values ==
=== ID ===
{{ID table
|edition=java
|spritetype=block
|displayname=Floatato
|nameid=floatato
|showblocktags=1
|blocktags=mineable/hoe
|generatetranslationkeys=1
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||24w14potato|[[File:Floatato.png|32px]] Added floatatoes.}}
}}
== Issues ==
{{April Fools issue list}}
== Gallery ==
=== Screenshots ===
<gallery>
Potato clouds.png|A few naturally generated potato clouds, made out of the floatato block.
</gallery>
== Navigation ==
{{Navbox blocks|Joke}}
{{Navbox jokes|24w14potato}}
[[Category:Renewable resources]]
[[Category:Joke blocks]]
[[Category:Manufactured blocks]]
[[Category:Natural blocks]]
[[ja:Floatato]]

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wiki_backup/Grindstone.txt Normal file
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{{Infobox block
|image=Grindstone.png
|invimage=Grindstone
|transparent=Yes
|light=No
|tool=Wooden Pickaxe
|renewable=Yes
|stackable=Yes (64)
|flammable=No
|lavasusceptible=No
}}
A '''grindstone''' is a [[block]] that repairs [[tool]]s, [[weapon]]s, and [[armor]], as well as removing [[enchantment]]s from them, except for [[curse]]s. It also serves as a [[weaponsmith]]'s [[job site block]].
== Obtaining ==
=== Breaking ===
Grindstones can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing.
{{breaking row|horizontal=1|Grindstone|pickaxe|wood}}
=== Natural generation ===
[[File:Weaponsmith shelter.jpg|thumb|right|A grindstone generated inside a weaponsmith shelter structure.]]
Grindstones naturally generate at [[village]] weaponsmiths. Grindstones can also generate in [[trail ruins]].
=== Crafting ===
{{Crafting
|A1= Stick
|B1= Stone Slab
|C1= Stick
|A2= Any Planks
|C2= Any Planks
|Output= Grindstone
|type= Decoration block
}}
== Usage ==
A grindstone can be oriented in different directions. {{IN|Java}} it doesn't need a supporting block. {{IN|Bedrock}} it breaks if unsupported and outside of water.
=== Repairing and disenchanting ===
[[File:Grindstone GUI.png|thumb|right|250px|Interface for the grindstone]]
{{Redirect|Grinder|information about the grinder of mobs|Tutorials/Mob grinder}}
When {{control|used}}, an interface is displayed with two input slots and one output slot.
It resets the [[Anvil mechanics|repair cost]] for items.
When one [[enchanted]] item is placed in either input slot, a disenchanted copy of the item appears in the output slot. The output item has the same durability, if it is a piece of armor or a tool. If an [[enchanted book]] is placed in the input, a normal [[book]] appears in the output. Removing the item from the output slot deletes the input item and causes the grindstone to drop some [[experience]]. If the input item has a custom name, given by [[Anvil mechanics#Renaming|renaming]] it, the output item will adopt the name.
Placing two [[tool]]s or pieces of [[armor]] (enchanted or not) of the same type in the input slots causes a non-enchanted item of the same type to appear in the output slot. The output item has the same durability as what the player would get from using the [[item repair]] crafting recipe if the 2 input items were unenchanted. This means the output durability is the sum of the durabilities of the two input items, plus 5% of the maximum durability of the output item (rounded down), capped so it does not exceed the maximum durability of the output item. Both input items are deleted in this process of disenchanting them and repairing them. If either input item was enchanted, then removing the output item drops some [[experience]]. The output item has the same [[armor trim]] (if any) and name (if any) as the input item in the top slot.
The amount of experience dropped by the grindstone scales based on the [[Enchanting/Levels|modified enchantment levels]] of all the enchantments on both input items, and is somewhat random.{{Info needed|What is the formula or psuedocode that determines this?}}
As with all non-enchanted items, the output item has no [[Anvil mechanics#Anvil uses|prior work penalty]], even if it is cursed. Disenchanting an item in the grindstone cannot remove a [[curse]], and cannot remove an item's custom name.
If the action is not applicable (e.g. only one non-enchanted item, or the two inputs are different items), the arrow displays a red cross like that of an [[anvil]] and no item appears in the output slot.
The following tables show the durability bonuses of various items:{{Info needed|Do any of these bonsuses deviate from the supposedly fixed 5% durability boost every item gets? If so, then why is this table here?}}
{| class="wikitable" style="float: left"
|+ Armor
|-
! Tier !! [[Helmet]] !! [[Chestplate]] !! [[Leggings]] !! [[Boots]]
|-
| Leather || 2 || 4 || 3 || 3
|-
| Gold || 3 || 5 || 5 || 4
|-
| Chainmail || 8 || 12 || 11 || 9
|-
| Iron || 8 || 12 || 11 || 9
|-
| Turtle shell || 13 || || ||
|-
| Diamond || 18 || 26 || 24 || 21
|-
| Netherite || 20 || 29 || 27 || 24
|}
{{-|left}}
{| class="wikitable" style="float: left; margin-right: 1em;"
|+ Tiered tools
|-
| Gold || 1
|-
| Wood || 3
|-
| Stone || 6
|-
| Iron || 12
|-
| Diamond || 78
|-
| Netherite || 101
|}
{| class="wikitable"
|+ Other tools and weapons
|-
| [[Carrot on a stick]] || 1
|-
| [[Flint and steel]] || 3
|-
| [[Brush]] || 3
|-
| [[Fishing rod]] || 3{{only|je|short=1}} <br> 19{{only|be|short=1}}
|-
| [[Warped fungus on a stick]] || 5
|-
| [[Shears]] || 11
|-
| [[Trident]] || 12
|-
| [[Shield]] || 16
|-
| [[Bow]] || 19
|-
| [[Elytra]] || 21
|-
| [[Crossbow]] || 23
|-
| [[Mace]] || 25
|}
{{-|left}}
=== Profession ===
{{main|Job site block}}
If a grindstone has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to weaponsmith and claim the grindstone as their [[job site block]].
=== Piston interactivity ===
Grindstones cannot be pushed by [[piston]]s or pulled by [[sticky piston]]s.
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Grindstone use1.ogg
|sound2=Grindstone use2.ogg
|sound3=Grindstone use3.ogg
|subtitle=Grindstone used
|source=block
|description=When a grindstone is used
|id=block.grindstone.use
|translationkey=subtitles.block.grindstone.use
|volume=0.5
|pitch=0.9-1.0
|distance=16}}
| {{SoundLine
|subtitle=Weaponsmith works
|source=neutral
|description=Randomly while a weaponsmith is working
|id=entity.villager.work_weaponsmith
|translationkey=subtitles.entity.villager.work_weaponsmith
|volume=0.5
|pitch=0.8-1.2
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Grindstone use1.ogg
|sound2=Grindstone use2.ogg
|sound3=Grindstone use3.ogg
|source=block
|description=When a grindstone is used
|id=block.grindstone.use
|volume=0.5
|pitch=1.0}}
| {{SoundLine
|source=block
|description=Randomly while a weaponsmith is working
|id=block.grindstone.use
|volume=0.5
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Grindstone
|spritetype=block
|nameid=grindstone
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Grindstone
|spritetype=block
|nameid=grindstone
|id=450
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== Achievements ==
{{load achievements|Disenchanted}}
== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.14|dev=18w44a|[[File:Grindstone JE1 BE1.png|32px]] Added grindstones.
|Grindstones are currently obtainable only from the [[Creative inventory]] and do not have any functionality.}}
|{{HistoryLine|||dev=18w45a|Added cullface argument to the feet of the grindstone.}}
|{{HistoryLine|||dev=18w48a|[[File:Grindstone JE2 BE2.png|32px]] The texture of grindstones has been changed.
|Added a [[crafting]] recipe for grindstones.
|Grindstones are now functional and used to repair [[item]]s and [[tool]]s.
|Grindstones can now remove all non-curse [[enchantment]]s from an item, in which [[experience]] is reimbursed to the [[player]].
|Grindstones now generate in the updated [[plains]] [[village]]s.}}
|{{HistoryLine|||dev=18w49a|Grindstones now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}
|{{HistoryLine|||dev=18w50a|Grindstones now generate in the updated [[desert]] and [[taiga]] villages.}}
|{{HistoryLine|||dev=19w03a|Added [[sound]]s for grindstones.}}
|{{HistoryLine|||dev=19w11a|Grindstones now serve as weaponsmith [[villager]]s' job site block.}}
|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft grindstones.}}
|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft grindstones.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft grindstones.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft grindstones.}}
|{{HistoryLine||1.20.5|dev=24w10a|No longer accepts items with {{nbt|compound|unbreakable}} component but do not have an enchantment.|No longer disenchants two [[enchanted books]] at the same time.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Grindstone JE1 BE1.png|32px]] Added grindstones, but they have no functionality.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Grindstones can now generate in village weaponsmith houses.
|[[File:Grindstone JE2 BE2.png|32px]] The texture of grindstones has been changed.
|Added a [[crafting]] recipe for grindstones.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Grindstones are now functional.
|Grindstones are no longer immune from explosions.}}
|{{HistoryLine|ps4}}
|{{HistoryLine||1.91|[[File:Grindstone JE1 BE1.png|32px]] Added grindstones.}}
|{{HistoryLine||1.92|[[File:Grindstone JE2 BE2.png|32px]] The texture of grindstones has been changed.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* Before the grindstone was added, a different method to remove enchantments was floated for [[Update Aquatic]], which would have been by means of feeding items to a mob known as "[[MINECON Earth 2017#Mob C|the Great Hunger]]", but the mob lost the [[MINECON Earth 2017]] mob vote to the [[phantom]].
== Gallery ==
=== Screenshots ===
<gallery>
File:PlacedGrindstones.png|Grindstones on a wall, floor and ceiling.
File:Grindstone at blacksmith.png|A grindstone at a blacksmith.
</gallery>
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Job blocks]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Blocks with GUI]]
[[cs:Brusný kámen]]
[[de:Schleifstein]]
[[es:Afiladora]]
[[fr:Meule]]
[[it:Mola]]
[[ja:砥石]]
[[ko:숫돌]]
[[pl:Kamień szlifierski]]
[[pt:Rebolo]]
[[ru:Точило]]
[[th:หินลับมีด]]
[[uk:Точило]]
[[zh:砂轮]]

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{{Infobox block
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = {{jebe|No|Yes}}
| rarity = Uncommon
}}
A '''piglin head''' is a [[block]] modeled after the [[head]] of a [[piglin]]. It can be obtained when a piglin dies from a [[charged creeper]]'s explosion.
== Obtaining ==
=== Breaking ===
A piglin head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.
{{breaking row|horizontal=1|Piglin Head}}
If a piglin head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
When destroyed by an [[explosion]], the piglin head ''always'' drops as an item.
=== Mob loot ===
Piglin heads are always dropped by a [[piglin]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref>
{{Drop sources|Piglin Head}}
== Usage ==
=== Decoration ===
Piglin heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)
=== Wearing ===
{{See also|#Renders}}
The player can wear piglin heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
==== Disguise ====
Wearing a piglin head reduces the detection range for [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.
{{IN|bedrock}}, wearing any a piglin head makes the player invisible to other players on a locator [[map]].
=== Dispensers ===
A [[dispenser]] can equip a piglin head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
=== Crafting ingredient===
{{Crafting
|ignoreusage=1
|ingredients=Piglin Head +<br>[[Gunpowder]] +<br>Any [[Dye]]
|Gunpowder
|Piglin Head
|Matching Dye
|Output= Matching Firework Star
|description=Forms Creeper shape
|showdescription=1
}}
=== Enchantments ===
Piglin heads can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{BlockLink|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{BlockLink|Anvil}}
|-
|}
=== Note blocks ===
Placing a piglin head above a [[note block]] causes the note block to play the [[piglin]]'s {{cd|ambient}} sound when activated.
The block below the note block does not affect the mob sound it creates.
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{JE}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Piglin idle1.ogg
|sound2=Piglin idle2.ogg
|sound3=Piglin idle3.ogg
|sound4=Piglin idle4.ogg
|sound5=Piglin idle5.ogg
|subtitle=Piglin snorts
|source=record
|description=When a piglin head is played using a note block
|id=block.note_block.imitate.piglin
|translationkey=subtitles.entity.piglin.ambient
|volume=1.98
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a piglin head is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}
<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->
{{BE}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Piglin angry1.ogg
|sound2=Piglin angry2.ogg
|sound3=Piglin angry3.ogg
|sound4=Piglin angry4.ogg
|source=record
|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>
|id=note.piglin
|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a piglin head is equipped
|id=armor.equip_generic
|volume=1.0
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head
|itemtags=skulls}}
{{ID table
|displayname=Piglin Wall Head
|spritetype=block
|nameid=piglin_wall_head
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=piglin-head
|spritetype=block
|nameid=skull
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Piglin Head
|spritetype=block
|nameid=piglin_head
|aliasid=skull / 6
|id=-970
|translationkey=item.skull.piglin.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=piglin-head
|spritetype=block
|nameid=Skull
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Head/BS}}
=== Block data ===
A piglin head has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{:Head/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Camouflage}}
== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
{{HistoryTable
|{{HistoryLine||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] and [[Bedrock Edition 1.20.0]] on the Minecraft website.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Piglin heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine|||dev=23w05a|Piglin heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.20|dev=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine|||dev=Preview 1.19.60.25|Piglin heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the <code>skull</code> block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
}}
== Issues ==
{{issue list}}
== Gallery ==
=== Renders ===
<gallery>
File:Alex wearing Piglin Head.png|[[Alex]] wearing a piglin head.
File:Ari wearing Piglin Head.png|[[Ari]] wearing a piglin head.
File:Efe wearing Piglin Head.png|[[Efe]] wearing a piglin head.
File:Kai wearing Piglin Head.png|[[Kai]] wearing a piglin head.
File:Makena wearing Piglin Head.png|[[Makena]] wearing a piglin head.
File:Noor wearing Piglin Head.png|[[Noor]] wearing a piglin head.
File:Steve wearing Piglin Head.png|[[Steve]] wearing a piglin head.
File:Sunny wearing Piglin Head.png|[[Sunny]] wearing a piglin head.
File:Zuri wearing Piglin Head.png|[[Zuri]] wearing a piglin head.
</gallery>
===In other media===
<gallery>
Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref>
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox blocks|Utility}}
[[Category:Renewable resources]]
[[Category:Utility blocks]]
[[Category:Createable blocks]]
[[Category:Block entities]]
[[es:Cabeza#Piglin]]
[[pt:Cabeça de piglin]]

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{{redirect|Blue Torch|the torch crafted from soul soil|Soul Torch}}
{{Education feature}}
{{Exclusive|Bedrock|Education}}
{{Infobox block
| group = Purple
| 1-1 = Purple Torch.png
| invimage = Purple Torch
| group2 = Blue
| 2-1 = Blue Torch.png
| invimage2 = Blue Torch
| group3 = Green
| 3-1 = Green Torch.png
| invimage3 = Green Torch
| group4 = Red
| 4-1 = Red Torch.png
| invimage4 = Red Torch
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = Yes (14)
| tool = any
| renewable = No
| stackable = Yes (64)
| lavasusceptible = No
| flammable = No
}}
'''Colored torches''' are [[torch]]es colored by [[Compound#Chlorides|metal chloride]]s, available in blue, red, purple, and green.
== Obtaining ==
=== Breaking ===
Colored torches break instantly and drop itself when broken using anything. The [[tool]] does not take any [[durability]] damage.
Colored torches are also broken if pushed by a [[piston]].
=== Crafting ===
{{Crafting
|showdescription=1
|B2=Cerium Chloride; Mercuric Chloride; Potassium Chloride; Tungsten Chloride
|B3=Torch
|Output=Blue Torch; Red Torch; Purple Torch; Green Torch
|description= Cerium Chloride: Blue<br>Mercuric Chloride: Red<br>Potassium Chloride: Purple<br>Tungsten Chloride: Green<br>{{only|bedrock|education}}
|type=Decoration block
}}
== Usage ==
Torches can be placed on the top or the sides of most solid blocks, although some require {{control|sneaking}} (see [[#Placement|placement]] for exceptions). Being non-solid, torches have no collision box.
Gravity-affected blocks like [[sand]] and [[gravel]] do not fall if the block below them has a torch on it and break when falling onto a torch.
=== Light ===
Torches emit a [[light]] level of 14. Torches also melt [[snow layer]]s within 2 blocks and [[ice]] within 3 blocks ([[taxicab distance]]). Colored torches emit normal light, not colored light, and therefore the coloring is purely aesthetic.
=== Placement ===
In general, torches can be placed only on solid, opaque, full blocks; exceptions are listed below.
{| class="wikitable" data-description="Torch placeability"
! Block name !! Torch placeable
|-
|[[Slab]] || {{tc|partial|Top of top-half slabs}}
|-
|[[Fence]] || {{tc|partial|Top only}}
|-
|[[Cobblestone Wall]] || {{tc|partial|Top only}}
|-
|[[Glass]] || {{tc|Yes}}
|-
|[[Stained Glass]] || {{tc|Yes}}
|-
|[[Hopper]] || {{tc|partial|Top only}}
|-
|[[Snow]] || {{tc|partial|Top of 8-layer thick snow}}
|-
|[[Soul Sand]] || {{tc|Yes}}
|-
|[[Piston]] || {{tc|Partial|Yes}}
|-
|[[Monster Spawner]] || {{tc|Yes}}
|}
== Sounds ==
{{Sound table/Block/Wood/BE}}
== Data values ==
=== ID ===
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Red Torch
|spritetype=block
|nameid=colored_torch_red
|aliasid=colored_torch_rg / 0
|id=202
|translationkey=tile.colored_torch.red.name}}
{{ID table2
|displayname=Green Torch
|spritetype=block
|nameid=colored_torch_green
|aliasid=colored_torch_rg / 1
|id=-963
|translationkey=tile.colored_torch.green.name}}
{{ID table2
|displayname=Blue Torch
|spritetype=block
|nameid=colored_torch_blue
|aliasid=colored_torch_bp / 0
|id=204
|translationkey=tile.colored_torch.blue.name}}
{{ID table2
|displayname=Purple Torch
|spritetype=block
|nameid=colored_torch_purple
|aliasid=colored_torch_bp / 1
|id=-964
|translationkey=tile.colored_torch.purple.name
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Purple Torch BE1.png|32px]] [[File:Purple Wall Torch BE1.png|32px]] [[File:Blue Torch BE1.png|32px]] [[File:Blue Wall Torch BE1.png|32px]] [[File:Green Torch BE1.png|32px]] [[File:Green Wall Torch BE1.png|32px]] [[File:Red Torch BE1.png|32px]] [[File:Red Wall Torch BE1.png|32px]]<br>[[File:Purple Torch (texture) EE1.png|32px]] [[File:Blue Torch (texture) EE1.png|32px]] [[File:Green Torch (texture) EE1.png|32px]] [[File:Red Torch (texture) EE1.png|32px]] Added colored torches.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Colored torches now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|The different color bit [[block states]] for the <code>colored_torch_rg</code> and <code>colored_torch_bp</code> IDs have been split up into their own IDs.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.0.27|[[File:Purple Torch BE1.png|32px]] [[File:Purple Wall Torch BE1.png|32px]] [[File:Blue Torch BE1.png|32px]] [[File:Blue Wall Torch BE1.png|32px]] [[File:Green Torch BE1.png|32px]] [[File:Green Wall Torch BE1.png|32px]] [[File:Red Torch BE1.png|32px]] [[File:Red Wall Torch BE1.png|32px]]<br>[[File:Purple Torch (texture) EE1.png|32px]] [[File:Blue Torch (texture) EE1.png|32px]] [[File:Green Torch (texture) EE1.png|32px]] [[File:Red Torch (texture) EE1.png|32px]] Added colored torches.}}
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Colored torches now appear in the [[Creative inventory]].}}
}}
== Trivia ==
* As with [[sparkler]]s, the flame colors correspond to results from a [[wikipedia:flame test|flame test]] performed on these chloride salts.
* The stick for colored torches use the pre-[[Texture Update]] texture.
== Gallery ==
=== Renders ===
<gallery>
Purple Torch.png|Purple Torch
Blue Torch.png|Blue Torch
Green Torch.png|Green Torch
Red Torch.png|Red Torch
Purple Wall Torch.png|Purple Wall Torch
Blue Wall Torch.png|Blue Wall Torch
Green Wall Torch.png|Green Wall Torch
Red Wall Torch.png|Red Wall Torch
</gallery>
== See also ==
* [[Torch]]
* [[Underwater Torch]]
* [[Redstone Torch]]
* [[Redstone Lamp]]
== Navigation ==
{{Navbox blocks|Decoration}}
{{Navbox Education|Exclusive}}
[[Category:Manufactured blocks]]
[[Category:Utility blocks]]
[[Category:Light sources]]
[[Category:Minecraft Education blocks]]
[[Category:Non-solid blocks]]
[[de:Gefärbte Fackel]]
[[fr:Torche colorée]]
[[ja:色付きのたいまつ]]
[[lzh:彩炬]]
[[pl:Kolorowe pochodnie]]
[[pt:Tocha colorida]]
[[ru:Разноцветные факелы]]
[[zh:彩色火把]]

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{{Work in progress}}{{Infobox video|length=1:57|date=June 7, 2023|starring=|director=* [[Josef Andersson]]
* [[Kristian Andersson]]
* [[Björn Johansson]]|producer=* [[Gabrielle Riggir]]
* [[Sofia Bohman]]|music=[[Callie Wachtmeister]]|editor=* [[Josef Andersson]]
* [[Sven Ahlström]]|image=Four Heroes Four Trails Four Tales.png|type=[[Mojang cinematic]]|production=Brikk Animation|screenplay=* [[Sofia Dankis]]
* [[Seung Sung]]
* [[Gabrielle Riggir]]
* [[Joseph Andersson]]
* [[Kristian Andersson]]|prev=[[Introducing New Default Skins!]]|next=[[Armored Paws drop - Official Trailer]]}}
'''Trails & Tales Update: Official Launch Trailer''' is a trailer made to promote the [[Trails & Tales]] update, showing four stories of the game's heroes going on different adventures.
== Summary ==
[[Steve]] is reading a [[book]] on a [[lectern]], before leaping off to adventure and putting on [[trimmed]] [[armor]]. Meanwhile, [[Ari]] is walking in a [[desert]] with a [[brush]], [[Alex]] is wearing a different set of trimmed armor in a desert [[cave]], and [[Zuri]] is escorting a [[sniffer egg]] through a [[cherry grove]]. Steve opens a hidden door from a [[chiseled bookshelf]], rushing off into a waterfall with a [[trident]]. They consider riding a [[camel]], before venturing out to a [[monument]] and slaying an [[elder guardian]] for its [[tide armor trim]].
Ari is then shown brushing [[suspicious sand]] and almost excavating a [[skull pottery sherd]], but a horde of monsters emerge from the [[sand]] from behind. As Ari runs away, Alex emerges along with them and runs off to their camel. Luckily for Ari, the monsters burn in daylight. In a cherry grove, Zuri has hatched a number of [[sniffers]], and is busy working on a house. Alex then arrives and is greeted by Zuri from the roof of the build, while a calf and [[snifflet]] become acquainted. Hard cut to Steve on a cliff in a [[storm]], almost falling off as a [[creeper]] creeps behind them. As Steve is creeped out and inches closer to the edge, the creeper becomes [[Charged Creeper|charged]]. In the nick of time, Alex arrives riding the camel, and saves them by dashing off the cliff. Safe and sound, Steve and Alex return to the beach where Steve was based, petting the camel calf. Meanwhile, Ari returns to a desert base with the sherd and crafts a [[pot]], Zuri hangs a [[hanging sign]], and Alex places a [[skull]] on a [[note block]].
Steve pulls a book out of another chiseled bookshelf, before pulling out another, opening a door into a [[dripstone cave]].
==== Entities ====
{{columns-list|* {{EntityLink|Alex}}
* {{EntityLink|Ari}}
* {{EntityLink|Bat}}
* {{EntityLink|Bee}}
* {{EntityLink|Camel}}
* {{EntityLink|Cave Spider}}
* {{EntityLink|Creeper}}
* {{EntityLink|Elder Guardian}}
* {{EntityLink|Gray Parrot}}
* {{EntityLink|Pufferfish}}
* {{EntityLink|Red Cat}}
* {{EntityLink|Red Parrot}}
*{{EntityLink|Salmon}}
* {{EntityLink|Skeleton}}
* {{EntityLink|Sniffer}}
* {{EntityLink|Spider}}
* {{EntityLink|Steve}}
* {{EntityLink|Tropical Fish}}
* {{EntityLink|Zombie}}
* {{EntityLink|Zuri}}|colwidth=20em}}
== Quotes ==
{{Quote|The Trails & Tales Update brings your stories to life! Ride a camel with a companion to find archeological sites or a cherry grove. Hatch a sniffer egg to bring it back from extinction. Create playable mob sounds, craft with bamboo, trim your armor, and hang your signs. Write and store your books in the chiseled bookshelf, because every story matters!|YouTube description}}{{Quote|In this trailer we get to follow four individual characters on four different journeys in the Minecraft world, showcasing how Minecraft can be played in a multitude of ways. Steve is on a never-ending search for action, sometimes biting off more than he can chew. Ari is role-playing an archaeologist on the look-out for ancient pottery shards in the desert. Zuri has settled down in a quiet cherry grove and built a magnificent sniffer sanctuary, whilst Alex acts like the explorer binding the individuals trails together. On her quest collecting mob heads, she travels vast distances, bumping into the other players along the road.|Behance description<ref name="behancetales">https://www.behance.net/gallery/176743459/Minecraft-Trails-Tales</ref>}}
== Credits ==
{{Collapse|content='''Executive producer'''<br>
[[Sofia Bohman]]
'''Directors'''
* [[Josef Andersson]]
* [[Kristian Andersson]]
* [[Björn Johansson]]
'''Concept and script'''
* [[Sofia Dankis]]
* [[Seung Sung]]
* [[Gabrielle Riggir]]
* [[Joseph Andersson]]
* [[Kristian Andersson]]
'''Producers'''
* [[Gabrielle Riggir]]
* [[Sofia Bohman]]
'''Storyboard artist'''<br>
[[Magnus Jonason]]
'''3D generalists'''
* [[Björn Johansson]]
* [[Kevin Olberg]]
'''Character animation'''
* [[Kristian Andersson]]
* [[Russ Etheridge]]
'''Compositing'''
* [[Sven Ahlström]]
* [[Jacob Danell]]
'''Editing'''
* [[Josef Andersson]]
* [[Sven Ahlström]]
'''Music'''<br>
[[Callie Wachtmeister]]
'''Sound design'''<br>
[[Calle Wachtmeister]]
'''Exports'''<br>
[[Björn Johansson]]}}
== Video ==
{{YT|Rla3FUlxJdE}}
== Trivia ==
* During the ''Trails & Tales Official Launch Trailer'', there was an added section of Zuri's Sniffer Sanctuary, referred to by [[Samuel Fast Hurtigkarl]] as a "Sniffer Spa." However, it ended up not being visible in the trailer itself.<ref>https://www.linkedin.com/posts/samuelfast_minecraft-behindthescenes-gametrailers-activity-7093205339893841921-dr5C?utm_source=share&utm_medium=member_desktop</ref>
* While animating the ''Trails & Tales Official Launch Trailer'', Brikk Animation had to put a considerable effort into the position of the sun, specifically mentioning wanting Ari to be "nicely lit in each shot," and undead mobs burning in sunlight.<ref>https://www.facebook.com/brikk.se/posts/pfbid02UjiLR3rbnALJJnaQ55HvLwwkcVTjyAQvKk2KgSq1TDReM52RtjKbFGoBd7RPU8MNl</ref>
== Gallery ==
=== Screenshots ===
<gallery>
File:Steve outside the waterfall.png|alt=
File:Steve is cornered.png|alt=
File:Steve goes beyond.png|alt=
File:Steve places book.png|alt=
File:Steve and Alex camel dash.jpg|alt=
File:Steve outside the waterfall.png|alt=
File:Steve pulls a book.png|alt=
File:Ari reacts to sand falling.png|alt=
File:Alex retreats while Ari hides.png|alt=
File:Ari in the desert village.png|alt=
File:Ari uncovers the skull sherd slowly.png|alt=
File:Zuri waves at Alex.png|alt=
File:Zuri builds sniffers sniff 2.png|alt=
File:Zuri leads sniffers into the Sniffer Spa.png|alt=
File:Cherry Grove manor.jpg|alt=
</gallery>
=== Animations ===
<gallery>
File:Bookdoor.gif|Steve activating the chiseled bookshelves.
File:Water Swimming.gif|Steve swimming.
File:Discovering Digging.gif|Ari brushing suspicious sand.
File:Scared Hide.gif|Ari hiding behind a chest.
File:Zuri waves.gif|Zuri placing a stair and waving.
</gallery>
=== Development images ===
<gallery>
File:Trails & Tales Trailer Concept Art.jpg|Storyboards of the ''Trails & Tales'' trailer.<ref name="behancetales">https://www.behance.net/gallery/176743459/Minecraft-Trails-Tales</ref>
File:Trails & Tales Trailer Concept Art2.jpg|Second batch of storyboards for the same trailer.
File:Trails & Tales Trailer Concept Art3.jpg|Third batch of storyboards for the trailer.
File:Trails & Tales Trailer Concept Art4.png|Post-it note storyboard.
File:Steve Ari Alex Zuri animatic.mp4|Animatic of the opening to the Trails & Tales trailer.
File:Steve vs. Elder Guardian animatic.mp4|Animatic of Steve fighting the Elder Guardian.
File:Ari excavates animatic.mp4|Animatic of Ari recovering a sherd.
File:Steve Alex and Camel animatic.mp4|The many steps taken to animate the climatic scene of Steve, Alex, and a camel.
File:Building Zuri's House.mp4|A timelapse of the construction of the Sniffer Sanctuary in the Trails & Tales trailer.
</gallery>
== References ==
<references />
== Navigation ==
{{Navbox cinematics}}
[[Category:Brikk Animation]]

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{{redirect|Amethyst Bud|the block that grows amethyst buds|Budding Amethyst|other uses|Amethyst}}
{{Infobox block
| group1 = Small Bud
| group2 = Medium Bud
| group3 = Large Bud
| group4 = Cluster
| 1-1 = Small Amethyst Bud (U) JE1.png
| 2-1 = Medium Amethyst Bud (U) JE1.png
| 3-1 = Large Amethyst Bud (U) JE1.png
| 4-1 = Amethyst Cluster (U) JE1.png
| invimage1 = Small Amethyst Bud
| invimage2 = Medium Amethyst Bud
| invimage3 = Large Amethyst Bud
| invimage4 = Amethyst Cluster
| transparent = Yes
| light = '''Small''': Yes (1)<br>'''Medium''': Yes (2)<br>'''Large''': Yes (4)<br>'''Cluster''': Yes (5)
| tool = pickaxe
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| waterloggable = Yes
| lavasusceptible = No
}}
'''Amethyst buds''' are the first three stages of growth of amethyst clusters, which grow on [[budding amethyst]].
'''Amethyst clusters''' are the fourth and final growth stage of amethyst buds, which drop [[amethyst shard]]s when mined.
== Obtaining ==
=== Breaking ===
The amethyst cluster block drops itself in any of its growth stages (rather than its [[amethyst shard]] drops) when mining it with any tool with the [[Silk Touch]] enchantment.
When mined without Silk Touch or broken by being pushed off an attached block by a [[piston]] or [[sticky piston]], only fully grown amethyst clusters drop [[amethyst shard]]s, while amethyst buds drop nothing. Breaking an amethyst cluster with a [[pickaxe]] drops 4 shards while any other method of breaking it yields 2 shards. The maximum amount of amethyst shards dropped can be increased with [[Fortune]]; Fortune I gives a {{fraction|1|3}} chance for 8 shards (averaging 5.33 shards), Fortune II gives a 25% chance (each) to give 8 or 12 shards (averaging 7 shards), and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards (averaging 8.8 shards).
{{Breaking row|Amethyst Cluster,Amethyst Bud|Pickaxe|link=none|horizontal=1|foot=1}}
=== Natural generation ===
Amethyst buds and clusters generate naturally as part of [[amethyst geode]]s, on exposed faces of budding amethysts.
{{block distribution}}
=== Post-generation ===
Every time a [[budding amethyst]] block receives a [[random tick]], there is a 20% chance for a small amethyst bud to generate on any of its sides, as long as the block being replaced with the small amethyst bud is [[air]] or a [[water]] source block.
== Usage ==
=== Growing into amethyst clusters ===
An amethyst bud placed on a [[budding amethyst]] (rather than any other block) regardless whether it was placed by the player or spawned by the budding amethyst itself, grows over time, going through three growth stages small, medium, and large before reaching its 4th and final growth stage as an amethyst cluster, which drops [[amethyst shard]]s when mined.
{{IN|Java}}, the below logic can be applied:
# Per [[random tick]], updates occur to any given block in the loaded chunk every '''68.27''' seconds on average if the chunk center is within 128 blocks of a player's location.
# Each random tick assigned to the budding amethyst block has a 20% chance of creating a new amethyst bud or incrementing the growth stage on ''one'' randomly-selected side of the six-sided block. And if the randomly-selected side is obstructed, then it fails and nothing happens.
# There are 4 growth stages.
As such, the math can be applied if a player is within random tick range as:
(68.27 seconds average for random ticks) × (20% chance of growth for any given single side) × (6 sides) × (4 growth stages) = 68.27×5×6×4 = 8192.4 seconds average, also 2 hours 16 minutes 32.4 seconds, also 6.827 in-game days.
=== Decoration ===
They can also be placed on certain other types of blocks for decoration. The block must be solid and have at least side sides that form a full surface: for example, they can be placed on the bottom of stairs (or top of upside down stairs), but not on their side, or top. They can also be placed on the bottom of bottom slabs and on the top of top slabs. Of blocks that meet these criteria, some are still excluded.
Amethyst clusters cannot be placed on:
* All [[Solid block#List of non-solid blocks|non-solid blocks]];
* blocks without any full surfaces, like [[fence]]s, [[fence gate]]s, [[wall]]s, [[glass pane]]s, [[iron bars]], [[lightning rod]]s, [[chain]]s, [[head]]s, [[grindstone]]s, [[bell]]s, [[lantern]]s, [[cauldron]]s, [[anvil]]s, [[conduit]]s, [[decorated pot]]s, [[chest]]s, [[pointed dripstone]];
* [[leaves]];
* [[big dripleaf]];
* [[honey block]]s;
* [[chorus flower]]s.
=== Light ===
Small, medium, and large amethyst buds give off a [[light]] level of 1, 2 and 4 respectively, while amethyst clusters give off a light level of 5.
=== Sound ===
Uniquely among other blocks an amethyst cluster in all its growth stages makes a quiet overlay sound when generally interacted with as well as its block breaking sound when hit with a projectile.
== Sounds ==
{{LoadBox
|page=Amethyst Cluster/Sounds
|title=List of sounds
|link=Amethyst Cluster/Sounds
|float=none
|style=border: none; background: transparent; padding: 0
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Small Amethyst Bud
|spritetype=block
|nameid=small_amethyst_bud}}
{{ID table
|displayname=Medium Amethyst Bud
|spritetype=block
|nameid=medium_amethyst_bud}}
{{ID table
|displayname=Large Amethyst Bud
|spritetype=block
|nameid=large_amethyst_bud}}
{{ID table
|displayname=Amethyst Cluster
|spritetype=block
|nameid=amethyst_cluster
|foot=1}}
{{edition|bedrock}}:
{{ID table2
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Small Amethyst Bud
|spritetype=block
|nameid=small_amethyst_bud
|id=587}}
{{ID table2
|displayname=Medium Amethyst Bud
|spritetype=block
|nameid=medium_amethyst_bud
|id=586}}
{{ID table2
|displayname=Large Amethyst Bud
|spritetype=block
|nameid=large_amethyst_bud
|id=585}}
{{ID table2
|displayname=Amethyst Cluster
|spritetype=block
|nameid=amethyst_cluster
|id=584
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{HistoryTable
|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentioned crystal blocks as a potential block type that can be found in the underground.}}
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|[[File:Amethyst Cluster (pre-release).png|32px]] Amethyst clusters are shown at [[Minecraft Live 2020]].}}
|{{HistoryLine||October 20, 2020|link={{tweet|Cojomax99|1318530930005377024}}|[[File:Small Amethyst Bud (U) JE1.png|32px]] [[File:Medium Amethyst Bud (U) JE1.png|32px]] [[Cory Scheviak]] reveals small and medium amethyst buds on Twitter.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Small Amethyst Bud (U) JE1.png|32px]] [[File:Medium Amethyst Bud (U) JE1.png|32px]] [[File:Large Amethyst Bud (U) JE1.png|32px]] [[File:Amethyst Cluster (U) JE1.png|32px]]<br>[[File:Small Amethyst Bud (texture) JE1.png|32px]] [[File:Medium Amethyst Bud (texture) JE1.png|32px]] [[File:Large Amethyst Bud (texture) JE1.png|32px]] [[File:Amethyst Cluster (texture) JE1.png|32px]] Added amethyst buds and amethyst clusters.}}
|{{HistoryLine|||dev=20w46a|Amethyst buds can now be obtained with [[Silk Touch]].<ref>{{bug|MC-203631}}</ref>}}
|{{HistoryLine|||dev=21w11a|Breaking amethyst clusters by hand, with a piston, or by other means now drops 2 amethyst shards instead of the 4 that it does when broken with a pickaxe.
|Previously, only an iron pickaxe or higher could cause 4 amethyst shards to drop, and other means dropped nothing.}}
|{{HistoryLine|||dev=21w17a|Removed unused 'lit' blockstate.}}
|{{HistoryLine||?|Some amethyst bud items now have dedicated item textures, which appear moved up a few pixels compared to the block textures.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Small Amethyst Bud (U) BE1.png|32px]] [[File:Medium Amethyst Bud (U) BE1.png|32px]] [[File:Large Amethyst Bud (U) BE1.png|32px]] [[File:Amethyst Cluster (U) BE1.png|32px]]<br>[[File:Small Amethyst Bud (texture) JE1.png|32px]] [[File:Medium Amethyst Bud (texture) JE1.png|32px]] [[File:Large Amethyst Bud (texture) JE1.png|32px]] [[File:Amethyst Cluster (texture) JE1.png|32px]] Added amethyst buds and amethyst clusters.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Amethyst buds and amethyst clusters are no longer available only in [[Experimental Gameplay]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Now uses the <code>minecraft:block_face</code> [[block state]] instead of <code>facing_direction</code>.}}
}}
== Issues ==
{{Issue list|Amethyst Cluster|Amethyst Bud|Amethyst Crystal}}
== Trivia ==
* While amethyst buds cannot be equipped in the head slot in [[Survival]] mode, equipping it using [[commands]] causes it to appear as a crown.
[[File:Steve wearing Amethyst Cluster.png|75px]]
{{-}}
== Gallery ==
=== Screenshots ===
<gallery>
Difference in growth of amethyst buds.png|Amethyst buds cannot grow on their own, but they grow when their neighboring budding amethysts receive random ticks.
Amethyst buds.png|The first image of amethyst buds.
</gallery>
=== Development images ===
<gallery>
Amethyst Cluster dev breaking sounds.mp4|An early version of the amethyst cluster's breaking sounds.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|Natural}}
[[Category:Natural blocks]]
[[Category:Light sources]]
[[de:Amethysthaufen]]
[[es:Cúmulo de amatista]]
[[fr:Amas d'améthyste]]
[[it:Aggregato di ametista]]
[[ja:アメジストの塊]]
[[ko:자수정 군집]]
[[pl:Skupisko ametystu]]
[[pt:Agregado de ametista]]
[[ru:Аметистовый кластер]]
[[zh:紫水晶簇]]

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@ -0,0 +1,425 @@
{{Infobox block
| image = Daylight Detector.png
| image2 = Inverted Daylight Detector.png
| transparent = Yes
| light = No
| tool = axe
| renewable = Yes
| stackable = Yes (64)
| waterloggable = {{jebe|No|Yes}}
| flammable = No
| lavasusceptible = Yes
}}
A '''daylight detector''' is a [[block]] that outputs a [[redstone]] signal based on [[sunlight]].
{{Control|Using}} the detector inverts it, causing it instead to output a redstone signal based on the darkness of the sky.
== Obtaining ==
=== Breaking ===
Daylight detectors can be mined by hand or with any tool, but [[axe]]s are the quickest. Inverted daylight detectors cannot be collected directly; they drop a regular daylight detector. {{IN|BE}}, the inverted sensor may be obtained via inventory editing or add-ons.
{{breaking row|horizontal=1|Daylight Detector|Axe|foot=1}}
=== Crafting ===
{{Crafting
|A1= Glass
|B1= Glass
|C1= Glass
|A2= Nether Quartz
|B2= Nether Quartz
|C2= Nether Quartz
|A3= Any Wooden Slab
|B3= Any Wooden Slab
|C3= Any Wooden Slab
|Output= Daylight Detector
|type= Redstone
}}
== Usage ==
=== Redstone component ===
[[File:Daylight sensor output clear.png|Graphed daylight detector output in clear weather.|thumb]]
{{see also|Redstone circuit}}
A daylight detector can be used to produce redstone power in proportion to the [[daylight cycle]].
A daylight detector is 0.375 blocks high (3/8ths of a block). Daylight detectors can be moved by [[piston]]s.{{only|bedrock}} [[Water]] and [[lava]] flow around daylight detectors without affecting them.
; Placement
: To place a daylight detector, use the "Use Item/Place Block" control.
: A daylight detector can be "inverted", which reverses the power levels produced by the daylight detector. To invert a daylight detector, aim at the placed daylight detector and use the "Use Item/Place Block" control.
; Activation
: A daylight detector activates when exposed to sufficient daylight ([[#Daylight detector|daylight detector]] mode) or when exposure to daylight is low enough ([[#Inverted Daylight Detector|inverted daylight detector]] mode).
: Sources of block light ([[torch]]es, [[glowstone]], etc.) cannot activate a daylight detector.
; Behavior
: An active daylight detector:
:*powers adjacent [[redstone dust]], including below it, and [[redstone comparator]]s facing away from the daylight detector, to a power level that depends on the time of day, the weather, and the [[Light#Internal light level|internal sky light level]] (see tables below)
:*powers adjacent [[redstone repeater]]s facing away from the daylight detector to power level 15
:*activates adjacent [[Redstone components#Mechanism components|redstone mechanisms]], including above and below, such as [[piston]]s, [[redstone lamp]]s, etc.
: A daylight detector has no effect on other adjacent blocks (for example, it cannot power a block the way a repeater can).
: The output signal of daylight detectors in the loaded chunk is updated every 20 gametime{{only|java|short=1}}/daytime{{only|bedrock|short=1}}. Block updates have no effect on daylight detectors.
==== Daylight detector ====
The daylight detector power level depends on the time of day, the weather, and the [[Light#Internal light level|'''internal sky light level''']].
{| class="wikitable" style="text-align:center"
|+ Daylight detector power levels when '''sky light level''' is 15
! rowspan="2" |Power
! colspan="2" |Clear
! colspan="2" |Rain or snowfall
! colspan="2" |Thunder
|-
! Time ↓ !! Time ↑
! Time ↓ !! Time ↑
! Time ↓ !! Time ↑
|-
| 0
| colspan="2" | {{ClockPhase|18000}} 13,670(Midnight/18,000)-22,330
(8,660 Gtk/7:13)
| colspan="2" | {{ClockPhase|18000}} 13,670-(Midnight/18,000)22,330
(8,660 Gtk/7:13)
| colspan="2" | {{ClockPhase|18000}} 13,670-(Midnight/18,000)22,330
(8,660 Gtk/7:13)
|-
| 1
| style="text-align: left;" | {{ClockPhase|22556}} 22,33122,781
(450 Gtk/22.5 sec)
| style="text-align: left;" | {{ClockPhase|13444}} 13,21913,669
(450 Gtk/22.5 sec)
| style="text-align: left;" | {{ClockPhase|22564}} 22,33122,798
(467 Gtk/23.35 sec)
| style="text-align: left;" | {{ClockPhase|13436}} 13,20313,669
(466 Gtk/23.3 sec)
| style="text-align: left;" | {{ClockPhase|22637}} 22,33122,943
(612 Gtk/30.6 sec)
| style="text-align: left;" | {{ClockPhase|13363}} 13,05813,669
(611 Gtk/30.55 sec)
|-
| 2
| style="text-align: left;" | {{ClockPhase|22925}} 22,78223,069{{only|short=1|java}}/23,070{{only|short=1|bedrock}}
J: (287 Gtk/14.35 sec)
B: (288 Gtk/14.4 sec)
| style="text-align: left;" | {{ClockPhase|13074}} 12,93113,218
(287 Gtk/14.35 sec)
| style="text-align: left;" | {{ClockPhase|23015}} 22,79923,231
(432 Gtk/21.6 sec)
| style="text-align: left;" | {{ClockPhase|12985}} 12,769{{only|short=1|java}}/12,770{{only|short=1|bedrock}}-13,202
J: (433 Gtk/21.65 sec)
B: (432 Gtk/21.6 sec)
| style="text-align: left;" | {{ClockPhase|23148}} 22,94423,352
(408 Gtk/20.4 sec)
| style="text-align: left;" | {{ClockPhase|12852}} 12,64813,057
(409 Gtk/20.45 sec)
|-
| 3
| style="text-align: left;" | {{ClockPhase|23183}} 23,070{{only|short=1|java}}/23,071{{only|short=1|bedrock}}-23,296
J: (226 Gtk/11.3 sec)
B: (225 Gtk/11.25 sec)
| style="text-align: left;" | {{ClockPhase|12817}} 12,70512,930
(225 Gtk/11.25 sec)
| style="text-align: left;" | {{ClockPhase|23368}} 23,23223,504
(272 Gtk/13.6 sec)
| style="text-align: left;" | {{ClockPhase|12632}} 12,49712,768{{only|short=1|java}}/12,769{{only|short=1|bedrock}}
J: (271 Gtk/13.55 sec)
B: (272 Gtk/13.6 sec)
| style="text-align: left;" | {{ClockPhase|23526}} 23,35323,700
(347 Gtk/17.35 sec)
| style="text-align: left;" | {{ClockPhase|12473}} 12,30012,647
(347 Gtk/17.35 sec)
|-
| 4
| style="text-align: left;" | {{ClockPhase|23413}} 23,29723,529
(232 Gtk/11.6 sec)
| style="text-align: left;" | {{ClockPhase|12587}} 12,47112,704
(233 Gtk/11.65 sec)
| style="text-align: left;" | {{ClockPhase|23625}} 23,50523,745
(240 Gtk/12 sec)
| style="text-align: left;" | {{ClockPhase|12376}} 12,25612,496
(240 Gtk/12 sec)
| style="text-align: left;" | {{ClockPhase|23880}} 23,701-(Dawn/24,000/0)59
(240 Gtk/12 sec)
| style="text-align: left;" | {{ClockPhase|12120}} 11,941{{only|short=1|java}}/11,942{{only|short=1|bedrock}}-(Dusk/12,000)-12,299
J: (358 Gtk/17.9 sec)
B: (357 Gtk/17.85 sec)
|-
| 5
| style="text-align: left;" | {{ClockPhase|23648}} 23,53023,767
(237 Gtk/11.85 sec)
| style="text-align: left;" | {{ClockPhase|12351}} 12,23312,470
(237 Gtk/11.85 sec)
| style="text-align: left;" | {{ClockPhase|23868}} 23,74623,991
(245 Gtk/12.25 sec)
| style="text-align: left;" | {{ClockPhase|12132}} 12,01012,255
(245 Gtk/12.25 sec)
| style="text-align: left;" | {{ClockPhase|250}} 60441
(381 Gtk/19.05 sec)
| style="text-align: left;" | {{ClockPhase|11750}} 11,56011,940{{only|short=1|java}}/11,941{{only|short=1|bedrock}}
J:(380 Gtk/19 sec)
B: (381 Gtk/19.05 sec)
|-
| 6
| style="text-align: left;" | {{ClockPhase|23864}} 23,76823,960
(192 Gtk/9.6 sec)
| style="text-align: left;" | {{ClockPhase|12136}} 12,04112,232
(191 Gtk/9.55 sec)
| style="text-align: left;" | {{ClockPhase|193}} 23,992(Dawn/24,000/0)-394
(386 Gtk/19.3 sec)
| style="text-align: left;" | {{ClockPhase|11808}} 11,607(Dusk/12,000)-12,009
(402 Gtk/20.1 sec)
| style="text-align: left;" | {{ClockPhase|740}} 4421,039
(597 Gtk/29.85 sec)
| style="text-align: left;" | {{ClockPhase|11260}} 10,96211,559
(597 Gtk/29.85 sec)
|-
| 7
| style="text-align: left;" | {{ClockPhase|63}} 23,961(Dawn/24,000/0)-166
(127 Gtk/6.35 sec)
| style="text-align: left;" | {{ClockPhase|11937}} 11,835(Dusk/12,000)-12,040 (205 Gtk/10.25 sec)
| style="text-align: left;" | {{ClockPhase|638}} 395882
(487 Gtk/24.35 sec)
| style="text-align: left;" | {{ClockPhase|11362}} 11,11911,606
(487 Gtk/24.35 sec)
| style="text-align: left;" | {{ClockPhase|1387}} 1,0401,735
(695 Gtk/34.75 sec)
| style="text-align: left;" | {{ClockPhase|10613}} 10,26610,961
(695 Gtk/34.75 sec)
|-
| 8
| style="text-align: left;" | {{ClockPhase|351}} 167535
(368/18.4 sec)
| style="text-align: left;" | {{ClockPhase|11649}} 11,465{{only|short=1|java}}/11,466{{only|short=1|bedrock}}-11,834
J: (369 Gtk/18.45 sec)
B: (368 Gtk/18.4 sec)
| style="text-align: left;" | {{ClockPhase|1156}} 8831,429{{only|short=1|java}}/1,430{{only|short=1|bedrock}}
J: (546 Gtk/27.3 sec)
B: (547 Gtk/27.35 sec)
| style="text-align: left;" | {{ClockPhase|10844}} 10,57111,118
(547 Gtk/27.35 sec)
| style="text-align: left;" | {{ClockPhase|2172}} 1,7362,608
(872 Gtk/43.6 sec)
| style="text-align: left;" | {{ClockPhase|9828}} 9,39210,265
(873 Gtk/43.65 sec)
|-
| 9
| style="text-align: left;" | {{ClockPhase|734}} 536933
(397 Gtk/19.85 sec)
| style="text-align: left;" | {{ClockPhase|10250}} 11,06711,464{{only|short=1|java}}/11,465{{only|short=1|bedrock}}
J: (397 Gtk/19.85 sec)
B: (398 Gtk/19.9 sec)
| style="text-align: left;" | {{ClockPhase|1749}} 1,430{{only|short=1|java}}/1,431{{only|short=1|bedrock}}-2,069
J: (639 Gtk/31.95 sec)
B: (638 Gtk/31.6 sec)
| style="text-align: left;" | {{ClockPhase|10250}} 9,93110,570
(639 Gtk/31.95 sec)
| style="text-align: left;" | {{ClockPhase|3275}} 2,6093,942
(1,333 Gtk/1:06.65 sec)
| style="text-align: left;" | {{ClockPhase|8725}} 8,0599,391
(1,332 Gtk/1:06.6 sec)
|-
| 10
| style="text-align: left;" | {{ClockPhase|1152}} 9341,371
(437 Gtk/21.85 sec)
| style="text-align: left;" | {{ClockPhase|10847}} 10,62911,066
(737 Gtk/36.85 sec)
| style="text-align: left;" | {{ClockPhase|2472}} 2,0702,875
(805 Gtk/40.25 sec)
| style="text-align: left;" | {{ClockPhase|9527}} 9,125{{only|short=1|java}}/9,126{{only|short=1|bedrock}}-9,930
J: (805 Gtk/40.25 sec)
B: (804 Gtk/40.2 sec)
| colspan="2" | {{ClockPhase|6000}} 3,943(Noon/6,000)-8,058
(4115 Gtk/3:25)
|-
| 11
| style="text-align: left;" | {{ClockPhase|1618}} 1,3721,865
(493 Gtk/24.65 sec)
| style="text-align: left;" | {{ClockPhase|10382}} 10,13610,628
(492 Gtk/24.6 sec)
| style="text-align: left;" | {{ClockPhase|3492}} 2,8764,108
(1,232 Gtk/1:01.6)
| style="text-align: left;" | {{ClockPhase|8508}} 7,8929,124{{only|short=1|java}}/7,8939,125{{only|short=1|bedrock}}
J: (1,232 Gtk/1:01.6)
B: (1,232 Gtk/1:01.6)
| N/A || N/A
|-
| 12
| style="text-align: left;" | {{ClockPhase|2155}} 1,8662,444
(578 Gtk/28.9 sec)
| style="text-align: left;" | {{ClockPhase|9846}} 9,55710,135
(578 Gtk/28.9 sec)
| colspan="2" |{{ClockPhase|6000}} 4,109(Noon/6,000)-7,891{{only|short=1|java}}/7,892{{only|short=1|bedrock}}
J:(3,410 Gtk/2:50)
B: (3,783 Gtk/3:9.15)
|N/A || N/A
|-
| 13
| style="text-align: left;" | {{ClockPhase|2810}} 2,4453,175
(730 Gtk/36.5 sec)
| style="text-align: left;" | {{ClockPhase|9191}} 8,8269,556
(730 Gtk/36.5 sec)
| N/A || N/A
| N/A || N/A
|-
| 14
| style="text-align: left;" | {{ClockPhase|3735}} 3,1764,294
(1,118 Gtk/55.9 sec)
| style="text-align: left;" | {{ClockPhase|8265}} 7,7068,825
(1,119 Gtk/55.95 sec)
| N/A || N/A
| N/A || N/A
|-
| 15
| colspan="2" | {{ClockPhase|6000}} 4,295(Noon/6,000)-7,705
(3,410 Gtk/2:50)
| N/A || N/A
| N/A || N/A
|}
==== Inverted daylight detector ====
{{control|Using}} a daylight detector inverts it. However, the output of the inverted detector is not a simple inversion of the daylight detector's output; it uses a much simpler algorithm that depends only on the [[Light#Internal_light_level|'''internal sky light level''']]. Specifically, it outputs a signal strength of 15 minus the current internal sky light level, where values over 15 or below 0 are taken as 15 or 0 respectively. This means that an inverted daylight detector actually outputs a strength of 11 at midnight when it's clear weather, if it has line of sight with the sky. The effects of shade are applied before inverting, so shade ''increases'' the signal strength when it isn't already full, and prevents it from reaching zero.
=== Fuel ===
Daylight detectors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
=== Note blocks ===
Daylight detectors can be placed under [[note block]]s to produce "bass" sounds.
== Sounds ==
{{Sound table/Block/Wood}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Daylight Detector
|spritetype=block
|nameid=daylight_detector
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=daylight-detector
|spritetype=block
|nameid=daylight_detector
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Daylight Detector
|spritetype=block
|nameid=daylight_detector
|id=151}}
{{ID table
|displayname=Inverted Daylight Detector
|spritetype=block
|nameid=daylight_detector_inverted
|id=178
|form=block
|translationkey=-
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=daylight-detector
|spritetype=block
|nameid=DaylightDetector
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
=== Block data ===
A daylight detector has a block entity associated with it which stores only its entity ID and position (the minimum data for a block entity). Although the daylight detector's block entity stores no additional data, the block entity ensures that the daylight detector is updated every game tick.
{{el|java}}:
{{see also|Block entity format}}
{{/BE}}
{{el|bedrock}}:
:See [[Bedrock Edition level format/Block entity format]].
== Video ==
{{yt|8LFNK6Q7iRY}}
== History ==
{{HistoryTable
|{{HistoryLine||July 6, 2010|link=wordofnotch:776816446|[[Notch]] suggests that he may implement daylight sensors (in the blog post mentioning [[Java Edition Alpha v1.0.2_01|Alpha 1.0.2_01]]).}}
|{{HistoryLine||November 24, 2012|link=Redstone Update|[[Jeb]] stated that there may be a daylight sensor.}}
|{{HistoryLine||January 2, 2013|link={{tweet|jeb_|286493347756011520}}|Jeb tweeted an [https://web.archive.org/web/20230330102904/https://imgur.com/DmHt3 image] of the daylight sensor.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.5|dev=13w01a|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||1.8|dev=14w31a|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Daylight cycle#Daytime|day]] and [[Daylight cycle#Nighttime|night]] by {{control|using}} them.}}
|{{HistoryLine||1.9|dev=15w47a|Daylight sensors no longer emit signal during the night when sufficiently shaded.
|Inverted daylight sensors now emit a variable signal at night.}}
|{{HistoryLine||1.11|dev=16w32a|The [[block entity]] ID has now been changed from <code>DLDetector</code> to <code>daylight_detector</code>.}}
|{{HistoryLine||1.13|dev=17w47a|"Daylight Sensor" has been renamed to "Daylight Detector".
|The different block IDs for the daylight detector have now been merged into one ID.
|Added an inverted [[block]] state to daylight detectors.
|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 151 and 178.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||v0.15.0|dev=build 1|Daylight sensors can now be moved by [[piston]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Changed name from "Daylight Sensor" to "Daylight Detector" to match {{JE}}.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Daylight Detector JE1 BE1.png|32px]] Added daylight sensors.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Inverted Daylight Detector JE1 BE1.png|32px]] Daylight sensors can now be toggled between [[Daylight cycle#Daytime|day]] and [[Daylight cycle#Nighttime|night]] by {{control|using}} them.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Daylight detectors can now be moved by [[piston]]s.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Daylight Detector JE1 BE1.png|32px]] [[File:Inverted Daylight Detector JE1 BE1.png|32px]] Added daylight detectors.}}
}}
<!-- Add: Daylight detectors are no longer instantly broken -->
== Gallery ==
=== Screenshots ===
<gallery>
File:Jeb Daylight Detector.png|First image of a daylight detector.
File:13w01a Banner.png|The 13w01a snapshot image released by [[Mojang]].
File:MCTimegraph.png|A graph visualising the states of a Daylight Detector under different weather conditions (ends rounded to the nearest quarter of a thousand Game-ticks)
File:Sunny's Sun.png|An example of lights being powered upon the sunrise.
File:Daylight Art.png|Art made using both states of the daylight sensor.
File:Waterproofed Lamp.png|One of the more common uses of the block, a simple street light using a redstone lamp.
</gallery>
== Issues ==
{{Issue list|Daylight Sensor|Daylight Detector}}
== References ==
{{Reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/daylight-detector Block of the Month: Daylight Detector] Minecraft.net on December 14, 2023
== Navigation ==
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}
[[Category:Redstone]]
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Block entities]]
[[de:Tageslichtsensor]]
[[es:Sensor de luz solar]]
[[fr:Capteur de lumière]]
[[ja:日照センサー]]
[[ko:햇빛 감지기]]
[[nl:Daglichtsensor]]
[[pl:Detektor światła dziennego]]
[[pt:Detector de luz solar]]
[[ru:Датчик дневного света]]
[[zh:阳光探测器]]

View file

@ -0,0 +1,167 @@
{{About|the dead variant of the solid block|the live variant|Coral Block|the non-solid block|Dead Coral|other kinds of corals|Coral (disambiguation)}}
{{Infobox block
| transparent = No
| light = 0
| renewable = Yes
| tool = Wooden pickaxe
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| group = Tube
| group2 = Brain
| group3 = Bubble
| group4 = Fire
| group5 = Horn
| 1-1 = Dead Tube Coral Block.png
| 2-2 = Dead Brain Coral Block.png
| 3-2 = Dead Bubble Coral Block.png
| 4-2 = Dead Fire Coral Block.png
| 5-2 = Dead Horn Coral Block.png
| invimage = Dead Tube Coral Block
| invimage2 = Dead Brain Coral Block
| invimage3 = Dead Bubble Coral Block
| invimage4 = Dead Fire Coral Block
| invimage5 = Dead Horn Coral Block
}}
A '''dead coral block''' is a dead variant of a [[coral block]]. These blocks are always grey. There are five variants total: tube, brain, bubble, fire, and horn.
== Obtaining ==
=== Breaking ===
Dead coral blocks can be obtained with any type of [[pickaxe]]. They can also be obtained by mining the respective live variant of [[coral block]]s without Silk Touch.
{{breaking row|sprite=Dead Coral Blocks|Dead Coral Block|Pickaxe|Wood|horizontal=1}}
=== Natural generation ===
Dead coral block variants{{only|BE}} naturally generate in [[coral reef]] structures, which can be found in [[warm ocean]]s. {{IN|JE}}, dead coral blocks do not generate naturally.
=== Post-generation ===
If a live [[coral block]] is placed outside of water, it transforms into its respective dead coral block after a few seconds &mdash; a grayscale version of the coral block. A coral block still dies if the [[game rule]] <code>randomTickSpeed</code> is set to {{cd|0}}.<ref>{{bug|MC-129942|||Invalid}}</ref>
== Usage ==
Dead coral blocks can be used for building or as decoration blocks. Unlike live coral blocks, dead coral blocks cannot be used for farming [[sea pickle]]s. It is not possible to turn a dead coral block back into a live [[coral block]].
=== Note blocks ===
All types of dead coral blocks can be placed under [[note block]]s to produce "bass drum" sounds.
== Sounds ==
{{Sound table/Block/Stone}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dead Tube Coral Block
|spritetype=block
|nameid=dead_tube_coral_block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Brain Coral Block
|spritetype=block
|nameid=dead_brain_coral_block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Bubble Coral Block
|spritetype=block
|nameid=dead_bubble_coral_block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Fire Coral Block
|spritetype=block
|nameid=dead_fire_coral_block
|blocktags=mineable/pickaxe}}
{{ID table
|displayname=Dead Horn Coral Block
|spritetype=block
|nameid=dead_horn_coral_block
|blocktags=mineable/pickaxe
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Dead Tube Coral Block
|spritetype=block
|nameid=dead_tube_coral_block
|aliasid=coral_block / 8
|id=-853
|translationkey=tile.coral_block.blue_dead.name}}
{{ID table
|displayname=Dead Brain Coral Block
|spritetype=block
|nameid=dead_brain_coral_block
|aliasid=coral_block / 9
|id=-854
|translationkey=tile.coral_block.pink_dead.name}}
{{ID table
|displayname=Dead Bubble Coral Block
|spritetype=block
|nameid=dead_bubble_coral_block
|aliasid=coral_block / 10
|id=-855
|translationkey=tile.coral_block.purple_dead.name}}
{{ID table
|displayname=Dead Fire Coral Block
|spritetype=block
|nameid=dead_fire_coral_block
|aliasid=coral_block / 11
|id=-856
|translationkey=tile.coral_block.red_dead.name}}
{{ID table
|displayname=Dead Horn Coral Block
|spritetype=block
|nameid=dead_horn_coral_block
|aliasid=coral_block / 12
|id=-857
|translationkey=tile.coral_block.yellow_dead.name
|foot=1}}
== History ==
{{missing information|section|when something about coral slabs not being added mentioned by a dev|type=old}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Dead Coral Block MineCon2017.png|32px]] [[File:Dead Coral Slab (pre-release).png|32px]] Dead coral was shown (only one variant at the time), and in the clip [[slab]] variants of coral were shown as well, although they were not implemented.}}
|{{HistoryLine||1.13|dev=18w09a|[[File:Dead Coral Block JE1.png|32px]] Added dead coral.}}
|{{HistoryLine|||dev=18w10b|[[File:Dead Tube Coral Block JE2 BE1.png|32px]] [[File:Dead Brain Coral Block JE2 BE1.png|32px]] [[File:Dead Bubble Coral Block JE2 BE1.png|32px]] [[File:Dead Fire Coral Block JE2 BE1.png|32px]] [[File:Dead Horn Coral Block JE2 BE1.png|32px]] The single dead coral has been replaced with five dead coral as a solution to {{bug|MC-126564}}.
|Dead coral in worlds before this update are deleted when the world is updated.}}
|{{HistoryLine|||dev=18w14b|What was previously named "Dead Coral" has been renamed to "Dead Coral Blocks", and what was previously named "Dead Coral Plants" have been renamed to "Dead Coral".
|The blue, pink, purple, red, and yellow variants of dead coral blocks have been renamed to tube, brain, bubble, fire, and horn, respectively.}}
|{{HistoryLine|||dev=18w16a|Dead coral blocks can no longer be obtained as long as one side of the live [[coral block]] is touching [[water]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Dead Tube Coral Block JE2 BE1.png|32px]] [[File:Dead Brain Coral Block JE2 BE1.png|32px]] [[File:Dead Bubble Coral Block JE2 BE1.png|32px]] [[File:Dead Fire Coral Block JE2 BE1.png|32px]] [[File:Dead Horn Coral Block JE2 BE1.png|32px]] Added dead coral blocks.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Dead coral blocks can no longer be obtained as long as one side of the live [[coral block]] is touching [[water]].}}
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness of dead coral blocks from 7 to 1.5.
|Increased the blast resistance of dead coral blocks from 0.9 to 6.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|The different [[block states]] for the <code>coral_block</code> ID have now been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Dead Tube Coral Block JE2 BE1.png|32px]] [[File:Dead Brain Coral Block JE2 BE1.png|32px]] [[File:Dead Bubble Coral Block JE2 BE1.png|32px]] [[File:Dead Fire Coral Block JE2 BE1.png|32px]] [[File:Dead Horn Coral Block JE2 BE1.png|32px]] Added dead coral blocks.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.4.0|[[File:Dead Tube Coral Block JE2 BE1.png|32px]] [[File:Dead Brain Coral Block JE2 BE1.png|32px]] [[File:Dead Bubble Coral Block JE2 BE1.png|32px]] [[File:Dead Fire Coral Block JE2 BE1.png|32px]] [[File:Dead Horn Coral Block JE2 BE1.png|32px]] Added dead coral blocks.}}
}}
== Issues ==
{{Issue list|Dead Coral Block}}
== Gallery ==
=== Screenshots ===
<gallery>
File:All Dead Coral Blocks.png|All variants of dead coral blocks.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox blocks|vegetation}}
[[Category:Animal blocks]]
[[Category:Natural blocks]]

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{{for|the dyed variant|Hardened Stained Glass Pane}}
{{Education feature}}
{{Exclusive|Bedrock|Education}}
{{Infobox block
| 1-1 = Hardened Glass Pane.png
| invimage = Hardened Glass Pane
| transparent = Yes
| light = No
| tool = Any
| renewable = No
| stackable = Yes (64)
| flammable = No
| waterloggable = Yes
| lavasusceptible = No
}}
A '''hardened glass pane''' is a type of block obtained by crafting with [[glass pane]]s and several compounds. It also comes in 16 colors as [[hardened stained glass pane|stained variants]], although a player must first dye regular glass panes into [[stained glass pane]]s beforehand.
== Obtaining ==
=== Breaking ===
Unlike a normal glass pane, a hardened glass pane drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break.
{{breaking row|horizontal=1|Hardened Glass Pane|drop=1}}
=== Crafting ===
{{Crafting
|head=1
|A1= Aluminum Oxide
|B1= Aluminum Oxide
|C1= Aluminum Oxide
|A2= Glass Pane
|B2= Glass Pane
|C2= Glass Pane
|A3= Boron Trioxide
|B3= Boron Trioxide
|C3= Boron Trioxide
|Output= Hardened Glass Pane,3
|showdescription=1
|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}}
|type= Decoration block
|foot=1
}}
== Sounds ==
{{Sound table/Block/Glass/BE}}
== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Hardened Glass Pane
|spritetype=block
|nameid=hard_glass_pane
|id=190
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened Glass Pane BE1.png|32px]] Added hardened glass panes.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened glass panes now appear in the [[Creative inventory]] when the Education edition toggle is on.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.0.27|[[File:Hardened Glass Pane BE1.png|32px]] Added hardened glass panes.}}
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Hardened glass panes now appear in the [[Creative inventory]].}}
}}
== Issues ==
{{Issue list|projects=mcpe}}
== See also ==
* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}}
* {{BlockLink|Hardened Glass}}
* {{BlockLink|Glass}}
* {{BlockLink|Glass Pane}}
== Navigation ==
{{Navbox blocks|decoration}}
{{Navbox Education|exclusive}}
[[Category:Manufactured blocks]]
[[Category:Minecraft Education blocks]]
[[de:Gehärtete Glasscheibe]]
[[ja:強化ガラス板]]
[[pt:Painel de Vidro Temperado]]
[[ru:Укреплённая стеклянная панель]]
[[zh:强化玻璃板]]

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wiki_backup/poppies.txt Normal file
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{{Infobox block
| title = Poppy
| image = Poppy.png
| invimage = Poppy
| renewable = Yes
| stackable = Yes (64)
| tool = any
| light = No
| transparent = Yes
| flammable = {{jebe|Yes (60)|Yes (30)}}
| lavasusceptible = No
}}
A '''poppy''' is a red [[flower]] that can be crafted into [[red dye]].
== Obtaining ==
=== Breaking ===
A poppy can be broken instantly with any item or by hand, dropping itself.
A poppy also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
{{breaking row|Poppy|horizontal=1}}
=== Natural generation ===
Poppies generate naturally on [[dirt]] and [[grass block]]s in multiple biomes as part of [[vegetation]] features. In both {{el|java}} and {{el|bedrock}}, poppies can be found in the following biomes:
* {{BiomeLink|Plains}}
* {{BiomeLink|Sunflower Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Flower Forest}}
{{IN|java}}, poppies can also generate in many additional biomes:
{{columns-list|colwidth=20em|
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Windswept Savanna}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Birch Forest}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{BiomeLink|Old Growth Pine Taiga}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Jungle}}
* {{BiomeLink|Bamboo Jungle}}
* {{BiomeLink|Sparse Jungle}}
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|Windswept Hills}}
* {{BiomeLink|Windswept Gravelly Hills}}
* {{BiomeLink|Windswept Forest}}
* {{BiomeLink|River}}
* {{BiomeLink|Frozen River}}
}}
{{IN|java}}, the following additional biomes are also technically allowed to generate poppies, although they very rarely or never generate grass blocks on the surface in normal worlds. As a result, poppies can generate only in edge cases or [[custom]] worlds.
{{columns-list|colwidth=20em|
* {{BiomeLink|Beach}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Stony Shore}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Cold Ocean}}
* {{BiomeLink|Deep Cold Ocean}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Deep Frozen Ocean}}
* {{BiomeLink|Lukewarm Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean}}
* {{BiomeLink|Warm Ocean}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Ice Spikes}}
* {{BiomeLink|Dripstone Caves}}
* {{BiomeLink|Deep Dark}}
}}
In [[jungle]]s, [[bamboo jungle]]s, [[sparse jungle]]s, [[savanna]]s and [[savanna plateau]]s, poppies are twice as common as in other biomes. In [[flower forest]]s and [[meadow]]s, poppies only generate as part of [[Flower#Flower gradients|gradients]].
Natural poppies are found in plains, savanna, and taiga [[village]]s, as well as snowy villages {{in|bedrock}}. Potted poppies can also generate in [[woodland mansion]]s.
{{block distribution}}
=== Post-generation ===
{{Main|Flower#Post-generation}}
==== {{JE}} ====
When [[bone meal]] is applied to a [[grass block]] in one of the biomes listed above, poppies have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area. In meadows and flower forests, poppies can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, poppies cannot generate in tulip-only areas.
==== {{BE}} ====
When [[bone meal]] is applied to a [[grass block]] in plains, sunflower plains, and flower forest, poppies have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 7×5×7 area. In flower forests, poppies can generate only in specific locations depending on the flower gradient. In plains and sunflower plains, poppies cannot generate in tulip-only areas.
When bone meal is applied to a poppy in any biome, more poppies appear on top of nearby grass blocks. [[Dandelion]]s can also occasionally appear, and poppies can occasionally appear when bone meal is applied to dandelions. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
=== Mob loot ===
[[Iron golem]]s drop 0 to 2 poppies upon death. This is unaffected by the [[Looting]] enchantment.
[[Endermen]] can pick up poppies, like any other one-block-tall flower, and [[drop]] it if killed while holding it.
{{IN|java}}, baby [[villager]]s may give a poppy to [[player]]s with the [[Hero of the Village]] effect.
{{Drop sources|Poppy}}
=== Generated loot ===
{{LootChestItem|poppy}}
=== Trading ===
[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] a poppy for a single emerald.
== Usage ==
{{Main|Flower#Usage}}
Like other flowers, poppies can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]].
Poppies can also be placed in [[flower pot]]s.
=== Crafting ingredient ===
{{Crafting usage}}
=== Suspicious stew ===
{{Main|Suspicious Stew}}
Using a poppy to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Night Vision}} effect that lasts 5 seconds.
{{Crafting
|ignoreusage=1
|Red Mushroom
|Brown Mushroom
|Bowl
|Poppy
|Output=Suspicious Stew
|shapeless=true
|foot=1
}}
=== Bees ===
[[Bee]]s engage in a pollinating behavior with poppies, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.
=== Breeding===
Poppies can be used to [[breed]], grow, and lead [[bee]]s.
=== Bee nests ===
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a poppy have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
=== Composting ===
Placing a poppy into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of poppies yields an average of 5.94 [[bone meal]].
== Sounds ==
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Poppy
|spritetype=block
|nameid=poppy
|blocktags=flowers, small_flowers
|itemtags=flowers, small_flowers
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Poppy
|spritetype=block
|nameid=poppy
|aliasid=red_flower / 0
|id=38
|translationkey=tile.red_flower.poppy.name
|foot=1}}
== History ==
{{redirect|Rose|the double plant|Rose Bush|the flower dropped when a [[wither]] kills a mob|Wither Rose}}
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.20a|[[File:Rose JE1.png|32px]] Added roses.
|Roses can be placed on all [[block]] types, including [[lava]] and on top of a dandelion or another rose. Roses can also "float" when the block beneath them is broken.}}
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] showed roses generating naturally in worlds.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added roses to world generation.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Rose JE2.png|32px]] Roses now have a stretched model with wider texture planes.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100327|Roses can no longer generate, due to changes in the terrain generator.}}
|{{HistoryLine||20100616|Roses can now naturally generate again.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.0|The addition of tooltips has given roses their official name.}}
|{{HistoryLine||1.2|Roses can now be crafted into 2 [[rose red]] dyes.}}
|{{HistoryLine||1.6.6|Roses can now be regrown.
|[[Bone meal]] can now generate roses when used on a [[grass block]].}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Rose JE3.png|32px]] Changed lighting.
|Roses no longer generate, due to changes in the terrain generator.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Roses can now naturally generate again.}}
|{{HistoryLine||1.2.1|dev=12w08a|Added [[iron golem]]s, which drop roses upon death.}}
|{{HistoryLine||1.7.2|dev=13w36a
|[[File:Poppy JE1.png|32px]] The texture of roses has been changed into poppies. This is technically only a texture change; roses in old worlds are automatically "converted" to poppies.
|"Rose" has been renamed to "Poppy".
|Poppies are now discentered like [[grass]].
|Poppies are now flammable.}}
|{{HistoryLine|||dev=13w37a|Each poppy now only yields 1 dye, instead of 2.<ref>{{bug|MC-29530}}</ref>}}
|{{HistoryLine||1.8|dev=14w04a|Poppies no longer generate as a massive group at the world origin.<ref>{{bug|MC-44467}}</ref>}}
|{{HistoryLine|||dev=14w07a|[[File:Poppy JE2.png|32px]] Poppy texture planes are no longer stretched by a factor of sqrt2.}}
|{{HistoryLine|||dev=14w10c|[[File:Poppy JE3.png|32px]] Poppy texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
|{{HistoryLine|||dev=14w17a|[[File:Poppy JE4.png|32px]] Poppy texture planes are now the same size as they were before 14w07a.}}
|{{HistoryLine|||dev=14w25a|[[File:Poppy JE5.png|32px]] Poppies are now affected by the same shading full blocks are.}}
|{{HistoryLine|||dev=14w26a|[[File:Poppy JE6.png|32px]] Poppies are no longer subject to shading.}}
|{{HistoryLine||1.11|dev=16w39a|Poppies now generate in [[flower pot]]s in [[woodland mansion]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Poppy JE7.png|32px]] The texture of poppies has been changed.
|Poppies can now be used to craft [[suspicious stew]], giving it the [[Speed]] effect.}}
<!--NEEDS TEXTURE UPDATE INFO-->
|{{HistoryLine|||dev=18w47b|[[File:Poppy JE8.png|32px]] The texture of poppies has been changed.}}
|{{HistoryLine|||dev=18w48a|Poppies now generate in the updated [[plains]] [[village]]s.
|Poppies can now be found in [[chest]]s in plains village houses.}}
|{{HistoryLine|||dev=18w50a|Poppies now generate in the updated [[taiga]] villages.}}
|{{HistoryLine|||dev=19w03a|Placing a poppy into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Poppies now have a 65% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell poppies.}}
|{{HistoryLine|||dev=19w13a|Baby villagers now give poppies to players under the [[Hero of the Village]] effect.}}
|{{HistoryLine||1.14.4|dev=Pre-Release 1|Crafting a [[suspicious stew]] with a poppy now gives the [[player]] [[Night Vision]] instead of [[Speed]].}}
|{{HistoryLine||1.15|dev=19w34a|Poppies can now be used to breed [[bee]]s.
|Bees can now pollinate poppies.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Added [[meadow]]s, in which poppies can generate in.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Rose BE1.png|32px]] Added roses.
|The rose was initially intended to be identical to [[Java Edition|Java's]], but was replaced with a blue version because of undisclosed hardware issues.}}
|{{HistoryLine||v0.3.0|As roses were blue, they had no uses in dye crafting; the red dye recipe was assigned to [[red mushroom]]s.}}
|{{HistoryLine||v0.5.0|Added names to [[item]]s, confirming the exclusive flower to be called ''Rose''.}}
|{{HistoryLine||v0.8.0|dev=build 5|The position of roses is now randomized.}}
|{{HistoryLine||v0.9.0|dev=build 1|The rose has been replaced with [[File:Poppy JE6 BE1.png|32px]] the poppy. Roses in old worlds are automatically "converted" to poppies.}}
|{{HistoryLine||v0.12.1|dev=build 1|Poppies can now occupy the same space as [[snow|snow layers]].}}
|{{HistoryLine||v0.13.0|dev=build 1|The flowers created using [[bone meal]] now depend on the [[biome]].}}
|{{HistoryLine||v0.14.0|dev=build 3|The hitbox of poppies no longer occupies the entire [[block]].}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Poppies now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Poppy JE8 BE2.png|32px]] The texture of poppies has been changed.
|Poppies now generate in new villages.
|Poppies can now be sold by the [[wandering trader]].}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Poppies can be used to fill a [[composter]].}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Poppies no longer generate when applying bone meal to flowers other than a poppy or a dandelion.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Poppies can now be used to make [[suspicious stew]], giving it the [[Night Vision]] effect.}}
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Poppies can now be used to breed [[bee]]s.
|Bees can now pollinate poppies.}}
|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Poppies can now generate in [[meadow]]s.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Rose JE2.png|32px]] Added roses.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Poppy JE6 BE1.png|32px]] The rose texture has been changed to the poppy texture. The name has not been changed.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|The rose has been renamed to "Poppy".}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Poppies now generate in [[flower pot]]s in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Poppy JE8 BE2.png|32px]] The texture of poppies has been changed.}}
|{{HistoryLine|New 3DS}}
|{{HistoryLine||0.1.0|[[File:Poppy JE6 BE1.png|32px]] Added poppies.}}
|{{HistoryLine|education}}
|{{HistoryLine||1.0|[[File:Poppy JE6 BE1.png|32px]] Added poppies.{{check version|not 0.14.2?}}}}
|{{HistoryLine||1.12|[[File:Poppy JE8 BE2.png|32px]] The texture of poppies has been changed.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a
|The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 38.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* In real life, [[w:Poppy|poppies]] belong to a subfamily of flowering plants known as Papaveroideae.
== Gallery ==
=== Screenshots ===
<gallery>
Midair flowers.png|A poppy that generated floating in the air.
RoseLava.png|A poppy generated next to lava underground.
Flower screenshot from reddit.jpg|A poppy which generated right next to lava in a cave near a mineshaft.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox flower}}
{{Navbox blocks|vegetation}}
[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[es:Amapola]]
[[fr:Coquelicot]]
[[pt:Papoula]]
[[uk:Мак]]

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{{about|the saplings obtainable by breaking leaves of their respective tree types|the block used to grow an azalea tree|Azalea|the block used to grow a mangrove tree|Mangrove Propagule|the block used to grow bamboo|Bamboo shoot|the block used to grow [[huge fungus|huge fungi]]|Fungus}}
{{Infobox block
| group = Oak
| 1-1 = Oak Sapling.png
| group2 = Spruce
| 2-1 = Spruce Sapling.png
| group3 = Birch
| 3-1 = Birch Sapling.png
| group4 = Jungle
| 4-1 = Jungle Sapling.png
| group5 = Acacia
| 5-1 = Acacia Sapling.png
| group6 = Dark Oak
| 6-1 = Dark Oak Sapling.png
| group7 = Cherry
| 7-1 = Cherry Sapling.png
| group8 = Pale Oak
| 8-1 = Pale Oak Sapling.png
| invimage = Oak Sapling
| invimage2 = Spruce Sapling
| invimage3 = Birch Sapling
| invimage4 = Jungle Sapling
| invimage5 = Acacia Sapling
| invimage6 = Dark Oak Sapling
| invimage7 = Cherry Sapling
| invimage8 = Pale Oak Sapling
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
}}
A '''sapling''' is a non-solid [[block]] that can be grown into a [[tree]].
== Obtaining ==
=== Breaking ===
Saplings can be [[instant mining|broken instantly]] using any tool, including the player's fist, and always drop themselves.
{{breaking row|Saplings|horizontal=1}}
=== Natural generation ===
; Spruce
Potted spruce saplings generate in [[taiga]] and [[snowy taiga]]{{only|bedrock|short=1}} [[village]] mason houses.
; Birch
Potted birch saplings generate in the "Large dining room" and "Master bedroom" rooms in [[woodland mansion]]s.
; Dark oak
The "Sapling farm" room in woodland mansions naturally generates with 58 dark oak saplings and a [[chest]] that always contains an additional 28 dark oak saplings.
; Acacia
Two acacia saplings generate in front of each [[savanna]] village library.
=== Generated loot ===
{{LootChestItem|oak-sapling,spruce-sapling,acacia-sapling,dark-oak-sapling}}
=== Trading ===
Each type of sapling is sold by the [[wandering trader]] for 5 [[emerald]]s.
=== Post-generation ===
When [[leaves]] decay, or are broken by any tool except [[shears]] or tools without [[Silk Touch]], they have a 5.1% chance of dropping a sapling, except for jungle leaves, which have a 2.6% chance of dropping a sapling.
The [[Fortune]] enchantment increases the rate to 6.26% (2.79% for jungle leaves) at level I, 8.34% (3.126% for jungle leaves) at level II, and 10.1% (4.18% for jungle leaves) at level III.
== Usage ==
=== Growing trees ===
{{see also|Tree}}
Saplings come in seven varieties, each of which can grow into a corresponding tree: [[oak]], [[birch]], [[spruce]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[pale oak]], and [[cherry]]. In addition, [[azalea]]s and [[mangrove propagule]]s can also grow trees.
Saplings have two growth stages (with no visible difference between them using default resources) before growing into trees. When a tree is to be grown, a height is chosen and then the ground and space above are checked; if the ground is bad or there is not space for the chosen height, the tree does not grow. [[Bone meal]] can be {{control|used}} to speed up the growth of the sapling, even to grow the tree without sufficient light.
Saplings can grow into trees when placed on all variants of [[dirt]] (except [[dirt path]]s) or [[moss block]]s. The block above the sapling requires a [[light]] level of at least 9. A certain volume of space is required above the sapling, based on its type:
* Oak needs at least 5 spaces above (3×3 column) to grow normally. If a block is present in the growth space (but not directly above the sapling), the tree still grows, but is forced to grow a large variant.
* Birch needs at least 6 spaces above (3×3 column).
* Spruce needs at least 6 spaces above (5×5 column) when placing a single sapling.
** Giant spruce needs at least 14 spaces above (6×6 column{{only|BE}} or 5×5 column centered on the northwest sapling{{only|JE}}) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings{{only|BE}} or 3×3 area centered on the northwest sapling{{only|JE}} at the same level to be empty.<ref name="MC-8187">{{Cite bug|MC|8187|Two by two arrangements of jungle or spruce saplings cannot grow into trees when surrounded by snow|date=January 24, 2013}}</ref>
* Jungle needs at least 5 spaces above (3×3 column) when placing a single sapling.
** Giant jungle needs at least 11 spaces above (6×6 column) when planted as 4 saplings in a 2×2 square. Also requires the 4×4 area centered on the saplings at the same level to be empty.<ref name="MC-8187"></ref>
* Acacia needs at least 6 spaces above (5×5 column).
* Dark oak and pale oak need at least 7 spaces above (6×6 column) and must be planted as 4 saplings in a 2×2 square.
* Cherry needs at least 9 spaces above (5x5 column).
In addition:
* A spruce or jungle sapling cannot grow if it is part of a 2×2 square of saplings that doesn't meet the requirements for a giant tree.<!--Tested in 1.16.1-->
* Except for giant jungle and giant spruce (as noted above), sapling growth is not affected by nearby blocks on the same level as the sapling(s).
{{IN|java}}, blocks in the {{cd|#replaceable_by_trees}} [[tag]] are treated as empty, and all types of log blocks, wood blocks, stripped variants, and leaves are exceptions (they don't stop growth). {{IN|bedrock}}, log and wood blocks are treated like other block types and stop the sapling from growing if they are above it.
When a sapling on a [[grass block]] grows into a tree, the grass block becomes a dirt block.
=== Bee nests ===
Oak, birch, and cherry [[tree]]s grown from saplings that are within 2 blocks of any [[flower]], [[flowering azalea]],{{only|je|short=1}} or [[flowering azalea leaves]]{{only|je|short=1}} have a 5% chance to grow with a [[bee nest]] and 2-3 bees in it.
=== Decoration ===
Any kind of sapling can be placed in a [[flower pot]].
=== Fuel ===
Saplings can be used as a fuel in [[furnace]]s, smelting 0.5 items per sapling.
=== Composting ===
Placing a sapling into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of saplings yields an average of 2.74 [[bone meal]].
== Sounds ==
=== Cherry sapling ===
{{Sound table/Block/Cherry sapling}}
=== Other saplings ===
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{JE}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Sapling
|spritetype=block
|nameid=oak_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Spruce Sapling
|spritetype=block
|nameid=spruce_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Birch Sapling
|spritetype=block
|nameid=birch_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Jungle Sapling
|spritetype=block
|nameid=jungle_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Acacia Sapling
|spritetype=block
|nameid=acacia_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Dark Oak Sapling
|spritetype=block
|nameid=dark_oak_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Cherry Sapling
|spritetype=block
|nameid=cherry_sapling
|blocktags=saplings
|itemtags=saplings}}
{{ID table
|displayname=Pale Oak Sapling
|spritetype=block
|nameid=pale_oak_sapling
|blocktags=saplings
|itemtags=saplings
|foot=1}}
{{BE}}:
{{ID table2
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Oak Sapling
|spritetype=block
|nameid=oak_sapling
|aliasid=sapling / 0
|id=6
|translationkey=tile.sapling.oak.name}}
{{ID table2
|displayname=Spruce Sapling
|spritetype=block
|nameid=spruce_sapling
|aliasid=sapling / 1
|id=-825
|translationkey=tile.sapling.spruce.name}}
{{ID table2
|displayname=Birch Sapling
|spritetype=block
|nameid=birch_sapling
|aliasid=sapling / 2
|id=-826
|translationkey=tile.sapling.birch.name}}
{{ID table2
|displayname=Jungle Sapling
|spritetype=block
|nameid=jungle_sapling
|aliasid=sapling / 3
|id=-827
|translationkey=tile.sapling.jungle.name}}
{{ID table2
|displayname=Acacia Sapling
|spritetype=block
|nameid=acacia_sapling
|aliasid=sapling / 4
|id=-828
|translationkey=tile.sapling.acacia.name}}
{{ID table2
|displayname=Dark Oak Sapling
|spritetype=block
|nameid=dark_oak_sapling
|aliasid=sapling / 5
|id=-829
|translationkey=tile.sapling.big_oak.name}}
{{ID table2
|displayname=Cherry Sapling
|spritetype=block
|nameid=cherry_sapling
|id=-547}}
{{ID table2
|displayname=Pale Oak Sapling
|spritetype=block
|nameid=pale_oak_sapling
|id=-1006
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||rd-161348|[[File:Oak Sapling JE1.png|32px]] Added saplings as the fifth placeable block in the game.|Pressing {{key|6}} will select it. (It was not on {{key|5}}, which was empty, as Notch thought his sapling texture was "ugly" and tried to hide the block.<ref>IRC logs (May 20, 2009)[https://web.archive.org/web/20140208190929/http://echelog.com/logs/browse/lwjgl/1242770400]: "''[00:50:09] <Notch_> it's very ugly, so i "hid" it one letter over. ;)''"</ref>)}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.0.13a|[[File:Oak Sapling JE2.png|32px]] Changed texture and model of saplings.}}
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] showed saplings growing into [[tree]]s.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added tree growth.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Oak Sapling JE3.png|32px]] Saplings now have a stretched model with wider texture planes.}}
|{{HistoryLine|||dev=20100110|[[File:Oak Sapling JE4.png|32px]] The texture of saplings has been changed.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100413|Saplings can now grow into big [[tree]]s instead of the original pattern.}}
|{{HistoryLine||20100607|Saplings grow into regular trees again.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|[[File:Spruce Sapling JE1.png|32px]] [[File:Birch Sapling JE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added spruce and birch saplings. Before, trees dropped only oak saplings, regardless of the tree.
|Saplings can now be used as [[fuel]] in [[furnace]]s.
|Oak saplings from prior to this update could convert to spruce or birch saplings.{{info needed}} This was presumably due to the data now used for specifying sapling type previously being used for age calculations.{{verify}}}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Sapling JE5 move.png|32px]] Changed lighting.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.1|dev=12w01a|Oak saplings can now be found in the new [[village]] blacksmith [[chest]]s.}}
|{{HistoryLine||1.2.1|dev=12w04a|[[File:Jungle Sapling JE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] Added jungle saplings.
|[[File:Oak Sapling JE6.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.}}
|{{HistoryLine||1.3.1|dev=12w17a|Saplings now have names based on their type of tree.}}
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] The ability to place saplings in [[flower pot]]s has been added.}}
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Sapling JE1.png|32px]] [[File:Dark Oak Sapling JE1.png|32px]]<br>[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]<br>[[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added acacia and roofed oak saplings.}}
|{{HistoryLine|||dev=1.7|"Roofed Oak Sapling" has been renamed to "Dark Oak Sapling".}}
|{{HistoryLine|||dev=?|[[Block]]s can now be replaced with [[log]] by growing dark oak saplings. If pre-existing parts of a dark oak tree exist, the tree may randomly grow [[Altitude|downward]], replacing any block in the way with wood.}}
|{{HistoryLine||1.8|dev=14w07a|[[File:Oak Sapling JE7.png|32px]] [[File:Spruce Sapling JE2.png|32px]] [[File:Birch Sapling JE2.png|32px]] [[File:Jungle Sapling JE2.png|32px]] [[File:Acacia Sapling JE2.png|32px]] [[File:Dark Oak Sapling JE2.png|32px]] Sapling texture planes are no longer stretched by a factor of sqrt2.}}
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Saplings of metadata 8-13 (closer to growth) now [[Missing model|have no model]].}}
|{{HistoryLine|||dev=14w10b|Saplings 8-13 now have models again.}}
|{{HistoryLine|||dev=14w10c|[[File:Oak Sapling JE8 move.png|32px]] [[File:Spruce Sapling JE3.png|32px]] [[File:Birch Sapling JE3.png|32px]] [[File:Jungle Sapling JE3.png|32px]] [[File:Acacia Sapling JE3.png|32px]] [[File:Dark Oak Sapling JE3.png|32px]] Sapling texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
|{{HistoryLine|||dev=14w17a|[[File:Oak Sapling JE9.png|32px]] [[File:Spruce Sapling JE4.png|32px]] [[File:Birch Sapling JE4.png|32px]] [[File:Jungle Sapling JE4.png|32px]] [[File:Acacia Sapling JE4.png|32px]] [[File:Dark Oak Sapling JE4.png|32px]] Sapling texture planes are now the same size as they were before 14w07a.}}
|{{HistoryLine|||dev=14w25a|[[File:Oak Sapling JE10 move.png|32px]] [[File:Spruce Sapling JE5.png|32px]] [[File:Birch Sapling JE5.png|32px]] [[File:Jungle Sapling JE5.png|32px]] [[File:Acacia Sapling JE5.png|32px]] [[File:Dark Oak Sapling JE5.png|32px]] Saplings are now affected by the same shading full blocks are.}}
|{{HistoryLine|||dev=14w26a|[[File:Oak Sapling JE11 move.png|32px]] [[File:Spruce Sapling JE6.png|32px]] [[File:Birch Sapling JE6.png|32px]] [[File:Jungle Sapling JE6.png|32px]] [[File:Acacia Sapling JE6.png|32px]] [[File:Dark Oak Sapling JE6.png|32px]] Saplings are no longer subject to shading.}}
|{{HistoryLine||1.8.2|dev=pre4|Blocks can no longer be replaced using dark oak tree growth.}}
|{{HistoryLine||1.11|dev=16w39a|Dark oak and birch saplings now generate in [[woodland mansion]]s.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Sapling JE12.png|32px]] [[File:Spruce Sapling JE7.png|32px]] [[File:Birch Sapling JE7.png|32px]] [[File:Jungle Sapling JE7.png|32px]] [[File:Acacia Sapling JE7.png|32px]] [[File:Dark Oak Sapling JE7.png|32px]]<br>[[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]]<br>[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}}
|{{HistoryLine|||dev=18w48a|Oak saplings can now be found in [[chest]]s in [[plains]] village houses.}}
|{{HistoryLine|||dev=18w49a|Acacia saplings can now be found in chests in [[savanna]] village houses.
|Acacia saplings now generate in front of savanna village libraries.}}
|{{HistoryLine|||dev=18w50a|Spruce saplings can now be found in chests in [[taiga]] village houses.
|[[Flower Pot|Potted]] spruce saplings now generate in taiga village mason houses.}}
|{{HistoryLine|||dev=19w03a|Placing a sapling into the new [[composter]] block has a 10% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Saplings now have a 30% chance of increasing the compost level in a composter by 1.
|Added [[wandering trader]]s, which sell all types of saplings.}}
|{{HistoryLine||1.15|dev=19w34a|[[Bee nest]]s were added, which have a chance to generate on trees grown from saplings.{{more info|Was it all tree types?}}}}
|{{HistoryLine|||dev=19w35a|Bee nests can no longer generate on trees grown from saplings.}}
|{{HistoryLine||1.15.2|dev=Pre-Release 1|Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a [[bee nest]].}}
|{{HistoryLine||1.17|dev=21w11a|[[File:Oak Sapling JE13.png|32px]] Changed lighting.}}
|{{HistoryLine|||dev=21w16a|Saplings can now be planted and grown on [[mycelium]] and [[moss block]]s.<ref>{{Cite bug|MC|213927|Using bone meal on a sapling that is on a moss block consumes bone meal, but doesn't grow into a tree|date=February 4, 2021}}</ref>}}
|{{HistoryLine||1.18|dev=21w39a|[[File:Oak Sapling JE14.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sapling JE1 BE1.png|32px]] [[File:Cherry Sapling (texture) JE1 BE1.png|32px]] Added cherry saplings behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Sapling JE2.png|32px]] [[File:Cherry Sapling (texture) JE2.png|32px]] Changed the texture of cherry saplings.}}
|{{HistoryLine||1.20|dev=23w12a|Cherry saplings are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sapling JE1 BE1.png|32px]] [[File:Pale Oak Sapling (texture).png|32px]] Added pale oak saplings.}}
|{{HistoryLine||1.21.4|dev=24w44a|Pale Oak Saplings can now be sold by the [[wandering trader]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.2|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]]<br>[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added oak, spruce, and birch saplings.}}
|{{HistoryLine||v0.3.3|Saplings are now available in the creative inventory.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Sapling JE10 BE2.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.
|Saplings can now be used as fuel in a [[furnace]].}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]<br>[[File:Jungle Sapling (texture) JE1 BE1.png|32px]] [[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added jungle, acacia and dark oak saplings.}}
|{{HistoryLine|||dev=build 5|Spruce saplings can now be used to grow mega spruce [[tree]]s.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak and birch saplings now generate in [[woodland mansion]]s.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Saplings can now be found in [[bonus chest]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Saplings can now be [[trading|bought]] from [[wandering trader]]s.
|[[Flower pot|Potted]] spruce saplings can now be found in [[taiga]] and [[snowy taiga]] [[village]] mason houses.
|Acacia saplings now generate in some [[savanna]] village houses.
|[[File:Oak Sapling JE11 BE3.png|32px]] [[File:Spruce Sapling JE7 BE2.png|32px]] [[File:Birch Sapling JE7 BE2.png|32px]] [[File:Jungle Sapling JE7 BE2.png|32px]] [[File:Acacia Sapling JE7 BE2.png|32px]] [[File:Dark Oak Sapling JE7 BE2.png|32px]]<br>[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Oak saplings can now be found in [[village]] cartographer and [[plains]] village house [[chest]]s.
|Acacia saplings can now be found in [[savanna]] village house chests.
|Spruce saplings can now be found in [[taiga]] and [[snowy taiga]] village house chests.
|Saplings can now be used to fill up [[composter]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Oak and birch saplings grown within 2 blocks of a flower on the same y-level now have a 5% chance to have a [[bee nest]].}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sapling JE1 BE1.png|32px]] [[File:Cherry Sapling (texture) JE1 BE1.png|32px]] Added cherry saplings behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry saplings are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sapling JE1 BE1.png|32px]] [[File:Pale Oak Sapling (texture).png|32px]] Added pale oak saplings.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]]<br>[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] Added oak, spruce, and birch saplings.}}
|{{HistoryLine||xbox=TU3|[[File:Oak Sapling JE6.png|32px]] [[File:Oak Sapling (texture) JE4 BE2.png|32px]] The texture of oak saplings has been changed.}}
|{{HistoryLine||xbox=TU12|[[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] Added jungle tree saplings.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]<br>[[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added acacia and dark oak saplings.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak and birch saplings now generate in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sapling JE11 BE3.png|32px]] [[File:Spruce Sapling JE7 BE2.png|32px]] [[File:Birch Sapling JE7 BE2.png|32px]] [[File:Jungle Sapling JE7 BE2.png|32px]] [[File:Acacia Sapling JE7 BE2.png|32px]] [[File:Dark Oak Sapling JE7 BE2.png|32px]]<br>[[File:Oak Sapling (texture) JE5 BE3.png|32px]] [[File:Spruce Sapling (texture) JE2 BE2.png|32px]] [[File:Birch Sapling (texture) JE2 BE2.png|32px]] [[File:Jungle Sapling (texture) JE2 BE2.png|32px]] [[File:Acacia Sapling (texture) JE2 BE2.png|32px]] [[File:Dark Oak Sapling (texture) JE2 BE2.png|32px]] The textures of all saplings have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell all types of saplings.}}
|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|[[File:Oak Sapling JE4 BE1.png|32px]] [[File:Spruce Sapling JE6 BE1.png|32px]] [[File:Birch Sapling JE6 BE1.png|32px]] [[File:Jungle Sapling JE6 BE1.png|32px]] [[File:Acacia Sapling JE6 BE1.png|32px]] [[File:Dark Oak Sapling JE6 BE1.png|32px]]<br>[[File:Oak Sapling (texture) JE3 BE1.png|32px]] [[File:Spruce Sapling (texture) JE1 BE1.png|32px]] [[File:Birch Sapling (texture) JE1 BE1.png|32px]] [[File:Jungle Sapling (texture) JE1 BE1.png|32px]] [[File:Acacia Sapling (texture) JE1 BE1.png|32px]] [[File:Dark Oak Sapling (texture) JE1 BE1.png|32px]] Added saplings.}}
}}
=== Data history ===
{{missing|history about bedrock edition}}
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w10a|Saplings with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6, 7, 14 and 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to dark oak saplings.}}
|{{HistoryLine|||dev=14w25a|Saplings are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of sapling were as follows:
{{dvt|spritetype=block|sprite=oak-sapling|[[Sapling|Oak Sapling]]}}
{{dvt|sprite=spruce-sapling|[[Sapling|Spruce Sapling]]}}
{{dvt|sprite=birch-sapling|[[Sapling|Birch Sapling]]}}
{{dvt|sprite=jungle-sapling|[[Sapling|Jungle Sapling]]}}
{{dvt|sprite=acacia-sapling|[[Sapling|Acacia Sapling]]}}
{{dvt|sprite=dark-oak-sapling|[[Sapling|Dark Oak Sapling]]}}
{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of saplings]]|foot=1}}{{info needed|8-13 were not inaccessible and boring}}}}
|{{HistoryLine|||dev=14w26a|Saplings with metadata values 6, 7, 14 and 15 have been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 6.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different sapling type [[block states]] for the <code>sapling</code> ID have now been split up into their own IDs.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* If the [[player]] stands on the same [[block]] as a placed [[tree]] sapling, the tree still grows over the player, causing [[suffocation]] as it pushes the player out of the block.
== Gallery ==
=== Screenshots ===
<gallery>
Old Tree.png|Old Oak Sapling
</gallery>
=== In other media ===
<gallery>
Arbor-Day.jpg|Official render of [[Zuri]], [[Sunny]], and [[Efe]] planting an oak sapling for Arbor Day.
Kai Dream House.jpg|[[Kai]] thinking about planting a cherry sapling.
</gallery>
== See also ==
* {{BlockLink|Fungi}}
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--sapling Taking Inventory: Sapling] Minecraft.net on April 8, 2020
== Navigation ==
{{Navbox new content|pale garden}}
{{Navbox blocks|vegetation}}
[[Category:Plants]]
[[Category:Non-solid blocks]]
[[Category:Generated structure blocks]]
[[cs:Sazenice]]
[[de:Setzling]]
[[es:Brote]]
[[fr:Pousse d'arbre]]
[[hu:Facsemete]]
[[it:Arboscello]]
[[ja:苗木]]
[[ko:묘목]]
[[nl:Kiemplant]]
[[pl:Sadzonka]]
[[pt:Muda]]
[[ru:Саженец]]
[[th:ต้นอ่อน]]
[[uk:Паросток]]
[[zh:树苗]]

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{{Infobox block
|image=Target.png
|invimage=Target
|transparent=No
|light=None
|tool=hoe
|renewable=Yes
|stackable=Yes (64)
|flammable=Yes (15)
|lavasusceptible=No
}}
A '''target''' is a [[block]] that produces a temporary redstone signal when hit by a [[projectile]]. Unlike most other conductive blocks, it also redirects adjacent [[redstone dust]] toward it.
== Obtaining ==
=== Breaking ===
Targets can be [[breaking|mined]] using any [[tool]] or by hand, but a [[hoe]] is the fastest way to break it.
{{breaking row|horizontal=1|Target|Hoe|Any}}
=== Natural generation ===
A target can be found in [[ancient cities]].
=== Crafting ===
{{Crafting
|A2= Redstone Dust
|B1= Redstone Dust
|B2= Hay Bale
|B3= Redstone Dust
|C2= Redstone Dust
|Output= Target
|type= Redstone
}}
== Usage ==
Targets emit a [[redstone]] signal when hit by most projectiles. This includes [[arrow]]s, [[trident]]s, [[egg]]s, [[snowball]]s, [[splash potion]]s, [[fire charge]]s fired by a [[dispenser]], [[firework rocket]]s, [[lingering potion]]s, [[bottles o' enchanting]], [[ender pearl]]s, [[shulker bullet]]s, [[Elytra|flying]] players<ref>{{ytl|jvtgn1jg3hc|Hermitcraft 9 Ep 44: Scarland's MEGA Entrance Build!! @ 4:42|GoodTimesWithScar|August 15, 2023|t=282}}</ref>, and [[llama spit]]. The closer a projectile is to the center of the [[block]], the stronger the redstone signal that is produced.
=== Redstone component ===
[[File:Targets redirecting redstone.png|thumb|Targets redirecting redstone toward themselves]]
When struck by most projectiles, the target emits redstone power for 4 [[redstone tick]]s (0.4 seconds). [[Arrow]]s and [[trident]]s instead cause the target to emit power for 10 redstone ticks (1 second), similar to [[stone button]]s. A target can be hit with any of the projectiles mentioned above.
The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.
{{IN|java}}, the target also provides a block update when hit, meaning that an [[observer]] can detect if the target has been hit and has produced a redstone signal.<ref>{{bug|MCPE-84391||Observers don't detect target block updates}}</ref>
Being a power source, a target redirects adjacent [[redstone wire]]s to point to itself. As targets are also [[conductive]], this property can be used to compact redstone circuits.
Unlike most conductive blocks, it cannot power redstone dust or other targets.
== Sounds ==
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Target
|spritetype=block
|nameid=target
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Target
|spritetype=block
|nameid=target
|id=494
|foot=1}}
=== Block states ===
{{/BS}}
== Achievements ==
{{load achievements|Bullseye}}
== Advancements ==
{{load advancements|Bullseye}}
== Video ==
{{yt|Cis0-lqskX8}}
== History ==
{{HistoryTable
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208}}|[[File:Target JE1 BE1.png|32px]] The target block is showcased at [[Minecon Live 2019]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.16|dev=20w09a|[[File:Target JE1 BE1.png|32px]] Added targets.}}
|{{HistoryLine|||dev=20w10a|Targets are now flammable.
|Targets can now be activated by [[ender pearl]]s and [[bottles o' enchanting]].}}
|{{HistoryLine|||dev=20w11a|Targets can now be [[breaking|broken]] faster using [[hoe]]s.}}
|{{HistoryLine|||dev=20w18a|Targets now conduct redstone power.}}
|{{HistoryLine||1.19|dev=22w13a|Targets now generate in [[ancient cities]].}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Target JE1 BE1.png|32px]] Added targets.
|Targets are currently available only through [[Experimental Gameplay]].}}
|{{HistoryLine|||dev=beta 1.16.0.57|Targets are no longer behind [[Experimental Gameplay]].|Targets can now be [[breaking|broken]] faster using [[hoe]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Targets are no longer transparent.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.26|Targets now generate in [[ancient cities]].}}
}}
== Issues ==
{{Issue list}}
== Gallery ==
=== Screenshots ===
<gallery>
TargetBlock.png|The target block shown at [[MINECON Live 2019]].
The Perfect Shot.png|An [[arrow]] at the center of a target block
</gallery>
=== In other media ===
<gallery>
Target Artwork.png|Official target block artwork.
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/block-week--target Block of the Week: Target] Minecraft.net on June 18, 2020
== Navigation ==
{{Navbox redstone|components}}
{{Navbox blocks|Utility}}
[[Category:Manufactured blocks]]
[[Category:Mechanisms]]
[[Category:Flammable blocks]]
[[de:Zielblock]]
[[es:Diana]]
[[fr:Cible]]
[[ja:的]]
[[ko:과녁]]
[[pl:Tarcza strzelecka]]
[[pt:Alvo]]
[[ru:Мишень]]
[[uk:Мішень]]
[[zh:标靶]]