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wiki_backup/Acacia Trapdoor.txt
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wiki_backup/Acacia Trapdoor.txt
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{{Infobox block
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| group = Oak
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| 1-1 = Oak Trapdoor.png
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| invimage = Oak Trapdoor
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| group2 = Spruce
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| 2-1 = Spruce Trapdoor.png
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| invimage2 = Spruce Trapdoor
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| group3 = Birch
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| 3-1 = Birch Trapdoor.png
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| invimage3 = Birch Trapdoor
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| group4 = Jungle
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| 4-1 = Jungle Trapdoor.png
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| invimage4 = Jungle Trapdoor
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| group5 = Acacia
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| 5-1 = Acacia Trapdoor.png
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| invimage5 = Acacia Trapdoor
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| group6 = Dark Oak
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| 6-1 = Dark Oak Trapdoor.png
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| invimage6 = Dark Oak Trapdoor
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| group7 = Mangrove
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| 7-1 = Mangrove Trapdoor.png
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| invimage7 = Mangrove Trapdoor
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| group8 = Cherry
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| 8-1 = Cherry Trapdoor.png
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| invimage8 = Cherry Trapdoor
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| group9 = Pale Oak
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| 9-1 = Pale Oak Trapdoor.png
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| invimage9 = Pale Oak Trapdoor
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| group10 = Bamboo
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| 10-1 = Bamboo Trapdoor.png
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| invimage10 = Bamboo Trapdoor
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| group11 = Crimson
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| 11-1 = Crimson Trapdoor.png
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| invimage11 = Crimson Trapdoor
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| group12 = Warped
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| 12-1 = Warped Trapdoor.png
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| invimage12 = Warped Trapdoor
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| transparent = Yes
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| light = No
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| tool = axe
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = No
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| lavasusceptible = '''Wood''': Yes<br>
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'''crimson''', '''warped''': No
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| waterloggable = Yes
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}}
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A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]].
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== Obtaining ==
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=== Breaking ===
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Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
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{{breaking row
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|horizontal=1
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|Wooden Trapdoor
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|sprite=wooden-trapdoors
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|Axe
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|link=none
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}}
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=== Natural generation ===
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* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks.
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* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks.
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* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks.
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* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks.
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=== Crafting ===
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{{Crafting
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|A2= Matching Planks
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|B2= Matching Planks
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|C2= Matching Planks
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|A3= Matching Planks
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|B3= Matching Planks
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|C3= Matching Planks
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|Output= Matching Wooden Trapdoor,2
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|type= Redstone
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}}
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== Usage ==
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{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}}
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=== Barrier ===
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A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]].
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=== Redstone component ===
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Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes.
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An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
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Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
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=== Fuel ===
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Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
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=== Note blocks ===
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Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds.
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== Sounds ==
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=== Generic ===
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==== Normal wood ====
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{{Sound table/Block/Wood}}
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==== Cherry wood ====
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{{Sound table/Block/Cherry wood}}
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==== Bamboo wood ====
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{{Sound table/Block/Bamboo wood}}
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==== Nether wood ====
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{{Sound table/Block/Nether wood}}
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=== Unique ===
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{{JE}}:
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Wooden trapdoor open1.ogg
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|sound2=Wooden trapdoor open2.ogg
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|sound3=Wooden trapdoor open3.ogg
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|sound4=Wooden trapdoor open4.ogg
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|sound5=Wooden trapdoor open5.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a wooden trapdoor opens
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|id=block.wooden_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=0.9
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|sound=Wooden trapdoor close1.ogg
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|sound2=Wooden trapdoor close2.ogg
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|sound3=Wooden trapdoor close3.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a wooden trapdoor closes
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|id=block.wooden_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=0.9
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Cherry trapdoor toggle1.ogg
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|sound2=Cherry trapdoor toggle2.ogg
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|sound3=Cherry trapdoor toggle3.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a cherry wood trapdoor opens
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|id=block.cherry_wood_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a cherry wood trapdoor closes
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|id=block.cherry_wood_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Bamboo trapdoor toggle1.ogg
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|sound2=Bamboo trapdoor toggle2.ogg
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|sound3=Bamboo trapdoor toggle3.ogg
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|sound4=Bamboo trapdoor toggle4.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a bamboo wood trapdoor opens
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|id=block.bamboo_wood_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a bamboo wood trapdoor closes
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|id=block.bamboo_wood_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|rowspan=2
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|sound=Nether trapdoor toggle1.ogg
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|sound2=Nether trapdoor toggle2.ogg
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|sound3=Nether trapdoor toggle3.ogg
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|sound4=Nether trapdoor toggle4.ogg
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a Nether wood trapdoor opens
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|id=block.nether_wood_trapdoor.open
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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|distance=16}}
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| {{SoundLine
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|subtitle=Trapdoor creaks
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|source=block
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|description=When a Nether wood trapdoor closes
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|id=block.nether_wood_trapdoor.close
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|translationkey=subtitles.block.trapdoor.toggle
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|volume=1.0
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|pitch=0.9-1.0
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| distance = 16
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}}
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}}
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{{BE}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Wooden trapdoor open1.ogg
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|sound2=Wooden trapdoor open2.ogg
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|sound3=Wooden trapdoor open3.ogg
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|sound4=Wooden trapdoor open4.ogg
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|sound5=Wooden trapdoor open5.ogg
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|source=block
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|description=When a wooden trapdoor opens
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|id=open.wooden_trapdoor
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|volume=0.9
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|pitch=0.9-1.0}}
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| {{SoundLine
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|sound=Wooden trapdoor close1.ogg
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|sound2=Wooden trapdoor close2.ogg
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|sound3=Wooden trapdoor close3.ogg
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|source=block
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|description=When a wooden trapdoor closes
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|id=close.wooden_trapdoor
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|volume=0.9
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|pitch=0.9-1.0}}
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| {{SoundLine
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|rowspan=2
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|sound=Cherry trapdoor toggle1.ogg
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|sound2=Cherry trapdoor toggle2.ogg
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|sound3=Cherry trapdoor toggle3.ogg
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|source=block
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|description=When a cherry wood trapdoor opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound sometimes does not play</ref>
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|id=open.cherry_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|source=block
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|description=When a cherry wood trapdoor closes <ref group=sound name=cherrymissing/>
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|id=close.cherry_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|rowspan=2
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|sound=Bamboo trapdoor toggle1.ogg
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|sound2=Bamboo trapdoor toggle2.ogg
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|sound3=Bamboo trapdoor toggle3.ogg
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|sound4=Bamboo trapdoor toggle4.ogg
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|source=block
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|description=When a bamboo wood trapdoor opens
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|id=open.bamboo_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|source=block
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|description=When a bamboo wood trapdoor closes
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|id=close.bamboo_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|rowspan=2
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|sound=Nether trapdoor toggle1.ogg
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|sound2=Nether trapdoor toggle2.ogg
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|sound3=Nether trapdoor toggle3.ogg
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|sound4=Nether trapdoor toggle4.ogg
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|source=block
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|description=When a Nether wood trapdoor opens
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|id=open.nether_wood_trapdoor
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|volume=1.0
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|pitch=0.9-1.0}}
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| {{SoundLine
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|source=block
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|description=When a Nether wood trapdoor closes
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|id=close.nether_wood_trapdoor
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|volume=1.0
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| pitch = 0.9-1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showitemtags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Oak Trapdoor
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|spritetype=block
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|nameid=oak_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Spruce Trapdoor
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|spritetype=block
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|nameid=spruce_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Birch Trapdoor
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|spritetype=block
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|nameid=birch_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Jungle Trapdoor
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|spritetype=block
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|nameid=jungle_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Acacia Trapdoor
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|spritetype=block
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|nameid=acacia_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Dark Oak Trapdoor
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|spritetype=block
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|nameid=dark_oak_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Mangrove Trapdoor
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|spritetype=block
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|nameid=mangrove_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Cherry Trapdoor
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|spritetype=block
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|nameid=cherry_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Pale Oak Trapdoor
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|spritetype=block
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|nameid=pale_oak_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Bamboo Trapdoor
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|spritetype=block
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|nameid=bamboo_trapdoor
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|blocktags=trapdoors, wooden_trapdoors
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|itemtags=trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Crimson Trapdoor
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|spritetype=block
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|nameid=crimson_trapdoor
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|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
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|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}}
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{{ID table
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|displayname=Warped Trapdoor
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|spritetype=block
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|nameid=warped_trapdoor
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|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
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|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors
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|foot=1}}
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|
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{{BE}}:
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{{ID table2
|
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|edition=bedrock
|
||||
|shownumericids=y
|
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|showforms=y
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|showblocktags=y
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|generatetranslationkeys=y
|
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|displayname=Oak Trapdoor
|
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|spritetype=block
|
||||
|nameid=trapdoor
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|id=96
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|blocktags=trapdoors}}
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{{ID table2
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|displayname=Spruce Trapdoor
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|spritetype=block
|
||||
|nameid=spruce_trapdoor
|
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|id=404
|
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|blocktags=trapdoors}}
|
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{{ID table2
|
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|displayname=Birch Trapdoor
|
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|spritetype=block
|
||||
|nameid=birch_trapdoor
|
||||
|id=401
|
||||
|blocktags=trapdoors}}
|
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{{ID table2
|
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|displayname=Jungle Trapdoor
|
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|spritetype=block
|
||||
|nameid=jungle_trapdoor
|
||||
|id=403
|
||||
|blocktags=trapdoors}}
|
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{{ID table2
|
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|displayname=Acacia Trapdoor
|
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|spritetype=block
|
||||
|nameid=acacia_trapdoor
|
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|id=400
|
||||
|blocktags=trapdoors}}
|
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{{ID table2
|
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|displayname=Dark Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_trapdoor
|
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|id=402
|
||||
|blocktags=trapdoors}}
|
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{{ID table2
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|displayname=Mangrove Trapdoor
|
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|spritetype=block
|
||||
|nameid=mangrove_trapdoor
|
||||
|id=-496
|
||||
|blocktags=trapdoors}}
|
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{{ID table2
|
||||
|displayname=Cherry Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=cherry_trapdoor
|
||||
|id=-543
|
||||
|blocktags=trapdoors}}
|
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{{ID table2
|
||||
|displayname=Pale Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_trapdoor
|
||||
|id=-1002
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=bamboo_trapdoor
|
||||
|id=-520
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=crimson_trapdoor
|
||||
|id=501
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Warped Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=warped_trapdoor
|
||||
|id=502
|
||||
|blocktags=trapdoors
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Trapdoor/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|RlTmkLf2_ME|align=center}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}}
|
||||
|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}}
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors.
|
||||
|Closed trapdoors always occupy the bottom of the block space.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}}
|
||||
|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}}
|
||||
|{{HistoryLine|unknown}}
|
||||
|{{HistoryLine||?|Trapdoors can be placed on slabs.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}}
|
||||
|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}}
|
||||
|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}}
|
||||
|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood.
|
||||
|Trapdoors have been renamed to <wood type> trapdoor.
|
||||
|The ID of the oak trapdoor has been changed from <code>trapdoor</code> to <code>oak_trapdoor</code>.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}}
|
||||
|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}}
|
||||
|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}}
|
||||
|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.
|
||||
|Wooden trapdoors are currently available only in [[Creative mode]].}}
|
||||
|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as trapdoors.
|
||||
|Trapdoor now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.
|
||||
|Oak trapdoors now generate in the new [[plains]] [[village]]s.
|
||||
|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|
||||
|Added unique sounds for Nether and bamboo wood trapdoors.
|
||||
|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|
||||
|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block.
|
||||
Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block.
|
||||
HalfTrapSlabDoors.png|Trapdoors on [[slab]]s.
|
||||
Trapdoor Closed.png|Closed trapdoor.
|
||||
Trapdoor screenshot 1.png|Open trapdoor.
|
||||
Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor.
|
||||
</gallery>
|
||||
|
||||
=== Concept art ===
|
||||
<gallery>
|
||||
Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art.
|
||||
Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures.
|
||||
</gallery>
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] – Minecraft.net on October 19, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Climbable blocks]]
|
||||
|
||||
[[fr:Trappe en bois]]
|
||||
[[ja:板材のトラップドア]]
|
||||
[[pt:Alçapão de madeira]]
|
137
wiki_backup/Bamboo Mosaic Slab.txt
Normal file
137
wiki_backup/Bamboo Mosaic Slab.txt
Normal file
|
@ -0,0 +1,137 @@
|
|||
{{Infobox block
|
||||
| image = Bamboo Mosaic Slab.png
|
||||
| invimage = Bamboo Mosaic Slab
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = Axe
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = '''Double slab''': No<br>
|
||||
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||
| flammable = Yes (5)
|
||||
| lavasusceptible = Yes
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''bamboo mosaic slab''' is a [[bamboo mosaic]] variant of a [[slab]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Bamboo mosaic slabs can be broken with anything, but [[axe]]s are the fastest.
|
||||
|
||||
{{breaking row
|
||||
|Bamboo Mosaic Slab
|
||||
|Axe
|
||||
|item=1
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A3= Bamboo Mosaic
|
||||
|B3= Bamboo Mosaic
|
||||
|C3= Bamboo Mosaic
|
||||
|Output= Bamboo Mosaic Slab,6
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||
|
||||
=== Fuel ===
|
||||
Bamboo mosaic slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.<ref>{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}}</ref>
|
||||
|
||||
== Sounds ==
|
||||
{{IN|Bedrock}}, when a bamboo mosaic slab is combined into a double slab, the block's step sound is played.<ref>{{bug|MCPE-79659||Full slabs make player walking sound}}</ref>
|
||||
|
||||
{{Sound table/Block/Bamboo_wood}}
|
||||
{{SoundTable
|
||||
| title = ''Bedrock Edition'' combine sounds
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Bamboo wood step1.ogg
|
||||
|sound2=Bamboo wood step2.ogg
|
||||
|sound3=Bamboo wood step3.ogg
|
||||
|sound4=Bamboo wood step4.ogg
|
||||
|sound5=Bamboo wood step5.ogg
|
||||
|sound6=Bamboo wood step6.ogg
|
||||
|source=block
|
||||
|description=When a bamboo mosaic slab is combined into a double slab
|
||||
|id=step.bamboo_wood
|
||||
|volume=1.0
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bamboo Mosaic Slab
|
||||
|spritetype=block
|
||||
|nameid=bamboo_mosaic_slab
|
||||
|blocktags=slabs, mineable/axe
|
||||
|itemtags=slabs
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Bamboo Mosaic Double Slab
|
||||
|spritename=bamboo-mosaic
|
||||
|spritetype=block
|
||||
|nameid=bamboo_mosaic_double_slab
|
||||
|id=-525
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Mosaic Slab
|
||||
|spritetype=block
|
||||
|nameid=bamboo_mosaic_slab
|
||||
|id=-524
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Slab/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Mosaic Slab JE1 BE1.png|32px]] Bamboo mosaic slab were shown on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Mosaic Slab JE1 BE1.png|32px]] Added bamboo mosaic slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo mosaic slabs are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Mosaic Slab JE1 BE1.png|32px]] Added bamboo mosaic slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo mosaic slabs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Bamboo mosaic slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox slab}}
|
||||
{{Navbox bamboo}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
[[Category:Slabs]]
|
||||
|
||||
[[fr:Dalle en mosaïque de bambou]]
|
||||
[[ja:竹細工のハーフブロック]]
|
||||
[[pt:Laje de mosaico de bambu]]
|
||||
[[uk:Плита з бамбукової мозаїки]]
|
534
wiki_backup/Bamboo Pressure Plate.txt
Normal file
534
wiki_backup/Bamboo Pressure Plate.txt
Normal file
|
@ -0,0 +1,534 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Pressure Plate.png
|
||||
| invimage = Oak Pressure Plate
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Pressure Plate.png
|
||||
| invimage2 = Spruce Pressure Plate
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Pressure Plate.png
|
||||
| invimage3 = Birch Pressure Plate
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Pressure Plate.png
|
||||
| invimage4 = Jungle Pressure Plate
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Pressure Plate.png
|
||||
| invimage5 = Acacia Pressure Plate
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Pressure Plate.png
|
||||
| invimage6 = Dark Oak Pressure Plate
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Pressure Plate.png
|
||||
| invimage7 = Mangrove Pressure Plate
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Pressure Plate.png
|
||||
| invimage8 = Cherry Pressure Plate
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Pressure Plate.png
|
||||
| invimage9 = Pale Oak Pressure Plate
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Pressure Plate.png
|
||||
| invimage10 = Bamboo Pressure Plate
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Pressure Plate.png
|
||||
| invimage11 = Crimson Pressure Plate
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Pressure Plate.png
|
||||
| invimage12 = Warped Pressure Plate
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| tool2 =
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = '''Overworld wood''': Yes<br>'''Others''': No
|
||||
}}
|
||||
A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one.
|
||||
|
||||
{{breaking row|horizontal=1
|
||||
|Wooden Pressure Plate
|
||||
|sprite=wooden-pressure-plates
|
||||
|Axe
|
||||
|Any
|
||||
|link=none}}
|
||||
|
||||
A pressure plate is removed and drops itself as an item if:
|
||||
|
||||
* the block beneath it is moved, removed, or destroyed
|
||||
* a [[piston]] tries to push it or moves a block into its space
|
||||
|
||||
=== Natural generation ===
|
||||
Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]].
|
||||
|
||||
Acacia pressure plates can generate in some [[savanna]] [[village]] houses.
|
||||
|
||||
Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2= Matching Planks
|
||||
|B2= Matching Planks
|
||||
|Output= Matching Wooden Pressure Plate
|
||||
|type= Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Redstone component ===
|
||||
{{see also|Redstone circuit}}
|
||||
|
||||
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).
|
||||
|
||||
==== Placement ====
|
||||
[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]]
|
||||
[[File:Pressure plate.png|thumb|Pressure plates on fences.]]
|
||||
|
||||
To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space.
|
||||
|
||||
A pressure plate can be attached to:
|
||||
* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
|
||||
* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]].
|
||||
|
||||
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead.
|
||||
|
||||
More information regarding placement on transparent blocks can be found at [[Opacity/Placement]].
|
||||
|
||||
==== Activation ====
|
||||
A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}.
|
||||
|
||||
A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs.
|
||||
|
||||
Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them.
|
||||
|
||||
A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track.
|
||||
|
||||
==== Behavior ====
|
||||
While active, a pressure plate:
|
||||
* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate
|
||||
* strongly powers any full solid opaque '''block''' beneath it
|
||||
* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
|
||||
|
||||
The [[Redstone circuit#Power level|power level]] is always 15.
|
||||
|
||||
[[Water]] and [[lava]] flow around a pressure plate without affecting it.
|
||||
|
||||
A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit).
|
||||
|
||||
Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it.
|
||||
|
||||
Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s.
|
||||
{{-}}
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{JE}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Click.ogg
|
||||
|rowspan=8
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is deactivated
|
||||
|id=block.wooden_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is activated
|
||||
|id=block.wooden_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is deactivated
|
||||
|id=block.cherry_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is activated
|
||||
|id=block.cherry_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is deactivated
|
||||
|id=block.bamboo_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is activated
|
||||
|id=block.bamboo_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is deactivated
|
||||
|id=block.nether_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is activated
|
||||
|id=block.nether_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Click.ogg
|
||||
|rowspan=8
|
||||
|source=block
|
||||
|description=When a wooden pressure plate deactivates
|
||||
|id=click_off.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a wooden pressure plate activates
|
||||
|id=click_on.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate deactivates
|
||||
|id=click_off.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate activates
|
||||
|id=click_on.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate deactivates
|
||||
|id=click_off.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate activates
|
||||
|id=click_on.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate deactivates
|
||||
|id=click_off.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate activates
|
||||
|id=click_on.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=wooden_pressure_plate
|
||||
|id=72}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|id=409}}
|
||||
{{ID table2
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|id=406}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|id=408}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|id=405}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|id=407}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|id=-490}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|id=-538}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|id=-997}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|id=-514}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|id=517}}
|
||||
{{ID table2
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|id=518
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|zJApINwkCEw}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}}
|
||||
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}}
|
||||
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates.
|
||||
|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox.
|
||||
|Dropped pressure plate items no longer appear larger than normal blocks.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}}
|
||||
|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.<ref>{{bug|MC-50309}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.<ref>{{bug|MC-66247}}</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}}
|
||||
|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from <code>wooden_pressure_plate</code> to <code>oak_pressure_plate</code>.
|
||||
|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]].
|
||||
|"Wooden Pressure Plate" has now been renamed to "<wood type> Pressure Plate".
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}}
|
||||
|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}}
|
||||
|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}}
|
||||
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed.
|
||||
|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}}
|
||||
|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Pressure Plate}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[fr:Plaque de pression en bois]]
|
||||
[[ja:板材の感圧板]]
|
||||
[[pt:Placa de pressão de madeira]]
|
234
wiki_backup/Big Dripleaf Stem.txt
Normal file
234
wiki_backup/Big Dripleaf Stem.txt
Normal file
|
@ -0,0 +1,234 @@
|
|||
{{About|the plant used for platforming|the plant used to grow big dripleaves|Small Dripleaf|the generated feature|Dripleaf (feature)}}
|
||||
{{Infobox block
|
||||
| image = Big Dripleaf.png
|
||||
| invimage = Big Dripleaf
|
||||
| rarity = Common
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = Axe
|
||||
| light = No
|
||||
| transparent = Yes
|
||||
| flammable = Yes
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''big dripleaf''' is a plant that generates within [[lush caves]]. Its leaf is a temporary platform; when stood on, it tilts down and drops its burden, resetting a few seconds later.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Big dripleaves can be obtained with any tool, but an [[axe]] is fastest. It also breaks when pushed with a [[piston]] or [[sticky piston]]. Breaking it at any spot on the plant causes the entire plant to collapse.
|
||||
|
||||
Destroying a big dripleaf plant drops one big dripleaf for each stem block and the leaf.
|
||||
{{breaking row|Big Dripleaf|axe|sword=1|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Big dripleaves naturally generate within [[lush caves]] biome.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
[[Bone meal]] can be {{Control|used}} on a [[small dripleaf]] plant to turn it into a big dripleaf up to 5 blocks tall, as long as there is enough open space above it. Using bone meal on a big dripleaf plant makes it one block taller, creating an extra stem block (see [[#Growth]]).
|
||||
|
||||
=== Renewability ===
|
||||
As [[wandering trader]]s sell [[small dripleaves]] for an [[emerald]]. Applying [[bone meal]] to small dripleaves turns them into big dripleaves, making them renewable.
|
||||
|
||||
== Usage ==
|
||||
Big dripleaves consist of any number of non-solid stem blocks atop of each other and a single leaf as the uppermost block, which can be stood on by any entity like a normal block for {{convert|1|seconds|game ticks}}. After this time, it tilts down, becoming lower than a block and giving a player warning that it is about to collapse. After a few ticks, it tilts down and becomes temporarily non-solid.
|
||||
|
||||
When the leaf is powered by redstone, it does not tilt or collapse. Powering the stem has no effect.
|
||||
|
||||
One-block tall big dripleaves can be used to make the player crawl. If a player is standing inside a big dripleaf when it is fully tilted, and the dripleaf returns to the untilted position, the player is left crawling underneath the leaf.
|
||||
|
||||
When directly hit with any projectile, the leaf immediately becomes temporarily non-solid. This cannot be prevented by powering it with redstone.
|
||||
|
||||
[[Frog]]s enjoy jumping on big dripleaves, although the dripleaf tilts down and drops the frog, unless the dripleaf is powered by redstone.
|
||||
|
||||
=== Placement ===
|
||||
Big dripleaves can be placed only on top of [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[pale moss block]]s, [[podzol]], [[rooted dirt]], and [[mud]]. It is always one block tall when placed.
|
||||
|
||||
=== Growth ===
|
||||
{{Control|Using}} [[bone meal]] on a big dripleaf makes it grow 1 block taller, unless there is a block above the leaf other than [[air]] or [[water]]. Unlike most plants, dripleaf does not grow by itself: bone meal must be applied for growth to occur.
|
||||
|
||||
=== Composting ===
|
||||
Placing a big dripleaf into a [[composter]] has a 65% chance of raising the compost level by 1.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Big dripleaf}}
|
||||
|
||||
=== Unique ===
|
||||
{{Edition|Java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Big Dripleaf tilt down1.ogg
|
||||
|sound2=Big Dripleaf tilt down2.ogg
|
||||
|sound3=Big Dripleaf tilt down3.ogg
|
||||
|sound4=Big Dripleaf tilt down4.ogg
|
||||
|sound5=Big Dripleaf tilt down5.ogg
|
||||
|subtitle=Dripleaf tilts down
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts down
|
||||
|id=block.big_dripleaf.tilt_down
|
||||
|translationkey=subtitles.block.big_dripleaf.tilt_down
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Big Dripleaf tilt up1.ogg
|
||||
|sound2=Big Dripleaf tilt up2.ogg
|
||||
|sound3=Big Dripleaf tilt up3.ogg
|
||||
|sound4=Big Dripleaf tilt up4.ogg
|
||||
|subtitle=Dripleaf tilts up
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts up
|
||||
|id=block.big_dripleaf.tilt_up
|
||||
|translationkey=subtitles.block.big_dripleaf.tilt_up
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Big Dripleaf tilt down1.ogg
|
||||
|sound2=Big Dripleaf tilt down2.ogg
|
||||
|sound3=Big Dripleaf tilt down3.ogg
|
||||
|sound4=Big Dripleaf tilt down4.ogg
|
||||
|sound5=Big Dripleaf tilt down5.ogg
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts down
|
||||
|id=tilt_down.big_dripleaf
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Big Dripleaf tilt up1.ogg
|
||||
|sound2=Big Dripleaf tilt up2.ogg
|
||||
|sound3=Big Dripleaf tilt up3.ogg
|
||||
|sound4=Big Dripleaf tilt up4.ogg
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts up
|
||||
|id=tilt_up.big_dripleaf
|
||||
|volume=1.0
|
||||
| pitch = 0.8-1.2
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Big Dripleaf
|
||||
|spritetype=block
|
||||
|nameid=big_dripleaf
|
||||
|blocktags=lush_plants_replaceable}}
|
||||
{{ID table
|
||||
|displayname=Big Dripleaf Stem
|
||||
|spritetype=block
|
||||
|nameid=big_dripleaf_stem
|
||||
|blocktags=lush_plants_replaceable
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
{{el|be}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Big Dripleaf
|
||||
|nameid=big_dripleaf
|
||||
|spritetype=block
|
||||
|id=578
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{See also|Block states}}{{/BS}}
|
||||
|
||||
== History==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=29m34s}}|[[File:Big Dripleaf (pre release 1).png|32px]] Dripleaves (named as Dripleaf Plant) are announced at [[Minecraft Live 2020]].}}
|
||||
|{{HistoryLine||November 27, 2020|link={{tweet|_LadyAgnes|1332375944229769217}}|[[File:Big Dripleaf (pre release 2).png|32px]] The big dripleaf has a new texture in a tweet from [[Agnes Larsson]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|[[File:Big Dripleaf JE1.png|32px]] Added dripleaves}}
|
||||
|{{HistoryLine|||dev=21w06a|Big Dripleaves can no longer be broken with arrows in spawn protection.<ref>{{bug|MC-214346}}</ref>
|
||||
|No longer stop tilting while sneaking on, jumping on, or even jumping off it.
|
||||
|Now tilt quicker.
|
||||
|Now tilt when hit by projectiles, instead of being broken.
|
||||
|Big dripleaf can be used with redstone: powering a dripleaf now prevents it from tilting down. Powering an already tilted dripleaf tilts it back up. Powering a dripleaf down allows it to tilt down again. Powering a dripleaf does not prevent tilting because of projectiles.<br>Interestingly, the block does not save if it is powered unlike anything else that reacts to redstone.}}
|
||||
|{{HistoryLine|||dev=21w07a|[[File:Big Dripleaf JE2.png|32px]] The model of the big dripleaf has been changed.}}
|
||||
|{{HistoryLine|||dev=21w10a|Big dripleaves can now generate in [[lush caves]].}}
|
||||
|{{HistoryLine|||dev=21w11a|Breaking the stem of a big dripleaf now drops the block.
|
||||
|Applying [[bone meal]] to a dripleaf stem makes it grow.}}
|
||||
|{{HistoryLine|||dev=21w13a|The model of the big dripleaves has been tweaked that the texture of the underside of the leaf flipped from [[File:Big Dripleaf UNKVER1 (facing NWU).png|32px]] to [[File:Big Dripleaf UNKVER2 (facing NWU).png|32px]].}}
|
||||
|{{HistoryLine|||dev=21w20a|Tweaked the big dripleaf's inventory model.}}
|
||||
|{{HistoryLine||1.18|dev=21w43a|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}}
|
||||
|{{HistoryLine||1.19|dev=22w15a|Big dripleaves can now be planted on mud.<ref>{{bug|MC-250104|||Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Big Dripleaf JE2 BE1.png|32px]] Added dripleaves behind the "Caves and Cliffs" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Breaking a dripleaf stem now drops a dripleaf item, matching {{JE}}.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Big dripleaves are no longer available only in [[experimental gameplay]].}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Big dripleaves can now be destroyed by [[ravager]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of big dripleaves from 0 to 0.1.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.30.20|Big dripleaves now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* When tilted, the stem of the dripleaf intersects with the top part.<ref>{{bug|MC-213797}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
File:Big_Dripleaf_(two_blocks_tall).png| A render of a two block tall big dripleaf.
|
||||
File:Big_Dripleaf_(partial_tilt).png| A render of a big dripleaf with the top slightly tilted.
|
||||
File:Big_Dripleaf_(full_tilt).png| A render of a big dripleaf with the top fully tilted.
|
||||
File:Big_Dripleaf_Stem.png| A render of a big dripleaf stem.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:JE 1.17 Development Lush Caves.jpg|A view of the lush caves with big dripleaves from Minecraft Live 2020.
|
||||
File:JE 1.17 Development Big Dripleaves.png|A line of big dripleaves.
|
||||
File:Cavesworkinprogress.jpg|A view of the lush caves with big dripleaves.
|
||||
File:JE 1.17 Development Lush caves broken gen.jpg|A view of the lush caves with big dripleaves in broken generation.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
File:Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including big dripleaves.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[de:Großes Tropfblatt]]
|
||||
[[es:Plantaforma grande]]
|
||||
[[fr:Grande foliogoutte]]
|
||||
[[ja:大きなドリップリーフ]]
|
||||
[[ko:흘림잎]]
|
||||
[[pl:Wielki spadkoliść]]
|
||||
[[pt:Plantaforma grande]]
|
||||
[[ru:Большой твердолист]]
|
||||
[[zh:大型垂滴叶]]
|
234
wiki_backup/Big Dripleaf.txt
Normal file
234
wiki_backup/Big Dripleaf.txt
Normal file
|
@ -0,0 +1,234 @@
|
|||
{{About|the plant used for platforming|the plant used to grow big dripleaves|Small Dripleaf|the generated feature|Dripleaf (feature)}}
|
||||
{{Infobox block
|
||||
| image = Big Dripleaf.png
|
||||
| invimage = Big Dripleaf
|
||||
| rarity = Common
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = Axe
|
||||
| light = No
|
||||
| transparent = Yes
|
||||
| flammable = Yes
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''big dripleaf''' is a plant that generates within [[lush caves]]. Its leaf is a temporary platform; when stood on, it tilts down and drops its burden, resetting a few seconds later.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Big dripleaves can be obtained with any tool, but an [[axe]] is fastest. It also breaks when pushed with a [[piston]] or [[sticky piston]]. Breaking it at any spot on the plant causes the entire plant to collapse.
|
||||
|
||||
Destroying a big dripleaf plant drops one big dripleaf for each stem block and the leaf.
|
||||
{{breaking row|Big Dripleaf|axe|sword=1|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Big dripleaves naturally generate within [[lush caves]] biome.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
[[Bone meal]] can be {{Control|used}} on a [[small dripleaf]] plant to turn it into a big dripleaf up to 5 blocks tall, as long as there is enough open space above it. Using bone meal on a big dripleaf plant makes it one block taller, creating an extra stem block (see [[#Growth]]).
|
||||
|
||||
=== Renewability ===
|
||||
As [[wandering trader]]s sell [[small dripleaves]] for an [[emerald]]. Applying [[bone meal]] to small dripleaves turns them into big dripleaves, making them renewable.
|
||||
|
||||
== Usage ==
|
||||
Big dripleaves consist of any number of non-solid stem blocks atop of each other and a single leaf as the uppermost block, which can be stood on by any entity like a normal block for {{convert|1|seconds|game ticks}}. After this time, it tilts down, becoming lower than a block and giving a player warning that it is about to collapse. After a few ticks, it tilts down and becomes temporarily non-solid.
|
||||
|
||||
When the leaf is powered by redstone, it does not tilt or collapse. Powering the stem has no effect.
|
||||
|
||||
One-block tall big dripleaves can be used to make the player crawl. If a player is standing inside a big dripleaf when it is fully tilted, and the dripleaf returns to the untilted position, the player is left crawling underneath the leaf.
|
||||
|
||||
When directly hit with any projectile, the leaf immediately becomes temporarily non-solid. This cannot be prevented by powering it with redstone.
|
||||
|
||||
[[Frog]]s enjoy jumping on big dripleaves, although the dripleaf tilts down and drops the frog, unless the dripleaf is powered by redstone.
|
||||
|
||||
=== Placement ===
|
||||
Big dripleaves can be placed only on top of [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[pale moss block]]s, [[podzol]], [[rooted dirt]], and [[mud]]. It is always one block tall when placed.
|
||||
|
||||
=== Growth ===
|
||||
{{Control|Using}} [[bone meal]] on a big dripleaf makes it grow 1 block taller, unless there is a block above the leaf other than [[air]] or [[water]]. Unlike most plants, dripleaf does not grow by itself: bone meal must be applied for growth to occur.
|
||||
|
||||
=== Composting ===
|
||||
Placing a big dripleaf into a [[composter]] has a 65% chance of raising the compost level by 1.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Big dripleaf}}
|
||||
|
||||
=== Unique ===
|
||||
{{Edition|Java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Big Dripleaf tilt down1.ogg
|
||||
|sound2=Big Dripleaf tilt down2.ogg
|
||||
|sound3=Big Dripleaf tilt down3.ogg
|
||||
|sound4=Big Dripleaf tilt down4.ogg
|
||||
|sound5=Big Dripleaf tilt down5.ogg
|
||||
|subtitle=Dripleaf tilts down
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts down
|
||||
|id=block.big_dripleaf.tilt_down
|
||||
|translationkey=subtitles.block.big_dripleaf.tilt_down
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Big Dripleaf tilt up1.ogg
|
||||
|sound2=Big Dripleaf tilt up2.ogg
|
||||
|sound3=Big Dripleaf tilt up3.ogg
|
||||
|sound4=Big Dripleaf tilt up4.ogg
|
||||
|subtitle=Dripleaf tilts up
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts up
|
||||
|id=block.big_dripleaf.tilt_up
|
||||
|translationkey=subtitles.block.big_dripleaf.tilt_up
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{Edition|Bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Big Dripleaf tilt down1.ogg
|
||||
|sound2=Big Dripleaf tilt down2.ogg
|
||||
|sound3=Big Dripleaf tilt down3.ogg
|
||||
|sound4=Big Dripleaf tilt down4.ogg
|
||||
|sound5=Big Dripleaf tilt down5.ogg
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts down
|
||||
|id=tilt_down.big_dripleaf
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Big Dripleaf tilt up1.ogg
|
||||
|sound2=Big Dripleaf tilt up2.ogg
|
||||
|sound3=Big Dripleaf tilt up3.ogg
|
||||
|sound4=Big Dripleaf tilt up4.ogg
|
||||
|source=block
|
||||
|description=When a big dripleaf tilts up
|
||||
|id=tilt_up.big_dripleaf
|
||||
|volume=1.0
|
||||
| pitch = 0.8-1.2
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Big Dripleaf
|
||||
|spritetype=block
|
||||
|nameid=big_dripleaf
|
||||
|blocktags=lush_plants_replaceable}}
|
||||
{{ID table
|
||||
|displayname=Big Dripleaf Stem
|
||||
|spritetype=block
|
||||
|nameid=big_dripleaf_stem
|
||||
|blocktags=lush_plants_replaceable
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
{{el|be}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Big Dripleaf
|
||||
|nameid=big_dripleaf
|
||||
|spritetype=block
|
||||
|id=578
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{See also|Block states}}{{/BS}}
|
||||
|
||||
== History==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=29m34s}}|[[File:Big Dripleaf (pre release 1).png|32px]] Dripleaves (named as Dripleaf Plant) are announced at [[Minecraft Live 2020]].}}
|
||||
|{{HistoryLine||November 27, 2020|link={{tweet|_LadyAgnes|1332375944229769217}}|[[File:Big Dripleaf (pre release 2).png|32px]] The big dripleaf has a new texture in a tweet from [[Agnes Larsson]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|[[File:Big Dripleaf JE1.png|32px]] Added dripleaves}}
|
||||
|{{HistoryLine|||dev=21w06a|Big Dripleaves can no longer be broken with arrows in spawn protection.<ref>{{bug|MC-214346}}</ref>
|
||||
|No longer stop tilting while sneaking on, jumping on, or even jumping off it.
|
||||
|Now tilt quicker.
|
||||
|Now tilt when hit by projectiles, instead of being broken.
|
||||
|Big dripleaf can be used with redstone: powering a dripleaf now prevents it from tilting down. Powering an already tilted dripleaf tilts it back up. Powering a dripleaf down allows it to tilt down again. Powering a dripleaf does not prevent tilting because of projectiles.<br>Interestingly, the block does not save if it is powered unlike anything else that reacts to redstone.}}
|
||||
|{{HistoryLine|||dev=21w07a|[[File:Big Dripleaf JE2.png|32px]] The model of the big dripleaf has been changed.}}
|
||||
|{{HistoryLine|||dev=21w10a|Big dripleaves can now generate in [[lush caves]].}}
|
||||
|{{HistoryLine|||dev=21w11a|Breaking the stem of a big dripleaf now drops the block.
|
||||
|Applying [[bone meal]] to a dripleaf stem makes it grow.}}
|
||||
|{{HistoryLine|||dev=21w13a|The model of the big dripleaves has been tweaked that the texture of the underside of the leaf flipped from [[File:Big Dripleaf UNKVER1 (facing NWU).png|32px]] to [[File:Big Dripleaf UNKVER2 (facing NWU).png|32px]].}}
|
||||
|{{HistoryLine|||dev=21w20a|Tweaked the big dripleaf's inventory model.}}
|
||||
|{{HistoryLine||1.18|dev=21w43a|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}}
|
||||
|{{HistoryLine||1.19|dev=22w15a|Big dripleaves can now be planted on mud.<ref>{{bug|MC-250104|||Fixed}}</ref>}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Big Dripleaf JE2 BE1.png|32px]] Added dripleaves behind the "Caves and Cliffs" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Breaking a dripleaf stem now drops a dripleaf item, matching {{JE}}.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Big dripleaves are no longer available only in [[experimental gameplay]].}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Big dripleaves can now be destroyed by [[ravager]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of big dripleaves from 0 to 0.1.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.30.20|Big dripleaves now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* When tilted, the stem of the dripleaf intersects with the top part.<ref>{{bug|MC-213797}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
File:Big_Dripleaf_(two_blocks_tall).png| A render of a two block tall big dripleaf.
|
||||
File:Big_Dripleaf_(partial_tilt).png| A render of a big dripleaf with the top slightly tilted.
|
||||
File:Big_Dripleaf_(full_tilt).png| A render of a big dripleaf with the top fully tilted.
|
||||
File:Big_Dripleaf_Stem.png| A render of a big dripleaf stem.
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:JE 1.17 Development Lush Caves.jpg|A view of the lush caves with big dripleaves from Minecraft Live 2020.
|
||||
File:JE 1.17 Development Big Dripleaves.png|A line of big dripleaves.
|
||||
File:Cavesworkinprogress.jpg|A view of the lush caves with big dripleaves.
|
||||
File:JE 1.17 Development Lush caves broken gen.jpg|A view of the lush caves with big dripleaves in broken generation.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
File:Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including big dripleaves.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[de:Großes Tropfblatt]]
|
||||
[[es:Plantaforma grande]]
|
||||
[[fr:Grande foliogoutte]]
|
||||
[[ja:大きなドリップリーフ]]
|
||||
[[ko:흘림잎]]
|
||||
[[pl:Wielki spadkoliść]]
|
||||
[[pt:Plantaforma grande]]
|
||||
[[ru:Большой твердолист]]
|
||||
[[zh:大型垂滴叶]]
|
423
wiki_backup/Black Stained Glass Pane.txt
Normal file
423
wiki_backup/Black Stained Glass Pane.txt
Normal file
|
@ -0,0 +1,423 @@
|
|||
{{About|the dyed variant|the clear glass pane|Glass Pane}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Stained Glass Pane.png
|
||||
| invimage = White Stained Glass Pane
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Stained Glass Pane.png
|
||||
| invimage2 = Light Gray Stained Glass Pane
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Stained Glass Pane.png
|
||||
| invimage3 = Gray Stained Glass Pane
|
||||
| group4 = Black
|
||||
| 4-1 = Black Stained Glass Pane.png
|
||||
| invimage4 = Black Stained Glass Pane
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Stained Glass Pane.png
|
||||
| invimage5 = Brown Stained Glass Pane
|
||||
| group6 = Red
|
||||
| 6-1 = Red Stained Glass Pane.png
|
||||
| invimage6 = Red Stained Glass Pane
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Stained Glass Pane.png
|
||||
| invimage7 = Orange Stained Glass Pane
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Stained Glass Pane.png
|
||||
| invimage8 = Yellow Stained Glass Pane
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Stained Glass Pane.png
|
||||
| invimage9 = Lime Stained Glass Pane
|
||||
| group10 = Green
|
||||
| 10-1 = Green Stained Glass Pane.png
|
||||
| invimage10 = Green Stained Glass Pane
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Stained Glass Pane.png
|
||||
| invimage11 = Cyan Stained Glass Pane
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Stained Glass Pane.png
|
||||
| invimage12 = Light Blue Stained Glass Pane
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Stained Glass Pane.png
|
||||
| invimage13 = Blue Stained Glass Pane
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Stained Glass Pane.png
|
||||
| invimage14 = Purple Stained Glass Pane
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Stained Glass Pane.png
|
||||
| invimage15 = Magenta Stained Glass Pane
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Stained Glass Pane.png
|
||||
| invimage16 = Pink Stained Glass Pane
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing.
|
||||
|
||||
Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
|
||||
{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}}
|
||||
|
||||
=== Natural generation ===
|
||||
|
||||
* Orange and red stained glass panes generate in [[savanna]] [[village]] temples.
|
||||
* Yellow stained glass panes generate in [[plains]] and savanna village temples.
|
||||
* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s.
|
||||
* White stained glass panes generate in [[plains]] [[village]] temples.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A2= Matching Stained Glass
|
||||
|B2= Matching Stained Glass
|
||||
|C2= Matching Stained Glass
|
||||
|A3= Matching Stained Glass
|
||||
|B3= Matching Stained Glass
|
||||
|C3= Matching Stained Glass
|
||||
|Output= Matching Stained Glass Pane,16
|
||||
|type= Decoration block
|
||||
}}
|
||||
{{Crafting
|
||||
|A1= Glass Pane
|
||||
|B1= Glass Pane
|
||||
|C1= Glass Pane
|
||||
|A2= Glass Pane
|
||||
|B2= Matching Dye
|
||||
|C2= Glass Pane
|
||||
|A3= Glass Pane
|
||||
|B3= Glass Pane
|
||||
|C3= Glass Pane
|
||||
|Output= Matching Stained Glass Pane,8
|
||||
|type= Decoration block
|
||||
|foot=1
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|A1= Glass Pane |B1= Glass Pane |C1= Glass Pane
|
||||
|A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane
|
||||
|A3= Glass Pane |B3= Glass Pane |C3= Glass Pane
|
||||
|Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
== Usage ==
|
||||
Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not.
|
||||
[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]]
|
||||
|
||||
=== Placement ===
|
||||
If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide.
|
||||
|
||||
Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks.
|
||||
|
||||
Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Stained Glass Pane}}
|
||||
|
||||
Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Glass}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=white_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Orange Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=orange_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Magenta Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=magenta_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_blue_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Yellow Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=yellow_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Lime Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=lime_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Pink Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=pink_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=gray_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_gray_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Cyan Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=cyan_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Purple Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=purple_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=blue_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Brown Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=brown_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Green Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=green_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Red Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=red_stained_glass_pane}}
|
||||
{{ID table
|
||||
|displayname=Black Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=black_stained_glass_pane
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=white_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 0
|
||||
|id=160
|
||||
|translationkey=tile.stained_glass_pane.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=orange_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 1
|
||||
|id=-643
|
||||
|translationkey=tile.stained_glass_pane.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=magenta_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 2
|
||||
|id=-644
|
||||
|translationkey=tile.stained_glass_pane.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_blue_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 3
|
||||
|id=-645
|
||||
|translationkey=tile.stained_glass_pane.light_blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=yellow_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 4
|
||||
|id=-646
|
||||
|translationkey=tile.stained_glass_pane.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=lime_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 5
|
||||
|id=-647
|
||||
|translationkey=tile.stained_glass_pane.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=pink_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 6
|
||||
|id=-648
|
||||
|translationkey=tile.stained_glass_pane.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=gray_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 7
|
||||
|id=-649
|
||||
|translationkey=tile.stained_glass_pane.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=light_gray_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 8
|
||||
|id=-650
|
||||
|translationkey=tile.stained_glass_pane.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=cyan_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 9
|
||||
|id=-651
|
||||
|translationkey=tile.stained_glass_pane.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=purple_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 10
|
||||
|id=-652
|
||||
|translationkey=tile.stained_glass_pane.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=blue_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 11
|
||||
|id=-653
|
||||
|translationkey=tile.stained_glass_pane.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=brown_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 12
|
||||
|id=-654
|
||||
|translationkey=tile.stained_glass_pane.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=green_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 13
|
||||
|id=-655
|
||||
|translationkey=tile.stained_glass_pane.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=red_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 14
|
||||
|id=-656
|
||||
|translationkey=tile.stained_glass_pane.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Stained Glass Pane
|
||||
|spritetype=block
|
||||
|nameid=black_stained_glass_pane
|
||||
|aliasid=stained_glass_pane / 15
|
||||
|id=-657
|
||||
|translationkey=tile.stained_glass_pane.black.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{:Glass Pane/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|agNA7Q0dxbA}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}}
|
||||
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}}
|
||||
|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|
||||
|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}}
|
||||
|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}}
|
||||
|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}}
|
||||
|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|
||||
|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}}
|
||||
|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
|
||||
|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}}
|
||||
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes.
|
||||
|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}}
|
||||
|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes.
|
||||
|Light blue stained glass panes no longer have a placeholder name.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.
|
||||
|Red, yellow, and orange glass panes now generate in the new [[village]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass_pane</code> ID have been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}}
|
||||
|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.<ref>{{bug|MC-36498|||WAI}}</ref>
|
||||
* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette.<ref name="unchanged colors"></ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Stained Glass Panes.png|The original look of stained glass panes.
|
||||
Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]]
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[cs:Tabulka skla]]
|
||||
[[de:Gefärbte Glasscheibe]]
|
||||
[[es:Panel de cristal]]
|
||||
[[fr:Vitre]]
|
||||
[[it:Pannello di vetro]]
|
||||
[[ja:ガラス板]]
|
||||
[[ko:유리판]]
|
||||
[[nl:Glazen ruit]]
|
||||
[[pl:Szyba]]
|
||||
[[pt:Vidraça]]
|
||||
[[ru:Стеклянная панель]]
|
||||
[[th:แผ่นกระจก]]
|
||||
[[uk:Шиба]]
|
||||
[[zh:玻璃板]]
|
424
wiki_backup/Black Stained Glass.txt
Normal file
424
wiki_backup/Black Stained Glass.txt
Normal file
|
@ -0,0 +1,424 @@
|
|||
{{Distinguish|Tinted Glass}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Stained Glass.png
|
||||
| invimage = White Stained Glass
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Stained Glass.png
|
||||
| invimage2 = Light Gray Stained Glass
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Stained Glass.png
|
||||
| invimage3 = Gray Stained Glass
|
||||
| group4 = Black
|
||||
| 4-1 = Black Stained Glass.png
|
||||
| invimage4 = Black Stained Glass
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Stained Glass.png
|
||||
| invimage5 = Brown Stained Glass
|
||||
| group6 = Red
|
||||
| 6-1 = Red Stained Glass.png
|
||||
| invimage6 = Red Stained Glass
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Stained Glass.png
|
||||
| invimage7 = Orange Stained Glass
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Stained Glass.png
|
||||
| invimage8 = Yellow Stained Glass
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Stained Glass.png
|
||||
| invimage9 = Lime Stained Glass
|
||||
| group10 = Green
|
||||
| 10-1 = Green Stained Glass.png
|
||||
| invimage10 = Green Stained Glass
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Stained Glass.png
|
||||
| invimage11 = Cyan Stained Glass
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Stained Glass.png
|
||||
| invimage12 = Light Blue Stained Glass
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Stained Glass.png
|
||||
| invimage13 = Blue Stained Glass
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Stained Glass.png
|
||||
| invimage14 = Purple Stained Glass
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Stained Glass.png
|
||||
| invimage15 = Magenta Stained Glass
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Stained Glass.png
|
||||
| invimage16 = Pink Stained Glass
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Stained glass''' is a [[dye]]d variant of the [[glass]] block.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing.
|
||||
|
||||
Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.<ref>{{bug|MC-179316||Glass blocks do not have an assigned tool}}</ref>
|
||||
|
||||
{{breaking row|horizontal=1|Stained Glass|drop=0}}
|
||||
|
||||
=== Natural generation ===
|
||||
Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s.
|
||||
[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]]
|
||||
Brown stained glass can generate in [[trail ruins]].
|
||||
|
||||
Black, light gray, and white stained glass can generate inside [[trial chambers]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1= Glass |C1= Glass |B1= Glass
|
||||
|A2= Glass |B2= Matching Dye |C2= Glass
|
||||
|A3= Glass |B3= Glass |C3= Glass
|
||||
|Output= Matching Stained Glass,8
|
||||
|type= Building block
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|A1= Glass |B1= Glass |C1= Glass
|
||||
|A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass
|
||||
|A3= Glass |B3= Glass |C3= Glass
|
||||
|Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
== Usage ==
|
||||
Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.
|
||||
|
||||
Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s).
|
||||
|
||||
Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual.
|
||||
|
||||
[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab.
|
||||
|
||||
=== Beacon beam color ===
|
||||
The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks.
|
||||
|
||||
The resulting beam color can be found as <math>C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)</math>where <math>c_i</math> is the sequence of glass colors (<math>c_0</math> corresponds to the lowest block and <math>c_n</math> to the highest one).
|
||||
|
||||
As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.<ref>https://minecraft.tools/en/beacon-color.php</ref>
|
||||
|
||||
All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white.
|
||||
|
||||
{{Calculator|beaconColor}}
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Stained Glass}}
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Glass}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=white_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Orange Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=orange_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Magenta Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=magenta_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=light_blue_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Yellow Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=yellow_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Lime Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=lime_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Pink Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=pink_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Gray Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=gray_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=light_gray_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Cyan Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=cyan_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Purple Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=purple_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Blue Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=blue_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Brown Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=brown_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Green Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=green_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Red Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=red_stained_glass
|
||||
|blocktags=impermeable}}
|
||||
{{ID table
|
||||
|displayname=Black Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=black_stained_glass
|
||||
|blocktags=impermeable
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=white_stained_glass
|
||||
|aliasid=stained_glass / 0
|
||||
|id=241
|
||||
|translationkey=tile.stained_glass.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=orange_stained_glass
|
||||
|aliasid=stained_glass / 1
|
||||
|id=-673
|
||||
|translationkey=tile.stained_glass.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=magenta_stained_glass
|
||||
|aliasid=stained_glass / 2
|
||||
|id=-674
|
||||
|translationkey=tile.stained_glass.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=light_blue_stained_glass
|
||||
|aliasid=stained_glass / 3
|
||||
|id=-675
|
||||
|translationkey=tile.stained_glass.light_blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=yellow_stained_glass
|
||||
|aliasid=stained_glass / 4
|
||||
|id=-676
|
||||
|translationkey=tile.stained_glass.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=lime_stained_glass
|
||||
|aliasid=stained_glass / 5
|
||||
|id=-677
|
||||
|translationkey=tile.stained_glass.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=pink_stained_glass
|
||||
|aliasid=stained_glass / 6
|
||||
|id=-678
|
||||
|translationkey=tile.stained_glass.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=gray_stained_glass
|
||||
|aliasid=stained_glass / 7
|
||||
|id=-679
|
||||
|translationkey=tile.stained_glass.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=light_gray_stained_glass
|
||||
|aliasid=stained_glass / 8
|
||||
|id=-680
|
||||
|translationkey=tile.stained_glass.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=cyan_stained_glass
|
||||
|aliasid=stained_glass / 9
|
||||
|id=-681
|
||||
|translationkey=tile.stained_glass.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=purple_stained_glass
|
||||
|aliasid=stained_glass / 10
|
||||
|id=-682
|
||||
|translationkey=tile.stained_glass.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=blue_stained_glass
|
||||
|aliasid=stained_glass / 11
|
||||
|id=-683
|
||||
|translationkey=tile.stained_glass.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=brown_stained_glass
|
||||
|aliasid=stained_glass / 12
|
||||
|id=-684
|
||||
|translationkey=tile.stained_glass.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=green_stained_glass
|
||||
|aliasid=stained_glass / 13
|
||||
|id=-685
|
||||
|translationkey=tile.stained_glass.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=red_stained_glass
|
||||
|aliasid=stained_glass / 14
|
||||
|id=-686
|
||||
|translationkey=tile.stained_glass.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Stained Glass
|
||||
|spritetype=block
|
||||
|nameid=black_stained_glass
|
||||
|aliasid=stained_glass / 15
|
||||
|id=-687
|
||||
|translationkey=tile.stained_glass.black.name
|
||||
|foot=1}}
|
||||
|
||||
== Video ==
|
||||
{{yt|agNA7Q0dxbA}}
|
||||
|
||||
== History ==
|
||||
{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}}
|
||||
|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.<ref>{{bug|MC-34649}}</ref>}}
|
||||
|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}}
|
||||
|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}}
|
||||
|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}}
|
||||
|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.<ref name="unchanged colors">{{Bug|MC-214641}}</ref>}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}}
|
||||
|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.<ref name="unchanged colors"></ref>}}
|
||||
|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows.<!--or did they just not cull each other?-->
|
||||
|Magenta stained glass now generates in [[end cities]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture.
|
||||
|Stained glass is now available without the use of inventory editors and can now be crafted.
|
||||
|Stained glass no longer renders through itself.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.<ref>https://youtu.be/gTkqDHBvK6I</ref>
|
||||
|As a held item, it appears completely opaque.
|
||||
|Beacon beams are unaffected by stained glass.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}}
|
||||
|{{HistoryLine|New3ds}}
|
||||
|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]].
|
||||
|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the <code>stained_glass</code> ID have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]].
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]].
|
||||
Minecraft Stained Glass.png|The original look of the stained glass blocks.
|
||||
View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]].
|
||||
Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color.
|
||||
Red Sand Red Glass.png|Unimplemented smelting recipe for red glass.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* {{BlockLink|Glass}}
|
||||
* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}}
|
||||
* {{BlockLink|Hardened Glass}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[de:Gefärbtes Glas]]
|
||||
[[pt:Vidro tingido]]
|
736
wiki_backup/Blue Banner.txt
Normal file
736
wiki_backup/Blue Banner.txt
Normal file
|
@ -0,0 +1,736 @@
|
|||
{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Banner.gif
|
||||
| invimage = White Banner
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Banner.gif
|
||||
| invimage2 = Light Gray Banner
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Banner.gif
|
||||
| invimage3 = Gray Banner
|
||||
| group4 = Black
|
||||
| 4-1 = Black Banner.gif
|
||||
| invimage4 = Black Banner
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Banner.gif
|
||||
| invimage5 = Brown Banner
|
||||
| group6 = Red
|
||||
| 6-1 = Red Banner.gif
|
||||
| invimage6 = Red Banner
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Banner.gif
|
||||
| invimage7 = Orange Banner
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Banner.gif
|
||||
| invimage8 = Yellow Banner
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Banner.gif
|
||||
| invimage9 = Lime Banner
|
||||
| group10 = Green
|
||||
| 10-1 = Green Banner.gif
|
||||
| invimage10 = Green Banner
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Banner.gif
|
||||
| invimage11 = Cyan Banner
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Banner.gif
|
||||
| invimage12 = Light Blue Banner
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Banner.gif
|
||||
| invimage13 = Blue Banner
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Banner.gif
|
||||
| invimage14 = Purple Banner
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Banner.gif
|
||||
| invimage15 = Magenta Banner
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Banner.gif
|
||||
| invimage16 = Pink Banner
|
||||
| extratext = [[#Renders|View all renders]]
|
||||
| rarity = Common
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| flammable = No
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Banners|Axe}}
|
||||
|
||||
A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
|
||||
|
||||
=== Natural generation ===
|
||||
{| class="wikitable collapsible"
|
||||
! Name !! Location !! Appearance !! Design
|
||||
|-
|
||||
! Magenta Banner
|
||||
| Outside of [[end cities]].
|
||||
| style="text-align: center" | [[File:End City Banner.png|32px]]
|
||||
| Magenta Banner
|
||||
* Black Inverted Chevron
|
||||
* Black Chevron
|
||||
|-
|
||||
! Gray Banner
|
||||
| In banner room in [[woodland mansion]]s.
|
||||
| style="text-align: center" | [[File:Gray Banner.png|32px]]
|
||||
| Gray Banner
|
||||
|-
|
||||
! Light Gray Banner
|
||||
| In master bedroom in [[woodland mansion]]s.
|
||||
| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
|
||||
| Light Gray Banner
|
||||
* White Flower Charge
|
||||
|-
|
||||
! Brown Banner
|
||||
| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s.
|
||||
| style="text-align: center" | [[File:Brown Banner.png|32px]]
|
||||
| Brown Banner
|
||||
|-
|
||||
! Black Banner
|
||||
| In altar room in [[woodland mansions]].
|
||||
| style="text-align: center" | [[File:Black Banner.png|32px]]
|
||||
| Black Banner
|
||||
|-
|
||||
!Ominous Banner
|
||||
|Carried by Illagers and located in Pillager Outposts
|
||||
|style="text-align: center" | [[File:Ominous Banner BE.png|32px]]
|
||||
|Illager face
|
||||
|}
|
||||
|
||||
=== Crafting ===
|
||||
Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showdescription=1
|
||||
|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
|
||||
|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
|
||||
|B3=Stick
|
||||
|Output=Matching Banner
|
||||
|Olink=Banner
|
||||
|type=Decoration block
|
||||
|description=Once the banner is crafted, its base color cannot be changed.
|
||||
}}
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Banner
|
||||
|Bleach
|
||||
|Output=White Banner
|
||||
|type=Decoration block
|
||||
|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Banner}}
|
||||
|
||||
== Usage ==
|
||||
[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]]
|
||||
[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]]
|
||||
|
||||
There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
|
||||
|
||||
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
|
||||
|
||||
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
|
||||
|
||||
Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
|
||||
|
||||
Banners cannot be moved by [[piston]]s.
|
||||
|
||||
[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
|
||||
|
||||
<gallery>
|
||||
File:Wall banner with water below.png| Water can be placed below wall banners
|
||||
File:Water flowing around banner.png| Water flows around a banner on the ground
|
||||
</gallery>
|
||||
|
||||
=== Patterns ===
|
||||
{{see also|Banner/Patterns|title1=List of patterned banners}}
|
||||
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors.
|
||||
|
||||
A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process.
|
||||
{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
|
||||
|
||||
{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
|
||||
{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
|
||||
|
||||
Custom banner and shield designs can be preview using this tool:{{Calculator|banner}}
|
||||
|
||||
[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
|
||||
{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
|
||||
|
||||
<code><nowiki>/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]</nowiki></code>
|
||||
|
||||
{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
|
||||
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|showdescription=1
|
||||
|Shield
|
||||
|Matching Banner
|
||||
|Output=Matching Shield
|
||||
|B2link=Banner
|
||||
|Olink=Shield
|
||||
|type=Combat
|
||||
|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
|
||||
}}
|
||||
|
||||
=== Copying ===
|
||||
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Matching Banner
|
||||
|Matching Banner
|
||||
|Output=Matching Banner
|
||||
|A2link=Banner
|
||||
|B2link=Banner
|
||||
|Olink=Banner
|
||||
|type=Decoration block
|
||||
|ignoreusage=1
|
||||
|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
|
||||
}}
|
||||
|
||||
=== Renaming ===
|
||||
Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name.
|
||||
|
||||
{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its <code>CustomName</code> NBT tag.
|
||||
|
||||
=== Map marker ===
|
||||
[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]]
|
||||
|
||||
{{exclusive|java|section=13}}
|
||||
{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
|
||||
|
||||
=== Helmet ===
|
||||
{{exclusive|java|section=13}}
|
||||
While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||
|
||||
=== Chestplate ===
|
||||
{{exclusive|Bedrock|section=13}}
|
||||
While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners.
|
||||
<gallery>
|
||||
Steve wearing White Banner.png|
|
||||
Alex wearing White Banner.png|
|
||||
</gallery>
|
||||
|
||||
=== Fuel ===
|
||||
Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
|
||||
|
||||
=== Note blocks ===
|
||||
Banners can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wood}}
|
||||
=== Unique ===
|
||||
{{edition|java}}: ''None''
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{:Banner/Sounds}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Banner
|
||||
|spritetype=block
|
||||
|nameid=white_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners
|
||||
|translationkey=block.minecraft.white_banner
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Orange Banner
|
||||
|spritetype=block
|
||||
|nameid=orange_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Magenta Banner
|
||||
|spritetype=block
|
||||
|nameid=magenta_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Banner
|
||||
|spritetype=block
|
||||
|nameid=light_blue_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Yellow Banner
|
||||
|spritetype=block
|
||||
|nameid=yellow_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Lime Banner
|
||||
|spritetype=block
|
||||
|nameid=lime_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Pink Banner
|
||||
|spritetype=block
|
||||
|nameid=pink_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Gray Banner
|
||||
|spritetype=block
|
||||
|nameid=gray_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Banner
|
||||
|spritetype=block
|
||||
|nameid=light_gray_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Cyan Banner
|
||||
|spritetype=block
|
||||
|nameid=cyan_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Purple Banner
|
||||
|spritetype=block
|
||||
|nameid=purple_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Blue Banner
|
||||
|spritetype=block
|
||||
|nameid=blue_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Brown Banner
|
||||
|spritetype=block
|
||||
|nameid=brown_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Green Banner
|
||||
|spritetype=block
|
||||
|nameid=green_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Red Banner
|
||||
|spritetype=block
|
||||
|nameid=red_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=Black Banner
|
||||
|spritetype=block
|
||||
|nameid=black_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|itemtags=banners}}
|
||||
{{ID table
|
||||
|displayname=White Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=white_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.white_banner}}
|
||||
{{ID table
|
||||
|displayname=Orange Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=orange_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.orange_banner}}
|
||||
{{ID table
|
||||
|displayname=Magenta Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=magenta_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.magenta_banner}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=light_blue_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.light_blue_banner}}
|
||||
{{ID table
|
||||
|displayname=Yellow Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=yellow_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.yellow_banner}}
|
||||
{{ID table
|
||||
|displayname=Lime Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=lime_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.lime_banner}}
|
||||
{{ID table
|
||||
|displayname=Pink Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=pink_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.pink_banner}}
|
||||
{{ID table
|
||||
|displayname=Gray Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=gray_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.gray_banner}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=light_gray_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.light_gray_banner}}
|
||||
{{ID table
|
||||
|displayname=Cyan Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=cyan_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.cyan_banner}}
|
||||
{{ID table
|
||||
|displayname=Purple Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=purple_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.purple_banner}}
|
||||
{{ID table
|
||||
|displayname=Blue Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=blue_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.blue_banner}}
|
||||
{{ID table
|
||||
|displayname=Brown Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=brown_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.brown_banner}}
|
||||
{{ID table
|
||||
|displayname=Green Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=green_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.green_banner}}
|
||||
{{ID table
|
||||
|displayname=Red Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=red_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.red_banner}}
|
||||
{{ID table
|
||||
|displayname=Black Wall Banner
|
||||
|spritetype=block
|
||||
|nameid=black_wall_banner
|
||||
|blocktags=banners, wall_post_override
|
||||
|form=block
|
||||
|translationkey=block.minecraft.black_banner
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=banner
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Banner
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Standing
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=standing_banner
|
||||
|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
|
||||
|id=176
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Wall
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=wall_banner
|
||||
|id=177
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=Banners
|
||||
|spritetype=item
|
||||
|nameid=banner
|
||||
|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
|
||||
|id=567
|
||||
|form=item
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=Banners
|
||||
|spritetype=block
|
||||
|nameid=Banner
|
||||
|foot=1}}
|
||||
|
||||
=== Metadata ===
|
||||
==== Item ====
|
||||
{{IN|Bedrock}}, banner items use the following data values:
|
||||
{| class="wikitable"
|
||||
! DV !! Banner color
|
||||
|-
|
||||
|| 0 || black
|
||||
|-
|
||||
|| 1 || red
|
||||
|-
|
||||
|| 2 || green
|
||||
|-
|
||||
|| 3 || brown
|
||||
|-
|
||||
|| 4 || blue
|
||||
|-
|
||||
|| 5 || purple
|
||||
|-
|
||||
|| 6 || cyan
|
||||
|-
|
||||
|| 7 || light gray
|
||||
|-
|
||||
|| 8 || gray
|
||||
|-
|
||||
|| 9 || pink
|
||||
|-
|
||||
|| 10 || lime
|
||||
|-
|
||||
|| 11 || yellow
|
||||
|-
|
||||
|| 12 || light blue
|
||||
|-
|
||||
|| 13 || magenta
|
||||
|-
|
||||
|| 14 || orange
|
||||
|-
|
||||
|| 15 || white
|
||||
|}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
|
||||
A banner has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|bedrock}}:
|
||||
: See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
=== Item data ===
|
||||
{{JE}}:
|
||||
{{see also|Data component format}}
|
||||
<div class="treeview">
|
||||
* {{nbt|compound|components}}: the item's '''components''' tag.
|
||||
{{:Data component format/banner_patterns}}
|
||||
</div>
|
||||
|
||||
{{BE}}:
|
||||
{{see also|Bedrock Edition level format/Item format}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Fruit on the Loom}}
|
||||
|
||||
== History ==
|
||||
{{info needed section|The Nether Update}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
|
||||
|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
|
||||
|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
|
||||
|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
|
||||
|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
|
||||
|Banners can now be used as a [[fuel]] in [[furnace]]s.}}
|
||||
|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||
|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
|
||||
|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
|
||||
|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||
|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}}
|
||||
|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||
|All recipes for banner patterns have been removed.}}
|
||||
|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
|
||||
|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
|
||||
|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
|
||||
|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
|
||||
|Brown banners now generate in new [[village]]s in [[savanna]]s.
|
||||
|Black banners now generate in [[pillager outpost]] watchtowers.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
|
||||
|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is <math>16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552</math> or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
|
||||
** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 10<sup>46</sup> (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
|
||||
* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]].
|
||||
** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
|
||||
* [[List of block textures#Banner Textures|Banner textures]] are located in <code>\assets\minecraft\textures\entity\banner</code>.
|
||||
** There are 40 monochrome textures, each containing all 6 sides of the banner.
|
||||
** The texture of the back side is the mirrored texture of the front side.
|
||||
** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Banner ====
|
||||
<gallery>
|
||||
File:White Banner.gif
|
||||
File:Light Gray Banner.gif
|
||||
File:Gray Banner.gif
|
||||
File:Black Banner.gif
|
||||
File:Brown Banner.gif
|
||||
File:Red Banner.gif
|
||||
File:Orange Banner.gif
|
||||
File:Yellow Banner.gif
|
||||
File:Lime Banner.gif
|
||||
File:Green Banner.gif
|
||||
File:Cyan Banner.gif
|
||||
File:Light Blue Banner.gif
|
||||
File:Blue Banner.gif
|
||||
File:Purple Banner.gif
|
||||
File:Magenta Banner.gif
|
||||
File:Pink Banner.gif
|
||||
</gallery>
|
||||
|
||||
==== Wall banner ====
|
||||
<gallery>
|
||||
File:White Wall Banner.png
|
||||
File:Light Gray Wall Banner.png
|
||||
File:Gray Wall Banner.png
|
||||
File:Black Wall Banner.png
|
||||
File:Brown Wall Banner.png
|
||||
File:Red Wall Banner.png
|
||||
File:Orange Wall Banner.png
|
||||
File:Yellow Wall Banner.png
|
||||
File:Lime Wall Banner.png
|
||||
File:Green Wall Banner.png
|
||||
File:Cyan Wall Banner.png
|
||||
File:Light Blue Wall Banner.png
|
||||
File:Blue Wall Banner.png
|
||||
File:Purple Wall Banner.png
|
||||
File:Magenta Wall Banner.png
|
||||
File:Pink Wall Banner.png
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Iceland and Norway Flags.png|Another banner image from Jeb.
|
||||
File:Searge Banners.png|Several banners made by Searge.
|
||||
File:The Bountiful Update.png|Banners in the official 1.8 poster.
|
||||
File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
|
||||
File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
|
||||
File:All positions and rotations of a banner.png|All positions and rotations of a banner
|
||||
File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
|
||||
File:EndCityBanners.png|Banners floating outside of an [[end city]] tower.
|
||||
File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
|
||||
File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}.
|
||||
File:Better Together Banners.jpg|Banners in ''Bedrock Edition''.
|
||||
File:Better Together Banner Crafting 1.jpg|A banner in the hand.
|
||||
File:Better Together Banner Crafting 2.jpg|A banner in the inventory.
|
||||
File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
|
||||
File:Better Together Banner Crafting 4.jpg|A banner being given a pattern.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]].
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131
|
||||
File:Lego Melon Banner.png|LEGO banner from 21138
|
||||
File:Lego Fish Banner.png|LEGO banner from 21142
|
||||
File:Lego Beetroot Banner.png|LEGO banner from 21144
|
||||
File:Lego Wheat Banner.png|Another LEGO banner from 21144
|
||||
File:Lego Carrot Banner.png|A third LEGO banner from 21144
|
||||
File:Lego Crossbones Banner.png|LEGO banner from 21152
|
||||
File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155
|
||||
</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[cs:Prapor]]
|
||||
[[de:Banner]]
|
||||
[[es:Estandarte]]
|
||||
[[fr:Bannière]]
|
||||
[[ja:旗]]
|
||||
[[ko:현수막]]
|
||||
[[nl:Banier]]
|
||||
[[pl:Sztandar]]
|
||||
[[pt:Estandarte]]
|
||||
[[ru:Флаг]]
|
||||
[[th:ธง]]
|
||||
[[uk:Стяг]]
|
||||
[[zh:旗帜]]
|
317
wiki_backup/Brain Coral Wall Fan.txt
Normal file
317
wiki_backup/Brain Coral Wall Fan.txt
Normal file
|
@ -0,0 +1,317 @@
|
|||
{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}}
|
||||
{{Infobox block
|
||||
| group = Tube
|
||||
| group2 = Brain
|
||||
| group3 = Bubble
|
||||
| group4 = Fire
|
||||
| group5 = Horn
|
||||
| 1-1 = Tube Coral Fan.png
|
||||
| 2-1 = Brain Coral Fan.png
|
||||
| 3-1 = Bubble Coral Fan.png
|
||||
| 4-1 = Fire Coral Fan.png
|
||||
| 5-1 = Horn Coral Fan.png
|
||||
| invimage = Tube Coral Fan
|
||||
| invimage2 = Brain Coral Fan
|
||||
| invimage3 = Bubble Coral Fan
|
||||
| invimage4 = Fire Coral Fan
|
||||
| invimage5 = Horn Coral Fan
|
||||
| extratext = View [[#Gallery|all renders]]
|
||||
| transparent = Yes
|
||||
| light = 0
|
||||
| renewable = Yes
|
||||
| tool = any
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan.
|
||||
{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Coral fans naturally generate in [[coral reef]] structures.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
==== Bone meal ====
|
||||
When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans.
|
||||
|
||||
=== Wall Coral Fans ===
|
||||
Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless.
|
||||
|
||||
== Usage ==
|
||||
Coral fans can be used for building or as decoration blocks.
|
||||
|
||||
=== Placement ===
|
||||
All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface.
|
||||
|
||||
==== Water ====
|
||||
In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan.
|
||||
|
||||
=== Pushing with pistons ===
|
||||
Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking).
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wet grass|type=stone}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tube Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=tube_coral_fan
|
||||
|blocktags=corals, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Brain Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=brain_coral_fan
|
||||
|blocktags=corals, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Bubble Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral_fan
|
||||
|blocktags=corals, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Fire Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=fire_coral_fan
|
||||
|blocktags=corals, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Horn Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=horn_coral_fan
|
||||
|blocktags=corals, underwater_bonemeals}}
|
||||
{{ID table
|
||||
|displayname=Tube Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=tube_coral_wall_fan
|
||||
|blocktags=underwater_bonemeals, wall_corals
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Brain Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=brain_coral_wall_fan
|
||||
|blocktags=underwater_bonemeals, wall_corals
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Bubble Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral_wall_fan
|
||||
|blocktags=underwater_bonemeals, wall_corals
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Fire Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=fire_coral_wall_fan
|
||||
|blocktags=underwater_bonemeals, wall_corals
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Horn Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=horn_coral_wall_fan
|
||||
|blocktags=underwater_bonemeals, wall_corals
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tube Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=tube_coral_fan
|
||||
|aliasid=coral_fan / 0
|
||||
|id=-133
|
||||
|translationkey=tile.coral_fan.blue_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Brain Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=brain_coral_fan
|
||||
|aliasid=coral_fan / 1
|
||||
|id=-840
|
||||
|translationkey=tile.coral_fan.pink_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Bubble Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral_fan
|
||||
|aliasid=coral_fan / 2
|
||||
|id=-841
|
||||
|translationkey=tile.coral_fan.purple_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Fire Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=fire_coral_fan
|
||||
|aliasid=coral_fan / 3
|
||||
|id=-842
|
||||
|translationkey=tile.coral_fan.red_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Horn Coral Fan
|
||||
|spritetype=block
|
||||
|nameid=horn_coral_fan
|
||||
|aliasid=coral_fan / 4
|
||||
|id=-843
|
||||
|translationkey=tile.coral_fan.yellow_fan.name}}
|
||||
{{ID table2
|
||||
|displayname=Tube Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=tube_coral_wall_fan
|
||||
|aliasid=coral_fan_hang / 0
|
||||
|id=-135
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Brain Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=brain_coral_wall_fan
|
||||
|aliasid=coral_fan_hang / 1
|
||||
|id=-904
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Bubble Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral_wall_fan
|
||||
|aliasid=coral_fan_hang2 / 0
|
||||
|id=-136
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Fire Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=fire_coral_wall_fan
|
||||
|aliasid=coral_fan_hang2 / 1
|
||||
|id=-907
|
||||
|form=block
|
||||
|translationkey=-}}
|
||||
{{ID table2
|
||||
|displayname=Horn Coral Wall Fan
|
||||
|spritetype=block
|
||||
|nameid=horn_coral_wall_fan
|
||||
|aliasid=coral_fan_hang3 / 0
|
||||
|id=-137
|
||||
|form=block
|
||||
|translationkey=-
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}}
|
||||
|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans.
|
||||
|Coral fans currently do not generate naturally.}}
|
||||
|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed.
|
||||
|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively.
|
||||
}}
|
||||
|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}}
|
||||
|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
|
||||
|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}}
|
||||
|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
|
||||
|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans.
|
||||
|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display '<code>tile.coral_fan..name</code>' as their name.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed.
|
||||
|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from '<code>tile.coral_fan..name</code>' to '<code>tile.coral_fan.Base.name</code>'.}}
|
||||
|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: '<code>tile.coral_fan.</code>'}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}}
|
||||
|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}}
|
||||
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the <code>coral_fan</code> ID have been split up into their own IDs.}}
|
||||
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the <code>coral_fan_hang</code>, <code>coral_fan_hang2</code>, and <code>coral_fan_hang3</code> IDs have been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]<br>[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}<br>Added coral fans.}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]<br>[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]<br>Added coral fans.}}
|
||||
}}
|
||||
|
||||
=== Asset history ===
|
||||
Detailed changes for all texture/placement combinations.
|
||||
{{More images|section=1}}{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]<br>[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]<br>[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]<br>[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]<br>Added coral fans.}}
|
||||
|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]<br>[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]<br>[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]<br>[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]<br>The textures of all coral fans, except fire coral fans, have been changed.}}
|
||||
|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2| <br>[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] <br>Added coral fans.
|
||||
|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]<br>[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]<br>[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]<br>[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]<br>The textures of coral fans have been changed.
|
||||
|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]<br>[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}<br>Added coral fans.}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]<br>[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]<br>Added coral fans.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
<gallery>
|
||||
Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE)
|
||||
Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE)
|
||||
Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE)
|
||||
Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE)
|
||||
Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE)
|
||||
Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE)
|
||||
Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE)
|
||||
Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE)
|
||||
Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE)
|
||||
Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE)
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:All Coral Fans.png|All live variants of coral fans.
|
||||
File:Coral reef at night.png|Coral fans within a [[coral reef]].
|
||||
File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]].
|
||||
File:Coral fans rev 2.png|The same image, but with the texture update for coral fans.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Animal blocks]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[de:Korallenfächer]]
|
||||
[[es:Gorgonia]]
|
||||
[[fr:Gorgone de corail]]
|
||||
[[ja:ウチワサンゴ]]
|
||||
[[ko:부채형 산호]]
|
||||
[[pt:Gorgônia]]
|
||||
[[ru:Веерный коралл]]
|
||||
[[zh:珊瑚扇]]
|
614
wiki_backup/Brown Wool.txt
Normal file
614
wiki_backup/Brown Wool.txt
Normal file
|
@ -0,0 +1,614 @@
|
|||
{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}}
|
||||
{{Infobox block
|
||||
| group = White
|
||||
| 1-1 = White Wool.png
|
||||
| invimage = White Wool
|
||||
| group2 = Light Gray
|
||||
| 2-1 = Light Gray Wool.png
|
||||
| invimage2 = Light Gray Wool
|
||||
| group3 = Gray
|
||||
| 3-1 = Gray Wool.png
|
||||
| invimage3 = Gray Wool
|
||||
| group4 = Black
|
||||
| 4-1 = Black Wool.png
|
||||
| invimage4 = Black Wool
|
||||
| group5 = Brown
|
||||
| 5-1 = Brown Wool.png
|
||||
| invimage5 = Brown Wool
|
||||
| group6 = Red
|
||||
| 6-1 = Red Wool.png
|
||||
| invimage6 = Red Wool
|
||||
| group7 = Orange
|
||||
| 7-1 = Orange Wool.png
|
||||
| invimage7 = Orange Wool
|
||||
| group8 = Yellow
|
||||
| 8-1 = Yellow Wool.png
|
||||
| invimage8 = Yellow Wool
|
||||
| group9 = Lime
|
||||
| 9-1 = Lime Wool.png
|
||||
| invimage9 = Lime Wool
|
||||
| group10 = Green
|
||||
| 10-1 = Green Wool.png
|
||||
| invimage10 = Green Wool
|
||||
| group11 = Cyan
|
||||
| 11-1 = Cyan Wool.png
|
||||
| invimage11 = Cyan Wool
|
||||
| group12 = Light Blue
|
||||
| 12-1 = Light Blue Wool.png
|
||||
| invimage12 = Light Blue Wool
|
||||
| group13 = Blue
|
||||
| 13-1 = Blue Wool.png
|
||||
| invimage13 = Blue Wool
|
||||
| group14 = Purple
|
||||
| 14-1 = Purple Wool.png
|
||||
| invimage14 = Purple Wool
|
||||
| group15 = Magenta
|
||||
| 15-1 = Magenta Wool.png
|
||||
| invimage15 = Magenta Wool
|
||||
| group16 = Pink
|
||||
| 16-1 = Pink Wool.png
|
||||
| invimage16 = Pink Wool
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Shears
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64), same color only
|
||||
| flammable = Yes (30)
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use.
|
||||
|
||||
{{breaking row|horizontal=1|Wool|shears=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
; Woodland Mansion
|
||||
All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s.
|
||||
|
||||
; Village
|
||||
White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.
|
||||
|
||||
10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages.
|
||||
|
||||
; Pillager outpost
|
||||
White wool generates as tents outside [[pillager outpost]]s.
|
||||
|
||||
; Ancient city
|
||||
Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool.
|
||||
|
||||
=== Mob loot ===
|
||||
{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared.
|
||||
|
||||
White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep.
|
||||
|
||||
{{Drop sources|Wool}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A2=String
|
||||
|B2=String
|
||||
|A3=String
|
||||
|B3=String
|
||||
|Output=White Wool
|
||||
|type=Building block
|
||||
|showdescription=1
|
||||
}}
|
||||
<!--Recipe removed
|
||||
{{Crafting
|
||||
|White Wool
|
||||
|Matching Colored Dye
|
||||
|Output=Matching Dyed Wool
|
||||
|type=Building block
|
||||
|showdescription=1
|
||||
|description={{only|java}}{{until|JE 1.20}}
|
||||
}}-->
|
||||
{{Crafting
|
||||
|Any Wool
|
||||
|Matching Dye
|
||||
|Output=Matching Wool
|
||||
|showdescription=1
|
||||
|description=
|
||||
|type=Building block
|
||||
}}
|
||||
{{Crafting
|
||||
|Any Dyed Wool
|
||||
|Bleach
|
||||
|Output=White Wool
|
||||
|showdescription=1
|
||||
|description={{only|bedrock|education}}
|
||||
|type=Building block
|
||||
|foot=1
|
||||
}}
|
||||
<div style="display:none">
|
||||
<!--
|
||||
This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
|
||||
They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
|
||||
-->
|
||||
{{Crafting
|
||||
|showdescription=1
|
||||
|Any Wool
|
||||
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|
||||
|Output=White Wool; Blue Wool; Brown Wool; Black Wool
|
||||
|type=Decoration block
|
||||
|description={{only|bedrock|education}}
|
||||
}}
|
||||
</div>
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources|Any color Wool}}
|
||||
|
||||
=== Villager gifts ===
|
||||
{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect.
|
||||
|
||||
== Usage ==
|
||||
Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color.
|
||||
|
||||
Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s.
|
||||
|
||||
=== Trading ===
|
||||
{{Trade uses}}
|
||||
|
||||
=== Vibration occlusion ===
|
||||
Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker.
|
||||
|
||||
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
|
||||
|
||||
Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above.
|
||||
|
||||
Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]].
|
||||
|
||||
=== Note blocks ===
|
||||
Wool blocks can be placed under [[note block]]s to produce "guitar" sounds.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance.
|
||||
|
||||
{{crafting usage|match=end|ignore=Wool}}
|
||||
|
||||
=== Fuel ===
|
||||
{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Wool}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Wool
|
||||
|spritetype=block
|
||||
|nameid=white_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Orange Wool
|
||||
|spritetype=block
|
||||
|nameid=orange_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Magenta Wool
|
||||
|spritetype=block
|
||||
|nameid=magenta_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Light Blue Wool
|
||||
|spritetype=block
|
||||
|nameid=light_blue_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Yellow Wool
|
||||
|spritetype=block
|
||||
|nameid=yellow_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Lime Wool
|
||||
|spritetype=block
|
||||
|nameid=lime_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Pink Wool
|
||||
|spritetype=block
|
||||
|nameid=pink_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Gray Wool
|
||||
|spritetype=block
|
||||
|nameid=gray_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Light Gray Wool
|
||||
|spritetype=block
|
||||
|nameid=light_gray_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Cyan Wool
|
||||
|spritetype=block
|
||||
|nameid=cyan_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Purple Wool
|
||||
|spritetype=block
|
||||
|nameid=purple_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Blue Wool
|
||||
|spritetype=block
|
||||
|nameid=blue_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Brown Wool
|
||||
|spritetype=block
|
||||
|nameid=brown_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Green Wool
|
||||
|spritetype=block
|
||||
|nameid=green_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Red Wool
|
||||
|spritetype=block
|
||||
|nameid=red_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals}}
|
||||
{{ID table
|
||||
|displayname=Black Wool
|
||||
|spritetype=block
|
||||
|nameid=black_wool
|
||||
|blocktags=wool, occludes_vibration_signals
|
||||
|itemtags=wool, occludes_vibration_signals
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showitemtags=y
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=White Wool
|
||||
|spritetype=block
|
||||
|nameid=white_wool
|
||||
|aliasid=wool / 0
|
||||
|id=35
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.white.name}}
|
||||
{{ID table2
|
||||
|displayname=Orange Wool
|
||||
|spritetype=block
|
||||
|nameid=orange_wool
|
||||
|aliasid=wool / 1
|
||||
|id=-557
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.orange.name}}
|
||||
{{ID table2
|
||||
|displayname=Magenta Wool
|
||||
|spritetype=block
|
||||
|nameid=magenta_wool
|
||||
|aliasid=wool / 2
|
||||
|id=-565
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.magenta.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Blue Wool
|
||||
|spritetype=block
|
||||
|nameid=light_blue_wool
|
||||
|aliasid=wool / 3
|
||||
|id=-562
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.lightBlue.name}}
|
||||
{{ID table2
|
||||
|displayname=Yellow Wool
|
||||
|spritetype=block
|
||||
|nameid=yellow_wool
|
||||
|aliasid=wool / 4
|
||||
|id=-558
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.yellow.name}}
|
||||
{{ID table2
|
||||
|displayname=Lime Wool
|
||||
|spritetype=block
|
||||
|nameid=lime_wool
|
||||
|aliasid=wool / 5
|
||||
|id=-559
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.lime.name}}
|
||||
{{ID table2
|
||||
|displayname=Pink Wool
|
||||
|spritetype=block
|
||||
|nameid=pink_wool
|
||||
|aliasid=wool / 6
|
||||
|id=-566
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.pink.name}}
|
||||
{{ID table2
|
||||
|displayname=Gray Wool
|
||||
|spritetype=block
|
||||
|nameid=gray_wool
|
||||
|aliasid=wool / 7
|
||||
|id=-553
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.gray.name}}
|
||||
{{ID table2
|
||||
|displayname=Light Gray Wool
|
||||
|spritetype=block
|
||||
|nameid=light_gray_wool
|
||||
|aliasid=wool / 8
|
||||
|id=-552
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.silver.name}}
|
||||
{{ID table2
|
||||
|displayname=Cyan Wool
|
||||
|spritetype=block
|
||||
|nameid=cyan_wool
|
||||
|aliasid=wool / 9
|
||||
|id=-561
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.cyan.name}}
|
||||
{{ID table2
|
||||
|displayname=Purple Wool
|
||||
|spritetype=block
|
||||
|nameid=purple_wool
|
||||
|aliasid=wool / 10
|
||||
|id=-564
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.purple.name}}
|
||||
{{ID table2
|
||||
|displayname=Blue Wool
|
||||
|spritetype=block
|
||||
|nameid=blue_wool
|
||||
|aliasid=wool / 11
|
||||
|id=-563
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.blue.name}}
|
||||
{{ID table2
|
||||
|displayname=Brown Wool
|
||||
|spritetype=block
|
||||
|nameid=brown_wool
|
||||
|aliasid=wool / 12
|
||||
|id=-555
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.brown.name}}
|
||||
{{ID table2
|
||||
|displayname=Green Wool
|
||||
|spritetype=block
|
||||
|nameid=green_wool
|
||||
|aliasid=wool / 13
|
||||
|id=-560
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.green.name}}
|
||||
{{ID table2
|
||||
|displayname=Red Wool
|
||||
|spritetype=block
|
||||
|nameid=red_wool
|
||||
|aliasid=wool / 14
|
||||
|id=-556
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.red.name}}
|
||||
{{ID table2
|
||||
|displayname=Black Wool
|
||||
|spritetype=block
|
||||
|nameid=black_wool
|
||||
|aliasid=wool / 15
|
||||
|id=-554
|
||||
|itemtags=minecraft:wool, minecraft:vibration_damper
|
||||
|translationkey=tile.wool.black.name
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{Load achievements|Rainbow Collection}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}}
|
||||
|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors.
|
||||
|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}}
|
||||
|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}}
|
||||
|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth.
|
||||
|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}}
|
||||
|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}}
|
||||
|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}}
|
||||
|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s.
|
||||
|[[Sheep]] now drop only light gray cloth.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID.
|
||||
|Sheep now drop white cloth instead of light gray.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}}
|
||||
|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum.
|
||||
|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye.
|
||||
|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool.
|
||||
|Brown wool is currently impossible to obtain in the game without inventory editing.}}
|
||||
|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}}
|
||||
|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}}
|
||||
|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}}
|
||||
|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|
||||
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing.
|
||||
|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}}
|
||||
|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|
||||
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}}
|
||||
|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}}
|
||||
|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}}
|
||||
|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|
||||
|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}}
|
||||
|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}}
|
||||
|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}}
|
||||
|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}}
|
||||
|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}}
|
||||
|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}}
|
||||
|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}}
|
||||
|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages.
|
||||
|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}}
|
||||
|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool.
|
||||
|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}}
|
||||
|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}}
|
||||
|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|
||||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}}
|
||||
|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}}
|
||||
|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.<ref>{{bug|MC-252389|||Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]<br>[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}}
|
||||
|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders.
|
||||
|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in <samp>gui_blocks.png</samp>.
|
||||
|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}}
|
||||
|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory.
|
||||
|Black wool is once again available in the inventory.
|
||||
|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks.
|
||||
|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}}
|
||||
|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}}
|
||||
|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode.
|
||||
|Orange and magenta wool are once again available in the creative inventory.
|
||||
|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}}
|
||||
|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory.
|
||||
|A [[crafting]] recipe for wool has been added.
|
||||
|Wool is now used to craft [[bed]]s.}}
|
||||
|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}}
|
||||
|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s.
|
||||
|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}}
|
||||
|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}}
|
||||
|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}}
|
||||
|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.
|
||||
|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed.
|
||||
|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]].
|
||||
|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}}
|
||||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}}
|
||||
|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool.
|
||||
|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}}
|
||||
|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}}
|
||||
|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s.
|
||||
|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].
|
||||
|Wool is now used to craft [[carpet]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.
|
||||
|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}}
|
||||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}}
|
||||
|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the <code>wool</code> ID have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]].
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Zombie wool.png|A [[zombie]] holding a piece of wool.<ref>{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}}</ref>
|
||||
JE 1.12 Dev Wool.jpg
|
||||
JE 1.12 Dev Wool and concrete.jpg
|
||||
1.12 color spectrum.png|All wool colors forming a spectrum.
|
||||
Classic color spectrum.png|All classic wool colors.
|
||||
Spectra.png|The four iterations of the wool [[block]].
|
||||
Wool Tunnel.png|A tunnel of wool.
|
||||
Dinnerbone Wool.png|Wool receding into the distance.
|
||||
Cloths data values.png|A list of data values for cloths in Infdev.
|
||||
Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]].
|
||||
Wool In Village.png|Naturally occurring wool in a village.
|
||||
Hi-word Wool.png|Hi-text from cyan, purple and red wool.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Decoration}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Vlna]]
|
||||
[[de:Wolle]]
|
||||
[[es:Lana]]
|
||||
[[fr:Laine]]
|
||||
[[hu:Gyapjú]]
|
||||
[[it:Lana]]
|
||||
[[ja:羊毛]]
|
||||
[[ko:양털]]
|
||||
[[nl:Wol]]
|
||||
[[pl:Wełna]]
|
||||
[[pt:Lã]]
|
||||
[[ru:Шерсть]]
|
||||
[[th:ขนแกะ]]
|
||||
[[tr:Yün]]
|
||||
[[uk:Вовна]]
|
||||
[[zh:羊毛]]
|
256
wiki_backup/Bubble Coral Block.txt
Normal file
256
wiki_backup/Bubble Coral Block.txt
Normal file
|
@ -0,0 +1,256 @@
|
|||
{{About|the live variant of the solid block|the dead variant|Dead Coral Block|the non-solid block|Coral|other kinds of corals|Coral (disambiguation)}}
|
||||
{{Infobox block
|
||||
| transparent = No
|
||||
| light = 0
|
||||
| renewable = Yes
|
||||
| tool = Wooden pickaxe
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| group = Tube
|
||||
| group2 = Brain
|
||||
| group3 = Bubble
|
||||
| group4 = Fire
|
||||
| group5 = Horn
|
||||
| 1-1 = Tube Coral Block.png
|
||||
| 2-1 = Brain Coral Block.png
|
||||
| 3-1 = Bubble Coral Block.png
|
||||
| 4-1 = Fire Coral Block.png
|
||||
| 5-1 = Horn Coral Block.png
|
||||
| invimage = Tube Coral Block
|
||||
| invimage2 = Brain Coral Block
|
||||
| invimage3 = Bubble Coral Block
|
||||
| invimage4 = Fire Coral Block
|
||||
| invimage5 = Horn Coral Block
|
||||
}}
|
||||
A '''coral block''' is a solid block that comes in five variants: tube, brain, bubble, fire, and horn.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Coral blocks can be obtained only with a pickaxe enchanted with [[Silk Touch]]; if mined with a pickaxe not enchanted with Silk Touch, they drop the respective dead coral block.
|
||||
{{breaking row|sprite=Coral Blocks|Coral Block|Pickaxe|Wood|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Coral blocks naturally generate in [[coral reef]] structures, which can be found in [[warm ocean]]s.
|
||||
|
||||
=== Trading ===
|
||||
Coral blocks can be bought from [[wandering trader]]s for 3 [[emerald]]s each.
|
||||
|
||||
== Usage ==
|
||||
{{FakeImage|{{layered blueprint|scale=2|name=Valid coral block and water placement|a=Tube Coral Block|b=Dead Tube Coral Block|c=Brain Coral Block|d=Dead Brain Coral Block|e=Bubble Coral Block|f=Dead Bubble Coral Block|g=Fire Coral Block|h=Dead Fire Coral Block|i=Horn Coral Block|j=Dead Horn Coral Block|z=Water+top
|
||||
|----North|
|
||||
bdfhj
|
||||
acegi
|
||||
zzzzz
|
||||
zzzzz
|
||||
zzzzz
|
||||
|----East|
|
||||
zzzab
|
||||
zzzcd
|
||||
zzzef
|
||||
zzzgh
|
||||
zzzij
|
||||
|----South|
|
||||
zzzzz
|
||||
zzzzz
|
||||
zzzzz
|
||||
acegi
|
||||
bdfhj
|
||||
|----West|
|
||||
bazzz
|
||||
dczzz
|
||||
fezzz
|
||||
hgzzz
|
||||
jizzz
|
||||
|----Example|
|
||||
bazab
|
||||
cdcdc
|
||||
zefez
|
||||
ghghg
|
||||
jizij
|
||||
}}|Schematic of valid block placements for coral blocks<br>with water around. Several ways are shown where the<br>arrangement would cause coral blocks to stay alive<br>or die.}}
|
||||
Coral blocks can be used for building or as decoration blocks.
|
||||
|
||||
=== Placement ===
|
||||
In order for a coral block to stay alive, at least one of the six directly adjacent blocks must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it transforms into its respective [[dead coral block]] after 3 to 4.95 seconds{{only|JE}} or 2.25 seconds{{only|BE}} — a grayscale version of the coral block. A coral block still dies if the [[game rule]] <code>randomTickSpeed</code> is set to {{cd|0}}.<ref>{{bug|MC-129942|||Invalid}}</ref> Once a coral block dies, it is not possible to turn a dead coral block into a live coral block.
|
||||
|
||||
{{IN|BE}}, coral blocks do not die if they are surrounded by any non-air blocks.<ref>{{bug|MCPE-62394}}</ref>
|
||||
|
||||
=== Sea pickle farm blocks ===
|
||||
If [[sea pickle]]s are planted on live coral blocks, using [[bone meal]] on the sea pickles increases the number of sea pickles and creates more sea pickles on nearby coral blocks. Specifically, they can spread to the original sea pickle's level or one level below, out to a horizontal [[taxicab distance]] of 2. This only works on living coral blocks, not dead coral blocks.
|
||||
|
||||
=== Note Blocks ===
|
||||
All types of coral blocks can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{el|je}}:
|
||||
{{Sound table/Block/Coral block/JE}}
|
||||
{{el|be}}:<wbr><ref group=sound>{{Bug|MCPE-76182||Coral uses stone sounds}}</ref>
|
||||
{{Sound table/Block/Stone/BE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tube Coral Block
|
||||
|spritetype=block
|
||||
|nameid=tube_coral_block
|
||||
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Brain Coral Block
|
||||
|spritetype=block
|
||||
|nameid=brain_coral_block
|
||||
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Bubble Coral Block
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral_block
|
||||
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Fire Coral Block
|
||||
|spritetype=block
|
||||
|nameid=fire_coral_block
|
||||
|blocktags=coral_blocks, mineable/pickaxe}}
|
||||
{{ID table
|
||||
|displayname=Horn Coral Block
|
||||
|spritetype=block
|
||||
|nameid=horn_coral_block
|
||||
|blocktags=coral_blocks, mineable/pickaxe
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Tube Coral Block
|
||||
|spritetype=block
|
||||
|nameid=tube_coral_block
|
||||
|aliasid=coral_block / 0
|
||||
|id=-132
|
||||
|translationkey=tile.coral_block.blue.name}}
|
||||
{{ID table
|
||||
|displayname=Brain Coral Block
|
||||
|spritetype=block
|
||||
|nameid=brain_coral_block
|
||||
|aliasid=coral_block / 1
|
||||
|id=-849
|
||||
|translationkey=tile.coral_block.pink.name}}
|
||||
{{ID table
|
||||
|displayname=Bubble Coral Block
|
||||
|spritetype=block
|
||||
|nameid=bubble_coral_block
|
||||
|aliasid=coral_block / 2
|
||||
|id=-850
|
||||
|translationkey=tile.coral_block.purple.name}}
|
||||
{{ID table
|
||||
|displayname=Fire Coral Block
|
||||
|spritetype=block
|
||||
|nameid=fire_coral_block
|
||||
|aliasid=coral_block / 3
|
||||
|id=-851
|
||||
|translationkey=tile.coral_block.red.name}}
|
||||
{{ID table
|
||||
|displayname=Horn Coral Block
|
||||
|spritetype=block
|
||||
|nameid=horn_coral_block
|
||||
|aliasid=coral_block / 4
|
||||
|id=-852
|
||||
|translationkey=tile.coral_block.yellow.name
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{missing information|section|when something about coral slabs not being added mentioned by a dev|type=old}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||June 28, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny [[fish]] [[particles]] around them."}}
|
||||
|{{HistoryLine||20100629|[[File:EarlyBetaCoral.png|32px]] A coral block texture is added to [[terrain.png]].}}
|
||||
|{{HistoryLine|Java beta}}
|
||||
|{{HistoryLine||May 17, 2011|link=Java Edition Beta 1.2_02 (20110517)|An unused <code>CoralTile</code> class can be found in the jar file of a developer fork of [[Beta 1.2_02]]. The coral block would receive a randomized color depending on its coordinates.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] mobs and "fish [[block]]s".}}
|
||||
|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|Coral were shown in a clip at [[MINECON Earth]].
|
||||
|[[File:Blue Coral Block MineCon2017.png|32px]] [[File:Magenta Coral Block MineCon2017.png|32px]] [[File:Yellow Coral Block MineCon2017.png|32px]] [[File:Blue Coral Slab (pre-release).png|32px]] [[File:Magenta Coral Slab (pre-release).png|32px]] [[File:Yellow Coral Slab (pre-release).png|32px]] Multicolored coral blocks were shown, alongside unimplemented slab variants.}}
|
||||
|{{HistoryLine||1.13|dev=18w09a|[[File:Tube Coral Block JE1.png|32px]] [[File:Brain Coral Block JE1.png|32px]] [[File:Bubble Coral Block JE1.png|32px]] [[File:Fire Coral Block JE1.png|32px]] [[File:Horn Coral Block JE1.png|32px]] Added coral.}}
|
||||
|{{HistoryLine|||dev=18w10a|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]] Each coral block variant now uses a unique texture.}}
|
||||
|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral to generate naturally.}}
|
||||
|{{HistoryLine|||dev=18w14b|What was previously named "Coral" has been renamed to "Coral Blocks", and what was previously named "Coral Plants" have been renamed to "Coral".
|
||||
|The blue, pink, purple, red, and yellow variants of all coral blocks have been renamed to tube, brain, bubble, fire, and horn, respectively.}}
|
||||
|{{HistoryLine|||dev=18w16a|[[Breaking|Mining]] coral blocks now requires [[Silk Touch]] to [[drop]] them.
|
||||
|Coral blocks now have a short delay before dying.
|
||||
|Coral blocks no longer die as long as one side is touching [[water]].}}
|
||||
|{{HistoryLine|||dev=pre6|Living coral blocks now have new [[sound]] events: <code>block.coral_block.break</code>, <code>block.coral_block.fall</code>, <code>block.coral_block.hit</code>, <code>block.coral_block.place</code>, and <code>block.coral_block.step</code>.}}
|
||||
|{{HistoryLine||1.14|dev=19w05a|Added [[wandering trader]]s, which sell all types of coral blocks, making them [[renewable]].}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block BE1.png|32px]] Added coral blocks.
|
||||
|Coral blocks currently die only if they touch [[air]] or [[void]] [[block]]s, meaning that coral technically do not need [[water]] to stay alive.|Coral blocks with a damage/metadata value of 13 would display the following name: '<code>tile.coral_block..name</code>'.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Coral blocks with a damage/metadata value of 13 have had their name changed to '<code>tile.coral_block.blue_fan.name</code>'.}}
|
||||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Coral blocks no longer die as long as one side is touching [[water]].}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral blocks can now be [[trading|bought]] from [[wandering trader]]s.
|
||||
|[[File:Horn Coral Block JE2 BE2.png|32px]] The texture of horn coral blocks has been changed to look the same as {{el|je}}'s texture.}}
|
||||
|{{HistoryLine||1.16.0|dev=unknown|When buying from wandering traders, one emerald now purchases one coral block instead of three of the same type.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness of coral blocks from 7 to 1.5.
|
||||
|Increased the blast resistance of coral blocks from 0.9 to 6.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|The different [[block states]] for the <code>coral_block</code> ID have now been split up into their own IDs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]] Added coral blocks.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell all types of coral blocks, making them [[renewable]].}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.4.0|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]]{{verify|Correct horn coral block texture? It seems decidedly odd that it'd use the correct texture in Education Edition months before it was corrected for Bedrock Edition}} Added coral blocks.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Coral Block}}
|
||||
|
||||
== Trivia ==
|
||||
* After [[player]]s had placed 10 million coral blocks underwater {{in|bedrock}}, [[Mojang]] donated US$100,000 to [[Wikipedia:The Nature Conservancy|The Nature Conservancy]] to protect and restore coral reefs around the world.<ref>{{Mcnet|you-helped-us-help-oceans}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
File:Coral Reef 18w14b.png|Coral blocks naturally generating in a [[coral reef]].
|
||||
File:All Coral Blocks.png|All variants of coral blocks.
|
||||
File:Coral reef at night.png|Coral blocks within a coral reef.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:SeaPlantsMineConEarth2017.jpg|Corals (prototype) shown in a clip from [[MINECON Earth 2017]].
|
||||
File:1.2 02 secret coral.png|alt=
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week--coral Block of the Week: Coral] – Minecraft.net on March 2, 2022
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Animal blocks]]
|
||||
[[Category:Natural blocks]]
|
||||
|
||||
[[de:Korallenblock]]
|
||||
[[es:Bloque de coral]]
|
||||
[[fr:Bloc de corail]]
|
||||
[[it:Blocco di corallo]]
|
||||
[[ja:サンゴブロック]]
|
||||
[[ko:산호 블록]]
|
||||
[[nl:Koraalblok]]
|
||||
[[pl:Koralowiec]]
|
||||
[[pt:Bloco de coral]]
|
||||
[[ru:Коралловый блок]]
|
||||
[[zh:珊瑚块]]
|
626
wiki_backup/Cake with Lime Candle.txt
Normal file
626
wiki_backup/Cake with Lime Candle.txt
Normal file
|
@ -0,0 +1,626 @@
|
|||
{{Distinguish|Pumpkin Pie}}
|
||||
{{Infobox block
|
||||
| title = Cake
|
||||
| group = Cake
|
||||
| group2 = Cake with candle
|
||||
| 1-1 = Cake.png
|
||||
| 2-1 = Cake_with_Candle_JE1_BE1.png
|
||||
| extratext = [[#Gallery|View all renders]]
|
||||
| transparent = Yes
|
||||
| light = '''Candle Cake''': Yes (3) when lit<br>'''Cake''': No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64){{only|bedrock|short=1}}<br>No{{only|java|short=1}}
|
||||
| flammable = No
|
||||
|waterloggable = {{jebe|No|Yes}}
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Cake''' is a [[block]] that can be placed and eaten by the player.
|
||||
|
||||
A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken.
|
||||
{{breaking row|horizontal=1|Cake|drop=0}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|cake}}
|
||||
Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.<ref>{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}}</ref>
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1=Milk Bucket
|
||||
|B1=Milk Bucket
|
||||
|C1=Milk Bucket
|
||||
|A2=Sugar
|
||||
|B2=Egg
|
||||
|C2=Sugar
|
||||
|A3=Wheat
|
||||
|B3=Wheat
|
||||
|C3=Wheat
|
||||
|Output=Cake
|
||||
|type=Foodstuff
|
||||
|showdescription=1
|
||||
|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake.
|
||||
}}
|
||||
|
||||
=== Trading ===
|
||||
{{Trade sources}}
|
||||
|
||||
== Usage ==
|
||||
{{see also|Tutorials/Hunger management}}
|
||||
[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]]
|
||||
Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.
|
||||
|
||||
Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation.
|
||||
|
||||
Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods.
|
||||
|
||||
As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.
|
||||
|
||||
Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking.
|
||||
|
||||
=== Pandas ===
|
||||
Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location.
|
||||
|
||||
=== Composting ===
|
||||
Placing a cake into a [[composter]] raises the compost level by 1.
|
||||
|
||||
=== Piston interactivity ===
|
||||
A cake is broken when pushed by a [[piston]], and it drops nothing.
|
||||
|
||||
=== Cakes with candles ===
|
||||
[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]]
|
||||
{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop.
|
||||
|
||||
{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Wool}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Cake add_candle1.ogg
|
||||
|sound2=Cake add_candle2.ogg
|
||||
|sound3=Cake add_candle3.ogg
|
||||
|subtitle=Cake squishes
|
||||
|source=Blocks
|
||||
|description=When a [[candle]] is placed on a cake
|
||||
|id=block.cake.add_candle
|
||||
|translationkey=subtitles.block.cake.add_candle
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Cake add_candle1.ogg
|
||||
|sound2=Cake add_candle2.ogg
|
||||
|sound3=Cake add_candle3.ogg
|
||||
|source=block
|
||||
|description=When a candle is placed on a cake
|
||||
|id=cake.add_candle
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Burp.ogg
|
||||
|source=player
|
||||
|description=After a player eats a cake
|
||||
|id=random.burp
|
||||
|volume=0.5
|
||||
| pitch = 0.9-1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cake
|
||||
|spritetype=block
|
||||
|nameid=cake}}
|
||||
{{ID table
|
||||
|displayname=Cake with Candle
|
||||
|spritename=candle-cake
|
||||
|spritetype=block
|
||||
|nameid=candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with White Candle
|
||||
|spritename=white-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=white_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Orange Candle
|
||||
|spritename=orange-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=orange_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Magenta Candle
|
||||
|spritename=magenta-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=magenta_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Light Blue Candle
|
||||
|spritename=light-blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Yellow Candle
|
||||
|spritename=yellow-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=yellow_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Lime Candle
|
||||
|spritename=lime-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=lime_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Pink Candle
|
||||
|spritename=pink-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=pink_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Gray Candle
|
||||
|spritename=gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Light Gray Candle
|
||||
|spritename=light-gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Cyan Candle
|
||||
|spritename=cyan-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=cyan_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Purple Candle
|
||||
|spritename=purple-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=purple_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Blue Candle
|
||||
|spritename=blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Brown Candle
|
||||
|spritename=brown-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=brown_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Green Candle
|
||||
|spritename=green-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=green_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Red Candle
|
||||
|spritename=red-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=red_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cake with Black Candle
|
||||
|spritename=black-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=black_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Cake
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Block
|
||||
|spritename=cake
|
||||
|spritetype=block
|
||||
|nameid=cake
|
||||
|id=92
|
||||
|form=block
|
||||
|itemform=item.cake}}
|
||||
{{ID table
|
||||
|displayname=Item
|
||||
|spritename=cake
|
||||
|spritetype=item
|
||||
|nameid=cake
|
||||
|id=417
|
||||
|form=item}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Candle
|
||||
|spritename=candle-cake
|
||||
|spritetype=block
|
||||
|nameid=candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=684}}
|
||||
{{ID table2
|
||||
|displayname=Cake with White Candle
|
||||
|spritename=white-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=white_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=685}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Orange Candle
|
||||
|spritename=orange-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=orange_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=686}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Magenta Candle
|
||||
|spritename=magenta-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=magenta_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=687}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Light Blue Candle
|
||||
|spritename=light-blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=688}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Yellow Candle
|
||||
|spritename=yellow-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=yellow_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=689}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Lime Candle
|
||||
|spritename=lime-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=lime_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=690}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Pink Candle
|
||||
|spritename=pink-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=pink_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=691}}
|
||||
{{ID table
|
||||
|displayname=Cake with Gray Candle
|
||||
|spritename=gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=692}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Light Gray Candle
|
||||
|spritename=light-gray-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=light_gray_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=693}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Cyan Candle
|
||||
|spritename=cyan-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=cyan_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=694}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Purple Candle
|
||||
|spritename=purple-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=purple_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=695}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Blue Candle
|
||||
|spritename=blue-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=blue_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=696}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Brown Candle
|
||||
|spritename=brown-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=brown_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=697}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Green Candle
|
||||
|spritename=green-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=green_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=698}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Red Candle
|
||||
|spritename=red-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=red_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=699}}
|
||||
{{ID table2
|
||||
|displayname=Cake with Black Candle
|
||||
|spritename=black-candle-cake
|
||||
|spritetype=block
|
||||
|nameid=black_candle_cake
|
||||
|blocktags=candle_cakes
|
||||
|form=block
|
||||
|id=700
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|The Lie;Birthday Song}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Birthday Song}}
|
||||
|
||||
== History ==
|
||||
{{info needed section|{{bug|MC-45375}}}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}}
|
||||
|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added.
|
||||
|Cake heals {{hp|18}}.
|
||||
|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible.
|
||||
|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]<br>[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]<br>Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}}
|
||||
|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}}
|
||||
|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]<br>The cake side texture shown from underneath has flipped to the other side.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}.
|
||||
|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]<br>Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]].
|
||||
|Dropped cake block no longer appear larger than normal blocks.
|
||||
|Cake is available both in item and block forms in the Creative inventory.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}}
|
||||
|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}}
|
||||
|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces.
|
||||
|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]<br>[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]<br>With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture.
|
||||
|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on <samp>[[blocks-atlas]]</samp>, in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}}
|
||||
|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.<ref>{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}}</ref>
|
||||
|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]<br>[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]<br>Overeaten cakes now display a different part of the cake texture than before.}}
|
||||
|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]<br>[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]<br>Overeaten cakes now display a crop texture on the side.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]<br>[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}}
|
||||
|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]<br>[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]<br>Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}}
|
||||
|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]<br>[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]<br>Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}}
|
||||
|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}}
|
||||
|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.
|
||||
|Cake now emits a [[comparator]] signal.
|
||||
|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}}
|
||||
|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]<br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.
|
||||
|Cakes can now be eaten by [[panda]]s when they are thrown to them.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}}
|
||||
|{{HistoryLine||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}}
|
||||
|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}}
|
||||
|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.
|
||||
|Cake restores {{hp|12}}.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}}
|
||||
|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||unknown|Cake is now stackable.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}}
|
||||
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]] <br>[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}}
|
||||
|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}}
|
||||
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
|
||||
|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}<br>[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]<br>[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}}
|
||||
}}
|
||||
|
||||
=== Cake "item" ===
|
||||
{{:Technical blocks/Cake}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
=== Interaction ===
|
||||
* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks.
|
||||
* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on.
|
||||
* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s.
|
||||
* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole.
|
||||
|
||||
=== Miscellaneous ===
|
||||
[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]]
|
||||
* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award.
|
||||
* Placing a cake makes the same sound as placing [[wool]].
|
||||
* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head.
|
||||
* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''.
|
||||
* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]].
|
||||
* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.<ref>{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
==== Cake ====
|
||||
<gallery>
|
||||
Cake.png
|
||||
Cake (1 bite).png
|
||||
Cake (2 bites).png
|
||||
Cake (3 bites).png
|
||||
Cake (4 bites).png
|
||||
Cake (5 bites).png
|
||||
Cake (6 bites).png
|
||||
</gallery>
|
||||
|
||||
==== Cake with candle ====
|
||||
<gallery>
|
||||
Cake with Candle.png
|
||||
Cake with White Candle.png
|
||||
Cake with Light Gray Candle.png
|
||||
Cake with Gray Candle.png
|
||||
Cake with Black Candle.png
|
||||
Cake with Brown Candle.png
|
||||
Cake with Red Candle.png
|
||||
Cake with Orange Candle.png
|
||||
Cake with Yellow Candle.png
|
||||
Cake with Lime Candle.png
|
||||
Cake with Green Candle.png
|
||||
Cake with Cyan Candle.png
|
||||
Cake with Light Blue Candle.png
|
||||
Cake with Blue Candle.png
|
||||
Cake with Purple Candle.png
|
||||
Cake with Magenta Candle.png
|
||||
Cake with Pink Candle.png
|
||||
</gallery>
|
||||
|
||||
==== Lit cake with candle ====
|
||||
<gallery>
|
||||
Candle Cake (lit).png
|
||||
White Candle Cake (lit).png
|
||||
Light Gray Candle Cake (lit).png
|
||||
Gray Candle Cake (lit).png
|
||||
Black Candle Cake (lit).png
|
||||
Brown Candle Cake (lit).png
|
||||
Red Candle Cake (lit).png
|
||||
Orange Candle Cake (lit).png
|
||||
Yellow Candle Cake (lit).png
|
||||
Lime Candle Cake (lit).png
|
||||
Green Candle Cake (lit).png
|
||||
Cyan Candle Cake (lit).png
|
||||
Light Blue Candle Cake (lit).png
|
||||
Blue Candle Cake (lit).png
|
||||
Purple Candle Cake (lit).png
|
||||
Magenta Candle Cake (lit).png
|
||||
Pink Candle Cake (lit).png
|
||||
</gallery>
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Cakes stacked.png|A cake placed on top of another.
|
||||
Cakeeating.png|The sizes of cake when eaten.
|
||||
10 Years Cake.jpg|The 10-years cake [[model]] placed in the world.
|
||||
</gallery>
|
||||
|
||||
=== Mojang screenshots ===
|
||||
<gallery>
|
||||
Jappa Cake 1.jpg|Cake and the [[Totem of Undying]].
|
||||
Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it.
|
||||
15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]].
|
||||
Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]].
|
||||
Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]].
|
||||
Stacked Cakes.png|Developer concept for stacked cakes.
|
||||
Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]].
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Food]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Readable by comparators]]
|
||||
|
||||
[[cs:Dort]]
|
||||
[[de:Kuchen]]
|
||||
[[es:Tarta]]
|
||||
[[fr:Gâteau]]
|
||||
[[hu:Torta]]
|
||||
[[it:Torta]]
|
||||
[[ja:ケーキ]]
|
||||
[[ko:케이크]]
|
||||
[[nl:Taart]]
|
||||
[[pl:Ciasto]]
|
||||
[[pt:Bolo]]
|
||||
[[ru:Торт]]
|
||||
[[th:เค้ก]]
|
||||
[[tr:Pasta]]
|
||||
[[uk:Торт]]
|
||||
[[zh:蛋糕]]
|
||||
[[Category:10th Anniversary]]
|
104
wiki_backup/Cheese.txt
Normal file
104
wiki_backup/Cheese.txt
Normal file
|
@ -0,0 +1,104 @@
|
|||
{{Distinguish|Cheese cave}}
|
||||
{{Joke feature}}
|
||||
{{Infobox block
|
||||
| title = Cheese
|
||||
| image = Cheese.png
|
||||
| extratext = View [[#Renders|all renders]]
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = any
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
|
||||
'''Cheese''' is a joke [[food]] and a [[block]] that can be eaten by the player. It generates on [[The Moon]] as the main ground block, referencing the common misconception/joke that the moon is made out of cheese.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Cheese drops itself if it has not been bitten. Once the cheese is bitten, it cannot be recollected even with the use of [[Silk Touch]].
|
||||
|
||||
{{breaking row|horizontal=1|Cheese|link=none|Any}}
|
||||
|
||||
=== Mob loot ===
|
||||
Upon death, [[moon cow]]s drop 0-2 cheese. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 cheese blocks with Looting III.
|
||||
|
||||
=== Milk bucket ===
|
||||
If the <code>minecraft:instacheese</code> [[vote]] is active, using a [[milk bucket]] on the ground places cheese, similarly to [[powder snow]]. It cannot be picked up into the bucket again.
|
||||
|
||||
== Usage ==
|
||||
Similar to [[cake]]s, cheese can be eaten when placed in the world. However, unlike cakes, the cheese block is divided into 8 smaller cubes. Clicking on one of them eats only the selected part, unlike cakes, where slices cannot be chosen.
|
||||
|
||||
Eating cheese restores both hunger and oxygen, allowing the player to survive on the Moon.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Fungus/JE}}
|
||||
|
||||
=== Unique ===
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
| sound =Eat1.ogg
|
||||
|sound2=Eat2.ogg
|
||||
|sound3=Eat3.ogg
|
||||
|subtitle=Eating
|
||||
|source=block
|
||||
|description=When a player eats a section of a cheese block
|
||||
|id=entity.generic.eat
|
||||
|translationkey=subtitles.entity.generic.eat
|
||||
|volume=1.0
|
||||
|pitch=1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=?
|
||||
|showforms=?
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cheese
|
||||
|spritetype=block
|
||||
|nameid=cheese
|
||||
|blocktags=sculk_replaceable, sculk_replaceable_world_gen
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||23w13a_or_b|[[File:Cheese.png|32px]] Added cheese.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{April Fools issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* The cheese block has the same texture as [[end stone]], but slightly darker.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
{{/Renders}}
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>File:Copper Sink Teaser.jpg|A house with cheese making up most of the walls.</gallery>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Joke}}
|
||||
{{Navbox jokes|23w13a or b}}
|
||||
|
||||
[[Category:Food]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Joke blocks]]
|
||||
|
||||
[[es:Queso]]
|
||||
[[fr:Fromage]]
|
||||
[[ja:Cheese]]
|
||||
[[pt:Queijo]]
|
711
wiki_backup/Cherry Log.txt
Normal file
711
wiki_backup/Cherry Log.txt
Normal file
|
@ -0,0 +1,711 @@
|
|||
{{About|the tree log|the mushroom log|Mushroom Stem}}
|
||||
{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}}
|
||||
{{Infobox block
|
||||
| title = Log/Stem
|
||||
| group = Oak
|
||||
| 1-1 = Oak Log.png
|
||||
| invimage = Oak Log
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Log.png
|
||||
| invimage2 = Spruce Log
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Log.png
|
||||
| invimage3 = Birch Log
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Log.png
|
||||
| invimage4 = Jungle Log
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Log.png
|
||||
| invimage5 = Acacia Log
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Log.png
|
||||
| invimage6 = Dark Oak Log
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Log.png
|
||||
| invimage7 = Mangrove Log
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Log.png
|
||||
| invimage8 = Cherry Log
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Log.png
|
||||
| invimage9 = Pale Oak Log
|
||||
| group10 = Crimson
|
||||
| 10-1 = Crimson Stem.gif
|
||||
| invimage10 = Crimson Stem
|
||||
| group11 = Warped
|
||||
| 11-1 = Warped Stem.gif
|
||||
| invimage11 = Warped Stem
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64) (same species only)
|
||||
| flammable = '''Logs''': Yes (5)<br>'''Stems''': No
|
||||
| lavasusceptible = '''Logs''': Yes<br>'''Stems''': No
|
||||
}}
|
||||
A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool.
|
||||
{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}}
|
||||
|
||||
=== Natural generation ===
|
||||
All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]].
|
||||
|
||||
Stems generate naturally as part of [[huge fungi]].
|
||||
|
||||
{{BlockSprite|Oak Log}} Oak logs generate as part of:
|
||||
* Plains [[village]]s
|
||||
* [[Swamp hut]]s
|
||||
* [[Mineshaft]]s
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Spruce Log}} Spruce logs generate as part of:
|
||||
* [[Taiga]] and [[snowy plains]] villages
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Jungle Log}} Jungle logs generate as part of:
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Acacia Log}} Acacia logs generate as part of:
|
||||
* [[Savanna]] villages
|
||||
|
||||
{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of:
|
||||
* [[Pillager outpost]]s
|
||||
* Badlands [[mineshaft]]s
|
||||
* [[Woodland Mansion]]
|
||||
* [[Ancient City]]
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}}
|
||||
|
||||
=== Post-generation ===
|
||||
==== Logs and stems ====
|
||||
Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]].
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}}
|
||||
|
||||
==== Further crafting ====
|
||||
The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced:
|
||||
|
||||
{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste"
|
||||
! Product
|
||||
! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting
|
||||
! Product amount after crafting
|
||||
! Ratio between the product amount and the number of logs or stems needed
|
||||
|-
|
||||
| {{BlockLink|Wood|id=oak wood}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Hyphae}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-oak-log|Stripped Log}}
|
||||
| 1<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-stems|Stripped Stem}}
|
||||
| 1<ref group="note" name="stripped"/>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped oak wood|Stripped Wood}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Stripped Hyphae}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Chiseled Bookshelf}}
|
||||
| 15
|
||||
| 8
|
||||
| 53.33%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat|Boat}} <!--5 planks for 1 boat: 5w=20p=4 boats-->
|
||||
| 5
|
||||
| 4
|
||||
| 80%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}}
|
||||
| 13
|
||||
| 4
|
||||
| 30.76%
|
||||
|-
|
||||
| {{ItemLink|Bowl}}<!--3 planks for 4 bowls: 3w=12p=16 bowls-->
|
||||
| 3
|
||||
| 16
|
||||
| 533.33%
|
||||
|-
|
||||
| {{BlockLink|id=oak-button|Button}}<!--1 plank for 1 button: 1w=4p=4 buttons-->
|
||||
| 1
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{BlockLink|Campfire}}
|
||||
| 27 crafted, 8 cooked<ref group="note" name="charcoal">Requires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion.</ref>
|
||||
| 8
|
||||
| 22.86%
|
||||
|-
|
||||
| {{ItemLink|Charcoal}}<!--1 wood for 1 charcoal-->
|
||||
| data-sort-value ="1" | 0 crafted, 1 cooked<ref group="note" name="charcoal"/><ref group="note" name="logs">Assumed to be crafted from logs rather than wood blocks.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Chest}}<!-- 8 planks for 1 chest: 2w=8p=1 chest-->
|
||||
| 2
|
||||
| 1
|
||||
| 50%
|
||||
|-
|
||||
| {{BlockLink|Barrel}}
|
||||
| 21
|
||||
| 12
|
||||
| 57.14%
|
||||
|-
|
||||
| {{BlockLink|Crafting Table}}<!--4 planks for 1 table: 1w=4p=1 table-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Composter}}<!--7 slabs for one composter: 21w=84p=168s=24 composters-->
|
||||
| 21
|
||||
| 24
|
||||
| 114.28%
|
||||
|-
|
||||
| {{ItemLink|id=oak-door|Door}}<!--6 planks for 3 doors: 3w=12p=6 doors-->
|
||||
| 3
|
||||
| 6
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|Fences|Fence}}<!--2 sticks, 4 planks for 3 fences: 5w=20p=16p+8s=12 fences-->
|
||||
| 5
|
||||
| 12
|
||||
| 240%
|
||||
|-
|
||||
| {{BlockLink|id=oak fence gate|Fence Gate}}<!--4 sticks, 2 planks for 1 fence gate: 1w=4p=2p+4s=1 fence gate-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Ladder}}<!--7 sticks for 3 ladders: 7w=28p=56s=24 ladders-->
|
||||
| 7
|
||||
| 24
|
||||
| 342.86%
|
||||
|-
|
||||
| {{BlockLink|id=oak-sign|Sign}}<!--6 planks, 1 stick for 3 signs:13w=52p=48p+8s=24 signs-->
|
||||
| 13
|
||||
| 24
|
||||
| 184.62%
|
||||
|-
|
||||
| {{ItemLink|Stick}}<!--2 planks for 4 sticks: 1w=4p=8 sticks-->
|
||||
| 1
|
||||
| 8
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|Torch}}<!--1 stick, 1 charcoal for 4 torches: 9w=8w+4p=8char+8s=32 torches-->
|
||||
| data-sort-value = "9" | 1 crafted, 8 cooked<ref group="note" name="charcoal"/>
|
||||
| 32
|
||||
| 355.56%
|
||||
|-
|
||||
| {{BlockLink|Planks|id=oak planks}}<!--1 wood or hyphae for 4 planks-->
|
||||
| 1<ref group="note" name="logs_stems">Assumed to be crafted from logs or stems rather than wood or hyphae blocks.</ref>
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{ItemLink|link=Axe|Wooden Axe}}<!--3 planks, 2 sticks for 1 axe: 2w=8p=6p+4s=2 axes-->
|
||||
| 2<ref group="note" name="high-cost">Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units.</ref>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{ItemLink|link=Hoe|Wooden Hoe}}<!--2 planks, 2 sticks for 1 hoe: 3w=12p=8p+8s=4 hoes-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|-
|
||||
| {{ItemLink|link=Pickaxe|Wooden Pickaxe}}<!--3 planks, 2 sticks for 1 pickaxe: 2w=8p=6p+4s=2 picks-->
|
||||
| 2<ref group="note" name="high-cost"/>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}}<!--2 planks for 1 pressure plate: 1w=4p=2 pressure plates-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{ItemLink|link=Shovel|Wooden Shovel}}<!--1 plank, 2 sticks for 1 shovel: 1w=2p+2s=2 shovels-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|id=oak slab|Slabs|Wooden Slab}}<!--3 planks for 6 slabs: 3w=12p=24 slabs-->
|
||||
| 3
|
||||
| 24
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}}<!--6 planks for 4 stairs: 3w=12p=8 stairs-->
|
||||
| 3
|
||||
| 8
|
||||
| 266.67%
|
||||
|-
|
||||
| {{ItemLink|link=Sword|Wooden Sword}}<!--2 planks, 1 stick for 1 sword: 5w=20p=16p+8s=8 swords-->
|
||||
| 5
|
||||
| 8
|
||||
| 160%
|
||||
|-
|
||||
| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}}<!--6 planks for 2 trapdoors: 3w=12p=4 trapdoors-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|}
|
||||
|
||||
{{notelist}}
|
||||
|
||||
=== Smelting ingredient ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|{Any Log}; {Any Stripped Log}
|
||||
|Charcoal
|
||||
|0,15
|
||||
}}
|
||||
|
||||
=== Fuel ===
|
||||
Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Axes ===
|
||||
{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems.
|
||||
|
||||
=== Cocoa beans ===
|
||||
[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod.
|
||||
|
||||
=== Note blocks ===
|
||||
Logs and stems can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Other logs ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Cherry log ===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
=== Stems ===
|
||||
{{Sound table/Block/Stem}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, oak_logs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, spruce_logs}}
|
||||
{{ID table
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=birch_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=jungle_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=acacia_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=dark_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=mangrove_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=cherry_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=pale_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=crimson_stems, logs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=warped_stems, logs, non_flammable_wood
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showitemtags=y
|
||||
|shownumericids=y
|
||||
|showaliasids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|aliasid=log / 0
|
||||
|id=17
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|aliasid=log / 1
|
||||
|id=-569
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.spruce.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|aliasid=log / 2
|
||||
|id=-570
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.birch.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|aliasid=log / 3
|
||||
|id=-571
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.jungle.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|aliasid=log2 / 0
|
||||
|id=162
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.acacia.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|aliasid=log2 / 1
|
||||
|id=-572
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.big_oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|id=-484
|
||||
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|id=-536
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|id=-995
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|id=-225
|
||||
|itemtags=minecraft:crimson_stems, minecraft:logs}}
|
||||
{{ID table2
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|id=-226
|
||||
|itemtags=minecraft:warped_stems, minecraft:logs
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood.
|
||||
|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}}
|
||||
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood.
|
||||
|Wood can now be smelted into [[charcoal]].}}
|
||||
|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}}
|
||||
|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s.
|
||||
|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}}
|
||||
|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken.
|
||||
|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}}
|
||||
|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}}
|
||||
|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood".
|
||||
|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.
|
||||
|Wood in [[bonus chest]]s may now also be acacia.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}}
|
||||
|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}}
|
||||
|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}}
|
||||
|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again.
|
||||
|Dark oak logs now generate as part of the new [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again.
|
||||
|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses.
|
||||
|Logs can now be used to [[craft]] a [[smoker]].}}
|
||||
|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}.
|
||||
|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}}
|
||||
|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}}
|
||||
|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory.
|
||||
|Removed oak wood from the inventory.}}
|
||||
|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}}
|
||||
|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load.
|
||||
|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}}
|
||||
|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory.
|
||||
|Oak trees once again generate with oak wood, making it obtainable in Survival mode.
|
||||
|Oak wood in the inventory is no longer converted to spruce wood.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]].
|
||||
|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak.
|
||||
|Jungle wood now generates naturally.
|
||||
|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s.
|
||||
|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood.
|
||||
|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s.
|
||||
|[[Woodland mansion]]s now have birch wood instead of oak wood.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.
|
||||
|"Wood" has been renamed to "Log".
|
||||
|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s.
|
||||
|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.
|
||||
|Dark oak logs can now be found in pillager outpost [[chest]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}}
|
||||
|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).
|
||||
|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]<br>[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]] <br> [[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]<!--that's for birch--><br>[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different.
|
||||
|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]<br>[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]<br>[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]<br>[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log".
|
||||
|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}}
|
||||
|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}}
|
||||
|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}}
|
||||
The data values for ''minecraft:log2'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the <code>axis{{=}}none</code> block state for both the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|<code>azalea_log_replaceable</code> Azalea log [[tag]] added.}}
|
||||
|{{HistoryLine|||dev=21w10a|<code>azalea_log_replaceable</code> Azalea log [[tag]] removed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|log|stem|-chat|-server|-file}}
|
||||
|
||||
== Trivia ==
|
||||
* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]].
|
||||
* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel.
|
||||
* Crimson and warped stems are the only logs that have animated textures.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped.
|
||||
All 18 wood variants.png|All variants of logs, bark, and stripped logs.
|
||||
Wood Species.png|All log types crafting into the planks below it and the corresponding saplings.
|
||||
Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi.
|
||||
Mangrove Meat.jpg|A build using mangrove logs to represent meat.
|
||||
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Sideways Logs.png|Early developer image of sideways logs.
|
||||
File:TexturesNeedingRecreation (15).png|alt=
|
||||
File:TexturesNeedingRecreation (14).png|alt=
|
||||
File:TexturesNeedingRecreation (3).png|alt=
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|pale garden}}
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|structural}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Kmen]]
|
||||
[[de:Stamm]]
|
||||
[[es:Tronco]]
|
||||
[[fr:Bûche]]
|
||||
[[hu:Nyersfa]]
|
||||
[[it:Tronco]]
|
||||
[[ja:原木]]
|
||||
[[ko:원목]]
|
||||
[[lzh:樁]]
|
||||
[[nl:Stam]]
|
||||
[[pl:Pień]]
|
||||
[[pt:Tronco]]
|
||||
[[ru:Древесина]]
|
||||
[[th:ท่อนไม้]]
|
||||
[[tr:Odun]]
|
||||
[[uk:Колода]]
|
||||
[[zh:原木]]
|
577
wiki_backup/Cherry Trapdoor.txt
Normal file
577
wiki_backup/Cherry Trapdoor.txt
Normal file
|
@ -0,0 +1,577 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Trapdoor.png
|
||||
| invimage = Oak Trapdoor
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Trapdoor.png
|
||||
| invimage2 = Spruce Trapdoor
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Trapdoor.png
|
||||
| invimage3 = Birch Trapdoor
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Trapdoor.png
|
||||
| invimage4 = Jungle Trapdoor
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Trapdoor.png
|
||||
| invimage5 = Acacia Trapdoor
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Trapdoor.png
|
||||
| invimage6 = Dark Oak Trapdoor
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Trapdoor.png
|
||||
| invimage7 = Mangrove Trapdoor
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Trapdoor.png
|
||||
| invimage8 = Cherry Trapdoor
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Trapdoor.png
|
||||
| invimage9 = Pale Oak Trapdoor
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Trapdoor.png
|
||||
| invimage10 = Bamboo Trapdoor
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Trapdoor.png
|
||||
| invimage11 = Crimson Trapdoor
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Trapdoor.png
|
||||
| invimage12 = Warped Trapdoor
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = '''Wood''': Yes<br>
|
||||
'''crimson''', '''warped''': No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed.
|
||||
|
||||
{{breaking row
|
||||
|horizontal=1
|
||||
|Wooden Trapdoor
|
||||
|sprite=wooden-trapdoors
|
||||
|Axe
|
||||
|link=none
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks.
|
||||
* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks.
|
||||
* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks.
|
||||
* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2= Matching Planks
|
||||
|B2= Matching Planks
|
||||
|C2= Matching Planks
|
||||
|A3= Matching Planks
|
||||
|B3= Matching Planks
|
||||
|C3= Matching Planks
|
||||
|Output= Matching Wooden Trapdoor,2
|
||||
|type= Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}}
|
||||
|
||||
=== Barrier ===
|
||||
A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]].
|
||||
|
||||
=== Redstone component ===
|
||||
Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes.
|
||||
|
||||
An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
|
||||
|
||||
Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Note blocks ===
|
||||
Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{JE}}:
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Wooden trapdoor open1.ogg
|
||||
|sound2=Wooden trapdoor open2.ogg
|
||||
|sound3=Wooden trapdoor open3.ogg
|
||||
|sound4=Wooden trapdoor open4.ogg
|
||||
|sound5=Wooden trapdoor open5.ogg
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a wooden trapdoor opens
|
||||
|id=block.wooden_trapdoor.open
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wooden trapdoor close1.ogg
|
||||
|sound2=Wooden trapdoor close2.ogg
|
||||
|sound3=Wooden trapdoor close3.ogg
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a wooden trapdoor closes
|
||||
|id=block.wooden_trapdoor.close
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Cherry trapdoor toggle1.ogg
|
||||
|sound2=Cherry trapdoor toggle2.ogg
|
||||
|sound3=Cherry trapdoor toggle3.ogg
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a cherry wood trapdoor opens
|
||||
|id=block.cherry_wood_trapdoor.open
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a cherry wood trapdoor closes
|
||||
|id=block.cherry_wood_trapdoor.close
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Bamboo trapdoor toggle1.ogg
|
||||
|sound2=Bamboo trapdoor toggle2.ogg
|
||||
|sound3=Bamboo trapdoor toggle3.ogg
|
||||
|sound4=Bamboo trapdoor toggle4.ogg
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a bamboo wood trapdoor opens
|
||||
|id=block.bamboo_wood_trapdoor.open
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a bamboo wood trapdoor closes
|
||||
|id=block.bamboo_wood_trapdoor.close
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Nether trapdoor toggle1.ogg
|
||||
|sound2=Nether trapdoor toggle2.ogg
|
||||
|sound3=Nether trapdoor toggle3.ogg
|
||||
|sound4=Nether trapdoor toggle4.ogg
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a Nether wood trapdoor opens
|
||||
|id=block.nether_wood_trapdoor.open
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Trapdoor creaks
|
||||
|source=block
|
||||
|description=When a Nether wood trapdoor closes
|
||||
|id=block.nether_wood_trapdoor.close
|
||||
|translationkey=subtitles.block.trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Wooden trapdoor open1.ogg
|
||||
|sound2=Wooden trapdoor open2.ogg
|
||||
|sound3=Wooden trapdoor open3.ogg
|
||||
|sound4=Wooden trapdoor open4.ogg
|
||||
|sound5=Wooden trapdoor open5.ogg
|
||||
|source=block
|
||||
|description=When a wooden trapdoor opens
|
||||
|id=open.wooden_trapdoor
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wooden trapdoor close1.ogg
|
||||
|sound2=Wooden trapdoor close2.ogg
|
||||
|sound3=Wooden trapdoor close3.ogg
|
||||
|source=block
|
||||
|description=When a wooden trapdoor closes
|
||||
|id=close.wooden_trapdoor
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Cherry trapdoor toggle1.ogg
|
||||
|sound2=Cherry trapdoor toggle2.ogg
|
||||
|sound3=Cherry trapdoor toggle3.ogg
|
||||
|source=block
|
||||
|description=When a cherry wood trapdoor opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound sometimes does not play</ref>
|
||||
|id=open.cherry_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood trapdoor closes <ref group=sound name=cherrymissing/>
|
||||
|id=close.cherry_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Bamboo trapdoor toggle1.ogg
|
||||
|sound2=Bamboo trapdoor toggle2.ogg
|
||||
|sound3=Bamboo trapdoor toggle3.ogg
|
||||
|sound4=Bamboo trapdoor toggle4.ogg
|
||||
|source=block
|
||||
|description=When a bamboo wood trapdoor opens
|
||||
|id=open.bamboo_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood trapdoor closes
|
||||
|id=close.bamboo_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Nether trapdoor toggle1.ogg
|
||||
|sound2=Nether trapdoor toggle2.ogg
|
||||
|sound3=Nether trapdoor toggle3.ogg
|
||||
|sound4=Nether trapdoor toggle4.ogg
|
||||
|source=block
|
||||
|description=When a Nether wood trapdoor opens
|
||||
|id=open.nether_wood_trapdoor
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood trapdoor closes
|
||||
|id=close.nether_wood_trapdoor
|
||||
|volume=1.0
|
||||
| pitch = 0.9-1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=oak_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Spruce Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=spruce_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Birch Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=birch_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Jungle Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=jungle_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Acacia Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=acacia_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=mangrove_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Cherry Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=cherry_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=bamboo_trapdoor
|
||||
|blocktags=trapdoors, wooden_trapdoors
|
||||
|itemtags=trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Crimson Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=crimson_trapdoor
|
||||
|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
|
||||
|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}}
|
||||
{{ID table
|
||||
|displayname=Warped Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=warped_trapdoor
|
||||
|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors
|
||||
|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showblocktags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=trapdoor
|
||||
|id=96
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=spruce_trapdoor
|
||||
|id=404
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Birch Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=birch_trapdoor
|
||||
|id=401
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=jungle_trapdoor
|
||||
|id=403
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=acacia_trapdoor
|
||||
|id=400
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_trapdoor
|
||||
|id=402
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=mangrove_trapdoor
|
||||
|id=-496
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=cherry_trapdoor
|
||||
|id=-543
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_trapdoor
|
||||
|id=-1002
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=bamboo_trapdoor
|
||||
|id=-520
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=crimson_trapdoor
|
||||
|id=501
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|displayname=Warped Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=warped_trapdoor
|
||||
|id=502
|
||||
|blocktags=trapdoors
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Trapdoor/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|RlTmkLf2_ME|align=center}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}}
|
||||
|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}}
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors.
|
||||
|Closed trapdoors always occupy the bottom of the block space.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}}
|
||||
|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}}
|
||||
|{{HistoryLine|unknown}}
|
||||
|{{HistoryLine||?|Trapdoors can be placed on slabs.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}}
|
||||
|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}}
|
||||
|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}}
|
||||
|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}}
|
||||
|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood.
|
||||
|Trapdoors have been renamed to <wood type> trapdoor.
|
||||
|The ID of the oak trapdoor has been changed from <code>trapdoor</code> to <code>oak_trapdoor</code>.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}}
|
||||
|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}}
|
||||
|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}}
|
||||
|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.
|
||||
|Wooden trapdoors are currently available only in [[Creative mode]].}}
|
||||
|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as trapdoors.
|
||||
|Trapdoor now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.
|
||||
|Oak trapdoors now generate in the new [[plains]] [[village]]s.
|
||||
|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|
||||
|Added unique sounds for Nether and bamboo wood trapdoors.
|
||||
|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|
||||
|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block.
|
||||
Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block.
|
||||
HalfTrapSlabDoors.png|Trapdoors on [[slab]]s.
|
||||
Trapdoor Closed.png|Closed trapdoor.
|
||||
Trapdoor screenshot 1.png|Open trapdoor.
|
||||
Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor.
|
||||
</gallery>
|
||||
|
||||
=== Concept art ===
|
||||
<gallery>
|
||||
Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art.
|
||||
Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures.
|
||||
</gallery>
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] – Minecraft.net on October 19, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Climbable blocks]]
|
||||
|
||||
[[fr:Trappe en bois]]
|
||||
[[ja:板材のトラップドア]]
|
||||
[[pt:Alçapão de madeira]]
|
183
wiki_backup/Cobblestone Slab.txt
Normal file
183
wiki_backup/Cobblestone Slab.txt
Normal file
|
@ -0,0 +1,183 @@
|
|||
{{Infobox block
|
||||
| image = Cobblestone Slab.png
|
||||
| invimage = Cobblestone Slab
|
||||
| stackable = Yes
|
||||
| maxStack = 64
|
||||
| tool = Wooden Pickaxe
|
||||
| renewable = Yes
|
||||
| light = No
|
||||
| transparent = '''Double slab''': No<br>
|
||||
'''Single slab''': Partial <small>(blocks light)</small>{{only|java|short=1}}<br>Partial <small>(diffuses sky light)</small>{{only|bedrock|short=1}}
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''cobblestone slab''' is a [[cobblestone]] variant of a [[slab]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Cobblestone slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing.
|
||||
|
||||
{{breaking row
|
||||
|Cobblestone Slab
|
||||
|Pickaxe
|
||||
|Wooden
|
||||
|item=1
|
||||
|link=none
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Cobblestone slabs generate as part of [[plains]] [[village]]s, [[pillager outpost]]s, and [[woodland mansion]]s.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A3= Cobblestone
|
||||
|B3= Cobblestone
|
||||
|C3= Cobblestone
|
||||
|Output= Cobblestone Slab,6
|
||||
|type= Building block
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|Cobblestone
|
||||
|Cobblestone Slab, 2
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{for|information about the placement mechanics of all slabs|Slab#Usage}}
|
||||
|
||||
=== Note blocks ===
|
||||
Cobblestone slabs can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
{{IN|Bedrock}}, when a cobblestone slab is combined into a double slab, the block's use sound is played.<ref>{{Bug|MCPE-79659}}</ref>
|
||||
|
||||
{{Sound table/Block/Stone}}
|
||||
{{SoundTable
|
||||
| title = ''Bedrock Edition'' combine sounds
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Stone hit1.ogg
|
||||
|sound2=Stone hit2.ogg
|
||||
|sound3=Stone hit3.ogg
|
||||
|sound4=Stone hit4.ogg
|
||||
|sound5=Stone hit5.ogg
|
||||
|sound6=Stone hit6.ogg
|
||||
|source=block
|
||||
|description=When a cobblestone slab is combined into a double slab
|
||||
|id=use.stone
|
||||
|volume=1.0
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cobblestone Slab
|
||||
|spritetype=block
|
||||
|nameid=cobblestone_slab
|
||||
|blocktags=slabs, mineable/pickaxe
|
||||
|itemtags=slabs
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showaliasids=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cobblestone Double Slab
|
||||
|spritename=cobblestone
|
||||
|spritetype=block
|
||||
|nameid=cobblestone_double_slab
|
||||
|aliasid=double_stone_block_slab / 3, double_stone_slab / 3
|
||||
|id=-879
|
||||
|form=block
|
||||
|itemform=cobblestone_double_slab
|
||||
|itemform2=<br>Alias ID: <code>real_double_stone_slab / 3</code>
|
||||
|translationkey=tile.double_stone_slab.cobble.name}}
|
||||
{{ID table
|
||||
|displayname=Cobblestone Slab
|
||||
|spritetype=block
|
||||
|nameid=cobblestone_slab
|
||||
|aliasid=stone_block_slab / 3, stone_slab / 3
|
||||
|id=-873
|
||||
|itemform=cobblestone_slab
|
||||
|itemform2=<br>Alias ID: <code>double_stone_slab / 3</code>
|
||||
|translationkey=tile.stone_slab.cobble.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Slab/BS}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|[[File:Cobblestone Slab JE1 BE1.png|32px]] Added cobblestone slabs.}}
|
||||
|{{HistoryLine||1.7|[[File:Cobblestone Slab JE2 BE2.png|32px]] The model of bottom cobblestone slabs now uses the bottom half of the full block's texture.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Cobblestone slabs now generate as part of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for the <code>stone_slab</code> and <code>double_stone_slab</code> IDs have been split up and merged into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43 and 44.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Cobblestone Slab JE3.png|32px]] The texture of cobblestone slabs has been updated.}}
|
||||
|{{HistoryLine|||dev=18w47a|Cobblestone slabs now generate as part of [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w48a|Cobblestone slabs now generate as part of [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Cobblestone Slab JE4 BE3.png|32px]] The texture of cobblestone slabs has been changed.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.1.0|[[File:Cobblestone Slab JE1 BE1.png|32px]] Added cobblestone slabs.
|
||||
|Cobblestone slabs have the <code>stone_slab</code> ID, however their item form's ID is incorrectly registered as <code>double_stone_slab</code>.
|
||||
|The direct item form of double cobblestone slabs have the <code>real_double_stone_slab</code> ID.}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Cobblestone Slab BE2.png|32px]] The texture of cobblestone slabs has been changed.}}
|
||||
|{{HistoryLine||v0.3.0|Cobblestone slabs are now obtainable in Survival mode via [[crafting]].}}
|
||||
|{{HistoryLine||v0.3.2|Cobblestone slabs are now available in the [[Creative inventory]].}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Cobblestone Slab JE2 BE2.png|32px]] The model of bottom cobblestone slabs now uses the bottom half of the full block's texture.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone slabs now generate as part of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cobblestone Slab JE4 BE3.png|32px]] The texture of cobblestone slabs has been updated.
|
||||
|Cobblestone slabs now generate as part of [[pillager outpost]]s and [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of cobblestone slabs and double cobblestone slabs have been changed to <code>stone_block_slab</code> and <code>double_stone_block_slab</code> respectively.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Cobblestone slabs now use the <code>minecraft:vertical_half</code> [[block state]] instead of <code>top_slot_bit</code>.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|The different stone slab type [[block states]] for the <code>stone_block_slab</code> ID have been split up into their own IDs.}}
|
||||
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the <code>double_stone_block_slab</code> ID have been split up into their own IDs.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cobblestone Slab JE1 BE1.png|32px]] Added cobblestone slabs.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Cobblestone Slab JE2 BE2.png|32px]] The texture of cobblestone slabs has been changed.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Cobblestone slabs now generate as part of [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cobblestone Slab JE4 BE3.png|32px]] The texture of cobblestone slabs has been updated.}}
|
||||
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Cobblestone slabs now generate as part of [[pillager outpost]]s and [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|new3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Cobblestone Slab JE2 BE2.png|32px]] Added cobblestone slabs.}}
|
||||
|{{HistoryLine||1.9.19|Cobblestone slabs now generate as part of [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox slab}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Slabs]]
|
||||
|
||||
[[fr:Dalle de pierres]]
|
||||
[[ja:丸石のハーフブロック]]
|
||||
[[pt:Laje de pedregulho]]
|
||||
[[uk:Плита з кругляку]]
|
80
wiki_backup/Compressed Poisonous Potato Block.txt
Normal file
80
wiki_backup/Compressed Poisonous Potato Block.txt
Normal file
|
@ -0,0 +1,80 @@
|
|||
{{Joke feature}}
|
||||
{{Infobox block
|
||||
| image = Compressed Poisonous Potato Block.png
|
||||
| renewable = Yes
|
||||
| tool = Pickaxe
|
||||
| stackable = Yes (64)
|
||||
| light = No
|
||||
| transparent = No
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
A '''compressed poisonous potato block''' is a storage block made of [[poisonous potato block]]s in [[24w14potato]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A compressed poisonous potato block can be broken using anything, but a [[pickaxe]] is the fastest. Compressed poisonous potato blocks always drop themselves when mined.
|
||||
{{breaking row|Compressed Poisonous Potato Block|Pickaxe|horizontal=1}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A1 = Poisonous Potato Block
|
||||
|A2 = Poisonous Potato Block
|
||||
|A3 = Poisonous Potato Block
|
||||
|B1 = Poisonous Potato Block
|
||||
|B2 = Poisonous Potato Block
|
||||
|B3 = Poisonous Potato Block
|
||||
|C1 = Poisonous Potato Block
|
||||
|C2 = Poisonous Potato Block
|
||||
|C3 = Poisonous Potato Block
|
||||
|Output=Compressed Poisonous Potato Block
|
||||
|ignoreusage=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting
|
||||
|shownames=1
|
||||
|head=1
|
||||
|A1 = Compressed Poisonous Potato Block
|
||||
|A2 = Compressed Poisonous Potato Block
|
||||
|A3 = Compressed Poisonous Potato Block
|
||||
|B1 = Compressed Poisonous Potato Block
|
||||
|B2 = Compressed Poisonous Potato Block
|
||||
|B3 = Compressed Poisonous Potato Block
|
||||
|C1 = Compressed Poisonous Potato Block
|
||||
|C2 = Compressed Poisonous Potato Block
|
||||
|C3 = Compressed Poisonous Potato Block
|
||||
|Output=Double Compressed Poisonous Potato Block
|
||||
|ignoreusage=1
|
||||
}}
|
||||
{{Crafting
|
||||
|B2 = Compressed Poisonous Potato Block
|
||||
|Output=Poisonous Potato Block,9
|
||||
|ignoreusage=1
|
||||
|foot=1
|
||||
}}
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Potone}}
|
||||
|
||||
== Trivia ==
|
||||
* The hardness of the compressed poisonous potato block is 9 times more than the hardness of the [[poisonous potato block]] as 9 poisonous potato blocks make up one compressed poisonous potato block.
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||24w14potato|[[File:Compressed Poisonous Potato Block.png|32px]] Added compressed poisonous potato block.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{April Fools issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|Joke}}
|
||||
{{Navbox jokes|24w14potato}}
|
||||
|
||||
[[Category:Joke blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Compacted blocks]]
|
||||
|
||||
[[ja:Compressed Poisonous Potato Block]]
|
82
wiki_backup/Cracked Deepslate Bricks.txt
Normal file
82
wiki_backup/Cracked Deepslate Bricks.txt
Normal file
|
@ -0,0 +1,82 @@
|
|||
{{Infobox block
|
||||
|image=Cracked Deepslate Bricks.png
|
||||
|invimage=Cracked Deepslate Bricks
|
||||
|renewable=No
|
||||
|stackable=Yes (64)
|
||||
|tool=wooden pickaxe
|
||||
|light=No
|
||||
|transparent=No
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
}}
|
||||
'''Cracked deepslate bricks''' are the cracked variant of [[deepslate bricks]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Cracked deepslate bricks can be obtained only by mining them with any [[pickaxe]]. When mined using any other tool, they drop nothing.
|
||||
{{breaking row|Cracked Deepslate Bricks|Pickaxe|Wood|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Cracked Deepslate Bricks generate naturally in [[ancient cities]].
|
||||
|
||||
=== Smelting ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|Deepslate Bricks
|
||||
|Cracked Deepslate Bricks
|
||||
|0.1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Cracked deepslate bricks are a decorative block and is not used in any crafting or smelting recipes.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Deepslate_bricks}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cracked Deepslate Bricks
|
||||
|spritetype=block
|
||||
|nameid=cracked_deepslate_bricks
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Cracked Deepslate Bricks
|
||||
|spritetype=block
|
||||
|nameid=cracked_deepslate_bricks
|
||||
|id=665
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=21w10a|[[File:Cracked Deepslate Bricks JE1.png|32px]] Added cracked deepslate bricks.}}
|
||||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Cracked deepslate bricks now generate as part of [[ancient cities]].}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Cracked Deepslate Bricks JE1.png|32px]] Added cracked deepslate bricks.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of cracked deepslate bricks from 3.6 to 6.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox deepslate}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
|
||||
[[fr:Ardoise des abîmes taillée craquelée]]
|
||||
[[pt:Tijolos de ardósia rachados]]
|
613
wiki_backup/Crimson Fence Gate.txt
Normal file
613
wiki_backup/Crimson Fence Gate.txt
Normal file
|
@ -0,0 +1,613 @@
|
|||
{{Redirect|Gate|other uses|Gate (disambiguation)}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Fence Gate.png
|
||||
| 1-2 = Oak Fence Gate (Opened).png
|
||||
| invimage = Oak Fence Gate
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Fence Gate.png
|
||||
| 2-2 = Spruce Fence Gate (Opened).png
|
||||
| invimage2 = Spruce Fence Gate
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Fence Gate.png
|
||||
| 3-2 = Birch Fence Gate (Opened).png
|
||||
| invimage3 = Birch Fence Gate
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Fence Gate.png
|
||||
| 4-2 = Jungle Fence Gate (Opened).png
|
||||
| invimage4 = Jungle Fence Gate
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Fence Gate.png
|
||||
| 5-2 = Acacia Fence Gate (Opened).png
|
||||
| invimage5 = Acacia Fence Gate
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Fence Gate.png
|
||||
| 6-2 = Dark Oak Fence Gate (Opened).png
|
||||
| invimage6 = Dark Oak Fence Gate
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Fence Gate.png
|
||||
| 7-2 = Mangrove Fence Gate (Opened).png
|
||||
| invimage7 = Mangrove Fence Gate
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Fence Gate.png
|
||||
| 8-2 = Cherry Fence Gate (Opened).png
|
||||
| invimage8 = Cherry Fence Gate
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Fence Gate.png
|
||||
| 9-2 = Pale Oak Fence Gate (Opened).png
|
||||
| invimage9 = Pale Oak Fence Gate
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Fence Gate.png
|
||||
| 10-2 = Bamboo Fence Gate (Opened).png
|
||||
| invimage10 = Bamboo Fence Gate
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Fence Gate.png
|
||||
| 11-2 = Crimson Fence Gate (Opened).png
|
||||
| invimage11 = Crimson Fence Gate
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Fence Gate.png
|
||||
| 12-2 = Warped Fence Gate (Opened).png
|
||||
| invimage12 = Warped Fence Gate
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| stackable = Yes (64)
|
||||
| flammable = '''Overworld Type''': Yes (5)<br>'''Nether Type''': No
|
||||
| lavasusceptible = '''Overworld Type''': Yes<br>'''Nether Type''': No
|
||||
}}
|
||||
A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest.
|
||||
{{breaking row
|
||||
|horizontal=1
|
||||
|Fence Gate
|
||||
|sprite=fence-gates
|
||||
|Axe
|
||||
|link=none}}
|
||||
|
||||
=== Natural generation ===
|
||||
; {{BlockSprite|Oak Fence Gate|text=Oak}}
|
||||
Oak fence gates generate as part of:
|
||||
* Plains [[village]]s
|
||||
|
||||
; {{BlockSprite|Spruce Fence Gate|text=Spruce}}
|
||||
Spruce fence gates generate as part of:
|
||||
* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s
|
||||
|
||||
; {{BlockSprite|Jungle Fence Gate|text=Jungle}}
|
||||
Jungle fence gates generate as part of:
|
||||
* Desert [[village]]s
|
||||
|
||||
; {{BlockSprite|Acacia Fence Gate|text=Acacia }}
|
||||
Acacia fence gates generate as part of:
|
||||
* Savanna [[village]]s
|
||||
|
||||
; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}}
|
||||
Dark oak fence gates generate as part of:
|
||||
* [[Woodland mansion]]s
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|ingredients=Matching [[Planks]] +<br>Stick
|
||||
|A2=Stick
|
||||
|B2=Matching Planks
|
||||
|C2=Stick
|
||||
|A3=Stick
|
||||
|B3=Matching Planks
|
||||
|C3=Stick
|
||||
|Output=Matching Fence Gate
|
||||
|type=Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Placing ===
|
||||
[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]]
|
||||
|
||||
A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power.
|
||||
|
||||
When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it.
|
||||
|
||||
A fence gate can be placed whether there is a solid block beneath it or not.
|
||||
|
||||
[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else.
|
||||
|
||||
=== Barrier ===
|
||||
A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player.
|
||||
|
||||
A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa.
|
||||
|
||||
Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it.
|
||||
|
||||
An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].<ref>{{bug|MC-252813||Open fence gates don't have any collision|WAI}}</ref> Multiple open fence gates next to each other can be passed through as if the entire space is open.
|
||||
|
||||
Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected.
|
||||
|
||||
The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds.
|
||||
|
||||
=== Redstone component ===
|
||||
{{see also|Redstone circuit}}
|
||||
|
||||
A fence gate can be controlled with redstone power.
|
||||
|
||||
A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by:
|
||||
* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc.
|
||||
* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below
|
||||
* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate
|
||||
* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction.
|
||||
|
||||
When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately.
|
||||
|
||||
An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
|
||||
|
||||
Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update.
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate.
|
||||
|
||||
=== Note blocks ===
|
||||
Fence gates can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
=== Helmet ===
|
||||
[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]]
|
||||
[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]]
|
||||
While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{JE}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Fence Gate open1.ogg
|
||||
|sound2=Fence Gate open2.ogg
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a normal wood gate opens
|
||||
|id=block.fence_gate.open
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Fence Gate close1.ogg
|
||||
|sound2=Fence Gate close2.ogg
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a normal wood fence gate closes
|
||||
|id=block.fence_gate.close
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Cherry fence gate toggle1.ogg
|
||||
|sound2=Cherry fence gate toggle2.ogg
|
||||
|sound3=Cherry fence gate toggle3.ogg
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a cherry wood fence gate closes
|
||||
|id=block.cherry_wood_fence_gate.open
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.99-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a cherry wood fence gate closes
|
||||
|id=block.cherry_wood_fence_gate.close
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.99-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Bamboo Fence Gate toggle1.ogg
|
||||
|sound2=Bamboo Fence Gate toggle2.ogg
|
||||
|sound3=Bamboo Fence Gate toggle3.ogg
|
||||
|sound4=Bamboo Fence Gate toggle4.ogg
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a bamboo wood fence gate opens
|
||||
|id=block.bamboo_wood_fence_gate.open
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.99-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a bamboo wood fence gate closes
|
||||
|id=block.bamboo_wood_fence_gate.close
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=0.9
|
||||
|pitch=0.99-1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Nether Fence Gate toggle1.ogg
|
||||
|sound2=Nether Fence Gate toggle2.ogg
|
||||
|sound3=Nether Fence Gate toggle3.ogg
|
||||
|sound4=Nether Fence Gate toggle4.ogg
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a Nether wood fence gate opens
|
||||
|id=block.nether_wood_fence_gate.open
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Fence Gate creaks
|
||||
|source=block
|
||||
|description=When a Nether wood fence gate closes
|
||||
|id=block.nether_wood_fence_gate.close
|
||||
|translationkey=subtitles.block.fence_gate.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Fence Gate open1.ogg
|
||||
|sound2=Fence Gate open2.ogg
|
||||
|source=block
|
||||
|description=When a normal wood fence gate opens
|
||||
|id=open.fence_gate
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Fence Gate close1.ogg
|
||||
|sound2=Fence Gate close2.ogg
|
||||
|source=block
|
||||
|description=When a normal wood fence gate closes
|
||||
|id=close.fence_gate
|
||||
|volume=0.9
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Cherry fence gate toggle1.ogg
|
||||
|sound2=Cherry fence gate toggle2.ogg
|
||||
|sound3=Cherry fence gate toggle3.ogg
|
||||
|source=block
|
||||
|description=When a cherry wood fence gate opens <ref group=sound name=cherrymissing>Due to {{Bug|MCPE-168021}}, this sound plays less often than it should</ref>
|
||||
|id=open.cherry_wood_fence_gate
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood fence gate closes <ref group=sound name=cherrymissing/>
|
||||
|id=close.cherry_wood_fence_gate
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Bamboo Fence Gate toggle1.ogg
|
||||
|sound2=Bamboo Fence Gate toggle2.ogg
|
||||
|sound3=Bamboo Fence Gate toggle3.ogg
|
||||
|sound4=Bamboo Fence Gate toggle4.ogg
|
||||
|source=block
|
||||
|description=When a bamboo wood fence gate opens
|
||||
|id=open.bamboo_wood_fence_gate
|
||||
|volume=0.9
|
||||
|pitch=0.99-1.1}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood fence gate closes
|
||||
|id=close.bamboo_wood_fence_gate
|
||||
|volume=0.9
|
||||
|pitch=0.99-1.1}}
|
||||
| {{SoundLine
|
||||
|rowspan=2
|
||||
|sound=Nether Fence Gate toggle1.ogg
|
||||
|sound2=Nether Fence Gate toggle2.ogg
|
||||
|sound3=Nether Fence Gate toggle3.ogg
|
||||
|sound4=Nether Fence Gate toggle4.ogg
|
||||
|source=block
|
||||
|description=When a Nether wood fence gate opens
|
||||
|id=open.nether_wood_fence_gate
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood fence gate closes
|
||||
|id=close.nether_wood_fence_gate
|
||||
|volume=1.0
|
||||
| pitch = 0.9-1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=oak_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Spruce Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=spruce_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Birch Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=birch_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Jungle Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=jungle_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Acacia Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=acacia_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Cherry Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=cherry_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_fence_gate
|
||||
|blocktags=fence_gates, unstable_bottom_center}}
|
||||
{{ID table
|
||||
|displayname=Crimson Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=crimson_fence_gate
|
||||
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center
|
||||
|itemtags=non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=warped_fence_gate
|
||||
|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center
|
||||
|itemtags=non_flammable_wood
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=fence_gate
|
||||
|id=107}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=spruce_fence_gate
|
||||
|id=183}}
|
||||
{{ID table2
|
||||
|displayname=Birch Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=birch_fence_gate
|
||||
|id=184}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=jungle_fence_gate
|
||||
|id=185}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=acacia_fence_gate
|
||||
|id=187}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_fence_gate
|
||||
|id=186}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_fence_gate
|
||||
|id=-492}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=cherry_fence_gate
|
||||
|id=-533}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_fence_gate
|
||||
|id=-992}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_fence_gate
|
||||
|id=-516}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=crimson_fence_gate
|
||||
|id=513}}
|
||||
{{ID table2
|
||||
|displayname=Warped Fence Gate
|
||||
|spritetype=block
|
||||
|nameid=warped_fence_gate
|
||||
|id=514
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{main|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|-UhSLyhm8b0|align=center}}
|
||||
|
||||
== History ==
|
||||
{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}}
|
||||
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],<ref>http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences</ref> then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].<ref>{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}</ref>}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}}
|
||||
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates.
|
||||
|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}}
|
||||
|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}}
|
||||
|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}}
|
||||
|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}}
|
||||
|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}}
|
||||
|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model.
|
||||
|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}}
|
||||
|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}}
|
||||
|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates.
|
||||
|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching.
|
||||
|Fence gates can now catch [[fire]].}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from <code>fence_gate</code> to <code>oak_fence_gate</code>.
|
||||
|Fence gates can now be placed without requiring a block below them.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}}
|
||||
|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages.
|
||||
|Acacia fence gates now generate in the updated [[savanna]] villages.}}
|
||||
|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages.
|
||||
|Spruce fence gates now generate in the updated [[taiga]] villages.
|
||||
|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}}
|
||||
|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}}
|
||||
|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates.
|
||||
|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model.
|
||||
|"Fence Gate" has been renamed to "Oak Fence Gate".}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s.
|
||||
|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|
||||
|Added unique sounds for Nether and bamboo wood fence gates.
|
||||
|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.<ref name="bug model BE">{{Bug|MCPE-44296}}</ref>}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates.
|
||||
|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}}
|
||||
|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}}
|
||||
|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates.
|
||||
|Acacia and dark oak fence gates are not obtainable in the Creative inventory.
|
||||
|"Fence Gate" has been renamed to "Oak Fence Gate".}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}}
|
||||
<!--{{History||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}}-->
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}}
|
||||
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Branka]]
|
||||
[[de:Zauntor]]
|
||||
[[es:Puerta de valla]]
|
||||
[[fr:Portillon]]
|
||||
[[hu:Kerítéskapu]]
|
||||
[[it:Cancelletto]]
|
||||
[[ja:フェンスゲート]]
|
||||
[[ko:울타리 문]]
|
||||
[[nl:Poort]]
|
||||
[[pl:Furtka]]
|
||||
[[pt:Portão]]
|
||||
[[ru:Ворота]]
|
||||
[[th:ประตูรั้ว]]
|
||||
[[uk:Хвіртка]]
|
||||
[[zh:栅栏门]]
|
639
wiki_backup/Crimson Hanging Sign.txt
Normal file
639
wiki_backup/Crimson Hanging Sign.txt
Normal file
|
@ -0,0 +1,639 @@
|
|||
{{for|the regular variant of signs|Sign}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Hanging Sign.png
|
||||
| 1-2 = Oak Wall Hanging Sign.png
|
||||
| invimage1 = Oak Hanging Sign
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Hanging Sign.png
|
||||
| 2-2 = Spruce Wall Hanging Sign.png
|
||||
| invimage2 = Spruce Hanging Sign
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Hanging Sign.png
|
||||
| 3-2 = Birch Wall Hanging Sign.png
|
||||
| invimage3 = Birch Hanging Sign
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Hanging Sign.png
|
||||
| 4-2 = Jungle Wall Hanging Sign.png
|
||||
| invimage4 = Jungle Hanging Sign
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Hanging Sign.png
|
||||
| 5-2 = Acacia Wall Hanging Sign.png
|
||||
| invimage5 = Acacia Hanging Sign
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Hanging Sign.png
|
||||
| 6-2 = Dark Oak Wall Hanging Sign.png
|
||||
| invimage6 = Dark Oak Hanging Sign
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Hanging Sign.png
|
||||
| 7-2 = Mangrove Wall Hanging Sign.png
|
||||
| invimage7 = Mangrove Hanging Sign
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Hanging Sign.png
|
||||
| 8-2 = Cherry Wall Hanging Sign.png
|
||||
| invimage8 = Cherry Hanging Sign
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Hanging Sign.png
|
||||
| 9-2 = Pale Oak Wall Hanging Sign.png
|
||||
| invimage9 = Pale Oak Hanging Sign
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Hanging Sign.png
|
||||
| 10-2 = Bamboo Wall Hanging Sign.png
|
||||
| invimage10 = Bamboo Hanging Sign
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Hanging Sign.png
|
||||
| 11-2 = Crimson Wall Hanging Sign.png
|
||||
| invimage11 = Crimson Hanging Sign
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Hanging Sign.png
|
||||
| 12-2 = Warped Wall Hanging Sign.png
|
||||
| invimage12 = Warped Hanging Sign
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (16)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest.
|
||||
{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}}
|
||||
|
||||
Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.<ref>{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}}</ref>
|
||||
|
||||
If a hanging sign is broken while being edited, the player continues to edit the hanging sign<ref>{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}</ref>, although {{in|bedrock}} breaking the hanging sign stops the editing operation.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}}
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
| A1 = Chain
|
||||
| C1 = Chain
|
||||
| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem
|
||||
| Output = Matching Hanging Sign, 6
|
||||
| type = Decoration block
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids.
|
||||
|
||||
=== Placement ===
|
||||
Hanging signs can be placed in three different ways:
|
||||
* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions.
|
||||
* Placing a hanging sign on the bottom of a block results in the sign hanging below the block.
|
||||
** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions.
|
||||
* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape.
|
||||
** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions.
|
||||
**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape.
|
||||
|
||||
=== Text ===
|
||||
{{Main|Sign#Text}}
|
||||
In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]].
|
||||
|
||||
In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory.
|
||||
|
||||
A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this.
|
||||
|
||||
{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags.
|
||||
|
||||
=== Interaction ===
|
||||
Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]].
|
||||
|
||||
Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}}
|
||||
|
||||
Hanging signs' mounting bracket are solid and have collision, the sign itself however does not.
|
||||
|
||||
[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}).
|
||||
|
||||
=== Fuel ===
|
||||
Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Hanging signs can be placed under [[note block]]s to produce a "bass" sound.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{edition|java}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}}
|
||||
|
||||
=== Unique ===
|
||||
{{edition|java}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|subtitle=Glow Ink Sac splotches
|
||||
|source=block
|
||||
|description=When a [[glow ink sac]] is used on a hanging sign
|
||||
|id=item.glow_ink_sac.use
|
||||
|translationkey=subtitles.item.glow_ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Ink Sac splotches
|
||||
|source=block
|
||||
|description=When an [[ink sac]] is used on a hanging sign
|
||||
|id=item.ink_sac.use
|
||||
|translationkey=subtitles.item.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 0.85, 0.88, or 0.9 for each sound</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Dye.ogg
|
||||
|subtitle=Dye stains
|
||||
|source=block
|
||||
|description=When [[dye]] is used on a hanging sign
|
||||
|id=item.dye.use
|
||||
|translationkey=subtitles.item.dye.use
|
||||
|volume=1.0
|
||||
|pitch=''Varies'' <ref group=sound>Can be 1.0, 0.9, 0.95, or 1.1</ref>
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|subtitle=Wax on
|
||||
|source=block
|
||||
|description=When a hanging sign is waxed
|
||||
|id=item.honeycomb.wax_on
|
||||
|translationkey=subtitles.item.honeycomb.wax_on
|
||||
|volume=1.0
|
||||
|pitch=1.0/0.9/1.1
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|subtitle=Sign wobbles
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.hanging_sign.waxed_interact_fail
|
||||
|translationkey=subtitles.block.hanging_sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
|pitch=''Varies''<wbr><ref name=waxfail group=sound>{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9</ref>
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Ink sac1.ogg
|
||||
|sound2=Ink sac2.ogg
|
||||
|sound3=Ink sac3.ogg
|
||||
|source=sound
|
||||
|description=When a glow ink sac or an ink sac is used on a hanging sign
|
||||
|id=sign.ink_sac.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|type=bedrock
|
||||
|sound=Dye.ogg
|
||||
|source=sound
|
||||
|description=When dye is used on a hanging sign
|
||||
|id=sign.dye.use
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|sound=Wax on1.ogg
|
||||
|sound2=Wax on2.ogg
|
||||
|sound3=Wax on3.ogg
|
||||
|source=neutral
|
||||
|description=When a honeycomb waxes a hanging sign
|
||||
|id=copper.wax.on
|
||||
|volume=1.0
|
||||
|pitch=0.8-1.2}}
|
||||
| {{SoundLine
|
||||
|sound=Sign waxed interact fail1.ogg
|
||||
|sound2=Sign waxed interact fail2.ogg
|
||||
|sound3=Sign waxed interact fail3.ogg
|
||||
|source=block
|
||||
|description=When a player attempts to edit a waxed hanging sign
|
||||
|id=block.sign.waxed_interact_fail
|
||||
|volume=1.0
|
||||
| pitch = ''varies'' <ref group=sound>Can be 1.0 or 0.9 for <code>waxed_interact_fail1</code>; can be 0.8 or 0.9 for <code>waxed_interact_fail2</code> and <code>waxed_interact_fail3</code></ref>
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs}}
|
||||
{{ID table
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|blocktags=all_hanging_signs, ceiling_hanging_signs
|
||||
|itemtags=hanging_signs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Spruce Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Birch Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=birch_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Jungle Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Acacia Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Cherry Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Crimson Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block}}
|
||||
{{ID table
|
||||
|displayname=Warped Wall Hanging Sign
|
||||
|spritetype=block
|
||||
|nameid=warped_wall_hanging_sign
|
||||
|blocktags=all_hanging_signs, wall_hanging_signs
|
||||
|form=block
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=hanging_sign
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|firstcolumnname=Sign
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showitemtags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Hanging Sign
|
||||
|spritename=oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=oak_hanging_sign
|
||||
|id=-500
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Hanging Sign
|
||||
|spritename=spruce-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=spruce_hanging_sign
|
||||
|id=-501
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.spruce_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Hanging Sign
|
||||
|spritename=birch-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=birch_hanging_sign
|
||||
|id=-502
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.birch_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Hanging Sign
|
||||
|spritename=jungle-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=jungle_hanging_sign
|
||||
|id=-503
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.jungle_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Hanging Sign
|
||||
|spritename=acacia-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=acacia_hanging_sign
|
||||
|id=-504
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.acacia_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Hanging Sign
|
||||
|spritename=dark-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_hanging_sign
|
||||
|id=-505
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.dark_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Hanging Sign
|
||||
|spritename=mangrove-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=mangrove_hanging_sign
|
||||
|id=-508
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.mangrove_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Hanging Sign
|
||||
|spritename=cherry-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=cherry_hanging_sign
|
||||
|id=-534
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.cherry_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Hanging Sign
|
||||
|spritename=pale-oak-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_hanging_sign
|
||||
|id=-993
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.pale_oak_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Hanging Sign
|
||||
|spritename=bamboo-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=bamboo_hanging_sign
|
||||
|id=-522
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.bamboo_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Hanging Sign
|
||||
|spritename=crimson-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=crimson_hanging_sign
|
||||
|id=-506
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.crimson_hanging_sign.name}}
|
||||
{{ID table2
|
||||
|displayname=Warped Hanging Sign
|
||||
|spritename=warped-wall-hanging-sign
|
||||
|spritetype=block
|
||||
|nameid=warped_hanging_sign
|
||||
|id=-507
|
||||
|itemtags=minecraft:hanging_sign
|
||||
|translationkey=item.warped_hanging_sign.name
|
||||
|foot=1}}
|
||||
{{ID table
|
||||
|notnamespaced=y
|
||||
|displayname=Block entity
|
||||
|spritename=hanging-signs
|
||||
|spritetype=block
|
||||
|nameid=HangingSign
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
=== Block data ===
|
||||
A sign has a block entity associated with it that holds additional data about the block.
|
||||
|
||||
{{el|java}}:
|
||||
{{see also|Block entity format}}
|
||||
{{/BE}}
|
||||
|
||||
{{el|bedrock}}:
|
||||
:See [[Bedrock Edition level format/Block entity format]].
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Glow and Behold}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.<ref name="agnes-daughter">{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}</ref>}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.}}
|
||||
|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Added unique sounds for Nether and bamboo wood hanging signs.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack.
|
||||
|Hanging signs can now be edited after being placed.
|
||||
|Hanging signs now support text on both sides.
|
||||
|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.
|
||||
|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}}
|
||||
|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed.
|
||||
|Hanging signs can no longer be edited by players in [[Adventure]] mode.
|
||||
|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed.
|
||||
|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}}
|
||||
|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]].
|
||||
|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}}
|
||||
|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.<ref>{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]<br>[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]<br>Added hanging signs.
|
||||
|Added unique sounds for Nether and bamboo wood signs.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed.
|
||||
|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks.
|
||||
|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.<ref name=badnewsounds>{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}</ref>}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}}
|
||||
}}
|
||||
|
||||
== Trivia ==
|
||||
* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.<ref>{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign.
|
||||
Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign.
|
||||
Hanging Sign Bedrock.png|Hanging sign with small text.
|
||||
Hanging Sign Java.png|Hanging sign with large text.
|
||||
New Hanging Sign Text Length 1.jpg|Text on hanging sign.
|
||||
New Hanging Sign Text Length 2.jpg|Text on hanging sign.
|
||||
Sign House.jpg|A house with hanging signs.
|
||||
Signs Galore.jpg|Hanging signs on a house.
|
||||
Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC.
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter.<ref name="agnes-daughter" />
|
||||
Hanging Sign Concept Art2.png|Ditto.
|
||||
Hanging Sign Concept Art3.png|Hanging sign dimensions concept art.
|
||||
Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.<ref>https://www.minecraft.net/en-us/15th-anniversary</ref>
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== See also ==
|
||||
* [[Chalkboard]]
|
||||
* [[Sign]]
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023
|
||||
* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Utility blocks]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Block entities]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Blocks with GUI]]
|
||||
|
||||
[[de:Hängeschild]]
|
||||
[[es:Cartel]]
|
||||
[[fr:Pancarte suspendue]]
|
||||
[[ja:吊り看板]]
|
||||
[[pt:Placa suspensa]]
|
||||
[[ru:Подвесная табличка]]
|
||||
[[zh:悬挂式告示牌]]
|
711
wiki_backup/Crimson Stem.txt
Normal file
711
wiki_backup/Crimson Stem.txt
Normal file
|
@ -0,0 +1,711 @@
|
|||
{{About|the tree log|the mushroom log|Mushroom Stem}}
|
||||
{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}}
|
||||
{{Infobox block
|
||||
| title = Log/Stem
|
||||
| group = Oak
|
||||
| 1-1 = Oak Log.png
|
||||
| invimage = Oak Log
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Log.png
|
||||
| invimage2 = Spruce Log
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Log.png
|
||||
| invimage3 = Birch Log
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Log.png
|
||||
| invimage4 = Jungle Log
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Log.png
|
||||
| invimage5 = Acacia Log
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Log.png
|
||||
| invimage6 = Dark Oak Log
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Log.png
|
||||
| invimage7 = Mangrove Log
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Log.png
|
||||
| invimage8 = Cherry Log
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Log.png
|
||||
| invimage9 = Pale Oak Log
|
||||
| group10 = Crimson
|
||||
| 10-1 = Crimson Stem.gif
|
||||
| invimage10 = Crimson Stem
|
||||
| group11 = Warped
|
||||
| 11-1 = Warped Stem.gif
|
||||
| invimage11 = Warped Stem
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64) (same species only)
|
||||
| flammable = '''Logs''': Yes (5)<br>'''Stems''': No
|
||||
| lavasusceptible = '''Logs''': Yes<br>'''Stems''': No
|
||||
}}
|
||||
A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool.
|
||||
{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}}
|
||||
|
||||
=== Natural generation ===
|
||||
All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]].
|
||||
|
||||
Stems generate naturally as part of [[huge fungi]].
|
||||
|
||||
{{BlockSprite|Oak Log}} Oak logs generate as part of:
|
||||
* Plains [[village]]s
|
||||
* [[Swamp hut]]s
|
||||
* [[Mineshaft]]s
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Spruce Log}} Spruce logs generate as part of:
|
||||
* [[Taiga]] and [[snowy plains]] villages
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Jungle Log}} Jungle logs generate as part of:
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Acacia Log}} Acacia logs generate as part of:
|
||||
* [[Savanna]] villages
|
||||
|
||||
{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of:
|
||||
* [[Pillager outpost]]s
|
||||
* Badlands [[mineshaft]]s
|
||||
* [[Woodland Mansion]]
|
||||
* [[Ancient City]]
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}}
|
||||
|
||||
=== Post-generation ===
|
||||
==== Logs and stems ====
|
||||
Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]].
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}}
|
||||
|
||||
==== Further crafting ====
|
||||
The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced:
|
||||
|
||||
{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste"
|
||||
! Product
|
||||
! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting
|
||||
! Product amount after crafting
|
||||
! Ratio between the product amount and the number of logs or stems needed
|
||||
|-
|
||||
| {{BlockLink|Wood|id=oak wood}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Hyphae}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-oak-log|Stripped Log}}
|
||||
| 1<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-stems|Stripped Stem}}
|
||||
| 1<ref group="note" name="stripped"/>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped oak wood|Stripped Wood}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Stripped Hyphae}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Chiseled Bookshelf}}
|
||||
| 15
|
||||
| 8
|
||||
| 53.33%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat|Boat}} <!--5 planks for 1 boat: 5w=20p=4 boats-->
|
||||
| 5
|
||||
| 4
|
||||
| 80%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}}
|
||||
| 13
|
||||
| 4
|
||||
| 30.76%
|
||||
|-
|
||||
| {{ItemLink|Bowl}}<!--3 planks for 4 bowls: 3w=12p=16 bowls-->
|
||||
| 3
|
||||
| 16
|
||||
| 533.33%
|
||||
|-
|
||||
| {{BlockLink|id=oak-button|Button}}<!--1 plank for 1 button: 1w=4p=4 buttons-->
|
||||
| 1
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{BlockLink|Campfire}}
|
||||
| 27 crafted, 8 cooked<ref group="note" name="charcoal">Requires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion.</ref>
|
||||
| 8
|
||||
| 22.86%
|
||||
|-
|
||||
| {{ItemLink|Charcoal}}<!--1 wood for 1 charcoal-->
|
||||
| data-sort-value ="1" | 0 crafted, 1 cooked<ref group="note" name="charcoal"/><ref group="note" name="logs">Assumed to be crafted from logs rather than wood blocks.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Chest}}<!-- 8 planks for 1 chest: 2w=8p=1 chest-->
|
||||
| 2
|
||||
| 1
|
||||
| 50%
|
||||
|-
|
||||
| {{BlockLink|Barrel}}
|
||||
| 21
|
||||
| 12
|
||||
| 57.14%
|
||||
|-
|
||||
| {{BlockLink|Crafting Table}}<!--4 planks for 1 table: 1w=4p=1 table-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Composter}}<!--7 slabs for one composter: 21w=84p=168s=24 composters-->
|
||||
| 21
|
||||
| 24
|
||||
| 114.28%
|
||||
|-
|
||||
| {{ItemLink|id=oak-door|Door}}<!--6 planks for 3 doors: 3w=12p=6 doors-->
|
||||
| 3
|
||||
| 6
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|Fences|Fence}}<!--2 sticks, 4 planks for 3 fences: 5w=20p=16p+8s=12 fences-->
|
||||
| 5
|
||||
| 12
|
||||
| 240%
|
||||
|-
|
||||
| {{BlockLink|id=oak fence gate|Fence Gate}}<!--4 sticks, 2 planks for 1 fence gate: 1w=4p=2p+4s=1 fence gate-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Ladder}}<!--7 sticks for 3 ladders: 7w=28p=56s=24 ladders-->
|
||||
| 7
|
||||
| 24
|
||||
| 342.86%
|
||||
|-
|
||||
| {{BlockLink|id=oak-sign|Sign}}<!--6 planks, 1 stick for 3 signs:13w=52p=48p+8s=24 signs-->
|
||||
| 13
|
||||
| 24
|
||||
| 184.62%
|
||||
|-
|
||||
| {{ItemLink|Stick}}<!--2 planks for 4 sticks: 1w=4p=8 sticks-->
|
||||
| 1
|
||||
| 8
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|Torch}}<!--1 stick, 1 charcoal for 4 torches: 9w=8w+4p=8char+8s=32 torches-->
|
||||
| data-sort-value = "9" | 1 crafted, 8 cooked<ref group="note" name="charcoal"/>
|
||||
| 32
|
||||
| 355.56%
|
||||
|-
|
||||
| {{BlockLink|Planks|id=oak planks}}<!--1 wood or hyphae for 4 planks-->
|
||||
| 1<ref group="note" name="logs_stems">Assumed to be crafted from logs or stems rather than wood or hyphae blocks.</ref>
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{ItemLink|link=Axe|Wooden Axe}}<!--3 planks, 2 sticks for 1 axe: 2w=8p=6p+4s=2 axes-->
|
||||
| 2<ref group="note" name="high-cost">Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units.</ref>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{ItemLink|link=Hoe|Wooden Hoe}}<!--2 planks, 2 sticks for 1 hoe: 3w=12p=8p+8s=4 hoes-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|-
|
||||
| {{ItemLink|link=Pickaxe|Wooden Pickaxe}}<!--3 planks, 2 sticks for 1 pickaxe: 2w=8p=6p+4s=2 picks-->
|
||||
| 2<ref group="note" name="high-cost"/>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}}<!--2 planks for 1 pressure plate: 1w=4p=2 pressure plates-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{ItemLink|link=Shovel|Wooden Shovel}}<!--1 plank, 2 sticks for 1 shovel: 1w=2p+2s=2 shovels-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|id=oak slab|Slabs|Wooden Slab}}<!--3 planks for 6 slabs: 3w=12p=24 slabs-->
|
||||
| 3
|
||||
| 24
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}}<!--6 planks for 4 stairs: 3w=12p=8 stairs-->
|
||||
| 3
|
||||
| 8
|
||||
| 266.67%
|
||||
|-
|
||||
| {{ItemLink|link=Sword|Wooden Sword}}<!--2 planks, 1 stick for 1 sword: 5w=20p=16p+8s=8 swords-->
|
||||
| 5
|
||||
| 8
|
||||
| 160%
|
||||
|-
|
||||
| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}}<!--6 planks for 2 trapdoors: 3w=12p=4 trapdoors-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|}
|
||||
|
||||
{{notelist}}
|
||||
|
||||
=== Smelting ingredient ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|{Any Log}; {Any Stripped Log}
|
||||
|Charcoal
|
||||
|0,15
|
||||
}}
|
||||
|
||||
=== Fuel ===
|
||||
Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Axes ===
|
||||
{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems.
|
||||
|
||||
=== Cocoa beans ===
|
||||
[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod.
|
||||
|
||||
=== Note blocks ===
|
||||
Logs and stems can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Other logs ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Cherry log ===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
=== Stems ===
|
||||
{{Sound table/Block/Stem}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, oak_logs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, spruce_logs}}
|
||||
{{ID table
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=birch_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=jungle_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=acacia_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=dark_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=mangrove_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=cherry_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=pale_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=crimson_stems, logs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=warped_stems, logs, non_flammable_wood
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showitemtags=y
|
||||
|shownumericids=y
|
||||
|showaliasids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|aliasid=log / 0
|
||||
|id=17
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|aliasid=log / 1
|
||||
|id=-569
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.spruce.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|aliasid=log / 2
|
||||
|id=-570
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.birch.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|aliasid=log / 3
|
||||
|id=-571
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.jungle.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|aliasid=log2 / 0
|
||||
|id=162
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.acacia.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|aliasid=log2 / 1
|
||||
|id=-572
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.big_oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|id=-484
|
||||
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|id=-536
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|id=-995
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|id=-225
|
||||
|itemtags=minecraft:crimson_stems, minecraft:logs}}
|
||||
{{ID table2
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|id=-226
|
||||
|itemtags=minecraft:warped_stems, minecraft:logs
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood.
|
||||
|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}}
|
||||
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood.
|
||||
|Wood can now be smelted into [[charcoal]].}}
|
||||
|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}}
|
||||
|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s.
|
||||
|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}}
|
||||
|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken.
|
||||
|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}}
|
||||
|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}}
|
||||
|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood".
|
||||
|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.
|
||||
|Wood in [[bonus chest]]s may now also be acacia.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}}
|
||||
|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}}
|
||||
|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}}
|
||||
|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again.
|
||||
|Dark oak logs now generate as part of the new [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again.
|
||||
|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses.
|
||||
|Logs can now be used to [[craft]] a [[smoker]].}}
|
||||
|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}.
|
||||
|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}}
|
||||
|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}}
|
||||
|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory.
|
||||
|Removed oak wood from the inventory.}}
|
||||
|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}}
|
||||
|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load.
|
||||
|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}}
|
||||
|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory.
|
||||
|Oak trees once again generate with oak wood, making it obtainable in Survival mode.
|
||||
|Oak wood in the inventory is no longer converted to spruce wood.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]].
|
||||
|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak.
|
||||
|Jungle wood now generates naturally.
|
||||
|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s.
|
||||
|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood.
|
||||
|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s.
|
||||
|[[Woodland mansion]]s now have birch wood instead of oak wood.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.
|
||||
|"Wood" has been renamed to "Log".
|
||||
|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s.
|
||||
|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.
|
||||
|Dark oak logs can now be found in pillager outpost [[chest]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}}
|
||||
|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).
|
||||
|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]<br>[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]] <br> [[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]<!--that's for birch--><br>[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different.
|
||||
|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]<br>[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]<br>[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]<br>[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log".
|
||||
|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}}
|
||||
|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}}
|
||||
|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}}
|
||||
The data values for ''minecraft:log2'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the <code>axis{{=}}none</code> block state for both the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|<code>azalea_log_replaceable</code> Azalea log [[tag]] added.}}
|
||||
|{{HistoryLine|||dev=21w10a|<code>azalea_log_replaceable</code> Azalea log [[tag]] removed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|log|stem|-chat|-server|-file}}
|
||||
|
||||
== Trivia ==
|
||||
* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]].
|
||||
* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel.
|
||||
* Crimson and warped stems are the only logs that have animated textures.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped.
|
||||
All 18 wood variants.png|All variants of logs, bark, and stripped logs.
|
||||
Wood Species.png|All log types crafting into the planks below it and the corresponding saplings.
|
||||
Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi.
|
||||
Mangrove Meat.jpg|A build using mangrove logs to represent meat.
|
||||
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Sideways Logs.png|Early developer image of sideways logs.
|
||||
File:TexturesNeedingRecreation (15).png|alt=
|
||||
File:TexturesNeedingRecreation (14).png|alt=
|
||||
File:TexturesNeedingRecreation (3).png|alt=
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|pale garden}}
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|structural}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Kmen]]
|
||||
[[de:Stamm]]
|
||||
[[es:Tronco]]
|
||||
[[fr:Bûche]]
|
||||
[[hu:Nyersfa]]
|
||||
[[it:Tronco]]
|
||||
[[ja:原木]]
|
||||
[[ko:원목]]
|
||||
[[lzh:樁]]
|
||||
[[nl:Stam]]
|
||||
[[pl:Pień]]
|
||||
[[pt:Tronco]]
|
||||
[[ru:Древесина]]
|
||||
[[th:ท่อนไม้]]
|
||||
[[tr:Odun]]
|
||||
[[uk:Колода]]
|
||||
[[zh:原木]]
|
534
wiki_backup/Dark Oak Pressure Plate.txt
Normal file
534
wiki_backup/Dark Oak Pressure Plate.txt
Normal file
|
@ -0,0 +1,534 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Pressure Plate.png
|
||||
| invimage = Oak Pressure Plate
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Pressure Plate.png
|
||||
| invimage2 = Spruce Pressure Plate
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Pressure Plate.png
|
||||
| invimage3 = Birch Pressure Plate
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Pressure Plate.png
|
||||
| invimage4 = Jungle Pressure Plate
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Pressure Plate.png
|
||||
| invimage5 = Acacia Pressure Plate
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Pressure Plate.png
|
||||
| invimage6 = Dark Oak Pressure Plate
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Pressure Plate.png
|
||||
| invimage7 = Mangrove Pressure Plate
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Pressure Plate.png
|
||||
| invimage8 = Cherry Pressure Plate
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Pressure Plate.png
|
||||
| invimage9 = Pale Oak Pressure Plate
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Pressure Plate.png
|
||||
| invimage10 = Bamboo Pressure Plate
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Pressure Plate.png
|
||||
| invimage11 = Crimson Pressure Plate
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Pressure Plate.png
|
||||
| invimage12 = Warped Pressure Plate
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| tool2 =
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = '''Overworld wood''': Yes<br>'''Others''': No
|
||||
}}
|
||||
A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one.
|
||||
|
||||
{{breaking row|horizontal=1
|
||||
|Wooden Pressure Plate
|
||||
|sprite=wooden-pressure-plates
|
||||
|Axe
|
||||
|Any
|
||||
|link=none}}
|
||||
|
||||
A pressure plate is removed and drops itself as an item if:
|
||||
|
||||
* the block beneath it is moved, removed, or destroyed
|
||||
* a [[piston]] tries to push it or moves a block into its space
|
||||
|
||||
=== Natural generation ===
|
||||
Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]].
|
||||
|
||||
Acacia pressure plates can generate in some [[savanna]] [[village]] houses.
|
||||
|
||||
Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2= Matching Planks
|
||||
|B2= Matching Planks
|
||||
|Output= Matching Wooden Pressure Plate
|
||||
|type= Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Redstone component ===
|
||||
{{see also|Redstone circuit}}
|
||||
|
||||
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).
|
||||
|
||||
==== Placement ====
|
||||
[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]]
|
||||
[[File:Pressure plate.png|thumb|Pressure plates on fences.]]
|
||||
|
||||
To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space.
|
||||
|
||||
A pressure plate can be attached to:
|
||||
* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
|
||||
* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]].
|
||||
|
||||
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead.
|
||||
|
||||
More information regarding placement on transparent blocks can be found at [[Opacity/Placement]].
|
||||
|
||||
==== Activation ====
|
||||
A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}.
|
||||
|
||||
A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs.
|
||||
|
||||
Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them.
|
||||
|
||||
A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track.
|
||||
|
||||
==== Behavior ====
|
||||
While active, a pressure plate:
|
||||
* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate
|
||||
* strongly powers any full solid opaque '''block''' beneath it
|
||||
* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
|
||||
|
||||
The [[Redstone circuit#Power level|power level]] is always 15.
|
||||
|
||||
[[Water]] and [[lava]] flow around a pressure plate without affecting it.
|
||||
|
||||
A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit).
|
||||
|
||||
Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it.
|
||||
|
||||
Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s.
|
||||
{{-}}
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{JE}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Click.ogg
|
||||
|rowspan=8
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is deactivated
|
||||
|id=block.wooden_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is activated
|
||||
|id=block.wooden_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is deactivated
|
||||
|id=block.cherry_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is activated
|
||||
|id=block.cherry_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is deactivated
|
||||
|id=block.bamboo_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is activated
|
||||
|id=block.bamboo_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is deactivated
|
||||
|id=block.nether_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is activated
|
||||
|id=block.nether_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Click.ogg
|
||||
|rowspan=8
|
||||
|source=block
|
||||
|description=When a wooden pressure plate deactivates
|
||||
|id=click_off.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a wooden pressure plate activates
|
||||
|id=click_on.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate deactivates
|
||||
|id=click_off.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate activates
|
||||
|id=click_on.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate deactivates
|
||||
|id=click_off.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate activates
|
||||
|id=click_on.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate deactivates
|
||||
|id=click_off.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate activates
|
||||
|id=click_on.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=wooden_pressure_plate
|
||||
|id=72}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|id=409}}
|
||||
{{ID table2
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|id=406}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|id=408}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|id=405}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|id=407}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|id=-490}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|id=-538}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|id=-997}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|id=-514}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|id=517}}
|
||||
{{ID table2
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|id=518
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|zJApINwkCEw}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}}
|
||||
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}}
|
||||
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates.
|
||||
|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox.
|
||||
|Dropped pressure plate items no longer appear larger than normal blocks.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}}
|
||||
|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.<ref>{{bug|MC-50309}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.<ref>{{bug|MC-66247}}</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}}
|
||||
|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from <code>wooden_pressure_plate</code> to <code>oak_pressure_plate</code>.
|
||||
|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]].
|
||||
|"Wooden Pressure Plate" has now been renamed to "<wood type> Pressure Plate".
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}}
|
||||
|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}}
|
||||
|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}}
|
||||
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed.
|
||||
|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}}
|
||||
|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Pressure Plate}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[fr:Plaque de pression en bois]]
|
||||
[[ja:板材の感圧板]]
|
||||
[[pt:Placa de pressão de madeira]]
|
199
wiki_backup/Deepslate Copper Ore.txt
Normal file
199
wiki_backup/Deepslate Copper Ore.txt
Normal file
|
@ -0,0 +1,199 @@
|
|||
{{Infobox block
|
||||
| image = <gallery>
|
||||
Copper Ore JE2 BE2.png|Copper Ore
|
||||
Deepslate Copper Ore JE2 BE2.png|Deepslate Copper Ore
|
||||
</gallery>
|
||||
| invimage1 = Copper Ore
|
||||
| invimage2 = Deepslate Copper Ore
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Stone Pickaxe
|
||||
| hardness =
|
||||
'''Copper Ore''': {{Hardness values|Copper Ore}}<br>
|
||||
'''Deepslate Copper Ore''': {{Hardness values|Deepslate Copper Ore}}
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Copper ore''' is an [[ore]] block found underground.
|
||||
|
||||
'''Deepslate copper ore''' is the [[deepslate]] variant of copper ore, usually found deeper underground.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Copper ore must be [[Breaking|mine]]d with a [[stone pickaxe]] or better, otherwise it drops nothing.
|
||||
|
||||
Breaking copper ore drops 2-5 [[raw copper]], unless mined with a [[Silk Touch]] pickaxe. It is affected by [[Fortune]] enchantment, dropping up to 20 raw copper, or 7.7 raw copper on average with Fortune III.
|
||||
|
||||
{{Breaking row
|
||||
|Copper Ore;Deepslate Copper Ore
|
||||
|link=none; none
|
||||
|Pickaxe; Pickaxe
|
||||
|Stone; Stone
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
{{see also|Ore (feature)}}
|
||||
Copper ore can be generated anywhere on the [[Overworld]] in the form of [[ore (feature)|ore blob]]s. Copper ore generate in two batches, the first batch generate anywhere on the overworld biomes except dripstone caves 16 times per chunks in groups from 0 to 16, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends. The second batch generate only in dripstone caves 16 times per chunks in groups from 0 to 52, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends.
|
||||
|
||||
Copper ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. Copper ore that replaces tuff or deepslate becomes deepslate copper ore.
|
||||
|
||||
It can also spawn rare [[ore vein]]s above Y=0, mixed with granite and the occasional [[Block of Raw Copper|raw copper blocks]]. In [[dripstone caves]] biomes, copper ore veins are larger on average.
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
== Usage ==
|
||||
Copper ore is [[Smelting|smelt]]ed to obtain [[copper ingot]]s, which are [[crafting]] ingredients for [[blocks of copper]], [[spyglass]]es, and [[lightning rod]]s. Copper ore does not weather like its block counterpart, though the ore itself shows some [[oxidation]].
|
||||
|
||||
=== Smelting ingredients ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|Copper Ore; Deepslate Copper Ore; Raw Copper
|
||||
|Copper Ingot
|
||||
|0.7
|
||||
}}
|
||||
|
||||
== Sounds ==
|
||||
=== Copper ore ===
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
=== Deepslate copper ore===
|
||||
{{Sound table/Block/Deepslate}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Copper Ore
|
||||
|spritetype=block
|
||||
|nameid=copper_ore
|
||||
|blocktags=copper_ores, mineable/pickaxe, needs_stone_tool, snaps_goat_horn
|
||||
|itemtags=copper_ores
|
||||
|showblocktags=y}}
|
||||
{{ID table
|
||||
|displayname=Deepslate Copper Ore
|
||||
|spritetype=block
|
||||
|nameid=deepslate_copper_ore
|
||||
|blocktags=copper_ores, mineable/pickaxe, needs_stone_tool
|
||||
|itemtags=copper_ores
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Copper Ore
|
||||
|nameid=copper_ore
|
||||
|id=566
|
||||
|spritetype=block}}
|
||||
{{ID table
|
||||
|displayname=Deepslate Copper Ore
|
||||
|nameid=deepslate_copper_ore
|
||||
|id=663
|
||||
|spritetype=block
|
||||
|foot=1}}
|
||||
|
||||
== Video ==
|
||||
{{yt|tQSI8Sd0B4Y}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1h50m31s}}|[[File:Copper Ore (pre-release).png|32px]] Copper ore is announced at [[Minecraft Live 2020]].}}
|
||||
|{{HistoryLine||February 22, 2021|link={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Copper Ore (pre-release 2).png|32px]] [[JAPPA]] shows updated copper ore texture.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Ore JE1 BE1.png|32px]] Added copper ore.
|
||||
|Copper ore generates evenly between [[altitude|levels]] 0 and 63, and has the same rarity as [[iron ore]].}}
|
||||
|{{HistoryLine|||dev=21w06a|The height limit was expanded down to Y{{=}}-64. Copper ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|
||||
|{{HistoryLine|||dev=21w07a|Copper ore now generates as a triangle spread from levels 0 to 96.}}
|
||||
|{{HistoryLine|||dev=21w08a|[[File:Copper Ore JE2 BE2.png|32px]] The texture of copper ore has been changed.
|
||||
|Copper ore is now less common.}}
|
||||
|{{HistoryLine|||dev=21w10a|[[File:Deepslate Copper Ore JE1.png|32px]] Added deepslate variant of copper ore.
|
||||
|Added <code>copper_ores</code> block [[tag]].
|
||||
|Copper ore is now less common.}}
|
||||
|{{HistoryLine|||dev=21w13a|Now generates uniformly between levels 0 and 63 instead of generating with a triangle spread from 0 to 96. And increased its amount.}}
|
||||
|{{HistoryLine|||dev=21w14a|It now drops [[raw copper]] when broken without [[Silk Touch]], instead of itself.}}
|
||||
|{{HistoryLine|||dev=21w15a|[[File:Deepslate Copper Ore JE2.png|32px]] The texture of the deepslate copper ore has been changed.
|
||||
|Copper ore generation has been reverted back to the pre-21w13a generation, but the new generation can be re-enabled with the [[Caves & Cliffs Prototype Data Pack]].}}
|
||||
|{{HistoryLine|||dev=21w17a|Copper and deepslate copper ore now drops 2-3 [[raw copper]] when mined or more when using a [[tool]] enchanted with [[Fortune]].
|
||||
|Deepslate copper ore variant now generates naturally. Before, copper ore cannot replace [[tuff]] and [[deepslate]] upon generating.}}
|
||||
|{{HistoryLine|||dev=21w18a|Reduced copper spawning a bit to compensate for large [[ore vein]]s, but only if the [[Caves & Cliffs Prototype Data Pack]] is applied to a world.}}
|
||||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|All previous changes to ore distribution from the prototype data pack have now been implemented into the base game.}}
|
||||
|{{HistoryLine|||dev=experimental snapshot 4|Bigger copper blobs can now generate in [[dripstone caves]].}}
|
||||
|{{HistoryLine|||dev=21w38a|Now copper ore generates in triangle distributions. And increased the maximum Y-level for copper ore generation to Y{{=}}95.
|
||||
|Increased the amount of copper ore.}}
|
||||
|{{HistoryLine|||dev=21w40a|Copper ore now drops 2-5 raw copper when mined.
|
||||
|Copper ore now generates between Y{{=}}-16 and Y{{=}}112, generating the most at Y{{=}}48, and increased the number of ore blobs.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|Large copper ores can now generate in [[deep dark]].}}
|
||||
|{{HistoryLine||1.19.3|dev=Pre-release 1|Large copper ores no longer generates in deep dark.<ref>{{bug|MC-255133||Extra copper ore generates in deep dark|Fixed}}</ref>}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.16.210|exp=Caves & Cliffs|dev=beta 1.16.210.57|[[File:Copper Ore JE1 BE1.png|32px]] [[File:Copper Ore (D) BE1.png|32px]] [[File:Copper Ore (W) BE1.png|32px]] [[File:Copper Ore (U) BE1.png|32px]] Added copper ore. The model has random rotation.}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves & Cliffs|dev=beta 1.16.220.50|[[File:Copper Ore JE2 BE2.png|32px]] [[File:Copper Ore (D) BE2.png|32px]] [[File:Copper Ore (W) BE2.png|32px]] [[File:Copper Ore (U) BE2.png|32px]] Changed texture of copper ore.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.220.52|Copper ore can no longer be randomly rotated.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves & Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Copper Ore JE1.png|32px]] Added deepslate variant of copper ore.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.230.56|Increased the size of copper ore blob.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.50|[[File:Deepslate Copper Ore JE2.png|32px]] The texture of deepslate copper ore was changed to match ''[[Java Edition]]''.
|
||||
|It now drops [[raw copper]] when broken without [[Silk Touch]], instead of itself.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Copper ores are now available without [[Experiments|Experimental Gameplay]].}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.54|Copper and deepslate copper ore now drops 2-3 [[raw copper]] when mined or more when using a tool enchanted with [[Fortune]].}}
|
||||
|{{HistoryLine||1.17.30|exp=Caves & Cliffs|dev=beta 1.17.20.21|Reduced copper spawning a bit, but only if the Caves & Cliffs [[Experiments|Experimental Gameplay]] is applied.
|
||||
|Deepslate copper ore no longer generates, but only if the Caves & Cliffs Experimental Gameplay is applied.<ref name="mcpe144800">{{bug|MCPE-144800}}</ref>}}
|
||||
|{{HistoryLine||1.17.40|exp=Caves & Cliffs|dev=beta 1.17.40.20|In the Caves & Cliffs Experimental Gameplay, bigger copper blobs are added, which are expected to generate in [[lush caves]], but they generate in any other biome except lush caves. As a result, copper ore now do not generate in lush caves.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.40.21|In the Caves & Cliffs Experimental Gameplay, increased the maximum Y-level for copper ore generation to Y{{=}}95.}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.10.20|Removed the "Caves & Cliffs" experimental toggle. New copper ore generation are now available through normal gameplay.
|
||||
|Now copper ore generates in triangle spreads.
|
||||
|Increased the amount of copper ore.
|
||||
|Extra copper ore blob is now expected to generate in dripstone caves instead of lush caves, but they now generate in both dripstone caves and lush caves.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.21|Copper Ore now generates between Y{{=}}-15 and Y{{=}}111, generating the most at Y{{=}}48, and increased the number of ore blobs.
|
||||
|Extra copper ore now generates in correct biome.
|
||||
|Copper ore now drops 2-5 raw copper when mined.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.22|Copper ore generation has now been tweaked to be in parity with ''Java Edition''.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.24|Deepslate copper ore now generates naturally in biomes except dripstone caves. Before, copper ore cannot replace [[deepslate]] upon generation.<ref name="mcpe144800"/>}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.0.20|Deepslate copper ore now generates naturally in dripstone caves. Before, copper ore cannot replace [[deepslate]] in dripstone caves.<ref name="mcpe144800" />}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.22|Copper ore generation height has now been tweaked to be in parity with ''Java Edition''.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both regular and deepslate copper ore from 1.8 to 3.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Copper Ore|Deepslate Copper Ore}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
CoalandCopper.png|[[Coal Ore|Coal]] and copper ores in [[mountains]].
|
||||
CopperRavine.png|Deepslate copper ore in a [[Canyon|ravine]].
|
||||
Copper vein.png|A copper ore vein with lots of copper ore blocks and a [[block of raw copper]].
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* [[Copper Ingot]]
|
||||
* [[Raw Copper]]
|
||||
* [[Block of Copper]]
|
||||
* [[Block of Raw Copper]]
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/block-week--copper-ore Block of the Week: Copper Ore] – Minecraft.net on May 27, 2021
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox ore}}
|
||||
{{Navbox blocks|Natural}}
|
||||
|
||||
[[Category:Ore]]
|
||||
[[Category:Natural blocks]]
|
||||
|
||||
[[de:Kupfererz]]
|
||||
[[es:Mena de cobre]]
|
||||
[[fr:Minerai de cuivre]]
|
||||
[[it:Minerale di rame]]
|
||||
[[ja:銅鉱石]]
|
||||
[[pl:Złoże miedzi]]
|
||||
[[pt:Minério de cobre]]
|
||||
[[ru:Медная руда]]
|
||||
[[uk:Мідна руда]]
|
||||
[[zh:铜矿石]]
|
233
wiki_backup/Deepslate Emerald Ore.txt
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233
wiki_backup/Deepslate Emerald Ore.txt
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|
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|
|||
{{About||the item|Emerald|the mineral block|Block of Emerald}}
|
||||
{{Infobox block
|
||||
| image = <gallery>
|
||||
Emerald Ore JE4 BE3.png|Emerald Ore
|
||||
Deepslate Emerald Ore JE1 BE1.png|Deepslate Emerald Ore
|
||||
</gallery>
|
||||
| invimage = Emerald Ore
|
||||
| invimage2 = Deepslate Emerald Ore
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Iron Pickaxe
|
||||
| hardness =
|
||||
* '''Emerald Ore''': {{Hardness values|Emerald Ore}}
|
||||
* '''Deepslate Emerald Ore''': {{Hardness values|Deepslate Emerald Ore}}
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Emerald ore''' is a rare [[mineral]] block that generates only in [[mountains]] and [[windswept hills]] biomes. It drops [[emerald]]s when mined, or itself if mined with a [[pickaxe]] with the [[Silk Touch]] enchantment.
|
||||
|
||||
'''Deepslate emerald ore''' is a very rare variant of emerald ore that can generate in [[deepslate]] and [[tuff]] blobs.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
{{See also|Fortune#Ore}}
|
||||
Emerald ore can be mined with an [[iron pickaxe]] or better, otherwise it drops nothing. If mined without Silk Touch, the block drops 1 [[emerald]] (or up to 4 with [[Fortune]]). If mined with a pickaxe with Silk Touch, the block drops itself. It also drops {{xp|3|7}} when broken.
|
||||
|
||||
{{Breaking row
|
||||
|Emerald Ore;Deepslate Emerald Ore
|
||||
|link=none; none
|
||||
|Pickaxe; Pickaxe
|
||||
|Iron; Iron
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
{{see also|Ore (feature)}}
|
||||
|
||||
Emerald ore generates in [[mountains]] and [[windswept hills]] biomes in the form of [[Ore (feature)|ore feature]]s, and attempts to generate 100 times per [[chunk]] in blobs of 0–4 ores. Emerald ore can be exposed to the sky.<ref>{{bug|MC-237455|||WAI}}</ref>
|
||||
|
||||
Specifically, it can be found in the following biomes:
|
||||
|
||||
* {{BiomeLink|Meadow}}
|
||||
* {{BiomeLink|Cherry Grove}}
|
||||
* {{BiomeLink|Grove}}
|
||||
* {{BiomeLink|Snowy Slopes}}
|
||||
* {{BiomeLink|Jagged Peaks}}
|
||||
* {{BiomeLink|Frozen Peaks}}
|
||||
* {{BiomeLink|Stony Peaks}}
|
||||
* {{BiomeLink|Windswept Hills}}
|
||||
* {{BiomeLink|Windswept Gravelly Hills}}
|
||||
* {{BiomeLink|Windswept Forest}}
|
||||
Emerald ore generates from [[altitude|levels]] -16 to 320, having the greatest chance at level 232, and becoming less common toward either end of the range. However, because there is little to no terrain in the upper half of that range in regular worlds, the actual emerald ore quantity peaks around level 90 as seen in the empirical distribution graph below.
|
||||
|
||||
{{Block distribution}}
|
||||
|
||||
Emerald ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. Emerald ore that replaces tuff or deepslate becomes deepslate emerald ore, which is the rarest ore in ''Minecraft'', rarer than normal emerald ore and [[ancient debris]], even rarer than its second-place competitor, (normal) [[diamond ore]]. It generates only between the altitudes of -16 and 8 where deepslate naturally occurs, which happens to be toward the end of emerald ore distribution where it is extremely rare; its limitation to certain biomes further adds to its rarity.
|
||||
|
||||
== Usage ==
|
||||
=== Smelting ingredient ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|Emerald Ore; Deepslate Emerald Ore
|
||||
|Emerald
|
||||
|1
|
||||
}}
|
||||
|
||||
=== Note blocks ===
|
||||
Emerald ore can be placed under [[note block]]s to produce "bass drum" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Emerald ore ===
|
||||
{{Sound table/Block/Stone}}
|
||||
|
||||
=== Deepslate emerald ore ===
|
||||
{{Sound table/Block/Deepslate}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Emerald Ore
|
||||
|spritetype=block
|
||||
|nameid=emerald_ore
|
||||
|showblocktags=y|blocktags=emerald_ores, mineable/pickaxe, needs_iron_tool}}
|
||||
{{ID table
|
||||
|displayname=Deepslate Emerald Ore
|
||||
|spritetype=block
|
||||
|nameid=deepslate_emerald_ore
|
||||
|blocktags=emerald_ores, mineable/pickaxe, needs_iron_tool
|
||||
|itemtags=emerald_ores
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Emerald Ore
|
||||
|spritetype=block
|
||||
|nameid=emerald_ore
|
||||
|id=129}}
|
||||
{{ID table
|
||||
|displayname=Deepslate Emerald Ore
|
||||
|spritetype=block
|
||||
|nameid=deepslate_emerald_ore
|
||||
|id=662
|
||||
|foot=1}}
|
||||
|
||||
== Video ==
|
||||
{{yt|_QKl_jQgWHI}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||May 21, 2012|link={{tweet|jeb|204619936616808451}}|[[File:Emerald Ore JE1.png|30px]] The week before the release of [[Java Edition 12w21a|12w21a]], [[Jeb]] released a screenshot of himself testing the [[trading]] system.<ref>{{Tweet|jeb|204619936616808451}}</ref> At this time, what would become emerald ore was ruby ore.<ref name="en_US 12w21">snapshot 12w21a/b ''lang/en_US.lang'': '''tile.oreRuby.name=Ruby Ore'''</ref>}}
|
||||
|{{HistoryLine||1.3.1|dev=12w21a|[[File:Emerald Ore JE1.png|30px]] Added emerald ore.
|
||||
|The announced [[ore]] has been changed to an emerald ore. The texture for emerald ore has remained unchanged, as Jeb forgot to commit the new texture in the snapshot.<ref>{{Tweet|jeb|205641953742819328}}</ref> As this [[item]] was not announced before the snapshot was released, most translations call emerald "diamond" (due to "item.emerald" being the previous translation key for [[diamond]]s).
|
||||
|Emerald ore generates in blobs of up to 10 [[block]]s.}}
|
||||
|{{HistoryLine|||dev=12w21b|[[File:Emerald Ore JE2 BE1.png|30px]] The texture of emerald ore has been corrected. The previous ruby texture remains as "ruby.png". Translations of emerald as diamond have also been corrected.
|
||||
|An analysis of a 500×500 [[extreme hills]] biome with [https://www.mcedit.net/ MCEdit] gives the following ore distributions:
|
||||
<gallery>
|
||||
Ore distribution 0 to 32.jpg|Overall ore distribution in the bottom most 32 layers.
|
||||
Ore distribution 0 to 32 zoom.jpg|A detailed zoom to the rare ores.
|
||||
</gallery>
|
||||
The graphs show that the distribution of all [[ore]]s except for [[lapis lazuli]] is even in a certain range and falls off sharply at the borders. While the total amount of emerald is with 3386, even higher than the amount of diamonds (2997), the ore is spread out over double the [[altitude|height range]], meaning that at a certain level the chance for finding an ore was just about half of the chance of finding a diamond ore, effectively making it twice as rare when tunnel mining.}}
|
||||
|{{HistoryLine|||dev=12w22a|Blob size was reduced to 1 block.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 129.}}
|
||||
|{{HistoryLine||Texture Update|link=Texture Update|dev=January 4, 2018|slink={{tweet|JAPPA|948841704223838208}}|[[File:Emerald Ore Texture Update Revision 1.png|32px]] A new texture for emerald ore has been proposed.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Emerald Ore JE3 BE2.png|32px]] The texture of emerald ore has been changed.}}
|
||||
|{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Emerald ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}}
|
||||
|{{HistoryLine|||dev=21w07a|Emerald ore now generates as a triangle spread, generating between Y{{=}}32 and Y{{=}}320 and peaking at Y{{=}}256.}}
|
||||
|{{HistoryLine|||dev=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Emerald Ore (pre-release).png|32px]] [[JAPPA]] shows new textures of emerald ore.}}
|
||||
|{{HistoryLine|||dev=21w08a|[[File:Emerald Ore JE4 BE3.png|32px]] The texture of emerald ore has been changed.}}
|
||||
|{{HistoryLine|||dev=21w10a|[[File:Deepslate Emerald Ore JE1.png|32px]] Added deepslate variant of emerald ore, which does not generate naturally.
|
||||
|Added <code>emerald_ores</code> block [[tag]].
|
||||
|The amount of emerald ore that generates has been increased.}}
|
||||
|{{HistoryLine|||dev=21w15a|Most ore generation has been reverted back to the pre-21w06a generation and requires the [[Caves & Cliffs Prototype Data Pack]] to be seen. However, emerald ore generation was not properly reverted due to a bug.<ref>{{bug|MC-223260||Emerald ore does not generate as intended|Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=21w16a|Emerald ore now generates at the correct Y-levels, but it still generates more frequently than it did in 1.16.<ref>{{bug|MC-226926||Emerald ore generates too often|Fixed}}</ref>
|
||||
|Deepslate emerald ore variant now generates naturally.
|
||||
|In the [[Caves & Cliffs Prototype Data Pack]], emerald ores now generate in the form of ore blobs instead of single blocks.}}
|
||||
|{{HistoryLine|||dev=21w17a|Emerald ore can now replace [[granite]], [[andesite]], [[diorite]], [[tuff]], and [[deepslate]] upon generating.}}
|
||||
|{{HistoryLine||1.17.1|dev=Pre-release 2|The frequency of emerald ore generation has been reverted to pre-1.17 levels.}}
|
||||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|All previous changes to ore distribution from the prototype data pack have now been implemented into the base game.
|
||||
|Deepslate emerald ore no longer generates naturally.}}
|
||||
|{{HistoryLine|||dev=experimental snapshot 2|Emerald ore now generates in [[meadow]]s, [[grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snowcapped peaks]].}}
|
||||
|{{HistoryLine|||dev=21w40a|Emerald ore generates more frequently and is now able to generate down to Y{{=}}-16.
|
||||
|Deepslate emerald ore now generates naturally again.}}
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Emerald Ore JE2 BE1.png|32px]] Added emerald ore.
|
||||
|Emerald ore can be [[breaking|mined]] with a [[stone pickaxe]] instead of an iron one.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Mining emerald ore now drops [[experience]] orbs.
|
||||
|Emerald ore can now be collected with [[Silk Touch]], [[drop]]ping the [[block]] itself.
|
||||
|Emerald ore now drops extra emeralds with the [[Fortune]] enchantment.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Mining emerald ore now requires an [[iron pickaxe]].}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Emerald Ore JE3 BE2.png|32px]] The texture of emerald ore has been changed.}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Emerald Ore JE4 BE3.png|32px]] The texture of emerald ore has been changed.
|
||||
|In the Caves & Cliffs [[Experimental Gameplay]], emerald ore can now be found exposed and in blobs of size 0-10 on the surface of the new [[mountain]] biome variants.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Emerald Ore JE1.png|32px]] Added deepslate variant of emerald ore behind the Caves & Cliffs Experimental Gameplay.}}
|
||||
|{{HistoryLine|||dev=beta 1.16.230.56|In the Caves & Cliffs Experimental Gameplay, emerald ore generation has been changed. Emerald now generates on higher altitudes in extreme hills rather than lower.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.52|Unintentionally readded the single-block emerald ore generation in the Caves & Cliffs Experimental Gameplay, which was removed in beta 1.16.230.56.}}
|
||||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed the "Caves & Cliffs" experimental toggle. New emerald ore generation are now available through normal gameplay.
|
||||
|Decreased the generation size of emerald ore blobs.
|
||||
|Unintentionally increased the amount of emerald ore blob generation attempts a lot.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.21|In extreme hills, emerald ore generates more frequently and is now able to generate down to Y{{=}}-16.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.22|Emerald ore generation height has now been tweaked.}}
|
||||
|{{HistoryLine|||dev=beta 1.18.0.24|Emerald ore blob now generates correctly.
|
||||
|Emerald ore generation height has now been tweaked to be in parity with ''Java Edition''.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Emerald Ore JE2 BE1.png|32px]] Added emerald ore.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Emerald Ore JE3 BE2.png|32px]] The texture of emerald ore texture has been changed.}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Emerald Ore JE2 BE1.png|32px]] Added emerald ore.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Emerald Ore|Deepslate Emerald Ore}}
|
||||
|
||||
== Trivia ==
|
||||
* Even though emerald ore is rarer than [[diamond ore]], emerald ore is generally found more often in mountains biomes than diamond ore, as the emerald ore blocks are generated in a more scattered fashion.
|
||||
* Deepslate emerald ore is one of the rarest naturally-generated blocks in ''[[Minecraft]]'', as emeralds only spawn in mountainous biomes, and spawn less at lower [[Altitude|Y-level]]s. They also spawn in veins of 1, and require Silk Touch to drop themselves.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
EmeraldOreCave.png|A naturally occurring blob of emerald ore.
|
||||
Emerald Above Lava.png|A naturally occurring blob of emerald ore.
|
||||
Minecraft emerald Ore.png|A blob of emerald ore found at layer 18 in a windswept hills biome.
|
||||
Room of Emeralds.png|A room with placed emerald ores, including [[blocks of emerald]] and thrown [[emerald]] items.
|
||||
Emerald-Ores.png|Two blobs of emerald ores that generated nearly together.
|
||||
Emeralds in a Desert Biome.png|A block of emerald ore found in a plains biome.
|
||||
EmeraldExposed.jpg|A blob of emerald ore found in a mountain biome.
|
||||
Canyon intersecting a stronghold.png|A ravine with multiple ores, water and lava falls, and a [[stronghold]] bridge over it.
|
||||
Emeraldsclose.png|Multiple emerald ores close together.
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
Villager trading preview.png|The first image of the [[trading]] system released by Jeb. The emerald ore can be seen in the top right-hand corner with the original texture.
|
||||
Villagenhanced.jpg|An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
|
||||
Emerald Ore 12w21a.png|The old "ruby" texture of emerald ore.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox ore}}
|
||||
{{Navbox blocks|Natural}}
|
||||
|
||||
[[Category:Ore]]
|
||||
[[Category:Natural blocks]]
|
||||
|
||||
[[cs:Smaragdové ložisko]]
|
||||
[[de:Smaragderz]]
|
||||
[[es:Mena de esmeralda]]
|
||||
[[fr:Minerai d'émeraude]]
|
||||
[[hu:Smaragdérc]]
|
||||
[[it:Minerale di smeraldo]]
|
||||
[[ja:エメラルド鉱石]]
|
||||
[[ko:에메랄드 광석]]
|
||||
[[lzh:祖母綠礦]]
|
||||
[[nl:Smaragderts]]
|
||||
[[pl:Złoże szmaragdu]]
|
||||
[[pt:Minério de esmeralda]]
|
||||
[[ru:Изумрудная руда]]
|
||||
[[uk:Смарагдова руда]]
|
||||
[[zh:绿宝石矿石]]
|
912
wiki_backup/Element.txt
Normal file
912
wiki_backup/Element.txt
Normal file
|
@ -0,0 +1,912 @@
|
|||
{{redirect|Cobalt|the game made by Mojang Studios|Mojang Studios#Cobalt}}
|
||||
{{redirect|Oxygen|the block present in otherwise empty space|Air|the mechanic that causes drowning damage from lack of oxygen|Damage#Drowning|the music named "Oxygène", French for oxygen|Oxygène}}
|
||||
{{redirect|Sulfur|s=1|the crafting ingredient that used to be called Sulphur|Gunpowder}}
|
||||
{{redirect|???|the secret location in ''Minecraft Dungeons''|MCD:???}}
|
||||
{{redirect|Silver|the color that used to be internally named "silver"|Light gray}}
|
||||
{{Education feature}}
|
||||
{{Exclusive|Bedrock|Education}}
|
||||
{{Infobox block
|
||||
| image = Unknown Element.png| image2 = Hydrogen.png;Helium.png;Lithium.png;Beryllium.png;Boron.png;Carbon.png;Nitrogen.png;Oxygen.png;Fluorine.png;Neon.png;Sodium.png;Magnesium.png;Aluminum.png;Silicon.png;Phosphorus.png;Sulfur.png;Chlorine.png;Argon.png;Potassium.png;Calcium.png;Scandium.png;Titanium.png;Vanadium.png;Chromium.png;Manganese.png;Iron.png;Cobalt.png;Nickel.png;Copper.png;Zinc.png;Gallium.png;Germanium.png;Arsenic.png;Selenium.png;Bromine.png;Krypton.png;Rubidium.png;Strontium.png;Yttrium.png;Zirconium.png;Niobium.png;Molybdenum.png;Technetium.png;Ruthenium.png;Rhodium.png;Palladium.png;Silver.png;Cadmium.png;Indium.png;Tin.png;Antimony.png;Tellurium.png;Iodine.png;Xenon.png;Cesium.png;Barium.png;Lanthanum.png;Cerium.png;Praseodymium.png;Neodymium.png;Promethium.png;Samarium.png;Europium.png;Gadolinium.png;Terbium.png;Dysprosium.png;Holmium.png;Erbium.png;Thulium.png;Ytterbium.png;Lutetium.png;Hafnium.png;Tantalum.png;Tungsten.png;Rhenium.png;Osmium.png;Iridium.png;Platinum.png;Gold.png;Mercury.png;Thallium.png;Lead (element).png;Bismuth.png;Polonium.png;Astatine.png;Radon.png;Francium.png;Radium.png;Actinium.png;Thorium.png;Protactinium.png;Uranium.png;Neptunium.png;Plutonium.png;Americium.png;Curium.png;Berkelium.png;Californium.png;Einsteinium.png;Fermium.png;Mendelevium.png;Nobelium.png;Lawrencium.png;Rutherfordium.png;Dubnium.png;Seaborgium.png;Bohrium.png;Hassium.png;Meitnerium.png;Darmstadtium.png;Roentgenium.png;Copernicium.png;Nihonium.png;Flerovium.png;Moscovium.png;Livermorium.png;Tennessine.png;Oganesson.png
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Any
|
||||
| renewable = No
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Elements''' and '''isotopes''' are [[block]]s that are essential to chemistry {{in|bedrock|education}}.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
An element can be broken instantly using any item, always dropping itself.
|
||||
|
||||
=== Element constructor ===
|
||||
Elements and isotopes are primarily obtained by constructing them in the [[element constructor]]. This is done by moving the sliders or typing in numbers into the text inputs. The large display shows the selected numbers of particles arranged in an atomic structure, whether valid or not. If the atomic structure is a stable isotope, it can be taken out of the slot on the right side. A list of stable isotopes can be found below.
|
||||
|
||||
=== Material reducer ===
|
||||
Several elements can also be obtained from a [[material reducer]], which breaks down blocks into their component elements by percentage. This is the only way of obtaining the Unknown element; a mysterious element found in certain ''[[Minecraft]]'' blocks, such as [[soul sand]] and [[netherrack]].
|
||||
|
||||
Because the element constructor and material reducer cannot be obtained in [[Survival]] without [[commands]], and the world must have "Education Edition" enabled, the same is true for elements. {{IN|bedrock}}, the "Education Edition" option also allows elements to be obtained directly via commands or [[Creative inventory]].
|
||||
|
||||
== List of elements and isotopes ==
|
||||
{{Periodic table}}
|
||||
|
||||
{| class="wikitable"
|
||||
!Atomic symbol!!Element!!Particles
|
||||
|-
|
||||
|{{slot|???|link=none}}||{{text anchor|???}}
|
||||
|The atomic structure of ??? cannot be observed in the element constructor.
|
||||
|}
|
||||
|
||||
=== Alkali metals ===
|
||||
{{/alkali}}
|
||||
|
||||
=== Alkaline earth metals ===
|
||||
{{/alkalineearth}}
|
||||
|
||||
=== Transition metals ===
|
||||
==== Period 4 and 5 transition metals ====
|
||||
{{redirect|Cobalt|the game created by Mojang Studios|Mojang Studios#Cobalt}}
|
||||
{{/transition}}
|
||||
|
||||
==== Period 6 and 7 transition metals ====
|
||||
{{/transition2}}
|
||||
|
||||
=== Post transition metals ===
|
||||
{{/posttransition}}
|
||||
|
||||
=== Metalloids ===
|
||||
{{/metalloids}}
|
||||
|
||||
=== Other non-metals ===
|
||||
{{/other}}
|
||||
|
||||
=== Halogens ===
|
||||
{{/halogens}}
|
||||
|
||||
=== Noble gases ===
|
||||
{{/noble}}
|
||||
|
||||
=== Lanthanides ===
|
||||
{{/lanthanides}}
|
||||
|
||||
=== Actinides ===
|
||||
{{/actinides}}
|
||||
|
||||
== Usage ==
|
||||
Elements can be placed as decorative blocks, or used as ingredients in [[crafting]], [[brewing]], or [[lab table]] experiments. They can also be combined into [[compound]]s using the [[compound creator]]; see the compound page for a full list of available combinations.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage|Helium, Magnesium, Sodium, Sulfur}}
|
||||
|
||||
=== Brewing ingredient ===
|
||||
{{brewing
|
||||
|showname=1
|
||||
|head=1
|
||||
|Silver
|
||||
|Antidote
|
||||
}}
|
||||
{{brewing
|
||||
|Cobalt
|
||||
|Elixir
|
||||
}}
|
||||
{{brewing
|
||||
|Calcium
|
||||
|Eye Drops
|
||||
}}
|
||||
{{brewing
|
||||
|foot=1
|
||||
|Bismuth
|
||||
|Tonic
|
||||
}}
|
||||
|
||||
=== Lab table ingredient ===
|
||||
{| class="wikitable"
|
||||
! Result
|
||||
! Materials needed
|
||||
|-
|
||||
! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
|
||||
|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
|
||||
|-
|
||||
|<div style="text-align: center">Water x3, [[Sodium Hypochlorite]] x3</div>
|
||||
|-
|
||||
!rowspan=2|{{slot|Garbage}}<br>[[Garbage]]
|
||||
|{{slot|Soap|link=Compound}}{{slot|Oxygen|link=Element#Oxygen}}{{slot|Sugar}}{{slot|Carbon|link=Element#Carbon}}{{slot|Ink Sac}}{{slot|Hydrogen|link=Element#Hydrogen}}
|
||||
|-
|
||||
|<div style="text-align: center;">Soap, Oxygen, [[Sugar]], Carbon, [[Ink Sac]], Hydrogen,</div> or any kinds of [[#List of elements and isotopes|Element]]s and [[Compound#List of compounds|Compound]]s
|
||||
|-
|
||||
!rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]
|
||||
|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
|
||||
|-
|
||||
|style="text-align: center;" |Iron, Water, [[Charcoal]], Salt
|
||||
|-
|
||||
!rowspan=2|{{slot|Ice Bomb}}<br>[[Ice Bomb]]
|
||||
|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
|
||||
|-
|
||||
|style="text-align: center;" |Sodium Acetate ×4
|
||||
|-
|
||||
!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
|
||||
|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
|
||||
|-
|
||||
|style="text-align: center;" |Ammonia, Phosphorus
|
||||
|}
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Normal/BE}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=???
|
||||
|spritetype=block
|
||||
|nameid=element_0
|
||||
|id=36
|
||||
|translationkey=tile.element.unknown.name}}
|
||||
{{ID table2
|
||||
|displayname=Hydrogen
|
||||
|spritetype=block
|
||||
|nameid=element_1
|
||||
|id=267
|
||||
|translationkey=tile.element.h.name}}
|
||||
{{ID table2
|
||||
|displayname=Helium
|
||||
|spritetype=block
|
||||
|nameid=element_2
|
||||
|id=268
|
||||
|translationkey=tile.element.he.name}}
|
||||
{{ID table2
|
||||
|displayname=Lithium
|
||||
|spritetype=block
|
||||
|nameid=element_3
|
||||
|id=269
|
||||
|translationkey=tile.element.li.name}}
|
||||
{{ID table2
|
||||
|displayname=Beryllium
|
||||
|spritetype=block
|
||||
|nameid=element_4
|
||||
|id=270
|
||||
|translationkey=tile.element.be.name}}
|
||||
{{ID table2
|
||||
|displayname=Boron
|
||||
|spritetype=block
|
||||
|nameid=element_5
|
||||
|id=271
|
||||
|translationkey=tile.element.b.name}}
|
||||
{{ID table2
|
||||
|displayname=Carbon
|
||||
|spritetype=block
|
||||
|nameid=element_6
|
||||
|id=272
|
||||
|translationkey=tile.element.c.name}}
|
||||
{{ID table2
|
||||
|displayname=Nitrogen
|
||||
|spritetype=block
|
||||
|nameid=element_7
|
||||
|id=273
|
||||
|translationkey=tile.element.n.name}}
|
||||
{{ID table2
|
||||
|displayname=Oxygen
|
||||
|spritetype=block
|
||||
|nameid=element_8
|
||||
|id=274
|
||||
|translationkey=tile.element.o.name}}
|
||||
{{ID table2
|
||||
|displayname=Fluorine
|
||||
|spritetype=block
|
||||
|nameid=element_9
|
||||
|id=275
|
||||
|translationkey=tile.element.f.name}}
|
||||
{{ID table2
|
||||
|displayname=Neon
|
||||
|spritetype=block
|
||||
|nameid=element_10
|
||||
|id=276
|
||||
|translationkey=tile.element.ne.name}}
|
||||
{{ID table2
|
||||
|displayname=Sodium
|
||||
|spritetype=block
|
||||
|nameid=element_11
|
||||
|id=277
|
||||
|translationkey=tile.element.na.name}}
|
||||
{{ID table2
|
||||
|displayname=Magnesium
|
||||
|spritetype=block
|
||||
|nameid=element_12
|
||||
|id=278
|
||||
|translationkey=tile.element.mg.name}}
|
||||
{{ID table2
|
||||
|displayname=Aluminum
|
||||
|spritetype=block
|
||||
|nameid=element_13
|
||||
|id=279
|
||||
|translationkey=tile.element.al.name}}
|
||||
{{ID table2
|
||||
|displayname=Silicon
|
||||
|spritetype=block
|
||||
|nameid=element_14
|
||||
|id=280
|
||||
|translationkey=tile.element.si.name}}
|
||||
{{ID table2
|
||||
|displayname=Phosphorus
|
||||
|spritetype=block
|
||||
|nameid=element_15
|
||||
|id=281
|
||||
|translationkey=tile.element.p.name}}
|
||||
{{ID table2
|
||||
|displayname=Sulfur
|
||||
|spritetype=block
|
||||
|nameid=element_16
|
||||
|id=282
|
||||
|translationkey=tile.element.s.name}}
|
||||
{{ID table2
|
||||
|displayname=Chlorine
|
||||
|spritetype=block
|
||||
|nameid=element_17
|
||||
|id=283
|
||||
|translationkey=tile.element.cl.name}}
|
||||
{{ID table2
|
||||
|displayname=Argon
|
||||
|spritetype=block
|
||||
|nameid=element_18
|
||||
|id=284
|
||||
|translationkey=tile.element.ar.name}}
|
||||
{{ID table2
|
||||
|displayname=Potassium
|
||||
|spritetype=block
|
||||
|nameid=element_19
|
||||
|id=285
|
||||
|translationkey=tile.element.k.name}}
|
||||
{{ID table2
|
||||
|displayname=Calcium
|
||||
|spritetype=block
|
||||
|nameid=element_20
|
||||
|id=286
|
||||
|translationkey=tile.element.ca.name}}
|
||||
{{ID table2
|
||||
|displayname=Scandium
|
||||
|spritetype=block
|
||||
|nameid=element_21
|
||||
|id=287
|
||||
|translationkey=tile.element.sc.name}}
|
||||
{{ID table2
|
||||
|displayname=Titanium
|
||||
|spritetype=block
|
||||
|nameid=element_22
|
||||
|id=288
|
||||
|translationkey=tile.element.ti.name}}
|
||||
{{ID table2
|
||||
|displayname=Vanadium
|
||||
|spritetype=block
|
||||
|nameid=element_23
|
||||
|id=289
|
||||
|translationkey=tile.element.v.name}}
|
||||
{{ID table2
|
||||
|displayname=Chromium
|
||||
|spritetype=block
|
||||
|nameid=element_24
|
||||
|id=290
|
||||
|translationkey=tile.element.cr.name}}
|
||||
{{ID table2
|
||||
|displayname=Manganese
|
||||
|spritetype=block
|
||||
|nameid=element_25
|
||||
|id=291
|
||||
|translationkey=tile.element.mn.name}}
|
||||
{{ID table2
|
||||
|displayname=Iron
|
||||
|spritetype=block
|
||||
|nameid=element_26
|
||||
|id=292
|
||||
|translationkey=tile.element.fe.name}}
|
||||
{{ID table2
|
||||
|displayname=Cobalt
|
||||
|spritetype=block
|
||||
|nameid=element_27
|
||||
|id=293
|
||||
|translationkey=tile.element.co.name}}
|
||||
{{ID table2
|
||||
|displayname=Nickel
|
||||
|spritetype=block
|
||||
|nameid=element_28
|
||||
|id=294
|
||||
|translationkey=tile.element.ni.name}}
|
||||
{{ID table2
|
||||
|displayname=Copper
|
||||
|spritetype=block
|
||||
|nameid=element_29
|
||||
|id=295
|
||||
|translationkey=tile.element.cu.name}}
|
||||
{{ID table2
|
||||
|displayname=Zinc
|
||||
|spritetype=block
|
||||
|nameid=element_30
|
||||
|id=296
|
||||
|translationkey=tile.element.zn.name}}
|
||||
{{ID table2
|
||||
|displayname=Gallium
|
||||
|spritetype=block
|
||||
|nameid=element_31
|
||||
|id=297
|
||||
|translationkey=tile.element.ga.name}}
|
||||
{{ID table2
|
||||
|displayname=Germanium
|
||||
|spritetype=block
|
||||
|nameid=element_32
|
||||
|id=298
|
||||
|translationkey=tile.element.ge.name}}
|
||||
{{ID table2
|
||||
|displayname=Arsenic
|
||||
|spritetype=block
|
||||
|nameid=element_33
|
||||
|id=299
|
||||
|translationkey=tile.element.as.name}}
|
||||
{{ID table2
|
||||
|displayname=Selenium
|
||||
|spritetype=block
|
||||
|nameid=element_34
|
||||
|id=300
|
||||
|translationkey=tile.element.se.name}}
|
||||
{{ID table2
|
||||
|displayname=Bromine
|
||||
|spritetype=block
|
||||
|nameid=element_35
|
||||
|id=301
|
||||
|translationkey=tile.element.br.name}}
|
||||
{{ID table2
|
||||
|displayname=Krypton
|
||||
|spritetype=block
|
||||
|nameid=element_36
|
||||
|id=302
|
||||
|translationkey=tile.element.kr.name}}
|
||||
{{ID table2
|
||||
|displayname=Rubidium
|
||||
|spritetype=block
|
||||
|nameid=element_37
|
||||
|id=303
|
||||
|translationkey=tile.element.rb.name}}
|
||||
{{ID table2
|
||||
|displayname=Strontium
|
||||
|spritetype=block
|
||||
|nameid=element_38
|
||||
|id=304
|
||||
|translationkey=tile.element.sr.name}}
|
||||
{{ID table2
|
||||
|displayname=Yttrium
|
||||
|spritetype=block
|
||||
|nameid=element_39
|
||||
|id=305
|
||||
|translationkey=tile.element.y.name}}
|
||||
{{ID table2
|
||||
|displayname=Zirconium
|
||||
|spritetype=block
|
||||
|nameid=element_40
|
||||
|id=306
|
||||
|translationkey=tile.element.zr.name}}
|
||||
{{ID table2
|
||||
|displayname=Niobium
|
||||
|spritetype=block
|
||||
|nameid=element_41
|
||||
|id=307
|
||||
|translationkey=tile.element.nb.name}}
|
||||
{{ID table2
|
||||
|displayname=Molybdenum
|
||||
|spritetype=block
|
||||
|nameid=element_42
|
||||
|id=308
|
||||
|translationkey=tile.element.mo.name}}
|
||||
{{ID table2
|
||||
|displayname=Technetium
|
||||
|spritetype=block
|
||||
|nameid=element_43
|
||||
|id=309
|
||||
|translationkey=tile.element.tc.name}}
|
||||
{{ID table2
|
||||
|displayname=Ruthenium
|
||||
|spritetype=block
|
||||
|nameid=element_44
|
||||
|id=310
|
||||
|translationkey=tile.element.ru.name}}
|
||||
{{ID table2
|
||||
|displayname=Rhodium
|
||||
|spritetype=block
|
||||
|nameid=element_45
|
||||
|id=311
|
||||
|translationkey=tile.element.rh.name}}
|
||||
{{ID table2
|
||||
|displayname=Palladium
|
||||
|spritetype=block
|
||||
|nameid=element_46
|
||||
|id=312
|
||||
|translationkey=tile.element.pd.name}}
|
||||
{{ID table2
|
||||
|displayname=Silver
|
||||
|spritetype=block
|
||||
|nameid=element_47
|
||||
|id=313
|
||||
|translationkey=tile.element.ag.name}}
|
||||
{{ID table2
|
||||
|displayname=Cadmium
|
||||
|spritetype=block
|
||||
|nameid=element_48
|
||||
|id=314
|
||||
|translationkey=tile.element.cd.name}}
|
||||
{{ID table2
|
||||
|displayname=Indium
|
||||
|spritetype=block
|
||||
|nameid=element_49
|
||||
|id=315
|
||||
|translationkey=tile.element.in.name}}
|
||||
{{ID table2
|
||||
|displayname=Tin
|
||||
|spritetype=block
|
||||
|nameid=element_50
|
||||
|id=316
|
||||
|translationkey=tile.element.sn.name}}
|
||||
{{ID table2
|
||||
|displayname=Antimony
|
||||
|spritetype=block
|
||||
|nameid=element_51
|
||||
|id=317
|
||||
|translationkey=tile.element.sb.name}}
|
||||
{{ID table2
|
||||
|displayname=Tellurium
|
||||
|spritetype=block
|
||||
|nameid=element_52
|
||||
|id=318
|
||||
|translationkey=tile.element.te.name}}
|
||||
{{ID table2
|
||||
|displayname=Iodine
|
||||
|spritetype=block
|
||||
|nameid=element_53
|
||||
|id=319
|
||||
|translationkey=tile.element.i.name}}
|
||||
{{ID table2
|
||||
|displayname=Xenon
|
||||
|spritetype=block
|
||||
|nameid=element_54
|
||||
|id=320
|
||||
|translationkey=tile.element.xe.name}}
|
||||
{{ID table2
|
||||
|displayname=Cesium
|
||||
|spritetype=block
|
||||
|nameid=element_55
|
||||
|id=321
|
||||
|translationkey=tile.element.cs.name}}
|
||||
{{ID table2
|
||||
|displayname=Barium
|
||||
|spritetype=block
|
||||
|nameid=element_56
|
||||
|id=322
|
||||
|translationkey=tile.element.ba.name}}
|
||||
{{ID table2
|
||||
|displayname=Lanthanum
|
||||
|spritetype=block
|
||||
|nameid=element_57
|
||||
|id=323
|
||||
|translationkey=tile.element.la.name}}
|
||||
{{ID table2
|
||||
|displayname=Cerium
|
||||
|spritetype=block
|
||||
|nameid=element_58
|
||||
|id=324
|
||||
|translationkey=tile.element.ce.name}}
|
||||
{{ID table2
|
||||
|displayname=Praseodymium
|
||||
|spritetype=block
|
||||
|nameid=element_59
|
||||
|id=325
|
||||
|translationkey=tile.element.pr.name}}
|
||||
{{ID table2
|
||||
|displayname=Neodymium
|
||||
|spritetype=block
|
||||
|nameid=element_60
|
||||
|id=326
|
||||
|translationkey=tile.element.nd.name}}
|
||||
{{ID table2
|
||||
|displayname=Promethium
|
||||
|spritetype=block
|
||||
|nameid=element_61
|
||||
|id=327
|
||||
|translationkey=tile.element.pm.name}}
|
||||
{{ID table2
|
||||
|displayname=Samarium
|
||||
|spritetype=block
|
||||
|nameid=element_62
|
||||
|id=328
|
||||
|translationkey=tile.element.sm.name}}
|
||||
{{ID table2
|
||||
|displayname=Europium
|
||||
|spritetype=block
|
||||
|nameid=element_63
|
||||
|id=329
|
||||
|translationkey=tile.element.eu.name}}
|
||||
{{ID table2
|
||||
|displayname=Gadolinium
|
||||
|spritetype=block
|
||||
|nameid=element_64
|
||||
|id=330
|
||||
|translationkey=tile.element.gd.name}}
|
||||
{{ID table2
|
||||
|displayname=Terbium
|
||||
|spritetype=block
|
||||
|nameid=element_65
|
||||
|id=331
|
||||
|translationkey=tile.element.tb.name}}
|
||||
{{ID table2
|
||||
|displayname=Dysprosium
|
||||
|spritetype=block
|
||||
|nameid=element_66
|
||||
|id=332
|
||||
|translationkey=tile.element.dy.name}}
|
||||
{{ID table2
|
||||
|displayname=Holmium
|
||||
|spritetype=block
|
||||
|nameid=element_67
|
||||
|id=333
|
||||
|translationkey=tile.element.ho.name}}
|
||||
{{ID table2
|
||||
|displayname=Erbium
|
||||
|spritetype=block
|
||||
|nameid=element_68
|
||||
|id=334
|
||||
|translationkey=tile.element.er.name}}
|
||||
{{ID table2
|
||||
|displayname=Thulium
|
||||
|spritetype=block
|
||||
|nameid=element_69
|
||||
|id=335
|
||||
|translationkey=tile.element.tm.name}}
|
||||
{{ID table2
|
||||
|displayname=Ytterbium
|
||||
|spritetype=block
|
||||
|nameid=element_70
|
||||
|id=336
|
||||
|translationkey=tile.element.yb.name}}
|
||||
{{ID table2
|
||||
|displayname=Lutetium
|
||||
|spritetype=block
|
||||
|nameid=element_71
|
||||
|id=337
|
||||
|translationkey=tile.element.lu.name}}
|
||||
{{ID table2
|
||||
|displayname=Hafnium
|
||||
|spritetype=block
|
||||
|nameid=element_72
|
||||
|id=338
|
||||
|translationkey=tile.element.hf.name}}
|
||||
{{ID table2
|
||||
|displayname=Tantalum
|
||||
|spritetype=block
|
||||
|nameid=element_73
|
||||
|id=339
|
||||
|translationkey=tile.element.ta.name}}
|
||||
{{ID table2
|
||||
|displayname=Tungsten
|
||||
|spritetype=block
|
||||
|nameid=element_74
|
||||
|id=340
|
||||
|translationkey=tile.element.w.name}}
|
||||
{{ID table2
|
||||
|displayname=Rhenium
|
||||
|spritetype=block
|
||||
|nameid=element_75
|
||||
|id=341
|
||||
|translationkey=tile.element.re.name}}
|
||||
{{ID table2
|
||||
|displayname=Osmium
|
||||
|spritetype=block
|
||||
|nameid=element_76
|
||||
|id=342
|
||||
|translationkey=tile.element.os.name}}
|
||||
{{ID table2
|
||||
|displayname=Iridium
|
||||
|spritetype=block
|
||||
|nameid=element_77
|
||||
|id=343
|
||||
|translationkey=tile.element.ir.name}}
|
||||
{{ID table2
|
||||
|displayname=Platinum
|
||||
|spritetype=block
|
||||
|nameid=element_78
|
||||
|id=344
|
||||
|translationkey=tile.element.pt.name}}
|
||||
{{ID table2
|
||||
|displayname=Gold
|
||||
|spritetype=block
|
||||
|nameid=element_79
|
||||
|id=345
|
||||
|translationkey=tile.element.au.name}}
|
||||
{{ID table2
|
||||
|displayname=Mercury
|
||||
|spritetype=block
|
||||
|nameid=element_80
|
||||
|id=346
|
||||
|translationkey=tile.element.hg.name}}
|
||||
{{ID table2
|
||||
|displayname=Thallium
|
||||
|spritetype=block
|
||||
|nameid=element_81
|
||||
|id=347
|
||||
|translationkey=tile.element.tl.name}}
|
||||
{{ID table2
|
||||
|displayname=Lead
|
||||
|spritetype=block
|
||||
|nameid=element_82
|
||||
|id=348
|
||||
|translationkey=tile.element.pb.name}}
|
||||
{{ID table2
|
||||
|displayname=Bismuth
|
||||
|spritetype=block
|
||||
|nameid=element_83
|
||||
|id=349
|
||||
|translationkey=tile.element.bi.name}}
|
||||
{{ID table2
|
||||
|displayname=Polonium
|
||||
|spritetype=block
|
||||
|nameid=element_84
|
||||
|id=350
|
||||
|translationkey=tile.element.po.name}}
|
||||
{{ID table2
|
||||
|displayname=Astatine
|
||||
|spritetype=block
|
||||
|nameid=element_85
|
||||
|id=351
|
||||
|translationkey=tile.element.at.name}}
|
||||
{{ID table2
|
||||
|displayname=Radon
|
||||
|spritetype=block
|
||||
|nameid=element_86
|
||||
|id=352
|
||||
|translationkey=tile.element.rn.name}}
|
||||
{{ID table2
|
||||
|displayname=Francium
|
||||
|spritetype=block
|
||||
|nameid=element_87
|
||||
|id=353
|
||||
|translationkey=tile.element.fr.name}}
|
||||
{{ID table2
|
||||
|displayname=Radium
|
||||
|spritetype=block
|
||||
|nameid=element_88
|
||||
|id=354
|
||||
|translationkey=tile.element.ra.name}}
|
||||
{{ID table2
|
||||
|displayname=Actinium
|
||||
|spritetype=block
|
||||
|nameid=element_89
|
||||
|id=355
|
||||
|translationkey=tile.element.ac.name}}
|
||||
{{ID table2
|
||||
|displayname=Thorium
|
||||
|spritetype=block
|
||||
|nameid=element_90
|
||||
|id=356
|
||||
|translationkey=tile.element.th.name}}
|
||||
{{ID table2
|
||||
|displayname=Protactinium
|
||||
|spritetype=block
|
||||
|nameid=element_91
|
||||
|id=357
|
||||
|translationkey=tile.element.pa.name}}
|
||||
{{ID table2
|
||||
|displayname=Uranium
|
||||
|spritetype=block
|
||||
|nameid=element_92
|
||||
|id=358
|
||||
|translationkey=tile.element.u.name}}
|
||||
{{ID table2
|
||||
|displayname=Neptunium
|
||||
|spritetype=block
|
||||
|nameid=element_93
|
||||
|id=359
|
||||
|translationkey=tile.element.np.name}}
|
||||
{{ID table2
|
||||
|displayname=Plutonium
|
||||
|spritetype=block
|
||||
|nameid=element_94
|
||||
|id=360
|
||||
|translationkey=tile.element.pu.name}}
|
||||
{{ID table2
|
||||
|displayname=Americium
|
||||
|spritetype=block
|
||||
|nameid=element_95
|
||||
|id=361
|
||||
|translationkey=tile.element.am.name}}
|
||||
{{ID table2
|
||||
|displayname=Curium
|
||||
|spritetype=block
|
||||
|nameid=element_96
|
||||
|id=362
|
||||
|translationkey=tile.element.cm.name}}
|
||||
{{ID table2
|
||||
|displayname=Berkelium
|
||||
|spritetype=block
|
||||
|nameid=element_97
|
||||
|id=363
|
||||
|translationkey=tile.element.bk.name}}
|
||||
{{ID table2
|
||||
|displayname=Californium
|
||||
|spritetype=block
|
||||
|nameid=element_98
|
||||
|id=364
|
||||
|translationkey=tile.element.cf.name}}
|
||||
{{ID table2
|
||||
|displayname=Einsteinium
|
||||
|spritetype=block
|
||||
|nameid=element_99
|
||||
|id=365
|
||||
|translationkey=tile.element.es.name}}
|
||||
{{ID table2
|
||||
|displayname=Fermium
|
||||
|spritetype=block
|
||||
|nameid=element_100
|
||||
|id=366
|
||||
|translationkey=tile.element.fm.name}}
|
||||
{{ID table2
|
||||
|displayname=Mendelevium
|
||||
|spritetype=block
|
||||
|nameid=element_101
|
||||
|id=367
|
||||
|translationkey=tile.element.md.name}}
|
||||
{{ID table2
|
||||
|displayname=Nobelium
|
||||
|spritetype=block
|
||||
|nameid=element_102
|
||||
|id=368
|
||||
|translationkey=tile.element.no.name}}
|
||||
{{ID table2
|
||||
|displayname=Lawrencium
|
||||
|spritetype=block
|
||||
|nameid=element_103
|
||||
|id=369
|
||||
|translationkey=tile.element.lr.name}}
|
||||
{{ID table2
|
||||
|displayname=Rutherfordium
|
||||
|spritetype=block
|
||||
|nameid=element_104
|
||||
|id=370
|
||||
|translationkey=tile.element.rf.name}}
|
||||
{{ID table2
|
||||
|displayname=Dubnium
|
||||
|spritetype=block
|
||||
|nameid=element_105
|
||||
|id=371
|
||||
|translationkey=tile.element.db.name}}
|
||||
{{ID table2
|
||||
|displayname=Seaborgium
|
||||
|spritetype=block
|
||||
|nameid=element_106
|
||||
|id=372
|
||||
|translationkey=tile.element.sg.name}}
|
||||
{{ID table2
|
||||
|displayname=Bohrium
|
||||
|spritetype=block
|
||||
|nameid=element_107
|
||||
|id=373
|
||||
|translationkey=tile.element.bh.name}}
|
||||
{{ID table2
|
||||
|displayname=Hassium
|
||||
|spritetype=block
|
||||
|nameid=element_108
|
||||
|id=374
|
||||
|translationkey=tile.element.hs.name}}
|
||||
{{ID table2
|
||||
|displayname=Meitnerium
|
||||
|spritetype=block
|
||||
|nameid=element_109
|
||||
|id=375
|
||||
|translationkey=tile.element.mt.name}}
|
||||
{{ID table2
|
||||
|displayname=Darmstadtium
|
||||
|spritetype=block
|
||||
|nameid=element_110
|
||||
|id=376
|
||||
|translationkey=tile.element.ds.name}}
|
||||
{{ID table2
|
||||
|displayname=Roentgenium
|
||||
|spritetype=block
|
||||
|nameid=element_111
|
||||
|id=377
|
||||
|translationkey=tile.element.rg.name}}
|
||||
{{ID table2
|
||||
|displayname=Copernicium
|
||||
|spritetype=block
|
||||
|nameid=element_112
|
||||
|id=378
|
||||
|translationkey=tile.element.cn.name}}
|
||||
{{ID table2
|
||||
|displayname=Nihonium
|
||||
|spritetype=block
|
||||
|nameid=element_113
|
||||
|id=379
|
||||
|translationkey=tile.element.nh.name}}
|
||||
{{ID table2
|
||||
|displayname=Flerovium
|
||||
|spritetype=block
|
||||
|nameid=element_114
|
||||
|id=380
|
||||
|translationkey=tile.element.fl.name}}
|
||||
{{ID table2
|
||||
|displayname=Moscovium
|
||||
|spritetype=block
|
||||
|nameid=element_115
|
||||
|id=381
|
||||
|translationkey=tile.element.mc.name}}
|
||||
{{ID table2
|
||||
|displayname=Livermorium
|
||||
|spritetype=block
|
||||
|nameid=element_116
|
||||
|id=382
|
||||
|translationkey=tile.element.lv.name}}
|
||||
{{ID table2
|
||||
|displayname=Tennessine
|
||||
|spritetype=block
|
||||
|nameid=element_117
|
||||
|id=383
|
||||
|translationkey=tile.element.ts.name}}
|
||||
{{ID table2
|
||||
|displayname=Oganesson
|
||||
|spritetype=block
|
||||
|nameid=element_118
|
||||
|id=384
|
||||
|translationkey=tile.element.og.name
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Unknown Element.png|32px]] [[File:Hydrogen.png|32px]] Added elements.}}
|
||||
|{{HistoryLine||1.21.50|dev=?|Renamed ??? to Unknown Element}}
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.0.27|[[File:Unknown Element.png|32px]] [[File:Hydrogen.png|32px]] Added elements.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|projects=mcpe}}
|
||||
|
||||
== Trivia ==
|
||||
* Element is the only [[block]] that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks).
|
||||
* The ??? element is named "Unknown Element" in ''[[Bedrock Edition]]''.
|
||||
* Many of the "stable" isotopes provided by the [[element constructor]] are radioactive in real life. For example, {{W|Technetium|technetium|newtab=1}} has no stable isotopes in real life, even though it has three stable isotopes in ''Minecraft''.
|
||||
* If one block is considered to be equal to one meter cubed, and element blocks are considered to be composed of solely the element they are named after, then one block of {{W|Osmium|osmium|newtab=1}} would have a mass of 22,590 kilograms, making it the heaviest real-world matter available in vanilla Minecraft. {{W|Hassium|Hassium|newtab=1}}, however, is predicted to have a density higher that of osmium, with a block of hassium weighing around 28,000 kilograms.
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
Periodic Table of Elements.png|A periodic table of elements.
|
||||
Left-step periodic table.png|{{w|Charles Janet}}'s {{w|Alternative periodic tables|left-step periodic table}}, with iron and gold highlighted with block forms.
|
||||
Minecraft education periodic table.jpg|A periodic table of elements with quartz blocks filling the empty spaces.
|
||||
</gallery>
|
||||
|
||||
== See also ==
|
||||
* [[Element Constructor]]
|
||||
* [[Compound Creator]]
|
||||
* [[Lab Table]]
|
||||
* [[Material Reducer]]
|
||||
* [[Brewing Stand]]
|
||||
* [[Brewing]]
|
||||
* [[Element/Renders]]
|
||||
|
||||
== External links ==
|
||||
* [[Wikipedia:Chemical element|Element]] on Wikipedia
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|decoration}}
|
||||
{{Navbox Education|exclusive}}
|
||||
|
||||
[[Category:Minecraft Education blocks]]
|
||||
|
||||
[[de:Element]]
|
||||
[[es:Elemento químico]]
|
||||
[[fr:Élément]]
|
||||
[[it:Elemento]]
|
||||
[[ja:元素]]
|
||||
[[pl:Pierwiastek chemiczny]]
|
||||
[[pt:Elemento]]
|
||||
[[ru:Элемент]]
|
||||
[[uk:Елемент]]
|
||||
[[zh:元素]]
|
291
wiki_backup/Exposed Chiseled Copper.txt
Normal file
291
wiki_backup/Exposed Chiseled Copper.txt
Normal file
|
@ -0,0 +1,291 @@
|
|||
{{Infobox block
|
||||
| group1 = Unoxidized
|
||||
| 1-1 = Chiseled Copper.png
|
||||
| invimage = Chiseled Copper
|
||||
| group2 = Exposed
|
||||
| 2-1 = Exposed Chiseled Copper.png
|
||||
| invimage2 = Exposed Chiseled Copper
|
||||
| group3 = Weathered
|
||||
| 3-1 = Weathered Chiseled Copper.png
|
||||
| invimage3 = Weathered Chiseled Copper
|
||||
| group4 = Oxidized
|
||||
| 4-1 = Oxidized Chiseled Copper.png
|
||||
| invimage4 = Oxidized Chiseled Copper
|
||||
| invimage5 = Waxed Chiseled Copper
|
||||
| invimage6 = Waxed Exposed Chiseled Copper
|
||||
| invimage7 = Waxed Weathered Chiseled Copper
|
||||
| invimage8 = Waxed Oxidized Chiseled Copper
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = stone pickaxe
|
||||
| light = No
|
||||
| transparent = No
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
}}
|
||||
'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].<ref>{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}}</ref>
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing.
|
||||
{{Breaking row
|
||||
|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper
|
||||
|Pickaxe
|
||||
|Stone
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab
|
||||
|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab
|
||||
|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper
|
||||
|description=
|
||||
}}
|
||||
{{Crafting
|
||||
|Matching Unwaxed Chiseled Copper
|
||||
|Honeycomb
|
||||
|Output=Matching Waxed Chiseled Copper
|
||||
|description=
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
=== Stonecutting ===
|
||||
{{Stonecutting
|
||||
|head=1
|
||||
|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4
|
||||
}}
|
||||
{{Stonecutting
|
||||
|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper
|
||||
|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Chiseled copper is a decorative block that oxidizes over time.
|
||||
|
||||
=== Oxidation ===
|
||||
{{main|Oxidation}}
|
||||
Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further.
|
||||
|
||||
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Copper}}
|
||||
|
||||
=== Unique ===
|
||||
{{:Block of Copper/Sounds|chiseled copper}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Exposed Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=exposed_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Weathered Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=weathered_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oxidized Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=oxidized_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Exposed Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Weathered Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Oxidized Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_chiseled_copper
|
||||
|blocktags=mineable/pickaxe,needs_stone_tool
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=chiseled_copper
|
||||
|id=-760}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Exposed Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=exposed_chiseled_copper
|
||||
|id=-761}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Weathered Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=weathered_chiseled_copper
|
||||
|id=-762}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oxidized Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=oxidized_chiseled_copper
|
||||
|id=-763}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_chiseled_copper
|
||||
|id=-764}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Exposed Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_chiseled_copper
|
||||
|id=-765}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Weathered Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_chiseled_copper
|
||||
|id=-766}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Oxidized Chiseled Copper
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_chiseled_copper
|
||||
|id=-767
|
||||
|foot=1}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Wax on}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Wax on;Wax off}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}}
|
||||
|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}}
|
||||
|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}}
|
||||
|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.
|
||||
|They cannot be crafted at the moment.}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox blocks|building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
|
||||
[[de:Gemeißelter Kupferblock]]
|
||||
[[es:Cobre cincelado]]
|
||||
[[fr:Cuivre sculpté]]
|
||||
[[ja:銅ブロック]]
|
||||
[[pt:Cobre talhado]]
|
||||
[[ru:Точёный медный блок]]
|
||||
[[uk:Різьблена мідь]]
|
415
wiki_backup/Exposed Copper Trapdoor.txt
Normal file
415
wiki_backup/Exposed Copper Trapdoor.txt
Normal file
|
@ -0,0 +1,415 @@
|
|||
{{Infobox block
|
||||
| group1 = Unoxidized
|
||||
| 1-1 = Copper Trapdoor.png
|
||||
| invimage = Copper Trapdoor
|
||||
| group2 = Exposed
|
||||
| 2-1 = Exposed Copper Trapdoor.png
|
||||
| invimage2 = Exposed Copper Trapdoor
|
||||
| group3 = Weathered
|
||||
| 3-1 = Weathered Copper Trapdoor.png
|
||||
| invimage3 = Weathered Copper Trapdoor
|
||||
| group4 = Oxidized
|
||||
| 4-1 = Oxidized Copper Trapdoor.png
|
||||
| invimage4 = Oxidized Copper Trapdoor
|
||||
| invimage5 = Waxed Copper Trapdoor
|
||||
| invimage6 = Waxed Exposed Copper Trapdoor
|
||||
| invimage7 = Waxed Weathered Copper Trapdoor
|
||||
| invimage8 = Waxed Oxidized Copper Trapdoor
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = stone pickaxe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = No
|
||||
| waterloggable = Yes
|
||||
}}
|
||||
|
||||
A '''copper trapdoor''' is a type of [[trapdoor]] made from copper that can be opened and closed by the player without [[redstone]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Copper trapdoors can be mined only with a [[stone pickaxe]] or better. If a copper trapdoor is mined without the use of a valid [[pickaxe]], it drops nothing.
|
||||
{{Breaking row
|
||||
|Copper Trapdoor|sprite=all-copper-trapdoors
|
||||
|Pickaxe
|
||||
|Stone
|
||||
|horizontal=1
|
||||
}}
|
||||
|
||||
=== Natural generation ===
|
||||
Oxidized and waxed oxidized copper trapdoors generate naturally in [[trial chambers]].
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|head=1
|
||||
|A2= Copper Ingot
|
||||
|A3= Copper Ingot
|
||||
|B2= Copper Ingot
|
||||
|B3= Copper Ingot
|
||||
|C2= Copper Ingot
|
||||
|C3= Copper Ingot
|
||||
|Output=Copper Trapdoor, 2}}
|
||||
{{Crafting
|
||||
|Matching Unwaxed Copper Trapdoor
|
||||
|Honeycomb
|
||||
|Output=Matching Waxed Copper Trapdoor
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}}
|
||||
Copper trapdoors can be opened and closed by players or a [[redstone signal|redstone pulse]]. Copper trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa.
|
||||
|
||||
=== Barrier ===
|
||||
A copper trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]].
|
||||
|
||||
=== Redstone component ===
|
||||
Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes.
|
||||
|
||||
An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
|
||||
|
||||
=== Oxidation ===
|
||||
{{main|Oxidation}}
|
||||
Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s can remove the oxidation on copper trapdoors. However, [[axe]]s cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe will only toggle the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with [[honeycomb]] to prevent oxidation from progressing.
|
||||
|
||||
As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
{{Sound table/Block/Copper}}
|
||||
|
||||
=== Unique ===
|
||||
==== Waxing ====
|
||||
{{:Block of Copper/Sounds|a copper trapdoor}}
|
||||
|
||||
==== Opening ====
|
||||
{{JE}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Copper Trapdoor toggle1.ogg
|
||||
|sound2=Copper Trapdoor toggle2.ogg
|
||||
|sound3=Copper Trapdoor toggle3.ogg
|
||||
|sound4=Copper Trapdoor toggle4.ogg
|
||||
|subtitle=Trapdoor opens
|
||||
|source=block
|
||||
|description=When a copper trapdoor opens
|
||||
|id=block.copper_trapdoor.open
|
||||
|translationkey=subtitles.block.copper_trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Trapdoor closes
|
||||
|source=block
|
||||
|description=When a copper trapdoor closes
|
||||
|id=block.copper_trapdoor.close
|
||||
|translationkey=subtitles.block.copper_trapdoor.toggle
|
||||
|volume=1.0
|
||||
|pitch=0.9-1.0
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Copper Trapdoor toggle1.ogg
|
||||
|sound2=Copper Trapdoor toggle2.ogg
|
||||
|sound3=Copper Trapdoor toggle3.ogg
|
||||
|sound4=Copper Trapdoor toggle4.ogg
|
||||
|source=block
|
||||
|description=When a copper trapdoor opens
|
||||
|id=open_trapdoor.copper
|
||||
|volume=1.0
|
||||
|pitch=1.0}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a copper trapdoor closes
|
||||
|id=open_trapdoor.copper<!--sic-->
|
||||
|volume=1.0
|
||||
| pitch = 1.0
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Exposed Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Weathered Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oxidized Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Exposed Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Weathered Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool}}
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Oxidized Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper_trapdoor
|
||||
|blocktags=mineable/pickaxe, needs_stone_tool
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|showblocktags=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=copper_trapdoor
|
||||
|id=-792
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Exposed Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=exposed_copper_trapdoor
|
||||
|id=-793
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Weathered Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=weathered_copper_trapdoor
|
||||
|id=-794
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oxidized Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=oxidized_copper_trapdoor
|
||||
|id=-795
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_copper_trapdoor
|
||||
|id=-796
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Exposed Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_exposed_copper_trapdoor
|
||||
|id=-797
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Weathered Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_weathered_copper_trapdoor
|
||||
|id=-798
|
||||
|blocktags=trapdoors}}
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Waxed Oxidized Copper Trapdoor
|
||||
|spritetype=block
|
||||
|nameid=waxed_oxidized_copper_trapdoor
|
||||
|id=-799
|
||||
|blocktags=trapdoors
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Trapdoor/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Wax on}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Wax on;Wax off}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper trapdoors are shown at [[Minecraft Live 2023]].}}
|
||||
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching copper blocks.
|
||||
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}{{Crafting Table
|
||||
|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
}}
|
||||
|{{HistoryLine|||dev=23w44a|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.}}
|
||||
|{{HistoryLine|||dev=23w45a|Copper trapdoors now generate naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.21|dev=24w18a|Copper trapdoors are now available without using the "Update 1.21" experimental data pack.|
|
||||
The crafting recipe for copper trapdoors has been changed:
|
||||
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}{{Crafting Table
|
||||
|A2 = Copper Ingot
|
||||
|A3 = Copper Ingot
|
||||
|B2 = Copper Ingot
|
||||
|B3 = Copper Ingot
|
||||
|C2 = Copper Ingot
|
||||
|C3 = Copper Ingot
|
||||
|Output = Copper Trapdoor, 2
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
|Crafting recipes for all other variants of copper trapdoors have been removed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.
|
||||
|The crafting recipe was originally six matching copper blocks.
|
||||
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}{{Crafting Table
|
||||
|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper
|
||||
|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
}}
|
||||
|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.|Added crafting table recipes for all oxidization levels of waxed copper trapdoors.}}
|
||||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper trapdoors now generate naturally within [[trial chambers]].}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper trapdoors are now available without using the "Update 1.21" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|The crafting recipe for copper trapdoors has been changed:
|
||||
{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
|
||||
! Recipe
|
||||
{{!}}-
|
||||
{{!}}{{Crafting Table
|
||||
|A2 = Copper Ingot
|
||||
|A3 = Copper Ingot
|
||||
|B2 = Copper Ingot
|
||||
|B3 = Copper Ingot
|
||||
|C2 = Copper Ingot
|
||||
|C3 = Copper Ingot
|
||||
|Output = Copper Trapdoor, 2
|
||||
|ignoreusage=1}}
|
||||
{{!}}}
|
||||
|Crafting recipes for all other variants of copper trapdoors have been removed.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper trapdoors now require a [[stone pickaxe]] or better for drops and quick mining.}}
|
||||
}}
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
All Oxidizing Blocks.png|All blocks that can oxidize, including copper trapdoors.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper trapdoors.
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox copper}}
|
||||
{{Navbox blocks|utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Climbable blocks]]
|
||||
[[Category:Utility blocks]]
|
||||
|
||||
[[de:Kupferfalltür]]
|
||||
[[es:Trampilla de cobre]]
|
||||
[[fr:Trappe en cuivre]]
|
||||
[[ja:銅のトラップドア]]
|
||||
[[pt:Alçapão de cobre]]
|
||||
[[ru:Медный люк]]
|
||||
[[uk:Мідний люк]]
|
4
wiki_backup/File-Acacia Hanging Sign.png.txt
Normal file
4
wiki_backup/File-Acacia Hanging Sign.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Utility block renders]]
|
1
wiki_backup/File-Acacia Planks.png.txt
Normal file
1
wiki_backup/File-Acacia Planks.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Acacia Planks JE3 BE2.png]]
|
5
wiki_backup/File-Andesite Stairs.png.txt
Normal file
5
wiki_backup/File-Andesite Stairs.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Summary ==
|
||||
Render of andesite stairs.
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Stairs renders]]
|
13
wiki_backup/File-Beacon.png.txt
Normal file
13
wiki_backup/File-Beacon.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Beacon]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Unidirectional cubes (asymmetric)]]
|
||||
[[Category:Utility block renders]]
|
4
wiki_backup/File-Birch Hanging Sign.png.txt
Normal file
4
wiki_backup/File-Birch Hanging Sign.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Utility block renders]]
|
12
wiki_backup/File-Birch Stairs.png.txt
Normal file
12
wiki_backup/File-Birch Stairs.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of [[Birch Stairs]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Stairs renders]]
|
3
wiki_backup/File-Birch Wall Sign.png.txt
Normal file
3
wiki_backup/File-Birch Wall Sign.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
3
wiki_backup/File-Black Candle.png.txt
Normal file
3
wiki_backup/File-Black Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
4
wiki_backup/File-Block of Amber.png.txt
Normal file
4
wiki_backup/File-Block of Amber.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Joke block renders]]
|
4
wiki_backup/File-Block of Raw Copper.png.txt
Normal file
4
wiki_backup/File-Block of Raw Copper.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== Summary ==
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Directionless cubes]]
|
12
wiki_backup/File-Block of Redstone.png.txt
Normal file
12
wiki_backup/File-Block of Redstone.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Block of Redstone]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
9
wiki_backup/File-Blocks preview.png.txt
Normal file
9
wiki_backup/File-Blocks preview.png.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
{{Information
|
||||
| description = A grass block, stone block, dirt block and a sand block all for the purpose of making the "Blocks" page look more presentable.
|
||||
| date = October 02, 2022
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
2
wiki_backup/File-Blue Carpet.png.txt
Normal file
2
wiki_backup/File-Blue Carpet.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Blue Wall Banner.png.txt
Normal file
12
wiki_backup/File-Blue Wall Banner.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a wall [[Blue Banner]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Manufactured block renders]]
|
9
wiki_backup/File-Bricks.png.txt
Normal file
9
wiki_backup/File-Bricks.png.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
== Summary ==
|
||||
Render of a [[Bricks]] block.
|
||||
|
||||
== Licensing ==
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Manufactured block renders]]
|
3
wiki_backup/File-Cake with Gray Candle.png.txt
Normal file
3
wiki_backup/File-Cake with Gray Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
3
wiki_backup/File-Cake with Lime Candle.png.txt
Normal file
3
wiki_backup/File-Cake with Lime Candle.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
15
wiki_backup/File-Cake.png.txt
Normal file
15
wiki_backup/File-Cake.png.txt
Normal file
|
@ -0,0 +1,15 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
|description=Render of a [[Cake]].
|
||||
|date=15 May 2024
|
||||
|source=Minecraft's textures<br>{{tweet|YouTube|1790827223575879972|we're baking something @Minecraft 👀|May 15, 2024}}<br>{{tweet|YouTube|1790830767439786492|drop a reply if you want a slice of #minecraft15 birthday cake 🎂|May 15, 2024}}<br>{{tweet|Minecraft|1790866053683204385|We'll take a slice! 🍰|May 15, 2024}}
|
||||
|author=Mojang Studios
|
||||
|permission=
|
||||
}}
|
||||
|
||||
[[Category:Utility block renders]]
|
||||
[[Category:15th Anniversary]]
|
||||
|
||||
== Licensing ==
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
4
wiki_backup/File-Cartography Table.png.txt
Normal file
4
wiki_backup/File-Cartography Table.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== Summary ==
|
||||
1.18 Pre-release 5
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
4
wiki_backup/File-Cherry Button.png.txt
Normal file
4
wiki_backup/File-Cherry Button.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== License ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Manufactured block renders]]
|
4
wiki_backup/File-Cherry Pressure Plate.png.txt
Normal file
4
wiki_backup/File-Cherry Pressure Plate.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== License ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Manufactured block renders]]
|
6
wiki_backup/File-Chiseled Bookshelf.png.txt
Normal file
6
wiki_backup/File-Chiseled Bookshelf.png.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
()
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Unused block renders]]
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Chiseled bookshelf states]]
|
7
wiki_backup/File-Chorus Plant.png.txt
Normal file
7
wiki_backup/File-Chorus Plant.png.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
== Summary ==
|
||||
Render of a [[Chorus Plant]].
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Natural block renders]]
|
27
wiki_backup/File-Cobblestone.png.txt
Normal file
27
wiki_backup/File-Cobblestone.png.txt
Normal file
|
@ -0,0 +1,27 @@
|
|||
== Summary ==
|
||||
{{3D render
|
||||
|legacydata=yes}}
|
||||
|
||||
{{Information
|
||||
|description=Render of the 5th iteration of [[Cobblestone]] {{in|JE}}.
|
||||
|date=
|
||||
|source=[[client.jar]]
|
||||
|author=Mojang Studios
|
||||
|permission=
|
||||
}}
|
||||
|
||||
== Textures used ==
|
||||
<gallery>
|
||||
Cobblestone (texture) JE5 BE3.png|Cobblestone<br>[revision JE5 BE3]
|
||||
</gallery>
|
||||
|
||||
== History ==
|
||||
{{Future render history
|
||||
|legacydata=yes}}
|
||||
|
||||
{{:Cobblestone/Asset history}}
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
4
wiki_backup/File-Copper Spleaves.png.txt
Normal file
4
wiki_backup/File-Copper Spleaves.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Joke block renders]]
|
5
wiki_backup/File-Cracked Deepslate Tiles.png.txt
Normal file
5
wiki_backup/File-Cracked Deepslate Tiles.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Directionless cubes]]
|
3
wiki_backup/File-Crimson Fence Gate.png.txt
Normal file
3
wiki_backup/File-Crimson Fence Gate.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
9
wiki_backup/File-Crimson Hyphae.gif.txt
Normal file
9
wiki_backup/File-Crimson Hyphae.gif.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
== Summary ==
|
||||
Animated render of a [[crimson hyphae]].<br>
|
||||
Static render [[:File:Crimson Hyphae.png]]
|
||||
|
||||
[[Category:Animated block renders]]
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Manufactured block renders]]
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
9
wiki_backup/File-Crimson Stem.gif.txt
Normal file
9
wiki_backup/File-Crimson Stem.gif.txt
Normal file
|
@ -0,0 +1,9 @@
|
|||
== Summary ==
|
||||
Animated render of a [[crimson stem]].<br>
|
||||
Static render: [[:File:Crimson Stem Axis Y BE1.png]]
|
||||
|
||||
[[Category:Animated block renders]]
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Natural block renders]]
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
3
wiki_backup/File-Crimson Trapdoor.png.txt
Normal file
3
wiki_backup/File-Crimson Trapdoor.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
14
wiki_backup/File-Cut Red Sandstone.png.txt
Normal file
14
wiki_backup/File-Cut Red Sandstone.png.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Cut Red Sandstone]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
{{File:Cut Red Sandstone JE1 BE1.png}}
|
||||
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
||||
[[Category:Manufactured block renders]]
|
3
wiki_backup/File-Cut Sandstone Slab.png.txt
Normal file
3
wiki_backup/File-Cut Sandstone Slab.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Slab renders]]
|
14
wiki_backup/File-Cut Sandstone.png.txt
Normal file
14
wiki_backup/File-Cut Sandstone.png.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Cut Sandstone]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
{{File:Cut Sandstone JE1 BE1.png}}
|
||||
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
||||
[[Category:Manufactured block renders]]
|
2
wiki_backup/File-Dark Oak Button.png.txt
Normal file
2
wiki_backup/File-Dark Oak Button.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
3
wiki_backup/File-Dark Oak Sign.png.txt
Normal file
3
wiki_backup/File-Dark Oak Sign.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
13
wiki_backup/File-Dark Oak Wood.png.txt
Normal file
13
wiki_backup/File-Dark Oak Wood.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Dark Oak Bark]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Manufactured block renders]]
|
12
wiki_backup/File-Dark Prismarine Slab.png.txt
Normal file
12
wiki_backup/File-Dark Prismarine Slab.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Dark Prismarine Slab]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Slab renders]]
|
3
wiki_backup/File-Dead Coral Block JE1.png.txt
Normal file
3
wiki_backup/File-Dead Coral Block JE1.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Removed block renders]]
|
4
wiki_backup/File-Decorated Pot.png.txt
Normal file
4
wiki_backup/File-Decorated Pot.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Manufactured block renders]]
|
5
wiki_backup/File-Deepslate Brick Stairs.png.txt
Normal file
5
wiki_backup/File-Deepslate Brick Stairs.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Summary ==
|
||||
21w08a
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Stairs renders]]
|
5
wiki_backup/File-Deepslate Bricks.png.txt
Normal file
5
wiki_backup/File-Deepslate Bricks.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Directionless cubes]]
|
5
wiki_backup/File-Deepslate Coal Ore.png.txt
Normal file
5
wiki_backup/File-Deepslate Coal Ore.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
5
wiki_backup/File-Dirt Path.png.txt
Normal file
5
wiki_backup/File-Dirt Path.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Unidirectional cubes (asymmetric)]]
|
||||
[[Category:Manufactured block renders]]
|
4
wiki_backup/File-Element Constructor.png.txt
Normal file
4
wiki_backup/File-Element Constructor.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== Summary ==
|
||||
Element Constructor
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
4
wiki_backup/File-Expired Baked Potato Bricks.png.txt
Normal file
4
wiki_backup/File-Expired Baked Potato Bricks.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Joke block renders]]
|
5
wiki_backup/File-Exposed Cut Copper.png.txt
Normal file
5
wiki_backup/File-Exposed Cut Copper.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Manufactured block renders]]
|
||||
[[Category:Directionless cubes]]
|
1
wiki_backup/File-Fern.png.txt
Normal file
1
wiki_backup/File-Fern.png.txt
Normal file
|
@ -0,0 +1 @@
|
|||
#REDIRECT [[File:Fern JE6.png]]
|
5
wiki_backup/File-Glowstone.png.txt
Normal file
5
wiki_backup/File-Glowstone.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
12
wiki_backup/File-Grass Block (item) BE3.png.txt
Normal file
12
wiki_backup/File-Grass Block (item) BE3.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
|
||||
== Textures used ==
|
||||
<gallery>
|
||||
Grass Block (carried top texture) BE1.png|Grass Block (carried top)<br>[revision BE1]
|
||||
Grass Block (side texture) BE3.png|Grass Block (side)<br>[revision BE3]
|
||||
</gallery>
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Unidirectional cubes (asymmetric)]]
|
||||
[[Category:Outdated natural block renders]]
|
2
wiki_backup/File-Gray Bed.png.txt
Normal file
2
wiki_backup/File-Gray Bed.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
13
wiki_backup/File-Gray Shulker Box.png.txt
Normal file
13
wiki_backup/File-Gray Shulker Box.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Gray Shulker Box]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
||||
[[Category:Utility block renders]]
|
12
wiki_backup/File-Gray Stained Glass.png.txt
Normal file
12
wiki_backup/File-Gray Stained Glass.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Gray Stained Glass]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Horn Coral Block.png.txt
Normal file
12
wiki_backup/File-Horn Coral Block.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Horn Coral Block]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
14
wiki_backup/File-Jack o'Lantern.png.txt
Normal file
14
wiki_backup/File-Jack o'Lantern.png.txt
Normal file
|
@ -0,0 +1,14 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
|description=Render of a [[Jack o'Lantern]] facing south {{in|JE}}.
|
||||
|date=
|
||||
|source=[[client.jar]]
|
||||
|author=Mojang Studios
|
||||
|permission=
|
||||
}}
|
||||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Tetradirectional cubes]]
|
||||
[[Category:Manufactured block renders]]
|
12
wiki_backup/File-Light Blue Concrete.png.txt
Normal file
12
wiki_backup/File-Light Blue Concrete.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Light Blue Concrete]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
13
wiki_backup/File-Light Blue Shulker Box.png.txt
Normal file
13
wiki_backup/File-Light Blue Shulker Box.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Light Blue Shulker Box]].
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Unidirectional cubes (symmetric)]]
|
||||
[[Category:Utility block renders]]
|
5
wiki_backup/File-Light Gray Banner.gif.txt
Normal file
5
wiki_backup/File-Light Gray Banner.gif.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Animated block renders]]
|
||||
[[Category:Manufactured block renders]]
|
12
wiki_backup/File-Light Gray Concrete Powder.png.txt
Normal file
12
wiki_backup/File-Light Gray Concrete Powder.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Light Gray Concrete Powder]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
12
wiki_backup/File-Light Gray Stained Glass.png.txt
Normal file
12
wiki_backup/File-Light Gray Stained Glass.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Light Gray Stained Glass]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
4
wiki_backup/File-Lime Stained Glass Pane.png.txt
Normal file
4
wiki_backup/File-Lime Stained Glass Pane.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Fence-like block renders]]
|
3
wiki_backup/File-Lodestone.png.txt
Normal file
3
wiki_backup/File-Lodestone.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
2
wiki_backup/File-Magenta Bed.png.txt
Normal file
2
wiki_backup/File-Magenta Bed.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
12
wiki_backup/File-Magenta Concrete Powder.png.txt
Normal file
12
wiki_backup/File-Magenta Concrete Powder.png.txt
Normal file
|
@ -0,0 +1,12 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Magenta Concrete Powder]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
3
wiki_backup/File-Mangrove Pressure Plate.png.txt
Normal file
3
wiki_backup/File-Mangrove Pressure Plate.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
6
wiki_backup/File-Nether Portal.gif.txt
Normal file
6
wiki_backup/File-Nether Portal.gif.txt
Normal file
|
@ -0,0 +1,6 @@
|
|||
== Summary ==
|
||||
APNG version: [[:File:Nether Portal.png]]
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
|
||||
[[Category:Animated block renders]]
|
13
wiki_backup/File-Nether Quartz Ore.png.txt
Normal file
13
wiki_backup/File-Nether Quartz Ore.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of a [[Nether Quartz Ore]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Directionless cubes]]
|
||||
[[Category:Natural block renders]]
|
5
wiki_backup/File-Nether Sprouts.png.txt
Normal file
5
wiki_backup/File-Nether Sprouts.png.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
== Summary ==
|
||||
20w10a
|
||||
== Licensing ==
|
||||
{{License Mojang}}
|
||||
[[Category:Flat-shaped blocks]]
|
4
wiki_backup/File-Nether Wart.png.txt
Normal file
4
wiki_backup/File-Nether Wart.png.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
||||
[[Category:Flat-shaped blocks]]
|
3
wiki_backup/File-Oak Sign.png.txt
Normal file
3
wiki_backup/File-Oak Sign.png.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
|
||||
== License ==
|
||||
{{License Mojang}}
|
13
wiki_backup/File-Oak Wood.png.txt
Normal file
13
wiki_backup/File-Oak Wood.png.txt
Normal file
|
@ -0,0 +1,13 @@
|
|||
== Summary ==
|
||||
{{Information
|
||||
| description = Render of an [[Oak Bark]] block.
|
||||
| date =
|
||||
| author =
|
||||
| source = Minecraft's textures
|
||||
| permission =
|
||||
{{license cc-by-nc}}
|
||||
{{license Mojang}}
|
||||
}}
|
||||
|
||||
[[Category:Tridirectional cubes (pillar)]]
|
||||
[[Category:Manufactured block renders]]
|
2
wiki_backup/File-Orange Carpet.png.txt
Normal file
2
wiki_backup/File-Orange Carpet.png.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
== Licensing ==
|
||||
{{License Mojang}}
|
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Add table
Reference in a new issue