From 468002914193e093f23459e705e24305b01bdcc0 Mon Sep 17 00:00:00 2001 From: Ryan Voots Date: Mon, 23 Dec 2024 16:35:15 -0500 Subject: [PATCH] moar pages --- wiki_backup/Acacia Trapdoor.txt | 577 ++++++ wiki_backup/Bamboo Mosaic Slab.txt | 137 ++ wiki_backup/Bamboo Pressure Plate.txt | 534 +++++ wiki_backup/Big Dripleaf Stem.txt | 234 +++ wiki_backup/Big Dripleaf.txt | 234 +++ wiki_backup/Black Stained Glass Pane.txt | 423 ++++ wiki_backup/Black Stained Glass.txt | 424 ++++ wiki_backup/Blue Banner.txt | 736 +++++++ wiki_backup/Brain Coral Wall Fan.txt | 317 +++ wiki_backup/Brown Wool.txt | 614 ++++++ wiki_backup/Bubble Coral Block.txt | 256 +++ wiki_backup/Cake with Lime Candle.txt | 626 ++++++ wiki_backup/Cheese.txt | 104 + wiki_backup/Cherry Log.txt | 711 +++++++ wiki_backup/Cherry Trapdoor.txt | 577 ++++++ wiki_backup/Cobblestone Slab.txt | 183 ++ .../Compressed Poisonous Potato Block.txt | 80 + wiki_backup/Cracked Deepslate Bricks.txt | 82 + wiki_backup/Crimson Fence Gate.txt | 613 ++++++ wiki_backup/Crimson Hanging Sign.txt | 639 ++++++ wiki_backup/Crimson Stem.txt | 711 +++++++ wiki_backup/Dark Oak Pressure Plate.txt | 534 +++++ wiki_backup/Deepslate Copper Ore.txt | 199 ++ wiki_backup/Deepslate Emerald Ore.txt | 233 +++ wiki_backup/Element.txt | 912 +++++++++ wiki_backup/Exposed Chiseled Copper.txt | 291 +++ wiki_backup/Exposed Copper Trapdoor.txt | 415 ++++ wiki_backup/File-Acacia Hanging Sign.png.txt | 4 + wiki_backup/File-Acacia Planks.png.txt | 1 + wiki_backup/File-Andesite Stairs.png.txt | 5 + wiki_backup/File-Beacon.png.txt | 13 + wiki_backup/File-Birch Hanging Sign.png.txt | 4 + wiki_backup/File-Birch Stairs.png.txt | 12 + wiki_backup/File-Birch Wall Sign.png.txt | 3 + wiki_backup/File-Black Candle.png.txt | 3 + wiki_backup/File-Block of Amber.png.txt | 4 + wiki_backup/File-Block of Raw Copper.png.txt | 4 + wiki_backup/File-Block of Redstone.png.txt | 12 + wiki_backup/File-Blocks preview.png.txt | 9 + wiki_backup/File-Blue Carpet.png.txt | 2 + wiki_backup/File-Blue Wall Banner.png.txt | 12 + wiki_backup/File-Bricks.png.txt | 9 + .../File-Cake with Gray Candle.png.txt | 3 + .../File-Cake with Lime Candle.png.txt | 3 + wiki_backup/File-Cake.png.txt | 15 + wiki_backup/File-Cartography Table.png.txt | 4 + wiki_backup/File-Cherry Button.png.txt | 4 + .../File-Cherry Pressure Plate.png.txt | 4 + wiki_backup/File-Chiseled Bookshelf.png.txt | 6 + wiki_backup/File-Chorus Plant.png.txt | 7 + wiki_backup/File-Cobblestone.png.txt | 27 + wiki_backup/File-Copper Spleaves.png.txt | 4 + .../File-Cracked Deepslate Tiles.png.txt | 5 + wiki_backup/File-Crimson Fence Gate.png.txt | 3 + wiki_backup/File-Crimson Hyphae.gif.txt | 9 + wiki_backup/File-Crimson Stem.gif.txt | 9 + wiki_backup/File-Crimson Trapdoor.png.txt | 3 + wiki_backup/File-Cut Red Sandstone.png.txt | 14 + wiki_backup/File-Cut Sandstone Slab.png.txt | 3 + wiki_backup/File-Cut Sandstone.png.txt | 14 + wiki_backup/File-Dark Oak Button.png.txt | 2 + wiki_backup/File-Dark Oak Sign.png.txt | 3 + wiki_backup/File-Dark Oak Wood.png.txt | 13 + wiki_backup/File-Dark Prismarine Slab.png.txt | 12 + wiki_backup/File-Dead Coral Block JE1.png.txt | 3 + wiki_backup/File-Decorated Pot.png.txt | 4 + .../File-Deepslate Brick Stairs.png.txt | 5 + wiki_backup/File-Deepslate Bricks.png.txt | 5 + wiki_backup/File-Deepslate Coal Ore.png.txt | 5 + wiki_backup/File-Dirt Path.png.txt | 5 + wiki_backup/File-Element Constructor.png.txt | 4 + .../File-Expired Baked Potato Bricks.png.txt | 4 + wiki_backup/File-Exposed Cut Copper.png.txt | 5 + wiki_backup/File-Fern.png.txt | 1 + wiki_backup/File-Glowstone.png.txt | 5 + .../File-Grass Block (item) BE3.png.txt | 12 + wiki_backup/File-Gray Bed.png.txt | 2 + wiki_backup/File-Gray Shulker Box.png.txt | 13 + wiki_backup/File-Gray Stained Glass.png.txt | 12 + ...ened Light Gray Stained Glass Pane.png.txt | 3 + ...ardened Magenta Stained Glass Pane.png.txt | 3 + wiki_backup/File-Horn Coral Block.png.txt | 12 + wiki_backup/File-Jack o'Lantern.png.txt | 14 + wiki_backup/File-Light Blue Concrete.png.txt | 12 + .../File-Light Blue Shulker Box.png.txt | 13 + wiki_backup/File-Light Gray Banner.gif.txt | 5 + .../File-Light Gray Concrete Powder.png.txt | 12 + .../File-Light Gray Stained Glass.png.txt | 12 + .../File-Lime Stained Glass Pane.png.txt | 4 + wiki_backup/File-Lodestone.png.txt | 3 + wiki_backup/File-Magenta Bed.png.txt | 2 + .../File-Magenta Concrete Powder.png.txt | 12 + .../File-Mangrove Pressure Plate.png.txt | 3 + wiki_backup/File-Nether Portal.gif.txt | 6 + wiki_backup/File-Nether Quartz Ore.png.txt | 13 + wiki_backup/File-Nether Sprouts.png.txt | 5 + wiki_backup/File-Nether Wart.png.txt | 4 + wiki_backup/File-Oak Sign.png.txt | 3 + wiki_backup/File-Oak Wood.png.txt | 13 + wiki_backup/File-Orange Carpet.png.txt | 2 + wiki_backup/File-Orange Concrete.png.txt | 12 + wiki_backup/File-Orange Shulker Box.png.txt | 13 + wiki_backup/File-Orange Tulip.png.txt | 12 + .../File-Pedestal (24w14potato).png.txt | 4 + wiki_backup/File-Pink Carpet.png.txt | 2 + ...ile-Polished Blackstone Brick Slab.png.txt | 4 + .../File-Polished Granite Slab.png.txt | 5 + wiki_backup/File-Polished Granite.png.txt | 13 + wiki_backup/File-Potato Fence Gate.png.txt | 4 + wiki_backup/File-Potato Pedicule.png.txt | 6 + wiki_backup/File-Potone Redstone Ore.png.txt | 4 + wiki_backup/File-Potted Azure Bluet.png.txt | 2 + wiki_backup/File-Potted Fern.png.txt | 3 + wiki_backup/File-Potted Oak Sapling.png.txt | 2 + wiki_backup/File-Potted Oxeye Daisy.png.txt | 2 + .../File-Potted Spruce Sapling.png.txt | 2 + wiki_backup/File-Purple Wool.png.txt | 12 + .../File-Red Nether Brick Wall.png.txt | 5 + wiki_backup/File-Red Sand.png.txt | 14 + wiki_backup/File-Red Shulker Box.png.txt | 13 + wiki_backup/File-Red Terracotta.png.txt | 28 + wiki_backup/File-Resin Clump.png.txt | 4 + wiki_backup/File-Sculk Shrieker.gif.txt | 3 + wiki_backup/File-Seagrass.gif.txt | 13 + .../File-Seamless Stone Slab JE2 BE1.png.txt | 2 + .../File-Smooth Red Sandstone Slab.png.txt | 5 + .../File-Smooth Red Sandstone Stairs.png.txt | 5 + wiki_backup/File-Smooth Red Sandstone.png.txt | 13 + .../File-Smooth Sandstone Stairs.png.txt | 5 + wiki_backup/File-Smooth Stone Slab.png.txt | 8 + wiki_backup/File-Spruce Sign.png.txt | 3 + .../File-Spruce Wall Hanging Sign.png.txt | 4 + wiki_backup/File-Suspicious Gravel.png.txt | 5 + wiki_backup/File-Sweet Berry Bush.png.txt | 5 + wiki_backup/File-Tall Grass.png.txt | 1 + wiki_backup/File-Terracotta.png.txt | 14 + wiki_backup/File-Terre de Pomme.png.txt | 4 + wiki_backup/File-Tuff Brick Stairs.png.txt | 11 + wiki_backup/File-Turtle Egg.png.txt | 12 + wiki_backup/File-Warped Fungus.png.txt | 3 + wiki_backup/File-Warped Nylium.png.txt | 4 + wiki_backup/File-Warped Wall Sign.png.txt | 4 + wiki_backup/File-Wheat Crops.png.txt | 3 + wiki_backup/Fire Coral.txt | 215 ++ wiki_backup/Frosted Ice.txt | 137 ++ wiki_backup/Granite Wall.txt | 139 ++ wiki_backup/Gray Bed.txt | 782 ++++++++ wiki_backup/Green Stained Glass.txt | 424 ++++ wiki_backup/Hardened Lime Stained Glass.txt | 243 +++ .../Hardened Red Stained Glass Pane.txt | 244 +++ wiki_backup/Horn Coral.txt | 215 ++ wiki_backup/Java Edition 1.17.txt | 1787 +++++++++++++++++ wiki_backup/Light Blue Concrete Powder.txt | 414 ++++ wiki_backup/Light Blue Stained Glass Pane.txt | 423 ++++ wiki_backup/Light Blue Terracotta.txt | 382 ++++ wiki_backup/Light Gray Carpet.txt | 591 ++++++ wiki_backup/Light Gray Concrete.txt | 349 ++++ wiki_backup/Light Gray Shulker Box.txt | 503 +++++ wiki_backup/Magenta Candle.txt | 599 ++++++ wiki_backup/Magenta Concrete Powder.txt | 414 ++++ wiki_backup/Mangrove Slab.txt | 585 ++++++ wiki_backup/Mangrove Wood.txt | 433 ++++ wiki_backup/Moving Piston.txt | 153 ++ wiki_backup/Oak Fence.txt | 503 +++++ wiki_backup/Orange Candle.txt | 599 ++++++ wiki_backup/Orange Concrete.txt | 349 ++++ wiki_backup/Pale Oak Door.txt | 874 ++++++++ wiki_backup/Pale Oak Wall Sign.txt | 1004 +++++++++ wiki_backup/Pedestal.txt | 97 + wiki_backup/Poppy.txt | 309 +++ wiki_backup/Potato Hanging Sign.txt | 152 ++ wiki_backup/Potone.txt | 89 + wiki_backup/Potted Birch Sapling.txt | 546 +++++ wiki_backup/Potted Cornflower.txt | 546 +++++ wiki_backup/Potted Crimson Fungus.txt | 546 +++++ wiki_backup/Potted Flowering Azalea.txt | 546 +++++ wiki_backup/Potted Wither Rose.txt | 546 +++++ wiki_backup/Purple Concrete.txt | 349 ++++ ...uple Compressed Poisonous Potato Block.txt | 73 + wiki_backup/Redstone Torch.txt | 289 +++ wiki_backup/Smithing Table.txt | 255 +++ wiki_backup/Smooth Stone Bricks.txt | 230 +++ wiki_backup/Spruce Button.txt | 520 +++++ wiki_backup/Stone Slab.txt | 164 ++ wiki_backup/Stonecutter_old.txt | 184 ++ wiki_backup/Stripped Acacia Wood.txt | 343 ++++ wiki_backup/Suspicious Gravel.txt | 214 ++ wiki_backup/Terre de Pomme.txt | 65 + wiki_backup/Wall Torch.txt | 322 +++ wiki_backup/Waxed Oxidized Copper Bulb.txt | 347 ++++ .../Waxed Oxidized Cut Copper Stairs.txt | 247 +++ .../Waxed Weathered Chiseled Copper.txt | 291 +++ wiki_backup/Weathered Cut Copper Stairs.txt | 247 +++ wiki_backup/Yellow Glazed Terracotta.txt | 426 ++++ wiki_backup/acacia.txt | 114 ++ wiki_backup/block of redstone.txt | 161 ++ wiki_backup/blocks of quartz.txt | 196 ++ wiki_backup/bookshelves.txt | 202 ++ wiki_backup/coral plant.txt | 215 ++ wiki_backup/flowering azalea leaves.txt | 744 +++++++ wiki_backup/gilded blackstone.txt | 120 ++ wiki_backup/infested mossy stone bricks.txt | 291 +++ wiki_backup/large fern.txt | 161 ++ wiki_backup/lingering potion.txt | 384 ++++ wiki_backup/mushroom block.txt | 233 +++ wiki_backup/pumpkins.txt | 230 +++ wiki_backup/spruce wood stairs.txt | 384 ++++ wiki_backup/stair.txt | 272 +++ wiki_backup/tinted glass.txt | 109 + wiki_backup/tuff bricks.txt | 125 ++ wiki_backup/zombie head.txt | 287 +++ 211 files changed, 36726 insertions(+) create mode 100644 wiki_backup/Acacia Trapdoor.txt create mode 100644 wiki_backup/Bamboo Mosaic Slab.txt create mode 100644 wiki_backup/Bamboo Pressure Plate.txt create mode 100644 wiki_backup/Big Dripleaf Stem.txt create mode 100644 wiki_backup/Big Dripleaf.txt create mode 100644 wiki_backup/Black Stained Glass Pane.txt create mode 100644 wiki_backup/Black Stained Glass.txt create mode 100644 wiki_backup/Blue Banner.txt create mode 100644 wiki_backup/Brain Coral Wall Fan.txt create mode 100644 wiki_backup/Brown Wool.txt create mode 100644 wiki_backup/Bubble Coral Block.txt create mode 100644 wiki_backup/Cake with Lime Candle.txt create mode 100644 wiki_backup/Cheese.txt create mode 100644 wiki_backup/Cherry Log.txt create mode 100644 wiki_backup/Cherry Trapdoor.txt create mode 100644 wiki_backup/Cobblestone Slab.txt create mode 100644 wiki_backup/Compressed Poisonous Potato Block.txt create mode 100644 wiki_backup/Cracked Deepslate Bricks.txt create mode 100644 wiki_backup/Crimson Fence Gate.txt create mode 100644 wiki_backup/Crimson Hanging Sign.txt create mode 100644 wiki_backup/Crimson Stem.txt create mode 100644 wiki_backup/Dark Oak Pressure Plate.txt create mode 100644 wiki_backup/Deepslate Copper Ore.txt create mode 100644 wiki_backup/Deepslate Emerald Ore.txt create mode 100644 wiki_backup/Element.txt create mode 100644 wiki_backup/Exposed Chiseled Copper.txt create mode 100644 wiki_backup/Exposed Copper Trapdoor.txt create mode 100644 wiki_backup/File-Acacia Hanging Sign.png.txt create mode 100644 wiki_backup/File-Acacia Planks.png.txt create mode 100644 wiki_backup/File-Andesite Stairs.png.txt create mode 100644 wiki_backup/File-Beacon.png.txt create mode 100644 wiki_backup/File-Birch Hanging Sign.png.txt create mode 100644 wiki_backup/File-Birch Stairs.png.txt create mode 100644 wiki_backup/File-Birch Wall Sign.png.txt create mode 100644 wiki_backup/File-Black Candle.png.txt create mode 100644 wiki_backup/File-Block of Amber.png.txt create mode 100644 wiki_backup/File-Block of Raw Copper.png.txt create mode 100644 wiki_backup/File-Block of Redstone.png.txt create mode 100644 wiki_backup/File-Blocks preview.png.txt create mode 100644 wiki_backup/File-Blue Carpet.png.txt create mode 100644 wiki_backup/File-Blue Wall Banner.png.txt create mode 100644 wiki_backup/File-Bricks.png.txt create mode 100644 wiki_backup/File-Cake with Gray Candle.png.txt create mode 100644 wiki_backup/File-Cake with Lime Candle.png.txt create mode 100644 wiki_backup/File-Cake.png.txt create mode 100644 wiki_backup/File-Cartography Table.png.txt create mode 100644 wiki_backup/File-Cherry Button.png.txt create mode 100644 wiki_backup/File-Cherry Pressure Plate.png.txt create mode 100644 wiki_backup/File-Chiseled Bookshelf.png.txt create mode 100644 wiki_backup/File-Chorus Plant.png.txt create mode 100644 wiki_backup/File-Cobblestone.png.txt create mode 100644 wiki_backup/File-Copper Spleaves.png.txt create mode 100644 wiki_backup/File-Cracked Deepslate Tiles.png.txt create mode 100644 wiki_backup/File-Crimson Fence Gate.png.txt create mode 100644 wiki_backup/File-Crimson Hyphae.gif.txt create mode 100644 wiki_backup/File-Crimson Stem.gif.txt create mode 100644 wiki_backup/File-Crimson Trapdoor.png.txt create mode 100644 wiki_backup/File-Cut Red Sandstone.png.txt create mode 100644 wiki_backup/File-Cut Sandstone Slab.png.txt create mode 100644 wiki_backup/File-Cut Sandstone.png.txt create mode 100644 wiki_backup/File-Dark Oak Button.png.txt create mode 100644 wiki_backup/File-Dark Oak Sign.png.txt create mode 100644 wiki_backup/File-Dark Oak Wood.png.txt create mode 100644 wiki_backup/File-Dark Prismarine Slab.png.txt create mode 100644 wiki_backup/File-Dead Coral Block JE1.png.txt create mode 100644 wiki_backup/File-Decorated Pot.png.txt create mode 100644 wiki_backup/File-Deepslate Brick Stairs.png.txt create mode 100644 wiki_backup/File-Deepslate Bricks.png.txt create mode 100644 wiki_backup/File-Deepslate Coal Ore.png.txt create mode 100644 wiki_backup/File-Dirt Path.png.txt create mode 100644 wiki_backup/File-Element Constructor.png.txt create mode 100644 wiki_backup/File-Expired Baked Potato Bricks.png.txt create mode 100644 wiki_backup/File-Exposed Cut Copper.png.txt create mode 100644 wiki_backup/File-Fern.png.txt create mode 100644 wiki_backup/File-Glowstone.png.txt create mode 100644 wiki_backup/File-Grass Block (item) BE3.png.txt create mode 100644 wiki_backup/File-Gray Bed.png.txt create mode 100644 wiki_backup/File-Gray Shulker Box.png.txt create mode 100644 wiki_backup/File-Gray Stained Glass.png.txt create mode 100644 wiki_backup/File-Hardened Light Gray Stained Glass Pane.png.txt create mode 100644 wiki_backup/File-Hardened Magenta Stained Glass Pane.png.txt create mode 100644 wiki_backup/File-Horn Coral Block.png.txt create mode 100644 wiki_backup/File-Jack o'Lantern.png.txt create mode 100644 wiki_backup/File-Light Blue Concrete.png.txt create mode 100644 wiki_backup/File-Light Blue Shulker Box.png.txt create mode 100644 wiki_backup/File-Light Gray Banner.gif.txt create mode 100644 wiki_backup/File-Light Gray Concrete Powder.png.txt create mode 100644 wiki_backup/File-Light Gray Stained Glass.png.txt create mode 100644 wiki_backup/File-Lime Stained Glass Pane.png.txt create mode 100644 wiki_backup/File-Lodestone.png.txt create mode 100644 wiki_backup/File-Magenta Bed.png.txt create mode 100644 wiki_backup/File-Magenta Concrete Powder.png.txt create mode 100644 wiki_backup/File-Mangrove Pressure Plate.png.txt create mode 100644 wiki_backup/File-Nether Portal.gif.txt create mode 100644 wiki_backup/File-Nether Quartz Ore.png.txt create mode 100644 wiki_backup/File-Nether Sprouts.png.txt create mode 100644 wiki_backup/File-Nether Wart.png.txt create mode 100644 wiki_backup/File-Oak Sign.png.txt create mode 100644 wiki_backup/File-Oak Wood.png.txt create mode 100644 wiki_backup/File-Orange Carpet.png.txt create mode 100644 wiki_backup/File-Orange Concrete.png.txt create mode 100644 wiki_backup/File-Orange Shulker Box.png.txt create mode 100644 wiki_backup/File-Orange Tulip.png.txt create mode 100644 wiki_backup/File-Pedestal (24w14potato).png.txt create mode 100644 wiki_backup/File-Pink Carpet.png.txt create mode 100644 wiki_backup/File-Polished Blackstone Brick Slab.png.txt create mode 100644 wiki_backup/File-Polished Granite Slab.png.txt create mode 100644 wiki_backup/File-Polished Granite.png.txt create mode 100644 wiki_backup/File-Potato Fence Gate.png.txt create mode 100644 wiki_backup/File-Potato Pedicule.png.txt create mode 100644 wiki_backup/File-Potone Redstone Ore.png.txt create mode 100644 wiki_backup/File-Potted Azure Bluet.png.txt create mode 100644 wiki_backup/File-Potted Fern.png.txt create mode 100644 wiki_backup/File-Potted Oak Sapling.png.txt create mode 100644 wiki_backup/File-Potted Oxeye Daisy.png.txt create mode 100644 wiki_backup/File-Potted Spruce Sapling.png.txt create mode 100644 wiki_backup/File-Purple Wool.png.txt create mode 100644 wiki_backup/File-Red Nether Brick Wall.png.txt create mode 100644 wiki_backup/File-Red Sand.png.txt create mode 100644 wiki_backup/File-Red Shulker Box.png.txt create mode 100644 wiki_backup/File-Red Terracotta.png.txt create mode 100644 wiki_backup/File-Resin Clump.png.txt create mode 100644 wiki_backup/File-Sculk Shrieker.gif.txt create mode 100644 wiki_backup/File-Seagrass.gif.txt create mode 100644 wiki_backup/File-Seamless Stone Slab JE2 BE1.png.txt create mode 100644 wiki_backup/File-Smooth Red Sandstone Slab.png.txt create mode 100644 wiki_backup/File-Smooth Red Sandstone Stairs.png.txt create mode 100644 wiki_backup/File-Smooth Red Sandstone.png.txt create mode 100644 wiki_backup/File-Smooth Sandstone Stairs.png.txt create mode 100644 wiki_backup/File-Smooth Stone Slab.png.txt create mode 100644 wiki_backup/File-Spruce Sign.png.txt create mode 100644 wiki_backup/File-Spruce Wall Hanging Sign.png.txt create mode 100644 wiki_backup/File-Suspicious Gravel.png.txt create mode 100644 wiki_backup/File-Sweet Berry Bush.png.txt create mode 100644 wiki_backup/File-Tall Grass.png.txt create mode 100644 wiki_backup/File-Terracotta.png.txt create mode 100644 wiki_backup/File-Terre de Pomme.png.txt create mode 100644 wiki_backup/File-Tuff Brick Stairs.png.txt create mode 100644 wiki_backup/File-Turtle Egg.png.txt create mode 100644 wiki_backup/File-Warped Fungus.png.txt create mode 100644 wiki_backup/File-Warped Nylium.png.txt create mode 100644 wiki_backup/File-Warped Wall Sign.png.txt create mode 100644 wiki_backup/File-Wheat Crops.png.txt create mode 100644 wiki_backup/Fire Coral.txt create mode 100644 wiki_backup/Frosted Ice.txt create mode 100644 wiki_backup/Granite Wall.txt create mode 100644 wiki_backup/Gray Bed.txt create mode 100644 wiki_backup/Green Stained Glass.txt create mode 100644 wiki_backup/Hardened Lime Stained Glass.txt create mode 100644 wiki_backup/Hardened Red Stained Glass Pane.txt create mode 100644 wiki_backup/Horn Coral.txt create mode 100644 wiki_backup/Java Edition 1.17.txt create mode 100644 wiki_backup/Light Blue Concrete Powder.txt create mode 100644 wiki_backup/Light Blue Stained Glass Pane.txt create mode 100644 wiki_backup/Light Blue Terracotta.txt create mode 100644 wiki_backup/Light Gray Carpet.txt create mode 100644 wiki_backup/Light Gray Concrete.txt create mode 100644 wiki_backup/Light Gray Shulker Box.txt create mode 100644 wiki_backup/Magenta Candle.txt create mode 100644 wiki_backup/Magenta Concrete Powder.txt create mode 100644 wiki_backup/Mangrove Slab.txt create mode 100644 wiki_backup/Mangrove Wood.txt create mode 100644 wiki_backup/Moving Piston.txt create mode 100644 wiki_backup/Oak Fence.txt create mode 100644 wiki_backup/Orange Candle.txt create mode 100644 wiki_backup/Orange Concrete.txt create mode 100644 wiki_backup/Pale Oak Door.txt create mode 100644 wiki_backup/Pale Oak Wall Sign.txt create mode 100644 wiki_backup/Pedestal.txt create mode 100644 wiki_backup/Poppy.txt create mode 100644 wiki_backup/Potato Hanging Sign.txt create mode 100644 wiki_backup/Potone.txt create mode 100644 wiki_backup/Potted Birch Sapling.txt create mode 100644 wiki_backup/Potted Cornflower.txt create mode 100644 wiki_backup/Potted Crimson Fungus.txt create mode 100644 wiki_backup/Potted Flowering Azalea.txt create mode 100644 wiki_backup/Potted Wither Rose.txt create mode 100644 wiki_backup/Purple Concrete.txt create mode 100644 wiki_backup/Quadruple Compressed Poisonous Potato Block.txt create mode 100644 wiki_backup/Redstone Torch.txt create mode 100644 wiki_backup/Smithing Table.txt create mode 100644 wiki_backup/Smooth Stone Bricks.txt create mode 100644 wiki_backup/Spruce Button.txt create mode 100644 wiki_backup/Stone Slab.txt create mode 100644 wiki_backup/Stonecutter_old.txt create mode 100644 wiki_backup/Stripped Acacia Wood.txt create mode 100644 wiki_backup/Suspicious Gravel.txt create mode 100644 wiki_backup/Terre de Pomme.txt create mode 100644 wiki_backup/Wall Torch.txt create mode 100644 wiki_backup/Waxed Oxidized Copper Bulb.txt create mode 100644 wiki_backup/Waxed Oxidized Cut Copper Stairs.txt create mode 100644 wiki_backup/Waxed Weathered Chiseled Copper.txt create mode 100644 wiki_backup/Weathered Cut Copper Stairs.txt create mode 100644 wiki_backup/Yellow Glazed Terracotta.txt create mode 100644 wiki_backup/acacia.txt create mode 100644 wiki_backup/block of redstone.txt create mode 100644 wiki_backup/blocks of quartz.txt create mode 100644 wiki_backup/bookshelves.txt create mode 100644 wiki_backup/coral plant.txt create mode 100644 wiki_backup/flowering azalea leaves.txt create mode 100644 wiki_backup/gilded blackstone.txt create mode 100644 wiki_backup/infested mossy stone bricks.txt create mode 100644 wiki_backup/large fern.txt create mode 100644 wiki_backup/lingering potion.txt create mode 100644 wiki_backup/mushroom block.txt create mode 100644 wiki_backup/pumpkins.txt create mode 100644 wiki_backup/spruce wood stairs.txt create mode 100644 wiki_backup/stair.txt create mode 100644 wiki_backup/tinted glass.txt create mode 100644 wiki_backup/tuff bricks.txt create mode 100644 wiki_backup/zombie head.txt diff --git a/wiki_backup/Acacia Trapdoor.txt b/wiki_backup/Acacia Trapdoor.txt new file mode 100644 index 0000000..e29aa5f --- /dev/null +++ b/wiki_backup/Acacia Trapdoor.txt @@ -0,0 +1,577 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Trapdoor.png +| invimage = Oak Trapdoor +| group2 = Spruce +| 2-1 = Spruce Trapdoor.png +| invimage2 = Spruce Trapdoor +| group3 = Birch +| 3-1 = Birch Trapdoor.png +| invimage3 = Birch Trapdoor +| group4 = Jungle +| 4-1 = Jungle Trapdoor.png +| invimage4 = Jungle Trapdoor +| group5 = Acacia +| 5-1 = Acacia Trapdoor.png +| invimage5 = Acacia Trapdoor +| group6 = Dark Oak +| 6-1 = Dark Oak Trapdoor.png +| invimage6 = Dark Oak Trapdoor +| group7 = Mangrove +| 7-1 = Mangrove Trapdoor.png +| invimage7 = Mangrove Trapdoor +| group8 = Cherry +| 8-1 = Cherry Trapdoor.png +| invimage8 = Cherry Trapdoor +| group9 = Pale Oak +| 9-1 = Pale Oak Trapdoor.png +| invimage9 = Pale Oak Trapdoor +| group10 = Bamboo +| 10-1 = Bamboo Trapdoor.png +| invimage10 = Bamboo Trapdoor +| group11 = Crimson +| 11-1 = Crimson Trapdoor.png +| invimage11 = Crimson Trapdoor +| group12 = Warped +| 12-1 = Warped Trapdoor.png +| invimage12 = Warped Trapdoor +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Wood''': Yes
+'''crimson''', '''warped''': No +| waterloggable = Yes +}} +A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed. + +{{breaking row +|horizontal=1 +|Wooden Trapdoor +|sprite=wooden-trapdoors +|Axe +|link=none +}} + +=== Natural generation === +* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks. +* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks. +* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks. +* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Trapdoor,2 +|type= Redstone +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} + +=== Barrier === +A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes. + +An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Fuel === +Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wooden trapdoor open1.ogg +|sound2=Wooden trapdoor open2.ogg +|sound3=Wooden trapdoor open3.ogg +|sound4=Wooden trapdoor open4.ogg +|sound5=Wooden trapdoor open5.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a wooden trapdoor opens +|id=block.wooden_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Wooden trapdoor close1.ogg +|sound2=Wooden trapdoor close2.ogg +|sound3=Wooden trapdoor close3.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a wooden trapdoor closes +|id=block.wooden_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry trapdoor toggle1.ogg +|sound2=Cherry trapdoor toggle2.ogg +|sound3=Cherry trapdoor toggle3.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a cherry wood trapdoor opens +|id=block.cherry_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a cherry wood trapdoor closes +|id=block.cherry_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo trapdoor toggle1.ogg +|sound2=Bamboo trapdoor toggle2.ogg +|sound3=Bamboo trapdoor toggle3.ogg +|sound4=Bamboo trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a bamboo wood trapdoor opens +|id=block.bamboo_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a bamboo wood trapdoor closes +|id=block.bamboo_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a Nether wood trapdoor opens +|id=block.nether_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a Nether wood trapdoor closes +|id=block.nether_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wooden trapdoor open1.ogg +|sound2=Wooden trapdoor open2.ogg +|sound3=Wooden trapdoor open3.ogg +|sound4=Wooden trapdoor open4.ogg +|sound5=Wooden trapdoor open5.ogg +|source=block +|description=When a wooden trapdoor opens +|id=open.wooden_trapdoor +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Wooden trapdoor close1.ogg +|sound2=Wooden trapdoor close2.ogg +|sound3=Wooden trapdoor close3.ogg +|source=block +|description=When a wooden trapdoor closes +|id=close.wooden_trapdoor +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry trapdoor toggle1.ogg +|sound2=Cherry trapdoor toggle2.ogg +|sound3=Cherry trapdoor toggle3.ogg +|source=block +|description=When a cherry wood trapdoor opens Due to {{Bug|MCPE-168021}}, this sound sometimes does not play +|id=open.cherry_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood trapdoor closes +|id=close.cherry_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo trapdoor toggle1.ogg +|sound2=Bamboo trapdoor toggle2.ogg +|sound3=Bamboo trapdoor toggle3.ogg +|sound4=Bamboo trapdoor toggle4.ogg +|source=block +|description=When a bamboo wood trapdoor opens +|id=open.bamboo_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a bamboo wood trapdoor closes +|id=close.bamboo_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|source=block +|description=When a Nether wood trapdoor opens +|id=open.nether_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood trapdoor closes +|id=close.nether_wood_trapdoor +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Trapdoor +|spritetype=block +|nameid=oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Spruce Trapdoor +|spritetype=block +|nameid=spruce_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Birch Trapdoor +|spritetype=block +|nameid=birch_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Jungle Trapdoor +|spritetype=block +|nameid=jungle_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Acacia Trapdoor +|spritetype=block +|nameid=acacia_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Dark Oak Trapdoor +|spritetype=block +|nameid=dark_oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Mangrove Trapdoor +|spritetype=block +|nameid=mangrove_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Cherry Trapdoor +|spritetype=block +|nameid=cherry_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Pale Oak Trapdoor +|spritetype=block +|nameid=pale_oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Bamboo Trapdoor +|spritetype=block +|nameid=bamboo_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Crimson Trapdoor +|spritetype=block +|nameid=crimson_trapdoor +|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors +|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Warped Trapdoor +|spritetype=block +|nameid=warped_trapdoor +|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors +|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Oak Trapdoor +|spritetype=block +|nameid=trapdoor +|id=96 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Spruce Trapdoor +|spritetype=block +|nameid=spruce_trapdoor +|id=404 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Birch Trapdoor +|spritetype=block +|nameid=birch_trapdoor +|id=401 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Jungle Trapdoor +|spritetype=block +|nameid=jungle_trapdoor +|id=403 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Acacia Trapdoor +|spritetype=block +|nameid=acacia_trapdoor +|id=400 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Dark Oak Trapdoor +|spritetype=block +|nameid=dark_oak_trapdoor +|id=402 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Mangrove Trapdoor +|spritetype=block +|nameid=mangrove_trapdoor +|id=-496 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Cherry Trapdoor +|spritetype=block +|nameid=cherry_trapdoor +|id=-543 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Pale Oak Trapdoor +|spritetype=block +|nameid=pale_oak_trapdoor +|id=-1002 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Bamboo Trapdoor +|spritetype=block +|nameid=bamboo_trapdoor +|id=-520 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Crimson Trapdoor +|spritetype=block +|nameid=crimson_trapdoor +|id=501 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Warped Trapdoor +|spritetype=block +|nameid=warped_trapdoor +|id=502 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Video == +{{yt|RlTmkLf2_ME|align=center}} + +== History == +{{HistoryTable +|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}} +|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors. +|Closed trapdoors always occupy the bottom of the block space.}} +|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}} +|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}} +|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}} +|{{HistoryLine|unknown}} +|{{HistoryLine||?|Trapdoors can be placed on slabs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}} +|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}} +|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}} +|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}} +|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood. +|Trapdoors have been renamed to trapdoor. +|The ID of the oak trapdoor has been changed from trapdoor to oak_trapdoor. +|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}} +|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}} +|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors. +|Wooden trapdoors are currently available only in [[Creative mode]].}} +|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}} +|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood. +|[[Water]] can now be placed in the same [[block]] as trapdoors. +|Trapdoor now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed. +|Oak trapdoors now generate in the new [[plains]] [[village]]s. +|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood trapdoors. +|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}} +|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}} +|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block. +Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block. +HalfTrapSlabDoors.png|Trapdoors on [[slab]]s. +Trapdoor Closed.png|Closed trapdoor. +Trapdoor screenshot 1.png|Open trapdoor. +Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor. + + +=== Concept art === + +Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art. +Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures. + + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] – Minecraft.net on October 19, 2018 + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Climbable blocks]] + +[[fr:Trappe en bois]] +[[ja:板材のトラップドア]] +[[pt:Alçapão de madeira]] diff --git a/wiki_backup/Bamboo Mosaic Slab.txt b/wiki_backup/Bamboo Mosaic Slab.txt new file mode 100644 index 0000000..33cf20d --- /dev/null +++ b/wiki_backup/Bamboo Mosaic Slab.txt @@ -0,0 +1,137 @@ +{{Infobox block +| image = Bamboo Mosaic Slab.png +| invimage = Bamboo Mosaic Slab +| stackable = Yes +| maxStack = 64 +| tool = Axe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = Yes (5) +| lavasusceptible = Yes +| waterloggable = Yes +}} +A '''bamboo mosaic slab''' is a [[bamboo mosaic]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Bamboo mosaic slabs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Bamboo Mosaic Slab +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Crafting === +{{Crafting +|A3= Bamboo Mosaic +|B3= Bamboo Mosaic +|C3= Bamboo Mosaic +|Output= Bamboo Mosaic Slab,6 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Fuel === +Bamboo mosaic slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}} + +== Sounds == +{{IN|Bedrock}}, when a bamboo mosaic slab is combined into a double slab, the block's step sound is played.{{bug|MCPE-79659||Full slabs make player walking sound}} + +{{Sound table/Block/Bamboo_wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Bamboo wood step1.ogg +|sound2=Bamboo wood step2.ogg +|sound3=Bamboo wood step3.ogg +|sound4=Bamboo wood step4.ogg +|sound5=Bamboo wood step5.ogg +|sound6=Bamboo wood step6.ogg +|source=block +|description=When a bamboo mosaic slab is combined into a double slab +|id=step.bamboo_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Bamboo Mosaic Slab +|spritetype=block +|nameid=bamboo_mosaic_slab +|blocktags=slabs, mineable/axe +|itemtags=slabs +|foot=1}} + +{{BE}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Bamboo Mosaic Double Slab +|spritename=bamboo-mosaic +|spritetype=block +|nameid=bamboo_mosaic_double_slab +|id=-525 +|form=block +|translationkey=-}} +{{ID table +|displayname=Bamboo Mosaic Slab +|spritetype=block +|nameid=bamboo_mosaic_slab +|id=-524 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Mosaic Slab JE1 BE1.png|32px]] Bamboo mosaic slab were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Mosaic Slab JE1 BE1.png|32px]] Added bamboo mosaic slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo mosaic slabs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Mosaic Slab JE1 BE1.png|32px]] Added bamboo mosaic slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo mosaic slabs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Bamboo mosaic slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox bamboo}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Flammable blocks]] +[[Category:Slabs]] + +[[fr:Dalle en mosaïque de bambou]] +[[ja:竹細工のハーフブロック]] +[[pt:Laje de mosaico de bambu]] +[[uk:Плита з бамбукової мозаїки]] diff --git a/wiki_backup/Bamboo Pressure Plate.txt b/wiki_backup/Bamboo Pressure Plate.txt new file mode 100644 index 0000000..8ca391b --- /dev/null +++ b/wiki_backup/Bamboo Pressure Plate.txt @@ -0,0 +1,534 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Pressure Plate.png +| invimage = Oak Pressure Plate +| group2 = Spruce +| 2-1 = Spruce Pressure Plate.png +| invimage2 = Spruce Pressure Plate +| group3 = Birch +| 3-1 = Birch Pressure Plate.png +| invimage3 = Birch Pressure Plate +| group4 = Jungle +| 4-1 = Jungle Pressure Plate.png +| invimage4 = Jungle Pressure Plate +| group5 = Acacia +| 5-1 = Acacia Pressure Plate.png +| invimage5 = Acacia Pressure Plate +| group6 = Dark Oak +| 6-1 = Dark Oak Pressure Plate.png +| invimage6 = Dark Oak Pressure Plate +| group7 = Mangrove +| 7-1 = Mangrove Pressure Plate.png +| invimage7 = Mangrove Pressure Plate +| group8 = Cherry +| 8-1 = Cherry Pressure Plate.png +| invimage8 = Cherry Pressure Plate +| group9 = Pale Oak +| 9-1 = Pale Oak Pressure Plate.png +| invimage9 = Pale Oak Pressure Plate +| group10 = Bamboo +| 10-1 = Bamboo Pressure Plate.png +| invimage10 = Bamboo Pressure Plate +| group11 = Crimson +| 11-1 = Crimson Pressure Plate.png +| invimage11 = Crimson Pressure Plate +| group12 = Warped +| 12-1 = Warped Pressure Plate.png +| invimage12 = Warped Pressure Plate +| transparent = Yes +| light = No +| tool = axe +| tool2 = +| waterloggable = {{jebe|No|Yes}} +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Others''': No +}} +A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood. + +== Obtaining == +=== Breaking === +A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one. + +{{breaking row|horizontal=1 +|Wooden Pressure Plate +|sprite=wooden-pressure-plates +|Axe +|Any +|link=none}} + +A pressure plate is removed and drops itself as an item if: + +* the block beneath it is moved, removed, or destroyed +* a [[piston]] tries to push it or moves a block into its space + +=== Natural generation === +Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]]. + +Acacia pressure plates can generate in some [[savanna]] [[village]] houses. + +Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|Output= Matching Wooden Pressure Plate +|type= Redstone +}} + +== Usage == +=== Redstone component === +{{see also|Redstone circuit}} + +A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.). + +==== Placement ==== +[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]] +[[File:Pressure plate.png|thumb|Pressure plates on fences.]] + +To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space. + +A pressure plate can be attached to: +* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s) +* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]]. + +A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead. + +More information regarding placement on transparent blocks can be found at [[Opacity/Placement]]. + +==== Activation ==== +A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}. + +A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs. + +Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them. + +A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track. + +==== Behavior ==== +While active, a pressure plate: +* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate +* strongly powers any full solid opaque '''block''' beneath it +* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +The [[Redstone circuit#Power level|power level]] is always 15. + +[[Water]] and [[lava]] flow around a pressure plate without affecting it. + +A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit). + +Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it. + +Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s. +{{-}} + +=== Fuel === +Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Click.ogg +|rowspan=8 +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is deactivated +|id=block.wooden_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is activated +|id=block.wooden_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is deactivated +|id=block.cherry_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is activated +|id=block.cherry_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is deactivated +|id=block.bamboo_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is activated +|id=block.bamboo_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is deactivated +|id=block.nether_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is activated +|id=block.nether_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Click.ogg +|rowspan=8 +|source=block +|description=When a wooden pressure plate deactivates +|id=click_off.wooden_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a wooden pressure plate activates +|id=click_on.wooden_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate deactivates +|id=click_off.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate activates +|id=click_on.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate deactivates +|id=click_off.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate activates +|id=click_on.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate deactivates +|id=click_off.nether_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate activates +|id=click_on.nether_wood_pressure_plate +|volume=0.3 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates}} +{{ID table +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=wooden_pressure_plate +|id=72}} +{{ID table2 +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|id=409}} +{{ID table2 +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|id=406}} +{{ID table2 +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|id=408}} +{{ID table2 +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|id=405}} +{{ID table2 +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|id=407}} +{{ID table2 +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|id=-490}} +{{ID table2 +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|id=-538}} +{{ID table2 +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|id=-997}} +{{ID table2 +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|id=-514}} +{{ID table2 +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|id=517}} +{{ID table2 +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|id=518 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{yt|zJApINwkCEw}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}} + +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates. +|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}} +|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox. +|Dropped pressure plate items no longer appear larger than normal blocks.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.{{bug|MC-50309}}}} +|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.{{bug|MC-66247}}}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}} +|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}} +|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from wooden_pressure_plate to oak_pressure_plate. +|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]]. +|"Wooden Pressure Plate" has now been renamed to " Pressure Plate". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}} +|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}} +|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood. +|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed. +|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}} +|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +}} + +== Issues == +{{Issue list|Pressure Plate}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[fr:Plaque de pression en bois]] +[[ja:板材の感圧板]] +[[pt:Placa de pressão de madeira]] diff --git a/wiki_backup/Big Dripleaf Stem.txt b/wiki_backup/Big Dripleaf Stem.txt new file mode 100644 index 0000000..98e590d --- /dev/null +++ b/wiki_backup/Big Dripleaf Stem.txt @@ -0,0 +1,234 @@ +{{About|the plant used for platforming|the plant used to grow big dripleaves|Small Dripleaf|the generated feature|Dripleaf (feature)}} +{{Infobox block +| image = Big Dripleaf.png +| invimage = Big Dripleaf +| rarity = Common +| renewable = Yes +| stackable = Yes (64) +| tool = Axe +| light = No +| transparent = Yes +| flammable = Yes +| lavasusceptible = No +| waterloggable = Yes +}} +A '''big dripleaf''' is a plant that generates within [[lush caves]]. Its leaf is a temporary platform; when stood on, it tilts down and drops its burden, resetting a few seconds later. + +== Obtaining == +=== Breaking === +Big dripleaves can be obtained with any tool, but an [[axe]] is fastest. It also breaks when pushed with a [[piston]] or [[sticky piston]]. Breaking it at any spot on the plant causes the entire plant to collapse. + +Destroying a big dripleaf plant drops one big dripleaf for each stem block and the leaf. +{{breaking row|Big Dripleaf|axe|sword=1|horizontal=1}} + +=== Natural generation === +Big dripleaves naturally generate within [[lush caves]] biome. + +{{block distribution}} + +=== Post-generation === +[[Bone meal]] can be {{Control|used}} on a [[small dripleaf]] plant to turn it into a big dripleaf up to 5 blocks tall, as long as there is enough open space above it. Using bone meal on a big dripleaf plant makes it one block taller, creating an extra stem block (see [[#Growth]]). + +=== Renewability === +As [[wandering trader]]s sell [[small dripleaves]] for an [[emerald]]. Applying [[bone meal]] to small dripleaves turns them into big dripleaves, making them renewable. + +== Usage == +Big dripleaves consist of any number of non-solid stem blocks atop of each other and a single leaf as the uppermost block, which can be stood on by any entity like a normal block for {{convert|1|seconds|game ticks}}. After this time, it tilts down, becoming lower than a block and giving a player warning that it is about to collapse. After a few ticks, it tilts down and becomes temporarily non-solid. + +When the leaf is powered by redstone, it does not tilt or collapse. Powering the stem has no effect. + +One-block tall big dripleaves can be used to make the player crawl. If a player is standing inside a big dripleaf when it is fully tilted, and the dripleaf returns to the untilted position, the player is left crawling underneath the leaf. + +When directly hit with any projectile, the leaf immediately becomes temporarily non-solid. This cannot be prevented by powering it with redstone. + +[[Frog]]s enjoy jumping on big dripleaves, although the dripleaf tilts down and drops the frog, unless the dripleaf is powered by redstone. + +=== Placement === +Big dripleaves can be placed only on top of [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[pale moss block]]s, [[podzol]], [[rooted dirt]], and [[mud]]. It is always one block tall when placed. + +=== Growth === +{{Control|Using}} [[bone meal]] on a big dripleaf makes it grow 1 block taller, unless there is a block above the leaf other than [[air]] or [[water]]. Unlike most plants, dripleaf does not grow by itself: bone meal must be applied for growth to occur. + +=== Composting === +Placing a big dripleaf into a [[composter]] has a 65% chance of raising the compost level by 1. + +== Sounds == +=== Generic === +{{Sound table/Block/Big dripleaf}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Big Dripleaf tilt down1.ogg +|sound2=Big Dripleaf tilt down2.ogg +|sound3=Big Dripleaf tilt down3.ogg +|sound4=Big Dripleaf tilt down4.ogg +|sound5=Big Dripleaf tilt down5.ogg +|subtitle=Dripleaf tilts down +|source=block +|description=When a big dripleaf tilts down +|id=block.big_dripleaf.tilt_down +|translationkey=subtitles.block.big_dripleaf.tilt_down +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Big Dripleaf tilt up1.ogg +|sound2=Big Dripleaf tilt up2.ogg +|sound3=Big Dripleaf tilt up3.ogg +|sound4=Big Dripleaf tilt up4.ogg +|subtitle=Dripleaf tilts up +|source=block +|description=When a big dripleaf tilts up +|id=block.big_dripleaf.tilt_up +|translationkey=subtitles.block.big_dripleaf.tilt_up +|volume=1.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Big Dripleaf tilt down1.ogg +|sound2=Big Dripleaf tilt down2.ogg +|sound3=Big Dripleaf tilt down3.ogg +|sound4=Big Dripleaf tilt down4.ogg +|sound5=Big Dripleaf tilt down5.ogg +|source=block +|description=When a big dripleaf tilts down +|id=tilt_down.big_dripleaf +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Big Dripleaf tilt up1.ogg +|sound2=Big Dripleaf tilt up2.ogg +|sound3=Big Dripleaf tilt up3.ogg +|sound4=Big Dripleaf tilt up4.ogg +|source=block +|description=When a big dripleaf tilts up +|id=tilt_up.big_dripleaf +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Big Dripleaf +|spritetype=block +|nameid=big_dripleaf +|blocktags=lush_plants_replaceable}} +{{ID table +|displayname=Big Dripleaf Stem +|spritetype=block +|nameid=big_dripleaf_stem +|blocktags=lush_plants_replaceable +|form=block +|foot=1}} + +{{el|be}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Big Dripleaf +|nameid=big_dripleaf +|spritetype=block +|id=578 +|foot=1}} + +=== Block states === +{{See also|Block states}}{{/BS}} + +== History== +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=29m34s}}|[[File:Big Dripleaf (pre release 1).png|32px]] Dripleaves (named as Dripleaf Plant) are announced at [[Minecraft Live 2020]].}} +|{{HistoryLine||November 27, 2020|link={{tweet|_LadyAgnes|1332375944229769217}}|[[File:Big Dripleaf (pre release 2).png|32px]] The big dripleaf has a new texture in a tweet from [[Agnes Larsson]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Big Dripleaf JE1.png|32px]] Added dripleaves}} +|{{HistoryLine|||dev=21w06a|Big Dripleaves can no longer be broken with arrows in spawn protection.{{bug|MC-214346}} +|No longer stop tilting while sneaking on, jumping on, or even jumping off it. +|Now tilt quicker. +|Now tilt when hit by projectiles, instead of being broken. +|Big dripleaf can be used with redstone: powering a dripleaf now prevents it from tilting down. Powering an already tilted dripleaf tilts it back up. Powering a dripleaf down allows it to tilt down again. Powering a dripleaf does not prevent tilting because of projectiles.
Interestingly, the block does not save if it is powered unlike anything else that reacts to redstone.}} +|{{HistoryLine|||dev=21w07a|[[File:Big Dripleaf JE2.png|32px]] The model of the big dripleaf has been changed.}} +|{{HistoryLine|||dev=21w10a|Big dripleaves can now generate in [[lush caves]].}} +|{{HistoryLine|||dev=21w11a|Breaking the stem of a big dripleaf now drops the block. +|Applying [[bone meal]] to a dripleaf stem makes it grow.}} +|{{HistoryLine|||dev=21w13a|The model of the big dripleaves has been tweaked that the texture of the underside of the leaf flipped from [[File:Big Dripleaf UNKVER1 (facing NWU).png|32px]] to [[File:Big Dripleaf UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=21w20a|Tweaked the big dripleaf's inventory model.}} +|{{HistoryLine||1.18|dev=21w43a|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}} +|{{HistoryLine||1.19|dev=22w15a|Big dripleaves can now be planted on mud.{{bug|MC-250104|||Fixed}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Big Dripleaf JE2 BE1.png|32px]] Added dripleaves behind the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Breaking a dripleaf stem now drops a dripleaf item, matching {{JE}}.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Big dripleaves are no longer available only in [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Big dripleaves can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of big dripleaves from 0 to 0.1.}} +|{{HistoryLine|||dev=Preview 1.20.30.20|Big dripleaves now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* When tilted, the stem of the dripleaf intersects with the top part.{{bug|MC-213797}} + +== Gallery == +=== Renders === + +File:Big_Dripleaf_(two_blocks_tall).png| A render of a two block tall big dripleaf. +File:Big_Dripleaf_(partial_tilt).png| A render of a big dripleaf with the top slightly tilted. +File:Big_Dripleaf_(full_tilt).png| A render of a big dripleaf with the top fully tilted. +File:Big_Dripleaf_Stem.png| A render of a big dripleaf stem. + + +=== Screenshots === + +File:JE 1.17 Development Lush Caves.jpg|A view of the lush caves with big dripleaves from Minecraft Live 2020. +File:JE 1.17 Development Big Dripleaves.png|A line of big dripleaves. +File:Cavesworkinprogress.jpg|A view of the lush caves with big dripleaves. +File:JE 1.17 Development Lush caves broken gen.jpg|A view of the lush caves with big dripleaves in broken generation. + + +=== Concept artwork === + +File:Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including big dripleaves. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Mechanisms]] +[[Category:Flammable blocks]] + +[[de:Großes Tropfblatt]] +[[es:Plantaforma grande]] +[[fr:Grande foliogoutte]] +[[ja:大きなドリップリーフ]] +[[ko:흘림잎]] +[[pl:Wielki spadkoliść]] +[[pt:Plantaforma grande]] +[[ru:Большой твердолист]] +[[zh:大型垂滴叶]] diff --git a/wiki_backup/Big Dripleaf.txt b/wiki_backup/Big Dripleaf.txt new file mode 100644 index 0000000..98e590d --- /dev/null +++ b/wiki_backup/Big Dripleaf.txt @@ -0,0 +1,234 @@ +{{About|the plant used for platforming|the plant used to grow big dripleaves|Small Dripleaf|the generated feature|Dripleaf (feature)}} +{{Infobox block +| image = Big Dripleaf.png +| invimage = Big Dripleaf +| rarity = Common +| renewable = Yes +| stackable = Yes (64) +| tool = Axe +| light = No +| transparent = Yes +| flammable = Yes +| lavasusceptible = No +| waterloggable = Yes +}} +A '''big dripleaf''' is a plant that generates within [[lush caves]]. Its leaf is a temporary platform; when stood on, it tilts down and drops its burden, resetting a few seconds later. + +== Obtaining == +=== Breaking === +Big dripleaves can be obtained with any tool, but an [[axe]] is fastest. It also breaks when pushed with a [[piston]] or [[sticky piston]]. Breaking it at any spot on the plant causes the entire plant to collapse. + +Destroying a big dripleaf plant drops one big dripleaf for each stem block and the leaf. +{{breaking row|Big Dripleaf|axe|sword=1|horizontal=1}} + +=== Natural generation === +Big dripleaves naturally generate within [[lush caves]] biome. + +{{block distribution}} + +=== Post-generation === +[[Bone meal]] can be {{Control|used}} on a [[small dripleaf]] plant to turn it into a big dripleaf up to 5 blocks tall, as long as there is enough open space above it. Using bone meal on a big dripleaf plant makes it one block taller, creating an extra stem block (see [[#Growth]]). + +=== Renewability === +As [[wandering trader]]s sell [[small dripleaves]] for an [[emerald]]. Applying [[bone meal]] to small dripleaves turns them into big dripleaves, making them renewable. + +== Usage == +Big dripleaves consist of any number of non-solid stem blocks atop of each other and a single leaf as the uppermost block, which can be stood on by any entity like a normal block for {{convert|1|seconds|game ticks}}. After this time, it tilts down, becoming lower than a block and giving a player warning that it is about to collapse. After a few ticks, it tilts down and becomes temporarily non-solid. + +When the leaf is powered by redstone, it does not tilt or collapse. Powering the stem has no effect. + +One-block tall big dripleaves can be used to make the player crawl. If a player is standing inside a big dripleaf when it is fully tilted, and the dripleaf returns to the untilted position, the player is left crawling underneath the leaf. + +When directly hit with any projectile, the leaf immediately becomes temporarily non-solid. This cannot be prevented by powering it with redstone. + +[[Frog]]s enjoy jumping on big dripleaves, although the dripleaf tilts down and drops the frog, unless the dripleaf is powered by redstone. + +=== Placement === +Big dripleaves can be placed only on top of [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[pale moss block]]s, [[podzol]], [[rooted dirt]], and [[mud]]. It is always one block tall when placed. + +=== Growth === +{{Control|Using}} [[bone meal]] on a big dripleaf makes it grow 1 block taller, unless there is a block above the leaf other than [[air]] or [[water]]. Unlike most plants, dripleaf does not grow by itself: bone meal must be applied for growth to occur. + +=== Composting === +Placing a big dripleaf into a [[composter]] has a 65% chance of raising the compost level by 1. + +== Sounds == +=== Generic === +{{Sound table/Block/Big dripleaf}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Big Dripleaf tilt down1.ogg +|sound2=Big Dripleaf tilt down2.ogg +|sound3=Big Dripleaf tilt down3.ogg +|sound4=Big Dripleaf tilt down4.ogg +|sound5=Big Dripleaf tilt down5.ogg +|subtitle=Dripleaf tilts down +|source=block +|description=When a big dripleaf tilts down +|id=block.big_dripleaf.tilt_down +|translationkey=subtitles.block.big_dripleaf.tilt_down +|volume=1.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Big Dripleaf tilt up1.ogg +|sound2=Big Dripleaf tilt up2.ogg +|sound3=Big Dripleaf tilt up3.ogg +|sound4=Big Dripleaf tilt up4.ogg +|subtitle=Dripleaf tilts up +|source=block +|description=When a big dripleaf tilts up +|id=block.big_dripleaf.tilt_up +|translationkey=subtitles.block.big_dripleaf.tilt_up +|volume=1.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Big Dripleaf tilt down1.ogg +|sound2=Big Dripleaf tilt down2.ogg +|sound3=Big Dripleaf tilt down3.ogg +|sound4=Big Dripleaf tilt down4.ogg +|sound5=Big Dripleaf tilt down5.ogg +|source=block +|description=When a big dripleaf tilts down +|id=tilt_down.big_dripleaf +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Big Dripleaf tilt up1.ogg +|sound2=Big Dripleaf tilt up2.ogg +|sound3=Big Dripleaf tilt up3.ogg +|sound4=Big Dripleaf tilt up4.ogg +|source=block +|description=When a big dripleaf tilts up +|id=tilt_up.big_dripleaf +|volume=1.0 +| pitch = 0.8-1.2 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Big Dripleaf +|spritetype=block +|nameid=big_dripleaf +|blocktags=lush_plants_replaceable}} +{{ID table +|displayname=Big Dripleaf Stem +|spritetype=block +|nameid=big_dripleaf_stem +|blocktags=lush_plants_replaceable +|form=block +|foot=1}} + +{{el|be}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Big Dripleaf +|nameid=big_dripleaf +|spritetype=block +|id=578 +|foot=1}} + +=== Block states === +{{See also|Block states}}{{/BS}} + +== History== +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=29m34s}}|[[File:Big Dripleaf (pre release 1).png|32px]] Dripleaves (named as Dripleaf Plant) are announced at [[Minecraft Live 2020]].}} +|{{HistoryLine||November 27, 2020|link={{tweet|_LadyAgnes|1332375944229769217}}|[[File:Big Dripleaf (pre release 2).png|32px]] The big dripleaf has a new texture in a tweet from [[Agnes Larsson]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Big Dripleaf JE1.png|32px]] Added dripleaves}} +|{{HistoryLine|||dev=21w06a|Big Dripleaves can no longer be broken with arrows in spawn protection.{{bug|MC-214346}} +|No longer stop tilting while sneaking on, jumping on, or even jumping off it. +|Now tilt quicker. +|Now tilt when hit by projectiles, instead of being broken. +|Big dripleaf can be used with redstone: powering a dripleaf now prevents it from tilting down. Powering an already tilted dripleaf tilts it back up. Powering a dripleaf down allows it to tilt down again. Powering a dripleaf does not prevent tilting because of projectiles.
Interestingly, the block does not save if it is powered unlike anything else that reacts to redstone.}} +|{{HistoryLine|||dev=21w07a|[[File:Big Dripleaf JE2.png|32px]] The model of the big dripleaf has been changed.}} +|{{HistoryLine|||dev=21w10a|Big dripleaves can now generate in [[lush caves]].}} +|{{HistoryLine|||dev=21w11a|Breaking the stem of a big dripleaf now drops the block. +|Applying [[bone meal]] to a dripleaf stem makes it grow.}} +|{{HistoryLine|||dev=21w13a|The model of the big dripleaves has been tweaked that the texture of the underside of the leaf flipped from [[File:Big Dripleaf UNKVER1 (facing NWU).png|32px]] to [[File:Big Dripleaf UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=21w20a|Tweaked the big dripleaf's inventory model.}} +|{{HistoryLine||1.18|dev=21w43a|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}} +|{{HistoryLine||1.19|dev=22w15a|Big dripleaves can now be planted on mud.{{bug|MC-250104|||Fixed}}}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Big Dripleaf JE2 BE1.png|32px]] Added dripleaves behind the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Breaking a dripleaf stem now drops a dripleaf item, matching {{JE}}.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Big dripleaves are no longer available only in [[experimental gameplay]].}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Big dripleaves can now be placed only on [[clay]], [[coarse dirt]], [[dirt]], [[farmland]], [[grass block]]s, [[moss block]]s, [[mycelium]], [[podzol]], and [[rooted dirt]].}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Big dripleaves can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of big dripleaves from 0 to 0.1.}} +|{{HistoryLine|||dev=Preview 1.20.30.20|Big dripleaves now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* When tilted, the stem of the dripleaf intersects with the top part.{{bug|MC-213797}} + +== Gallery == +=== Renders === + +File:Big_Dripleaf_(two_blocks_tall).png| A render of a two block tall big dripleaf. +File:Big_Dripleaf_(partial_tilt).png| A render of a big dripleaf with the top slightly tilted. +File:Big_Dripleaf_(full_tilt).png| A render of a big dripleaf with the top fully tilted. +File:Big_Dripleaf_Stem.png| A render of a big dripleaf stem. + + +=== Screenshots === + +File:JE 1.17 Development Lush Caves.jpg|A view of the lush caves with big dripleaves from Minecraft Live 2020. +File:JE 1.17 Development Big Dripleaves.png|A line of big dripleaves. +File:Cavesworkinprogress.jpg|A view of the lush caves with big dripleaves. +File:JE 1.17 Development Lush caves broken gen.jpg|A view of the lush caves with big dripleaves in broken generation. + + +=== Concept artwork === + +File:Lush caves overview concept art.jpg|Concept art for the lush caves and vegetation including big dripleaves. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Mechanisms]] +[[Category:Flammable blocks]] + +[[de:Großes Tropfblatt]] +[[es:Plantaforma grande]] +[[fr:Grande foliogoutte]] +[[ja:大きなドリップリーフ]] +[[ko:흘림잎]] +[[pl:Wielki spadkoliść]] +[[pt:Plantaforma grande]] +[[ru:Большой твердолист]] +[[zh:大型垂滴叶]] diff --git a/wiki_backup/Black Stained Glass Pane.txt b/wiki_backup/Black Stained Glass Pane.txt new file mode 100644 index 0000000..acdcc59 --- /dev/null +++ b/wiki_backup/Black Stained Glass Pane.txt @@ -0,0 +1,423 @@ +{{About|the dyed variant|the clear glass pane|Glass Pane}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass Pane.png +| invimage = White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass Pane.png +| invimage2 = Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Gray Stained Glass Pane.png +| invimage3 = Gray Stained Glass Pane +| group4 = Black +| 4-1 = Black Stained Glass Pane.png +| invimage4 = Black Stained Glass Pane +| group5 = Brown +| 5-1 = Brown Stained Glass Pane.png +| invimage5 = Brown Stained Glass Pane +| group6 = Red +| 6-1 = Red Stained Glass Pane.png +| invimage6 = Red Stained Glass Pane +| group7 = Orange +| 7-1 = Orange Stained Glass Pane.png +| invimage7 = Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Yellow Stained Glass Pane.png +| invimage8 = Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Lime Stained Glass Pane.png +| invimage9 = Lime Stained Glass Pane +| group10 = Green +| 10-1 = Green Stained Glass Pane.png +| invimage10 = Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Cyan Stained Glass Pane.png +| invimage11 = Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass Pane.png +| invimage12 = Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Blue Stained Glass Pane.png +| invimage13 = Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Purple Stained Glass Pane.png +| invimage14 = Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Magenta Stained Glass Pane.png +| invimage15 = Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Pink Stained Glass Pane.png +| invimage16 = Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks. + +== Obtaining == +=== Breaking === +Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing. + +Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} +{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}} + +=== Natural generation === + +* Orange and red stained glass panes generate in [[savanna]] [[village]] temples. +* Yellow stained glass panes generate in [[plains]] and savanna village temples. +* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s. +* White stained glass panes generate in [[plains]] [[village]] temples. + +=== Generated loot === +{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}} + +=== Crafting === +{{Crafting +|head=1 +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Matching Stained Glass +|B3= Matching Stained Glass +|C3= Matching Stained Glass +|Output= Matching Stained Glass Pane,16 +|type= Decoration block +}} +{{Crafting +|A1= Glass Pane +|B1= Glass Pane +|C1= Glass Pane +|A2= Glass Pane +|B2= Matching Dye +|C2= Glass Pane +|A3= Glass Pane +|B3= Glass Pane +|C3= Glass Pane +|Output= Matching Stained Glass Pane,8 +|type= Decoration block +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane + |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane + |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane + |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. +[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]] + +=== Placement === +If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. + +Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. + +Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass. + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass Pane}} + +Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane}} +{{ID table +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane}} +{{ID table +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane}} +{{ID table +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane}} +{{ID table +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane}} +{{ID table +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane}} +{{ID table +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane}} +{{ID table +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane}} +{{ID table +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane}} +{{ID table +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane}} +{{ID table +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane}} +{{ID table +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane}} +{{ID table +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane}} +{{ID table +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane}} +{{ID table +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane}} +{{ID table +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane +|aliasid=stained_glass_pane / 0 +|id=160 +|translationkey=tile.stained_glass_pane.white.name}} +{{ID table2 +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane +|aliasid=stained_glass_pane / 1 +|id=-643 +|translationkey=tile.stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane +|aliasid=stained_glass_pane / 2 +|id=-644 +|translationkey=tile.stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane +|aliasid=stained_glass_pane / 3 +|id=-645 +|translationkey=tile.stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane +|aliasid=stained_glass_pane / 4 +|id=-646 +|translationkey=tile.stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane +|aliasid=stained_glass_pane / 5 +|id=-647 +|translationkey=tile.stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane +|aliasid=stained_glass_pane / 6 +|id=-648 +|translationkey=tile.stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane +|aliasid=stained_glass_pane / 7 +|id=-649 +|translationkey=tile.stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane +|aliasid=stained_glass_pane / 8 +|id=-650 +|translationkey=tile.stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane +|aliasid=stained_glass_pane / 9 +|id=-651 +|translationkey=tile.stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane +|aliasid=stained_glass_pane / 10 +|id=-652 +|translationkey=tile.stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane +|aliasid=stained_glass_pane / 11 +|id=-653 +|translationkey=tile.stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane +|aliasid=stained_glass_pane / 12 +|id=-654 +|translationkey=tile.stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane +|aliasid=stained_glass_pane / 13 +|id=-655 +|translationkey=tile.stained_glass_pane.green.name}} +{{ID table2 +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane +|aliasid=stained_glass_pane / 14 +|id=-656 +|translationkey=tile.stained_glass_pane.red.name}} +{{ID table2 +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|aliasid=stained_glass_pane / 15 +|id=-657 +|translationkey=tile.stained_glass_pane.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{:Glass Pane/BS}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}} +|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}} +|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}} +|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}} +|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}} +|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}} +|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}} +|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}} +|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}} +|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes. +|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}} +|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes. +|Light blue stained glass panes no longer have a placeholder name.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. +|Red, yellow, and orange glass panes now generate in the new [[village]]s.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.{{bug|MC-36498|||WAI}} +* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette. + +== Gallery == +=== Screenshots === + +Stained Glass Panes.png|The original look of stained glass panes. +Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]] + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Tabulka skla]] +[[de:Gefärbte Glasscheibe]] +[[es:Panel de cristal]] +[[fr:Vitre]] +[[it:Pannello di vetro]] +[[ja:ガラス板]] +[[ko:유리판]] +[[nl:Glazen ruit]] +[[pl:Szyba]] +[[pt:Vidraça]] +[[ru:Стеклянная панель]] +[[th:แผ่นกระจก]] +[[uk:Шиба]] +[[zh:玻璃板]] diff --git a/wiki_backup/Black Stained Glass.txt b/wiki_backup/Black Stained Glass.txt new file mode 100644 index 0000000..5f54d8e --- /dev/null +++ b/wiki_backup/Black Stained Glass.txt @@ -0,0 +1,424 @@ +{{Distinguish|Tinted Glass}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass.png +| invimage = White Stained Glass +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass.png +| invimage2 = Light Gray Stained Glass +| group3 = Gray +| 3-1 = Gray Stained Glass.png +| invimage3 = Gray Stained Glass +| group4 = Black +| 4-1 = Black Stained Glass.png +| invimage4 = Black Stained Glass +| group5 = Brown +| 5-1 = Brown Stained Glass.png +| invimage5 = Brown Stained Glass +| group6 = Red +| 6-1 = Red Stained Glass.png +| invimage6 = Red Stained Glass +| group7 = Orange +| 7-1 = Orange Stained Glass.png +| invimage7 = Orange Stained Glass +| group8 = Yellow +| 8-1 = Yellow Stained Glass.png +| invimage8 = Yellow Stained Glass +| group9 = Lime +| 9-1 = Lime Stained Glass.png +| invimage9 = Lime Stained Glass +| group10 = Green +| 10-1 = Green Stained Glass.png +| invimage10 = Green Stained Glass +| group11 = Cyan +| 11-1 = Cyan Stained Glass.png +| invimage11 = Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass.png +| invimage12 = Light Blue Stained Glass +| group13 = Blue +| 13-1 = Blue Stained Glass.png +| invimage13 = Blue Stained Glass +| group14 = Purple +| 14-1 = Purple Stained Glass.png +| invimage14 = Purple Stained Glass +| group15 = Magenta +| 15-1 = Magenta Stained Glass.png +| invimage15 = Magenta Stained Glass +| group16 = Pink +| 16-1 = Pink Stained Glass.png +| invimage16 = Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained glass''' is a [[dye]]d variant of the [[glass]] block. + +== Obtaining == +=== Breaking === +Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing. + +Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} + +{{breaking row|horizontal=1|Stained Glass|drop=0}} + +=== Natural generation === +Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s. +[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]] +Brown stained glass can generate in [[trail ruins]]. + +Black, light gray, and white stained glass can generate inside [[trial chambers]]. + +=== Crafting === +{{Crafting + |A1= Glass |C1= Glass |B1= Glass + |A2= Glass |B2= Matching Dye |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output= Matching Stained Glass,8 + |type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass |B1= Glass |C1= Glass + |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. + +Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s). + +Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. + +[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. + +=== Beacon beam color === +The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks. + +The resulting beam color can be found as C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)where c_i is the sequence of glass colors (c_0 corresponds to the lowest block and c_n to the highest one). + +As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.https://minecraft.tools/en/beacon-color.php + +All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. + +{{Calculator|beaconColor}} + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass}} + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|blocktags=impermeable +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|aliasid=stained_glass / 0 +|id=241 +|translationkey=tile.stained_glass.white.name}} +{{ID table2 +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|aliasid=stained_glass / 1 +|id=-673 +|translationkey=tile.stained_glass.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|aliasid=stained_glass / 2 +|id=-674 +|translationkey=tile.stained_glass.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|aliasid=stained_glass / 3 +|id=-675 +|translationkey=tile.stained_glass.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|aliasid=stained_glass / 4 +|id=-676 +|translationkey=tile.stained_glass.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|aliasid=stained_glass / 5 +|id=-677 +|translationkey=tile.stained_glass.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|aliasid=stained_glass / 6 +|id=-678 +|translationkey=tile.stained_glass.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|aliasid=stained_glass / 7 +|id=-679 +|translationkey=tile.stained_glass.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|aliasid=stained_glass / 8 +|id=-680 +|translationkey=tile.stained_glass.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|aliasid=stained_glass / 9 +|id=-681 +|translationkey=tile.stained_glass.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|aliasid=stained_glass / 10 +|id=-682 +|translationkey=tile.stained_glass.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|aliasid=stained_glass / 11 +|id=-683 +|translationkey=tile.stained_glass.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|aliasid=stained_glass / 12 +|id=-684 +|translationkey=tile.stained_glass.brown.name}} +{{ID table2 +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|aliasid=stained_glass / 13 +|id=-685 +|translationkey=tile.stained_glass.green.name}} +{{ID table2 +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|aliasid=stained_glass / 14 +|id=-686 +|translationkey=tile.stained_glass.red.name}} +{{ID table2 +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|aliasid=stained_glass / 15 +|id=-687 +|translationkey=tile.stained_glass.black.name +|foot=1}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.{{bug|MC-34649}}}} +|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}} +|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}} +|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}} +|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows. +|Magenta stained glass now generates in [[end cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture. +|Stained glass is now available without the use of inventory editors and can now be crafted. +|Stained glass no longer renders through itself.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.https://youtu.be/gTkqDHBvK6I +|As a held item, it appears completely opaque. +|Beacon beams are unaffected by stained glass.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|New3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]]. +|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]]. + +== Gallery == +=== Screenshots === + +13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]]. +Minecraft Stained Glass.png|The original look of the stained glass blocks. +View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]]. +Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color. +Red Sand Red Glass.png|Unimplemented smelting recipe for red glass. + + +== See also == +* {{BlockLink|Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|Hardened Glass}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Gefärbtes Glas]] +[[pt:Vidro tingido]] diff --git a/wiki_backup/Blue Banner.txt b/wiki_backup/Blue Banner.txt new file mode 100644 index 0000000..85c5a9a --- /dev/null +++ b/wiki_backup/Blue Banner.txt @@ -0,0 +1,736 @@ +{{about|craftable banners|the banner used by illagers|Ominous Banner|the image released alongside version changelogs|Version banner}} +{{Infobox block +| group = White +| 1-1 = White Banner.gif +| invimage = White Banner +| group2 = Light Gray +| 2-1 = Light Gray Banner.gif +| invimage2 = Light Gray Banner +| group3 = Gray +| 3-1 = Gray Banner.gif +| invimage3 = Gray Banner +| group4 = Black +| 4-1 = Black Banner.gif +| invimage4 = Black Banner +| group5 = Brown +| 5-1 = Brown Banner.gif +| invimage5 = Brown Banner +| group6 = Red +| 6-1 = Red Banner.gif +| invimage6 = Red Banner +| group7 = Orange +| 7-1 = Orange Banner.gif +| invimage7 = Orange Banner +| group8 = Yellow +| 8-1 = Yellow Banner.gif +| invimage8 = Yellow Banner +| group9 = Lime +| 9-1 = Lime Banner.gif +| invimage9 = Lime Banner +| group10 = Green +| 10-1 = Green Banner.gif +| invimage10 = Green Banner +| group11 = Cyan +| 11-1 = Cyan Banner.gif +| invimage11 = Cyan Banner +| group12 = Light Blue +| 12-1 = Light Blue Banner.gif +| invimage12 = Light Blue Banner +| group13 = Blue +| 13-1 = Blue Banner.gif +| invimage13 = Blue Banner +| group14 = Purple +| 14-1 = Purple Banner.gif +| invimage14 = Purple Banner +| group15 = Magenta +| 15-1 = Magenta Banner.gif +| invimage15 = Magenta Banner +| group16 = Pink +| 16-1 = Pink Banner.gif +| invimage16 = Pink Banner +| extratext = [[#Renders|View all renders]] +| rarity = Common +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +|waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = Yes +}} +'''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s. + +== Obtaining == +=== Breaking === +Banners can be broken with or without a [[tool]], but an [[axe]] is fastest. +{{breaking row|horizontal=1|Banners|Axe}} + +A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed. + +=== Natural generation === +{| class="wikitable collapsible" +! Name !! Location !! Appearance !! Design +|- +! Magenta Banner +| Outside of [[end cities]]. +| style="text-align: center" | [[File:End City Banner.png|32px]] +| Magenta Banner +* Black Inverted Chevron +* Black Chevron +|- +! Gray Banner +| In banner room in [[woodland mansion]]s. +| style="text-align: center" | [[File:Gray Banner.png|32px]] +| Gray Banner +|- +! Light Gray Banner +| In master bedroom in [[woodland mansion]]s. +| style="text-align: center" | [[File:Master Bedroom Banner.png|32px]] +| Light Gray Banner +* White Flower Charge +|- +! Brown Banner +| Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. +| style="text-align: center" | [[File:Brown Banner.png|32px]] +| Brown Banner +|- +! Black Banner +| In altar room in [[woodland mansions]]. +| style="text-align: center" | [[File:Black Banner.png|32px]] +| Black Banner +|- +!Ominous Banner +|Carried by Illagers and located in Pillager Outposts +|style="text-align: center" | [[File:Ominous Banner BE.png|32px]] +|Illager face +|} + +=== Crafting === +Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]]. +{{Crafting +|head=1 +|showdescription=1 +|A1=Matching Wool |B1=Matching Wool |C1=Matching Wool +|A2=Matching Wool |B2=Matching Wool |C2=Matching Wool +|B3=Stick +|Output=Matching Banner +|Olink=Banner +|type=Decoration block +|description=Once the banner is crafted, its base color cannot be changed. +}} +{{Crafting +|showdescription=1 +|Any Banner +|Bleach +|Output=White Banner +|type=Decoration block +|description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}} +|foot=1 +}} + +=== Trading === +{{Trade sources|Any color Banner}} + +== Usage == +[[File:Standing banner with block.png|thumb|upright|200px|Overlapping block on a banner.]] +[[File:Wall banner with block.png|thumb|upright|200px|Overlapping on a wall mounted banner.]] + +There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water. + +Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. + +Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. + +Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them. + +Banners cannot be moved by [[piston]]s. + +[[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]]. Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). + + +File:Wall banner with water below.png| Water can be placed below wall banners +File:Water flowing around banner.png| Water flows around a banner on the ground + + +=== Patterns === +{{see also|Banner/Patterns|title1=List of patterned banners}} +A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 [[dye]] colors. + +A [[loom]] is used to add patterns. All patterns require a dye, but some of them also need a [[banner pattern]] item, which is ''not'' consumed in the process. +{{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}} + +{{IN|bedrock}}, most patterns can also be added through [[crafting]], although this generally requires more dye and may also consume valuable items such as [[enchanted golden apple]]s. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. +{{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}} + +Custom banner and shield designs can be preview using this tool:{{Calculator|banner}} + +[[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]] +{{IN|java}}, a banner can have more than six layers of patterns if obtained through commands (such as {{cmd|give}} or {{cmd|setblock}}) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: + +/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] + +{{IN|bedrock}}, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. + +=== Crafting ingredient === +[[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. + +{{Crafting +|ignoreusage=1 +|showdescription=1 +|Shield +|Matching Banner +|Output=Matching Shield +|B2link=Banner +|Olink=Shield +|type=Combat +|description=Applies the banner pattern to the shield. The banner is consumed.
The shield must have no preexisting patterns.
Does not change existing durability or enchantments on the shield. +}} + +=== Copying === +Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. +{{Crafting +|showdescription=1 +|Matching Banner +|Matching Banner +|Output=Matching Banner +|A2link=Banner +|B2link=Banner +|Olink=Banner +|type=Decoration block +|ignoreusage=1 +|description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. +}} + +=== Renaming === +Like other items, banners can be renamed on an [[anvil]]. {{IN|java}}, a banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned. {{IN|bedrock}}, a banner retains its custom name when a layer is added and when the banner is cloned, but loses it when placed and retrieved or when a layer is removed; additionally, applying a renamed banner to a shield {{in|bedrock}} gives the shield the custom banner name. + +{{IN|java}}, a banner can also be given a custom name by using the {{cmd|data}} command on a banner block to change its CustomName NBT tag. + +=== Map marker === +[[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|200px|right|How every banner appears {{in|java}} on a map, including a named banner.]] + +{{exclusive|java|section=13}} +{{IN|java}}, pressing the {{control|use}} control on a banner while holding a [[map]] places a marker of the banner's position on the selected map, and pressing {{control|use}} on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker. + +=== Helmet === +{{exclusive|java|section=13}} +While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +=== Chestplate === +{{exclusive|Bedrock|section=13}} +While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners. + +Steve wearing White Banner.png| +Alex wearing White Banner.png| + + +=== Fuel === +Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner. + +=== Note blocks === +Banners can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} +=== Unique === +{{edition|java}}: ''None'' + +{{edition|bedrock}}: +{{:Banner/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Banner +|spritetype=block +|nameid=white_banner +|blocktags=banners, wall_post_override +|itemtags=banners +|translationkey=block.minecraft.white_banner +}} +{{ID table +|displayname=Orange Banner +|spritetype=block +|nameid=orange_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Magenta Banner +|spritetype=block +|nameid=magenta_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Blue Banner +|spritetype=block +|nameid=light_blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Yellow Banner +|spritetype=block +|nameid=yellow_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Lime Banner +|spritetype=block +|nameid=lime_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Pink Banner +|spritetype=block +|nameid=pink_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Gray Banner +|spritetype=block +|nameid=gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Light Gray Banner +|spritetype=block +|nameid=light_gray_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Cyan Banner +|spritetype=block +|nameid=cyan_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Purple Banner +|spritetype=block +|nameid=purple_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Blue Banner +|spritetype=block +|nameid=blue_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Brown Banner +|spritetype=block +|nameid=brown_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Green Banner +|spritetype=block +|nameid=green_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Red Banner +|spritetype=block +|nameid=red_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=Black Banner +|spritetype=block +|nameid=black_banner +|blocktags=banners, wall_post_override +|itemtags=banners}} +{{ID table +|displayname=White Wall Banner +|spritetype=block +|nameid=white_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.white_banner}} +{{ID table +|displayname=Orange Wall Banner +|spritetype=block +|nameid=orange_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.orange_banner}} +{{ID table +|displayname=Magenta Wall Banner +|spritetype=block +|nameid=magenta_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.magenta_banner}} +{{ID table +|displayname=Light Blue Wall Banner +|spritetype=block +|nameid=light_blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_blue_banner}} +{{ID table +|displayname=Yellow Wall Banner +|spritetype=block +|nameid=yellow_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.yellow_banner}} +{{ID table +|displayname=Lime Wall Banner +|spritetype=block +|nameid=lime_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.lime_banner}} +{{ID table +|displayname=Pink Wall Banner +|spritetype=block +|nameid=pink_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.pink_banner}} +{{ID table +|displayname=Gray Wall Banner +|spritetype=block +|nameid=gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.gray_banner}} +{{ID table +|displayname=Light Gray Wall Banner +|spritetype=block +|nameid=light_gray_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.light_gray_banner}} +{{ID table +|displayname=Cyan Wall Banner +|spritetype=block +|nameid=cyan_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.cyan_banner}} +{{ID table +|displayname=Purple Wall Banner +|spritetype=block +|nameid=purple_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.purple_banner}} +{{ID table +|displayname=Blue Wall Banner +|spritetype=block +|nameid=blue_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.blue_banner}} +{{ID table +|displayname=Brown Wall Banner +|spritetype=block +|nameid=brown_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.brown_banner}} +{{ID table +|displayname=Green Wall Banner +|spritetype=block +|nameid=green_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.green_banner}} +{{ID table +|displayname=Red Wall Banner +|spritetype=block +|nameid=red_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.red_banner}} +{{ID table +|displayname=Black Wall Banner +|spritetype=block +|nameid=black_wall_banner +|blocktags=banners, wall_post_override +|form=block +|translationkey=block.minecraft.black_banner +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=banner +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Banner +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Standing +|spritename=Banners +|spritetype=block +|nameid=standing_banner +|translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name +|id=176 +|form=block}} +{{ID table +|displayname=Wall +|spritename=Banners +|spritetype=block +|nameid=wall_banner +|id=177 +|form=block +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=Banners +|spritetype=item +|nameid=banner +|translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name +|id=567 +|form=item +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=Banners +|spritetype=block +|nameid=Banner +|foot=1}} + +=== Metadata === +==== Item ==== +{{IN|Bedrock}}, banner items use the following data values: +{| class="wikitable" +! DV !! Banner color +|- +|| 0 || black +|- +|| 1 || red +|- +|| 2 || green +|- +|| 3 || brown +|- +|| 4 || blue +|- +|| 5 || purple +|- +|| 6 || cyan +|- +|| 7 || light gray +|- +|| 8 || gray +|- +|| 9 || pink +|- +|| 10 || lime +|- +|| 11 || yellow +|- +|| 12 || light blue +|- +|| 13 || magenta +|- +|| 14 || orange +|- +|| 15 || white +|} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === + +A banner has a block entity associated with it that holds additional data about the block. + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/banner_patterns}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Fruit on the Loom}} + +== History == +{{info needed section|The Nether Update}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}} +|{{HistoryLine|||dev=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}} +|{{HistoryLine|||dev=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}} +|{{HistoryLine|||dev=14w31a|Added two additional patterns: Inverted Halves and Base Gradient. +|The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post]. +|Banners can now be used as a [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.8.8|dev=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine|||dev=15w33c|Banners can be used to apply patterns to [[shield]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[creeper head]] or [[enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}} +|{{HistoryLine|||dev=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}} +|{{HistoryLine|||dev=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine|||dev=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}} +|{{HistoryLine||1.13|dev=17w47a|The colors for the banner, wall_banner and standing_banner ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.|Banners now play a sound when placed.}} +|{{HistoryLine|||dev=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}} +|{{HistoryLine||1.14|dev=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|All recipes for banner patterns have been removed.}} +|{{HistoryLine|||dev=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}} +|{{HistoryLine||1.17|dev=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners. +|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]]. +|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily. +|Brown banners now generate in new [[village]]s in [[savanna]]s. +|Black banners now generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.}} +|{{HistoryLine|||dev=beta 1.11.0.3|Gray banners no longer generate in [[pillager outpost]] watchtowers.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Banners can now be used to customise [[shield]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.|The [[spawn limit|maximum amount]] of banners in a world is 400.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}} +|{{HistoryLine||xbox=TU47|xbone=CU37|ps3=1.40|psvita=1.40|ps4=1.40|wiiu=Patch 16|switch=1.0.1|The hitbox of banners has been changed to match Java Edition. Previously it was a full block.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}} +}} + +== Issues == + +{{issue list}} + +== Trivia == +* With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 \times \sum_{k=0}^6 (16 \times 42)^k = 1,475,646,641,940,097,552 or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated. +** A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856. +* The ''Mojang'' logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. +** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''. +* [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner. +** There are 40 monochrome textures, each containing all 6 sides of the banner. +** The texture of the back side is the mirrored texture of the front side. +** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent. + +== Gallery == +=== Renders === +==== Banner ==== + +File:White Banner.gif +File:Light Gray Banner.gif +File:Gray Banner.gif +File:Black Banner.gif +File:Brown Banner.gif +File:Red Banner.gif +File:Orange Banner.gif +File:Yellow Banner.gif +File:Lime Banner.gif +File:Green Banner.gif +File:Cyan Banner.gif +File:Light Blue Banner.gif +File:Blue Banner.gif +File:Purple Banner.gif +File:Magenta Banner.gif +File:Pink Banner.gif + + +==== Wall banner ==== + +File:White Wall Banner.png +File:Light Gray Wall Banner.png +File:Gray Wall Banner.png +File:Black Wall Banner.png +File:Brown Wall Banner.png +File:Red Wall Banner.png +File:Orange Wall Banner.png +File:Yellow Wall Banner.png +File:Lime Wall Banner.png +File:Green Wall Banner.png +File:Cyan Wall Banner.png +File:Light Blue Wall Banner.png +File:Blue Wall Banner.png +File:Purple Wall Banner.png +File:Magenta Wall Banner.png +File:Pink Wall Banner.png + + +=== Screenshots === + +File:Iceland and Norway Flags.png|Another banner image from Jeb. +File:Searge Banners.png|Several banners made by Searge. +File:The Bountiful Update.png|Banners in the official 1.8 poster. +File:BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update. +File:Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1. +File:All positions and rotations of a banner.png|All positions and rotations of a banner +File:Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]]. +File:EndCityBanners.png|Banners floating outside of an [[end city]] tower. +File:Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom. +File:Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE|short=1}} or {{cmd|item replace}}{{Only|JE|short=1}}. +File:Better Together Banners.jpg|Banners in ''Bedrock Edition''. +File:Better Together Banner Crafting 1.jpg|A banner in the hand. +File:Better Together Banner Crafting 2.jpg|A banner in the inventory. +File:Better Together Banner Crafting 3.jpg|A banner in the crafting grid. +File:Better Together Banner Crafting 4.jpg|A banner being given a pattern. + + +=== Development images === + +File:Banners Jeb.png|The first image of banners, as tweeted by [[Jens Bergensten]]. + + +=== In other media === + +File:Lego Red Creeper Banner Collage.jpg|LEGO banners from 21127 and 21131 +File:Lego Melon Banner.png|LEGO banner from 21138 +File:Lego Fish Banner.png|LEGO banner from 21142 +File:Lego Beetroot Banner.png|LEGO banner from 21144 +File:Lego Wheat Banner.png|Another LEGO banner from 21144 +File:Lego Carrot Banner.png|A third LEGO banner from 21144 +File:Lego Crossbones Banner.png|LEGO banner from 21152 +File:Lego Green Creeper Banner Collage.jpg|LEGO banners from 21155 + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Generated structure blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] + +[[cs:Prapor]] +[[de:Banner]] +[[es:Estandarte]] +[[fr:Bannière]] +[[ja:旗]] +[[ko:현수막]] +[[nl:Banier]] +[[pl:Sztandar]] +[[pt:Estandarte]] +[[ru:Флаг]] +[[th:ธง]] +[[uk:Стяг]] +[[zh:旗帜]] diff --git a/wiki_backup/Brain Coral Wall Fan.txt b/wiki_backup/Brain Coral Wall Fan.txt new file mode 100644 index 0000000..1dfd336 --- /dev/null +++ b/wiki_backup/Brain Coral Wall Fan.txt @@ -0,0 +1,317 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral Fan|the original block|Coral|other kinds of coral|Coral (disambiguation)}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral Fan.png +| 2-1 = Brain Coral Fan.png +| 3-1 = Bubble Coral Fan.png +| 4-1 = Fire Coral Fan.png +| 5-1 = Horn Coral Fan.png +| invimage = Tube Coral Fan +| invimage2 = Brain Coral Fan +| invimage3 = Bubble Coral Fan +| invimage4 = Fire Coral Fan +| invimage5 = Horn Coral Fan +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = 0 +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral fans''' are non-solid blocks that come in 5 variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Coral fans can be mined instantly but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Breaking coral fans without Silk Touch destroys the coral fan. +{{breaking row|Coral Fan|drop=0|sprite=coral-fans|horizontal=1}} + +=== Natural generation === +Coral fans naturally generate in [[coral reef]] structures. + +{{block distribution}} + +=== Post-generation === +==== Bone meal ==== +When [[bone meal]] is {{ctrl|used}} in [[warm ocean]] biomes, it has a chance of generating coral fans. + +=== Wall Coral Fans === +Wall coral fans cannot be obtained through vanilla means {{in|bedrock}} except through add-ons or inventory editing, though the item form is badly glitched to the point of being completely nameless. + +== Usage == +Coral fans can be used for building or as decoration blocks. + +=== Placement === +All coral fans can be placed on the four sides and the top surface of blocks; they cannot be placed on the bottom surface. + +==== Water ==== +In order for coral fans to stay alive, they must be placed in [[water]]. {{IN|java}}, coral fans can also be placed outside of water as long as one of the blocks surrounding it contains water. If placed outside of water, they transform into their respective [[dead coral fan]] immediately{{only|bedrock}} or after 3 to 4.95 seconds{{only|Java}}. Once a coral fan dies, it is not possible to turn a dead coral fan back into a live coral fan. + +=== Pushing with pistons === +Live coral fans cannot be pushed by [[piston]]s (attempting to do so results in the coral fan breaking). + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|blocktags=corals, underwater_bonemeals}} +{{ID table +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block}} +{{ID table +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|blocktags=underwater_bonemeals, wall_corals +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Fan +|spritetype=block +|nameid=tube_coral_fan +|aliasid=coral_fan / 0 +|id=-133 +|translationkey=tile.coral_fan.blue_fan.name}} +{{ID table2 +|displayname=Brain Coral Fan +|spritetype=block +|nameid=brain_coral_fan +|aliasid=coral_fan / 1 +|id=-840 +|translationkey=tile.coral_fan.pink_fan.name}} +{{ID table2 +|displayname=Bubble Coral Fan +|spritetype=block +|nameid=bubble_coral_fan +|aliasid=coral_fan / 2 +|id=-841 +|translationkey=tile.coral_fan.purple_fan.name}} +{{ID table2 +|displayname=Fire Coral Fan +|spritetype=block +|nameid=fire_coral_fan +|aliasid=coral_fan / 3 +|id=-842 +|translationkey=tile.coral_fan.red_fan.name}} +{{ID table2 +|displayname=Horn Coral Fan +|spritetype=block +|nameid=horn_coral_fan +|aliasid=coral_fan / 4 +|id=-843 +|translationkey=tile.coral_fan.yellow_fan.name}} +{{ID table2 +|displayname=Tube Coral Wall Fan +|spritetype=block +|nameid=tube_coral_wall_fan +|aliasid=coral_fan_hang / 0 +|id=-135 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Brain Coral Wall Fan +|spritetype=block +|nameid=brain_coral_wall_fan +|aliasid=coral_fan_hang / 1 +|id=-904 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bubble Coral Wall Fan +|spritetype=block +|nameid=bubble_coral_wall_fan +|aliasid=coral_fan_hang2 / 0 +|id=-136 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Fire Coral Wall Fan +|spritetype=block +|nameid=fire_coral_wall_fan +|aliasid=coral_fan_hang2 / 1 +|id=-907 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Horn Coral Wall Fan +|spritetype=block +|nameid=horn_coral_wall_fan +|aliasid=coral_fan_hang3 / 0 +|id=-137 +|form=block +|translationkey=- +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||June 28, 2010, |link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as mobs and "fish blocks".}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]] Added coral fans. +|Coral fans currently do not generate naturally.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]] The textures of all coral fans, except fire coral fans, have been changed. +|Blue, pink, purple, red, and yellow coral fans have been renamed to tube, brain, bubble, fire, and horn coral fans, respectively. +}} +|{{HistoryLine|||dev=18w16a|Coral fans now generate naturally in [[coral reef]]s.}} +|{{HistoryLine|||dev=pre6|5 new sound events that apply to coral fans have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} +|{{HistoryLine|||dev=pre10|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.13.1|dev=18w32a|[[Bone meal]] used in the [[water]] of warm [[ocean]] [[biome]]s now has a chance of growing coral fans, making them [[renewable]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]] [[File:Horn Coral Wall Fan (S) BE1.png|32px]] Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.|Coral fans with a damage/metadata value of 5 would display 'tile.coral_fan..name' as their name.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]] The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.|Coral fans with a damage/metadata value of 5 have had their name changed from 'tile.coral_fan..name' to 'tile.coral_fan.Base.name'.}} +|{{HistoryLine||1.7.0|dev=?|Coral fans with a damage/metadata value of 5 have had their name changed once again, now displaying as follows: 'tile.coral_fan.'}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral fans with damage/metadata values 5 now display normal names.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral fans now [[drop]] themselves when [[breaking|mined]] with [[Silk Touch]].}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the blast resistance of coral fans from 0.9 to 0.}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.20|The different coral color [[block states]] for the coral_fan ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different coral hang type [[block states]] for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +=== Asset history === +Detailed changes for all texture/placement combinations. +{{More images|section=1}}{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=18w11a|[[File:Tube Coral Wall Fan (N) JE1.png|32px]] [[File:Brain Coral Wall Fan (N) JE1.png|32px]] [[File:Bubble Coral Wall Fan (N) JE1.png|32px]] [[File:Fire Coral Wall Fan (N) JE1.png|32px]] [[File:Horn Coral Wall Fan (N) JE1.png|32px]]
[[File:Tube Coral Wall Fan (E) JE1.png|32px]] [[File:Brain Coral Wall Fan (E) JE1.png|32px]] [[File:Bubble Coral Wall Fan (E) JE1.png|32px]] [[File:Fire Coral Wall Fan (E) JE1.png|32px]] [[File:Horn Coral Wall Fan (E) JE1.png|32px]]
[[File:Tube Coral Wall Fan (S) JE1.png|32px]] [[File:Brain Coral Wall Fan (S) JE1.png|32px]] [[File:Bubble Coral Wall Fan (S) JE1.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE1.png|32px]]
[[File:Tube Coral Wall Fan (W) JE1.png|32px]] [[File:Brain Coral Wall Fan (W) JE1.png|32px]] [[File:Bubble Coral Wall Fan (W) JE1.png|32px]] [[File:Fire Coral Wall Fan (W) JE1.png|32px]] [[File:Horn Coral Wall Fan (W) JE1.png|32px]]
Added coral fans.}} +|{{HistoryLine|||dev=18w14b|[[File:Tube Coral Wall Fan (N) JE2.png|32px]] [[File:Brain Coral Wall Fan (N) JE2.png|32px]] [[File:Bubble Coral Wall Fan (N) JE2.png|32px]] [[File:Horn Coral Wall Fan (N) JE2.png|32px]]
[[File:Tube Coral Wall Fan (E) JE2.png|32px]] [[File:Brain Coral Wall Fan (E) JE2.png|32px]] [[File:Bubble Coral Wall Fan (E) JE2.png|32px]] [[File:Horn Coral Wall Fan (E) JE2.png|32px]]
[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Wall Fan (W) JE2.png|32px]] [[File:Brain Coral Wall Fan (W) JE2.png|32px]] [[File:Bubble Coral Wall Fan (W) JE2.png|32px]] [[File:Horn Coral Wall Fan (W) JE2.png|32px]]
The textures of all coral fans, except fire coral fans, have been changed.}} +|{{HistoryLine|||dev=pre8|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]] Coral fans can now be placed on the tops of [[block]]s.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|
[[File:Tube Coral Wall Fan (S) BE1.png|32px]] [[File:Brain Coral Wall Fan (S) BE1.png|32px]] [[File:Bubble Coral Wall Fan (S) BE1.png|32px]] [[File:Fire Coral Wall Fan (S) BE1.png|32px]]
Added coral fans. +|[[File:Tube Coral Fan BE1.png|32px]] [[File:Brain Coral Fan BE1.png|32px]] [[File:Bubble Coral Fan BE1.png|32px]] [[File:Fire Coral Fan BE1.png|32px]] [[File:Horn Coral Fan BE1.png|32px]] Coral fans can be placed on the ground.}} +|{{HistoryLine|||dev=beta 1.2.20.1|[[File:Tube Coral Wall Fan (N) BE2.png|32px]] [[File:Brain Coral Wall Fan (N) BE2.png|32px]] [[File:Bubble Coral Wall Fan (N) BE2.png|32px]] [[File:Fire Coral Wall Fan (N) BE2.png|32px]] [[File:Horn Coral Wall Fan (N) BE2.png|32px]]
[[File:Tube Coral Wall Fan (E) BE2.png|32px]] [[File:Brain Coral Wall Fan (E) BE2.png|32px]] [[File:Bubble Coral Wall Fan (E) BE2.png|32px]] [[File:Fire Coral Wall Fan (E) BE2.png|32px]] [[File:Horn Coral Wall Fan (E) BE2.png|32px]]
[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) BE2.png|32px]] [[File:Bubble Coral Wall Fan (S) BE2.png|32px]] [[File:Fire Coral Wall Fan (S) BE2.png|32px]] [[File:Horn Coral Wall Fan (S) BE2.png|32px]]
[[File:Tube Coral Wall Fan (W) BE2.png|32px]] [[File:Brain Coral Wall Fan (W) BE2.png|32px]] [[File:Bubble Coral Wall Fan (W) BE2.png|32px]] [[File:Fire Coral Wall Fan (W) BE2.png|32px]] [[File:Horn Coral Wall Fan (W) BE2.png|32px]]
The textures of coral fans have been changed. +|[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan JE1 BE2.png|32px]] The top textures of coral fans have been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Wall Fan (S) JE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]{{verify|Are these models accurate?}}
Added coral fans.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Wall Fan (S) BE2.png|32px]] [[File:Brain Coral Wall Fan (S) JE2.png|32px]] [[File:Bubble Coral Wall Fan (S) JE2.png|32px]] [[File:Fire Coral Wall Fan (S) JE1.png|32px]] [[File:Horn Coral Wall Fan (S) JE2.png|32px]]
[[File:Tube Coral Fan JE1 BE2.png|32px]] [[File:Brain Coral Fan JE1 BE2.png|32px]] [[File:Bubble Coral Fan JE1 BE2.png|32px]] [[File:Fire Coral Fan JE1 BE2.png|32px]] [[File:Horn Coral Fan.png|32px]]
Added coral fans.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === + +Tube Coral Wall Fan (S) JE2.png|Wall Tube Coral Fan (JE) +Brain Coral Wall Fan (S) JE2.png|Wall Brain Coral Fan (JE) +Bubble Coral Wall Fan (S) JE2.png|Wall Bubble Coral Fan (JE) +Fire Coral Wall Fan (S) JE1.png|Wall Fire Coral Fan (JE) +Horn Coral Wall Fan (S) JE2.png|Wall Horn Coral Fan (JE) +Tube Coral Wall Fan (S) BE2.png|Wall Tube Coral Fan (BE) +Brain Coral Wall Fan (S) BE2.png|Wall Brain Coral Fan (BE) +Bubble Coral Wall Fan (S) BE2.png|Wall Bubble Coral Fan (BE) +Fire Coral Wall Fan (S) BE2.png|Wall Fire Coral Fan (BE) +Horn Coral Wall Fan (S) BE2.png|Wall Horn Coral Fan (BE) + + +=== Screenshots === + +File:All Coral Fans.png|All live variants of coral fans. +File:Coral reef at night.png|Coral fans within a [[coral reef]]. +File:Coral fans rev 1.png|The appearance of coral fans in [[Bedrock Edition beta 1.2.14.2]]. +File:Coral fans rev 2.png|The same image, but with the texture update for coral fans. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Korallenfächer]] +[[es:Gorgonia]] +[[fr:Gorgone de corail]] +[[ja:ウチワサンゴ]] +[[ko:부채형 산호]] +[[pt:Gorgônia]] +[[ru:Веерный коралл]] +[[zh:珊瑚扇]] diff --git a/wiki_backup/Brown Wool.txt b/wiki_backup/Brown Wool.txt new file mode 100644 index 0000000..f4e9119 --- /dev/null +++ b/wiki_backup/Brown Wool.txt @@ -0,0 +1,614 @@ +{{About|the block obtained from sheep|rainbow type of wool exclusive in [[Minecraft Earth]]|Rainbow Wool|the unobtainable variant which showed the [[Placeholder texture#Texture atlas blank spaces|lilac placeholder texture]] and [[nether wart]] texture|Invalid Data Value Wool}} +{{Infobox block +| group = White +| 1-1 = White Wool.png +| invimage = White Wool +| group2 = Light Gray +| 2-1 = Light Gray Wool.png +| invimage2 = Light Gray Wool +| group3 = Gray +| 3-1 = Gray Wool.png +| invimage3 = Gray Wool +| group4 = Black +| 4-1 = Black Wool.png +| invimage4 = Black Wool +| group5 = Brown +| 5-1 = Brown Wool.png +| invimage5 = Brown Wool +| group6 = Red +| 6-1 = Red Wool.png +| invimage6 = Red Wool +| group7 = Orange +| 7-1 = Orange Wool.png +| invimage7 = Orange Wool +| group8 = Yellow +| 8-1 = Yellow Wool.png +| invimage8 = Yellow Wool +| group9 = Lime +| 9-1 = Lime Wool.png +| invimage9 = Lime Wool +| group10 = Green +| 10-1 = Green Wool.png +| invimage10 = Green Wool +| group11 = Cyan +| 11-1 = Cyan Wool.png +| invimage11 = Cyan Wool +| group12 = Light Blue +| 12-1 = Light Blue Wool.png +| invimage12 = Light Blue Wool +| group13 = Blue +| 13-1 = Blue Wool.png +| invimage13 = Blue Wool +| group14 = Purple +| 14-1 = Purple Wool.png +| invimage14 = Purple Wool +| group15 = Magenta +| 15-1 = Magenta Wool.png +| invimage15 = Magenta Wool +| group16 = Pink +| 16-1 = Pink Wool.png +| invimage16 = Pink Wool +| transparent = No +| light = No +| tool = Shears +| renewable = Yes +| stackable = Yes (64), same color only +| flammable = Yes (30) +| lavasusceptible = Yes +}} +'''Wool''' is a block obtained from [[sheep]] that can be [[dye]]d in any of the sixteen different [[Dyeing|colors]]. It can be used as a crafting material and to block [[Sculk Sensor#Vibration detection|vibrations]]. + +== Obtaining == +=== Breaking === +Wool can be broken using any [[tool]], but [[shears]] are the fastest tool to use. + +{{breaking row|horizontal=1|Wool|shears=1}} + +=== Natural generation === +; Woodland Mansion +All wool colors (except magenta, pink, and purple) generate naturally as part of structures within [[woodland mansion]]s. + +; Village +White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s. + +10 light gray wool generate under the [[door]] and on the floor of ''Snowy_small_house_8'' in [[snowy tundra]] villages. + +; Pillager outpost +White wool generates as tents outside [[pillager outpost]]s. + +; Ancient city +Gray wool appears on some walls and on the floors of long corridors at the corners of an [[ancient city]]. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool. + +=== Mob loot === +{{control|use|text=Using}} [[shears]] on an adult [[sheep]] yields 1-3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the [[Fortune]] or [[Looting]] [[enchantment]]s. Baby sheep cannot be sheared. + +White, light gray, gray, black, brown, and (rarely) pink sheep can spawn naturally, each yielding their respective wool color when sheared or killed. Getting a sheep of a different color requires dyeing the sheep. + +{{Drop sources|Wool}} + +=== Generated loot === +{{LootChestItem|black-wool,white-wool,gray-wool,light-gray-wool,brown-wool}} + +=== Crafting === +{{Crafting + |head=1 + |A2=String + |B2=String + |A3=String + |B3=String + |Output=White Wool + |type=Building block + |showdescription=1 +}} + +{{Crafting + |Any Wool + |Matching Dye + |Output=Matching Wool + |showdescription=1 + |description= + |type=Building block +}} +{{Crafting + |Any Dyed Wool + |Bleach + |Output=White Wool + |showdescription=1 + |description={{only|bedrock|education}} + |type=Building block + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Wool + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Wool; Blue Wool; Brown Wool; Black Wool + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Wool}} + +=== Villager gifts === +{{IN|Java}}, a shepherd [[villager]] may throw a block of wool of random color at a player under the [[Hero of the Village]] effect. + +== Usage == +Wool comes in sixteen colors, which are white, orange, magenta, light blue, yellow, lime, pink, gray, light gray, cyan, purple, blue, brown, green, red, and black. Unlike [[stained glass]] and [[terracotta]], the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color. + +Wool is easily mined, highly flammable, and offers little resistance against [[explosion]]s. + +=== Trading === +{{Trade uses}} + +=== Vibration occlusion === +Wool can be used to block vibrations from reaching nearby [[sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[sculk shrieker]], the sensor is unable to alert the shrieker. + +Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[walking]], [[sprinting]], or [[jumping]] on top of it. They are also unable to detect [[Item (entity)|items]] dropped on wool, or wool itself dropped in item form. + +Similar to sculk sensors, [[warden]]s are also unable to detect everything wool-related as listed above. + +Wool can also be used to block [[Note Block|note block]] sounds from reaching [[Allay|allays]]. + +=== Note blocks === +Wool blocks can be placed under [[note block]]s to produce "guitar" sounds. + +=== Crafting ingredient === +Any color of wool or wood can be used for paintings but it has no effect on the product's final appearance. + +{{crafting usage|match=end|ignore=Wool}} + +=== Fuel === +{{IN|Java}}, wool can be used as fuel in [[furnace]]s and [[Furnace (disambiguation)|their variants]], smelting 0.5 items per wool block. + +== Sounds == +{{Sound table/Block/Wool}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Wool +|spritetype=block +|nameid=white_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Orange Wool +|spritetype=block +|nameid=orange_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Magenta Wool +|spritetype=block +|nameid=magenta_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Light Blue Wool +|spritetype=block +|nameid=light_blue_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Yellow Wool +|spritetype=block +|nameid=yellow_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Lime Wool +|spritetype=block +|nameid=lime_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Pink Wool +|spritetype=block +|nameid=pink_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Gray Wool +|spritetype=block +|nameid=gray_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Light Gray Wool +|spritetype=block +|nameid=light_gray_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Cyan Wool +|spritetype=block +|nameid=cyan_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Purple Wool +|spritetype=block +|nameid=purple_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Blue Wool +|spritetype=block +|nameid=blue_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Brown Wool +|spritetype=block +|nameid=brown_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Green Wool +|spritetype=block +|nameid=green_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Red Wool +|spritetype=block +|nameid=red_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals}} +{{ID table +|displayname=Black Wool +|spritetype=block +|nameid=black_wool +|blocktags=wool, occludes_vibration_signals +|itemtags=wool, occludes_vibration_signals +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Wool +|spritetype=block +|nameid=white_wool +|aliasid=wool / 0 +|id=35 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.white.name}} +{{ID table2 +|displayname=Orange Wool +|spritetype=block +|nameid=orange_wool +|aliasid=wool / 1 +|id=-557 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.orange.name}} +{{ID table2 +|displayname=Magenta Wool +|spritetype=block +|nameid=magenta_wool +|aliasid=wool / 2 +|id=-565 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.magenta.name}} +{{ID table2 +|displayname=Light Blue Wool +|spritetype=block +|nameid=light_blue_wool +|aliasid=wool / 3 +|id=-562 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.lightBlue.name}} +{{ID table2 +|displayname=Yellow Wool +|spritetype=block +|nameid=yellow_wool +|aliasid=wool / 4 +|id=-558 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.yellow.name}} +{{ID table2 +|displayname=Lime Wool +|spritetype=block +|nameid=lime_wool +|aliasid=wool / 5 +|id=-559 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.lime.name}} +{{ID table2 +|displayname=Pink Wool +|spritetype=block +|nameid=pink_wool +|aliasid=wool / 6 +|id=-566 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.pink.name}} +{{ID table2 +|displayname=Gray Wool +|spritetype=block +|nameid=gray_wool +|aliasid=wool / 7 +|id=-553 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.gray.name}} +{{ID table2 +|displayname=Light Gray Wool +|spritetype=block +|nameid=light_gray_wool +|aliasid=wool / 8 +|id=-552 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.silver.name}} +{{ID table2 +|displayname=Cyan Wool +|spritetype=block +|nameid=cyan_wool +|aliasid=wool / 9 +|id=-561 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.cyan.name}} +{{ID table2 +|displayname=Purple Wool +|spritetype=block +|nameid=purple_wool +|aliasid=wool / 10 +|id=-564 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.purple.name}} +{{ID table2 +|displayname=Blue Wool +|spritetype=block +|nameid=blue_wool +|aliasid=wool / 11 +|id=-563 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.blue.name}} +{{ID table2 +|displayname=Brown Wool +|spritetype=block +|nameid=brown_wool +|aliasid=wool / 12 +|id=-555 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.brown.name}} +{{ID table2 +|displayname=Green Wool +|spritetype=block +|nameid=green_wool +|aliasid=wool / 13 +|id=-560 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.green.name}} +{{ID table2 +|displayname=Red Wool +|spritetype=block +|nameid=red_wool +|aliasid=wool / 14 +|id=-556 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.red.name}} +{{ID table2 +|displayname=Black Wool +|spritetype=block +|nameid=black_wool +|aliasid=wool / 15 +|id=-554 +|itemtags=minecraft:wool, minecraft:vibration_damper +|translationkey=tile.wool.black.name +|foot=1}} + +== Achievements == +{{Load achievements|Rainbow Collection}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding multiple colors of cloth.}} +|{{HistoryLine||0.0.20a|[[File:White Cloth.png|32px]] [[File:Light Gray Cloth JE1.png|32px]] [[File:Dark Gray Cloth JE1.png|32px]] [[File:Red Cloth.png|32px]] [[File:Orange Cloth.png|32px]] [[File:Yellow Cloth.png|32px]] [[File:Chartreuse Cloth.png|32px]] [[File:Green Cloth.png|32px]] [[File:Spring Green Cloth.png|32px]] [[File:Cyan Cloth.png|32px]] [[File:Capri Cloth.png|32px]] [[File:Ultramarine Cloth.png|32px]] [[File:Violet Cloth.png|32px]] [[File:Purple Cloth.png|32px]] [[File:Magenta Cloth.png|32px]] [[File:Rose Cloth.png|32px]] Added cloth in 16 different colors. +|Cloth has white, light gray, gray, 12 colors from the hue cycle, with an additional purple.}} +|{{HistoryLine||0.0.22a|Added [[sound]]s. Cloth uses grass sounds for breaking and footsteps.}} +|{{HistoryLine||0.28|Added [[sheep]], which drop white cloth. +|[[File:Light Gray Cloth.png|32px]] [[File:Dark Gray Cloth.png|32px]] Gray and light gray cloth are now darker.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20100201-0025|Cloth can now be crafted using nine [[string]].}} +|{{HistoryLine||20100212-1210|Sheep now drop 1-3 white, gray, and light gray cloth upon being hit.}} +|{{HistoryLine||20100218|Light gray cloth can now be used to craft [[cloth armor]].}} +|{{HistoryLine||20100223|Light gray cloth is now used to craft [[painting]]s. +|[[Sheep]] now drop only light gray cloth.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100624|All cloth colors have been removed, except white cloth, which now takes up light gray cloth's ID. +|Sheep now drop white cloth instead of light gray.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.8|The [[crafting]] recipe of cloth/leather armor has been changed from cloth to [[leather]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Cloth is now called "wool", shown in the newly-introduced item tooltips.}} +|{{HistoryLine||1.2|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Re-added colored wool with a new spectrum. +|Added 16 [[dye]]s; white sheep can now be [[dyeing|dyed]] by right clicking on them while holding any dye. +|Light gray, gray, and black sheep now rarely spawn, dropping the corresponding colored wool. +|Brown wool is currently impossible to obtain in the game without inventory editing.}} +|{{HistoryLine||1.3|Wool is now used to craft red [[bed]]s. Due to the fact that colored beds have not been added, red is the only available color.|Wool can be used in any combination to craft the bed.}} +|{{HistoryLine||1.4|Brown and pink sheep now rarely spawn, dropping the corresponding colored wool making brown wool obtainable in the game without hacks.|[[Cocoa bean]]s now generate in [[dungeon]] [[chest]]s making brown wool obtainable in another way.}} +|{{HistoryLine||1.6.6|The crafting recipe of wool has been changed, reducing the amount of [[string]] required from 9 to 4 pieces.}} +|{{HistoryLine||1.7|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool. +|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}} +|{{HistoryLine||1.8|dev=Pre-release|[[Village]]s now generate with lamp posts containing black wool.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.1|dev=11w49a|Sheep now graze [[grass block]]s and eat [[short grass]] to regain their wool, keeping the color they had before shearing. +|As a counterbalance, shearing sheep now yields 1-3 wool instead of 2-4.}} +|{{HistoryLine||1.2.4|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}} +|{{HistoryLine||1.3.1|dev=12w21a|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s. +|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]].}} +|{{HistoryLine||1.6.1|dev=13w16a|Wool is now used to craft [[carpet]]s and all type of [[horse armor]].}} +|{{HistoryLine|||dev=13w18a|Wool is no longer used all type of [[horse armor]].}} +|{{HistoryLine||1.8|dev=14w02a|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool.}} +|{{HistoryLine|||dev=14w03a|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}} +|{{HistoryLine|||dev=14w30a|Wool is now used to craft [[banner]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wool can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39a|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine|||dev=16w44a|White wool is now called "White Wool" rather than just "Wool".}} +|{{HistoryLine||1.12|dev=January 23, 2017|slink={{tweet|jeb_|823564611169484802}}|[[Jeb]] tweets a preview of changes to the wool color palette, adding that "the texture itself may need work."}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets another screenshot of further changes to the wool colors, alongside the new [[concrete]] blocks. "The noise needs some tweaking," he adds.}} +|{{HistoryLine|||dev=17w06a|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed for a second time, resulting in new textures for all wool and wool-related [[item]]s.}} +|{{HistoryLine|||dev=17w15a|With the addition of colored beds, wool can no longer be used in any combination to craft beds, it must now be the same color.}} +|{{HistoryLine|||dev=17w17a|Wool can now be used to play the guitar, if they are under [[note block]]s.}} +|{{HistoryLine||1.14|dev=18w47a|White wool now generates as woolen tents outside the new [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Light gray wool now generates in one type of house{{info needed|what one?}} in the new [[snowy tundra]] villages. +|Black, white, gray, light gray and brown wool can now be found in [[chest]]s in [[village]] shepherd houses.}} +|{{HistoryLine|||dev=19w11a|Shepherd villagers now buy black, brown and gray wool as well as white wool. +|Only 1 or 2 colors of wool are available for{{verify|as opposed to from?}} each shepherd villager, instead of all 16 colors.}} +|{{HistoryLine|||dev=19w13a|Shepherd villagers now give wool to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.17|dev=20w49a|Wool can now be used to block vibrations from [[sculk sensor]]s.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Gray wool now generates as part of [[ancient city]] structures.}} +|{{HistoryLine|||dev=22w13a|Blue, light blue and cyan wool now generate as part of ancient city structures.}} +|{{HistoryLine||1.20|dev=23w18a|Jumping or landing on the edge of wool no longer creates a vibration.{{bug|MC-252389|||Fixed}}}} +|{{HistoryLine|||dev=Pre-release 1|Wool of any color can now be dyed into any other color.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]]
[[File:Light Gray Wool (texture) JE1 BE1.png|32px]] [[File:Gray Wool (texture) JE1 BE1.png|32px]] [[File:Black Wool (texture) JE1 BE1.png|32px]] [[File:Brown Wool (texture) JE1 BE1.png|32px]] [[File:Red Wool (texture) JE1 BE1.png|32px]] [[File:Orange Wool (texture) JE1 BE1.png|32px]] [[File:Yellow Wool (texture) JE1 BE1.png|32px]] [[File:Lime Wool (texture) JE1 BE1.png|32px]] [[File:Green Wool (texture) JE1 BE1.png|32px]] [[File:Cyan Wool (texture) JE1 BE1.png|32px]] [[File:Light Blue Wool (texture) JE1 BE1.png|32px]] [[File:Blue Wool (texture) JE1 BE1.png|32px]] [[File:Purple Wool (texture) JE1 BE1.png|32px]] [[File:Magenta Wool (texture) JE1 BE1.png|32px]] [[File:Pink Wool (texture) JE1 BE1.png|32px]] Added wool in the 15 different colors. White wool has not yet been added.}} +|{{HistoryLine||v0.1.0|[[File:Light Gray Wool (inventory) BE1.png|32px]] [[File:Gray Wool (inventory) BE1.png|32px]] [[File:Black Wool (inventory) BE1.png|32px]] [[File:Brown Wool (inventory) BE1.png|32px]] [[File:Red Wool (inventory) BE1.png|32px]] [[File:Orange Wool (inventory) BE1.png|32px]] [[File:Yellow Wool (inventory) BE1.png|32px]] [[File:Lime Wool (inventory) BE1.png|32px]] [[File:Green Wool (inventory) BE1.png|32px]] [[File:Cyan Wool (inventory) BE1.png|32px]] [[File:Light Blue Wool (inventory) BE1.png|32px]] [[File:Blue Wool (inventory) BE1.png|32px]] [[File:Purple Wool (inventory) BE1.png|32px]] [[File:Magenta Wool (inventory) BE1.png|32px]] [[File:Pink Wool (inventory) BE1.png|32px]] The inventory icons for wool have been changed to textures of blocks renders. +|[[File:Black Wool 2 (inventory) BE1.png|32px]] A second black wool item with ID 35, likely a placeholder for the yet-to-be-added white wool, can be obtained using [[Programs and editors|external editing]]. It is identical to the first item but has a separate inventory icon defined in gui_blocks.png. +|Black, orange, and magenta wool have been removed from the inventory, making them unobtainable.}} +|{{HistoryLine||v0.2.0|Added [[sheep]], which drop light gray wool. Dropped light gray wool cannot be picked up as there is an infinite amount of it available in inventory. +|Black wool is once again available in the inventory. +|All the IDs for colored wool blocks have been merged into ID 35 and are now simply metadata variants, resulting in there no longer being two black wool blocks. +|[[File:White Wool JE1 BE1.png|32px]] White wool has been added, but is not yet obtainable.}} +|{{HistoryLine||v0.2.1|Sheep now drop white wool. Dropped white wool is removed when picked up as it is not available in inventory.}} +|{{HistoryLine||v0.3.0|Added empty slots to inventory in which white wool can be picked up, making white wool available for the first time in survival mode. +|Orange and magenta wool are once again available in the creative inventory. +|Survival players no longer start out with an infinite amount of the previously available wool colors in the inventory.}} +|{{HistoryLine||v0.4.0|White wool is now available in the creative inventory. +|A [[crafting]] recipe for wool has been added. +|Wool is now used to craft [[bed]]s.}} +|{{HistoryLine||v0.5.0|Wool is now used to craft [[painting]]s.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] The saturation of wool has been tweaked, making wool [[block]]s slightly darker than before.}} +|{{HistoryLine|||dev=build 4|Red wool can now be used to [[crafting|craft]] red [[carpet]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|Black wool now naturally spawns in [[village]]s. +|The remaining [[carpet]] colors can now be [[craft]]ed using wool.}} +|{{HistoryLine||v0.9.3|Wool now has smooth [[lighting]].}} +|{{HistoryLine||v0.11.0|dev=build 1|Renamed "Blue Light Wool" to "Light Blue Wool".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color.}} +|{{HistoryLine||1.1.0|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jeb]] tweets a picture of new wool textures beside the [[concrete]] blocks mentioning that they are a work in progress for [[Pocket Edition 1.1]].}} +|{{HistoryLine|||dev=alpha 1.1.0.0|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s. +|Added [[bed]]s in 16 colors. As a result, the wool has to match in order for the bed to be [[craft]]ed. +|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wool can now used to craft [[banner]]s.}} +|{{HistoryLine|||dev=beta 1.2.0.7|Any color of wool can now be [[dye]]d.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[Bleach]] can now be used to make colored wool turn into white wool.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Regular "Wool" has been renamed to "White Wool".}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wool now generates in [[plains]] [[village]]s and [[pillager outpost]] tents.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Wool can now be found in village shepherd [[chest]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, shepherd [[villager]]s now have a {{frac|1|32}} (3.125%) chance to [[trading|sell]] one of 16 colored wool for an [[emerald]]. +|Shepherd villagers now have a 25% chance to [[trading|buy]] 18 white wool for an emerald, a 25% chance to buy 18 gray wool for an emerald, a 25% chance to buy 18 black wool for an emerald, and a 25% chance to buy 18 brown wool for an emerald as part of their first tier [[trade]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Wool can now be used to play the guitar, if they are under [[note block]]s.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.22|Wool can now be used to block vibrations from [[sculk sensor]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE1 BE1.png|32px]] [[File:Gray Wool JE1 BE1.png|32px]] [[File:Black Wool JE1 BE1.png|32px]] [[File:Brown Wool JE1 BE1.png|32px]] [[File:Red Wool JE1 BE1.png|32px]] [[File:Orange Wool JE1 BE1.png|32px]] [[File:Yellow Wool JE1 BE1.png|32px]] [[File:Lime Wool JE1 BE1.png|32px]] [[File:Green Wool JE1 BE1.png|32px]] [[File:Cyan Wool JE1 BE1.png|32px]] [[File:Light Blue Wool JE1 BE1.png|32px]] [[File:Blue Wool JE1 BE1.png|32px]] [[File:Purple Wool JE1 BE1.png|32px]] [[File:Magenta Wool JE1 BE1.png|32px]] [[File:Pink Wool JE1 BE1.png|32px]] Added wool.}} +|{{HistoryLine||xbox=TU3|Added [[shears]], to shear sheep without [[damage|hurting]] them, dropping 2-4 wool. +|Sheep no longer drop wool when hit, albeit they drop one wool when being killed when they are unsheared.}} +|{{HistoryLine||xbox=TU5|[[Village]]s now generate with lamp posts containing black wool.}} +|{{HistoryLine||xbox=TU9| [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Dyed wool textures have been updated.|[[Sheep]] can now regrow their wool by eating [[grass block]]s or [[short grass]].}} +|{{HistoryLine||xbox=TU14|ps3=1.04|54 orange wool and 1 blue wool now naturally generate as part of [[desert pyramid]]s. +|Wool of any color can now be [[trading|sold]] to farmer [[villager]]s, at 14–21 wool for 1 [[emerald]]. +|Wool is now used to craft [[carpet]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|ps4=1.22|psvita=1.22|wiiu=Patch 3|[[Trading]] has been changed: shepherd [[villager]]s now [[trading|buy]] 16–22 white wool for 1 [[emerald]]. They also sell 1 wool for 1–2 emeralds, 1 offer for each color. Farmer villagers no longer trade wool. +|[[Desert pyramid]]s now generate with [[stained clay]] instead of wool.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Wool is now used to craft [[banner]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Wool JE2 BE2.png|32px]] [[File:Light Gray Wool JE3 BE3.png|32px]] [[File:Gray Wool JE3 BE3.png|32px]] [[File:Black Wool JE3 BE3.png|32px]] [[File:Brown Wool JE3 BE3.png|32px]] [[File:Red Wool JE3 BE3.png|32px]] [[File:Orange Wool JE3 BE3.png|32px]] [[File:Yellow Wool JE3 BE3.png|32px]] [[File:Lime Wool JE3 BE3.png|32px]] [[File:Green Wool JE3 BE3.png|32px]] [[File:Cyan Wool JE3 BE3.png|32px]] [[File:Light Blue Wool JE3 BE3.png|32px]] [[File:Blue Wool JE3 BE3.png|32px]] [[File:Purple Wool JE3 BE3.png|32px]] [[File:Magenta Wool JE3 BE3.png|32px]] [[File:Pink Wool JE3 BE3.png|32px]] The color spectrum has been changed, resulting in new textures for all wool and wool-related [[item]]s.|Wool can now be used to play the guitar, if they are under [[note block]]s.|Wool can now be used to fuel [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|White wool now generates as woolen tents outside the new [[pillager outpost]]s.|White and yellow wool now generate in shepherd houses, fletcher houses, and meeting points in [[plains]] [[village]]s.}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Wool JE1 BE1.png|32px]] [[File:Light Gray Wool JE2 BE2.png|32px]] [[File:Gray Wool JE2 BE2.png|32px]] [[File:Black Wool JE2 BE2.png|32px]] [[File:Brown Wool JE2 BE2.png|32px]] [[File:Red Wool JE2 BE2.png|32px]] [[File:Orange Wool JE2 BE2.png|32px]] [[File:Yellow Wool JE2 BE2.png|32px]] [[File:Lime Wool JE2 BE2.png|32px]] [[File:Green Wool JE2 BE2.png|32px]] [[File:Cyan Wool JE2 BE2.png|32px]] [[File:Light Blue Wool JE2 BE2.png|32px]] [[File:Blue Wool JE2 BE2.png|32px]] [[File:Purple Wool JE2 BE2.png|32px]] [[File:Magenta Wool JE2 BE2.png|32px]] [[File:Pink Wool JE2 BE2.png|32px]] Added wool.}} +|{{HistoryLine||1.9.19|Various wool colors now generate within structures inside [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.20a|The IDs for cloth blocks were 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35 and 36 respectively.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||Minecraft Infdev|dev=20100624|link=Minecraft Infdev|slink=Java Edition Infdev 20100624|All cloth blocks have been removed except the block with ID 35, which now has been changed to be white wool. The remaining IDs eventually became populated with newer blocks in later versions; for a full list, refer to [[Java Edition removed blocks]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the wool ID have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 35.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.70|dev=Preview 1.19.70.20|The different [[block states]] for the wool ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|Bedrock}}, the data values for wool and their respective dyes are the inverse of each other. This is also true for [[stained glass]], [[terracotta]], [[shulker box]]es, [[bed]]s, [[banner]]s, [[concrete powder]], and [[concrete]]. + +== Gallery == +=== Screenshots === + +Zombie wool.png|A [[zombie]] holding a piece of wool.{{tweet|jeb|240381873480687616|'Hey there, I think you dropped this' http://i.imgur.com/IdQD9.png}} +JE 1.12 Dev Wool.jpg +JE 1.12 Dev Wool and concrete.jpg +1.12 color spectrum.png|All wool colors forming a spectrum. +Classic color spectrum.png|All classic wool colors. +Spectra.png|The four iterations of the wool [[block]]. +Wool Tunnel.png|A tunnel of wool. +Dinnerbone Wool.png|Wool receding into the distance. +Cloths data values.png|A list of data values for cloths in Infdev. +Woodland mansion 1x2 a5.png|A pile of wool generated in a [[woodland mansion]]. +Wool In Village.png|Naturally occurring wool in a village. +Hi-word Wool.png|Hi-text from cyan, purple and red wool. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-wool Block of the Week: Wool] – Minecraft.net on November 17, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Vlna]] +[[de:Wolle]] +[[es:Lana]] +[[fr:Laine]] +[[hu:Gyapjú]] +[[it:Lana]] +[[ja:羊毛]] +[[ko:양털]] +[[nl:Wol]] +[[pl:Wełna]] +[[pt:Lã]] +[[ru:Шерсть]] +[[th:ขนแกะ]] +[[tr:Yün]] +[[uk:Вовна]] +[[zh:羊毛]] diff --git a/wiki_backup/Bubble Coral Block.txt b/wiki_backup/Bubble Coral Block.txt new file mode 100644 index 0000000..89d791c --- /dev/null +++ b/wiki_backup/Bubble Coral Block.txt @@ -0,0 +1,256 @@ +{{About|the live variant of the solid block|the dead variant|Dead Coral Block|the non-solid block|Coral|other kinds of corals|Coral (disambiguation)}} +{{Infobox block +| transparent = No +| light = 0 +| renewable = Yes +| tool = Wooden pickaxe +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral Block.png +| 2-1 = Brain Coral Block.png +| 3-1 = Bubble Coral Block.png +| 4-1 = Fire Coral Block.png +| 5-1 = Horn Coral Block.png +| invimage = Tube Coral Block +| invimage2 = Brain Coral Block +| invimage3 = Bubble Coral Block +| invimage4 = Fire Coral Block +| invimage5 = Horn Coral Block +}} +A '''coral block''' is a solid block that comes in five variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +Coral blocks can be obtained only with a pickaxe enchanted with [[Silk Touch]]; if mined with a pickaxe not enchanted with Silk Touch, they drop the respective dead coral block. +{{breaking row|sprite=Coral Blocks|Coral Block|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Coral blocks naturally generate in [[coral reef]] structures, which can be found in [[warm ocean]]s. + +=== Trading === +Coral blocks can be bought from [[wandering trader]]s for 3 [[emerald]]s each. + +== Usage == +{{FakeImage|{{layered blueprint|scale=2|name=Valid coral block and water placement|a=Tube Coral Block|b=Dead Tube Coral Block|c=Brain Coral Block|d=Dead Brain Coral Block|e=Bubble Coral Block|f=Dead Bubble Coral Block|g=Fire Coral Block|h=Dead Fire Coral Block|i=Horn Coral Block|j=Dead Horn Coral Block|z=Water+top +|----North| +bdfhj +acegi +zzzzz +zzzzz +zzzzz +|----East| +zzzab +zzzcd +zzzef +zzzgh +zzzij +|----South| +zzzzz +zzzzz +zzzzz +acegi +bdfhj +|----West| +bazzz +dczzz +fezzz +hgzzz +jizzz +|----Example| +bazab +cdcdc +zefez +ghghg +jizij +}}|Schematic of valid block placements for coral blocks
with water around. Several ways are shown where the
arrangement would cause coral blocks to stay alive
or die.}} +Coral blocks can be used for building or as decoration blocks. + +=== Placement === +In order for a coral block to stay alive, at least one of the six directly adjacent blocks must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it transforms into its respective [[dead coral block]] after 3 to 4.95 seconds{{only|JE}} or 2.25 seconds{{only|BE}} — a grayscale version of the coral block. A coral block still dies if the [[game rule]] randomTickSpeed is set to {{cd|0}}.{{bug|MC-129942|||Invalid}} Once a coral block dies, it is not possible to turn a dead coral block into a live coral block. + +{{IN|BE}}, coral blocks do not die if they are surrounded by any non-air blocks.{{bug|MCPE-62394}} + +=== Sea pickle farm blocks === +If [[sea pickle]]s are planted on live coral blocks, using [[bone meal]] on the sea pickles increases the number of sea pickles and creates more sea pickles on nearby coral blocks. Specifically, they can spread to the original sea pickle's level or one level below, out to a horizontal [[taxicab distance]] of 2. This only works on living coral blocks, not dead coral blocks. + +=== Note Blocks === +All types of coral blocks can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{el|je}}: +{{Sound table/Block/Coral block/JE}} +{{el|be}}:{{Bug|MCPE-76182||Coral uses stone sounds}} +{{Sound table/Block/Stone/BE}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Block +|spritetype=block +|nameid=tube_coral_block +|blocktags=coral_blocks, mineable/pickaxe}} +{{ID table +|displayname=Brain Coral Block +|spritetype=block +|nameid=brain_coral_block +|blocktags=coral_blocks, mineable/pickaxe}} +{{ID table +|displayname=Bubble Coral Block +|spritetype=block +|nameid=bubble_coral_block +|blocktags=coral_blocks, mineable/pickaxe}} +{{ID table +|displayname=Fire Coral Block +|spritetype=block +|nameid=fire_coral_block +|blocktags=coral_blocks, mineable/pickaxe}} +{{ID table +|displayname=Horn Coral Block +|spritetype=block +|nameid=horn_coral_block +|blocktags=coral_blocks, mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral Block +|spritetype=block +|nameid=tube_coral_block +|aliasid=coral_block / 0 +|id=-132 +|translationkey=tile.coral_block.blue.name}} +{{ID table +|displayname=Brain Coral Block +|spritetype=block +|nameid=brain_coral_block +|aliasid=coral_block / 1 +|id=-849 +|translationkey=tile.coral_block.pink.name}} +{{ID table +|displayname=Bubble Coral Block +|spritetype=block +|nameid=bubble_coral_block +|aliasid=coral_block / 2 +|id=-850 +|translationkey=tile.coral_block.purple.name}} +{{ID table +|displayname=Fire Coral Block +|spritetype=block +|nameid=fire_coral_block +|aliasid=coral_block / 3 +|id=-851 +|translationkey=tile.coral_block.red.name}} +{{ID table +|displayname=Horn Coral Block +|spritetype=block +|nameid=horn_coral_block +|aliasid=coral_block / 4 +|id=-852 +|translationkey=tile.coral_block.yellow.name +|foot=1}} + +== History == +{{missing information|section|when something about coral slabs not being added mentioned by a dev|type=old}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||June 28, 2010|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/746938105/the-server-is-back-up|[[Notch]] mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny [[fish]] [[particles]] around them."}} +|{{HistoryLine||20100629|[[File:EarlyBetaCoral.png|32px]] A coral block texture is added to [[terrain.png]].}} +|{{HistoryLine|Java beta}} +|{{HistoryLine||May 17, 2011|link=Java Edition Beta 1.2_02 (20110517)|An unused CoralTile class can be found in the jar file of a developer fork of [[Beta 1.2_02]]. The coral block would receive a randomized color depending on its coordinates.}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] mobs and "fish [[block]]s".}} +|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|Coral were shown in a clip at [[MINECON Earth]]. +|[[File:Blue Coral Block MineCon2017.png|32px]] [[File:Magenta Coral Block MineCon2017.png|32px]] [[File:Yellow Coral Block MineCon2017.png|32px]] [[File:Blue Coral Slab (pre-release).png|32px]] [[File:Magenta Coral Slab (pre-release).png|32px]] [[File:Yellow Coral Slab (pre-release).png|32px]] Multicolored coral blocks were shown, alongside unimplemented slab variants.}} +|{{HistoryLine||1.13|dev=18w09a|[[File:Tube Coral Block JE1.png|32px]] [[File:Brain Coral Block JE1.png|32px]] [[File:Bubble Coral Block JE1.png|32px]] [[File:Fire Coral Block JE1.png|32px]] [[File:Horn Coral Block JE1.png|32px]] Added coral.}} +|{{HistoryLine|||dev=18w10a|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]] Each coral block variant now uses a unique texture.}} +|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral to generate naturally.}} +|{{HistoryLine|||dev=18w14b|What was previously named "Coral" has been renamed to "Coral Blocks", and what was previously named "Coral Plants" have been renamed to "Coral". +|The blue, pink, purple, red, and yellow variants of all coral blocks have been renamed to tube, brain, bubble, fire, and horn, respectively.}} +|{{HistoryLine|||dev=18w16a|[[Breaking|Mining]] coral blocks now requires [[Silk Touch]] to [[drop]] them. +|Coral blocks now have a short delay before dying. +|Coral blocks no longer die as long as one side is touching [[water]].}} +|{{HistoryLine|||dev=pre6|Living coral blocks now have new [[sound]] events: block.coral_block.break, block.coral_block.fall, block.coral_block.hit, block.coral_block.place, and block.coral_block.step.}} +|{{HistoryLine||1.14|dev=19w05a|Added [[wandering trader]]s, which sell all types of coral blocks, making them [[renewable]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block BE1.png|32px]] Added coral blocks. +|Coral blocks currently die only if they touch [[air]] or [[void]] [[block]]s, meaning that coral technically do not need [[water]] to stay alive.|Coral blocks with a damage/metadata value of 13 would display the following name: 'tile.coral_block..name'.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Coral blocks with a damage/metadata value of 13 have had their name changed to 'tile.coral_block.blue_fan.name'.}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|Coral blocks no longer die as long as one side is touching [[water]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Coral blocks can now be [[trading|bought]] from [[wandering trader]]s. +|[[File:Horn Coral Block JE2 BE2.png|32px]] The texture of horn coral blocks has been changed to look the same as {{el|je}}'s texture.}} +|{{HistoryLine||1.16.0|dev=unknown|When buying from wandering traders, one emerald now purchases one coral block instead of three of the same type.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness of coral blocks from 7 to 1.5. +|Increased the blast resistance of coral blocks from 0.9 to 6.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|The different [[block states]] for the coral_block ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]] Added coral blocks.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell all types of coral blocks, making them [[renewable]].}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral Block JE2 BE1.png|32px]] [[File:Brain Coral Block JE2 BE1.png|32px]] [[File:Bubble Coral Block JE2 BE1.png|32px]] [[File:Fire Coral Block JE2 BE1.png|32px]] [[File:Horn Coral Block JE2 BE2.png|32px]]{{verify|Correct horn coral block texture? It seems decidedly odd that it'd use the correct texture in Education Edition months before it was corrected for Bedrock Edition}} Added coral blocks.}} +}} + +== Issues == +{{Issue list|Coral Block}} + +== Trivia == +* After [[player]]s had placed 10 million coral blocks underwater {{in|bedrock}}, [[Mojang]] donated US$100,000 to [[Wikipedia:The Nature Conservancy|The Nature Conservancy]] to protect and restore coral reefs around the world.{{Mcnet|you-helped-us-help-oceans}} + +== Gallery == + +=== Screenshots === + +File:Coral Reef 18w14b.png|Coral blocks naturally generating in a [[coral reef]]. +File:All Coral Blocks.png|All variants of coral blocks. +File:Coral reef at night.png|Coral blocks within a coral reef. + + +=== Development images === + +File:SeaPlantsMineConEarth2017.jpg|Corals (prototype) shown in a clip from [[MINECON Earth 2017]]. +File:1.2 02 secret coral.png|alt= + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--coral Block of the Week: Coral] – Minecraft.net on March 2, 2022 + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] + +[[de:Korallenblock]] +[[es:Bloque de coral]] +[[fr:Bloc de corail]] +[[it:Blocco di corallo]] +[[ja:サンゴブロック]] +[[ko:산호 블록]] +[[nl:Koraalblok]] +[[pl:Koralowiec]] +[[pt:Bloco de coral]] +[[ru:Коралловый блок]] +[[zh:珊瑚块]] diff --git a/wiki_backup/Cake with Lime Candle.txt b/wiki_backup/Cake with Lime Candle.txt new file mode 100644 index 0000000..5292a83 --- /dev/null +++ b/wiki_backup/Cake with Lime Candle.txt @@ -0,0 +1,626 @@ +{{Distinguish|Pumpkin Pie}} +{{Infobox block +| title = Cake +| group = Cake +| group2 = Cake with candle +| 1-1 = Cake.png +| 2-1 = Cake_with_Candle_JE1_BE1.png +| extratext = [[#Gallery|View all renders]] +| transparent = Yes +| light = '''Candle Cake''': Yes (3) when lit
'''Cake''': No +| tool = any +| renewable = Yes +| stackable = Yes (64){{only|bedrock|short=1}}
No{{only|java|short=1}} +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = No +}} +'''Cake''' is a [[block]] that can be placed and eaten by the player. + +A '''cake with candle''' is a light-producing variation created when a [[candle]] is used on an uneaten cake. + +== Obtaining == +=== Breaking === +Once the cake is placed, it cannot be recollected even with the use of [[Silk Touch]], meaning placing it is final (See [[Tutorials/Things not to do#Wasted resources]]). Candle cakes always drop their respective [[candle]] when broken. +{{breaking row|horizontal=1|Cake|drop=0}} + +=== Generated loot === +{{LootChestItem|cake}} +Due to a bug, a cake generate 100% of the time in the [[Trial Chambers]] intersection chest.{{bug|MC-273812||Intersection chests in trial chambers not generating correctly}} + +=== Crafting === +{{Crafting +|A1=Milk Bucket +|B1=Milk Bucket +|C1=Milk Bucket +|A2=Sugar +|B2=Egg +|C2=Sugar +|A3=Wheat +|B3=Wheat +|C3=Wheat +|Output=Cake +|type=Foodstuff +|showdescription=1 +|description= Empty [[bucket]]s remain in the crafting grid after crafting the cake. +}} + +=== Trading === +{{Trade sources}} + +== Usage == +{{see also|Tutorials/Hunger management}} +[[File:Eating Cake Demo.png|thumb|[[Sunny]] and [[Alex]] eating a cake together.]] +Unlike most [[food]], the cake cannot be eaten as an [[item]] in the hotbar. Before being eaten, it must first be placed on top of a solid [[block]]. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. + +Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores {{hunger|2}} hunger and 0.4 hunger [[Hunger#Mechanics|saturation]]. Eating all seven slices of a cake restores {{hunger|14}} hunger and 2.8 hunger saturation. + +Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per [[tick]]. Multiple [[player]]s can eat from the same cake at the same time. {{IN|java}}, eating cake makes no [[sound]], unlike other foods. + +As a [[redstone]] component, when connected to a [[comparator]], a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. + +Cake destroys [[Entity#Gravity-affected blocks|falling blocks]] if placed under them, similar to a [[torch]]. A player who is [[sneaking]] can place any block (including a cake or a falling block) on top of a cake without the block breaking. + +=== Pandas === +Some [[panda]]s move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. + +=== Composting === +Placing a cake into a [[composter]] raises the compost level by 1. + +=== Piston interactivity === +A cake is broken when pushed by a [[piston]], and it drops nothing. + +=== Cakes with candles === +[[File:Cake with Candle.png|thumb|upright|A cake with candle created by placing a candle on an uneaten cake.]] +{{control|Using}} a [[candle]] on an uneaten cake creates a candle cake of that color (including uncolored). Eating any of the cake causes the candle to drop. + +{{control|Using}} [[flint and steel]], [[fire charge]], or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit a [[light level]] of 3. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|subtitle=Cake squishes +|source=Blocks +|description=When a [[candle]] is placed on a cake +|id=block.cake.add_candle +|translationkey=subtitles.block.cake.add_candle +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Cake add_candle1.ogg +|sound2=Cake add_candle2.ogg +|sound3=Cake add_candle3.ogg +|source=block +|description=When a candle is placed on a cake +|id=cake.add_candle +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Burp.ogg +|source=player +|description=After a player eats a cake +|id=random.burp +|volume=0.5 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cake +|spritetype=block +|nameid=cake}} +{{ID table +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block}} +{{ID table +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Cake +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=cake +|spritetype=block +|nameid=cake +|id=92 +|form=block +|itemform=item.cake}} +{{ID table +|displayname=Item +|spritename=cake +|spritetype=item +|nameid=cake +|id=417 +|form=item}} +{{ID table2 +|displayname=Cake with Candle +|spritename=candle-cake +|spritetype=block +|nameid=candle_cake +|blocktags=candle_cakes +|form=block +|id=684}} +{{ID table2 +|displayname=Cake with White Candle +|spritename=white-candle-cake +|spritetype=block +|nameid=white_candle_cake +|blocktags=candle_cakes +|form=block +|id=685}} +{{ID table2 +|displayname=Cake with Orange Candle +|spritename=orange-candle-cake +|spritetype=block +|nameid=orange_candle_cake +|blocktags=candle_cakes +|form=block +|id=686}} +{{ID table2 +|displayname=Cake with Magenta Candle +|spritename=magenta-candle-cake +|spritetype=block +|nameid=magenta_candle_cake +|blocktags=candle_cakes +|form=block +|id=687}} +{{ID table2 +|displayname=Cake with Light Blue Candle +|spritename=light-blue-candle-cake +|spritetype=block +|nameid=light_blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=688}} +{{ID table2 +|displayname=Cake with Yellow Candle +|spritename=yellow-candle-cake +|spritetype=block +|nameid=yellow_candle_cake +|blocktags=candle_cakes +|form=block +|id=689}} +{{ID table2 +|displayname=Cake with Lime Candle +|spritename=lime-candle-cake +|spritetype=block +|nameid=lime_candle_cake +|blocktags=candle_cakes +|form=block +|id=690}} +{{ID table2 +|displayname=Cake with Pink Candle +|spritename=pink-candle-cake +|spritetype=block +|nameid=pink_candle_cake +|blocktags=candle_cakes +|form=block +|id=691}} +{{ID table +|displayname=Cake with Gray Candle +|spritename=gray-candle-cake +|spritetype=block +|nameid=gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=692}} +{{ID table2 +|displayname=Cake with Light Gray Candle +|spritename=light-gray-candle-cake +|spritetype=block +|nameid=light_gray_candle_cake +|blocktags=candle_cakes +|form=block +|id=693}} +{{ID table2 +|displayname=Cake with Cyan Candle +|spritename=cyan-candle-cake +|spritetype=block +|nameid=cyan_candle_cake +|blocktags=candle_cakes +|form=block +|id=694}} +{{ID table2 +|displayname=Cake with Purple Candle +|spritename=purple-candle-cake +|spritetype=block +|nameid=purple_candle_cake +|blocktags=candle_cakes +|form=block +|id=695}} +{{ID table2 +|displayname=Cake with Blue Candle +|spritename=blue-candle-cake +|spritetype=block +|nameid=blue_candle_cake +|blocktags=candle_cakes +|form=block +|id=696}} +{{ID table2 +|displayname=Cake with Brown Candle +|spritename=brown-candle-cake +|spritetype=block +|nameid=brown_candle_cake +|blocktags=candle_cakes +|form=block +|id=697}} +{{ID table2 +|displayname=Cake with Green Candle +|spritename=green-candle-cake +|spritetype=block +|nameid=green_candle_cake +|blocktags=candle_cakes +|form=block +|id=698}} +{{ID table2 +|displayname=Cake with Red Candle +|spritename=red-candle-cake +|spritetype=block +|nameid=red_candle_cake +|blocktags=candle_cakes +|form=block +|id=699}} +{{ID table2 +|displayname=Cake with Black Candle +|spritename=black-candle-cake +|spritetype=block +|nameid=black_candle_cake +|blocktags=candle_cakes +|form=block +|id=700 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|The Lie;Birthday Song}} + +== Advancements == +{{load advancements|Birthday Song}} + +== History == +{{info needed section|{{bug|MC-45375}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||November 23, 2010|link={{tweet|notch|7118994444124160}}|[[Notch]] stated if ''Minecraft'' won the [[2010 Indie of the Year Awards]], he would add cake to ''Minecraft''.}} +|{{HistoryLine||1.2|[[File:Cake JE1.png|32px]] [[File:Cake (1 bite) JE1.png|32px]] [[File:Cake (2 bites) JE1.png|32px]] [[File:Cake (3 bites) JE1.png|32px]] [[File:Cake (4 bites) JE1.png|32px]] [[File:Cake (5 bites) JE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Since ''Minecraft'' won the title, cake has been added. +|Cake heals {{hp|18}}. +|[[File:Cake (6 bites) JE1.png|32px]] [[File:Cake (7 bites) JE1.png|32px]] Cakes with six and seven bites exist, but are not accessible. +|[[File:Cake (8 bites) JE1.png|32px]] [[File:Cake (9 bites) JE1.png|32px]] [[File:Cake (10 bites) JE1.png|32px]] [[File:Cake (11 bites) JE1.png|32px]] [[File:Cake (12 bites) JE1.png|32px]] [[File:Cake (13 bites) JE1.png|32px]] [[File:Cake (14 bites) JE1.png|32px]] [[File:Cake (15 bites) JE1.png|32px]]
[[File:Cake (8 bites) JE1 (facing NWU).png|32px]] [[File:Cake (9 bites) JE1 (facing NWU).png|32px]] [[File:Cake (10 bites) JE1 (facing NWU).png|32px]] [[File:Cake (11 bites) JE1 (facing NWU).png|32px]] [[File:Cake (12 bites) JE1 (facing NWU).png|32px]] [[File:Cake (13 bites) JE1 (facing NWU).png|32px]] [[File:Cake (14 bites) JE1 (facing NWU).png|32px]] [[File:Cake (15 bites) JE1 (facing NWU).png|32px]]
Cakes with eight through fifteen bites also exist. These have a glitched appearance, with misaligned cake textures as well as the block [[placeholder texture]] on the bottom (as the texture next to the bottom of the cake on [[terrain.png]], which it overflows to, is itself a placeholder).}} +|{{HistoryLine||1.5|[[Achievements/Java Edition|Achievements]] have been added, including "The Lie", which is rewarded when the [[player]] crafts a cake.}} +|{{HistoryLine||1.7|[[File:Cake (8 bites) JE2 (facing NWU).png|32px]] [[File:Cake (9 bites) JE2 (facing NWU).png|32px]] [[File:Cake (10 bites) JE2 (facing NWU).png|32px]] [[File:Cake (11 bites) JE2 (facing NWU).png|32px]] [[File:Cake (12 bites) JE2 (facing NWU).png|32px]] [[File:Cake (13 bites) JE2 (facing NWU).png|32px]] [[File:Cake (14 bites) JE2 (facing NWU).png|32px]] [[File:Cake (15 bites) JE2 (facing NWU).png|32px]]
The cake side texture shown from underneath has flipped to the other side.}} +|{{HistoryLine||1.8|dev=Pre-release|Cake now restores {{hunger|12}}. +|[[File:Cake (8 bites) JE3.png|32px]] [[File:Cake (9 bites) JE3.png|32px]] [[File:Cake (10 bites) JE3.png|32px]] [[File:Cake (11 bites) JE3.png|32px]] [[File:Cake (12 bites) JE3.png|32px]] [[File:Cake (13 bites) JE3.png|32px]] [[File:Cake (14 bites) JE3.png|32px]] [[File:Cake (15 bites) JE3.png|32px]]
Cakes with data 8 through 15 now use the red mushroom block texture with the addition of the red [[mushroom block]]. +|Dropped cake block no longer appear larger than normal blocks. +|Cake is available both in item and block forms in the Creative inventory.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=?|Cake blocks have been removed from creative.}} +|{{HistoryLine||1.2.1|dev=?|When cake is crafted, the empty [[bucket]]s are now moved to the [[player]]'s [[inventory]], rather than staying in the [[crafting]] grid.}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Cake JE2.png|32px]] [[File:Cake (1 bite) JE2.png|32px]] [[File:Cake (2 bites) JE2.png|32px]] [[File:Cake (3 bites) JE2.png|32px]] [[File:Cake (4 bites) JE2.png|32px]] [[File:Cake (5 bites) JE2.png|32px]] [[File:Cake (6 bites) JE2.png|32px]] Cakes now use the inside texture for all orthogonal faces. +|[[File:Cake (8 bites) JE4.png|32px]] [[File:Cake (9 bites) JE4.png|32px]] [[File:Cake (10 bites) JE4.png|32px]] [[File:Cake (11 bites) JE4.png|32px]] [[File:Cake (12 bites) JE4.png|32px]] [[File:Cake (13 bites) JE4.png|32px]] [[File:Cake (14 bites) JE4.png|32px]] [[File:Cake (15 bites) JE4.png|32px]]
[[File:Cake (8 bites) JE4 (facing NWU).png|32px]] [[File:Cake (9 bites) JE4 (facing NWU).png|32px]] [[File:Cake (10 bites) JE4 (facing NWU).png|32px]] [[File:Cake (11 bites) JE4 (facing NWU).png|32px]] [[File:Cake (12 bites) JE4 (facing NWU).png|32px]] [[File:Cake (13 bites) JE4 (facing NWU).png|32px]] [[File:Cake (14 bites) JE4 (facing NWU).png|32px]] [[File:Cake (15 bites) JE4 (facing NWU).png|32px]]
With the advent of major changes in texture storage and architecture, overeaten cakes now display other parts of cakes as well as part of a crop texture. +|From this version up until 14w08a, overeaten cakes start to draw from the textures next to them on [[blocks-atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overeaten cakes change the texture they draw from almost every time new textures are added or existing textures are resized.}} +|{{HistoryLine|||dev=13w03a|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] Cakes now use the outside side texture for the sides again.{{bug|MC-7119||Cake uses inside texture on all sides when placed|Fixed}} +|[[File:Cake (8 bites) JE5.png|32px]] [[File:Cake (9 bites) JE5.png|32px]] [[File:Cake (10 bites) JE5.png|32px]] [[File:Cake (11 bites) JE5.png|32px]] [[File:Cake (12 bites) JE5.png|32px]] [[File:Cake (13 bites) JE5.png|32px]] [[File:Cake (14 bites) JE5.png|32px]] [[File:Cake (15 bites) JE5.png|32px]]
[[File:Cake (8 bites) JE5 (facing NWU).png|32px]] [[File:Cake (9 bites) JE5 (facing NWU).png|32px]] [[File:Cake (10 bites) JE5 (facing NWU).png|32px]] [[File:Cake (11 bites) JE5 (facing NWU).png|32px]] [[File:Cake (12 bites) JE5 (facing NWU).png|32px]] [[File:Cake (13 bites) JE5 (facing NWU).png|32px]] [[File:Cake (14 bites) JE5 (facing NWU).png|32px]] [[File:Cake (15 bites) JE5 (facing NWU).png|32px]]
Overeaten cakes now display a different part of the cake texture than before.}} +|{{HistoryLine|||dev=13w09a|[[File:Cake (8 bites) JE6.png|32px]] [[File:Cake (9 bites) JE6.png|32px]] [[File:Cake (10 bites) JE6.png|32px]] [[File:Cake (11 bites) JE6.png|32px]] [[File:Cake (12 bites) JE6.png|32px]] [[File:Cake (13 bites) JE6.png|32px]] [[File:Cake (14 bites) JE6.png|32px]] [[File:Cake (15 bites) JE6.png|32px]]
[[File:Cake (8 bites) JE6 (facing NWU).png|32px]] [[File:Cake (9 bites) JE6 (facing NWU).png|32px]] [[File:Cake (10 bites) JE6 (facing NWU).png|32px]] [[File:Cake (11 bites) JE6 (facing NWU).png|32px]] [[File:Cake (12 bites) JE6 (facing NWU).png|32px]] [[File:Cake (13 bites) JE6 (facing NWU).png|32px]] [[File:Cake (14 bites) JE6 (facing NWU).png|32px]] [[File:Cake (15 bites) JE6 (facing NWU).png|32px]]
Overeaten cakes now display a crop texture on the side.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[File:Cake (8 bites) JE7.png|32px]] [[File:Cake (9 bites) JE7.png|32px]] [[File:Cake (10 bites) JE7.png|32px]] [[File:Cake (11 bites) JE7.png|32px]] [[File:Cake (12 bites) JE7.png|32px]] [[File:Cake (13 bites) JE7.png|32px]] [[File:Cake (14 bites) JE7.png|32px]] [[File:Cake (15 bites) JE7.png|32px]]
[[File:Cake (8 bites) JE7 (facing NWU).png|32px]] [[File:Cake (9 bites) JE7 (facing NWU).png|32px]] [[File:Cake (10 bites) JE7 (facing NWU).png|32px]] [[File:Cake (11 bites) JE7 (facing NWU).png|32px]] [[File:Cake (12 bites) JE7 (facing NWU).png|32px]] [[File:Cake (13 bites) JE7 (facing NWU).png|32px]] [[File:Cake (14 bites) JE7 (facing NWU).png|32px]] [[File:Cake (15 bites) JE7 (facing NWU).png|32px]]
Overeaten cakes now display a part of the powered [[redstone comparator]] texture.}} +|{{HistoryLine|||dev=13w18a|[[File:Cake (8 bites) JE8.png|32px]] [[File:Cake (9 bites) JE8.png|32px]] [[File:Cake (10 bites) JE8.png|32px]] [[File:Cake (11 bites) JE8.png|32px]] [[File:Cake (12 bites) JE8.png|32px]] [[File:Cake (13 bites) JE8.png|32px]] [[File:Cake (14 bites) JE8.png|32px]] [[File:Cake (15 bites) JE8.png|32px]]
[[File:Cake (8 bites) JE8 (facing NWU).png|32px]] [[File:Cake (9 bites) JE8 (facing NWU).png|32px]] [[File:Cake (10 bites) JE8 (facing NWU).png|32px]] [[File:Cake (11 bites) JE8 (facing NWU).png|32px]] [[File:Cake (12 bites) JE8 (facing NWU).png|32px]] [[File:Cake (13 bites) JE8 (facing NWU).png|32px]] [[File:Cake (14 bites) JE8 (facing NWU).png|32px]] [[File:Cake (15 bites) JE8 (facing NWU).png|32px]]
Overeaten cakes now display the [[carrots]] texture. The inside underside also uses the feet of the [[cauldron]].}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:Cake (8 bites) JE9.png|32px]] [[File:Cake (9 bites) JE9.png|32px]] [[File:Cake (10 bites) JE9.png|32px]] [[File:Cake (11 bites) JE9.png|32px]] [[File:Cake (12 bites) JE9.png|32px]] [[File:Cake (13 bites) JE9.png|32px]] [[File:Cake (14 bites) JE9.png|32px]] [[File:Cake (15 bites) JE9.png|32px]]
[[File:Cake (8 bites) JE9 (facing NWU).png|32px]] [[File:Cake (9 bites) JE9 (facing NWU).png|32px]] [[File:Cake (10 bites) JE9 (facing NWU).png|32px]] [[File:Cake (11 bites) JE9 (facing NWU).png|32px]] [[File:Cake (12 bites) JE9 (facing NWU).png|32px]] [[File:Cake (13 bites) JE9 (facing NWU).png|32px]] [[File:Cake (14 bites) JE9 (facing NWU).png|32px]] [[File:Cake (15 bites) JE9 (facing NWU).png|32px]]
Overeaten cakes now display a part of the block breaking texture, and the texture of the [[block of diamond]] inside.}} +|{{HistoryLine||1.8|dev=14w02a|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].}} +|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] Cakes with data values 7 and above now [[Missing model|have no model]].}} +|{{HistoryLine|||dev=14w28a|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately. +|Cake now emits a [[comparator]] signal. +|When cake is crafted, empty [[bucket]]s now stay in the [[crafting table]].}} +|{{HistoryLine||1.9|dev=15w37a|Cake can no longer be eaten in survival with the primary attack (left-click).}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 92, and the item's 354.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed. +|Cakes can now be eaten by [[panda]]s when they are thrown to them.}} +|{{HistoryLine|||dev=19w03a|Placing a cake into the new [[composter]] now raises the compost level by 1.}} +|{{HistoryLine|||dev=19w08a|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s have been changed, this time to have a large cherry in the middle to match its block counterpart.}} +|{{HistoryLine||May 17–20, 2019|link=none|[[File:10 years cake render.png|32px]] Cakes now display a "10" above them, textured with [[white concrete]], to celebrate the 10 year anniversary of the first public version of ''Minecraft'' ([[0.0.11a]]) being released.}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE1.png|32px]] [[File:White Candle Cake (lit) JE1.png|32px]] [[File:Light Gray Candle Cake (lit) JE1.png|32px]] [[File:Gray Candle Cake (lit) JE1.png|32px]] [[File:Black Candle Cake (lit) JE1.png|32px]] [[File:Brown Candle Cake (lit) JE1.png|32px]] [[File:Red Candle Cake (lit) JE1.png|32px]] [[File:Orange Candle Cake (lit) JE1.png|32px]] [[File:Yellow Candle Cake (lit) JE1.png|32px]] [[File:Lime Candle Cake (lit) JE1.png|32px]] [[File:Green Candle Cake (lit) JE1.png|32px]] [[File:Cyan Candle Cake (lit) JE1.png|32px]] [[File:Light Blue Candle Cake (lit) JE1.png|32px]] [[File:Blue Candle Cake (lit) JE1.png|32px]] [[File:Purple Candle Cake (lit) JE1.png|32px]] [[File:Magenta Candle Cake (lit) JE1.png|32px]] [[File:Pink Candle Cake (lit) JE1.png|32px]] Added candle cakes.}} +|{{HistoryLine|||dev=21w19a|The name of "Candle Cake" has been changed to "Cake with Candle".}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Candle Cake (lit) JE2.png|32px]] [[File:White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]][[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Changed lit cake with candle textures.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake. +|Cake restores {{hp|12}}.}} +|{{HistoryLine||v0.12.1|dev=build 1|Cake now restore {{hunger|12}}.}} +|{{HistoryLine||v0.14.0|dev=build 1|Cake can now be used to emit a [[comparator]] signal.}} +|{{HistoryLine||v0.15.0|dev=?|Cake currently does not show its inside texture on two or more bites.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer villagers now [[trading|sell]] cake for one [[emerald]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Cake is now stackable.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Cake, as a dropped [[item]], can now be eaten by [[panda]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cake BE2.png|32px]] [[File:Cake (1 bite) BE2.png|32px]] [[File:Cake (2 bites) BE2.png|32px]] [[File:Cake (3 bites) BE2.png|32px]] [[File:Cake (4 bites) BE2.png|32px]] [[File:Cake (5 bites) BE2.png|32px]] [[File:Cake (6 bites) BE2.png|32px]]
[[File:Cake (item) JE2 BE2.png|32px]] The texture of cake has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Cake can now be used to fill up [[composter]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Cake [[trading|sold]] by farmers now has a 50% chance to cost 8 [[emerald]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Cake (item) JE3 BE3.png|32px]] The texture of cake [[item]]s has been changed, once again.}} +|{{HistoryLine|||dev=beta 1.11.0.7|Cake [[trade]]s from farmer [[villager]]s have been reverted.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.53|Cake now shows its inside texture on two or more bites.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Cake with Candle JE1.png|32px]] [[File:Cake with White Candle JE1.png|32px]] [[File:Cake with Light Gray Candle JE1.png|32px]] [[File:Cake with Gray Candle JE1.png|32px]] [[File:Cake with Black Candle JE1.png|32px]] [[File:Cake with Brown Candle JE1.png|32px]] [[File:Cake with Red Candle JE1.png|32px]] [[File:Cake with Orange Candle JE1.png|32px]] [[File:Cake with Yellow Candle JE1.png|32px]] [[File:Cake with Lime Candle JE1.png|32px]] [[File:Cake with Green Candle JE1.png|32px]] [[File:Cake with Cyan Candle JE1.png|32px]] [[File:Cake with Light Blue Candle JE1.png|32px]] [[File:Cake with Blue Candle JE1.png|32px]] [[File:Cake with Purple Candle JE1.png|32px]] [[File:Cake with Magenta Candle JE1.png|32px]] [[File:Cake with Pink Candle JE1.png|32px]] [[File:Candle Cake (lit) JE2.png|32px]] [[File: White Candle Cake (lit) JE2.png|32px]] [[File:Light Gray Candle Cake (lit) JE2.png|32px]] [[File:Gray Candle Cake (lit) JE2.png|32px]] [[File:Black Candle Cake (lit) JE2.png|32px]] [[File:Brown Candle Cake (lit) JE2.png|32px]] [[File:Red Candle Cake (lit) JE2.png|32px]] [[File:Orange Candle Cake (lit) JE2.png|32px]] [[File:Yellow Candle Cake (lit) JE2.png|32px]] [[File:Lime Candle Cake (lit) JE2.png|32px]] [[File:Green Candle Cake (lit) JE2.png|32px]] [[File:Cyan Candle Cake (lit) JE2.png|32px]] [[File:Light Blue Candle Cake (lit) JE2.png|32px]] [[File:Blue Candle Cake (lit) JE2.png|32px]] [[File:Purple Candle Cake (lit) JE2.png|32px]] [[File:Magenta Candle Cake (lit) JE2.png|32px]] [[File:Pink Candle Cake (lit) JE2.png|32px]] Added candle cakes.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +|{{HistoryLine||xbox=TU6|Cake has been made stackable, as a then-version exclusive.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Farmer [[villager]]s now [[trading|sell]] 1 cake for 1 [[emerald]].|Cake slices available when eating cakes have been increased from 6 to 7, allowing the 6-bites cake to be obtained legitimately.|Cake now emits a [[comparator]] signal.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Cake can now be found inside [[buried treasure]] chests.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cake JE4.png|32px]] [[File:Cake (1 bite) JE4.png|32px]] [[File:Cake (2 bites) JE4.png|32px]] [[File:Cake (3 bites) JE4.png|32px]] [[File:Cake (4 bites) JE4.png|32px]] [[File:Cake (5 bites) JE4.png|32px]] [[File:Cake (6 bites) JE4.png|32px]]{{verify|Are these the textures/models used?}}
[[File:Cake (item) JE2 BE2.png|32px]] The single, lone texture of cake has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Cake JE3 BE1.png|32px]] [[File:Cake (1 bite) JE3 BE1.png|32px]] [[File:Cake (2 bites) JE3 BE1.png|32px]] [[File:Cake (3 bites) JE3 BE1.png|32px]] [[File:Cake (4 bites) JE3 BE1.png|32px]] [[File:Cake (5 bites) JE3 BE1.png|32px]] [[File:Cake (6 bites) JE3 BE1.png|32px]]
[[File:Cake (item) JE1 BE1.png|32px]] Added cake.}} +}} + +=== Cake "item" === +{{:Technical blocks/Cake}} + +== Issues == +{{issue list}} + +== Trivia == +=== Interaction === +* Because cake is only {{frac|7|8}} blocks wide, it is possible to stand on the edge of a [[block]] beneath a cake. This makes it possible to create a functioning staircase using cakes placed on a ramp of 1×1 blocks. +* It is possible to place cake on top of another cake by placing a cake on the ground, then placing another cake on the side of a block above and to the side of the first cake, similar to placing [[torch]]es on a [[chest]]. Eating the lower cake causes the upper cake to disappear, as does mining out the block of cake it is sitting on. +* [[Mob]]s on top of cakes rotate while attempting to move, a pathfinding oversight shared with [[fence]]s. +* If cake is placed in a hole one block deep, players can get across the hole without jumping, although a player standing on the cake must jump to get out of the hole. + +=== Miscellaneous === +[[File:IOTY.png|thumb|100px|The 2010 Indie of the Year Awards logo.]] +* Cake was added to ''[[Minecraft]]'' following the ModDB [[2010 Indie of the Year Awards]]. [[Notch]] agreed to add cake to ''Minecraft'' if it won, which led to a campaign called "The Quest For Cake". ''Minecraft'' won 3 of the 7 awards, including the "Indie of the Year" award. +* Placing a cake makes the same sound as placing [[wool]]. +* The player can place cake on top of a [[bed]], and while [[sleeping]], the cake shows on the player's screen as if it were on top of their head. +* The name of the achievement for crafting a cake is a reference to the internet meme "The Cake is a Lie", which originated from [[wikipedia:Valve Corporation|Valve Software's]] game, ''[[wikipedia:Portal (video game)#Plot|Portal]]''. +* On May 17, 2019, for the [https://www.minecraft.net/en-us/10th-anniversary 10th anniversary] of ''Minecraft'', the cake [[model]] was changed to display a "10" above it, made of [[white concrete]]. +* Unlike most foods, cakes don't count towards the advancement "[[A Balanced Diet]]" {{in|java}}.{{bug|MC-117561||Cake not counting in 'A Balanced Diet' advancement}} + +== Gallery == +=== Renders === +==== Cake ==== + +Cake.png +Cake (1 bite).png +Cake (2 bites).png +Cake (3 bites).png +Cake (4 bites).png +Cake (5 bites).png +Cake (6 bites).png + + +==== Cake with candle ==== + +Cake with Candle.png +Cake with White Candle.png +Cake with Light Gray Candle.png +Cake with Gray Candle.png +Cake with Black Candle.png +Cake with Brown Candle.png +Cake with Red Candle.png +Cake with Orange Candle.png +Cake with Yellow Candle.png +Cake with Lime Candle.png +Cake with Green Candle.png +Cake with Cyan Candle.png +Cake with Light Blue Candle.png +Cake with Blue Candle.png +Cake with Purple Candle.png +Cake with Magenta Candle.png +Cake with Pink Candle.png + + +==== Lit cake with candle ==== + +Candle Cake (lit).png +White Candle Cake (lit).png +Light Gray Candle Cake (lit).png +Gray Candle Cake (lit).png +Black Candle Cake (lit).png +Brown Candle Cake (lit).png +Red Candle Cake (lit).png +Orange Candle Cake (lit).png +Yellow Candle Cake (lit).png +Lime Candle Cake (lit).png +Green Candle Cake (lit).png +Cyan Candle Cake (lit).png +Light Blue Candle Cake (lit).png +Blue Candle Cake (lit).png +Purple Candle Cake (lit).png +Magenta Candle Cake (lit).png +Pink Candle Cake (lit).png + + +=== Screenshots === + +Cakes stacked.png|A cake placed on top of another. +Cakeeating.png|The sizes of cake when eaten. +10 Years Cake.jpg|The 10-years cake [[model]] placed in the world. + + +=== Mojang screenshots === + +Jappa Cake 1.jpg|Cake and the [[Totem of Undying]]. +Noor in a room full of cake.jpeg|[[Noor]] in a room full of cake. + + +=== In other media === + +15Years-Banner-2.png|Official artwork of [[Player|Efe]] with a cake, [[Player|Sunny]] bringing a [[candle]], and [[Player|Ari]] carrying [[Flint and Steel|flint and steel]] to light it. +15 Year Journey 15 Year Cake Sticker.png|Sticker of a cake featured in [[15 Year Journey]]. +Jason and Jack's Cake.png|A real cake made for a video featuring Jason Momoa and Jack Black, promoting both [[A Minecraft Movie]] and the [[15th Anniversary|15th anniversary]]. +Efe Crafter Cakes Artwork.jpg|Efe crafting cakes with a [[crafter]]. +Stacked Cakes.png|Developer concept for stacked cakes. +Assortment of sweets and obsidian.jpeg|A Halloween candy [[bowl]] with an assortment of sweets and [[obsidian]]. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Food]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Readable by comparators]] + +[[cs:Dort]] +[[de:Kuchen]] +[[es:Tarta]] +[[fr:Gâteau]] +[[hu:Torta]] +[[it:Torta]] +[[ja:ケーキ]] +[[ko:케이크]] +[[nl:Taart]] +[[pl:Ciasto]] +[[pt:Bolo]] +[[ru:Торт]] +[[th:เค้ก]] +[[tr:Pasta]] +[[uk:Торт]] +[[zh:蛋糕]] +[[Category:10th Anniversary]] diff --git a/wiki_backup/Cheese.txt b/wiki_backup/Cheese.txt new file mode 100644 index 0000000..1122312 --- /dev/null +++ b/wiki_backup/Cheese.txt @@ -0,0 +1,104 @@ +{{Distinguish|Cheese cave}} +{{Joke feature}} +{{Infobox block +| title = Cheese +| image = Cheese.png +| extratext = View [[#Renders|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} + +'''Cheese''' is a joke [[food]] and a [[block]] that can be eaten by the player. It generates on [[The Moon]] as the main ground block, referencing the common misconception/joke that the moon is made out of cheese. + +== Obtaining == +=== Breaking === +Cheese drops itself if it has not been bitten. Once the cheese is bitten, it cannot be recollected even with the use of [[Silk Touch]]. + +{{breaking row|horizontal=1|Cheese|link=none|Any}} + +=== Mob loot === +Upon death, [[moon cow]]s drop 0-2 cheese. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 cheese blocks with Looting III. + +=== Milk bucket === +If the minecraft:instacheese [[vote]] is active, using a [[milk bucket]] on the ground places cheese, similarly to [[powder snow]]. It cannot be picked up into the bucket again. + +== Usage == +Similar to [[cake]]s, cheese can be eaten when placed in the world. However, unlike cakes, the cheese block is divided into 8 smaller cubes. Clicking on one of them eats only the selected part, unlike cakes, where slices cannot be chosen. + +Eating cheese restores both hunger and oxygen, allowing the player to survive on the Moon. + +== Sounds == +=== Generic === +{{Sound table/Block/Fungus/JE}} + +=== Unique === +{{SoundTable +| type = java +| {{SoundLine +| sound =Eat1.ogg +|sound2=Eat2.ogg +|sound3=Eat3.ogg +|subtitle=Eating +|source=block +|description=When a player eats a section of a cheese block +|id=entity.generic.eat +|translationkey=subtitles.entity.generic.eat +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=? +|showforms=? +|generatetranslationkeys=y +|displayname=Cheese +|spritetype=block +|nameid=cheese +|blocktags=sculk_replaceable, sculk_replaceable_world_gen +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||23w13a_or_b|[[File:Cheese.png|32px]] Added cheese.}} +}} + +== Issues == +{{April Fools issue list}} + +== Trivia == +* The cheese block has the same texture as [[end stone]], but slightly darker. + +== Gallery == +=== Renders === +{{/Renders}} + +=== Screenshots === +File:Copper Sink Teaser.jpg|A house with cheese making up most of the walls. + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|23w13a or b}} + +[[Category:Food]] +[[Category:Utility blocks]] +[[Category:Joke blocks]] + +[[es:Queso]] +[[fr:Fromage]] +[[ja:Cheese]] +[[pt:Queijo]] diff --git a/wiki_backup/Cherry Log.txt b/wiki_backup/Cherry Log.txt new file mode 100644 index 0000000..8dbbc49 --- /dev/null +++ b/wiki_backup/Cherry Log.txt @@ -0,0 +1,711 @@ +{{About|the tree log|the mushroom log|Mushroom Stem}} +{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}} +{{Infobox block +| title = Log/Stem +| group = Oak +| 1-1 = Oak Log.png +| invimage = Oak Log +| group2 = Spruce +| 2-1 = Spruce Log.png +| invimage2 = Spruce Log +| group3 = Birch +| 3-1 = Birch Log.png +| invimage3 = Birch Log +| group4 = Jungle +| 4-1 = Jungle Log.png +| invimage4 = Jungle Log +| group5 = Acacia +| 5-1 = Acacia Log.png +| invimage5 = Acacia Log +| group6 = Dark Oak +| 6-1 = Dark Oak Log.png +| invimage6 = Dark Oak Log +| group7 = Mangrove +| 7-1 = Mangrove Log.png +| invimage7 = Mangrove Log +| group8 = Cherry +| 8-1 = Cherry Log.png +| invimage8 = Cherry Log +| group9 = Pale Oak +| 9-1 = Pale Oak Log.png +| invimage9 = Pale Oak Log +| group10 = Crimson +| 10-1 = Crimson Stem.gif +| invimage10 = Crimson Stem +| group11 = Warped +| 11-1 = Warped Stem.gif +| invimage11 = Warped Stem +| transparent = No +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64) (same species only) +| flammable = '''Logs''': Yes (5)
'''Stems''': No +| lavasusceptible = '''Logs''': Yes
'''Stems''': No +}} +A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]]. + +== Obtaining == +=== Breaking === +Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool. +{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}} + +=== Natural generation === +All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]]. + +Stems generate naturally as part of [[huge fungi]]. + +{{BlockSprite|Oak Log}} Oak logs generate as part of: +* Plains [[village]]s +* [[Swamp hut]]s +* [[Mineshaft]]s +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Spruce Log}} Spruce logs generate as part of: +* [[Taiga]] and [[snowy plains]] villages +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Jungle Log}} Jungle logs generate as part of: +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Acacia Log}} Acacia logs generate as part of: +* [[Savanna]] villages + +{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of: +* [[Pillager outpost]]s +* Badlands [[mineshaft]]s +* [[Woodland Mansion]] +* [[Ancient City]] +* [[Shipwreck]]s{{only|java}} + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}} + +=== Post-generation === +==== Logs and stems ==== +Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]]. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}} + +==== Further crafting ==== +The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced: + +{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste" +! Product +! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting +! Product amount after crafting +! Ratio between the product amount and the number of logs or stems needed +|- +| {{BlockLink|Wood|id=oak wood}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Hyphae}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|id=stripped-oak-log|Stripped Log}} +| 1The stripping must be done with an axe, which is not counted. +| 1 +| 100% +|- +| {{BlockLink|id=stripped-stems|Stripped Stem}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|id=stripped oak wood|Stripped Wood}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Stripped Hyphae}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Chiseled Bookshelf}} +| 15 +| 8 +| 53.33% +|- +| {{ItemLink|id=oak-boat|Boat}} +| 5 +| 4 +| 80% +|- +| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}} +| 13 +| 4 +| 30.76% +|- +| {{ItemLink|Bowl}} +| 3 +| 16 +| 533.33% +|- +| {{BlockLink|id=oak-button|Button}} +| 1 +| 4 +| 400% +|- +| {{BlockLink|Campfire}} +| 27 crafted, 8 cookedRequires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion. +| 8 +| 22.86% +|- +| {{ItemLink|Charcoal}} +| data-sort-value ="1" | 0 crafted, 1 cookedAssumed to be crafted from logs rather than wood blocks. +| 1 +| 100% +|- +| {{BlockLink|Chest}} +| 2 +| 1 +| 50% +|- +| {{BlockLink|Barrel}} +| 21 +| 12 +| 57.14% +|- +| {{BlockLink|Crafting Table}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|Composter}} +| 21 +| 24 +| 114.28% +|- +| {{ItemLink|id=oak-door|Door}} +| 3 +| 6 +| 200% +|- +| {{BlockLink|Fences|Fence}} +| 5 +| 12 +| 240% +|- +| {{BlockLink|id=oak fence gate|Fence Gate}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|Ladder}} +| 7 +| 24 +| 342.86% +|- +| {{BlockLink|id=oak-sign|Sign}} +| 13 +| 24 +| 184.62% +|- +| {{ItemLink|Stick}} +| 1 +| 8 +| 800% +|- +| {{BlockLink|Torch}} +| data-sort-value = "9" | 1 crafted, 8 cooked +| 32 +| 355.56% +|- +| {{BlockLink|Planks|id=oak planks}} +| 1Assumed to be crafted from logs or stems rather than wood or hyphae blocks. +| 4 +| 400% +|- +| {{ItemLink|link=Axe|Wooden Axe}} +| 2Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units. +| 2 +| 100% +|- +| {{ItemLink|link=Hoe|Wooden Hoe}} +| 3 +| 4 +| 133.33% +|- +| {{ItemLink|link=Pickaxe|Wooden Pickaxe}} +| 2 +| 2 +| 100% +|- +| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}} +| 1 +| 2 +| 200% +|- +| {{ItemLink|link=Shovel|Wooden Shovel}} +| 1 +| 2 +| 200% +|- +| {{BlockLink|id=oak slab|Slabs|Wooden Slab}} +| 3 +| 24 +| 800% +|- +| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}} +| 3 +| 8 +| 266.67% +|- +| {{ItemLink|link=Sword|Wooden Sword}} +| 5 +| 8 +| 160% +|- +| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}} +| 3 +| 4 +| 133.33% +|} + +{{notelist}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Log}; {Any Stripped Log} +|Charcoal +|0,15 +}} + +=== Fuel === +Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Axes === +{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems. + +=== Cocoa beans === +[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod. + +=== Note blocks === +Logs and stems can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other logs === +{{Sound table/Block/Wood}} + +=== Cherry log === +{{Sound table/Block/Cherry wood}} + +=== Stems === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Log +|spritetype=block +|nameid=oak_log +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Log +|spritetype=block +|nameid=spruce_log +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Log +|spritetype=block +|nameid=birch_log +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Log +|spritetype=block +|nameid=jungle_log +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Log +|spritetype=block +|nameid=acacia_log +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Log +|spritetype=block +|nameid=dark_oak_log +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Log +|spritetype=block +|nameid=mangrove_log +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Log +|spritetype=block +|nameid=cherry_log +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Log +|spritetype=block +|nameid=pale_oak_log +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Stem +|spritetype=block +|nameid=crimson_stem +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Stem +|spritetype=block +|nameid=warped_stem +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Log +|spritetype=block +|nameid=oak_log +|aliasid=log / 0 +|id=17 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.oak.name}} +{{ID table2 +|displayname=Spruce Log +|spritetype=block +|nameid=spruce_log +|aliasid=log / 1 +|id=-569 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.spruce.name}} +{{ID table2 +|displayname=Birch Log +|spritetype=block +|nameid=birch_log +|aliasid=log / 2 +|id=-570 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.birch.name}} +{{ID table2 +|displayname=Jungle Log +|spritetype=block +|nameid=jungle_log +|aliasid=log / 3 +|id=-571 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.jungle.name}} +{{ID table2 +|displayname=Acacia Log +|spritetype=block +|nameid=acacia_log +|aliasid=log2 / 0 +|id=162 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.acacia.name}} +{{ID table2 +|displayname=Dark Oak Log +|spritetype=block +|nameid=dark_oak_log +|aliasid=log2 / 1 +|id=-572 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.big_oak.name}} +{{ID table2 +|displayname=Mangrove Log +|spritetype=block +|nameid=mangrove_log +|id=-484 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Log +|spritetype=block +|nameid=cherry_log +|id=-536 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Log +|spritetype=block +|nameid=pale_oak_log +|id=-995 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Stem +|spritetype=block +|nameid=crimson_stem +|id=-225 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Stem +|spritetype=block +|nameid=warped_stem +|id=-226 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Achievements == +{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood. +|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}} +|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}} +|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}} +|{{HistoryLine|java indev}} +|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood. +|Wood can now be smelted into [[charcoal]].}} +|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}} +|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s. +|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}} +|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}} +|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}} +|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}} +|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}} +|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}} +|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken. +|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}} +|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}} +|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}} +|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood". +|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed. +|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak. +|Wood in [[bonus chest]]s may now also be acacia.}} +|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}} +|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}} +|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood. +|[[Savanna]] villages now generate with acacia wood.}} +|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}} +|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}} +|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}} +|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}} +|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}} +|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again. +|Dark oak logs now generate as part of the new [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again. +|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses. +|Logs can now be used to [[craft]] a [[smoker]].}} +|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}} +|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}} +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}. +|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}} +|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}} +|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}} +|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}} +|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory. +|Removed oak wood from the inventory.}} +|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}} +|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load. +|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}} +|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory. +|Oak trees once again generate with oak wood, making it obtainable in Survival mode. +|Oak wood in the inventory is no longer converted to spruce wood.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]]. +|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. +|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak. +|Jungle wood now generates naturally. +|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s. +|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood. +|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s. +|[[Woodland mansion]]s now have birch wood instead of oak wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed. +|"Wood" has been renamed to "Log". +|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s. +|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs. +|Dark oak logs can now be found in pillager outpost [[chest]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}} +|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}} +|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s). +|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]
[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]]
[[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]
[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different. +|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]
[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]
[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]
[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood. +|[[Savanna]] villages now generate with acacia wood.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log". +|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}} +|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine||1.17|dev=21w05a|azalea_log_replaceable Azalea log [[tag]] added.}} +|{{HistoryLine|||dev=21w10a|azalea_log_replaceable Azalea log [[tag]] removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the log and log2 IDs have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list|log|stem|-chat|-server|-file}} + +== Trivia == +* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]]. +* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel. +* Crimson and warped stems are the only logs that have animated textures. + +== Gallery == +=== Screenshots === + +Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped. +All 18 wood variants.png|All variants of logs, bark, and stripped logs. +Wood Species.png|All log types crafting into the planks below it and the corresponding saplings. +Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi. +Mangrove Meat.jpg|A build using mangrove logs to represent meat. +Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak + + +=== Development images === + +File:Sideways Logs.png|Early developer image of sideways logs. +File:TexturesNeedingRecreation (15).png|alt= +File:TexturesNeedingRecreation (14).png|alt= +File:TexturesNeedingRecreation (3).png|alt= + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox new content|pale garden}} +{{Navbox wood}} +{{Navbox blocks|structural}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Tronco]] +[[fr:Bûche]] +[[hu:Nyersfa]] +[[it:Tronco]] +[[ja:原木]] +[[ko:원목]] +[[lzh:樁]] +[[nl:Stam]] +[[pl:Pień]] +[[pt:Tronco]] +[[ru:Древесина]] +[[th:ท่อนไม้]] +[[tr:Odun]] +[[uk:Колода]] +[[zh:原木]] diff --git a/wiki_backup/Cherry Trapdoor.txt b/wiki_backup/Cherry Trapdoor.txt new file mode 100644 index 0000000..e29aa5f --- /dev/null +++ b/wiki_backup/Cherry Trapdoor.txt @@ -0,0 +1,577 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Trapdoor.png +| invimage = Oak Trapdoor +| group2 = Spruce +| 2-1 = Spruce Trapdoor.png +| invimage2 = Spruce Trapdoor +| group3 = Birch +| 3-1 = Birch Trapdoor.png +| invimage3 = Birch Trapdoor +| group4 = Jungle +| 4-1 = Jungle Trapdoor.png +| invimage4 = Jungle Trapdoor +| group5 = Acacia +| 5-1 = Acacia Trapdoor.png +| invimage5 = Acacia Trapdoor +| group6 = Dark Oak +| 6-1 = Dark Oak Trapdoor.png +| invimage6 = Dark Oak Trapdoor +| group7 = Mangrove +| 7-1 = Mangrove Trapdoor.png +| invimage7 = Mangrove Trapdoor +| group8 = Cherry +| 8-1 = Cherry Trapdoor.png +| invimage8 = Cherry Trapdoor +| group9 = Pale Oak +| 9-1 = Pale Oak Trapdoor.png +| invimage9 = Pale Oak Trapdoor +| group10 = Bamboo +| 10-1 = Bamboo Trapdoor.png +| invimage10 = Bamboo Trapdoor +| group11 = Crimson +| 11-1 = Crimson Trapdoor.png +| invimage11 = Crimson Trapdoor +| group12 = Warped +| 12-1 = Warped Trapdoor.png +| invimage12 = Warped Trapdoor +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Wood''': Yes
+'''crimson''', '''warped''': No +| waterloggable = Yes +}} +A '''wooden trapdoor''' is a variant of the [[trapdoor]] that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place if their attachment block is moved, removed, or destroyed. + +{{breaking row +|horizontal=1 +|Wooden Trapdoor +|sprite=wooden-trapdoors +|Axe +|link=none +}} + +=== Natural generation === +* {{BlockSprite|Oak Trapdoor|text=Oak}} trapdoors generate in [[plains]] [[village]]s, [[igloo]]s with basements, and shipwrecks. +* {{BlockSprite|Spruce Trapdoor|text=Spruce}} trapdoors generate in [[taiga]] villages and shipwrecks. +* {{BlockSprite|Jungle Trapdoor|text=Jungle}} trapdoors generate in [[desert]] villages (around [[composter]]s) and shipwrecks. +* {{BlockSprite|Dark Oak Trapdoor|text=Dark oak}} trapdoors generate in shipwrecks. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Trapdoor,2 +|type= Redstone +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} + +=== Barrier === +A wooden trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes. + +An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Wooden trapdoors can be opened and closed by players or a [[redstone]] signal. Wooden trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Fuel === +Overworld wooden trapdoors can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden trapdoors can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wooden trapdoor open1.ogg +|sound2=Wooden trapdoor open2.ogg +|sound3=Wooden trapdoor open3.ogg +|sound4=Wooden trapdoor open4.ogg +|sound5=Wooden trapdoor open5.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a wooden trapdoor opens +|id=block.wooden_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Wooden trapdoor close1.ogg +|sound2=Wooden trapdoor close2.ogg +|sound3=Wooden trapdoor close3.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a wooden trapdoor closes +|id=block.wooden_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry trapdoor toggle1.ogg +|sound2=Cherry trapdoor toggle2.ogg +|sound3=Cherry trapdoor toggle3.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a cherry wood trapdoor opens +|id=block.cherry_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a cherry wood trapdoor closes +|id=block.cherry_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo trapdoor toggle1.ogg +|sound2=Bamboo trapdoor toggle2.ogg +|sound3=Bamboo trapdoor toggle3.ogg +|sound4=Bamboo trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a bamboo wood trapdoor opens +|id=block.bamboo_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a bamboo wood trapdoor closes +|id=block.bamboo_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|subtitle=Trapdoor creaks +|source=block +|description=When a Nether wood trapdoor opens +|id=block.nether_wood_trapdoor.open +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor creaks +|source=block +|description=When a Nether wood trapdoor closes +|id=block.nether_wood_trapdoor.close +|translationkey=subtitles.block.trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wooden trapdoor open1.ogg +|sound2=Wooden trapdoor open2.ogg +|sound3=Wooden trapdoor open3.ogg +|sound4=Wooden trapdoor open4.ogg +|sound5=Wooden trapdoor open5.ogg +|source=block +|description=When a wooden trapdoor opens +|id=open.wooden_trapdoor +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Wooden trapdoor close1.ogg +|sound2=Wooden trapdoor close2.ogg +|sound3=Wooden trapdoor close3.ogg +|source=block +|description=When a wooden trapdoor closes +|id=close.wooden_trapdoor +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry trapdoor toggle1.ogg +|sound2=Cherry trapdoor toggle2.ogg +|sound3=Cherry trapdoor toggle3.ogg +|source=block +|description=When a cherry wood trapdoor opens Due to {{Bug|MCPE-168021}}, this sound sometimes does not play +|id=open.cherry_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood trapdoor closes +|id=close.cherry_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo trapdoor toggle1.ogg +|sound2=Bamboo trapdoor toggle2.ogg +|sound3=Bamboo trapdoor toggle3.ogg +|sound4=Bamboo trapdoor toggle4.ogg +|source=block +|description=When a bamboo wood trapdoor opens +|id=open.bamboo_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a bamboo wood trapdoor closes +|id=close.bamboo_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Nether trapdoor toggle1.ogg +|sound2=Nether trapdoor toggle2.ogg +|sound3=Nether trapdoor toggle3.ogg +|sound4=Nether trapdoor toggle4.ogg +|source=block +|description=When a Nether wood trapdoor opens +|id=open.nether_wood_trapdoor +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood trapdoor closes +|id=close.nether_wood_trapdoor +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Trapdoor +|spritetype=block +|nameid=oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Spruce Trapdoor +|spritetype=block +|nameid=spruce_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Birch Trapdoor +|spritetype=block +|nameid=birch_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Jungle Trapdoor +|spritetype=block +|nameid=jungle_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Acacia Trapdoor +|spritetype=block +|nameid=acacia_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Dark Oak Trapdoor +|spritetype=block +|nameid=dark_oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Mangrove Trapdoor +|spritetype=block +|nameid=mangrove_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Cherry Trapdoor +|spritetype=block +|nameid=cherry_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Pale Oak Trapdoor +|spritetype=block +|nameid=pale_oak_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Bamboo Trapdoor +|spritetype=block +|nameid=bamboo_trapdoor +|blocktags=trapdoors, wooden_trapdoors +|itemtags=trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Crimson Trapdoor +|spritetype=block +|nameid=crimson_trapdoor +|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors +|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors}} +{{ID table +|displayname=Warped Trapdoor +|spritetype=block +|nameid=warped_trapdoor +|blocktags=non_flammable_wood, trapdoors, wooden_trapdoors +|itemtags=non_flammable_wood, trapdoors, wooden_trapdoors +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Oak Trapdoor +|spritetype=block +|nameid=trapdoor +|id=96 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Spruce Trapdoor +|spritetype=block +|nameid=spruce_trapdoor +|id=404 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Birch Trapdoor +|spritetype=block +|nameid=birch_trapdoor +|id=401 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Jungle Trapdoor +|spritetype=block +|nameid=jungle_trapdoor +|id=403 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Acacia Trapdoor +|spritetype=block +|nameid=acacia_trapdoor +|id=400 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Dark Oak Trapdoor +|spritetype=block +|nameid=dark_oak_trapdoor +|id=402 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Mangrove Trapdoor +|spritetype=block +|nameid=mangrove_trapdoor +|id=-496 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Cherry Trapdoor +|spritetype=block +|nameid=cherry_trapdoor +|id=-543 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Pale Oak Trapdoor +|spritetype=block +|nameid=pale_oak_trapdoor +|id=-1002 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Bamboo Trapdoor +|spritetype=block +|nameid=bamboo_trapdoor +|id=-520 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Crimson Trapdoor +|spritetype=block +|nameid=crimson_trapdoor +|id=501 +|blocktags=trapdoors}} +{{ID table2 +|displayname=Warped Trapdoor +|spritetype=block +|nameid=warped_trapdoor +|id=502 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Video == +{{yt|RlTmkLf2_ME|align=center}} + +== History == +{{HistoryTable +|{{HistoryLine||August 8, 2014|link={{tweet|themogminer|497761755594899456}}|[[Ryan Holtz]] indicated that trapdoors for all types of wood were discussed internally, and agreed to.}} +|{{HistoryLine||April 26, 2017|link={{tweet|jeb|857220540343472128}}|[[Jeb]] stated that trapdoors for all types of wood were still on the to-do list.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Bamboo trapdoors were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Pale oak trapdoors were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Trapdoor (D) JE1.png|32px]] [[File:Oak Trapdoor (N) JE1.png|32px]] [[File:Oak Trapdoor (E) JE1.png|32px]] [[File:Oak Trapdoor (S) JE1.png|32px]] [[File:Oak Trapdoor (W) JE1.png|32px]] Added wooden trapdoors. +|Closed trapdoors always occupy the bottom of the block space.}} +|{{HistoryLine||1.7|[[File:Oak Trapdoor JE2.png|32px]] Trapdoors now use the bottom part of the texture on the sides.}} +|{{HistoryLine||1.8|dev=Pre-release|Before this update, dropped trapdoor [[item]]s looked larger than most other [[block]]s, which was a bug that was shared with the [[cactus]] and several other items.}} +|{{HistoryLine||Sound Update|The open and closing [[sound]]s of trapdoors have been changed.}} +|{{HistoryLine|unknown}} +|{{HistoryLine||?|Trapdoors can be placed on slabs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Trapdoors are broken faster using an [[axe]].}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine|||dev=12w40a|Trapdoors can no longer be opened by left-clicking, only right-clicking opens trapdoors now.}} +|{{HistoryLine||1.8|dev=14w08a|The name of the regular trapdoor has been changed to "Wooden Trapdoor".}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Trapdoor (D) JE3.png|32px]] [[File:Oak Trapdoor (U) JE2.png|32px]] [[File:Oak Trapdoor (N) JE2.png|32px]] [[File:Oak Trapdoor (E) JE2.png|32px]] [[File:Oak Trapdoor (S) JE2.png|32px]] [[File:Oak Trapdoor (W) JE2.png|32px]] The side textures of wooden trapdoors have been mirrored vertically.}} +|{{HistoryLine||1.9|dev=15w31a|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.}} +|{{HistoryLine|||dev=15w43a|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine|||dev=15w43a|Due to the addition of new sound events, wooden trapdoors no longer make any [[sound]]s when opened or closed, since the sound files are missing.}} +|{{HistoryLine|||dev=16w04a|Wooden trapdoors now have sounds again, which are now different from the door sounds.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor JE1 BE1.png|32px]] [[File:Jungle Trapdoor JE1 BE1.png|32px]] [[File:Acacia Trapdoor JE1 BE1.png|32px]] [[File:Dark Oak Trapdoor JE1 BE1.png|32px]] Trapdoors now come in all 6 types of wood. +|Trapdoors have been renamed to trapdoor. +|The ID of the oak trapdoor has been changed from trapdoor to oak_trapdoor. +|Prior to [[1.13/Flattening|''The Flattening'']], oak trapdoor's numeral ID was 96.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as trapdoors.}} +|{{HistoryLine|||dev=18w11a|Wooden trapdoors now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Trapdoor.png|32px]] The textures of oak trapdoors have been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Spruce Trapdoor.png|32px]] The texture of spruce trapdoors have been changed.}} +|{{HistoryLine|||dev=18w48a|Oak trapdoors now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|Jungle and spruce trapdoors now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove trapdoors are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood trapdoors.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry trapdoors are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors. +|Wooden trapdoors are currently available only in [[Creative mode]].}} +|{{HistoryLine||v0.5.0|Added a [[crafting]] recipe for wooden trapdoors.}} +|{{HistoryLine||v0.12.1|dev=build 12|Trapdoors can now be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||v0.15.0|dev=build 1|Trapdoors no longer require attachment blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood. +|[[Water]] can now be placed in the same [[block]] as trapdoors. +|Trapdoor now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed. +|Oak trapdoors now generate in the new [[plains]] [[village]]s. +|Spruce trapdoors now generate in the new [[taiga]] and [[snowy taiga]] villages.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Trapdoor JE1 BE1.png|32px]] [[File:Warped Trapdoor JE1 BE1.png|32px]] Added crimson and warped trapdoors.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped trapdoors now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Trapdoor.png|32px]] Added mangrove trapdoors.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Trapdoor JE1 BE1.png|32px]] Added bamboo trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood trapdoors. +|The trapdoors now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Trapdoor JE1 BE1.png|32px]] Added cherry trapdoors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry trapdoors are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Trapdoor JE1 BE1.png|32px]] Added pale oak trapdoors.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}} +|{{HistoryLine||xbox=TU5|Trapdoors can be found in the "Redstone & Transportation" tab in the [[Creative inventory]].|Trapdoors are broken faster using an [[axe]].}} +|{{HistoryLine||xbox=TU9|Trapdoors can be placed on the upper half of a [[block]], opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|Moved trapdoors to the "Building Blocks" tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Oak Trapdoor (U) JE1.png|32px]] Trapdoors can now be placed on the upper half of a block, opening downward, and can still be placed on the lower half, opening upward.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A wooden trapdoor now has a 50% chance of generating under [[igloo]] carpets, leading to a basement.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Wooden trapdoors no longer require attachment [[block]]s.|An open wooden trapdoor may now be climbed like a ladder if it is directly above a [[ladder]] and on the same side of the block.|Wooden trapdoors now have their own [[sound]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Trapdoor JE1 BE1.png|32px]] [[File:Birch Trapdoor.png|32px]] [[File:Jungle Trapdoor.png|32px]] [[File:Acacia Trapdoor.png|32px]] [[File:Dark Oak Trapdoor.png|32px]] Trapdoors now come in all 6 types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Trapdoor.png|32px]] [[File:Spruce Trapdoor.png|32px]] The textures of oak and spruce trapdoors have been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Trapdoor JE1 BE1.png|32px]] Added wooden trapdoors.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Open Trapdoor.png|An example of an open trapdoor, shown with its back to a block. +Closed trapdoor.png|An example of a closed trapdoor, shown flat against the adjacent block. +HalfTrapSlabDoors.png|Trapdoors on [[slab]]s. +Trapdoor Closed.png|Closed trapdoor. +Trapdoor screenshot 1.png|Open trapdoor. +Mangrove Trapdoor teaser.jpg|First image of a mangrove trapdoor. + + +=== Concept art === + +Bamboo Wood and Door Concept Art.png|Bamboo trapdoor concept art. +Bamboo Door Prototype Textures.png|Bamboo trapdoor prototype textures. + + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory-trapdoor Taking Inventory: Trapdoor] – Minecraft.net on October 19, 2018 + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Climbable blocks]] + +[[fr:Trappe en bois]] +[[ja:板材のトラップドア]] +[[pt:Alçapão de madeira]] diff --git a/wiki_backup/Cobblestone Slab.txt b/wiki_backup/Cobblestone Slab.txt new file mode 100644 index 0000000..def1803 --- /dev/null +++ b/wiki_backup/Cobblestone Slab.txt @@ -0,0 +1,183 @@ +{{Infobox block +| image = Cobblestone Slab.png +| invimage = Cobblestone Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''cobblestone slab''' is a [[cobblestone]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Cobblestone slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Cobblestone Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Cobblestone slabs generate as part of [[plains]] [[village]]s, [[pillager outpost]]s, and [[woodland mansion]]s. + +=== Crafting === +{{Crafting +|A3= Cobblestone +|B3= Cobblestone +|C3= Cobblestone +|Output= Cobblestone Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Cobblestone +|Cobblestone Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Note blocks === +Cobblestone slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a cobblestone slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a cobblestone slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cobblestone Slab +|spritetype=block +|nameid=cobblestone_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Cobblestone Double Slab +|spritename=cobblestone +|spritetype=block +|nameid=cobblestone_double_slab +|aliasid=double_stone_block_slab / 3, double_stone_slab / 3 +|id=-879 +|form=block +|itemform=cobblestone_double_slab +|itemform2=
Alias ID: real_double_stone_slab / 3 +|translationkey=tile.double_stone_slab.cobble.name}} +{{ID table +|displayname=Cobblestone Slab +|spritetype=block +|nameid=cobblestone_slab +|aliasid=stone_block_slab / 3, stone_slab / 3 +|id=-873 +|itemform=cobblestone_slab +|itemform2=
Alias ID: double_stone_slab / 3 +|translationkey=tile.stone_slab.cobble.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Cobblestone Slab JE1 BE1.png|32px]] Added cobblestone slabs.}} +|{{HistoryLine||1.7|[[File:Cobblestone Slab JE2 BE2.png|32px]] The model of bottom cobblestone slabs now uses the bottom half of the full block's texture.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|Cobblestone slabs now generate as part of [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for the stone_slab and double_stone_slab IDs have been split up and merged into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 43 and 44.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Cobblestone Slab JE3.png|32px]] The texture of cobblestone slabs has been updated.}} +|{{HistoryLine|||dev=18w47a|Cobblestone slabs now generate as part of [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|Cobblestone slabs now generate as part of [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|[[File:Cobblestone Slab JE4 BE3.png|32px]] The texture of cobblestone slabs has been changed.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Cobblestone Slab JE1 BE1.png|32px]] Added cobblestone slabs. +|Cobblestone slabs have the stone_slab ID, however their item form's ID is incorrectly registered as double_stone_slab. +|The direct item form of double cobblestone slabs have the real_double_stone_slab ID.}} +|{{HistoryLine||v0.2.0|[[File:Cobblestone Slab BE2.png|32px]] The texture of cobblestone slabs has been changed.}} +|{{HistoryLine||v0.3.0|Cobblestone slabs are now obtainable in Survival mode via [[crafting]].}} +|{{HistoryLine||v0.3.2|Cobblestone slabs are now available in the [[Creative inventory]].}} +|{{HistoryLine||v0.4.0|[[File:Cobblestone Slab JE2 BE2.png|32px]] The model of bottom cobblestone slabs now uses the bottom half of the full block's texture.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone slabs now generate as part of [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Cobblestone Slab JE4 BE3.png|32px]] The texture of cobblestone slabs has been updated. +|Cobblestone slabs now generate as part of [[pillager outpost]]s and [[plains]] [[village]]s.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of cobblestone slabs and double cobblestone slabs have been changed to stone_block_slab and double_stone_block_slab respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Cobblestone slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.23|The different stone slab type [[block states]] for the stone_block_slab ID have been split up into their own IDs.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different stone slab type [[block states]] for the double_stone_block_slab ID have been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Cobblestone Slab JE1 BE1.png|32px]] Added cobblestone slabs.}} +|{{HistoryLine||xbox=TU3|[[File:Cobblestone Slab JE2 BE2.png|32px]] The texture of cobblestone slabs has been changed.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Cobblestone slabs now generate as part of [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Cobblestone Slab JE4 BE3.png|32px]] The texture of cobblestone slabs has been updated.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Cobblestone slabs now generate as part of [[pillager outpost]]s and [[plains]] [[village]]s.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||0.1.0|[[File:Cobblestone Slab JE2 BE2.png|32px]] Added cobblestone slabs.}} +|{{HistoryLine||1.9.19|Cobblestone slabs now generate as part of [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Slabs]] + +[[fr:Dalle de pierres]] +[[ja:丸石のハーフブロック]] +[[pt:Laje de pedregulho]] +[[uk:Плита з кругляку]] diff --git a/wiki_backup/Compressed Poisonous Potato Block.txt b/wiki_backup/Compressed Poisonous Potato Block.txt new file mode 100644 index 0000000..bfb6a6a --- /dev/null +++ b/wiki_backup/Compressed Poisonous Potato Block.txt @@ -0,0 +1,80 @@ +{{Joke feature}} +{{Infobox block +| image = Compressed Poisonous Potato Block.png +| renewable = Yes +| tool = Pickaxe +| stackable = Yes (64) +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''compressed poisonous potato block''' is a storage block made of [[poisonous potato block]]s in [[24w14potato]]. + +== Obtaining == +=== Breaking === +A compressed poisonous potato block can be broken using anything, but a [[pickaxe]] is the fastest. Compressed poisonous potato blocks always drop themselves when mined. +{{breaking row|Compressed Poisonous Potato Block|Pickaxe|horizontal=1}} + +=== Crafting === +{{Crafting +|A1 = Poisonous Potato Block +|A2 = Poisonous Potato Block +|A3 = Poisonous Potato Block +|B1 = Poisonous Potato Block +|B2 = Poisonous Potato Block +|B3 = Poisonous Potato Block +|C1 = Poisonous Potato Block +|C2 = Poisonous Potato Block +|C3 = Poisonous Potato Block +|Output=Compressed Poisonous Potato Block +|ignoreusage=1 +}} + +== Usage == +=== Crafting ingredient === +{{Crafting +|shownames=1 +|head=1 +|A1 = Compressed Poisonous Potato Block +|A2 = Compressed Poisonous Potato Block +|A3 = Compressed Poisonous Potato Block +|B1 = Compressed Poisonous Potato Block +|B2 = Compressed Poisonous Potato Block +|B3 = Compressed Poisonous Potato Block +|C1 = Compressed Poisonous Potato Block +|C2 = Compressed Poisonous Potato Block +|C3 = Compressed Poisonous Potato Block +|Output=Double Compressed Poisonous Potato Block +|ignoreusage=1 +}} +{{Crafting +|B2 = Compressed Poisonous Potato Block +|Output=Poisonous Potato Block,9 +|ignoreusage=1 +|foot=1 +}} +== Sounds == +{{Sound table/Block/Potone}} + +== Trivia == +* The hardness of the compressed poisonous potato block is 9 times more than the hardness of the [[poisonous potato block]] as 9 poisonous potato blocks make up one compressed poisonous potato block. + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Compressed Poisonous Potato Block.png|32px]] Added compressed poisonous potato block.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[ja:Compressed Poisonous Potato Block]] diff --git a/wiki_backup/Cracked Deepslate Bricks.txt b/wiki_backup/Cracked Deepslate Bricks.txt new file mode 100644 index 0000000..e060fff --- /dev/null +++ b/wiki_backup/Cracked Deepslate Bricks.txt @@ -0,0 +1,82 @@ +{{Infobox block +|image=Cracked Deepslate Bricks.png +|invimage=Cracked Deepslate Bricks +|renewable=No +|stackable=Yes (64) +|tool=wooden pickaxe +|light=No +|transparent=No +|flammable=No +|lavasusceptible=No +}} +'''Cracked deepslate bricks''' are the cracked variant of [[deepslate bricks]]. + +== Obtaining == +=== Breaking === +Cracked deepslate bricks can be obtained only by mining them with any [[pickaxe]]. When mined using any other tool, they drop nothing. +{{breaking row|Cracked Deepslate Bricks|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Cracked Deepslate Bricks generate naturally in [[ancient cities]]. + +=== Smelting === +{{Smelting +|showname=1 +|Deepslate Bricks +|Cracked Deepslate Bricks +|0.1 +}} + +== Usage == +Cracked deepslate bricks are a decorative block and is not used in any crafting or smelting recipes. + +== Sounds == +{{Sound table/Block/Deepslate_bricks}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Cracked Deepslate Bricks +|spritetype=block +|nameid=cracked_deepslate_bricks +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cracked Deepslate Bricks +|spritetype=block +|nameid=cracked_deepslate_bricks +|id=665 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=21w10a|[[File:Cracked Deepslate Bricks JE1.png|32px]] Added cracked deepslate bricks.}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Cracked deepslate bricks now generate as part of [[ancient cities]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|[[File:Cracked Deepslate Bricks JE1.png|32px]] Added cracked deepslate bricks.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of cracked deepslate bricks from 3.6 to 6.}} +}} + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox deepslate}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[fr:Ardoise des abîmes taillée craquelée]] +[[pt:Tijolos de ardósia rachados]] diff --git a/wiki_backup/Crimson Fence Gate.txt b/wiki_backup/Crimson Fence Gate.txt new file mode 100644 index 0000000..34eb124 --- /dev/null +++ b/wiki_backup/Crimson Fence Gate.txt @@ -0,0 +1,613 @@ +{{Redirect|Gate|other uses|Gate (disambiguation)}} +{{Infobox block +| group = Oak +| 1-1 = Oak Fence Gate.png +| 1-2 = Oak Fence Gate (Opened).png +| invimage = Oak Fence Gate +| group2 = Spruce +| 2-1 = Spruce Fence Gate.png +| 2-2 = Spruce Fence Gate (Opened).png +| invimage2 = Spruce Fence Gate +| group3 = Birch +| 3-1 = Birch Fence Gate.png +| 3-2 = Birch Fence Gate (Opened).png +| invimage3 = Birch Fence Gate +| group4 = Jungle +| 4-1 = Jungle Fence Gate.png +| 4-2 = Jungle Fence Gate (Opened).png +| invimage4 = Jungle Fence Gate +| group5 = Acacia +| 5-1 = Acacia Fence Gate.png +| 5-2 = Acacia Fence Gate (Opened).png +| invimage5 = Acacia Fence Gate +| group6 = Dark Oak +| 6-1 = Dark Oak Fence Gate.png +| 6-2 = Dark Oak Fence Gate (Opened).png +| invimage6 = Dark Oak Fence Gate +| group7 = Mangrove +| 7-1 = Mangrove Fence Gate.png +| 7-2 = Mangrove Fence Gate (Opened).png +| invimage7 = Mangrove Fence Gate +| group8 = Cherry +| 8-1 = Cherry Fence Gate.png +| 8-2 = Cherry Fence Gate (Opened).png +| invimage8 = Cherry Fence Gate +| group9 = Pale Oak +| 9-1 = Pale Oak Fence Gate.png +| 9-2 = Pale Oak Fence Gate (Opened).png +| invimage9 = Pale Oak Fence Gate +| group10 = Bamboo +| 10-1 = Bamboo Fence Gate.png +| 10-2 = Bamboo Fence Gate (Opened).png +| invimage10 = Bamboo Fence Gate +| group11 = Crimson +| 11-1 = Crimson Fence Gate.png +| 11-2 = Crimson Fence Gate (Opened).png +| invimage11 = Crimson Fence Gate +| group12 = Warped +| 12-1 = Warped Fence Gate.png +| 12-2 = Warped Fence Gate (Opened).png +| invimage12 = Warped Fence Gate +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = '''Overworld Type''': Yes (5)
'''Nether Type''': No +| lavasusceptible = '''Overworld Type''': Yes
'''Nether Type''': No +}} +A '''fence gate''' is a block that shares the functions of both the [[door]] and the [[fence]]. + +== Obtaining == +=== Breaking === +A fence gate can be {{control|broken}} with anything, but an [[axe]] is fastest. +{{breaking row +|horizontal=1 +|Fence Gate +|sprite=fence-gates +|Axe +|link=none}} + +=== Natural generation === +; {{BlockSprite|Oak Fence Gate|text=Oak}} +Oak fence gates generate as part of: +* Plains [[village]]s + +; {{BlockSprite|Spruce Fence Gate|text=Spruce}} +Spruce fence gates generate as part of: +* Taiga, snowy tundra and snowy taiga{{only|be|short=1}} [[village]]s + +; {{BlockSprite|Jungle Fence Gate|text=Jungle}} +Jungle fence gates generate as part of: +* Desert [[village]]s + +; {{BlockSprite|Acacia Fence Gate|text=Acacia }} +Acacia fence gates generate as part of: +* Savanna [[village]]s + +; {{BlockSprite|Dark Oak Fence Gate|text=Dark oak}} +Dark oak fence gates generate as part of: +* [[Woodland mansion]]s + +=== Crafting === +{{Crafting +|ingredients=Matching [[Planks]] +
Stick +|A2=Stick +|B2=Matching Planks +|C2=Stick +|A3=Stick +|B3=Matching Planks +|C3=Stick +|Output=Matching Fence Gate +|type=Redstone +}} + +== Usage == +=== Placing === +[[File:Wheat farm with fences.png|A fence gate can provide access to a fenced-in area.|thumb]] + +A fence gate can be used as a switchable barrier that can be opened and closed by hand, by a [[Wind Charge|wind charge]] or by redstone power. + +When {{control|placed}}, a fence gate automatically faces toward the player who placed it, regardless of any other fences around it. + +A fence gate can be placed whether there is a solid block beneath it or not. + +[[Fence]]s, [[nether brick fence]]s and [[wall]]s connect to fence gates, but [[glass pane]]s and [[iron bars]] do not. A fence gate floats in mid-air when placed with no connection to anything else. + +=== Barrier === +A fence gate can be opened or closed by {{control|using}} it. When a fence gate opens or closes, it immediately changes its orientation without affecting anything in the space it "passes through"—moving fence gates don't push entities the way that pistons do. When opened by hand, a fence gate always opens away from the player. + +A fence gate can also be opened or closed by wind charges shot by the player, a [[dispenser]] or a [[breeze]]. When hit, it opens if closed and vice versa. + +Although a fence gate appears to be only one block tall, a closed fence gate is a barrier one and a half blocks high. Most mobs cannot jump over a fence gate, and entities on top of the fence gate stand half a block above it. + +An open fence gate is completely non-solid, similar to a [[sign]] or a [[torch]].{{bug|MC-252813||Open fence gates don't have any collision|WAI}} Multiple open fence gates next to each other can be passed through as if the entire space is open. + +Hostile mobs recognize closed fence gates as a block and cannot detect players through it unless they were already detected. + +The sound of opening and closing of a fence gate can be heard up to 16 blocks away, like most [[mob]] sounds. + +=== Redstone component === +{{see also|Redstone circuit}} + +A fence gate can be controlled with redstone power. + +A fence gate is a [[Redstone components#Mechanism components|redstone mechanism]] and can be activated by: +* an adjacent active '''[[Redstone components#Power components|power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. +* an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below +* a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the fence gate +* powered '''[[redstone dust]]''' configured to point at the fence gate or a directionless "dot" next to it; a fence gate is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. + +When activated, a fence gate opens immediately. When deactivated, a fence gate closes immediately. + +An activated fence gate can still be closed by a player, and won't re-open until it receives a new activation signal. (That is, if a fence gate has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +Fence gates can be moved by pistons. When an activated fence gate is moved by a piston to a position where it shouldn't be activated, it doesn't change its state until it receives a redstone update. + +=== Fuel === +Overworld wooden fence gates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per fence gate. + +=== Note blocks === +Fence gates can be placed under [[note block]]s to produce "bass" sounds. + +=== Helmet === +[[File:Steve wearing Oak Fence Gate.png|thumb|right|75px]] +[[File:Alex wearing Oak Fence Gate.png|thumb|right|75px]] +While a fence gate cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear as eyeglasses. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood gate opens +|id=block.fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a normal wood fence gate closes +|id=block.fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a cherry wood fence gate closes +|id=block.cherry_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate opens +|id=block.bamboo_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a bamboo wood fence gate closes +|id=block.bamboo_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=0.9 +|pitch=0.99-1.1 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate opens +|id=block.nether_wood_fence_gate.open +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Fence Gate creaks +|source=block +|description=When a Nether wood fence gate closes +|id=block.nether_wood_fence_gate.close +|translationkey=subtitles.block.fence_gate.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fence Gate open1.ogg +|sound2=Fence Gate open2.ogg +|source=block +|description=When a normal wood fence gate opens +|id=open.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Fence Gate close1.ogg +|sound2=Fence Gate close2.ogg +|source=block +|description=When a normal wood fence gate closes +|id=close.fence_gate +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry fence gate toggle1.ogg +|sound2=Cherry fence gate toggle2.ogg +|sound3=Cherry fence gate toggle3.ogg +|source=block +|description=When a cherry wood fence gate opens Due to {{Bug|MCPE-168021}}, this sound plays less often than it should +|id=open.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood fence gate closes +|id=close.cherry_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Fence Gate toggle1.ogg +|sound2=Bamboo Fence Gate toggle2.ogg +|sound3=Bamboo Fence Gate toggle3.ogg +|sound4=Bamboo Fence Gate toggle4.ogg +|source=block +|description=When a bamboo wood fence gate opens +|id=open.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|source=block +|description=When a bamboo wood fence gate closes +|id=close.bamboo_wood_fence_gate +|volume=0.9 +|pitch=0.99-1.1}} +| {{SoundLine +|rowspan=2 +|sound=Nether Fence Gate toggle1.ogg +|sound2=Nether Fence Gate toggle2.ogg +|sound3=Nether Fence Gate toggle3.ogg +|sound4=Nether Fence Gate toggle4.ogg +|source=block +|description=When a Nether wood fence gate opens +|id=open.nether_wood_fence_gate +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood fence gate closes +|id=close.nether_wood_fence_gate +|volume=1.0 +| pitch = 0.9-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|blocktags=fence_gates, unstable_bottom_center}} +{{ID table +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood}} +{{ID table +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|blocktags=fence_gates, non_flammable_wood, unstable_bottom_center +|itemtags=non_flammable_wood +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence Gate +|spritetype=block +|nameid=fence_gate +|id=107}} +{{ID table2 +|displayname=Spruce Fence Gate +|spritetype=block +|nameid=spruce_fence_gate +|id=183}} +{{ID table2 +|displayname=Birch Fence Gate +|spritetype=block +|nameid=birch_fence_gate +|id=184}} +{{ID table2 +|displayname=Jungle Fence Gate +|spritetype=block +|nameid=jungle_fence_gate +|id=185}} +{{ID table2 +|displayname=Acacia Fence Gate +|spritetype=block +|nameid=acacia_fence_gate +|id=187}} +{{ID table2 +|displayname=Dark Oak Fence Gate +|spritetype=block +|nameid=dark_oak_fence_gate +|id=186}} +{{ID table2 +|displayname=Mangrove Fence Gate +|spritetype=block +|nameid=mangrove_fence_gate +|id=-492}} +{{ID table2 +|displayname=Cherry Fence Gate +|spritetype=block +|nameid=cherry_fence_gate +|id=-533}} +{{ID table2 +|displayname=Pale Oak Fence Gate +|spritetype=block +|nameid=pale_oak_fence_gate +|id=-992}} +{{ID table2 +|displayname=Bamboo Fence Gate +|spritetype=block +|nameid=bamboo_fence_gate +|id=-516}} +{{ID table2 +|displayname=Crimson Fence Gate +|spritetype=block +|nameid=crimson_fence_gate +|id=513}} +{{ID table2 +|displayname=Warped Fence Gate +|spritetype=block +|nameid=warped_fence_gate +|id=514 +|foot=1}} + +=== Block states === +{{main|Block states}} + +{{/BS}} + +== Video == +{{yt|-UhSLyhm8b0|align=center}} + +== History == +{{For|a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination|Fence Gate/Asset history}} + +{{HistoryTable +|{{HistoryLine||November 29, 2010|link=none|Fence gates were first mentioned on [[Get Satisfaction]],http://web.archive.org/web/20111231204100/http://getsatisfaction.com/mojang/topics/gates_for_fences then confirmed by [[Jeb]] on [[wikipedia:Twitter|Twitter]].{{Tweet|jeb_|104659656399536128|As the question was brought up, yes there are fence gates in 1.8. Not 100% satisfied with their looks though. You'll see at PAX Prime|August 19, 2011}}}} +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fence gates are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Bamboo fence gates were shown on the official article.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Oak Fence Gate JE1.png|32px]] Added fence gates. +|[[File:Oak Fence Gate (item) JE1.png|32px]] The inventory sprite did not have holes.}} +|{{HistoryLine||Sound Update|The opening and closing [[sound]]s of fence gates have been changed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence Gate JE2 BE2.png|32px]] The texture of fence gates has been changed as a result of the [[planks]] texture being updated.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Fence gates are now broken faster using an [[axe]].}} +|{{HistoryLine||1.1|dev=12w01a|Now have [[hitbox]]es more akin to [[fence]]s.}} +|{{HistoryLine|||dev=release|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||1.4.2|dev=12w34a|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.}} +|{{HistoryLine||1.4.4|dev=1.4.3|[[File:Oak Fence Gate (EW) JE3.png|32px]] Fence gates, with the exception of closed east-west connected gates, have had UV changes, seemingly to make planks run across the geometry more realistically.}} +|{{HistoryLine||1.8|dev=14w11a|[[File:Oak Fence Gate (S) JE4.png|32px]] Fence gate models have been updated. Notably, the top texture rotates with the gate itself, making closed north and west facing gates distinguishable from closed south and east facing gates. In addition, wall gates now have the wood texture also shift to accommodate their model. +|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed. The inventory icon now shows the two holes.}} +|{{HistoryLine|||dev=14w17a|[[File:Oak Fence Gate (S) JE5.png|32px]] The UVs of non-wall gates have changed once more, excluding those facing south and closed. Closed gates facing north and west are once again indistinguishable from those facing south and east.}} +|{{HistoryLine|||dev=14w32b|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia, and dark oak fence gates. +|The [[crafting]] recipe now requires 2 [[plank]] blocks of the same species, but a gate and a wooden [[fence]] can connect without matching. +|Fence gates can now catch [[fire]].}} +|{{HistoryLine||1.9|dev=15w43a|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||1.11|dev=16w39a|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The oak fence gate ID has been changed from fence_gate to oak_fence_gate. +|Fence gates can now be placed without requiring a block below them. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 107, 183, 184, 185, 186 and 187.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence Gate JE3.png|32px]] [[File:Spruce Fence Gate JE2.png|32px]] [[File:Birch Fence Gate JE2.png|32px]] [[File:Jungle Fence Gate JE2.png|32px]] [[File:Acacia Fence Gate JE2.png|32px]] [[File:Dark Oak Fence Gate JE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE3.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed again.}} +|{{HistoryLine|||dev=18w48a|Oak fence gates now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Spruce fence gates now generate in the newly added [[snowy tundra]] villages. +|Acacia fence gates now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Jungle fence gates now generate in the updated [[desert]] villages. +|Spruce fence gates now generate in the updated [[taiga]] villages. +|[[File:Spruce Fence Gate JE4 BE2.png|32px]] The texture of spruce fence gates has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] Added crimson and warped fence gates.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fence gates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.3|dev=22w43a|Fence gates no longer provide center support beneath them.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fence gates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Oak Fence Gate BE1.png|32px]] [[File:Oak Fence Gate (inventory) BE1.png|32px]] Added fence gates.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fence gates in the inventory.}} +|{{HistoryLine||v0.4.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] The UV of fence gates has been changed to match ''Java Edition''.}} +|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak fence gates. +|{{InvSprite|Spruce Fence Gate BE}} {{InvSprite|Birch Fence Gate BE}} {{InvSprite|Jungle Fence Gate BE}} {{InvSprite|Acacia Fence Gate BE}} {{InvSprite|Dark Oak Fence Gate BE}} The inventory [[model]]s of fence gates have been changed to be more akin to the old {{JE}} original model. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||v0.12.1|dev=build 12|Fence gates can now be shifted down 3 pixels to accommodate the shape of [[wall]]s.}} +|{{HistoryLine||v0.13.0|dev=build 1|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak fence gates now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Oak, spruce, jungle, and acacia fence gates now generate in the new [[village]]s. +|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Fence gates can now be placed without a [[block]] below them.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Crimson Fence Gate JE1 BE1.png|32px]] [[File:Warped Fence Gate JE1 BE1.png|32px]] {{InvSprite|Crimson Fence Gate BE}} {{InvSprite|Warped Fence Gate BE}} Added crimson and warped fence gates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fence gates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Fence Gate JE1 BE1.png|32px]] Added mangrove fence gates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence Gate JE1 BE1.png|32px]] Added bamboo fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for Nether and bamboo wood fence gates. +|The fence gates now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence Gate JE1 BE1.png|32px]] Added cherry fence gates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fence gates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Fence gates now have the correct inventory model. They now show the two holes of the fence gate inside the inventory more like ''Java Edition''.{{Bug|MCPE-44296}}}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence Gate JE1 BE1.png|32px]] Added pale oak fence gates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence Gate JE2 BE2.png|32px]] Added fence gates. +|Fence gates can be found in the ''Redstone & Transportation'' tab in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU9|Fence gates can now be opened and closed with [[redstone]].}} +|{{HistoryLine||xbox=TU14|Moved fence gates from the ''Redstone & Transportation'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].|Following the introduction of [[wall]]s, fence gates can now be shifted down 3 pixels to accommodate their shape.{{check version}}}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added spruce, birch, and jungle fence gates. +|Acacia and dark oak fence gates are not obtainable in the Creative inventory. +|"Fence Gate" has been renamed to "Oak Fence Gate".}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak fence gates have been added to the Creative inventory.}} + +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Fence gates now have their own [[sounds]].}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|{{InvSprite|Oak Fence Gate}} The texture of the fence gate [[inventory]] icon has been changed.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak fence gates now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence Gate JE4 BE3.png|32px]] [[File:Spruce Fence Gate JE4 BE2.png|32px]] [[File:Birch Fence Gate JE3 BE2.png|32px]] [[File:Jungle Fence Gate JE3 BE2.png|32px]] [[File:Acacia Fence Gate JE3 BE2.png|32px]] [[File:Dark Oak Fence Gate JE3 BE2.png|32px]] The textures of fence gates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Fence Gate JE2 BE2.png|32px]] [[File:Spruce Fence Gate JE1 BE1.png|32px]] [[File:Birch Fence Gate JE1 BE1.png|32px]] [[File:Jungle Fence Gate JE1 BE1.png|32px]] [[File:Acacia Fence Gate JE1 BE1.png|32px]] [[File:Dark Oak Fence Gate JE1 BE1.png|32px]] Added fence gates.}} +}} + +== Issues == +{{issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Flammable blocks]] + +[[cs:Branka]] +[[de:Zauntor]] +[[es:Puerta de valla]] +[[fr:Portillon]] +[[hu:Kerítéskapu]] +[[it:Cancelletto]] +[[ja:フェンスゲート]] +[[ko:울타리 문]] +[[nl:Poort]] +[[pl:Furtka]] +[[pt:Portão]] +[[ru:Ворота]] +[[th:ประตูรั้ว]] +[[uk:Хвіртка]] +[[zh:栅栏门]] diff --git a/wiki_backup/Crimson Hanging Sign.txt b/wiki_backup/Crimson Hanging Sign.txt new file mode 100644 index 0000000..42ebd0d --- /dev/null +++ b/wiki_backup/Crimson Hanging Sign.txt @@ -0,0 +1,639 @@ +{{for|the regular variant of signs|Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Hanging Sign.png +| 1-2 = Oak Wall Hanging Sign.png +| invimage1 = Oak Hanging Sign +| group2 = Spruce +| 2-1 = Spruce Hanging Sign.png +| 2-2 = Spruce Wall Hanging Sign.png +| invimage2 = Spruce Hanging Sign +| group3 = Birch +| 3-1 = Birch Hanging Sign.png +| 3-2 = Birch Wall Hanging Sign.png +| invimage3 = Birch Hanging Sign +| group4 = Jungle +| 4-1 = Jungle Hanging Sign.png +| 4-2 = Jungle Wall Hanging Sign.png +| invimage4 = Jungle Hanging Sign +| group5 = Acacia +| 5-1 = Acacia Hanging Sign.png +| 5-2 = Acacia Wall Hanging Sign.png +| invimage5 = Acacia Hanging Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Hanging Sign.png +| 6-2 = Dark Oak Wall Hanging Sign.png +| invimage6 = Dark Oak Hanging Sign +| group7 = Mangrove +| 7-1 = Mangrove Hanging Sign.png +| 7-2 = Mangrove Wall Hanging Sign.png +| invimage7 = Mangrove Hanging Sign +| group8 = Cherry +| 8-1 = Cherry Hanging Sign.png +| 8-2 = Cherry Wall Hanging Sign.png +| invimage8 = Cherry Hanging Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Hanging Sign.png +| 9-2 = Pale Oak Wall Hanging Sign.png +| invimage9 = Pale Oak Hanging Sign +| group10 = Bamboo +| 10-1 = Bamboo Hanging Sign.png +| 10-2 = Bamboo Wall Hanging Sign.png +| invimage10 = Bamboo Hanging Sign +| group11 = Crimson +| 11-1 = Crimson Hanging Sign.png +| 11-2 = Crimson Wall Hanging Sign.png +| invimage11 = Crimson Hanging Sign +| group12 = Warped +| 12-1 = Warped Hanging Sign.png +| 12-2 = Warped Wall Hanging Sign.png +| invimage12 = Warped Hanging Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''hanging sign''' is a variant of a [[sign]] that displays text, and can be placed underneath blocks or with a solid self-supporting bracket. The text of hanging signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent edits. + +== Obtaining == +=== Breaking === +Hanging signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Hanging Sign|sprite=oak-hanging-sign|Axe|foot=1|item=1}} + +Hanging signs break and drop themselves as an [[item]] if the block the sign is attached to is moved, removed or destroyed. However, this is not the case if the hanging sign is attached to a wall.{{bug|MC-256501||Hanging signs from the side / with a horizontal bar stay floating after destroying supporting block|WAI}} + +If a hanging sign is broken while being edited, the player continues to edit the hanging sign{{bug|MC-117815||The sign GUI remains open when the said sign is destroyed}}, although {{in|bedrock}} breaking the hanging sign stops the editing operation. + +=== Generated loot === +{{LootChestItem|bamboo-hanging-sign,oak-hanging-sign,spruce-hanging-sign}} + +=== Crafting === +{{Crafting +| A1 = Chain +| C1 = Chain +| A2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C2 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| A3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| B3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| C3 = Matching Stripped Log; Block of Stripped Bamboo; Matching Stripped Stem +| Output = Matching Hanging Sign, 6 +| type = Decoration block +}} + +== Usage == +Hanging signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Hanging signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Hanging signs can be placed in three different ways: +* Placing a hanging sign on the side of a block results in it being placed with a self-supporting bracket, which allows it to float without any supporting block. This version can be placed in four different directions. +* Placing a hanging sign on the bottom of a block results in the sign hanging below the block. +** If the block is wide enough, the chains holding the sign are parallel. This version can be placed in four different directions. +* Placing a hanging sign under a narrow block such as chain will result in it being placed the up-arrow shape. +** If the block is too narrow, the chains meet together in a up-arrow shape. This version can be placed in sixteen different directions. +**Placing a hanging sign on the bottom of a block while sneaking will result the sign into being in the up-arrow shape. + +=== Text === +{{Main|Sign#Text}} +In regards to text editing and formatting, hanging signs behave identically to regular signs, showing up to four lines of text. However, these lines are narrower than on regular sign, meaning that a hanging sign has less space for writing. Just like regular signs, hanging signs can be [[dye]]d, the text can be made to glow by {{control|using}} a [[glow ink sac]] on the sign (a change revertable with a regular [[ink sac]]), the sign can be waxed with a [[honeycomb]] to prevent further editing (an irreversible change), and {{in|Java}}, the sign's content can be further customized with [[Commands#Raw JSON Text|JSON text]]. + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed hanging sign, including its text (with decorations), into the player's inventory. + +A dyed hanging sign facing east or west has text that appears more saturated and bright than a hanging sign facing north or south. However, it is actually the hanging sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on hanging signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a hanging sign's text are displayed as hashtags. + +=== Interaction === +Hanging signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Hanging signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Hanging signs' mounting bracket are solid and have collision, the sign itself however does not. + +[[Water]] and [[lava]] flow around hanging signs. Lava can create [[fire]] in [[air]] blocks next to hanging signs as if the hanging signs were flammable, but they do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Hanging signs made of logs found in the Overworld can be used as a fuel in [[furnace]]s, smelting 4 [[item]]s per hanging signs. Hanging signs made of logs found in the Nether (crimson and warped) cannot be used as fuel in a furnace. + +=== Note blocks === +Hanging signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Hanging sign|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood hanging sign|forcecollapsed=1}} + +==== Bamboo wood ==== +{{edition|java}}: +{{Sound table/Block/Bamboo wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Bamboo wood hanging sign/BE|forcecollapsed=1}} + +==== Nether wood ==== +{{edition|java}}: +{{Sound table/Block/Nether wood hanging sign/JE|forcecollapsed=1}} + +{{edition|bedrock}}: +{{Sound table/Block/Nether wood hanging sign/BE|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a hanging sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a hanging sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a hanging sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a hanging sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.hanging_sign.waxed_interact_fail +|translationkey=subtitles.block.hanging_sign.waxed_interact_fail +|volume=1.0 +|pitch=''Varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a hanging sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a hanging sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a hanging sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritetype=block +|nameid=oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Spruce Hanging Sign +|spritetype=block +|nameid=spruce_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Birch Hanging Sign +|spritetype=block +|nameid=birch_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Jungle Hanging Sign +|spritetype=block +|nameid=jungle_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Acacia Hanging Sign +|spritetype=block +|nameid=acacia_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Dark Oak Hanging Sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Mangrove Hanging Sign +|spritetype=block +|nameid=mangrove_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Cherry Hanging Sign +|spritetype=block +|nameid=cherry_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Pale Oak Hanging Sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Bamboo Hanging Sign +|spritetype=block +|nameid=bamboo_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs}} +{{ID table +|displayname=Crimson Hanging Sign +|spritetype=block +|nameid=crimson_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Warped Hanging Sign +|spritetype=block +|nameid=warped_hanging_sign +|blocktags=all_hanging_signs, ceiling_hanging_signs +|itemtags=hanging_signs, non_flammable_wood}} +{{ID table +|displayname=Oak Wall Hanging Sign +|spritetype=block +|nameid=oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Hanging Sign +|spritetype=block +|nameid=spruce_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Birch Wall Hanging Sign +|spritetype=block +|nameid=birch_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Hanging Sign +|spritetype=block +|nameid=jungle_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Hanging Sign +|spritetype=block +|nameid=acacia_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Hanging Sign +|spritetype=block +|nameid=dark_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Hanging Sign +|spritetype=block +|nameid=mangrove_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Hanging Sign +|spritetype=block +|nameid=cherry_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Hanging Sign +|spritetype=block +|nameid=pale_oak_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Hanging Sign +|spritetype=block +|nameid=bamboo_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Hanging Sign +|spritetype=block +|nameid=crimson_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block}} +{{ID table +|displayname=Warped Wall Hanging Sign +|spritetype=block +|nameid=warped_wall_hanging_sign +|blocktags=all_hanging_signs, wall_hanging_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=hanging_sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak Hanging Sign +|spritename=oak-wall-hanging-sign +|spritetype=block +|nameid=oak_hanging_sign +|id=-500 +|itemtags=minecraft:hanging_sign +|translationkey=item.oak_hanging_sign.name}} +{{ID table2 +|displayname=Spruce Hanging Sign +|spritename=spruce-wall-hanging-sign +|spritetype=block +|nameid=spruce_hanging_sign +|id=-501 +|itemtags=minecraft:hanging_sign +|translationkey=item.spruce_hanging_sign.name}} +{{ID table2 +|displayname=Birch Hanging Sign +|spritename=birch-wall-hanging-sign +|spritetype=block +|nameid=birch_hanging_sign +|id=-502 +|itemtags=minecraft:hanging_sign +|translationkey=item.birch_hanging_sign.name}} +{{ID table2 +|displayname=Jungle Hanging Sign +|spritename=jungle-wall-hanging-sign +|spritetype=block +|nameid=jungle_hanging_sign +|id=-503 +|itemtags=minecraft:hanging_sign +|translationkey=item.jungle_hanging_sign.name}} +{{ID table2 +|displayname=Acacia Hanging Sign +|spritename=acacia-wall-hanging-sign +|spritetype=block +|nameid=acacia_hanging_sign +|id=-504 +|itemtags=minecraft:hanging_sign +|translationkey=item.acacia_hanging_sign.name}} +{{ID table2 +|displayname=Dark Oak Hanging Sign +|spritename=dark-oak-wall-hanging-sign +|spritetype=block +|nameid=dark_oak_hanging_sign +|id=-505 +|itemtags=minecraft:hanging_sign +|translationkey=item.dark_oak_hanging_sign.name}} +{{ID table2 +|displayname=Mangrove Hanging Sign +|spritename=mangrove-wall-hanging-sign +|spritetype=block +|nameid=mangrove_hanging_sign +|id=-508 +|itemtags=minecraft:hanging_sign +|translationkey=item.mangrove_hanging_sign.name}} +{{ID table2 +|displayname=Cherry Hanging Sign +|spritename=cherry-wall-hanging-sign +|spritetype=block +|nameid=cherry_hanging_sign +|id=-534 +|itemtags=minecraft:hanging_sign +|translationkey=item.cherry_hanging_sign.name}} +{{ID table2 +|displayname=Pale Oak Hanging Sign +|spritename=pale-oak-wall-hanging-sign +|spritetype=block +|nameid=pale_oak_hanging_sign +|id=-993 +|itemtags=minecraft:hanging_sign +|translationkey=item.pale_oak_hanging_sign.name}} +{{ID table2 +|displayname=Bamboo Hanging Sign +|spritename=bamboo-wall-hanging-sign +|spritetype=block +|nameid=bamboo_hanging_sign +|id=-522 +|itemtags=minecraft:hanging_sign +|translationkey=item.bamboo_hanging_sign.name}} +{{ID table2 +|displayname=Crimson Hanging Sign +|spritename=crimson-wall-hanging-sign +|spritetype=block +|nameid=crimson_hanging_sign +|id=-506 +|itemtags=minecraft:hanging_sign +|translationkey=item.crimson_hanging_sign.name}} +{{ID table2 +|displayname=Warped Hanging Sign +|spritename=warped-wall-hanging-sign +|spritetype=block +|nameid=warped_hanging_sign +|id=-507 +|itemtags=minecraft:hanging_sign +|translationkey=item.warped_hanging_sign.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=hanging-signs +|spritetype=block +|nameid=HangingSign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs.}} +|{{HistoryLine|||dev=22w45a|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Added unique sounds for Nether and bamboo wood hanging signs. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Hanging signs are now available without using the "Update 1.20" experimental datapack. +|Hanging signs can now be edited after being placed. +|Hanging signs now support text on both sides. +|Hanging signs can now be waxed with [[honeycomb]] to prevent editing. +|Oak and spruce hanging sign can now be found in [[trail ruins]] loot.}} +|{{HistoryLine|||dev=23w14a|Hanging signs with click commands can now be interacted with even if the hanging sign is not waxed. +|Hanging signs can no longer be edited by players in [[Adventure]] mode. +|Hanging signs with non-text chat components can no longer be edited, even if the hanging sign is not waxed. +|Hanging signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine|||dev=23w16a|Oak and spruce hanging sign no longer generates in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; oak and spruce hanging sign now are in the common loot.}} +|{{HistoryLine||1.20.2|dev=23w31a|Changed sounds for Nether wood hanging signs.{{Bug|MC-262295||Warped and Crimson hanging signs uses their respective plank sounds, despite their stripped stems having unique sounds|Fixed}}}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Bamboo hanging signs can now be found in [[trial chambers]] chests.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Hanging Sign JE1.png|32px]] [[File:Pale Oak Wall Hanging Sign JE1.png|32px]] [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Hanging Sign (item) JE2.png|32px]] The texture of the pale oak hanging signs item has been changed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Oak Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Hanging Sign JE1 BE1.png|32px]] [[File:Birch Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign JE1 BE1.png|32px]] [[File:Crimson Hanging Sign JE1 BE1.png|32px]] [[File:Warped Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Spruce Wall Hanging Sign JE1 BE1.png|32px]] [[File:Birch Wall Hanging Sign JE1 BE1.png|32px]] [[File:Jungle Wall Hanging Sign JE1 BE1.png|32px]] [[File:Acacia Wall Hanging Sign JE1 BE1.png|32px]] [[File:Dark Oak Wall Hanging Sign JE1 BE1.png|32px]] [[File:Mangrove Wall Hanging Sign JE1 BE1.png|32px]] [[File:Bamboo Wall Hanging Sign (S) JE1 BE1.png|32px]] [[File:Crimson Wall Hanging Sign JE1 BE1.png|32px]] [[File:Warped Wall Hanging Sign JE1 BE1.png|32px]]
[[File:Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Spruce Hanging Sign (item) JE1 BE1.png|32px]] [[File:Birch Hanging Sign (item) JE1 BE1.png|32px]] [[File:Jungle Hanging Sign (item) JE1 BE1.png|32px]] [[File:Acacia Hanging Sign (item) JE1 BE1.png|32px]] [[File:Dark Oak Hanging Sign (item) JE1 BE1.png|32px]] [[File:Mangrove Hanging Sign (item) JE1 BE1.png|32px]] [[File:Bamboo Hanging Sign (item) JE1 BE1.png|32px]] [[File:Crimson Hanging Sign (item) JE1 BE1.png|32px]] [[File:Warped Hanging Sign (item) JE1 BE1.png|32px]]
Added hanging signs. +|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Jungle Wall Hanging Sign JE2 BE2.png|32px]] The texture of jungle hanging wall signs have been changed. +|Bamboo hanging signs now can be crafted using [[block of stripped bamboo]] instead of bamboo planks. +|Crafting bamboo hanging signs now outputs 6 hanging signs instead of 2.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Wall Hanging Sign JE1 BE1.png|32px]] [[File:Cherry Hanging Sign (item) JE1 BE1.png|32px]] Added cherry hanging signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Hanging signs can now be edited after being placed.|Hanging signs now support text on both sides.|Hanging signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Crimson, warped, and bamboo hanging signs now have custom sounds to match their wood type.{{Bug|MCPE-164246||Hanging nether and bamboo signs don't have new sounds}}}} +|{{HistoryLine|||dev=Preview 1.20.0.21|Hanging signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] Added pale oak hanging signs.}} +}} + +== Trivia == +* The first concept art of hanging signs came from [[Agnes Larsson]]'s daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions!|Minecraft|Feb 24, 2023|t=30s}} + +== Gallery == +=== Screenshots === + +Sign Platforms.jpg|[[Ari]] standing on top of a hanging sign. +Eric Shop.jpg|[[Sunny]] looking at a double sided hanging sign. +Hanging Sign Bedrock.png|Hanging sign with small text. +Hanging Sign Java.png|Hanging sign with large text. +New Hanging Sign Text Length 1.jpg|Text on hanging sign. +New Hanging Sign Text Length 2.jpg|Text on hanging sign. +Sign House.jpg|A house with hanging signs. +Signs Galore.jpg|Hanging signs on a house. +Crafting a Hanging Sign.png|Crafting a hanging sign in the ''Timeless Trails'' DLC. + + +=== Concept artwork === + +Hanging Sign Concept Art.png|Hanging sign concept art drawn by [[Agnes Larsson]]'s daughter. +Hanging Sign Concept Art2.png|Ditto. +Hanging Sign Concept Art3.png|Hanging sign dimensions concept art. +Hanging Sign Concept Art4.png|Hanging sign crafting recipe, block states concept art. + + +=== In other media === + +File:15th Anniversary Hanging Cherry Sign.png|Official artwork of a hanging sign, made for the 15th anniversary of Minecraft.https://www.minecraft.net/en-us/15th-anniversary + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Sign]] + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 +* [https://www.minecraft.net/en-us/article/hanging-sign Taking Inventory: Hanging Sign] - Minecraft.net on March 15, 2024 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[de:Hängeschild]] +[[es:Cartel]] +[[fr:Pancarte suspendue]] +[[ja:吊り看板]] +[[pt:Placa suspensa]] +[[ru:Подвесная табличка]] +[[zh:悬挂式告示牌]] diff --git a/wiki_backup/Crimson Stem.txt b/wiki_backup/Crimson Stem.txt new file mode 100644 index 0000000..8dbbc49 --- /dev/null +++ b/wiki_backup/Crimson Stem.txt @@ -0,0 +1,711 @@ +{{About|the tree log|the mushroom log|Mushroom Stem}} +{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the file|Tutorials/How to get a crash report}} +{{Infobox block +| title = Log/Stem +| group = Oak +| 1-1 = Oak Log.png +| invimage = Oak Log +| group2 = Spruce +| 2-1 = Spruce Log.png +| invimage2 = Spruce Log +| group3 = Birch +| 3-1 = Birch Log.png +| invimage3 = Birch Log +| group4 = Jungle +| 4-1 = Jungle Log.png +| invimage4 = Jungle Log +| group5 = Acacia +| 5-1 = Acacia Log.png +| invimage5 = Acacia Log +| group6 = Dark Oak +| 6-1 = Dark Oak Log.png +| invimage6 = Dark Oak Log +| group7 = Mangrove +| 7-1 = Mangrove Log.png +| invimage7 = Mangrove Log +| group8 = Cherry +| 8-1 = Cherry Log.png +| invimage8 = Cherry Log +| group9 = Pale Oak +| 9-1 = Pale Oak Log.png +| invimage9 = Pale Oak Log +| group10 = Crimson +| 10-1 = Crimson Stem.gif +| invimage10 = Crimson Stem +| group11 = Warped +| 11-1 = Warped Stem.gif +| invimage11 = Warped Stem +| transparent = No +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64) (same species only) +| flammable = '''Logs''': Yes (5)
'''Stems''': No +| lavasusceptible = '''Logs''': Yes
'''Stems''': No +}} +A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]]. + +== Obtaining == +=== Breaking === +Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool. +{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}} + +=== Natural generation === +All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]]. + +Stems generate naturally as part of [[huge fungi]]. + +{{BlockSprite|Oak Log}} Oak logs generate as part of: +* Plains [[village]]s +* [[Swamp hut]]s +* [[Mineshaft]]s +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Spruce Log}} Spruce logs generate as part of: +* [[Taiga]] and [[snowy plains]] villages +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Jungle Log}} Jungle logs generate as part of: +* [[Shipwreck]]s{{only|java}} + +{{BlockSprite|Acacia Log}} Acacia logs generate as part of: +* [[Savanna]] villages + +{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of: +* [[Pillager outpost]]s +* Badlands [[mineshaft]]s +* [[Woodland Mansion]] +* [[Ancient City]] +* [[Shipwreck]]s{{only|java}} + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}} + +=== Post-generation === +==== Logs and stems ==== +Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]]. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}} + +==== Further crafting ==== +The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced: + +{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste" +! Product +! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting +! Product amount after crafting +! Ratio between the product amount and the number of logs or stems needed +|- +| {{BlockLink|Wood|id=oak wood}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Hyphae}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|id=stripped-oak-log|Stripped Log}} +| 1The stripping must be done with an axe, which is not counted. +| 1 +| 100% +|- +| {{BlockLink|id=stripped-stems|Stripped Stem}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|id=stripped oak wood|Stripped Wood}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Stripped Hyphae}} +| 4 +| 3 +| 75% +|- +| {{BlockLink|Chiseled Bookshelf}} +| 15 +| 8 +| 53.33% +|- +| {{ItemLink|id=oak-boat|Boat}} +| 5 +| 4 +| 80% +|- +| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}} +| 13 +| 4 +| 30.76% +|- +| {{ItemLink|Bowl}} +| 3 +| 16 +| 533.33% +|- +| {{BlockLink|id=oak-button|Button}} +| 1 +| 4 +| 400% +|- +| {{BlockLink|Campfire}} +| 27 crafted, 8 cookedRequires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion. +| 8 +| 22.86% +|- +| {{ItemLink|Charcoal}} +| data-sort-value ="1" | 0 crafted, 1 cookedAssumed to be crafted from logs rather than wood blocks. +| 1 +| 100% +|- +| {{BlockLink|Chest}} +| 2 +| 1 +| 50% +|- +| {{BlockLink|Barrel}} +| 21 +| 12 +| 57.14% +|- +| {{BlockLink|Crafting Table}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|Composter}} +| 21 +| 24 +| 114.28% +|- +| {{ItemLink|id=oak-door|Door}} +| 3 +| 6 +| 200% +|- +| {{BlockLink|Fences|Fence}} +| 5 +| 12 +| 240% +|- +| {{BlockLink|id=oak fence gate|Fence Gate}} +| 1 +| 1 +| 100% +|- +| {{BlockLink|Ladder}} +| 7 +| 24 +| 342.86% +|- +| {{BlockLink|id=oak-sign|Sign}} +| 13 +| 24 +| 184.62% +|- +| {{ItemLink|Stick}} +| 1 +| 8 +| 800% +|- +| {{BlockLink|Torch}} +| data-sort-value = "9" | 1 crafted, 8 cooked +| 32 +| 355.56% +|- +| {{BlockLink|Planks|id=oak planks}} +| 1Assumed to be crafted from logs or stems rather than wood or hyphae blocks. +| 4 +| 400% +|- +| {{ItemLink|link=Axe|Wooden Axe}} +| 2Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units. +| 2 +| 100% +|- +| {{ItemLink|link=Hoe|Wooden Hoe}} +| 3 +| 4 +| 133.33% +|- +| {{ItemLink|link=Pickaxe|Wooden Pickaxe}} +| 2 +| 2 +| 100% +|- +| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}} +| 1 +| 2 +| 200% +|- +| {{ItemLink|link=Shovel|Wooden Shovel}} +| 1 +| 2 +| 200% +|- +| {{BlockLink|id=oak slab|Slabs|Wooden Slab}} +| 3 +| 24 +| 800% +|- +| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}} +| 3 +| 8 +| 266.67% +|- +| {{ItemLink|link=Sword|Wooden Sword}} +| 5 +| 8 +| 160% +|- +| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}} +| 3 +| 4 +| 133.33% +|} + +{{notelist}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Log}; {Any Stripped Log} +|Charcoal +|0,15 +}} + +=== Fuel === +Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Axes === +{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems. + +=== Cocoa beans === +[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod. + +=== Note blocks === +Logs and stems can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other logs === +{{Sound table/Block/Wood}} + +=== Cherry log === +{{Sound table/Block/Cherry wood}} + +=== Stems === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Log +|spritetype=block +|nameid=oak_log +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Log +|spritetype=block +|nameid=spruce_log +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Log +|spritetype=block +|nameid=birch_log +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Log +|spritetype=block +|nameid=jungle_log +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Log +|spritetype=block +|nameid=acacia_log +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Log +|spritetype=block +|nameid=dark_oak_log +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Log +|spritetype=block +|nameid=mangrove_log +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Log +|spritetype=block +|nameid=cherry_log +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Log +|spritetype=block +|nameid=pale_oak_log +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Stem +|spritetype=block +|nameid=crimson_stem +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Stem +|spritetype=block +|nameid=warped_stem +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Log +|spritetype=block +|nameid=oak_log +|aliasid=log / 0 +|id=17 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.oak.name}} +{{ID table2 +|displayname=Spruce Log +|spritetype=block +|nameid=spruce_log +|aliasid=log / 1 +|id=-569 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.spruce.name}} +{{ID table2 +|displayname=Birch Log +|spritetype=block +|nameid=birch_log +|aliasid=log / 2 +|id=-570 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.birch.name}} +{{ID table2 +|displayname=Jungle Log +|spritetype=block +|nameid=jungle_log +|aliasid=log / 3 +|id=-571 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.jungle.name}} +{{ID table2 +|displayname=Acacia Log +|spritetype=block +|nameid=acacia_log +|aliasid=log2 / 0 +|id=162 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.acacia.name}} +{{ID table2 +|displayname=Dark Oak Log +|spritetype=block +|nameid=dark_oak_log +|aliasid=log2 / 1 +|id=-572 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.log.big_oak.name}} +{{ID table2 +|displayname=Mangrove Log +|spritetype=block +|nameid=mangrove_log +|id=-484 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Log +|spritetype=block +|nameid=cherry_log +|id=-536 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Log +|spritetype=block +|nameid=pale_oak_log +|id=-995 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Stem +|spritetype=block +|nameid=crimson_stem +|id=-225 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Stem +|spritetype=block +|nameid=warped_stem +|id=-226 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Achievements == +{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}} +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood. +|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}} +|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}} +|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}} +|{{HistoryLine|java indev}} +|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood. +|Wood can now be smelted into [[charcoal]].}} +|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}} +|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s. +|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}} +|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}} +|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}} +|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}} +|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}} +|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}} +|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}} +|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken. +|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}} +|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}} +|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}} +|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood". +|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed. +|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak. +|Wood in [[bonus chest]]s may now also be acacia.}} +|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}} +|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}} +|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood. +|[[Savanna]] villages now generate with acacia wood.}} +|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}} +|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}} +|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}} +|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}} +|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}} +|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again. +|Dark oak logs now generate as part of the new [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}} +|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again. +|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses. +|Logs can now be used to [[craft]] a [[smoker]].}} +|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}} +|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}} +|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}. +|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}} +|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}} +|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}} +|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}} +|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory. +|Removed oak wood from the inventory.}} +|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}} +|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load. +|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}} +|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory. +|Oak trees once again generate with oak wood, making it obtainable in Survival mode. +|Oak wood in the inventory is no longer converted to spruce wood.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]]. +|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. +|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak. +|Jungle wood now generates naturally. +|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s. +|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood. +|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s. +|[[Woodland mansion]]s now have birch wood instead of oak wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed. +|"Wood" has been renamed to "Log". +|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s. +|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs. +|Dark oak logs can now be found in pillager outpost [[chest]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}} +|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}} +|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]
[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s). +|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]
[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]]
[[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]
[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different. +|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]
[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]
[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]
[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood. +|[[Savanna]] villages now generate with acacia wood.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log". +|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}} +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}} +|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine||1.17|dev=21w05a|azalea_log_replaceable Azalea log [[tag]] added.}} +|{{HistoryLine|||dev=21w10a|azalea_log_replaceable Azalea log [[tag]] removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the log and log2 IDs have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list|log|stem|-chat|-server|-file}} + +== Trivia == +* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]]. +* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel. +* Crimson and warped stems are the only logs that have animated textures. + +== Gallery == +=== Screenshots === + +Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped. +All 18 wood variants.png|All variants of logs, bark, and stripped logs. +Wood Species.png|All log types crafting into the planks below it and the corresponding saplings. +Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi. +Mangrove Meat.jpg|A build using mangrove logs to represent meat. +Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak + + +=== Development images === + +File:Sideways Logs.png|Early developer image of sideways logs. +File:TexturesNeedingRecreation (15).png|alt= +File:TexturesNeedingRecreation (14).png|alt= +File:TexturesNeedingRecreation (3).png|alt= + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox new content|pale garden}} +{{Navbox wood}} +{{Navbox blocks|structural}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Tronco]] +[[fr:Bûche]] +[[hu:Nyersfa]] +[[it:Tronco]] +[[ja:原木]] +[[ko:원목]] +[[lzh:樁]] +[[nl:Stam]] +[[pl:Pień]] +[[pt:Tronco]] +[[ru:Древесина]] +[[th:ท่อนไม้]] +[[tr:Odun]] +[[uk:Колода]] +[[zh:原木]] diff --git a/wiki_backup/Dark Oak Pressure Plate.txt b/wiki_backup/Dark Oak Pressure Plate.txt new file mode 100644 index 0000000..8ca391b --- /dev/null +++ b/wiki_backup/Dark Oak Pressure Plate.txt @@ -0,0 +1,534 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Pressure Plate.png +| invimage = Oak Pressure Plate +| group2 = Spruce +| 2-1 = Spruce Pressure Plate.png +| invimage2 = Spruce Pressure Plate +| group3 = Birch +| 3-1 = Birch Pressure Plate.png +| invimage3 = Birch Pressure Plate +| group4 = Jungle +| 4-1 = Jungle Pressure Plate.png +| invimage4 = Jungle Pressure Plate +| group5 = Acacia +| 5-1 = Acacia Pressure Plate.png +| invimage5 = Acacia Pressure Plate +| group6 = Dark Oak +| 6-1 = Dark Oak Pressure Plate.png +| invimage6 = Dark Oak Pressure Plate +| group7 = Mangrove +| 7-1 = Mangrove Pressure Plate.png +| invimage7 = Mangrove Pressure Plate +| group8 = Cherry +| 8-1 = Cherry Pressure Plate.png +| invimage8 = Cherry Pressure Plate +| group9 = Pale Oak +| 9-1 = Pale Oak Pressure Plate.png +| invimage9 = Pale Oak Pressure Plate +| group10 = Bamboo +| 10-1 = Bamboo Pressure Plate.png +| invimage10 = Bamboo Pressure Plate +| group11 = Crimson +| 11-1 = Crimson Pressure Plate.png +| invimage11 = Crimson Pressure Plate +| group12 = Warped +| 12-1 = Warped Pressure Plate.png +| invimage12 = Warped Pressure Plate +| transparent = Yes +| light = No +| tool = axe +| tool2 = +| waterloggable = {{jebe|No|Yes}} +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Others''': No +}} +A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood. + +== Obtaining == +=== Breaking === +A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one. + +{{breaking row|horizontal=1 +|Wooden Pressure Plate +|sprite=wooden-pressure-plates +|Axe +|Any +|link=none}} + +A pressure plate is removed and drops itself as an item if: + +* the block beneath it is moved, removed, or destroyed +* a [[piston]] tries to push it or moves a block into its space + +=== Natural generation === +Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]]. + +Acacia pressure plates can generate in some [[savanna]] [[village]] houses. + +Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses. + +=== Crafting === +{{Crafting +|A2= Matching Planks +|B2= Matching Planks +|Output= Matching Wooden Pressure Plate +|type= Redstone +}} + +== Usage == +=== Redstone component === +{{see also|Redstone circuit}} + +A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.). + +==== Placement ==== +[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]] +[[File:Pressure plate.png|thumb|Pressure plates on fences.]] + +To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space. + +A pressure plate can be attached to: +* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s) +* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]]. + +A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead. + +More information regarding placement on transparent blocks can be found at [[Opacity/Placement]]. + +==== Activation ==== +A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}. + +A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs. + +Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them. + +A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track. + +==== Behavior ==== +While active, a pressure plate: +* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate +* strongly powers any full solid opaque '''block''' beneath it +* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +The [[Redstone circuit#Power level|power level]] is always 15. + +[[Water]] and [[lava]] flow around a pressure plate without affecting it. + +A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit). + +Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it. + +Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s. +{{-}} + +=== Fuel === +Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Click.ogg +|rowspan=8 +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is deactivated +|id=block.wooden_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a wooden pressure plate is activated +|id=block.wooden_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is deactivated +|id=block.cherry_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a cherry wood pressure plate is activated +|id=block.cherry_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is deactivated +|id=block.bamboo_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a bamboo wood pressure plate is activated +|id=block.bamboo_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is deactivated +|id=block.nether_wood_pressure_plate.click_off +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.7 +|distance=16}} +| {{SoundLine +|subtitle=Pressure Plate clicks +|source=block +|description=When a Nether wood pressure plate is activated +|id=block.nether_wood_pressure_plate.click_on +|translationkey=subtitles.block.pressure_plate.click +|volume=0.3 +|pitch=0.8 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Click.ogg +|rowspan=8 +|source=block +|description=When a wooden pressure plate deactivates +|id=click_off.wooden_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a wooden pressure plate activates +|id=click_on.wooden_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate deactivates +|id=click_off.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a cherry wood pressure plate activates +|id=click_on.cherry_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate deactivates +|id=click_off.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a bamboo wood pressure plate activates +|id=click_on.bamboo_wood_pressure_plate +|volume=0.3 +|pitch=0.8}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate deactivates +|id=click_off.nether_wood_pressure_plate +|volume=0.3 +|pitch=0.7}} +| {{SoundLine +|source=block +|description=When a Nether wood pressure plate activates +|id=click_on.nether_wood_pressure_plate +|volume=0.3 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=wooden_pressure_plates}} +{{ID table +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates}} +{{ID table +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates +|itemtags=non_flammable_wood, wooden_pressure_plates +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Pressure Plate +|spritetype=block +|nameid=wooden_pressure_plate +|id=72}} +{{ID table2 +|displayname=Spruce Pressure Plate +|spritetype=block +|nameid=spruce_pressure_plate +|id=409}} +{{ID table2 +|displayname=Birch Pressure Plate +|spritetype=block +|nameid=birch_pressure_plate +|id=406}} +{{ID table2 +|displayname=Jungle Pressure Plate +|spritetype=block +|nameid=jungle_pressure_plate +|id=408}} +{{ID table2 +|displayname=Acacia Pressure Plate +|spritetype=block +|nameid=acacia_pressure_plate +|id=405}} +{{ID table2 +|displayname=Dark Oak Pressure Plate +|spritetype=block +|nameid=dark_oak_pressure_plate +|id=407}} +{{ID table2 +|displayname=Mangrove Pressure Plate +|spritetype=block +|nameid=mangrove_pressure_plate +|id=-490}} +{{ID table2 +|displayname=Cherry Pressure Plate +|spritetype=block +|nameid=cherry_pressure_plate +|id=-538}} +{{ID table2 +|displayname=Pale Oak Pressure Plate +|spritetype=block +|nameid=pale_oak_pressure_plate +|id=-997}} +{{ID table2 +|displayname=Bamboo Pressure Plate +|spritetype=block +|nameid=bamboo_pressure_plate +|id=-514}} +{{ID table2 +|displayname=Crimson Pressure Plate +|spritetype=block +|nameid=crimson_pressure_plate +|id=517}} +{{ID table2 +|displayname=Warped Pressure Plate +|spritetype=block +|nameid=warped_pressure_plate +|id=518 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{yt|zJApINwkCEw}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}} +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}} + +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates. +|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}} +|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}} +|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox. +|Dropped pressure plate items no longer appear larger than normal blocks.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.{{bug|MC-50309}}}} +|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.{{bug|MC-66247}}}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}} +|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}} +|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}} +|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from wooden_pressure_plate to oak_pressure_plate. +|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]]. +|"Wooden Pressure Plate" has now been renamed to " Pressure Plate". +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}} +|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}} +|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood. +|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed. +|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}} +|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}} +}} + +== Issues == +{{Issue list|Pressure Plate}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[fr:Plaque de pression en bois]] +[[ja:板材の感圧板]] +[[pt:Placa de pressão de madeira]] diff --git a/wiki_backup/Deepslate Copper Ore.txt b/wiki_backup/Deepslate Copper Ore.txt new file mode 100644 index 0000000..8aa128f --- /dev/null +++ b/wiki_backup/Deepslate Copper Ore.txt @@ -0,0 +1,199 @@ +{{Infobox block +| image = +Copper Ore JE2 BE2.png|Copper Ore +Deepslate Copper Ore JE2 BE2.png|Deepslate Copper Ore + +| invimage1 = Copper Ore +| invimage2 = Deepslate Copper Ore +| transparent = No +| light = No +| tool = Stone Pickaxe +| hardness = +'''Copper Ore''': {{Hardness values|Copper Ore}}
+'''Deepslate Copper Ore''': {{Hardness values|Deepslate Copper Ore}} +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Copper ore''' is an [[ore]] block found underground. + +'''Deepslate copper ore''' is the [[deepslate]] variant of copper ore, usually found deeper underground. + +== Obtaining == +=== Breaking === +Copper ore must be [[Breaking|mine]]d with a [[stone pickaxe]] or better, otherwise it drops nothing. + +Breaking copper ore drops 2-5 [[raw copper]], unless mined with a [[Silk Touch]] pickaxe. It is affected by [[Fortune]] enchantment, dropping up to 20 raw copper, or 7.7 raw copper on average with Fortune III. + +{{Breaking row +|Copper Ore;Deepslate Copper Ore +|link=none; none +|Pickaxe; Pickaxe +|Stone; Stone +}} + +=== Natural generation === +{{see also|Ore (feature)}} +Copper ore can be generated anywhere on the [[Overworld]] in the form of [[ore (feature)|ore blob]]s. Copper ore generate in two batches, the first batch generate anywhere on the overworld biomes except dripstone caves 16 times per chunks in groups from 0 to 16, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends. The second batch generate only in dripstone caves 16 times per chunks in groups from 0 to 52, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends. + +Copper ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. Copper ore that replaces tuff or deepslate becomes deepslate copper ore. + +It can also spawn rare [[ore vein]]s above Y=0, mixed with granite and the occasional [[Block of Raw Copper|raw copper blocks]]. In [[dripstone caves]] biomes, copper ore veins are larger on average. + +{{Block distribution}} + +== Usage == +Copper ore is [[Smelting|smelt]]ed to obtain [[copper ingot]]s, which are [[crafting]] ingredients for [[blocks of copper]], [[spyglass]]es, and [[lightning rod]]s. Copper ore does not weather like its block counterpart, though the ore itself shows some [[oxidation]]. + +=== Smelting ingredients === +{{Smelting +|showname=1 +|Copper Ore; Deepslate Copper Ore; Raw Copper +|Copper Ingot +|0.7 +}} + +== Sounds == +=== Copper ore === +{{Sound table/Block/Stone}} + +=== Deepslate copper ore=== +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Ore +|spritetype=block +|nameid=copper_ore +|blocktags=copper_ores, mineable/pickaxe, needs_stone_tool, snaps_goat_horn +|itemtags=copper_ores +|showblocktags=y}} +{{ID table +|displayname=Deepslate Copper Ore +|spritetype=block +|nameid=deepslate_copper_ore +|blocktags=copper_ores, mineable/pickaxe, needs_stone_tool +|itemtags=copper_ores +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Ore +|nameid=copper_ore +|id=566 +|spritetype=block}} +{{ID table +|displayname=Deepslate Copper Ore +|nameid=deepslate_copper_ore +|id=663 +|spritetype=block +|foot=1}} + +== Video == +{{yt|tQSI8Sd0B4Y}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1h50m31s}}|[[File:Copper Ore (pre-release).png|32px]] Copper ore is announced at [[Minecraft Live 2020]].}} +|{{HistoryLine||February 22, 2021|link={{Tweet|JasperBoerstra|1363828589708382210}}|[[File:Copper Ore (pre-release 2).png|32px]] [[JAPPA]] shows updated copper ore texture.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Copper Ore JE1 BE1.png|32px]] Added copper ore. +|Copper ore generates evenly between [[altitude|levels]] 0 and 63, and has the same rarity as [[iron ore]].}} +|{{HistoryLine|||dev=21w06a|The height limit was expanded down to Y{{=}}-64. Copper ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}} +|{{HistoryLine|||dev=21w07a|Copper ore now generates as a triangle spread from levels 0 to 96.}} +|{{HistoryLine|||dev=21w08a|[[File:Copper Ore JE2 BE2.png|32px]] The texture of copper ore has been changed. +|Copper ore is now less common.}} +|{{HistoryLine|||dev=21w10a|[[File:Deepslate Copper Ore JE1.png|32px]] Added deepslate variant of copper ore. +|Added copper_ores block [[tag]]. +|Copper ore is now less common.}} +|{{HistoryLine|||dev=21w13a|Now generates uniformly between levels 0 and 63 instead of generating with a triangle spread from 0 to 96. And increased its amount.}} +|{{HistoryLine|||dev=21w14a|It now drops [[raw copper]] when broken without [[Silk Touch]], instead of itself.}} +|{{HistoryLine|||dev=21w15a|[[File:Deepslate Copper Ore JE2.png|32px]] The texture of the deepslate copper ore has been changed. +|Copper ore generation has been reverted back to the pre-21w13a generation, but the new generation can be re-enabled with the [[Caves & Cliffs Prototype Data Pack]].}} +|{{HistoryLine|||dev=21w17a|Copper and deepslate copper ore now drops 2-3 [[raw copper]] when mined or more when using a [[tool]] enchanted with [[Fortune]]. +|Deepslate copper ore variant now generates naturally. Before, copper ore cannot replace [[tuff]] and [[deepslate]] upon generating.}} +|{{HistoryLine|||dev=21w18a|Reduced copper spawning a bit to compensate for large [[ore vein]]s, but only if the [[Caves & Cliffs Prototype Data Pack]] is applied to a world.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|All previous changes to ore distribution from the prototype data pack have now been implemented into the base game.}} +|{{HistoryLine|||dev=experimental snapshot 4|Bigger copper blobs can now generate in [[dripstone caves]].}} +|{{HistoryLine|||dev=21w38a|Now copper ore generates in triangle distributions. And increased the maximum Y-level for copper ore generation to Y{{=}}95. +|Increased the amount of copper ore.}} +|{{HistoryLine|||dev=21w40a|Copper ore now drops 2-5 raw copper when mined. +|Copper ore now generates between Y{{=}}-16 and Y{{=}}112, generating the most at Y{{=}}48, and increased the number of ore blobs.}} +|{{HistoryLine||1.19|dev=22w11a|Large copper ores can now generate in [[deep dark]].}} +|{{HistoryLine||1.19.3|dev=Pre-release 1|Large copper ores no longer generates in deep dark.{{bug|MC-255133||Extra copper ore generates in deep dark|Fixed}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves & Cliffs|dev=beta 1.16.210.57|[[File:Copper Ore JE1 BE1.png|32px]] [[File:Copper Ore (D) BE1.png|32px]] [[File:Copper Ore (W) BE1.png|32px]] [[File:Copper Ore (U) BE1.png|32px]] Added copper ore. The model has random rotation.}} +|{{HistoryLine||1.16.220|exp=Caves & Cliffs|dev=beta 1.16.220.50|[[File:Copper Ore JE2 BE2.png|32px]] [[File:Copper Ore (D) BE2.png|32px]] [[File:Copper Ore (W) BE2.png|32px]] [[File:Copper Ore (U) BE2.png|32px]] Changed texture of copper ore.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Copper ore can no longer be randomly rotated.}} +|{{HistoryLine||1.17.0|exp=Caves & Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Copper Ore JE1.png|32px]] Added deepslate variant of copper ore.}} +|{{HistoryLine|||dev=beta 1.16.230.56|Increased the size of copper ore blob.}} +|{{HistoryLine|||dev=beta 1.17.0.50|[[File:Deepslate Copper Ore JE2.png|32px]] The texture of deepslate copper ore was changed to match ''[[Java Edition]]''. +|It now drops [[raw copper]] when broken without [[Silk Touch]], instead of itself.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Copper ores are now available without [[Experiments|Experimental Gameplay]].}} +|{{HistoryLine|||dev=beta 1.17.0.54|Copper and deepslate copper ore now drops 2-3 [[raw copper]] when mined or more when using a tool enchanted with [[Fortune]].}} +|{{HistoryLine||1.17.30|exp=Caves & Cliffs|dev=beta 1.17.20.21|Reduced copper spawning a bit, but only if the Caves & Cliffs [[Experiments|Experimental Gameplay]] is applied. +|Deepslate copper ore no longer generates, but only if the Caves & Cliffs Experimental Gameplay is applied.{{bug|MCPE-144800}}}} +|{{HistoryLine||1.17.40|exp=Caves & Cliffs|dev=beta 1.17.40.20|In the Caves & Cliffs Experimental Gameplay, bigger copper blobs are added, which are expected to generate in [[lush caves]], but they generate in any other biome except lush caves. As a result, copper ore now do not generate in lush caves.}} +|{{HistoryLine|||dev=beta 1.17.40.21|In the Caves & Cliffs Experimental Gameplay, increased the maximum Y-level for copper ore generation to Y{{=}}95.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.10.20|Removed the "Caves & Cliffs" experimental toggle. New copper ore generation are now available through normal gameplay. +|Now copper ore generates in triangle spreads. +|Increased the amount of copper ore. +|Extra copper ore blob is now expected to generate in dripstone caves instead of lush caves, but they now generate in both dripstone caves and lush caves.}} +|{{HistoryLine|||dev=beta 1.18.0.21|Copper Ore now generates between Y{{=}}-15 and Y{{=}}111, generating the most at Y{{=}}48, and increased the number of ore blobs. +|Extra copper ore now generates in correct biome. +|Copper ore now drops 2-5 raw copper when mined.}} +|{{HistoryLine|||dev=beta 1.18.0.22|Copper ore generation has now been tweaked to be in parity with ''Java Edition''.}} +|{{HistoryLine|||dev=beta 1.18.0.24|Deepslate copper ore now generates naturally in biomes except dripstone caves. Before, copper ore cannot replace [[deepslate]] upon generation.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.0.20|Deepslate copper ore now generates naturally in dripstone caves. Before, copper ore cannot replace [[deepslate]] in dripstone caves.}} +|{{HistoryLine|||dev=beta 1.18.0.22|Copper ore generation height has now been tweaked to be in parity with ''Java Edition''.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both regular and deepslate copper ore from 1.8 to 3.}} +}} + +== Issues == +{{Issue list|Copper Ore|Deepslate Copper Ore}} + +== Gallery == +=== Screenshots === + +CoalandCopper.png|[[Coal Ore|Coal]] and copper ores in [[mountains]]. +CopperRavine.png|Deepslate copper ore in a [[Canyon|ravine]]. +Copper vein.png|A copper ore vein with lots of copper ore blocks and a [[block of raw copper]]. + + +== See also == +* [[Copper Ingot]] +* [[Raw Copper]] +* [[Block of Copper]] +* [[Block of Raw Copper]] + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--copper-ore Block of the Week: Copper Ore] – Minecraft.net on May 27, 2021 + +== Navigation == +{{Navbox copper}} +{{Navbox ore}} +{{Navbox blocks|Natural}} + +[[Category:Ore]] +[[Category:Natural blocks]] + +[[de:Kupfererz]] +[[es:Mena de cobre]] +[[fr:Minerai de cuivre]] +[[it:Minerale di rame]] +[[ja:銅鉱石]] +[[pl:Złoże miedzi]] +[[pt:Minério de cobre]] +[[ru:Медная руда]] +[[uk:Мідна руда]] +[[zh:铜矿石]] diff --git a/wiki_backup/Deepslate Emerald Ore.txt b/wiki_backup/Deepslate Emerald Ore.txt new file mode 100644 index 0000000..a577e30 --- /dev/null +++ b/wiki_backup/Deepslate Emerald Ore.txt @@ -0,0 +1,233 @@ +{{About||the item|Emerald|the mineral block|Block of Emerald}} +{{Infobox block +| image = +Emerald Ore JE4 BE3.png|Emerald Ore +Deepslate Emerald Ore JE1 BE1.png|Deepslate Emerald Ore + +| invimage = Emerald Ore +| invimage2 = Deepslate Emerald Ore +| transparent = No +| light = No +| tool = Iron Pickaxe +| hardness = +* '''Emerald Ore''': {{Hardness values|Emerald Ore}} +* '''Deepslate Emerald Ore''': {{Hardness values|Deepslate Emerald Ore}} +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Emerald ore''' is a rare [[mineral]] block that generates only in [[mountains]] and [[windswept hills]] biomes. It drops [[emerald]]s when mined, or itself if mined with a [[pickaxe]] with the [[Silk Touch]] enchantment. + +'''Deepslate emerald ore''' is a very rare variant of emerald ore that can generate in [[deepslate]] and [[tuff]] blobs. + +== Obtaining == +=== Breaking === +{{See also|Fortune#Ore}} +Emerald ore can be mined with an [[iron pickaxe]] or better, otherwise it drops nothing. If mined without Silk Touch, the block drops 1 [[emerald]] (or up to 4 with [[Fortune]]). If mined with a pickaxe with Silk Touch, the block drops itself. It also drops {{xp|3|7}} when broken. + +{{Breaking row +|Emerald Ore;Deepslate Emerald Ore +|link=none; none +|Pickaxe; Pickaxe +|Iron; Iron +}} + +=== Natural generation === +{{see also|Ore (feature)}} + +Emerald ore generates in [[mountains]] and [[windswept hills]] biomes in the form of [[Ore (feature)|ore feature]]s, and attempts to generate 100 times per [[chunk]] in blobs of 0–4 ores. Emerald ore can be exposed to the sky.{{bug|MC-237455|||WAI}} + +Specifically, it can be found in the following biomes: + +* {{BiomeLink|Meadow}} +* {{BiomeLink|Cherry Grove}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Snowy Slopes}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Stony Peaks}} +* {{BiomeLink|Windswept Hills}} +* {{BiomeLink|Windswept Gravelly Hills}} +* {{BiomeLink|Windswept Forest}} +Emerald ore generates from [[altitude|levels]] -16 to 320, having the greatest chance at level 232, and becoming less common toward either end of the range. However, because there is little to no terrain in the upper half of that range in regular worlds, the actual emerald ore quantity peaks around level 90 as seen in the empirical distribution graph below. + +{{Block distribution}} + +Emerald ore can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. Emerald ore that replaces tuff or deepslate becomes deepslate emerald ore, which is the rarest ore in ''Minecraft'', rarer than normal emerald ore and [[ancient debris]], even rarer than its second-place competitor, (normal) [[diamond ore]]. It generates only between the altitudes of -16 and 8 where deepslate naturally occurs, which happens to be toward the end of emerald ore distribution where it is extremely rare; its limitation to certain biomes further adds to its rarity. + +== Usage == +=== Smelting ingredient === +{{Smelting +|showname=1 +|Emerald Ore; Deepslate Emerald Ore +|Emerald +|1 +}} + +=== Note blocks === +Emerald ore can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +=== Emerald ore === +{{Sound table/Block/Stone}} + +=== Deepslate emerald ore === +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Emerald Ore +|spritetype=block +|nameid=emerald_ore +|showblocktags=y|blocktags=emerald_ores, mineable/pickaxe, needs_iron_tool}} +{{ID table +|displayname=Deepslate Emerald Ore +|spritetype=block +|nameid=deepslate_emerald_ore +|blocktags=emerald_ores, mineable/pickaxe, needs_iron_tool +|itemtags=emerald_ores +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Emerald Ore +|spritetype=block +|nameid=emerald_ore +|id=129}} +{{ID table +|displayname=Deepslate Emerald Ore +|spritetype=block +|nameid=deepslate_emerald_ore +|id=662 +|foot=1}} + +== Video == +{{yt|_QKl_jQgWHI}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||May 21, 2012|link={{tweet|jeb|204619936616808451}}|[[File:Emerald Ore JE1.png|30px]] The week before the release of [[Java Edition 12w21a|12w21a]], [[Jeb]] released a screenshot of himself testing the [[trading]] system.{{Tweet|jeb|204619936616808451}} At this time, what would become emerald ore was ruby ore.snapshot 12w21a/b ''lang/en_US.lang'': '''tile.oreRuby.name=Ruby Ore'''}} +|{{HistoryLine||1.3.1|dev=12w21a|[[File:Emerald Ore JE1.png|30px]] Added emerald ore. +|The announced [[ore]] has been changed to an emerald ore. The texture for emerald ore has remained unchanged, as Jeb forgot to commit the new texture in the snapshot.{{Tweet|jeb|205641953742819328}} As this [[item]] was not announced before the snapshot was released, most translations call emerald "diamond" (due to "item.emerald" being the previous translation key for [[diamond]]s). +|Emerald ore generates in blobs of up to 10 [[block]]s.}} +|{{HistoryLine|||dev=12w21b|[[File:Emerald Ore JE2 BE1.png|30px]] The texture of emerald ore has been corrected. The previous ruby texture remains as "ruby.png". Translations of emerald as diamond have also been corrected. +|An analysis of a 500×500 [[extreme hills]] biome with [https://www.mcedit.net/ MCEdit] gives the following ore distributions: + +Ore distribution 0 to 32.jpg|Overall ore distribution in the bottom most 32 layers. +Ore distribution 0 to 32 zoom.jpg|A detailed zoom to the rare ores. + +The graphs show that the distribution of all [[ore]]s except for [[lapis lazuli]] is even in a certain range and falls off sharply at the borders. While the total amount of emerald is with 3386, even higher than the amount of diamonds (2997), the ore is spread out over double the [[altitude|height range]], meaning that at a certain level the chance for finding an ore was just about half of the chance of finding a diamond ore, effectively making it twice as rare when tunnel mining.}} +|{{HistoryLine|||dev=12w22a|Blob size was reduced to 1 block.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 129.}} +|{{HistoryLine||Texture Update|link=Texture Update|dev=January 4, 2018|slink={{tweet|JAPPA|948841704223838208}}|[[File:Emerald Ore Texture Update Revision 1.png|32px]] A new texture for emerald ore has been proposed.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Emerald Ore JE3 BE2.png|32px]] The texture of emerald ore has been changed.}} +|{{HistoryLine||1.17|dev=21w06a|The height limit was expanded down to Y{{=}}-64. Emerald ores are temporary generating from Y{{=}}-64 instead of Y{{=}}0.}} +|{{HistoryLine|||dev=21w07a|Emerald ore now generates as a triangle spread, generating between Y{{=}}32 and Y{{=}}320 and peaking at Y{{=}}256.}} +|{{HistoryLine|||dev=February 18, 2021|slink={{Tweet|JasperBoerstra|1362396465470005251}}|[[File:Emerald Ore (pre-release).png|32px]] [[JAPPA]] shows new textures of emerald ore.}} +|{{HistoryLine|||dev=21w08a|[[File:Emerald Ore JE4 BE3.png|32px]] The texture of emerald ore has been changed.}} +|{{HistoryLine|||dev=21w10a|[[File:Deepslate Emerald Ore JE1.png|32px]] Added deepslate variant of emerald ore, which does not generate naturally. +|Added emerald_ores block [[tag]]. +|The amount of emerald ore that generates has been increased.}} +|{{HistoryLine|||dev=21w15a|Most ore generation has been reverted back to the pre-21w06a generation and requires the [[Caves & Cliffs Prototype Data Pack]] to be seen. However, emerald ore generation was not properly reverted due to a bug.{{bug|MC-223260||Emerald ore does not generate as intended|Fixed}}}} +|{{HistoryLine|||dev=21w16a|Emerald ore now generates at the correct Y-levels, but it still generates more frequently than it did in 1.16.{{bug|MC-226926||Emerald ore generates too often|Fixed}} +|Deepslate emerald ore variant now generates naturally. +|In the [[Caves & Cliffs Prototype Data Pack]], emerald ores now generate in the form of ore blobs instead of single blocks.}} +|{{HistoryLine|||dev=21w17a|Emerald ore can now replace [[granite]], [[andesite]], [[diorite]], [[tuff]], and [[deepslate]] upon generating.}} +|{{HistoryLine||1.17.1|dev=Pre-release 2|The frequency of emerald ore generation has been reverted to pre-1.17 levels.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|All previous changes to ore distribution from the prototype data pack have now been implemented into the base game. +|Deepslate emerald ore no longer generates naturally.}} +|{{HistoryLine|||dev=experimental snapshot 2|Emerald ore now generates in [[meadow]]s, [[grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snowcapped peaks]].}} +|{{HistoryLine|||dev=21w40a|Emerald ore generates more frequently and is now able to generate down to Y{{=}}-16. +|Deepslate emerald ore now generates naturally again.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Emerald Ore JE2 BE1.png|32px]] Added emerald ore. +|Emerald ore can be [[breaking|mined]] with a [[stone pickaxe]] instead of an iron one.}} +|{{HistoryLine||v0.12.1|dev=build 1|Mining emerald ore now drops [[experience]] orbs. +|Emerald ore can now be collected with [[Silk Touch]], [[drop]]ping the [[block]] itself. +|Emerald ore now drops extra emeralds with the [[Fortune]] enchantment.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Mining emerald ore now requires an [[iron pickaxe]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Emerald Ore JE3 BE2.png|32px]] The texture of emerald ore has been changed.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[File:Emerald Ore JE4 BE3.png|32px]] The texture of emerald ore has been changed. +|In the Caves & Cliffs [[Experimental Gameplay]], emerald ore can now be found exposed and in blobs of size 0-10 on the surface of the new [[mountain]] biome variants.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Deepslate Emerald Ore JE1.png|32px]] Added deepslate variant of emerald ore behind the Caves & Cliffs Experimental Gameplay.}} +|{{HistoryLine|||dev=beta 1.16.230.56|In the Caves & Cliffs Experimental Gameplay, emerald ore generation has been changed. Emerald now generates on higher altitudes in extreme hills rather than lower.}} +|{{HistoryLine|||dev=beta 1.17.0.52|Unintentionally readded the single-block emerald ore generation in the Caves & Cliffs Experimental Gameplay, which was removed in beta 1.16.230.56.}} +|{{HistoryLine||1.18.0|dev=beta 1.18.0.20|Removed the "Caves & Cliffs" experimental toggle. New emerald ore generation are now available through normal gameplay. +|Decreased the generation size of emerald ore blobs. +|Unintentionally increased the amount of emerald ore blob generation attempts a lot.}} +|{{HistoryLine|||dev=beta 1.18.0.21|In extreme hills, emerald ore generates more frequently and is now able to generate down to Y{{=}}-16.}} +|{{HistoryLine|||dev=beta 1.18.0.22|Emerald ore generation height has now been tweaked.}} +|{{HistoryLine|||dev=beta 1.18.0.24|Emerald ore blob now generates correctly. +|Emerald ore generation height has now been tweaked to be in parity with ''Java Edition''.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Emerald Ore JE2 BE1.png|32px]] Added emerald ore.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Emerald Ore JE3 BE2.png|32px]] The texture of emerald ore texture has been changed.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Emerald Ore JE2 BE1.png|32px]] Added emerald ore.}} +}} + +== Issues == +{{Issue list|Emerald Ore|Deepslate Emerald Ore}} + +== Trivia == +* Even though emerald ore is rarer than [[diamond ore]], emerald ore is generally found more often in mountains biomes than diamond ore, as the emerald ore blocks are generated in a more scattered fashion. +* Deepslate emerald ore is one of the rarest naturally-generated blocks in ''[[Minecraft]]'', as emeralds only spawn in mountainous biomes, and spawn less at lower [[Altitude|Y-level]]s. They also spawn in veins of 1, and require Silk Touch to drop themselves. + +== Gallery == +=== Screenshots === + +EmeraldOreCave.png|A naturally occurring blob of emerald ore. +Emerald Above Lava.png|A naturally occurring blob of emerald ore. +Minecraft emerald Ore.png|A blob of emerald ore found at layer 18 in a windswept hills biome. +Room of Emeralds.png|A room with placed emerald ores, including [[blocks of emerald]] and thrown [[emerald]] items. +Emerald-Ores.png|Two blobs of emerald ores that generated nearly together. +Emeralds in a Desert Biome.png|A block of emerald ore found in a plains biome. +EmeraldExposed.jpg|A blob of emerald ore found in a mountain biome. +Canyon intersecting a stronghold.png|A ravine with multiple ores, water and lava falls, and a [[stronghold]] bridge over it. +Emeraldsclose.png|Multiple emerald ores close together. + + +=== Development images === + +Villager trading preview.png|The first image of the [[trading]] system released by Jeb. The emerald ore can be seen in the top right-hand corner with the original texture. +Villagenhanced.jpg|An enhanced version of Jeb's screenshot showing the original ore texture more clearly. +Emerald Ore 12w21a.png|The old "ruby" texture of emerald ore. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox ore}} +{{Navbox blocks|Natural}} + +[[Category:Ore]] +[[Category:Natural blocks]] + +[[cs:Smaragdové ložisko]] +[[de:Smaragderz]] +[[es:Mena de esmeralda]] +[[fr:Minerai d'émeraude]] +[[hu:Smaragdérc]] +[[it:Minerale di smeraldo]] +[[ja:エメラルド鉱石]] +[[ko:에메랄드 광석]] +[[lzh:祖母綠礦]] +[[nl:Smaragderts]] +[[pl:Złoże szmaragdu]] +[[pt:Minério de esmeralda]] +[[ru:Изумрудная руда]] +[[uk:Смарагдова руда]] +[[zh:绿宝石矿石]] diff --git a/wiki_backup/Element.txt b/wiki_backup/Element.txt new file mode 100644 index 0000000..7197666 --- /dev/null +++ b/wiki_backup/Element.txt @@ -0,0 +1,912 @@ +{{redirect|Cobalt|the game made by Mojang Studios|Mojang Studios#Cobalt}} +{{redirect|Oxygen|the block present in otherwise empty space|Air|the mechanic that causes drowning damage from lack of oxygen|Damage#Drowning|the music named "Oxygène", French for oxygen|Oxygène}} +{{redirect|Sulfur|s=1|the crafting ingredient that used to be called Sulphur|Gunpowder}} +{{redirect|???|the secret location in ''Minecraft Dungeons''|MCD:???}} +{{redirect|Silver|the color that used to be internally named "silver"|Light gray}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| image = Unknown Element.png| image2 = Hydrogen.png;Helium.png;Lithium.png;Beryllium.png;Boron.png;Carbon.png;Nitrogen.png;Oxygen.png;Fluorine.png;Neon.png;Sodium.png;Magnesium.png;Aluminum.png;Silicon.png;Phosphorus.png;Sulfur.png;Chlorine.png;Argon.png;Potassium.png;Calcium.png;Scandium.png;Titanium.png;Vanadium.png;Chromium.png;Manganese.png;Iron.png;Cobalt.png;Nickel.png;Copper.png;Zinc.png;Gallium.png;Germanium.png;Arsenic.png;Selenium.png;Bromine.png;Krypton.png;Rubidium.png;Strontium.png;Yttrium.png;Zirconium.png;Niobium.png;Molybdenum.png;Technetium.png;Ruthenium.png;Rhodium.png;Palladium.png;Silver.png;Cadmium.png;Indium.png;Tin.png;Antimony.png;Tellurium.png;Iodine.png;Xenon.png;Cesium.png;Barium.png;Lanthanum.png;Cerium.png;Praseodymium.png;Neodymium.png;Promethium.png;Samarium.png;Europium.png;Gadolinium.png;Terbium.png;Dysprosium.png;Holmium.png;Erbium.png;Thulium.png;Ytterbium.png;Lutetium.png;Hafnium.png;Tantalum.png;Tungsten.png;Rhenium.png;Osmium.png;Iridium.png;Platinum.png;Gold.png;Mercury.png;Thallium.png;Lead (element).png;Bismuth.png;Polonium.png;Astatine.png;Radon.png;Francium.png;Radium.png;Actinium.png;Thorium.png;Protactinium.png;Uranium.png;Neptunium.png;Plutonium.png;Americium.png;Curium.png;Berkelium.png;Californium.png;Einsteinium.png;Fermium.png;Mendelevium.png;Nobelium.png;Lawrencium.png;Rutherfordium.png;Dubnium.png;Seaborgium.png;Bohrium.png;Hassium.png;Meitnerium.png;Darmstadtium.png;Roentgenium.png;Copernicium.png;Nihonium.png;Flerovium.png;Moscovium.png;Livermorium.png;Tennessine.png;Oganesson.png +| transparent = No +| light = No +| tool = Any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Elements''' and '''isotopes''' are [[block]]s that are essential to chemistry {{in|bedrock|education}}. + +== Obtaining == +=== Breaking === +An element can be broken instantly using any item, always dropping itself. + +=== Element constructor === +Elements and isotopes are primarily obtained by constructing them in the [[element constructor]]. This is done by moving the sliders or typing in numbers into the text inputs. The large display shows the selected numbers of particles arranged in an atomic structure, whether valid or not. If the atomic structure is a stable isotope, it can be taken out of the slot on the right side. A list of stable isotopes can be found below. + +=== Material reducer === +Several elements can also be obtained from a [[material reducer]], which breaks down blocks into their component elements by percentage. This is the only way of obtaining the Unknown element; a mysterious element found in certain ''[[Minecraft]]'' blocks, such as [[soul sand]] and [[netherrack]]. + +Because the element constructor and material reducer cannot be obtained in [[Survival]] without [[commands]], and the world must have "Education Edition" enabled, the same is true for elements. {{IN|bedrock}}, the "Education Edition" option also allows elements to be obtained directly via commands or [[Creative inventory]]. + +== List of elements and isotopes == +{{Periodic table}} + +{| class="wikitable" +!Atomic symbol!!Element!!Particles +|- +|{{slot|???|link=none}}||{{text anchor|???}} +|The atomic structure of ??? cannot be observed in the element constructor. +|} + +=== Alkali metals === +{{/alkali}} + +=== Alkaline earth metals === +{{/alkalineearth}} + +=== Transition metals === +==== Period 4 and 5 transition metals ==== +{{redirect|Cobalt|the game created by Mojang Studios|Mojang Studios#Cobalt}} +{{/transition}} + +==== Period 6 and 7 transition metals ==== +{{/transition2}} + +=== Post transition metals === +{{/posttransition}} + +=== Metalloids === +{{/metalloids}} + +=== Other non-metals === +{{/other}} + +=== Halogens === +{{/halogens}} + +=== Noble gases === +{{/noble}} + +=== Lanthanides === +{{/lanthanides}} + +=== Actinides === +{{/actinides}} + +== Usage == +Elements can be placed as decorative blocks, or used as ingredients in [[crafting]], [[brewing]], or [[lab table]] experiments. They can also be combined into [[compound]]s using the [[compound creator]]; see the compound page for a full list of available combinations. + +=== Crafting ingredient === +{{Crafting usage|Helium, Magnesium, Sodium, Sulfur}} + +=== Brewing ingredient === +{{brewing +|showname=1 +|head=1 +|Silver +|Antidote +}} +{{brewing +|Cobalt +|Elixir +}} +{{brewing +|Calcium +|Eye Drops +}} +{{brewing +|foot=1 +|Bismuth +|Tonic +}} + +=== Lab table ingredient === +{| class="wikitable" +! Result +! Materials needed +|- +! rowspan="2" |{{slot|Bleach}}
[[Bleach]] +|{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}} +|- +|
Water x3, [[Sodium Hypochlorite]] x3
+|- +!rowspan=2|{{slot|Garbage}}
[[Garbage]] +|{{slot|Soap|link=Compound}}{{slot|Oxygen|link=Element#Oxygen}}{{slot|Sugar}}{{slot|Carbon|link=Element#Carbon}}{{slot|Ink Sac}}{{slot|Hydrogen|link=Element#Hydrogen}} +|- +|
Soap, Oxygen, [[Sugar]], Carbon, [[Ink Sac]], Hydrogen,
or any kinds of [[#List of elements and isotopes|Element]]s and [[Compound#List of compounds|Compound]]s +|- +!rowspan=2|{{slot|Heat Block.gif}}
[[Heat Block]] +|{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} +|- +|style="text-align: center;" |Iron, Water, [[Charcoal]], Salt +|- +!rowspan=2|{{slot|Ice Bomb}}
[[Ice Bomb]] +|{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}} +|- +|style="text-align: center;" |Sodium Acetate ×4 +|- +!rowspan=2|{{slot|Super Fertilizer}}
[[Super Fertilizer]] +|{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}} +|- +|style="text-align: center;" |Ammonia, Phosphorus +|} + +== Sounds == +{{Sound table/Block/Normal/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=??? +|spritetype=block +|nameid=element_0 +|id=36 +|translationkey=tile.element.unknown.name}} +{{ID table2 +|displayname=Hydrogen +|spritetype=block +|nameid=element_1 +|id=267 +|translationkey=tile.element.h.name}} +{{ID table2 +|displayname=Helium +|spritetype=block +|nameid=element_2 +|id=268 +|translationkey=tile.element.he.name}} +{{ID table2 +|displayname=Lithium +|spritetype=block +|nameid=element_3 +|id=269 +|translationkey=tile.element.li.name}} +{{ID table2 +|displayname=Beryllium +|spritetype=block +|nameid=element_4 +|id=270 +|translationkey=tile.element.be.name}} +{{ID table2 +|displayname=Boron +|spritetype=block +|nameid=element_5 +|id=271 +|translationkey=tile.element.b.name}} +{{ID table2 +|displayname=Carbon +|spritetype=block +|nameid=element_6 +|id=272 +|translationkey=tile.element.c.name}} +{{ID table2 +|displayname=Nitrogen +|spritetype=block +|nameid=element_7 +|id=273 +|translationkey=tile.element.n.name}} +{{ID table2 +|displayname=Oxygen +|spritetype=block +|nameid=element_8 +|id=274 +|translationkey=tile.element.o.name}} +{{ID table2 +|displayname=Fluorine +|spritetype=block +|nameid=element_9 +|id=275 +|translationkey=tile.element.f.name}} +{{ID table2 +|displayname=Neon +|spritetype=block +|nameid=element_10 +|id=276 +|translationkey=tile.element.ne.name}} +{{ID table2 +|displayname=Sodium +|spritetype=block +|nameid=element_11 +|id=277 +|translationkey=tile.element.na.name}} +{{ID table2 +|displayname=Magnesium +|spritetype=block +|nameid=element_12 +|id=278 +|translationkey=tile.element.mg.name}} +{{ID table2 +|displayname=Aluminum +|spritetype=block +|nameid=element_13 +|id=279 +|translationkey=tile.element.al.name}} +{{ID table2 +|displayname=Silicon +|spritetype=block +|nameid=element_14 +|id=280 +|translationkey=tile.element.si.name}} +{{ID table2 +|displayname=Phosphorus +|spritetype=block +|nameid=element_15 +|id=281 +|translationkey=tile.element.p.name}} +{{ID table2 +|displayname=Sulfur +|spritetype=block +|nameid=element_16 +|id=282 +|translationkey=tile.element.s.name}} +{{ID table2 +|displayname=Chlorine +|spritetype=block +|nameid=element_17 +|id=283 +|translationkey=tile.element.cl.name}} +{{ID table2 +|displayname=Argon +|spritetype=block +|nameid=element_18 +|id=284 +|translationkey=tile.element.ar.name}} +{{ID table2 +|displayname=Potassium +|spritetype=block +|nameid=element_19 +|id=285 +|translationkey=tile.element.k.name}} +{{ID table2 +|displayname=Calcium +|spritetype=block +|nameid=element_20 +|id=286 +|translationkey=tile.element.ca.name}} +{{ID table2 +|displayname=Scandium +|spritetype=block +|nameid=element_21 +|id=287 +|translationkey=tile.element.sc.name}} +{{ID table2 +|displayname=Titanium +|spritetype=block +|nameid=element_22 +|id=288 +|translationkey=tile.element.ti.name}} +{{ID table2 +|displayname=Vanadium +|spritetype=block +|nameid=element_23 +|id=289 +|translationkey=tile.element.v.name}} +{{ID table2 +|displayname=Chromium +|spritetype=block +|nameid=element_24 +|id=290 +|translationkey=tile.element.cr.name}} +{{ID table2 +|displayname=Manganese +|spritetype=block +|nameid=element_25 +|id=291 +|translationkey=tile.element.mn.name}} +{{ID table2 +|displayname=Iron +|spritetype=block +|nameid=element_26 +|id=292 +|translationkey=tile.element.fe.name}} +{{ID table2 +|displayname=Cobalt +|spritetype=block +|nameid=element_27 +|id=293 +|translationkey=tile.element.co.name}} +{{ID table2 +|displayname=Nickel +|spritetype=block +|nameid=element_28 +|id=294 +|translationkey=tile.element.ni.name}} +{{ID table2 +|displayname=Copper +|spritetype=block +|nameid=element_29 +|id=295 +|translationkey=tile.element.cu.name}} +{{ID table2 +|displayname=Zinc +|spritetype=block +|nameid=element_30 +|id=296 +|translationkey=tile.element.zn.name}} +{{ID table2 +|displayname=Gallium +|spritetype=block +|nameid=element_31 +|id=297 +|translationkey=tile.element.ga.name}} +{{ID table2 +|displayname=Germanium +|spritetype=block +|nameid=element_32 +|id=298 +|translationkey=tile.element.ge.name}} +{{ID table2 +|displayname=Arsenic +|spritetype=block +|nameid=element_33 +|id=299 +|translationkey=tile.element.as.name}} +{{ID table2 +|displayname=Selenium +|spritetype=block +|nameid=element_34 +|id=300 +|translationkey=tile.element.se.name}} +{{ID table2 +|displayname=Bromine +|spritetype=block +|nameid=element_35 +|id=301 +|translationkey=tile.element.br.name}} +{{ID table2 +|displayname=Krypton +|spritetype=block +|nameid=element_36 +|id=302 +|translationkey=tile.element.kr.name}} +{{ID table2 +|displayname=Rubidium +|spritetype=block +|nameid=element_37 +|id=303 +|translationkey=tile.element.rb.name}} +{{ID table2 +|displayname=Strontium +|spritetype=block +|nameid=element_38 +|id=304 +|translationkey=tile.element.sr.name}} +{{ID table2 +|displayname=Yttrium +|spritetype=block +|nameid=element_39 +|id=305 +|translationkey=tile.element.y.name}} +{{ID table2 +|displayname=Zirconium +|spritetype=block +|nameid=element_40 +|id=306 +|translationkey=tile.element.zr.name}} +{{ID table2 +|displayname=Niobium +|spritetype=block +|nameid=element_41 +|id=307 +|translationkey=tile.element.nb.name}} +{{ID table2 +|displayname=Molybdenum +|spritetype=block +|nameid=element_42 +|id=308 +|translationkey=tile.element.mo.name}} +{{ID table2 +|displayname=Technetium +|spritetype=block +|nameid=element_43 +|id=309 +|translationkey=tile.element.tc.name}} +{{ID table2 +|displayname=Ruthenium +|spritetype=block +|nameid=element_44 +|id=310 +|translationkey=tile.element.ru.name}} +{{ID table2 +|displayname=Rhodium +|spritetype=block +|nameid=element_45 +|id=311 +|translationkey=tile.element.rh.name}} +{{ID table2 +|displayname=Palladium +|spritetype=block +|nameid=element_46 +|id=312 +|translationkey=tile.element.pd.name}} +{{ID table2 +|displayname=Silver +|spritetype=block +|nameid=element_47 +|id=313 +|translationkey=tile.element.ag.name}} +{{ID table2 +|displayname=Cadmium +|spritetype=block +|nameid=element_48 +|id=314 +|translationkey=tile.element.cd.name}} +{{ID table2 +|displayname=Indium +|spritetype=block +|nameid=element_49 +|id=315 +|translationkey=tile.element.in.name}} +{{ID table2 +|displayname=Tin +|spritetype=block +|nameid=element_50 +|id=316 +|translationkey=tile.element.sn.name}} +{{ID table2 +|displayname=Antimony +|spritetype=block +|nameid=element_51 +|id=317 +|translationkey=tile.element.sb.name}} +{{ID table2 +|displayname=Tellurium +|spritetype=block +|nameid=element_52 +|id=318 +|translationkey=tile.element.te.name}} +{{ID table2 +|displayname=Iodine +|spritetype=block +|nameid=element_53 +|id=319 +|translationkey=tile.element.i.name}} +{{ID table2 +|displayname=Xenon +|spritetype=block +|nameid=element_54 +|id=320 +|translationkey=tile.element.xe.name}} +{{ID table2 +|displayname=Cesium +|spritetype=block +|nameid=element_55 +|id=321 +|translationkey=tile.element.cs.name}} +{{ID table2 +|displayname=Barium +|spritetype=block +|nameid=element_56 +|id=322 +|translationkey=tile.element.ba.name}} +{{ID table2 +|displayname=Lanthanum +|spritetype=block +|nameid=element_57 +|id=323 +|translationkey=tile.element.la.name}} +{{ID table2 +|displayname=Cerium +|spritetype=block +|nameid=element_58 +|id=324 +|translationkey=tile.element.ce.name}} +{{ID table2 +|displayname=Praseodymium +|spritetype=block +|nameid=element_59 +|id=325 +|translationkey=tile.element.pr.name}} +{{ID table2 +|displayname=Neodymium +|spritetype=block +|nameid=element_60 +|id=326 +|translationkey=tile.element.nd.name}} +{{ID table2 +|displayname=Promethium +|spritetype=block +|nameid=element_61 +|id=327 +|translationkey=tile.element.pm.name}} +{{ID table2 +|displayname=Samarium +|spritetype=block +|nameid=element_62 +|id=328 +|translationkey=tile.element.sm.name}} +{{ID table2 +|displayname=Europium +|spritetype=block +|nameid=element_63 +|id=329 +|translationkey=tile.element.eu.name}} +{{ID table2 +|displayname=Gadolinium +|spritetype=block +|nameid=element_64 +|id=330 +|translationkey=tile.element.gd.name}} +{{ID table2 +|displayname=Terbium +|spritetype=block +|nameid=element_65 +|id=331 +|translationkey=tile.element.tb.name}} +{{ID table2 +|displayname=Dysprosium +|spritetype=block +|nameid=element_66 +|id=332 +|translationkey=tile.element.dy.name}} +{{ID table2 +|displayname=Holmium +|spritetype=block +|nameid=element_67 +|id=333 +|translationkey=tile.element.ho.name}} +{{ID table2 +|displayname=Erbium +|spritetype=block +|nameid=element_68 +|id=334 +|translationkey=tile.element.er.name}} +{{ID table2 +|displayname=Thulium +|spritetype=block +|nameid=element_69 +|id=335 +|translationkey=tile.element.tm.name}} +{{ID table2 +|displayname=Ytterbium +|spritetype=block +|nameid=element_70 +|id=336 +|translationkey=tile.element.yb.name}} +{{ID table2 +|displayname=Lutetium +|spritetype=block +|nameid=element_71 +|id=337 +|translationkey=tile.element.lu.name}} +{{ID table2 +|displayname=Hafnium +|spritetype=block +|nameid=element_72 +|id=338 +|translationkey=tile.element.hf.name}} +{{ID table2 +|displayname=Tantalum +|spritetype=block +|nameid=element_73 +|id=339 +|translationkey=tile.element.ta.name}} +{{ID table2 +|displayname=Tungsten +|spritetype=block +|nameid=element_74 +|id=340 +|translationkey=tile.element.w.name}} +{{ID table2 +|displayname=Rhenium +|spritetype=block +|nameid=element_75 +|id=341 +|translationkey=tile.element.re.name}} +{{ID table2 +|displayname=Osmium +|spritetype=block +|nameid=element_76 +|id=342 +|translationkey=tile.element.os.name}} +{{ID table2 +|displayname=Iridium +|spritetype=block +|nameid=element_77 +|id=343 +|translationkey=tile.element.ir.name}} +{{ID table2 +|displayname=Platinum +|spritetype=block +|nameid=element_78 +|id=344 +|translationkey=tile.element.pt.name}} +{{ID table2 +|displayname=Gold +|spritetype=block +|nameid=element_79 +|id=345 +|translationkey=tile.element.au.name}} +{{ID table2 +|displayname=Mercury +|spritetype=block +|nameid=element_80 +|id=346 +|translationkey=tile.element.hg.name}} +{{ID table2 +|displayname=Thallium +|spritetype=block +|nameid=element_81 +|id=347 +|translationkey=tile.element.tl.name}} +{{ID table2 +|displayname=Lead +|spritetype=block +|nameid=element_82 +|id=348 +|translationkey=tile.element.pb.name}} +{{ID table2 +|displayname=Bismuth +|spritetype=block +|nameid=element_83 +|id=349 +|translationkey=tile.element.bi.name}} +{{ID table2 +|displayname=Polonium +|spritetype=block +|nameid=element_84 +|id=350 +|translationkey=tile.element.po.name}} +{{ID table2 +|displayname=Astatine +|spritetype=block +|nameid=element_85 +|id=351 +|translationkey=tile.element.at.name}} +{{ID table2 +|displayname=Radon +|spritetype=block +|nameid=element_86 +|id=352 +|translationkey=tile.element.rn.name}} +{{ID table2 +|displayname=Francium +|spritetype=block +|nameid=element_87 +|id=353 +|translationkey=tile.element.fr.name}} +{{ID table2 +|displayname=Radium +|spritetype=block +|nameid=element_88 +|id=354 +|translationkey=tile.element.ra.name}} +{{ID table2 +|displayname=Actinium +|spritetype=block +|nameid=element_89 +|id=355 +|translationkey=tile.element.ac.name}} +{{ID table2 +|displayname=Thorium +|spritetype=block +|nameid=element_90 +|id=356 +|translationkey=tile.element.th.name}} +{{ID table2 +|displayname=Protactinium +|spritetype=block +|nameid=element_91 +|id=357 +|translationkey=tile.element.pa.name}} +{{ID table2 +|displayname=Uranium +|spritetype=block +|nameid=element_92 +|id=358 +|translationkey=tile.element.u.name}} +{{ID table2 +|displayname=Neptunium +|spritetype=block +|nameid=element_93 +|id=359 +|translationkey=tile.element.np.name}} +{{ID table2 +|displayname=Plutonium +|spritetype=block +|nameid=element_94 +|id=360 +|translationkey=tile.element.pu.name}} +{{ID table2 +|displayname=Americium +|spritetype=block +|nameid=element_95 +|id=361 +|translationkey=tile.element.am.name}} +{{ID table2 +|displayname=Curium +|spritetype=block +|nameid=element_96 +|id=362 +|translationkey=tile.element.cm.name}} +{{ID table2 +|displayname=Berkelium +|spritetype=block +|nameid=element_97 +|id=363 +|translationkey=tile.element.bk.name}} +{{ID table2 +|displayname=Californium +|spritetype=block +|nameid=element_98 +|id=364 +|translationkey=tile.element.cf.name}} +{{ID table2 +|displayname=Einsteinium +|spritetype=block +|nameid=element_99 +|id=365 +|translationkey=tile.element.es.name}} +{{ID table2 +|displayname=Fermium +|spritetype=block +|nameid=element_100 +|id=366 +|translationkey=tile.element.fm.name}} +{{ID table2 +|displayname=Mendelevium +|spritetype=block +|nameid=element_101 +|id=367 +|translationkey=tile.element.md.name}} +{{ID table2 +|displayname=Nobelium +|spritetype=block +|nameid=element_102 +|id=368 +|translationkey=tile.element.no.name}} +{{ID table2 +|displayname=Lawrencium +|spritetype=block +|nameid=element_103 +|id=369 +|translationkey=tile.element.lr.name}} +{{ID table2 +|displayname=Rutherfordium +|spritetype=block +|nameid=element_104 +|id=370 +|translationkey=tile.element.rf.name}} +{{ID table2 +|displayname=Dubnium +|spritetype=block +|nameid=element_105 +|id=371 +|translationkey=tile.element.db.name}} +{{ID table2 +|displayname=Seaborgium +|spritetype=block +|nameid=element_106 +|id=372 +|translationkey=tile.element.sg.name}} +{{ID table2 +|displayname=Bohrium +|spritetype=block +|nameid=element_107 +|id=373 +|translationkey=tile.element.bh.name}} +{{ID table2 +|displayname=Hassium +|spritetype=block +|nameid=element_108 +|id=374 +|translationkey=tile.element.hs.name}} +{{ID table2 +|displayname=Meitnerium +|spritetype=block +|nameid=element_109 +|id=375 +|translationkey=tile.element.mt.name}} +{{ID table2 +|displayname=Darmstadtium +|spritetype=block +|nameid=element_110 +|id=376 +|translationkey=tile.element.ds.name}} +{{ID table2 +|displayname=Roentgenium +|spritetype=block +|nameid=element_111 +|id=377 +|translationkey=tile.element.rg.name}} +{{ID table2 +|displayname=Copernicium +|spritetype=block +|nameid=element_112 +|id=378 +|translationkey=tile.element.cn.name}} +{{ID table2 +|displayname=Nihonium +|spritetype=block +|nameid=element_113 +|id=379 +|translationkey=tile.element.nh.name}} +{{ID table2 +|displayname=Flerovium +|spritetype=block +|nameid=element_114 +|id=380 +|translationkey=tile.element.fl.name}} +{{ID table2 +|displayname=Moscovium +|spritetype=block +|nameid=element_115 +|id=381 +|translationkey=tile.element.mc.name}} +{{ID table2 +|displayname=Livermorium +|spritetype=block +|nameid=element_116 +|id=382 +|translationkey=tile.element.lv.name}} +{{ID table2 +|displayname=Tennessine +|spritetype=block +|nameid=element_117 +|id=383 +|translationkey=tile.element.ts.name}} +{{ID table2 +|displayname=Oganesson +|spritetype=block +|nameid=element_118 +|id=384 +|translationkey=tile.element.og.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Unknown Element.png|32px]] [[File:Hydrogen.png|32px]] Added elements.}} +|{{HistoryLine||1.21.50|dev=?|Renamed ??? to Unknown Element}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Unknown Element.png|32px]] [[File:Hydrogen.png|32px]] Added elements.}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== Trivia == +* Element is the only [[block]] that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks). +* The ??? element is named "Unknown Element" in ''[[Bedrock Edition]]''. +* Many of the "stable" isotopes provided by the [[element constructor]] are radioactive in real life. For example, {{W|Technetium|technetium|newtab=1}} has no stable isotopes in real life, even though it has three stable isotopes in ''Minecraft''. +* If one block is considered to be equal to one meter cubed, and element blocks are considered to be composed of solely the element they are named after, then one block of {{W|Osmium|osmium|newtab=1}} would have a mass of 22,590 kilograms, making it the heaviest real-world matter available in vanilla Minecraft. {{W|Hassium|Hassium|newtab=1}}, however, is predicted to have a density higher that of osmium, with a block of hassium weighing around 28,000 kilograms. + +== Gallery == + +Periodic Table of Elements.png|A periodic table of elements. +Left-step periodic table.png|{{w|Charles Janet}}'s {{w|Alternative periodic tables|left-step periodic table}}, with iron and gold highlighted with block forms. +Minecraft education periodic table.jpg|A periodic table of elements with quartz blocks filling the empty spaces. + + +== See also == +* [[Element Constructor]] +* [[Compound Creator]] +* [[Lab Table]] +* [[Material Reducer]] +* [[Brewing Stand]] +* [[Brewing]] +* [[Element/Renders]] + +== External links == +* [[Wikipedia:Chemical element|Element]] on Wikipedia + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Minecraft Education blocks]] + +[[de:Element]] +[[es:Elemento químico]] +[[fr:Élément]] +[[it:Elemento]] +[[ja:元素]] +[[pl:Pierwiastek chemiczny]] +[[pt:Elemento]] +[[ru:Элемент]] +[[uk:Елемент]] +[[zh:元素]] diff --git a/wiki_backup/Exposed Chiseled Copper.txt b/wiki_backup/Exposed Chiseled Copper.txt new file mode 100644 index 0000000..5abc7d1 --- /dev/null +++ b/wiki_backup/Exposed Chiseled Copper.txt @@ -0,0 +1,291 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Chiseled Copper.png +| invimage = Chiseled Copper +| group2 = Exposed +| 2-1 = Exposed Chiseled Copper.png +| invimage2 = Exposed Chiseled Copper +| group3 = Weathered +| 3-1 = Weathered Chiseled Copper.png +| invimage3 = Weathered Chiseled Copper +| group4 = Oxidized +| 4-1 = Oxidized Chiseled Copper.png +| invimage4 = Oxidized Chiseled Copper +| invimage5 = Waxed Chiseled Copper +| invimage6 = Waxed Exposed Chiseled Copper +| invimage7 = Waxed Weathered Chiseled Copper +| invimage8 = Waxed Oxidized Chiseled Copper +| renewable = Yes +| stackable = Yes (64) +| tool = stone pickaxe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} + +== Obtaining == +=== Breaking === +Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing. +{{Breaking row +|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +}} +{{Crafting +|Matching Unwaxed Chiseled Copper +|Honeycomb +|Output=Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|foot=1 +}} + +== Usage == +Chiseled copper is a decorative block that oxidizes over time. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|chiseled copper}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|id=-760}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|id=-761}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|id=-762}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|id=-763}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|id=-764}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|id=-765}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|id=-766}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|id=-767 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}} +|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}} +|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|They cannot be crafted at the moment.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Gemeißelter Kupferblock]] +[[es:Cobre cincelado]] +[[fr:Cuivre sculpté]] +[[ja:銅ブロック]] +[[pt:Cobre talhado]] +[[ru:Точёный медный блок]] +[[uk:Різьблена мідь]] diff --git a/wiki_backup/Exposed Copper Trapdoor.txt b/wiki_backup/Exposed Copper Trapdoor.txt new file mode 100644 index 0000000..721f2cd --- /dev/null +++ b/wiki_backup/Exposed Copper Trapdoor.txt @@ -0,0 +1,415 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Trapdoor.png +| invimage = Copper Trapdoor +| group2 = Exposed +| 2-1 = Exposed Copper Trapdoor.png +| invimage2 = Exposed Copper Trapdoor +| group3 = Weathered +| 3-1 = Weathered Copper Trapdoor.png +| invimage3 = Weathered Copper Trapdoor +| group4 = Oxidized +| 4-1 = Oxidized Copper Trapdoor.png +| invimage4 = Oxidized Copper Trapdoor +| invimage5 = Waxed Copper Trapdoor +| invimage6 = Waxed Exposed Copper Trapdoor +| invimage7 = Waxed Weathered Copper Trapdoor +| invimage8 = Waxed Oxidized Copper Trapdoor +| transparent = Yes +| light = No +| tool = stone pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''copper trapdoor''' is a type of [[trapdoor]] made from copper that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +=== Breaking === +Copper trapdoors can be mined only with a [[stone pickaxe]] or better. If a copper trapdoor is mined without the use of a valid [[pickaxe]], it drops nothing. +{{Breaking row +|Copper Trapdoor|sprite=all-copper-trapdoors +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Oxidized and waxed oxidized copper trapdoors generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2= Copper Ingot +|A3= Copper Ingot +|B2= Copper Ingot +|B3= Copper Ingot +|C2= Copper Ingot +|C3= Copper Ingot +|Output=Copper Trapdoor, 2}} +{{Crafting +|Matching Unwaxed Copper Trapdoor +|Honeycomb +|Output=Matching Waxed Copper Trapdoor +|foot=1 +}} + +== Usage == +{{main|Trapdoor#Usage|Tutorials/Trapdoor uses}} +Copper trapdoors can be opened and closed by players or a [[redstone signal|redstone pulse]]. Copper trapdoors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +=== Barrier === +A copper trapdoor can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. + +=== Redstone component === +Copper trapdoors can be controlled with redstone power. When activated, the copper trapdoor immediately opens. When deactivated, it immediately closes. + +An activated copper trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper trapdoors have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s can remove the oxidation on copper trapdoors. However, [[axe]]s cannot be used in the same way they can with other copper blocks (because right clicking on non-waxed copper trapdoors while holding an axe will only toggle the trapdoor). Instead, copper trapdoors must be right-clicked with an axe while crouching to deoxidize them. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper trapdoor}} + +==== Opening ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|subtitle=Trapdoor opens +|source=block +|description=When a copper trapdoor opens +|id=block.copper_trapdoor.open +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Trapdoor closes +|source=block +|description=When a copper trapdoor closes +|id=block.copper_trapdoor.close +|translationkey=subtitles.block.copper_trapdoor.toggle +|volume=1.0 +|pitch=0.9-1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper Trapdoor toggle1.ogg +|sound2=Copper Trapdoor toggle2.ogg +|sound3=Copper Trapdoor toggle3.ogg +|sound4=Copper Trapdoor toggle4.ogg +|source=block +|description=When a copper trapdoor opens +|id=open_trapdoor.copper +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=When a copper trapdoor closes +|id=open_trapdoor.copper +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=Copper Trapdoor +|spritetype=block +|nameid=copper_trapdoor +|id=-792 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Copper Trapdoor +|spritetype=block +|nameid=exposed_copper_trapdoor +|id=-793 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Copper Trapdoor +|spritetype=block +|nameid=weathered_copper_trapdoor +|id=-794 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Copper Trapdoor +|spritetype=block +|nameid=oxidized_copper_trapdoor +|id=-795 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Copper Trapdoor +|spritetype=block +|nameid=waxed_copper_trapdoor +|id=-796 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Copper Trapdoor +|spritetype=block +|nameid=waxed_exposed_copper_trapdoor +|id=-797 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Copper Trapdoor +|spritetype=block +|nameid=waxed_weathered_copper_trapdoor +|id=-798 +|blocktags=trapdoors}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Copper Trapdoor +|spritetype=block +|nameid=waxed_oxidized_copper_trapdoor +|id=-799 +|blocktags=trapdoors +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Trapdoor/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Copper trapdoors are shown at [[Minecraft Live 2023]].}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=23w44a|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.}} +|{{HistoryLine|||dev=23w45a|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Copper trapdoors are now available without using the "Update 1.21" experimental data pack.| +The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Trapdoor JE1 BE1.png|32px]] [[File:Exposed Copper Trapdoor JE1 BE1.png|32px]] [[File:Weathered Copper Trapdoor JE1 BE1.png|32px]] [[File:Oxidized Copper Trapdoor JE1 BE1.png|32px]] Added copper trapdoors behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|The crafting recipe was originally six matching copper blocks. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|A3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|C3=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Trapdoor, 2; Matching Waxed Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Copper Trapdoor JE2 BE2.png|32px]] [[File:Exposed Copper Trapdoor JE2 BE2.png|32px]] [[File:Weathered Copper Trapdoor JE2 BE2.png|32px]] [[File:Oxidized Copper Trapdoor JE2 BE2.png|32px]] Updated block textures.|Added crafting table recipes for all oxidization levels of waxed copper trapdoors.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Copper trapdoors now generate naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper trapdoors are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.24|The crafting recipe for copper trapdoors has been changed: +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}}{{Crafting Table +|A2 = Copper Ingot +|A3 = Copper Ingot +|B2 = Copper Ingot +|B3 = Copper Ingot +|C2 = Copper Ingot +|C3 = Copper Ingot +|Output = Copper Trapdoor, 2 +|ignoreusage=1}} +{{!}}} +|Crafting recipes for all other variants of copper trapdoors have been removed.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper trapdoors now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including copper trapdoors. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper trapdoors. + + +== Issues == +{{Issue list}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Climbable blocks]] +[[Category:Utility blocks]] + +[[de:Kupferfalltür]] +[[es:Trampilla de cobre]] +[[fr:Trappe en cuivre]] +[[ja:銅のトラップドア]] +[[pt:Alçapão de cobre]] +[[ru:Медный люк]] +[[uk:Мідний люк]] diff --git a/wiki_backup/File-Acacia Hanging Sign.png.txt b/wiki_backup/File-Acacia Hanging Sign.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Acacia Hanging Sign.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Acacia Planks.png.txt b/wiki_backup/File-Acacia Planks.png.txt new file mode 100644 index 0000000..355256b --- /dev/null +++ b/wiki_backup/File-Acacia Planks.png.txt @@ -0,0 +1 @@ +#REDIRECT [[File:Acacia Planks JE3 BE2.png]] diff --git a/wiki_backup/File-Andesite Stairs.png.txt b/wiki_backup/File-Andesite Stairs.png.txt new file mode 100644 index 0000000..3d26bca --- /dev/null +++ b/wiki_backup/File-Andesite Stairs.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of andesite stairs. +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Beacon.png.txt b/wiki_backup/File-Beacon.png.txt new file mode 100644 index 0000000..7b55161 --- /dev/null +++ b/wiki_backup/File-Beacon.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Beacon]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Birch Hanging Sign.png.txt b/wiki_backup/File-Birch Hanging Sign.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Birch Hanging Sign.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Birch Stairs.png.txt b/wiki_backup/File-Birch Stairs.png.txt new file mode 100644 index 0000000..2d7e0d4 --- /dev/null +++ b/wiki_backup/File-Birch Stairs.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of [[Birch Stairs]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Birch Wall Sign.png.txt b/wiki_backup/File-Birch Wall Sign.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Birch Wall Sign.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Black Candle.png.txt b/wiki_backup/File-Black Candle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Black Candle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Block of Amber.png.txt b/wiki_backup/File-Block of Amber.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Block of Amber.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Block of Raw Copper.png.txt b/wiki_backup/File-Block of Raw Copper.png.txt new file mode 100644 index 0000000..1144c97 --- /dev/null +++ b/wiki_backup/File-Block of Raw Copper.png.txt @@ -0,0 +1,4 @@ +== Summary == +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Block of Redstone.png.txt b/wiki_backup/File-Block of Redstone.png.txt new file mode 100644 index 0000000..6cd53ed --- /dev/null +++ b/wiki_backup/File-Block of Redstone.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Block of Redstone]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Blocks preview.png.txt b/wiki_backup/File-Blocks preview.png.txt new file mode 100644 index 0000000..fccbe14 --- /dev/null +++ b/wiki_backup/File-Blocks preview.png.txt @@ -0,0 +1,9 @@ +{{Information +| description = A grass block, stone block, dirt block and a sand block all for the purpose of making the "Blocks" page look more presentable. +| date = October 02, 2022 +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} diff --git a/wiki_backup/File-Blue Carpet.png.txt b/wiki_backup/File-Blue Carpet.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Blue Carpet.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Blue Wall Banner.png.txt b/wiki_backup/File-Blue Wall Banner.png.txt new file mode 100644 index 0000000..94e6a74 --- /dev/null +++ b/wiki_backup/File-Blue Wall Banner.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a wall [[Blue Banner]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Bricks.png.txt b/wiki_backup/File-Bricks.png.txt new file mode 100644 index 0000000..b1b11be --- /dev/null +++ b/wiki_backup/File-Bricks.png.txt @@ -0,0 +1,9 @@ +== Summary == +Render of a [[Bricks]] block. + +== Licensing == +{{license cc-by-nc}} +{{license Mojang}} + +[[Category:Directionless cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Cake with Gray Candle.png.txt b/wiki_backup/File-Cake with Gray Candle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Cake with Gray Candle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cake with Lime Candle.png.txt b/wiki_backup/File-Cake with Lime Candle.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Cake with Lime Candle.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cake.png.txt b/wiki_backup/File-Cake.png.txt new file mode 100644 index 0000000..d657d47 --- /dev/null +++ b/wiki_backup/File-Cake.png.txt @@ -0,0 +1,15 @@ +== Summary == +{{Information +|description=Render of a [[Cake]]. +|date=15 May 2024 +|source=Minecraft's textures
{{tweet|YouTube|1790827223575879972|we're baking something @Minecraft 👀|May 15, 2024}}
{{tweet|YouTube|1790830767439786492|drop a reply if you want a slice of #minecraft15 birthday cake 🎂|May 15, 2024}}
{{tweet|Minecraft|1790866053683204385|We'll take a slice! 🍰|May 15, 2024}} +|author=Mojang Studios +|permission= +}} + +[[Category:Utility block renders]] +[[Category:15th Anniversary]] + +== Licensing == +{{license cc-by-nc}} +{{license Mojang}} diff --git a/wiki_backup/File-Cartography Table.png.txt b/wiki_backup/File-Cartography Table.png.txt new file mode 100644 index 0000000..c0a0bfa --- /dev/null +++ b/wiki_backup/File-Cartography Table.png.txt @@ -0,0 +1,4 @@ +== Summary == +1.18 Pre-release 5 +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cherry Button.png.txt b/wiki_backup/File-Cherry Button.png.txt new file mode 100644 index 0000000..b20879d --- /dev/null +++ b/wiki_backup/File-Cherry Button.png.txt @@ -0,0 +1,4 @@ +== License == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Cherry Pressure Plate.png.txt b/wiki_backup/File-Cherry Pressure Plate.png.txt new file mode 100644 index 0000000..b20879d --- /dev/null +++ b/wiki_backup/File-Cherry Pressure Plate.png.txt @@ -0,0 +1,4 @@ +== License == +{{License Mojang}} + +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Chiseled Bookshelf.png.txt b/wiki_backup/File-Chiseled Bookshelf.png.txt new file mode 100644 index 0000000..c68a83a --- /dev/null +++ b/wiki_backup/File-Chiseled Bookshelf.png.txt @@ -0,0 +1,6 @@ +() +== License == +{{License Mojang}} +[[Category:Unused block renders]] +[[Category:Manufactured block renders]] +[[Category:Chiseled bookshelf states]] diff --git a/wiki_backup/File-Chorus Plant.png.txt b/wiki_backup/File-Chorus Plant.png.txt new file mode 100644 index 0000000..8492e78 --- /dev/null +++ b/wiki_backup/File-Chorus Plant.png.txt @@ -0,0 +1,7 @@ +== Summary == +Render of a [[Chorus Plant]]. + +== Licensing == +{{License Mojang}} + +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Cobblestone.png.txt b/wiki_backup/File-Cobblestone.png.txt new file mode 100644 index 0000000..ea27491 --- /dev/null +++ b/wiki_backup/File-Cobblestone.png.txt @@ -0,0 +1,27 @@ +== Summary == +{{3D render +|legacydata=yes}} + +{{Information +|description=Render of the 5th iteration of [[Cobblestone]] {{in|JE}}. +|date= +|source=[[client.jar]] +|author=Mojang Studios +|permission= +}} + +== Textures used == + +Cobblestone (texture) JE5 BE3.png|Cobblestone
[revision JE5 BE3] +
+ +== History == +{{Future render history +|legacydata=yes}} + +{{:Cobblestone/Asset history}} +[[Category:Directionless cubes]] +[[Category:Natural block renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Copper Spleaves.png.txt b/wiki_backup/File-Copper Spleaves.png.txt new file mode 100644 index 0000000..57ffff7 --- /dev/null +++ b/wiki_backup/File-Copper Spleaves.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Cracked Deepslate Tiles.png.txt b/wiki_backup/File-Cracked Deepslate Tiles.png.txt new file mode 100644 index 0000000..06a0a0d --- /dev/null +++ b/wiki_backup/File-Cracked Deepslate Tiles.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Crimson Fence Gate.png.txt b/wiki_backup/File-Crimson Fence Gate.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Crimson Fence Gate.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Crimson Hyphae.gif.txt b/wiki_backup/File-Crimson Hyphae.gif.txt new file mode 100644 index 0000000..53eb51d --- /dev/null +++ b/wiki_backup/File-Crimson Hyphae.gif.txt @@ -0,0 +1,9 @@ +== Summary == +Animated render of a [[crimson hyphae]].
+Static render [[:File:Crimson Hyphae.png]] + +[[Category:Animated block renders]] +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Crimson Stem.gif.txt b/wiki_backup/File-Crimson Stem.gif.txt new file mode 100644 index 0000000..98c6cfa --- /dev/null +++ b/wiki_backup/File-Crimson Stem.gif.txt @@ -0,0 +1,9 @@ +== Summary == +Animated render of a [[crimson stem]].
+Static render: [[:File:Crimson Stem Axis Y BE1.png]] + +[[Category:Animated block renders]] +[[Category:Tridirectional cubes (pillar)]] +[[Category:Natural block renders]] +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Crimson Trapdoor.png.txt b/wiki_backup/File-Crimson Trapdoor.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Crimson Trapdoor.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Cut Red Sandstone.png.txt b/wiki_backup/File-Cut Red Sandstone.png.txt new file mode 100644 index 0000000..7cac624 --- /dev/null +++ b/wiki_backup/File-Cut Red Sandstone.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +| description = Render of a [[Cut Red Sandstone]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Cut Red Sandstone JE1 BE1.png}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Cut Sandstone Slab.png.txt b/wiki_backup/File-Cut Sandstone Slab.png.txt new file mode 100644 index 0000000..aa3ce13 --- /dev/null +++ b/wiki_backup/File-Cut Sandstone Slab.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Cut Sandstone.png.txt b/wiki_backup/File-Cut Sandstone.png.txt new file mode 100644 index 0000000..a174fd7 --- /dev/null +++ b/wiki_backup/File-Cut Sandstone.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +| description = Render of a [[Cut Sandstone]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Cut Sandstone JE1 BE1.png}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Dark Oak Button.png.txt b/wiki_backup/File-Dark Oak Button.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Dark Oak Button.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Sign.png.txt b/wiki_backup/File-Dark Oak Sign.png.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Dark Oak Sign.png.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Dark Oak Wood.png.txt b/wiki_backup/File-Dark Oak Wood.png.txt new file mode 100644 index 0000000..5f54c30 --- /dev/null +++ b/wiki_backup/File-Dark Oak Wood.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Dark Oak Bark]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Dark Prismarine Slab.png.txt b/wiki_backup/File-Dark Prismarine Slab.png.txt new file mode 100644 index 0000000..f4b3d9a --- /dev/null +++ b/wiki_backup/File-Dark Prismarine Slab.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Dark Prismarine Slab]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Slab renders]] diff --git a/wiki_backup/File-Dead Coral Block JE1.png.txt b/wiki_backup/File-Dead Coral Block JE1.png.txt new file mode 100644 index 0000000..efe5a7c --- /dev/null +++ b/wiki_backup/File-Dead Coral Block JE1.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Removed block renders]] diff --git a/wiki_backup/File-Decorated Pot.png.txt b/wiki_backup/File-Decorated Pot.png.txt new file mode 100644 index 0000000..6a4ecfb --- /dev/null +++ b/wiki_backup/File-Decorated Pot.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Deepslate Brick Stairs.png.txt b/wiki_backup/File-Deepslate Brick Stairs.png.txt new file mode 100644 index 0000000..a2959b7 --- /dev/null +++ b/wiki_backup/File-Deepslate Brick Stairs.png.txt @@ -0,0 +1,5 @@ +== Summary == +21w08a +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Deepslate Bricks.png.txt b/wiki_backup/File-Deepslate Bricks.png.txt new file mode 100644 index 0000000..06a0a0d --- /dev/null +++ b/wiki_backup/File-Deepslate Bricks.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Deepslate Coal Ore.png.txt b/wiki_backup/File-Deepslate Coal Ore.png.txt new file mode 100644 index 0000000..6af370d --- /dev/null +++ b/wiki_backup/File-Deepslate Coal Ore.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Dirt Path.png.txt b/wiki_backup/File-Dirt Path.png.txt new file mode 100644 index 0000000..09b67d3 --- /dev/null +++ b/wiki_backup/File-Dirt Path.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Element Constructor.png.txt b/wiki_backup/File-Element Constructor.png.txt new file mode 100644 index 0000000..8c2bcf1 --- /dev/null +++ b/wiki_backup/File-Element Constructor.png.txt @@ -0,0 +1,4 @@ +== Summary == +Element Constructor +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Expired Baked Potato Bricks.png.txt b/wiki_backup/File-Expired Baked Potato Bricks.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Expired Baked Potato Bricks.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Exposed Cut Copper.png.txt b/wiki_backup/File-Exposed Cut Copper.png.txt new file mode 100644 index 0000000..06a0a0d --- /dev/null +++ b/wiki_backup/File-Exposed Cut Copper.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Manufactured block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Fern.png.txt b/wiki_backup/File-Fern.png.txt new file mode 100644 index 0000000..54db58d --- /dev/null +++ b/wiki_backup/File-Fern.png.txt @@ -0,0 +1 @@ +#REDIRECT [[File:Fern JE6.png]] diff --git a/wiki_backup/File-Glowstone.png.txt b/wiki_backup/File-Glowstone.png.txt new file mode 100644 index 0000000..cf15552 --- /dev/null +++ b/wiki_backup/File-Glowstone.png.txt @@ -0,0 +1,5 @@ +== Licensing == +{{License Mojang}} + +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Grass Block (item) BE3.png.txt b/wiki_backup/File-Grass Block (item) BE3.png.txt new file mode 100644 index 0000000..3c39806 --- /dev/null +++ b/wiki_backup/File-Grass Block (item) BE3.png.txt @@ -0,0 +1,12 @@ +== Summary == + +== Textures used == + +Grass Block (carried top texture) BE1.png|Grass Block (carried top)
[revision BE1] +Grass Block (side texture) BE3.png|Grass Block (side)
[revision BE3] +
+ +== Licensing == +{{License Mojang}} +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Outdated natural block renders]] diff --git a/wiki_backup/File-Gray Bed.png.txt b/wiki_backup/File-Gray Bed.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Gray Bed.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Gray Shulker Box.png.txt b/wiki_backup/File-Gray Shulker Box.png.txt new file mode 100644 index 0000000..3c5e0b3 --- /dev/null +++ b/wiki_backup/File-Gray Shulker Box.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Gray Shulker Box]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Gray Stained Glass.png.txt b/wiki_backup/File-Gray Stained Glass.png.txt new file mode 100644 index 0000000..f4715ad --- /dev/null +++ b/wiki_backup/File-Gray Stained Glass.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Gray Stained Glass]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Hardened Light Gray Stained Glass Pane.png.txt b/wiki_backup/File-Hardened Light Gray Stained Glass Pane.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Hardened Light Gray Stained Glass Pane.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Hardened Magenta Stained Glass Pane.png.txt b/wiki_backup/File-Hardened Magenta Stained Glass Pane.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Hardened Magenta Stained Glass Pane.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Horn Coral Block.png.txt b/wiki_backup/File-Horn Coral Block.png.txt new file mode 100644 index 0000000..3de616f --- /dev/null +++ b/wiki_backup/File-Horn Coral Block.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Horn Coral Block]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Jack o'Lantern.png.txt b/wiki_backup/File-Jack o'Lantern.png.txt new file mode 100644 index 0000000..2610c9a --- /dev/null +++ b/wiki_backup/File-Jack o'Lantern.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +|description=Render of a [[Jack o'Lantern]] facing south {{in|JE}}. +|date= +|source=[[client.jar]] +|author=Mojang Studios +|permission= +}} + +== Licensing == +{{License Mojang}} + +[[Category:Tetradirectional cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Light Blue Concrete.png.txt b/wiki_backup/File-Light Blue Concrete.png.txt new file mode 100644 index 0000000..975a34a --- /dev/null +++ b/wiki_backup/File-Light Blue Concrete.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Light Blue Concrete]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Light Blue Shulker Box.png.txt b/wiki_backup/File-Light Blue Shulker Box.png.txt new file mode 100644 index 0000000..2647b0f --- /dev/null +++ b/wiki_backup/File-Light Blue Shulker Box.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Light Blue Shulker Box]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Light Gray Banner.gif.txt b/wiki_backup/File-Light Gray Banner.gif.txt new file mode 100644 index 0000000..0b99c26 --- /dev/null +++ b/wiki_backup/File-Light Gray Banner.gif.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Animated block renders]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Light Gray Concrete Powder.png.txt b/wiki_backup/File-Light Gray Concrete Powder.png.txt new file mode 100644 index 0000000..967f2ee --- /dev/null +++ b/wiki_backup/File-Light Gray Concrete Powder.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Light Gray Concrete Powder]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Light Gray Stained Glass.png.txt b/wiki_backup/File-Light Gray Stained Glass.png.txt new file mode 100644 index 0000000..e447f16 --- /dev/null +++ b/wiki_backup/File-Light Gray Stained Glass.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Light Gray Stained Glass]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Lime Stained Glass Pane.png.txt b/wiki_backup/File-Lime Stained Glass Pane.png.txt new file mode 100644 index 0000000..e5679af --- /dev/null +++ b/wiki_backup/File-Lime Stained Glass Pane.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Fence-like block renders]] diff --git a/wiki_backup/File-Lodestone.png.txt b/wiki_backup/File-Lodestone.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Lodestone.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Magenta Bed.png.txt b/wiki_backup/File-Magenta Bed.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Magenta Bed.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Magenta Concrete Powder.png.txt b/wiki_backup/File-Magenta Concrete Powder.png.txt new file mode 100644 index 0000000..10d851d --- /dev/null +++ b/wiki_backup/File-Magenta Concrete Powder.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Magenta Concrete Powder]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Mangrove Pressure Plate.png.txt b/wiki_backup/File-Mangrove Pressure Plate.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Mangrove Pressure Plate.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Nether Portal.gif.txt b/wiki_backup/File-Nether Portal.gif.txt new file mode 100644 index 0000000..2964120 --- /dev/null +++ b/wiki_backup/File-Nether Portal.gif.txt @@ -0,0 +1,6 @@ +== Summary == +APNG version: [[:File:Nether Portal.png]] +== Licensing == +{{License Mojang}} + +[[Category:Animated block renders]] diff --git a/wiki_backup/File-Nether Quartz Ore.png.txt b/wiki_backup/File-Nether Quartz Ore.png.txt new file mode 100644 index 0000000..b0c0cb9 --- /dev/null +++ b/wiki_backup/File-Nether Quartz Ore.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Nether Quartz Ore]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Nether Sprouts.png.txt b/wiki_backup/File-Nether Sprouts.png.txt new file mode 100644 index 0000000..0f450f1 --- /dev/null +++ b/wiki_backup/File-Nether Sprouts.png.txt @@ -0,0 +1,5 @@ +== Summary == +20w10a +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Nether Wart.png.txt b/wiki_backup/File-Nether Wart.png.txt new file mode 100644 index 0000000..360dba7 --- /dev/null +++ b/wiki_backup/File-Nether Wart.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Oak Sign.png.txt b/wiki_backup/File-Oak Sign.png.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Oak Sign.png.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Oak Wood.png.txt b/wiki_backup/File-Oak Wood.png.txt new file mode 100644 index 0000000..56a5d07 --- /dev/null +++ b/wiki_backup/File-Oak Wood.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of an [[Oak Bark]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Tridirectional cubes (pillar)]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Orange Carpet.png.txt b/wiki_backup/File-Orange Carpet.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Orange Carpet.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Orange Concrete.png.txt b/wiki_backup/File-Orange Concrete.png.txt new file mode 100644 index 0000000..53a805a --- /dev/null +++ b/wiki_backup/File-Orange Concrete.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Orange Concrete]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Orange Shulker Box.png.txt b/wiki_backup/File-Orange Shulker Box.png.txt new file mode 100644 index 0000000..d8d59ee --- /dev/null +++ b/wiki_backup/File-Orange Shulker Box.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Orange Shulker Box]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Orange Tulip.png.txt b/wiki_backup/File-Orange Tulip.png.txt new file mode 100644 index 0000000..a8fa995 --- /dev/null +++ b/wiki_backup/File-Orange Tulip.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of an [[Orange Tulip]]. 2D version: [[:File:Orange Tulip (texture) JE2 BE2.png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Pedestal (24w14potato).png.txt b/wiki_backup/File-Pedestal (24w14potato).png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Pedestal (24w14potato).png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Pink Carpet.png.txt b/wiki_backup/File-Pink Carpet.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Pink Carpet.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Polished Blackstone Brick Slab.png.txt b/wiki_backup/File-Polished Blackstone Brick Slab.png.txt new file mode 100644 index 0000000..29dce58 --- /dev/null +++ b/wiki_backup/File-Polished Blackstone Brick Slab.png.txt @@ -0,0 +1,4 @@ + +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Polished Granite Slab.png.txt b/wiki_backup/File-Polished Granite Slab.png.txt new file mode 100644 index 0000000..edf8e94 --- /dev/null +++ b/wiki_backup/File-Polished Granite Slab.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of polished granite slab. +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Polished Granite.png.txt b/wiki_backup/File-Polished Granite.png.txt new file mode 100644 index 0000000..e9b4525 --- /dev/null +++ b/wiki_backup/File-Polished Granite.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Polished Granite]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Potato Fence Gate.png.txt b/wiki_backup/File-Potato Fence Gate.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Potato Fence Gate.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Potato Pedicule.png.txt b/wiki_backup/File-Potato Pedicule.png.txt new file mode 100644 index 0000000..660710a --- /dev/null +++ b/wiki_backup/File-Potato Pedicule.png.txt @@ -0,0 +1,6 @@ +== Summary == +Render of Potato Pedicule +== Licensing == +{{License Mojang}} +[[Category:Joke block renders]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Potone Redstone Ore.png.txt b/wiki_backup/File-Potone Redstone Ore.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Potone Redstone Ore.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Potted Azure Bluet.png.txt b/wiki_backup/File-Potted Azure Bluet.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Azure Bluet.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Fern.png.txt b/wiki_backup/File-Potted Fern.png.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Potted Fern.png.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oak Sapling.png.txt b/wiki_backup/File-Potted Oak Sapling.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oak Sapling.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Oxeye Daisy.png.txt b/wiki_backup/File-Potted Oxeye Daisy.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Oxeye Daisy.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Potted Spruce Sapling.png.txt b/wiki_backup/File-Potted Spruce Sapling.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Potted Spruce Sapling.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Purple Wool.png.txt b/wiki_backup/File-Purple Wool.png.txt new file mode 100644 index 0000000..1ea0df1 --- /dev/null +++ b/wiki_backup/File-Purple Wool.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a [[Purple Wool]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Red Nether Brick Wall.png.txt b/wiki_backup/File-Red Nether Brick Wall.png.txt new file mode 100644 index 0000000..7aba8f2 --- /dev/null +++ b/wiki_backup/File-Red Nether Brick Wall.png.txt @@ -0,0 +1,5 @@ +== Summary == +[[Category:Manufactured block renders]] + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Red Sand.png.txt b/wiki_backup/File-Red Sand.png.txt new file mode 100644 index 0000000..975b192 --- /dev/null +++ b/wiki_backup/File-Red Sand.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +| description = Render of a [[Red Sand]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Red Sand JE1.png}} + +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Red Shulker Box.png.txt b/wiki_backup/File-Red Shulker Box.png.txt new file mode 100644 index 0000000..d276c89 --- /dev/null +++ b/wiki_backup/File-Red Shulker Box.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Red Shulker Box]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Unidirectional cubes (symmetric)]] +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Red Terracotta.png.txt b/wiki_backup/File-Red Terracotta.png.txt new file mode 100644 index 0000000..cd9af63 --- /dev/null +++ b/wiki_backup/File-Red Terracotta.png.txt @@ -0,0 +1,28 @@ +== Summary == +{{Information +| description = Render of a [[Red Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +{{#if: {{{latest|}}} || +This file represents the Red Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below.
+For areas which should always show the latest version, use the redirect ([{{fullurl:File:Red Terracotta.png|redirect=no}} File:Red Terracotta.png]), which should be updated to point to the latest revision. }} +{| class="wikitable" +|+ Revisions [[{{fullurl:File:Red Terracotta JE1 BE1.png|action=edit}} edit]] +! Revision !! File !! Version(s) used +|- +! Latest +| [[File:Red Terracotta.png|150px|link={{fullurl:File:Red Terracotta.png|redirect=no}}]] || Redirect always showing the latest revision +|- +! Revision 1 +| [[File:Red Terracotta JE1 BE1.png|150px]] || From {{verlink|JE 1.6.1}} ({{verlink|13w19a}}) and {{verlink|PE Alpha 0.9.0}} ({{verlink|PE Alpha 0.9.0 build 1}}) +|} +
+ +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Resin Clump.png.txt b/wiki_backup/File-Resin Clump.png.txt new file mode 100644 index 0000000..f0c6d7e --- /dev/null +++ b/wiki_backup/File-Resin Clump.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Sculk Shrieker.gif.txt b/wiki_backup/File-Sculk Shrieker.gif.txt new file mode 100644 index 0000000..9281f4d --- /dev/null +++ b/wiki_backup/File-Sculk Shrieker.gif.txt @@ -0,0 +1,3 @@ + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Seagrass.gif.txt b/wiki_backup/File-Seagrass.gif.txt new file mode 100644 index 0000000..df24227 --- /dev/null +++ b/wiki_backup/File-Seagrass.gif.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Animated render of a [[Seagrass]]. Static version: [[:File:Seagrass.png]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Animated block renders]] +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Seamless Stone Slab JE2 BE1.png.txt b/wiki_backup/File-Seamless Stone Slab JE2 BE1.png.txt new file mode 100644 index 0000000..486de80 --- /dev/null +++ b/wiki_backup/File-Seamless Stone Slab JE2 BE1.png.txt @@ -0,0 +1,2 @@ +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Smooth Red Sandstone Slab.png.txt b/wiki_backup/File-Smooth Red Sandstone Slab.png.txt new file mode 100644 index 0000000..3f430f1 --- /dev/null +++ b/wiki_backup/File-Smooth Red Sandstone Slab.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of smooth red sandstone. +== Licensing == +{{License Mojang}} +[[Category:Slab renders]] diff --git a/wiki_backup/File-Smooth Red Sandstone Stairs.png.txt b/wiki_backup/File-Smooth Red Sandstone Stairs.png.txt new file mode 100644 index 0000000..7bd76f1 --- /dev/null +++ b/wiki_backup/File-Smooth Red Sandstone Stairs.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of smooth red sandstone stairs. +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Smooth Red Sandstone.png.txt b/wiki_backup/File-Smooth Red Sandstone.png.txt new file mode 100644 index 0000000..ae3af74 --- /dev/null +++ b/wiki_backup/File-Smooth Red Sandstone.png.txt @@ -0,0 +1,13 @@ +== Summary == +{{Information +| description = Render of a [[Smooth Red Sandstone]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Directionless cubes]] +[[Category:Manufactured block renders]] diff --git a/wiki_backup/File-Smooth Sandstone Stairs.png.txt b/wiki_backup/File-Smooth Sandstone Stairs.png.txt new file mode 100644 index 0000000..6d54026 --- /dev/null +++ b/wiki_backup/File-Smooth Sandstone Stairs.png.txt @@ -0,0 +1,5 @@ +== Summary == +Render of smooth sandstone stairs. +== Licensing == +{{License Mojang}} +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Smooth Stone Slab.png.txt b/wiki_backup/File-Smooth Stone Slab.png.txt new file mode 100644 index 0000000..e279887 --- /dev/null +++ b/wiki_backup/File-Smooth Stone Slab.png.txt @@ -0,0 +1,8 @@ +== Summary == +Render of a [[Stone Slab]]. + +== Licensing == +{{License cc-by-nc}} +{{License Mojang}} + +[[Category:Slab renders]] diff --git a/wiki_backup/File-Spruce Sign.png.txt b/wiki_backup/File-Spruce Sign.png.txt new file mode 100644 index 0000000..ae6cea5 --- /dev/null +++ b/wiki_backup/File-Spruce Sign.png.txt @@ -0,0 +1,3 @@ + +== License == +{{License Mojang}} diff --git a/wiki_backup/File-Spruce Wall Hanging Sign.png.txt b/wiki_backup/File-Spruce Wall Hanging Sign.png.txt new file mode 100644 index 0000000..e585182 --- /dev/null +++ b/wiki_backup/File-Spruce Wall Hanging Sign.png.txt @@ -0,0 +1,4 @@ + +== License == +{{License Mojang}} +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Suspicious Gravel.png.txt b/wiki_backup/File-Suspicious Gravel.png.txt new file mode 100644 index 0000000..d5b61fd --- /dev/null +++ b/wiki_backup/File-Suspicious Gravel.png.txt @@ -0,0 +1,5 @@ + +== Licensing == +{{License Mojang}} +[[Category:Natural block renders]] +[[Category:Directionless cubes]] diff --git a/wiki_backup/File-Sweet Berry Bush.png.txt b/wiki_backup/File-Sweet Berry Bush.png.txt new file mode 100644 index 0000000..a8677ae --- /dev/null +++ b/wiki_backup/File-Sweet Berry Bush.png.txt @@ -0,0 +1,5 @@ +== Summary == + +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Tall Grass.png.txt b/wiki_backup/File-Tall Grass.png.txt new file mode 100644 index 0000000..d1cfb6d --- /dev/null +++ b/wiki_backup/File-Tall Grass.png.txt @@ -0,0 +1 @@ +#REDIRECT [[File:Tall Grass JE4.png]] diff --git a/wiki_backup/File-Terracotta.png.txt b/wiki_backup/File-Terracotta.png.txt new file mode 100644 index 0000000..6f91fb4 --- /dev/null +++ b/wiki_backup/File-Terracotta.png.txt @@ -0,0 +1,14 @@ +== Summary == +{{Information +| description = Render of a [[Terracotta]] block. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} +{{File:Terracotta JE1 BE1.png}} + +[[Category:Directionless cubes]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Terre de Pomme.png.txt b/wiki_backup/File-Terre de Pomme.png.txt new file mode 100644 index 0000000..ac716f9 --- /dev/null +++ b/wiki_backup/File-Terre de Pomme.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} + +[[Category:Joke block renders]] diff --git a/wiki_backup/File-Tuff Brick Stairs.png.txt b/wiki_backup/File-Tuff Brick Stairs.png.txt new file mode 100644 index 0000000..b2cb181 --- /dev/null +++ b/wiki_backup/File-Tuff Brick Stairs.png.txt @@ -0,0 +1,11 @@ +== Summary == +{{Information +| description = Tuff brick stairs render Java Edition revision 3 Bedrock Edition revision 3 +| game = minecraft +| source = Render created by uploader using ''[[Minecraft]]'' assets +| date = December 26, 2023 +| author = Render: UnExpectedDino
Assets: Mojang Studios +| permission = {{License Mojang}} +}} + +[[Category:Stairs renders]] diff --git a/wiki_backup/File-Turtle Egg.png.txt b/wiki_backup/File-Turtle Egg.png.txt new file mode 100644 index 0000000..5bcb3ae --- /dev/null +++ b/wiki_backup/File-Turtle Egg.png.txt @@ -0,0 +1,12 @@ +== Summary == +{{Information +| description = Render of a single [[Turtle Egg]]. +| date = +| author = +| source = Minecraft's textures +| permission = +{{license cc-by-nc}} +{{license Mojang}} +}} + +[[Category:Utility block renders]] diff --git a/wiki_backup/File-Warped Fungus.png.txt b/wiki_backup/File-Warped Fungus.png.txt new file mode 100644 index 0000000..868a5d0 --- /dev/null +++ b/wiki_backup/File-Warped Fungus.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/File-Warped Nylium.png.txt b/wiki_backup/File-Warped Nylium.png.txt new file mode 100644 index 0000000..a5fbba7 --- /dev/null +++ b/wiki_backup/File-Warped Nylium.png.txt @@ -0,0 +1,4 @@ +== Licensing == +{{License Mojang}} +[[Category:Unidirectional cubes (asymmetric)]] +[[Category:Natural block renders]] diff --git a/wiki_backup/File-Warped Wall Sign.png.txt b/wiki_backup/File-Warped Wall Sign.png.txt new file mode 100644 index 0000000..7d1952c --- /dev/null +++ b/wiki_backup/File-Warped Wall Sign.png.txt @@ -0,0 +1,4 @@ + + +== Licensing == +{{License Mojang}} diff --git a/wiki_backup/File-Wheat Crops.png.txt b/wiki_backup/File-Wheat Crops.png.txt new file mode 100644 index 0000000..868a5d0 --- /dev/null +++ b/wiki_backup/File-Wheat Crops.png.txt @@ -0,0 +1,3 @@ +== Licensing == +{{License Mojang}} +[[Category:Flat-shaped blocks]] diff --git a/wiki_backup/Fire Coral.txt b/wiki_backup/Fire Coral.txt new file mode 100644 index 0000000..7916e84 --- /dev/null +++ b/wiki_backup/Fire Coral.txt @@ -0,0 +1,215 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral|the solid block|Coral Block|other uses|Coral (disambiguation)|}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral.png +| 2-1 = Brain Coral.png +| 3-1 = Bubble Coral.png +| 4-1 = Fire Coral.png +| 5-1 = Horn Coral.png +| invimage = Tube Coral +| invimage2 = Brain Coral +| invimage3 = Bubble Coral +| invimage4 = Fire Coral +| invimage5 = Horn Coral +| transparent = Yes +| light = No +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral''' is a type of non-solid block that comes in five variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +[[File:Sea pickles on coral.png|thumb|right|Coral generated in [[warm ocean]]s.]] +Coral can be [[instant mining|broken instantly]] by hand, but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Mining coral does not decrease the Silk Touch tool's [[durability]]. +{{breaking row|Coral|drop=0|horizontal=1}} + +=== Natural generation === +Coral naturally generates in [[coral reef]] structures found in [[warm ocean]] biomes. + +{{block distribution}} + +=== Post-generation === +When using [[bone meal]] on [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], [[gravel]], or [[clay]] in [[warm ocean]] biomes, coral generates in place of some of the [[seagrass]] in a 5 X 5 area. In [[Bedrock Edition]], the same can happen in any biomes as long as bone meal is used in a water source above the aforementioned solid blocks. + +== Usage == +Coral can be used as a building or decoration block. + +=== Placement === +In order for coral to stay alive, at least one of the blocks surrounding it must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it dies and transforms into its respective [[dead coral]] after 3 to 4.95 seconds{{only|JE}} or 2 to 9.95 seconds{{only|BE}}. Coral dies even when the [[game rule]] {{cd|randomTickSpeed}} is set to {{cd|0}}.{{bug|MC-129942|||Invalid}} Once a coral turns into its dead variant, it is not possible to turn it back into a live variant. + +=== Note Blocks === +All types of coral can be placed under [[note block]]s to produce "bass drum" sounds. + + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral +|spritetype=block +|nameid=tube_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral +|spritetype=block +|nameid=brain_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral +|spritetype=block +|nameid=bubble_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral +|spritetype=block +|nameid=fire_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral +|spritetype=block +|nameid=horn_coral +|blocktags=corals, coral_plants, underwater_bonemeals +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral +|spritetype=block +|nameid=tube_coral +|aliasid=coral / 0 +|id=-131 +|translationkey=tile.coral.blue.name}} +{{ID table2 +|displayname=Brain Coral +|spritetype=block +|nameid=brain_coral +|aliasid=coral / 1 +|id=-581 +|translationkey=tile.coral.pink.name}} +{{ID table2 +|displayname=Bubble Coral +|spritetype=block +|nameid=bubble_coral +|aliasid=coral / 2 +|id=-582 +|translationkey=tile.coral.purple.name}} +{{ID table2 +|displayname=Fire Coral +|spritetype=block +|nameid=fire_coral +|aliasid=coral / 3 +|id=-583 +|translationkey=tile.coral.red.name}} +{{ID table2 +|displayname=Horn Coral +|spritetype=block +|nameid=horn_coral +|aliasid=coral / 4 +|id=-584 +|translationkey=tile.coral.yellow.name +|foot=1}} + +=== Block state === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||June 28, 2010|link=wordofnotch:746938105|Notch mentioned on his blog: "I tried adding corals, but it's really hard to draw a single [[block]] that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish [[particles]] around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as [[mob]]s and "fish [[block]]s".}} +|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Green Coral Preview.png|32px]] [[File:Orange Coral Preview.png|32px]] [[File:Orange Coral Preview Type2.png|32px]] Three types of coral were shown in a clip at [[MINECON Earth]].}} +|{{HistoryLine||1.13|dev=18w10a|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral plants.}} +|{{HistoryLine|||dev=18w10b|[[File:Fire Coral JE2 BE1.png|32px]] The texture of red coral plants has been changed.}} +|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral plants to generate naturally.}} +|{{HistoryLine|||dev=18w14b|"Coral Plants" have been renamed to "Coral". +|Blue, pink, purple, red, and yellow coral plants have been renamed to tube, brain, bubble, fire, and horn coral, respectively.}} +|{{HistoryLine|||dev=pre6|5 new [[sound]] events that apply to coral have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre10|Coral can now be collected using [[Silk Touch]]. Prior to this, coral was completely unobtainable in [[survival]].}} +|{{HistoryLine||1.13.1|dev=18w31a|[[Bone meal]] used in [[water]] of [[warm ocean]] [[biome]]s now has a chance of growing coral, making them [[renewable]].}} +|{{HistoryLine|||dev=18w32a|Coral now transforms into [[dead coral]] when placed outside of water.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Coral with a damage/metadata value of 5 would display 'tile.coral..name' as their name.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral can now be collected using [[Silk Touch]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the coral ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} +}} + + +1.2_02 secret coral.png|Unused code for a coral block can be found in [[Java Edition Beta 1.2 02 (20110517)|a developer fork of Beta 1.2_02]]. This is an example of how it would look in-game using the unused texture from [[Infdev 20100629]]. + + +== Issues == +{{issue list}} + +== Trivia == +* In real life, [[wikipedia:Coral|coral]] are colonies of [[wikipedia:Sessility (motility)|sessile (immobile) animals]]. +* In the real world, {{W|Rugosa|horn corals|newtab=1}} have been extinct since the {{W|Permian–Triassic extinction event}}. + +== Gallery == + +=== Screenshots === + +Coral Reef 18w14b.png|Coral naturally generating in a [[coral reef]]. +All Corals.png|All variants of live coral. +Coral reef at night.png|Coral blocks within a coral reef. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--coral Taking Inventory: Coral] – Minecraft.net on October 24, 2019 + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Koralle]] +[[es:Coral]] +[[fr:Corail]] +[[it:Corallo]] +[[ja:サンゴ]] +[[ko:산호]] +[[lzh:珊瑚]] +[[nl:Koraal (doorverwijzing)]] +[[pl:Koralowiec]] +[[pt:Coral]] +[[ru:Коралл]] +[[uk:Корал]] +[[zh:珊瑚]] diff --git a/wiki_backup/Frosted Ice.txt b/wiki_backup/Frosted Ice.txt new file mode 100644 index 0000000..a0fa118 --- /dev/null +++ b/wiki_backup/Frosted Ice.txt @@ -0,0 +1,137 @@ +{{About|the block formed by the [[Frost Walker]] enchantment|other uses|Ice (disambiguation)}} +{{Infobox block +| group = Frosted +| 1-1 = Frosted Ice.png +| group2 = Melting state 1 +| 2-1 = Frosted Ice 1.png +| group3 = Melting state 2 +| 3-1 = Frosted Ice 2.png +| group4 = Melting state 3 +| 4-1 = Frosted Ice 3.png +| transparent = '''[[JE]]''': Partial (-1 to light)
'''[[BE]]''': Partial (diffuses sky light, -2 to light) +| light = No +| tool = none +| renewable = Yes +| stackable = Yes (64){{only|bedrock|short=1}}
+N/A{{only|java|short=1}} +| flammable = No +| lavasusceptible = No +}} +'''Frosted ice''' is a translucent [[solid block]] created by the [[Frost Walker]] enchantment. + +== Obtaining == +{{IN|JE}}, frosted ice cannot be obtained as an item, and can be placed only using commands such as {{cmd|setblock}} and {{cmd|fill}}, but exclusively {{in|bedrock}}, it can be obtained using {{Cmd|give}}. + +=== Breaking === +Frosted ice does not have a preferred [[tool]], meaning it breaks at the same speed regardless of the tool used to mine it.{{bug|MC-144593||Break speed of frosted ice is unaffected by efficiency}} Breaking it with [[Silk Touch]] drops nothing, while breaking in any other manner produces water in the same way [[ice]] does. +{{Breaking row|Frosted Ice|drop=0|horizontal=1}} + +=== Post-generation === +Frosted ice is generated by players or mobs walking near water while wearing boots with the [[Frost Walker]] enchantment. Frost Walker II creates a larger area of frosted ice. It can also be created by [[armor stand]]s equipped with Frost Walker boots if they are pushed near water. + +== Usage == +Frosted ice behaves in most ways like [[ice]]: it is slightly slippery, causing entities to slide, including items. + +Frosted ice naturally melts fairly quickly. The block is created with an age of 0, and is [[tick]]ed every 1–2 seconds. If a {{frac|1|3}} chance succeeds or the block has fewer than 4 frosted ice blocks in the 6 blocks surrounding it, and the [[internal light level]] at the block would be greater than 11 minus the age, then the age is incremented. When the age reaches 4, the block turns into water and all adjacent blocks have their age incremented (but if these blocks melt also, the effect does not continue to cascade). This does mean that in places with low light levels, such as inside caves or at night, it never melts naturally. + +The melting speed of frosted ice is affected by the randomTickSpeed [[game rule]]: setting the value to 0 results in frosted ice not melting at all, while setting it to higher than default increase the melting speed. + +When a frosted ice block melts or is broken, any adjacent frosted ice block immediately melts if it has fewer than 2 frosted ice blocks remaining in the 6 blocks surrounding it. + +[[Sugar cane]] and other [[crops]] do not break when frosted ice is formed, and frosted ice does not form on water occupied by another entity. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Frosted Ice +|spritetype=block +|nameid=frosted_ice +|blocktags=ice +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Frosted Ice +|spritetype=block +|nameid=frosted_ice +|id=207 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|Let it Go!}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w42a|[[File:Ice JE1 BE1.png|32px]] [[File:Frosted Ice 1 JE1 BE1.png|32px]] [[File:Frosted Ice 2 JE1 BE1.png|32px]] [[File:Frosted Ice 3 JE1 BE1.png|32px]] Added frosted ice.}} +|{{HistoryLine|||dev=16w05a|[[Boat]]s now travel extremely fast on frosted ice.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 212.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Frosted Ice JE2 BE2.png|32px]] [[File:Frosted Ice 1 JE2 BE2.png|32px]] [[File:Frosted Ice 2 JE2 BE2.png|32px]] [[File:Frosted Ice 3 JE2 BE2.png|32px]] The texture of frosted ice has been changed. As a result, new frosted ice now looks slightly different from ice.}} +|{{HistoryLine||1.15|dev=19w41a|Frosted ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as [[grass path]] or [[farmland]].{{bug|MC-197072}}}} +|{{HistoryLine||1.21|dev=24w18a|The melting speed of frosted ice is now fully dependent on the game rule {{cd|randomTickSpeed}}.{{bug|MC-99411||Frost Walker ice only semi-affected by randomTickSpeed gamerule|Fixed}}}} +|{{HistoryLine|||dev=24w19a|Frosted ice being placed by Frost Walker now emits a block_place [[vibration]] of frequency 13.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:Ice JE1 BE1.png|32px]] [[File:Frosted Ice 1 JE1 BE1.png|32px]] [[File:Frosted Ice 2 JE1 BE1.png|32px]] [[File:Frosted Ice 3 JE1 BE1.png|32px]] Added frosted ice.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Frosted ice is now transparent.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Frosted Ice JE2 BE2.png|32px]] [[File:Frosted Ice 1 JE2 BE2.png|32px]] [[File:Frosted Ice 2 JE2 BE2.png|32px]] [[File:Frosted Ice 3 JE2 BE2.png|32px]] The texture of frosted ice has been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Ice JE1 BE1.png|32px]] [[File:Frosted Ice 1 JE1 BE1.png|32px]] [[File:Frosted Ice 2 JE1 BE1.png|32px]] [[File:Frosted Ice 3 JE1 BE1.png|32px]] Added frosted ice.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Frosted ice can now be obtained as an item via pick block in creative mode.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Frosted ice can no longer be obtained as an item via pick block in creative mode.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Frosted Ice JE2 BE2.png|32px]] [[File:Frosted Ice 1 JE2 BE2.png|32px]] [[File:Frosted Ice 2 JE2 BE2.png|32px]] [[File:Frosted Ice 3 JE2 BE2.png|32px]] The texture of frosted ice has been changed.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Ice JE1 BE1.png|32px]] [[File:Frosted Ice 1 JE1 BE1.png|32px]] [[File:Frosted Ice 2 JE1 BE1.png|32px]] [[File:Frosted Ice 3 JE1 BE1.png|32px]] Added frosted ice.}} +}} + +=== Frosted ice "item" === +{{:Technical blocks/Frosted Ice}} + +== Issues == +{{issue list}} + +== Gallery == + +Frost Walker Dinnerbone.png|[[Dinnerbone]] shows a picture of frosted ice.{{tweet|Dinnerbone|653958416763887616|Today, I was working on a new enchantment. http://media.dinnerbone.com/uploads/2015-10/screenshots/13_17-38-46_bT4wxlKK4k.png|October 13, 2015}} + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Createable blocks]] +[[Category:Utility blocks]] + +[[de:Brüchiges Eis]] +[[es:Hielo escarchado]] +[[fr:Glace givrée]] +[[ja:薄氷]] +[[ko:살얼음]] +[[lzh:霜冰]] +[[pl:Oszroniony lód]] +[[pt:Gelo fosco]] +[[ru:Подмороженный лёд]] +[[uk:Талий лід]] +[[zh:霜冰]] diff --git a/wiki_backup/Granite Wall.txt b/wiki_backup/Granite Wall.txt new file mode 100644 index 0000000..c357476 --- /dev/null +++ b/wiki_backup/Granite Wall.txt @@ -0,0 +1,139 @@ +{{Infobox block +| image = Granite Wall.png +| invimage = Granite Wall +| invimage2 = ---- +| invimage3 = Granite Wall BE +| transparent = Yes +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''granite wall''' is a [[granite]] variant of a [[wall]]. + +== Obtaining == +=== Breaking === +Granite walls can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Granite Wall +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +[[File:Desert Armorer 1.png|thumb|An isometric render of a desert village armorer building.]] +Each [[Village/Structure#Desert biome structure variants|desert village armorer building]] generates with 2 granite walls as the top part of its chimney. + +=== Crafting === +{{Crafting +|A2=Granite +|B2=Granite +|C2=Granite +|A3=Granite +|B3=Granite +|C3=Granite +|Output= Granite Wall,6 +|type= Decoration block +}} + +=== Stonecutting === +{{Stonecutting +|Granite +|Granite Wall +}} + +== Usage == +{{for|information about the placement mechanics of all walls|Wall#Usage}} + +=== Note Blocks === +Granite walls can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Granite Wall +|spritetype=block +|nameid=granite_wall +|blocktags=walls +|itemtags=walls +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Granite Wall +|spritetype=block +|nameid=granite_wall +|aliasid=cobblestone_wall / 2 +|translationkey=tile.cobblestone_wall.granite.name +|id=-972 +|foot=1}} + +=== Block states === +{{:Wall/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 9, 2018|link={{tweet|LadyAgnes|1049564075393470464}}|[[File:Granite Wall (pre-release).png|32px]] Granite walls are announced.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Granite Wall JE1 BE1.png|32px]] Added granite walls.}} +|{{HistoryLine|||dev=18w50a|Granite walls can now generate in the updated [[desert]] [[village]]s.}} +|{{HistoryLine|||dev=19w11a|Moved granite walls from the ''Building Blocks'' tab to the ''Decoration Blocks'' tab in the [[Creative inventory]].https://bugs.mojang.com/browse/MC-137471}} +|{{HistoryLine||1.16|dev=20w06a|Granite walls no longer have gaps when stacked vertically. Their [[block states]] now use "none" "low" and "tall" for east/west/north/south directional values.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Granite Wall BE1.png|32px]] Added granite walls.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Granite Wall JE1 BE1.png|32px]] The texture of granite walls has been updated. +|Granite walls can now generate in the new [[desert]] [[village]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Granite walls no longer have gaps when stacked vertically.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The different wall block type [[block states]] for the cobblestone_wall ID have been split up into their own IDs. +|Decreased the hardness of granite walls from 2 to 1.5.}} +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Granite Wall BE1.png|32px]] Added granite walls.}} +|{{HistoryLine||1.90|[[File:Granite Wall JE1 BE1.png|32px]] The texture of granite walls has been updated.}} +|{{HistoryLine||1.91|Granite walls can now generate in the new [[desert]] [[village]]s.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Diorite, andesite and granite walls.jpg|The first public image containing granite walls, as well as [[diorite wall]]s and [[andesite wall]]s. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox wall}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Walls]] + +[[ja:花崗岩の塀]] +[[pt:Muro de granito]] +[[uk:Гранітна стіна]] +[[zh:花岗岩墙]] diff --git a/wiki_backup/Gray Bed.txt b/wiki_backup/Gray Bed.txt new file mode 100644 index 0000000..d496f4f --- /dev/null +++ b/wiki_backup/Gray Bed.txt @@ -0,0 +1,782 @@ +{{Infobox block +| group = White +| 1-1 = White Bed.png +| invimage = White Bed +| invimage17 = ---- +| invimage18 = White Bed BE +| group2 = Light gray +| 2-1 = Light Gray Bed.png +| invimage2 = Light Gray Bed +| invimage19 = Light Gray Bed BE +| group3 = Gray +| 3-1 = Gray Bed.png +| invimage3 = Gray Bed +| invimage20 = Gray Bed BE +| group4 = Black +| 4-1 = Black Bed.png +| invimage4 = Black Bed +| invimage21 = Black Bed BE +| group5 = Brown +| 5-1 = Brown Bed.png +| invimage5 = Brown Bed +| invimage22 = Brown Bed BE +| group6 = Red +| 6-1 = Red Bed.png +| invimage6 = Red Bed +| invimage23 = Red Bed BE +| group7 = Orange +| 7-1 = Orange Bed.png +| invimage7 = Orange Bed +| invimage24 = Orange Bed BE +| group8 = Yellow +| 8-1 = Yellow Bed.png +| invimage8 = Yellow Bed +| invimage25 = Yellow Bed BE +| group9 = Lime +| 9-1 = Lime Bed.png +| invimage9 = Lime Bed +| invimage26 = Lime Bed BE +| group10 = Green +| 10-1 = Green Bed.png +| invimage10 = Green Bed +| invimage27 = Green Bed BE +| group11 = Cyan +| 11-1 = Cyan Bed.png +| invimage11 = Cyan Bed +| invimage28 = Cyan Bed BE +| group12 = Light blue +| 12-1 = Light Blue Bed.png +| invimage12 = Light Blue Bed +| invimage29 = Light Blue Bed BE +| group13 = Blue +| 13-1 = Blue Bed.png +| invimage13 = Blue Bed +| invimage30 = Blue Bed BE +| group14 = Purple +| 14-1 = Purple Bed.png +| invimage14 = Purple Bed +| invimage31 = Purple Bed BE +| group15 = Magenta +| 15-1 = Magenta Bed.png +| invimage15 = Magenta Bed +| invimage32 = Magenta Bed BE +| group16 = Pink +| 16-1 = Pink Bed.png +| invimage16 = Pink Bed +| invimage33 = Pink Bed BE +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = No +| flammable = No +|waterloggable = {{jebe|No|Yes}} +| lavasusceptible = {{jebe|Yes|No}} +}} +A '''bed''' is a [[block]] that can be [[dye]]d. It allows a player to sleep and reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location. + +== Obtaining == +=== Breaking === +Beds can be mined with any [[tool]], or without a tool.{{bug|MC-192722||Beds have no assigned tool}} + +{{breaking row|horizontal=1|Bed|sprite=all-beds|any}} + +A bed also drops itself as an item when pushed by a [[piston]]. + +=== Natural generation === +; Igloo +A red bed naturally generates in each [[igloo]]. +; Village +Beds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]: + +* [[Village#Desert|Desert village]] houses have cyan, green, or lime beds. +* [[Village#Plains|Plains village]] houses have white or yellow beds. +* [[Village#Savanna|Savanna village]] houses have orange, red, or yellow beds. +* [[Village#Snowy|Snowy taiga]]{{only|bedrock|short=1}} and [[Village#Taiga|taiga village]] houses have blue or purple beds. +* [[Village#Snowy|Snowy tundra village]] houses have blue, red, or white beds. +; Trial chambers +Beds can generate inside the [[trial chambers]] as any color inside various intersection. Each bed have their colors randomized. + +{{Block distribution}} + +=== Crafting === +{{Crafting + |head=1 + |showname=0 + |showdescription=1 + |A2=Matching Wool + |B2=Matching Wool + |C2=Matching Wool + |A3=Any Planks + |B3=Any Planks + |C3=Any Planks + |Output= Matching Bed + |type=Decoration block + |description=The wool color must match. The planks can be different. +}} + +{{Crafting + |showdescription=1 + |Any Bed + |Matching Dye + |Output= Matching Bed + |type=Decoration block + |description=A bed of any color can be re-dyed using dyes. +}} +{{Crafting + |showdescription=1 + |Any Dyed Bed + |Bleach + |Output=White Bed + |type=Decoration block + |description=This removes the color from the bed.{{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Bed + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Bed; Blue Bed; Brown Bed; Black Bed + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Bed}} + +== Usage == +=== Sleeping === +[[File:Sleep Animation.gif|thumb|Player falling asleep.]] + +Beds are used by pressing the {{control|use item}} button while looking at the bed. + +A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" {{in|Java}} or "You can only sleep at night and during thunderstorms" {{in|Bedrock}}. A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to false results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day. + +Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explode]] and set [[fire]] to surrounding blocks.{{bug|mcpe-28723||Exploding bed in the Nether!?|WAI}} This is referenced {{in|Java}} when a player is killed by "Intentional Game Design". The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.{{bug|MC-146515||Villagers can sleep in all dimensions|WAI}} Upon death from a bed explosion, the [[Death messages|message]] "'''(Player) was killed by {{bug|MCPE-28723|[Intentional Game Design]}}'''" appears. {{IN|Bedrock}}, bed explosions can be disabled by setting {{cmd|gamerule respawnBlocksExplode}} to false; this still prevents beds to be used in invalid dimensions. + +The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" {{in|Java}} or "Bed is too far away" {{in|Bedrock}} appears. To use a bed, a player must be within a distance of 3 blocks {{in|Java}} or 2 blocks {{in|Bedrock}} from the bed. + +If a "monster" is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below. + +{| class="wikitable mw-collapsible" +!Mob +!Prevent the player from sleeping  +|- +|{{EntityLink|Blaze}} +|{{Tc|yes}} +|- +|{{EntityLink|Bogged}}, {{EntityLink|Skeleton}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}} +|{{Tc|yes}} +|- +|{{EntityLink|Breeze}} +|{{Tc|yes}} +|- +|{{EntityLink|Creeper}} +|{{Tc|yes}} +|- +|{{EntityLink|Drowned}} +|{{Tc|yes}} +|- +|{{EntityLink|Endermite}} +|{{Tc|yes}} +|- +|{{EntityLink|Enderman}} +|{{Tc|partial|when hostile}} +|- +|{{EntityLink|Ender Dragon}} +|{{Tc|no}} +|- +|{{EntityLink|Evoker}} +|{{Tc|yes}} +|- +|{{EntityLink|Ghast}} +|{{Tc|no}} +|- +|{{EntityLink|Giant}} +|{{Tc|yes}} +|- +|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}} +|{{Tc|yes}} +|- +|{{EntityLink|Hoglin}} +|{{Tc|no}} +|- +|{{EntityLink|Illusioner}} +|{{Tc|yes}} +|- +|{{EntityLink|Killer Bunny}} +|{{Tc|no}} +|- +|{{EntityLink|Magma Cube}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Piglin}} +|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Piglin Brute}} +|{{Tc|partial|yes{{Only|Java|short=1}}/No{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Pillager}} +|{{Tc|yes}} +|- +|{{EntityLink|Phantom}} +|{{Tc|yes}} +|- +|{{EntityLink|Ravager}} +|{{Tc|yes}} +|- +|{{EntityLink|Shulker}} +|{{Tc|no}} +|- +|{{EntityLink|Silverfish}} +|{{Tc|yes}} +|- +|{{EntityLink|Skeleton Horse}}, {{EntityLink|Zombie Horse}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}{{bug|MCPE-172928|||Unresolved}} +|- +|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}} +|{{Tc|yes}} +|- +|{{EntityLink|Slime}} +|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|{{EntityLink|Vex}} +|{{Tc|yes}} +|- +|{{EntityLink|Vindicator}} +|{{Tc|yes}} +|- +|{{EntityLink|Warden}} +|{{Tc|yes}} +|- +|{{EntityLink|Witch}} +|{{Tc|yes}} +|- +|{{EntityLink|Wither}} +|{{Tc|yes}} +|- +|{{EntityLink|Zoglin}} +|{{Tc|yes}} +|- +|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}} +|{{Tc|yes}} +|- +|{{EntityLink|Zombified Piglin}} +|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}} +|- +|} +{{notelist}} + +If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{IN|Java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h. + +Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from [[PVP|other players]] and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place. + +The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". + +A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there. + +If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|Bedrock}}, the sleeping animation slowly lowers the player into bed. + +Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0) + +During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button. + +[[Waterlogging|Waterlog]]ged beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.{{bug|MCPE-35802}} + +Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.{{bug|MC-160479}} resolved as "Works As Intended" + +The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed. + +Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed. + +==== Passing the night ==== +Sleeping changes the [[Daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|Java}}, the weather cycle resets only during rainy or snowy weather. + +Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is false, the player instead wakes up in the night. + +To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}. + +Villagers are unable to skip the night by sleeping in beds, unlike players. + +Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass. + +==== Setting the spawn point ==== +Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed. + +{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. + +When a bed explodes, it does not set the spawn point. + +The message "Respawn point set" is displayed in chat when the respawn point is successfully changed. + +The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" {{in|Java}} or "Your home bed was missing or obstructed" {{in|Bedrock}}, and the player respawns at the [[world spawn]] point. + +When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change. + +Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up. + +For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. + +Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way. + +=== Bouncing === +Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less [[Damage#Fall damage|fall damage]] when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which usually results in the player taking less than half of the normal fall damage. + +Baby villagers bounce on beds during the day. + +If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes. + +A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up. + +Villagers can be pushed onto beds, as the bed is half a block tall. + +=== Curing === +Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie Villager#Curing|process of curing the zombie villager]]. [[Iron bars]] (such as in a prison cell) also have this effect. + +=== Placement === +Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|Bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|Java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. + +=== Explosions === +{{see also|Tutorials/Ancient Debris#The bed method|Tutorials/Defeating the ender dragon#Beds}} +Because beds explode in [[the Nether]] and [[the End]], they can be used as any other explosion, to demolish blocks or deal damage. Explosions can be used, for example, to mine for [[ancient debris]] or to kill the [[ender dragon]]. + +{{IN|Bedrock}}, beds do not explode if {{key|[[commands/gamerule|/gamerule]] respawnBlocksExplode}} is set to false. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|subtitle=Explosion +|source=block +|description=When a player attempts to sleep while not in the Overworld +|id=entity.generic.explode +|translationkey=subtitles.entity.generic.explode +|volume=4.0 +|pitch=0.56-0.84 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Explosion1.ogg +|sound2=Explosion2.ogg +|sound3=Explosion3.ogg +|sound4=Explosion4.ogg +|source=block +|description=When a player attempts to sleep while not in the Overworld +|id=random.explode +|volume=4.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table| +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Bed +|spritetype=block +|nameid=white_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Orange Bed +|spritetype=block +|nameid=orange_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Magenta Bed +|spritetype=block +|nameid=magenta_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Light Blue Bed +|spritetype=block +|nameid=light_blue_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Yellow Bed +|spritetype=block +|nameid=yellow_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Lime Bed +|spritetype=block +|nameid=lime_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Pink Bed +|spritetype=block +|nameid=pink_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Gray Bed +|spritetype=block +|nameid=gray_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Light Gray Bed +|spritetype=block +|nameid=light_gray_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Cyan Bed +|spritetype=block +|nameid=cyan_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Purple Bed +|spritetype=block +|nameid=purple_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Blue Bed +|spritetype=block +|nameid=blue_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Brown Bed +|spritetype=block +|nameid=brown_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Green Bed +|spritetype=block +|nameid=green_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Red Bed +|spritetype=block +|nameid=red_bed +|blocktags=beds +|itemtags=beds}} +{{ID table +|displayname=Black Bed +|spritetype=block +|nameid=black_bed +|blocktags=beds +|itemtags=beds +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=beds +|spritetype=block +|nameid=bed +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Bed +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=Beds +|spritetype=block +|nameid=bed +|id=26 +|form=block +|itemform=item.bed}} +{{ID table +|displayname=Item +|spritename=beds +|spritetype=item +|nameid=bed +|id=418 +|form=item +|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=beds +|spritetype=block +|nameid=Bed +|foot=1}} + +=== Metadata === +{{see also|Data values}} +{{IN|be}}, bed items use the following data values: +{{/DV}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A bed has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Advancements == +{{load advancements|Sweet Dreams}} + +== Video == +{{yt|2VLd3hKi_uQ}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine||September 16, 2010|link={{tweet|notch|24691652815}}|[[Notch]] was considering adding beds as a block to reset spawn points, making up "some interesting economics" with this.}} +|{{HistoryLine||November 26, 2011|link={{tweet|jeb|140410431394160640}}|[[Jeb]] mentioned that [[crying obsidian]] was intended to act as a block to reset spawn points as well.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. +|The only color for beds is red. +|Beds can be crafted using any color combination of wool. +|When a player goes to sleep, the game attempts to spawn up to 20 [[zombie]]s, [[skeleton]]s, or [[spider]]s{{more info needed|Code says spiders can spawn, but I've never seen one appear. Perhaps their larger size causes them to never successfully spawn?}} in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning. +|Trying to sleep in a bed in [[the Nether]] does nothing.}} +|{{HistoryLine||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' button (only available in [[multiplayer]] at the time) is clicked.}} +|{{HistoryLine||1.4_01|Beds now set the player's spawn point as intended, both in singleplayer and in multiplayer.}} +|{{HistoryLine||1.6|dev=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explode]].}} +|{{HistoryLine||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in [[terrain.png]]. No visual difference has resulted for the actual bed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[Planks#Oak|oak planks]] from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Beds no longer spawn monsters and the pathfinding logic has been removed. Trying to sleep when monsters are around now displays the message ''You may not rest now, there are monsters nearby'', regardless of if the monsters can actually reach the player or not.}} +|{{HistoryLine||1.2.4|dev=release|[[Cat]]s while in standing position now purposely go and sit on beds. +|[[Planks#Spruce|Spruce]], [[Planks#Birch|birch]], and [[Planks#Jungle|jungle planks]] can now be used to craft beds.}} +|{{HistoryLine||1.5|dev=?|Beds now check their [[biome]] for detonation rather than just their dimension.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Planks#Acacia|Acacia]] and [[Planks#Dark Oak|dark oak planks]] can now be used to craft beds.}} +|{{HistoryLine||1.8|dev=14w29a|Beds now display the cracking animation on top and bottom.}} +|{{HistoryLine|||dev=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[Breaking|broken]].{{bug|MC-66347||Beds make incorrect sounds|Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|Bed now generates inside [[igloo]]s.}} +|{{HistoryLine||1.11|dev=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press to dismount" also appears when the player is riding a [[mob]].}} +|{{HistoryLine|||dev=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} +|{{HistoryLine||1.12|dev=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}} +|{{HistoryLine|||dev=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}} +|{{HistoryLine|||dev=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added. +|The "Bed" has been renamed to "Red Bed". +|Beds can now only be crafted using wool of the same color. +|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. +|[[File:Bed Icons 17w15a.png]] Beds now appear 3D in the [[inventory]]. +|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.{{bug|MC-11963||bed hind legs not rendered|Fixed}} +|Beds have been made bouncy, though they do not completely reduce all [[Damage#Fall damage|fall damage]]. +|Beds are now a [[block entity]].}} +|{{HistoryLine|||dev=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different. +|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
+[[File:Bed Icons 17w17a.png]] The textures of beds have now also been changed.}} +|{{HistoryLine||1.13|dev=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.|Beds can no longer be placed with their foot part inside entities{{bug|MC-2208}} but can still be placed with their head part inside entities.{{bug|MC-123619}}}} +|{{HistoryLine|||dev=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} +|{{HistoryLine|||dev=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}} +|{{HistoryLine|||dev=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[Item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}} +|{{HistoryLine|||dev=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}} +|{{HistoryLine||1.14|dev=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]
{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed. +|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}} +|{{HistoryLine|||dev=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}} +|{{HistoryLine|||dev=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}} +|{{HistoryLine|||dev=18w48a|Beds now generate in the updated [[Village#Plains|plains village]]s.}} +|{{HistoryLine|||dev=18w49a|Beds now generate in the updated [[Village#Savanna|savanna village]]s and the new [[Village#Snowy|snowy tundra village]]s.}} +|{{HistoryLine|||dev=18w50a|Beds now generate in the updated [[Village#Desert|desert]] and [[Village#Taiga|taiga village]]s.}} +|{{HistoryLine|||dev=19w08a|All mobs can now sleep in beds using [[commands]].}} +|{{HistoryLine|||dev=19w11a|[[Villager]]s now claim beds and sleep in them during the night. +|Shepherd villagers now [[Trading|sell]] beds.}} +|{{HistoryLine||1.15|dev=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}} +|{{HistoryLine|||dev=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}} +|{{HistoryLine|||dev=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}} +|{{HistoryLine||1.16|dev=20w06a|[[Planks#Crimson|Crimson planks]] and [[Planks#Warped|warped planks]] can now be used to craft beds.}} +|{{HistoryLine|||dev=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}} +|{{HistoryLine|||dev=20w18a|The message "You have no home bed or respawn anchor, or it was obstructed" has been changed to "You have no home bed or charged respawn anchor, or it was obstructed" due to the fact that respawn anchors can be depleted.{{bug|MC-178336}}}} +|{{HistoryLine||1.16.2|dev=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}} +|{{HistoryLine||1.17|dev=20w51a|Added gamerules for sleeping in multiplayer.}} +|{{HistoryLine||1.18|dev=21w44a|Sleeping now resets the weather cycle only if it is currently raining or snowing.{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}}} +|{{HistoryLine||1.19|dev=22w11a|[[Planks#Mangrove|Mangrove planks]] can now be used to [[craft]] beds.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Planks#Bamboo|Bamboo planks]] can now be used to craft beds.}} +|{{HistoryLine||1.19.3|dev=22w43a|Bed explosions can now be properly [[Blocking|blocked]] by [[shield]]s.{{bug|MC-200006|||Fixed}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Planks#Cherry|Cherry planks]] can now be used to craft beds.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Beds of any color can now be dyed into any other color.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].|Added a Leave Bed button that lets the player exit the bed.}} +|{{HistoryLine||v0.9.0|dev=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource. +|Added smooth lighting to beds.}} +|{{HistoryLine||v0.11.0|dev=build 8|The lighting on beds has been improved.}} +|{{HistoryLine||v0.12.1|dev=build 1|Tamed [[ocelot]]s while standing now purposely go and sit on beds. +|Beds are no longer available from the [[nether reactor]].}} +|{{HistoryLine||v0.16.0|dev=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}} +|{{HistoryLine|||dev=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}} +|{{HistoryLine|||dev=alpha 1.0.0.0|Sleeping now ends [[weather]].}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|A new animation when sleeping has been added to beds. +|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s. +|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs. +|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Beds can now be [[waterlog]]ged and require [[Water Breathing]] to sleep in.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Various beds now generate in the new [[village]]s. +|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it. +|[[Igloo]]s now generate with red beds. +|Beds are now used to count the number of available houses in [[village]]s. +|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.13.0|dev=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}} +|{{HistoryLine|bedrock upcoming}} +|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|Changed wording for lowest number required for player [[sleeping]] to skip the [[night]].}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.|Bed now generates inside [[igloo]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been now renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. +|Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}} +|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Beds in [[the Nether]] or [[the End]] no longer explode if "TNT Explodes" is disabled.|The [[description]] of beds has been updated due to different colors of beds now existing..}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning. +|Beds can now be [[waterlog]]ged and require {{EffectLink|Water Breathing}} to sleep in.|A smooth transition is now applied to the camera when the player enters or leaves a bed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=1.82|psvita=1.82|ps4=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history|1.64]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s. +|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it. +|Beds are now used to count the number of available houses in villages. +|Beds can now be [[Trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}} +|{{HistoryLine|Education}} +|{{HistoryLine||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}} +|{{HistoryLine||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]
[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds. +|The "Bed" has been renamed to "Red Bed". +|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed. +|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}} +|{{HistoryLine||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}} +|{{HistoryLine||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the bed ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}} +}} + +=== Bed "item" === +{{:Technical blocks/Bed}} + +== Issues == +{{Issue list}} + +== Trivia == +* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}} +** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions. +* If the player quits the game while sleeping, upon return the player wakes up beside the bed. +* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}} +* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs. +* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed. +* Villagers can sleep in the Nether and the End without causing the bed to explode.{{bug|MC-146515}} Resolved as Works As Intended +* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''. +* The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white. + +== Gallery == +=== Screenshots === + +Multiplayer Sleeping.png|A sleeping [[player]] in multiplayer. +Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed. +Nether Bed.png|A crater created by attempting to sleep in the Nether. +Ender Bed.png|A crater created by attempting to sleep in the End. +16 color beds.png|All the different color variants. +Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the [[zombie]]s outside. +Stackedbeds.png|A stack of beds. +Mob wakeup.png|A player being awakened by a zombie. +Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime. +Sleeping.png|A player going to sleep in a bed on the first day of a ''[[Minecraft]]'' world. +CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops due to a glitch. + + +=== In other media === + +The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[Skin pack|Campfire Tales]] skin pack. +Rainbow Bed.png|The [[Minecraft Earth:Rainbow Bed|rainbow bed]], a unique bed featured {{in|Earth}}. +Efe Snores.png|[[Efe]] sleeping on a bed in [[Mojang cinematics#A Tale of Two Friends|''A Tale of Two Friends'']]. +Efe wakes up.png|Efe gets off bed, from the same short film. +Badland Bed.png|A cyan bed from [[LEGO Minecraft|LEGO]] ''The Badlands Mineshaft''. +An apartment with Minecraft furnishing.jpeg|An apartment with ''[[Minecraft]]'' furnishing. + + +== References == + + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Hazardous blocks]] + +[[cs:Postel]] +[[de:Bett]] +[[es:Cama]] +[[fr:Lit]] +[[hu:Ágy]] +[[it:Letto]] +[[ja:ベッド]] +[[ko:침대]] +[[lzh:床]] +[[nl:Bed]] +[[pl:Łóżko]] +[[pt:Cama]] +[[ru:Кровать]] +[[th:เตียง]] +[[uk:Ліжко]] +[[zh:床]] diff --git a/wiki_backup/Green Stained Glass.txt b/wiki_backup/Green Stained Glass.txt new file mode 100644 index 0000000..5f54d8e --- /dev/null +++ b/wiki_backup/Green Stained Glass.txt @@ -0,0 +1,424 @@ +{{Distinguish|Tinted Glass}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass.png +| invimage = White Stained Glass +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass.png +| invimage2 = Light Gray Stained Glass +| group3 = Gray +| 3-1 = Gray Stained Glass.png +| invimage3 = Gray Stained Glass +| group4 = Black +| 4-1 = Black Stained Glass.png +| invimage4 = Black Stained Glass +| group5 = Brown +| 5-1 = Brown Stained Glass.png +| invimage5 = Brown Stained Glass +| group6 = Red +| 6-1 = Red Stained Glass.png +| invimage6 = Red Stained Glass +| group7 = Orange +| 7-1 = Orange Stained Glass.png +| invimage7 = Orange Stained Glass +| group8 = Yellow +| 8-1 = Yellow Stained Glass.png +| invimage8 = Yellow Stained Glass +| group9 = Lime +| 9-1 = Lime Stained Glass.png +| invimage9 = Lime Stained Glass +| group10 = Green +| 10-1 = Green Stained Glass.png +| invimage10 = Green Stained Glass +| group11 = Cyan +| 11-1 = Cyan Stained Glass.png +| invimage11 = Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass.png +| invimage12 = Light Blue Stained Glass +| group13 = Blue +| 13-1 = Blue Stained Glass.png +| invimage13 = Blue Stained Glass +| group14 = Purple +| 14-1 = Purple Stained Glass.png +| invimage14 = Purple Stained Glass +| group15 = Magenta +| 15-1 = Magenta Stained Glass.png +| invimage15 = Magenta Stained Glass +| group16 = Pink +| 16-1 = Pink Stained Glass.png +| invimage16 = Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained glass''' is a [[dye]]d variant of the [[glass]] block. + +== Obtaining == +=== Breaking === +Stained glass drops itself only if it is broken with a [[tool]] enchanted with [[Silk Touch]]. Otherwise, it drops nothing. + +Stained glass does not have an assigned tool; it is mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} + +{{breaking row|horizontal=1|Stained Glass|drop=0}} + +=== Natural generation === +Magenta stained glass blocks naturally generate as windows in [[end cities]] and [[End City#End ship|end ship]]s. +[[File:End City Glass2.png|thumb|Magenta stained glass naturally generating in an end city.]] +Brown stained glass can generate in [[trail ruins]]. + +Black, light gray, and white stained glass can generate inside [[trial chambers]]. + +=== Crafting === +{{Crafting + |A1= Glass |C1= Glass |B1= Glass + |A2= Glass |B2= Matching Dye |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output= Matching Stained Glass,8 + |type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass |B1= Glass |C1= Glass + |A2= Glass |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass + |A3= Glass |B3= Glass |C3= Glass + |Output=White Stained Glass,8; Blue Stained Glass,8; Brown Stained Glass,8; Black Stained Glass,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color. + +Mobs cannot normally spawn on stained glass blocks. An exception to this is [[Zombie#Reinforcements|zombie reinforcements]], which can spawn on stained glass blocks (but not [[stained glass pane]]s). + +Stained glass blocks cannot be seen through by mobs, as they treat them as completely opaque. Mobs may look at players through stained glass, but this is purely visual. + +[[Redstone dust]] and components can be placed on stained glass, but cannot power stained glass. Stained glass can't cut vertical redstone. Vertical redstone can be placed on stained glass. {{IN|java}}, it transmits redstone signals up, not down. Otherwise, stained glass in redstone circuits is functionally the same as an upside-down slab. + +=== Beacon beam color === +The color of the beam may be changed by placing blocks of stained glass (or [[stained glass pane]]s) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as [[Dye#Color values|those for the corresponding dye]]. This also works using [[hardened stained glass]] and [[hardened stained glass pane]]s.{{only|bedrock|education}} Stained glass panes have the same effect on the beam as stained glass blocks. + +The resulting beam color can be found as C = \frac{1}{2^{n}}\left(c_0 + \sum_{i=1}^n{2^{i-1}c_i}\right)where c_i is the sequence of glass colors (c_0 corresponds to the lowest block and c_n to the highest one). + +As the blending algorithm is considerably simpler than that of [[Dye#Dyeing armor|leather-dyeing]], a much larger part of the sRGB space is available.{{Info needed|Needs rewording to clarify the relationship between the blending algorithm and the resulting color space.}} A player may experiment with stacking glass, although programs that calculate combinations are also available.https://minecraft.tools/en/beacon-color.php + +All colors can be made from 15 types of stained glass. For example, red + white stained glass above a beacon creates a shade of pink depending on the quantity of white. + +{{Calculator|beaconColor}} + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass}} + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|blocktags=impermeable}} +{{ID table +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|blocktags=impermeable +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass +|spritetype=block +|nameid=white_stained_glass +|aliasid=stained_glass / 0 +|id=241 +|translationkey=tile.stained_glass.white.name}} +{{ID table2 +|displayname=Orange Stained Glass +|spritetype=block +|nameid=orange_stained_glass +|aliasid=stained_glass / 1 +|id=-673 +|translationkey=tile.stained_glass.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass +|spritetype=block +|nameid=magenta_stained_glass +|aliasid=stained_glass / 2 +|id=-674 +|translationkey=tile.stained_glass.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass +|spritetype=block +|nameid=light_blue_stained_glass +|aliasid=stained_glass / 3 +|id=-675 +|translationkey=tile.stained_glass.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass +|spritetype=block +|nameid=yellow_stained_glass +|aliasid=stained_glass / 4 +|id=-676 +|translationkey=tile.stained_glass.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass +|spritetype=block +|nameid=lime_stained_glass +|aliasid=stained_glass / 5 +|id=-677 +|translationkey=tile.stained_glass.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass +|spritetype=block +|nameid=pink_stained_glass +|aliasid=stained_glass / 6 +|id=-678 +|translationkey=tile.stained_glass.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass +|spritetype=block +|nameid=gray_stained_glass +|aliasid=stained_glass / 7 +|id=-679 +|translationkey=tile.stained_glass.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass +|spritetype=block +|nameid=light_gray_stained_glass +|aliasid=stained_glass / 8 +|id=-680 +|translationkey=tile.stained_glass.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass +|spritetype=block +|nameid=cyan_stained_glass +|aliasid=stained_glass / 9 +|id=-681 +|translationkey=tile.stained_glass.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass +|spritetype=block +|nameid=purple_stained_glass +|aliasid=stained_glass / 10 +|id=-682 +|translationkey=tile.stained_glass.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass +|spritetype=block +|nameid=blue_stained_glass +|aliasid=stained_glass / 11 +|id=-683 +|translationkey=tile.stained_glass.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass +|spritetype=block +|nameid=brown_stained_glass +|aliasid=stained_glass / 12 +|id=-684 +|translationkey=tile.stained_glass.brown.name}} +{{ID table2 +|displayname=Green Stained Glass +|spritetype=block +|nameid=green_stained_glass +|aliasid=stained_glass / 13 +|id=-685 +|translationkey=tile.stained_glass.green.name}} +{{ID table2 +|displayname=Red Stained Glass +|spritetype=block +|nameid=red_stained_glass +|aliasid=stained_glass / 14 +|id=-686 +|translationkey=tile.stained_glass.red.name}} +{{ID table2 +|displayname=Black Stained Glass +|spritetype=block +|nameid=black_stained_glass +|aliasid=stained_glass / 15 +|id=-687 +|translationkey=tile.stained_glass.black.name +|foot=1}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{more images|Render of stained glass upon first introduction to Bedrock Edition - looks identical to normal glass, except that it has a visible back face}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2.0|[[File:White Tinted Glass.png|32px]] [[File:Light Gray Tinted Glass.png|32px]] [[File:Gray Tinted Glass.png|32px]] [[File:Black Tinted Glass.png|32px]] [[File:Brown Tinted Glass.png|32px]] [[File:Red Tinted Glass.png|32px]] [[File:Orange Tinted Glass.png|32px]] [[File:Yellow Tinted Glass.png|32px]] [[File:Lime Tinted Glass.png|32px]] [[File:Green Tinted Glass.png|32px]] [[File:Cyan Tinted Glass.png|32px]] [[File:Light Blue Tinted Glass.png|32px]] [[File:Blue Tinted Glass.png|32px]] [[File:Purple Tinted Glass.png|32px]] [[File:Magenta Tinted Glass.png|32px]] [[File:Pink Tinted Glass.png|32px]] Added tinted glass. Tinted glass would later be added officially as stained glass.}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass JE1.png|32px]] [[File:Light Gray Stained Glass JE1.png|32px]] [[File:Gray Stained Glass JE1.png|32px]] [[File:Black Stained Glass JE1.png|32px]] [[File:Brown Stained Glass JE1.png|32px]] [[File:Red Stained Glass JE1.png|32px]] [[File:Orange Stained Glass JE1.png|32px]] [[File:Yellow Stained Glass JE1.png|32px]] [[File:Lime Stained Glass JE1.png|32px]] [[File:Green Stained Glass JE1.png|32px]] [[File:Cyan Stained Glass JE1.png|32px]] [[File:Light Blue Stained Glass JE1.png|32px]] [[File:Blue Stained Glass JE1.png|32px]] [[File:Purple Stained Glass JE1.png|32px]] [[File:Magenta Stained Glass JE1.png|32px]] [[File:Pink Stained Glass JE1.png|32px]] Added stained glass, using a texture similar to tinted glass from [[Java Edition 2.0]]. It differs in that each ID now has its own texture, rather than [[tint]]ing a single, grayscale texture.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The textures of stained glass have been changed. In addition, changes to translucent block rendering has stopped the interiors of such blocks from rendering.{{bug|MC-34649}}}} +|{{HistoryLine||1.8|dev=14w18a|[[Torch]]es can now be placed on stained glass.}} +|{{HistoryLine|||dev=August 5, 2014|slink={{tweet|Dinnerbone|496649440896503808}}|[[Dinnerbone]] tweeted a picture showing stained glass changing the color of a [[beacon]] beam.}} +|{{HistoryLine|||dev=14w32a|[[Beacon]] beams now change color when shining through stained glass.}} +|{{HistoryLine||1.9|dev=15w31a|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass, and stained glass panes, alongside light blue dye item, did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.14|dev=18w43a|Stained glass panes can now also be [[craft]]ed by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine|||dev=February 19, 2019|slink={{tweet|Jappa|1097841511079780352}}|[[Jappa]] tweets an image of smoother stained glass textures.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine|||dev=19w13a|Stained glass can now support many non-full blocks, including [[redstone dust]], [[redstone repeater]]s, and [[rail]]s. See [[Java Edition 1.14/Transparent block changes|this list]] for more info.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Red Stained Glass JE4.png|32px]] [[File:Blue Stained Glass JE4.png|32px]] Changed red and blue stained glass textures.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass JE3 BE1.png|32px]] Stained glass blocks have been added, but use the regular glass texture due to issues with the rendering engine. Their back texture also shows. +|Magenta stained glass now generates in [[end cities]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||unknown|Things like [[torch]]es, [[button]]s, [[lever]]s, and other [[block]]s can now be placed on the side of stained glass.}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Stained glass now has its own texture. +|Stained glass is now available without the use of inventory editors and can now be crafted. +|Stained glass no longer renders through itself.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stained glass can now used to craft [[hardened stained glass]], only with {{el|ee}} features turned on.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Introduced stained glass in an unobtainable state.https://youtu.be/gTkqDHBvK6I +|As a held item, it appears completely opaque. +|Beacon beams are unaffected by stained glass.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Stained glass is now normally obtainable.|[[Beacon]] beams now change colors when shining through stained glass.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:White Stained Glass (texture) LCE2.png|32px]] [[File:Light Gray Stained Glass (texture) LCE2.png|32px]] [[File:Gray Stained Glass (texture) LCE2.png|32px]] [[File:Black Stained Glass (texture) LCE2.png|32px]] [[File:Brown Stained Glass (texture) LCE2.png|32px]] [[File:Red Stained Glass (texture) LCE2.png|32px]] [[File:Orange Stained Glass (texture) LCE2.png|32px]] [[File:Yellow Stained Glass (texture) LCE2.png|32px]] [[File:Lime Stained Glass (texture) LCE2.png|32px]] [[File:Green Stained Glass (texture) LCE2.png|32px]] [[File:Cyan Stained Glass (texture) LCE2.png|32px]] [[File:Light Blue Stained Glass (texture) LCE2.png|32px]] [[File:Blue Stained Glass (texture) LCE2.png|32px]] [[File:Purple Stained Glass (texture) LCE2.png|32px]] [[File:Magenta Stained Glass (texture) LCE2.png|32px]] [[File:Pink Stained Glass (texture) LCE2.png|32px]] All stained glass blocks have been made more translucent.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Magenta stained glass now naturally generate as windows in [[end cities]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] The texture changes to stained glass shave been reverted - they now are more opaque as they were previously.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass can now be [[craft]]ed by surrounding a [[dye]] with glass.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.92|wiiu=none|switch=none|[[File:White Stained Glass JE3 BE3.png|32px]] [[File:Light Gray Stained Glass JE3 BE3.png|32px]] [[File:Gray Stained Glass JE3 BE3.png|32px]] [[File:Black Stained Glass JE3 BE3.png|32px]] [[File:Brown Stained Glass JE3 BE3.png|32px]] [[File:Red Stained Glass JE3 BE3.png|32px]] [[File:Orange Stained Glass JE3 BE3.png|32px]] [[File:Yellow Stained Glass JE3 BE3.png|32px]] [[File:Lime Stained Glass JE3 BE3.png|32px]] [[File:Green Stained Glass JE3 BE3.png|32px]] [[File:Cyan Stained Glass JE3 BE3.png|32px]] [[File:Light Blue Stained Glass JE3 BE3.png|32px]] [[File:Blue Stained Glass JE3 BE3.png|32px]] [[File:Purple Stained Glass JE3 BE3.png|32px]] [[File:Magenta Stained Glass JE3 BE3.png|32px]] [[File:Pink Stained Glass JE3 BE3.png|32px]] The textures of stained glass have been changed.}} +|{{HistoryLine|New3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass JE2 BE2.png|32px]] [[File:Light Gray Stained Glass JE2 BE2.png|32px]] [[File:Gray Stained Glass JE2 BE2.png|32px]] [[File:Black Stained Glass JE2 BE2.png|32px]] [[File:Brown Stained Glass JE2 BE2.png|32px]] [[File:Red Stained Glass JE2 BE2.png|32px]] [[File:Orange Stained Glass JE2 BE2.png|32px]] [[File:Yellow Stained Glass JE2 BE2.png|32px]] [[File:Lime Stained Glass JE2 BE2.png|32px]] [[File:Green Stained Glass JE2 BE2.png|32px]] [[File:Cyan Stained Glass JE2 BE2.png|32px]] [[File:Light Blue Stained Glass JE2 BE2.png|32px]] [[File:Blue Stained Glass JE2 BE2.png|32px]] [[File:Purple Stained Glass JE2 BE2.png|32px]] [[File:Magenta Stained Glass JE2 BE2.png|32px]] [[File:Pink Stained Glass JE2 BE2.png|32px]] Added stained glass.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|Stained glass uses numeric ID 95, the ID which was formerly used by the [[locked chest]]. +|The alphanumeric ID for [[block]] 95 has been changed from {{code|chest_locked_aprilfools_super_old_legacy_we_should_not_even_have_this}} to {{code|stained_glass}}.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 20 and 95.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass ID have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Prior to the addition of stained glass to the game, there was a similar block named ''tinted glass'' added to the hoax version [[Java Edition 2.0]]. The texture for this ''tinted glass'' block was used for the implementation of stained glass in [[Java Edition 13w41a|13w41a]] before it was replaced with a smoother/transparent texture in [[Java Edition 13w42a|13w42a]]. The iteration of ''tinted glass'' from Java Edition 2.0 shares its name with the [[Tinted Glass|tinted glass]] block added in [[Java Edition 1.17|1.17]]. + +== Gallery == +=== Screenshots === + +13w41a Banner.png|The first image of stained glass released by [[Mojang Studios]]. Behind the glass is a [[cat]] and [[Grum]]. +Minecraft Stained Glass.png|The original look of the stained glass blocks. +View of all Stained Glass.png|Stained glass as of [[Java Edition 1.14.4|1.14.4]]. +Red Sandstone Coloured Beacon.png|Stained glass changing the [[beacon]]'s color. +Red Sand Red Glass.png|Unimplemented smelting recipe for red glass. + + +== See also == +* {{BlockLink|Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|Hardened Glass}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-stained-glass Block of the Week: Stained Glass] – Minecraft.net on December 1, 2017 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Gefärbtes Glas]] +[[pt:Vidro tingido]] diff --git a/wiki_backup/Hardened Lime Stained Glass.txt b/wiki_backup/Hardened Lime Stained Glass.txt new file mode 100644 index 0000000..5e555f0 --- /dev/null +++ b/wiki_backup/Hardened Lime Stained Glass.txt @@ -0,0 +1,243 @@ +{{for|the clear undyed variant|Hardened Glass}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass.png +| invimage = Hardened White Stained Glass +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass.png +| invimage2 = Hardened Light Gray Stained Glass +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass.png +| invimage3 = Hardened Gray Stained Glass +| group4 = Black +| 4-1 = Hardened Black Stained Glass.png +| invimage4 = Hardened Black Stained Glass +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass.png +| invimage5 = Hardened Brown Stained Glass +| group6 = Red +| 6-1 = Hardened Red Stained Glass.png +| invimage6 = Hardened Red Stained Glass +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass.png +| invimage7 = Hardened Orange Stained Glass +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass.png +| invimage8 = Hardened Yellow Stained Glass +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass.png +| invimage9 = Hardened Lime Stained Glass +| group10 = Green +| 10-1 = Hardened Green Stained Glass.png +| invimage10 = Hardened Green Stained Glass +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass.png +| invimage11 = Hardened Cyan Stained Glass +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass.png +| invimage12 = Hardened Light Blue Stained Glass +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass.png +| invimage13 = Hardened Blue Stained Glass +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass.png +| invimage14 = Hardened Purple Stained Glass +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass.png +| invimage15 = Hardened Magenta Stained Glass +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass.png +| invimage16 = Hardened Pink Stained Glass +| transparent = Yes +| light = No +| tool = any +| renewable = No +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Hardened stained glass''' is the dyed type of [[hardened glass]] that has been [[Chemistry Update|chemically]] strengthened, crafted from dyed [[stained glass]]. + +== Obtaining == +=== Breaking === +Unlike normal stained glass, hardened stained glass drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass|drop=1}} + +=== Crafting === +{{Crafting +|name=[[Hardened Stained Glass]] +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Building block +}} + +== Usage == +Most blocks that require placement on a [[solid block]] can be placed on hardened stained glass. [[Torch]]es and [[redstone torch]]es, which can be placed on top of the hardened glass stained blocks, attaching to their sides is also proven possible. + +Hardened stained glass blocks adjacent to other hardened stained glass blocks are invisible when viewed through the glass, but not when viewed through normal [[stained glass]]. + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass +|spritetype=block +|nameid=hard_white_stained_glass +|aliasid=hard_stained_glass / 0 +|id=254 +|translationkey=tile.hard_stained_glass.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass +|spritetype=block +|nameid=hard_orange_stained_glass +|aliasid=hard_stained_glass / 1 +|id=-688 +|translationkey=tile.hard_stained_glass.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass +|spritetype=block +|nameid=hard_magenta_stained_glass +|aliasid=hard_stained_glass / 2 +|id=-689 +|translationkey=tile.hard_stained_glass.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass +|spritetype=block +|nameid=hard_light_blue_stained_glass +|aliasid=hard_stained_glass / 3 +|id=-690 +|translationkey=tile.hard_stained_glass.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass +|spritetype=block +|nameid=hard_yellow_stained_glass +|aliasid=hard_stained_glass / 4 +|id=-691 +|translationkey=tile.hard_stained_glass.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass +|spritetype=block +|nameid=hard_lime_stained_glass +|aliasid=hard_stained_glass / 5 +|id=-692 +|translationkey=tile.hard_stained_glass.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass +|spritetype=block +|nameid=hard_pink_stained_glass +|aliasid=hard_stained_glass / 6 +|id=-693 +|translationkey=tile.hard_stained_glass.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass +|spritetype=block +|nameid=hard_gray_stained_glass +|aliasid=hard_stained_glass / 7 +|id=-694 +|translationkey=tile.hard_stained_glass.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass +|spritetype=block +|nameid=hard_light_gray_stained_glass +|aliasid=hard_stained_glass / 8 +|id=-695 +|translationkey=tile.hard_stained_glass.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass +|spritetype=block +|nameid=hard_cyan_stained_glass +|aliasid=hard_stained_glass / 9 +|id=-696 +|translationkey=tile.hard_stained_glass.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass +|spritetype=block +|nameid=hard_purple_stained_glass +|aliasid=hard_stained_glass / 10 +|id=-697 +|translationkey=tile.hard_stained_glass.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass +|spritetype=block +|nameid=hard_blue_stained_glass +|aliasid=hard_stained_glass / 11 +|id=-698 +|translationkey=tile.hard_stained_glass.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass +|spritetype=block +|nameid=hard_brown_stained_glass +|aliasid=hard_stained_glass / 12 +|id=-699 +|translationkey=tile.hard_stained_glass.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass +|spritetype=block +|nameid=hard_green_stained_glass +|aliasid=hard_stained_glass / 13 +|id=-700 +|translationkey=tile.hard_stained_glass.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass +|spritetype=block +|nameid=hard_red_stained_glass +|aliasid=hard_stained_glass / 14 +|id=-701 +|translationkey=tile.hard_stained_glass.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass +|spritetype=block +|nameid=hard_black_stained_glass +|aliasid=hard_stained_glass / 15 +|id=-702 +|translationkey=tile.hard_stained_glass.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass BE1.png|32px]] [[File:Hardened Light Gray Stained Glass BE1.png|32px]] [[File:Hardened Gray Stained Glass BE1.png|32px]] [[File:Hardened Black Stained Glass BE1.png|32px]] [[File:Hardened Brown Stained Glass BE1.png|32px]] [[File:Hardened Red Stained Glass BE1.png|32px]] [[File:Hardened Orange Stained Glass BE1.png|32px]] [[File:Hardened Yellow Stained Glass BE1.png|32px]] [[File:Hardened Lime Stained Glass BE1.png|32px]] [[File:Hardened Green Stained Glass BE1.png|32px]] [[File:Hardened Cyan Stained Glass BE1.png|32px]] [[File:Hardened Light Blue Stained Glass BE1.png|32px]] [[File:Hardened Blue Stained Glass BE1.png|32px]] [[File:Hardened Purple Stained Glass BE1.png|32px]] [[File:Hardened Magenta Stained Glass BE1.png|32px]] [[File:Hardened Pink Stained Glass BE1.png|32px]] Added hardened stained glass.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass ID have now been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.01.0|Hardened stained glass now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== See also == +* {{BlockLink|Hardened Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} +* {{BlockLink|id=Hardened Stained Glass Panes|Hardened Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Vidro Temperado Tingido]] diff --git a/wiki_backup/Hardened Red Stained Glass Pane.txt b/wiki_backup/Hardened Red Stained Glass Pane.txt new file mode 100644 index 0000000..df92b6c --- /dev/null +++ b/wiki_backup/Hardened Red Stained Glass Pane.txt @@ -0,0 +1,244 @@ +{{for|the clear undyed variant|Hardened Glass Pane}} +{{Education feature}} +{{Exclusive|Bedrock|Education}} +{{Infobox block +| group1 = White +| 1-1 = Hardened White Stained Glass Pane.png +| invimage = Hardened White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Hardened Light Gray Stained Glass Pane.png +| invimage2 = Hardened Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Hardened Gray Stained Glass Pane.png +| invimage3 = Hardened Gray Stained Glass Pane +| group4 = Black +| 4-1 = Hardened Black Stained Glass Pane.png +| invimage4 = Hardened Black Stained Glass Pane +| group5 = Brown +| 5-1 = Hardened Brown Stained Glass Pane.png +| invimage5 = Hardened Brown Stained Glass Pane +| group6 = Red +| 6-1 = Hardened Red Stained Glass Pane.png +| invimage6 = Hardened Red Stained Glass Pane +| group7 = Orange +| 7-1 = Hardened Orange Stained Glass Pane.png +| invimage7 = Hardened Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Hardened Yellow Stained Glass Pane.png +| invimage8 = Hardened Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Hardened Lime Stained Glass Pane.png +| invimage9 = Hardened Lime Stained Glass Pane +| group10 = Green +| 10-1 = Hardened Green Stained Glass Pane.png +| invimage10 = Hardened Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Hardened Cyan Stained Glass Pane.png +| invimage11 = Hardened Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Hardened Light Blue Stained Glass Pane.png +| invimage12 = Hardened Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Hardened Blue Stained Glass Pane.png +| invimage13 = Hardened Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Hardened Purple Stained Glass Pane.png +| invimage14 = Hardened Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Hardened Magenta Stained Glass Pane.png +| invimage15 = Hardened Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Hardened Pink Stained Glass Pane.png +| invimage16 = Hardened Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = Any tool +| renewable = No +| stackable = Yes (64) +| flammable = No +| waterloggable = Yes +| lavasusceptible = No +}} +A '''hardened stained glass pane''' is the dyed variant of [[hardened glass pane]] obtained by crafting with [[stained glass pane]]s and several [[compound]]s. + +== Obtaining == +=== Breaking === +Unlike a normal stained glass pane, a hardened stained glass pane drops as an [[item]] to be picked up again when broken with any tool or by hand. It also takes significantly longer to break. + +{{breaking row|horizontal=1|Hardened Stained Glass Pane|sprite=Hardened Stained Glass Panes|drop=1}} + +=== Crafting === +{{Crafting +|name= [[Hardened Stained Glass Pane]] +|showdescription=1 +|A1= Aluminum Oxide +|B1= Aluminum Oxide +|C1= Aluminum Oxide +|A2= Matching Stained Glass Pane +|B2= Matching Stained Glass Pane +|C2= Matching Stained Glass Pane +|A3= Boron Trioxide +|B3= Boron Trioxide +|C3= Boron Trioxide +|Output= Matching Hardened Stained Glass Pane,3 +|description=A representation of [[Wikipedia:Borosilicate glass#Alkaline-earth-containing or aluminoborosilicate glasses|alumino-borosilicate glass]].{{only|bedrock|education}} +|type= Decoration block +}} + +== Sounds == +{{Sound table/Block/Glass/BE}} + +== Data values == +=== ID === +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Hardened White Stained Glass Pane +|spritetype=block +|nameid=hard_white_stained_glass_pane +|aliasid=hard_stained_glass_pane / 0 +|id=191 +|translationkey=tile.hard_stained_glass_pane.white.name}} +{{ID table2 +|displayname=Hardened Orange Stained Glass Pane +|spritetype=block +|nameid=hard_orange_stained_glass_pane +|aliasid=hard_stained_glass_pane / 1 +|id=-658 +|translationkey=tile.hard_stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Hardened Magenta Stained Glass Pane +|spritetype=block +|nameid=hard_magenta_stained_glass_pane +|aliasid=hard_stained_glass_pane / 2 +|id=-659 +|translationkey=tile.hard_stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Hardened Light Blue Stained Glass Pane +|spritetype=block +|nameid=hard_light_blue_stained_glass_pane +|aliasid=hard_stained_glass_pane / 3 +|id=-660 +|translationkey=tile.hard_stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Hardened Yellow Stained Glass Pane +|spritetype=block +|nameid=hard_yellow_stained_glass_pane +|aliasid=hard_stained_glass_pane / 4 +|id=-661 +|translationkey=tile.hard_stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Hardened Lime Stained Glass Pane +|spritetype=block +|nameid=hard_lime_stained_glass_pane +|aliasid=hard_stained_glass_pane / 5 +|id=-662 +|translationkey=tile.hard_stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Hardened Pink Stained Glass Pane +|spritetype=block +|nameid=hard_pink_stained_glass_pane +|aliasid=hard_stained_glass_pane / 6 +|id=-663 +|translationkey=tile.hard_stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Hardened Gray Stained Glass Pane +|spritetype=block +|nameid=hard_gray_stained_glass_pane +|aliasid=hard_stained_glass_pane / 7 +|id=-664 +|translationkey=tile.hard_stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Hardened Light Gray Stained Glass Pane +|spritetype=block +|nameid=hard_light_gray_stained_glass_pane +|aliasid=hard_stained_glass_pane / 8 +|id=-665 +|translationkey=tile.hard_stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Hardened Cyan Stained Glass Pane +|spritetype=block +|nameid=hard_cyan_stained_glass_pane +|aliasid=hard_stained_glass_pane / 9 +|id=-666 +|translationkey=tile.hard_stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Hardened Purple Stained Glass Pane +|spritetype=block +|nameid=hard_purple_stained_glass_pane +|aliasid=hard_stained_glass_pane / 10 +|id=-667 +|translationkey=tile.hard_stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Hardened Blue Stained Glass Pane +|spritetype=block +|nameid=hard_blue_stained_glass_pane +|aliasid=hard_stained_glass_pane / 11 +|id=-668 +|translationkey=tile.hard_stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Hardened Brown Stained Glass Pane +|spritetype=block +|nameid=hard_brown_stained_glass_pane +|aliasid=hard_stained_glass_pane / 12 +|id=-669 +|translationkey=tile.hard_stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Hardened Green Stained Glass Pane +|spritetype=block +|nameid=hard_green_stained_glass_pane +|aliasid=hard_stained_glass_pane / 13 +|id=-670 +|translationkey=tile.hard_stained_glass_pane.green.name}} +{{ID table2 +|displayname=Hardened Red Stained Glass Pane +|spritetype=block +|nameid=hard_red_stained_glass_pane +|aliasid=hard_stained_glass_pane / 14 +|id=-671 +|translationkey=tile.hard_stained_glass_pane.red.name}} +{{ID table2 +|displayname=Hardened Black Stained Glass Pane +|spritetype=block +|nameid=hard_black_stained_glass_pane +|aliasid=hard_stained_glass_pane / 15 +|id=-672 +|translationkey=tile.hard_stained_glass_pane.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}} +|{{HistoryLine||1.20.60|dev=Preview 1.20.60.24|The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.21|Hardened stained glass panes now appear in the [[Creative inventory]] when the Education edition toggle is on.}} +|{{HistoryLine|education}} +|{{HistoryLine||1.0.27|[[File:Hardened White Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Gray Stained Glass Pane BE1.png|32px]] [[File:Hardened Black Stained Glass Pane BE1.png|32px]] [[File:Hardened Brown Stained Glass Pane BE1.png|32px]] [[File:Hardened Red Stained Glass Pane BE1.png|32px]] [[File:Hardened Orange Stained Glass Pane BE1.png|32px]] [[File:Hardened Yellow Stained Glass Pane BE1.png|32px]] [[File:Hardened Lime Stained Glass Pane BE1.png|32px]] [[File:Hardened Green Stained Glass Pane BE1.png|32px]] [[File:Hardened Cyan Stained Glass Pane BE1.png|32px]] [[File:Hardened Light Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Blue Stained Glass Pane BE1.png|32px]] [[File:Hardened Purple Stained Glass Pane BE1.png|32px]] [[File:Hardened Magenta Stained Glass Pane BE1.png|32px]] [[File:Hardened Pink Stained Glass Pane BE1.png|32px]] Added hardened stained glass panes.}} +|{{HistoryLine||1.21.03|dev=Preview 1.20.60.0|The different [[block states]] for the hard_stained_glass_pane ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|Hardened stained glass panes now appear in the [[Creative inventory]].}} +}} + +== Issues == +{{Issue list|projects=mcpe}} + +== Trivia == +* "Hardened Light Blue Stained Glass Pane" and "Hardened Light Gray Stained Glass Pane" each hold the record for the longest name of any block in any version of ''[[Minecraft]]'', both at 33 characters excluding spaces (38 including spaces). +** The record holders outside of the ''[[Minecraft Education]]'' are the "[[Cracked Polished Blackstone Bricks]]" and "[[Polished Blackstone Pressure Plate]]", both at 31 characters excluding spaces (34 including spaces). + +== See also == +* {{BlockLink|Hardened Glass Pane}} +* {{BlockLink|Hardened Stained Glass}} +* {{BlockLink|Stained Glass}} +* {{BlockLink|id=Stained Glass Panes|Stained Glass Pane}} + +== Navigation == +{{Navbox blocks|decoration}} +{{Navbox Education|exclusive}} + +[[Category:Manufactured blocks]] +[[Category:Minecraft Education blocks]] + +[[pt:Painel de Vidro Temperado Tingido]] diff --git a/wiki_backup/Horn Coral.txt b/wiki_backup/Horn Coral.txt new file mode 100644 index 0000000..7916e84 --- /dev/null +++ b/wiki_backup/Horn Coral.txt @@ -0,0 +1,215 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral|the solid block|Coral Block|other uses|Coral (disambiguation)|}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral.png +| 2-1 = Brain Coral.png +| 3-1 = Bubble Coral.png +| 4-1 = Fire Coral.png +| 5-1 = Horn Coral.png +| invimage = Tube Coral +| invimage2 = Brain Coral +| invimage3 = Bubble Coral +| invimage4 = Fire Coral +| invimage5 = Horn Coral +| transparent = Yes +| light = No +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral''' is a type of non-solid block that comes in five variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +[[File:Sea pickles on coral.png|thumb|right|Coral generated in [[warm ocean]]s.]] +Coral can be [[instant mining|broken instantly]] by hand, but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Mining coral does not decrease the Silk Touch tool's [[durability]]. +{{breaking row|Coral|drop=0|horizontal=1}} + +=== Natural generation === +Coral naturally generates in [[coral reef]] structures found in [[warm ocean]] biomes. + +{{block distribution}} + +=== Post-generation === +When using [[bone meal]] on [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], [[gravel]], or [[clay]] in [[warm ocean]] biomes, coral generates in place of some of the [[seagrass]] in a 5 X 5 area. In [[Bedrock Edition]], the same can happen in any biomes as long as bone meal is used in a water source above the aforementioned solid blocks. + +== Usage == +Coral can be used as a building or decoration block. + +=== Placement === +In order for coral to stay alive, at least one of the blocks surrounding it must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it dies and transforms into its respective [[dead coral]] after 3 to 4.95 seconds{{only|JE}} or 2 to 9.95 seconds{{only|BE}}. Coral dies even when the [[game rule]] {{cd|randomTickSpeed}} is set to {{cd|0}}.{{bug|MC-129942|||Invalid}} Once a coral turns into its dead variant, it is not possible to turn it back into a live variant. + +=== Note Blocks === +All types of coral can be placed under [[note block]]s to produce "bass drum" sounds. + + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral +|spritetype=block +|nameid=tube_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral +|spritetype=block +|nameid=brain_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral +|spritetype=block +|nameid=bubble_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral +|spritetype=block +|nameid=fire_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral +|spritetype=block +|nameid=horn_coral +|blocktags=corals, coral_plants, underwater_bonemeals +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral +|spritetype=block +|nameid=tube_coral +|aliasid=coral / 0 +|id=-131 +|translationkey=tile.coral.blue.name}} +{{ID table2 +|displayname=Brain Coral +|spritetype=block +|nameid=brain_coral +|aliasid=coral / 1 +|id=-581 +|translationkey=tile.coral.pink.name}} +{{ID table2 +|displayname=Bubble Coral +|spritetype=block +|nameid=bubble_coral +|aliasid=coral / 2 +|id=-582 +|translationkey=tile.coral.purple.name}} +{{ID table2 +|displayname=Fire Coral +|spritetype=block +|nameid=fire_coral +|aliasid=coral / 3 +|id=-583 +|translationkey=tile.coral.red.name}} +{{ID table2 +|displayname=Horn Coral +|spritetype=block +|nameid=horn_coral +|aliasid=coral / 4 +|id=-584 +|translationkey=tile.coral.yellow.name +|foot=1}} + +=== Block state === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||June 28, 2010|link=wordofnotch:746938105|Notch mentioned on his blog: "I tried adding corals, but it's really hard to draw a single [[block]] that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish [[particles]] around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as [[mob]]s and "fish [[block]]s".}} +|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Green Coral Preview.png|32px]] [[File:Orange Coral Preview.png|32px]] [[File:Orange Coral Preview Type2.png|32px]] Three types of coral were shown in a clip at [[MINECON Earth]].}} +|{{HistoryLine||1.13|dev=18w10a|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral plants.}} +|{{HistoryLine|||dev=18w10b|[[File:Fire Coral JE2 BE1.png|32px]] The texture of red coral plants has been changed.}} +|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral plants to generate naturally.}} +|{{HistoryLine|||dev=18w14b|"Coral Plants" have been renamed to "Coral". +|Blue, pink, purple, red, and yellow coral plants have been renamed to tube, brain, bubble, fire, and horn coral, respectively.}} +|{{HistoryLine|||dev=pre6|5 new [[sound]] events that apply to coral have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre10|Coral can now be collected using [[Silk Touch]]. Prior to this, coral was completely unobtainable in [[survival]].}} +|{{HistoryLine||1.13.1|dev=18w31a|[[Bone meal]] used in [[water]] of [[warm ocean]] [[biome]]s now has a chance of growing coral, making them [[renewable]].}} +|{{HistoryLine|||dev=18w32a|Coral now transforms into [[dead coral]] when placed outside of water.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Coral with a damage/metadata value of 5 would display 'tile.coral..name' as their name.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral can now be collected using [[Silk Touch]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the coral ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} +}} + + +1.2_02 secret coral.png|Unused code for a coral block can be found in [[Java Edition Beta 1.2 02 (20110517)|a developer fork of Beta 1.2_02]]. This is an example of how it would look in-game using the unused texture from [[Infdev 20100629]]. + + +== Issues == +{{issue list}} + +== Trivia == +* In real life, [[wikipedia:Coral|coral]] are colonies of [[wikipedia:Sessility (motility)|sessile (immobile) animals]]. +* In the real world, {{W|Rugosa|horn corals|newtab=1}} have been extinct since the {{W|Permian–Triassic extinction event}}. + +== Gallery == + +=== Screenshots === + +Coral Reef 18w14b.png|Coral naturally generating in a [[coral reef]]. +All Corals.png|All variants of live coral. +Coral reef at night.png|Coral blocks within a coral reef. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--coral Taking Inventory: Coral] – Minecraft.net on October 24, 2019 + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Koralle]] +[[es:Coral]] +[[fr:Corail]] +[[it:Corallo]] +[[ja:サンゴ]] +[[ko:산호]] +[[lzh:珊瑚]] +[[nl:Koraal (doorverwijzing)]] +[[pl:Koralowiec]] +[[pt:Coral]] +[[ru:Коралл]] +[[uk:Корал]] +[[zh:珊瑚]] diff --git a/wiki_backup/Java Edition 1.17.txt b/wiki_backup/Java Edition 1.17.txt new file mode 100644 index 0000000..f0cedc5 --- /dev/null +++ b/wiki_backup/Java Edition 1.17.txt @@ -0,0 +1,1787 @@ +
{{relevant guide|Java Edition guides/Caves & Cliffs: Part I}}
+{{Infobox version +| title = Minecraft 1.17 +| name = [[Caves & Cliffs]]: Part I +| edition = Java +| image = Java Edition 1.17.jpg +| image2 = Java Edition 1.17.png +| date = June 8, 2021 +| jsonhash = 44fa141917df947ed5a138f5cfe667a34f7bbaca +| clienthash = 1cf89c77ed5e72401b869f66410934804f3d6f52 +| serverhash = 0a269b5f2c5b93b1712d0f5dc43b6182b9ab254e +| clientmap = 227d16f520848747a59bef6f490ae19dc290a804 +| servermap = 84d80036e14bc5c7894a4fad9dd9f367d3000334 +| otherdl = {{dl|622bf0fd298e1e164ecd05d866045ed5941283cf|custom|name=CavesAndCliffsPreview.zip|title=Data pack}}Re-enables features set to release for [[Java Edition 1.18|1.18]]. +| prevparent = 1.16 +| prev = 1.16.5 +| next = 1.17.1 +| nextparent = 1.18 +}} +
{{relevant guide|Java Edition guides/Caves & Cliffs: Part I}}
+ +'''1.17''', the first release of '''[[Caves & Cliffs]]: Part I''', is a major update to {{JE}} announced at [[Minecraft Live 2020]]{{Mcnet|minecraft-live-the-recap|Minecraft Live: The Recap|October 3, 2020}} and released on June 8, 2021. This update adds [[amethyst geode]]s along with amethyst blocks and items, [[copper ore]] and its derived forms, [[deepslate]] and its variants, and the [[goat]], [[glow squid]], and [[axolotl]] mobs. + +On April 14, 2021, Mojang Studios announced that the update would be split into two updates due to the amount and complexity of content, as well as team health.{{Mcnet|a-caves---cliffs-announcement|A Caves & Cliffs Announcement}} Multiple features such as revamped [[mountain]] and [[cave]] generation, the [[lush caves]] and [[dripstone caves]] biomes, and increased world height were removed in [[21w15a]], and were subsequently released in [[Java Edition 1.18|1.18]].{{cite|url=http://web.archive.org/web/20210414155447/https://help.minecraft.net/hc/en-us/articles/360059400852|title=Minecraft: Caves & Cliffs Update FAQ (Archived from the original on April 14, 2021)|website=feedback.minecraft.net}} A [[data pack]] was included in the [[Minecraft.net]] article for 21w15a that re-enabled the removed features, and subsequent snapshots updated this data pack. + +== Additions == +{{Additions table +|Small Amethyst Bud +|Medium Amethyst Bud +|Large Amethyst Bud +|Amethyst Cluster +|Block of Amethyst +|Budding Amethyst +|Azalea +|Azalea Leaves +|Flowering Azalea +|Flowering Azalea Leaves +|Block of Copper +|Exposed Copper +|Weathered Copper +|Oxidized Copper +|Waxed Block of Copper +|Waxed Exposed Copper +|Waxed Weathered Copper +|Waxed Oxidized Copper +|Cut Copper +|Exposed Cut Copper +|Weathered Cut Copper +|Oxidized Cut Copper +|Waxed Cut Copper +|Waxed Exposed Cut Copper +|Waxed Weathered Cut Copper +|Waxed Oxidized Cut Copper +|Cut Copper Slab +|Exposed Cut Copper Slab +|Weathered Cut Copper Slab +|Oxidized Cut Copper Slab +|Waxed Cut Copper Slab +|Waxed Exposed Cut Copper Slab +|Waxed Weathered Cut Copper Slab +|Waxed Oxidized Cut Copper Slab +|Cut Copper Stairs +|Exposed Cut Copper Stairs +|Weathered Cut Copper Stairs +|Oxidized Cut Copper Stairs +|Waxed Cut Copper Stairs +|Waxed Exposed Cut Copper Stairs +|Waxed Weathered Cut Copper Stairs +|Waxed Oxidized Cut Copper Stairs +|Copper Ore +|Block of Raw Iron +|Block of Raw Gold +|Block of Raw Copper +|Calcite +|Candle +|White Candle +|Light Gray Candle +|Gray Candle +|Black Candle +|Brown Candle +|Red Candle +|Orange Candle +|Yellow Candle +|Lime Candle +|Green Candle +|Cyan Candle +|Light Blue Candle +|Blue Candle +|Purple Candle +|Magenta Candle +|Pink Candle +|Deepslate +|Cobbled Deepslate +|Cobbled Deepslate Slab +|Cobbled Deepslate Stairs +|Cobbled Deepslate Wall +|Polished Deepslate +|Polished Deepslate Slab +|Polished Deepslate Stairs +|Polished Deepslate Wall +|Deepslate Bricks +|Cracked Deepslate Bricks +|Deepslate Brick Slab +|Deepslate Brick Stairs +|Deepslate Brick Wall +|Deepslate Tiles +|Cracked Deepslate Tiles +|Deepslate Tile Slab +|Deepslate Tile Stairs +|Deepslate Tile Wall +|Chiseled Deepslate +|Deepslate Iron Ore +|Deepslate Gold Ore +|Deepslate Copper Ore +|Deepslate Coal Ore +|Deepslate Diamond Ore +|Deepslate Redstone Ore +|Deepslate Emerald Ore +|Deepslate Lapis Lazuli Ore +|Big Dripleaf +|Small Dripleaf +|Pointed Dripstone +|Dripstone Block +|Glow Item Frame +|Glow Lichen +|Hanging Roots +|Infested Deepslate +|Light +|Lightning Rod +|Moss Block +|Moss Carpet +|Rooted Dirt +|Powder Snow +|Smooth Basalt +|Spore Blossom +|Tinted Glass +|Tuff +|Amethyst Shard +|Bucket of Axolotl +|Copper Ingot +|Glow Berries +|Glow Ink Sac +|Powder Snow Bucket +|Raw Iron +|Raw Gold +|Raw Copper +|Spyglass +|Axolotl Spawn Egg +|Glow Squid Spawn Egg +|Goat Spawn Egg +}} + +=== Blocks === +; {{Animate|Small Amethyst Bud (U) JE1.png; Medium Amethyst Bud (U) JE1.png; Large Amethyst Bud (U) JE1.png|32px}} [[Amethyst bud]] +* Grows from [[budding amethyst]], which is found in amethyst geodes. +* Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an [[amethyst cluster]]. +* Unlike crops, each growth stage is a separate block instead of a block state. +* Drops only when mined with a [[Silk Touch]] pickaxe. + +; [[File:Amethyst Cluster (U) JE1.png|32px]] [[Amethyst cluster]] +* The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes. +* Drops amethyst shards if broken, in an amount affected by [[Fortune]], but can also be picked up with Silk Touch. +** Breaking by hand, [[piston]], breaking the support block or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any [[pickaxe]]. +* Emits a light level of 5. + +; [[File:Azalea JE2 BE2.png|32px]] [[Azalea]] +* Has variants with either no blossoms or pink blossoms. +* Bush-like blocks that can be planted on [[dirt]] and [[grass block]]s. +* Both azaleas can grow from moss blocks when [[bone meal]] is used on them. +* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them). + +; [[File:Azalea Leaves.png|32px]] [[Azalea leaves]] +* Has variants with either no blossoms or pink blossoms. +* Yield azalea and sticks on decay. +* The variant with pink blossoms is seen as small [[flower]]s by the game (for example, [[bee]]s can pollinate them). + +; [[File:Block of Amethyst JE3 BE1.png|32px]] [[Block of amethyst]] +* A decorative block found in amethyst geodes. +* Unlike budding amethyst, the block of amethyst can be obtained when mined. +* Can also be crafted with 4 amethyst shards. + +{{Crafting Table +|A1=Amethyst Shard +|A2=Amethyst Shard +|B1=Amethyst Shard +|B2=Amethyst Shard +|Output=Block of Amethyst +}} + +; {{Animate|Copper Block JE1 BE1.png; Exposed Copper Block JE1 BE1.png; Weathered Copper Block JE1 BE1.png; Oxidized Copper Block JE1 BE1.png|32px}} [[Block of copper]] +* Can be crafted with 9 copper ingots, and can also be crafted back into 9 copper ingots. +* Oxidizes and changes texture to a turquoise-green over time. +* Can be stopped from oxidizing by combining it with a honeycomb to create a waxed block of copper. +* [[Honeycomb]] can also be {{Control|used}}, or applied with a [[dispenser]] to wax them. +** Yellow particles are formed when waxing the block. +* [[Axe]]s can be {{Control|used}} to scrape off wax and oxidation (one stage at a time). +** White particles are formed when scraping off wax from the block. +* [[Lightning]] may clean oxidation, reverting the oxidation process by one or several stages. +** Chances of cleaning and number of reverted stages are higher the closer to the struck block. +* Can be crafted into cut copper. +* There are 8 variants in total. + +{{Crafting Table +|A1=Copper Ingot +|A2=Copper Ingot +|A3=Copper Ingot +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|C1=Copper Ingot +|C2=Copper Ingot +|C3=Copper Ingot +|Output=Block of Copper +}} + +; {{Animate|Block of Raw Copper JE2 BE2.png; Block of Raw Gold JE3 BE2.png; Block of Raw Iron JE3 BE2.png|32px}} [[Block of Mineral#Raw Metal|Block of raw metal]] +* [[Raw copper]], [[raw gold]], and [[raw iron]] can be crafted into the respective block of raw metal. + +; [[File:Budding Amethyst JE3 BE1.png|32px]] [[Budding amethyst]] +* Generates amethyst buds/clusters on any side that is exposed either to air or a water source block. +* Cannot be obtained when mined, even with Silk Touch, and does not drop anything. +* Breaks immediately if pushed by a [[piston]] or sticky piston. +** Cannot be pulled by sticky pistons. +* Generates in amethyst geodes. + +{{Crafting Table +|A1=Raw Copper +|A2=Raw Copper +|A3=Raw Copper +|B1=Raw Copper +|B2=Raw Copper +|B3=Raw Copper +|C1=Raw Copper +|C2=Raw Copper +|C3=Raw Copper +|Output=Block of Raw Copper +}} + +; [[File:Calcite JE4 BE1.png|32px]] [[Calcite]] +* An off-white stone that generates in amethyst geodes, between [[smooth basalt]] and [[Block of Amethyst|amethyst]]. + +; {{Animate|Candle JE1 BE1.png; White Candle.png; Light Gray Candle.png; Gray Candle.png; Black Candle.png; Brown Candle.png; Red Candle.png; Orange Candle.png; Yellow Candle.png; Lime Candle.png; Green Candle.png; Cyan Candle.png; Light Blue Candle.png; Blue Candle.png; Purple Candle.png; Magenta Candle.png; Pink Candle.png|32px}} [[Candle]] +* Crafted with [[honeycomb]] and [[string]]. +* Comes with 16 dyed types and a yellowish non-dyed type. +* Can be lit by any item that produces fire. +* Up to 4 can be placed in a single block, similar to [[sea pickle]]s, for a maximum light level of 12. +** Only candles of the same color can be placed on the same block. +* Only one can be placed on an uneaten cake and lit. +** If any of the cake is consumed, the candle pops off. +* Can be placed underwater, but cannot be lit. + +{{Crafting Table +|A1=String +|A2=Honeycomb +|Output=Candle +}} + +; {{Animate|Cave Vines (head) JE1 BE1.png; Cave Vines (berries) JE1 BE1.png|32px}} [[Cave vines]] +* A natural light source, with a [[light]] level of 14. +* Drop [[glow berries]]. +** Growth can be sped up using [[bone meal]]. +** Berries can be harvested by {{ctrl|interacting}} with the vine. +* Grow from glow berries when placed on the underside of a block. + +; [[File:Cobbled Deepslate.png|32px]] [[Cobbled deepslate]] +* Drops from [[deepslate]] when mined with a pickaxe without [[Silk Touch]]. +* Can be used interchangeably with [[cobblestone]] and [[blackstone]] in crafting recipes of basic tools, furnaces and brewing stands. +* Can be crafted into respective stairs, slabs and walls, [[polished deepslate]], [[chiseled deepslate]], [[deepslate bricks]], and [[deepslate tiles]], which can be used to craft their respective stairs, slabs, and walls (excluding chiseled deepslate). +** Deepslate bricks and deepslate tiles can also be smelted into their cracked variants. +* Can be smelted back into deepslate. + +; {{Animate|Copper Ore JE2 BE2.png; Deepslate Copper Ore JE2 BE2.png|32px}} [[Copper ore]] +* Generates randomly underground in small blobs. +* Copper ore generates uniformly between levels 0 and 64. +* Drops [[raw copper]] when mined. +* Can be smelted into a copper ingot. + +; {{Animate|Cut Copper JE2 BE1.png; Exposed Cut Copper JE1 BE1.png; Weathered Cut Copper JE1 BE1.png; Oxidized Cut Copper JE1 BE1.png|32px}} [[Cut copper]] +* Can be made into stair and slab variants. +* Oxidizes and changes texture over time. +* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper. +* There are 8 variants in total. + +{{Crafting Table +|A1=Block of Copper +|A2=Block of Copper +|B1=Block of Copper +|B2=Block of Copper +|Output=Cut Copper +}} + +; {{Animate|Cut Copper Slab JE2 BE1.png; Exposed Cut Copper Slab JE1 BE1.png; Weathered Cut Copper Slab JE1 BE1.png; Oxidized Cut Copper Slab JE1 BE1.png|32px}} [[Cut copper slab]] +* Oxidizes and changes texture over time. +* Can be stopped from oxidizing by combining it with a honeycomb to create a Waxed Cut Copper Slab. +* There are 8 variants in total. + +{{Crafting Table +|A2=Block of Copper +|B2=Block of Copper +|C2=Block of Copper +|Output=Cut Copper Slab +}} + +; {{Animate|Cut Copper Stairs (N) JE2 BE1.png; Exposed Cut Copper Stairs (N) JE1 BE1.png; Weathered Cut Copper Stairs (N) JE1 BE1.png; Oxidized Cut Copper Stairs (N) JE1 BE1.png|32px}} [[Cut copper stairs]] +* Oxidizes and changes texture over time. +* Can be stopped from oxidizing by combining it with a honeycomb to create Waxed Cut Copper Stairs. +* There are 8 variants in total. + +{{Crafting Table +|A1=Block of Copper +|A2=Block of Copper +|A3=Block of Copper +|B2=Block of Copper +|B3=Block of Copper +|C3=Block of Copper +|Output=Cut Copper Stairs +}} + +; [[File:Deepslate.png|32px]] [[Deepslate]] +* A dark-gray stone that generates in blobs between heights 0 and 16. +* Has a hardness value greater than that of [[stone]] but can be mined with any [[pickaxe]]. +* Drops [[cobbled deepslate]] when mined. +* Can be obtained only with a [[Silk Touch]] pickaxe, or by smelting cobbled deepslate. +* There are 19 variants in total, including +:* [[File:Cobbled Deepslate Slab JE3.png|32px]] [[Cobbled deepslate slab]] +:* [[File:Cobbled Deepslate Stairs JE3.png|32px]] [[Cobbled deepslate stairs]] +:* [[File:Cobbled Deepslate Wall JE3.png|32px]] [[Cobbled deepslate wall]] +:* [[File:Polished Deepslate JE2 BE1.png|32px]] [[Polished deepslate]] +:* [[File:Polished Deepslate Slab JE2.png|32px]] [[Polished deepslate slab]] +:* [[File:Polished Deepslate Stairs JE2.png|32px]] [[Polished deepslate stairs]] +:* [[File:Polished Deepslate Wall JE2.png|32px]] [[Polished deepslate wall]] +:* [[File:Deepslate Bricks JE2 BE1.png|32px]] [[Deepslate bricks]] +:* [[File:Cracked Deepslate Bricks JE1 BE1.png|32px]] [[Cracked deepslate bricks]] +:* [[File:Deepslate Brick Slab JE2.png|32px]] [[Deepslate brick slab]] +:* [[File:Deepslate Brick Stairs JE2.png|32px]] [[Deepslate brick stairs]] +:* [[File:Deepslate Brick Wall JE2.png|32px]] [[Deepslate brick wall]] +:* [[File:Deepslate Tiles JE2 BE1.png|32px]] [[Deepslate tiles]] +:* [[File:Cracked Deepslate Tiles JE1 BE1.png|32px]] [[Cracked deepslate tiles]] +:* [[File:Deepslate Tile Slab JE2.png|32px]] [[Deepslate tile slab]] +:* [[File:Deepslate Tile Stairs JE2.png|32px]] [[Deepslate tile stairs]] +:* [[File:Deepslate Tile Wall JE2.png|32px]] [[Deepslate tile wall]] +:* [[File:Chiseled Deepslate JE2 BE1.png|32px]] [[Chiseled deepslate]] + +; {{Animate|Deepslate Coal Ore JE1 BE2.png; Deepslate Copper Ore JE2 BE2.png; Deepslate Lapis Lazuli Ore JE3 BE2.png; Deepslate Iron Ore JE2 BE1.png; Deepslate Gold Ore JE2 BE1.png; Deepslate Redstone Ore JE2 BE1.png; Deepslate Diamond Ore JE2 BE1.png; Deepslate Emerald Ore JE1 BE1.png|32px}} Deepslate [[ore]]s +* Added deepslate variants of all ores, including iron, gold, copper, coal, diamond, redstone, emerald, and lapis lazuli. +* Takes twice as long to mine as normal ores. +* Has the texture of [[deepslate]] replacing the normal stone texture. +* Takes place of ores that generate in deepslate. +* Can be used in blasting and smelting recipes like normal ores. +** These recipes can be unlocked in the recipe book with deepslate ores as well. + +; {{Animate|Big Dripleaf JE2 BE1.png; Small Dripleaf JE3.png|32px}} [[Dripleaf]] +* Allows an entity to stay on it for 1.5 seconds (30 ticks) before the entity falls through it. +** The tilt happens in 3 stages: unstable, partial, and full. These can be seen in the F3 debug menu. +*** All the stages are solid except the full stage, which is when the player falls through. +*** When nobody is standing on it, it is set to none stage. +** The tilt can also be triggered by hitting the plant with a projectile. +** The tilt can be prevented by powering it with [[redstone]], but hitting it with a projectile still causes it to tilt. +* Comes in two sizes: small and big. Small can be applied [[bone meal]] to grow into big. +** Small dripleaf can be obtained only with [[shears]] (otherwise breaks) and can be planted on [[clay]] or [[moss block]]s, or underwater on clay and dirt blocks. +** Big dripleaf can be obtained with any tool or by hand and can be planted on grass, dirt, and moss blocks. +* Both sizes can be found inside [[lush caves]], which can currently only be accessed through the single biome, caves, or floating islands world types. +** It is available in Survival through the [[wandering trader]]. + +; [[File:Dripstone Block JE1 BE1.png|32px]] [[Dripstone block]] +* A decoration block. +* Appears to be made of the same materials as stalactites and stalagmites but as a full cube. +* Generates mainly in the [[dripstone caves]] biome, which is currently available only through single biome, caves, or floating islands world types. +** [[Dripstone cluster]]s can also be found rarely in regular caves. +* Can be crafted from 4 [[pointed dripstone]]. + +{{Crafting Table +|A1=Pointed Dripstone +|A2=Pointed Dripstone +|B1=Pointed Dripstone +|B2=Pointed Dripstone +|Output=Dripstone Block +}} + +; [[File:Glow Item Frame JE1 BE3.png|32px]] [[Glow item frame]] +* Placeable entities that appear to glow. +* Do not affect the light level, but appear as if lit up themselves. +* Items placed inside also glow. +* Crafted using an [[item frame]] and a [[glow ink sac]]. +* Includes application to [[map]]s. + +{{Crafting Table +|A1=Item Frame +|B1=Glow Ink Sac +|Output=Glow Item Frame +}} + +; [[File:Glow Lichen (D) JE2.png|32px]] [[Glow lichen]] +* A naturally occurring light source found rarely in caves, growing on any face of a block. +* Has a light level of 7. +* Obtained with [[shears]], otherwise breaks. +* Does not spread naturally, although [[bone meal]] can be used to spread it horizontally (or vertically if on the side of a block). +** It spreads to adjacent spaces, up to 4. +* Can be waterlogged. +* Unlike [[vines]], it does not pop off when underwater, and is not climbable. +* Up to 6 can be put on the same block space, merging into one block. + +; [[File:Hanging Roots JE2 BE1.png|32px]] [[Hanging roots]] +* Decorative blocks that can be placed only on the underside of a block. +* Obtained with [[shears]], otherwise breaks. +* It can also be obtained using a [[hoe]] on [[rooted dirt]] turning it into normal [[dirt]]. + +; [[File:Deepslate.png|32px]] [[Infested deepslate]] +* An infested variant of deepslate. +* Spawns a [[silverfish]] when mined. + +; {{Animate|Light 0 JE3.png; Light 1 JE3.png; Light 2 JE3.png; Light 3 JE3.png; Light 4 JE3.png; Light 5 JE3.png; Light 6 JE3.png; Light 7 JE3.png; Light 8 JE3.png; Light 9 JE3.png; Light 10 JE3.png; Light 11 JE3.png; Light 12 JE3.png; Light 13 JE3.png; Light 14 JE3.png; Light 15 JE3.png|32px}} [[Light block]] +* A new [[waterlog]]gable source of light, originally from {{BE}}. +* Only available with commands such as {{cmd|give}}. +* Behaves like air and it is visible only when the item is held, similar to [[barrier]]s. +** Unlike barriers, light blocks can only be targeted when holding the item. +* The light level it is emitting can be changed by interacting with it. + +; [[File:Lightning Rod (U) JE3.png|32px]] [[Lightning rod]] +* Can be crafted with 3 copper ingots. +* [[Lightning]] strikes within a 32-block radius get redirected to the lightning rod. +** Turns completely white when struck by lightning. +* Gives off a redstone signal with a strength of 15 if hit by lightning. +* Can be activated directly by throwing a trident with Channeling at it during a [[thunderstorm]], though this does not produce a redstone signal. + +{{Crafting Table +|B1=Copper Ingot +|B2=Copper Ingot +|B3=Copper Ingot +|Output=Lightning Rod +}} + +; [[File:Moss Block JE1 BE1.png|32px]] [[Moss block]] +* An opaque block with a grass-like texture on all sides. +* Can be fertilized with bone meal to grow [[grass]], [[tall grass]], moss carpets, and both types of azaleas on it and in its vicinity. +* Can be fertilized with bone meal to grow over (expand) across stone surfaces, but not grass surfaces. +* Breaks when pushed by a piston or sticky piston. +* Can be combined with [[cobblestone]] or [[stone bricks]] to make the mossy versions of those blocks. +** [[Vines]] can still be used, in addition to moss blocks. +* [[Hoe]]s are the appropriate tool to collect it. +* [[Small dripleaf]] can be planted on it. + +; [[File:Moss Carpet.png|32px]] [[Moss carpet]] +* Same texture as the moss block, but one pixel thick. +* Can be crafted with moss blocks, or be obtained by applying bone meal to them. + +{{Crafting Table +|A1=Moss Block +|B1=Moss Block +|Output=Moss Carpet +}} + +; {{Animate|Pointed Dripstone Tip (D) JE1 BE1.png; Pointed Dripstone Tip Merge (D) JE1 BE1.png; Pointed Dripstone Frustum (D) JE1 BE1.png; Pointed Dripstone Middle (D) JE1 BE1.png; Pointed Dripstone Base (D) JE1 BE1.png|32px}} [[Pointed dripstone]] +* Can be either placed on a ceiling to create a stalactite or on top of a block to create a stalagmite. +** Can be combined to form longer stalactites and stalagmites. +* Thrown [[trident]]s break pointed dripstone. They also break when pushed directly or with a block by a [[piston]]. +* Stalagmites break if not attached to something below. +* Stalagmites hurt [[entities]] that fall on top of them more than normal fall damage. +** Damage is relative to height: For example, jumping on a stalagmite deals {{hp|2}} of damage, and falling from 3 blocks deals {{hp|8}} of damage. +* Stalactites can fall or break if unsupported, and break apart on impact, hurting entities they fall on. +** Damage is relative to height: For example, one falling from 2 blocks deals {{hp|2}} of damage, and one falling from 3 blocks deal {{hp|4}} of damage. +** They drip [[water]] or [[lava]] into [[cauldron]]s if a source block is placed above the stalactite, and gradually fill the cauldron. Water drips even without any water above the block (as does lava in [[the Nether]]) but this effect alone does not fill the cauldron. +* If a stalactite is hanging from a dripstone block with a water source above, it slowly grows both the stalactite from above and a stalagmite from below. +** Growth speed is random but very slow; a single growth step can take several in-game days. + +; {{Animate|Potted Azalea JE1 BE1.png; Potted Flowering Azalea JE1 BE1.png|32px}} [[Potted azalea]] +* Obtained by planting an [[azalea]] into a pot. + +; [[File:Powder Snow JE1 BE1.png|32px]] [[Powder snow]] +* A variant of snow, [[entities]] that walk over it sink into it. +* [[Leather boots]] can be worn to prevent entities from sinking into powder snow blocks. +** [[Player]]s can still [[crouch]] to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like [[water]] or [[scaffolding]]. They also prevent fall damage when landing on powder snow. +** [[Leather horse armor]] also protects [[horse]]s from freeze damage. +* When inside a powder snow block, a frosty vignette appears around the player's screen and any entity (with the exception of [[stray]]s, [[polar bear]]s, [[snow golem]]s, and [[wither]]s) inside starts freezing and taking damage after a short time. +** Wearing any piece of [[leather armor]] stops the freeze effect. +* Can be collected and placed with a [[bucket]]. {{ItemSprite|Powder Snow Bucket}} +* Entities on fire melt powder snow when colliding. + +; [[File:Rooted Dirt JE1 BE1.png|32px]] [[Rooted dirt]] +* A dirt-like decorative block with roots on its texture. +* Similar to [[coarse dirt]], neither [[mycelium]] nor [[grass]] spread to it. +* {{Control|Using}} [[bone meal]] on any side grows [[hanging roots]] underneath. +* Tilling rooted dirt with a hoe now converts it into dirt, and pops out hanging roots. + +{{Crafting Table +|A1=Hanging Roots +|B1=Dirt +|Output= +}} + +; {{Animate|Sculk Sensor JE1.gif; Sculk Sensor BE2.gif|32px}} [[Sculk sensor]] +* A redstone component that detects vibrations. +* Currently, it does not generate naturally, available only from commands such as {{cmd|give}}, but natural generation is planned for future versions. +* Senses vibrations such as block placement, footsteps, and projectiles, and emits a redstone signal. +* [[File:Vibration JE1 BE1.gif|32px]] Emits particles when it senses a vibration nearby. +* A [[comparator]] connected to it emits different signal strengths based on what caused the signal. +* Does not detect ambient [[weather]] such as [[rain]]. +* [[Wool]] blocks between the sensor and the cause of the sound prevent the sensor from detecting the sound. + +; [[File:Smooth Basalt JE1 BE1.png|32px]] [[Smooth basalt]] +* A [[basalt]] variant that composes the outer layer of amethyst geodes. +* Can be obtained by smelting basalt. + +; {{Animate|Spore Blossom JE1.png; Spore Blossom JE1 (facing NWU).png|32px}} [[Spore blossom]] +* Available only in [[Creative]] or in [[buffet]] / [[custom]] worlds with the currently unused [[lush caves]] biome. +* Can be placed only on the underside of a block. +* Sends green particles downward when opened. +* Particles appear in the air around the block. + +; [[File:Tinted Glass JE2 BE1.png|32px]] [[Tinted glass]] +* A black variant of glass that is transparent to players, but does not let light through. +* Can be crafted with 4 amethyst shards and a glass block. +** Stained glass cannot be used to craft tinted glass. +* Drops itself if mined without [[Silk Touch]] or even by hand, unlike [[glass]]. + +{{Crafting Table +|A2=Amethyst Shard +|B1=Amethyst Shard +|B2=Glass +|B3=Amethyst Shard +|C2=Amethyst Shard +|Output=Tinted Glass +}} + +; [[File:Tuff.png|32px]] [[Tuff]] +* A deep grayish stone that generates in blobs between levels 0 and 16. + +=== Items === +; [[File:Amethyst Shard JE2 BE1.png|32px]] [[Amethyst shard]] +* Obtained from breaking amethyst clusters. +* The amount dropped can be increased with the [[Fortune]] enchantment. +* Can be used to craft tinted glass, blocks of amethyst, and spyglasses. + +; [[File:Bucket of Axolotl JE1 BE1.png|32px]] [[Bucket of axolotl]] +* Obtained by using a water bucket on an axolotl, similar to fish. +* Can be used to carry around and empty out [[axolotl]]s, also similarly to fish. + +; {{Animate|Bundle JE2 BE2.png; Bundle Filled JE2.png|32px}} [[Bundle]] +* Available only from commands such as {{cmd|give}}. +* Used to store other items (except [[shulker box]]es) inside of it. +* Can hold only one stack of items, but is able to hold different types of items inside of it. +** Items with smaller stacks, such as [[ender pearl]]s, take up more room in a bundle, and non-stackable items take up the whole bundle. +* The bundle's contents can be opened by pressing {{ctrl|use}} while holding it, throwing out its entire content into the world. When destroyed as an entity, it drops the items it currently has as well. +** Right-clicking a bundle in the inventory empties one item from the bundle. +* The player receives a tutorial when first having a bundle in the inventory. +* Even though bundles are not stackable, bundles can be nested. +** Can hold up to 16 bundles. +** Only empty bundles can be placed in other bundles without using commands. +* Has a GUI when hovering over it. +** Shows contained [[item]]s in its GUI's [[inventory]] slots when hovering over it, as well as fullness as a number. +* Note: Bundles can hold any amount of any item if added using commands. + +{{Crafting Table +|A1=String +|B1=Rabbit Hide +|C1=String +|A2=Rabbit Hide +|C2=Rabbit Hide +|A3=Rabbit Hide +|B3=Rabbit Hide +|C3=Rabbit Hide +|Output=Bundle +}} + +; [[File:Copper Ingot JE2 BE1.png|32px]] [[Copper ingot]] +* Obtained by smelting raw copper or copper ore. +* Used to craft blocks of copper, lightning rods, and spyglasses. + +; [[File:Glow Berries JE1 BE1.png|32px]] [[Glow berries]] +* Can be eaten, restoring {{hunger|2}}. +* Grow on cave vines. +** Once harvested the vines lose their glow berry texture. + +; [[File:Glow Ink Sac JE1 BE1.png|32px]] [[Glow ink sac]] +* Dropped by glow squids when killed. +* Can be used to craft glow item frames. +* Can be used to make text glow on [[sign]]s. + +; [[File:Powder Snow Bucket JE1 BE1.png|32px]] [[Powder snow bucket]] +* Obtained by using a [[bucket]] on [[powder snow]]. +* Can be used to place a powder snow block wherever it is used, or can be used to fill [[cauldron]]s with powder snow. + +; [[File:Raw Copper JE3 BE2.png|32px]] [[Raw copper]] +* Drops from [[copper ore]] when mined with a stone pickaxe or higher without [[Silk Touch]]. +* Can be smelted into [[copper ingot]]s. + +; [[File:Raw Gold JE3 BE2.png|32px]] [[Raw gold]] +* Drops from [[gold ore]] when mined with a iron pickaxe or higher without Silk Touch. +* Can be smelted into [[gold ingot]]s. +* [[Piglin]]s attempt to pick up raw gold. + +; [[File:Raw Iron JE3 BE2.png|32px]] [[Raw iron]] +* Drops from [[iron ore]] when mined with a stone pickaxe or higher without Silk Touch. +* Can be smelted into [[iron ingot]]s. + +; [[Spawn egg]]s +* [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[Axolotl spawn egg]]. +* [[File:Goat Spawn Egg JE1 BE2.png|32px]] [[Goat spawn egg]]. +* [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] [[Glow squid spawn egg]]. + +; [[File:Spyglass (item) JE3 BE1.png|32px]] [[Spyglass]] +* Crafted with 2 copper ingots and an amethyst shard. +* When used, it zooms in on wherever the player is looking but limits their view to a square. +** The scope [[texture]] is a [[glass]] square with a [[copper]] border. +** The overlay that limits the view can be removed with a [[resource pack]] or by pressing {{key|F1}}. +* There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player. + +{{Crafting Table +|B1=Amethyst Shard +|B2=Copper Ingot +|B3=Copper Ingot +|Output=Spyglass +}} + +=== Mobs === +; {{Animate|Lucy Axolotl JE2 BE1.png; Wild Axolotl JE1.png; Gold Axolotl JE2.png; Cyan Axolotl JE2.png; Blue Axolotl JE2.png|32px}} [[Axolotl]] +* Has {{Hp|14}} health. +* Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space. +* The first amphibian added to ''Minecraft''. +** Dry out and start taking damage after 5 minutes of being out of water. +* Can be caught using a [[water bucket]], like [[fish]]. +* Can be bred using [[buckets of tropical fish]]. +* Come in five different colors (leucistic, yellow, brown, cyan, and blue, with blue being the rarest). +** Blue axolotls are very rare, as they don't naturally spawn, only appearing with a {{frac|1|1200}} chance when breeding. +* Plays dead when damaged on water, receiving [[Regeneration]] I. +** This regeneration ability is likely based on how real axolotls can regrow lost limbs. +* Attacks [[drowned]], [[guardian]]s, [[elder guardian]]s, [[squid]]s, [[glow squid]]s, and [[fish]], dealing {{hp|2}} damage. +** They have a two-minute cooldown after hunting non-hostile targets such as [[fish]] and squids. +** They prioritise attacking hostile mobs over passive ones. +* If a player kills a mob an axolotl is in combat with, the player gets a Regeneration I effect and is rid of [[Mining Fatigue]], if they had it. + +; [[File:Glow Squid JE1.gif|32px]] [[Glow squid]] +* Has {{Hp|10}} health. +* Originates from [[MCE:Glow Squid|the mob of the same name]] {{in|Earth}}. +* Underwater mob that behaves like a regular [[squid]]. +* Can only spawn in complete darkness and where there's a natural stone block less than 5 blocks below the spawning space. +* Is attacked by [[axolotl]]s without provocation. +* Drops glow ink sacs when killed. +* Does not affect the light level, but appears as if lit up. Glows in the same way that [[magma cube]] cores, [[vex]]es, [[blaze]]s, eyes of [[spider]]s, [[drowned]] and [[endermen]] do. +* Stops glowing for a short time and swims away quickly after taking damage. + +; [[File:Goat JE1 BE1.png|32px]] [[Goat]] +* Has {{Hp|10}} health. +* Spawns in [[Windswept Hills|mountain]] biomes. +** Currently a place holder until the new mountains are added. +* Goats can ram other mobs and [[armor stand]]s to knock them a few blocks. +** Mobs rammed by goats don't retaliate. +* Can jump higher than other [[mob]]s to avoid obstacles, up to 10 blocks high. +* Takes reduced fall damage. +* Avoids [[powder snow]] by jumping over it. +* Can be bred with [[wheat]] to produce a baby goat. +* A [[bucket]] can be used on them to get [[milk]]. +* Do not [[drop]] anything. +* They have a 2% chance of spawning as a screaming goat, which are more hostile and make different noises. + +=== Non-mob entities === +; [[Marker]] +* Entity meant for custom use cases like map making and data packs. +** Only exists on the server side, is never sent to clients. +** Does not do any updates of their own. +** Has a {{nbt|compound|data}} compound field that can contain any data. + +=== World generation === +; {{Animate|Amethyst Geode JE4 BE1.png; Amethyst Geode uncracked JE3 BE1.png|32px}} [[Amethyst geode]] +* A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level). +* Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and smooth basalt. +** Also generates with a small air pocket nearby that may open into the geode. +* Generates between Y=70 and Y=0. +* Overrides standard caves and ravines, but is overridden by mineshafts. +* Currently has a high generation rate, presumably for testing purposes as with [[ruined portal]]s in the 1.16 snapshots. + +; [[File:Azalea Tree.png|32px]] [[Azalea tree]] +* Generate above [[lush caves]], either on the surface or underground. Lush caves do not generate in normal worlds. +* Consist of [[azalea leaves]] (both variants), [[oak log]]s and [[rooted dirt]]. + +==== Biomes ==== +; [[File:BiomeSprite dripstone-caves.png|16px]] [[Dripstone caves]] +[[File:Dripstone Caves.png|thumb|180px|A dripstone caves biome.]] +* Currently available only in [[buffet]] or [[custom]] worlds, as cave biomes were delayed to 1.18. +* Contains [[pointed dripstone]] (both stalactites and stalagmites) and [[dripstone block]]s. +* [[Dripstone cluster]]s are abundant here, often forming pillars. + +; [[File:BiomeSprite lush-caves.png|16px]] [[Lush caves]] +[[File:Lush Caves.png|thumb|226x226px|A lush caves biome.]] +* Currently available only in [[buffet]] or [[custom]] worlds, as cave biomes were delayed to 1.18. +* Contain [[moss block]]s, [[moss carpet]]s, [[spore blossom]]s, [[glow berry]] vines, [[Big Dripleaf|big]] and [[small dripleaf]]. +* Moss covers the ceilings and floors. +* [[Axolotl]]s can spawn here. +* Clay pools generate inside. + +=== Command format === +; {{cmd|debug function}} +* New debug subcommand executes command with same syntax as function. +** Every executed command, message (even if it would be normally invisible), result or error is stored to file. +** Cannot be run from inside functions. + +; {{cmd|item}} +* Modifies the [[inventory]] of a [[block]] or [[entity]]. +** This command has three forms: +*** {{cd|/item replace []}} – same as old {{cd|/replaceitem}} +*** {{cd|/item modify }} – modifies item (without copying). +*** {{cd|/item copy []}} – copies item for source to target(s), optionally applying modifier +** Possible sources and targets: {{cd|entity }} or {{cd|block }} +** For example, {{cd|/item block ~ ~ ~ container.0 copy entity @s enderchest.0}} copies the first item from player's enderchest to the first slot of the container player is currently standing on. +** Replaced {{cmd|replaceitem}}. + +; {{cmd|perf}} +* Starts a recording for 10 seconds capturing metrics such as tick durations, used heap sizes and other more detailed stats. +* Executing again before the 10-second limit ends the recording early. + +; [[Item modifier]]s +* Reuse functions syntax of a [[loot table]] to describe item modification in {{cmd|item}} command. +* The function part of loot tables can now be defined as separate [[data pack]] resource in {{cd|item_modifiers}} directory. +** Such files can contain a single function (i.e single [[JSON]] object) or an array of functions. + +; [[Game rule]]s +* freezeDamage +** Whether entities take damage from freezing inside of [[powder snow]]. +* playersSleepingPercentage +** Controls what percentage of players must sleep to skip the night. +** When set to 0 or a negative value, a single player is sufficient to skip the night. The sleeping animation occurs as normal. +** When set over 100, the night cannot be skipped. +** Set to 100 by default. + +=== Gameplay === +; [[Advancement]]s +* Added 11 new advancements: +{{Load advancements|Whatever Floats Your Goat!;Wax On;Wax Off;The Cutest Predator;The Healing Power of Friendship;Glow and Behold!;Light as a Rabbit;Surge Protector;Is It a Bird?;Is It a Balloon?;Is It a Plane?}} +* Adds new advancement triggers. +** started_riding +*** Triggered when player starts riding a vehicle or entity starts riding vehicle currently ridden by player. +** lightning_strike +*** Triggers for any player on the server when lightning finishes (i.e. entity disappears). +** using_item +*** Triggered for every tick of using items (like crossbows, spyglass, fishing rods, etc). + +; [[Death messages]] +* Added 6 new death messages: +** " froze to death" +** " was frozen to death by " +** " was skewered by a falling stalactite" +** " was skewered by a falling stalactite whilst fighting " +** " was impaled on a stalagmite" +** " was impaled on a stalagmite whilst fighting " + +; [[Loot table]]s +* New condition: {{cd|value_check}} +** Checks range of value. +** Parameters: +*** {{cd|value}} – see "New value providers" section (currently combination of random generators and score) +*** {{cd|range}} – min/max range +* New functions: +** {{cd|set_enchantments}} +*** Modifies enchantments on item. +*** Parameters: +**** {{cd|enchantments}} – map of enchantment id to level value (can be score or random number) +**** {{cd|add}} – if {{cd|true}}, change is relative to current level. If {{cd|false}}, level is replaced with current value (default behavior) +** {{cd|set_banner_pattern}} +*** Sets tags needed for banner patterns. Parameters: +**** {{cd|patterns}} - list of pattern objects: +***** {{cd|pattern}} - name of pattern (square_bottom_left, bricks, etc.) +***** {{cd|color}} - name of color (light_gray, etc.) +**** {{cd|append}} - if true, new elements are appended to existing ones instead of replacing +* New value providers: {{cd|score}} +** Returns scaled scoreboard value. +** Parameters: +*** {{cd|score}} – scoreboard name +*** {{cd|target}} – same as {{cd|target}} in {{cd|score}} predicate +*** {{cd|scale}} – scaling factor (float) + +=== General === +[[File:Monochrome Mojang Studios Logo.png|thumb|right|The alternative Mojang Studios loading screen that appears when the Monochrome Logo option is turned on]] +; Accessibility +* Added an alternative solid black background color for the [[Mojang Studios]] loading screen, toggleable with the “Monochrome Logo” accessibility category in [[options]]. + +; [[Controls]] +* Added {{key|F3+L}} shortcut to generate and persist performance metrics from in-game, similar to {{cmd|debug}}. +** Metrics are saved in [[.minecraft]]/debug/profiling/<''timestamp''>.zip. +** Pressing F3+L while in the game starts a recording for 10 seconds capturing metrics such as tick. +** Pressing F3+L before the 10 second limit ends the recording early. +** Also include reports for the integrated server on single-player worlds. + +; [[Data pack]]s +* Added {{Nbt|boolean|aquifers_enabled}}, {{Nbt|boolean|deepslate_enabled}} and {{Nbt|boolean|noise_caves_enabled}} to worldgen/noise_settings/*.json. + +; [[Language]] +* Added Russian (Pre-revolutionary) language. +* Added Chinese Traditional (Hong Kong) language. + +; [[NBT]] +* Added {{cd|HasVisualFire}} NBT tag. +** Entities with this tag visually appear on fire, even if they are not actually on fire. + +; [[Particles]] +* Added 15 new particle types: {{cd|dripping_dripstone_lava}}, {{cd|dripping_dripstone_water}}, {{cd|dust_color_transition}}, {{cd|electric_spark}}, {{cd|falling_dripstone_lava}}, {{cd|falling_dripstone_water}}, {{cd|falling_spore_blossom}}, {{cd|glow}}, {{cd|glow_squid_ink}}, {{cd|scrape}}, {{cd|snowflake}}, {{cd|spore_blossom_air}}, {{cd|vibration}}, {{cd|wax_off}} and {{cd|wax_on}}. + +; [[Predicate]] +* Added lightning_bolt sub-predicate. + +; [[server.properties]] arguments +* resource-pack-prompt +** Adds a custom message to be shown on resource pack prompt when require-resource-pack is used. +** Expects chat component syntax, can contain multiple lines. + +; [[Shaders]] +* Are now included for all supported render states. +* Any shader except for the {{code|blit}} shader can also be replaced in resource packs. +* For now replacing these shaders is not officially supported and the way it works may change in the future. +* Current rendering engine uses a system similar to the post-processing shader pipeline. There are some differences between both systems that cater to the slightly different requirements. + +; [[Splash]]es +* Added the following splash text: +** "[this splash text has been delayed until part 2]" +** "Contains simulated goats!" +** "Home-made!" +** "There's <[[Tag#blocks moss_replaceable|#moss_replaceable]] block tag, clay, gravel and sand. +* Added {{cd|mineable/axe}}, {{cd|mineable/hoe}}, {{cd|mineable/pickaxe}}, and {{cd|mineable/shovel}} block tags. +** Blocks with these tags can be destroyed more quickly with the matching tool. +* Added the {{cd|moss_replaceable}} block tag. +** Contains the [[Tag#blocks base_stone_overworld|#base_stone_overworld]] block tag, the [[Tag#blocks cave_vines|#cave_vines]] block tag, and the [[Tag#blocks dirt|#dirt]] block tag. +* Added {{cd|needs_stone_tool}}, {{cd|needs_iron_tool}}, and {{cd|needs_diamond_tool}} block tags. +** If a block requires the correct tool to drop, these tags determine which tier of that tool is required. +* Added the {{cd|occludes_vibration_signals}} block and item tag. +** Contains the {{cd|wool}} block and item tag. +** Blocks in this tag prevent [[sculk sensor]]s from hearing vibrations if the block is between the sculk sensor and the vibration. +** As thrown entities, items in this tag do not trigger vibrations. +* Added the {{cd|piglin_food}} item tag. +** Contains raw and cooked porkchop. +** Piglins can eat items in this tag. +*** Eating refers to the [[piglin]] seeking out and picking up an item without appearing in its inventory, thus vanishing. +* Added the {{cd|powder_snow_walkable_mobs}} entity tag. +** Contains foxes, rabbits, endermites, and silverfish. +** Entities in this tag can walk on top of powder snow. +* Added the {{cd|small_dripleaf_placeable}} block tag. +** Contains [[clay]] and [[moss block]]s. +** [[Small dripleaf]] can be placed on blocks in this tag. +* Added the {{cd|snow}} block tag. +** Contains [[snow]], [[snow block]]s and [[powder snow]]. +** Blocks in this tag turn blocks with a snowy variant below them (like grass) into said snow variant. +* Added the {{cd|stone_ore_replaceables}} block tag. +** Contains stone, granite, diorite, and andesite. +* Added the {{cd|vibrations}} game event tag. +** Contains every game event. +** Game events in this tag trigger sculk sensors. + +; Textures +* Removed some unused textures, including: +** The texture for the zombie villager before 1.9. +** The "arrow.png" placed outside of the [[arrow]] folder that included the purple arrow texture. +** The ruby item texture. +** The piglin leather armor models. +** The footprint [[particles]]. + +== Changes == +=== Blocks === +; [[Anvil]]s +* The maximum length a name of an item can have after being renamed has been increased from 35 characters to 50 characters. + +; [[Banner]]s +* The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base"). + +; [[Beacon]] +* Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks. + +; [[Blackstone]], [[gilded blackstone]], [[polished blackstone bricks]], and [[cracked polished blackstone bricks]] as well as stair, slab and wall variants +* Slightly changed the texture. + +; [[Brewing stand]] +* Changed potion icon in the brewing stand GUI to reflect the new bottle texture in the [[Texture Update]].{{bug|MC-150784}} +* Removed some stray pixels from the GUI texture. + +; [[Cake]]s +* Have a variation called "Cake with Candle". +** Can be created by {{control|using}} a [[candle]] on an uneaten cake. +** The candle on the cake comes in 17 colors, depending on the color of the candle used to create it. +** The candle pops off when any of the cake is eaten. + +; [[Cauldron]]s +* Can now be filled with lava and powder snow. +** Lava-filled cauldrons can damage players and mobs inside of them, and give off a [[redstone comparator]] signal of strength 3. +** Powder snow cauldrons are formed when cauldrons are under the sky during [[snowfall]]. +** Can also be filled with powder snow by {{ctrl|using}} a powder snow bucket on it. +* Have been split into normal, water, lava, and powder snow cauldrons. + +; [[Composter]] +* Some items are now compostable: +** 30% chance: non-flowering azalea leaves, glow berries, moss carpet, small dripleaf, hanging roots. +** 50% chance: flowering azalea leaves, glow lichen. +** 65% chance: spore blossoms, non-flowering azalea, moss blocks, big dripleaf. +** 85% chance: flowering azalea. + +; [[Dispenser]] +* Can now place [[powder snow]] using a [[powder snow bucket]]. +** Also can remove it using a [[bucket]]. +* Can be used to wax copper blocks with [[Honeycomb]]. + +; [[Grass block]] +* Changed part of the dirt of the side texture of snowy grass to match regular grass.{{bug|MC-1483}} + +; [[Grass path]] +* Renamed to "Dirt Path", as per {{BE}}. +** The block ID has also been changed to {{cd|dirt_path}}. +* Can now be made with dirt, coarse dirt, rooted dirt, mycelium, and podzol by using a shovel. + +; [[Infested block]]s +* Instead of breaking instantly, infested blocks now take half of the time to [[Hardness|break]] compared to their regular counterparts. +* Pickaxes are the assigned tool for breaking them. + +; [[Lapis lazuli block]] +* Renamed to "Block of Lapis Lazuli". + +; [[Lectern]] +* Slightly shrunk top part to prevent z-fighting with [[fire]].{{bug|MC-214568}} + +; [[Mycelium]] +* Grass, tall grass, ferns, tall ferns, sweet berry bushes, saplings, flowers, azaleas, sugar cane, dead bushes, and bamboo can now be placed on these blocks. +* Pumpkins and melons can now grow onto these blocks. + +; [[Ore]]s +* Texture changes (all [[Overworld]] ores except [[diamond ore|diamond]]) had the shape of the "ore pattern" in the stone changed to make them visually distinct for colorblind players: + +:: {| class="wikitable" data-description="Natural Blocks" +! Name +! Old texture +! New texture +! Deepslate texture +|-realisticmode +| [[Coal ore]] +| [[File:Coal Ore JE2 BE2.png|80px]] +| [[File:Coal Ore JE5.png|80px]] +| [[File:Deepslate Coal Ore JE1.png|80px]] +|- +| [[Diamond ore]] +| [[File:Diamond Ore JE3 BE3.png|80px]] +| [[File:Diamond Ore JE5.png|80px]] +| [[File:Deepslate Diamond Ore JE2.png|80px]] +|- +| [[Emerald ore]] +| [[File:Emerald Ore JE3 BE2.png|80px]] +| [[File:Emerald Ore JE4 BE3.png|80px]] +| [[File:Deepslate Emerald Ore JE1.png|80px]] +|- +| [[Gold ore]] +| [[File:Gold Ore JE3 BE2.png|80px]] +| [[File:Gold Ore JE7.png|80px]] +| [[File:Deepslate Gold Ore JE2.png|80px]] +|- +| [[Iron ore]] +| [[File:Iron Ore JE3.png|80px]] +| [[File:Iron Ore JE6.png|80px]] +| [[File:Deepslate Iron Ore JE2.png|80px]] +|- +| [[Lapis lazuli ore]] +| [[File:Lapis Lazuli Ore JE2 BE2.png|80px]] +| [[File:Lapis Lazuli Ore JE4.png|80px]] +| [[File:Deepslate Lapis Lazuli Ore JE3.png|80px]] +|- +| [[Redstone ore]] +| [[File:Redstone Ore JE2 BE2.png|80px]] +| [[File:Redstone Ore JE4.png|80px]] +| [[File:Deepslate Redstone Ore JE2.png|80px]] +|} +* [[Emerald ore]] can now replace [[granite]], [[andesite]], [[diorite]], [[tuff]], and [[deepslate]] upon generating. + +; [[Piston]]s +* [[Particles]] now appear if a block is broken by a piston or sticky piston. +** Sounds, however, do not play.{{bug|MC-203550}} +* Breaks Budding Amethyst if pushed/pulled with a piston/sticky piston. + +; [[Pumpkin]] +* Changed one pixel on the pumpkin's top texture to remove the possibility for a small [[wikipedia:Swastika|swastika]] to be displayed.{{bug|MC-197561}} + +; [[Rail]]s +* Are now able to be [[waterlog]]ged. +* No longer broken by flowing [[water]] and [[lava]]. + +; [[Sign]]s +* Changed the textures of acacia, birch, dark oak, jungle, oak, and spruce signs to reflect new textures in the [[Texture Update]]. +* Can now be tinted with glow ink sacs to make the text glow. +** Glowing signs do not affect the light level, but appear as if the text itself is illuminated. +** A new lit [[block state]] had been added to indicate whether the sign text is lit up. +** Regular [[ink sac]]s can be used to remove the glowing effect. +** Now has sounds for being dyed. + +; [[Smoker]] +* Changed the top texture of the smoker to fix a stray pixel in the bottom left corner. + +; [[Stonecutter]] +* Can be used to craft the different [[copper block]] variants. + +; [[Structure block]] +* Default mode of structure blocks is now "Load". "Data" is now hidden by default. +* "Data" can be accessed by clicking the mode button while holding the {{key|Alt}} key. +* All invisible blocks are now displayed as small cubes by save mode [[structure block]]s; previously barriers and light blocks would not display at all.{{bug|MC-102220}}{{bug|MC-221833}} +** Variants of air still all appear identical and are not distinguished.{{bug|MC-221834}} +{| class="wikitable" style="text-align:center" +! +! [[Air]], [[cave air]] and [[void air]] +! [[Structure void]] +! [[Barrier]] +! [[Light block]] +|- +! Before +| [[File:Air (shown) JE2.png|80px]] +| [[File:Structure Void (shown) JE2.png|80px]] +| [[File:Blank.png|80px]] +| [[File:Blank.png|80px]] +|- +! After +| [[File:Air (shown) JE2.png|80px]] +| [[File:Structure Void (shown) JE3.png|80px]] +| [[File:Barrier (shown) JE1.png|80px]] +| [[File:Light (shown) JE1.png|80px]] +|} + +=== Items === +; [[Bone meal]] +* Added sounds for using bone meal. + +; [[Clock]] +* The texture has been changed from [[File:Clock JE2 BE2.gif|32px]] to [[File:Clock JE3.gif|32px]] + +; [[Compass]] and [[lodestone compass]] +* The texture has been changed from [[File:Compass JE2 BE1.gif|32px]] to [[File:Compass JE3.gif|32px]] + +; [[Firework rocket]]s +* Simple firework rockets with one gunpowder can now be crafted using the recipe book. + +; [[Jungle door]]s +* Changed the texture of the jungle door item to reflect the block texture in the Texture Update.{{bug|MC-160195}} + +; [[Pufferfish (item)|Pufferfish]] +* The strength of the [[Poison]] effect has been decreased from IV to II.{{Bug|MC-197276}} + +; [[Shulker box]]es +* Now drop their items when destroyed as entities. + +; [[Spawn egg]]s +* The spawn egg dispenser behavior now catches any exceptions that could be thrown when spawning the entity. + +; [[Spectral arrow]]s +* Fired spectral arrows are now entirely golden to reflect the item texture in the Texture Update.{{bug|MC-150054}} + +; [[Sugar cane]] +* Changed the texture of the sugar cane item to better reflect biome tinting added in [[Java Edition 1.7.2|1.7.2]].{{bug|MC-216227}} + +; [[Suspicious stew]] +* Can now be eaten even if the player is at full [[hunger]]. + +=== Mobs === +; [[Bee]] +* Now can pollinate [[cave vines]]. + +; [[Cat]]s +* Changed the texture of the siamese cat type, mostly brightening it. + +; [[Drowned]] +* Now have a chance of dropping a [[copper ingot]] instead of a [[gold ingot]]. + +; [[Endermen]] +* Can now pick up rooted dirt. + +; [[Fox]]es +* Eat glow berries. + +; [[Guardian]] and [[elder guardian]] +* Removed some stray pixels from the texture file. +* Now drop cooked cod or salmon instead of raw cod or salmon if on [[fire]] when killed or killed by a fire source. + +; [[Husk]], [[zombie]], and [[zombie villager]] +* Now drop [[baked potato]]es instead of normal [[potato]]es if on fire when killed or killed by a fire source. + +; [[Llama]] +* No longer spit at players in [[Peaceful]] mode. + +; [[Polar bear]]s +* Now drop cooked cod or salmon instead of raw cod or salmon if on [[fire]] when killed or killed by a fire source. + +; [[Shulker]]s +* If a shulker is hit by another shulker's projectile, it now has a chance of spawning a new shulker. Shulkers are more likely to spawn new shulkers when there are fewer shulkers nearby. + +; [[Skeletons]] +* Begin the process of turning into [[stray]]s when they are inside [[powder snow]] after {{convert|7|second|game tick}}. + +; [[Slime]] +* The maximum size that slimes can be summoned with is now 128. + +; [[Squid]] +* Now [[lead]]s work with them. + +; [[Villager]]s and [[zombie villager]]s +* Moved the librarian top overlay texture to correct side of torso.{{bug|MC-145501}} +* Mason villagers can now sell 4 [[dripstone block]]s for an [[emerald]]. +* Can now accept a filled [[cauldron]] as a valid workstation. + +; [[Wandering trader]]s +* Added the following trades: +** Sells 2 [[small dripleaf]]s for an emerald. +** Sells 2 [[pointed dripstone]]s for an emerald. +** Sells 2 [[rooted dirt]] for an emerald. +** Sells 2 [[moss block]]s for an emerald. + +=== Non-mob entities === +; [[Experience orb]]s +* Now sometimes merge when in large quantities, to improve performance. +** Merging does not affect the amount of experience gathered from collecting the merged orbs. +* No longer follow dead players. + +; [[Minecart]]s +* Can now move in water, but move considerably slower than they do on land. + +; [[Painting]]s +* Changed the back texture to reflect the texture of the planks in the Texture Update. + +=== World generation === +; [[Biome]]s +* Biome-specific sky colors now blend more smoothly. + +[[File:21w07a Mineshaft.jpg|alt=A 1.17 Mineshaft with ceiling supports and oak log supports from the ground |thumb|A 1.17 mineshaft]] +; [[Mineshaft]]s +* Mineshaft pieces no longer generate if they were fully floating in the air. +* Corridors now generate with wooden [[log]]s as pillars for support, or chains and oak fences as hanging support if needed. +* Cobwebs no longer generate floating without an adjacent block. +* [[Glow berries]] can be found in mineshaft [[chest]] minecarts. + +; [[Stronghold]]s +* No longer generate exposed in oceans; they are covered by the seabed. + +; [[Shipwreck]]s +* [[Moss block]]s can be found in chests. + +=== Command format === +; {{cmd|debug}} +* Removes debug report command. +* Replaced by F3+L and {{cmd|perf}}. + +; {{cmd|give}} +* The give command can give only up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords) + +; {{cmd|item}} +* New syntax: +** {{cmd|item replace with []}} +*** Same as old version of {{cmd|item}}. +** {{cmd|item replace from []}} +*** Copies item for source to target(s), optionally applying modifier. +** {{cmd|item modify }} +*** Modifies item (without copying). + +; {{cmd|replaceitem}} +* Removed {{cmd|replaceitem}} command. +* Replaced with {{cmd|item replace}}. + +; {{cmd|spawnpoint}} +* Can no longer set a player's spawn point to areas that are out of the world. + +=== Gameplay === +; [[Absorption]] effect +* The yellow absorption hearts now stay yellow if the player has the Poison or Wither effects, instead of appearing empty. + +; [[Advancement]]s +* Added source condition to effects_changed trigger. +* Glow berries are now required for "A Balanced Diet". +* Goats and axolotls are now required for "Two by Two" and available for "The Parrots and the Bats". +* The advancement for obtaining diamond armor is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds". + +; Build limit +* The message for letting the player know they are attempting to build beyond the build limit no longer says "blocks" at the end. + +; {{EffectLink|Glowing}} +* Glowing is now based on the outline of all layers on an entity, not just the base layer. + +; [[Loot table]]s +* Loot tables can now access [[scoreboard]] values by [[UUID]]. +* Loot table values inside random number generators can now be nested. +* Changed condition: {{cd|score}} +** {{cd|entity}} parameter has now been replaced with {{cd|target}}. It can either contain value from old {{cd|entity}} field (like {{cd|this}}) or be an score holder name in form {"name": "..."}. +* Changed function: {{cd|set_damage}} +** This function now has {{cd|add}} parameter. If {{cd|true}}, change is relative to current damage. If {{cd|false}}, damage is replaced with current value (default behavior) +* Changed function: {{cd|set_count}} +** This function now has {{cd|add}} parameter. If {{cd|true}}, change is relative to current item count. If {{cd|false}}, item count is replaced with current value (default behavior) +* Changed function: {{cd|copy_nbt}} +** {{cd|source}} parameter can now be set to {"storage": }, to access command storage. + +; NBT data +* All projectile entity data now has a field called HasBeenShot. +** If this field is false, during the next tick the projectile fires a projectile shot game event, causing any nearby sculk sensors to react. + +; [[Recipe book]] +* Some recipe-unlocking advancements had criteria names changed. +* The [[chiseled nether bricks]] recipe is now unlocked by having a nether brick slab instead of a nether brick block. +* The [[chiseled polished blackstone]] crafting recipe is now unlocked by having a polished blackstone slab, instead of polished blackstone. +* The recipes for stonecutting diorite into polished diorite slabs and stairs now unlocks when the player has diorite as opposed to polished diorite. +* The recipe for crafting mossy stone bricks from moss blocks or vines is now unlocked with moss blocks or vines, respectively, rather than mossy cobblestone. +* Simple firework rockets with one gunpowder can now be crafted using the recipe book. +* The recipes for mossy stone bricks are now grouped, as are the recipes for mossy cobblestone. + +; [[Snowfall]] +* During snowfall, [[cauldron]]s under the sky now slowly fills with [[powder snow]]. + +; [[Spawning]] +* Added a new mob cap category, underground water creature. +** Used by axolotls and glow squids. +** Have a cap of 5, are friendly, are not persistent and despawn at 128 blocks or more from the player. + +; [[Spectator]] mode +* It is now possible to see while inside [[lava]]. + +; [[Subtitle]]s +* Changed Shulker bullet explodes to Shulker Bullet explodes. +* Changed Shulker bullet breaks to Shulker Bullet breaks. +* Changed the subtitles for stripping logs and wood from "Axe scrapes" to "Axe strips". +** "Axe scrapes" is now used for copper blocks. + +=== General === +; Block models +* Made the vine's block model much simpler. + +; Code +* Unused parts of code (unused static fields and methods) are no longer removed. +** Although this does not affect the game itself, it adds more information for [[mod]]ders. +* Updated required Java version to Java 16.{{Mcnet|minecraft-snapshot-21w19a|Minecraft Snapshot 21w19a|May 12, 2021}} + +; [[Creative inventory]] +* The redstone tab has been reordered to prioritize highly-used blocks. +* [[Slime block]]s and [[honey block]]s are moved to the redstone tab. +* Redstone items/blocks have been grouped and ordered in the following way (from top to bottom): Essentials, Unique activators, Miscellaneous, Common activators, and Openables. +** The category for the recipe book advancements for these recipes has moved as well. + +; [[Credits]] +* Updated the credits, which were brought over from ''Bedrock Edition''; as a result, the credits are significantly longer, as they include people and corporations that did not work on ''Java Edition''.{{bug|MC-226535||Java Edition is using credits from Bedrock now|Works As Intended}} +* Changed the format from {{cd|.txt}} to {{cd|.json}}. +* Now scroll faster when holding {{key|Space}}. +** They scroll even faster when holding {{key|Space}} and one or both of the {{key|Ctrl}} keys together. + +; [[Custom dimension]]s +* Added {{code|height}} and {{code|min_y}} variables to dimension types, allowing for the height limit to be increased in custom worlds settings. + +; [[Data Pack|Data]] and [[resource pack]]s +{{Resource pack format/value|7}} +* Data pack version is also changed to 7. + +; Dedicated [[server]]s +* A dedicated server can enforce custom resource packs by setting {{cd|require-resource-pack}} in {{cd|server.properties}}. When this option is used, players are prompted for a response and get disconnected if they decline the required pack. + +; Entity storage +* Entities have been extracted from main (terrain) chunks and are now stored in separate {{cd|entities}} directory (similar to POI storage). Those new files are still region files with NBT. + +; Game library updates +* Rendering is now using OpenGL 3.2 core profile. +** All fixed-function rendering has been replaced with shader-based rendering. +* The game now uses javabridge 1.1.23 instead of 1.0.22. +* Authlib was updated from 2.2.30 to 2.3.31. + +; [[Language]]s +* Removed the Gothic, Kabyle, Maori, Mohawk, Nuk, Ojibwe, and Talossan languages as their translations were incomplete. + +; [[Material]]s +* Removed the coral material. +* Added the moss material. + +; [[Options]] screen +* Buttons tied to a set of values can now be scrolled through. +* Clicking {{key|Shift}} on a menu button changes it to the previous value. +* The [[debug mode]] can now be accessed only by holding {{key|Alt}} instead of {{key|Shift}} while clicking on the world type button. + +; [[Narrator]] +* GUI narration now includes position and usage of hovered or focused element. + +; [[Obfuscation map]] +* Changed the license included in the obfuscation map. + +; [[Predicate]] +* Added passenger, stepping_on and lightning_bolt properties to entity_properties predicate +* Added looking_at (entity currently viewed by player) condition to player sub-predicate. +* Expanded item field on item predicate to items. +** Now accepts an array of item types. +* Expanded block field on block predicate to blocks. +** Now accepts an array of block types. + +; Protocol +* While connecting to a server, the client sends a handshake packet with "hostname" and "port" field directly padded with address given in address text field directly, instead of converting them to the real hostname and port. + +; [[Resource pack]]s +* Improved performance when using many overrides on an item model. +* toasts.png GUI texture has a new icon for the bundle tutorial. +* Users who previously permanently declined server resource packs now still are shown the pack prompt if the pack is mandatory, instead of being immediately disconnected. + +; [[Server]]s +* Removed the {{cd|max-build-height}} server setting. +* Changed the error message for failing to connect to the authentication servers. Now says they are "not reachable" instead of "down for maintenance". + +; [[Skin]]s +* Legacy skin handling now has improved skin validation. + +; [[Splash]]es +* Changed the splash "Now Java 8!" to "Now Java 16!" +* Changed the splash "OpenGL 2.1 (if supported)!" to "Now on OpenGL 3.2 core profile!" +* Removed "Woo, /v/!" + +; [[Statistics]] +* Renamed the statistic for play time to play_time. +* Included time when game paused for "Time with World Open" (total_world_time). + +; [[Tag]]s +* Added azalea leaves and azalea leaves flowers to the {{cd|leaves}} block and item tags. +* Added azaleas and flowering azaleas to the {{cd|saplings}} block and item tags. +* Added flowering azalea leaves and flowering azaleas to the {{cd|flowers}} block and item tags. +* Added potted azalea bushes and potted flowering azaleas bushes to the {{cd|flower_pots}} block tag. +* Added deepslate and tuff to the {{cd|base_stone_overworld}} block tag and deepslate to the {{cd|stone_crafting_materials|stone_tool_materials|d=and}} item tags. +* Added deepslate gold ore to the {{cd|gold_ores}} block and item tags. +* Added all copper slab and stair variants, as well as various deepslate variants to the {{cd|slabs|stairs|walls|d=and}} block and item tags. +* Added cave vines and cave vines plant to the {{cd|climbable}} block tag. +* Added tinted glass to the {{cd|impermeable}} block tag. +* Added raw gold and raw gold blocks to the {{cd|piglin_loved}} item tag. +* Added raw gold blocks to the {{cd|guarded_by_piglins}} block tag. +* Added cave vines and cave vines plant to the {{cd|bee_growables}} block tag. +* Changed the {{cd|bamboo_plantable_on|enderman_holdable|d=and}} block tags to use the {{cd|dirt}} block tag, removing other mentions of dirt blocks from the tags. + +; Technical +* Java requirement changed from version 8 to version 16. + +; Text +* Changed the strings "Chat disabled by launcher option, cannot send message" and "Chat not allowed by account settings, cannot send message" to "Chat disabled by launcher option. Cannot send message" and "Chat not allowed by account settings. Cannot send message", respectively. + +; Textures +* Removed stray pixels from the recipe book GUI button. + +; [[Title screen]] +* The main menu background is now in an [[amethyst geode]]. + +; Translation strings +* The "World Type" string no longer contains a colon (":"). The colon is still visible in-game, however. +* Changed "Use VSync" to "VSync". +* Removed the unused string for enabling VBOs, "Use VBOs". +* Added strings, "Mode", "Type", "Triggering", and "Track output". These are read out by the narrator for buttons in the [[command block]] UI. + +; World selection +* Added unique warnings for downgrading a world. + +== Fixes == +{{Fixes|fixedin=1.17,1.17 Release Candidate 2,1.17 Release Candidate 1,1.17 Pre-release 5,1.17 Pre-release 4,1.17 Pre-release 3,1.17 Pre-release 2,1.17 Pre-release 1,21w20a,21w19a,21w18a,21w17a,21w16a,21w15a,21w14a,21w13a,21w11a,21w10a,21w08b,21w08a,21w07a,21w06a,21w05b,21w05a,21w03a,20w51a,20w49a,20w48a,20w46a,20w45a|otherissuescount=4 +|;old +|610|Grass / Flowers / Snow are placed incorrectly in newly created chunks. +|1483|Snow covered grass/podzol/mycelium block side texture does not match original block. +|2490|TNT animation ends at 80 ticks, ignores fuse length changes. +|3366|End portal appears transparent from below. +|3587|Last use of an anvil causes player to drop their item. +|3615|Lava and water are completely transparent at certain height levels. +|8017|Arrows and tridents are not being slowed down by webs but eggs and snowballs are. +|9591|Players are able to create ghost lily pads. +|12363|Lava / water / powder snow bucket desync when using it while rapidly turning. +|18880|The Absorption effect has no texture for poison/wither hearts (appears empty instead). +|19690|Reducing maxHealth / max_health can cause fake death. +|29318|Client misses inventory updates while player is manipulating items - causes invisible items. +|29522|stat.playOneMinute adds a value of 1 every tick. +|32452|Fog generates only in the centre of the screen. +|46650|When flying through blocks in spectator mode in {{key|F5}}, the camera zooms in and out a lot. +|53518|Endermen don't attack endermites spawned using spawn eggs or {{cmd|summon}}. +|55775|Statistics screen sometimes doesn't show up to date information. +|65587|Lag spike while loading player head textures/player skins. +|68129|Smooth lighting doesn't work properly underwater. +|70738|Killing guardian with lava does not give cooked fish. +|70850|False negatives during occlusion culling. +|71530|Spectators can't see through lava. +|73104|Server address field editing bug. +|79888|Beacon beam can be seen when you have blindness effect. +|80468|Inconsistency between block names. +|84121|Shape of glow effect is based on mob's base layer. +|85967|Vines placed without a support block using {{cmd|setblock}} cannot be interacted with. +|86313|Off-hand slot sometimes doesn't play item pickup animation. +|86645|Scroll bar goes higher than chat overlay. +|87019|Only visible slots are updated clientside when you are inside an inventory. +|89078|Command block GUI takes a brief time to update (output bar shown when disabled, mode buttons in wrong state). +|89880|Spawner with weight 0 crashes the game. +|91522|Shulker rendering position desync and generates ghost shulker when destroying shulker-ridden boat or minecart. +|91888|Hotkeying books on enchantment table causing client-side item count inaccuracy. +|92349|Players cannot tempt animals with food while other players are closer to the animal. +|92867|Setting JSON text value to null throws exceptions and crashes. +|93243|Fog Rendering On AMD Graphics Cards & Integrated Graphics. +|96114|Shulker can lift up mobs. +|96322|Shulkers are unable to attack from boat. +|98219|Experience orbs follow dead players. +|99098|Shulker open and close hitbox is not updated, when they ride boat, minecart or mobs. +|99189|Client overrides map data of map with id 0 when a new map is created. +|99259|The wither health bar doesn't go up during spawn. +|99680|Heart jittering effect doesn't take absorption into account. +|101244|Can't scan for LAN worlds on macOS. +|102220|Barrier Blocks are not shown when "Show Invisible Blocks" is selected in Save Structure Blocks. +|102269|Polar bears drop raw fish instead of cooked fish when killed with fire or lava. +|103430|Vines breaking too slow (enchanted shears). +|104897|End crystals placed on exit portals generated before 1.9 do not respawn the ender dragon. +|105035|Floating mineshafts generating incorrectly in shade. +|105080|Ender Dragon is respawned if all Exit End Portal blocks are removed / legacy scanning is done for worlds with new dragon fight. +|105344|Shulkers in boats and minecarts do not sit up if previousely attached to blocks sideways. +|106417|Shulkers can be pushed outside of the world border by a piston. +|106613|Shulker no longer continue close or open when it hurt in the peaceful mode. +|106690|Servers sends SPacketMaps packets even if the map data did not change. +|108469|Chunk-wise entity lists often don't get updated correctly (entities disappear). +|108636|There are a number of unused texture files. +|108717|Shulkers cannot be pushed back. +|110903|Cannot remove horse saddle using {{cmd|replaceitem}}. +|111196|Using a monster spawner to spawn shulkers spawns white shulkers. +|111534|The firework rocket use statistic doesn't count rockets used for elytra boosting. +|112147|Lava burning items or XP orbs sound muted when "Friendly Creatures" slider is turned off. +|113177|Shulkers cannot be pushed inside non-solid blocks. +|114796|Overworld nether portals outside of the world border (up to ~128m from the border) are considered valid. +|117653|Recipes and advancements are not granted while most GUIs are open. +|118757|Increasing Game State Rain Level values make the game increasingly laggier and distorts UI. +|119051|Random transparent line in shulker box GUI texture. +|121897|Gaps in an animation's used frames throws ArrayIndexOutOfBoundsException. +|123587|Kicked from the game when reaching y levels over 30,000,000. +|124109|Horses glitched with glowing effect. +|124667|Air can be used in custom recipes, causing a crash. +|125675|Seagrass placed on the ocean floor can replace ocean monument parts. +|125858|Grass / flowers / snow / trees are placed incorrectly in Superflat World. +|126997|Undyed shulker box still uses cauldron's water when right clicking. +|127201|{{cmd|replaceitem}} makes quite an obnoxious sound, which is not heard by the person whose items are being replaced. +|127692|Experience build up in furnace when using a hopper which can cause severe lag. +|130098|Debug world spawns player at y{{=}}2 instead at y{{=}}70 where all the blocks are. +|130449|Cartographer villager freezes or crashes the game when unlocking explorer maps. +|130523|Void World spawns you at y{{=}}0 even if you entered 64 air blocks in customization. +|130584|When a structure loads, water sources in the structure spread into waterloggable blocks. +|131564|Models that have locked uv in blockstates ignore texture rotation. +|133691|Blocks cannot be placed normally on a full cauldron. +|135552|Dead entities are saved to chunk. +|135561|Failed to create OpenGL context on some Linux systems with Nvidia driver. +|136497|XP orbs causing severe lag. +|136560|minecraft.used:minecraft.elytra not functioning. +|136647|Leads don't work with Squids. +|136681|Debug Stick use statistic increases when not allowed to use it. +|136776|Some NBT tags are not kept when fish or axolotl mobs are caught in water buckets. +|137452|Bamboo grows in lots of inappropriate places in Bamboo Jungles. +|139265|Shulkers do not teleport correctly when going through a portal. +|141034|taiga_fisher_cottage_1 is filled with water. +|142711|Baby turtles take damage when pushed against ceiling. +|143732|Undead mobs that are halfway in sand blocks dont burn in daylight. +|143821|Using an empty map in creative mode can create an additional map with ID 0. +|145501|Librarian and zombie librarian torso top texture is incorrect. +|147589|Vines no longer randomly generate in jungles. +|147729|Crafting via the recipe book can delete items if picking up items while crafting. +|148071|If you switch to a crossbow after charging another bow/crossbow, the crossbow you switched to will go weird for a second in the hotbar. +|148206|Hand punching animation is played after eating crops while looking at a block. +|148432|Sound spam while in water and lava at the same time. +|148758|The loading screen is incorrect when reloading the resource packs with {{key|F3+T}}. +|148809|Structure block data length limited to 12. +|149495|Pufferfish triggers tripwire without colliding with it upon reloading the game. +|149777|Crash when loading world: java.util.ConcurrentModificationException when using Java 11 or above. +|149799|When a crossbow is loaded and in the offhand, you do not see it anymore if you carry an item in the main hand. +|150054|Spectral arrow texture on item and entity aren't consistent. +|150784|Brewing Stand bottle outline incorrect. +|151270|Teleporting an entity from another dimension can cause UUID duplication in entity sections. +|152265|Starting server outputs "unable to resolve BlockEntity for ItemStack" errors. +|153254|Baby zombies/piglins take damage when pushed against ceiling by bubble columns. +|154006|Overworld wood signs use the outdated wood texture on all sides. +|154094|Lectern running {{cmd|clear}} turns items into ghost items. +|155043|Game output/log gets spammed with Fetching packet for removed entity ... warnings. +|156109|Turtles do not follow players in Creative mode holding seagrass. +|157116|Food that are plantable counts towards using when right click on the ground. +|158466|Server Crash (Exception ticking world: ConcurrentModificationException). +|160195|Jungle door inventory texture is outdated. +|160388|Painting back texture has not been updated with the texture update. +|160994|Blocks broken by pistons do not display breaking particles. +|161334|Shulker boxes cannot be opened if next to a shulker mob. +|161592|Entities lose their scores when switching dimensions. +|162910|Additional map is created when using an empty map in Creative in a newly created world. +|162953|NativeImage bounds checks are incorrect. +|163673|Baby husks, piglins, zombies, zombie villagers, and zombified piglins take damage when jumping into a space with a solid block above it. +|163945|Intersecting structures can create corrupted block entities (spawner / chest). +|165208|Text and other UI elements are completely black when being affected by night vision and the void/blindness simultaneously. +|165846|Pufferfish can take suffocation damage when bloating. +|165924|Snow particles render darker / almost transparent if the block light level is 7 or more. +|166187|Some mobs still try to hit players in Peaceful. +|167113|Snow golems take damage from block that aren't technically in its head. +|167853|Observer doesn't detect when a grass block changes to dirt if a tree grows on top. +|167977|Podzol generated from giant spruce trees is not snowy if it has snow above it. +|168398|Guardian beam is darker. +|168900|Shulkers teleport with original dimension coordinates after passing through portals. +|169717|Blocks in recipe book groups are rendered in front of item tooltips. +|169900|Incorrect jigsaw setting in snowy_small_house_8. +|169945|Skeletons do not burn in minecarts while being exposed to daylight. +|170443|Banner copying recipe ignores existence of other items in crafting grid. +|170653|Fireworks fired from a dispenser get stuck in the air when removing the block they crashed into. +|170659|Loss of precision in entity_scores conditions. +|171229|Loading animation not displaying correctly after optimizing world. +|171852|Putting item in a spectator's hand plays sound "Gear equips" for other players. +|172304|Piglins, piglin brutes, hoglins, zoglins and axolotls can attack their own teammates. +|172362|Lava item burning sound does not play sometimes. +|172466|Entities misaligning when growing up. +|173745|Lower part of end gateway block beam renders incorrectly. +|173834|Glowing damaged iron golem outline shows cracks. +|174216|Shulkers riding a vehicle sometimes appear in the ground after reopening world. +|174685|Drowned arm texture is reversed by the model. +|174701|Leash knot sound effect plays when loading singleplayer world. +|174876|Shulker spawn egg spawns shulker inside soul sand, snow layers, farmland, grass path and honey block. +|175959|One door is open in taiga_shepherds_house_1. +|175964|Setblock command run by book in lectern to clear inventory run in command block causes ghost items. +|176614|Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions. +|176615|It is possible to destroy netherite items with lava by putting them inside a container. +|177539|When flattening a grass block into a path immediately after the grass block grows from dirt, the shovel sound doesn't play. +|177622|One log in taiga_butcher_shop_1 seems to be misrotated - causing the side roof to look asymmetrical. +|177624|Entrance in snowy_medium_house_2 is asymmetrical. +|177630|Infested Stone blocks are mined instantly with Silk Touch. +|179116|Burning item sound ignores lava hitbox level. +|180529|TrueType fonts crash on Intel Graphics. +|181889|Equipping sound plays when mobs picking up non-armor items. +|182455|Entity shadow texture glitching with resource pack. +|182954|"block.minecraft.banner.base." displays raw translation string (is untranslated). +|183067|Shulkers can push marker armour stands. +|183540|Ancient debris is not grouped together with other ores in the Creative inventory. +|183547|Stone and polished blackstone buttons/pressure plates are located at opposite ends of the spectrum of buttons in the Creative inventory despite being identical in behavior. +|183771|Gamemode switcher icons in the F3+F4 menu are not centered. +|183884|Shulkers are afraid of being next to another shulker. +|183917|Min and max are both required in entity_scores condition. +|185357|Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles. +|185359|Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles. +|185360|Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle. +|185605|Kelp generates on top of magma blocks. +|186172|Shulkers open into blocks when unable to teleport. +|186864|Leather armour can appear white. +|186879|Standing in fire and water spams the extinguish sound. +|187544|'Cover Me With Diamonds' advancement improperly capitalized. +|187664|World border uses float to determine its size, making some border sizes inaccessible, and cannot be set to 30 million or beyond. +|188044|Using a banner on a filled cauldron plays hand animation. +|188448|Food pops off of campfire when extinguished. +|189336|{{key|Shift}}ing around servers in the server list crashes the game (ArrayIndexOutOfBoundsException). +|189482|LAN World screen buttons are selected in the wrong order when using {{key|Tab}}. +|189535|Catching a fish in a bucket on creative mode doesn't give player new bucket. +|189565|Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag. +|189885|New byte previousGamemode is read incorrectly. +|189888|When the window size is changed on the main menu, a white flash appears. +|190128|Using a flint and steel to ingite TNT is not tracked by the in-game stats. +|190247|Mob death cloud particles do not show up when killing a mob shortly after the world is loaded. +|190454|Desync when a player rides a horse riding another mob, and that mob dies. +|190677|Shulkers are notaligned to the grid for a split second after being spawned in. +|190774|Stonecutter saw spins both ways simultaneously. +|190896|Lag when opening a shipwreck chest containing buried treasure map. +|190952|Apostrophe in "Developers of Mo' Creatures" heading is inconsistent with other apostrophes in credits. +|191338|Name color for Minecart with Command Block is incorrect. +|191714|Player is dismounted when standing on farmland while riding a horse/boat while the farmland turns to dirt, causing a desync. +|192591|Name color for Structure Void is incorrect. +|192594|plains_stable_1 misplaced blocks. +|192629|plains_stable_2 misplaced blocks. +|192876|Misplaced trapdoor on taiga_decoration_6. +|192879|Wall incorrectly placed on certain taiga houses. +|192889|When placing certain heads or putting them in entities' head slot the game stutters. +|192930|Zombies picking up items play the gear equipping sound and subtitle. +|193071|Eating food items that return empty containers still play gear equipping sound. +|193386|Shulkers spawned attached to the groud attaches themselves to a wall after another shulker is spawned. +|194089|Shulkers at some Y positions refuse to get a Peek value. +|194183|Some experience points do not go towards Mending repair, even if the Mending gear is not fully repaired. +|194675|While spectating a creeper, enderman, spider or cave spider, UI elements are rendered completely white. +|194685|Collecting water from cauldrons with glass bottles in Creative mode is still inconsistent. +|194686|Collecting water from cauldrons with buckets in Creative mode is still inconsistent. +|195125|plains_animal_pen_1 misplaced block. +|195126|plains_animal_pen_3 misplaced blocks. +|195351|Comparator in compare mode can schedule unneeded tileticks. +|195461|The upper part of potted cactus/bamboo texture is not visible if there is a half block above it. +|195640|Suspicious stew inedible with full hunger. +|195806|Smoker's top and bottom textures have inconsistently colored pixels. +|195827|datapackFailure.title line in en_us.json file has double spaces between the translation string and the equivalent text. +|196298|Arrows fired into the side of bamboo or pointed dripstone never despawn. +|196425|"Off" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders. +|196500|Banners are rendered too bright in the inventory. +|196542|Small cleanup for skylight propagation code. +|196638|Placing an armor stand logs warning "Trying to add entity with duplicated UUID". +|197009|Referencing empty item tag in recipe can crash client. +|197073|Turtles laying eggs on red sand produce normal sand particles. +|197140|Jack o'lantern does not come after carved pumpkin in Creative inventory. +|197179|Baby piglins that pick up leather do not despawn, cluttering the Nether with unnecessary baby piglins. +|197276|Pufferfish gives Poison IV instead of II. +|197328|Entities sometimes don't render behind the water surface on Fast or Fancy graphics. +|197524|Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck. +|197561|Carved pumpkins and jack o'lanterns create swastikas. +|197616|Certain custom biome settings cause game to spam "Received invalid biome id: -1" in the console, causing major lag or freeze. +|197805|Minecraft crashes every time when attempt to craft something (caused by BungeeCord or Paper). +|197883|Jigsaw Structures causing DataFixer spam. +|197942|Leaves change to stone near Lava Pool (Recurrence of MC-48340). +|197947|Creative mode player constantly gets extinguished while standing in constant fire in rain, making constant sound. +|198129|ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation. +|198200|Crash when leaving out processors in a template pool: java.lang.IllegalArgumentException: bound must be positive. +|198414|If the angle in {{cmd|spawnpoint}} is set to ±infinity, and the player dies, it will kick the player, and upon rejoin will crash the game. +|198432|Pufferfish phases through blocks after reloading world. +|198514|Creating a superflat world with nothing but air crashes the game. +|198535|time_check predicate condition requires both min and max value. +|198725|Crash when clicking "Presets" after setting the superflat preset with a non-existent biome. +|198805|Floating pixel in the tailfin of a guardian/elder guardian. +|198807|Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game. +|198864|World border does not render below y0 / above y255. +|198957|End Portal Frames change to Stone near Lava Pool. +|199065|Zombies that die while on fire do not drop baked potatoes. +|199237|Back of ladder is incorrectly mirrored. +|199239|Vines appear incorrectly mirrored when viewed from behind. +|199242|Texture planes of crop models appear incorrectly mirrored from behind. +|199356|chatDelay in options.txt has a space between the colon and the value. +|199543|Parity issue: Vine sounds. +|199702|"netherrack_replace_blobs" of large size can cause inconsistent generation. +|199988|When accessing a UI of a structure block from {{cmd|setblock}} the texture changes from data to save. +|200001|Holding a loaded crossbow in offhand and using a mainhand item inconsistently combines animation in third person. +|200009|Crash when using a non-mushroom block in a huge mushroom feature's cap. +|200195|Boats do not try dismounting the player on land. +|200696|Clock's texture does not match the new gold color pallete. +|200906|Pufferfish hitbox incorrect when reloading world. +|201269|Constantly teleporting player to a phantom crashes the game/kicks the player. +|201316|The {{cmd|give}} command can create so many items that the game will freeze. +|201748|Chain model planes are incorrectly mirrored on the rear. +|201751|Chain section on lanterns is incorrectly mirrored from behind. +|201753|Sea pickle green top sections do not render correctly from behind. +|201840|Optional function tags sometimes don't run even when the tag exists. +|202186|Houses in Zombie Villages disappear when spawned using {{cmd|locate}}. +|202202|Servers are unable to prevent a player from dismounting a vehicle, causing a desync. +|202246|Drowned navigation causes memory leak/performance degredation. +|202249|Angering passive mobs in new nether chunks very far away from previously generated chunks, then entering a nether portal causes server to completely freeze. +|202543|Ancient debris comes after netherite block in creative inventory. +|202760|area_effect_cloud does not enforce a maximum radius. +|203131|Setting the weight in Template Pool to high values will lag world and can cause out of memory error. +|203300|Nether Gold Ore is not grouped with Nether Quartz Ore in creative inventory. +|203373|Shulker bullet subtitles are not capitalized correctly. +|203374|Falling blocks broken by shulkers have a strong directional bias. +|203397|Ceiling vines rotate when other vines are placed in the same block space. +|205477|Occasional desync when trying to enter/exit a boat while the server is lagging. +|205735|Baby cows can suffocate on stairs. +|205797|Zoglins attack Marker armor stands and Invisible armor stands. +|206560|Pufferfish react to Marker armor stands and Invisible armor stands. +|207125|Loaded crossbow in offhand does not show breaking block hand animation. +|207173|Entering only colons into the multiplayer "Direct Connection" menu and pressing {{Keys|Enter}} crashes the game. +|207324|Mobs and particles sometimes don't fully render behind stained or tinted glass. +|207405|Nether stars can be blown up while being inside of a bundle/shulker box. +|208082|Game stalls when any message is displayed in chat while playing with an expired session. +|208430|Minecraft crashes when loading resource pack due to "tessellating block model". +|208639|Chiseled Blackstone Recipe unlocks when you get polished blackstone, not polished blackstone slab. +|208745|Explorer maps & filled maps turn blank after entering the nether or end. +|209361|Game crashes upon instantly click-replacing the block underneath a bamboo sapling with another bamboo. +|209625|Baby llamas suffocate when below a solid block while standing on top of a carpet. +|209819|Server crash when pathfinding to player that is teleporting away. +|210408|{{cmd|spawnpoint}} allows players to set their spawnpoint to out-of-bounds coordinates, which crashes the game when trying to respawn. +|210791|Dropping an item on a shulker launches the item off. +|211064|Loading in a TrueTypeFont with an out-of-bounds size crashes the game. +|211513|Trident returning to owner not in the same world can cause permanent player kick. +|212123|Player lighting is inconsistent in the inventory and appears darker on the front. +|212168|{{key|Ctrl}} + Pick Block does not copy block state "{{cd|lit}}". +|212291|Client can dismount vehicles independently from the server, causing a de-sync. +|212449|Fish/(glow) squid spawned using {{code|/summon}} dry out instantly. +|212736|Some world border faces are rendered mirrored, resulting in incorrect corners. +|213062|A ruined portal generated in an end portal. +|214568|Setting a lectern on fire causes z-fighting. +|214589|End gateway exit portals can be set to high coordinates, kicking the player. +|214629|FOV decreases when underwater regardless of FOV Effects accessibility setting. +|214693|Tripwire texture is not mirrored correctly from behind. +|214694|Tripwire which is part of a tripwire hook is not mirrored correctly from behind. +|214879|Selecting nothing and pressing {{key|Ctrl+C}} clears clipboard. +|215534|Spectating a mob with a shader whilst having a carved pumpkin equipped turns the screen completely white. +|216227|Sugar cane item texture is no longer accurate from 13w36a forward. +|216510|The world border red effect, affects the brightness of a mob's shader. +|218023|Netherite blocks are not grouped with iron and gold blocks in the Creative inventory. +|218112|SynchedEntityData is using locks incorrectly. +|218888|{{key|Shift}} Clicking items into inventory prevents the relevant advancement from triggering. +|218972|The glowing effect outline omits parts of entities if the entity is invisible. +|220335|Beacon beam is not affected by water fog. +|220694|Name color for knowledge book is incorrect. +|220698|The ExplosionPower of ghast fireballs is uncapped, causing a freeze / crash. +|222189|Piston lag escalates massively with the total tile entity count. +|223227|Floating water caves in caves under the ocean. +|223322|Chorus flowers can be broken with projectiles in spawn protection. +|223552|Credits not alphabetically ordered. +|223558|minecraft.used:minecraft.glass_bottle doesn't increase when taking water from a cauldron using a glass bottle. +|223563|minecraft.used:minecraft.glass_bottle doesn't increase when collecting honey from a beehive or bee nest. +|223602|Glowing translucent entities often don't merge their outlines with other glowing entities. +|223638|minecraft.used:minecraft.shears doesn't increase when carving a pumpkin. +|223639|minecraft.used:minecraft.shears doesn't increase when collecting honeycombs from a beehive or bee nest. +|223755|minecraft.used:minecraft.water_bucket doesn't increase when filling a cauldron with a water bucket. +|224778|Game crashes when there is a block with no facing block state in #wall_corals and a warm ocean tries to generate. +|225077|Vines can spread upward to non-full blocks. +|225815|A spawner has been replaced from a block of Stone. +|;private +|136551|Servers able to bypass EULA blacklist.{{cite|url=https://web.archive.org/web/0/https://www.minecraft.net/en-us/article/minecraft-snapshot-21w13a|title=Minecraft Snapshot 21w13a|author=Adrian Östergård|website=minecraft.net|date=Mar 31, 2021}} +|213869|Exploit related to experience. +|224580|Duplication exploit with dolphins. +|225360|Cannot resolve SRV records: unknown host. +}} +; Other +* Improved desync issues when exiting a boat over a high latency connection.{{Mcnet|minecraft-1-17-release-candidate-1|Minecraft 1.17 Release Candidate 1|June 4, 2021}} +* Fixed crashes. +* 2 private issues were fixed.https://www.reddit.com/r/Minecraft/comments/nub794/a_new_challenger_arrives_minecraft_117_release/h0wlnsc?utm_source=share&utm_medium=web2x&context=3 + +== Video == +{{slicedlime|4yieNs8mwIs|6DdPEPrcGtY|JWF1WH0qpFU}} + +== Trivia == +* This update hosts the largest addition of new blocks into the ''Java Edition'', adding a total of 103 (not counting light blocks by its sixteen different block states). This surpasses [[Java Edition 1.16|1.16]], which added 74 different block variants. +* Out of all first-of-the-week snapshots for 1.17, no snapshot was delayed (or released early). + +== Notes == +{{notelist}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox Java Edition versions|1.1x}} + +[[de:1.17]] +[[es:Java Edition 1.17]] +[[fr:Édition Java 1.17]] +[[it:Java Edition 1.17]] +[[ja:Java Edition 1.17]] +[[pl:Java Edition 1.17]] +[[pt:Edição Java 1.17]] +[[ru:1.17 (Java Edition)]] +[[uk:1.17 (Java Edition)]] +[[zh:Java版1.17]] diff --git a/wiki_backup/Light Blue Concrete Powder.txt b/wiki_backup/Light Blue Concrete Powder.txt new file mode 100644 index 0000000..1c9eee2 --- /dev/null +++ b/wiki_backup/Light Blue Concrete Powder.txt @@ -0,0 +1,414 @@ +{{Infobox block +| title = Concrete Powder +| group = White +| 1-1 = White Concrete Powder.png +| invimage = White Concrete Powder +| group2 = Light Gray +| 2-1 = Light Gray Concrete Powder.png +| invimage2 = Light Gray Concrete Powder +| group3 = Gray +| 3-1 = Gray Concrete Powder.png +| invimage3 = Gray Concrete Powder +| group4 = Black +| 4-1 = Black Concrete Powder.png +| invimage4 = Black Concrete Powder +| group5 = Brown +| 5-1 = Brown Concrete Powder.png +| invimage5 = Brown Concrete Powder +| group6 = Red +| 6-1 = Red Concrete Powder.png +| invimage6 = Red Concrete Powder +| group7 = Orange +| 7-1 = Orange Concrete Powder.png +| invimage7 = Orange Concrete Powder +| group8 = Yellow +| 8-1 = Yellow Concrete Powder.png +| invimage8 = Yellow Concrete Powder +| group9 = Lime +| 9-1 = Lime Concrete Powder.png +| invimage9 = Lime Concrete Powder +| group10 = Green +| 10-1 = Green Concrete Powder.png +| invimage10 = Green Concrete Powder +| group11 = Cyan +| 11-1 = Cyan Concrete Powder.png +| invimage11 = Cyan Concrete Powder +| group12 = Light Blue +| 12-1 = Light Blue Concrete Powder.png +| invimage12 = Light Blue Concrete Powder +| group13 = Blue +| 13-1 = Blue Concrete Powder.png +| invimage13 = Blue Concrete Powder +| group14 = Purple +| 14-1 = Purple Concrete Powder.png +| invimage14 = Purple Concrete Powder +| group15 = Magenta +| 15-1 = Magenta Concrete Powder.png +| invimage15 = Magenta Concrete Powder +| group16 = Pink +| 16-1 = Pink Concrete Powder.png +| invimage16 = Pink Concrete Powder +| transparent = No +| light = No +| tool = Shovel +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method. + +{{breaking row|Concrete Powder|Shovel|horizontal=1}} + +=== Crafting === +The crafting recipe is shapeless; the order of ingredients does not matter. +{{Crafting +|Matching Dye +|Sand +|Sand +|Sand +|Sand +|Gravel +|Gravel +|Gravel +|Gravel +|Output=Matching Concrete Powder,8 +|type=Building block +|showdescription=1 +|description=Red sand cannot be used in place of sand.{{bug|MC-150278}}{{bug|MCPE-175451}} +}} +
+ +{{Crafting +|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac +|Sand +|Sand +|Sand +|Sand +|Gravel +|Gravel +|Gravel +|Gravel +|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8 +|type=Building block +|showdescription=1 +|description={{only|bedrock|education}} +}} +
+ +=== Renewability === +Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in. + +== Usage == +[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]] + +Concrete powder falls when there is a non-solid block beneath it. + +=== Creating concrete === +{{main|Concrete}} +If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete. + +=== Note blocks === +Concrete powder can be placed under [[note block]]s to produce "snare drum" sound. + +== Sounds == +=== Generic === +{{Sound table/Block/Sand}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Stone dig1.ogg +|sound2=Stone dig2.ogg +|sound3=Stone dig3.ogg +|sound4=Stone dig4.ogg +|subtitle=Block placed +|source=block +|description=When the block is placed in water +|id=block.stone.place +|translationkey=subtitles.block.generic.place +|volume=1.0 +|pitch=0.8 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: ''None'' {{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava. + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=White Concrete Powder +|spritetype=block +|nameid=white_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Orange Concrete Powder +|spritetype=block +|nameid=orange_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Magenta Concrete Powder +|spritetype=block +|nameid=magenta_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Light Blue Concrete Powder +|spritetype=block +|nameid=light_blue_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Yellow Concrete Powder +|spritetype=block +|nameid=yellow_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Lime Concrete Powder +|spritetype=block +|nameid=lime_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Pink Concrete Powder +|spritetype=block +|nameid=pink_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Gray Concrete Powder +|spritetype=block +|nameid=gray_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Light Gray Concrete Powder +|spritetype=block +|nameid=light_gray_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Cyan Concrete Powder +|spritetype=block +|nameid=cyan_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Purple Concrete Powder +|spritetype=block +|nameid=purple_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Blue Concrete Powder +|spritetype=block +|nameid=blue_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Brown Concrete Powder +|spritetype=block +|nameid=brown_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Green Concrete Powder +|spritetype=block +|nameid=green_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Red Concrete Powder +|spritetype=block +|nameid=red_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Black Concrete Powder +|spritetype=block +|nameid=black_concrete_powder +|blocktags=concrete_powder +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete Powder +|spritetype=block +|nameid=white_concrete_powder +|aliasid=concrete_powder / 0, concretepowder / 0 +|id=237 +|translationkey=tile.concretePowder.white.name}} +{{ID table2 +|displayname=Orange Concrete Powder +|spritetype=block +|nameid=orange_concrete_powder +|aliasid=concrete_powder / 1, concretepowder / 1 +|id=-709 +|translationkey=tile.concretePowder.orange.name}} +{{ID table2 +|displayname=Magenta Concrete Powder +|spritetype=block +|nameid=magenta_concrete_powder +|aliasid=concrete_powder / 2, concretepowder / 2 +|id=-710 +|translationkey=tile.concretePowder.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete Powder +|spritetype=block +|nameid=light_blue_concrete_powder +|aliasid=concrete_powder / 3, concretepowder / 3 +|id=-711 +|translationkey=tile.concretePowder.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete Powder +|spritetype=block +|nameid=yellow_concrete_powder +|aliasid=concrete_powder / 4, concretepowder / 4 +|id=-712 +|translationkey=tile.concretePowder.yellow.name}} +{{ID table2 +|displayname=Lime Concrete Powder +|spritetype=block +|nameid=lime_concrete_powder +|aliasid=concrete_powder / 5, concretepowder / 5 +|id=-713 +|translationkey=tile.concretePowder.lime.name}} +{{ID table2 +|displayname=Pink Concrete Powder +|spritetype=block +|nameid=pink_concrete_powder +|aliasid=concrete_powder / 6, concretepowder / 6 +|id=-714 +|translationkey=tile.concretePowder.pink.name}} +{{ID table2 +|displayname=Gray Concrete Powder +|spritetype=block +|nameid=gray_concrete_powder +|aliasid=concrete_powder / 7, concretepowder / 7 +|id=-715 +|translationkey=tile.concretePowder.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete Powder +|spritetype=block +|nameid=light_gray_concrete_powder +|aliasid=concrete_powder / 8, concretepowder / 8 +|id=-716 +|translationkey=tile.concretePowder.silver.name}} +{{ID table2 +|displayname=Cyan Concrete Powder +|spritetype=block +|nameid=cyan_concrete_powder +|aliasid=concrete_powder / 9, concretepowder / 9 +|id=-717 +|translationkey=tile.concretePowder.cyan.name}} +{{ID table2 +|displayname=Purple Concrete Powder +|spritetype=block +|nameid=purple_concrete_powder +|aliasid=concrete_powder / 10, concretepowder / 10 +|id=-718 +|translationkey=tile.concretePowder.purple.name}} +{{ID table2 +|displayname=Blue Concrete Powder +|spritetype=block +|nameid=blue_concrete_powder +|aliasid=concrete_powder / 11, concretepowder / 11 +|id=-719 +|translationkey=tile.concretePowder.blue.name}} +{{ID table2 +|displayname=Brown Concrete Powder +|spritetype=block +|nameid=brown_concrete_powder +|aliasid=concrete_powder / 12, concretepowder / 12 +|id=-720 +|translationkey=tile.concretePowder.brown.name}} +{{ID table2 +|displayname=Green Concrete Powder +|spritetype=block +|nameid=green_concrete_powder +|aliasid=concrete_powder / 13, concretepowder / 13 +|id=-721 +|translationkey=tile.concretePowder.green.name}} +{{ID table2 +|displayname=Red Concrete Powder +|spritetype=block +|nameid=red_concrete_powder +|aliasid=concrete_powder / 14, concretepowder / 14 +|id=-722 +|translationkey=tile.concretePowder.red.name}} +{{ID table2 +|displayname=Black Concrete Powder +|spritetype=block +|nameid=black_concrete_powder +|aliasid=concrete_powder / 15, concretepowder / 15 +|id=-723 +|translationkey=tile.concretePowder.black.name +|foot=1}} + +=== Falling block entity === +{{main|Falling Block}} +{{:Falling Block/Infobox}} +{{:Falling Block/ED}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]]. +|Jeb later added that it is to come in 16 different colors.{{tweet|jeb_|827078378444488705}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete_powder ID have now been split up into their own IDs. +|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}} +|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to concrete_powder. +|Before this version, Its ID was concretepowder while its direct item form's ID was concrete_powder.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the concrete_powder ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024 + +== Navigation == +{{Navbox blocks|Decoration}} +{{Navbox entities|Other}} + +[[Category:Manufactured blocks]] +[[Category:Falling blocks]] + +[[de:Trockenbeton]] +[[es:Cemento]] +[[fr:Béton en poudre]] +[[it:Polvere di calcestruzzo]] +[[ja:コンクリートパウダー]] +[[ko:콘크리트 가루]] +[[lzh:砼粉]] +[[nl:Cement]] +[[pl:Cement]] +[[pt:Cimento]] +[[ru:Цемент]] +[[uk:Цемент]] +[[zh:混凝土粉末]] diff --git a/wiki_backup/Light Blue Stained Glass Pane.txt b/wiki_backup/Light Blue Stained Glass Pane.txt new file mode 100644 index 0000000..acdcc59 --- /dev/null +++ b/wiki_backup/Light Blue Stained Glass Pane.txt @@ -0,0 +1,423 @@ +{{About|the dyed variant|the clear glass pane|Glass Pane}} +{{Infobox block +| group = White +| 1-1 = White Stained Glass Pane.png +| invimage = White Stained Glass Pane +| group2 = Light Gray +| 2-1 = Light Gray Stained Glass Pane.png +| invimage2 = Light Gray Stained Glass Pane +| group3 = Gray +| 3-1 = Gray Stained Glass Pane.png +| invimage3 = Gray Stained Glass Pane +| group4 = Black +| 4-1 = Black Stained Glass Pane.png +| invimage4 = Black Stained Glass Pane +| group5 = Brown +| 5-1 = Brown Stained Glass Pane.png +| invimage5 = Brown Stained Glass Pane +| group6 = Red +| 6-1 = Red Stained Glass Pane.png +| invimage6 = Red Stained Glass Pane +| group7 = Orange +| 7-1 = Orange Stained Glass Pane.png +| invimage7 = Orange Stained Glass Pane +| group8 = Yellow +| 8-1 = Yellow Stained Glass Pane.png +| invimage8 = Yellow Stained Glass Pane +| group9 = Lime +| 9-1 = Lime Stained Glass Pane.png +| invimage9 = Lime Stained Glass Pane +| group10 = Green +| 10-1 = Green Stained Glass Pane.png +| invimage10 = Green Stained Glass Pane +| group11 = Cyan +| 11-1 = Cyan Stained Glass Pane.png +| invimage11 = Cyan Stained Glass Pane +| group12 = Light Blue +| 12-1 = Light Blue Stained Glass Pane.png +| invimage12 = Light Blue Stained Glass Pane +| group13 = Blue +| 13-1 = Blue Stained Glass Pane.png +| invimage13 = Blue Stained Glass Pane +| group14 = Purple +| 14-1 = Purple Stained Glass Pane.png +| invimage14 = Purple Stained Glass Pane +| group15 = Magenta +| 15-1 = Magenta Stained Glass Pane.png +| invimage15 = Magenta Stained Glass Pane +| group16 = Pink +| 16-1 = Pink Stained Glass Pane.png +| invimage16 = Pink Stained Glass Pane +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stained glass pane''' is a dyed version of [[glass pane]]. It is a transparent [[block]] that can be used as a more efficient alternative to [[stained glass]] blocks. + +== Obtaining == +=== Breaking === +Stained glass panes can be obtained using a tool enchanted with [[Silk Touch]]. If one is broken without a Silk Touch enchantment, it drops nothing. + +Stained glass panes do not have an assigned tool; they are mined at the same speed regardless of what tool is used.{{bug|MC-179316||Glass blocks do not have an assigned tool}} +{{breaking row|horizontal=1|Stained Glass Pane|sprite=stained-glass-panes|drop=0}} + +=== Natural generation === + +* Orange and red stained glass panes generate in [[savanna]] [[village]] temples. +* Yellow stained glass panes generate in [[plains]] and savanna village temples. +* Brown stained glass panes generate in [[Village#Abandoned villages|abandoned village]]s. +* White stained glass panes generate in [[plains]] [[village]] temples. + +=== Generated loot === +{{LootChestItem|blue-stained-glass-pane,light-blue-stained-glass-pane,magenta-stained-glass-pane,pink-stained-glass-pane,purple-stained-glass-pane,red-stained-glass-pane,yellow-stained-glass-pane}} + +=== Crafting === +{{Crafting +|head=1 +|A2= Matching Stained Glass +|B2= Matching Stained Glass +|C2= Matching Stained Glass +|A3= Matching Stained Glass +|B3= Matching Stained Glass +|C3= Matching Stained Glass +|Output= Matching Stained Glass Pane,16 +|type= Decoration block +}} +{{Crafting +|A1= Glass Pane +|B1= Glass Pane +|C1= Glass Pane +|A2= Glass Pane +|B2= Matching Dye +|C2= Glass Pane +|A3= Glass Pane +|B3= Glass Pane +|C3= Glass Pane +|Output= Matching Stained Glass Pane,8 +|type= Decoration block +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= Glass Pane |B1= Glass Pane |C1= Glass Pane + |A2= Glass Pane |B2= Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Glass Pane + |A3= Glass Pane |B3= Glass Pane |C3= Glass Pane + |Output=Blue Stained Glass Pane,8; Brown Stained Glass Pane,8; Black Stained Glass Pane,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +Stained glass panes are more efficient to use than stained glass blocks, as six stained glass blocks can be crafted into sixteen stained glass panes, yielding 2{{frac|2|3}} panes per block. Windows built using stained glass panes can be up to 267% (2{{fraction|2|3}} times) larger in area than windows built with regular stained glass blocks. In Java Edition, stained glass panes appear as flat items inside the inventory, with the front face taking up the entire inventory slot. With the default texture pack, the light gray variant in particular is barely visible in the inventory due to its low contrast to the background of the slot. This can make containers appear empty when they are not. +[[File:Glass with spider-shaped hole.png|thumb|150px|A single space between two glass panes results in a 2×1 hole, which [[spider]]s can pass through.]] + +=== Placement === +If placed without anything on the sides, they appear as a thin vertical • shape, 2×2 pixels in size; but when other blocks occupy adjacent spaces, it becomes flat or turns into a [[File:Curve.png|text-top]] or [[File:T junction.png|text-top]] or [[File:Cross.png|text-top]] shape depending on the items surrounding it. The collision box is identical to the shape of the pane. Therefore, two glass panes placed with one empty space in between forms a gap that is two blocks wide. + +Stained glass panes are never oriented horizontally. Horizontal stained glass surfaces must be made from stained glass blocks. + +Stained glass panes can be [[waterlogged]], which means water can be in the same place as a glass pane, unlike regular stained glass. + +=== Crafting ingredient === +{{crafting usage|Any Stained Glass Pane}} + +Unlike regular glass panes, stained glass panes cannot be used to lock [[map]]s. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane}} +{{ID table +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane}} +{{ID table +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane}} +{{ID table +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane}} +{{ID table +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane}} +{{ID table +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane}} +{{ID table +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane}} +{{ID table +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane}} +{{ID table +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane}} +{{ID table +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane}} +{{ID table +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane}} +{{ID table +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane}} +{{ID table +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane}} +{{ID table +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane}} +{{ID table +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane}} +{{ID table +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Stained Glass Pane +|spritetype=block +|nameid=white_stained_glass_pane +|aliasid=stained_glass_pane / 0 +|id=160 +|translationkey=tile.stained_glass_pane.white.name}} +{{ID table2 +|displayname=Orange Stained Glass Pane +|spritetype=block +|nameid=orange_stained_glass_pane +|aliasid=stained_glass_pane / 1 +|id=-643 +|translationkey=tile.stained_glass_pane.orange.name}} +{{ID table2 +|displayname=Magenta Stained Glass Pane +|spritetype=block +|nameid=magenta_stained_glass_pane +|aliasid=stained_glass_pane / 2 +|id=-644 +|translationkey=tile.stained_glass_pane.magenta.name}} +{{ID table2 +|displayname=Light Blue Stained Glass Pane +|spritetype=block +|nameid=light_blue_stained_glass_pane +|aliasid=stained_glass_pane / 3 +|id=-645 +|translationkey=tile.stained_glass_pane.light_blue.name}} +{{ID table2 +|displayname=Yellow Stained Glass Pane +|spritetype=block +|nameid=yellow_stained_glass_pane +|aliasid=stained_glass_pane / 4 +|id=-646 +|translationkey=tile.stained_glass_pane.yellow.name}} +{{ID table2 +|displayname=Lime Stained Glass Pane +|spritetype=block +|nameid=lime_stained_glass_pane +|aliasid=stained_glass_pane / 5 +|id=-647 +|translationkey=tile.stained_glass_pane.lime.name}} +{{ID table2 +|displayname=Pink Stained Glass Pane +|spritetype=block +|nameid=pink_stained_glass_pane +|aliasid=stained_glass_pane / 6 +|id=-648 +|translationkey=tile.stained_glass_pane.pink.name}} +{{ID table2 +|displayname=Gray Stained Glass Pane +|spritetype=block +|nameid=gray_stained_glass_pane +|aliasid=stained_glass_pane / 7 +|id=-649 +|translationkey=tile.stained_glass_pane.gray.name}} +{{ID table2 +|displayname=Light Gray Stained Glass Pane +|spritetype=block +|nameid=light_gray_stained_glass_pane +|aliasid=stained_glass_pane / 8 +|id=-650 +|translationkey=tile.stained_glass_pane.silver.name}} +{{ID table2 +|displayname=Cyan Stained Glass Pane +|spritetype=block +|nameid=cyan_stained_glass_pane +|aliasid=stained_glass_pane / 9 +|id=-651 +|translationkey=tile.stained_glass_pane.cyan.name}} +{{ID table2 +|displayname=Purple Stained Glass Pane +|spritetype=block +|nameid=purple_stained_glass_pane +|aliasid=stained_glass_pane / 10 +|id=-652 +|translationkey=tile.stained_glass_pane.purple.name}} +{{ID table2 +|displayname=Blue Stained Glass Pane +|spritetype=block +|nameid=blue_stained_glass_pane +|aliasid=stained_glass_pane / 11 +|id=-653 +|translationkey=tile.stained_glass_pane.blue.name}} +{{ID table2 +|displayname=Brown Stained Glass Pane +|spritetype=block +|nameid=brown_stained_glass_pane +|aliasid=stained_glass_pane / 12 +|id=-654 +|translationkey=tile.stained_glass_pane.brown.name}} +{{ID table2 +|displayname=Green Stained Glass Pane +|spritetype=block +|nameid=green_stained_glass_pane +|aliasid=stained_glass_pane / 13 +|id=-655 +|translationkey=tile.stained_glass_pane.green.name}} +{{ID table2 +|displayname=Red Stained Glass Pane +|spritetype=block +|nameid=red_stained_glass_pane +|aliasid=stained_glass_pane / 14 +|id=-656 +|translationkey=tile.stained_glass_pane.red.name}} +{{ID table2 +|displayname=Black Stained Glass Pane +|spritetype=block +|nameid=black_stained_glass_pane +|aliasid=stained_glass_pane / 15 +|id=-657 +|translationkey=tile.stained_glass_pane.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{:Glass Pane/BS}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w41a|[[File:White Stained Glass Pane JE1.png|32px]] [[File:Light Gray Stained Glass Pane JE1.png|32px]] [[File:Gray Stained Glass Pane JE1.png|32px]] [[File:Black Stained Glass Pane JE1.png|32px]] [[File:Brown Stained Glass Pane JE1.png|32px]] [[File:Red Stained Glass Pane JE1.png|32px]] [[File:Orange Stained Glass Pane JE1.png|32px]] [[File:Yellow Stained Glass Pane JE1.png|32px]] [[File:Lime Stained Glass Pane JE1.png|32px]] [[File:Green Stained Glass Pane JE1.png|32px]] [[File:Cyan Stained Glass Pane JE1.png|32px]] [[File:Light Blue Stained Glass Pane JE1.png|32px]] [[File:Blue Stained Glass Pane JE1.png|32px]] [[File:Purple Stained Glass Pane JE1.png|32px]] [[File:Magenta Stained Glass Pane JE1.png|32px]] [[File:Pink Stained Glass Pane JE1.png|32px]] Added stained glass panes.}} +|{{HistoryLine|||dev=13w42a|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] The textures of stained glass panes have been smoothed; their transparency has been increased and their back side is no longer showing, like in regular glass panes.}} +|{{HistoryLine||1.8|dev=14w32a|[[Beacon]] beams change color when shining through stained glass panes.}} +|{{HistoryLine||1.9|dev=15w31a|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).}} +|{{HistoryLine||1.10|dev=16w20a|Brown stained glass panes now generate in [[abandoned village]]s.}} +|{{HistoryLine||1.12|dev=17w06a|Dye colors have been changed, however, the textures for stained glass panes did not change colors in this update. This means that they still use old colors instead of the new colors.{{Bug|MC-214641}}}} +|{{HistoryLine||1.12|dev=17w15a|Stained glass panes now connect to the solid back sides of [[stairs]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 102 and 160.}} +|{{HistoryLine|||dev=18w10c|Stained glass panes can now be [[waterlogged]].}} +|{{HistoryLine||1.14|dev=18w43a|Glass panes can now be used to [[craft]] stained glass panes.}} +|{{HistoryLine|||dev=18w48a|Yellow and white stained glass panes now generate in plains village temples.}} +|{{HistoryLine|||dev=18w49a|Red, orange and yellow stained glass panes now generate in savanna village temples.}} +|{{HistoryLine|||dev=19w08a|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. The colors have not been changed to the new colors from the 1.12 World of Color update.}} +|{{HistoryLine||1.14.3|dev=pre3|[[Torch]]es can now be placed on stained glass panes.}} +|{{HistoryLine||1.16|dev=20w15a|[[Wall]]s now connect to the bottom and sides of stained glass panes.}} +|{{HistoryLine||1.20|dev=23w12a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Blue, light blue, magenta, pink, purple, red, and yellow stained glass panes no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], blue, light blue, magenta, pink, purple, red, and yellow stained glass are now common loot.}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Glass Pane JE1 BE1.png|32px]] Added stained glass panes. +|Stained glass panes are currently unobtainable and use the regular [[glass]] texture.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Stained glass panes now have their own texture.{{verify|is this the correct model for this version?}}}} +|{{HistoryLine|||dev=beta 1.2.0.7|[[Beacon]] beams now change color when shining through stained glass panes. +|Light blue stained glass panes no longer have a placeholder name.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[Water]] can now be placed on the same [[block]] as stained glass panes.}} +|{{HistoryLine|||dev=beta 1.2.20.1|Glass panes and stained glass panes can now be used to craft [[hardened glass pane]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed. +|Red, yellow, and orange glass panes now generate in the new [[village]]s.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Brown stained glass panes now generate in abandoned [[village]]s.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The different [[block states]] for the stained_glass_pane ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes with all previous [[Java Edition|PC]] features.|Glass panes use a 3D model in the inventory.|[[Beacon]] beams now change colors when shining through stained glass panes.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Stained glass panes without any connecting [[block]]s are now 2×2 pixels in footprint (like a •, rather than a +).)}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Glass panes now use a 2D icon in the inventory.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Stained glass panes now connect to the solid back side of [[stairs]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Stained glass panes can now be [[crafting|crafted]] by surrounding a [[dye]] with glass panes.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.92|[[File:White Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Gray Stained Glass Pane JE3 BE2.png|32px]] [[File:Black Stained Glass Pane JE3 BE2.png|32px]] [[File:Brown Stained Glass Pane JE3 BE2.png|32px]] [[File:Red Stained Glass Pane JE3 BE2.png|32px]][[File:Orange Stained Glass Pane JE3 BE2.png|32px]] [[File:Yellow Stained Glass Pane JE3 BE2.png|32px]] [[File:Lime Stained Glass Pane JE3 BE2.png|32px]] [[File:Green Stained Glass Pane JE3 BE2.png|32px]] [[File:Cyan Stained Glass Pane JE3 BE2.png|32px]] [[File:Light Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Blue Stained Glass Pane JE3 BE2.png|32px]] [[File:Purple Stained Glass Pane JE3 BE2.png|32px]] [[File:Magenta Stained Glass Pane JE3 BE2.png|32px]] [[File:Pink Stained Glass Pane JE3 BE2.png|32px]] The textures of stained glass panes have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.5.25|[[File:White Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Gray Stained Glass Pane JE2 BE1.png|32px]] [[File:Black Stained Glass Pane JE2 BE1.png|32px]] [[File:Brown Stained Glass Pane JE2 BE1.png|32px]] [[File:Red Stained Glass Pane JE2 BE1.png|32px]] [[File:Orange Stained Glass Pane JE2 BE1.png|32px]] [[File:Yellow Stained Glass Pane JE2 BE1.png|32px]] [[File:Lime Stained Glass Pane JE2 BE1.png|32px]] [[File:Green Stained Glass Pane JE2 BE1.png|32px]] [[File:Cyan Stained Glass Pane JE2 BE1.png|32px]] [[File:Light Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Blue Stained Glass Pane JE2 BE1.png|32px]] [[File:Purple Stained Glass Pane JE2 BE1.png|32px]] [[File:Magenta Stained Glass Pane JE2 BE1.png|32px]] [[File:Pink Stained Glass Pane JE2 BE1.png|32px]] Added stained glass panes.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* {{IN|java}}, due to its flat appearance in the inventory slot and the inventory being colored light gray, light gray stained glass panes almost appear invisible.{{bug|MC-36498|||WAI}} +* The textures of stained glass and stained glass panes still use the old colors from prior to the 1.12 World of Color update. The texture colors were not changed in 1.12's development, and the retexturing in 1.14 did not adjust the colors to the new 1.12 color palette. + +== Gallery == +=== Screenshots === + +Stained Glass Panes.png|The original look of stained glass panes. +Stained Glass Panes updated.png|Stained glass panes as of [[The Update that Changed the World|1.7.2.]] + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Tabulka skla]] +[[de:Gefärbte Glasscheibe]] +[[es:Panel de cristal]] +[[fr:Vitre]] +[[it:Pannello di vetro]] +[[ja:ガラス板]] +[[ko:유리판]] +[[nl:Glazen ruit]] +[[pl:Szyba]] +[[pt:Vidraça]] +[[ru:Стеклянная панель]] +[[th:แผ่นกระจก]] +[[uk:Шиба]] +[[zh:玻璃板]] diff --git a/wiki_backup/Light Blue Terracotta.txt b/wiki_backup/Light Blue Terracotta.txt new file mode 100644 index 0000000..eb3ee39 --- /dev/null +++ b/wiki_backup/Light Blue Terracotta.txt @@ -0,0 +1,382 @@ +{{About|the colored, dyed, non-glazed block|the undyed variant|Terracotta|the smelted form|Glazed Terracotta}} +{{Infobox block +| group = White +| 1-1 = White Terracotta.png +| invimage1 = White Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Terracotta.png +| invimage2 = Light Gray Terracotta +| group3 = Gray +| 3-1 = Gray Terracotta.png +| invimage3 = Gray Terracotta +| group4 = Black +| 4-1 = Black Terracotta.png +| invimage4 = Black Terracotta +| group5 = Brown +| 5-1 = Brown Terracotta.png +| invimage5 = Brown Terracotta +| group6 = Red +| 6-1 = Red Terracotta.png +| invimage6 = Red Terracotta +| group7 = Orange +| 7-1 = Orange Terracotta.png +| invimage7 = Orange Terracotta +| group8 = Yellow +| 8-1 = Yellow Terracotta.png +| invimage8 = Yellow Terracotta +| group9 = Lime +| 9-1 = Lime Terracotta.png +| invimage9 = Lime Terracotta +| group10 = Green +| 10-1 = Green Terracotta.png +| invimage10 = Green Terracotta +| group11 = Cyan +| 11-1 = Cyan Terracotta.png +| invimage11 = Cyan Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Terracotta.png +| invimage12 = Light Blue Terracotta +| group13 = Blue +| 13-1 = Blue Terracotta.png +| invimage13 = Blue Terracotta +| group14 = Purple +| 14-1 = Purple Terracotta.png +| invimage14 = Purple Terracotta +| group15 = Magenta +| 15-1 = Magenta Terracotta.png +| invimage15 = Magenta Terracotta +| group16 = Pink +| 16-1 = Pink Terracotta.png +| invimage16 = Pink Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stained terracotta'''The term “stained terracotta” is not used in the UI. However, [[recipe]] files for the default [[data pack]] of ''[[Java Edition]]'' (such as data/minecraft/recipes/white_terracotta.json) put all stained terracotta crafting recipes into the stained_terracotta group. is a dyed variant of [[terracotta]] obtained by crafting undyed terracotta with [[dye]]s. Some of the variants are found in [[badlands]] biomes, and all variants can be smelted into [[glazed terracotta]]. + +== Obtaining == +=== Breaking === +All 16 colors of terracotta can be mined using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. + +{{breaking row|horizontal=1|Stained Terracotta|Pickaxe|Wood}} + +=== Natural generation === +'''Badlands''' + +Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in [[badlands]] [[biome]]s, which yield massive amounts of stained terracotta. + +'''Villages''' + +White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. + +'''Others''' + +* Orange terracotta and one blue terracotta can also be found in [[desert pyramid]]s. +* Light blue terracotta is found in warm [[ocean ruins]]. +* All terracotta colors except black, green, light blue, lime, magenta, pink, and purple can generate in [[trail ruins]]. + +{{block distribution}} + +=== Crafting === +{{Crafting +|name=[[Stained Terracotta]] +|A1= Terracotta |B1= Terracotta |C1= Terracotta +|A2= Terracotta |B2= Matching Dye |C2= Terracotta +|A3= Terracotta |B3= Terracotta |C3= Terracotta +|Output= Matching Dyed Terracotta,8 +|type= Building block +}} +
+ +{{Crafting + |showdescription=1 + |A1= Terracotta |B1= Terracotta |C1= Terracotta + |A2= Terracotta |B2= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |C2= Terracotta + |A3= Terracotta |B3= Terracotta |C3= Terracotta + |Output=White Terracotta,8; Blue Terracotta,8; Brown Terracotta,8; Black Terracotta,8 + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. + +=== Trading === +{{Trade sources|Any color Stained Terracotta}} + +== Usage == +=== Smelting ingredient === +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|showname=1 +|0.1 +}} + +=== Note blocks === +All 16 colors of terracotta can be placed under [[note block]]s to produce a "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Terracotta +|spritetype=block +|nameid=white_terracotta}} +{{ID table +|displayname=Orange Terracotta +|spritetype=block +|nameid=orange_terracotta}} +{{ID table +|displayname=Magenta Terracotta +|spritetype=block +|nameid=magenta_terracotta}} +{{ID table +|displayname=Light Blue Terracotta +|spritetype=block +|nameid=light_blue_terracotta}} +{{ID table +|displayname=Yellow Terracotta +|spritetype=block +|nameid=yellow_terracotta}} +{{ID table +|displayname=Lime Terracotta +|spritetype=block +|nameid=lime_terracotta}} +{{ID table +|displayname=Pink Terracotta +|spritetype=block +|nameid=pink_terracotta}} +{{ID table +|displayname=Gray Terracotta +|spritetype=block +|nameid=gray_terracotta}} +{{ID table +|displayname=Light Gray Terracotta +|spritetype=block +|nameid=light_gray_terracotta}} +{{ID table +|displayname=Cyan Terracotta +|spritetype=block +|nameid=cyan_terracotta}} +{{ID table +|displayname=Purple Terracotta +|spritetype=block +|nameid=purple_terracotta}} +{{ID table +|displayname=Blue Terracotta +|spritetype=block +|nameid=blue_terracotta}} +{{ID table +|displayname=Brown Terracotta +|spritetype=block +|nameid=brown_terracotta}} +{{ID table +|displayname=Green Terracotta +|spritetype=block +|nameid=green_terracotta}} +{{ID table +|displayname=Red Terracotta +|spritetype=block +|nameid=red_terracotta}} +{{ID table +|displayname=Black Terracotta +|spritetype=block +|nameid=black_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Terracotta +|spritetype=block +|nameid=white_terracotta +|aliasid=stained_hardened_clay / 0 +|id=159 +|translationkey=tile.stained_hardened_clay.white.name}} +{{ID table2 +|displayname=Orange Terracotta +|spritetype=block +|nameid=orange_terracotta +|aliasid=stained_hardened_clay / 1 +|id=-724 +|translationkey=tile.stained_hardened_clay.orange.name}} +{{ID table2 +|displayname=Magenta Terracotta +|spritetype=block +|nameid=magenta_terracotta +|aliasid=stained_hardened_clay / 2 +|id=-725 +|translationkey=tile.stained_hardened_clay.magenta.name}} +{{ID table2 +|displayname=Light Blue Terracotta +|spritetype=block +|nameid=light_blue_terracotta +|aliasid=stained_hardened_clay / 3 +|id=-726 +|translationkey=tile.stained_hardened_clay.lightBlue.name}} +{{ID table2 +|displayname=Yellow Terracotta +|spritetype=block +|nameid=yellow_terracotta +|aliasid=stained_hardened_clay / 4 +|id=-727 +|translationkey=tile.stained_hardened_clay.yellow.name}} +{{ID table2 +|displayname=Lime Terracotta +|spritetype=block +|nameid=lime_terracotta +|aliasid=stained_hardened_clay / 5 +|id=-728 +|translationkey=tile.stained_hardened_clay.lime.name}} +{{ID table2 +|displayname=Pink Terracotta +|spritetype=block +|nameid=pink_terracotta +|aliasid=stained_hardened_clay / 6 +|id=-729 +|translationkey=tile.stained_hardened_clay.pink.name}} +{{ID table2 +|displayname=Gray Terracotta +|spritetype=block +|nameid=gray_terracotta +|aliasid=stained_hardened_clay / 7 +|id=-730 +|translationkey=tile.stained_hardened_clay.gray.name}} +{{ID table2 +|displayname=Light Gray Terracotta +|spritetype=block +|nameid=light_gray_terracotta +|aliasid=stained_hardened_clay / 8 +|id=-731 +|translationkey=tile.stained_hardened_clay.silver.name}} +{{ID table2 +|displayname=Cyan Terracotta +|spritetype=block +|nameid=cyan_terracotta +|aliasid=stained_hardened_clay / 9 +|id=-732 +|translationkey=tile.stained_hardened_clay.cyan.name}} +{{ID table2 +|displayname=Purple Terracotta +|spritetype=block +|nameid=purple_terracotta +|aliasid=stained_hardened_clay / 10 +|id=-733 +|translationkey=tile.stained_hardened_clay.purple.name}} +{{ID table2 +|displayname=Blue Terracotta +|spritetype=block +|nameid=blue_terracotta +|aliasid=stained_hardened_clay / 11 +|id=-734 +|translationkey=tile.stained_hardened_clay.blue.name}} +{{ID table2 +|displayname=Brown Terracotta +|spritetype=block +|nameid=brown_terracotta +|aliasid=stained_hardened_clay / 12 +|id=-735 +|translationkey=tile.stained_hardened_clay.brown.name}} +{{ID table2 +|displayname=Green Terracotta +|spritetype=block +|nameid=green_terracotta +|aliasid=stained_hardened_clay / 13 +|id=-736 +|translationkey=tile.stained_hardened_clay.green.name}} +{{ID table2 +|displayname=Red Terracotta +|spritetype=block +|nameid=red_terracotta +|aliasid=stained_hardened_clay / 14 +|id=-737 +|translationkey=tile.stained_hardened_clay.red.name}} +{{ID table2 +|displayname=Black Terracotta +|spritetype=block +|nameid=black_terracotta +|aliasid=stained_hardened_clay / 15 +|id=-738 +|translationkey=tile.stained_hardened_clay.black.name +|foot=1}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w19a|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained terracotta, originally known as stained clay.}} +|{{HistoryLine||1.7.2|dev=13w36b|Select variants of stained clay now generate in [[mesa]] biomes.}} +|{{HistoryLine||1.8|dev=14w03a|Stained clay now replaces [[wool]] in [[desert pyramid]]s, making [[desert]]s and mesas the only two biomes where stained clay can generate, if the "Generate Structures" option is on.}} +|{{HistoryLine||1.10|dev=release|Stained clay blocks have been renamed from ' Stained Clay' to ' Hardened Clay'.}} +|{{HistoryLine||1.12|dev=17w06a|Stained hardened clay can now be [[smelting|smelted]] into [[glazed terracotta]].}} +|{{HistoryLine|||dev=17w16a|Stained hardened clay are now called ' "terracotta".}} +|{{HistoryLine|||dev=17w17a|All 16 colors of terracotta now have unique colors on the [[map]].}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stained_hardened_clay ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], the [[block]]'s numeral ID was 159.}} +|{{HistoryLine|||dev=18w09a|Light blue terracotta now generates in [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w48a|White terracotta can now be found in [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Yellow, orange, and red terracotta can now be found in [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Lime terracotta can now be found in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|All 16 colors of terracotta can now be obtained from an expert level mason [[villager]] via [[trading]], which has now made it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +|{{HistoryLine|||dev=build 11|Stained clay can now be obtained from [[crafting]], using [[hardened clay]].}} +|{{HistoryLine||v0.13.0|dev=build 1|Blue and orange stained clay now generates as part of [[desert pyramid]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Stained hardened clay are now called ' "terracotta". +|All 16 colors of terracotta can now be smelted into [[glazed terracotta]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Light blue terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, green, yellow, orange, and red terracotta now generates in the new [[village]]s.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|All 16 colors of terracotta can now be [[trading|bought]] from stone mason [[villager]]s, making them [[Renewable resource|renewable]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|All 16 colors of terracotta except purple, magenta, and pink can now be found in [[trail ruins]].}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.22|The different [[block states]] for the stained_hardened_clay ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Select colors of stained clay now generate naturally in [[mesa]] biomes. +|Stained clay can now be found in [[desert pyramid]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Stained clay blocks are now renamed from ' Stained Clay' to ' Hardened Clay'.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Stained hardened clay are now called ' "terracotta".|Terractta can now be smelted into [[glazed terracotta]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:White Terracotta JE1 BE1.png|32px]] [[File:Light Gray Terracotta JE1 BE1.png|32px]] [[File:Gray Terracotta JE1 BE1.png|32px]] [[File:Black Terracotta JE1 BE1.png|32px]] [[File:Brown Terracotta JE1 BE1.png|32px]] [[File:Red Terracotta JE1 BE1.png|32px]] [[File:Orange Terracotta JE1 BE1.png|32px]] [[File:Yellow Terracotta JE1 BE1.png|32px]] [[File:Lime Terracotta JE1 BE1.png|32px]] [[File:Green Terracotta JE1 BE1.png|32px]] [[File:Cyan Terracotta JE1 BE1.png|32px]] [[File:Light Blue Terracotta JE1 BE1.png|32px]] [[File:Blue Terracotta JE1 BE1.png|32px]] [[File:Purple Terracotta JE1 BE1.png|32px]] [[File:Magenta Terracotta JE1 BE1.png|32px]] [[File:Pink Terracotta JE1 BE1.png|32px]] Added stained clay.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +13w19a Banner.png|The [[Java Edition 13w19a|13w19a]] banner, featuring stained terracotta. Notice [[Grumm]] behind the red [[wool]]. +Pocket Edition v0.9.0 alpha build 1 Development new blocks.png|Development screenshot of terracotta and other new blocks. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Natural blocks]] diff --git a/wiki_backup/Light Gray Carpet.txt b/wiki_backup/Light Gray Carpet.txt new file mode 100644 index 0000000..234961a --- /dev/null +++ b/wiki_backup/Light Gray Carpet.txt @@ -0,0 +1,591 @@ +{{for}} +{{Infobox block +| group = White +| 1-1 = White Carpet.png +| invimage = White Carpet +| group2 = Light Gray +| 2-1 = Light Gray Carpet.png +| invimage2 = Light Gray Carpet +| group3 = Gray +| 3-1 = Gray Carpet.png +| invimage3 = Gray Carpet +| group4 = Black +| 4-1 = Black Carpet.png +| invimage4 = Black Carpet +| group5 = Brown +| 5-1 = Brown Carpet.png +| invimage5 = Brown Carpet +| group6 = Red +| 6-1 = Red Carpet.png +| invimage6 = Red Carpet +| group7 = Orange +| 7-1 = Orange Carpet.png +| invimage7 = Orange Carpet +| group8 = Yellow +| 8-1 = Yellow Carpet.png +| invimage8 = Yellow Carpet +| group9 = Lime +| 9-1 = Lime Carpet.png +| invimage9 = Lime Carpet +| group10 = Green +| 10-1 = Green Carpet.png +| invimage10 = Green Carpet +| group11 = Cyan +| 11-1 = Cyan Carpet.png +| invimage11 = Cyan Carpet +| group12 = Light Blue +| 12-1 = Light Blue Carpet.png +| invimage12 = Light Blue Carpet +| group13 = Blue +| 13-1 = Blue Carpet.png +| invimage13 = Blue Carpet +| group14 = Purple +| 14-1 = Purple Carpet.png +| invimage14 = Purple Carpet +| group15 = Magenta +| 15-1 = Magenta Carpet.png +| invimage15 = Magenta Carpet +| group16 = Pink +| 16-1 = Pink Carpet.png +| invimage16 = Pink Carpet +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +|waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = Yes ({{el|je|short=1}}: 60, {{els|be|ee|short=1}}: 30) +| lavasusceptible = Yes +}} +'''Carpets''' are thin variants of [[wool]] that can be dyed in any of the 16 [[Dye|colors]]. + +== Obtaining == +=== Breaking === +Carpets can be mined using any tool, or without a tool. Unlike wool, carpets are not destroyed quicker when using [[shears]].{{bug|MC-192893||Carpets have no assigned tool}} +{{breaking row|horizontal=1|Carpet|sprite=Carpets}} + +=== Natural generation === +;Igloo +White and light gray carpet can be found in [[igloo]]s. If its basement generates (50% chance), red carpet can also be found. +;Mansion +All carpet colors except orange and light blue{{only|bedrock|short=y}} generate within [[woodland mansion]]s. + +;Village +Yellow, white, and green carpets generate in [[plains]] [[village]]s. + +Lime, white, and green carpets generate in [[desert]] villages. + +Blue and red carpets generate in [[snowy tundra]] villages. + +Orange, white, and red carpets generate in [[savanna]] villages. + +Purple, white, and red carpets generate in [[taiga]] villages. + +;Ancient city +Gray, blue, light blue, and cyan carpets generate in [[ancient cities]]. + +=== Crafting === +{{Crafting + |A3= Matching Wool + |B3= Matching Wool + |Output= Matching Carpet,3 + |type= Decoration block + |head=1 + |showdescription=1 +}} +{{Crafting + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Matching Colored Dye + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output= Matching Dyed Carpet,8 + |type= Building block + |showdescription= 1 + |description= {{only|bedrock}} +}} +{{Crafting + |Any Carpet + |Matching Dye + |Output= Matching Carpet + |type= Building block + |showdescription= 1 +|description={{only|java}}}} +{{Crafting + |Any Dyed Carpet + |Bleach + |Output=White Carpet + |type=Decoration block + |description={{only|bedrock|education}} + |foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |A1= White Carpet + |B1= White Carpet + |C1= White Carpet + |A2= White Carpet + |B2= Lapis Lazuli; Cocoa Beans; Ink Sac + |C2= White Carpet + |A3= White Carpet + |B3= White Carpet + |C3= White Carpet + |Output=Blue Carpet; Brown Carpet; Black Carpet + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +=== Trading === +{{Trade sources|Any color Carpet}} + +== Usage == +Carpet has the same visual thickness as a [[pressure plate]]. It has a hitbox of {{frac|1|16}} of a block and covers the entire surface of the block it is placed on. This thickness prevents [[mob spawning]]. + +Carpet can be placed on any block, including non-solid blocks, except [[air]] and [[item frame]]{{only|java}}. When placed on [[grass]] or [[fern]], they break and the carpet is placed on the block below. When placed on [[vines]], the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. It can even be placed over [[water]] blocks, but to do so you must target an adjacent block with a visible hitbox. + +Carpet can be pushed and pulled by [[piston]]s but pops off if pushed onto a hole or pulled downward. It can also break falling sand and gravel. + +Carpet is an opaque block but does not decrease light going through it. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time. + +Carpets can be placed on top of [[fence]]s and [[wall]]s to allow the player to jump on top of them while still preventing animals and mobs from crossing. This is because mobs do not try jump over fences and walls, even with a carpet above. + +{{IN|je}}, if a [[campfire]] is placed beneath a [[beehive]] to pacify [[bee]]s, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. {{IN|be}}, a carpet over a campfire removes the campfire's pacifying effect on bees. + +If a carpet is placed so that it lays on top of a [[hopper]], the hopper can still collect [[item (entity)|items]] through the carpet. This is because hoppers can collect items from [[Solid block#Height|less than a full block]] above in ''Java Edition'', or less than {{frac|3|4}} of a block above in Bedrock Edition. + +Carpets can also be placed over other carpets. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are [[air]] blocks. If a mob stands on a double carpet layer, it stays perfectly still.{{only|je}} Similarly, [[endermen]] are unable to teleport onto double carpet layers. + +Carpets, similar to [[wool]], dampens vibrations from [[sculk sensor]]s. These include placing, breaking, and entities walking/jumping on. However, unlike wool, carpets dampen only horizontal vibration paths. + +=== Decorating llamas === +[[File:All llama swag patterns.png|thumb|right|All llama carpet patterns.]] + +[[Llamas]] can be equipped with [[carpet]]s in their carpet slot ({{SlotSprite|Carpet}}). Each carpet color shows as a different patterned rug on the llama's back. + +==== Enchanting ==== +Carpets cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the llama as expected. + +=== Fuel === +Carpet can be used as a fuel in [[furnace]]s, smelting 0.335 items per carpet item.{{only|java}} + +=== Breaking tall grass and vines === +When placed on the top half of blocks like [[tall grass]], [[large fern]], or [[vines]] they break and the carpet drops as an item. + +== Sounds == +=== Generic === +{{Sound table/Block/Wool}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Llama swag.ogg +|subtitle=Llama is decorated +|source=neutral +|description=When a llama is equipped with a carpet +|id=entity.llama.swag +|translationkey=subtitles.entity.llama.swag +|volume=0.5 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Llama swag.ogg +|source=neutral +|description=When a llama equips a carpet +|id=mob.llama.swag +|volume=0.5 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets}} +{{ID table +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|blocktags=wool_carpets +|itemtags=wool_carpets +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Carpet +|spritetype=block +|nameid=white_carpet +|aliasid=carpet / 0 +|id=171 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.white.name}} +{{ID table2 +|displayname=Orange Carpet +|spritetype=block +|nameid=orange_carpet +|aliasid=carpet / 1 +|id=-597 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.orange.name}} +{{ID table2 +|displayname=Magenta Carpet +|spritetype=block +|nameid=magenta_carpet +|aliasid=carpet / 2 +|id=-598 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.magenta.name}} +{{ID table2 +|displayname=Light Blue Carpet +|spritetype=block +|nameid=light_blue_carpet +|aliasid=carpet / 3 +|id=-599 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lightBlue.name}} +{{ID table2 +|displayname=Yellow Carpet +|spritetype=block +|nameid=yellow_carpet +|aliasid=carpet / 4 +|id=-600 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.yellow.name}} +{{ID table2 +|displayname=Lime Carpet +|spritetype=block +|nameid=lime_carpet +|aliasid=carpet / 5 +|id=-601 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.lime.name}} +{{ID table2 +|displayname=Pink Carpet +|spritetype=block +|nameid=pink_carpet +|aliasid=carpet / 6 +|id=-602 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.pink.name}} +{{ID table2 +|displayname=Gray Carpet +|spritetype=block +|nameid=gray_carpet +|aliasid=carpet / 7 +|id=-603 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.gray.name}} +{{ID table2 +|displayname=Light Gray Carpet +|spritetype=block +|nameid=light_gray_carpet +|aliasid=carpet / 8 +|id=-604 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.silver.name}} +{{ID table2 +|displayname=Cyan Carpet +|spritetype=block +|nameid=cyan_carpet +|aliasid=carpet / 9 +|id=-605 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.cyan.name}} +{{ID table2 +|displayname=Purple Carpet +|spritetype=block +|nameid=purple_carpet +|aliasid=carpet / 10 +|id=-606 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.purple.name}} +{{ID table2 +|displayname=Blue Carpet +|spritetype=block +|nameid=blue_carpet +|aliasid=carpet / 11 +|id=-607 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.blue.name}} +{{ID table2 +|displayname=Brown Carpet +|spritetype=block +|nameid=brown_carpet +|aliasid=carpet / 12 +|id=-608 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.brown.name}} +{{ID table2 +|displayname=Green Carpet +|spritetype=block +|nameid=green_carpet +|aliasid=carpet / 13 +|id=-609 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.green.name}} +{{ID table2 +|displayname=Red Carpet +|spritetype=block +|nameid=red_carpet +|aliasid=carpet / 14 +|id=-610 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.red.name}} +{{ID table2 +|displayname=Black Carpet +|spritetype=block +|nameid=black_carpet +|aliasid=carpet / 15 +|id=-611 +|itemtags=minecraft:vibration_damper +|translationkey=tile.carpet.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||May 21, 2009|link={{WON|110762705/my-list-on-tile-types-so-far}}|[[Notch]] mentions carpets and tapestries as potential block types, which would be made from [[cloth]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.6.1|dev=13w16a|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|The [[crafting]] recipe of carpets currently returns two carpets from two [[wool]]. +|The hitbox height of carpets is currently 0; a consequence of this was that [[mob]]s can spawn on carpet as long as the [[block]] underneath the carpet supported the mob spawning.}} +|{{HistoryLine|||dev=13w17a|The [[crafting]] recipe of carpets now returns 3 carpets from two wool.}} +|{{HistoryLine|||dev=13w24b|Carpets can now be placed on top of any [[block]], including non-solid blocks.}} +|{{HistoryLine||1.7.2|dev=13w41b|Carpets are now [[flammable]].}} +|{{HistoryLine||1.8|dev=14w29a|Carpets now have a hitbox height of {{frac|1|16}} of a block instead of 0. As a result of this, [[mob]]s can no longer spawn on carpet.}} +|{{HistoryLine||1.9|dev=15w43a|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.11|dev=16w33a|Carpets can now be used in [[furnace]]s, lasting for 0.33 [[smelting]] cycles.}} +|{{HistoryLine|||dev=16w35a|Carpets now last for 0.335 smelting cycles.{{bug|MC-106303}}}} +|{{HistoryLine|||dev=16w39a|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine|||dev=16w44a|White carpets are now called "White Carpet" rather than just "Carpet".}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the carpet ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 171.}} +|{{HistoryLine||1.14|dev=18w43a|Additional [[crafting]] recipes for non-white carpets have been added. These recipes require a [[dye]] surrounded by 8 white carpets. +{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe" +! Recipe +{{!}}- +{{!}} +{{Crafting Table +|A1= White Carpet +|B1= White Carpet +|C1= White Carpet +|A2= White Carpet +|B2= Matching Colored Dye +|C2= White Carpet +|A3= White Carpet +|B3= White Carpet +|C3= White Carpet +|Output= Matching Dyed Carpet,8 +|type= Building block +|ignoreusage=1}} +{{!}}} +}} +|{{HistoryLine|||dev=18w48a|Carpets now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Carpets now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Carpets now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w11a|Shepherd [[villager]]s now [[trading|sell]] carpets.}} +|{{HistoryLine||1.15|dev=19w37a|[[Curse of Vanishing]] enchantment is now functional llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.16|dev=20w15a|Carpets placed in a [[dispenser]] can now be put on tamed [[llama]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Gray, blue, light blue, and cyan carpets now generate in [[ancient cities]].}} +|{{HistoryLine|||dev=22w15a|Carpets, like [[wool]] blocks, now dampen the vibrations caused by their placing, breaking or dropping as items. +|Carpets now also dampen the vibrations caused by running and jumping over them.}} +|{{HistoryLine||1.20|dev=Pre-release 1|Carpets of any color can now be dyed into any other color. +|The recipe is now shapeless: one piece of dye can only dye one carpet. +|The recipe for dyeing 8 white carpets into 8 colored carpets no longer exists.}} +|{{HistoryLine||1.20.5|dev=24w05a|[[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Projectile Protection]] and [[Feather Falling]] enchantments are now functional on carpets when worn by [[llama]]s.}} +|{{HistoryLine||1.21|dev=24w18a|[[Curse of Binding]] enchantment is now functional for llamas when added to carpets in creative mode.}} +|{{HistoryLine||1.21.2|dev=pre1|Carpets now show the enchantment glint on [[llamas]] when enchanted.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets. +|Carpets are only available in [[Creative]] mode.}} +|{{HistoryLine|||dev=build 4|Red carpets can now be [[crafted]] in Survival.}} +|{{HistoryLine||v0.9.0|dev=build 1|Brown carpets now naturally generate in [[village]]s. +|All carpets can now be obtained in Survival mode.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s. +|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|White carpets can now be [[crafted]] from colored carpets and [[bleach]], when {{el|ee}} features are enabled.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White carpets can now be [[dye]]d from the [[crafting table]]. +|Various carpets now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Carpets can now be [[trading|bought]] from shepherd [[villager]]s.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the carpet ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|White and light gray carpets now generate on the floors of [[igloo]]s, and red carpets in igloo basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Carpet.png|32px]] [[File:Light Gray Carpet.png|32px]] [[File:Gray Carpet.png|32px]] [[File:Black Carpet.png|32px]] [[File:Brown Carpet.png|32px]] [[File:Red Carpet.png|32px]] [[File:Orange Carpet.png|32px]] [[File:Yellow Carpet.png|32px]] [[File:Lime Carpet.png|32px]] [[File:Green Carpet.png|32px]] [[File:Cyan Carpet.png|32px]] [[File:Light Blue Carpet.png|32px]] [[File:Blue Carpet.png|32px]] [[File:Purple Carpet.png|32px]] [[File:Magenta Carpet.png|32px]] [[File:Pink Carpet.png|32px]] The textures of carpets have been changed. +|Rearranged the order of colors of carpets in the [[Creative inventory]].|Carpets can now be used as fuel for [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Brown carpets now generate as part of tables in [[village]]s instead of [[wooden pressure plate]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The [[crafting]] recipe for carpet has been changed. The recipe now requires a [[dye]] surrounded by white carpet.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:White Carpet Revision 1.png|32px]] [[File:Light Gray Carpet Revision 1.png|32px]] [[File:Gray Carpet Revision 1.png|32px]] [[File:Black Carpet Revision 1.png|32px]] [[File:Brown Carpet Revision 1.png|32px]] [[File:Red Carpet Revision 1.png|32px]] [[File:Orange Carpet Revision 1.png|32px]] [[File:Yellow Carpet Revision 1.png|32px]] [[File:Lime Carpet Revision 1.png|32px]] [[File:Green Carpet Revision 1.png|32px]] [[File:Cyan Carpet Revision 1.png|32px]] [[File:Light Blue Carpet Revision 1.png|32px]] [[File:Blue Carpet Revision 1.png|32px]] [[File:Purple Carpet Revision 1.png|32px]] [[File:Magenta Carpet Revision 1.png|32px]] [[File:Pink Carpet Revision 1.png|32px]] Added carpets.}} +|{{HistoryLine||1.9.19|Carpets now generate naturally within [[woodland mansion]]s. +|Carpets may now be used to saddle [[llama]]s.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*If the player sprints across a carpet, the particle effects are those of the blocks that are directly below it. +*Carpets do not prevent the formation of [[ice]]. +*Carpets can safely be placed on top of [[farmland]], although it does not protect the farmland from jumping entities. +*Double-layered carpet stops mobs from path finding. + +== Gallery == +=== Screenshots === + +File:Carpeted-floor-without-torch.png|Carpeted floor. There are some [[jack o'lantern]]s below them, so this area is well lit without torches. +File:13w25a banner.png|Red carpet seen in the 13w25a banner. +File:Igloo carpets.png|Carpets found in igloo structure. Each igloo contains 9 white carpets and 3 light gray carpets. +File:Creeper carpet.png|Green and black carpets that look like a [[creeper]]. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Teppich]] +[[es:Alfombra]] +[[fr:Tapis]] +[[it:Tappeto]] +[[ja:カーペット]] +[[ko:양탄자]] +[[nl:Tapijt]] +[[pl:Dywan]] +[[pt:Tapete]] +[[ru:Ковёр]] +[[th:พรม]] +[[uk:Килим]] +[[zh:地毯]] diff --git a/wiki_backup/Light Gray Concrete.txt b/wiki_backup/Light Gray Concrete.txt new file mode 100644 index 0000000..0470fa4 --- /dev/null +++ b/wiki_backup/Light Gray Concrete.txt @@ -0,0 +1,349 @@ +{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}} +{{Infobox block +| title = Concrete +| group = White +| 1-1 = White Concrete.png +| invimage = White Concrete +| group2 = Light Gray +| 2-1 = Light Gray Concrete.png +| invimage2 = Light Gray Concrete +| group3 = Gray +| 3-1 = Gray Concrete.png +| invimage3 = Gray Concrete +| group4 = Black +| 4-1 = Black Concrete.png +| invimage4 = Black Concrete +| group5 = Brown +| 5-1 = Brown Concrete.png +| invimage5 = Brown Concrete +| group6 = Red +| 6-1 = Red Concrete.png +| invimage6 = Red Concrete +| group7 = Orange +| 7-1 = Orange Concrete.png +| invimage7 = Orange Concrete +| group8 = Yellow +| 8-1 = Yellow Concrete.png +| invimage8 = Yellow Concrete +| group9 = Lime +| 9-1 = Lime Concrete.png +| invimage9 = Lime Concrete +| group10 = Green +| 10-1 = Green Concrete.png +| invimage10 = Green Concrete +| group11 = Cyan +| 11-1 = Cyan Concrete.png +| invimage11 = Cyan Concrete +| group12 = Light Blue +| 12-1 = Light Blue Concrete.png +| invimage12 = Light Blue Concrete +| group13 = Blue +| 13-1 = Blue Concrete.png +| invimage13 = Blue Concrete +| group14 = Purple +| 14-1 = Purple Concrete.png +| invimage14 = Purple Concrete +| group15 = Magenta +| 15-1 = Magenta Concrete.png +| invimage15 = Magenta Concrete +| group16 = Pink +| 16-1 = Pink Concrete.png +| invimage16 = Pink Concrete +| transparent = No +| light = No +| tool = Wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}} + +=== Natural generation === +Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium. + +=== Post-generation === +[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]] + +Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. + +=== Renewability === +Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means. + +== Usage == +The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable. + +As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}} + +=== Note blocks === +Concrete can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete}} +{{ID table +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete}} +{{ID table +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete}} +{{ID table +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete}} +{{ID table +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete}} +{{ID table +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete}} +{{ID table +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete}} +{{ID table +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete}} +{{ID table +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete}} +{{ID table +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete}} +{{ID table +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete}} +{{ID table +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete}} +{{ID table +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete}} +{{ID table +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete}} +{{ID table +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete}} +{{ID table +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete +|aliasid=concrete / 0 +|id=236 +|translationkey=tile.concrete.white.name}} +{{ID table2 +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete +|aliasid=concrete / 1 +|id=-628 +|translationkey=tile.concrete.orange.name}} +{{ID table2 +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete +|aliasid=concrete / 2 +|id=-629 +|translationkey=tile.concrete.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete +|aliasid=concrete / 3 +|id=-630 +|translationkey=tile.concrete.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete +|aliasid=concrete / 4 +|id=-631 +|translationkey=tile.concrete.yellow.name}} +{{ID table2 +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete +|aliasid=concrete / 5 +|id=-632 +|translationkey=tile.concrete.lime.name}} +{{ID table2 +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete +|aliasid=concrete / 6 +|id=-633 +|translationkey=tile.concrete.pink.name}} +{{ID table2 +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete +|aliasid=concrete / 7 +|id=-634 +|translationkey=tile.concrete.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete +|aliasid=concrete / 8 +|id=-635 +|translationkey=tile.concrete.silver.name}} +{{ID table2 +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete +|aliasid=concrete / 9 +|id=-636 +|translationkey=tile.concrete.cyan.name}} +{{ID table2 +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete +|aliasid=concrete / 10 +|id=-637 +|translationkey=tile.concrete.purple.name}} +{{ID table2 +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete +|aliasid=concrete / 11 +|id=-638 +|translationkey=tile.concrete.blue.name}} +{{ID table2 +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete +|aliasid=concrete / 12 +|id=-639 +|translationkey=tile.concrete.brown.name}} +{{ID table2 +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete +|aliasid=concrete / 13 +|id=-640 +|translationkey=tile.concrete.green.name}} +{{ID table2 +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete +|aliasid=concrete / 14 +|id=-641 +|translationkey=tile.concrete.red.name}} +{{ID table2 +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|aliasid=concrete / 15 +|id=-642 +|translationkey=tile.concrete.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}} +|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time. +|Jeb later added that 16 different colors are available.{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete ID have now been split up into their own IDs. +|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the concrete ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low. +* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement. +* A black concrete block is considered the blackest block in Minecraft + +== Gallery == +=== Screenshots === + +File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette. +Donda.jpg|A square of black concrete. + + +=== In other media === + +File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete. +File:Makena places.gif|Makena places black concrete. +File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}} + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Createable blocks]] + +[[de:Beton]] +[[es:Hormigón]] +[[fr:Béton]] +[[ja:コンクリート]] +[[ko:콘크리트]] +[[lzh:砼]] +[[nl:Beton]] +[[pl:Beton]] +[[pt:Concreto]] +[[ru:Бетон]] +[[zh:混凝土]] diff --git a/wiki_backup/Light Gray Shulker Box.txt b/wiki_backup/Light Gray Shulker Box.txt new file mode 100644 index 0000000..231a0bf --- /dev/null +++ b/wiki_backup/Light Gray Shulker Box.txt @@ -0,0 +1,503 @@ +{{about|the storage block|the hostile End city mob|Shulker|the item that drops from the mob|Shulker Shell}} +{{Infobox block +| group = Plain +| 1-1 = Shulker Box.png +| invimage = Shulker Box +| invimage2 = ---- +| group3 = White +| 3-1 = White Shulker Box.png +| invimage3 = White Shulker Box +| group4 = Light Gray +| 4-1 = Light Gray Shulker Box.png +| invimage4 = Light Gray Shulker Box +| group5 = Gray +| 5-1 = Gray Shulker Box.png +| invimage5 = Gray Shulker Box +| group6 = Black +| 6-1 = Black Shulker Box.png +| invimage6 = Black Shulker Box +| group7 = Brown +| 7-1 = Brown Shulker Box.png +| invimage7 = Brown Shulker Box +| group8 = Red +| 8-1 = Red Shulker Box.png +| invimage8 = Red Shulker Box +| group9 = Orange +| 9-1 = Orange Shulker Box.png +| invimage9 = Orange Shulker Box +| group10 = Yellow +| 10-1 = Yellow Shulker Box.png +| invimage10 = Yellow Shulker Box +| group11 = Lime +| 11-1 = Lime Shulker Box.png +| invimage11 = Lime Shulker Box +| group12 = Green +| 12-1 = Green Shulker Box.png +| invimage12 = Green Shulker Box +| group13 = Cyan +| 13-1 = Cyan Shulker Box.png +| invimage13 = Cyan Shulker Box +| group14 = Light Blue +| 14-1 = Light Blue Shulker Box.png +| invimage14 = Light Blue Shulker Box +| group15 = Blue +| 15-1 = Blue Shulker Box.png +| invimage15 = Blue Shulker Box +| group16 = Purple +| 16-1 = Purple Shulker Box.png +| invimage16 = Purple Shulker Box +| group17 = Magenta +| 17-1 = Magenta Shulker Box.png +| invimage17 = Magenta Shulker Box +| group18 = Pink +| 18-1 = Pink Shulker Box.png +| invimage18 = Pink Shulker Box +| transparent = {{jebe|No|Yes}} +| light = No +| tool = pickaxe +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = No +| flammable = No +| lavasusceptible = No +}} +A '''shulker box''' is a [[dye]]able [[block]] that stores items, and, unlike all other storage blocks, keeps its contents in [[item]] form when broken. + +'''Dyed shulker boxes''' are the dyed variants of shulker boxes. + +== Obtaining == +=== Breaking === +All shulker boxes can be mined with any tool or by hand, but using a [[pickaxe]] is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless {{cmd|gamerule doTileDrops}} is set to "false". +{{breaking row|Shulker Box,Dyed Shulker Box|sprite=,all shulker boxes|Pickaxe|drop=1|horizontal=1}} +When a shulker box is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Crafting === +{{Crafting +|head=1 +|showdescription=1 +|name=[[Shulker Box]] +|B1=Shulker Shell +|B2=Chest +|B3=Shulker Shell +|Output=Shulker Box +|type=Decoration block +}} +{{Crafting +|ingredients=Any [[Shulker Box]] +
Matching [[Dye]] +|Shulker Box; Any Shulker Box +|Matching Dye +|Output=Matching Shulker Box +|Olink=Dyed Shulker Box +|description=The shulker box retains its contents. If it is renamed on an [[anvil]], it also retains its name. +|type=Decoration block +|name=[[Dyed Shulker Box]] +|foot=1 +}} +
+ +{{Crafting + |showdescription=1 + |Any Shulker Box + |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac + |Output=White Shulker Box; Blue Shulker Box; Brown Shulker Box; Black Shulker Box + |type=Decoration block + |description={{only|bedrock|education}} +}} +
+ +== Usage == +=== Storage === +[[File:Shulker Box GUI.png|thumb|right|176px|GUI of the shulker box.]] + +All shulker boxes have 27 inventory slots, the same as a [[barrel]] or a [[chest|single chest]]. + +All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an [[item]] if pushed by [[piston]]s or destroyed by an [[explosion]]. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held{{only|be}} or is in a container's inventory, the items are listed on the tooltip as properties. + +[[File:Shulker Box Tooltip.png|114px|thumb|Items inside the shulker box are listed on the [[tooltip]].]] + +Any shulker box's items can be fed or removed by a [[hopper]]. + +All shulker boxes can be stored in all containers except for other shulker boxes and [[bundle]]s. + +When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. [[Dispenser]]s can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. + +Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers{{Only|Java}}, or a redstone conductive block{{only|be}}. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. + +By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an [[anvil]] or by changing the CustomName tag using the {{cmd|data}} command.{{only|Java}} + +When any shulker box [[item (entity)|item]] is destroyed, the contents of the shulker box are dropped as items. + +=== Piglins === +[[Piglin]]s become hostile toward players who open or mine any shulker box.{{bug|MC-189485|||WAI}} + +=== Undyeing === +Dyed shulker boxes can be undyed using a [[cauldron]]. To do this, {{control|use}} a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. + +=== Redstone component === +The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. + +[[Observer|Observers]] can detect the opening and closing of any shulker boxes. + +Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create [[Tutorials/Block update detector|BUD state]] redstone wires{{only|Java}}. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{:Shulker Box/Sounds}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes}} +{{ID table +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|blocktags=guarded_by_piglins, shulker_boxes +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=shulker_box +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Shulker Box +|spritetype=block +|nameid=undyed_shulker_box +|id=205 +|translationkey=tile.shulkerBox.name}} +{{ID table2 +|displayname=White Shulker Box +|spritetype=block +|nameid=white_shulker_box +|aliasid=shulker_box / 0 +|id=218 +|translationkey=tile.shulkerBoxWhite.name}} +{{ID table2 +|displayname=Orange Shulker Box +|spritetype=block +|nameid=orange_shulker_box +|aliasid=shulker_box / 1 +|id=-613 +|translationkey=tile.shulkerBoxOrange.name}} +{{ID table2 +|displayname=Magenta Shulker Box +|spritetype=block +|nameid=magenta_shulker_box +|aliasid=shulker_box / 2 +|id=-614 +|translationkey=tile.shulkerBoxMagenta.name}} +{{ID table2 +|displayname=Light Blue Shulker Box +|spritetype=block +|nameid=light_blue_shulker_box +|aliasid=shulker_box / 3 +|id=-615 +|translationkey=tile.shulkerBoxLightBlue.name}} +{{ID table2 +|displayname=Yellow Shulker Box +|spritetype=block +|nameid=yellow_shulker_box +|aliasid=shulker_box / 4 +|id=-616 +|translationkey=tile.shulkerBoxYellow.name}} +{{ID table2 +|displayname=Lime Shulker Box +|spritetype=block +|nameid=lime_shulker_box +|aliasid=shulker_box / 5 +|id=-617 +|translationkey=tile.shulkerBoxLime.name}} +{{ID table2 +|displayname=Pink Shulker Box +|spritetype=block +|nameid=pink_shulker_box +|aliasid=shulker_box / 6 +|id=-618 +|translationkey=tile.shulkerBoxPink.name}} +{{ID table2 +|displayname=Gray Shulker Box +|spritetype=block +|nameid=gray_shulker_box +|aliasid=shulker_box / 7 +|id=-619 +|translationkey=tile.shulkerBoxGray.name}} +{{ID table2 +|displayname=Light Gray Shulker Box +|spritetype=block +|nameid=light_gray_shulker_box +|aliasid=shulker_box / 8 +|id=-620 +|translationkey=tile.shulkerBoxSilver.name}} +{{ID table2 +|displayname=Cyan Shulker Box +|spritetype=block +|nameid=cyan_shulker_box +|aliasid=shulker_box / 9 +|id=-621 +|translationkey=tile.shulkerBoxCyan.name}} +{{ID table2 +|displayname=Purple Shulker Box +|spritetype=block +|nameid=purple_shulker_box +|aliasid=shulker_box / 10 +|id=-622 +|translationkey=tile.shulkerBoxPurple.name}} +{{ID table2 +|displayname=Blue Shulker Box +|spritetype=block +|nameid=blue_shulker_box +|aliasid=shulker_box / 11 +|id=-623 +|translationkey=tile.shulkerBoxBlue.name}} +{{ID table2 +|displayname=Brown Shulker Box +|spritetype=block +|nameid=brown_shulker_box +|aliasid=shulker_box / 12 +|id=-624 +|translationkey=tile.shulkerBoxBrown.name}} +{{ID table2 +|displayname=Green Shulker Box +|spritetype=block +|nameid=green_shulker_box +|aliasid=shulker_box / 13 +|id=-625 +|translationkey=tile.shulkerBoxGreen.name}} +{{ID table2 +|displayname=Red Shulker Box +|spritetype=block +|nameid=red_shulker_box +|aliasid=shulker_box / 14 +|id=-626 +|translationkey=tile.shulkerBoxRed.name}} +{{ID table2 +|displayname=Black Shulker Box +|spritetype=block +|nameid=black_shulker_box +|aliasid=shulker_box / 15 +|id=-627 +|translationkey=tile.shulkerBoxBlack.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=shulker-boxes +|spritetype=block +|nameid=ShulkerBox +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A shulker box has a block entity associated with it that identifies its contents. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/block_entity_data}} +{{:Data component format/container}} +{{:Data component format/container_loot}} +{{:Data component format/custom_name}} +{{:Data component format/lock}} +
+ +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +== Achievements == +{{load achievements|Organizational Wizard}} + +== History == +{{info needed section|Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.11|dev=16w39a|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=16w39c|"Silver Shulker Boxes" have been now renamed to "Light Gray Shulker Boxes", in keeping with naming consistencies across [[dye]]d blocks.}} +|{{HistoryLine||1.12|dev=17w16a|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Shulker boxes have been recolored.}} +|{{HistoryLine|||dev=17w17a|[[File:Purple Shulker Box Revision 1.png|30px]] The color of purple shulker boxes has been reverted.}} +|{{HistoryLine||1.13|dev=17w47a|The ID has been changed from silver_shulker_box to light_gray_shulker_box. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 219 through 234.}} +|{{HistoryLine|||dev=18w10b|[[File:Shulker Box.png|30px]] Added a default shulker box. +|Purple shulker boxes from previous versions are now converted to default shulker boxes instead of purple ones. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box texture has been changed to the one used in [[17w16a]].}} +|{{HistoryLine|||dev=18w10d|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17|dev=20w45a|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine|||dev=20w51a|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.19.3|dev=22w45a|Blocks attached to the sides and lid of any shulker box now pop off when the shulker box opens.{{bug|MC-177789}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Shulker Box Revision 1.png|30px]] [[File:Light Gray Shulker Box Revision 1.png|30px]] [[File:Gray Shulker Box Revision 1.png|30px]] [[File:Black Shulker Box Revision 1.png|30px]] [[File:Brown Shulker Box Revision 1.png|30px]] [[File:Red Shulker Box Revision 1.png|30px]] [[File:Orange Shulker Box Revision 1.png|30px]] [[File:Yellow Shulker Box Revision 1.png|30px]] [[File:Lime Shulker Box Revision 1.png|30px]] [[File:Green Shulker Box Revision 1.png|30px]] [[File:Cyan Shulker Box Revision 1.png|30px]] [[File:Light Blue Shulker Box Revision 1.png|30px]] [[File:Blue Shulker Box Revision 1.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box Revision 1.png|30px]] [[File:Pink Shulker Box Revision 1.png|30px]] Added shulker boxes.}} +|{{HistoryLine|||dev=alpha 1.1.0.9|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] The color palette for shulker boxes has been updated.}} +|{{HistoryLine||?|dev=?|Shulker boxes no longer use the wood sound.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.13|A recipe for undyed shulker boxes has been added.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Dyed shulker boxes can now be un[[dye]]d in a [[cauldron]]. +|Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron.}} +|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|All shulker boxes now drop their contents when destroyed as an [[item entity]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.22|Shulker post-generation mechanic is now added, making all shulker boxes [[renewable]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the dyed shulker box ID, the shulker_box ID, have been split into their own IDs.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Decreased the hardness and blast resistance of shulker boxes and dyed shulker boxes from 2.5 to 2. +|There's no mining penalties any longer when mining without wooden pickaxe or better.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box Revision 1.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added shulker boxes.https://www.youtube.com/watch?v=N5xI3RA152g}} +|{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|Shulker boxes can no longer be opened when an entity is inside the area that the shulker box's collision box would extend to when opened.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Shulker Box.png|30px]] Added a default shulker box. +|[[File:Purple Shulker Box.png|30px]] The purple shulker box color has been changed to the new palette.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:Shulker Box.png|30px]] [[File:White Shulker Box.png|30px]] [[File:Light Gray Shulker Box.png|30px]] [[File:Gray Shulker Box.png|30px]] [[File:Black Shulker Box.png|30px]] [[File:Brown Shulker Box.png|30px]] [[File:Red Shulker Box.png|30px]] [[File:Orange Shulker Box.png|30px]] [[File:Yellow Shulker Box.png|30px]] [[File:Lime Shulker Box.png|30px]] [[File:Green Shulker Box.png|30px]] [[File:Cyan Shulker Box.png|30px]] [[File:Light Blue Shulker Box.png|30px]] [[File:Blue Shulker Box.png|30px]] [[File:Purple Shulker Box.png|30px]] [[File:Magenta Shulker Box.png|30px]] [[File:Pink Shulker Box.png|30px]] Added 16 variants of shulker boxes. There is no default shulker box separate from the purple shulker box; the purple shulker box uses the texture of the default shulker box.{{info needed|Is the specific purple shulker box texture used at all, unused, or does it not exist and this wiki entry incorrect for listing purple shulker box texture as the 17th texture entry? The Creative inventory only lists 16 shulker boxes, but there are 17 textures listed here on the wiki.}}}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* With 37 shulker boxes in a player's inventory, hotbar, and off-hand slot, 999 stacks of up to 64 items (up to 63,936 total items; 63,973 if counting shulker boxes themselves) can be held. With 37 shulker boxes and an ender chest with 27 shulker boxes in one of the shulker box slots, 1,727 stacks (up to 110,528 items; 1,728 stacks with up to 110,592 items if counting stacked ender chests) can be held. {{Only|Java}} +* Before they were added to ''Minecraft'', storage objects that keep their inventory when picked up were already present in ''[[Minicraft]]''. + +== Gallery == +;Renders + +Shulker Box.gif|Opening and closing animation of a shulker box. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week--shulker-box Block of the Week: Shulker Box] – Minecraft.net on November 19, 2020 + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Storage]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Blocks with GUI]] +[[Category:Readable by comparators]] + +[[de:Shulker-Kiste]] +[[es:Caja de shulker]] +[[fr:Boîte de Shulker]] +[[it:Scatola di shulker]] +[[ja:シュルカーボックス]] +[[ko:셜커 상자]] +[[lzh:贆櫝]] +[[pl:Shulkerowa skrzynia]] +[[pt:Caixa de shulker]] +[[ru:Шалкеровый ящик]] +[[uk:Шалкерова коробка]] +[[zh:潜影盒]] diff --git a/wiki_backup/Magenta Candle.txt b/wiki_backup/Magenta Candle.txt new file mode 100644 index 0000000..586aa92 --- /dev/null +++ b/wiki_backup/Magenta Candle.txt @@ -0,0 +1,599 @@ +{{Infobox block +| group = Plain +| 1-1 = Candle.png +| invimage = Candle +| invimage2 = ---- +| group3 = White +| 3-1 = White Candle.png +| invimage3 = White Candle +| group4 = Light Gray +| 4-1 = Light Gray Candle.png +| invimage4 = Light Gray Candle +| group5 = Gray +| 5-1 = Gray Candle.png +| invimage5 = Gray Candle +| group6 = Black +| 6-1 = Black Candle.png +| invimage6 = Black Candle +| group7 = Brown +| 7-1 = Brown Candle.png +| invimage7 = Brown Candle +| group8 = Red +| 8-1 = Red Candle.png +| invimage8 = Red Candle +| group9 = Orange +| 9-1 = Orange Candle.png +| invimage9 = Orange Candle +| group10 = Yellow +| 10-1 = Yellow Candle.png +| invimage10 = Yellow Candle +| group11 = Lime +| 11-1 = Lime Candle.png +| invimage11 = Lime Candle +| group12 = Green +| 12-1 = Green Candle.png +| invimage12 = Green Candle +| group13 = Cyan +| 13-1 = Cyan Candle.png +| invimage13 = Cyan Candle +| group14 = Light Blue +| 14-1 = Light Blue Candle.png +| invimage14 = Light Blue Candle +| group15 = Blue +| 15-1 = Blue Candle.png +| invimage15 = Blue Candle +| group16 = Purple +| 16-1 = Purple Candle.png +| invimage16 = Purple Candle +| group17 = Magenta +| 17-1 = Magenta Candle.png +| invimage17 = Magenta Candle +| group18 = Pink +| 18-1 = Pink Candle.png +| invimage18 = Pink Candle +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = Yes, when lit
1 candle: 3
2 candles: 6
3 candles: 9
4 candles: 12 +| rarity = Common +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. + +'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color. + +== Obtaining == +=== Breaking === +All candles can be mined using any tool, or without a tool. + +{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}} + +=== Natural generation === +Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]]. + +=== Generated loot === +{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}} + +=== Crafting === +{{Crafting +| head = 1 +| B1 = String +| B2 = Honeycomb +| Output = Candle +| type = Decoration block +}} +{{Crafting +| Candle +| Matching Dye +| Output = Matching Dyed Candle +| type = Decoration block +| foot = 1 +}} + +== Usage == +=== Light === +[[File:Four Candles (lit) JE2 BE1.gif|right|150px]] +All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. + +{| class=wikitable +|- +! colspan=2 | Candles !! Light level +|- +| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3 +|- +| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6 +|- +| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9 +|- +| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12 +|} + +Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle. + +{{-}} + +=== Cakes === +[[File:Cake_with_Candle_JE1_BE1.png|right|150px]] +A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens). + +{{-}} + +== Sounds == +=== Generic === +{{Sound table/Block/Candle}} + +=== Unique === +{{:Candle/Sounds}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle}} +{{ID table +|displayname=White Candle +|spritetype=block +|nameid=white_candle}} +{{ID table +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle}} +{{ID table +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle}} +{{ID table +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle}} +{{ID table +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle}} +{{ID table +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle}} +{{ID table +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle}} +{{ID table +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle}} +{{ID table +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle}} +{{ID table +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle}} +{{ID table +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle}} +{{ID table +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle}} +{{ID table +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle}} +{{ID table +|displayname=Green Candle +|spritetype=block +|nameid=green_candle}} +{{ID table +|displayname=Red Candle +|spritetype=block +|nameid=red_candle}} +{{ID table +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle +|id=667}} +{{ID table2 +|displayname=White Candle +|spritetype=block +|nameid=white_candle +|id=668}} +{{ID table2 +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle +|id=669}} +{{ID table2 +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle +|id=670}} +{{ID table2 +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle +|id=671}} +{{ID table2 +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle +|id=672}} +{{ID table2 +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle +|id=673}} +{{ID table2 +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle +|id=674}} +{{ID table2 +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle +|id=675}} +{{ID table2 +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle +|id=676}} +{{ID table2 +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle +|id=677}} +{{ID table2 +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle +|id=678}} +{{ID table2 +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle +|id=679}} +{{ID table2 +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle +|id=680}} +{{ID table2 +|displayname=Green Candle +|spritetype=block +|nameid=green_candle +|id=681}} +{{ID table2 +|displayname=Red Candle +|spritetype=block +|nameid=red_candle +|id=682}} +{{ID table2 +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|id=683 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]
[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite. +|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}} +|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}} +|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}} +|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. +|All candles have been added back into the creative inventory. +|Recipes for dyeing and crafting candles are once again available.}} +|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}} +|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}} +|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top. +|The texture for lit candles now also changes when on a cake.{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]]. +|Non-dyed candles can also generate in ancient city chests.}} +|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}} +|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]
[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]]. +|Non-dyed candles can also generate in the chest of ancient cities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Using the command /[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true] allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]]. +* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed. + +== Gallery == +=== Renders === +==== Candles ==== + + +==== Lit candles ==== + + +==== Cake with candle ==== + + +==== Cake with lit candle ==== + + +==== Item textures ==== + + +=== Screenshots === + +CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]]. +CandlePreRelease2Texture.jpg|New candle textures shown by Jappa. +CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa. +Jappa Black Candles.jpg|Black candle textures shown by Jappa. +Jappa Candle Room 1.jpg|Candles in a room shown by Jappa. +Jappa Candle Room 2.jpg|Ditto. +Candles & Signs.jpg|Candles and signs with glowing text. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Kerze]] +[[es:Vela]] +[[fr:Bougie]] +[[it:Candela]] +[[ja:ろうそく]] +[[pl:Świeczka]] +[[pt:Vela]] +[[ru:Свеча]] +[[th:เทียน]] +[[uk:Свічка]] +[[zh:蜡烛]] diff --git a/wiki_backup/Magenta Concrete Powder.txt b/wiki_backup/Magenta Concrete Powder.txt new file mode 100644 index 0000000..1c9eee2 --- /dev/null +++ b/wiki_backup/Magenta Concrete Powder.txt @@ -0,0 +1,414 @@ +{{Infobox block +| title = Concrete Powder +| group = White +| 1-1 = White Concrete Powder.png +| invimage = White Concrete Powder +| group2 = Light Gray +| 2-1 = Light Gray Concrete Powder.png +| invimage2 = Light Gray Concrete Powder +| group3 = Gray +| 3-1 = Gray Concrete Powder.png +| invimage3 = Gray Concrete Powder +| group4 = Black +| 4-1 = Black Concrete Powder.png +| invimage4 = Black Concrete Powder +| group5 = Brown +| 5-1 = Brown Concrete Powder.png +| invimage5 = Brown Concrete Powder +| group6 = Red +| 6-1 = Red Concrete Powder.png +| invimage6 = Red Concrete Powder +| group7 = Orange +| 7-1 = Orange Concrete Powder.png +| invimage7 = Orange Concrete Powder +| group8 = Yellow +| 8-1 = Yellow Concrete Powder.png +| invimage8 = Yellow Concrete Powder +| group9 = Lime +| 9-1 = Lime Concrete Powder.png +| invimage9 = Lime Concrete Powder +| group10 = Green +| 10-1 = Green Concrete Powder.png +| invimage10 = Green Concrete Powder +| group11 = Cyan +| 11-1 = Cyan Concrete Powder.png +| invimage11 = Cyan Concrete Powder +| group12 = Light Blue +| 12-1 = Light Blue Concrete Powder.png +| invimage12 = Light Blue Concrete Powder +| group13 = Blue +| 13-1 = Blue Concrete Powder.png +| invimage13 = Blue Concrete Powder +| group14 = Purple +| 14-1 = Purple Concrete Powder.png +| invimage14 = Purple Concrete Powder +| group15 = Magenta +| 15-1 = Magenta Concrete Powder.png +| invimage15 = Magenta Concrete Powder +| group16 = Pink +| 16-1 = Pink Concrete Powder.png +| invimage16 = Pink Concrete Powder +| transparent = No +| light = No +| tool = Shovel +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete powder''' is a [[Falling Block|gravity-affected block]] that is converted to [[concrete]] when touching [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete powder can be mined with any tool or by hand, but using a [[shovel]] is the quickest method. + +{{breaking row|Concrete Powder|Shovel|horizontal=1}} + +=== Crafting === +The crafting recipe is shapeless; the order of ingredients does not matter. +{{Crafting +|Matching Dye +|Sand +|Sand +|Sand +|Sand +|Gravel +|Gravel +|Gravel +|Gravel +|Output=Matching Concrete Powder,8 +|type=Building block +|showdescription=1 +|description=Red sand cannot be used in place of sand.{{bug|MC-150278}}{{bug|MCPE-175451}} +}} +
+ +{{Crafting +|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac +|Sand +|Sand +|Sand +|Sand +|Gravel +|Gravel +|Gravel +|Gravel +|Output=White Concrete Powder,8; Blue Concrete Powder,8; Brown Concrete Powder,8; Black Concrete Powder,8 +|type=Building block +|showdescription=1 +|description={{only|bedrock|education}} +}} +
+ +=== Renewability === +Concrete powder is [[Renewable resource|renewable]] as all of its [[crafting]] ingredients are themselves renewable. However, without glitches, [[sand]] is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply [[Breaking|harvesting]] sand from any biome it generates in. + +== Usage == +[[File:ConcretePowderUsage.gif|frame|Normal [[sand]] falls through the water, while one of the pink concrete powder blocks solidifies immediately on contact with the water.]] + +Concrete powder falls when there is a non-solid block beneath it. + +=== Creating concrete === +{{main|Concrete}} +If a concrete powder block comes into contact with [[water]], it solidifies into a block of [[concrete]]. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a [[Waterlogging|waterlogged]] block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. [[Rain]] or [[splash water bottle]]s also have no effect on concrete powder. Concrete powder in [[Item (entity)|item form]] also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete. + +=== Note blocks === +Concrete powder can be placed under [[note block]]s to produce "snare drum" sound. + +== Sounds == +=== Generic === +{{Sound table/Block/Sand}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Stone dig1.ogg +|sound2=Stone dig2.ogg +|sound3=Stone dig3.ogg +|sound4=Stone dig4.ogg +|subtitle=Block placed +|source=block +|description=When the block is placed in water +|id=block.stone.place +|translationkey=subtitles.block.generic.place +|volume=1.0 +|pitch=0.8 +| distance = 16 +}} +}} + +{{Edition|Bedrock}}: ''None'' {{IN|bedrock}}, concrete powder uses its normal placing sound when placed in water/lava. + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showblocktags=y +|generatetranslationkeys=y +|displayname=White Concrete Powder +|spritetype=block +|nameid=white_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Orange Concrete Powder +|spritetype=block +|nameid=orange_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Magenta Concrete Powder +|spritetype=block +|nameid=magenta_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Light Blue Concrete Powder +|spritetype=block +|nameid=light_blue_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Yellow Concrete Powder +|spritetype=block +|nameid=yellow_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Lime Concrete Powder +|spritetype=block +|nameid=lime_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Pink Concrete Powder +|spritetype=block +|nameid=pink_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Gray Concrete Powder +|spritetype=block +|nameid=gray_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Light Gray Concrete Powder +|spritetype=block +|nameid=light_gray_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Cyan Concrete Powder +|spritetype=block +|nameid=cyan_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Purple Concrete Powder +|spritetype=block +|nameid=purple_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Blue Concrete Powder +|spritetype=block +|nameid=blue_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Brown Concrete Powder +|spritetype=block +|nameid=brown_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Green Concrete Powder +|spritetype=block +|nameid=green_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Red Concrete Powder +|spritetype=block +|nameid=red_concrete_powder +|blocktags=concrete_powder}} +{{ID table +|displayname=Black Concrete Powder +|spritetype=block +|nameid=black_concrete_powder +|blocktags=concrete_powder +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete Powder +|spritetype=block +|nameid=white_concrete_powder +|aliasid=concrete_powder / 0, concretepowder / 0 +|id=237 +|translationkey=tile.concretePowder.white.name}} +{{ID table2 +|displayname=Orange Concrete Powder +|spritetype=block +|nameid=orange_concrete_powder +|aliasid=concrete_powder / 1, concretepowder / 1 +|id=-709 +|translationkey=tile.concretePowder.orange.name}} +{{ID table2 +|displayname=Magenta Concrete Powder +|spritetype=block +|nameid=magenta_concrete_powder +|aliasid=concrete_powder / 2, concretepowder / 2 +|id=-710 +|translationkey=tile.concretePowder.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete Powder +|spritetype=block +|nameid=light_blue_concrete_powder +|aliasid=concrete_powder / 3, concretepowder / 3 +|id=-711 +|translationkey=tile.concretePowder.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete Powder +|spritetype=block +|nameid=yellow_concrete_powder +|aliasid=concrete_powder / 4, concretepowder / 4 +|id=-712 +|translationkey=tile.concretePowder.yellow.name}} +{{ID table2 +|displayname=Lime Concrete Powder +|spritetype=block +|nameid=lime_concrete_powder +|aliasid=concrete_powder / 5, concretepowder / 5 +|id=-713 +|translationkey=tile.concretePowder.lime.name}} +{{ID table2 +|displayname=Pink Concrete Powder +|spritetype=block +|nameid=pink_concrete_powder +|aliasid=concrete_powder / 6, concretepowder / 6 +|id=-714 +|translationkey=tile.concretePowder.pink.name}} +{{ID table2 +|displayname=Gray Concrete Powder +|spritetype=block +|nameid=gray_concrete_powder +|aliasid=concrete_powder / 7, concretepowder / 7 +|id=-715 +|translationkey=tile.concretePowder.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete Powder +|spritetype=block +|nameid=light_gray_concrete_powder +|aliasid=concrete_powder / 8, concretepowder / 8 +|id=-716 +|translationkey=tile.concretePowder.silver.name}} +{{ID table2 +|displayname=Cyan Concrete Powder +|spritetype=block +|nameid=cyan_concrete_powder +|aliasid=concrete_powder / 9, concretepowder / 9 +|id=-717 +|translationkey=tile.concretePowder.cyan.name}} +{{ID table2 +|displayname=Purple Concrete Powder +|spritetype=block +|nameid=purple_concrete_powder +|aliasid=concrete_powder / 10, concretepowder / 10 +|id=-718 +|translationkey=tile.concretePowder.purple.name}} +{{ID table2 +|displayname=Blue Concrete Powder +|spritetype=block +|nameid=blue_concrete_powder +|aliasid=concrete_powder / 11, concretepowder / 11 +|id=-719 +|translationkey=tile.concretePowder.blue.name}} +{{ID table2 +|displayname=Brown Concrete Powder +|spritetype=block +|nameid=brown_concrete_powder +|aliasid=concrete_powder / 12, concretepowder / 12 +|id=-720 +|translationkey=tile.concretePowder.brown.name}} +{{ID table2 +|displayname=Green Concrete Powder +|spritetype=block +|nameid=green_concrete_powder +|aliasid=concrete_powder / 13, concretepowder / 13 +|id=-721 +|translationkey=tile.concretePowder.green.name}} +{{ID table2 +|displayname=Red Concrete Powder +|spritetype=block +|nameid=red_concrete_powder +|aliasid=concrete_powder / 14, concretepowder / 14 +|id=-722 +|translationkey=tile.concretePowder.red.name}} +{{ID table2 +|displayname=Black Concrete Powder +|spritetype=block +|nameid=black_concrete_powder +|aliasid=concrete_powder / 15, concretepowder / 15 +|id=-723 +|translationkey=tile.concretePowder.black.name +|foot=1}} + +=== Falling block entity === +{{main|Falling Block}} +{{:Falling Block/Infobox}} +{{:Falling Block/ED}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=February 02, 2017|slink={{tweet|jeb_|827073957983551488}}|[[Jens Bergensten|Jeb]] tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] of a mysterious pink gravity-obeying [[block]] transforming into a solid gravity-defying block on contact with [[water]]. +|Jeb later added that it is to come in 16 different colors.{{tweet|jeb_|827078378444488705}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|||dev=pre1|Concrete powder now converts to concrete when replacing a lava source.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete_powder ID have now been split up into their own IDs. +|[[Lava]] now turns concrete powder into [[concrete]] when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 252.}} +|{{HistoryLine||1.13.1|dev=18w30a|Lava no longer converts concrete powder.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete powder has become a [[renewable resource]].}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Concrete powder's ID is changed to concrete_powder. +|Before this version, Its ID was concretepowder while its direct item form's ID was concrete_powder.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.20|The different [[block states]] for the concrete_powder ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete Powder.png|32px]] [[File:Light Gray Concrete Powder.png|32px]] [[File:Gray Concrete Powder.png|32px]] [[File:Black Concrete Powder.png|32px]] [[File:Brown Concrete Powder.png|32px]] [[File:Red Concrete Powder.png|32px]] [[File:Orange Concrete Powder.png|32px]] [[File:Yellow Concrete Powder.png|32px]] [[File:Lime Concrete Powder.png|32px]] [[File:Green Concrete Powder.png|32px]] [[File:Cyan Concrete Powder.png|32px]] [[File:Light Blue Concrete Powder.png|32px]] [[File:Blue Concrete Powder.png|32px]] [[File:Purple Concrete Powder.png|32px]] [[File:Magenta Concrete Powder.png|32px]] [[File:Pink Concrete Powder.png|32px]] Added concrete powder.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/concrete-powder Block of the Month: Concrete Powder]- Minecraft.net on January 12, 2024 + +== Navigation == +{{Navbox blocks|Decoration}} +{{Navbox entities|Other}} + +[[Category:Manufactured blocks]] +[[Category:Falling blocks]] + +[[de:Trockenbeton]] +[[es:Cemento]] +[[fr:Béton en poudre]] +[[it:Polvere di calcestruzzo]] +[[ja:コンクリートパウダー]] +[[ko:콘크리트 가루]] +[[lzh:砼粉]] +[[nl:Cement]] +[[pl:Cement]] +[[pt:Cimento]] +[[ru:Цемент]] +[[uk:Цемент]] +[[zh:混凝土粉末]] diff --git a/wiki_backup/Mangrove Slab.txt b/wiki_backup/Mangrove Slab.txt new file mode 100644 index 0000000..53de424 --- /dev/null +++ b/wiki_backup/Mangrove Slab.txt @@ -0,0 +1,585 @@ +{{about|the slab that has wood-like properties|the slab with stone-like properties that looks like wood|Petrified Oak Slab}} +{{Infobox block +| group = Oak +| 1-1 = Oak Slab.png +| invimage = Oak Slab +| group2 = Spruce +| 2-1 = Spruce Slab.png +| invimage2 = Spruce Slab +| group3 = Birch +| 3-1 = Birch Slab.png +| invimage3 = Birch Slab +| group4 = Jungle +| 4-1 = Jungle Slab.png +| invimage4 = Jungle Slab +| group5 = Acacia +| 5-1 = Acacia Slab.png +| invimage5 = Acacia Slab +| group6 = Dark Oak +| 6-1 = Dark Oak Slab.png +| invimage6 = Dark Oak Slab +| group7 = Mangrove +| 7-1 = Mangrove Slab.png +| invimage7 = Mangrove Slab +| group8 = Cherry +| 8-1 = Cherry Slab.png +| invimage8 = Cherry Slab +| group9 = Pale Oak +| 9-1 = Pale Oak Slab.png +| invimage9 = Pale Oak Slab +| group10 = Bamboo +| 10-1 = Bamboo Slab.png +| invimage10 = Bamboo Slab +| group11 = Crimson +| 11-1 = Crimson Slab.png +| invimage11 = Crimson Slab +| group12 = Warped +| 12-1 = Warped Slab.png +| invimage12 = Warped Slab +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64), same type only +| flammable = '''Overworld wood''': Yes (5)
+'''Nether wood''': No +| lavasusceptible = '''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +A '''wooden slab''' is a wooden variant of a [[slab]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden slabs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Slab +|sprite=all-wooden-slabs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Slab|text=Oak}} slabs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Slab|text=Spruce}} slabs generate as part of: + +* [[Igloo]] basements +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Taiga]] and [[snowy taiga]] [[village]]s + +{{BlockSprite|Birch Slab|text=Birch}} slabs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Slab|text=Jungle}} slabs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Slab|text=Dark Oak}} slabs generate as part of [[shipwreck]]s and [[pillager outpost]]s. + +{{BlockSprite|Acacia Slab|text=Acacia}} slabs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Slab,6 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage|Any Wooden Slab}} + +=== Fuel === +Overworld wooden slabs can be used as fuel in [[furnace]]s, smelting 0.75 items per slab {{in|java}}, and 1.5 items per slab {{in|bedrock}}.{{bug|MCPE-94368||Wooden slabs last for the same amount of time as planks in a furnace}} + +=== Note blocks === +Wooden slabs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{IN|Bedrock}}, when a wooden slab is combined into a double slab, the block's use/step sound is played.{{Bug|MCPE-79659}} + +=== Normal wood === +{{Sound table/Block/Wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Wood hit1.ogg +|sound2=Wood hit2.ogg +|sound3=Wood hit3.ogg +|sound4=Wood hit4.ogg +|sound5=Wood hit5.ogg +|sound6=Wood hit6.ogg +|source=block +|description=When a wooden slab is combined into a double slab +|id=use.wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Cherry wood step1.ogg +|sound2=Cherry wood step2.ogg +|sound3=Cherry wood step3.ogg +|sound4=Cherry wood step4.ogg +|sound5=Cherry wood step5.ogg +|sound6=Cherry wood step6.ogg +|source=player +|description=When a cherry wood slab is combined into a double slab +|id=step.cherry_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Bamboo wood step1.ogg +|sound2=Bamboo wood step2.ogg +|sound3=Bamboo wood step3.ogg +|sound4=Bamboo wood step4.ogg +|sound5=Bamboo wood step5.ogg +|sound6=Bamboo wood step6.ogg +|source=block +|description=When a bamboo wood slab is combined into a double slab +|id=step.bamboo_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Nether wood step1.ogg +|sound2=Nether wood step2.ogg +|sound3=Nether wood step3.ogg +|sound4=Nether wood step4.ogg +|sound5=Nether wood step5.ogg +|source=block +|description=When a Nether wood slab is combined into a double slab +|id=step.nether_wood +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|blocktags=slabs, wooden_slabs, mineable/axe +|itemtags=slabs, wooden_slabs}} +{{ID table +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs}} +{{ID table +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|blocktags=non_flammable_wood, slabs, wooden_slabs, mineable/axe +|itemtags=non_flammable_wood, slabs, wooden_slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showitemtags=y +|shownumericids=y +|showforms=y +|showaliasids=y +|generatetranslationkeys=y +|displayname=Oak Double Slab +|spritename=double-oak-slab +|spritetype=block +|nameid=oak_double_slab +|aliasid=double_wooden_slab / 0 +|id=157 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Oak Slab +|spritetype=block +|nameid=oak_slab +|aliasid=wooden_slab / 0 +|id=158 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.oak.name}} +{{ID table2 +|displayname=Spruce Double Slab +|spritename=double-spruce-slab +|spritetype=block +|nameid=spruce_double_slab +|aliasid=double_wooden_slab / 1 +|id=-809 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce Slab +|spritetype=block +|nameid=spruce_slab +|aliasid=wooden_slab / 1 +|id=-804 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.spruce.name}} +{{ID table2 +|displayname=Birch Double Slab +|spritename=double-birch-slab +|spritetype=block +|nameid=birch_double_slab +|aliasid=double_wooden_slab / 2 +|id=-810 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch Slab +|spritetype=block +|nameid=birch_slab +|aliasid=wooden_slab / 2 +|id=-805 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.birch.name}} +{{ID table2 +|displayname=Jungle Double Slab +|spritename=double-jungle-slab +|spritetype=block +|nameid=jungle_double_slab +|aliasid=double_wooden_slab / 3 +|id=-811 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle Slab +|spritetype=block +|nameid=jungle_slab +|aliasid=wooden_slab / 3 +|id=-806 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.jungle.name}} +{{ID table2 +|displayname=Acacia Double Slab +|spritename=double-acacia-slab +|spritetype=block +|nameid=acacia_double_slab +|aliasid=double_wooden_slab / 4 +|id=-812 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia Slab +|spritetype=block +|nameid=acacia_slab +|aliasid=wooden_slab / 4 +|id=-807 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.acacia.name}} +{{ID table2 +|displayname=Dark Oak Double Slab +|spritename=double-dark-oak-slab +|spritetype=block +|nameid=dark_oak_double_slab +|aliasid=double_wooden_slab / 5 +|id=-813 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak Slab +|spritetype=block +|nameid=dark_oak_slab +|aliasid=wooden_slab / 5 +|id=-808 +|itemtags=minecraft:wooden_slabs +|translationkey=tile.wooden_slab.big_oak.name}} +{{ID table2 +|displayname=Mangrove Double Slab +|spritename=double-mangrove-slab +|spritetype=block +|nameid=mangrove_double_slab +|id=-499 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove Slab +|spritetype=block +|nameid=mangrove_slab +|id=-489 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Cherry Double Slab +|spritename=double-cherry-slab +|spritetype=block +|nameid=cherry_double_slab +|id=-540 +|form=block}} +{{ID table2 +|displayname=Cherry Slab +|spritetype=block +|nameid=cherry_slab +|id=-539 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Pale Oak Double Slab +|spritename=double-pale-oak-slab +|spritetype=block +|nameid=pale_oak_double_slab +|id=-999 +|form=block}} +{{ID table2 +|displayname=Pale Oak Slab +|spritetype=block +|nameid=pale_oak_slab +|id=-998 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Bamboo Double Slab +|spritename=double-bamboo-slab +|spritetype=block +|nameid=bamboo_double_slab +|id=-521 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo Slab +|spritetype=block +|nameid=bamboo_slab +|id=-513 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Crimson Double Slab +|spritename=double-crimson-slab +|spritetype=block +|nameid=crimson_double_slab +|id=521 +|form=block}} +{{ID table2 +|displayname=Crimson Slab +|spritetype=block +|nameid=crimson_slab +|id=519 +|itemtags=minecraft:wooden_slabs}} +{{ID table2 +|displayname=Warped Double Slab +|spritename=double-warped-slab +|spritetype=block +|nameid=warped_double_slab +|id=522 +|form=block}} +{{ID table2 +|displayname=Warped Slab +|spritetype=block +|nameid=warped_slab +|id=520 +|itemtags=minecraft:wooden_slabs +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Slab (pre-release).png|32px]] Mangrove slabs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Slab JE1 BE1.png|32px]] Bamboo slabs were shown on [[Minecraft Live 2022]].}} + +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (now called petrified oak) slabs. +|The "wooden" slabs had to be mined with a [[pickaxe]] to collect, were not affected by [[fire]], and had stronger [[Explosion#Blast resistance|blast resistance]] than [[planks]], making them a useful building material.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Slab JE3 BE2.png|32px]] The textures of [[planks]] have been changed, and by extension that of the slabs.}} +|{{HistoryLine||1.3.1|dev=12w17a|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] New slabs have been added for the four different types of [[planks]], replacing the functionality of the now-unobtainable petrified oak slab. These new slabs are vulnerable to [[fire]], and can be collected faster with an [[axe]] than with a [[pickaxe]]. Petrified oak slabs already crafted or placed in the world remain as-is.}} +|{{HistoryLine||1.5|dev=13w01a|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine|||dev=12w21a|Renamed the wooden slabs from "[species]-Wood Slab" to "[species] Wood Slab"}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak slabs.}} +|{{HistoryLine||1.9|dev=15w43a|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Old non-flammable wooden slabs, which are now called "Petrified Oak Slab"s, have been re-implemented into the [[Creative]] [[inventory]]. +|" Wood Slab" has been renamed to " Slab". +|The different variant [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up and merged into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 125 and 126.}} +|{{HistoryLine|||dev=18w11a|Wooden slab now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Slab JE4.png|32px]] [[File:Spruce Slab JE2.png|32px]] [[File:Birch Slab JE2.png|32px]] [[File:Jungle Slab JE2.png|32px]] [[File:Acacia Slab JE2.png|32px]] [[File:Dark Oak Slab JE2.png|32px]] The textures of all wooden slabs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE3.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed again.|Dark oak slabs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w48a|Oak slabs now generate naturally in the updated [[plains]] villages.}} +|{{HistoryLine|||dev=18w49a|Acacia slabs now generate in the updated [[savanna]] villages.}} +|{{HistoryLine|||dev=18w50a|Spruce slabs now generate in the updated [[taiga]] villages. +|[[File:Spruce Slab JE4 BE2.png|32px]] The texture for spruce slabs has been changed again. +|Wooden slabs are now used to craft [[barrel]]s.}} +|{{HistoryLine|||dev=19w02a|Wooden slabs are now used to craft [[lectern]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove slabs are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|dev=22w42a|Petrified oak slabs have been removed from the Creative Inventory, but can still be accessed through commands.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Slab JE2 BE2.png|32px]] The texture of bamboo slab have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry slabs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.7.3|Added new wooden slabs with wood-like properties, replacing the [[Petrified Oak Slab|old wooden slabs]] which had stone-like properties.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] Added spruce, birch, and jungle wooden slabs. +|Wooden slab items with damage/metadata values 6 or 7, would display the following names: tile.woodSlab.step.gravel.name< or tile.woodSlab.step.sand.name<.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wooden slabs. +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab.name<.}} +|{{HistoryLine|||dev=build 11|Added crafting recipe for jungle wooden slabs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The wooden slab names have been changed from "[species] Wooden Slab" to "[species] Wood Slab". +|Wooden slab items with damage/metadata value 6 now display the following name: tile.woodSlab..name.}} +|{{HistoryLine||v0.13.0|dev=build 1|Wooden slabs are now used to craft [[daylight sensor]]s. +|Wooden slab items with a damage/metadata value of 6 now display the following name: tile.woodenSlab..name.}} +|{{HistoryLine||v0.15.0|dev=build 1|Wooden slab items with a damage/metadata value of 6 have had their names changed once again, displaying as the following: tile.wooden_slab..name.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A spruce slab nows act as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch, and spruce slabs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs have been changed. +|Wooden slabs can now be used to craft [[composter]]s, [[barrel]]s and [[lectern]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Slab JE1 BE1.png|32px]] [[File:Warped Slab JE1 BE1.png|32px]] Added crimson and warped slabs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped slabs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Slab JE1 BE1.png|32px]] Added mangrove slabs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden slabs have been renamed from “ Wood Slab” to “ Slab”.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Slab JE1 BE1.png|32px]] Added bamboo slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood slabs.|Wooden slabs are now used to craft [[chiseled bookshelves]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Slab JE1 BE1.png|32px]] Added cherry slabs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry slabs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Wooden slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different wood type [[block states]] for the wooden_slab and double_wooden_slab IDs have been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Slab JE1 BE1.png|32px]] Added pale oak slabs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Slab JE1 BE1.png|32px]] Added "wooden" (original oak) slabs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Slab JE2 BE1.png|32px]] Changed the textures of wooden slabs.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] Added spruce wood and birch wood slabs. +|Wooden slabs [[crafting|crafted]] during and after this update are now flammable and are broken with an [[axe]] instead of a [[pickaxe]]. Existing slabs (which have stone properties) are not stackable with the new slabs. However, the old wooden slab is still available in the Creative inventory.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Slab JE1 BE1.png|32px]] Added jungle wood slabs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Flammable oak slabs now replace the old wooden oak slab in the Creative inventory.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Wooden slabs are now used to craft [[daylight sensor]]s.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added acacia and dark oak wood slabs to the Creative inventory.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A spruce slab now acts as the middle of a table generated within [[igloo]] basements.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Slab JE5 BE2.png|32px]] [[File:Spruce Slab JE4 BE2.png|32px]] [[File:Birch Slab JE3 BE2.png|32px]] [[File:Jungle Slab JE3 BE2.png|32px]] [[File:Acacia Slab JE3 BE2.png|32px]] [[File:Dark Oak Slab JE3 BE2.png|32px]] The textures of all wooden slabs has been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak slabs now generate in [[pillager outposts]].}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Slab JE3 BE2.png|32px]] [[File:Spruce Slab JE1 BE1.png|32px]] [[File:Birch Slab JE1 BE1.png|32px]] [[File:Jungle Slab JE1 BE1.png|32px]] [[File:Acacia Slab JE1 BE1.png|32px]] [[File:Dark Oak Slab JE1 BE1.png|32px]] Added wooden slabs.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +Tipe.png|All 12 types of wooden slabs. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Slabs]] + +[[fr:Dalle en bois]] +[[ja:板材のハーフブロック]] +[[pt:Laje de madeira]] +[[uk:Дерев'яна плита]] diff --git a/wiki_backup/Mangrove Wood.txt b/wiki_backup/Mangrove Wood.txt new file mode 100644 index 0000000..78d4345 --- /dev/null +++ b/wiki_backup/Mangrove Wood.txt @@ -0,0 +1,433 @@ +{{about|the bark block|the block found in trees formerly named "wood"|Log|the stripped variant|Stripped Wood|other uses}} +{{Infobox block +| title = Wood/Hyphae +| group = Oak +| 1-1 = Oak Wood.png +| invimage = Oak Wood +| group2 = Spruce +| 2-1 = Spruce Wood.png +| invimage2 = Spruce Wood +| group3 = Birch +| 3-1 = Birch Wood.png +| invimage3 = Birch Wood +| group4 = Jungle +| 4-1 = Jungle Wood.png +| invimage4 = Jungle Wood +| group5 = Acacia +| 5-1 = Acacia Wood.png +| invimage5 = Acacia Wood +| group6 = Dark Oak +| 6-1 = Dark Oak Wood.png +| invimage6 = Dark Oak Wood +| group7 = Mangrove +| 7-1 = Mangrove Wood.png +| invimage7 = Mangrove Wood +| group8 = Cherry +| 8-1 = Cherry Wood.png +| invimage8 = Cherry Wood +| group9 = Pale Oak +| 9-1 = Pale Oak Wood.png +| invimage9 = Pale Oak Wood +| group10 = Crimson +| 10-1 = Crimson Hyphae.gif +| invimage10 = Crimson Hyphae +| group11 = Warped +| 11-1 = Warped Hyphae.gif +| invimage11 = Warped Hyphae +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64); same type only +| flammable = '''Wood''': Yes (5)
'''Hyphae''': No +| lavasusceptible = '''Wood''': Yes
'''Hyphae''': No +}} +'''Wood''' or '''hyphae''' is a [[block]] that has the [[log]]'s "bark" texture on all six sides. It comes in 11 types: [[oak]], [[spruce]], [[birch]], [[jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry]], [[huge crimson fungus|crimson]], [[huge warped fungus|warped]], and [[pale oak]]. + +== Obtaining == +=== Breaking === +Wood and hyphae can be broken by hand, but using an [[axe]] is the fastest. +{{breaking row|horizontal=1|Wood, Hyphae|link=none|Axe}} + +=== Natural generation === + +Acacia wood can generate in [[savanna]] [[village]]s. + +Spruce wood can generate in [[snowy taiga]] and [[taiga]] [[village]]s. + +Mangrove wood can generate in [[Trial Chambers]].{{verify}} + +=== Crafting === +Wood or hyphae can be crafted out of four matching logs or stems, yielding three wood or hyphae as a result. +{{Crafting + |head=1 + |A1=Matching Log; Matching Stem + |A2=Matching Log; Matching Stem + |B1=Matching Log; Matching Stem + |B2=Matching Log; Matching Stem + |Output=Matching Wood,3; Matching Hyphae,3 + |type=Building block + |foot=1 +}} + +== Usage == +Wood and hyphae can be placed in three orientations, similarly to normal [[log]]s. +=== Crafting ingredient === +{{crafting usage|Any Stripped Wood or Hyphae, Any Wood or Hyphae}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Wood} +|Charcoal +|0.15 +}} + +=== Fuel === +Wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +Hyphae cannot be used as a [[fuel]] in [[Furnace|furnaces]]. + +=== Axes === +{{Control|Using}} an [[axe]] on wood or hyphae turns it into [[stripped wood]] or hyphae, which act the same as regular wood or hyphae. + +===Cocoa beans=== +[[Cocoa beans]] can be placed on the side of jungle wood to grow new cocoa pods. + +=== Note blocks === +Wood and hyphae can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other wood === +{{Sound table/Block/Wood}} +=== Cherry wood === +{{Sound table/Block/Cherry wood}} +=== Hyphae === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Wood +|spritetype=block +|nameid=oak_wood +|aliasid=wood / 0 +|id=-212 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.oak.name}} +{{ID table2 +|displayname=Spruce Wood +|spritetype=block +|nameid=spruce_wood +|aliasid=wood / 1 +|id=-814 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.spruce.name}} +{{ID table2 +|displayname=Birch Wood +|spritetype=block +|nameid=birch_wood +|aliasid=wood / 2 +|id=-815 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.birch.name}} +{{ID table2 +|displayname=Jungle Wood +|spritetype=block +|nameid=jungle_wood +|aliasid=wood / 3 +|id=-816 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.jungle.name}} +{{ID table2 +|displayname=Acacia Wood +|spritetype=block +|nameid=acacia_wood +|aliasid=wood / 4 +|id=-817 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.acacia.name}} +{{ID table2 +|displayname=Dark Oak Wood +|spritetype=block +|nameid=dark_oak_wood +|aliasid=wood / 5 +|id=-818 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.dark_oak.name}} +{{ID table2 +|displayname=Mangrove Wood +|spritetype=block +|nameid=mangrove_wood +|id=-497 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Cherry Wood +|spritetype=block +|nameid=cherry_wood +|id=-546 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Pale Oak Wood +|spritetype=block +|nameid=pale_oak_wood +|id=-1005 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Crimson Hyphae +|spritetype=block +|nameid=crimson_hyphae +|id=-299 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Warped Hyphae +|spritetype=block +|nameid=warped_hyphae +|id=-298 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w30d|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added six-sided wood blocks, which look similar to [[log]]s, but have the wood's "bark" texture (side texture when placed vertically) on all 6 sides. +|Wood exists as a metadata variant of the usual log block, likely implemented unintentionally as these values were never initially intended to be used. +|The [[item]] form of logs with damage values corresponding to that of wood blocks appear to be wood blocks, but when placed act as normal logs. More information on this item can be found at [[Invalid Data Value Log]]. +|Wood drops normal logs when broken normally, however [[Silk Touch]] results in the wood "item" version being dropped instead.{{verify}}}} +|{{HistoryLine|||dev=1.3|Wood now drops logs even when broken with Silk Touch.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Wood Axis Y JE1.png|32px]] [[File:Dark Oak Wood Axis Y JE1.png|32px]] Added two new types of wood: acacia and dark oak.}} +|{{HistoryLine|||dev=1.7|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] The texture of acacia wood has been drastically changed, and dark oak has a unique texture.}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Wood block [[Missing model|models are now missing]]. +|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak logs.}} +|{{HistoryLine|||dev=14w10b|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Wood blocks now have models again.}} +|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows: +{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}} +{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}} +{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}} +{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}} +{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}} +{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}} +{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}} +{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}} +{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}} +{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}} +The data values for ''minecraft:log2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}} +{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}} +{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}} +{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}} +{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the axis{{=}}none block state for both the log and log2 IDs have now been split up into their own IDs. +|The item form for wood blocks has been re-added. +|Wood can now be obtained in the [[inventory]], including within the Creative inventory. +|The name of "Wood" has been changed to "Bark". +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}} +|{{HistoryLine|||dev=17w47b|A [[crafting]] recipe for bark has been added.}} +|{{HistoryLine|||dev=18w22b|[[File:Oak Wood Axis X JE1 BE1.png|32px]] [[File:Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Birch Wood Axis X JE1 BE1.png|32px]] [[File:Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Acacia Wood Axis X JE2 BE1.png|32px]] [[File:Acacia Wood Axis Z JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE2 BE1.png|32px]] Bark blocks can now be rotated.}} +|{{HistoryLine|||dev=pre1|[[File:Oak Wood Axis Y JE2.png|32px]] [[File:Oak Wood Axis X JE2.png|32px]] [[File:Oak Wood Axis Z JE2.png|32px]] [[File:Spruce Wood Axis Y JE2.png|32px]] [[File:Spruce Wood Axis X JE2.png|32px]] [[File:Spruce Wood Axis Z JE2.png|32px]] [[File:Birch Wood Axis Y JE2.png|32px]] [[File:Birch Wood Axis X JE2.png|32px]] [[File:Birch Wood Axis Z JE2.png|32px]] [[File:Jungle Wood Axis Y JE2.png|32px]] [[File:Jungle Wood Axis X JE2.png|32px]] [[File:Jungle Wood Axis Z JE2.png|32px]] [[File:Acacia Wood Axis Y JE3.png|32px]] [[File:Acacia Wood Axis X JE3.png|32px]] [[File:Acacia Wood Axis Z JE3.png|32px]] [[File:Dark Oak Wood Axis Y JE3.png|32px]] [[File:Dark Oak Wood Axis X JE3.png|32px]] [[File:Dark Oak Wood Axis Z JE3.png|32px]] Added top textures of the bark blocks.}} +|{{HistoryLine|||dev=pre2|[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Oak Wood Axis X JE3 BE1.png|32px]] [[File:Oak Wood Axis Z JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis X JE3 BE1.png|32px]] [[File:Spruce Wood Axis Z JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis X JE3 BE1.png|32px]] [[File:Birch Wood Axis Z JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis X JE3 BE1.png|32px]] [[File:Jungle Wood Axis Z JE3 BE1.png|32px]] [[File:Acacia Wood Axis Y JE4 BE1.png|32px]] [[File:Acacia Wood Axis X JE4 BE1.png|32px]] [[File:Acacia Wood Axis Z JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis X JE4 BE1.png|32px]] [[File:Dark Oak Wood Axis Z JE4 BE1.png|32px]] The textures of bark have been changed back to how they were before [[Java Edition 1.13-pre1|1.13-pre1]].}} +|{{HistoryLine|||dev=pre5|Bark blocks have been changed back to "<''type''> Wood". +|Bark IDs have been changed to {{code|<''type''>_wood}}.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Wood Axis Y JE4.png|32px]] [[File:Oak Wood Axis X JE4.png|32px]] [[File:Oak Wood Axis Z JE4.png|32px]] [[File:Spruce Wood Axis Y JE4.png|32px]] [[File:Spruce Wood Axis X JE4.png|32px]] [[File:Spruce Wood Axis Z JE4.png|32px]] [[File:Birch Wood Axis Y JE4.png|32px]] [[File:Birch Wood Axis X JE4.png|32px]] [[File:Birch Wood Axis Z JE4.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE4.png|32px]] [[File:Acacia Wood Axis X JE4.png|32px]] [[File:Acacia Wood Axis Z JE4.png|32px]] [[File:Dark Oak Wood Axis Y JE4.png|32px]] [[File:Dark Oak Wood Axis X JE4.png|32px]] [[File:Dark Oak Wood Axis Z JE4.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood except jungle wood have been changed.}} +|{{HistoryLine|||dev=19w02a|Wood can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.16|dev=20w10a|[[File:Crimson Hyphae Axis Y JE1.gif|32px]] [[File:Crimson Hyphae Axis X JE1.gif|32px]] [[File:Crimson Hyphae Axis Z JE1.gif|32px]] [[File:Warped Hyphae Axis Y JE1.gif|32px]] [[File:Warped Hyphae Axis X JE1.gif|32px]] [[File:Warped Hyphae Axis Z JE1.gif|32px]] Added crimson and warped hyphae.}} +|{{HistoryLine||1.17|dev=21w06a|Corridors in [[mineshaft]]s now generate with wooden pillars for support if needed.}} +|{{HistoryLine|||dev=21w07a|Oak wood can no longer generate in mineshafts.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove wood is now obtainable and renewable.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Cherry wood is now available without using the "Update 1.20" experimental datapack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] Added bark blocks. +|Bark blocks can be obtained only by using world editing.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added jungle, acacia, and dark oak variants for bark blocks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Due to the addition of [[commands]], bark blocks can now be placed using {{cmd|setblock ~ ~ ~ log 12}}, without the need for an inventory editor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bark is now called "<''type''> Wood". +|Wood now exists as a separate block; previously placed wood looks the same, but still drops [[log]]s instead of wood. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed. +|A [[crafting]] recipe for wood has been added. +|Wood blocks have been added to the [[creative]] [[inventory]]. +|Wood now generates in the new [[village]]s. +|Wood is now used to craft [[campfire]]s and [[smoker]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added crimson and warped hyphae.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Wood (UD) JE1 BE1.png|32px]] Added mangrove wood.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Wood JE1 BE1.png|32px]] Added cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry wood is now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of crimson and warped hyphae from 0.3 to 2.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type [[block states]] for the wood ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Wood JE1 BE1.png|32px]] Added pale oak wood.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] Added oak, spruce, birch and jungle oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|wiiu=Patch 1|switch=1.0.1|[[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added acacia and dark oak bark blocks. They can be obtained only by world editing.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Bark is now called " Wood". +|Wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]]. +|[[File:Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Oak Wood Axis X JE5 BE2.png|32px]] [[File:Oak Wood Axis Z JE5 BE2.png|32px]] [[File:Spruce Wood Axis Y JE5 BE2.png|32px]] [[File:Spruce Wood Axis X JE5 BE2.png|32px]] [[File:Spruce Wood Axis Z JE5 BE2.png|32px]] [[File:Birch Wood Axis Y JE5 BE2.png|32px]] [[File:Birch Wood Axis X JE5 BE2.png|32px]] [[File:Birch Wood Axis Z JE5 BE2.png|32px]] [[File:Jungle Wood Axis Y JE4 BE2.png|32px]] [[File:Jungle Wood Axis X JE4 BE2.png|32px]] [[File:Jungle Wood Axis Z JE4 BE2.png|32px]] [[File:Acacia Wood Axis Y JE5 BE2.png|32px]] [[File:Acacia Wood Axis X JE5 BE2.png|32px]] [[File:Acacia Wood Axis Z JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Y JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis X JE5 BE2.png|32px]] [[File:Dark Oak Wood Axis Z JE5 BE2.png|32px]] The textures of wood have been changed.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Wood can now be used to craft [[planks]].}} + +|{{HistoryLine|New Nintendo 3DS Edition}} +|{{HistoryLine||0.1.0|[[File:Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Spruce Wood Axis Y JE1 BE1.png|32px]] [[File:Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Acacia Wood Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Wood Axis Y JE2 BE1.png|32px]] Added bark blocks. +|Bark blocks cannot be obtained in the Creative inventory.}} +}} + +== Issues == +{{issue list|Wood}} + +== Trivia == +* In real life, hyphae are branching filaments that collectively make real-life mycelium. +** The word "hyphae" is actually plural, the singular form is "[[wikipedia:Hypha|hypha]]". + +== Gallery == +=== Screenshots === + +All six wood blocks.png|The ten types of wood blocks in [[1.20]] +Rotatedlogblocks.png|All the facings and types of logs with the wood blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, crimson, warped. +1.13-pre1 bark.png|The top face of wood blocks in [[1.13-pre1]]. +BotM Hyphae.jpg|A render of hyphae used on Minecraft.net.{{mcnet|block-month--hyphae|Block of the Month: Hyphae|October 7, 2022|Duncan Geere}} + + +== See also == +* {{BlockLink|Stripped Wood}} +* {{BlockLink|Logs}} +* {{BlockLink|Stripped Logs}} +* {{BlockLink|Planks}} +* {{ItemLink|Charcoal}} + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-oak-wood Block of the Week: Oak Wood] – Minecraft.net on June 16, 2017 +* [https://www.minecraft.net/en-us/article/block-week-birch-wood Block of the Week: Birch Wood] – Minecraft.net on October 27, 2017 +* [https://www.minecraft.net/en-us/article/block-week-spruce-wood Block of the Week: Spruce Wood] – Minecraft.net on December 22, 2017 +* [https://www.minecraft.net/en-us/article/block-week-acacia-wood Block of the Week: Acacia Wood] – Minecraft.net on January 26, 2018 +* [https://www.minecraft.net/en-us/article/block-week-dark-oak-wood Block of the Week: Dark Oak Wood] – Minecraft.net on May 11, 2018 +* [https://www.minecraft.net/en-us/article/block-month--hyphae Block of the Month: Hyphae] – Minecraft.net on October 7, 2022 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[cs:Kmen]] +[[de:Stamm]] +[[es:Leño]] +[[fr:Bois]] +[[ja:木 (ブロック)]] +[[ko:통나무]] +[[lzh:木]] +[[nl:Hout]] +[[pl:Drewno]] +[[pt:Madeira]] +[[ru:Древесина]] +[[th:ไม้]] +[[zh:木头]] diff --git a/wiki_backup/Moving Piston.txt b/wiki_backup/Moving Piston.txt new file mode 100644 index 0000000..c87fdb3 --- /dev/null +++ b/wiki_backup/Moving Piston.txt @@ -0,0 +1,153 @@ +Pistons and sticky pistons have 2 technical blocks that cannot be obtained. These include the '''piston head''' and '''moving piston''' blocks. + +== Piston head == +{{Infobox block +|title=Piston Head +| group=Regular +| group2=Sticky +| 1-1=Piston Head.png +| 1-2=Piston Head BE.png +| 2-1=Sticky Piston Head.png +| 2-2=Sticky Piston Head BE.png +|renewable=Yes +|invimage=pistonArmCollision +|light=No +|transparent=Yes +|tool=any +|flammable=No +|lavasusceptible=No +|stackable=No +}} + +The '''piston head''' is a technical block used as the second block of an extended piston. A block state defines whether it is a normal or a sticky piston head. It can be placed using the {{cmd|setblock}} command or with the [[debug stick]], though if not part of a proper piston, it disappears after receiving any [[block tick]], such as when a block is placed next to it unless the player uses the debug stick. It drops nothing. + +{{IN|java}}, the normal and sticky piston heads are distinguished by a block state. {{IN|bedrock}}, they use separate block IDs, and it can be obtained as an item via inventory editors. + +=== Block states === +{{see also|Block states}} + +{{:Piston/BS3}} + +{{-}} + +== Moving piston == +{{Infobox block +|title=Moving Piston +|image=Moving Piston.png +|invimage=movingBlock +|renewable=Yes +|transparent=Yes +|light=No +|tool=None +|flammable=No +|lavasusceptible=No +|stackable=No +}} + +The '''moving piston''', also known as '''block 36''' due to its [[Java Edition data values/Pre-flattening/Block IDs|pre-flattening block ID]], is an unobtainable technical block that contains part of a piston head, and/or part of one or two blocks that the piston is carrying into or out of the grid cell (including blocks carried indirectly via [[slime block]]s). Since moving blocks vary in how much of each grid cell they occupy, they can't be stored as normal [[block]]s and are instead stored as [[block entities]]. It is overwritten with air, the piston head or the carried block at the end of the piston stroke; but if it is placed through editing and no piston is connected, it remains indefinitely. + +It is invisible and non-solid {{in|java}}, and cannot be broken without the use of [[commands]] or [[TNT]]. Although it is non-solid, fluids cannot pass through it. It also prevents players from building at its location. [[Mobs]] can see through it, but cannot walk through it. +The game treats the block as a [[stone]] block when it comes to the player's footstep sounds. It is similar to [[Invisible Bedrock]] in properties with the exception that the player can walk through the moving piston but not invisible bedrock. + +=== Block states === +{{see also|Block states}} + +{{:Piston/BS2}} + +=== Block data === +The moving piston has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{:Piston/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. +{{-}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Piston Head +|spritetype=block +|nameid=piston_head +|form=block}} +{{ID table +|displayname=Moving Piston +|spritetype=block +|nameid=moving_piston +|blocktags=dragon_immune, wither_immune +|form=block +|foot=1}} +{{ID table +|displayname=Moving piston entity +|spritename=moving-piston +|spritetype=block +|nameid=piston +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Piston Head +|spritetype=block +|nameid=piston_arm_collision +|aliasid=pistonArmCollision +|id=34 +|form=block +|itemform=piston_arm_collision +|itemform2=
Alias ID: pistonarmcollision}} +{{ID table +|displayname=Sticky Piston Head +|spritename=piston-head +|spritetype=block +|nameid=sticky_piston_arm_collision +|aliasid=stickyPistonArmCollision +|id=472 +|form=block +|itemform=stick_piston_arm_collision +|itemform2=
Alias ID: stickpistonarmcollision}} +{{ID table +|displayname=Moving Block +|spritetype=block +|nameid=moving_block +|aliasid=movingBlock +|id=250 +|form=block +|itemform=moving_block +|itemform2=
Alias ID: movingblock +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Moving block entity +|spritename=moving-piston +|spritetype=block +|nameid=MovingBlock +|foot=1}} + +== History == +{{:Technical blocks/Pistons}} + +== Trivia == +* Mobs can spawn inside the piston head block. +* {{IN|bedrock}}, the piston head is invisible and non-solid when placed with commands. The moving piston cannot be placed with block placement commands in this edition. +* The moving_piston is transparent and does not emit light. +** If a light-emitting block is moved, the player can see it turn dark briefly. If an opaque block is moved, the player may see light passing through it. + +== Navigation == +{{Navbox blocks|utility}} + +== References == +{{reflist}} + +[[ja:ピストン/テクニカルブロック]] +[[pt:Pistão/Componentes técnicos]] diff --git a/wiki_backup/Oak Fence.txt b/wiki_backup/Oak Fence.txt new file mode 100644 index 0000000..dcca0e3 --- /dev/null +++ b/wiki_backup/Oak Fence.txt @@ -0,0 +1,503 @@ +{{Infobox block +| title = Wooden Fence +| group = Oak +| 1-1 = Oak Fence.png +| invimage = Oak Fence +| group2 = Spruce +| 2-1 = Spruce Fence.png +| invimage2 = Spruce Fence +| group3 = Birch +| 3-1 = Birch Fence.png +| invimage3 = Birch Fence +| group4 = Jungle +| 4-1 = Jungle Fence.png +| invimage4 = Jungle Fence +| group5 = Acacia +| 5-1 = Acacia Fence.png +| invimage5 = Acacia Fence +| group6 = Dark Oak +| 6-1 = Dark Oak Fence.png +| invimage6 = Dark Oak Fence +| group7 = Mangrove +| 7-1 = Mangrove Fence.png +| invimage7 = Mangrove Fence +| group8 = Cherry +| 8-1 = Cherry Fence.png +| invimage8 = Cherry Fence +| group9 = Pale Oak +| 9-1 = Pale Oak Fence.png +| invimage9 = Pale Oak Fence +| group10 = Bamboo +| 10-1 = Bamboo Fence.png +| invimage10 = Bamboo Fence +| group11 = Crimson +| 11-1 = Crimson Fence.png +| invimage11 = Crimson Fence +| group12 = Warped +| 12-1 = Warped Fence.png +| invimage12 = Warped Fence +| transparent = Yes +| flammable = '''Overworld wood''': Yes (5)
'''All others''': No +| lavasusceptible = '''Overworld wood''': Yes
'''All others''': No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| waterloggable = Yes +}} +A '''wooden fence''' is the wooden variant of [[fence]]s, crafted using planks and sticks. + +== Obtaining == +=== Breaking === +Wooden fences are broken most quickly with an [[axe]], but drop when broken with any tool. +{{breaking row +|horizontal=1 +|Wooden Fence +|sprite=wooden-fences +|Axe +|Any +|link=none}} + +=== Natural generation === +[[File:Mineshaft with fences.png|thumb|right|Fence blocks naturally generate as mineshaft supports.]] + +; {{BlockSprite|Oak Fence|text=Oak}} +Oak fences generate as part of: +* Regular [[mineshaft]]s, as the uprights for the supports, where they are plentiful. +* Library rooms of [[stronghold]]s as railings and chandeliers. In the latter case, there are many [[torch]]es attached to them. +* Plains [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +; {{BlockSprite|Spruce Fence|text=Spruce}} +Spruce fences generate as part of: +* [[Swamp hut]]s +* [[Taiga]] and [[snowy tundra]] [[village]]s, where they appear in tables, animal pen, butcher and shepherd houses, lantern lamp post, and other buildings. +* [[Shipwreck]]s + +; {{BlockSprite|Birch Fence|text=Birch}} +Birch fences generate as part of: +* [[Woodland mansion]]s +* [[Shipwreck]]s + +; {{BlockSprite|Jungle Fence|text=Jungle}} +Jungle fences generate as part of: +* Desert village armorer houses as the window. +* [[Shipwreck]]s + +; {{BlockSprite|Acacia Fence|text=Acacia}} +Acacia fences generate as part of: +* [[Savanna]] villages, where they appear in tables, animal pen, butcher and shepherd house, stilt house buildings, and other buildings. +* [[Shipwreck]]s{{only|BE|short=1}} + +; {{BlockSprite|Dark Oak Fence|text=Dark oak}} +Dark oak fences generate as part of: +* [[Mineshaft]]s generated in [[badlands]] biomes, as the supports. +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Pillager outpost]]s, as part of watchtower, tent, cage, and scarecrow. +* [[Ancient city]] + +=== Crafting === +{{Crafting +|head=1 +|name=[[Wooden Fence]] +|ingredients=Matching [[Planks]] +
[[Stick]] +|A2=Matching Planks +|B2=Stick +|C2=Matching Planks +|A3=Matching Planks +|B3=Stick +|C3=Matching Planks +|Output=Matching Wooden Fence,3 +|type=Decoration block +|foot=1 +}} + +== Usage == +{{main|Fence#Usage}} +Wooden fences have the same usages as nether brick fences to form barriers and attaching mobs with a lead. + +=== Barrier === +[[File:FenceConnectivity.png|thumb|right|Fences and Nether brick fences connected by fence gates. Notice that they do not form a connection directly between the two types of fences (in the middle).]] +Wooden fences connect to other wooden fences, but do not connect to Nether brick fences. However, Nether brick fences connect to wooden [[fence gate]]s.{{bug|MC-197992}} + +===Fuel === +Overworld wooden fences can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +===Note Blocks=== +Wooden fences can be placed under [[note block]]s to produce "bass" sound. + +==Sounds== +===Normal wood=== +{{Sound_table/Block/Wood}} + +===Cherry wood=== +{{Sound table/Block/Cherry wood}} + +===Bamboo wood=== +{{Sound table/Block/Bamboo wood}} + +===Nether wood=== +{{Sound table/Block/Nether wood}} + +==Data values== +===ID=== +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence +|spritetype=block +|nameid=oak_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Spruce Fence +|spritetype=block +|nameid=spruce_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Birch Fence +|spritetype=block +|nameid=birch_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Jungle Fence +|spritetype=block +|nameid=jungle_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Acacia Fence +|spritetype=block +|nameid=acacia_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Dark Oak Fence +|spritetype=block +|nameid=dark_oak_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Mangrove Fence +|spritetype=block +|nameid=mangrove_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Cherry Fence +|spritetype=block +|nameid=cherry_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Pale Oak Fence +|spritetype=block +|nameid=pale_oak_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Bamboo Fence +|spritetype=block +|nameid=bamboo_fence +|blocktags=fences, wooden_fences +|itemtags=fences, wooden_fences}} +{{ID table +|displayname=Crimson Fence +|spritetype=block +|nameid=crimson_fence +|blocktags=fences, non_flammable_wood, wooden_fences +|itemtags=fences, non_flammable_wood, wooden_fences}} +{{ID table +|displayname=Warped Fence +|spritetype=block +|nameid=warped_fence +|blocktags=fences, non_flammable_wood, wooden_fences +|itemtags=fences, non_flammable_wood, wooden_fences +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showaliasids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Fence +|spritetype=block +|nameid=oak_fence +|aliasid=fence / 0 +|id=85 +|translationkey=tile.fence.name}} +{{ID table2 +|displayname=Spruce Fence +|spritetype=block +|nameid=spruce_fence +|aliasid=fence / 1 +|id=-579 +|translationkey=tile.spruceFence.name}} +{{ID table2 +|displayname=Birch Fence +|spritetype=block +|nameid=birch_fence +|aliasid=fence / 2 +|id=-576 +|translationkey=tile.birchFence.name}} +{{ID table2 +|displayname=Jungle Fence +|spritetype=block +|nameid=jungle_fence +|aliasid=fence / 3 +|id=-578 +|translationkey=tile.jungleFence.name}} +{{ID table2 +|displayname=Acacia Fence +|spritetype=block +|nameid=acacia_fence +|aliasid=fence / 4 +|id=-575 +|translationkey=tile.acaciaFence.name}} +{{ID table2 +|displayname=Dark Oak Fence +|spritetype=block +|nameid=dark_oak_fence +|aliasid=fence / 5 +|id=-577 +|translationkey=tile.darkOakFence.name}} +{{ID table2 +|displayname=Mangrove Fence +|spritetype=block +|nameid=mangrove_fence +|id=-491}} +{{ID table2 +|displayname=Cherry Fence +|spritetype=block +|nameid=cherry_fence +|id=-532}} +{{ID table2 +|displayname=Pale Oak Fence +|spritetype=block +|nameid=pale_oak_fence +|id=-991}} +{{ID table2 +|displayname=Bamboo Fence +|spritetype=block +|nameid=bamboo_fence +|id=-515}} +{{ID table2 +|displayname=Crimson Fence +|spritetype=block +|nameid=crimson_fence +|id=-256}} +{{ID table2 +|displayname=Warped Fence +|spritetype=block +|nameid=warped_fence +|id=-257 +|foot=1}} + +===Block states=== +{{see also|Block states}} + +{{:Fence/BS}} + +==History== +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[#Asset history]]'' +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|Mangrove fences are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Fence JE1 BE1.png|32px]] Bamboo fences were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Fence JE1 BE1.png|32px]] Pale oak fences were showcased on [[Minecraft Live 2024]].}} + +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|A prototype fence model has been added to the game. There are three defined states: north-south, east-west and a cross. These models are currently unused.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.17|[[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (item) JE1.png|32px]] Added fences. +|[[File:Oak Fence (item glitch) JE1.png|32px]] The item model looks glitched in the inventory. +|Fences do not connect to solid [[block]]s, and nothing can be placed on their top.}} +|{{HistoryLine||v1.0.17_01|The [[player]] no longer starts with fences in their [[inventory]].{{needs testing|type=untestable}}}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.3|Standing on top of fences causing players to get stuck and crashing the server in multiplayer have been fixed.}} +|{{HistoryLine||1.6|dev=Test Build 3|Fences are now flammable. +|[[File:Oak Fence (item) JE1.png|32px]] The item model in inventory has been rotated and the visual glitch has also been fixed.}} +|{{HistoryLine||1.7|[[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed slightly. +|Any [[block]], {{verify|including stuff like mushrooms?}} including [[torch]]es and other fences, are now able to be placed on fences.}} +|{{HistoryLine||1.8|dev=Pre-release|Added [[village]]s and [[stronghold]]s, where wooden fences naturally generate. +|Dropped fence items no longer appear larger than normal blocks.}} +|{{HistoryLine||1.8.1|Fences now generate in [[mineshaft]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|[[Axe]]s now break fences faster.}} +|{{HistoryLine||1.4.4|dev=1.4.3|The texture of fences has been fixed. There was a problem when attached single [[slab]] or [[stairs]] because the face not rendered when attached other [[block]]s.{{bug|MC-38}}}} +|{{HistoryLine||1.8|dev=14w32b|Fences now have a new [[crafting]] recipe using 4 [[planks]] of the same type to produce 3 fences. Previously, it required six [[stick]]s in a 2×3 grid to produce 2. + {{pipe escape| + {| class{{=}}"wikitable collapsible collapsed" + ! Old Recipe + |- + | {{crafting Table + |A2=Stick|B2=Stick|C2=Stick + |A3=Stick|B3=Stick|C3=Stick + |Output=[Fence]Oak Fence,2 + }} + |} + }} +|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Fences now vary in appearance based on the [[planks]] used to make them. +|"Fence" has been renamed to "Oak Fence".}} +|{{HistoryLine||1.10|dev=pre1|The correct fence wood types now generate in [[village]]s.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The oak fence ID has been changed from fence to oak_fence. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 85, 188, 189, 190, 191 and 192.}} +|{{HistoryLine|||dev=18w11a|Fences now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (EW) JE5.png|32px]] [[File:Spruce Fence JE2.png|32px]] [[File:Birch Fence JE2.png|32px]] [[File:Jungle Fence JE2.png|32px]] [[File:Acacia Fence JE2.png|32px]] [[File:Dark Oak Fence JE2.png|32px]] The textures of wooden fences have been changed. +}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (EW) JE6.png|32px]] [[File:Spruce Fence JE3.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed again.}} +|{{HistoryLine|||dev=18w49a|Spruce fences now generate in the newly added [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle fences instead of oak fences. +|[[File:Spruce Fence JE4 BE2.png|32px]] The texture of spruce fences has been changed again.}} +|{{HistoryLine|||dev=19w03a|Wood fences can now be used to craft [[composter]]s.}} +|{{HistoryLine||1.15|dev=19w45a|Fences are no longer used to craft composters.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}} +|{{HistoryLine|||dev=20w13a|Crimson and warped fences now connect to other types of fences.{{bug|MC-171286}}}} +|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Fence JE5.png|32px]] The texture of spruce fences have been changed.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}} +|{{HistoryLine|||dev=22w13a|Dark oak fences now generate in [[Ancient City|ancient cities]].}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove fences are now obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood fences.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry fences are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of fences in the inventory.}} +|{{HistoryLine||v0.9.0|dev=build 1|Fences now naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s. +|Added smooth lighting to fences.}} +|{{HistoryLine||v0.10.0|dev=build 1|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants. +|"Fence" has been renamed to "Oak Fence".}} +|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood fences now generate in [[swamp hut|witch hut]]s.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] villages now generate with acacia wood fences rather than oak wood fences. +|Spruce wood fences now generate in [[taiga]], [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden fences now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed. +|Dark oak fences now generate in [[pillager outpost]]s. +|Due to architecture changes, oak fences no longer generate in [[desert]] [[village]]s. +|Jungle fences now generate in desert village armorers.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Fence JE1 BE1.png|32px]] [[File:Warped Fence JE1 BE1.png|32px]] Added crimson and warped fences.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped fences now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Fence JE1 BE1.png|32px]] Added mangrove fence.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Fence JE1 BE1.png|32px]] Added bamboo fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood fences.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Fence JE1 BE1.png|32px]] Added cherry fences behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|The different [[block states]] for the fence ID have now been split up into their own IDs.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry fences are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Fence JE1 BE1.png|32px]] Added pale oak fences.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Fence JE2 BE1.png|32px]] Added fences.}} +|{{HistoryLine||xbox=TU3|Fences are now stackable.}} +|{{HistoryLine||xbox=TU5|[[Pressure plate]]s are now placeable on fences. +|Fences can be found in the ''Miscellaneous'' tab in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU6|The fence collision box has been decreased to size of fence [[block]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Moved fences from the the ''Miscellaneous'' tab, to the ''Building Blocks'' tab, in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak variants. +|The acacia and dark oak variants are currently unobtainable. +|The crafting recipe now uses 4 planks and 2 sticks instead of 6 sticks. +|"Fence" has been renamed to "Oak Fence". +|Wooden fences now connect to [[nether brick fence]]s.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak fences to the [[Creative]] [[inventory]]..}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak fences are now obtainable in [[Survival]] mode.|Wooden fences no longer connect to [[nether brick fence]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Fence JE4 BE2.png|32px]] [[File:Spruce Fence JE4 BE2.png|32px]] [[File:Birch Fence JE3 BE2.png|32px]] [[File:Jungle Fence JE3 BE2.png|32px]] [[File:Acacia Fence JE3 BE2.png|32px]] [[File:Dark Oak Fence JE3 BE2.png|32px]] The textures of wooden fences have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak fences now generate in [[pillager outpost]]s.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Fence JE2 BE1.png|32px]] [[File:Spruce Fence JE1 BE1.png|32px]] [[File:Birch Fence JE1 BE1.png|32px]] [[File:Jungle Fence JE1 BE1.png|32px]] [[File:Acacia Fence JE1 BE1.png|32px]] [[File:Dark Oak Fence JE1 BE1.png|32px]] Added wooden fences.}} +|{{HistoryLine||1.9.19|Oak, birch and dark oak wood fences now generate in [[woodland mansion]]s.}} +}} + + +Pocket Edition v0.10.0 alpha build 1 Development fences.png|First screenshot of new types of fences in {{edition|PE}} +Oak_Fence (old inside).png|From [[Java Edition Alpha 1.0.17]] to [[Java Edition 14w08a]], fences used to render two dots inside them when not attached to any block. + + +=== Asset history === +{{Needs render|type=old|Other wooden fence types.}} +Detailed changes for all texture/placement combinations. +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.17|[[File:Oak Fence (unconnected) JE1.png|32px]] [[File:Oak Fence (N) JE1.png|32px]] [[File:Oak Fence (E) JE1.png|32px]] [[File:Oak Fence (S) JE1.png|32px]] [[File:Oak Fence (W) JE1.png|32px]] [[File:Oak Fence (NE) JE1.png|32px]] [[File:Oak Fence (ES) JE1.png|32px]] [[File:Oak Fence (SW) JE1.png|32px]] [[File:Oak Fence (NW) JE1.png|32px]] [[File:Oak Fence (NS) JE1.png|32px]] [[File:Oak Fence (EW) JE1.png|32px]] [[File:Oak Fence (NES) JE1.png|32px]] [[File:Oak Fence (NEW) JE1.png|32px]] [[File:Oak Fence (NSW) JE1.png|32px]] [[File:Oak Fence (ESW) JE1.png|32px]] [[File:Oak Fence (NESW) JE1.png|32px]]
[[File:Oak Fence (item) JE1.png|32px]] Added fences. +|Two small dots render inside fences.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.7|[[File:Oak Fence (N) JE2.png|32px]] [[File:Oak Fence (E) JE2.png|32px]] [[File:Oak Fence (S) JE2.png|32px]] [[File:Oak Fence (W) JE2.png|32px]] [[File:Oak Fence (NE) JE2.png|32px]] [[File:Oak Fence (ES) JE2.png|32px]] [[File:Oak Fence (SW) JE2.png|32px]] [[File:Oak Fence (NW) JE2.png|32px]] [[File:Oak Fence (NS) JE2.png|32px]] [[File:Oak Fence (EW) JE2.png|32px]] [[File:Oak Fence (NES) JE2.png|32px]] [[File:Oak Fence (NEW) JE2.png|32px]] [[File:Oak Fence (NSW) JE2.png|32px]] [[File:Oak Fence (ESW) JE2.png|32px]] [[File:Oak Fence (NESW) JE2.png|32px]]
[[File:Oak Fence (item) JE2 BE1.png|32px]] The application of textures to the fence model has been changed, except for unconnected.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Fence (unconnected) JE2.png|32px]] [[File:Oak Fence (N) JE3.png|32px]] [[File:Oak Fence (E) JE3.png|32px]] [[File:Oak Fence (S) JE3.png|32px]] [[File:Oak Fence (W) JE3.png|32px]] [[File:Oak Fence (NE) JE3.png|32px]] [[File:Oak Fence (ES) JE3.png|32px]] [[File:Oak Fence (SW) JE3.png|32px]] [[File:Oak Fence (NW) JE3.png|32px]] [[File:Oak Fence (NS) JE3.png|32px]] [[File:Oak Fence (EW) JE3.png|32px]] [[File:Oak Fence (NES) JE3.png|32px]] [[File:Oak Fence (NEW) JE3.png|32px]] [[File:Oak Fence (NSW) JE3.png|32px]] [[File:Oak Fence (ESW) JE3.png|32px]] [[File:Oak Fence (NESW) JE3.png|32px]]
[[File:Oak Fence (item) JE3 BE2.png|32px]] The texture of planks was slightly changed, resulting in fences also changing appearance.}} + +|{{HistoryLine||1.7.2|dev=release|[[File:Oak Fence (N) JE4.png|32px]] [[File:Oak Fence (S) JE4.png|32px]] [[File:Oak Fence (NE) JE4.png|32px]] [[File:Oak Fence (ES) JE4.png|32px]] [[File:Oak Fence (SW) JE4.png|32px]] [[File:Oak Fence (NW) JE4.png|32px]] [[File:Oak Fence (NEW) JE4.png|32px]] [[File:Oak Fence (ESW) JE4.png|32px]] The application of textures to some states of the fence model has been changed slightly, to fix an issue where UVs swithced places when adding connections.}} +|{{HistoryLine||1.8|dev=14w10a|Due to the addition of custom block [[model]]s, texture application of fences has been altered. However, they looked glitched in the world. +|The two small models inside unconnected fences no longer render.}} +|{{HistoryLine|||dev=14w17a|Texture application of fences now matches the one before 14w10a.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Fence (item) JE4.png|32px]] Texture application of fence items has been changed.}} +|{{HistoryLine|||dev=15w44b|[[File:Oak Fence (N) JE5.png|32px]] [[File:Oak Fence (E) JE4.png|32px]] [[File:Oak Fence (NE) JE5.png|32px]] [[File:Oak Fence (ES) JE5.png|32px]] [[File:Oak Fence (NW) JE5.png|32px]] [[File:Oak Fence (NS) JE4.png|32px]] [[File:Oak Fence (EW) JE4.png|32px]] [[File:Oak Fence (NES) JE4.png|32px]] [[File:Oak Fence (NEW) JE5.png|32px]] [[File:Oak Fence (NSW) JE4.png|32px]] [[File:Oak Fence (ESW) JE5.png|32px]] [[File:Oak Fence (NESW) JE4.png|32px]] Texture application of fences has been changed once again, introducing an inconsistency.{{bug|MC-109478}}}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Fence (unconnected) JE3.png|32px]] [[File:Oak Fence (N) JE6.png|32px]] [[File:Oak Fence (E) JE5.png|32px]] [[File:Oak Fence (S) JE5.png|32px]] [[File:Oak Fence (W) JE4.png|32px]] [[File:Oak Fence (NE) JE6.png|32px]] [[File:Oak Fence (ES) JE6.png|32px]] [[File:Oak Fence (SW) JE5.png|32px]] [[File:Oak Fence (NW) JE6.png|32px]] [[File:Oak Fence (NS) JE5.png|32px]] [[File:Oak Fence (EW) JE5.png|32px]] [[File:Oak Fence (NES) JE5.png|32px]] [[File:Oak Fence (NEW) JE6.png|32px]] [[File:Oak Fence (NSW) JE5.png|32px]] [[File:Oak Fence (ESW) JE6.png|32px]] [[File:Oak Fence (NESW) JE5.png|32px]]
[[File:Oak Fence (item) JE5.png|32px]] The texture of oak planks has been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Fence (unconnected) JE4.png|32px]] [[File:Oak Fence (N) JE7.png|32px]] [[File:Oak Fence (E) JE6.png|32px]] [[File:Oak Fence (S) JE6.png|32px]] [[File:Oak Fence (W) JE5.png|32px]] [[File:Oak Fence (NE) JE7.png|32px]] [[File:Oak Fence (ES) JE7.png|32px]] [[File:Oak Fence (SW) JE6.png|32px]] [[File:Oak Fence (NW) JE7.png|32px]] [[File:Oak Fence (NS) JE6.png|32px]] [[File:Oak Fence (EW) JE6.png|32px]] [[File:Oak Fence (NES) JE6.png|32px]] [[File:Oak Fence (NEW) JE7.png|32px]] [[File:Oak Fence (NSW) JE6.png|32px]] [[File:Oak Fence (ESW) JE7.png|32px]] [[File:Oak Fence (NESW) JE6.png|32px]]
[[File:Oak Fence (item) JE6.png|32px]] The texture of oak planks has been changed, once again.}} +|{{HistoryLine||1.19|dev=22w17a|[[File:Oak Fence (item) JE7.png|32px]] The item model of fences has been changed.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +*Bamboo fences are designed to resemble actual dried bamboo stems, unlike other fences that simply use their respective planks' textures.{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=2931}} + +== Gallery == +=== Screenshots === + +Fences on Village House.png|Naturally occurring fences in a [[village]]. +Passable 2-high fence.png|[[Mob]]s can jump onto this fence because of the red [[wool]]. Remove the red wool or replace the adjacent fence with a solid [[block]]. +Sticky piston fence.gif|A fence block being pushed and pulled by a [[Piston|sticky piston]]. +Grum Fences.png|First image of the new fences and fence gates added in 1.8. + + +=== In other media === + +File:Eye lip eye.jpeg|A baby sheep looking up from an oak fence.https://x.com/Minecraft/status/1757448244345315542?s=20 + + +=== Concept artwork === + +Bamboo Wood and Fences Concept Art.png|Bamboo fence concept art. + + +== See also == +*[[Fence]] +*[[Nether Brick Fence]] +*[[Fence Gate]] +*[[Wall]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-month--fence Block of the Month: Fence] – Minecraft.net on December 1, 2022 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|decoration}} + +[[Category:Generated structure blocks]] +[[Category:Nether blocks]] +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Flammable blocks]] + +[[fr:Barrière en bois]] +[[ja:板材のフェンス]] +[[pt:Cerca de madeira]] diff --git a/wiki_backup/Orange Candle.txt b/wiki_backup/Orange Candle.txt new file mode 100644 index 0000000..586aa92 --- /dev/null +++ b/wiki_backup/Orange Candle.txt @@ -0,0 +1,599 @@ +{{Infobox block +| group = Plain +| 1-1 = Candle.png +| invimage = Candle +| invimage2 = ---- +| group3 = White +| 3-1 = White Candle.png +| invimage3 = White Candle +| group4 = Light Gray +| 4-1 = Light Gray Candle.png +| invimage4 = Light Gray Candle +| group5 = Gray +| 5-1 = Gray Candle.png +| invimage5 = Gray Candle +| group6 = Black +| 6-1 = Black Candle.png +| invimage6 = Black Candle +| group7 = Brown +| 7-1 = Brown Candle.png +| invimage7 = Brown Candle +| group8 = Red +| 8-1 = Red Candle.png +| invimage8 = Red Candle +| group9 = Orange +| 9-1 = Orange Candle.png +| invimage9 = Orange Candle +| group10 = Yellow +| 10-1 = Yellow Candle.png +| invimage10 = Yellow Candle +| group11 = Lime +| 11-1 = Lime Candle.png +| invimage11 = Lime Candle +| group12 = Green +| 12-1 = Green Candle.png +| invimage12 = Green Candle +| group13 = Cyan +| 13-1 = Cyan Candle.png +| invimage13 = Cyan Candle +| group14 = Light Blue +| 14-1 = Light Blue Candle.png +| invimage14 = Light Blue Candle +| group15 = Blue +| 15-1 = Blue Candle.png +| invimage15 = Blue Candle +| group16 = Purple +| 16-1 = Purple Candle.png +| invimage16 = Purple Candle +| group17 = Magenta +| 17-1 = Magenta Candle.png +| invimage17 = Magenta Candle +| group18 = Pink +| 18-1 = Pink Candle.png +| invimage18 = Pink Candle +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = Yes, when lit
1 candle: 3
2 candles: 6
3 candles: 9
4 candles: 12 +| rarity = Common +| tool = Any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''candle''' is a [[block]] that emits [[light]] when lit with a [[flint and steel]]. It comes in the sixteen [[dye]] colors. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. + +'''Dyed candles''' are the dyed variants of candles, that once dyed, cannot be changed into a different color. + +== Obtaining == +=== Breaking === +All candles can be mined using any tool, or without a tool. + +{{breaking row|Candle,Dyed Candle|sprite=,candles|Any|horizontal=1|item=1}} + +=== Natural generation === +Non-dyed candles and white candles can be found in [[ancient cities]]. Non-dyed and red candles can also be found in the [[trial chambers]]. + +=== Generated loot === +{{LootChestItem|brown-candle,candle,green-candle,purple-candle,red-candle}} + +=== Crafting === +{{Crafting +| head = 1 +| B1 = String +| B2 = Honeycomb +| Output = Candle +| type = Decoration block +}} +{{Crafting +| Candle +| Matching Dye +| Output = Matching Dyed Candle +| type = Decoration block +| foot = 1 +}} + +== Usage == +=== Light === +[[File:Four Candles (lit) JE2 BE1.gif|right|150px]] +All candles can be used as a light source, emitting light like a [[sea pickle]]. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. + +{| class=wikitable +|- +! colspan=2 | Candles !! Light level +|- +| 1 || [[File:Candle (lit) JE2 BE1.png|32px]] || 3 +|- +| 2 || [[File:Two Candles (lit) JE2 BE1.png|32px]] || 6 +|- +| 3 || [[File:Three Candles (lit) JE2 BE1.png|32px]] || 9 +|- +| 4 || [[File:Four Candles (lit) JE2 BE1.png|32px]] || 12 +|} + +Candles are not lit when they are placed, and must be lit using [[flint and steel]], [[fire charge]], or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. {{IN|bedrock}}, a mob/player that is burning, a [[Fire Aspect]] book or any [[sword]] enchanted with Fire Aspect can also be used to light candles. Any candle may be [[waterlogged]], but waterlogged candles cannot be lit. Lit candles can be extinguished using [[water]] (even a water bottle{{only|java}}), [[Wind Charge|wind charges]], or by the player {{ctrl|interacting}} with the candle. + +{{-}} + +=== Cakes === +[[File:Cake_with_Candle_JE1_BE1.png|right|150px]] +A single candle of any color may be {{control|used}} on an uneaten [[cake]], turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. {{control|Interacting}} with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a [[flint and steel]] or [[fire charge]], the appropriate block becomes lit, if possible (otherwise nothing happens). + +{{-}} + +== Sounds == +=== Generic === +{{Sound table/Block/Candle}} + +=== Unique === +{{:Candle/Sounds}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle}} +{{ID table +|displayname=White Candle +|spritetype=block +|nameid=white_candle}} +{{ID table +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle}} +{{ID table +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle}} +{{ID table +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle}} +{{ID table +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle}} +{{ID table +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle}} +{{ID table +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle}} +{{ID table +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle}} +{{ID table +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle}} +{{ID table +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle}} +{{ID table +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle}} +{{ID table +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle}} +{{ID table +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle}} +{{ID table +|displayname=Green Candle +|spritetype=block +|nameid=green_candle}} +{{ID table +|displayname=Red Candle +|spritetype=block +|nameid=red_candle}} +{{ID table +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Candle +|spritetype=block +|nameid=candle +|id=667}} +{{ID table2 +|displayname=White Candle +|spritetype=block +|nameid=white_candle +|id=668}} +{{ID table2 +|displayname=Orange Candle +|spritetype=block +|nameid=orange_candle +|id=669}} +{{ID table2 +|displayname=Magenta Candle +|spritetype=block +|nameid=magenta_candle +|id=670}} +{{ID table2 +|displayname=Light Blue Candle +|spritetype=block +|nameid=light_blue_candle +|id=671}} +{{ID table2 +|displayname=Yellow Candle +|spritetype=block +|nameid=yellow_candle +|id=672}} +{{ID table2 +|displayname=Lime Candle +|spritetype=block +|nameid=lime_candle +|id=673}} +{{ID table2 +|displayname=Pink Candle +|spritetype=block +|nameid=pink_candle +|id=674}} +{{ID table2 +|displayname=Gray Candle +|spritetype=block +|nameid=gray_candle +|id=675}} +{{ID table2 +|displayname=Light Gray Candle +|spritetype=block +|nameid=light_gray_candle +|id=676}} +{{ID table2 +|displayname=Cyan Candle +|spritetype=block +|nameid=cyan_candle +|id=677}} +{{ID table2 +|displayname=Purple Candle +|spritetype=block +|nameid=purple_candle +|id=678}} +{{ID table2 +|displayname=Blue Candle +|spritetype=block +|nameid=blue_candle +|id=679}} +{{ID table2 +|displayname=Brown Candle +|spritetype=block +|nameid=brown_candle +|id=680}} +{{ID table2 +|displayname=Green Candle +|spritetype=block +|nameid=green_candle +|id=681}} +{{ID table2 +|displayname=Red Candle +|spritetype=block +|nameid=red_candle +|id=682}} +{{ID table2 +|displayname=Black Candle +|spritetype=block +|nameid=black_candle +|id=683 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=17m}}|[[File:Black Candle (lit) JE1.png|32px]] [[File:Two Black Candles (lit) JE1.png|32px]] [[File:Three Black Candles (lit) JE1.png|32px]] [[File:Four White Candles (lit) JE1.png|32px]] Black and white candles are shown unnamed at [[Minecraft Live 2020]] as part of the [[deep dark]] biome.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE1.png|32px]] [[File:White Candle (lit) JE1.png|32px]] [[File:Light Gray Candle (lit) JE1.png|32px]] [[File:Gray Candle (lit) JE1.png|32px]] [[File:Black Candle (lit) JE1.png|32px]] [[File:Brown Candle (lit) JE1.png|32px]] [[File:Red Candle (lit) JE1.png|32px]] [[File:Orange Candle (lit) JE1.png|32px]] [[File:Yellow Candle (lit) JE1.png|32px]] [[File:Lime Candle (lit) JE1.png|32px]] [[File:Green Candle (lit) JE1.png|32px]] [[File:Cyan Candle (lit) JE1.png|32px]] [[File:Light Blue Candle (lit) JE1.png|32px]] [[File:Blue Candle (lit) JE1.png|32px]] [[File:Purple Candle (lit) JE1.png|32px]] [[File:Magenta Candle (lit) JE1.png|32px]] [[File:Pink Candle (lit) JE1.png|32px]]
[[File:Candle (item) JE1.png|32px]] [[File:White Candle (item) JE1.png|32px]] [[File:Light Gray Candle (item) JE1.png|32px]] [[File:Gray Candle (item) JE1.png|32px]] [[File:Black Candle (item) JE1.png|32px]] [[File:Brown Candle (item) JE1.png|32px]] [[File:Red Candle (item) JE1.png|32px]] [[File:Orange Candle (item) JE1.png|32px]] [[File:Yellow Candle (item) JE1.png|32px]] [[File:Lime Candle (item) JE1.png|32px]] [[File:Green Candle (item) JE1.png|32px]] [[File:Cyan Candle (item) JE1.png|32px]] [[File:Light Blue Candle (item) JE1.png|32px]] [[File:Blue Candle (item) JE1.png|32px]] [[File:Purple Candle (item) JE1.png|32px]] [[File:Magenta Candle (item) JE1.png|32px]] [[File:Pink Candle (item) JE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine|||dev=20w46a|[[File:Candle (item) JE2.png|32px]] [[File:White Candle (item) JE2.png|32px]] [[File:Light Gray Candle (item) JE2.png|32px]] [[File:Gray Candle (item) JE2.png|32px]] [[File:Black Candle (item) JE2.png|32px]] [[File:Brown Candle (item) JE2.png|32px]] [[File:Red Candle (item) JE2.png|32px]] [[File:Orange Candle (item) JE2.png|32px]] [[File:Yellow Candle (item) JE2.png|32px]] [[File:Lime Candle (item) JE2.png|32px]] [[File:Green Candle (item) JE2.png|32px]] [[File:Cyan Candle (item) JE2.png|32px]] [[File:Light Blue Candle (item) JE2.png|32px]] [[File:Blue Candle (item) JE2.png|32px]] [[File:Purple Candle (item) JE2.png|32px]] [[File:Magenta Candle (item) JE2.png|32px]] [[File:Pink Candle (item) JE2.png|32px]] The textures of candle and dyed candle items have been changed.}} +|{{HistoryLine|||dev=20w48a|[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] The textures of candle and dyed candle items have been changed again, removing the smaller candle in the inventory sprite. +|All candles can no longer be placed on blocks that are not solid, such as [[chest]]s and [[cobweb]]s.}} +|{{HistoryLine|||dev=21w13a|All candles can now be extinguished by [[splash water bottle]]s and by [[lingering water bottle]]s.}} +|{{HistoryLine|||dev=21w18a|All candles can no longer be extinguished when the player is in adventure mode.}} +|{{HistoryLine|||dev=21w19a|All candles are now accessible only through commands.}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE2.png|32px]] [[File:Light Gray Candle (lit) JE2.png|32px]] [[File:Gray Candle (lit) JE2.png|32px]] [[File:Black Candle (lit) JE2.png|32px]] [[File:Brown Candle (lit) JE2.png|32px]] [[File:Red Candle (lit) JE2.png|32px]] [[File:Orange Candle (lit) JE2.png|32px]] [[File:Yellow Candle (lit) JE2.png|32px]] [[File:Lime Candle (lit) JE2.png|32px]] [[File:Green Candle (lit) JE2.png|32px]] [[File:Cyan Candle (lit) JE2.png|32px]] [[File:Light Blue Candle (lit) JE2.png|32px]] [[File:Blue Candle (lit) JE2.png|32px]] [[File:Purple Candle (lit) JE2.png|32px]] [[File:Magenta Candle (lit) JE2.png|32px]] [[File:Pink Candle (lit) JE2.png|32px]] Candles and dyed candles now have a different texture when lit, having the top 20 pixels of the candle being lighter. +|All candles have been added back into the creative inventory. +|Recipes for dyeing and crafting candles are once again available.}} +|{{HistoryLine||May 28, 2021|link={{Tweet|JasperBoerstra|1398249599178059782}}|[[File:White Candle (lit) (pre-release).png|32px]] [[File:Light Gray Candle (lit) (pre-release).png|32px]] [[File:Gray Candle (lit) (pre-release).png|32px]] [[File:Black Candle (lit) (pre-release).png|32px]] [[File:Brown Candle (lit) (pre-release).png|32px]] [[File:Red Candle (lit) (pre-release).png|32px]] [[File:Orange Candle (lit) (pre-release).png|32px]] [[File:Yellow Candle (lit) (pre-release).png|32px]] [[File:Lime Candle (lit) (pre-release).png|32px]] [[File:Green Candle (lit) (pre-release).png|32px]] [[File:Cyan Candle (lit) (pre-release).png|32px]] [[File:Light Blue Candle (lit) (pre-release).png|32px]] [[File:Blue Candle (lit) (pre-release).png|32px]] [[File:Purple Candle (lit) (pre-release).png|32px]] [[File:Magenta Candle (lit) (pre-release).png|32px]] [[File:Pink Candle (lit) (pre-release).png|32px]] [[JAPPA]] tweets a new iteration of the new lit dyed candle textures.}} +|{{HistoryLine||May 31, 2021|link={{Tweet|JasperBoerstra|1399345798480109573}}|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] [[JAPPA]] tweets another iteration of the new lit dyed candle textures.}} +|{{HistoryLine||1.17|dev=Pre-release 3|[[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]] The textures of dyed lit candles have been changed again, having subtler lighting on the top. +|The texture for lit candles now also changes when on a cake.{{bug|MC-226441||Lit candle texture doesn't change when on cake|Fixed}}}} +|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Non-dyed candles and white candles now generate in [[ancient cities]]. +|Non-dyed candles can also generate in ancient city chests.}} +|{{HistoryLine||1.20|dev=23w12a|Brown, green, purple, and red candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w16a|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brown, green, purple, and red candle now are in the common loot.}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Non-dyed candles now generate in [[trial chambers]].}} +|{{HistoryLine||1.20.5|dev=24w09a|Candles now have a unique subtitle, "Candle extinguishes" instead of "Fire extinguished", for being extinguished.{{bug|MC-226775||Extinguishing candle shows inaccurate subtitle}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|[[File:Candle.png|32px]] [[File:White Candle.png|32px]] [[File:Light Gray Candle.png|32px]] [[File:Gray Candle.png|32px]] [[File:Black Candle.png|32px]] [[File:Brown Candle.png|32px]] [[File:Red Candle.png|32px]] [[File:Orange Candle.png|32px]] [[File:Yellow Candle.png|32px]] [[File:Lime Candle.png|32px]] [[File:Green Candle.png|32px]] [[File:Cyan Candle.png|32px]] [[File:Light Blue Candle.png|32px]] [[File:Blue Candle.png|32px]] [[File:Purple Candle.png|32px]] [[File:Magenta Candle.png|32px]] [[File:Pink Candle.png|32px]]
[[File:Candle (lit) JE2.png|32px]] [[File:White Candle (lit) JE3 BE1.png|32px]] [[File:Light Gray Candle (lit) JE3 BE1.png|32px]] [[File:Gray Candle (lit) JE3 BE1.png|32px]] [[File:Black Candle (lit) JE3 BE1.png|32px]] [[File:Brown Candle (lit) JE3 BE1.png|32px]] [[File:Red Candle (lit) JE3 BE1.png|32px]] [[File:Orange Candle (lit) JE3 BE1.png|32px]] [[File:Yellow Candle (lit) JE3 BE1.png|32px]] [[File:Lime Candle (lit) JE3 BE1.png|32px]] [[File:Green Candle (lit) JE3 BE1.png|32px]] [[File:Cyan Candle (lit) JE3 BE1.png|32px]] [[File:Light Blue Candle (lit) JE3 BE1.png|32px]] [[File:Blue Candle (lit) JE3 BE1.png|32px]] [[File:Purple Candle (lit) JE3 BE1.png|32px]] [[File:Magenta Candle (lit) JE3 BE1.png|32px]] [[File:Pink Candle (lit) JE3 BE1.png|32px]]
[[File:Candle (item) JE3.png|32px]] [[File:White Candle (item) JE3.png|32px]] [[File:Light Gray Candle (item) JE3.png|32px]] [[File:Gray Candle (item) JE3.png|32px]] [[File:Black Candle (item) JE3.png|32px]] [[File:Brown Candle (item) JE3.png|32px]] [[File:Red Candle (item) JE3.png|32px]] [[File:Orange Candle (item) JE3.png|32px]] [[File:Yellow Candle (item) JE3.png|32px]] [[File:Lime Candle (item) JE3.png|32px]] [[File:Green Candle (item) JE3.png|32px]] [[File:Cyan Candle (item) JE3.png|32px]] [[File:Light Blue Candle (item) JE3.png|32px]] [[File:Blue Candle (item) JE3.png|32px]] [[File:Purple Candle (item) JE3.png|32px]] [[File:Magenta Candle (item) JE3.png|32px]] [[File:Pink Candle (item) JE3 BE1.png|32px]] Added candles and dyed candles.}} +|{{HistoryLine||1.18.30|exp=Wild Update|dev=Preview 1.18.30.33|Non-dyed candles and white candles naturally generate in [[ancient cities]]. +|Non-dyed candles can also generate in the chest of ancient cities.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.22|Brown, green, red, and purple candles can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Brown, green, purple, and red candles no longer generates in [[suspicious sand]] in [[trail ruins]] as all sand in the structure has been removed.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of light gray candles from 0 to 0.1.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Non-dyed candles now generate in [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Using the command /[[setblock]] ~ ~ ~ minecraft:candle[lit=true,waterlogged=true] allows for a both lit and [[Waterlogging|waterlog]]ged candle. The same thing can be done using the [[debug stick]]. +* If used in an outdated ''[[Bedrock Edition]]'' world, it has a flat unknown texture and cannot be placed. + +== Gallery == +=== Renders === +==== Candles ==== + + +==== Lit candles ==== + + +==== Cake with candle ==== + + +==== Cake with lit candle ==== + + +==== Item textures ==== + + +=== Screenshots === + +CandlePreRelease1Texture.jpg|Old candle textures shown by [[Jappa]]. +CandlePreRelease2Texture.jpg|New candle textures shown by Jappa. +CandlePreRelease3Texture.jpg|Newer candle textures shown by Jappa. +Jappa Black Candles.jpg|Black candle textures shown by Jappa. +Jappa Candle Room 1.jpg|Candles in a room shown by Jappa. +Jappa Candle Room 2.jpg|Ditto. +Candles & Signs.jpg|Candles and signs with glowing text. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--candle Taking Inventory: Candle] – Minecraft.net on September 30, 2021 + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Kerze]] +[[es:Vela]] +[[fr:Bougie]] +[[it:Candela]] +[[ja:ろうそく]] +[[pl:Świeczka]] +[[pt:Vela]] +[[ru:Свеча]] +[[th:เทียน]] +[[uk:Свічка]] +[[zh:蜡烛]] diff --git a/wiki_backup/Orange Concrete.txt b/wiki_backup/Orange Concrete.txt new file mode 100644 index 0000000..0470fa4 --- /dev/null +++ b/wiki_backup/Orange Concrete.txt @@ -0,0 +1,349 @@ +{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}} +{{Infobox block +| title = Concrete +| group = White +| 1-1 = White Concrete.png +| invimage = White Concrete +| group2 = Light Gray +| 2-1 = Light Gray Concrete.png +| invimage2 = Light Gray Concrete +| group3 = Gray +| 3-1 = Gray Concrete.png +| invimage3 = Gray Concrete +| group4 = Black +| 4-1 = Black Concrete.png +| invimage4 = Black Concrete +| group5 = Brown +| 5-1 = Brown Concrete.png +| invimage5 = Brown Concrete +| group6 = Red +| 6-1 = Red Concrete.png +| invimage6 = Red Concrete +| group7 = Orange +| 7-1 = Orange Concrete.png +| invimage7 = Orange Concrete +| group8 = Yellow +| 8-1 = Yellow Concrete.png +| invimage8 = Yellow Concrete +| group9 = Lime +| 9-1 = Lime Concrete.png +| invimage9 = Lime Concrete +| group10 = Green +| 10-1 = Green Concrete.png +| invimage10 = Green Concrete +| group11 = Cyan +| 11-1 = Cyan Concrete.png +| invimage11 = Cyan Concrete +| group12 = Light Blue +| 12-1 = Light Blue Concrete.png +| invimage12 = Light Blue Concrete +| group13 = Blue +| 13-1 = Blue Concrete.png +| invimage13 = Blue Concrete +| group14 = Purple +| 14-1 = Purple Concrete.png +| invimage14 = Purple Concrete +| group15 = Magenta +| 15-1 = Magenta Concrete.png +| invimage15 = Magenta Concrete +| group16 = Pink +| 16-1 = Pink Concrete.png +| invimage16 = Pink Concrete +| transparent = No +| light = No +| tool = Wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}} + +=== Natural generation === +Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium. + +=== Post-generation === +[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]] + +Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. + +=== Renewability === +Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means. + +== Usage == +The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable. + +As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}} + +=== Note blocks === +Concrete can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete}} +{{ID table +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete}} +{{ID table +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete}} +{{ID table +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete}} +{{ID table +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete}} +{{ID table +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete}} +{{ID table +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete}} +{{ID table +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete}} +{{ID table +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete}} +{{ID table +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete}} +{{ID table +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete}} +{{ID table +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete}} +{{ID table +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete}} +{{ID table +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete}} +{{ID table +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete}} +{{ID table +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete +|aliasid=concrete / 0 +|id=236 +|translationkey=tile.concrete.white.name}} +{{ID table2 +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete +|aliasid=concrete / 1 +|id=-628 +|translationkey=tile.concrete.orange.name}} +{{ID table2 +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete +|aliasid=concrete / 2 +|id=-629 +|translationkey=tile.concrete.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete +|aliasid=concrete / 3 +|id=-630 +|translationkey=tile.concrete.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete +|aliasid=concrete / 4 +|id=-631 +|translationkey=tile.concrete.yellow.name}} +{{ID table2 +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete +|aliasid=concrete / 5 +|id=-632 +|translationkey=tile.concrete.lime.name}} +{{ID table2 +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete +|aliasid=concrete / 6 +|id=-633 +|translationkey=tile.concrete.pink.name}} +{{ID table2 +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete +|aliasid=concrete / 7 +|id=-634 +|translationkey=tile.concrete.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete +|aliasid=concrete / 8 +|id=-635 +|translationkey=tile.concrete.silver.name}} +{{ID table2 +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete +|aliasid=concrete / 9 +|id=-636 +|translationkey=tile.concrete.cyan.name}} +{{ID table2 +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete +|aliasid=concrete / 10 +|id=-637 +|translationkey=tile.concrete.purple.name}} +{{ID table2 +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete +|aliasid=concrete / 11 +|id=-638 +|translationkey=tile.concrete.blue.name}} +{{ID table2 +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete +|aliasid=concrete / 12 +|id=-639 +|translationkey=tile.concrete.brown.name}} +{{ID table2 +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete +|aliasid=concrete / 13 +|id=-640 +|translationkey=tile.concrete.green.name}} +{{ID table2 +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete +|aliasid=concrete / 14 +|id=-641 +|translationkey=tile.concrete.red.name}} +{{ID table2 +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|aliasid=concrete / 15 +|id=-642 +|translationkey=tile.concrete.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}} +|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time. +|Jeb later added that 16 different colors are available.{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete ID have now been split up into their own IDs. +|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the concrete ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low. +* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement. +* A black concrete block is considered the blackest block in Minecraft + +== Gallery == +=== Screenshots === + +File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette. +Donda.jpg|A square of black concrete. + + +=== In other media === + +File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete. +File:Makena places.gif|Makena places black concrete. +File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}} + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Createable blocks]] + +[[de:Beton]] +[[es:Hormigón]] +[[fr:Béton]] +[[ja:コンクリート]] +[[ko:콘크리트]] +[[lzh:砼]] +[[nl:Beton]] +[[pl:Beton]] +[[pt:Concreto]] +[[ru:Бетон]] +[[zh:混凝土]] diff --git a/wiki_backup/Pale Oak Door.txt b/wiki_backup/Pale Oak Door.txt new file mode 100644 index 0000000..d688f86 --- /dev/null +++ b/wiki_backup/Pale Oak Door.txt @@ -0,0 +1,874 @@ +{{Infobox block +| title = Wooden Door +| group = Oak +| 1-1 = Oak Door.png +| invimage = Oak Door +| group2 = Spruce +| 2-1 = Spruce Door.png +| invimage2 = Spruce Door +| group3 = Birch +| 3-1 = Birch Door.png +| invimage3 = Birch Door +| group4 = Jungle +| 4-1 = Jungle Door.png +| invimage4 = Jungle Door +| group5 = Acacia +| 5-1 = Acacia Door.png +| invimage5 = Acacia Door +| group6 = Dark Oak +| 6-1 = Dark Oak Door.png +| invimage6 = Dark Oak Door +| group7 = Mangrove +| 7-1 = Mangrove Door.png +| invimage7 = Mangrove Door +| group8 = Cherry +| 8-1 = Cherry Door.png +| invimage8 = Cherry Door +| group9 = Pale Oak +| 9-1 = Pale Oak Door.png +| invimage9 = Pale Oak Door +| group10 = Bamboo +| 10-1 = Bamboo Door.png +| invimage10 = Bamboo Door +| group11 = Crimson +| 11-1 = Crimson Door.png +| invimage11 = Crimson Door +| group12 = Warped +| 12-1 = Warped Door.png +| invimage12 = Warped Door +| transparent = Partial +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = '''Overworld wood''': Yes
'''Nether wood''': No +| waterloggable = No ({{JE}})
Yes ({{BE}}) +}} +A '''wooden door''' is a variant of the [[door]] made of wood that can be opened and closed by the player without [[redstone]]. + +== Obtaining == +Wooden doors can be crafted from any type of [[planks]], including those found in [[the Nether]]. Different types of wooden doors can also be found in multiple structures in the [[Overworld]]. + +=== Breaking === +A wooden door can be mined with anything, but [[axe]]s are the fastest. [[Piston]]s can also break doors by pushing the piston head or any block into the door. + +Wooden doors require a solid block beneath them for support. If that block is removed, the door breaks and drops itself. + +{{breaking row +|Wooden Door +|sprite=wooden-doors +|Axe +| +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Wooden doors generate in some generated structures, forming the entrances to the majority of buildings. Wooden doors do not generate in [[zombie village]]s. + +;{{BlockSprite|Oak Door|text=Oak}} + +Oak doors generate as part of: +* Plains [[village]]s +* [[Stronghold]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Spruce Door|text=Spruce}} + +Spruce doors generate as part of: +* Taiga, snowy tundra and snowy taiga [[village]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Jungle Door|text=Jungle}} + +Jungle doors generate as part of: +* Desert [[village]]s +* Right-side-up [[shipwreck]]s + +;{{BlockSprite|Acacia Door|text=Acacia}} + +Acacia doors generate as part of: +* Savanna [[village]]s + + +;{{BlockSprite|Dark Oak Door|text=Dark oak}} + +Dark oak doors generate as part of: +* Master bedroom closets in [[woodland mansion]]s +* Right-side-up [[shipwreck]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|Output= Matching Wooden Door,3 +|type= Redstone +}} + +== Usage == +{{main|Door#Usage}} +Wooden doors can be opened and closed using a [[redstone signal]], or by players, [[villager]]s, [[piglin]]s, [[wandering trader]]s{{only|bedrock|short=1}}, and [[vindicator]]s{{only|java|short=1}}. Wooden doors are also affected by the wind burst of thrown [[wind charge]]s, causing them to open if closed, or vice versa. + +In Hard [[difficulty]], wooden doors can be broken by [[vindicator]]s and all variants of [[zombie]]s except [[drowned]]. + +Some doors have built-in openings that are useful for determining the time of day. Regardless of this, all wooden doors allow light to pass through them. + +=== Barrier === +[[File:Vindicator breaking door that doesn't block access.png|thumb|A vindicator breaking a closed wooden door placed sideways, even though it allows passage.]] +A wooden door can be opened or closed by pressing the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". + +Some [[zombie]]s can break wooden doors in [[Hard]] difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. {{IN|java}}, some vindicators may sometimes open a wooden door instead of breaking it. Both zombies and vindicators attempt to break a wooden door only when the door is in its "closed" state; this is the case even when the door is placed in such a way as to allow passage in its "closed" state and block passage in its "open" state (for example, by facing sideways when placing the door). + +=== Redstone component === +{{see also|Redstone circuit}} + +Wooden doors can be controlled with redstone power. + +A wooden door is a redstone [[mechanism component]] and can be activated by [[Redstone mechanics#Power|weakly powering]] any cardinally adjacent block. + +When activated, the wooden door immediately opens. When deactivated, it immediately closes. Players and mobs can still open and close a door that is controlled by a redstone signal. + +All methods of activating a door can be applied to either the top or bottom parts of a door. + +=== Fuel === +Overworld wooden doors can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per door. + +=== Note blocks === +Wooden doors can be placed under [[note block]]s to produce "bass" sound. + +=== Air pockets === +Doors can be used as air pockets [[Water|underwater]] {{in|Java}} because doors can't be waterlogged, but it can be used as air pockets in [[lava]] in both [[Java Edition|Java]] and [[Bedrock Edition|Bedrock]] editions. A wooden door in lava does not burn. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Wooden Door open3.ogg +|sound2=Wooden Door open4.ogg +|subtitle=Door creaks +|source=block +|description=When a wooden door opens +|id=block.wooden_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Wooden Door close2.ogg +|sound2=Wooden Door close5.ogg +|sound3=Wooden Door close6.ogg +|subtitle=Door creaks +|source=block +|description=When a wooden door closes +|id=block.wooden_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry door toggle1.ogg +|sound2=Cherry door toggle2.ogg +|sound3=Cherry door toggle3.ogg +|sound4=Cherry door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a cherry wood door opens +|id=block.cherry_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a cherry wood door closes +|id=block.cherry_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Door toggle1.ogg +|sound2=Bamboo Door toggle2.ogg +|sound3=Bamboo Door toggle3.ogg +|sound4=Bamboo Door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a bamboo wood door opens +|id=block.bamboo_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a bamboo wood door closes +|id=block.bamboo_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=0.9 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether Door toggle1.ogg +|sound2=Nether Door toggle2.ogg +|sound3=Nether Door toggle3.ogg +|sound4=Nether Door toggle4.ogg +|subtitle=Door creaks +|source=block +|description=When a Nether wood door opens +|id=block.nether_wood_door.open +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|subtitle=Door creaks +|source=block +|description=When a Nether wood door closes +|id=block.nether_wood_door.close +|translationkey=subtitles.block.door.toggle +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|subtitle=Door shakes +|source=hostile +|description=When a [[zombie]] attacks a door +|id=entity.zombie.attack_wooden_door +|translationkey=subtitles.entity.zombie.attack_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +|distance=16}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|subtitle=Door breaks +|source=hostile +|description=When a zombie breaks a door +|id=entity.zombie.break_wooden_door +|translationkey=subtitles.entity.zombie.break_wooden_door +|volume=2.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wooden Door open3.ogg +|sound2=Wooden Door open4.ogg +|source=block +|description=When a wooden door opens +|id=open.wooden_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Wooden Door close2.ogg +|sound2=Wooden Door close5.ogg +|sound3=Wooden Door close6.ogg +|source=block +|description=When a wooden door closes +|id=close.wooden_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Cherry door toggle1.ogg +|sound2=Cherry door toggle2.ogg +|sound3=Cherry door toggle3.ogg +|sound4=Cherry door toggle4.ogg +|source=block +|description=When a cherry wood door opens +|id=open.cherry_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a cherry wood door closes +|id=close.cherry_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo Door toggle1.ogg +|sound2=Bamboo Door toggle2.ogg +|sound3=Bamboo Door toggle3.ogg +|sound4=Bamboo Door toggle4.ogg +|source=block +|description=When a bamboo wood door opens +|id=open.bamboo_wood_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a bamboo wood door closes +|id=close.bamboo_wood_door +|volume=0.9 +|pitch=0.9-1.0}} +| {{SoundLine +|rowspan=2 +|sound=Nether Door toggle1.ogg +|sound2=Nether Door toggle2.ogg +|sound3=Nether Door toggle3.ogg +|sound4=Nether Door toggle4.ogg +|source=block +|description=When a Nether wood door opens +|id=open.nether_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|source=block +|description=When a Nether wood door closes +|id=close.nether_wood_door +|volume=1.0 +|pitch=0.9-1.0}} +| {{SoundLine +|sound=Zombie hit wood1.ogg +|sound2=Zombie hit wood2.ogg +|sound3=Zombie hit wood3.ogg +|sound4=Zombie hit wood4.ogg +|source=hostile +|description=While a zombie is breaking a wooden door +|id=mob.zombie.wood +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Zombie breaks door.ogg +|source=hostile +|description=When a zombie breaks a wooden door +|id=mob.zombie.woodbreak +|volume=1.0 +| pitch = 1.0 +}} +}} + +Historical sounds: +{|class="wikitable" +!Sound +!Description +!From +!to +!Pitch +|- +|{{Sound|2=Door closing old.ogg}} +|Opening +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|? +|- +|{{Sound|2=Door open.ogg}} +|Door opening (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|? +|- +|{{Sound|2=Door opening old.ogg}} +|Closing +|[[Java Edition Infdev 20100607|Infdev 20100607 ?]] +|[[Java Edition RC1|1.0.0 RC1]] +|? +|- +|{{Sound|2=Door close.ogg}} +|Closing (Second Version) +|[[Java Edition RC1|1.0.0 RC1]] +|[[Java Edition 15w43a|15w43a]] +|? +|} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Door +|spritetype=block +|nameid=oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Spruce Door +|spritetype=block +|nameid=spruce_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Birch Door +|spritetype=block +|nameid=birch_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Jungle Door +|spritetype=block +|nameid=jungle_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Acacia Door +|spritetype=block +|nameid=acacia_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Dark Oak Door +|spritetype=block +|nameid=dark_oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Mangrove Door +|spritetype=block +|nameid=mangrove_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Cherry Door +|spritetype=block +|nameid=cherry_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Pale Oak Door +|spritetype=block +|nameid=pale_oak_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Bamboo Door +|spritetype=block +|nameid=bamboo_door +|blocktags=doors, wooden_doors +|itemtags=doors, wooden_doors}} +{{ID table +|displayname=Crimson Door +|spritetype=block +|nameid=crimson_door +|blocktags=doors, non_flammable_wood, wooden_doors +|itemtags=doors, non_flammable_wood, wooden_doors}} +{{ID table +|displayname=Warped Door +|spritetype=block +|nameid=warped_door +|blocktags=doors, non_flammable_wood, wooden_doors +|itemtags=doors, non_flammable_wood, wooden_doors +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Door +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|spritename=oak-door +|displayname=Oak block +|spritetype=block +|nameid=wooden_door +|id=64 +|form=block +|itemform=item.wooden_door +|translationkey=-}} +{{ID table2 +|spritename=spruce-door +|displayname=Spruce block +|spritetype=block +|nameid=spruce_door +|id=193 +|form=block +|itemform=item.spruce_door +|translationkey=-}} +{{ID table2 +|spritename=birch-door +|displayname=Birch block +|spritetype=block +|nameid=birch_door +|id=194 +|form=block +|itemform=item.birch_door +|translationkey=-}} +{{ID table2 +|spritename=jungle-door +|displayname=Jungle block +|spritetype=block +|nameid=jungle_door +|id=195 +|form=block +|itemform=item.jungle_door +|translationkey=-}} +{{ID table2 +|spritename=acacia-door +|displayname=Acacia block +|spritetype=block +|nameid=acacia_door +|id=196 +|form=block +|itemform=item.acacia_door +|translationkey=-}} +{{ID table2 +|spritename=dark-oak-door +|displayname=Dark Oak block +|spritetype=block +|nameid=dark_oak_door +|id=197 +|form=block +|itemform=item.dark_oak_door +|translationkey=-}} +{{ID table2 +|spritename=mangrove-door +|displayname=Mangrove block +|spritetype=block +|nameid=mangrove_door +|id=-493 +|form=block +|itemform=item.mangrove_door +|translationkey=-}} +{{ID table2 +|displayname=Cherry Door +|spritetype=block +|nameid=cherry_door +|id=-531 +|itemtags=minecraft:door +|translationkey=item.cherry_door.name}} +{{ID table2 +|displayname=Pale Oak Door +|spritetype=block +|nameid=pale_oak_door +|id=-990 +|itemtags=minecraft:door +|translationkey=item.pale_oak_door.name}} +{{ID table2 +|displayname=Bamboo Door +|spritetype=block +|nameid=bamboo_door +|id=-517 +|itemtags=minecraft:door +|translationkey=item.bamboo_door.name}} +{{ID table2 +|spritename=crimson-door +|displayname=Crimson block +|spritetype=block +|nameid=crimson_door +|id=499 +|form=block +|itemform=item.crimson_door}} +{{ID table2 +|spritename=warped-door +|displayname=Warped block +|spritetype=block +|nameid=warped_door +|id=500 +|form=block +|itemform=item.warped_door}} +{{ID table2 +|spritename=oak-door +|displayname=Oak item +|spritetype=item +|nameid=wooden_door +|id=359 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=spruce-door +|displayname=Spruce item +|spritetype=item +|nameid=spruce_door +|id=553 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=birch-door +|displayname=Birch item +|spritetype=item +|nameid=birch_door +|id=554 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=jungle-door +|displayname=Jungle item +|spritetype=item +|nameid=jungle_door +|id=555 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=acacia-door +|displayname=Acacia item +|spritetype=item +|nameid=acacia_door +|id=556 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=dark-oak-door +|displayname=Dark Oak item +|spritetype=item +|nameid=dark_oak_door +|id=557 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=mangrove-door +|displayname=Mangrove item +|spritetype=item +|nameid=mangrove_door +|id=641 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=crimson-door +|displayname=Crimson item +|spritetype=item +|nameid=crimson_door +|id=616 +|form=item +|itemtags=minecraft:door}} +{{ID table2 +|spritename=warped-door +|displayname=Warped item +|spritetype=item +|nameid=warped_door +|id=617 +|form=item +|itemtags=minecraft:door +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Door/BS}} + +== Video == +{{Video note|The video was created before ''[[Java Edition 1.16]]''; therefore, it does not mention or state crimson, warped, mangrove, cherry, bamboo, or pale oak doors.}} +{{yt|7jlIQcbHFts}} + +== History == +{{For|a history of changes to textures and models for each block state|Door/Asset history}} +{{For|a history of changes that affected more than one door type (example: changes affecting both wooden and iron doors)|Door#History}} + +{{HistoryTable +|{{HistoryLine||June 3, 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} +|{{HistoryLine||20100608|Doors have been given smarter rotation logic.}} +|{{HistoryLine||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} +|{{HistoryLine||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} +|{{HistoryLine||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. +|Doors can now be controlled by redstone power.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Wooden doors now occur naturally in [[village]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]].}} +|{{HistoryLine|||dev=RC1|The opening and closing [[sound]]s for doors have been changed.}} +|{{HistoryLine||1.1|dev=11w47a|Double doors now open correctly.}} +|{{HistoryLine||1.2.1|dev=12w05a|[[Villager]]s can now open and close doors.}} +|{{HistoryLine|||dev=12w06a|[[File:Oak Door JE4 BE3.png|32px]] Changed top model of door. +|[[Zombie]]s can now break wooden doors. +|Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} +|{{HistoryLine||1.4.2|dev=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} +|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Door JE5.png|32px]] The models of wooden doors have been changed.}} +|{{HistoryLine|||dev=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of wooden doors.}} +|{{HistoryLine|||dev=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} +|{{HistoryLine|||dev=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. +|[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak doors. +|The wooden door (''Wooden Door'') has been renamed to ''Oak Door''.}} +|{{HistoryLine|||dev=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] All [[item]] textures for all wooden doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors have a slight item textures change as well.}} +|{{HistoryLine||1.9|dev=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} +|{{HistoryLine||1.10|dev=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} +|{{HistoryLine||1.11|dev=16w33a|Wooden doors can now be used to fuel [[furnace]]s.}} +|{{HistoryLine|||dev=16w39a|Dark oak doors now generate in [[woodland mansion]]s.}} +|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} +|{{HistoryLine||1.13|dev=17w47a|The oak door ID has been changed from wooden_door to oak_door. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 427, 428, 429, 430 and 431.}} +|{{HistoryLine|||dev=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] The textures of all wooden doors have been changed. +|[[Vindicator]]s can now break doors.}} +|{{HistoryLine|||dev=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} +|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} +|{{HistoryLine|||dev=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} +|{{HistoryLine|||dev=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} +|{{HistoryLine|||dev=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} +|{{HistoryLine|||dev=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} +|{{HistoryLine|||dev=19w14a|Pillagers can no longer open doors.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} +|{{HistoryLine|||dev=20w07a|Added [[piglin]]s, which can open and close doors.}} +|{{HistoryLine|||dev=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}} +|{{HistoryLine|||dev=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] Changed top and bottom models of wooden doors. Changed oak door texture.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4-pre2|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] The texture of cherry doors has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Pale oak doors were shown on [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] Added doors. +[[File:Oak Door (bottom texture) JE2 BE1.png|32px]] These are the textures defined for the door blocks in [[gui_blocks.png]]. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} +|{{HistoryLine||v0.1.3|[[File:Oak Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} +|{{HistoryLine||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] Added door inventory icons. +|[[File:Oak Door JE3 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. +|Wooden doors are now available in the inventory, including in [[Creative]].}} +|{{HistoryLine||v0.3.0|A crafting recipe for wooden doors has been added. +|Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} +|{{HistoryLine||v0.3.2|Wooden doors now drop their item form when broken.}} +|{{HistoryLine||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] The models of doors have been changed. +|Wooden doors can now be obtained after activating the [[nether reactor]].}} +|{{HistoryLine||v0.11.0|dev=build 1|''Wooden Door'' has been now renamed to ''Oak Door''.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[Zombie]]s can now break down wooden doors. +|Oak doors can now be opened by [[villager]]s. +|Oak doors are no longer available from the [[nether reactor]].}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors.}} +|{{HistoryLine|||dev=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} +|{{HistoryLine|||dev=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] The [[item]] textures of oak door has been changed.}} +|{{HistoryLine||v0.15.0|dev=build 1|Acacia doors now generate in [[savanna]] [[village]]s. +|Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Dark oak doors now generate in [[woodland mansion]]s. +|Doors now have [[sound]]s when placed.{{bug|MCPE-10079||Doors don't have a placement sound|Fixed}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed. +|Jungle doors now generate in the new [[desert]] [[village]]s. +|Added [[wandering trader]]s, which can open and close wooden doors.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|[[Vindicator]]s can now break wooden doors during [[raid]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. +|Added [[piglin]]s, which can open and close doors.}} +|{{HistoryLine|||dev=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]] All [[item]] textures for all wooden doors except crimson and warped have been changed.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|The doors now use the same opening and closing [[sound]] effects as {{JE}}.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Door JE2 BE1.png|32px]] [[File:Cherry Door (item) JE2 BE1.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Door JE1 BE1.png|32px]] [[File:Pale Oak Door (item) JE1 BE1.png|32px]] Added pale oak doors.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] Added doors.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. +|The original wooden door (''Wooden Door'') has been renamed to ''Oak Door''. +|The [[crafting]] recipes of wooden doors now yield 3 doors instead of 1.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[Survival]] mode.}} +|{{HistoryLine||xbox=TU33|xbone=CU21|ps3=1.24|psvita=1.24|ps4=1.24|[[File:Oak Door (item) JE3 BE2.png|32px]] Changed the texture of the oak door item.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right. +|[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of the oak door item has been changed to how it looked like before TU33.|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} +|{{HistoryLine||xbox=TU44|xbone=CU34|ps3=1.37|psvita=1.37|ps4=1.37|wiiu=Patch 14|[[File:Oak Door (item) JE3 BE2.png|32px]] The texture of the oak door item has been changed back to how it looked like in TU33.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden doors can now be used to fuel [[furnace]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak doors now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] The textures of all wooden doors have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added wooden doors.}} +}} + + +Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. + + +=== Historical sounds === +{| class="wikitable" +! Sound +! From +! to +! Pitch +|- +| {{sound||Door closing old.ogg|Door opening old.ogg}} +| [[alpha 1.0.1]] +| Sound Update +| ? +|- +| {{sound||Door open.ogg|Door close.ogg}} +| Sound Update +| 15w43a +| ? +|} + +=== Door "item" === +{{:Technical blocks/Wooden_Door}} + +== Issues == +{{Issue list}} + +== Trivia == +* Door models have an extra hinge on the opposite side of the actual functional hinge.{{bug|MC-106697||Doors have extra door hinge|WAI}} + +== Gallery == +=== Screenshots === + +Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. +Door Creeper.png|A creeper behind some dark oak doors. +Doortypes.png|All types of doors with their respective trapdoors. +FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. +Jeb Crafting Doors.png|First image of three doors being crafted at once. +Jappa Closet.jpg|A closet made from oak doors. + + +=== Concept artwork === + +Bamboo Wood and Door Concept Art.png|Bamboo door concept art. +Bamboo Door Prototype Textures.png|Bamboo door prototype textures. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox wood}} +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Mechanisms]] + +[[es:Puerta de madera]] +[[fr:Porte en bois]] +[[ja:板材のドア]] +[[pt:Porta de madeira]] diff --git a/wiki_backup/Pale Oak Wall Sign.txt b/wiki_backup/Pale Oak Wall Sign.txt new file mode 100644 index 0000000..9490b6f --- /dev/null +++ b/wiki_backup/Pale Oak Wall Sign.txt @@ -0,0 +1,1004 @@ +{{For|the hanging variant of signs|Hanging Sign}} +{{Infobox block +| group = Oak +| 1-1 = Oak Sign.png +| 1-2 = Oak Wall Sign.png +| invimage = Oak Sign +| group2 = Spruce +| 2-1 = Spruce Sign.png +| 2-2 = Spruce Wall Sign.png +| invimage2 = Spruce Sign +| group3 = Birch +| 3-1 = Birch Sign.png +| 3-2 = Birch Wall Sign.png +| invimage3 = Birch Sign +| group4 = Jungle +| 4-1 = Jungle Sign.png +| 4-2 = Jungle Wall Sign.png +| invimage4 = Jungle Sign +| group5 = Acacia +| 5-1 = Acacia Sign.png +| 5-2 = Acacia Wall Sign.png +| invimage5 = Acacia Sign +| group6 = Dark Oak +| 6-1 = Dark Oak Sign.png +| 6-2 = Dark Oak Wall Sign.png +| invimage6 = Dark Oak Sign +| group7 = Mangrove +| 7-1 = Mangrove Sign.png +| 7-2 = Mangrove Wall Sign.png +| invimage7 = Mangrove Sign +| group8 = Cherry +| 8-1 = Cherry Sign.png +| 8-2 = Cherry Wall Sign.png +| invimage8 = Cherry Sign +| group9 = Pale Oak +| 9-1 = Pale Oak Sign.png +| 9-2 = Pale Oak Wall Sign.png +| invimage9 = Pale Oak Sign +| group10 = Bamboo +| 10-1 = Bamboo Sign.png +| 10-2 = Bamboo Wall Sign.png +| invimage10 = Bamboo Sign +| group11 = Crimson +| 11-1 = Crimson Sign.png +| 11-2 = Crimson Wall Sign.png +| invimage11 = Crimson Sign +| group12 = Warped +| 12-1 = Warped Sign.png +| 12-2 = Warped Wall Sign.png +| invimage12 = Warped Sign +| transparent = Yes +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (16) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} + +A '''sign''' is a non-solid [[block]] that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with [[dye]]s and [[glow ink sac]]s, and they can be [[wax]]ed to prevent its text from being edited by any player. + +== Obtaining == +=== Breaking === +Signs can be broken with any tool or without a tool, but an [[axe]] is fastest. +{{breaking row|horizontal=1|Sign|sprite=oak-sign|Axe|foot=1|item=1}} + +A sign also breaks and drops itself as an [[item]] if the block the sign is attached to is moved, removed or destroyed. + +=== Natural generation === +An oak sign can be found in [[igloo]] basements. Spruce signs can be found in taiga [[village]] houses, as part of a chair. + +=== Generated loot === +{{LootChestItem|oak-sign,spruce-sign}} + +=== Crafting === +{{Crafting +|A1= Matching Planks +|B1= Matching Planks +|C1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|C2= Matching Planks +|B3= Stick +|Output=Matching Sign,3 +|type=Decoration block +}} + +== Usage == +Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by [[water]] or [[lava]] and therefore may be used to control the flow of these fluids. + +=== Placement === +Signs may be placed on the top or side of other [[block]]s (including semi-solid and non-solid blocks such as [[fence]]s, [[trapdoor]]s and other signs). To place a sign, {{control|use}} a sign [[item]] while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × {{in|bedrock}}, {{xbtn|b}} on an Xbox controller, {{psbtn|o}} on a PlayStation controller, or {{nsbutton|B}} on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the sign. + +Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign. + +Even if placed on a vertical surface, a sign may not co-exist in the same block of air as any other item, despite not necessarily visibly obstructing eachother. + +For more information about the blocks signs can be placed on, see [[Opacity/Placement]]. + +=== Text === +[[File:Oak Sign GUI.png|thumb|240px|Oak Sign editing.]] +Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. {{IN|bedrock}}, [[formatting codes]] can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters. + +Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front. + +Signs can be waxed by {{Control|use|text=using}} a [[honeycomb]] on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like [[Commands/data|/data]] + +After placing and affixing text on a sign, a player can change the text color by {{control|using}} a [[dye]] on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with JSON Text formatting overwrites this color. Effectively making the 'dye' color be used as a base color for any unstyled text. + +[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|216px|Oak sign with glow ink and orange dye applied in {{JE}}.]] + +A player can {{control|use}} a [[glow ink sac]] on a sign to make its text glow. The glowing text is not affected by lighting. The player can use a regular black [[ink sac]] on the sign to remove the glowing effect. + +{| class="wikitable mw-collapsible mw-collapsed" +|+ class="nowrap" | Glow ink colors +!Name !! Main color !! Edge color +|- +! Black +| {{color|#000000}} +| {{color|#F0EBCC}} +|- +! Red +| {{color|#FF0000}} +| {{color|#660000}} +|- +! Green +| {{color|#00FF00}} +| {{color|#006600}} +|- +! Brown +| {{color|#8B4513}} +| {{color|#371B07}} +|- +! Blue +| {{color|#0000FF}} +| {{color|#000066}} +|- +! Purple +| {{color|#A020F0}} +| {{color|#400C60}} +|- +! Cyan +| {{color|#00FFFF}} +| {{color|#006666}} +|- +! Light gray +| {{color|#D3D3D3}} +| {{color|#545454}} +|- +! Gray +| {{color|#808080}} +| {{color|#333333}} +|- +! Pink +| {{color|#FF69B4}} +| {{color|#662A48}} +|- +! Lime +| {{color|#BFFF00}} +| {{color|#4C6600}} +|- +! Yellow +| {{color|#FFFF00}} +| {{color|#666600}} +|- +! Light blue +| {{color|#9AC0CD}} +| {{color|#3D4C52}} +|- +! Magenta +| {{color|#FF00FF}} +| {{color|#660066}} +|- +! Orange +| {{color|#FF681F}} +| {{color|#66290C}} +|- +! White +| {{color|#FFFFFF}} +| {{color|#666666}} +|} + +In [[Creative]] mode, the combination {{key|Ctrl}} + {{control|pick block}} on Windows/Linux, or {{key|cmd}} + {{control|pick block}} on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory. + +A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because ''Minecraft'''s lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this. + +{{IN|bedrock}}, inappropriate words or phrases in a sign's text are displayed as hashtags. + +{{IN|java}}, signs can be created with [[Raw JSON text format|JSON text]], which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for ''Minecraft'' technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the {{cmd|data merge block}} command to create or alter JSON signs. + +: Example: {{cmd|long=1|data merge block ~ ~1 ~ {front_text: {color: "green", messages: ['{"selector": "@p", "bold": false, "italic": false, "underlined": false, "strikethrough": false, "obfuscated": false, "text": "First Line"}', '"Second Line"', '""', '""']}}}} + +Signs can post the success count of JSON text hover and click events to [[scoreboard]] objectives. The objectives to be used can be specified by running the {{cmd|execute store}} command or by modifying the sign's NBT data directly with the {{cmd|data merge block}} command. + +=== Interaction === +Signs can be edited after being placed by {{control|using}} them, which opens the [[#Text|edit sign message GUI]]. + +Signs are destroyed and drop as an item when pushed by a [[piston]].{{Only|bedrock}} + +Signs are non-solid and have no collision, so [[item]]s and [[mob]]s can move through sign blocks. Other [[block]]s (including other signs) can be placed on any edge of a sign. + +[[Water]] and [[lava]] flow around signs. Lava can create [[fire]] in [[air]] blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except {{in|be}}). + +=== Fuel === +Overworld signs can be used as a fuel in [[furnace]]s, smelting an [[item]] per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace. + +=== Note blocks === +Signs can be placed under [[note block]]s to produce a "bass" sound. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood|forcecollapsed=1}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood|forcecollapsed=1}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood|forcecollapsed=1}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood|forcecollapsed=1}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|translationkey=subtitles.block.sign.waxed_interact_fail +|volume=1.0 +|pitch=''varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|source=sound +|description=When a glow ink sac or an ink sac is used on a sign +|id=sign.ink_sac.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|type=bedrock +|sound=Dye.ogg +|source=sound +|description=When dye is used on a sign +|id=sign.dye.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|source=neutral +|description=When a honeycomb waxes a sign +|id=copper.wax.on +|volume=1.0 +|pitch=0.8-1.2}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|source=block +|description=When a player attempts to edit a waxed sign +|id=block.sign.waxed_interact_fail +|volume=1.0 +| pitch = ''varies'' Can be 1.0 or 0.9 for waxed_interact_fail1; can be 0.8 or 0.9 for waxed_interact_fail2 and waxed_interact_fail3 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Sign +|spritetype=block +|nameid=oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Spruce Sign +|spritetype=block +|nameid=spruce_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Birch Sign +|spritetype=block +|nameid=birch_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Jungle Sign +|spritetype=block +|nameid=jungle_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Acacia Sign +|spritetype=block +|nameid=acacia_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Dark Oak Sign +|spritetype=block +|nameid=dark_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Mangrove Sign +|spritetype=block +|nameid=mangrove_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Cherry Sign +|spritetype=block +|nameid=cherry_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Pale Oak Sign +|spritetype=block +|nameid=pale_oak_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Bamboo Sign +|spritetype=block +|nameid=bamboo_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=signs}} +{{ID table +|displayname=Crimson Sign +|spritetype=block +|nameid=crimson_sign +|blocktags= signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Warped Sign +|spritetype=block +|nameid=warped_sign +|blocktags=signs, standing_signs, wall_post_override +|itemtags=non_flammable_wood, signs}} +{{ID table +|displayname=Oak Wall Sign +|spritetype=block +|nameid=oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Spruce Wall Sign +|spritetype=block +|nameid=spruce_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Birch Wall Sign +|spritetype=block +|nameid=birch_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Jungle Wall Sign +|spritetype=block +|nameid=jungle_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Acacia Wall Sign +|spritetype=block +|nameid=acacia_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Dark Oak Wall Sign +|spritetype=block +|nameid=dark_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Mangrove Wall Sign +|spritetype=block +|nameid=mangrove_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Cherry Wall Sign +|spritetype=block +|nameid=cherry_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Pale Oak Wall Sign +|spritetype=block +|nameid=pale_oak_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Bamboo Wall Sign +|spritetype=block +|nameid=bamboo_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Crimson Wall Sign +|spritetype=block +|nameid=crimson_wall_sign +|blocktags=signs, wall_signs +|form=block}} +{{ID table +|displayname=Warped Wall Sign +|spritetype=block +|nameid=warped_wall_sign +|blocktags=signs, wall_signs +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=sign +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|firstcolumnname=Sign +|shownumericids=y +|showforms=y +|showaliasids=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Oak standing +|spritename=oak-sign +|spritetype=block +|nameid=standing_sign +|id=63 +|form=block}} +{{ID table2 +|displayname=Spruce standing +|spritename=spruce-sign +|spritetype=block +|nameid=spruce_standing_sign +|id=436 +|form=block}} +{{ID table2 +|displayname=Birch standing +|spritename=birch-sign +|spritetype=block +|nameid=birch_standing_sign +|id=441 +|form=block}} +{{ID table2 +|displayname=Jungle standing +|spritename=jungle-sign +|spritetype=block +|nameid=jungle_standing_sign +|id=443 +|form=block}} +{{ID table2 +|displayname=Acacia standing +|spritename=acacia-sign +|spritetype=block +|nameid=acacia_standing_sign +|id=445 +|form=block}} +{{ID table2 +|displayname=Dark Oak standing +|spritename=dark-oak-sign +|spritetype=block +|nameid=darkoak_standing_sign +|id=447 +|form=block}} +{{ID table2 +|displayname=Mangrove standing +|spritename=mangrove-sign +|spritetype=block +|nameid=mangrove_standing_sign +|id=-494 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry standing +|spritename=cherry-sign +|spritetype=block +|nameid=cherry_standing_sign +|id=-542 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak standing +|spritename=pale-oak-sign +|spritetype=block +|nameid=pale_oak_standing_sign +|id=-1001 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo standing +|spritename=bamboo-sign +|spritetype=block +|nameid=bamboo_standing_sign +|id=-518 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson standing +|spritename=crimson-sign +|spritetype=block +|nameid=crimson_standing_sign +|id=505 +|form=block}} +{{ID table2 +|displayname=Warped standing +|spritename=warped-sign +|spritetype=block +|nameid=warped_standing_sign +|id=506 +|form=block}} +{{ID table2 +|displayname=Oak wall +|spritename=oak-wall-sign +|spritetype=block +|nameid=wall_sign +|id=68 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Spruce wall +|spritename=spruce-wall-sign +|spritetype=block +|nameid=spruce_wall_sign +|id=437 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Birch wall +|spritename=birch-wall-sign +|spritetype=block +|nameid=birch_wall_sign +|id=442 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Jungle wall +|spritename=jungle-wall-sign +|spritetype=block +|nameid=jungle_wall_sign +|id=444 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Acacia wall +|spritename=acacia-wall-sign +|spritetype=block +|nameid=acacia_wall_sign +|id=446 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Dark Oak wall +|spritename=dark-oak-wall-sign +|spritetype=block +|nameid=darkoak_wall_sign +|id=448 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Mangrove wall +|spritename=mangrove-wall-sign +|spritetype=block +|nameid=mangrove_wall_sign +|id=-495 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Cherry wall +|spritename=cherry-wall-sign +|spritetype=block +|nameid=cherry_wall_sign +|id=-544 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Pale Oak wall +|spritename=pale-oak-wall-sign +|spritetype=block +|nameid=pale_oak_wall_sign +|id=-1003 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Bamboo wall +|spritename=bamboo-wall-sign +|spritetype=block +|nameid=bamboo_wall_sign +|id=-519 +|form=block +|translationkey=-}} +{{ID table2 +|displayname=Crimson wall +|spritename=crimson-wall-sign +|spritetype=block +|nameid=crimson_wall_sign +|id=507 +|form=block}} +{{ID table2 +|displayname=Warped wall +|spritename=warped-wall-sign +|spritetype=block +|nameid=warped_wall_sign +|id=508 +|form=block}} +{{ID table +|displayname=Oak item +|spritename=oak-sign +|spritetype=item +|nameid=oak_sign +|aliasid=sign +|id=360 +|form=item +|itemtags=minecraft:sign +|translationkey=item.sign.name}} +{{ID table +|displayname=Spruce item +|spritename=spruce-sign +|spritetype=item +|nameid=spruce_sign +|id=576 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Birch item +|spritename=birch-sign +|spritetype=item +|nameid=birch_sign +|id=577 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Jungle item +|spritename=jungle-sign +|spritetype=item +|nameid=jungle_sign +|id=578 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Acacia item +|spritename=acacia-sign +|spritetype=item +|nameid=acacia_sign +|id=579 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Dark Oak item +|spritename=dark-oak-sign +|spritetype=item +|nameid=dark_oak_sign +|aliasid=darkoak_sign +|id=587 +|form=item +|itemtags=minecraft:sign +|translationkey=item.darkoak_sign.name}} +{{ID table +|displayname=Mangrove item +|spritename=mangrove-sign +|spritetype=item +|nameid=mangrove_sign +|id=642 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Cherry item +|spritename=cherry-sign +|spritetype=item +|nameid=cherry_sign +|id=659 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Pale Oak item +|spritename=pale-oak-sign +|spritetype=item +|nameid=pale_oak_sign +|id=724 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Bamboo item +|spritename=bamboo-sign +|spritetype=item +|nameid=bamboo_sign +|id=660 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Crimson item +|spritename=crimson-sign +|spritetype=item +|nameid=crimson_sign +|id=614 +|form=item +|itemtags=minecraft:sign}} +{{ID table +|displayname=Warped item +|spritename=warped-sign +|spritetype=item +|nameid=warped_sign +|id=615 +|form=item +|itemtags=minecraft:sign +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=signs +|spritetype=block +|nameid=Sign +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +=== Block data === +A sign has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{/BE}} + +{{el|bedrock}}: +:See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|It's a Sign}} + +== Advancements == +{{load advancements|Glow and Behold}} + +== History == +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Sign Entity.png|32px]] Signs are currently being tested as [[entities]]. They always display "This is a test of the signs. Each line can be 15 chars!" and can be spawned only by pressing {{key|B}}.{{ytl|bdT76iFEnLk}}}} +|{{HistoryLine||0.26 SURVIVAL TEST|Removed signs.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100607|[[File:Oak Sign (0) JE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been re-implemented as [[block]]s, although still rendering as entities. +|Signs now have a [[crafting]] recipe and the text can now be edited. Editing a sign pauses the game in [[singleplayer]]. +|Signs are currently huge and drop [[planks]] when destroyed. +|Signs do not have a particle texture defined. As such, they [[Placeholder texture#Default texture|default to using the grass block texture instead]].}} +|{{HistoryLine||20100608|Signs are now broken faster. +|Signs now [[drop]] themselves when [[breaking|destroyed]], instead of planks. +|Signs now use planks particles.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Wall Sign (S) JE1 BE1.png|32px]] Added wall signs. +|[[File:Oak Sign (0) JE2.png|32px]] Signs are now smaller.}} +|{{HistoryLine||v1.0.5|Signs no longer require a free [[block]] above it to place.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||April 27, 2011|link=https://notch.tumblr.com/post/4988431144|Hand-drawn signs are mentioned.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|Signs are now broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w18a|Editing a sign no longer pauses the game in [[singleplayer]].}} +|{{HistoryLine|||dev=12w27a|Signs are now stackable up to 16. +|The same [[crafting]] recipe now produces 3 signs instead of 1.}} +|{{HistoryLine||June 9, 2014|link=https://twitter.com/SeargeDP/status/476047216541700096|[[Searge]] tweeted a picture of a sign showing a username and a [[scoreboard]] score.}} +|{{HistoryLine||1.8|dev=14w25a|Added support for JSON text to signs. +|Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters.}} +|{{HistoryLine|||dev=14w29a|Signs now display the cracking animation.}} +|{{HistoryLine||1.9|dev=15w43a|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w33a|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The standing sign ID has been changed from standing_sign to sign. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 63 and 68, and the [[item]]'s 323.|The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.{{bug|MC-247031||Text on signs cannot be seen by other players whilst the sign GUI is open|Invalid}}|Signs now play a sound when placed.}} +|{{HistoryLine|||dev=18w10d|[[Water]] can now be placed on the same block as signs.}} +|{{HistoryLine||1.14|dev=18w43a|"Sign" has been renamed to "Oak Sign". +|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|[[File:Spruce Standing Sign JE1 BE1.png|32px]] [[File:Birch Standing Sign JE1 BE1.png|32px]] [[File:Jungle Standing Sign JE1 BE1.png|32px]] [[File:Acacia Standing Sign JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs. +|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[planks]] instead of a random assortment.}} +|{{HistoryLine|||dev=18w44a|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Default text color for signs has been changed back to black.}} +|{{HistoryLine|||dev=18w45a|A new movable cursor for free text editing to signs has been added. +|Selection and copy/paste support have been added to signs.}} +|{{HistoryLine|||dev=18w50a|Spruce signs now generate in some [[taiga]] [[village]] houses. +|Spruce sign items can now be found in [[chest]]s in taiga village houses.}} +|{{HistoryLine|||dev=19w12a|Signs can now be [[dye]]d only in [[Creative mode]].}} +|{{HistoryLine|||dev=19w12b|Signs can now be dyed in [[Survival mode]] again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.}} +|{{HistoryLine|||dev=20w09a|Crimson and warped signs can now be [[craft]]ed.}} +|{{HistoryLine||1.17|dev=21w03a|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both undyed and dyed signs. +|Signs now have a sound for being dyed.}} +|{{HistoryLine|||dev=21w11a|[[File:Oak Standing Sign (S) JE2.png|32px]][[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine|||dev=Pre-release 1|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18|dev=21w41a|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove signs are now obtainable in Survival and renewable.}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5437}}|Hanging signs were announced and shown on [[Minecraft Live 2022]].|Hanging signs were conceptualized by [[Agnes Larsson]] with input from her daughter.{{ytl|vJCMpPyaN8Q|Minecraft 1.20: New Blocks and Their Functions! @ 0:29|Minecraft|February 24, 2023|t=29s}}}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood signs.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo signs and cherry signs are now available without using the "Update 1.20" experimental data pack. +|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine|||dev=23w14a|Signs with click commands can now be interacted with even if the sign is not waxed. +|Signs can no longer be edited by players in [[Adventure]] mode. +|Signs with non-text chat components can no longer be edited, even if the sign is not waxed. +|Signs now save text even if the edit screen is closed by the player being moved far away.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine||1.21.4|dev=24w44a|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed match as bedrock edition's texture.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.5.0|[[File:Oak Standing Sign JE1 BE1.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Signs have been added, though they can be obtained only through [[inventory]] editors. +|The [[player]] currently cannot write on signs.}} +|{{HistoryLine||v0.6.0|Signs can now be legitimately obtained in [[Survival]] and [[Creative]] mode. +|The player can now write on signs.}} +|{{HistoryLine||v0.10.0|dev=build 1|Signs now have a selection overlay.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Signs can now be found in [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|"Sign" has been renamed to "Oak Sign". +|[[File:Spruce Standing Sign (S) JE1 BE1.png|32px]] [[File:Birch Standing Sign (S) JE1 BE1.png|32px]] [[File:Jungle Standing Sign (S) JE1 BE1.png|32px]] [[File:Acacia Standing Sign (S) JE1 BE1.png|32px]] [[File:Dark Oak Standing Sign (S) JE1 BE1.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.|The sign's text has been changed from black to white. +|A sign's recipe now requires the same type of [[wood]] instead of a random assortment.}} +|{{HistoryLine|||dev=beta 1.9.0.2|The default sign text color has been changed back to black. +|Sign variants are now grouped in their own [[inventory]] category.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed. +|Spruce signs now generate in new [[taiga]] and [[snowy taiga]] [[village]] houses.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Signs can now be used as a [[fuel]] in [[furnace]]s.|Oak signs can now be found inside taiga and snowy taiga village house [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Standing Sign JE1 BE1.png|32px]] [[File:Warped Standing Sign JE1 BE1.png|32px]] [[File:Crimson Sign JE1 BE1.png|32px]] [[File:Warped Sign JE1 BE1.png|32px]] Added crimson and warped signs.|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Wall Sign (S) JE2 BE2.png|32px]] [[File:Birch Wall Sign (S) JE2 BE2.png|32px]] [[File:Jungle Wall Sign (S) JE2 BE2.png|32px]] [[File:Acacia Wall Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Wall Sign (S) JE2 BE2.png|32px]] The texture of all signs except oak sign have been changed.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped signs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.59|Signs can now be {{control|used}} while holding a [[dye]] to change the text color. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow. +|Works with both default and dyed signs.}} +|{{HistoryLine|||dev=beta 1.16.210.60|Color on dyed signs disappears and the text turns back to black. +|Signs with applied glowing effect as well as color stops glowing and color is removed.}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Signs can now be {{control|used}} while holding a [[dye]] to change the text color again. +|Signs can now be tinted with [[glow ink sac]]s to make the text glow again.}} +|{{HistoryLine|||dev=beta 1.16.220.52|Now has sounds for being dyed.}} +|{{HistoryLine|||dev=release|A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Oak Sign BE3.png|32px]] [[File:Spruce Sign BE2.png|32px]] [[File:Birch Sign BE2.png|32px]] [[File:Jungle Sign BE2.png|32px]] [[File:Acacia Sign BE2.png|32px]] [[File:Dark Oak Sign BE2.png|32px]] Textures of sign items was updated. +|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Wall Sign (S) JE2 BE2.png|32px]] The textures of oak signs have been changed to reflect the changes made to planks in the [[Texture Update]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|Glowing text on signs now has an outer glow, making text more visible in the dark.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|[[File:Oak Sign JE3.png|32px]] [[File:Spruce Sign JE2.png|32px]] [[File:Birch Sign JE2.png|32px]] [[File:Jungle Sign JE2.png|32px]] [[File:Acacia Sign JE2.png|32px]] [[File:Dark Oak Sign JE2.png|32px]] [[File:Crimson Sign JE2.png|32px]] [[File:Warped Sign JE2.png|32px]] Changed all signs textures as items.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Sign JE1 BE1.png|32px]][[File:Mangrove Wall Sign JE1 BE1.png|32px]][[File:Mangrove Sign (item) JE1 BE1.png|32px]] Added mangrove signs.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[File:Bamboo Wall Sign (S) JE1 BE1.png|32px]] [[File:Bamboo Sign (item) JE1 BE1.png|32px]] Added bamboo signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle. +|Added unique sounds for nether and bamboo wood signs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Sign (0) JE1 BE1.png|32px]] [[File:Cherry Wall Sign (S) JE1 BE1.png|32px]] [[File:Cherry Sign (item) JE1 BE1.png|32px]] Added cherry signs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Sign (0) JE2 BE2.png|32px]] The texture of cherry signs has been changed.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Signs can now be edited after being placed. +|Signs now support text on both sides. +|Signs can now be waxed with [[honeycomb]] to prevent editing.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Sign.png|32px]] [[File:Pale Oak Wall Sign.png|32px]] [[File:Pale Oak Sign (item) JE1 BE1.png|32px]] Added pale oak signs.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Pale Oak Sign (item) JE2 BE2.png|32px]] The texture of pale oak sign [[item]]s has been changed.}} +|{{HistoryLine|||dev=Preview 1.21.50.25|The textures of the [[pale oak sign]] and [[pale oak hanging sign]] [[item]]s have been adjusted for consistency with other signs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Standing Sign.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +|{{HistoryLine||xbox=TU9|Signs are now stackable up to 16. +|The same [[crafting]] recipe for signs now produces 3 signs instead of 1.}} +|{{HistoryLine||xbox=TU32|xbone=CU20|ps3=1.23|psvita=1.23|ps4=1.23|wiiu=Patch 3|Signs now display a cracking animation.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A sign now generates within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Signs can now be used as [[fuel]] in [[furnace]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Spruce Standing Sign (S) JE2 BE2.png|32px]] [[File:Birch Standing Sign (S) JE2 BE2.png|32px]] [[File:Jungle Standing Sign (S) JE2 BE2.png|32px]] [[File:Acacia Standing Sign (S) JE2 BE2.png|32px]] [[File:Dark Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Spruce Sign JE1 BE1.png|32px]] [[File:Birch Sign JE1 BE1.png|32px]] [[File:Jungle Sign JE1 BE1.png|32px]] [[File:Acacia Sign JE1 BE1.png|32px]] [[File:Dark Oak Sign JE1 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak signs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Sign JE2 BE2.png|32px]] The texture of oak sign [[item]]s has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Standing Sign (S) JE2 BE2.png|32px]] [[File:Oak Sign JE1 BE1.png|32px]] Added signs.}} +}} + +== Gallery == +=== Screenshots === + +Signs classic.png|Test of signs in early [[Java Edition Classic]]. +Sigh test.jpg|Another early sign image. +Signs PreRelease.png|First image of sign blocks during [[Java Edition Infdev|Infdev]]. +Pocket Edition v0.6.0 alpha Development sign.png|First image of signs on [[Pocket Edition]]. +Pocket Edition v0.6.0 alpha Development sign editing.png|First image of editing text on [[PE]] iOS. +Pocket Edition v0.6.0 alpha Development sign editing 2.png|First image of editing text on [[PE]] Android. +Pocket Edition v0.6.0 alpha Development sky.png +Door Sign.png|A sign placed on a door. +Breaking News.png|A sign being broken. +Sign Text Dark.jpg|A dark oak sign with black text. +Sign Text Light.jpg|A dark oak sign with white text. +Sign Blockdata.gif|A sign using blockdata to dynamically change. +JSON Sign.png|First image of a sign using JSON text. +Width Based Character Limit.png|First image of a sign using width based character limits. +Glow Ink Sign with Pink Dye.png|Oak sign with glow ink in the dark in [[Java Edition 21w03a]]. +Lit vs unlit signs.png|Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign. +Glowing Text Comparison.png|The comparison between glow text and non-glow text. +Example Of Signs Being Weird.png|alt=Shading differences|Signs being different shades depending on orientation. +Glow text.gif|All sixteen colors of glow text. It uses {{w|Lorem ipsum|''Lorem ipsum''|newtab=1}}, a placeholder text. +Glow Ink Signs.jpg|Signs with glowing ink in several colors. +Lots of Glowing Signs.jpg|More signs with glowing ink. + + +== Issues == +{{issue list}} + +== See also == +* [[Chalkboard]] +* [[Hanging Sign]] + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--sign Taking Inventory: Sign] – Minecraft.net on January 9, 2020 +*[https://www.minecraft.net/en-us/article/hanging-signs Hanging Signs: An Essential Guide] – Minecraft.net on September 11, 2023 + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|utility}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Block entities]] +[[Category:Non-solid blocks]] +[[Category:Blocks with GUI]] + +[[cs:Cedule]] +[[de:Schild (Schrift)]] +[[es:Cartel]] +[[fr:Pancarte]] +[[hu:Tábla]] +[[it:Cartello]] +[[ja:看板]] +[[ko:표지판]] +[[nl:Bord]] +[[pl:Tabliczka]] +[[pt:Placa]] +[[ru:Табличка]] +[[th:ป้าย]] +[[uk:Табличка]] +[[zh:告示牌]] diff --git a/wiki_backup/Pedestal.txt b/wiki_backup/Pedestal.txt new file mode 100644 index 0000000..047c1a8 --- /dev/null +++ b/wiki_backup/Pedestal.txt @@ -0,0 +1,97 @@ +{{about|the joke block|the named room in trial chambers|Trial Chambers#Components}} +{{Joke feature}} +{{Infobox block +| title = Pedestal +| image = Pedestal (24w14potato).png +| renewable = No +| stackable = Yes +| maxStack = 64 +| tool = None +| transparent = No +| waterloggable = No +| flammable = No +| lavasusceptible = No +| light = No +}} +A '''pedestal''' is a [[block]] used to create a [[potato portal]] in [[24w14potato]]. + +==Obtaining== +Pedestals are not obtainable as an inventory item in Survival, even with [[Silk Touch]]. They are available through the Creative inventory or commands. + +===Breaking=== +Pedestals have no assigned [[tool]], meaning they are mined at the same speed regardless of the tool used. A pedestal never drops as an [[item]] when mined. +{{Breaking row|horizontal=1|Pedestal|drop=0}} + +They are highly blast resistant and have the same hardness as [[reinforced deepslate]]. + +===Natural generation=== +Pedestals can generate naturally in [[ruined portatol]]s, in [[village]]s both in the Overworld and in Potato dimension, at the center of [[end portal]]s in [[stronghold]]s, and in [[colosseum]]s. + +==Usage== +===Potato portals=== +When a [[poisonous potato]] is {{control|used}} on a pedestal, a [[potato portal]] is spawned above the pedestal. This doesn't work if pedestal is placed in the Nether or the End (where they don't generate naturally). Additionally, block above the pedestal must be air or a replaceable block, like water or snow. + +===Piston interactivity=== +Pedestals cannot be pushed or pulled by [[piston]]s. They can, however, be moved by [[floatater]]s. + +==Sounds== +===Generic=== +{{Sound table/Block/Stone/JE}} + +===Unique=== +{{SoundTable +|type=java +| {{SoundLine +|sound=Plaguewhale Slab idle1.ogg +|sound2=Plaguewhale Slab idle2.ogg +|sound3=Plaguewhale Slab idle3.ogg +|sound4=Plaguewhale Slab idle4.ogg +|subtitle=Plaguewhale Slab zooms +|source=block +|description=When a potato portal is summoned on a pedestal +|id=entity.plaguewhale.ambient +|translationkey=subtitles.entity.plaguewhale.ambient +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +==Data values== +===ID=== +{{ID table +|edition=java +|spritetype=block +|displayname=Pedestal +|nameid=pedestal +|generatetranslationkeys=1 +|foot=1}} + +==History== +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Pedestal (24w14potato).png|32px]] Added pedestals.}} +}} + +==Issues== +{{April Fools issue list}} + +==Gallery== + +Pedestal in a ruined portatol.png|A pedestal in a [[ruined portatol]]. +Pedestal in a village.png|A pedestal in a [[village]]. +Pedestal in another village.png|Multiple pedestals in the center of another village. +Pedestal in a stronghold.png|A pedestal below an end portal in a [[stronghold]]. + + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Non-renewable resources]] +[[Category:Joke blocks]] +[[Category:Utility blocks]] +[[Category:Generated structure blocks]] + +[[ja:Pedestal]] +[[zh:传送门底座]] diff --git a/wiki_backup/Poppy.txt b/wiki_backup/Poppy.txt new file mode 100644 index 0000000..0f819f4 --- /dev/null +++ b/wiki_backup/Poppy.txt @@ -0,0 +1,309 @@ +{{Infobox block +| title = Poppy +| image = Poppy.png +| invimage = Poppy +| renewable = Yes +| stackable = Yes (64) +| tool = any +| light = No +| transparent = Yes +| flammable = {{jebe|Yes (60)|Yes (30)}} +| lavasusceptible = No +}} +A '''poppy''' is a red [[flower]] that can be crafted into [[red dye]]. + +== Obtaining == +=== Breaking === +A poppy can be broken instantly with any item or by hand, dropping itself. + +A poppy also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed. +{{breaking row|Poppy|horizontal=1}} + +=== Natural generation === +Poppies generate naturally on [[dirt]] and [[grass block]]s in multiple biomes as part of [[vegetation]] features. In both {{el|java}} and {{el|bedrock}}, poppies can be found in the following biomes: + +* {{BiomeLink|Plains}} +* {{BiomeLink|Sunflower Plains}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Flower Forest}} + +{{IN|java}}, poppies can also generate in many additional biomes: + +{{columns-list|colwidth=20em| +* {{BiomeLink|Savanna}} +* {{BiomeLink|Savanna Plateau}} +* {{BiomeLink|Windswept Savanna}} +* {{BiomeLink|Snowy Plains}} +* {{BiomeLink|Forest}} +* {{BiomeLink|Birch Forest}} +* {{BiomeLink|Old Growth Birch Forest}} +* {{BiomeLink|Taiga}} +* {{BiomeLink|Old Growth Spruce Taiga}} +* {{BiomeLink|Old Growth Pine Taiga}} +* {{BiomeLink|Snowy Taiga}} +* {{BiomeLink|Jungle}} +* {{BiomeLink|Bamboo Jungle}} +* {{BiomeLink|Sparse Jungle}} +* {{BiomeLink|Dark Forest}} +* {{BiomeLink|Windswept Hills}} +* {{BiomeLink|Windswept Gravelly Hills}} +* {{BiomeLink|Windswept Forest}} +* {{BiomeLink|River}} +* {{BiomeLink|Frozen River}} +}} + +{{IN|java}}, the following additional biomes are also technically allowed to generate poppies, although they very rarely or never generate grass blocks on the surface in normal worlds. As a result, poppies can generate only in edge cases or [[custom]] worlds. + +{{columns-list|colwidth=20em| +* {{BiomeLink|Beach}} +* {{BiomeLink|Snowy Beach}} +* {{BiomeLink|Stony Shore}} +* {{BiomeLink|Ocean}} +* {{BiomeLink|Deep Ocean}} +* {{BiomeLink|Cold Ocean}} +* {{BiomeLink|Deep Cold Ocean}} +* {{BiomeLink|Frozen Ocean}} +* {{BiomeLink|Deep Frozen Ocean}} +* {{BiomeLink|Lukewarm Ocean}} +* {{BiomeLink|Deep Lukewarm Ocean}} +* {{BiomeLink|Warm Ocean}} +* {{BiomeLink|Desert}} +* {{BiomeLink|Ice Spikes}} +* {{BiomeLink|Dripstone Caves}} +* {{BiomeLink|Deep Dark}} +}} + +In [[jungle]]s, [[bamboo jungle]]s, [[sparse jungle]]s, [[savanna]]s and [[savanna plateau]]s, poppies are twice as common as in other biomes. In [[flower forest]]s and [[meadow]]s, poppies only generate as part of [[Flower#Flower gradients|gradients]]. + +Natural poppies are found in plains, savanna, and taiga [[village]]s, as well as snowy villages {{in|bedrock}}. Potted poppies can also generate in [[woodland mansion]]s. + +{{block distribution}} + +=== Post-generation === +{{Main|Flower#Post-generation}} + +==== {{JE}} ==== +When [[bone meal]] is applied to a [[grass block]] in one of the biomes listed above, poppies have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area. In meadows and flower forests, poppies can generate only in specific locations depending on the flower gradient. In plains, sunflower plains, dripstone caves, and the deep dark, poppies cannot generate in tulip-only areas. + +==== {{BE}} ==== +When [[bone meal]] is applied to a [[grass block]] in plains, sunflower plains, and flower forest, poppies have a chance of generating on the targeted [[block]] and adjacent grass blocks in a 7×5×7 area. In flower forests, poppies can generate only in specific locations depending on the flower gradient. In plains and sunflower plains, poppies cannot generate in tulip-only areas. + +When bone meal is applied to a poppy in any biome, more poppies appear on top of nearby grass blocks. [[Dandelion]]s can also occasionally appear, and poppies can occasionally appear when bone meal is applied to dandelions. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square. + +=== Mob loot === +[[Iron golem]]s drop 0 to 2 poppies upon death. This is unaffected by the [[Looting]] enchantment. + +[[Endermen]] can pick up poppies, like any other one-block-tall flower, and [[drop]] it if killed while holding it. + +{{IN|java}}, baby [[villager]]s may give a poppy to [[player]]s with the [[Hero of the Village]] effect. + +{{Drop sources|Poppy}} + +=== Generated loot === +{{LootChestItem|poppy}} + +=== Trading === +[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] a poppy for a single emerald. + +== Usage == +{{Main|Flower#Usage}} + +Like other flowers, poppies can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]]. + +Poppies can also be placed in [[flower pot]]s. + +=== Crafting ingredient === +{{Crafting usage}} + +=== Suspicious stew === +{{Main|Suspicious Stew}} + +Using a poppy to make suspicious stew, whether by direct crafting or by feeding a brown [[mooshroom]] and then milking it with a [[bowl]], imbues it with a {{EffectLink|Night Vision}} effect that lasts 5 seconds. + +{{Crafting +|ignoreusage=1 +|Red Mushroom +|Brown Mushroom +|Bowl +|Poppy +|Output=Suspicious Stew +|shapeless=true +|foot=1 +}} + +=== Bees === +[[Bee]]s engage in a pollinating behavior with poppies, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. + +=== Breeding=== +Poppies can be used to [[breed]], grow, and lead [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a poppy have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it. + +=== Composting === +Placing a poppy into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of poppies yields an average of 5.94 [[bone meal]]. + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Poppy +|spritetype=block +|nameid=poppy +|blocktags=flowers, small_flowers +|itemtags=flowers, small_flowers +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Poppy +|spritetype=block +|nameid=poppy +|aliasid=red_flower / 0 +|id=38 +|translationkey=tile.red_flower.poppy.name +|foot=1}} + +== History == +{{redirect|Rose|the double plant|Rose Bush|the flower dropped when a [[wither]] kills a mob|Wither Rose}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.20a|[[File:Rose JE1.png|32px]] Added roses. +|Roses can be placed on all [[block]] types, including [[lava]] and on top of a dandelion or another rose. Roses can also "float" when the block beneath them is broken.}} +|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] showed roses generating naturally in worlds.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Added roses to world generation.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-0040|[[File:Rose JE2.png|32px]] Roses now have a stretched model with wider texture planes.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100327|Roses can no longer generate, due to changes in the terrain generator.}} +|{{HistoryLine||20100616|Roses can now naturally generate again.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|The addition of tooltips has given roses their official name.}} +|{{HistoryLine||1.2|Roses can now be crafted into 2 [[rose red]] dyes.}} +|{{HistoryLine||1.6.6|Roses can now be regrown. +|[[Bone meal]] can now generate roses when used on a [[grass block]].}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Rose JE3.png|32px]] Changed lighting. +|Roses no longer generate, due to changes in the terrain generator.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Roses can now naturally generate again.}} +|{{HistoryLine||1.2.1|dev=12w08a|Added [[iron golem]]s, which drop roses upon death.}} +|{{HistoryLine||1.7.2|dev=13w36a +|[[File:Poppy JE1.png|32px]] The texture of roses has been changed into poppies. This is technically only a texture change; roses in old worlds are automatically "converted" to poppies. +|"Rose" has been renamed to "Poppy". +|Poppies are now discentered like [[grass]]. +|Poppies are now flammable.}} +|{{HistoryLine|||dev=13w37a|Each poppy now only yields 1 dye, instead of 2.{{bug|MC-29530}}}} +|{{HistoryLine||1.8|dev=14w04a|Poppies no longer generate as a massive group at the world origin.{{bug|MC-44467}}}} +|{{HistoryLine|||dev=14w07a|[[File:Poppy JE2.png|32px]] Poppy texture planes are no longer stretched by a factor of sqrt2.}} +|{{HistoryLine|||dev=14w10c|[[File:Poppy JE3.png|32px]] Poppy texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}} +|{{HistoryLine|||dev=14w17a|[[File:Poppy JE4.png|32px]] Poppy texture planes are now the same size as they were before 14w07a.}} +|{{HistoryLine|||dev=14w25a|[[File:Poppy JE5.png|32px]] Poppies are now affected by the same shading full blocks are.}} +|{{HistoryLine|||dev=14w26a|[[File:Poppy JE6.png|32px]] Poppies are no longer subject to shading.}} +|{{HistoryLine||1.11|dev=16w39a|Poppies now generate in [[flower pot]]s in [[woodland mansion]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Poppy JE7.png|32px]] The texture of poppies has been changed. +|Poppies can now be used to craft [[suspicious stew]], giving it the [[Speed]] effect.}} + +|{{HistoryLine|||dev=18w47b|[[File:Poppy JE8.png|32px]] The texture of poppies has been changed.}} +|{{HistoryLine|||dev=18w48a|Poppies now generate in the updated [[plains]] [[village]]s. +|Poppies can now be found in [[chest]]s in plains village houses.}} +|{{HistoryLine|||dev=18w50a|Poppies now generate in the updated [[taiga]] villages.}} +|{{HistoryLine|||dev=19w03a|Placing a poppy into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Poppies now have a 65% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell poppies.}} +|{{HistoryLine|||dev=19w13a|Baby villagers now give poppies to players under the [[Hero of the Village]] effect.}} +|{{HistoryLine||1.14.4|dev=Pre-Release 1|Crafting a [[suspicious stew]] with a poppy now gives the [[player]] [[Night Vision]] instead of [[Speed]].}} +|{{HistoryLine||1.15|dev=19w34a|Poppies can now be used to breed [[bee]]s. +|Bees can now pollinate poppies.}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Added [[meadow]]s, in which poppies can generate in.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Rose BE1.png|32px]] Added roses. +|The rose was initially intended to be identical to [[Java Edition|Java's]], but was replaced with a blue version because of undisclosed hardware issues.}} +|{{HistoryLine||v0.3.0|As roses were blue, they had no uses in dye crafting; the red dye recipe was assigned to [[red mushroom]]s.}} +|{{HistoryLine||v0.5.0|Added names to [[item]]s, confirming the exclusive flower to be called ''Rose''.}} +|{{HistoryLine||v0.8.0|dev=build 5|The position of roses is now randomized.}} +|{{HistoryLine||v0.9.0|dev=build 1|The rose has been replaced with [[File:Poppy JE6 BE1.png|32px]] the poppy. Roses in old worlds are automatically "converted" to poppies.}} +|{{HistoryLine||v0.12.1|dev=build 1|Poppies can now occupy the same space as [[snow|snow layers]].}} +|{{HistoryLine||v0.13.0|dev=build 1|The flowers created using [[bone meal]] now depend on the [[biome]].}} +|{{HistoryLine||v0.14.0|dev=build 3|The hitbox of poppies no longer occupies the entire [[block]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Poppies now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Poppy JE8 BE2.png|32px]] The texture of poppies has been changed. +|Poppies now generate in new villages. +|Poppies can now be sold by the [[wandering trader]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Poppies can be used to fill a [[composter]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Poppies no longer generate when applying bone meal to flowers other than a poppy or a dandelion.}} +|{{HistoryLine|||dev=beta 1.13.0.9|Poppies can now be used to make [[suspicious stew]], giving it the [[Night Vision]] effect.}} +|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Poppies can now be used to breed [[bee]]s. +|Bees can now pollinate poppies.}} +|{{HistoryLine||1.17.40|exp=Caves and Cliffs|dev=beta 1.17.40.20|Poppies can now generate in [[meadow]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Rose JE2.png|32px]] Added roses.}} +|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Poppy JE6 BE1.png|32px]] The rose texture has been changed to the poppy texture. The name has not been changed.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|The rose has been renamed to "Poppy".}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Poppies now generate in [[flower pot]]s in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Poppy JE8 BE2.png|32px]] The texture of poppies has been changed.}} + +|{{HistoryLine|New 3DS}} +|{{HistoryLine||0.1.0|[[File:Poppy JE6 BE1.png|32px]] Added poppies.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.0|[[File:Poppy JE6 BE1.png|32px]] Added poppies.{{check version|not 0.14.2?}}}} +|{{HistoryLine||1.12|[[File:Poppy JE8 BE2.png|32px]] The texture of poppies has been changed.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a +|The different [[block states]] for the red_flower ID have now been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 38.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the red_flower ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* In real life, [[w:Poppy|poppies]] belong to a subfamily of flowering plants known as Papaveroideae. + +== Gallery == +=== Screenshots === + +Midair flowers.png|A poppy that generated floating in the air. +RoseLava.png|A poppy generated next to lava underground. +Flower screenshot from reddit.jpg|A poppy which generated right next to lava in a cave near a mineshaft. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox flower}} +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[es:Amapola]] +[[fr:Coquelicot]] +[[pt:Papoula]] +[[uk:Мак]] diff --git a/wiki_backup/Potato Hanging Sign.txt b/wiki_backup/Potato Hanging Sign.txt new file mode 100644 index 0000000..9704d28 --- /dev/null +++ b/wiki_backup/Potato Hanging Sign.txt @@ -0,0 +1,152 @@ +{{Joke feature}} +{{Infobox block +| renewable = Yes +| image = Potato Hanging Sign.png +| stackable = Yes (13) +| tool = Axe +| transparent = yes +| light = No +| flammable = No +| lavasusceptible = No +}} +A '''potato hanging sign''' is a variant of a [[hanging sign]] made of potato planks in [[24w14potato]]. + +== Obtaining == +=== Breaking === +{{Breaking row|horizontal=1|Potato Hanging Sign|axe}} + +=== Crafting === +{{Crafting +|A1=Chain +|C1=Chain +|A2=Potato Stem +|B2=Potato Stem +|C2=Potato Stem +|A3=Potato Stem +|B3=Potato Stem +|C3=Potato Stem +|Output=Potato Hanging Sign +|ignoreusage=1}} + +== Usage == +{{For|information about all hanging signs|Hanging Sign#Usage}} + +== Sounds == +=== Generic === +{{Sound table/Block/Nether wood/JE}} + +=== Unique === +{{SoundTable +| type = java +| {{SoundLine +| sound =Ink sac1.ogg +|sound2=Ink sac2.ogg +|sound3=Ink sac3.ogg +|subtitle=Glow Ink Sac splotches +|source=block +|description=When a [[glow ink sac]] is used on a hanging sign +|id=item.glow_ink_sac.use +|translationkey=subtitles.item.glow_ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.95, or 1.05 for each sound +|distance=16}} +| {{SoundLine +|subtitle=Ink Sac splotches +|source=block +|description=When an [[ink sac]] is used on a hanging sign +|id=item.ink_sac.use +|translationkey=subtitles.item.ink_sac.use +|volume=1.0 +|pitch=''Varies'' Can be 0.85, 0.88, or 0.9 for each sound +|distance=16}} +| {{SoundLine +|sound=Dye.ogg +|subtitle=Dye stains +|source=block +|description=When [[dye]] is used on a hanging sign +|id=item.dye.use +|translationkey=subtitles.item.dye.use +|volume=1.0 +|pitch=''Varies'' Can be 1.0, 0.9, 0.95, or 1.1 +|distance=16}} +| {{SoundLine +|sound=Wax on1.ogg +|sound2=Wax on2.ogg +|sound3=Wax on3.ogg +|subtitle=Wax on +|source=block +|description=When a hanging sign is waxed +|id=item.honeycomb.wax_on +|translationkey=subtitles.item.honeycomb.wax_on +|volume=1.0 +|pitch=1.0/0.9/1.1 +|distance=16}} +| {{SoundLine +|sound=Sign waxed interact fail1.ogg +|sound2=Sign waxed interact fail2.ogg +|sound3=Sign waxed interact fail3.ogg +|subtitle=Sign wobbles +|source=block +|description=When a player attempts to edit a waxed hanging sign +|id=block.hanging_sign.waxed_interact_fail +|translationkey=subtitles.block.hanging_sign.waxed_interact_fail +|volume=1.0 +|pitch=''Varies''{{cd|fail1}} can be 1.0 or 0.9; {{cd|fail2}} and {{cd|fail3}} can be 0.8 or 0.9 +| distance = 16 +}} +}} + +== Data values == +=== ID === +{{ID table +|edition=java +|spritetype=block +|displayname=Potato Hanging Sign +|nameid=potato_hanging_sign +|generatetranslationkeys=1 +|showblocktags=1 +|blocktags=all_signs, ceiling_hanging_signs, mineable/axe, all_hanging_signs}} +{{ID table +|edition=java +|spritetype=block +|displayname=Potato Hanging Sign +|spritename=Potato Wall Hanging Sign +|nameid=potato_wall_hanging_sign +|generatetranslationkeys=1 +|showblocktags=1 +|blocktags=all_signs, mineable/axe, wall_hanging_signs, all_hanging_signs +|foot=1}} + +=== Block states === +{{See also|Block states}} +{{/BS}} + +=== Block data === +A potato hanging sign has a block entity associated with it that holds additional data about the block. + +{{see also|Block entity format}} +{{:Potato Sign/BE}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Potato Hanging Sign.png|32px]] Added potato hanging signs.}} +}} + +== Issues == +{{April Fools issue list}} + +== Trivia == +* Potato hanging signs have a maximum stack size of 13, and are the first item in any version of the game to have this maximum stack size. + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Blocks with GUI]] +[[Category:Manufactured blocks]] +[[Category:Block entities]] +[[Category:Utility blocks]] + +[[ja:Potato Hanging Sign]] diff --git a/wiki_backup/Potone.txt b/wiki_backup/Potone.txt new file mode 100644 index 0000000..82040fd --- /dev/null +++ b/wiki_backup/Potone.txt @@ -0,0 +1,89 @@ +{{Joke feature}} +{{Infobox block +| image = Potone.png +| renewable = No +| tool = Hoe +| stackable = Yes (64) +| light = No +| flammable = No +| transparent = No +| lavasusceptible = No +}} +'''Potone''' is a common stone type [[block]] found underground in the Potato dimension in [[24w14potato]]. + +== Obtaining == +=== Breaking === +Potone can be mined using a [[hoe]], in which case it drops [[taterstone]]. When mined without a hoe, it drops nothing. If potone is mined with a [[Silk Touch]] enchanted hoe, it drops itself. +{{breaking row|Potone|Hoe|Wood|horizontal=1}} + +=== Smelting === +{{Smelting +|Taterstone +|Potone +}} + +=== Natural generation === +Potone naturally generates throughout the entire underground of the Potato dimension and in [[colosseum]]s. + +== Usage == +=== Crafting ingredient === +{{Crafting +|head=1 +|showname=1 +|A2 = Potone +|B2 = Potone +|C2 = Potone +|Output = Potone Slab +|ignoreusage=1 +}} +{{Crafting +|A1 = Potone +|A2 = Potone +|A3 = Potone +|B2 = Potone +|B3 = Potone +|C3 = Potone +|Output = Potone Stairs +|ignoreusage=1 +}} +{{Crafting +|A2 = Potone +|A3 = Potone +|B2 = Potone +|B3 = Potone +|C2 = Potone +|C3 = Potone +|Output = Potone Wall +|ignoreusage=1 +}} +{{Crafting +|A2 = Potone +|B1 = Poisonous Potato +|B2 = Potone +|C2 = Potone +|Output = Poisonous Potato Cutter +|ignoreusage=1 +|foot=1 +}} + +== Sounds == +{{Sound table/Block/Potone}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Potone.png|32px]] Added potone.}} +}} +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] + +[[ja:Potone]] diff --git a/wiki_backup/Potted Birch Sapling.txt b/wiki_backup/Potted Birch Sapling.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Birch Sapling.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Potted Cornflower.txt b/wiki_backup/Potted Cornflower.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Cornflower.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Potted Crimson Fungus.txt b/wiki_backup/Potted Crimson Fungus.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Crimson Fungus.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Potted Flowering Azalea.txt b/wiki_backup/Potted Flowering Azalea.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Flowering Azalea.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Potted Wither Rose.txt b/wiki_backup/Potted Wither Rose.txt new file mode 100644 index 0000000..e3fe018 --- /dev/null +++ b/wiki_backup/Potted Wither Rose.txt @@ -0,0 +1,546 @@ +{{About|the plant-holding block, which could be referred to as a "planter"|the achievement|Pot Planter|the plant-placing mob|Villager}} +{{For|other pots|Pot}} +{{Infobox block +| image1 = Flower Pot.png +| image1caption = Java Edition +| image2 = Flower Pot BE.png +| image2caption = Bedrock Edition +| invimage = Flower Pot +| extratext = View [[#Gallery|all renders]] +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| waterloggable = {{jebe|No|Yes}} +| flammable = No +| lavasusceptible = No +}} +A '''flower pot''' is a decorative [[block]] that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other small plants. + +== Obtaining == +=== Breaking === +Flower pots can be [[instant mining|mined instantly]] using any [[tool]] or without a tool. + +A flower pot drops itself as an [[item]] (any [[plant]] or [[mushroom]] in it separately) when pushed by a [[piston]] or washed away with [[water]]. +{{Breaking row|Flower Pot|horizontal=1}} + +=== Natural generation === +Flower pots naturally generate in [[witch hut]]s where they contain a red [[mushroom]], the basement of [[igloo]]s where they contain a [[cactus]], and in [[woodland mansion]]s, where they contain birch [[sapling]]s, dark oak saplings, dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies. + +Flower pots containing a dandelion can be found in some [[plains]] and [[savanna]] [[village]] houses. Flower pots containing a cactus or a dead bush can be found in some [[desert]] village houses. Flower pots containing a spruce sapling can be found in [[taiga]] village mason houses. Flower pots containing a poppy can be found in taiga village churches. + +[[Lava]] can flow into the space of a flower pot, destroying it. + +Flower pots with [[dead bush]]es can generate inside [[trial chamber]]s. + +=== Generated loot === +{{LootChestItem|flower-pot}} + +=== Crafting === +{{Crafting +|A2= Brick +|C2= Brick +|B3= Brick +|Output= Flower Pot +|type= Decoration block +}} + +== Usage == +A flower pot can be used to hold [[mushroom]]s, [[fungi]], and various [[plant]]s. Plants that can be {{control|placed}} in a pot include any one-block-high [[flower]]s, [[sapling]]s, [[fern]]s, [[dead bush]]es, [[cacti]], [[bamboo]], [[azalea]]s, [[mangrove propagule]], [[warped roots]] and [[crimson roots]]. + +{{IN|je}}, flower pots can be placed on any block or over [[air]].{{bug|MC-127036|||WAI}} + +{{IN|be}}, they must be placed on top of a full-[[block]] top surface, or the top of a [[fence]], stone [[wall]], or [[hopper]]. They cannot be placed on [[slab]]s and [[stairs]] unless those blocks are upside-down. Pots may also be placed on an upward facing trapdoor, although the pot breaks if the trapdoor is opened. + +Flower pots are {{frac|3|8}} of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. + +The plant or fungus can be removed from the flower pot by pressing {{control|use}}. This places the item directly back into the player's inventory.{{bug|MC-169496|||WAI}} + +They can be used to display cacti and wither roses without inheriting their damaging properties.{{bug|MC-2241|||WAI}}{{bug|MC-138024|||WAI}} + +Potted [[warped fungus]] can be used to repel [[hoglin]]s. + +== Sounds == +{{Sound table/Block/Normal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Flower Pot +|spritetype=block +|nameid=flower_pot +|blocktags=flower_pots +|translationkey=block.minecraft.flower_pot,item.minecraft.flower_pot}} +{{ID table +|displayname=Potted Dandelion +|spritetype=block +|nameid=potted_dandelion +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Poppy +|spritetype=block +|nameid=potted_poppy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Blue Orchid +|spritetype=block +|nameid=potted_blue_orchid +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Allium +|spritetype=block +|nameid=potted_allium +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azure Bluet +|spritetype=block +|nameid=potted_azure_bluet +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Tulip +|spritetype=block +|nameid=potted_red_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Orange Tulip +|spritetype=block +|nameid=potted_orange_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted White Tulip +|spritetype=block +|nameid=potted_white_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pink Tulip +|spritetype=block +|nameid=potted_pink_tulip +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oxeye Daisy +|spritetype=block +|nameid=potted_oxeye_daisy +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cornflower +|spritetype=block +|nameid=potted_cornflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Lily of the Valley +|spritetype=block +|nameid=potted_lily_of_the_valley +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Wither Rose +|spritetype=block +|nameid=potted_wither_rose +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Torchflower +|spritetype=block +|nameid=potted_torchflower +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Oak Sapling +|spritetype=block +|nameid=potted_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Spruce Sapling +|spritetype=block +|nameid=potted_spruce_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Birch Sapling +|spritetype=block +|nameid=potted_birch_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Jungle Sapling +|spritetype=block +|nameid=potted_jungle_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Acacia Sapling +|spritetype=block +|nameid=potted_acacia_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dark Oak Sapling +|spritetype=block +|nameid=potted_dark_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cherry Sapling +|spritetype=block +|nameid=potted_cherry_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Red Mushroom +|spritetype=block +|nameid=potted_red_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Brown Mushroom +|spritetype=block +|nameid=potted_brown_mushroom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Fern +|spritetype=block +|nameid=potted_fern +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Dead Bush +|spritetype=block +|nameid=potted_dead_bush +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Cactus +|spritetype=block +|nameid=potted_cactus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Bamboo +|spritetype=block +|nameid=potted_bamboo +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Azalea +|spritetype=block +|nameid=potted_azalea_bush +|blocktags=flower_pots +|spritename=potted azalea bush +|form=block}} +{{ID table +|displayname=Potted Flowering Azalea +|spritetype=block +|nameid=potted_flowering_azalea_bush +|blocktags=flower_pots +|spritename=potted flowering azalea bush +|form=block}} +{{ID table +|displayname=Potted Crimson Fungus +|spritetype=block +|nameid=potted_crimson_fungus +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Fungus +|spritetype=block +|nameid=potted_warped_fungus +|blocktags=flower_pots, hoglin_repellents +|form=block}} +{{ID table +|displayname=Potted Crimson Roots +|spritetype=block +|nameid=potted_crimson_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Warped Roots +|spritetype=block +|nameid=potted_warped_roots +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Mangrove Propagule +|spritetype=block +|nameid=potted_mangrove_propagule +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Pale Oak Sapling +|spritetype=block +|nameid=potted_pale_oak_sapling +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Open Eyeblossom +|spritetype=block +|nameid=potted_open_eyeblossom +|blocktags=flower_pots +|form=block}} +{{ID table +|displayname=Potted Closed Eyeblossom +|spritetype=block +|nameid=potted_closed_eyeblossom +|blocktags=flower_pots +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|firstcolumnname=Flower Pot +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block +|spritename=flower-pot +|spritetype=block +|nameid=flower_pot +|id=140 +|form=block +|itemform=item.flower_pot +|translationkey=-}} +{{ID table +|displayname=Item +|spritename=flower-pot +|spritetype=item +|nameid=flower_pot +|id=514 +|form=item +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{IN|be}}, flower pots use the following block states: + +{{/BS}} + +=== Block data === +{{IN|bedrock}}, flower pots have a block entity associated with them that holds additional data about the block. + +See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Pot Planter}} + +== History == +{{needs updating|section=1|Missing {{BE}} information from after 1.17.10.}} +{{info needed section|Java Edition potted eyeblossom addition}} +{{HistoryTable +|{{HistoryLine||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[Dinnerbone]] tweeted the first image of flower pots.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Rose JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Dead Bush JE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots. +|At this point, plants inside of flower pots rendered much like they do outside of flower pots, not being subject to directional shading.}} +|{{HistoryLine|||dev=12w40a|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] Allium, azure bluet, oxeye daisies, blue orchids, red tulips, orange tulips, white tulips and pink tulips can now be placed in flower pots. +|[[File:Potted Poppy JE1.png|32px]] As the rose has been replaced with the poppy, the potted rose is also now replaced with the potted poppy as a result. +|Flower pots can no longer use data values because more than 15 plants can be potted, it now has a [[block entity]] instead. +|[[File:Potted Green Shrub.png|32px]] [[File:Potted Cobweb JE1.png|32px]] Due to the tile entity handling, it is now possible to place any [[block]] inside of a flower pot via NBT editors. However, at this point, with the ones possible in vanilla [[Survival]] aside, only [[grass]], [[shrub|green shrub]]s, and [[cobweb]]s actually render. +|[[File:Potted Grass JE1.png|32px]] Potted grass now exists can be placed in flower pots using [[commands]]. +|[[File:Potted Grass (no tint) JE1.png|32px]] [[File:Potted Fern (no tint) JE1.png|32px]] Potted shrubs, grass, and ferns must now have block data value 11 to display biome colors, otherwise rendering as default/gray.}} +|{{HistoryLine|||dev=13w37a|Added {{cmd|setblock}}, allowing for the aforementioned potted plants to be obtained without map editing.}} +|{{HistoryLine|||dev=13w43a|[[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] Acacia sapling and dark oak saplings can now be placed in flower pots.}} +|{{HistoryLine||1.8|dev=14w06a|Many more blocks (almost all full cubes) placed into a flower pot by modifying the block entity now render, if in somewhat buggy fashion, as the texture is in a cross shape. {{LoadPage|Flower Pot/1.8 development gallery/14w06a|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE2.png|32px]] Potted cacti now appear as a cross formed of their bottom texture inside of a pot.{{bug|MC-47469}}}} +|{{HistoryLine|||dev=14w06b|Further blocks now render in flower pots than did in the previous snapshot. {{LoadPage|Flower Pot/1.8 development gallery/14w06b|Click show to display all of the applicable blocks.|b}} +|[[File:Potted Cactus JE3.png|32px]] The accidental potted cactus model change has been reverted.}} +|{{HistoryLine|||dev=14w07a|[[File:Potted Iron Trapdoor.png|32px]] The newly added [[iron trapdoor]] also renders in flower pots when created with commands.}} +|{{HistoryLine|||dev=14w17a|[[File:Flower Pot JE2.png|32px]] [[File:Potted Dandelion JE2.png|32px]] [[File:Potted Allium JE2.png|32px]] [[File:Potted Azure Bluet JE2.png|32px]] [[File:Potted Oxeye Daisy JE2.png|32px]] [[File:Potted Blue Orchid JE2.png|32px]] [[File:Potted Poppy JE2.png|32px]] [[File:Potted Red Tulip JE2.png|32px]] [[File:Potted Orange Tulip JE2.png|32px]] [[File:Potted White Tulip JE2.png|32px]] [[File:Potted Pink Tulip JE2.png|32px]] [[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] [[File:Potted Oak Sapling JE2.png|32px]] [[File:Potted Birch Sapling JE2.png|32px]] [[File:Potted Spruce Sapling JE2.png|32px]] [[File:Potted Jungle Sapling JE2.png|32px]] [[File:Potted Acacia Sapling JE2.png|32px]] [[File:Potted Dark Oak Sapling JE2.png|32px]] [[File:Potted Cactus JE4.png|32px]] [[File:Potted Fern JE2.png|32px]] [[File:Potted Dead Bush JE2.png|32px]] The flower pot model and rendering has changed. The insides are now subject to directional shading, rather than being fully lit, much like the changes made to [[hopper]]s and [[cauldron]]s in 14w10a. In addition, the outer face (as well as the cuboids comprising the cactus in potted cactus) are no longer subject to ambient occlusion. The potted cactus also now uses the side texture on the top face, rather than the top texture. +|Invalid blocks no longer render inside flower pots. This also includes cobweb and grass.}} +|{{HistoryLine|||dev=14w25a|[[File:Potted Dandelion JE3.png|32px]] [[File:Potted Allium JE3.png|32px]] [[File:Potted Azure Bluet JE3.png|32px]] [[File:Potted Oxeye Daisy JE3.png|32px]] [[File:Potted Blue Orchid JE3.png|32px]] [[File:Potted Poppy JE3.png|32px]] [[File:Potted Red Tulip JE3.png|32px]] [[File:Potted Orange Tulip JE3.png|32px]] [[File:Potted White Tulip JE3.png|32px]] [[File:Potted Pink Tulip JE3.png|32px]] [[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] [[File:Potted Oak Sapling JE3.png|32px]] [[File:Potted Birch Sapling JE3.png|32px]] [[File:Potted Spruce Sapling JE3.png|32px]] [[File:Potted Jungle Sapling JE3.png|32px]] [[File:Potted Acacia Sapling JE3.png|32px]] [[File:Potted Dark Oak Sapling JE3.png|32px]] [[File:Potted Fern JE3.png|32px]] [[File:Potted Dead Bush JE3.png|32px]] Potted cross shaped objects are now affected by directional shading.{{bug|MC-129826||["shade": false] is missing from potted cross models, resulting in most potted plants appearing darker than they should|Fixed}}}} +|{{HistoryLine|||dev=14w26a|The flower pot generated in the window of [[witch hut]]s is now empty.{{bug|MC-63820|||Fixed}}}} +|{{HistoryLine||1.9|dev=15w43a|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w32a|The block entity ID of flower pots has been changed from FlowerPot to flower_pot.}} +|{{HistoryLine|||dev=16w39a|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the flower_pot ID have been split up into their own IDs. +|Flower pots are no longer block entities. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 140, and the item's was 390. +|The flower pot in the window of [[witch hut]]s now once again has a red mushroom inside.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Flower Pot JE3.png|32px]] [[File:Potted Dandelion JE4.png|32px]] [[File:Potted Poppy JE4.png|32px]] [[File:Potted Allium JE4.png|32px]] [[File:Potted Azure Bluet JE4.png|32px]] [[File:Potted Oxeye Daisy JE4.png|32px]] [[File:Potted Blue Orchid JE4.png|32px]] [[File:Potted Red Tulip JE4.png|32px]] [[File:Potted Orange Tulip JE4.png|32px]] [[File:Potted White Tulip JE4.png|32px]] [[File:Potted Pink Tulip JE4.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] [[File:Potted Oak Sapling JE4.png|32px]] [[File:Potted Birch Sapling JE4.png|32px]] [[File:Potted Spruce Sapling JE4.png|32px]] [[File:Potted Jungle Sapling JE4.png|32px]] [[File:Potted Acacia Sapling JE4.png|32px]] [[File:Potted Dark Oak Sapling JE4.png|32px]] [[File:Potted Cactus JE5.png|32px]] [[File:Potted Fern JE4.png|32px]] [[File:Potted Dead Bush JE4.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots and their contained plants have been changed. +|[[File:Potted Cornflower JE1 BE1.png|32px]] [[File:Potted Lily of the Valley JE1 BE1.png|32px]] [[File:Potted Wither Rose JE1 BE1.png|32px]] [[File:Potted Bamboo JE1 BE1.png|32px]] Cornflower, lily of the valley, wither rose and [[bamboo]] can now be placed in flower pots.}} +|{{HistoryLine|||dev=18w44a|[[File:Potted Cactus JE6.png|32px]] The texture of potted cacti has been changed.}} +|{{HistoryLine|||dev=18w47b|[[File:Potted Poppy JE5.png|32px]] The texture of potted poppies has been changed.}} +|{{HistoryLine|||dev=18w49a|Flower pots can now be found in [[chest]]s in [[village]] mason houses.}} +|{{HistoryLine|||dev=19w11a|Flower pots have become [[renewable]], as mason [[villager]]s now sell [[brick]]s.}} +|{{HistoryLine||1.16|dev=20w06a|The model of flower pots has been fixed and has been given an underside, which has changed the model from [[File:Flower Pot UNKVER2 (facing NWU).png|32px]] to [[File:Flower Pot UNKVER3 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w09a|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]] Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots. +|The model for potted plants has been fixed, so the bottom face now renders,{{bug|MC-170842}} which has changed the model from [[File:Potted Dandelion UNKVER1 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER1 (facing NWU).png|32px]] [[File:Potted Allium UNKVER1 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER1 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER1 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER1 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER1 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER1 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER1 (facing NWU).png|32px]] [[File:Potted Fern UNKVER1 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER1 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER1 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER1 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER1 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER1 (facing NWU).png|32px]] to [[File:Potted Dandelion UNKVER2 (facing NWU).png|32px]] [[File:Potted Poppy UNKVER2 (facing NWU).png|32px]] [[File:Potted Allium UNKVER2 (facing NWU).png|32px]] [[File:Potted Azure Bluet UNKVER2 (facing NWU).png|32px]] [[File:Potted Oxeye Daisy UNKVER2 (facing NWU).png|32px]] [[File:Potted Blue Orchid UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Orange Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted White Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Pink Tulip UNKVER2 (facing NWU).png|32px]] [[File:Potted Red Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Brown Mushroom UNKVER2 (facing NWU).png|32px]] [[File:Potted Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Birch Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Spruce Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Jungle Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Acacia Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Dark Oak Sapling UNKVER2 (facing NWU).png|32px]] [[File:Potted Cactus UNKVER2 (facing NWU).png|32px]] [[File:Potted Fern UNKVER2 (facing NWU).png|32px]] [[File:Potted Dead Bush UNKVER2 (facing NWU).png|32px]] [[File:Potted Cornflower UNKVER2 (facing NWU).png|32px]] [[File:Potted Lily of the Valley UNKVER2 (facing NWU).png|32px]] [[File:Potted Wither Rose UNKVER2 (facing NWU).png|32px]] [[File:Potted Bamboo UNKVER2 (facing NWU).png|32px]].}} +|{{HistoryLine|||dev=20w11a|[[File:Potted Bamboo UNKVER3 (facing NWU).png|32px]] An unneeded face has been removed from potted bamboo to solve a z-fighting issue.{{bug|MC-173156}}}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Potted Cactus JE7.png|32px]] [[File:Potted Cactus UNKVER3 (facing NWU).png|32px]] The model of the potted cacti has been changed. The top face now uses the top texture of cactus, rather than the side texture and the bottom face has been changed to the top texture of the flower pot.}} +|{{HistoryLine||1.16.2|dev=20w28a|[[File:Potted Cactus UNKVER4 (facing NWU).png|32px]] The model of the potted cactus no longer has a hole in the bottom, although the texture is stretched.}} +|{{HistoryLine||1.17|dev=Pre-release 1|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots. +|[[File:Potted Flowering Azalea (plant texture) JE1.png|32px]] Potted flowering azalea has its own unused plant texture but uses the normal variant for consistency with non-potted flowering azaleas: [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] [[File:Flowering Azalea (bottom) JE2 BE2.png|32px]]}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Potted Mangrove Propagule JE1.png|32px]] [[Mangrove propagule]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=22w18a|[[File:Potted Mangrove Propagule JE2.png|32px]] The western element of the flower pot in potted mangrove propagules has been deleted.{{bug|MC-251355}}}} +|{{HistoryLine|||dev=Pre-release 1|[[File:Potted Mangrove Propagule JE1.png|32px]] The aforementioned western element has been restored.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Potted Torchflower JE1.png|32px]] [[File:Potted Cherry Sapling JE1.png|32px]] [[Torchflower]]s and [[cherry sapling]]s can now be placed in flower pots.}} +|{{HistoryLine|||dev=1.19.4-pre2|Changed the texture of potted cherry saplings.}} +|{{HistoryLine||1.20|dev=23w12a|Potted torchflowers and cherry saplings are now available without using the "Update 1.20" experimental data pack.|Flower pots can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} +|{{HistoryLine|||dev=23w13a|[[File:Potted Flowering Azalea JE2.png|32px]] Flowering azalea now uses its own plant texture, changing appearance from [[File:Potted Flowering Azalea (bottom) JE1 BE1.png|32px]] to [[File:Potted Flowering Azalea (bottom) JE2.png|32px]] and breaking consistency with non-potted flowering azaleas.{{bug|MC-230916}}}} +|{{HistoryLine|||dev=23w16a|Flower pots no longer generate in [[suspicious sand]] in [[trail ruins]]. +|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; flower pots are now in the common loot.}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:Potted Acacia Sapling JE5.png|32px]] [[File:Potted Allium JE5.png|32px]] [[File:Potted Azure Bluet JE5.png|32px]] [[File:Potted Birch Sapling JE5.png|32px]] [[File:Potted Blue Orchid JE5.png|32px]] [[File:Potted Brown Mushroom JE5.png|32px]] [[File:Potted Cherry Sapling JE3.png|32px]] [[File:Potted Cornflower JE2.png|32px]] [[File:Potted Crimson Fungus JE2.png|32px]] [[File:Potted Crimson Roots JE2.png|32px]] [[File:Potted Dandelion JE5.png|32px]] [[File:Potted Dark Oak Sapling JE5.png|32px]] [[File:Potted Dead Bush JE5.png|32px]] [[File:Potted Fern JE6.png|32px]] [[File:Potted Jungle Sapling JE5.png|32px]] [[File:Potted Lily of the Valley JE2.png|32px]] [[File:Potted Oak Sapling JE5.png|32px]] [[File:Potted Orange Tulip JE5.png|32px]] [[File:Potted Oxeye Daisy JE5.png|32px]] [[File:Potted Pink Tulip JE5.png|32px]] [[File:Potted Poppy JE6.png|32px]] [[File:Potted Red Mushroom JE5.png|32px]] [[File:Potted Red Tulip JE5.png|32px]] [[File:Potted Spruce Sapling JE5.png|32px]] [[File:Potted Torchflower JE2.png|32px]] [[File:Potted Warped Fungus JE2.png|32px]] [[File:Potted Warped Roots JE2.png|32px]] [[File:Potted White Tulip JE5.png|32px]] [[File:Potted Wither Rose JE2.png|32px]]
Cross-models in flower pots (such as saplings or flowers, but excluding mangrove propagules as they use a separate model) are no longer subject to directional shading.}} +|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Potted Pale Oak Sapling JE1.png|32px]] Added potted [[pale oak sapling]]s.}} + + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Flower Pot BE1.png|32px]] [[File:Potted Dandelion BE1.png|32px]] [[File:Potted Red Mushroom BE1.png|32px]] [[File:Potted Brown Mushroom BE1.png|32px]] [[File:Potted Oak Sapling BE1.png|32px]] [[File:Potted Birch Sapling BE1.png|32px]] [[File:Potted Spruce Sapling BE1.png|32px]] [[File:Potted Jungle Sapling BE1.png|32px]] [[File:Potted Cactus BE1.png|32px]] [[File:Potted Fern BE1.png|32px]] [[File:Potted Allium BE1.png|32px]] [[File:Potted Azure Bluet BE1.png|32px]] [[File:Potted Oxeye Daisy BE1.png|32px]] [[File:Potted Blue Orchid BE1.png|32px]] [[File:Potted Poppy BE1.png|32px]] [[File:Potted Red Tulip BE1.png|32px]] [[File:Potted Orange Tulip BE1.png|32px]] [[File:Potted White Tulip BE1.png|32px]] [[File:Potted Pink Tulip BE1.png|32px]] [[File:Potted Acacia Sapling BE1.png|32px]] [[File:Potted Dark Oak Sapling BE1.png|32px]]
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||v0.14.0|dev=build 1|Flower pots now generate in [[witch hut]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Flower pots now generate in [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flower pots now generate naturally in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Potted Dandelion BE2.png|32px]] [[File:Potted Red Mushroom BE2.png|32px]] [[File:Potted Brown Mushroom BE2.png|32px]] [[File:Potted Oak Sapling BE2.png|32px]] [[File:Potted Birch Sapling BE2.png|32px]] [[File:Potted Spruce Sapling BE2.png|32px]] [[File:Potted Jungle Sapling BE2.png|32px]] [[File:Potted Fern BE2.png|32px]] [[File:Potted Allium BE2.png|32px]] [[File:Potted Azure Bluet BE2.png|32px]] [[File:Potted Oxeye Daisy BE2.png|32px]] [[File:Potted Blue Orchid BE2.png|32px]] [[File:Potted Poppy BE2.png|32px]] [[File:Potted Red Tulip BE2.png|32px]] [[File:Potted Orange Tulip BE2.png|32px]] [[File:Potted White Tulip BE2.png|32px]] [[File:Potted Pink Tulip BE2.png|32px]] [[File:Potted Acacia Sapling BE2.png|32px]] [[File:Potted Dark Oak Sapling BE2.png|32px]]
Changed plant model height to fit into 1 block space.}} +|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Potted Bamboo BE1.png|32px]] [[Bamboo]] can now be placed in flower pots.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Potted Cornflower BE1.png|32px]] [[File:Potted Lily of the Valley BE1.png|32px]] Cornflowers and the lily of the valley can now be placed in flower pots.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE2.png|32px]] [[File:Potted Fern BE.jpg|32px]] [[File:Potted Bamboo BE2.png|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed. +|Flower pots now generate in the new [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flower pots can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Potted Wither Rose JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} [[Wither rose]]s can now be placed in flower pots.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Potted plants can now be removed from flower pots by pressing {{control|use}}.}} +|{{HistoryLine|||dev=beta 1.16.0.51|[[File:Potted Crimson Fungus JE1 BE1.png|32px]] [[File:Potted Warped Fungus JE1 BE1.png|32px]] [[File:Potted Crimson Roots JE1 BE1.png|32px]] [[File:Potted Warped Roots JE1 BE1.png|32px]]{{verify|did they appear this dark in BE?}} Crimson and warped [[fungi]], and [[crimson roots|crimson]] and [[warped roots]] can now be placed in flower pots.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.21|[[File:Potted Azalea JE1 BE1.png|32px]] [[File:Potted Flowering Azalea JE1 BE1.png|32px]] [[Azalea]] and flowering azalea can now be placed in flower pots.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Potted Closed Eyeblossom.png|32px]] [[File:Potted Open Eyeblossom BE1.png|32px]] [[Eyeblossom]]s can now be placed in flower pots.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]] [[File:Potted Dead Bush JE3.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A potted [[red mushroom]] can now be found on one window of a [[witch hut]].}} +|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|[[Shrub]]s can now be placed in flower pots.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A potted cactus can now be found on a table in [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Potted plants can now be removed from flower pots by pressing {{control|use}}. +|Flower pots now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|[[Observers]] now register changes to flower pots.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Flower Pot BE.png|32px]] [[File:Potted Dandelion BE.jpg|32px]] [[File:Potted Poppy BE.jpg|32px]] [[File:Potted Allium BE.jpg|32px]] [[File:Potted Azure Bluet BE.jpg|32px]] [[File:Potted Oxeye Daisy BE.jpg|32px]] [[File:Potted Blue Orchid BE.jpg|32px]] [[File:Potted Red Tulip BE.jpg|32px]] [[File:Potted Orange Tulip BE.jpg|32px]] [[File:Potted White Tulip BE.jpg|32px]] [[File:Potted Pink Tulip BE.jpg|32px]] [[File:Potted Red Mushroom BE.jpg|32px]] [[File:Potted Brown Mushroom BE.jpg|32px]] [[File:Potted Oak Sapling BE.jpg|32px]] [[File:Potted Birch Sapling BE.jpg|32px]] [[File:Potted Spruce Sapling BE.jpg|32px]] [[File:Potted Jungle Sapling BE.jpg|32px]] [[File:Potted Acacia Sapling BE.jpg|32px]] [[File:Potted Dark Oak Sapling BE.jpg|32px]] [[File:Potted Cactus BE.png|32px]] [[File:Potted Fern BE.jpg|32px]]
[[File:Flower Pot (item) JE2 BE2.png|32px]] The textures of flower pots have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Flower Pot JE1.png|32px]] [[File:Potted Dandelion JE1.png|32px]] [[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] [[File:Potted Oak Sapling JE1.png|32px]] [[File:Potted Birch Sapling JE1.png|32px]] [[File:Potted Spruce Sapling JE1.png|32px]] [[File:Potted Jungle Sapling JE1.png|32px]] [[File:Potted Cactus JE1.png|32px]] [[File:Potted Fern JE1.png|32px]] [[File:Potted Allium JE1.png|32px]] [[File:Potted Azure Bluet JE1.png|32px]] [[File:Potted Oxeye Daisy JE1.png|32px]] [[File:Potted Blue Orchid JE1.png|32px]] [[File:Potted Poppy JE1.png|32px]] [[File:Potted Red Tulip JE1.png|32px]] [[File:Potted Orange Tulip JE1.png|32px]] [[File:Potted White Tulip JE1.png|32px]] [[File:Potted Pink Tulip JE1.png|32px]] [[File:Potted Acacia Sapling JE1.png|32px]] [[File:Potted Dark Oak Sapling JE1.png|32px]]{{verify|Are these models the ones used in this version?}}
[[File:Flower Pot (item) JE1 BE1.png|32px]] Added flower pots.}} +|{{HistoryLine||1.9.19|Flower pots now generate in [[woodland mansion]]s.}} +}} + + +Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots. +FlowerPot.png|The first image of flower pots, released by [[Dinnerbone]]. +Pots 1-100.png|An [[Java Edition 14w06a|14w06a]] example of some of the blocks that can be placed inside of flower pots, and their rendering. +Pots 1-100b.png|The same arrangement as prior in [[Java Edition 14w06b|14w06b]]. + + +=== Flower pot "item" === +{{:Technical blocks/Flower Pot}} + +== Gallery == +=== Renders === +For a full gallery of the incorrect potted blocks, see [[Flower Pot/1.8 development gallery]]. +==== Flowers ==== + +Potted Dandelion.png|Potted [[Dandelion]] +Potted Poppy.png|Potted [[Poppy]] +Potted Blue Orchid.png|Potted [[Blue Orchid]] +Potted Allium.png|Potted [[Allium]] +Potted Azure Bluet.png|Potted [[Azure Bluet]] +Potted Red Tulip.png|Potted [[Red Tulip]] +Potted Orange Tulip.png|Potted [[Orange Tulip]] +Potted White Tulip.png|Potted [[White Tulip]] +Potted Pink Tulip.png|Potted [[Pink Tulip]] +Potted Oxeye Daisy.png|Potted [[Oxeye Daisy]] +Potted Cornflower.png|Potted [[Cornflower]] +Potted Lily of the Valley.png|Potted [[Lily of the Valley]] +Potted Wither Rose.png|Potted [[Wither Rose]] +Potted Torchflower.png|Potted [[Torchflower]] + +==== Saplings ==== + +Potted Oak Sapling.png|Potted [[Oak Sapling]] +Potted Spruce Sapling.png|Potted [[Spruce Sapling]] +Potted Birch Sapling.png|Potted [[Birch Sapling]] +Potted Jungle Sapling.png|Potted [[Jungle Sapling]] +Potted Acacia Sapling.png|Potted [[Acacia Sapling]] +Potted Dark Oak Sapling.png|Potted [[Dark Oak Sapling]] +Potted Azalea.png|Potted [[Azalea]] +Potted Flowering Azalea.png|Potted [[Flowering Azalea]] +Potted Mangrove Propagule.png|Potted [[Mangrove Propagule]] +Potted Cherry Sapling.png|Potted [[Cherry Sapling]] +Potted Pale Oak Sapling.png|Potted [[Pale Oak Sapling]] + + +==== Mushrooms ==== + +Potted Red Mushroom.png|Potted [[Red Mushroom]] +Potted Brown Mushroom.png|Potted [[Brown Mushroom]] +Potted Crimson Fungus.png|Potted [[Crimson Fungus]] +Potted Warped Fungus.png|Potted [[Warped Fungus]] + + +==== Roots and bushes ==== + +Potted Crimson Roots.png|Potted [[Crimson Roots]] +Potted Warped Roots.png|Potted [[Warped Roots]] +Potted Fern.png|Potted [[Fern]] +Potted Dead Bush.png|Potted [[Dead Bush]] +Potted Cactus.png|Potted [[Cactus]] +Potted Cactus BE.png|Potted [[Cactus]]
([[Bedrock Edition]]) +Potted Bamboo.png|Potted [[Bamboo]] +Potted Bamboo BE.png|Potted [[Bamboo]]
([[Bedrock Edition]]) +
+ +=== Screenshots === + +FiveFlowerPots.png|Five flower pots in a player-created village. +SwampHutMushroom.png|A potted [[Mushroom|red mushroom]] can be found in [[Swamp Hut|swamp huts]]. +DesertVillageCactus.png|Potted [[Cactus|cacti]] can be found in desert [[Village|villages]]. + + +== Issues == +{{issue list}} + +== Trivia == +* The flower pot is based on a suggestion from Reddit, like [[ender chest]]s and [[item frame]]s.{{tweet|dinnerbone|235747041286975488|My next task is going to be flower pots.|August 15, 2012}} +* Flower pots break [[falling block]]s. +* If a plant that has been [[Name Tag|named]] is put in a flower pot, the plant loses its name. +* The inside of the flower pot in ''Java Edition'' uses the center 4×4 pixels of the dirt texture, while ''Bedrock Edition'' uses the center 6×6. + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Manufactured blocks]] +[[Category:Storage]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] + +[[cs:Květináč]] +[[de:Blumentopf]] +[[es:Maceta]] +[[fr:Pot de fleurs]] +[[hu:Virágcserép]] +[[it:Vaso da fiori]] +[[ja:植木鉢]] +[[ko:화분]] +[[lzh:盆]] +[[nl:Bloempot]] +[[pl:Doniczka]] +[[pt:Vaso]] +[[ru:Цветочный горшок]] +[[uk:Квітковий горщик]] +[[zh:花盆]] diff --git a/wiki_backup/Purple Concrete.txt b/wiki_backup/Purple Concrete.txt new file mode 100644 index 0000000..0470fa4 --- /dev/null +++ b/wiki_backup/Purple Concrete.txt @@ -0,0 +1,349 @@ +{{About|the block after the addition of water|its gravity-obeying powder form|Concrete Powder}} +{{Infobox block +| title = Concrete +| group = White +| 1-1 = White Concrete.png +| invimage = White Concrete +| group2 = Light Gray +| 2-1 = Light Gray Concrete.png +| invimage2 = Light Gray Concrete +| group3 = Gray +| 3-1 = Gray Concrete.png +| invimage3 = Gray Concrete +| group4 = Black +| 4-1 = Black Concrete.png +| invimage4 = Black Concrete +| group5 = Brown +| 5-1 = Brown Concrete.png +| invimage5 = Brown Concrete +| group6 = Red +| 6-1 = Red Concrete.png +| invimage6 = Red Concrete +| group7 = Orange +| 7-1 = Orange Concrete.png +| invimage7 = Orange Concrete +| group8 = Yellow +| 8-1 = Yellow Concrete.png +| invimage8 = Yellow Concrete +| group9 = Lime +| 9-1 = Lime Concrete.png +| invimage9 = Lime Concrete +| group10 = Green +| 10-1 = Green Concrete.png +| invimage10 = Green Concrete +| group11 = Cyan +| 11-1 = Cyan Concrete.png +| invimage11 = Cyan Concrete +| group12 = Light Blue +| 12-1 = Light Blue Concrete.png +| invimage12 = Light Blue Concrete +| group13 = Blue +| 13-1 = Blue Concrete.png +| invimage13 = Blue Concrete +| group14 = Purple +| 14-1 = Purple Concrete.png +| invimage14 = Purple Concrete +| group15 = Magenta +| 15-1 = Magenta Concrete.png +| invimage15 = Magenta Concrete +| group16 = Pink +| 16-1 = Pink Concrete.png +| invimage16 = Pink Concrete +| transparent = No +| light = No +| tool = Wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Concrete''' is a [[block]] created when [[concrete powder]] touches [[water]]. It comes in the sixteen [[dye]] colors. + +== Obtaining == +=== Breaking === +Concrete requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Concrete|Pickaxe|horizontal=1|Wood}} + +=== Natural generation === +Red and white concrete can be found in [[trial chambers]] throughout many various murals in an atrium. + +=== Post-generation === +[[File:ConcretePowderUsage.gif|thumb|right|Concrete powder becoming solid concrete on contact with water. Notice the [[sand]] block falls through the water, while the concrete powder instantly solidifies on contact with water. (Click for bigger image)]] + +Concrete is formed when [[concrete powder]] comes into contact with a block of [[water]] (source block, flowing or [[Waterlogging|waterlog]]ged). If next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of [[stairs]], but not the back side of stairs or any sides of waterlogged [[leaves]]. + +=== Renewability === +Concrete is [[Renewable resource|renewable]] as all of the [[crafting]] ingredients of concrete powder are renewable. However, without glitches, sand is only renewably obtained through the [[wandering trader]], which spawns infrequently and only allows a limited number of trades per spawn, making it impractical to obtain it (and by extension, concrete) through only renewable means. + +== Usage == +The bright and solid colors of concrete make it useful for decoration. It has more pronounced colors than [[terracotta]], and unlike wool, is not flammable. + +As a building material, its [[hardness]] is slightly higher than stone, but its [[Explosion#Blast resistance|blast resistance]] is significantly lower.{{bug|MC-199580||Blocks added in 1.12 have oddly low blast resistances|WAI}} + +=== Note blocks === +Concrete can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete}} +{{ID table +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete}} +{{ID table +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete}} +{{ID table +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete}} +{{ID table +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete}} +{{ID table +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete}} +{{ID table +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete}} +{{ID table +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete}} +{{ID table +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete}} +{{ID table +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete}} +{{ID table +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete}} +{{ID table +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete}} +{{ID table +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete}} +{{ID table +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete}} +{{ID table +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete}} +{{ID table +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Concrete +|spritetype=block +|nameid=white_concrete +|aliasid=concrete / 0 +|id=236 +|translationkey=tile.concrete.white.name}} +{{ID table2 +|displayname=Orange Concrete +|spritetype=block +|nameid=orange_concrete +|aliasid=concrete / 1 +|id=-628 +|translationkey=tile.concrete.orange.name}} +{{ID table2 +|displayname=Magenta Concrete +|spritetype=block +|nameid=magenta_concrete +|aliasid=concrete / 2 +|id=-629 +|translationkey=tile.concrete.magenta.name}} +{{ID table2 +|displayname=Light Blue Concrete +|spritetype=block +|nameid=light_blue_concrete +|aliasid=concrete / 3 +|id=-630 +|translationkey=tile.concrete.lightBlue.name}} +{{ID table2 +|displayname=Yellow Concrete +|spritetype=block +|nameid=yellow_concrete +|aliasid=concrete / 4 +|id=-631 +|translationkey=tile.concrete.yellow.name}} +{{ID table2 +|displayname=Lime Concrete +|spritetype=block +|nameid=lime_concrete +|aliasid=concrete / 5 +|id=-632 +|translationkey=tile.concrete.lime.name}} +{{ID table2 +|displayname=Pink Concrete +|spritetype=block +|nameid=pink_concrete +|aliasid=concrete / 6 +|id=-633 +|translationkey=tile.concrete.pink.name}} +{{ID table2 +|displayname=Gray Concrete +|spritetype=block +|nameid=gray_concrete +|aliasid=concrete / 7 +|id=-634 +|translationkey=tile.concrete.gray.name}} +{{ID table2 +|displayname=Light Gray Concrete +|spritetype=block +|nameid=light_gray_concrete +|aliasid=concrete / 8 +|id=-635 +|translationkey=tile.concrete.silver.name}} +{{ID table2 +|displayname=Cyan Concrete +|spritetype=block +|nameid=cyan_concrete +|aliasid=concrete / 9 +|id=-636 +|translationkey=tile.concrete.cyan.name}} +{{ID table2 +|displayname=Purple Concrete +|spritetype=block +|nameid=purple_concrete +|aliasid=concrete / 10 +|id=-637 +|translationkey=tile.concrete.purple.name}} +{{ID table2 +|displayname=Blue Concrete +|spritetype=block +|nameid=blue_concrete +|aliasid=concrete / 11 +|id=-638 +|translationkey=tile.concrete.blue.name}} +{{ID table2 +|displayname=Brown Concrete +|spritetype=block +|nameid=brown_concrete +|aliasid=concrete / 12 +|id=-639 +|translationkey=tile.concrete.brown.name}} +{{ID table2 +|displayname=Green Concrete +|spritetype=block +|nameid=green_concrete +|aliasid=concrete / 13 +|id=-640 +|translationkey=tile.concrete.green.name}} +{{ID table2 +|displayname=Red Concrete +|spritetype=block +|nameid=red_concrete +|aliasid=concrete / 14 +|id=-641 +|translationkey=tile.concrete.red.name}} +{{ID table2 +|displayname=Black Concrete +|spritetype=block +|nameid=black_concrete +|aliasid=concrete / 15 +|id=-642 +|translationkey=tile.concrete.black.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=January 27, 2017|slink={{tweet|jeb_|824946351725240320}}|[[Jens Bergensten|Jeb]] tweets a teaser image of a new brightly-colored solid [[block]], shown along with the new [[wool]] palette colors.}} +|{{HistoryLine|||dev=January 27, 2017|slink={{tweet|jeb_|824948569094365184}}|Jeb states that this is actually a new block, clearing popular rumors that the [[terracotta|hardened clay]] texture was being changed.}} +|{{HistoryLine|||dev=February 2, 2017|slink={{tweet|jeb_|827073957983551488}}|Jeb tweeted [https://web.archive.org/web/20230815225351/https://gfycat.com/menacingsnivelingchimneyswift-edstonehelper-minecraft a video (archived)] that showed [[concrete powder]] turning into a non-falling [[block]] when in [[water]]. This "wet" form of the block is concrete, though they were not confirmed to be the same at the time. +|Jeb later added that 16 different colors are available.{{tweet|jeb_|827078378444488705|It comes in 16 different colors|February 2, 2017}}}} +|{{HistoryLine|||dev=17w06a|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the concrete ID have now been split up into their own IDs. +|[[Lava]] now turns [[concrete powder]] into concrete when coming into contact with said [[block]], instead of converting concrete powder only when it fell into the lava's source block.{{bug|MC-118153}} +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 251.}} +|{{HistoryLine||1.16|dev=20w07a|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20|dev=23w12a|Red and cyan concrete can now be found in [[trail ruins]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|As piglins offer [[gravel]] in [[bartering]], concrete has become a [[renewable resource]].}} +|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|The different [[block states]] for the concrete ID have now been split up into their own IDs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Concrete.png|32px]] [[File:Light Gray Concrete.png|32px]] [[File:Gray Concrete.png|32px]] [[File:Black Concrete.png|32px]] [[File:Brown Concrete.png|32px]] [[File:Red Concrete.png|32px]] [[File:Orange Concrete.png|32px]] [[File:Yellow Concrete.png|32px]] [[File:Lime Concrete.png|32px]] [[File:Green Concrete.png|32px]] [[File:Cyan Concrete.png|32px]] [[File:Light Blue Concrete.png|32px]] [[File:Blue Concrete.png|32px]] [[File:Purple Concrete.png|32px]] [[File:Magenta Concrete.png|32px]] [[File:Pink Concrete.png|32px]] Added concrete blocks.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In real life, a 1-cubic-meter concrete block (the size of a ''[[Minecraft]]'' block) is practically blast-proof, while the blast resistance of concrete in ''Minecraft'' is quite low. +* Also in real life, concrete is made of Portland cement, apart from sand, gravel, and water. Cement serves as a binding material, that binds sand and gravel together. In Minecraft, dye is used instead of cement. It is possible that cement is made at the same time from sand and gravel, if the gravel contains limestone, because limestone and sand are real life ingredients for cement. +* A black concrete block is considered the blackest block in Minecraft + +== Gallery == +=== Screenshots === + +File:ConcreteAndWool.png|The first image of concrete, tweeted by [[Jens Bergensten]], comparing it to the new [[wool]] palette. +Donda.jpg|A square of black concrete. + + +=== In other media === + +File:Live2023-04.jpeg|[[Kai]], [[Makena]], and [[Steve]] building with red concrete. +File:Makena places.gif|Makena places black concrete. +File:Small Company emblem.png|Several concrete blocks used in the shape of the Microsoft logo, used for the 15th anniversary of ''[[Minecraft]]''; referred to as a "small company."https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* {{Mcnet|block-week-concrete|Block of the Week: Concrete|March 9, 2018}} + +== Navigation == +{{Navbox blocks|Decoration}} + +[[Category:Createable blocks]] + +[[de:Beton]] +[[es:Hormigón]] +[[fr:Béton]] +[[ja:コンクリート]] +[[ko:콘크리트]] +[[lzh:砼]] +[[nl:Beton]] +[[pl:Beton]] +[[pt:Concreto]] +[[ru:Бетон]] +[[zh:混凝土]] diff --git a/wiki_backup/Quadruple Compressed Poisonous Potato Block.txt b/wiki_backup/Quadruple Compressed Poisonous Potato Block.txt new file mode 100644 index 0000000..64f1bc1 --- /dev/null +++ b/wiki_backup/Quadruple Compressed Poisonous Potato Block.txt @@ -0,0 +1,73 @@ +{{Joke feature}} +{{Infobox block +| image = Quadruple Compressed Poisonous Potato Block.png +| renewable = Yes +| tool = Pickaxe +| stackable = Yes (64) +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''quadruple compressed poisonous potato block''' is a storage block made of [[triple compressed poisonous potato block]]s in [[24w14potato]]. + +== Obtaining == +=== Breaking === +A quadruple compressed poisonous potato block can be broken using anything, but a [[pickaxe]] is the fastest. Quadruple compressed poisonous potato blocks always drop themselves when mined. +{{breaking row|Quadruple Compressed Poisonous Potato Block|Pickaxe|horizontal=1}} + +=== Crafting === +{{Crafting +|A1 = Triple Compressed Poisonous Potato Block +|A2 = Triple Compressed Poisonous Potato Block +|A3 = Triple Compressed Poisonous Potato Block +|B1 = Triple Compressed Poisonous Potato Block +|B2 = Triple Compressed Poisonous Potato Block +|B3 = Triple Compressed Poisonous Potato Block +|C1 = Triple Compressed Poisonous Potato Block +|C2 = Triple Compressed Poisonous Potato Block +|C3 = Triple Compressed Poisonous Potato Block +|Output=Quadruple Compressed Poisonous Potato Block +|ignoreusage=1 +}} + +== Usage == +=== Crafting ingredient === +{{Crafting +|shownames=1 +|B2 = Quadruple Compressed Poisonous Potato Block +|Output=Triple Compressed Poisonous Potato Block,9 +|ignoreusage=1 +}} +== Sounds == +{{Sound table/Block/Potone}} + +== Trivia == +* One quadruple compressed poisonous potato block is made up of 59,049 [[poisonous potato]]es (approximately 923 stacks of 64 or 34.2 [[shulker box]]es). +** On average (with a drop rate of 2%), 2,952,450 [[potato]]es have to be farmed to obtain all of the poisonous potatoes. +** A stack of these blocks would be made up of 3,779,136 poisonous potatoes, which could fill 2,187 single chests. +* The quadruple compressed poisonous potato block is the block with the most hardness in the game with 1,312.2. +** The highest hardness in the game prior to 24w14potato was 100. +** Unbreakable blocks use a hardness of -1. +* The hardness of the quadruple compressed poisonous potato block is 6,561 times more than the hardness of the [[poisonous potato block]] as 6,561 poisonous potato blocks make up one quadruple compressed poisonous potato block. +* This block has the longest name, longer than that of [[cracked polished blackstone bricks]], [[polished blackstone pressure plate]], and [[waxed lightly weathered cut copper stairs]] ([[waxed weathered cut copper stairs]] in current versions), at 43 characters. +* This block weighs almost as much as a [[gold block]], at 16.8 tonnes (a gold block weighs 19.3 tonnes). + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Quadruple Compressed Poisonous Potato Block.png|32px]] Added quadruple compressed poisonous potato blocks.}} +}} + +== Issues == +{{April Fools issue list}} + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] + +[[ja:Quadruple_Compressed_Poisonous_Potato_Block]] diff --git a/wiki_backup/Redstone Torch.txt b/wiki_backup/Redstone Torch.txt new file mode 100644 index 0000000..35169bb --- /dev/null +++ b/wiki_backup/Redstone Torch.txt @@ -0,0 +1,289 @@ +{{Infobox block +| group = Lit +| 1-1 = Redstone Torch JE5.png +| 1-1caption = {{JE}} +| 1-2 = Redstone Torch BE.png +| 1-2caption = {{BE}} +| group2 = Unlit +| 2-1 = Unlit Redstone Torch JE4.png +| 2-1caption = {{JE}}



+| 2-2 = Unlit Redstone Torch BE.png +| 2-2size= 64px +| 2-2caption = {{BE}} +| extratext = [[#Gallery|View all renders]] +|transparent=Yes +|light=Yes (7) (when lit) +|tool=any +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} + +A '''redstone torch''' is a non-solid [[block]] that produces a full-strength [[redstone]] signal on all sides adjacent to it, except for its attached block, and can power the block directly above it. It deactivates while the block it is attached to is powered. + +== Obtaining == +{{IN|java}}, the inactive redstone torch cannot be obtained as an item. {{IN|bedrock}}, it can be obtained via inventory editing. + +=== Breaking === +A redstone torch can be [[instant mining|broken instantly]] using any [[tool]], or without a tool, and drops itself as an item. +{{breaking row|Redstone Torch|horizontal=1}} +A redstone torch is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed +* [[water]] or [[lava]] flows into its space +* a [[piston]] pushes it or moves a block into its space + +=== Natural generation === +A single redstone torch is found inside each [[igloo]]. In [[ancient cities]], multiple redstone torches can be found integrated into circuitry. + +=== Crafting === +{{Crafting +|B2= Redstone Dust +|B3= Stick +|Output= Redstone Torch +|type= Redstone +}} + +== Usage == +=== Crafting ingredient === +Redstone torches can be used to craft [[activator rail]]s, [[redstone comparator]]s, and [[redstone repeater]]s. +{{crafting usage}} + +=== Redstone component === +{{see also|Redstone circuit}} + +Redstone torches can be used to power blocks and [[transmission component]]s such as [[redstone dust]], activate [[mechanism component]]s such as [[piston]]s, or invert redstone signals like a [[Logic circuit#NOT Gate|NOT Gate]]. + +;Placement +{{see also|Opacity/Placement}} + +[[File:Redstone torch as power source.png|thumb|Examples of redstone torch placement and behavior]] +: To place a redstone torch, use the {{control|Place Block}} [[control]] while aiming at the surface to which the redstone torch should be attached. + +: A redstone torch can be attached to: +:* the '''top''' or '''side''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s) +:* the '''top only''' or '''side only''' of certain block. See [[Opacity/Placement]]. + +: Redstone torches cannot be attached to the bottoms of any blocks. + +: Attempting to attach a redstone torch to an invalid surface can cause it to "snap" to a valid surface adjacent to the same space. For example, if a fence is on the ground, attempting to attach a redstone torch to the ''side'' of the fence causes the redstone torch to be attached to the ''top'' of the ground next to the fence instead. + +;Activation + +: A redstone torch is active unless the block it is attached to is powered. Effectively, a redstone torch [[Logic circuit#NOT Gate|inverts]] the signal applied to its attachment block: power level 0 is changed to 15 and power levels 1 to 15 are changed to 0 (for an alternative that produces a greater range of output power levels, consider a [[redstone comparator]] in subtraction mode). + +: Walls, fences, glass, slabs, hoppers, and stairs cannot be powered so redstone torches attached to them cannot be deactivated. + +: A redstone torch takes 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) to change state and usually does not respond to 1-tick fluctuations of power. + +;Behavior + +: While active, a redstone torch: +:* powers adjacent '''[[redstone dust]]''' to [[Redstone circuit#Power level|power level]] 15, including beneath the redstone torch if it is attached to the side of a block +:* powers adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the redstone torch to power level 15 +:* strongly powers a full solid opaque '''block''' above the redstone torch to power level 15 (but not next to or below it) +:* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. +:* produces "reddust" [[particles]] + +: A redstone torch never affects the block it is attached to, even if it is a mechanism component. For example, a redstone torch attached to a redstone lamp does not activate the lamp. It has to power something like redstone dust for the component to be powered. + +: A redstone torch experiences "burn-out" when it is forced to change state (by powering and de-powering the block it is attached to) more than eight times in 60 game ticks (three seconds, barring lag). After burning out, a redstone torch produces a "smoke" [[particle]] and a hiss similar to an extinguished fire, deactivates, and then ignores attempts to change its state until the number of state changes in the last 60 game ticks drops to fewer than eight—after that it re-activates when it receives a block update (an adjacent block changing its state) or a [[Redstone circuit#Redstone update|redstone update]] that would not normally deactivate the redstone torch. There is no limit on how often a single redstone torch can burn out. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Fizz.ogg +|subtitle=Torch fizzes +|source=block +|description=When a redstone torch burns out +|id=block.redstone_torch.burnout +|translationkey=subtitles.block.redstone_torch.burnout +|volume=0.5 +|pitch=1.8-3.4 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Fizz.ogg +|source=block +|description=When a redstone torch burns out +|id=random.fizz +|volume=1.0 {{Verify|Estimated value; not present in sounds.json or sound_definitions.json}} +| pitch = 2.0 {{Verify|Estimated value; not present in sounds.json or sound_definitions.json}} +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Redstone Torch +|spritetype=block +|nameid=redstone_torch +|blocktags=wall_post_override}} +{{ID table +|displayname=Redstone Wall Torch +|spritetype=block +|nameid=redstone_wall_torch +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Redstone Torch +|spritetype=block +|nameid=redstone_torch +|id=76}} +{{ID table +|displayname=Unlit Redstone Torch +|spritename=redstone torch off +|spritetype=block +|nameid=unlit_redstone_torch +|id=75 +|form=block +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== Video == +{{yt|JRTHx2_TJuk}} + +== History == +{{Missing information|section|changes to the redstone torch's resilience against rapid state changes ([[Redstone circuits/Clock#Torch loop|3-torch loops]] used to be unreliable but work as of modern ''Minecraft'' versions)|type=old}} +{{main|/History}} +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Redstone Torch JE1 BE1.png|32px]] [[File:Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (W) JE1 BE1.png|32px]]
[[File:Unlit Redstone Torch JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE1 BE1.png|32px]] [[File:On Redstone Torch (texture) JE1 BE1.png|32px]] Added redstone torches. +|Redstone torches currently make flame [[particles]] when lit.}} +|{{HistoryLine||v1.0.2_01|Redstone torches now signal into [[block]]s only above or beside them. +|Redstone torches now emit redstone particles when lit.}} +|{{HistoryLine||v1.1.0|Redstone torches can no longer be placed on [[leaves]], but only in fancy mode.}} +|{{HistoryLine||v1.2.0_02|Redstone torches no longer duplicate in [[multiplayer]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2_01|Redstone torches acting proper weird when placed has now been fixed.}} +|{{HistoryLine||1.3|Redstone torches are now used to craft [[redstone repeater]]s.}} +|{{HistoryLine||1.6.6|Redstone torches can now be placed on [[glowstone]].}} +|{{HistoryLine||1.7|Redstone torches can now be placed on the top of [[fence]]s.}} +|{{HistoryLine||1.7.3|A redstone torch duplication bug when using [[piston]]s has now been corrected.}} +|{{HistoryLine|java}} +|{{HistoryLine||?|Redstone torches no longer produce both redstone torch particles and redstone dust particles when broken.}} +|{{HistoryLine||1.2.1|dev=?|'Burn-out' time of redstone torches has now been reduced from 100 ticks to 60 ticks.}} +|{{HistoryLine|||dev=12w07a|Redstone torches can now be placed on the top of [[glass]].}} +|{{HistoryLine||1.3.1|dev=12w25a|Redstone torches can now be placed on upside-down [[slab]]s and [[stairs]].}} +|{{HistoryLine||1.4.4|dev=1.4.3|Redstone torches now have a bottom texture, visible on wall torches or torches placed on top of glass.{{bug|MC-1153|||Fixed}}}} +|{{HistoryLine||1.5|dev=13w01a|Redstone torches can now be used to craft [[redstone comparator]]s and [[activator rail]]s.}} +|{{HistoryLine||?|Redstone torches can now be placed on the side of [[jack o'lantern]]s.}} +|{{HistoryLine||1.8|dev=14w07a|[[File:Redstone Wall Torch (N) JE2.png|32px]] [[File:Redstone Wall Torch (E) JE2.png|32px]] [[File:Redstone Wall Torch (S) JE2.png|32px]] [[File:Redstone Wall Torch (W) JE2.png|32px]]
[[File:Unlit Redstone Wall Torch (N) JE2.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE2.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE2.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE2.png|32px]] Redstone torches placed on walls are now rotated cuboids rather than a parallelpiped. Their top texture now also rotates accordingly.}} +|{{HistoryLine|||dev=14w25a|Burnt-out redstone torches no longer randomly fix themselves. +|[[File:Redstone Torch JE2.png|32px]] [[File:Redstone Wall Torch (N) JE3.png|32px]] [[File:Redstone Wall Torch (E) JE3.png|32px]] [[File:Redstone Wall Torch (S) JE3.png|32px]] [[File:Redstone Wall Torch (W) JE3.png|32px]]
[[File:Unlit Redstone Torch JE2.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE3.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE3.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE3.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE3.png|32px]] Redstone torches are now incorrectly affected by directional shading.}} +|{{HistoryLine|||dev=14w33c|[[File:Redstone Torch JE1 BE1.png|32px]] [[File:Redstone Wall Torch (N) JE2.png|32px]] [[File:Redstone Wall Torch (E) JE2.png|32px]] [[File:Redstone Wall Torch (S) JE2.png|32px]] [[File:Redstone Wall Torch (W) JE2.png|32px]]
[[File:Unlit Redstone Torch JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE2.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE2.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE2.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE2.png|32px]] Redstone torches are no longer affected by ambient occlusion.}} +|{{HistoryLine||1.9|dev=15w43a|A redstone torch now generates as part of [[igloo]]s.}} +|{{HistoryLine||1.12|dev=pre4|Torches can no longer be placed on top of [[jack o'lantern]]s.{{bug|MC-118408||Torches and redstone torches cannot be placed on top of a Jack o'Lantern but can be placed on pumpkin|Fixed}}}} +|{{HistoryLine||1.13|dev=17w47a|The different block IDs have been split up and merged into redstone_torch for on the ground, and redstone_wall_torch for on a wall. +|A lit block state has been added for redstone torches. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 75 and 76.}} +|{{HistoryLine|||dev=17w48a|Redstone torches can now be placed on the top of jack o'lanterns once again.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Redstone Torch JE4.png|32px]] [[File:Redstone Wall Torch (N) JE5.png|32px]] [[File:Redstone Wall Torch (E) JE5.png|32px]] [[File:Redstone Wall Torch (S) JE5.png|32px]] [[File:Redstone Wall Torch (W) JE5.png|32px]]
[[File:Unlit Redstone Torch JE4.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE5.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE5.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE5.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE5.png|32px]] [[File:On Redstone Torch (texture) JE2 BE2.png|32px]] The texture of redstone torches has now been changed.}} +|{{HistoryLine|||dev=19w12b|Redstone torches can now be placed on [[ice]], [[glowstone]] and [[sea lantern]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Redstone torches now generate in [[ancient cities]].}} +|{{HistoryLine||1.21.2|dev=24w33a|[[File:On Redstone Torch (texture) JE3.png|32px]] [[File:Redstone Torch JE5.png|32px]] [[File:Redstone Wall Torch (S) JE6.png|32px]] The item texture and models for redstone torches have changed.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Redstone Torch JE1 BE1.png|32px]] [[File:Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (W) JE1 BE1.png|32px]]
[[File:Unlit Redstone Torch JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE1 BE1.png|32px]] [[File:On_Redstone_Torch_(texture)_JE1_BE1.png|32px]] Added redstone torches.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|A redstone torch now generates as part of [[igloo]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|[[File:Redstone Torch BE2.png|32px]] [[File:Redstone Wall Torch (S) BE2.png|32px]] The back faces of redstone torches now render.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Redstone Torch BE3.png|32px]] [[File:Redstone Wall Torch (N) BE3.png|32px]] [[File:Redstone Wall Torch (E) BE3.png|32px]] [[File:Redstone Wall Torch (S) BE3.png|32px]] [[File:Redstone Wall Torch (W) BE3.png|32px]]
[[File:Unlit Redstone Torch BE2.png|32px]] [[File:Unlit Redstone Wall Torch (N) BE2.png|32px]] [[File:Unlit Redstone Wall Torch (E) BE2.png|32px]] [[File:Unlit Redstone Wall Torch (S) BE2.png|32px]] [[File:Unlit Redstone Wall Torch (W) BE2.png|32px]] [[File:On Redstone Torch (texture) JE2 BE2.png|32px]] The texture of redstone torches has now been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Torch JE1 BE1.png|32px]] [[File:Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (W) JE1 BE1.png|32px]]
[[File:Unlit Redstone Torch JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE1 BE1.png|32px]] [[File:On Redstone Torch (texture) JE1 BE1.png|32px]] Added redstone torches.}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Redstone torches can now be used to craft [[redstone comparator]]s and [[activator rail]]s.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A redstone torch now generates as part of [[igloo]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Redstone Torch JE4.png|32px]] [[File:Redstone Wall Torch (S) LCE2.png|32px]] [[File:On Redstone Torch (texture) JE2 BE2.png|32px]] The texture of redstone torches has now been changed.{{verify|Did the unlit texture also change?}}}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Redstone Torch JE1 BE1.png|32px]] [[File:Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Redstone Wall Torch (W) JE1 BE1.png|32px]]
[[File:Unlit Redstone Torch JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (N) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (E) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (S) JE1 BE1.png|32px]] [[File:Unlit Redstone Wall Torch (W) JE1 BE1.png|32px]]{{verify|Were these the actually used models?}} [[File:On Redstone Torch (texture) JE1 BE1.png|32px]] Added redstone torches.}} +}} + +=== Unlit redstone torch "item" === +{{:Technical blocks/Unlit Redstone Torch}} + +== Trivia == +* {{IN|earth}}, the icon in the inventory shows an unlit redstone torch. + +== Issues == +{{Issue list}} + +== Gallery == +=== Renders === +==== {{JE}} ==== + +Redstone Torch JE5.png|Redstone Torch +Unlit Redstone Torch.png|Unlit Redstone Torch +Redstone Wall Torch (S) JE6.png|Redstone Wall Torch +Unlit Redstone Wall Torch.png|Unlit Redstone Wall Torch + + +==== {{BE}} ==== + +Redstone Torch BE.png|Redstone Torch (BE) +Unlit Redstone Torch BE.png|Unlit (BE) +Redstone Wall Torch BE.png|Redstone Wall Torch (BE) +Unlit Redstone Wall Torch BE.png|Unlit (BE) + + +=== In other media === + +Redstone Torch Project.jpg|Several characters carrying redstone torches.{{ytl|oXKVfLTrdBM|t=56|Introducing New Default Skins!|Minecraft|November 29, 2022}} +Redstone Torch Merch.jpg|Official replica of a Bedrock Edition redstone torch. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] +[[Category:Utility blocks]] +[[Category:Light sources]] + +[[de:Redstone-Fackel]] +[[es:Antorcha de redstone]] +[[fr:Torche de redstone]] +[[hu:Redstone-fáklya]] +[[it:Torcia di redstone]] +[[ja:レッドストーントーチ]] +[[ko:레드스톤 횃불]] +[[nl:Redstonefakkel]] +[[pl:Pochodnia redstone]] +[[pt:Tocha de redstone]] +[[ru:Красный факел]] +[[uk:Редстоуновий смолоскип]] +[[zh:红石火把]] diff --git a/wiki_backup/Smithing Table.txt b/wiki_backup/Smithing Table.txt new file mode 100644 index 0000000..26e4c30 --- /dev/null +++ b/wiki_backup/Smithing Table.txt @@ -0,0 +1,255 @@ +{{about|the block|the item|Smithing Template|the mechanic|Smithing}} +{{Infobox block +|image=Smithing Table.png +|invimage=Smithing Table +|transparent=No +|light=No +|tool=Axe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=Yes +}} +A '''smithing table''' is a utility [[block]] used to apply [[smithing template]]s to [[tools]] and [[armor]]. It also serves as a [[toolsmith]]'s [[job site block]]. + +== Obtaining == +Smithing tables can be either found or [[Crafting|craft]]ed. + +=== Breaking === +Smithing tables can be broken using any tool or by hand, but an [[axe]] is the fastest. + +{{breaking row|horizontal=1|Smithing Table|Axe}} + +=== Natural generation === +Smithing tables can spawn naturally within toolsmith houses in [[village]]s. Smithing tables can also generate in [[trail ruins]]. + +=== Crafting === +{{Crafting +|A1= Iron Ingot +|B1= Iron Ingot +|A2= Any Planks +|B2= Any Planks +|A3= Any Planks +|B3= Any Planks +|Output= Smithing Table +|type= Decoration block +}} + +== Usage == +=== Placement === +Regardless of the [[player]]'s position during placement, the different textures of the block are always facing in the same position (the textures with the hammers are facing west and east, while the dark grey side is always facing up). + +=== Smithing === +[[File:Smithing Table GUI 1.20.png|thumb|upright|176px|The GUI for the smithing table.]] +{{main|Smithing}} + +A smithing table is primarily used for upgrading [[diamond]] gear to netherite gear and for trimming armor. The smithing interface is accessed by pressing {{control|use}} on a smithing table. + +Each time working a smithing table, the player must provide a smithing template in the left-most slot, [[armor]]/[[tool]] in the central slot, and an augmenting material in the right-most slot. Working at smithing table costs no [[experience]], and item data such as durability, enchantments, and custom names are preserved. + +Upgrading to netherite requires a [[netherite upgrade]] smithing template, a diamond tool or a piece of diamond armor, and a [[netherite ingot]]. + +{{Smithing +|head=1 +|ingredients=[[Netherite Upgrade]] +
Any [[Diamond_(disambiguation)#Gear|Diamond Gear]] +
[[Netherite Ingot]] +|Netherite Upgrade +|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel +|Netherite Ingot +|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel +|tail=1 +}} + +Decorative trims can be applied to any piece of armor - including [[turtle shell]]s - by using an [[armor trim]] smithing template and a [[trim material]]. After trimming, the armor will show a decorative pattern corresponding to the smithing template with the color determined by the used material. A preview of this pattern can be seen on an [[armor stand]] model, located on the right side of smithing table's GUI. + +{{Smithing +|head=1 +|ingredients=Any [[Smithing_Template|Armor Trim]] +
Any [[Armor]] Piece +
Any [[trim material]] +|Any Armor Trim Smithing Template +|Netherite Helmet; Iron Chestplate; Golden Leggings; Diamond Boots; Chainmail Chestplate; Leather Pants; Turtle Shell +|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust +|Amethyst Trim Netherite Helmet; Copper Trim Iron Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Chainmail Chestplate; Iron Trim Leather Pants; Lapis Trim Turtle Shell; Quartz Trim Netherite Helmet; Netherite Trim Iron Chestplate; Redstone Trim Golden Leggings; Diamond Trim Diamond Boots; Emerald Trim Chainmail Chestplate; Lapis Trim Leather Pants; Redstone Trim Turtle Shell +|tail=1 +}} + +=== Profession === +{{main|Job site block}} +If a smithing table has not been claimed by a [[villager]], any nearby unemployed villager has a chance to change their profession to toolsmith and claim the smithing table as their [[job site block]]. + +=== Fuel === +Smithing tables can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Smithing tables can be placed under [[note block]]s to produce "bass" [[sound]]s. + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Smithing Table1.ogg +|sound2=Smithing Table2.ogg +|sound3=Smithing Table3.ogg +|subtitle=Smithing Table used +|source=block +|description=When a smithing table is used +|id=block.smithing_table.use +|volume=1.0 +|pitch=0.9-1.0 +|distance=16 +|translationkey=subtitles.block.smithing_table.use}} +| {{SoundLine +|subtitle=Toolsmith works +|source=neutral +|description=Randomly while a toolsmith is working +|id=entity.villager.work_toolsmith +|translationkey=subtitles.entity.villager.work_toolsmith +|volume=1.0 +|pitch=0.8-1.2 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Smithing Table1.ogg +|sound2=Smithing Table2.ogg +|sound3=Smithing Table3.ogg +|source=block +|description=When a smithing table is used +|id=smithing_table.use +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|source=block +|description=Randomly while a toolsmith is working +|id=smithing_table.use +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Smithing Table +|spritetype=block +|nameid=smithing_table +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Smithing Table +|spritetype=block +|nameid=smithing_table +|id=457 +|foot=1}} + +== Achievements == +{{load achievements|Cover Me in Debris}} + +== Advancements == +{{load advancements|Serious Dedication;Cover Me in Debris;Crafting a New Look;Smithing with Style}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w44a|[[File:Smithing Table JE1 BE1.png|32px]] Added smithing tables. +|Smithing tables are obtainable only from the [[Creative inventory]]. +|Smithing tables do not have any functionality.}} +|{{HistoryLine|||dev=18w46a|[[File:Smithing Table JE2 BE2.png|32px]] The texture of smithing tables has been changed.}} +|{{HistoryLine|||dev=18w48a|Smithing tables now generate in the updated [[plains]] [[village]]s.}} +|{{HistoryLine|||dev=18w49a|Smithing tables now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}} +|{{HistoryLine|||dev=18w50a|Smithing tables now generate in the updated [[desert]] and [[taiga]] villages.}} +|{{HistoryLine|||dev=19w11a|Smithing tables can now be [[craft]]ed with 4 [[planks]] and 2 [[iron ingot]]s. +|Smithing tables now serve as toolsmith [[villager]]s' job site block.}} +|{{HistoryLine|||dev=March 13, 2019|slink={{Mcnet|minecraft-snapshot-19w11}}|[[Mojang]] confirmed that smithing tables, along with [[fletching table]]s, are to receive functionality sometime after [[Java Edition 1.14|1.14]].}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft smithing tables.}} +|{{HistoryLine||1.16|dev=?|Smithing tables can now be used as [[furnace]] fuel.}} +|{{HistoryLine|||dev=20w10a|Smithing tables now have a [[GUI]]. +|Smithing tables can now be used to upgrade [[diamond (disambiguation)|diamond]] gear to [[netherite]] gear.}} +|{{HistoryLine|||dev=20w11a|Smithing tables now play a [[sound]] when used.}} +|{{HistoryLine|||dev=20w17a|The UI of smithing tables has been improved.}} +|{{HistoryLine|||dev=20w22a|The hammer in the UI of smithing tables has been shifted to the left slightly, and the text has moved up.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft smithing tables.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft smithing tables.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|The interface of the smithing table has updated to include smithing templates. +|Armor can now be trimmed by using a smithing template at a smithing table. +|Upgrading diamond armor to netherite armor now requires the netherite upgrade smithing template.}} +|{{HistoryLine|||dev=23w07a|[[Cherry planks]] can now be used to craft smithing tables.}} +|{{HistoryLine||1.20|dev=23w12a|Smithing tables now generate in [[trail ruins]].}} +|{{HistoryLine|||dev=23w17a|The player now gets the [[advancement]] "Crafting a new look" when they craft a trimmed [[armor]] at a smithing table.}} +|{{HistoryLine|||dev=23w18a|Smithing tables no longer requires a smithing template to be in the template slot before placing an item stack into the other slots.}} +|{{HistoryLine||1.20.2|dev=23w31a|The upgrade material can now be sent to the GUI instantly with the {{key|Shift}} + left click shortcut in custom recipes.{{bug|MC-262108||Smithing table GUI issue with custom recipes|Fixed}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|[[File:Smithing Table JE1 BE1.png|32px]] Added smithing tables with the older texture from [[18w44a]]. +|Smithing tables have a [[crafting]] recipe and can be used to [[smelt]] 1.5 [[item]]s in a [[furnace]]. +|Smithing tables can be crafted, but require [[Experimental Gameplay]] enabled.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|The crafting recipe for smithing tables is no longer behind Experimental Gameplay. +|Smithing tables now generate in the toolsmith houses in new [[village]]s.}} +|{{HistoryLine|||dev=beta 1.10.0.4|[[File:Smithing Table JE2 BE2.png|32px]] The texture of smithing tables has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Smithing tables have been fully implemented and separated from [[Experimental Gameplay]].}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|The [[crafting]] recipe of smithing tables has been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Smithing tables can now be used to upgrade [[diamond (disambiguation)|diamond]] gear to [[netherite]] gear.}} +|{{HistoryLine|||dev=beta 1.16.0.63|The UI of smithing tables has been improved. +|Smithing tables now play a [[sound]] when used.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|The interface of the smithing table has updated to include smithing templates. +|Armor can now be trimmed by using a smithing template at a smithing table. +|Upgrading diamond armor to netherite armor now requires a netherite upgrade smithing template.}} +|{{HistoryLine|ps4}} +|{{HistoryLine||1.91|[[File:Smithing Table JE2 BE2.png|32px]] Added smithing tables.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Like with the [[crafting table]], none of the tools seen on the side of the smithing table are real tools in-game. +* Even though the [[armor stand]] does not show arms when placed {{in|Java}}, the armor stand in the GUI has arms.{{bug|MC-259392||Default Armor Stand model does not match new smithing table GUI|WAI}} + +== Gallery == + +File:Minecrafting Equiptment.png|A [[LEGO Minecraft|Lego]] smithing table with several [[netherite]] items, from the set ''The Wolf Stronghold''. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/smithing-table Block of the Month: Smithing Table] – Minecraft.net on August 24, 2023 + +== Navigation == +{{Navbox smithing}} +{{Navbox blocks|Utility}} + +[[Category:Job blocks]] +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Blocks with GUI]] + +[[de:Schmiedetisch]] +[[es:Mesa de herrería]] +[[fr:Table de forge]] +[[it:Banco da forgiatura]] +[[ja:鍛冶台]] +[[ko:대장장이 작업대]] +[[pl:Stół kowalski]] +[[pt:Bancada de ferraria]] +[[ru:Кузнечный стол]] +[[th:โต๊ะทำอาวุธ]] +[[uk:Ковальський стіл]] +[[zh:锻造台]] diff --git a/wiki_backup/Smooth Stone Bricks.txt b/wiki_backup/Smooth Stone Bricks.txt new file mode 100644 index 0000000..666bb81 --- /dev/null +++ b/wiki_backup/Smooth Stone Bricks.txt @@ -0,0 +1,230 @@ +{{About|normal variant|the mossy variant|Mossy Stone Bricks|the cracked variant|Cracked Stone Bricks|the chiseled variant|Chiseled Stone Bricks|the block referred to in the code as stoneBrick in early versions|Cobblestone}} +{{Infobox block +| image = Stone Bricks JE3 BE2.png +| invimage = Stone Bricks +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Stone bricks''' is a block found in various structures. It has three other variants, [[mossy stone bricks]], [[cracked stone bricks]], and [[chiseled stone bricks]]. + +== Obtaining == +=== Breaking === +Stone bricks can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. +{{breaking row|horizontal=1|Stone Bricks|Pickaxe|Wood}} + +=== Infested blocks === +Stone bricks can also be obtained by mining their respective [[infested block]]s with [[Silk Touch]]. + +=== Natural generation === +Regular stone bricks generate as part of [[stronghold]]s, making up most of the walls, ceilings, and floors. They can also generate as part of [[ocean ruins]] and [[ruined portal]]s. [[Igloo]] basements are lined with stone bricks. Stone bricks can also spawn in [[trail ruins]] and in [[trial chambers]] surrounding [[silverfish]] [[trial spawners]]. Due to a glitch, a single stone brick can spawn under snowy [[village]]s under ''Snowy_Meeting_Point_2''. + +=== Generated loot === +{{LootChestItem|stone-bricks}} + +=== Crafting === +{{Crafting + |head=1 + |A2=Stone + |B2=Stone + |A3=Stone + |B3=Stone + |Output=Stone Bricks,4 + |showdescription=1 + |type=Building block + |foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|showdescription=1 +|Stone +|Stone Bricks +|foot=1 +}} +{{Block distribution}} + +== Usage == +As stone bricks offer no real advantage over [[stone]] or [[cobblestone]], their main use is for decoration. + +=== Crafting ingredient === +{{crafting usage|Stone Bricks}} + +=== Smelting ingredient === +{{Smelting + |showname=1 + |Stone Bricks + |Cracked Stone Bricks +|0.1 +}} + +=== Stonecutting ingredient === +{{Stonecutting +|head=1 +|showdescription=1 +|Stone Bricks +|Stone Brick Slab, 2; Stone Brick Stairs; Stone Brick Wall +}} +{{Stonecutting +|Stone Bricks +|Chiseled Stone Bricks +|description= +}} +{{Stonecutting +|Mossy Stone Bricks +|Mossy Stone Brick Slab, 2; Mossy Stone Brick Stairs; Mossy Stone Brick Wall +|foot=1 +}} + +=== Note Blocks === +Stone bricks can be placed under [[note block]]s to produce "bass drum" sounds. + +=== Silverfish === +[[Silverfish]] have the ability to enter and hide in stone bricks, creating an [[infested block]] of the corresponding type. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Bricks +|spritetype=block +|nameid=stone_bricks +|blocktags=stone_bricks +|itemtags=stone_bricks +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Bricks +|spritetype=block +|nameid=stone_bricks +|aliasid=stonebrick / 0 +|id=98 +|translationkey=tile.stonebrick.default.name +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding stone bricks, with multiple colors.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.7|The file {{cd|en_US.lang}} contained a reference to this [[block]] as {{cd|tile.stonebricksmooth.name{{=}}Stone Bricks}}, giving the first confirmation of their name.}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone Bricks JE1 BE1.png|32px]] Added stone bricks. +|Stone bricks occur naturally in [[stronghold]]s. +|The regular stone bricks can be [[craft]]ed into stone brick [[slab]]s and [[stairs]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|The [[mining]] time of stone bricks is now greatly reduced, parallel to that of [[stone]], and is now [[tier]] dependent.}} +|{{HistoryLine||1.8|dev=14w02a|[[Crafting]] recipes have been added for mossy stone bricks, using regular stone bricks.}} +|{{HistoryLine|||dev=14w10a|Stone bricks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 4 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to stone bricks.}} +|{{HistoryLine|||dev=14w25a|Cracked stone bricks can now be obtained by smelting stone bricks. +|Stone bricks and its variants are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of stone bricks were as follows: +{{dvt|spritetype=block|sprite=stone-bricks|[[Stone Bricks]]}} +{{dvt|sprite=mossy-stone-bricks|[[Stone Bricks|Mossy Stone Bricks]]}} +{{dvt|sprite=cracked-stone-bricks|[[Stone Bricks|Cracked Stone Bricks]]}} +{{dvt|sprite=chiseled-stone-bricks|[[Stone Bricks|Chiseled Stone Bricks]]}} +{{dvt|sprite=missing-texture-block|dv=4-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of stone bricks]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|Stone bricks with metadata values 4 through 15 have been completely removed from the game.}} +|{{HistoryLine||1.9|dev=15w43a|Stone bricks now generate within [[igloo]] basements.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the stonebrick ID have been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this block's numeral ID was 98.}} +|{{HistoryLine|||dev=18w09a|Stone bricks now generate in [[underwater ruins]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone Bricks JE2.png|32px]] The textures of stone bricks have been changed.}} + +|{{HistoryLine|||dev=18w49a|Stone bricks can now be found in [[chest]]s in [[village]] mason houses.|A single Stone Brick can be found under Snowy_Meeting_Point_2 in Snowy villages.}} +|{{HistoryLine||1.16|dev=20w16a|Stone bricks, as well as its [[slab]]s and [[stairs]], can now spawn as part of a [[ruined portal]].}} +|{{HistoryLine||1.17|dev=21w11a|[[Moss block]]s with stone bricks can now be used to craft mossy stone bricks.}} +|{{HistoryLine||1.20|dev=23w12a|Stone bricks now generate in [[trail ruins]].}} +|{{HistoryLine||1.20.5|dev=23w45a|exp=Update 1.21|Stone bricks now generate in [[trial chambers]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.4.0|[[File:Stone Bricks JE1 BE1.png|32px]] Added stone bricks.}} +|{{HistoryLine||v0.5.0|Regular stone bricks are now available in the creative inventory.}} +|{{HistoryLine||v0.6.0|Stone bricks are now used to [[crafting|craft]] stone brick [[stairs]] and [[slab]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|Regular stone bricks now naturally generate in [[stronghold]]s.}} +|{{HistoryLine||v0.11.0|dev=build 1|[[Crafting]] recipes have been added for mossy stone bricks using regular stone bricks. +|Cracked stone bricks can now be obtained by [[smelting]] stone bricks.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Stone bricks now generate within [[igloo]] basements.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stone bricks now generate in [[underwater ruins]].}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Stone bricks can now be used to craft stone brick walls.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Bricks JE3 BE2.png|32px]] The textures of stone bricks have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Stone bricks can now be found in [[village]] mason [[chest]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Stone bricks, as well as its [[slab]]s and [[stairs]], can now spawn as part of a [[ruined portal]].}} +|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Stone bricks and [[moss block]] can now be used to craft mossy stone bricks.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the stonebrick ID have been split up into their own IDs. +|The unused "Smooth Stone Bricks" variant has been merged with the regular stone bricks (stone_bricks), effectively removing smooth stone bricks completely. Smooth stone brick blocks and items in old worlds are converted into regular stone bricks.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone Bricks JE1 BE1.png|32px]] Added stone bricks.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Crafting]] recipes have been added for mossy stone bricks, using regular stone bricks. +|Cracked stone bricks can now be obtained by [[smelting]] stone bricks.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Stone bricks now generate within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Stone bricks now generate in [[underwater ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone Bricks JE3 BE2.png|32px]] The textures of stone bricks have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Stone Bricks JE1 BE1.png|32px]] Added stone bricks.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* When [[smelting]] [[cobblestone]] blocks, the cracked form of [[stone]], they turn into stone without cracks. Yet, when smelting stone bricks without cracks, they turn into a cracked variant. + +== Gallery == + +=== Screenshots === + +Unnamed Brick Blocks.png|First view of the stone bricks that [[Jens Bergensten|Jeb]] posted. +Ruins1.png|First view of the stone bricks that [[Markus Persson|Notch]] posted. +New sttone slab.png|An image from [[Java Edition Beta 1.8 Pre-release|Beta 1.8 Pre-release]]. +Helm's Deep.png|Helm's Deep built from stone bricks by [[Jeb]]. +Stone Castle 1.jpg|A castle built from stone bricks by [[Jeb]]. +Stone Castle 2.jpg|A castle built from stone bricks by [[Jeb]]. + + +== See also == +* {{BlockLink|id=infested-stone-bricks|Infested Block}} + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[cs:Kamenné cihly]] +[[de:Steinziegel]] +[[es:Ladrillos de piedra]] +[[fr:Pierre taillée]] +[[hu:Kőtégla]] +[[ja:石レンガ]] +[[ko:석재 벽돌]] +[[nl:Blokstenen]] +[[pl:Kamienne cegły]] +[[pt:Tijolos de pedra]] +[[ru:Каменный кирпич]] +[[uk:Кам'яна цегла]] +[[zh:石砖]] diff --git a/wiki_backup/Spruce Button.txt b/wiki_backup/Spruce Button.txt new file mode 100644 index 0000000..99d8734 --- /dev/null +++ b/wiki_backup/Spruce Button.txt @@ -0,0 +1,520 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Button.png +| invimage = Oak Button +| group2 = Spruce +| 2-1 = Spruce Button.png +| invimage2 = Spruce Button +| group3 = Birch +| 3-1 = Birch Button.png +| invimage3 = Birch Button +| group4 = Jungle +| 4-1 = Jungle Button.png +| invimage4 = Jungle Button +| group5 = Acacia +| 5-1 = Acacia Button.png +| invimage5 = Acacia Button +| group6 = Dark Oak +| 6-1 = Dark Oak Button.png +| invimage6 = Dark Oak Button +| group7 = Mangrove +| 7-1 = Mangrove Button.png +| invimage7 = Mangrove Button +| group8 = Cherry +| 8-1 = Cherry Button.png +| invimage8 = Cherry Button +| group9 = Pale Oak +| 9-1 = Pale Oak Button.png +| invimage9 = Pale Oak Button +| group10 = Bamboo +| 10-1 = Bamboo Button.png +| invimage10 = Bamboo Button +| group11 = Crimson +| 11-1 = Crimson Button.png +| invimage11 = Crimson Button +| group12 = Warped +| 12-1 = Warped Button.png +| invimage12 = Warped Button +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| waterloggable = {{jebe|No|Yes}} +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''wooden button''' is a variant of the [[button]] that produces a temporary [[redstone]] signal when pressed. Wooden buttons come in every variation of [[wood]], and all of them are non-solid [[block]]s. They are activated either by a player interacting with the button or when hit by an [[arrow]] or [[trident]]. They remain pressed for longer than a [[stone button]]. + +== Obtaining == +=== Breaking === +A wooden button is most easily broken with an [[axe]]. It drops itself as an item when broken using any [[tool]]. +{{breaking row +|horizontal=1 +|Wooden Button +|sprite=wooden-buttons +|Axe +|link=none}} + +A button is removed and drops as an item if: +* its attachment block is moved, removed, or destroyed. +* [[water]] or [[lava]] flows into its space.{{only|java}} +* a [[piston]] tries to push it or moves a block into its space. + +=== Natural generation === +Jungle buttons generate naturally on house walls in desert [[village]]s. Oak buttons generate naturally in [[trial chambers]] making up the various dispensers. + +=== Crafting === +Buttons can be crafted from [[planks]] for a matching wood-type button. +{{Crafting +|Matching Planks +|Output= Matching Wooden Button +|type=Redstone +}} + +== Usage == +{{see also|Redstone circuit}} + +=== Placement === +Buttons can be placed by {{control|using}} them on a surface. + +They can be attached to the side, bottom and top of any full opaque block. + +If placed on the top or bottom of a block, the button can face any direction.{{only|java}} + +It can also be attached to the top of a fence {{in|be}}. + +More information about placement on transparent blocks can be found at [[Opacity/Placement]]. + +=== Redstone power === +A button can be used as a [[monostable]] redstone [[Redstone components#Power components|power source]] (it automatically deactivates shortly after being activated). + +==== Activation ==== +Buttons are usually in an inactive state, but can be temporarily activated by players {{control|using}} it. A wooden button can also be activated by a fired [[arrow]] or a thrown [[trident]] if its collision box touched the button. + +[[Mob]]s cannot activate buttons directly, but arrows fired by [[skeleton]]s or [[dispenser]]s can activate wooden buttons. + +==== Behavior ==== +When activated, a wooden button remains active for {{convert|1.5|seconds|redstone tick|game tick}}. +A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after {{convert|1|minute}}) or is picked up by a player. + +While active, a button: +* powers any adjacent [[redstone dust]] to [[Redstone circuit#Power|power level]] 15, including beneath the button +* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the button to power level 15 +* strongly powers its attachment block to power level 15 +* activates any adjacent [[Redstone components#Mechanism components|mechanism components]], including above or below, such as [[piston]]s, [[redstone lamp]]s, etc. + +When a button changes state it provides a [[Redstone circuit#Redstone update|redstone update]] to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block. + +=== Fuel === +Overworld wooden buttons can be used as a fuel source in [[furnace]]s, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace. + +== Sounds == +=== Generic === +==== Normal wood ==== +{{Sound table/Block/Wood}} + +==== Cherry wood ==== +{{Sound table/Block/Cherry wood}} + +==== Bamboo wood ==== +{{Sound table/Block/Bamboo wood}} + +==== Nether wood ==== +{{Sound table/Block/Nether wood}} + +=== Unique === +{{JE}}: +{{SoundTable +| type = java +| {{SoundLine +|sound =Wood button unpress.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button deactivates +|id=block.wooden_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|sound=Wood button press.ogg +|subtitle=Button clicks +|source=block +|description=When a wooden button activates +|id=block.wooden_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|subtitle=Button clicks +|source=block +|description=When a cherry wood button deactivates +|id=block.cherry_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a cherry wood button activates +|id=block.cherry_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.4 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button deactivates +|id=block.bamboo_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a bamboo wood button activates +|id=block.bamboo_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|subtitle=Button clicks +|source=block +|description=When a Nether wood button deactivates +|id=block.nether_wood_button.click_off +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.5 +|distance=16}} +| {{SoundLine +|subtitle=Button clicks +|source=block +|description=When a Nether wood button activates +|id=block.nether_wood_button.click_on +|translationkey=subtitles.block.button.click +|volume=0.3 +|pitch=0.6 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Wood button unpress.ogg +|source=block +|description=When a wooden button deactivates +|id=random.wood_click +|volume=0.3 +|pitch=0.5}} +| {{SoundLine +|sound=Wood button press.ogg +|source=block +|description=When a wooden button activates +|id=random.wood_click +|volume=0.3 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Cherry button press.ogg +|source=block +|description=When a cherry wood button deactivates +|id=click_off.cherry_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a cherry wood button activates +|id=click_on.cherry_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Bamboo button press.ogg +|source=block +|description=When a bamboo wood button deactivates +|id=click_off.bamboo_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a bamboo wood button activates +|id=click_on.bamboo_wood_button +|volume=1.0 +|pitch=0.6}} +| {{SoundLine +|rowspan=2 +|sound=Nether button press.ogg +|source=block +|description=When a Nether wood button deactivates +|id=click_off.nether_wood_button +|volume=1.0 +|pitch=0.5}} +| {{SoundLine +|source=block +|description=When a Nether wood button activates +|id=click_on.nether_wood_button +|volume=1.0 +| pitch = 0.6 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|blocktags=buttons, wooden_buttons +|itemtags=buttons, wooden_buttons}} +{{ID table +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons}} +{{ID table +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|blocktags=buttons, non_flammable_wood, wooden_buttons +|itemtags=buttons, non_flammable_wood, wooden_buttons +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Button +|spritetype=block +|nameid=wooden_button +|id=143}} +{{ID table2 +|displayname=Spruce Button +|spritetype=block +|nameid=spruce_button +|id=399}} +{{ID table2 +|displayname=Birch Button +|spritetype=block +|nameid=birch_button +|id=396}} +{{ID table2 +|displayname=Jungle Button +|spritetype=block +|nameid=jungle_button +|id=398}} +{{ID table2 +|displayname=Acacia Button +|spritetype=block +|nameid=acacia_button +|id=395}} +{{ID table2 +|displayname=Dark Oak Button +|spritetype=block +|nameid=dark_oak_button +|id=397}} +{{ID table2 +|displayname=Mangrove Button +|spritetype=block +|nameid=mangrove_button +|id=-487}} +{{ID table2 +|displayname=Cherry Button +|spritetype=block +|nameid=cherry_button +|id=-530}} +{{ID table2 +|displayname=Pale Oak Button +|spritetype=block +|nameid=pale_oak_button +|id=-989}} +{{ID table2 +|displayname=Bamboo Button +|spritetype=block +|nameid=bamboo_button +|id=-511}} +{{ID table2 +|displayname=Crimson Button +|spritetype=block +|nameid=crimson_button +|id=515}} +{{ID table2 +|displayname=Warped Button +|spritetype=block +|nameid=warped_button +|id=516 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Button/BS}} + +== Video == +{{yt|n7BP3NDpHtA}} + +== History == +{{expand section|when the pitch of the sound of the button being pressed in was changed in Java Edition}} +{{info needed section|{{bug|MC-8522}}}} +{{HistoryTable +|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Button JE1 BE1.png|32px]] Bamboo buttons were shown on the official article.}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w34a|[[File:Oak Wall Button (N) JE1.png|32px]] [[File:Oak Wall Button (E) JE1.png|32px]] [[File:Oak Wall Button (S) JE1.png|32px]] [[File:Oak Wall Button (W) JE1.png|32px]]
[[File:Powered Oak Wall Button (N) JE1.png|32px]] [[File:Powered Oak Wall Button (E) JE1.png|32px]] [[File:Powered Oak Wall Button (S) JE1.png|32px]] [[File:Powered Oak Wall Button (W) JE1.png|32px]]
[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons. They are currently uncraftable.{{verify}}}} +|{{HistoryLine|||dev=12w34b|Added [[crafting]] recipe for wooden buttons. +{{Collapse|title=Recipe|content= +
{{Crafting Table +|B2= Oak Planks +|Output= Wooden Button +}}
+}} +}} +|{{HistoryLine|||dev=12w37a|The [[redstone]] signal duration of the button has been changed from 9 to 12 redstone ticks.}} +|{{HistoryLine||1.8|dev=14w04a|[[File:Oak Floor Button (N) JE1.png|32px]] [[File:Oak Ceiling Button (N) JE1.png|32px]]
[[File:Powered Stone Floor Button (N) JE1.png|32px]] [[File:Powered Stone Ceiling Button (N) JE1.png|32px]] [[File:Powered Oak Floor Button (N) JE1.png|32px]] [[File:Powered Oak Ceiling Button (N) JE1.png|32px]]
Buttons are now able to be placed on the top and bottom of [[block]]s, and can currently only face north.}} +|{{HistoryLine|||dev=14w10a|[[File:Oak Floor Button (N) JE2.png|32px]]
[[File:Oak Wall Button (N) JE2.png|32px]] [[File:Oak Wall Button (E) JE2.png|32px]] [[File:Oak Wall Button (S) JE2.png|32px]] [[File:Oak Wall Button (W) JE2.png|32px]]
[[File:Oak Ceiling Button (N) JE2.png|32px]]
[[File:Powered Stone Floor Button (N) JE2.png|32px]]
[[File:Powered Stone Wall Button (N) JE2.png|32px]] [[File:Powered Stone Wall Button (E) JE2.png|32px]] [[File:Powered Stone Wall Button (S) JE2.png|32px]] [[File:Powered Stone Wall Button (W) JE2.png|32px]]
[[File:Powered Stone Ceiling Button (N) JE2.png|32px]]
[[File:Powered Oak Floor Button (N) JE2.png|32px]]
[[File:Powered Oak Wall Button (N) JE2.png|32px]] [[File:Powered Oak Wall Button (E) JE2.png|32px]] [[File:Powered Oak Wall Button (S) JE2.png|32px]] [[File:Powered Oak Wall Button (W) JE2.png|32px]]
[[File:Powered Oak Ceiling Button (N) JE2.png|32px]]
[[File:Oak Button (item) JE2.png|32px]] The models of buttons have been changed.}} +|{{HistoryLine||1.9|dev=15w43a|Wooden buttons have now been given a different [[sound]] from [[stone button]]s.}} +|{{HistoryLine|||dev=16w02a|Wooden buttons are now broken more easily with [[axe]]s.}} +|{{HistoryLine||1.11|dev=16w33a|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood. +|The wooden button ID has been changed from wooden_button to oak_button. +|The names of wooden buttons have been split into <''wood type''> button. +|Buttons can no longer be placed on top of [[piston]]s. +|Buttons can now be placed in all 4 rotations on the top and bottom of a [[block]]. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]s' numeral ID was 143.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Button (S) JE3.png|32px]] [[File:Spruce Button JE2.png|32px]] [[File:Birch Button JE2.png|32px]] [[File:Jungle Button JE2.png|32px]] [[File:Acacia Button JE2.png|32px]] [[File:Dark Oak Button JE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE3.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of wooden buttons have been changed again.}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Button JE4 BE2.png|32px]] The texture of spruce buttons has been changed, once again.}} +|{{HistoryLine|||dev=?|Jungle buttons now generate in desert [[village]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove button obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]]. +|Added unique sounds for Nether and bamboo wood buttons.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine|||dev=23w14a|[[File:Oak Button JE5.png|32px]] [[File:Birch Button JE4.png|32px]] [[File:Spruce Button JE5.png|32px]] [[File:Jungle Button JE4.png|32px]] [[File:Acacia Button JE4.png|32px]] [[File:Dark Oak Button JE4.png|32px]] [[File:Mangrove Button JE2.png|32px]] [[File:Cherry Button JE2.png|32px]] [[File:Bamboo Button JE3.png|32px]] [[File:Crimson Button JE2.png|32px]] [[File:Warped Button JE2.png|32px]] All wooden buttons' UV texture map has been changed, the front texture of all buttons is no longer mirrored.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Buttons now generate in the new [[village]]s. +|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button JE4 BE2.png|32px]] [[File:Birch Button JE3 BE2.png|32px]] [[File:Jungle Button JE3 BE2.png|32px]] [[File:Acacia Button JE3 BE2.png|32px]] [[File:Dark Oak Button JE3 BE2.png|32px]] The textures of buttons have been changed.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Button JE1 BE1.png|32px]] [[File:Warped Button JE1 BE1.png|32px]] Added crimson and warped buttons.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped buttons now use regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Button JE1 BE1.png|32px]] Added mangrove buttons.}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Button JE1 BE1.png|32px]] Added bamboo buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood buttons.|Added unique button click [[sound]] for wooden buttons to match {{JE}}.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Button JE2 BE2.png|32px]] The texture of the bamboo button has been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Button JE1 BE1.png|32px]] Added cherry buttons behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Button JE1 BE1.png|32px]] Added pale oak buttons.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Button (item) JE1.png|32px]] Added wooden buttons.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden buttons can now be triggered by [[arrow]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Buttons are now able to be placed on the top and bottom of [[block]]s.}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Wooden buttons can now be used as fuel in [[furnace]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Button JE1 BE1.png|32px]] [[File:Birch Button JE1 BE1.png|32px]] [[File:Jungle Button JE1 BE1.png|32px]] [[File:Acacia Button JE1 BE1.png|32px]] [[File:Dark Oak Button JE1 BE1.png|32px]] Buttons now come in all six types of wood.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Button (S) JE4.png|32px]] [[File:Spruce Button.png|32px]] [[File:Birch Button.png|32px]] [[File:Jungle Button.png|32px]] [[File:Acacia Button.png|32px]] [[File:Dark Oak Button.png|32px]] The textures of buttons have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Button (item) JE1.png|32px]] Added buttons.}} +}} + + +Ceiling Button.png|First image of a button on a ceiling. + + +== Navigation == +{{Navbox wood}} +{{Navbox redstone|components}} +{{Navbox blocks|Utility}} + +[[Category:Mechanisms]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] + +[[es:Botón de madera]] +[[fr:Bouton en bois]] +[[ja:板材のボタン]] +[[pt:Botão de madeira]] +[[uk:Дерев'яна кнопка]] diff --git a/wiki_backup/Stone Slab.txt b/wiki_backup/Stone Slab.txt new file mode 100644 index 0000000..83c2e63 --- /dev/null +++ b/wiki_backup/Stone Slab.txt @@ -0,0 +1,164 @@ +{{About|the current stone slab|the slab that was formerly called "Stone Slab"|Smooth Stone Slab}} +{{Infobox block +| image = Stone Slab.png +| invimage = Stone Slab +| stackable = Yes +| maxStack = 64 +| tool = Wooden Pickaxe +| renewable = Yes +| light = No +| transparent = '''Double slab''': No
+'''Single slab''': Partial (blocks light){{only|java|short=1}}
Partial (diffuses sky light){{only|bedrock|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +A '''stone slab''' is a [[stone]] variant of a [[slab]]. + +== Obtaining == +=== Breaking === +Stone slabs can be mined using any [[pickaxe]]. If mined without a pickaxe, they drop nothing. + +{{breaking row +|Stone Slab +|Pickaxe +|Wooden +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Stone slabs can generate in some [[Overworld]] [[ruined portal]]s. + +=== Crafting === +{{Crafting +|A3= Stone +|B3= Stone +|C3= Stone +|Output= Stone Slab,6 +|type= Building block +}} + +=== Stonecutting === +{{Stonecutting +|Stone +|Stone Slab, 2 +}} + +== Usage == +{{for|information about the placement mechanics of all slabs|Slab#Usage}} + +=== Crafting ingredient === +{{crafting usage}} + +=== Note blocks === +Stone slabs can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{IN|Bedrock}}, when a stone slab is combined into a double slab, the block's use sound is played.{{Bug|MCPE-79659}} + +{{Sound table/Block/Stone}} +{{SoundTable +| title = ''Bedrock Edition'' combine sounds +| type = bedrock +| {{SoundLine +| sound =Stone hit1.ogg +|sound2=Stone hit2.ogg +|sound3=Stone hit3.ogg +|sound4=Stone hit4.ogg +|sound5=Stone hit5.ogg +|sound6=Stone hit6.ogg +|source=block +|description=When a stone slab is combined into a double slab +|id=use.stone +|volume=1.0 +| pitch = 0.8 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Slab +|spritetype=block +|nameid=stone_slab +|blocktags=slabs, mineable/pickaxe +|itemtags=slabs +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stone Double Slab +|spritename=stone +|spritetype=block +|nameid=normal_stone_double_slab +|aliasid=double_stone_block_slab4 / 2, double_stone_slab4 / 2 +|id=-926 +|form=block +|itemform=normal_stone_double_slab +|itemform2=
Alias ID: real_double_stone_slab4 / 2 +|translationkey=-}} +{{ID table +|displayname=Stone Slab +|spritetype=block +|nameid=normal_stone_slab +|aliasid=stone_block_slab4 / 2, stone_slab4 / 2 +|translationkey=tile.stone_slab4.stone.name +|id=-899 +|itemform=normal_stone_slab +|itemform2=
Alias ID: double_stone_slab4 / 2 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Slab/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone Slab JE1.png|32px]] Added stone slabs.}} +|{{HistoryLine|||dev=18w44a|[[File:Stone Slab JE2 BE1.png|32px]] The texture of stone slabs has been changed.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Stone Slab BE1.png|32px]] Added stone slabs. +|Stone slabs have the stone_slab4 ID, however their item form's ID is incorrectly registered as double_stone_slab4. +|The direct item form of double stone slabs have the real_double_stone_slab4 ID.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stone Slab JE2 BE1.png|32px]] The texture of stone slabs has been updated.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.27|The IDs of stone slabs and double stone slabs have been changed to stone_block_slab4 and double_stone_block_slab4 respectively.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Stone slabs now use the minecraft:vertical_half [[block state]] instead of top_slot_bit.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.21|The different stone slab type [[block states]] for the stone_block_slab4 ID have been split up into their own IDs.}} +|{{HistoryLine|||dev=Preview 1.21.10.22|The different stone slab type [[block states]] for the double_stone_block_slab4 ID have been split up into their own IDs.}} +|{{HistoryLine|ps4}} +|{{HistoryLine||1.88|[[File:Stone Slab BE1.png|32px]] Added stone slabs.}} +|{{HistoryLine||1.90|[[File:Stone Slab JE2 BE1.png|32px]] The texture of stone slabs has been updated.}} +}} + +== Issues == +{{Issue list}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox slab}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] +[[Category:Slabs]] + +[[fr:Dalle de roche]] +[[ja:石のハーフブロック]] +[[pt:Laje de pedra]] +[[uk:Кам'яна плита]] diff --git a/wiki_backup/Stonecutter_old.txt b/wiki_backup/Stonecutter_old.txt new file mode 100644 index 0000000..ebf7d95 --- /dev/null +++ b/wiki_backup/Stonecutter_old.txt @@ -0,0 +1,184 @@ +{{For|the obtainable block with the same name in current versions of Minecraft|Stonecutter}} +{{unobtainable}} +{{exclusive|bedrock|3ds}} + +{{Infobox block +|title=Stonecutter +|image=Stonecutter (Old).png +|invimage=Stonecutter BE +|transparent=No +|light=No +|tool=Wooden Pickaxe +|renewable=No +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} + +The '''stonecutter''' is an unused decorative block. It was previously used to craft many stone items {{in|be}} until those recipes were moved to the [[crafting table]]. It was later replaced by a new [[stonecutter]] in the [[Creative inventory]], but it still exists in old worlds which had one. + +== Obtaining == +Old stonecutters are only available by using [[Programs and editors|third-party software]] or by {{control|pick blocking}} an existing stonecutter in an old world. {{IN|new 3ds}}, they are available in the [[Creative inventory]]. + +=== Breaking === +An old stonecutter requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing. +{{breaking row|horizontal=1|Stonecutter|pickaxe|wood|sprite=stonecutter-(old)|link=Stonecutter/old}} + +== Usage == +The old stonecutters don't have any functional use. They can be used only for decoration. + +== Sounds == +{{Sound table/Block/Stone/BE}} + +== Data values == +=== ID === +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stonecutter +|spritename=stonecutter-(old) +|spritetype=block +|nameid=stonecutter +|id=245 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.6.0|[[File:Stonecutter (Old) BE1.png|32px]] Added stonecutters. They can be obtained within the Creative inventory. +|The stonecutter uses the [[MATTIS|''Minecraft'' Advanced Touch Technology Interface System (MATTIS)]] [[crafting]] system, the same system used by the [[crafting table]]. +|The stonecutter's crafting recipe is four [[cobblestone]] in 2×2 square. +{{Crafting Table +|A1=Cobblestone +|B1=Cobblestone +|A2=Cobblestone +|B2=Cobblestone +|Output=Stonecutter BE +|ignoreusage=1 +}} +|The stonecutter is used to [[craft]] every stone-type [[block]] in {{el|pe}}, except itself, [[furnace]]s, [[tool]]s and mineral blocks. +{{{!}} style{{=}}"width:100%" class{{=}}"collapsible collapsed collapse-button-none" +! style{{=}}"text-align:left" {{!}} The stonecutter is currently used to craft the following items: +{{!}}- +{{!}}{{columns-list|colwidth=16em| +* {{BlockLink|Mossy Cobblestone}} +* {{BlockLink|Smooth Stone Slab}} +* {{BlockLink|Cobblestone Slab}} +* {{BlockLink|Cobblestone Stairs}} +* {{BlockLink|Stone Bricks}} +* {{BlockLink|Mossy Stone Bricks}} +* {{BlockLink|Chiseled Stone Bricks}} +* {{BlockLink|Stone Brick Slab}} +* {{BlockLink|Stone Brick Stairs}} +* {{BlockLink|Sandstone}} +* {{BlockLink|Cut Sandstone}} +* {{BlockLink|Chiseled Sandstone}} +* {{BlockLink|Sandstone Slab}} +* {{BlockLink|Sandstone Stairs}} +* {{BlockLink|Bricks}} +* {{BlockLink|Brick Slab}} +* {{BlockLink|Brick Stairs}} +* {{BlockLink|Nether Bricks}} +* {{BlockLink|Nether Brick Stairs}} +* {{BlockLink|Block of Quartz}} +* {{BlockLink|Quartz Pillar}} +* {{BlockLink|Chiseled Quartz Block}} +* {{BlockLink|Quartz Stairs}} +}} +{{!}}} +}} +|{{HistoryLine||v0.7.0|Corrected name from tile.stonecutter.name< to Stonecutter.}} +|{{HistoryLine||v0.7.3| +{{{!}} style{{=}}"width:100%" class{{=}}"collapsible collapsed collapse-button-none" +! style{{=}}"text-align:left" {{!}} The stonecutter is now used to craft the following item: +{{!}}- +{{!}}{{columns-list|colwidth=16em| +* {{BlockLink|Quartz Slab}} +}} +{{!}}} +}} +|{{HistoryLine||v0.8.0| +{{{!}} style{{=}}"width:100%" class{{=}}"collapsible collapsed collapse-button-none" +! style{{=}}"text-align:left" {{!}} The stonecutter is now used to craft the following items: +{{!}}- +{{!}}{{columns-list|colwidth=16em| +* {{BlockLink|Cobblestone Wall}} +* {{BlockLink|Mossy Cobblestone Wall}} +}} +{{!}}} +}} +|{{HistoryLine||v0.9.0|dev=build 1|The layout of the stonecutter interface has now been reorganized, with [[crafting descriptions]] no longer being displayed in it. +| +{{{!}} style{{=}}"width:100%" class{{=}}"collapsible collapsed collapse-button-none" +! style{{=}}"text-align:left" {{!}} The stonecutter is now used to craft the following items: +{{!}}- +{{!}}{{columns-list|colwidth=16em| +* {{BlockLink|Andesite}} +* {{BlockLink|Diorite}} +* {{BlockLink|Granite}} +* {{BlockLink|Polished Andesite}} +* {{BlockLink|Polished Diorite}} +* {{BlockLink|Polished Granite}} +}} +{{!}}} +}} +|{{HistoryLine||v0.12.0| +{{{!}} style{{=}}"width:100%" class{{=}}"collapsible collapsed collapse-button-none" +! style{{=}}"text-align:left" {{!}} The stonecutter is now used to craft the following items: +{{!}}- +{{!}}{{columns-list|colwidth=16em| +* {{BlockLink|Enchanting Table}} +* {{BlockLink|Nether Brick Fence}} +* {{BlockLink|Nether Brick Slab}} +}} +{{!}}} +}} +|{{HistoryLine||v0.13.0|dev=build 1|All [[item]]s are now crafted via [[crafting table]]s. As a result, the stonecutter has now been made unobtainable in [[survival]] and is now only used for decorative purposes.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Stonecutter JE2 BE1.gif|32px]] There are two stonecutters in the [[Creative inventory]], the old stonecutter and the new [[stonecutter]], if experimental gameplay is on. +|With experimental gameplay enabled, searching for "stonecutter" using {{command|/give}} now shows the new stonecutter and the old stonecutter, named "Stonecutter" and "Stonecutter (old)" respectively.}} +|{{HistoryLine||1.11.0|dev=?|Stonecutters have now been removed from the creative inventory and [[commands]].{{info needed|Was there a beta or update where there were two stonecutters ''outside'' of Experimental Gameplay?}}}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Stonecutter (Old) BE1.png|32px]] Added stonecutters. +|Stonecutters are only obtainable in the Creative inventory and used for decorative purposes.}} +}} + +== Issues == +The old Stonecutter is an unsupported block and as such issues relating to them may not be fixed. + +== Trivia == +* The stonecutter was originally added to [[Pocket Edition]] due to a lack of space in the [[MATTIS|''Minecraft'' Advanced Touch Technology Interface System (MATTIS)]] crafting screen, prior to the redesign in [[Pocket Edition v0.9.0 alpha|v0.9.0 alpha]]. +* The stonecutter has never been usable in {{el|3DS}}, as its first version was based on [[Pocket Edition v0.15.4 alpha]], two major releases after the removal of the stonecutter's functionality. +* The new [[stonecutter]] can be considered a revamped version of this block, because it has similar functionality to this one. + +== Gallery == + +Old vs. New Stonecutters.jpg|The old stonecutter compared to the new one. +Nether Portal & Stonecutter.png|An old stonecutter next to a nether portal. +Old stonecutter GUI.jpg|Old stonecutter GUI before [[Pocket Edition v0.9.0 alpha|0.9.0 alpha]]. +Old stonecutter GUI v2.jpg|Old stonecutter GUI before [[Pocket Edition v0.13.0 alpha|0.13.0 alpha]]. + + +== Navigation == +{{Navbox blocks|Unused}} +{{Navbox unused features}} + +[[Category:Manufactured blocks]] +[[Category:Utility blocks]] +[[Category:Unused blocks]] + +[[cs:Kameník]] +[[de:Steinmetz]] +[[el:Stonecutter]] +[[es:Cortapiedras (antiguo)]] +[[ja:ストーンカッター]] +[[ko:돌 절단기]] +[[lzh:鑿石器/古]] +[[nl:Steenhakker]] +[[pl:Przycinarka]] +[[pt:Cortador de pedras (antigo)]] +[[ru:Камнерез]] +[[zh:切石机(MATTIS)]] diff --git a/wiki_backup/Stripped Acacia Wood.txt b/wiki_backup/Stripped Acacia Wood.txt new file mode 100644 index 0000000..9a205ca --- /dev/null +++ b/wiki_backup/Stripped Acacia Wood.txt @@ -0,0 +1,343 @@ +{{about|the stripped bark variant|the regular variant|Wood|the block created from stripping the variant found in trees|Stripped Log}} +{{Infobox block +| title = Stripped Wood/Hyphae +| group = Oak +| 1-1 = Stripped Oak Wood.png +| invimage = Stripped Oak Wood +| group2 = Spruce +| 2-1 = Stripped Spruce Wood.png +| 2-1caption = {{JE}} +| 2-2 = Stripped Spruce Wood BE1.png +| 2-2caption = {{BE}} +| invimage2 = Stripped Spruce Wood +| group3 = Birch +| 3-1 = Stripped Birch Wood.png +| invimage3 = Stripped Birch Wood +| group4 = Jungle +| 4-1 = Stripped Jungle Wood.png +| invimage4 = Stripped Jungle Wood +| group5 = Acacia +| 5-1 = Stripped Acacia Wood.png +| invimage5 = Stripped Acacia Wood +| group6 = Dark Oak +| 6-1 = Stripped Dark Oak Wood.png +| invimage6 = Stripped Dark Oak Wood +| group7 = Mangrove +| 7-1 = Stripped Mangrove Wood.png +| invimage7 = Stripped Mangrove Wood +| group8 = Cherry +| 8-1 = Stripped Cherry Wood.png +| invimage8 = Stripped Cherry Wood +| group9 = Pale Oak +| 9-1 = Stripped Pale Oak Wood.png +| invimage9 = Stripped Pale Oak Wood +| group10 = Crimson +| 10-1 = Stripped Crimson Hyphae.png +| invimage10 = Stripped Crimson Hyphae +| group11 = Warped +| 11-1 = Stripped Warped Hyphae.png +| invimage11 = Stripped Warped Hyphae +| transparent = No +| light = No +| tool = axe +| renewable = Yes +| stackable = Yes (64); same type only +| flammable = '''Wood''': Yes (5)
'''Hyphae''': No +| lavasusceptible = '''Wood''': Yes
'''Hyphae''': No +}} +'''Stripped wood''' or '''stripped hyphae''' is a variant of [[wood]] obtained when any axe is {{control|used}} on wood or hyphae respectively. + +== Obtaining == +=== Breaking === +Stripped wood and hyphae can be broken by hand, but using an [[axe]] is the fastest. +{{breaking row|horizontal=1|Stripped Wood, Stripped Hyphae|link=none|Axe}} + +=== Natural generation === +Stripped oak wood can generate in [[plains]] [[village]]s. + +Stripped spruce wood can generate in [[snowy tundra]] [[village]]s. + +=== Crafting === +Stripped wood or hyphae can be crafted out of four matching stripped logs or stems, yielding three stripped wood or hyphae as a result. +{{Crafting + |head=1 + |A1=Matching Stripped Log or Stem + |A2=Matching Stripped Log or Stem + |B1=Matching Stripped Log or Stem + |B2=Matching Stripped Log or Stem + |Output=Matching Stripped Wood or Hyphae,3 + |type=Building block + |foot=1 +}} + +=== Post-generation === +{{Control|Using}} an [[axe]] on [[wood]] or hyphae turns it into stripped wood or hyphae, which act the same as regular wood or hyphae. + +== Usage == +Stripped wood and hyphae can be placed in three orientations, similarly to normal [[wood]]. + +=== Crafting ingredient === +{{crafting usage|Any Stripped Wood, Any Stripped Wood or Hyphae, Matching Stripped Wood, Matching Stripped Hyphae}} + +=== Smelting ingredient === +{{Smelting +|showname=1 +|{Any Stripped Wood} +|Charcoal +|0.15 +}} + +=== Fuel === +Stripped wood can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +Stripped hyphae cannot be used as a fuel in furnaces. + +=== Cocoa beans === +[[Cocoa beans]] can be placed on the side of stripped jungle wood to grow new cocoa pods. + +=== Note blocks === +Stripped wood and hyphae can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Other wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Hyphae === +{{Sound table/Block/Stem}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stripped Oak Wood +|spritetype=block +|nameid=stripped_oak_wood +|blocktags=logs, logs_that_burn, oak_logs, mineable/axe +|itemtags=logs, logs_that_burn, oak_logs}} +{{ID table +|displayname=Stripped Spruce Wood +|spritetype=block +|nameid=stripped_spruce_wood +|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe +|itemtags=logs, logs_that_burn, spruce_logs}} +{{ID table +|displayname=Stripped Birch Wood +|spritetype=block +|nameid=stripped_birch_wood +|blocktags=birch_logs, logs, logs_that_burn, mineable/axe +|itemtags=birch_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Jungle Wood +|spritetype=block +|nameid=stripped_jungle_wood +|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe +|itemtags=jungle_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Acacia Wood +|spritetype=block +|nameid=stripped_acacia_wood +|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe +|itemtags=acacia_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Dark Oak Wood +|spritetype=block +|nameid=stripped_dark_oak_wood +|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=dark_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Mangrove Wood +|spritetype=block +|nameid=stripped_mangrove_wood +|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe +|itemtags=mangrove_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Cherry Wood +|spritetype=block +|nameid=stripped_cherry_wood +|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe +|itemtags=cherry_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Pale Oak Wood +|spritetype=block +|nameid=stripped_pale_oak_wood +|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe +|itemtags=pale_oak_logs, logs, logs_that_burn}} +{{ID table +|displayname=Stripped Crimson Hyphae +|spritetype=block +|nameid=stripped_crimson_hyphae +|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe +|itemtags=crimson_stems, logs, non_flammable_wood}} +{{ID table +|displayname=Stripped Warped Hyphae +|spritetype=block +|nameid=stripped_warped_hyphae +|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe +|itemtags=warped_stems, logs, non_flammable_wood +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|showitemtags=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Stripped Oak Wood +|spritetype=block +|nameid=stripped_oak_wood +|aliasid=wood / 8 +|id=-819 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.stripped.oak.name}} +{{ID table2 +|displayname=Stripped Spruce Wood +|spritetype=block +|nameid=stripped_spruce_wood +|aliasid=wood / 9 +|id=-820 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.stripped.spruce.name}} +{{ID table2 +|displayname=Stripped Birch Wood +|spritetype=block +|nameid=stripped_birch_wood +|aliasid=wood / 10 +|id=-821 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.stripped.birch.name}} +{{ID table2 +|displayname=Stripped Jungle Wood +|spritetype=block +|nameid=stripped_jungle_wood +|aliasid=wood / 11 +|id=-822 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.stripped.jungle.name}} +{{ID table2 +|displayname=Stripped Acacia Wood +|spritetype=block +|nameid=stripped_acacia_wood +|aliasid=wood / 12 +|id=-823 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.stripped.acacia.name}} +{{ID table2 +|displayname=Stripped Dark Oak Wood +|spritetype=block +|nameid=stripped_dark_oak_wood +|aliasid=wood / 13 +|id=-824 +|itemtags=minecraft:logs, minecraft:logs_that_burn +|translationkey=tile.wood.stripped.dark_oak.name}} +{{ID table2 +|displayname=Stripped Mangrove Wood +|spritetype=block +|nameid=stripped_mangrove_wood +|id=-498 +|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Cherry Wood +|spritetype=block +|nameid=stripped_cherry_wood +|id=-545 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Pale Oak Wood +|spritetype=block +|nameid=stripped_pale_oak_wood +|id=-1004 +|itemtags=minecraft:logs, minecraft:logs_that_burn}} +{{ID table2 +|displayname=Stripped Crimson Hyphae +|spritetype=block +|nameid=stripped_crimson_hyphae +|id=-300 +|itemtags=minecraft:crimson_stems, minecraft:logs}} +{{ID table2 +|displayname=Stripped Warped Hyphae +|spritetype=block +|nameid=stripped_warped_hyphae +|id=-301 +|itemtags=minecraft:warped_stems, minecraft:logs +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{:Wood/BS}} + +== History == +{{info needed section|Legacy Console Edition had other bark as separate IDs: https://youtu.be/IscH0rUw_20}} +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=pre2|[[File:Stripped Oak Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Oak Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Oak Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Spruce Wood Axis Y JE1.png|32px]] [[File:Stripped Spruce Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Spruce Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Birch Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Birch Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Birch Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Jungle Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Jungle Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Jungle Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Acacia Wood Axis Y JE1 BE1.png|32px]] [[File:Stripped Acacia Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Acacia Wood Axis Z JE1 BE1.png|32px]] [[File:Stripped Dark Oak Wood Axis Y JE1.png|32px]] [[File:Stripped Dark Oak Wood Axis X JE1 BE1.png|32px]] [[File:Stripped Dark Oak Wood Axis Z JE1 BE1.png|32px]] Added stripped bark.}} +|{{HistoryLine|||dev=pre5|Stripped bark blocks have been changed to "Stripped <''type''> Wood". +|Stripped bark IDs have been changed to {{code|stripped_<''type''>_wood}}.}} +|{{HistoryLine||1.14|dev=19w02a|Stripped wood can now be used to craft [[campfire]]s.}} +|{{HistoryLine||1.15|dev=19w41a|Stripped wood can now be [[crafting|crafted]] from stripped [[log]]s.}} +|{{HistoryLine||1.16|dev=20w10a|[[File:Stripped Crimson Hyphae Axis Y JE1.png|32px]] [[File:Stripped Crimson Hyphae Axis X JE1.png|32px]] [[File:Stripped Crimson Hyphae Axis Z JE1.png|32px]] [[File:Stripped Warped Hyphae Axis Y JE1.png|32px]] [[File:Stripped Warped Hyphae Axis X JE1.png|32px]] [[File:Stripped Warped Hyphae Axis Z JE1.png|32px]] Added stripped crimson and warped hyphae.}} +|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Stripped Dark Oak Wood JE2.png|32px]] Changed the texture of stripped dark oak wood.}} +|{{HistoryLine|||dev=Pre-release 7|[[File:Stripped Dark Oak Wood JE3 BE2.png|32px]] Changed the texture of stripped dark oak wood again.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Stripped Mangrove Wood (UD) JE1 BE1.png|32px]] Added stripped mangrove wood.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], stripped mangrove wood is now obtainable and renewable.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Stripped Cherry Wood JE1 BE1.png|32px]] Added stripped cherry wood behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Stripped cherry wood is now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Stripped Pale Oak Wood JE1 BE2.png|32px]] Added stripped pale oak wood.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|[[File:Stripped Oak Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Spruce Wood Axis Y BE1.png |32px]] [[File:Stripped Birch Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Jungle Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Acacia Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Dark Oak Wood Axis Y BE1.png |32px]] Added stripped bark as part of [[Experimental Gameplay (Option)|Experimental Gameplay]]. +|Stripped bark can be placed only with {{cmd|setblock ~ ~ ~ stripped_<''type''>_log 3}}.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Stripped bark is now called "Stripped <''type''> Wood". +|Stripped wood now exists as a separate block; previously placed stripped wood looks the same, but still drops stripped [[log]]s instead of stripped wood. +|A [[crafting]] recipe for stripped wood has been added. +|Stripped wood has been added to the [[creative]] [[inventory]]. +|Stripped wood now generates in the new [[village]]s. +|Stripped wood is now used to craft [[campfire]]s and [[smoker]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added stripped crimson and warped hyphae.}} +|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Stripped Dark Oak Wood JE3 BE2.png|32px]] Changed the texture of stripped dark oak wood.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Stripped Mangrove Wood (UD) JE1 BE1.png|32px]] Added stripped mangrove wood.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Stripped Cherry Wood JE1 BE1.png|32px]] Added stripped cherry wood behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Stripped cherry wood is now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the hardness and blast resistance of stripped crimson and warped hyphae from 0.3 to 2.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|The different wood type and stripped bit [[block states]] for the wood ID have now been split up into their own IDs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Stripped Pale Oak Wood BE1.png|32px]] Added stripped pale oak wood.}} +|{{HistoryLine|||dev=Preview 1.21.50.24|[[File:Stripped Pale Oak Wood JE1 BE2.png|32px]] Changed the texture of stripped pale oak wood to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Stripped Oak Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Spruce Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Birch Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Jungle Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Acacia Wood Axis Y JE1 BE1.png |32px]] [[File:Stripped Dark Oak Wood Axis Y JE1 BE1.png |32px]] Added stripped bark, which can be obtained only by world editing.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|Stripped bark is now called "Stripped Wood". +|Stripped wood can now be obtained in the [[Creative]] [[inventory]] or through [[crafting]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stripped wood can now be used to craft [[planks]].}} + +}} + +== Issues == +{{issue list|Stripped Wood}} + +== See also == +* {{BlockLink|Wood}} +* {{BlockLink|Stripped Logs}} +* {{BlockLink|Logs}} +* {{BlockLink|Planks}} +* {{ItemLink|Charcoal}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox blocks|building}} + +[[Category:Plants]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] diff --git a/wiki_backup/Suspicious Gravel.txt b/wiki_backup/Suspicious Gravel.txt new file mode 100644 index 0000000..14b8190 --- /dev/null +++ b/wiki_backup/Suspicious Gravel.txt @@ -0,0 +1,214 @@ +{{distinguish|Suspicious Sand}} +{{Infobox block +| image = Suspicious Gravel.png +| invimage = Suspicious Gravel +| rarity = Common +| renewable = No +| stackable = Yes +| maxStack = 64 +| tool = brush +| tool2 = shovel +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +| Tool = Shovel +}} + +'''Suspicious gravel''' is a fragile [[Falling Block|gravity-affected block]] found in various Overworld [[structure]]s. They can be [[brush]]ed to extract structure-dependent loot, and are a source of [[pottery sherd]]s alongside [[suspicious sand]] and [[Trial Chambers|trial chambers]]. Suspicious gravel drops nothing if broken, and break if they fall from any height or are moved with a [[piston]]. + +== Obtaining == +=== Breaking === +Suspicious gravel is unobtainable by mining, even using a tool enchanted with [[Silk Touch]]. They are much softer than normal gravel, and can be [[instant mining|instantly broken]] with merely an unenchanted diamond shovel. They are affected by gravity, but they always break with no drops after falling. They break immediately if pushed by a [[piston]] or sticky piston, and cannot be pulled by sticky pistons or [[slime block]]s. They also break immediately without dropping when affected by [[explosion]]s. + +{{IN|java}}, suspicious gravel drops as an [[item (entity)|item]] if it falls for more than 30 seconds, which can be achieved by falling into an upward [[bubble column]], or through two [[cobweb]]s stacked on top of each other.{{bug|MC-260073||Suspicious gravel drops as an item after 30 seconds of existing as falling block|WF}} However, it does not retain its loot. + +In [[Creative]] mode, the player can obtain suspicious gravel while retaining its loot by using {{key|Ctrl}} + {{Control|pick block}} on the block. +{{Breaking row|Suspicious Gravel|Shovel|drop=0|horizontal=1}} + +=== Natural generation === +Suspicious gravel generates naturally in cold [[ocean ruins]]. Additionally, some of the [[gravel]] within [[trail ruins]] is replaced with suspicious gravel upon generation. + +{{Block distribution}} + +== Usage == +=== Brushing === +When a [[brush]] is {{ctrl|used}} on suspicious gravel, cracks start to appear on all sides of the block as the {{cd|dusted}} block state of the block starts to increase. If the suspicious gravel being brushed is naturally generated, an item gradually emerges from the side where the player starts brushing. After 96 (6+20+30+40 per stage) [[game tick]]s (4.8 seconds), the item is extracted, and the suspicious gravel is converted into [[gravel]]. + +If the player stops brushing a suspicious gravel, the block remains in its half-excavated state for a few seconds, before gradually returning to its unexcavated state one stage at a time. + +=== Loot === +The item obtained and the [[loot table]] of suspicious gravel is dependent on which structure it has generated in. Items can be extracted only from naturally generated suspicious gravel. When placed by the player, nothing is produced after brushing. + +{{LootChest|brushable-trail-ruins}} +{{LootChest|brushable-trail-ruins-rare}} +{{LootChest|brushable-cold-ocean-ruins}} + +== Sounds == +=== Generic === +{{Sound table/Block/Suspicious gravel}} + +=== Unique === +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Brushing gravel1.ogg +|sound2=Brushing gravel2.ogg +|sound3=Brushing gravel3.ogg +|sound4=Brushing gravel4.ogg +|subtitle=Brushing Gravel +|source=block +|description=While a brush is brushing suspicious gravel +|id=item.brush.brushing.gravel +|translationkey=subtitles.item.brush.brushing.gravel +|volume=0.6 +|pitch=0.6 +|distance=16}} +| {{SoundLine +|sound=Brushing gravel completed1.ogg +|sound2=Brushing gravel completed2.ogg +|sound3=Brushing gravel completed3.ogg +|sound4=Brushing gravel completed4.ogg +|subtitle=Brushing Gravel completed +|source=Players{{Bug|MC-260202}}|overridesource=1 +|description=When a brush finishes brushing suspicious gravel +|id=item.brush.brushing.gravel.complete +|translationkey=subtitles.item.brush.brushing.gravel.complete +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Brushing gravel1.ogg +|sound2=Brushing gravel2.ogg +|sound3=Brushing gravel3.ogg +|sound4=Brushing gravel4.ogg +|source=player +|description=While a brush is brushing suspicious gravel +|id=brush.suspicious_gravel +|volume=1.0 +|pitch=0.8-1.0}} +| {{SoundLine +|sound=Brushing gravel completed1.ogg +|sound2=Brushing gravel completed2.ogg +|sound3=Brushing gravel completed3.ogg +|sound4=Brushing gravel completed4.ogg +|source=player +|description=When a brush finishes brushing suspicious gravel +|id=brush_completed.suspicious_gravel +|volume=1.0 +| pitch = 0.8-1.0 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Suspicious Gravel +|spritetype=block +|nameid=suspicious_gravel +|blocktags=bamboo_plantable_on, enderman_holdable, lush_ground_replaceable, mineable/shovel +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=suspicious-block +|spritetype=block +|nameid=brushable_block +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Suspicious Gravel +|spritetype=block +|nameid=suspicious_gravel +|id=-573 +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=suspicious-block +|spritetype=block +|nameid=BrushableBlock +|foot=1}} + +=== Block states === +{{:Suspicious Block/BS}} + +=== Block data === +{{main|Block entity format}} +{{:Suspicious Block/BE}} + +=== Falling block entity === +{{main|Falling Block}} +{{:Falling Block/Infobox}} + + +{{:Falling Block/ED}} + +== Advancements == +{{Load advancements|Respecting the Remnants}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.20|dev=23w12a|[[File:Suspicious Gravel BE1.png|32px]] Added suspicious gravel.}} +|{{HistoryLine|||dev=23w14a|Suspicious gravel now has an assigned tool (shovel). +|Suspicious gravel can now have bamboo planted on it.}} +|{{HistoryLine|||dev=23w16a|The amount of suspicious gravel in [[trail ruins]] has been tweaked.}} +|{{HistoryLine|||dev=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they brush suspicious gravel to obtain a [[pottery sherd]].}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[File:Suspicious Gravel BE1.png|32px]] Added suspicious gravel behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.19.80.22|Reworked loot tables.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Suspicious gravel are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine|||dev=Preview 1.20.0.22|Suspicious gravel can now have [[bamboo]] planted on it.}} +}} + +== Issues == +{{issue list}} + +== Gallery == + +=== Screenshots === + +File:Steve and Ari excavate.jpg|[[Steve]] and [[Ari]] excavating suspicious gravel.https://www.minecraft.net/en-us/article/trails-tales-update-out-today-java + + +=== Development Images === + +Gravel and Suspicious Gravel.png|Suspicious gravel next to normal gravel. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|utility}} +{{Navbox entities|Other}} + +[[Category:Generated structure blocks]] +[[Category:Natural blocks]] +[[Category:Utility blocks]] +[[Category:Block entities]] +[[Category:Falling blocks]] + +[[de:Seltsamer Kies]] +[[es:Grava sospechosa]] +[[pt:Cascalho suspeito]] +[[uk:Підозрілий гравій]] diff --git a/wiki_backup/Terre de Pomme.txt b/wiki_backup/Terre de Pomme.txt new file mode 100644 index 0000000..1bf7d55 --- /dev/null +++ b/wiki_backup/Terre de Pomme.txt @@ -0,0 +1,65 @@ +{{Joke feature}} +{{Infobox block +| image = Terre de Pomme.png +| renewable = Yes +| tool = Shovel +| stackable = Yes (64) +| transparent = No +| light = No +| flammable = No +| lavasusceptible = No +}} +'''Terre de pomme''' is a common dirt-type block found throughout the [[Potato dimension]] in [[24w14potato]]. + +== Obtaining == +=== Breaking === +{{breaking row|Terre de Pomme|Shovel|horizontal=1}} +Terre de pomme drops when breaking [[peelgrass block]]s or [[corrupted peelgrass block]]s without [[Silk Touch]]. It also always drops when breaking [[poison farmland]] or [[poison path]]. + +=== Natural generation === +Terre de pomme naturally generates throughout the surface of the Potato dimension. It also generates as part of [[ruined portatol]]s. + +=== Post-generation === +Terre de pomme can be obtained by letting [[Peelgrass Block|peelgrass block]] or [[Corrupted Peelgrass Block|corrupted peelgrass block]] spread to [[dirt]] and breaking the converted block without [[Silk Touch]]. + +== Usage == +Terre de pomme can replace [[dirt]] in many uses. + +It can be turned into [[moss block]]s and [[mud]]. Plants like [[sapling]]s, [[bamboo]], and [[azalea]] can grow on terre de pomme, and [[sugar cane]] can grow too, if the block is adjacent to water. [[Sniffer]]s can dig in terre de pomme. [[Sculk catalyst]]s can replace terre de pomme with [[sculk]] blocks. + +=== Smelting ingredient === +{{Smelting +|Terre de Pomme +|Baked Potato Bricks +}} + +=== Converting to peelgrass === +Peelgrass and corrupted peelgrass naturally spread to any terre de pomme blocks nearby, just like grass spreads to dirt. Terre de pomme can also be turned into peelgrass block by {{control|using}} lime [[potato peels]] on it, or to corrupted peelgrass block by {{control|using}} [[corrupted potato peels]] on it. + +=== Farming === +{{Control|Using}} a [[hoe]] on terre de pomme turns it into [[poison farmland]]. + +=== Paths === +{{Control|Using}} a [[shovel]] on terre de pomme turns it into a [[poison path]]. + +== Sounds == +{{Sound table/Block/Terredepomme}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||24w14potato|[[File:Terre de Pomme.png|32px]] Added terre de pomme.}} +}} + +== Trivia == +* The French term for potato is ''pomme de terre'' ("apple of earth/dirt"). The block name ''terre de pomme'' ("dirt of apple") is a wordplay emphasizing the dirt-like nature of the block. + +== Navigation == +{{Navbox blocks|Joke}} +{{Navbox jokes|24w14potato}} + +[[Category:Joke blocks]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] + +[[ja:Terre de Pomme]] diff --git a/wiki_backup/Wall Torch.txt b/wiki_backup/Wall Torch.txt new file mode 100644 index 0000000..314cdfa --- /dev/null +++ b/wiki_backup/Wall Torch.txt @@ -0,0 +1,322 @@ +{{about|the common light-emitting torch|the soul variant|Soul Torch|other uses|Torch (disambiguation)}} +{{Infobox block +| image = Torch.gif +| invimage = Torch +| transparent = Yes +| light = Yes (14) +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Torches''' are non-solid [[block]]s that emit [[light]]. + +== Obtaining == +=== Breaking === +Torches can be [[instant mining|broken instantly]] using anything, and drop themselves as an item. +{{breaking row|Torch|horizontal=1}} +A torch is removed and drops itself as an item if: +*Its attachment block is moved, removed, or destroyed +*[[Water]] or [[lava]] flows into its space +*A [[piston]] pushes it or moves a block into its space + +=== Natural generation === +Torches can be found generated among the supports in a [[mineshaft]]'s corridors, as part of [[village]] lamp posts and most houses, in various rooms in [[stronghold]]s, in the basements of [[igloo]]s, in [[woodland mansion]]s, and on top of [[pillager outpost]]s. Torches also generate around [[bonus chest]]s if each side has a block at the same height around it. In [[the End]], four torches generate as part of the [[exit portal]], around the second [[bedrock]] block from the top. Torches also generate in [[Ancient City|ancient cities]]. + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|torch}} + +=== Crafting === +{{Crafting +|head=1 +|B2= Coal; Charcoal +|B3= Stick +|Output= Torch, 4 +|type= Decoration block +|foot=1}} + +=== Post-generation === +When the [[ender dragon]] dies or is re-summoned using [[end crystal]]s, the four torches on the exit portal regenerate. If the original torches are still in position, they drop as [[item (entity)|items]], and the new torches take their place. + +== Usage == +[[File:Torch Orientations.png|thumb|Torches in various positions on [[chiseled stone bricks]].]] + +Torches can be placed on the top or the sides of most solid blocks, although some blocks require {{control|sneaking}}. Being non-solid, torches have no collision box. More information about placement can be found at [[Opacity/Placement]]. + +Gravity-affected blocks like [[sand]] and [[gravel]] will not start falling if the space immediately beneath is occupied by a torch. Falling blocks break if they fall onto a solid block with a torch above it. If there is an [[air]] block under the torch, the falling blocks fall through the torch onto the surface below.{{bug|MC-3262|||WAI}} + +=== Light === +Torches give off a [[light]] level of 14. Torches also melt [[snow layer]]s within 2 blocks and [[ice]] within 3 blocks ([[taxicab distance]]). + +=== Crafting ingredient === +{{crafting usage|Torch}} + + +== Sounds == +{{Sound table/Block/Wood}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torch +|spritetype=block +|nameid=torch +|blocktags=wall_post_override}} +{{ID table +|displayname=Wall Torch +|spritetype=block +|nameid=wall_torch +|form=block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Torch +|spritetype=block +|nameid=torch +|id=50 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java pre-Classic}} +|{{HistoryLine||May 16, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-16.075419-0400EDT.txt.~1~|Notch suggests adding torches, which would "light up a 3×3 tile" area.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-1457|[[File:Torch JE1.png|32px]] [[File:Wall Torch (S) JE1.png|32px]] Added torches. +|[[File:Torch (item) JE1.png|32px]] Torches currently render as blocks in the [[inventory]]. +|Torches can be placed in the air without any block supporting them and do not have a top texture. +|When removing a block, a torch now moves to another available block.{{ytl|OpmK7rDU5bA|t=4m13s}}}} +|{{HistoryLine|||dev=20091231-2033|[[File:Torch JE2.png|32px]] [[File:Wall Torch (S) JE2.png|32px]] The top red part from the torch has been removed. +|[[File:Torch (texture) JE2 BE1.png|32px]] Torches now render as items in the [[inventory]].}} +|{{HistoryLine|||dev=20100109|Torches are now slightly dimmer.}} +|{{HistoryLine|||dev=20100124-2310|[[File:Torch JE3.png|32px]] [[File:Wall Torch (S) JE3.png|32px]] Torches now have a top texture.}} +|{{HistoryLine|||dev=20100125|Torches now have [[particle]] effects.}} +|{{HistoryLine|||dev=20100129|Torches have been made [[crafting|craftable]].}} +|{{HistoryLine||20100212-1210|Torches no longer snap to other potential valid attachments once their supporting block is removed.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100618|[[Falling block]]s are implemented, which can be broken by torches.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.1.0|Torches can no longer be placed on [[leaves]] when fancy graphics are enabled.}} +|{{HistoryLine||October 4, 2010|link=https://notch.tumblr.com/post/1243370641|Notch originally planned for torches to become temporary light sources that would eventually burn out and require re-lighting with [[flint and steel]]. This was planned to add with the [[Halloween Update]].}} +|{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|Torches are now used to craft [[jack o'lantern]]s.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|Torches can now be [[crafting|crafted]] using [[charcoal]], making them the first [[renewable]] light source in the game that is also obtainable and permanent.}} +|{{HistoryLine||1.6|dev=Test Build 3|Torches can no longer be placed on [[leaves]] in fast graphics anymore. +|Torches can no longer be placed on [[glowstone]].}} +|{{HistoryLine||1.6.6|Torches can now be placed on glowstone once again.}} +|{{HistoryLine||1.7|Torches and [[redstone torch]]es can now be placed on top of [[fence]]s.}} +|{{HistoryLine||1.8|dev=Pre-release|Torches now generate in [[mineshaft]]s, [[village]]s and [[stronghold]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Torches now generate as part of the [[exit portal]] structure.}} +|{{HistoryLine||1.2.1|dev=12w07a|Torches can now be placed on top of [[glass]] blocks.}} +|{{HistoryLine||1.3.1|dev=12w19a|Torches now spawn around [[bonus chest]]s if each side has a [[block]] at the same height around it.}} +|{{HistoryLine|||dev=12w25a|Torches can now be placed on top of upside down [[slab]]s and [[stairs]].}} +|{{HistoryLine||1.4.2|dev=12w42b|Falling [[sand]] now properly "pops" when falling on torches.}} +|{{HistoryLine||1.4.4|dev=1.4.3|Torches now have a bottom texture, visible on wall torches or torches placed on top of glass.{{bug|MC-1153||Torch texture|Fixed}}}} +|{{HistoryLine||1.8|dev=14w07a|[[File:Wall Torch (S) JE5.png|32px]] Torches placed on walls are now rotated cuboids rather than a parallelepiped. Their top texture now also rotates accordingly.}} +|{{HistoryLine|||dev=14w18a|Torches can now be placed on [[stained glass]].}} +|{{HistoryLine|||dev=?|Torches, as part of the [[exit portal]], now generate incorrectly and fall into the portal as [[item]]s.{{bug|MC-53897||Torches in Villages, Mineshafts, Stronghold, & End exit portal spawned dropped}}}} +|{{HistoryLine|||dev=14w25a|[[File:Torch JE5.png|32px]] [[File:Wall Torch (S) JE6.png|32px]] Torches are now incorrectly affected by ambient occlusion.}} +|{{HistoryLine|||dev=14w33c|[[File:Torch JE4.png|32px]] [[File:Wall Torch (S) JE5.png|32px]] Torches are no longer affected by ambient occlusion.}} +|{{HistoryLine||1.9|dev=15w31a|Torches on the [[exit portal]] now regenerate when the [[ender dragon]] is [[Ender Dragon#Re-summoning|re-summoned]].}} +|{{HistoryLine|||dev=15w43a|Torches can now generate within [[igloo]] basements.}} +|{{HistoryLine|||dev=15w44a|Torches can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}} +|{{HistoryLine||1.11|dev=16w39a|Torches now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.12|dev=pre4|Torches can no longer be placed on top of [[jack o'lantern]]s.{{bug|MC-118408||Torches and redstone torches cannot be placed on top of a Jack o'Lantern but can be placed on pumpkin|Fixed}}}} +|{{HistoryLine||1.13|dev=17w47a|The non-up facing block states for the torch ID have been split up into wall_torch. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 50.}} +|{{HistoryLine|||dev=17w48a|Torches can now be placed on the top of jack o'lanterns once again.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Torch JE7.png|32px]] [[File:Wall Torch (S) JE8.png|32px]] [[File:Torch (texture) JE3 BE2.png|32px]] The texture of torches has been changed.}} +|{{HistoryLine|||dev=18w46a|Torches can now be used to craft [[lantern]]s.}} +|{{HistoryLine|||dev=18w47a|Torches now generate in [[pillager outpost]]s.}} +|{{HistoryLine|||dev=18w48a|With the update of [[plains]] villages, houses are generally better lit with torches.}} +|{{HistoryLine|||dev=18w49a|With the update of [[savanna]] villages, houses are generally better lit with torches. +|Torches can now be found in [[chest]]s in [[savanna]] village houses.}} +|{{HistoryLine|||dev=18w50a|With the update of [[desert]] and [[taiga]] villages, houses are generally better lit with torches.}} +|{{HistoryLine||1.14.3|dev=pre3|Torches can now be placed on [[iron bar]]s and [[glass pane]]s.}} +|{{HistoryLine||1.19|dev=22w13a|Torches now generate in [[Ancient City|ancient cities]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Torch JE3 BE1.png|32px]] [[File:Wall Torch JE3 BE1.png|32px]] [[File:Torch (texture) JE2 BE1.png|32px]] Added torches.}} +|{{HistoryLine||v0.3.0|Survival players no longer start out with an infinite amount of torches in the inventory.}} +|{{HistoryLine||v0.8.0|dev=build 1|Torches are now used to craft [[jack o'lantern]]s.}} +|{{HistoryLine||v0.9.0|dev=build 1|Torches now spawn naturally in [[village]]s, [[mineshaft]]s and [[stronghold]]s.}} +|{{HistoryLine|||dev=build 2|Torches can now be placed on [[monster spawner]]s.}} +|{{HistoryLine|||dev=build 5|The placing speed of torches has been improved.}} +|{{HistoryLine|||dev=build 6|The [[light]]ing from torches is now brighter and more [[Java Edition|PC]]-like. What exactly this means is unknown.}} +|{{HistoryLine||v0.14.0|dev=build 1|Torches can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Torches now generate within [[igloo]] basements. +|Four torches now generate as part of the [[exit portal]] after the [[ender dragon]] dies.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Torches now generate in [[mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Up to four torches can now generate in bonus [[chest]]s.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Torches can now be used to craft [[underwater torch]]es and [[colored torch]]es.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Torch JE6 BE2.png|32px]] [[File:Wall Torch (S) BE2.png|32px]][[File:Torch (texture) JE3 BE2.png|32px]] The texture of torches has been changed. +|Torches now generate in [[pillager outpost]]s. +|Torches can now be used to craft [[lantern]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Torches can now be found in [[savanna]] [[village]] house [[chest]]s.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Torch JE3 BE1.png|32px]] [[File:Wall Torch (S) JE3 BE1.png|32px]] [[File:Torch (texture) JE2 BE1.png|32px]] Added torches.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Torches can now generate within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Torches now generate in [[woodland mansion]]s.|Torches can now be placed on the full-[[block]] side of [[stairs]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Torch JE6 BE2.png|32px]] [[File:Wall Torch (S) BE2.png|32px]]{{verify|Were these the actual models used?}} [[File:Torch (texture) JE3 BE2.png|32px]] The texture of torches has been changed. +|Torches can now be used to craft [[lantern]]s.}} +|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Torches now generate in [[pillager outpost]]s.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Torch JE3 BE1.png|32px]] [[File:Wall Torch (S) JE3 BE1.png|32px]]{{verify|Were these the actual models used?}} [[File:Torch (texture) JE2 BE1.png|32px]] Added torches.}} +|{{HistoryLine||1.9.19|Torches now generate in [[woodland mansion]]s.}} +}} + + +NotchTorches.png|The first image of torches posted by Notch. +Torches.png|Torches in early [[Java Edition Indev 0.31]]. +Floor torch old hitbox.png|A torch from a Pocket Edition Alpha version with a cross [[Hitbox#Outline_box|outline box]]. +Wall torch old hitbox.png|A wall torch from a Pocket Edition Alpha version with a cross [[Hitbox#Outline_box|outline box]]. + + +== Issues == +{{issue list|-redstone|-soul|torch}} + +==Gallery== +===Renders=== + +Wall Torch.gif +Wall Torch BE.gif + +===Screenshots=== + +Torch and Ice.png|An example of a torch melting [[ice]]. +Stronghold Torch Glitch.png|Torches on a pillar in a [[stronghold]]. The torch on the right has an orientation error. +Torch texture update preview.png|Preview from [[Jappa]] of the [[Texture Update]] torch texture. + + +===In other media=== + +Torch JINX.jpg|Official T-shirt artwork depicting a scene that resembles a torch. Made by JINX. +Torch Merch.jpg|An official light up torch by JINX. + + +== See also == +* {{BlockLink|Soul Torch}} +* {{BlockLink|Redstone Torch}} +* {{BlockLink|Redstone Lamp}} +* {{BlockLink|Underwater torch}} +* {{BlockSprite|Red Torch}} [[Colored torch]] +* {{BlockLink|Lantern}} + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory-torch Taking Inventory: Torch] – Minecraft.net on December 10, 2018 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Utility blocks]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] +[[Category:Light sources]] + +[[cs:Louč]] +[[de:Fackel]] +[[es:Antorcha]] +[[fr:Torche]] +[[hu:Fáklya]] +[[it:Torcia]] +[[ja:松明]] +[[ko:횃불]] +[[nl:Fakkel]] +[[pl:Pochodnia]] +[[pt:Tocha]] +[[ru:Факел]] +[[th:คบเพลิง]] +[[tr:Meşale]] +[[uk:Смолоскип]] +[[zh:火把]] diff --git a/wiki_backup/Waxed Oxidized Copper Bulb.txt b/wiki_backup/Waxed Oxidized Copper Bulb.txt new file mode 100644 index 0000000..dba4cfc --- /dev/null +++ b/wiki_backup/Waxed Oxidized Copper Bulb.txt @@ -0,0 +1,347 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Copper Bulb.png +| 1-2 = Lit Copper Bulb.png +| invimage = Copper Bulb +| group2 = Exposed +| 2-1 = Exposed Copper Bulb.png +| 2-2 = Lit Exposed Copper Bulb.png +| invimage2 = Exposed Copper Bulb +| group3 = Weathered +| 3-1 = Weathered Copper Bulb.png +| 3-2 = Lit Weathered Copper Bulb.png +| invimage3 = Weathered Copper Bulb +| group4 = Oxidized +| 4-1 = Oxidized Copper Bulb.png +| 4-2 = Lit Oxidized Copper Bulb.png +| invimage4 = Oxidized Copper Bulb +| invimage5 = Waxed Copper Bulb +| invimage6 = Waxed Exposed Copper Bulb +| invimage7 = Waxed Weathered Copper Bulb +| invimage8 = Waxed Oxidized Copper Bulb +| extratext = [[#Renders|View all renders]] +| renewable = Yes +| stackable = Yes (64) +| tool = Stone Pickaxe +| light = Yes, when lit
Unoxidized: 15
Exposed: 12
Weathered: 8
Oxidized: 4 +| transparent = No +| flammable = No +| lavasusceptible = No +}} +A '''copper bulb''' is a [[light]]-emitting [[block]]. It toggles on or off when it receives a [[redstone]] pulse, and does not need continuous power to emit light. Its light level depends on its state of [[oxidation]]. + +'''Waxed copper bulbs''' do not oxidize, but otherwise function identically. + +== Obtaining == +=== Breaking === +Copper bulbs can be mined only with a [[stone pickaxe]] or better. If a copper bulb is mined without the use of a valid pickaxe, it drops nothing. +{{Breaking row +|Copper Bulb, Exposed Copper Bulb, Weathered Copper Bulb, Oxidized Copper Bulb +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Lit, waxed copper bulbs in random states of oxidation are generated in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B1=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|B2=Blaze Rod +|B3=Redstone Dust +|C2=Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Output=Matching Unwaxed Copper Bulb, 4; Matching Waxed Copper Bulb, 4 +}} +{{Crafting +|Matching Unwaxed Copper Bulb +|Honeycomb +|Output=Matching Waxed Copper Bulb +|foot=1 +}} + +== Usage == +Copper bulbs can be activated to emit [[light]], with the light level emitted decreasing for each stage of oxidation. +When the copper bulb receives a redstone pulse, it immediately toggles between its lit and unlit states. + +A [[comparator]] can read the state of a copper bulb, and it emits a signal strength of 15 if the bulb is lit, regardless of oxidation. If the bulb is unlit, the comparator does not emit any power, allowing this comparator and copper bulb combination to act as a compact [[T flip-flop]]. + +While the copper bulb is receiving redstone power (either to toggle the bulb on or off) a red dot appears in the center of the block. An [[observer]] can detect this, and emits a signal when a copper bulb becomes powered or unpowered. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed copper bulbs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on copper bulbs. They can be waxed with [[honeycomb]] to prevent oxidation from progressing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +The light level emitted by copper bulbs also changes depending on the stage of oxidation. +{| class="wikitable" +! Oxidation level +! Light level +|- +| {{BlockSprite|Lit Copper Bulb}} Normal +| 15 +|- +| {{BlockSprite|Lit Exposed Copper Bulb}} Exposed +| 12 +|- +| {{BlockSprite|Lit Weathered Copper Bulb}} Weathered +| 8 +|- +| {{BlockSprite|Lit Oxidized Copper Bulb}} Oxidized +| 4 +|} + +== Sounds == +=== Generic === +{{Sound table/Block/Copper bulb}} + +=== Unique === +==== Waxing ==== +{{:Block of Copper/Sounds|a copper bulb}} + +==== Toggling ==== +{{JE}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Copper bulb toggle.ogg +|subtitle=Copper Bulb turns on +|source=block +|description=When a copper bulb is toggled on +|id=block.copper_bulb.turn_on +|translationkey=subtitles.block.copper_bulb.turn_on +|volume=1.0 +|pitch=1.0 +|distance=6}} +| {{SoundLine +|subtitle=Copper Bulb turns off +|source=block +|description=When a copper bulb is toggled off +|id=block.copper_bulb.turn_off +|translationkey=subtitles.block.copper_bulb.turn_off +|volume=1.0 +|pitch=0.75 +| distance = 6 +}} +}} + +{{BE}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Copper bulb turn on.ogg +|source=block +|description=When a copper bulb is toggled on +|id=block.copper_bulb.turn_on +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|sound=Copper bulb turn off.ogg +|source=block +|description=When a copper bulb is toggled off +|id=block.copper_bulb.turn_off +|volume=1.0 +| pitch = 0.75 +}} +}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Bulb +|spritetype=block +|nameid=copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Exposed Copper Bulb +|spritetype=block +|nameid=exposed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Weathered Copper Bulb +|spritetype=block +|nameid=weathered_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Oxidized Copper Bulb +|spritetype=block +|nameid=oxidized_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Copper Bulb +|spritetype=block +|nameid=waxed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Exposed Copper Bulb +|spritetype=block +|nameid=waxed_exposed_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Weathered Copper Bulb +|spritetype=block +|nameid=waxed_weathered_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool}} +{{ID table +|displayname=Waxed Oxidized Copper Bulb +|spritetype=block +|nameid=waxed_oxidized_copper_bulb +|blocktags=mineable/pickaxe, needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Copper Bulb +|spritetype=block +|nameid=copper_bulb +|id=-776}} +{{ID table2 +|displayname=Exposed Copper Bulb +|spritetype=block +|nameid=exposed_copper_bulb +|id=-777}} +{{ID table2 +|displayname=Weathered Copper Bulb +|spritetype=block +|nameid=weathered_copper_bulb +|id=-778}} +{{ID table2 +|displayname=Oxidized Copper Bulb +|spritetype=block +|nameid=oxidized_copper_bulb +|id=-779}} +{{ID table2 +|displayname=Waxed Copper Bulb +|spritetype=block +|nameid=waxed_copper_bulb +|id=-780}} +{{ID table2 +|displayname=Waxed Exposed Copper Bulb +|spritetype=block +|nameid=waxed_exposed_copper_bulb +|id=-781}} +{{ID table2 +|displayname=Waxed Weathered Copper Bulb +|spritetype=block +|nameid=waxed_weathered_copper_bulb +|id=-782}} +{{ID table2 +|displayname=Waxed Oxidized Copper Bulb +|spritetype=block +|nameid=waxed_oxidized_copper_bulb +|id=-783 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off;Lighten Up}} + +== Video == +{{yt|7XfMYS71emY}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Lit Copper Bulb.png|32px]] [[File:Lit Exposed Copper Bulb.png|32px]] [[File:Lit Weathered Copper Bulb.png|32px]] [[File:Lit Oxidized Copper Bulb.png|32px]] [[File:Oxidized Copper Bulb.png|32px]] Copper Bulbs were announced at [[Minecraft Live 2023]] as part of the [[trial chambers]].}} +|{{HistoryLine||October 17, 2023|link=https://twitter.com/kingbdogz/status/1714359749662425120|[[Kingbdogz]] revealed in a tweet that weathered copper bulbs would give off a light level of eight.{{tweet|kingbdogz|1714359749662425120|Weathered Copper Bulbs will be the first survival block that emits a light level of 8 👀|October 17, 2023}}}} +|{{HistoryLine||October 24, 2023|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] More unlit variants of the copper bulbs were revealed.|link=https://www.minecraft.net/en-us/article/test-new-decorative-blocks}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Copper Bulb JE1 BE1.png|32px]] [[File:Lit Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Oxidized Copper Bulb JE1 BE1.png|32px]]
[[File:Powered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Oxidized Copper Bulb JE1 BE1.png|32px]] Added copper bulbs behind the "[[Java Edition 1.21|Update 1.21]]" experimental [[data pack]]. +|Currently, copper bulbs toggle between lit and unlit states with a delay of one [[game tick]].}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=23w46a|Toggling between lit and unlit states no longer has a delay.}} +|{{HistoryLine||1.21|dev=24w18a|Copper bulbs are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|||dev=24w19a|Replaced the sounds for "turn off" and "turn on" with one "toggle" sound.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Copper Bulb JE1 BE1.png|32px]] [[File:Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Copper Bulb JE1 BE1.png|32px]] [[File:Lit Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Oxidized Copper Bulb JE1 BE1.png|32px]]
[[File:Powered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Powered Oxidized Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Exposed Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Weathered Copper Bulb JE1 BE1.png|32px]] [[File:Lit Powered Oxidized Copper Bulb JE1 BE1.png|32px]] Added copper bulbs behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Copper bulbs are now available without using the "Update 1.21" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Copper bulbs now require a [[stone pickaxe]] or better for drops and quick mining.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Renders === +==== Powered ==== + +Powered Copper Bulb.png|Powered copper bulb +Powered Exposed Copper Bulb.png|Powered exposed copper bulb +Powered Weathered Copper Bulb.png|Powered weathered copper bulb +Powered Oxidized Copper Bulb.png|Powered oxidized copper bulb +Lit Powered Copper Bulb.png|Lit powered copper bulb +Lit Powered Exposed Copper Bulb.png|Lit powered exposed copper bulb +Lit Powered Weathered Copper Bulb.png|Lit powered weathered copper bulb +Lit Powered Oxidized Copper Bulb.png|Lit powered oxidized copper bulb + + +==== Unpowered ==== + +Copper Bulb.png|Copper bulb +Exposed Copper Bulb.png|Exposed copper bulb +Weathered Copper Bulb.png|Weathered copper bulb +Oxidized Copper Bulb.png|Oxidized copper bulb +Lit Copper Bulb.png|Lit copper bulb +Lit Exposed Copper Bulb.png|Lit exposed copper bulb +Lit Weathered Copper Bulb.png|Lit weathered copper bulb +Lit Oxidized Copper Bulb.png|Lit oxidized copper bulb + + +=== Screenshots === + +Copper bulb teaser 01.jpg|[[Brandon Pearce]] scraping a copper bulb.{{tweet|Minecraft|1713611645724000571|New Bulbs from #MinecraftLive: Copper These new bulbs offer players a fun and unique way to illuminate their builds! When oxidized, they appear dim, but you can easily brighten up a room by using your axe to scrape away the oxidation.|October 15, 2023}} +Copper Bulb in Trial Chamber.jpeg|alt=Copper bulbs can be seen in a trial chamber.|Copper bulbs seen in a trial chamber.{{tweet|Minecraft|1713611637041832312|Introducing Minecraft 1.21, an adventurous mix of trap-filled trial chambers, new challenges, and playful engineering to delve into solo or with friends!|October 15, 2023}} +TurnedOffCopperBulbs?.png|alt=Unlit oxidized copper bulbs can be seen in the village that Agnes visits in Minecraft Live 2023|Unlit variant of oxidized copper bulbs seen in the village that Agnes visits at Minecraft Live 2023. +Unlit Copper Bulbs.png|More unlit variants of the copper bulbs revealed on an official article at ''minecraft.net'' +All Oxidizing Blocks.png|All blocks that can oxidize, including copper bulbs. +Bulb With Comparator.png|A comparator reading a lit copper bulb and outputting a redstone signal. + + +=== In other media === + +Kai's light.png|[[Kai]] scraping a copper bulb. +Tuff And Copper Blocks Artwork.jpg|Artwork featuring copper bulb. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|utility}} + +[[Category:Mechanisms]] +[[Category:Readable by comparators]] +[[Category:Manufactured blocks]] +[[Category:Light sources]] +[[Category:Utility blocks]] + +[[de:Kupferleuchte]] +[[es:Lámpara de cobre]] +[[fr:Ampoule en cuivre]] +[[ja:銅の電球]] +[[lzh:銅燈]] +[[pt:Lâmpada de cobre]] +[[ru:Медная лампа]] +[[uk:Мідна жарівка]] +[[zh:铜灯]] diff --git a/wiki_backup/Waxed Oxidized Cut Copper Stairs.txt b/wiki_backup/Waxed Oxidized Cut Copper Stairs.txt new file mode 100644 index 0000000..a268998 --- /dev/null +++ b/wiki_backup/Waxed Oxidized Cut Copper Stairs.txt @@ -0,0 +1,247 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Cut Copper Stairs.png +| invimage = Cut Copper Stairs +| group2 = Exposed +| 2-1 = Exposed Cut Copper Stairs.png +| invimage2 = Exposed Cut Copper Stairs +| group3 = Weathered +| 3-1 = Weathered Cut Copper Stairs.png +| invimage3 = Weathered Cut Copper Stairs +| group4 = Oxidized +| 4-1 = Oxidized Cut Copper Stairs.png +| invimage4 = Oxidized Cut Copper Stairs +| invimage5 = Waxed Cut Copper Stairs +| invimage6 = Waxed Exposed Cut Copper Stairs +| invimage7 = Waxed Weathered Cut Copper Stairs +| invimage8 = Waxed Oxidized Cut Copper Stairs +| stackable = Yes +| maxStack = 64 +| tool = Stone Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Cut copper stairs''' are a [[cut copper]] variant of the [[stairs]]. Unlike other types of stairs, cut copper stairs can oxidize over time. + +== Obtaining == +=== Breaking === +Cut copper stairs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing. + +{{breaking row +|Cut Copper Stairs +|sprite=all-cut-copper-stairs +|Pickaxe +|Stone +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed oxidized cut copper stairs generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|A2= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B2= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Output= Matching Unwaxed Cut Copper Stairs,4; Matching Waxed Cut Copper Stairs,4 +|type= Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper Stairs +|Honeycomb +|Output= Matching Waxed Cut Copper Stairs +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|showname=0 +|Matching Block of Copper; Matching Waxed Block of Copper +|Matching Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Cut Copper; Matching Waxed Cut Copper +|Matching Cut Copper Stairs; Matching Waxed Cut Copper Stairs +|foot=1 +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper stairs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper stairs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +{{Sound table/Block/Copper}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Stairs +|spritetype=block +|nameid=cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Exposed Cut Copper Stairs +|spritetype=block +|nameid=exposed_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Weathered Cut Copper Stairs +|spritetype=block +|nameid=weathered_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Oxidized Cut Copper Stairs +|spritetype=block +|nameid=oxidized_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Cut Copper Stairs +|spritetype=block +|nameid=waxed_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Exposed Cut Copper Stairs +|spritetype=block +|nameid=waxed_exposed_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Weathered Cut Copper Stairs +|spritetype=block +|nameid=waxed_weathered_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Oxidized Cut Copper Stairs +|spritetype=block +|nameid=waxed_oxidized_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Stairs +|spritetype=block +|nameid=cut_copper_stairs +|id=609}} +{{ID table2 +|displayname=Exposed Cut Copper Stairs +|spritetype=block +|nameid=exposed_cut_copper_stairs +|id=610}} +{{ID table2 +|displayname=Weathered Cut Copper Stairs +|spritetype=block +|nameid=weathered_cut_copper_stairs +|id=611}} +{{ID table2 +|displayname=Oxidized Cut Copper Stairs +|spritetype=block +|nameid=oxidized_cut_copper_stairs +|id=612}} +{{ID table2 +|displayname=Waxed Cut Copper Stairs +|spritetype=block +|nameid=waxed_cut_copper_stairs +|id=613}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper Stairs +|spritetype=block +|nameid=waxed_exposed_cut_copper_stairs +|id=614}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper Stairs +|spritetype=block +|nameid=waxed_weathered_cut_copper_stairs +|id=615}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper Stairs +|spritetype=block +|nameid=waxed_oxidized_cut_copper_stairs +|id=703 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Stairs (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Stairs (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Stairs (pre-release).png|32px]] [[File:Oxidized Cut Copper Stairs (pre-release).png|32px]] Copper stairs are revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Stairs (N) JE1.png|32px]] [[File:Exposed Cut Copper Stairs (N) JE1.png|32px]] [[File:Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Stairs (N) JE2.png|32px]] The texture of cut copper stairs has been changed.}} +|{{HistoryLine|||dev=21w05a|Cut copper stairs have now been renamed from " Lightly Cut Copper Stairs" to " Cut Copper Stairs".}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added waxed oxidized cut copper stairs.}} +|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 4 blocks of cut copper stairs when using [[stonecutter]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Stairs (N) JE2.png|32px]] [[File:Lightly Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Semi-Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added waxed oxidized cut copper stairs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper stairs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of cut copper stairs from 3.6 to 6.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper stairs. + + +== Trivia == +* Between [[Java Edition 1.17]] snapshots [[Java Edition 20w45a|20w45a]] and [[Java Edition 21w03a|21w03a]] inclusive, "Waxed Lightly Weathered Cut Copper Stairs" was the longest name for any block in ''[[Minecraft]]'', at 41 characters with spaces, or 36 without. + +== Navigation == +{{Navbox copper}} +{{Navbox stairs}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Stairs]] + +[[ja:切り込み入りの銅の階段]] +[[pt:Escadas de cobre lapidado]] diff --git a/wiki_backup/Waxed Weathered Chiseled Copper.txt b/wiki_backup/Waxed Weathered Chiseled Copper.txt new file mode 100644 index 0000000..5abc7d1 --- /dev/null +++ b/wiki_backup/Waxed Weathered Chiseled Copper.txt @@ -0,0 +1,291 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Chiseled Copper.png +| invimage = Chiseled Copper +| group2 = Exposed +| 2-1 = Exposed Chiseled Copper.png +| invimage2 = Exposed Chiseled Copper +| group3 = Weathered +| 3-1 = Weathered Chiseled Copper.png +| invimage3 = Weathered Chiseled Copper +| group4 = Oxidized +| 4-1 = Oxidized Chiseled Copper.png +| invimage4 = Oxidized Chiseled Copper +| invimage5 = Waxed Chiseled Copper +| invimage6 = Waxed Exposed Chiseled Copper +| invimage7 = Waxed Weathered Chiseled Copper +| invimage8 = Waxed Oxidized Chiseled Copper +| renewable = Yes +| stackable = Yes (64) +| tool = stone pickaxe +| light = No +| transparent = No +| flammable = No +| lavasusceptible = No +}} +'''Chiseled copper''' is a variant of [[Block of Copper|copper blocks]] that generates in [[trial chambers]].{{mcnet|test-new-decorative-blocks|Test new decorative blocks|October 24, 2023|Sophie Austin}} + +== Obtaining == +=== Breaking === +Chiseled copper can be mined only with a [[stone pickaxe]] or better. If chiseled copper is mined without the use of a [[pickaxe]], it drops nothing. +{{Breaking row +|Chiseled Copper, Exposed Chiseled Copper, Weathered Chiseled Copper, Oxidized Chiseled Copper +|Pickaxe +|Stone +|horizontal=1 +}} + +=== Natural generation === +Waxed chiseled copper and waxed oxidized chiseled copper can be found in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|B2=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|B3=Matching Unwaxed Cut Copper Slab; Matching Waxed Cut Copper Slab +|Output=Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|description= +}} +{{Crafting +|Matching Unwaxed Chiseled Copper +|Honeycomb +|Output=Matching Waxed Chiseled Copper +|description= +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|Matching Unwaxed Block of Copper; Matching Waxed Block of Copper +|Matching Unwaxed Chiseled Copper,4; Matching Waxed Chiseled Copper,4 +}} +{{Stonecutting +|Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Matching Unwaxed Chiseled Copper; Matching Waxed Chiseled Copper +|foot=1 +}} + +== Usage == +Chiseled copper is a decorative block that oxidizes over time. + +=== Oxidation === +{{main|Oxidation}} +Non-waxed chiseled copper has four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on chiseled copper. Using a [[honeycomb]] on chiseled copper prevents it from oxidizing further. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +=== Generic === +{{Sound table/Block/Copper}} + +=== Unique === +{{:Block of Copper/Sounds|chiseled copper}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool}} +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|blocktags=mineable/pickaxe,needs_stone_tool +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Chiseled Copper +|spritetype=block +|nameid=chiseled_copper +|id=-760}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Exposed Chiseled Copper +|spritetype=block +|nameid=exposed_chiseled_copper +|id=-761}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Weathered Chiseled Copper +|spritetype=block +|nameid=weathered_chiseled_copper +|id=-762}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oxidized Chiseled Copper +|spritetype=block +|nameid=oxidized_chiseled_copper +|id=-763}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Chiseled Copper +|spritetype=block +|nameid=waxed_chiseled_copper +|id=-764}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Exposed Chiseled Copper +|spritetype=block +|nameid=waxed_exposed_chiseled_copper +|id=-765}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Weathered Chiseled Copper +|spritetype=block +|nameid=waxed_weathered_chiseled_copper +|id=-766}} +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Waxed Oxidized Chiseled Copper +|spritetype=block +|nameid=waxed_oxidized_chiseled_copper +|id=-767 +|foot=1}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Chiseled copper were first seen at [[Minecraft Live 2023]] as a part of the [[trial chambers]].}} +|{{HistoryLine||October 24, 2023|[[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] More oxidation variants of chiseled copper were shown in an announcement article.|link=https://pbs.twimg.com/media/F9OpOZYbMAAc4h1?format=jpg&name=large}} + +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] data pack.}} +|{{HistoryLine|||dev=23w44a|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21|dev=24w18a|Chiseled copper is now available without using the "Update 1.21" experimental data pack.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Chiseled Copper JE1 BE1.png|32px]] [[File:Exposed Chiseled Copper JE1 BE1.png|32px]] [[File:Weathered Chiseled Copper JE1 BE1.png|32px]] [[File:Oxidized Chiseled Copper JE1 BE1.png|32px]] Added chiseled copper behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle. +|They cannot be crafted at the moment.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|Chiseled copper can now be cut using a stonecutter from cut copper and its variants.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Chiseled copper is now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can oxidize, including chiseled copper. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring chiseled copper. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox copper}} +{{Navbox blocks|building}} + +[[Category:Manufactured blocks]] + +[[de:Gemeißelter Kupferblock]] +[[es:Cobre cincelado]] +[[fr:Cuivre sculpté]] +[[ja:銅ブロック]] +[[pt:Cobre talhado]] +[[ru:Точёный медный блок]] +[[uk:Різьблена мідь]] diff --git a/wiki_backup/Weathered Cut Copper Stairs.txt b/wiki_backup/Weathered Cut Copper Stairs.txt new file mode 100644 index 0000000..a268998 --- /dev/null +++ b/wiki_backup/Weathered Cut Copper Stairs.txt @@ -0,0 +1,247 @@ +{{Infobox block +| group1 = Unoxidized +| 1-1 = Cut Copper Stairs.png +| invimage = Cut Copper Stairs +| group2 = Exposed +| 2-1 = Exposed Cut Copper Stairs.png +| invimage2 = Exposed Cut Copper Stairs +| group3 = Weathered +| 3-1 = Weathered Cut Copper Stairs.png +| invimage3 = Weathered Cut Copper Stairs +| group4 = Oxidized +| 4-1 = Oxidized Cut Copper Stairs.png +| invimage4 = Oxidized Cut Copper Stairs +| invimage5 = Waxed Cut Copper Stairs +| invimage6 = Waxed Exposed Cut Copper Stairs +| invimage7 = Waxed Weathered Cut Copper Stairs +| invimage8 = Waxed Oxidized Cut Copper Stairs +| stackable = Yes +| maxStack = 64 +| tool = Stone Pickaxe +| renewable = Yes +| light = No +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Cut copper stairs''' are a [[cut copper]] variant of the [[stairs]]. Unlike other types of stairs, cut copper stairs can oxidize over time. + +== Obtaining == +=== Breaking === +Cut copper stairs can be broken with [[stone pickaxe]]s or higher. If mined without a [[pickaxe]], they drop nothing. + +{{breaking row +|Cut Copper Stairs +|sprite=all-cut-copper-stairs +|Pickaxe +|Stone +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +Waxed oxidized cut copper stairs generate naturally in [[trial chambers]]. + +=== Crafting === +{{Crafting +|head=1 +|A1= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|A2= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B2= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|A3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|C3= Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Output= Matching Unwaxed Cut Copper Stairs,4; Matching Waxed Cut Copper Stairs,4 +|type= Building block +}} +{{Crafting +|Matching Unwaxed Cut Copper Stairs +|Honeycomb +|Output= Matching Waxed Cut Copper Stairs +|type=Building block +|foot=1 +}} + +=== Stonecutting === +{{Stonecutting +|head=1 +|showname=0 +|Matching Block of Copper; Matching Waxed Block of Copper +|Matching Cut Copper Stairs, 4; Matching Waxed Cut Copper Stairs, 4 +}} +{{Stonecutting +|Matching Cut Copper; Matching Waxed Cut Copper +|Matching Cut Copper Stairs; Matching Waxed Cut Copper Stairs +|foot=1 +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Oxidation === +{{main|Oxidation}} +Non-waxed cut copper stairs have four stages of oxidation (including the initial normal state). [[Lightning bolt]]s and [[axe]]s can remove the oxidation on cut copper stairs. They can be waxed with a [[honeycomb]] to prevent it from oxidizing. + +As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots. + +== Sounds == +{{Sound table/Block/Copper}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Stairs +|spritetype=block +|nameid=cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Exposed Cut Copper Stairs +|spritetype=block +|nameid=exposed_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Weathered Cut Copper Stairs +|spritetype=block +|nameid=weathered_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Oxidized Cut Copper Stairs +|spritetype=block +|nameid=oxidized_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Cut Copper Stairs +|spritetype=block +|nameid=waxed_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Exposed Cut Copper Stairs +|spritetype=block +|nameid=waxed_exposed_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Weathered Cut Copper Stairs +|spritetype=block +|nameid=waxed_weathered_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs}} +{{ID table +|displayname=Waxed Oxidized Cut Copper Stairs +|spritetype=block +|nameid=waxed_oxidized_cut_copper_stairs +|blocktags=stairs, mineable/pickaxe, needs_stone_tool +|itemtags=stairs +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Cut Copper Stairs +|spritetype=block +|nameid=cut_copper_stairs +|id=609}} +{{ID table2 +|displayname=Exposed Cut Copper Stairs +|spritetype=block +|nameid=exposed_cut_copper_stairs +|id=610}} +{{ID table2 +|displayname=Weathered Cut Copper Stairs +|spritetype=block +|nameid=weathered_cut_copper_stairs +|id=611}} +{{ID table2 +|displayname=Oxidized Cut Copper Stairs +|spritetype=block +|nameid=oxidized_cut_copper_stairs +|id=612}} +{{ID table2 +|displayname=Waxed Cut Copper Stairs +|spritetype=block +|nameid=waxed_cut_copper_stairs +|id=613}} +{{ID table2 +|displayname=Waxed Exposed Cut Copper Stairs +|spritetype=block +|nameid=waxed_exposed_cut_copper_stairs +|id=614}} +{{ID table2 +|displayname=Waxed Weathered Cut Copper Stairs +|spritetype=block +|nameid=waxed_weathered_cut_copper_stairs +|id=615}} +{{ID table2 +|displayname=Waxed Oxidized Cut Copper Stairs +|spritetype=block +|nameid=waxed_oxidized_cut_copper_stairs +|id=703 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== Achievements == +{{load achievements|Wax on}} + +== Advancements == +{{load advancements|Wax on;Wax off}} + +== History == +{{HistoryTable +|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1571s}}|[[File:Cut Copper Stairs (pre-release).png|32px]] [[File:Lightly Weathered Cut Copper Stairs (pre-release).png|32px]] [[File:Semi-Weathered Cut Copper Stairs (pre-release).png|32px]] [[File:Oxidized Cut Copper Stairs (pre-release).png|32px]] Copper stairs are revealed at [[Minecraft Live 2020]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Cut Copper Stairs (N) JE1.png|32px]] [[File:Exposed Cut Copper Stairs (N) JE1.png|32px]] [[File:Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}} +|{{HistoryLine|||dev=20w46a|[[File:Cut Copper Stairs (N) JE2.png|32px]] The texture of cut copper stairs has been changed.}} +|{{HistoryLine|||dev=21w05a|Cut copper stairs have now been renamed from " Lightly Cut Copper Stairs" to " Cut Copper Stairs".}} +|{{HistoryLine|||dev=21w14a|[[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added waxed oxidized cut copper stairs.}} +|{{HistoryLine||1.18|dev=21w40a|A block of copper can now be converted into 4 blocks of cut copper stairs when using [[stonecutter]].}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.57|[[File:Cut Copper Stairs (N) JE2.png|32px]] [[File:Lightly Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Semi-Weathered Cut Copper Stairs (N) JE1.png|32px]] [[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|[[File:Oxidized Cut Copper Stairs (N) JE1.png|32px]] Added waxed oxidized cut copper stairs.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|The cut copper copper stairs are no longer available only through the "Caves and Cliffs" [[experimental]] toggle.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of cut copper stairs from 3.6 to 6.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Now generates naturally within [[trial chambers]].}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Oxidizing Blocks.png|All blocks that can [[Oxidation|oxidize]], including cut copper stairs. + + +== Trivia == +* Between [[Java Edition 1.17]] snapshots [[Java Edition 20w45a|20w45a]] and [[Java Edition 21w03a|21w03a]] inclusive, "Waxed Lightly Weathered Cut Copper Stairs" was the longest name for any block in ''[[Minecraft]]'', at 41 characters with spaces, or 36 without. + +== Navigation == +{{Navbox copper}} +{{Navbox stairs}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Stairs]] + +[[ja:切り込み入りの銅の階段]] +[[pt:Escadas de cobre lapidado]] diff --git a/wiki_backup/Yellow Glazed Terracotta.txt b/wiki_backup/Yellow Glazed Terracotta.txt new file mode 100644 index 0000000..532c874 --- /dev/null +++ b/wiki_backup/Yellow Glazed Terracotta.txt @@ -0,0 +1,426 @@ +{{Infobox block +| group = White +| 1-1 = White Glazed Terracotta.png +| invimage = White Glazed Terracotta +| group2 = Light Gray +| 2-1 = Light Gray Glazed Terracotta.png +| invimage2 = Light Gray Glazed Terracotta +| group3 = Gray +| 3-1 = Gray Glazed Terracotta.png +| invimage3 = Gray Glazed Terracotta +| group4 = Black +| 4-1 = Black Glazed Terracotta.png +| invimage4 = Black Glazed Terracotta +| group5 = Brown +| 5-1 = Brown Glazed Terracotta.png +| invimage5 = Brown Glazed Terracotta +| group6 = Red +| 6-1 = Red Glazed Terracotta.png +| invimage6 = Red Glazed Terracotta +| group7 = Orange +| 7-1 = Orange Glazed Terracotta.png +| invimage7 = Orange Glazed Terracotta +| group8 = Yellow +| 8-1 = Yellow Glazed Terracotta.png +| invimage8 = Yellow Glazed Terracotta +| group9 = Lime +| 9-1 = Lime Glazed Terracotta.png +| invimage9 = Lime Glazed Terracotta +| group10 = Green +| 10-1 = Green Glazed Terracotta.png +| invimage10 = Green Glazed Terracotta +| group11 = Cyan +| 11-1 = Cyan Glazed Terracotta.png +| invimage11 = Cyan Glazed Terracotta +| group12 = Light Blue +| 12-1 = Light Blue Glazed Terracotta.png +| invimage12 = Light Blue Glazed Terracotta +| group13 = Blue +| 13-1 = Blue Glazed Terracotta.png +| invimage13 = Blue Glazed Terracotta +| group14 = Purple +| 14-1 = Purple Glazed Terracotta.png +| invimage14 = Purple Glazed Terracotta +| group15 = Magenta +| 15-1 = Magenta Glazed Terracotta.png +| invimage15 = Magenta Glazed Terracotta +| group16 = Pink +| 16-1 = Pink Glazed Terracotta.png +| invimage16 = Pink Glazed Terracotta +| transparent = No +| light = No +| tool = pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +'''Glazed terracotta''' is a vibrant [[solid block]] that comes in the sixteen regular [[dye]] colors, obtained by smelting [[stained terracotta]]. Glazed terracotta does not stick to [[slime block]]s or [[honey block]]s, and it cannot be pulled by [[sticky piston]]s, but it can be pushed by [[piston]]s. + +== Obtaining == +=== Breaking === +Glazed terracotta requires a [[pickaxe]] to be mined. When mined without a pickaxe, it drops nothing. + +{{breaking row|Glazed Terracotta|Pickaxe|Wooden|horizontal=1}} + +=== Natural generation === +Purple glazed terracotta generates in some cold [[ocean ruins]]. + +Yellow glazed terracotta generates in mason houses in [[savanna]] [[village]]s. + +Orange glazed terracotta generates in [[savanna]] village armorer houses. + +White glazed terracotta generates in some [[desert]] village buildings. + +Lime glazed terracotta generates in one of the desert village temples. + +Light blue glazed terracotta generates in toolsmith houses in desert villages. + +Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in [[trail ruins]]. + +Red glazed terracotta generate in altar-like structures with [[ominous vault]]s within [[Trial Chambers|trial chambers]]. + +=== Smelting === +Glazed terracotta can be obtained by smelting any [[stained terracotta]]. Unstained terracotta cannot be smelted. + +{{Smelting +|Matching Dyed Terracotta +|Matching Glazed Terracotta +|0,1 +}} + +=== Trading === +{{Trade sources|Any color Glazed Terracotta}} + +== Usage == +[[File:GlazedTerraCotta.png|alt=Sixteen sets of 10 block sections, each with 8 terracotta tiles and two carpet squares. The sets are arranged in a chevron pattern with each color of terracotta in clockwise and counterclockwise laying patterns. The colors from left to right on the top are magenta, pink, orange, brown black, red, green, lime green. The colors from left to right on the bottom row are yellow, white, blue light blue, cyan, purple, light grey and grey.|thumb]] +Glazed terracotta does not stick to [[slime block]]s, and [[honey block]]s, but unlike [[immovable block]]s, it can be pushed by [[piston]]s and [[sticky piston]]s. It cannot be pulled by sticky pistons. + +=== Placement === +When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. + +The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). + +{| class="wikitable" +|- +! Facing !! Arrow direction +|- +| Front || Pointing right ► +|- +| Left || Pointing down ▼ +|- +| Right || Pointing up ▲ +|- +| Above || Pointing down ▼ +|} +[[File:Magenta Glazed Terracotta Xray.png|thumb|Translucent image of magenta terracotta.]] +[[File:More 2x2 tile options.png|thumb|350x350px|Several different 2×2 tile patterns.]] + +=== Texture === +[[File:cyanterracottaface.png|thumb|right|150px|Creeper face on cyan glazed terracotta.]] + +Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. + +Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: + +* Magenta blocks contain directional arrows. +* Cyan blocks contain a [[creeper]]'s face. +* Purple blocks contain the hilt and handguard of a [[sword]]. + +=== Note blocks === +All types of glazed terracotta can be placed under [[note block]]s to produce "bass drum" sound. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=light_gray_glazed_terracotta}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=White Glazed Terracotta +|spritetype=block +|nameid=white_glazed_terracotta +|id=220 +|itemform=white_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.white +|translationkey=tile.glazedTerracotta.white.name}} +{{ID table +|displayname=Orange Glazed Terracotta +|spritetype=block +|nameid=orange_glazed_terracotta +|id=221 +|itemform=orange_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.orange +|translationkey=tile.glazedTerracotta.orange.name}} +{{ID table +|displayname=Magenta Glazed Terracotta +|spritetype=block +|nameid=magenta_glazed_terracotta +|id=222 +|itemform=magenta_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.magenta +|translationkey=tile.glazedTerracotta.magenta.name}} +{{ID table +|displayname=Light Blue Glazed Terracotta +|spritetype=block +|nameid=light_blue_glazed_terracotta +|id=223 +|itemform=light_blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.light_blue +|translationkey=tile.glazedTerracotta.light_blue.name}} +{{ID table +|displayname=Yellow Glazed Terracotta +|spritetype=block +|nameid=yellow_glazed_terracotta +|id=224 +|itemform=yellow_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.yellow +|translationkey=tile.glazedTerracotta.yellow.name}} +{{ID table +|displayname=Lime Glazed Terracotta +|spritetype=block +|nameid=lime_glazed_terracotta +|id=225 +|itemform=lime_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.lime +|translationkey=tile.glazedTerracotta.lime.name}} +{{ID table +|displayname=Pink Glazed Terracotta +|spritetype=block +|nameid=pink_glazed_terracotta +|id=226 +|itemform=pink_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.pink +|translationkey=tile.glazedTerracotta.pink.name}} +{{ID table +|displayname=Gray Glazed Terracotta +|spritetype=block +|nameid=gray_glazed_terracotta +|id=227 +|itemform=gray_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.gray +|translationkey=tile.glazedTerracotta.gray.name}} +{{ID table +|displayname=Light Gray Glazed Terracotta +|spritetype=block +|nameid=silver_glazed_terracotta +|id=228 +|itemform=silver_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.silver +|translationkey=tile.glazedTerracotta.silver.name}} +{{ID table +|displayname=Cyan Glazed Terracotta +|spritetype=block +|nameid=cyan_glazed_terracotta +|id=229 +|itemform=cyan_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.cyan +|translationkey=tile.glazedTerracotta.cyan.name}} +{{ID table +|displayname=Purple Glazed Terracotta +|spritetype=block +|nameid=purple_glazed_terracotta +|id=219 +|itemform=purple_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.purple +|translationkey=tile.glazedTerracotta.purple.name}} +{{ID table +|displayname=Blue Glazed Terracotta +|spritetype=block +|nameid=blue_glazed_terracotta +|id=231 +|itemform=blue_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.blue +|translationkey=tile.glazedTerracotta.blue.name}} +{{ID table +|displayname=Brown Glazed Terracotta +|spritetype=block +|nameid=brown_glazed_terracotta +|id=232 +|itemform=brown_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.brown +|translationkey=tile.glazedTerracotta.brown.name}} +{{ID table +|displayname=Green Glazed Terracotta +|spritetype=block +|nameid=green_glazed_terracotta +|id=233 +|itemform=green_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.green +|translationkey=tile.glazedTerracotta.green.name}} +{{ID table +|displayname=Red Glazed Terracotta +|spritetype=block +|nameid=red_glazed_terracotta +|id=234 +|itemform=red_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.red +|translationkey=tile.glazedTerracotta.red.name}} +{{ID table +|displayname=Black Glazed Terracotta +|spritetype=block +|nameid=black_glazed_terracotta +|id=235 +|itemform=black_glazed_terracotta +|itemform2=
Alias ID: glazedterracotta.black +|translationkey=tile.glazedTerracotta.black.name +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== Video == +{{yt|fXcMvet8umY}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.12|dev=17w06a|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=17w13a|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The white, orange, cyan, and magenta block textures have now been changed. This change is to remove patterns that could contain offensive imagery.{{bug|MC-113377}}{{bug|MC-113844}}https://www.reddit.com/r/Minecraft/comments/5sspmk/minecraft_snapshot_17w06a/ddhjm42/?context=1 However, it is still possible to create some. This was reported as a bug, with the resolution being "won't fix."{{bug|MC-120703}}}} +|{{HistoryLine||1.13|dev=17w47a|The ID for light gray glazed terracotta has now been changed from silver_glazed_terracotta to light_gray_glazed_terracotta. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 235 through 250.}} +|{{HistoryLine|||dev=18w09a|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||1.14|dev=18w49a|Orange and yellow glazed terracotta now generates in [[savanna]] [[village]]s.}} +|{{HistoryLine|||dev=18w50a|White, lime and light blue glazed terracotta now generate in [[desert]] villages.}} +|{{HistoryLine|||dev=19w11a|Glazed terracotta in all 16 colors are now [[trading|sold]] by [[villager]]s of the new mason profession, making it [[Renewable resource|renewable]].}} +|{{HistoryLine||1.20|dev=23w12a|All types of glazed terracotta except green, magenta, and pink now generate in [[trail ruins]].}} +|{{HistoryLine|||dev=23w14a|[[File:Purple Glazed Terracotta JE2.png|32px]] Changed texture for purple glazed terracotta.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|[[File:White Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE1 BE1.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE1 BE1.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE1 BE1.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine|||dev=alpha 1.1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] The textures of white, orange, cyan, and magenta glazed terracotta have now been updated.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Purple glazed terracotta now generates naturally in [[ocean ruins]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|White, lime and light blue glazed terracotta now generate in the new [[desert]] [[village]]s. +|Orange and yellow terracotta now generate in the new [[savanna]] villages.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Glazed terracotta can now be [[trading|bought]] from stone mason [[villager]]s.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Glazed terracotta can no longer be pulled by [[sticky piston]]s and no longer sticks to moving [[slime block]]s.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Purple glazed terracotta now generates in some [[ocean ruins]].}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Glazed terracotta can now be [[trading|sold]] to stone mason [[villager]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.95|wiiu=none|switch=none|Stone mason [[villager]]s now sell 12 glazed terracotta for 1 emerald instead of buying it.}} +|{{HistoryLine|new3ds}} +|{{HistoryLine||1.9.19|[[File:White Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Gray Glazed Terracotta JE1 BE1.png|32px]] [[File:Black Glazed Terracotta JE1 BE1.png|32px]] [[File:Brown Glazed Terracotta JE1 BE1.png|32px]] [[File:Red Glazed Terracotta JE1 BE1.png|32px]] [[File:Orange Glazed Terracotta JE2 BE2.png|32px]] [[File:Yellow Glazed Terracotta JE1 BE1.png|32px]] [[File:Lime Glazed Terracotta JE1 BE1.png|32px]] [[File:Green Glazed Terracotta JE1 BE1.png|32px]] [[File:Cyan Glazed Terracotta JE2 BE2.png|32px]] [[File:Light Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Blue Glazed Terracotta JE1 BE1.png|32px]] [[File:Purple Glazed Terracotta JE1 BE1.png|32px]] [[File:Magenta Glazed Terracotta JE2 BE2.png|32px]] [[File:Pink Glazed Terracotta JE1 BE1.png|32px]] Added glazed terracotta.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* According to [[Jens Bergensten]], the inspiration for glazed terracotta blocks came from a Moroccan-styled bathroom floor at a hotel in [[wikipedia:California|California]].{{tweet|jeb|830358904135639040|I got the inspiration from a bathroom floor at a hotel in California. They had Moroccan style tiles that looked amazing|February 11, 2017}} +* Glazed terracotta blocks were designed by [[Johan Aronson]].{{reddit|5sspmk/minecraft_snapshot_17w06a|ddhjm42|Uh oh, we'll fix it for the next snapshot. You won't believe how much time and effort we (or rather, @JohanAronson) put into getting rid of accidental nazis out of these blocks.|Jeb|February 8, 2017}} + +== Gallery == +=== Screenshots === + +17w06a.png|The first instance of glazed terracotta appears in this banner for snapshot [[17w06a]]. (Magenta, top center of structure) +MixedTerracottaDesign1.png|A complex terracotta pattern that uses multiple colors to achieve a rich carpet effect. +MixedTerracottaDesign2.png|Several more complex multi-color terracotta patterns. +MixedTerracottaDesignMulticolor.png|A terracotta pattern using 14 kinds of terracotta block. +Glazed Terracotta naturally generating in the ruins.png| Purple glazed terracotta generating in [[ocean ruins]]. +GlazedTerracottaRadialPatterns.png|All of the radial glazed terracotta patterns, shown in a continuous arrangement next to their unglazed counterparts. +Jeb Lime Glazed Terracotta 1.png|A structure of lime glazed terracotta. +Jeb Lime Glazed Terracotta 2.png|Another structure of lime glazed terracotta. + + +=== In other media === + +15th Anniversary Glazed Terracotta.png|Official artwork of every type of glazed terracotta, used for the 15th anniversary of ''[[Minecraft]]''.https://www.minecraft.net/en-us/15th-anniversary + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-glazed-terracotta Block of the Week: Glazed Terracotta] – Minecraft.net on January 19, 2018 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] + +[[de:Glasierte Keramik]] +[[es:Azulejo]] +[[fr:Terre cuite émaillée]] +[[ja:彩釉テラコッタ]] +[[ko:유광 테라코타]] +[[pl:Glazurowana terakota]] +[[pt:Azulejo]] +[[ru:Глазурованная керамика]] +[[zh:带釉陶瓦]] diff --git a/wiki_backup/acacia.txt b/wiki_backup/acacia.txt new file mode 100644 index 0000000..a944d6d --- /dev/null +++ b/wiki_backup/acacia.txt @@ -0,0 +1,114 @@ +{{Infobox structure +| image = +Acacia Tree.png | Tree +Acacia Sapling.png | Sapling + +| biome = * {{BiomeLink|Savanna}} +* {{BiomeLink|Savanna Plateau}} +* {{BiomeLink|Windswept Savanna}} +| fruit = none +| surface = +* {{BlockLink|Dirt}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Podzol}} +* {{BlockLink|Mycelium}} +| blocks = +* {{BlockLink|Acacia Log}} +* {{BlockLink|Acacia Leaves}} +| canspawn = Yes +}} + +An '''acacia''' is a [[tree]] with gray bark and orange wood found in the [[savanna]] biome. Acacias are around 8 blocks tall and feature distinct diagonal trunks and often multiple canopies. + +== Appearance == +[[File:Acacia Trees.png|thumb|Acacia trees.]] +The way acacias form is distinct. Acacia branches do not grow the same way as on other multi-branch trees (dark oak and giant jungle trees). Some acacias have many straight [[log]]s and a curve at the top, some at the bottom, and some curve from bottom to top. Typically, the canopy consists of just two layers of [[leaves]], sometimes three. Acacia trees have high variability and can take many forms, such as: + +* The common acacia has a diagonal trunk and a single canopy. +* The multi-canopy acacia has a trunk which forks around the middle of the plant. Each end ends in a canopy. +* Another form of multi-canopy acacia exists where a straight trunk is topped with a small canopy, out of which grows additional trunk ending in a second, higher canopy. These trees often grow taller than the common acacia. + +== Generation == +Acacias spawn naturally only in the [[savanna]] biome and its variants, the [[savanna plateau]] and [[windswept savanna]]. + +== Blocks and items == +These items can be obtained from all variants of acacia: +* {{BlockLink|Acacia Log}} (harvested with any tool including hands) +* {{BlockLink|Acacia Leaves}} (harvested with [[shears]]) +* {{ItemLink|Stick}} (chance of dropping when breaking leaves) +* {{BlockLink|Acacia Planks}} (created from a log in the inventory crafting grid) +* {{BlockLink|Stripped Acacia Log}} (created by {{control|using}} an [[axe]] on a log) +* {{BlockLink|Acacia Sapling}} ({{frac|1|20}} chance of dropping when leaves decay or are broken) + +== Planting == +Acacia [[sapling]]s can be planted on: +* {{BlockLink|Dirt}} +* {{BlockLink|Grass Block}} +* {{BlockLink|Coarse Dirt}} +* {{BlockLink|Podzol}} +* {{BlockLink|Mycelium}} +* {{BlockLink|Rooted Dirt}} +* {{BlockLink|Moss Block}} +* {{BlockLink|Pale Moss Block}} +* {{BlockLink|Farmland}} +* {{BlockLink|Mud}} +* {{BlockLink|Muddy Mangrove Roots}} + +An acacia requires a 3×3 column of unobstructed space at least 6 blocks above the sapling (7 blocks including the sapling itself). Additionally, the tree requires 5×5 layers without obstruction for the top 3 layers of its final height. No horizontal clearance is needed at the base of the tree (a sapling planted in a hole 1 block deep can still grow). + +== Foliage colors == +[[File:AcaciaTwoBiomes.png|thumb|right|An acacia tree split between a savanna biome and a swamp biome.]] +{{main|Tint}} + +Depending on where the tree generates, the color of the leaves may differ. For example, if an acacia is in a colder biome, such as a taiga or mountains biome, it has a blue-green hue. + +Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side. + +== Data values == + +=== ID === +{{section needed}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|Mega spruce trees, dark oak trees, and acacia trees added. These trees borrowed other trees' leaves and wood.}} +|{{HistoryLine|||dev=13w43a|Acacia and roofed oak now have their own wood, leaves and sapling variants. Acacia and roofed oak trees generated prior to this snapshot remain unchanged.}} +|{{HistoryLine||1.15|dev=19w41a|[[File:Acacia tree 19w41a.png|32px]] The tops of large acacia canopies are now plus shaped.{{bug|MC-163293}}}} +|{{HistoryLine|||dev=19w45a|[[File:Acacia tree 19w45a.png|32px]] The tops of large acacia canopies are now again a rotated square.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|wiiu=Patch 1|switch=1.0.1|Added dark oak and acacia wood, but without their own leaves or saplings.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added dark oak and acacia saplings.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* In real life, [[wikipedia:acacia|''Acacia'']] is a genera of trees. +* The acacia sapling's color is different from the fully grown tree, as acacia bark is gray while the sapling's bark is brownish orange like the interior of the grown tree’s log.{{bug|MC-94874}} +* It is the only [[Feature#Plant-like|plant-like Feature]] to be found on the surface of which two blocks (acacia logs in this case) predominantly connect via an edge in the air, making the acacia tree the most bizarre plant-like Feature that can be found most often ([[Coral Block|Coral Blocks]] being the only other Feature of which two blocks may connect via an edge only, with water in between, but they are much more rare according to the [[Coral#Natural generation|Coral block distribution graph]]). + +== Gallery == + +File:Acacia tree.png|Acacia tree in a windswept savanna biome. +File:Plantfight.png|An acacia tree that grew through a birch tree. +File:Acacia Tree Variants.png|Comparison of the three acacia variants. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox wood}} +{{Navbox generated features}} + +[[Category:Plants]] + +[[fr:Acacia]] +[[ja:アカシア]] +[[pt:Acácia]] +[[ru:Акация]] +[[zh:金合欢树]] diff --git a/wiki_backup/block of redstone.txt b/wiki_backup/block of redstone.txt new file mode 100644 index 0000000..537c5d8 --- /dev/null +++ b/wiki_backup/block of redstone.txt @@ -0,0 +1,161 @@ +{{About|the mineral block|the ''Minecraft Dungeons'' mob|Redstone Cube|other uses|Redstone (disambiguation)}} +{{Infobox block +|image=Block of Redstone.png +|invimage=Block of Redstone +|transparent=Partial (blocks light, mob spawning possible) +|light=No +|tool=Wooden Pickaxe +|renewable=Yes +|stackable=Yes (64) +|flammable=No +|lavasusceptible=No +}} +A '''block of redstone''', internally known as a '''redstone block''', is a mineral [[block]] equivalent to nine [[redstone dust]]. It acts as a permanently powered redstone [[Redstone components#Power components|power source]] that can be pushed by [[piston]]s. + +== Obtaining == +=== Breaking === +A block of redstone can be mined using any [[pickaxe]] (unlike [[redstone ore]], which requires an iron pickaxe or better).{{bug|MC-44417|||WAI}} If mined without a pickaxe, a block of redstone drops nothing. +{{breaking row|horizontal=1|Block of Redstone|Pickaxe|Wood}} + +=== Natural generation === +In each [[ancient city]], 2 blocks of redstone can be found integrated into circuitry within a secret room at the city center. + +=== Crafting === +{{Crafting +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Redstone Dust +|Output=Block of Redstone +|type=Redstone +}} + +== Usage == +A block of redstone can be used as a [[Redstone components#Power components|redstone power source]] and can be crafted back into [[redstone dust]]. It can also be used as storage if the player's [[inventory]] is full of redstone dust from mining. + +=== Crafting ingredient === +Blocks of redstone can be crafted back into redstone dust, and thus provide compact storage for redstone, like other blocks of materials ([[block of iron]], [[block of gold]], etc.). +{{crafting usage}} + +=== Redstone component === +[[File:Block of redstone behavior.png|thumb|A block of redstone powers dust and repeaters, deactivates attached torches, and activate mechanisms (left) – but does not power adjacent opaque blocks (right).]] +{{see also|Redstone circuit}} + +To place a block of redstone, use the {{control|Place Block}} control. + +Blocks of redstone are always active and cannot be turned off. A block of redstone: +* powers any adjacent [[redstone dust]], including above or below, to [[Redstone circuit#Power|power level]] 15 +* powers any adjacent [[redstone comparator]]s or [[redstone repeater]]s facing away from the block of redstone to power level 15 +* activates any adjacent [[mechanism component]]s ([[door]]s, [[redstone lamp]]s, etc.), including above or below, with the exception of [[piston]]s, which cannot be activated by any power source directly in front of them + +Adjacent opaque blocks are ''not'' powered. + +If a [[redstone torch]] is attached to a block of redstone, it deactivates after 1 redstone tick and does not reactivate (which is normal behavior for a redstone torch attached to a powered block). + +A block of redstone can be moved by a piston. [[Water]] and [[lava]] flow around a block of redstone without affecting it. + +== Sounds == +{{Sound table/Block/Metal}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Redstone +|spritetype=block +|nameid=redstone_block +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Redstone +|spritetype=block +|nameid=redstone_block +|id=152 +|foot=1}} + +== Video == +{{yt|7tJRSZigUCA}} +{{yt|m7mEd_TcyLc}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.5|dev=13w01a|[[File:Block of Redstone JE1 BE1.png|32px]] Added blocks of redstone. +|The unused [[locked chest]] texture has been changed to have a block of redstone texture on the side, due to the redstone block taking up its texture space.}} +|{{HistoryLine||1.8|dev=14w02a|Mobs now suffocate inside of the redstone block.}} +|{{HistoryLine||1.9|dev=15w46a|Redstone blocks now work as a side input for [[redstone comparator]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 152.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Redstone JE2 BE2.png|32px]] The texture of blocks of redstone has now been changed.}} +|{{HistoryLine||1.16|dev=20w10a|Blocks of redstone can now support [[ladder]]s and [[tripwire hook]]s.{{bug|MC-146824}}}} +|{{HistoryLine||1.19|dev=22w13a|Blocks of redstone can now be found within redstone circuits in [[ancient cities]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.11.0|dev=build 1|[[File:Block of Redstone JE1 BE1.png|32px]] Added blocks of redstone. +|Blocks of redstone can be used only to store [[redstone dust]] as no redstone components exist in this version.}} +|{{HistoryLine||v0.13.0|dev=build 1|Redstone blocks can now power redstone components.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Block of Redstone JE2 BE2.png|32px]] The texture of blocks of redstone has now been changed.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Block of Redstone JE1 BE1.png|32px]] Added blocks of redstone.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Redstone blocks now work as a side input for [[redstone comparator]]s.{{check version}}}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Redstone JE2 BE2.png|32px]] The texture of blocks of redstone has now been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Block of Redstone JE1 BE1.png|32px]] Added blocks of redstone.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* As the block of redstone is not fully opaque, [[chest]]s can be opened when covered by one. + +== Gallery == +=== Screenshots === + +File:Block of redstone as circuit component.png|Block of redstone as a circuit component. +File:Redblockrails.png|Example of how blocks of redstone can be used to power rails (from beneath). + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-redstone Block of the Week: Redstone] – Minecraft.net on March 2, 2018 + +== Navigation == +{{Navbox redstone|components}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Compacted blocks]] +[[Category:Mechanisms]] + +[[cs:Ruditový blok]] +[[de:Redstone-Block]] +[[es:Bloque de redstone]] +[[fr:Bloc de redstone]] +[[hu:Redstone-blokk]] +[[it:Blocco di redstone]] +[[ja:レッドストーンブロック]] +[[ko:레드스톤 블록]] +[[nl:Redstoneblok]] +[[pt:Bloco de redstone]] +[[ru:Редстоуновый блок]] +[[uk:Блок редстоуну]] +[[zh:红石块]] diff --git a/wiki_backup/blocks of quartz.txt b/wiki_backup/blocks of quartz.txt new file mode 100644 index 0000000..9636ad1 --- /dev/null +++ b/wiki_backup/blocks of quartz.txt @@ -0,0 +1,196 @@ +{{About|the mineral block|the smooth variant|Smooth Quartz Block|the pillar variant|Quartz Pillar|the brick variant|Quartz Bricks|the chiseled variant|Chiseled Quartz Block}} +{{Infobox block +| 1-1 = Block of Quartz.png +| transparent = No +| light = No +| tool = wooden pickaxe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''block of quartz''', internally known as a '''quartz block''', is a mineral [[block]] used for decoration. It can be turned into a [[chiseled quartz block]], [[quartz pillar]], [[quartz bricks]], or [[smooth quartz block]]. + +== Obtaining == +=== Breaking === +Blocks of quartz can be [[breaking|mined]] using any [[pickaxe]]. If mined without a pickaxe, it [[drops]] nothing. +{{breaking row +|horizontal=1 +|Block of Quartz +|link=none +|Pickaxe +|Wood +}} + +=== Natural generation === +Four quartz blocks generate naturally as part of each bridge [[bastion remnant]]. + +=== Crafting === +{{Crafting +|A2=Nether Quartz +|B2=Nether Quartz +|A3=Nether Quartz +|B3=Nether Quartz +|Output= Block of Quartz +|type= Building block +}} + +=== Trading === +{{Trade sources}} + +== Usage == +Quartz blocks cannot be used to store [[nether quartz]] because they cannot be [[craft]]ed back into it, unlike blocks made from other [[ore]]s.{{bug|MC-6797|||WAI}} + +=== Crafting ingredient === +{{crafting usage}} + +=== Stonecutting === +{{Stonecutting +|Block of Quartz +|Quartz Slab, 2; Quartz Stairs; Chiseled Quartz Block; Quartz Pillar; Quartz Bricks +}} + +=== Smelting ingredient === +{{Smelting +|name=[[Smooth Quartz Block]] +|showname=1 +|Block of Quartz +|Smooth Quartz Block +|0.1 +}} + +=== Note blocks === +Blocks of quartz can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Quartz +|spritetype=block +|nameid=quartz_block +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Block of Quartz +|spritetype=block +|nameid=quartz_block +|aliasid=quartz_block / 0 +|translationkey=tile.quartz_block.default.name +|id=155 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||January 5, 2013|link={{tweet|jeb_|287481098760499201}}|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}} +|{{HistoryLine||January 7, 2013|link={{tweet|jeb_|288311932304371712}}|Jeb tweeted the first image about the Nether quartz block.}} +|{{HistoryLine||January 9, 2013|link=Special:Diff/423712|Jeb released the textures for snapshot 13w02a early, which included the textures for the Nether quartz block. This revealed there would be at least three variants: The standard block, a lines variant, and a chiseled variant. There are 7 textures for the blocks.{{tweet|jeb_|289051304658104320|I wrote info about future texture packs on the wiki. I'm not giving you the link, because then you'll just click on it all at once ;(}}}} +|{{HistoryLine||1.5|dev=13w02a|[[File:Block of Quartz JE1 BE1.png|32px]] Added blocks of quartz.}} +|{{HistoryLine||1.13|dev=17w47a|The different block states for the quartz_block ID have been split up into their own IDs. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 155.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Block of Quartz JE2.png|32px]] The textures of blocks of quartz have been changed. +|Smooth quartz can now be obtained by [[smelting]] blocks of quartz.}} +|{{HistoryLine|||dev=19w09a|Blocks of quartz now use the top texture on the bottom side instead of bottom texture. Changed from [[File:Block of Quartz JE2 BE2 (facing NWU).png|32px]] to [[File:Block of Quartz JE3 (facing NWU).png|32px]]}} +|{{HistoryLine|||dev=19w11a|Quartz blocks are now [[trading|sold]] by [[villager]]s of the new mason profession, making all quartz-based building blocks [[renewable]].}} +|{{HistoryLine|||dev=19w13b|[[File:Block of Quartz JE3 BE2.png|32px]] The texture of block of quartz has been changed, so it no longer bleeds into smooth quartz.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||January 15, 2013|link={{tweet|jeb_|291163050290073600}}|[[Jeb]] tweeted that he would add nether quartz blocks.}} +|{{HistoryLine||v0.6.0|[[File:Block of Quartz JE1 BE1.png|32px]] Added blocks of quartz. +|Blocks of quartz can be used to [[craft]] quartz [[stairs]]. +|Only blocks of quartz are currently craftable in [[survival]].}} +|{{HistoryLine||v0.7.3|Added quartz [[slab]]s, which are [[craft]]able using quartz blocks in survival.}} +|{{HistoryLine||v0.11.0|dev=build 1|Blocks of quartz can now be used to craft quartz stairs.}} +|{{HistoryLine||v0.12.1|dev=build 4|[[File:Block of Quartz BE2.png|32px]] Changed the model of regular blocks of quartz. +|[[File:Block of Quartz (EW) BE1.png|32px]] [[File:Block of Quartz (NS) BE1.png|32px]] Blocks of quartz can now be placed sideways.}} +|{{HistoryLine|||dev=build 9|[[File:Block of Quartz JE1 BE1.png|32px]] [[File:Block of Quartz (EW) BE2.png|32px]] [[File:Block of Quartz (NS) BE2.png|32px]] Reverted the model change to regular blocks of quartz. +|Regular quartz blocks can no longer be placed sideways.{{bug|MCPE-10163||Quartz can be placed sideways.|Fixed}}}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Smooth quartz can now be obtained by [[smelting]] regular blocks of quartz.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Block of Quartz JE2 BE3.png|32px]] [[File:Block of Quartz Axis X BE.png|32px]] [[File:Block of Quartz Axis Z BE.png|32px]] The textures of blocks of quartz have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Master-level stone mason villagers have a 50% chance to [[trading|sell]] a block of quartz for one [[emerald]] as their trade.}} +|{{HistoryLine||1.12.0|dev=beta 1.12.0.3|[[Trading]] has been changed, master-level stone mason villagers now sell blocks of quartz.}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|[[File:Block of Quartz JE3.png|32px]] The texture of blocks of quartz has been changed to match ''Java Edition''.}} +|{{HistoryLine||1.18.30|dev=?|[[Trading]] has been changed; quartz blocks are now sold by mason villagers in the same way as ''[[Java Edition]]''.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different chisel type [[block states]] for the quartz_block ID have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Block of Quartz JE1 BE1.png|32px]] Added blocks of quartz. +|Blocks of quartz can now be used to [[craft]] quartz stairs and slabs.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Block of Quartz JE3 BE2.png|32px]]{{verify|Are these textures correct, especially the regular block of quartz?}} The textures of blocks of quartz have been changed.}} + +|{{HistoryLine|3ds}} +|{{HistoryLine||0.1.0|[[File:Block of Quartz JE1 BE1.png|32px]] Added blocks of quartz.}} +}} + +== Issues == +{{Issue list|Block of Quartz|Quartz Block}} + +== Trivia == +* Because of the low blast resistance of regular quartz blocks, it may be preferable to use two quartz slabs or smooth quartz blocks when making fortifications using quartz, as their blast resistance is higher than the other quartz block variants. +* In real life, a 1-cubic-meter block of quartz (the size of a Minecraft block) is practically harder than the real life [[block of iron]], while the mining speed of block of quartz in Minecraft is quite low. + +== Gallery == + +=== Screenshots === + +NetherQuartzBlock.png|The first screenshot released about the quartz block. +Quartz Parthenon.png|An example of how quartz blocks can be used to simulate marble or limestone. +Redstone Update Pre-release Banner2.png|The second Redstone Update Pre-release Banner. +OrientablesPE.png|Formerly all blocks that can be rotated in Bedrock Edition, including both variants of quartz. +QuartzSeamlessSlabs.png|Comparison of regular and smooth quartz underside textures in prior versions of Java and Bedrock edition. +Quartz blocks.jpg|An early Pocket Edition comparison of a double quartz slab and a block of quartz, mirroring the 1.14 situation. + + +== Notes == +{{fnlist}} + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-quartz Block of the Week: Quartz] – Minecraft.net on March 3, 2017 + +== Navigation == +{{Navbox quartz}} +{{Navbox blocks|Building}} + +[[Category:Ore]] +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Nether blocks]] + +[[cs:Blok křemene]] +[[de:Quarzblock]] +[[es:Bloque de cuarzo]] +[[fr:Bloc de quartz]] +[[hu:Kvarcblokk]] +[[it:Blocco di quarzo]] +[[ja:クォーツブロック]] +[[ko:석영 블록]] +[[nl:Kwartsblok]] +[[pl:Blok kwarcu]] +[[pt:Bloco de quartzo]] +[[ru:Кварцевый блок]] +[[uk:Блок кварцу]] +[[zh:石英块]] diff --git a/wiki_backup/bookshelves.txt b/wiki_backup/bookshelves.txt new file mode 100644 index 0000000..02c7cb6 --- /dev/null +++ b/wiki_backup/bookshelves.txt @@ -0,0 +1,202 @@ +{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}} +{{Infobox block +|image=Bookshelf.png +|transparent=No +|light=No +|tool=Axe +|renewable=Yes +|stackable=Yes (64) +|flammable=Yes (30) +|lavasusceptible=Yes +}} +A '''bookshelf''' is a [[block]] that improves [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Experience|level]] requirement. + +== Obtaining == +=== Breaking === +Bookshelves can be mined by hand, but are broken faster with an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by a tool enchanted with [[Silk Touch]], a bookshelf drops itself. +{{breaking row|horizontal=1|Bookshelf|Axe}} + +=== Natural generation === +Bookshelves can generate in [[village]] libraries and sometimes village houses. + +[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233. + +Bookshelves also naturally generate in certain [[woodland mansion]] rooms. Various rooms can have between 1-24 bookshelves, while the "large library" room contains 180. + +=== Crafting === +{{Crafting +|A1=Any Planks +|B1=Any Planks +|C1=Any Planks +|A2=Book +|B2=Book +|C2=Book +|A3=Any Planks +|B3=Any Planks +|C3=Any Planks +|Output=Bookshelf +|type=Building block +}} + +=== Trading === +{{Trade sources}} + +== Usage == +=== Enchanting === +{{main|Enchantment mechanics#Bookshelf placement}} + +If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments. + +Fifteen bookshelves need to be near an enchanting table to gain level 30 enchantments. + +=== Crafting ingredient === +{{crafting usage}} + +=== Fuel === +Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block. + +=== Villager === +Librarian [[villager]]s can interact with bookshelves. + +=== Note Blocks === +Bookshelves can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +{{Sound table/Block/Wood}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Bookshelf +|spritetype=block +|nameid=bookshelf +|showblocktags=y +|blocktags=mineable/axe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Bookshelf +|spritetype=block +|nameid=bookshelf +|id=47 +|foot=1}} + +== Achievements == +{{load achievements|Librarian}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||October 24, 2009|link=wordofnotch:221308991|Bookshelves were teased by [[Notch]].}} +|{{HistoryLine||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves. +|Bookshelves are currently impossible to obtain without loading a pre-edited map. +|Bookshelves are currently destroyed in [[explosion]]s. +|When bookshelves are broken, they currently do not drop anything.}} +|{{HistoryLine||0.28|Bookshelves can now be freely placed.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.11|Bookshelves can now be [[craft]]ed from 3 [[book]]s and 6 [[planks]].}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] item. +|They are now necessary to [[enchant]] with higher levels for better enchanted items. +|The number of bookshelves required to reach the maximum enchantment level is 30.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}} +|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}} +|{{HistoryLine||1.3.1|dev=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}} +|{{HistoryLine|||dev=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}} +|{{HistoryLine||1.7.2|dev=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}} +|{{HistoryLine||1.8|dev=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}} +|{{HistoryLine||1.11|dev=16w39a|Bookshelves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}} +|{{HistoryLine|||dev=19w02a|Bookshelves can now be used to craft [[lectern]]s.}} +|{{HistoryLine||1.16|dev=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}} +|{{HistoryLine||1.19|dev=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Bamboo planks]] can now be used to craft bookshelves.}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[Cherry planks]] can now be used to craft bookshelves.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.2.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves, which are currently unobtainable. Note that they are invisible when in the inventory.}} +|{{HistoryLine||v0.2.1|Bookshelves are currently obtainable only in [[Creative]] mode.}} +|{{HistoryLine||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}} +|{{HistoryLine||v0.9.0|dev=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}} +|{{HistoryLine||v0.12.1|dev=build 1|Bookshelves can now be used to increase [[enchantment table]] levels. +|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s. +|Bookshelves now get inspected by librarian [[villager]]s. +|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE1.png|32px]] Added bookshelves.}} +|{{HistoryLine||xbox=TU3|[[File:Bookshelf JE2 BE1.png|32px]] The texture of bookshelves has been changed.}} +|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Bookshelves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}} +|{{HistoryLine||1.9.19|Bookshelves now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]]. +* A bookshelf is the icon for [[Minecraft Education]]. + +== Gallery == + +=== Screenshots === + +File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage). +File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]]. +File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]]. +File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]]. + + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Utility blocks]] +[[Category:Bedrock Edition]] +[[Category:Java Edition]] +[[Category:Flammable blocks]] + +[[cs:Knihovna]] +[[de:Bücherregal]] +[[es:Librería]] +[[fr:Bibliothèque]] +[[hu:Könyvespolc]] +[[it:Libreria]] +[[ja:本棚]] +[[ko:책장]] +[[nl:Boekenkast]] +[[pl:Biblioteczka]] +[[pt:Estante de livros]] +[[ru:Книжные полки]] +[[th:ชั้นหนังสือ]] +[[uk:Книжкова полиця]] +[[zh:书架]] diff --git a/wiki_backup/coral plant.txt b/wiki_backup/coral plant.txt new file mode 100644 index 0000000..7916e84 --- /dev/null +++ b/wiki_backup/coral plant.txt @@ -0,0 +1,215 @@ +{{About|the live variant of the non-solid block|the dead variant|Dead Coral|the solid block|Coral Block|other uses|Coral (disambiguation)|}} +{{Infobox block +| group = Tube +| group2 = Brain +| group3 = Bubble +| group4 = Fire +| group5 = Horn +| 1-1 = Tube Coral.png +| 2-1 = Brain Coral.png +| 3-1 = Bubble Coral.png +| 4-1 = Fire Coral.png +| 5-1 = Horn Coral.png +| invimage = Tube Coral +| invimage2 = Brain Coral +| invimage3 = Bubble Coral +| invimage4 = Fire Coral +| invimage5 = Horn Coral +| transparent = Yes +| light = No +| renewable = Yes +| tool = any +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = Yes +}} +'''Coral''' is a type of non-solid block that comes in five variants: tube, brain, bubble, fire, and horn. + +== Obtaining == +=== Breaking === +[[File:Sea pickles on coral.png|thumb|right|Coral generated in [[warm ocean]]s.]] +Coral can be [[instant mining|broken instantly]] by hand, but can be obtained only when mined with a [[Silk Touch]] enchanted tool. Mining coral does not decrease the Silk Touch tool's [[durability]]. +{{breaking row|Coral|drop=0|horizontal=1}} + +=== Natural generation === +Coral naturally generates in [[coral reef]] structures found in [[warm ocean]] biomes. + +{{block distribution}} + +=== Post-generation === +When using [[bone meal]] on [[dirt]], [[coarse dirt]], [[sand]], [[red sand]], [[gravel]], or [[clay]] in [[warm ocean]] biomes, coral generates in place of some of the [[seagrass]] in a 5 X 5 area. In [[Bedrock Edition]], the same can happen in any biomes as long as bone meal is used in a water source above the aforementioned solid blocks. + +== Usage == +Coral can be used as a building or decoration block. + +=== Placement === +In order for coral to stay alive, at least one of the blocks surrounding it must be [[water]] or a [[waterlogging|waterlogged block]]. If placed outside of water, it dies and transforms into its respective [[dead coral]] after 3 to 4.95 seconds{{only|JE}} or 2 to 9.95 seconds{{only|BE}}. Coral dies even when the [[game rule]] {{cd|randomTickSpeed}} is set to {{cd|0}}.{{bug|MC-129942|||Invalid}} Once a coral turns into its dead variant, it is not possible to turn it back into a live variant. + +=== Note Blocks === +All types of coral can be placed under [[note block]]s to produce "bass drum" sounds. + + +== Sounds == +{{Sound table/Block/Wet grass|type=stone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral +|spritetype=block +|nameid=tube_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Brain Coral +|spritetype=block +|nameid=brain_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Bubble Coral +|spritetype=block +|nameid=bubble_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Fire Coral +|spritetype=block +|nameid=fire_coral +|blocktags=corals, coral_plants, underwater_bonemeals}} +{{ID table +|displayname=Horn Coral +|spritetype=block +|nameid=horn_coral +|blocktags=corals, coral_plants, underwater_bonemeals +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tube Coral +|spritetype=block +|nameid=tube_coral +|aliasid=coral / 0 +|id=-131 +|translationkey=tile.coral.blue.name}} +{{ID table2 +|displayname=Brain Coral +|spritetype=block +|nameid=brain_coral +|aliasid=coral / 1 +|id=-581 +|translationkey=tile.coral.pink.name}} +{{ID table2 +|displayname=Bubble Coral +|spritetype=block +|nameid=bubble_coral +|aliasid=coral / 2 +|id=-582 +|translationkey=tile.coral.purple.name}} +{{ID table2 +|displayname=Fire Coral +|spritetype=block +|nameid=fire_coral +|aliasid=coral / 3 +|id=-583 +|translationkey=tile.coral.red.name}} +{{ID table2 +|displayname=Horn Coral +|spritetype=block +|nameid=horn_coral +|aliasid=coral / 4 +|id=-584 +|translationkey=tile.coral.yellow.name +|foot=1}} + +=== Block state === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] expresses interest in a suggestion regarding corals by user "solarblade".}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||June 28, 2010|link=wordofnotch:746938105|Notch mentioned on his blog: "I tried adding corals, but it's really hard to draw a single [[block]] that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish [[particles]] around them."}} +|{{HistoryLine|java}} +|{{HistoryLine||October 5, 2012|link={{tweet|Dinnerbone|253954758489038848}}|Coral were jokingly teased in the fake snapshot [[12marc40awesome]], along with [[fish]] as [[mob]]s and "fish [[block]]s".}} +|{{HistoryLine||November 18, 2017|link=https://www.youtube.com/watch?v=mAapz_nIC_Y|[[File:Green Coral Preview.png|32px]] [[File:Orange Coral Preview.png|32px]] [[File:Orange Coral Preview Type2.png|32px]] Three types of coral were shown in a clip at [[MINECON Earth]].}} +|{{HistoryLine||1.13|dev=18w10a|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral plants.}} +|{{HistoryLine|||dev=18w10b|[[File:Fire Coral JE2 BE1.png|32px]] The texture of red coral plants has been changed.}} +|{{HistoryLine|||dev=18w10d|Added [[coral reef]]s, allowing coral plants to generate naturally.}} +|{{HistoryLine|||dev=18w14b|"Coral Plants" have been renamed to "Coral". +|Blue, pink, purple, red, and yellow coral plants have been renamed to tube, brain, bubble, fire, and horn coral, respectively.}} +|{{HistoryLine|||dev=pre6|5 new [[sound]] events that apply to coral have been added: block.wet_grass.break, block.wet_grass.fall, block.wet_grass.hit, block.wet_grass.place, and block.wet_grass.step.}} +|{{HistoryLine|||dev=pre10|Coral can now be collected using [[Silk Touch]]. Prior to this, coral was completely unobtainable in [[survival]].}} +|{{HistoryLine||1.13.1|dev=18w31a|[[Bone meal]] used in [[water]] of [[warm ocean]] [[biome]]s now has a chance of growing coral, making them [[renewable]].}} +|{{HistoryLine|||dev=18w32a|Coral now transforms into [[dead coral]] when placed outside of water.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Coral with a damage/metadata value of 5 would display 'tile.coral..name' as their name.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Coral can now be collected using [[Silk Touch]].}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|The different [[block states]] for the coral ID have now been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} + +|{{HistoryLine|education}} +|{{HistoryLine||1.4.0|[[File:Tube Coral JE1 BE1.png|32px]] [[File:Brain Coral JE1 BE1.png|32px]] [[File:Bubble Coral JE1 BE1.png|32px]] [[File:Fire Coral JE2 BE1.png|32px]] [[File:Horn Coral JE1 BE1.png|32px]] Added coral.}} +}} + + +1.2_02 secret coral.png|Unused code for a coral block can be found in [[Java Edition Beta 1.2 02 (20110517)|a developer fork of Beta 1.2_02]]. This is an example of how it would look in-game using the unused texture from [[Infdev 20100629]]. + + +== Issues == +{{issue list}} + +== Trivia == +* In real life, [[wikipedia:Coral|coral]] are colonies of [[wikipedia:Sessility (motility)|sessile (immobile) animals]]. +* In the real world, {{W|Rugosa|horn corals|newtab=1}} have been extinct since the {{W|Permian–Triassic extinction event}}. + +== Gallery == + +=== Screenshots === + +Coral Reef 18w14b.png|Coral naturally generating in a [[coral reef]]. +All Corals.png|All variants of live coral. +Coral reef at night.png|Coral blocks within a coral reef. + + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/taking-inventory--coral Taking Inventory: Coral] – Minecraft.net on October 24, 2019 + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Animal blocks]] +[[Category:Natural blocks]] +[[Category:Non-solid blocks]] + +[[de:Koralle]] +[[es:Coral]] +[[fr:Corail]] +[[it:Corallo]] +[[ja:サンゴ]] +[[ko:산호]] +[[lzh:珊瑚]] +[[nl:Koraal (doorverwijzing)]] +[[pl:Koralowiec]] +[[pt:Coral]] +[[ru:Коралл]] +[[uk:Корал]] +[[zh:珊瑚]] diff --git a/wiki_backup/flowering azalea leaves.txt b/wiki_backup/flowering azalea leaves.txt new file mode 100644 index 0000000..72cfd09 --- /dev/null +++ b/wiki_backup/flowering azalea leaves.txt @@ -0,0 +1,744 @@ +{{for|the removed Pocket Edition block|leaves_carried}} +{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}} +{{Infobox block +| group = Oak +| 1-1 = Oak Leaves.png +| invimage = Oak Leaves +| group2 = Spruce +| 2-1 = Spruce Leaves.png +| invimage2 = Spruce Leaves +| group3 = Birch +| 3-1 = Birch Leaves.png +| invimage3 = Birch Leaves +| group4 = Jungle +| 4-1 = Jungle Leaves.png +| invimage4 = Jungle Leaves +| group5 = Acacia +| 5-1 = Acacia Leaves.png +| invimage5 = Acacia Leaves +| group6 = Dark Oak +| 6-1 = Dark Oak Leaves.png +| invimage6 = Dark Oak Leaves +| group7 = Mangrove +| 7-1 = Mangrove Leaves.png +| invimage7 = Mangrove Leaves +| group8 = Cherry +| 8-1 = Cherry Leaves.png +| invimage8 = Cherry Leaves +| group9 = Pale Oak +| 9-1 = Pale Oak Leaves.png +| invimage9 = Pale Oak Leaves +| group10 = Azalea +| 10-1 = Azalea Leaves.png +| invimage10 = Azalea Leaves +| group11 = Flowering Azalea +| 11-1 = Flowering Azalea Leaves.png +| invimage11 = Flowering Azalea Leaves +| transparent = Partial (diffuses sky light) +| waterloggable = Yes +| light = No +| tool = Shears +| tool2 = Hoe +| tool3 = Sword +| renewable = Yes +| stackable = Yes (64) +| flammable = Yes (30) +| lavasusceptible = Yes +}} +'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player. + +== Obtaining == +=== Breaking === +{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools. + +{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}} + +{| class="wikitable" +! Drop +! Source +! No Fortune +! Fortune I +! Fortune II +! Fortune III +|- +| style="text-align:left" | {{BlockLink|Jungle Sapling}}s +| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves +| 2.5% ({{frac|1|40}}) +| 2.78% ({{frac|1|36}}) +| 3.125% ({{frac|1|32}}) +| 4.17% ({{frac|1|24}}) +|- +| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}} +| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves +| 5% ({{frac|1|20}}) +| 6.25% ({{frac|1|16}}) +| 8.33% ({{frac|1|12)}} +| 10% ({{frac|1|10}}) +|- +| style="text-align:left" | 1-2 {{ItemLink|Stick}}s +| style="text-align:left" | {{BlockSprite|leaves}} All Leaves +| 2% ({{frac|1|50}}) +| 2.22% ({{frac|1|45}}) +| 2.5% ({{frac|1|40}}) +| 3.33% ({{frac|1|30}}) +|- +| style="text-align:left" | {{ItemLink|Apple}}s +| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves +| 0.5% ({{frac|1|200}}) +| 0.556% ({{frac|1|180}}) +| 0.625% ({{frac|1|160}}) +| 0.833% ({{frac|1|120}}) +|} + +=== Natural generation === +Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]]. + +{{block distribution}} + +=== Post-generation === +{{see also|Tutorials/Tree farming}} +Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s. + +== Usage == +Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the logs tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose. + +Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples. + +Leaves take on a different shade of green depending on the [[biome]] in which they are placed. + +Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees. + +Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block. + +Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with age=0. + +=== Redstone component === +{{Exclusive|java|section=1}} +The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community. + +=== Piston interactivity === +Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s. + +=== Composting === +Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]]. + +=== Bees === +Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s. + +=== Bee nests === +[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it. + +=== Color === +{{Main|Color#Biome colors|Block colors#Foliage colors}} +* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}. +* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}. +* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}} +* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color. +* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored. + +===== Biome colors ===== +These values are generated by the biome dyeing algorithm. + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors" +! Biome !! Temperature !! Downfall !! Foliage Color !! Block +|- +| (Default values)
{{BiomeLink|The Void}}
{{BiomeLink|River}}
{{BiomeLink|Warm Ocean}}
{{BiomeLink|Lukewarm Ocean}}
{{BiomeLink|Deep Lukewarm Ocean}}
{{BiomeLink|Ocean}}
{{BiomeLink|Deep Ocean}}
{{BiomeLink|Cold Ocean}}
{{BiomeLink|Deep Cold Ocean}}
{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}
{{BiomeLink|Lush Caves}}{{only|je|short=1}}
{{BiomeLink|The End}}
{{BiomeLink|End Highlands}}
{{BiomeLink|End Midlands}}
{{BiomeLink|Small End Islands}}
{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]] +|- +| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]] +|- +| {{BiomeLink|Plains}}
{{BiomeLink|Beach}}
{{BiomeLink|Sunflower Plains}}
{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}
{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Plains}}
{{BiomeLink|Ice Spikes}}
{{BiomeLink|Snowy Taiga}}
{{BiomeLink|Frozen Ocean}}
{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}
{{BiomeLink|Frozen River}} || 0.0 || 0.5 +| rowspan="4" | {{Color|#60a17b}} +| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Grove}} || -0.2 || 0.8 +|- +| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9 +|- +| {{BiomeLink|Frozen Peaks}}
{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9 +|- +| {{BiomeLink|Desert}}
{{BiomeLink|Savanna}}{{only|je|short=1}}
{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}
{{BiomeLink|Windswept Savanna}}
{{BiomeLink|Nether Wastes}}
{{BiomeLink|Warped Forest}}
{{BiomeLink|Crimson Forest}}
{{BiomeLink|Soul Sand Valley}}
{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0 +| rowspan="3" | {{Color|#aea42a}} +| rowspan="3" | [[File:Desert Oak Leaves.png|32px]] +|- +| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0 +|- +| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0 +|- +| {{BiomeLink|Badlands}}
{{BiomeLink|Wooded Badlands}}
{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}Color is preset || [[File:Badlands Oak Leaves.png|32px]] +|- +| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}} || [[File:Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}} || [[File:Mangrove Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Forest}}
{{BiomeLink|Dark Forest}}
{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Birch Forest}}
{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Old Growth Spruce Taiga}}
{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Windswept Hills}}
{{BiomeLink|Windswept Gravelly Hills}}
{{BiomeLink|Windswept Forest}}
{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]] +|- +| {{BiomeLink|Jungle}}
{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]] +|- +| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}} || [[File:Cherry Grove Oak Leaves.png|32px]] +|- +| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]] +|} + +Unused biomes in {{BE}}. + +{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors" +! Biome !! Temperature !! Downfall !! Foliage Color !! Block +|- +| (Default values)
{{BiomeLink|Deep Warm Ocean}} +| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Mountains}}
{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5 +| rowspan="2" | {{Color|#60a17b}} +| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]] +|- +| {{BiomeLink|Snowy Taiga Hills}}
{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4 +|- +| {{BiomeLink|Taiga Hills}}
{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|Desert Hills}}
{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]] +|- +| {{BiomeLink|Badlands Plateau}}
{{BiomeLink|Modified Badlands Plateau}}
{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}} || [[File:Badlands Oak Leaves.png|32px]] +|- +| {{BiomeLink|Shattered Savanna Plateau}} +| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]] +|- +| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}} || [[File:Swamp Oak Leaves.png|32px]] +|- +| {{BiomeLink|Wooded Hills}}
{{BiomeLink|Tall Birch Hills}}
{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]] +|- +| {{BiomeLink|Giant Tree Taiga Hills}}
{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]] +|- +| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}
{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]] +|- +| {{BiomeLink|Jungle Hills}}
{{BiomeLink|Modified Jungle}}
{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]] +|- +| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]] +|} + +{{Reflist|group=n}} + +==== Snowy leaves ==== +{{Exclusive|Bedrock|section=1}} + +[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]] + +In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected{{bug|MCPE-121813|||WAI}}{{bug|MCPE-168031|||WAI}}, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration. + +=== Particles === +Cherry leaves and pale oak leaves emit falling particles. +[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]] +[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]] +Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped. + +== Sounds == +=== Other leaves === +{{Sound table/Block/Grass}} + +=== Azalea leaves === +{{Sound table/Block/Azalea leaves}} + +=== Cherry leaves === +{{Sound table/Block/Cherry leaves}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Leaves +|spritetype=block +|nameid=oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Spruce Leaves +|spritetype=block +|nameid=spruce_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Birch Leaves +|spritetype=block +|nameid=birch_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Jungle Leaves +|spritetype=block +|nameid=jungle_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Acacia Leaves +|spritetype=block +|nameid=acacia_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Dark Oak Leaves +|spritetype=block +|nameid=dark_oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Mangrove Leaves +|spritetype=block +|nameid=mangrove_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Cherry Leaves +|spritetype=block +|nameid=cherry_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Pale Oak Leaves +|spritetype=block +|nameid=pale_oak_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Azalea Leaves +|spritetype=block +|nameid=azalea_leaves +|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=leaves}} +{{ID table +|displayname=Flowering Azalea Leaves +|spritetype=block +|nameid=flowering_azalea_leaves +|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe +|itemtags=flowers, leaves +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Leaves +|spritetype=block +|nameid=oak_leaves +|aliasid=leaves / 0 +|id=18 +|translationkey=tile.leaves.oak.name}} +{{ID table2 +|displayname=Spruce Leaves +|spritetype=block +|nameid=spruce_leaves +|aliasid=leaves / 1 +|id=-800 +|translationkey=tile.leaves.spruce.name}} +{{ID table2 +|displayname=Birch Leaves +|spritetype=block +|nameid=birch_leaves +|aliasid=leaves / 2 +|id=-801 +|translationkey=tile.leaves.birch.name}} +{{ID table2 +|displayname=Jungle Leaves +|spritetype=block +|nameid=jungle_leaves +|aliasid=leaves / 3 +|id=-802 +|translationkey=tile.leaves.jungle.name}} +{{ID table2 +|displayname=Acacia Leaves +|spritetype=block +|nameid=acacia_leaves +|aliasid=leaves2 / 0 +|id=161 +|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}} +{{ID table2 +|displayname=Dark Oak Leaves +|spritetype=block +|nameid=dark_oak_leaves +|aliasid=leaves2 / 1 +|id=-803 +|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}} +{{ID table2 +|displayname=Mangrove Leaves +|spritetype=block +|nameid=mangrove_leaves +|id=-472}} +{{ID table2 +|displayname=Cherry Leaves +|spritetype=block +|nameid=cherry_leaves +|id=-548}} +{{ID table2 +|displayname=Pale Oak Leaves +|spritetype=block +|nameid=pale_oak_leaves +|id=-1007}} +{{ID table2 +|displayname=Azalea Leaves +|spritetype=block +|nameid=azalea_leaves +|id=579}} +{{ID table2 +|displayname=Flowered Azalea Leaves +|spritename=flowering-azalea-leaves +|spritetype=block +|nameid=azalea_leaves_flowered +|id=580 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{Main|/History}} +{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}} +|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}} +|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}} +|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}} +|{{HistoryLine|java indev}} +|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}} +|{{HistoryLine||20100218|Leaves now decay.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100227-1414|Leaves no longer decay.}} +|{{HistoryLine||20100325|Leaves now decay again.}} +|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}} +|{{HistoryLine||20100615|Leaves now decay again.}} +|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.6|Leaves no longer decay. +|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}} +|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}} +|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}} +|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed. +|Leaves no longer decay.}} +|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}} +|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}} +|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}} +|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}} +|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes. +|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}} +|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}} +|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}} +|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing. +|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}} +|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}} +|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}} +|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}} +|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves. +|Oak leaves now generate in [[jungle bush]]es.}} +|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}} +|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}} +|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}} +|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}} +|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}} This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version. +|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting. +|Leaves no longer have distinct texture files for fast and fancy graphics.}} +|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again. +|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}}} +|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}} +|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}} +|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}} +|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}} +|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}} +|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}} +|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}} +|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}} +|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source. +|[[Endermen]] now pick up flowering azalea leaves.}} +|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}} +|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}} +|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable. +|Mangrove leaves are now compostable.{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}} +|Hoes can now mine mangrove leaves faster.{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}}} +|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}} +|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed. +|Mangrove leaves now drop when broken with [[Silk Touch]].{{bug|MC-249938}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}} +|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}} +|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves. +|Unlike on Minecraft Live, pale oak leaves are not biome colored.}} +|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}} +|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy". +|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon. +|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}} +|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted. +|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}} +|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed. +|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier. +|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}} +|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears. +|Survival players no longer start out with an infinite amount of oak leaves in the inventory. +|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.https://youtu.be/QEgyn70YzRk}} +|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}. +|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model. +|Spruce and birch leaves no longer dropped glitched items when broken by shears. +|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. +|Leaves now have a small chance to drop their respective sapling type when broken.}} +|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures. +|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand. +|Oak leaves now have a small chance to drop an apple when broken.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting. +|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}} +|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves. +|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]]. +|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees. +|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}} +|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}} +|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps. +|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}} +|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}}} +|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}} +|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}} +|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying. +|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}} +|{{HistoryLine|New3DS}} +|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}} +}} + + +Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite. +Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics). +Old Leaves.png|Old leaves texture. + + +=== Data history === +{{Info needed section| +* Leaf decay handling prior to Beta 1.2 +* {{bug|MC-213767}}}} +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}. +|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations. +|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}} +|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}} +|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows: +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}} +The data values for ''minecraft:leaves2'' were as follows: +{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}} +{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}} +{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}} +{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}} +{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}} +{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}} +{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}} +|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}} +|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the leaves and leaves2 IDs have now been split up into their own IDs. +|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the leaves and leaves2 IDs have now been split up into their own IDs.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into. +* Leaves do not prevent [[chest]]s from being opened. +* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs. + +== Gallery == +=== Renders === +{{hidden begin| {{JE}} }} + +Oak Leaves.png|Oak Leaves +Spruce Leaves.png|Spruce Leaves +Birch Leaves.png|Birch Leaves +Jungle Leaves.png|Jungle Leaves +Acacia Leaves.png|Acacia Leaves +Dark Oak Leaves.png|Dark Oak Leaves +Mangrove Leaves.png|Mangrove Leaves +Cherry Leaves.png|Cherry Leaves +Azalea Leaves.png|Azalea Leaves +Flowering Azalea Leaves.png|Flowering Azalea Leaves +Pale Oak Leaves.png|Pale Oak Leaves +{{hidden end}} + +{{hidden begin| {{BE}} }} + +Oak Leaves BE.png|Oak Leaves +Spruce Leaves BE.png|Spruce Leaves +Birch Leaves BE.png|Birch Leaves +Jungle Leaves BE.png|Jungle Leaves +Acacia Leaves BE.png|Acacia Leaves +Dark Oak Leaves BE.png|Dark Oak Leaves +Mangrove Leaves BE.png|Mangrove Leaves +Cherry Leaves BE.png|Cherry Leaves +Azalea Leaves BE.png|Azalea Leaves +Flowering Azalea Leaves BE.png|Flowering Azalea Leaves +{{hidden end}} + +{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }} + +Oak Leaves (fast).png|Oak Leaves +Spruce Leaves (fast).png|Spruce Leaves +Birch Leaves (fast).png|Birch Leaves +Jungle Leaves (fast).png|Jungle Leaves +Acacia Leaves (fast).png|Acacia Leaves +Dark Oak Leaves (fast).png|Dark Oak Leaves +Mangrove Leaves (fast).png|Mangrove Leaves +Cherry Leaves (fast).png|Cherry Leaves +Azalea Leaves (fast).png|Azalea Leaves +Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves +Pale Oak Leaves (fast) JE1.png|Pale Oak Leaves +{{hidden end}} + +{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }} + +Oak Leaves (fast) BE.png|Oak Leaves +Spruce Leaves (fast) BE.png|Spruce Leaves +Birch Leaves (fast) BE.png|Birch Leaves +Jungle Leaves (fast) BE.png|Jungle Leaves +Acacia Leaves (fast) BE.png|Acacia Leaves +Dark Oak Leaves (fast) BE.png|Dark Oak Leaves +Mangrove Leaves (fast) BE.png|Mangrove Leaves +Cherry Leaves (fast) BE.png|Cherry Leaves +Azalea Leaves (fast) BE.png|Azalea Leaves +Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves +Pale Oak Leaves (fast) BE1.png|Pale Oak Leaves +{{hidden end}} + +{{hidden begin| Snowy leaves }} + +Snowy Oak Leaves.png|Oak Leaves +Snowy Spruce Leaves.png|Spruce Leaves +Snowy Birch Leaves.png|Birch Leaves +Snowy Jungle Leaves.png|Jungle Leaves +Snowy Acacia Leaves.png|Acacia Leaves +Snowy Dark Oak Leaves.png|Dark Oak Leaves +Snowy Mangrove Leaves.png|Mangrove Leaves +{{hidden end}} + +=== Screenshots === + +Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}. +Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves. +Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it. + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] – Minecraft.net on August 18, 2017 +* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024 + +== Navigation == +{{Navbox new content|Pale garden}} +{{Navbox flower}} +{{Navbox blocks|Vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] + +[[de:Laub]] +[[es:Hojas]] +[[fr:Feuilles]] +[[it:Foglie]] +[[ja:葉]] +[[ko:잎]] +[[nl:Bladeren]] +[[pl:Liście]] +[[pt:Folhas]] +[[ru:Листва]] +[[th:ใบไม้]] +[[uk:Листя]] +[[zh:树叶]] diff --git a/wiki_backup/gilded blackstone.txt b/wiki_backup/gilded blackstone.txt new file mode 100644 index 0000000..b9934de --- /dev/null +++ b/wiki_backup/gilded blackstone.txt @@ -0,0 +1,120 @@ +{{Infobox block +|image = Gilded Blackstone.png +|transparent = No +|light = No +|tool = wooden pickaxe +|renewable = No +|stackable = Yes (64) +|flammable = No +|lavasusceptible = No +}} +'''Gilded blackstone''' is a variant of [[blackstone]] found exclusively in [[bastion remnant]]s, that can drop itself or [[gold nugget]]s when mined. + +== Obtaining == +=== Breaking === +Gilded blackstone requires a [[pickaxe]] to be mined, in which case it drops itself or [[gold nugget]]s. When mined without a pickaxe, it drops nothing. Gilded blackstone has a 10% chance to drop 2–5 gold nuggets when mined with any pickaxe. If it does not drop gold nuggets, it drops itself as a block. If a gilded blackstone is mined with a [[Silk Touch]] enchanted pickaxe, it always drops itself. + +As with the drop chance of [[flint]] from [[gravel]], the [[Fortune]] enchantment does not increase the amount dropped, but increases the ''chance'' of gold nuggets dropping. Fortune I increases the chance for this drop to 14.29% ({{frac|1|7}}), Fortune II increases it to 25%, and Fortune III guarantees the gold nugget drop. +{{breaking row|Gilded Blackstone|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Gilded blackstone generates as part of [[bastion remnant]]s, replacing some of the blackstone in the structure; they can also be found beneath [[bastion remnant]]s [[chest]]s. + +=== Generated loot === +{{LootChestItem|gilded-blackstone}} + +== Usage == +Gilded blackstone is primarily used for decoration. + +=== Piglins === +[[Piglin]]s are attracted to gilded blackstone and run toward any gilded blackstone on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. + +Piglins become hostile toward players that break gilded blackstone. + +== Sounds == +{{Sound table/Block/Gilded blackstone}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Gilded Blackstone +|spritetype=block +|nameid=gilded_blackstone +|blocktags=guarded_by_piglins +|itemtags=piglin_loved +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Gilded Blackstone +|spritetype=block +|nameid=gilded_blackstone +|id=536 +|foot=1}} + +== Achievements == +{{load achievements|Oooh}} + +== Advancements == +{{load advancements|Oh Shiny}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.16|dev=20w15a|[[File:Gilded Blackstone JE1 BE1.png|32px]] Added gilded blackstone. +|Gilded blackstone can be obtained only through the [[Creative inventory]] or [[commands]].}} +|{{HistoryLine|||dev=20w16a|Gilded blackstone can now naturally generate in [[bastion remnant]]s or be found in its [[chest]]s.}} +|{{HistoryLine|||dev=20w17a|Gilded blackstone now uses the same [[sound]]s as [[nether quartz ore]].}} +|{{HistoryLine||1.16.2|dev=20w30a|Chests in bastion remnants are now more likely to be located on top of gilded blackstone. +|Increased the average yield of gilded blackstone from bastion remnants chests.}} +|{{HistoryLine||1.17|dev=21w11a|[[File:Gilded Blackstone JE2.png|32px]] Tweaked the gilded blackstone texture.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Gilded Blackstone JE1 BE1.png|32px]] Added gilded blackstone.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.50|[[File:Gilded Blackstone JE2.png|32px]] Tweaked the gilded blackstone texture.}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +* Gilded blackstone is not an ore, as it cannot be [[Smelting|smelt]]ed.{{bug|MC-178087#comment-666625}}. ''"WAI as gilded blackstone is not a gold ore and cannot be smelted into gold ingots."'' – Cory Scheviak, 16 April 2020 +* Gilded blackstone was named after Gilded Games, the studio behind The Aether mod.(The Aether Project Discord) https://discord.com/channels/118816101936267265/229460143912255488/697539028760920115 + +== Gallery == +=== Screenshots === + +BotM Gilded Blackstone.jpg|Render of gilded blackstone used on Minecraft.net.{{mcnet|gilded-blackstone|Block of the Month: Gilded Blackstone|May 17, 2023|Duncan Geere}} + + +== References == +{{reflist}} + +== External links == +* [https://www.minecraft.net/en-us/article/gilded-blackstone Block of the Week: Gilded Blackstone] – Minecraft.net on May 17, 2023 + +== Navigation == +{{Navbox blackstone}}{{Navbox gold}}{{Navbox blocks|decoration}} + +[[Category:Nether blocks]] +[[Category:Generated structure blocks]] + +[[de:Golddurchzogener Schwarzstein]] +[[es:Piedra negra áurea]] +[[fr:Roche noire dorée]] +[[ja:きらめくブラックストーン]] +[[ko:황금이 박힌 흑암]] +[[lzh:嵌金之墨石]] +[[pl:Złocony czernit]] +[[pt:Pedra-negra dourada]] +[[ru:Позолоченный чернокамень]] +[[zh:镶金黑石]] diff --git a/wiki_backup/infested mossy stone bricks.txt b/wiki_backup/infested mossy stone bricks.txt new file mode 100644 index 0000000..17b2d02 --- /dev/null +++ b/wiki_backup/infested mossy stone bricks.txt @@ -0,0 +1,291 @@ +{{redirect|Monster Egg|the item that spawns mobs when used|Spawn Egg}} +{{distinguish|Infested}} +{{Infobox block +| group = Cobblestone +| 1-1 = Cobblestone.png +| invimage = Infested Cobblestone +| group2 = Stone +| 2-1 = Stone.png +| invimage2 = Infested Stone +| group3 = Deepslate +| 3-1 = Deepslate.png +| invimage3 = Infested Deepslate +| group4 = Stone Bricks +| 4-1 = Stone Bricks.png +| invimage4 = Infested Stone Bricks +| group5 = Mossy +| 5-1 = Mossy Stone Bricks.png +| invimage5 = Infested Mossy Stone Bricks +| group6 = Cracked +| 6-1 = Cracked Stone Bricks.png +| invimage6 = Infested Cracked Stone Bricks +| group7 = Chiseled +| 7-1 = Chiseled Stone Bricks.png +| invimage7 = Infested Chiseled Stone Bricks +| transparent = No +| light = No +| hardness = '''Stone and stone bricks''': {{Hardness values|Infested Stone}}
+'''Cobblestone''': {{Hardness values|Infested Cobblestone}}
+'''Deepslate''': {{Hardness values|Infested Deepslate}} +| tool = Pickaxe +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| renewable = +* '''Deepslate variant''': No +* '''All others''': Yes +}} +'''Infested blocks''' are variants of [[stone]], [[cobblestone]], [[deepslate]], or any [[stone bricks]]. They take less time to break and spawn [[silverfish]] when broken without [[Silk Touch]]. Silverfish hiding in infested blocks emerge when a nearby silverfish is attacked in order to attack the aggressor. Infested blocks cannot be obtained in item form. + +== Obtaining == +Infested blocks are not obtainable by [[Silk Touch]]. They are available only through the Creative inventory or [[commands]]. However, they can be [[Tutorials/Obtaining discontinued blocks and items#Blocks|retained from worlds played in versions where they were legitimately obtainable.]] + +=== Breaking === +[[File:Silverfish infest anim.gif|thumb|right|Breaking an infested block by hand. More silverfish appear when attacking the first one.]] +{{breaking row|horizontal=1|Infested Stone, Infested Stone Bricks; Infested Cobblestone; Infested Deepslate|Pickaxe;Pickaxe;Pickaxe|drop=0;0;0}} +When the block is broken, whether by a [[player]] or by an [[explosion]], a [[silverfish]] spawns where it was broken unless the [[difficulty]] is Peaceful or the [[game rule]] doTileDrops is set to false (doMobSpawning is irrelevant). + +Infested blocks take less time to break than their normal counterparts. When breaking them with a [[pickaxe]], they take half as much time to break as their normal counterparts. + +When mined with anything other than a [[Silk Touch]]-enchanted tool, an infested block drops nothing and spawns a silverfish that immediately attacks the player. If the player attacks a silverfish directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes [[Poison]] damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them.{{bug|MC-2432|||WAI}} + +When mined with a tool enchanted with Silk Touch, the equivalent non-infested block is dropped without spawning a silverfish.{{bug|MC-48184|||WAI}} This may be ''any'' tool (including [[sword]]s), meaning a pickaxe is not required to harvest the block. + +=== Natural generation === +Infested stone bricks are occasionally found in [[stronghold]]s and [[igloo]] basements in place of normal stone bricks. Infested mossy and chiseled stone bricks also generate in [[igloo]] basements, but they do not generate naturally in [[stronghold]]s.{{bug|MC-140209|||Invalid}} + +Infested [[cobblestone]] is found in the rarely generated [[Woodland_Mansion#Rooms|"End portal" room]] in [[woodland mansion]]s. + +Infested [[stone]] and [[deepslate]] can generate in the [[Overworld]] in the form of [[Ore (feature)|blob]]s. Infested blocks attempt to generate 14 times per [[chunk]] in ore features of size 0-13{{only|je|short=1}}/0-10{{only|be|short=1}}, from [[altitude]]s -64 to 63 {{in|java}} or 0 to 64 {{in|bedrock}}, within one of the following [[biome]]s, or within a chunk that is at least partially occupied by one of these biomes: + +* {{BiomeLink|Windswept Gravelly Hills}} +* {{BiomeLink|Windswept Hills}} +* {{BiomeLink|Windswept Forest}} +* {{BiomeLink|Meadow}} +* {{BiomeLink|Cherry Grove}} +* {{BiomeLink|Grove}} +* {{BiomeLink|Snowy Slopes}} +* {{BiomeLink|Jagged Peaks}} +* {{BiomeLink|Frozen Peaks}} +* {{BiomeLink|Stony Peaks}} + +Infested stone can replace [[stone]], [[andesite]], [[diorite]], [[granite]], [[tuff]], and [[deepslate]]. If it replaces tuff or deepslate, it becomes infested deepslate. + +{{Block distribution}} + +=== Post-generation === +Infested blocks are generated when a [[silverfish]] enters the respective normal block form. + +== Usage == +When mined, an infested block spawns a silverfish that immediately attacks the player. If the player attacks a [[silverfish]] directly with a [[sword]], [[bow]], or [[potion of Harming]], or when a silverfish takes poison damage, nearby infested blocks break, spawning more aggressive silverfish. If the silverfish is killed in one hit, then nearby infested blocks do not break, and no silverfish spawn from them. + +=== Identifying === +[[Note block]]s placed on infested blocks produce flute sounds{{only|bedrock}} or harp sounds{{only|java}}, while those placed on the non-infested stone, cobblestone, or stone bricks produce bass drum sounds. + +{{IN|bedrock}}, a player can distinguish infested from normal blocks by observing that an infested block takes a bit faster to break when using a pickaxe than the stone it appears to be, but without a pickaxe, it still breaks faster. + +A silverfish does not spawn if the block is destroyed by the [[ender dragon]]. + +{{IN|java}}, using the [[debug screen]], a player can identify whether or not a block is infested. + +== Sounds == +=== Stone sounds === +{{Sound table/Block/Stone}} + +=== Deepslate sounds === +{{Sound table/Block/Deepslate}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Infested Stone +|spritetype=block +|nameid=infested_stone}} +{{ID table +|displayname=Infested Cobblestone +|spritetype=block +|nameid=infested_cobblestone}} +{{ID table +|displayname=Infested Stone Bricks +|spritetype=block +|nameid=infested_stone_bricks}} +{{ID table +|displayname=Infested Mossy Stone Bricks +|spritetype=block +|nameid=infested_mossy_stone_bricks}} +{{ID table +|displayname=Infested Cracked Stone Bricks +|spritetype=block +|nameid=infested_cracked_stone_bricks}} +{{ID table +|displayname=Infested Chiseled Stone Bricks +|spritetype=block +|nameid=infested_chiseled_stone_bricks}} +{{ID table +|displayname=Infested Deepslate +|spritetype=block +|nameid=infested_deepslate +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Infested Stone +|spritetype=block +|nameid=infested_stone +|aliasid=monster_egg / 0 +|id=97 +|translationkey=tile.monster_egg.stone.name}} +{{ID table2 +|displayname=Infested Cobblestone +|spritetype=block +|nameid=infested_cobblestone +|aliasid=monster_egg / 1 +|id=-858 +|translationkey=tile.monster_egg.cobble.name}} +{{ID table2 +|displayname=Infested Stone Bricks +|spritetype=block +|nameid=infested_stone_bricks +|aliasid=monster_egg / 2 +|id=-859 +|translationkey=tile.monster_egg.brick.name}} +{{ID table2 +|displayname=Infested Mossy Stone Bricks +|spritetype=block +|nameid=infested_mossy_stone_bricks +|aliasid=monster_egg / 3 +|id=-860 +|translationkey=tile.monster_egg.mossybrick.name}} +{{ID table2 +|displayname=Infested Cracked Stone Bricks +|spritetype=block +|nameid=infested_cracked_stone_bricks +|aliasid=monster_egg / 4 +|id=-861 +|translationkey=tile.monster_egg.crackedbrick.name}} +{{ID table2 +|displayname=Infested Chiseled Stone Bricks +|spritetype=block +|nameid=infested_chiseled_stone_bricks +|aliasid=monster_egg / 5 +|id=-862 +|translationkey=tile.monster_egg.chiseledbrick.name}} +{{ID table2 +|displayname=Infested Deepslate +|spritetype=block +|nameid=infested_deepslate +|id=-454 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added infested stone, infested cobblestone, and infested stone bricks. +|They currently lack an in-game name, and are not in the Creative inventory, so they are commonly referred to as "Block 97" due to their numeral ID.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.3.1|dev=12w17a|Infested blocks are now labeled as "Stone Monster Egg", "Cobblestone Monster Egg", or "Stone Brick Monster Egg" depending on what kind of [[block]] it is.}} +|{{HistoryLine|||dev=12w21b|Stone monster egg is now available in the [[Creative inventory]].}} +|{{HistoryLine|||dev=12w22a|Cobblestone and stone brick monster eggs are now available in the Creative inventory.}} +|{{HistoryLine||1.4.2|dev=12w38a|Stone monster eggs now rarely generate in [[extreme hills]] biome.}} +|{{HistoryLine||1.6.1|dev=13w17a|[[Silverfish]] do not cause monster eggs to [[break]] when {{cmd|gamerule mobGriefing}} is set to false.}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added mossy stone brick monster egg, cracked stone brick monster egg and chiseled stone brick monster egg variants, likely as a fix for {{bug|MC-7449}}. These are available in the Creative inventory. +|Silverfish are now spawned when a monster egg is destroyed by an explosion.}} +|{{HistoryLine||1.8|dev=14w04a|[[Silverfish]] are no longer spawned when [[mining]] a monster egg with a [[Silk Touch]] tool. +|Silverfish are no longer spawned when destroying a monster egg in [[Creative]] mode.}} +|{{HistoryLine||1.9|dev=15w43a|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||1.11|dev=16w39a|Cobblestone monster eggs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the monster_egg ID have been split up into their own IDs. +|" Monster Egg" have been renamed to "Infested ". +|Infested blocks now [[break]] instantly, regardless of the [[tool]], instead of taking longer to break than their non-infested counterparts. This makes them harder to identify. +|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 97.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Stone JE5 move.png|32px]] [[File:Cobblestone JE4.png|32px]] [[File:Stone Bricks JE2.png|32px]] [[File:Mossy Stone Bricks JE2.png|32px]] [[File:Cracked Stone Bricks JE2.png|32px]] [[File:Chiseled Stone Bricks JE2.png|32px]] The textures of infested blocks have been changed.}} +|{{HistoryLine|||dev=18w44a|[[File:Stone JE6.png|32px]] The texture of infested stone has been changed, once again.}} +|{{HistoryLine|||dev=18w47a|[[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of all infested stone bricks have been changed to appear more smooth.}} +|{{HistoryLine|||dev=18w50a|[[File:Cobblestone JE5.png|32px]] The texture of infested cobblestone has been changed, once again.}} +|{{HistoryLine||1.15|dev=19w39a|[[Silverfish]] are no longer spawned when an infested block is destroyed in an [[explosion]].}} +|{{HistoryLine||1.16|dev=20w07a|Silverfish are now spawned from blown up infested blocks again.}} +|{{HistoryLine||1.17|dev=21w10a|[[File:Deepslate JE3.png|32px]] Added infested deepslate.}} +|{{HistoryLine|||dev=21w15a|Infested deepslate now has the correct sounds.{{bug|MC-218698||Infested deepslate makes the old "stone" sounds|Fixed}}}} +|{{HistoryLine|||dev=21w16a|[[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Infested Deepslate can now be placed on any axis. It can also now have random texture rotation like [[deepslate]].}} +|{{HistoryLine|||dev=21w18a|Instead of breaking instantly, infested blocks now take half of the time to [[Hardness|break]] compared to their regular counterparts.}} +|{{HistoryLine|||dev=21w19a|Pickaxes are now the appropriate tool for breaking infested blocks.{{bug|MC-224972}}}} +|{{HistoryLine||1.18|dev=Experimental Snapshot 2|Infested stone now generates in [[mountain meadow]]s, [[mountain grove]]s, [[snowy slopes]], [[lofty peaks]], and [[snow capped peaks]].}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. +|The only way to create monster eggs in-game is with the help of [[silverfish]], as all variants cannot be accessed in the Creative inventory.}} +|{{HistoryLine||v0.11.0|dev=build 1|Monster eggs now generate in [[extreme hills]] biome.}} +|{{HistoryLine||v0.16.0|dev=build 1|Six variants of monster eggs are now available in the [[Creative inventory]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Monster eggs now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, cracked, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Cobblestone monster eggs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|"Monster Eggs" have been renamed to "Infested Blocks". +|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of infested blocks have been changed.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Deepslate (UD) JE3.png|32px]] [[File:Deepslate (EW) JE3.png|32px]] [[File:Deepslate (NS) JE3.png|32px]] Added Infested Deepslate. +|Pickaxes are now the appropriate tool for breaking infested blocks.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|The blast resistance of infested blocks has been decreased from 1.8 to 0.75.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|The different [[block states]] for the monster_egg ID have been split up into their own IDs. +|Increased the hardness of infested cobblestone from 0.75 to 1.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Renamed "Infested Stone Brick" to "Infested Stone Bricks" to match {{JE}}.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] Added silverfish stone, silverfish cobblestone and silverfish stone bricks.|Silverfish blocks all share the same tooltip, "Silverfish Stone".}} +|{{HistoryLine||xbox=TU7|The names of infested blocks have been changed from "Silverfish Stone" to "Silverfish ".}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added silverfish mossy stone brick, silverfish cracked stone brick and silverfish chiseled stone bricks.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Silverfish blocks now generate among the [[stone bricks]] of [[igloo]] basements, with either regular, mossy or chiseled stone brick appearance.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Silverfish blocks now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Stone JE6.png|32px]] [[File:Cobblestone JE5 BE3.png|32px]] [[File:Stone Bricks JE3 BE2.png|32px]] [[File:Mossy Stone Bricks JE3 BE2.png|32px]] [[File:Cracked Stone Bricks JE3 BE2.png|32px]] [[File:Chiseled Stone Bricks JE3 BE2.png|32px]] The textures of silverfish blocks have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Stone JE4.png|32px]] [[File:Cobblestone JE3 BE2.png|32px]] [[File:Stone Bricks JE1 BE1.png|32px]] [[File:Mossy Stone Bricks JE1 BE1.png|32px]] [[File:Cracked Stone Bricks JE1 BE1.png|32px]] [[File:Chiseled Stone Bricks JE1 BE1.png|32px]] Added monster eggs. All six variants are available in the Creative inventory.}} +}} + +== Issues == +{{issue list|Infested Block|Monster Egg}} + +== Trivia == +* Despite silverfish being able to infest cobblestone, stone bricks, and mossy stone bricks, they cannot infest mossy cobblestone.{{bug|MC-167357}} + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-month--infested-block Block of the Month: Infested Block] – Minecraft.net on January 26, 2023 + +== Navigation == +{{Navbox blocks|natural}} + +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Animal blocks]] +[[Category:Hazardous blocks]] + +[[cs:Blok rybenky]] +[[de:Befallener Stein]] +[[es:Bloque infestado]] +[[fr:Bloc infesté]] +[[hu:Kő ezüstmollyal]] +[[it:Blocco infestato]] +[[ja:虫食いブロック]] +[[ko:벌레 먹은 블록]] +[[nl:Geïnfecteerd blok]] +[[pl:Blok z ukrytym potworem]] +[[pt:Bloco infestado]] +[[ru:Заражённый блок]] +[[uk:Заражений блок]] +[[zh:虫蚀方块]] diff --git a/wiki_backup/large fern.txt b/wiki_backup/large fern.txt new file mode 100644 index 0000000..93488fb --- /dev/null +++ b/wiki_backup/large fern.txt @@ -0,0 +1,161 @@ +{{Infobox block +| image = Large Fern.png +| invimage = Large Fern +| extratext = [[#Renders|View all renders]] +| transparent = Yes +| light = No +| tool = Shears +| renewable = Yes +| stackable = Yes (64) +| flammable = Yes (60) +| lavasusceptible = Yes +}} +The '''large fern''' is the 2-block tall variant of the [[fern]]. + +== Obtaining == +=== Breaking === +When [[Breaking|broken]] normally, a large fern has a 12.5% chance of dropping 1 [[wheat seeds]] item. This is affected by the [[Fortune]] enchantment, dropping 1–3, 1–5, or 1–7 wheat seeds with Fortune I, II, and III respectively. + +When broken using [[shears]], a large fern drops two [[fern]]s instead. The large fern item exists, and is available in [[Creative]] mode, but cannot be obtained by breaking it in [[Survival]], since it drops small ferns instead of dropping itself. + +Placing any block on a large fern breaks the fern and causes it to not drop any [[wheat seeds]]. +{{breaking row|horizontal=1|Large Fern|Shears=1}} + +=== Natural generation === +Large ferns generate occur naturally only in [[taiga]], [[snowy taiga]] and [[old growth taiga]] biomes. + +Large ferns can additionally be found around some taiga and snowy taiga{{only|be|short=1}} [[village]] houses. + +{{block distribution}} + +=== Generated loot === +{{LootChestItem|large-fern}} + +=== Post-generation === +[[Bone meal]] can be used on a [[fern]] to grow it into a large fern. + +== Usage == +Most 2-block tall plants, including large ferns, have a disproportionately large hitbox compared to other plants.{{bug|MC-33580||The hitbox of double-tall plants is inconsistently big|WAI}} The only exception to this rule is [[tall seagrass]].{{bug|MC-163896||Double tall seagrass's hitbox is inconsistent with that of other double tall plants|WAI}} + +=== Composting === +Placing a large fern into a [[composter]] has a 65% chance of raising the compost level by 1. + +== List of colors == +{{:Block colors/Grass colors}} + +== Sounds == +{{Sound table/Block/Grass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Large Fern +|spritetype=block +|nameid=large_fern +|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Large Fern +|spritetype=block +|nameid=large_fern +|aliasid=double_plant / 3 +|id=-865 +|translationkey=tile.double_plant.fern.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Double Plant/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.7.2|dev=13w36a|[[File:Large Fern JE1.png|32px]] Added large ferns.}} +|{{HistoryLine||1.8|dev=14w25a|[[File:Large Fern JE2.png|32px]] Cross models, including large ferns, are now subject to directional shading.}} +|{{HistoryLine|||dev=?|[[File:Large Fern JE3.png|32px]] Crosses are no longer subject to directional shading.{{bug|MC-57159}}}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Large Fern JE4.png|32px]] The texture of large ferns has been changed.}} +|{{HistoryLine|||dev=18w50a|Large fern items can now be found in chests in [[taiga]] village houses. Therefore, large fern items have become legitimately obtainable in Survival mode. +|Large ferns now generate in front of some taiga village houses.}} +|{{HistoryLine|||dev=19w03a|Large ferns may or may not be able to be placed inside composters.}} +|{{HistoryLine||1.15|dev=19w37a|Large ferns can now drop [[wheat seeds]].{{bug|MC-160123}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Large Fern BE1.png|32px]] Added large ferns. It has version-exclusive textures, being ever so slightly brighter than in Java Edition (most noticeable via comparing the raw textures).}} +|{{HistoryLine||v0.11.0|dev=build 14|Large fern pixels are now square.{{info needed|Images/renders of the prior appearences may be needed for comparisons to be made}}}} +|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}} +|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44x44, instead of 16x16. Whether this results in any visible changes in-game is unknown.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Large Fern JE4.png|32px]]{{verify|Is this exact texture/model used?}} The texture of large ferns has been changed. +|Large ferns are now sold by [[wandering trader]]s. +|Large ferns now generate in the new [[taiga]] and [[snowy taiga]] [[village]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Large ferns can now be used to fill [[Composter]]. +|Large ferns can now be found in [[taiga]] and [[snowy taiga]] village house chests.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Wandering traders no longer trade large ferns.}} +|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|Large ferns now have a chance to drop [[wheat seeds]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added large ferns.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|The texture of large ferns have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Large Fern JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added large ferns.}} +}} + +=== Data history === +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.8.1|dev=pre1|Added a facing state to double_plant, though without visible effect.}} +|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the double_plant ID have now been split up into their own IDs. +|"Large Fern" now has a new ID: large_fern. +|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 175.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the double_plant ID have now been split up into their own IDs.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +==== Large Fern ==== + +Plains Large Fern.png|Plains large fern +Taiga Large Fern.png|Taiga large fern +Snowy Plains Large Fern.png|Snowy Plains large fern +Jungle Large Fern.png|Jungle large fern +Desert Large Fern.png|Desert large fern +Swamp Large Fern.png|Swamp large fern +Badlands Large Fern.png|Badlands large fern + + +== See also == +*[[Shrub]] + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] +[[Category:Non-solid blocks]] +[[Category:Flammable blocks]] + +[[fr:Grande fougère]] +[[pt:Samambaia grande]] diff --git a/wiki_backup/lingering potion.txt b/wiki_backup/lingering potion.txt new file mode 100644 index 0000000..8c667f3 --- /dev/null +++ b/wiki_backup/lingering potion.txt @@ -0,0 +1,384 @@ +{{about|throwable potions that leave a lingering area of effect|the throwable potions without a lingering effect|Splash Potion|the drinkable potions|Potion}} +{{Infobox item +| image = Lingering Water Bottle.png +| invimage = Lingering Water Bottle +| invimage2 = Awkward Lingering Potion +| invimage3 = Thick Lingering Potion +| invimage4 = Mundane Lingering Potion +| invimage5 = ---- +| invimage6 = Lingering Potion of Night Vision +| invimage7 = Lingering Potion of Invisibility +| invimage8 = Lingering Potion of Leaping +| invimage9 = Lingering Potion of Fire Resistance +| invimage10 = Lingering Potion of Swiftness +| invimage11 = Lingering Potion of Slowness +| invimage12 = Lingering Potion of the Turtle Master +| invimage13 = Lingering Potion of Water Breathing +| invimage14 = Lingering Potion of Healing +| invimage15 = Lingering Potion of Harming +| invimage16 = Lingering Potion of Poison +| invimage17 = Lingering Potion of Regeneration +| invimage18 = Lingering Potion of Strength +| invimage19 = Lingering Potion of Weakness +| invimage20 = Lingering Potion of Slow Falling +| invimage21 = Lingering Potion of Luck +| invimage22 = Lingering Potion of Decay +| invimage23 = Lingering Potion of Wind Charging +| invimage24 = Lingering Potion of Weaving +| invimage25 = Lingering Potion of Oozing +| invimage26 = Lingering Potion of Infestation +| extratext = View [[#Gallery|all renders]] +| renewable = '''Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No
+'''All others''': Yes +| stackable = No +}} +'''Lingering potions''' are variants of [[splash potion]]s that can be thrown to leave clouds with [[status effect]]s that linger on the ground in an area. + +== Obtaining == +=== Brewing === +{{main|Brewing}} + +{{brewing + |Dragon's Breath + |Any Lingering Potion + |ingredients=[[Dragon's Breath]] +
Any [[Splash Potion]] +}} +=== Generated loot === +{{LootChestItem|lingering-potion-of-healing,lingering-potion-of-poison,lingering-potion-of-slowness,lingering-potion-of-weakness}} + +== Usage == +=== Creating area effect clouds === +Lingering potions are thrown, like [[splash potion]]s, by {{control|using}} them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown. + +The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a {{frac|1|2}} block immediately, reducing the cloud's lifespan by 5 seconds. + +For effects with duration, the duration applied by the cloud is {{frac|1|4}} that of the corresponding [[potion]]. For effects without duration such as healing or harming, the potency of the effect is {{frac|1|2}} that of the corresponding potion. + +The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of {{hp|20}} health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players. + +Lingering potions can also be thrown out of [[dispenser]]s like splash potions. + +In ''[[Java Edition]]'', [[creeper]]s with potion effects will explode with their effect dropped as if a lingering potion was thrown. + +=== Lingering water bottle === +Like the [[Splash potion#Splash water bottles|splash water bottle]], a lingering water bottle puts out fire, damages [[endermen]], [[blaze]]s, [[strider]]s, and [[snow golem]]s by {{hp|1}}, and restores {{convert|1800|tick|second}} of air to [[axolotl]]s. {{IN|java}}, it creates no effect cloud, while {{in|bedrock}} it creates an effect cloud that extinguishes burning entities that walk into it. {{IN|bedrock}}, a lingering awkward, mundane, or thick potion acts similar to the lingering water bottle, being able to extinguish burning entities and damage endermen, blazes, and snow golems, but without the ability to put out fires. + +==== Mud ==== +Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].{{bug|MC-249250}} + +=== Crafting ingredient === +{{crafting usage|Matching Lingering Potion}} + +=== Filling cauldrons === +{{IN|bedrock}}, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). + +== Custom effects == +{{Main|Data component format#potion contents}} +{{IN|java}}, lingering potions can be obtained with any status effect using {{cmd|give}} and the potion_contents data component. + +== Sounds == +{{edition|java}}:
+Lingering potions use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. + +{{SoundTable +| type = java +| {{SoundLine +| sound =Glass dig1.ogg +|sound2=Glass dig2.ogg +|sound3=Glass dig3.ogg +|subtitle=Bottle smashes +|source=neutral +|description=When a lingering potion impacts something +|id=entity.splash_potion.break +|translationkey=subtitles.entity.potion.splash +|volume=1.0 +|pitch=0.9-1.0 +|distance=16}} +| {{SoundLine +|rowspan=2 +|sound=Bow shoot.ogg +|subtitle=Bottle thrown +|source=neutral +|description=When a lingering potion is thrown by a player +|id=entity.lingering_potion.throw +|translationkey=subtitles.entity.potion.throw +|volume=0.5 +|pitch={{frac|1|3}}-0.5 +|distance=16}} +| {{SoundLine +|subtitle=Dispensed item +|source=block +|description=When a lingering potion is dispensed by a [[dispenser]] +|id=block.dispenser.launch +|translationkey=subtitles.block.dispenser.dispense +|volume=1.0 +|pitch=1.2 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Glass dig1.ogg +|sound2=Glass dig2.ogg +|sound3=Glass dig3.ogg +|source=block +|description=When a splash potion impacts something +|id=random.glass +|volume=1.0 +|pitch=1.0}} +| {{SoundLine +|rowspan=2 +|sound=Bow shoot.ogg +|source=player +|description=When a splash potion is thrown by a player +|id=random.bow +|volume=0.5 +|pitch=0.33-0.5}} +| {{SoundLine +|source=player +|description=When a splash potion is dispensed from a dispenser +|id=random.bow +|volume=1.0 +| pitch = 0.83-1.25 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Lingering Potion +|spritetype=item +|nameid=lingering_potion +|form=item +|translationkey=item.minecraft.lingering_potion,item.minecraft.lingering_potion.effect.empty,item.minecraft.lingering_potion.effect.water,item.minecraft.lingering_potion.effect.mundane,item.minecraft.lingering_potion.effect.thick,item.minecraft.lingering_potion.effect.awkward,item.minecraft.lingering_potion.effect.night_vision,item.minecraft.lingering_potion.effect.invisibility,item.minecraft.lingering_potion.effect.leaping,item.minecraft.lingering_potion.effect.fire_resistance,item.minecraft.lingering_potion.effect.swiftness,item.minecraft.lingering_potion.effect.slowness,item.minecraft.lingering_potion.effect.water_breathing,item.minecraft.lingering_potion.effect.healing,item.minecraft.lingering_potion.effect.harming,item.minecraft.lingering_potion.effect.poison,item.minecraft.lingering_potion.effect.regeneration,item.minecraft.lingering_potion.effect.strength,item.minecraft.lingering_potion.effect.weakness,item.minecraft.lingering_potion.effect.levitation,item.minecraft.lingering_potion.effect.luck,item.minecraft.lingering_potion.effect.turtle_master,item.minecraft.lingering_potion.effect.slow_falling +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|notshowbeitemforms=y +|generatetranslationkeys=y +|displayname=Lingering Potion +|spritetype=item +|nameid=lingering_potion +|id=562 +|form=item +|translationkey=potion.emptyPotion.linger.name,potion.mundane.linger.name,potion.mundane.extended.linger.name,potion.thick.linger.name,potion.awkward.linger.name,potion.nightVision.linger.name,potion.invisibility.linger.name,potion.jump.linger.name,potion.fireResistance.linger.name,potion.moveSpeed.linger.name,potion.moveSlowdown.linger.name,potion.heal.linger.name,potion.harm.linger.name,potion.poison.linger.name,potion.regeneration.linger.name,potion.damageBoost.linger.name,potion.weakness.linger.name,potion.wither.linger.name,potion.turtleMaster.linger.name,potion.slowFalling.linger.name +|foot=1}} + +=== Metadata === +{{IN|bedrock}}, lingering potions use the following item data values to indicate the kind of potion: + +{{:Potion/DV}} + +=== Item data === +{{JE}}: +{{see also|Data component format}} +
+* {{nbt|compound|components}}: the item's '''components''' tag. +{{:Data component format/potion_contents}} +
+ +{{Calculator|decimalColor}} + +{{BE}}: +{{see also|Bedrock Edition level format/Item format}} + +=== Thrown potion === +{{Infobox entity +| title = Thrown lingering potion +| size = Height: 0.25 blocks
Width: 0.25 blocks +}} + +==== ID ==== +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Lingering Potion +|spritetype=entity +|nameid=potion +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Lingering Potion +|spritetype=entity +|nameid=lingering_potion +|id=101 +|foot=1}} + +==== Entity data ==== +{{see also|Chunk format|Potions#Data values|title2=Potion data values}} +Lingering potions when thrown have entity data that define various properties of the entity. + +{{:Splash Potion/ED}} + +=== Area effect cloud === +{{Infobox entity +| title = Area Effect Cloud +| image = Area Effect Cloud.png +| size = Height: 0.5 blocks
Width: Varies +| imagesize = 290px +}} + +==== ID ==== +{{edition|java}}: +{{ID table +|edition=java +|generatetranslationkeys=y +|displayname=Area Effect Cloud +|spritetype=entity +|nameid=area_effect_cloud +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|generatetranslationkeys=y +|displayname=Area Effect Cloud +|spritetype=entity +|nameid=area_effect_cloud +|id=95 +|foot=1}} + +==== Entity data ==== +{{see also|Chunk format}} + +The cloud that is created when: lingering potions are thrown; [[creeper]]s with potion effects explode; [[Ender Dragon#Dragon_Fireball|dragon fireballs]] hit the ground, is an entity, which has entity data that defines the properties of the entity. + +{{/ED}} + +== Advancements == +{{Load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here?;Bullseye}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.9|dev=15w33a|[[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions. +|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Water Bottle JE1 BE1.png|32px]] Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions.}} +|{{HistoryLine|||dev=15w33c|The bug where the [[player]] could not place [[splash potion]]s in the [[brewing stand]] has been fixed. This now allows for easier creation of lingering potions.}} +|{{HistoryLine|||dev=15w44b|[[File:Uncraftable Lingering Potion JE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added uncraftable lingering potions and lingering potions of luck.}} +|{{HistoryLine|||dev=16w06a|Lingering potions can now be used to craft [[tipped arrow]]s.}} +|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed from {{code|AreaEffectCloud}} to {{code|area_effect_cloud}}.}} +|{{HistoryLine|||dev=16w35a|Lingering water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} +|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 441.}} +|{{HistoryLine|||dev=18w07a|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added the lingering potions of the Turtle Master.}} +|{{HistoryLine|||dev=18w14a|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Uncraftable Lingering Potion JE2.png|32px]] [[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} +|{{HistoryLine||1.14.3|dev=pre3|Lingering water bottles now inflict [[knockback (mechanic)|knockback]] away from their owner when damaging blazes.|Damage caused by lingering water bottles now counts as being caused by the player who threw it.{{bug|MC-110004}}|Lingering water bottles no longer deal damage to endermen.{{bug|MC-166423}}}} +|{{HistoryLine||1.16|dev=pre1|Lingering water bottles now deal {{hp|1}} [[damage]] to [[snow golem]]s and [[strider]]s.{{bug|MC-106968}}}} +|{{HistoryLine||1.18|dev=21w37a|Endermen now take damage when hit by a lingering water bottle again.}} +|{{HistoryLine||1.19|dev=22w11a|Lingering water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} +|{{HistoryLine||1.19.3|dev=22w43a|Lingering water bottles can now extinguish burning entities.{{bug|MC-189911|||Fixed}}}} +|{{HistoryLine||1.19.4|dev=Pre-release 1|Lingering potions no longer have an enchantment glint.}} +|{{HistoryLine|||dev=Pre-release 3|[[File:Lingering Potion of Night Vision JE3.png|32px]] [[File:Lingering Potion of Invisibility JE3.png|32px]] [[File:Lingering Potion of Leaping JE3.png|32px]] [[File:Lingering Potion of Fire Resistance JE3.png|32px]] [[File:Lingering Potion of Swiftness JE3.png|32px]] [[File:Lingering Potion of Slowness JE3.png|32px]] [[File:Lingering Potion of the Turtle Master JE3.png|32px]] [[File:Lingering Potion of Water Breathing JE3.png|32px]] [[File:Lingering Potion of Harming JE3.png|32px]] [[File:Lingering Potion of Poison JE3.png|32px]] [[File:Lingering Potion of Strength JE3.png|32px]] Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength.}} +|{{HistoryLine||1.20|dev=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. +|The lingering potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the lingering potion of [[Invisibility]].}} +|{{HistoryLine||1.20.5|dev=?|Uncraftable lingering potions have been removed.}} +|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|[[File:Lingering Potion of Infestation.png|32px]][[File:Lingering Potion of Oozing.png|32px]][[File:Lingering Potion of Weaving.png|32px]][[File:Lingering Potion of Wind Charging.png|32px]] Added lingering potions of [[Infestation]], [[Oozing]], [[Weaving]], and [[Wind Charging]].}} +|{{HistoryLine||1.21.2|dev=24w34a|Thrown lingering potions no longer go through the [[world border]] if hit.}} +|{{HistoryLine|||dev=24w36a|If a lingering potion hits an entity, the area effect cloud now spawns at the target's feet, making it easier for lingering potions to apply their effects.{{Bug|MC-207101|||Fixed}}{{Bug|MC-270183|||Fixed}}}} + +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. +|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.5.0|dev=beta 1.5.0.4|[[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] Added lingering potions of the Turtle Master.}} +|{{HistoryLine||1.6.0|dev=beta 1.6.0.5|[[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of [[Slow Falling]].}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} +|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Lingering water bottles can now be used on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.21|Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. +|Removed enchantment glint from lingering potions.}} +|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|[[File:Lingering Potion of Infestation.png|32px]][[File:Lingering Potion of Oozing.png|32px]][[File:Lingering Potion of Weaving.png|32px]][[File:Lingering Potion of Wind Charging.png|32px]] Added lingering potions of [[Infestation]], [[Oozing]], [[Weaving]], and [[Wind Charging]].}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Luck JE1.png|32px]] Added lingering potions.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Lingering water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} +|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Lingering potions can now be put into a [[cauldron]]. This can be used to obtain tipped arrows of that potion.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Lingering Potion of Decay BE1.png|32px]] [[File:Lingering Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Lingering Potion of Slow Falling JE1 BE1.png|32px]] Added lingering potions of the [[Wither (effect)|Decay]], [[Slow Falling]], and Turtle Master.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Lingering Water Bottle JE2 BE2.png|32px]] [[File:Lingering Potion of Night Vision JE2 BE2.png|32px]] [[File:Lingering Potion of Invisibility JE2 BE2.png|32px]] [[File:Lingering Potion of Leaping JE2 BE2.png|32px]] [[File:Lingering Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Lingering Potion of Swiftness JE2 BE2.png|32px]] [[File:Lingering Potion of Slowness JE2 BE2.png|32px]] [[File:Lingering Potion of Water Breathing JE2 BE2.png|32px]] [[File:Lingering Potion of Healing JE2 BE2.png|32px]] [[File:Lingering Potion of Harming JE2 BE2.png|32px]] [[File:Lingering Potion of Poison JE2 BE2.png|32px]] [[File:Lingering Potion of Regeneration JE2 BE2.png|32px]] [[File:Lingering Potion of Strength JE2 BE2.png|32px]] [[File:Lingering Potion of Weakness JE2 BE2.png|32px]] [[File:Lingering Potion of Luck JE2.png|32px]] [[File:Lingering Potion of Decay BE2.png|32px]] [[File:Lingering Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Lingering Potion of Slow Falling JE2 BE2.png|32px]] The textures of lingering potions have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||1.7.10|[[File:Lingering Water Bottle JE1 BE1.png|32px]] [[File:Lingering Potion of Night Vision JE1 BE1.png|32px]] [[File:Lingering Potion of Invisibility JE1 BE1.png|32px]] [[File:Lingering Potion of Leaping JE1 BE1.png|32px]] [[File:Lingering Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Lingering Potion of Swiftness JE1 BE1.png|32px]] [[File:Lingering Potion of Slowness JE1 BE1.png|32px]] [[File:Lingering Potion of Water Breathing JE1 BE1.png|32px]] [[File:Lingering Potion of Healing JE1 BE1.png|32px]] [[File:Lingering Potion of Harming JE1 BE1.png|32px]] [[File:Lingering Potion of Poison JE1 BE1.png|32px]] [[File:Lingering Potion of Regeneration JE1 BE1.png|32px]] [[File:Lingering Potion of Strength JE1 BE1.png|32px]] [[File:Lingering Potion of Weakness JE1 BE1.png|32px]] [[File:Lingering Potion of Decay BE1.png|32px]] Added lingering potions. +|Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory.}} +}} + +== Issues == +{{issue list}} + +== Trivia == +* A thrown lingering potion faces toward the [[player]] in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[egg]]s, [[snowball]]s, and all throwable potions). +* The [[Lingering Potion of the Turtle Master]] has the longest (English language) item name in the game, at 37 characters long with spaces, or 32 without. It's also composed of 6 words, more than any other item in the game other than items and books named through an anvil. + +== Gallery == +=== Renders === + +File:Lingering Water Bottle.png|Water Bottle +File:Lingering Potion of Night Vision.png|Night Vision +File:Lingering Potion of Invisibility.png|Invisibility +File:Lingering Potion of Leaping.png|Leaping +File:Lingering Potion of Fire Resistance.png|Fire Resistance +File:Lingering Potion of Swiftness.png|Swiftness +File:Lingering Potion of Slowness.png|Slowness +File:Lingering Potion of the Turtle Master.png|Turtle Master +File:Lingering Potion of Water Breathing.png|Water Breathing +File:Lingering Potion of Healing.png|Healing +File:Lingering Potion of Harming.png|Harming +File:Lingering Potion of Poison.png|Poison +File:Lingering Potion of Regeneration.png|Regeneration +File:Lingering Potion of Strength.png|Strength +File:Lingering Potion of Weakness.png|Weakness +File:Lingering Potion of Slow Falling.png|Slow Falling +File:Lingering Potion of Luck.png|Luck +File:Lingering Potion of Decay.png|Decay +File:Lingering Potion of Wind Charging.png|Wind Charging +File:Lingering Potion of Weaving.png|Weaving +File:Lingering Potion of Oozing.png|Oozing +File:Lingering Potion of Infestation.png|Infestation +File:Uncraftable Lingering Potion.png|Uncraftable + + +=== Screenshots === + +Transparent Area Effect Cloud Image.png|Just area affect cloud particles + + +== See also == +*{{ItemLink|Glass Bottle}} +*{{ItemLink|Potion}} +*{{ItemLink|Splash Potion}} + +== References == +{{reflist}} + +== Navigation == +{{Navbox items|Utilities}} +{{Navbox entities|Other}} + +[[Category:Combat]] +[[Category:Projectiles]] + +[[de:Verweiltrank]] +[[es:Poción persistente]] +[[fr:Potion persistante]] +[[ja:残留ポーション]] +[[ko:잔류형 물약]] +[[pl:Trwałe miotane mikstury]] +[[pt:Poção prolongada]] +[[ru:Оседающие зелья]] +[[uk:Осідальне зілля]] +[[zh:滞留药水]] diff --git a/wiki_backup/mushroom block.txt b/wiki_backup/mushroom block.txt new file mode 100644 index 0000000..d3c6f99 --- /dev/null +++ b/wiki_backup/mushroom block.txt @@ -0,0 +1,233 @@ +{{About|the block|the plant|Mushroom|the structure|Huge mushroom|other uses|Mushroom (disambiguation)}} +{{Infobox block +|title=Mushroom Block +|group=Red +|1-1=Red Mushroom Block.png +|group2=Brown +|2-1=Brown Mushroom Block.png +|group3=Stem +|3-1=Mushroom Stem.png +|group4=Pores +|4-1=Mushroom Block.png +|invimage=Red Mushroom Block +|invimage2=Brown Mushroom Block +|invimage3=Mushroom Stem +|extratext = View [[#Gallery|all renders]] +|transparent=No +|light=No +|tool=Axe +|stackable=Yes (64) +|flammable=No +|lavasusceptible=Yes +|renewable=Yes +}} +A '''mushroom block''' is a solid [[block]] that makes up a [[huge mushroom]], which consists of a '''mushroom stem''' and '''brown mushroom blocks''' or '''red mushroom blocks''', depending on the color of the huge mushroom. + +== Obtaining == +=== Breaking === +Mushroom blocks are most quickly broken with an [[axe]], with a chance of 77.77% of dropping 0 and respectively a chance of 11.11% to drop 1 or 2 [[mushroom]] items of the respective type. Only cap blocks drop mushroom items, and [[Fortune]] does not affect the drop rate of mushrooms in any form.{{bug|MC-156657||Fortune doesn't work on mushroom blocks|Invalid}} + +The blocks themselves can be retrieved only by using a [[tool]] enchanted with [[Silk Touch]]. Mining the mushroom cap or stem yields a block with the cap or stem texture, respectively, on all faces. + +Additionally, {{in|java}}, if two similar mushroom blocks are placed next to each other and one of them is broken, the side of the other block that it was facing reveals the pore texture. This is because the side of these blocks change texture if they touch another block of the same type. + +Mushroom blocks can be moved and are not broken by pistons. +{{breaking row|horizontal=1|sprite=Mushroom Blocks|Mushroom Block|Axe}} + +=== Natural generation === +{{main|Huge mushroom}} +Mushroom blocks generate as part of [[huge mushroom]] structures. + +{{block distribution}} + +=== Creative inventory === +{{IN|java}}, the brown and red mushroom blocks as well as the mushroom stem are available in the [[Creative inventory]]. + +{{IN|bedrock}}, all-sided cap blocks, all-sided stem block (with id of "brown_mushroom_block"), and all-sided pore block (with id of "brown_mushroom_block") are available in the [[Creative inventory]]. + +== Usage == +=== Composting === +Mushroom blocks can be used in the [[composter]] with an 85% chance to make a new layer. + +Mushroom stems can be used in the [[composter]] with a 65% chance to make a new layer. + +=== Note Blocks === +Mushroom blocks can be placed under [[note block]]s to produce "bass" sound. + +== Sounds == +{{Sound table/Block/Wood}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Brown Mushroom Block +|spritetype=block +|nameid=brown_mushroom_block}} +{{ID table +|displayname=Red Mushroom Block +|spritetype=block +|nameid=red_mushroom_block}} +{{ID table +|displayname=Mushroom Stem +|spritetype=block +|nameid=mushroom_stem +|foot=1}} + +{{edition|bedrock}}: +{{ID table2 +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Brown Mushroom Block +|spritetype=block +|nameid=brown_mushroom_block +|id=99 +|translationkey=tile.brown_mushroom_block.cap.name}} +{{ID table2 +|displayname=Red Mushroom Block +|spritetype=block +|nameid=red_mushroom_block +|id=100}} +{{ID table2 +|displayname=Mushroom Stem +|spritetype=block +|nameid=mushroom_stem +|aliasid=brown_mushroom_block / 15, red_mushroom_block / 15 +|id=-1008 +|translationkey=tile.brown_mushroom_block.stem.name +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java beta}} +|{{HistoryLine||June 14, 2011|link={{tweet|notch|80654817512525825}}|[[Notch]] showed a picture of a [[Java Edition Beta 1.7|Beta 1.7]] change-list. Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new [[light]]ing system and the change list had a secret in them. +|One place where people discussed it was on the [http://minecraftforum.net Minecraft Forums], where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one-pixel tall pattern available in the image.http://www.minecraftforum.net/topic/379958- +|After a user named "tmcaffeine" on the forums successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, '''HugeMushroomTile'''.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut).http://www.minecraftforum.net/topic/380498- +|This led people to believe that huge mushrooms would be added, and indeed, later on, [[Notch]] revealed a screenshot on [[wikipedia:Google+|Google+]] in which two huge mushrooms could be seen as well as a [[village]].}} +|{{HistoryLine||1.8|dev=Pre-release|[[File:Brown Mushroom Block (E) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (S) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (U) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Red Mushroom Block (E) JE1 BE1.png|32px]] [[File:Red Mushroom Block (S) JE1 BE1.png|32px]] [[File:Red Mushroom Block (U) JE1 BE1.png|32px]] [[File:Red Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom Stem (ES) JE1 BE1.png|32px]] [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] Added mushroom blocks. +|Mushroom blocks cannot be obtained from the [[Creative inventory]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The various mushroom block types are now [[drops|dropped]] when [[breaking|mined]] with a [[pickaxe]] enchanted with [[Silk Touch]].}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Mushroom blocks are broken faster using an [[axe]].}} +|{{HistoryLine||1.8|dev=14w25a|When harvested with the [[Silk Touch]] enchantment, mushroom blocks now [[drops|drop]] blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.}} +|{{HistoryLine||1.13|dev=17w47a|Mushroom stems now have their own ID. +|Three variants of mushroom blocks are now available from the [[Creative inventory]]. +|"Mushroom" has been renamed to "Brown Mushroom Block" and "Red Mushroom Block". +|Mushroom stems have been added as an [[item]] within the [[inventory]]. Before this, it could be found naturally or be placed with {{cmd|setblock}}. +|There is no longer any distinction between brown and red mushroom stems, and the stem block is now a separate [[block]] from the caps. +|Mushroom stems no longer [[drops|drop]] (small) mushrooms when [[breaking|broken]], but can now drop as stem blocks when [[breaking|mined]] with a [[tool]] with the [[Silk Touch]] enchantment. +|[[File:Mushroom Stem (E) JE1 BE1.png|32px]] [[File:Mushroom Stem (S) JE1 BE1.png|32px]] [[File:Mushroom Stem (U) JE1 BE1.png|32px]] [[File:Mushroom Stem (SU) JE1 BE1.png|32px]] [[File:Mushroom Stem (EU) JE1 BE1.png|32px]] [[File:Mushroom Stem (ES) JE1 BE1.png|32px]] [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] Mushroom stems now use the same connection logic as cap blocks. +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 99 and 100.}} +|{{HistoryLine|||dev=18w06a|Mushroom blocks no longer function as [[furnace]] fuel.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Mushroom Block JE2 BE2.png|32px]] [[File:Brown Mushroom Block (E) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (S) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (U) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (SU) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (EU) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (ES) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (ESU) JE2 BE2.png|32px]]
[[File:Mushroom Block JE2 BE2.png|32px]] [[File:Red Mushroom Block (E) JE2 BE2.png|32px]] [[File:Red Mushroom Block (S) JE2 BE2.png|32px]] [[File:Red Mushroom Block (U) JE2 BE2.png|32px]] [[File:Red Mushroom Block (SU) JE2 BE2.png|32px]] [[File:Red Mushroom Block (EU) JE2 BE2.png|32px]] [[File:Red Mushroom Block (ES) JE2 BE2.png|32px]] [[File:Red Mushroom Block (ESU) JE2 BE2.png|32px]]
[[File:Mushroom Block JE2 BE2.png|32px]] [[File:Mushroom Stem (E) JE2 BE2.png|32px]] [[File:Mushroom Stem (S) JE2 BE2.png|32px]] [[File:Mushroom Stem (U) JE2 BE2.png|32px]] [[File:Mushroom Stem (SU) JE2 BE2.png|32px]] [[File:Mushroom Stem (EU) JE2 BE2.png|32px]] [[File:Mushroom Stem (ES) JE2 BE2.png|32px]] [[File:Mushroom Stem (ESU) JE2 BE2.png|32px]] The textures of mushroom blocks have been changed.}} +|{{HistoryLine|||dev=19w03a|Mushroom stems can now be used in [[composter]]s.}} +|{{HistoryLine|||dev=19w03b|Mushroom blocks can now be used in composters to have a 80% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Mushroom blocks now have an 85% chance of increasing the compost level in a composter by 1.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Brown Mushroom Block (E) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (S) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (U) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Red Mushroom Block (E) JE1 BE1.png|32px]] [[File:Red Mushroom Block (S) JE1 BE1.png|32px]] [[File:Red Mushroom Block (U) JE1 BE1.png|32px]] [[File:Red Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom Stem (ES) JE1 BE1.png|32px]] [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] Added mushroom blocks. +|6-sided cap, stem and pores blocks are available in the [[creative inventory]].}} +|{{HistoryLine|||dev=build 4|Mushroom blocks now drop [[mushroom]]s when [[breaking|mined]].}} +|{{HistoryLine||v0.12.1|dev=build 1|Mushroom blocks can now be obtained using a [[tool]] with the [[Silk Touch]] enchantment.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Brown Mushroom Block (E) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (S) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (U) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (SU) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (EU) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (ES) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (ESU) JE2 BE2.png|32px]]
[[File:Red Mushroom Block (E) JE2 BE2.png|32px]] [[File:Red Mushroom Block (S) JE2 BE2.png|32px]] [[File:Red Mushroom Block (U) JE2 BE2.png|32px]] [[File:Red Mushroom Block (SU) JE2 BE2.png|32px]] [[File:Red Mushroom Block (EU) JE2 BE2.png|32px]] [[File:Red Mushroom Block (ES) JE2 BE2.png|32px]] [[File:Red Mushroom Block (ESU) JE2 BE2.png|32px]]
[[File:Mushroom Block JE2 BE2.png|32px]] [[File:Mushroom Stem (ES) JE2 BE2.png|32px]] [[File:Mushroom Stem (ESU) JE2 BE2.png|32px]] The textures of mushroom blocks have been changed.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Mushroom blocks can now be used to fill up [[composter]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Variants of brown, red and stem now have been renamed to "Brown Mushroom Block", "Red Mushroom Block" and "Mushroom Stem", respectively.}} +|{{HistoryLine||1.18.30|dev=beta 1.18.30.26|Mushroom blocks can no longer be used as fuel in a furnace.}} +|{{HistoryLine||1.21.20|dev=Preview 1.21.20.21|The chance of dropping [[mushroom]]s (max of 2) from brown and red mushroom block was increased to match {{el|je}}, from 10% per mushroom to 11.11%. +|Mushroom stems no longer drop mushrooms when mined.}} +|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The mushroom_stem ID has been split up from brown_mushroom_block and red_mushroom_block IDs. +|Mushroom stems now have an 65% chance of increasing the compost level in a composter by 1 instead of 85% to match {{JE}}. +|The [[Creative inventory]] "Mushroom" variant has been merged with the regular brown mushroom block, effectively removing mushrooms completely. Mushroom blocks and items in old worlds are converted into regular brown mushroom blocks.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Brown Mushroom Block (E) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (S) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (U) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Red Mushroom Block (E) JE1 BE1.png|32px]] [[File:Red Mushroom Block (S) JE1 BE1.png|32px]] [[File:Red Mushroom Block (U) JE1 BE1.png|32px]] [[File:Red Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom Stem (ES) JE1 BE1.png|32px]] [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] Added mushroom blocks. +|Mushroom blocks cannot be obtained from the Creative inventory.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|When harvested with [[Silk Touch]] enchantment, mushroom blocks now [[drops|drop]] blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.}} + +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Added four variants of mushroom blocks to the Creative inventory and superflat. This includes the mushroom pore block.}} + +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Brown Mushroom Block (E) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (S) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (U) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (SU) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (EU) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (ES) JE2 BE2.png|32px]] [[File:Brown Mushroom Block (ESU) JE2 BE2.png|32px]]
[[File:Red Mushroom Block (E) JE2 BE2.png|32px]] [[File:Red Mushroom Block (S) JE2 BE2.png|32px]] [[File:Red Mushroom Block (U) JE2 BE2.png|32px]] [[File:Red Mushroom Block (SU) JE2 BE2.png|32px]] [[File:Red Mushroom Block (EU) JE2 BE2.png|32px]] [[File:Red Mushroom Block (ES) JE2 BE2.png|32px]] [[File:Red Mushroom Block (ESU) JE2 BE2.png|32px]]
[[File:Mushroom Block JE2 BE2.png|32px]] [[File:Mushroom Stem (ES) JE2 BE2.png|32px]] [[File:Mushroom Stem (ESU) JE2 BE2.png|32px]] The textures of mushroom blocks have been changed.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Brown Mushroom Block (E) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (S) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (U) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Brown Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Red Mushroom Block (E) JE1 BE1.png|32px]] [[File:Red Mushroom Block (S) JE1 BE1.png|32px]] [[File:Red Mushroom Block (U) JE1 BE1.png|32px]] [[File:Red Mushroom Block (SU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (EU) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ES) JE1 BE1.png|32px]] [[File:Red Mushroom Block (ESU) JE1 BE1.png|32px]]
[[File:Mushroom Block JE1 BE1.png|32px]] [[File:Mushroom Stem (ES) JE1 BE1.png|32px]] [[File:Mushroom Stem (ESU) JE1 BE1.png|32px]] Added mushroom blocks. All four types of mushroom blocks can be obtained in the Creative inventory.}} +}} + + +Decoded change list.png|The decoded change-list. + + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === +==== Mushroom ==== + +Mushroom Block.png + +==== Brown Mushroom ==== + +Brown Mushroom Block (E).png +Brown Mushroom Block (S).png +Brown Mushroom Block (U).png +Brown Mushroom Block (SU).png +Brown Mushroom Block (EU).png +Brown Mushroom Block (ES).png +Brown Mushroom Block.png + +==== Red Mushroom ==== + +Red Mushroom Block (E).png +Red Mushroom Block (S).png +Red Mushroom Block (U).png +Red Mushroom Block (SU).png +Red Mushroom Block (EU).png +Red Mushroom Block (ES).png +Red Mushroom Block (ESU).png + +==== Mushroom Stem ==== + +Mushroom Stem (E).png +Mushroom Stem (S).png +Mushroom Stem (U).png +Mushroom Stem (SU).png +Mushroom Stem (EU).png +Mushroom Stem (ES).png +Mushroom Stem (ESU).png + + +== References == +{{Reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week-mushroom Block of the Week: Mushroom] – Minecraft.net on July 7, 2017 + +== Navigation == +{{Navbox blocks|vegetation}} + +[[Category:Fungi]] +[[Category:Natural blocks]] + +[[de:Riesenpilz]] +[[es:Bloque de champiñón]] +[[fr:Bloc de champignon]] +[[hu:Óriásgombák]] +[[ja:キノコブロック]] +[[ko:버섯 블록]] +[[nl:Grote paddenstoelen]] +[[pl:Grzyb (blok)]] +[[pt:Bloco de cogumelo]] +[[ru:Блок гриба]] +[[zh:蘑菇方块]] diff --git a/wiki_backup/pumpkins.txt b/wiki_backup/pumpkins.txt new file mode 100644 index 0000000..ce659f9 --- /dev/null +++ b/wiki_backup/pumpkins.txt @@ -0,0 +1,230 @@ +{{About|the current pumpkin|the block that was formerly named "pumpkin"|Carved Pumpkin}}{{for}} +{{Infobox block +| image = Pumpkin.png +| invimage = Pumpkin +| transparent = Partial (blocks light) +| light = No +| tool = Axe +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +}} +A '''pumpkin''' is a fruit [[block]] that appears in [[Random patch|patch]]es in grassy [[biome]]s. Pumpkins have the same texture on all 4 sides. The stalk on the top always points northwest (towards lower coordinates). + +== Obtaining == +=== Breaking === +Pumpkins can be mined using any tool, but [[axe]]s are the quickest way. + +{{breaking row|horizontal=1|Pumpkin|Axe|sword=1|link=none}} + +When a pumpkin is pushed by a [[piston]], it breaks and drops as an [[Item (entity)|item]]. It cannot be pulled. + +=== Natural generation === +Pumpkins naturally generate with the terrain in most [[biome]]s in the [[Overworld]], in the form of [[random patch]]es. They require only [[grass block]]s with air above (clear of any plants such as [[flower]]s or [[short grass]]), and can generate regardless whether that grass block has a layer of [[snow]] cover. Practically speaking, this means that the occurrence of pumpkins in stony or sandy biomes, or in grassy biomes with few clear grass blocks, is comparatively rare. Each chunk has a {{frac|1|32}} chance to generate a pumpkin patch, making naturally-generated pumpkins rarer than [[diamond ore]]. + +Pumpkins naturally generate in stem farm rooms in [[woodland mansion]]s. + +4 pumpkins generate naturally in [[wool]]en tents in [[pillager outpost]]s. + +Pumpkins generate naturally as a [[pile]] (and in some farms) in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]]s. + +{{block distribution}} + +=== Mob loot === +An [[enderman]] holding a pumpkin drops the block upon death. + +=== Generated loot === +{{LootChestItem|pumpkin}} + +=== Trading === +[[Wandering trader]]s can sell a pumpkin for one emerald. + +== Usage == +=== Crafting ingredient === +{{crafting usage|Pumpkin}} + +=== Farming === +{{Main|Tutorials/Pumpkin and melon farming}} + +Pumpkin farming strategies parallel those of [[melon]]s. Planted [[pumpkin seeds]] grow a central [[Pumpkin seeds#Pumpkin Stem|stem]] that, after maturing, generates pumpkins randomly on adjacent vacant dirt-based blocks ([[dirt]], [[coarse dirt]], [[rooted dirt]], [[grass block]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[pale moss block]], [[mud]], or [[muddy mangrove roots]]). If a pumpkin is harvested without also cutting the central stalk, another pumpkin generates afterward without requiring replanting or waiting for the stalk to mature again. + +Pumpkin stems take around 10 to 30 minutes to fully develop. They require a light level of 9 or higher to grow. [[Bone meal]] can be used on pumpkin stems to become fully-grown, but this does not produce a pumpkin immediately. + +=== Carving === +A placed pumpkin can be made into a [[carved pumpkin]] by {{control|using}} [[shears]], which drops 4 [[pumpkin seeds]] {{in|Java}} and 1 {{in|Bedrock}}. The targeted side becomes the face of the carved pumpkin, unless the top or bottom face of the pumpkin are targeted, in which case the carved side is on the side facing the player. + +=== Trading === +{{Trade uses}} + +=== Composting === +Placing a pumpkin or carved pumpkin into a [[composter]] has a 65% chance of raising the compost level by 1. + +=== Note blocks === +Pumpkins can be placed under [[note block]]s to produce "didgeridoo" sounds. This doesn't apply to carved pumpkins.{{bug|MC-145068}} resolved as "Works As Intended" + +== Sounds == +=== Generic === +{{Sound table/Block/Wood}} + +=== Unique === +{{edition|java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Pumpkin carve1.ogg +|sound2=Pumpkin carve2.ogg +|subtitle=Shears carve +|source=block +|description=When a pumpkin is carved +|id=block.pumpkin.carve +|translationkey=subtitles.block.pumpkin.carve +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + +{{edition|bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Pumpkin carve1.ogg +|sound2=Pumpkin carve2.ogg +|source=block +|description=When a pumpkin is carved +|id=pumpkin.carve +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Pumpkin +|spritetype=block +|nameid=pumpkin +|blocktags=enderman_holdable, mineable/axe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Pumpkin +|spritetype=block +|nameid=pumpkin +|id=86 +|foot=1}} + +=== Block states === +{{see also|Block states}} +{{/BS}} + +== History == +{{HistoryTable +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=preview|slink=:Category:Information needed requiring unarchived version|Added pumpkins, which are always [[Carved Pumpkin#History|carved]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.13|dev=17w47a|[[File:Pumpkin JE1 BE1.png|32px]] Added uncarved pumpkins. +|[[Shear]]ing a pumpkin now turns it into a carved pumpkin, and [[drops]] 4 [[pumpkin seeds]]. +|Pumpkins can now be placed without a [[block]] beneath them.}} +|{{HistoryLine|||dev=18w11a|Pumpkins now sometimes generate in [[shipwreck]] chests.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Pumpkin JE2 BE2.png|32px]] The textures of pumpkins have been changed.}} +|{{HistoryLine|||dev=18w47a|Pumpkins can now generate in [[pillager outpost]] tents.}} +|{{HistoryLine|||dev=18w50a|Pumpkins can now generate in [[taiga]] villages.}} +|{{HistoryLine|||dev=19w03a|Placing any pumpkin into the new [[composter]] has a 50% chance of raising the compost level by 1.}} +|{{HistoryLine|||dev=19w05a|Pumpkins now have a 65% chance of increasing the compost level in a composter by 1. +|Added [[wandering trader]]s, which sell pumpkins.}} +|{{HistoryLine|||dev=19w09a|Pumpkin can now be used to play the didgeridoo, if they are under [[note block]]s.}} +|{{HistoryLine||1.18|dev=Pre-release 5|The generation of pumpkins are about 6 times more common than in previous snapshots.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Carved Pumpkin (N) JE1 BE1.png|32px]] [[File:Carved Pumpkin (E) JE1 BE1.png|32px]] [[File:Carved Pumpkin (S) JE1 BE1.png|32px]] [[File:Carved Pumpkin (W) JE1 BE1.png|32px]] Added pumpkins, which are always [[Carved Pumpkin#History|carved]].}} +|{{HistoryLine||v0.9.0|dev=build 1|Pumpkins now generate naturally.}} +|{{HistoryLine||v0.12.1|dev=build 1|Pumpkins can now spawn [[golem]]s.}} +|{{HistoryLine||v0.14.0|dev=build 1|Pumpkins can now be worn as [[armor]].}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Pumpkins can now be [[trading|sold]] to farmer [[villager]]s, at 8–13 pumpkins for 1 [[emerald]].}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Pumpkins now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Pumpkin JE1 BE1.png|32px]] The textures of pumpkins have been changed. +|[[Shear]]ing a pumpkin now turns it into a [[carved pumpkin]], and [[drops]] 1 [[pumpkin seeds]]. +|Pumpkins can now be found inside [[shipwreck]] [[chest]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Pumpkin JE2 BE2.png|32px]] The textures of pumpkins have been changed. +|Pumpkins now generate in [[pillager outpost]] tents, [[taiga]] villages and [[snowy taiga]] villages. +|Pumpkins can now be [[trading|bought]] from [[wandering trader]]s.}} +|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Pumpkins can now be used to fill up [[composter]]s.}} +|{{HistoryLine|||dev=beta 1.11.0.4|Farmer [[villager]]s now [[trading|buy]] 6 pumpkins for one [[emerald]].}} +|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Pumpkin can now be used to play the didgeridoo, if they are under [[note block]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Pumpkins can now be placed without a [[block]] beneath them.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.22|Pumpkins now use the minecraft:cardinal_direction [[block state]] instead of direction.}} +|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Added unique sounds for using shears to carve pumpkins.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added pumpkins, which are always [[Carved Pumpkin#History|carved]].}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none +|[[File:Pumpkin JE1 BE1.png|32px]] Added pumpkins. +|[[Shear]]ing a pumpkin now turns it into a carved pumpkin, and [[drops]] 1 [[pumpkin seeds]]. +|Pumpkins can now be found inside [[shipwreck]] [[chest]]s.}} +|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Pumpkin JE2 BE2.png|32px]] The texture of pumpkins have been slightly changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell pumpkins.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Pumpkins now generate in [[pillager outpost]] tents, [[taiga]] villages and [[snowy taiga]] villages.}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|Added pumpkins, which are always [[Carved Pumpkin#History|carved]].}} +}} + +== Issues == +{{Issue list|Pumpkin}} + +== Gallery == +=== Screenshots === + +File:Pumpkin Patch.png|A group of pumpkins. +File:Pumpkin vine.png|A screenshot of a pumpkin on a stem. +File:Floating Pumpkin.png|A floating pumpkin due to ponds being generated after the rest of the terrain. +File:Snow Covered Pumpkins.png|A group of pumpkins generated in a [[snowy tundra]]. +File:Pumpkin jungle.png|Pumpkins in a [[jungle]]. +File:Village pumpkins.png|Naturally spawning pumpkins in a [[village]]. +File:Natural pumpkin.png|A pumpkin patch in a [[windswept hills]] biome. +File:Grass below pumpkin.png|A pumpkin generated on top of grass. +File:PumpkinsGroup.png|A pumpkin patch in a field. +File:Pumpkins Snow.png|A pumpkin patch on a mountaintop. + + +=== In other media === + +File:Mobs in a pumpkin patch.jpeg|Mobs in a pumpkin patch. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Vegetation}} + +[[Category:Plants]] +[[Category:Natural blocks]] +[[Category:Generated structure blocks]] + +[[cs:Dýně]] +[[de:Kürbis]] +[[es:Calabaza]] +[[fr:Citrouille]] +[[it:Zucca]] +[[ja:カボチャ]] +[[ko:호박]] +[[lzh:南瓜]] +[[nl:Pompoen]] +[[pl:Dynia]] +[[pt:Abóbora]] +[[ru:Тыква]] +[[th:ฟักทอง]] +[[uk:Гарбуз]] +[[zh:南瓜]] diff --git a/wiki_backup/spruce wood stairs.txt b/wiki_backup/spruce wood stairs.txt new file mode 100644 index 0000000..4b44d89 --- /dev/null +++ b/wiki_backup/spruce wood stairs.txt @@ -0,0 +1,384 @@ +{{Infobox block +| group = Oak +| 1-1 = Oak Stairs.png +| invimage = Oak Stairs +| group2 = Spruce +| 2-1 = Spruce Stairs.png +| invimage2 = Spruce Stairs +| group3 = Birch +| 3-1 = Birch Stairs.png +| invimage3 = Birch Stairs +| group4 = Jungle +| 4-1 = Jungle Stairs.png +| invimage4 = Jungle Stairs +| group5 = Acacia +| 5-1 = Acacia Stairs.png +| invimage5 = Acacia Stairs +| group6 = Dark Oak +| 6-1 = Dark Oak Stairs.png +| invimage6 = Dark Oak Stairs +| group7 = Mangrove +| 7-1 = Mangrove Stairs.png +| invimage7 = Mangrove Stairs +| group8 = Cherry +| 8-1 = Cherry Stairs.png +| invimage8 = Cherry Stairs +| group9 = Pale Oak +| 9-1 = Pale Oak Stairs.png +| invimage9 = Pale Oak Stairs +| group10 = Bamboo +| invimage10 = Bamboo Stairs +| 10-1 = Bamboo Stairs.png +| group11 = Crimson +| 11-1 = Crimson Stairs.png +| invimage11 = Crimson Stairs +| group12 = Warped +| 12-1 = Warped Stairs.png +| invimage12 = Warped Stairs +| transparent = Partial (blocks light){{only|je|short=1}}
Yes{{only|be|short=1}} +| light = No +| renewable = Yes +| tool = Axe +| stackable = Yes (64) +| flammable = +'''Overworld wood''': Yes (5)
+'''Nether wood''': No +|lavasusceptible = +'''Overworld wood''': Yes
+'''Nether wood''': No +| waterloggable = Yes +}} +'''Wooden stairs''' are a wooden variant of the [[stairs]], [[Crafting|craft]]ed from the respective [[planks]]. + +== Obtaining == +=== Breaking === +Wooden stairs can be broken with anything, but [[axe]]s are the fastest. + +{{breaking row +|Wooden Stairs +|sprite=all-wooden-stairs +|Axe +|item=1 +|link=none +|horizontal=1 +}} + +=== Natural generation === +{{BlockSprite|Oak Stairs|text=Oak}} stairs generate as part of: + +* [[Plains]] [[village]]s +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Spruce Stairs|text=Spruce}} stairs generate as part of: + +* [[Igloo]] basements +* [[Witch hut]]s +* [[Shipwreck]]s +* [[Taiga]], [[snowy taiga]], and [[snowy tundra]] [[village]]s + +{{BlockSprite|Birch Stairs|text=Birch}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s + +{{BlockSprite|Jungle Stairs|text=Jungle}} stairs generate as part of [[shipwreck]]s. + +{{BlockSprite|Dark Oak Stairs|text=Dark Oak}} stairs generate as part of: + +* [[Woodland mansion]]s +* [[Shipwreck]]s +* [[Pillager outpost]]s + +{{BlockSprite|Acacia Stairs|text=Acacia}} stairs generate as part of: + +* [[Shipwreck]]s +* [[Savanna]] [[village]]s + +=== Crafting === +{{Crafting +|A1= Matching Planks +|A2= Matching Planks +|B2= Matching Planks +|A3= Matching Planks +|B3= Matching Planks +|C3= Matching Planks +|Output= Matching Wooden Stairs,4 +|type= Building block +}} + +== Usage == +{{for|information about the placement mechanics of all stairs|Stairs#Usage}} + +=== Fuel === +Overworld wooden stairs can be used as fuel in [[furnace]]s, smelting 1.5 items per block. + +=== Note blocks === +Wooden stairs can be placed under [[note block]]s to produce "bass" sounds. + +== Sounds == +=== Normal wood === +{{Sound table/Block/Wood}} + +=== Cherry wood === +{{Sound table/Block/Cherry wood}} + +=== Bamboo wood === +{{Sound table/Block/Bamboo wood}} + +=== Nether wood === +{{Sound table/Block/Nether wood}} + +== Data values == +=== ID === +{{JE}}: +{{ID table +|edition=java +|showblocktags=y +|showitemtags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|blocktags=stairs, wooden_stairs, mineable/axe +|itemtags=stairs, wooden_stairs}} +{{ID table +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs}} +{{ID table +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|blocktags=non_flammable_wood, stairs, wooden_stairs, mineable/axe +|itemtags=non_flammable_wood, stairs, wooden_stairs +|foot=1}} + +{{BE}}: +{{ID table2 +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Oak Stairs +|spritetype=block +|nameid=oak_stairs +|id=53}} +{{ID table2 +|displayname=Spruce Stairs +|spritetype=block +|nameid=spruce_stairs +|id=134}} +{{ID table2 +|displayname=Birch Stairs +|spritetype=block +|nameid=birch_stairs +|id=135}} +{{ID table2 +|displayname=Jungle Stairs +|spritetype=block +|nameid=jungle_stairs +|id=136}} +{{ID table2 +|displayname=Acacia Stairs +|spritetype=block +|nameid=acacia_stairs +|id=163}} +{{ID table2 +|displayname=Dark Oak Stairs +|spritetype=block +|nameid=dark_oak_stairs +|id=164}} +{{ID table2 +|displayname=Mangrove Stairs +|spritetype=block +|nameid=mangrove_stairs +|id=-488}} +{{ID table2 +|displayname=Cherry Stairs +|spritetype=block +|nameid=cherry_stairs +|id=-541}} +{{ID table2 +|displayname=Pale Oak Stairs +|spritetype=block +|nameid=pale_oak_stairs +|id=-1000}} +{{ID table2 +|displayname=Bamboo Stairs +|spritetype=block +|nameid=bamboo_stairs +|id=-512}} +{{ID table2 +|displayname=Crimson Stairs +|spritetype=block +|nameid=crimson_stairs +|id=509}} +{{ID table2 +|displayname=Warped Stairs +|spritetype=block +|nameid=warped_stairs +|id=510 +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Stairs/BS}} + +== History == +{{HistoryTable +|{{HistoryLine||October 16, 2021|link={{ytl|or1DfXdqu3U|t=916}}|[[File:Mangrove Stairs (pre-release).png|32px]] Mangrove stairs are shown at [[Minecraft Live 2021]].}} +|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Stairs JE1 BE1.png|32px]] Bamboo stairs were shown on [[Minecraft Live 2022]].}} +|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Pale oak stairs were showcased on [[Minecraft Live 2024]].}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|[[File:Oak Stairs (N) JE1.png|32px]] Added "wooden" stairs. +|The "wooden" stairs currently do not burn. +|[[File:Oak Planks (texture) JE3 BE1.png|32px]] Textures for "wooden" stairs in the [[inventory]] are simply flat [[planks]] texture.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.0.1|[[File:Oak Stairs (inventory) JE2.png|32px]] The inventory icon for wooden stairs has been changed to an image of a render of them, which is glitched.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.6|dev=Test Build 3|[[File:Oak Stairs (inventory) JE3.png|32px]] The [[inventory]] icon for wooden stairs has been reversed.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Stairs (N) JE3.png|32px]] The texture of wooden stairs has been changed due to the [[planks]] texture change.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden stairs are broken faster using an [[axe]].}} +|{{HistoryLine||1.3.1|dev=12w25a|[[File:Spruce Stairs (N) JE1.png|32px]] [[File:Spruce Stairs (n) JE1.png|32px]] [[File:Birch Stairs (N) JE1.png|32px]] [[File:Birch Stairs (n) JE1.png|32px]] [[File:Jungle Stairs (N) JE1.png|32px]] [[File:Jungle Stairs (n) JE1.png|32px]] Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}} +|{{HistoryLine|||dev=12w26a|Added [[crafting]] recipes for spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Stairs (N) JE1.png|32px]] [[File:Dark Oak Stairs (N) JE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||1.9|dev=15w43a|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.11|dev=16w39a|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||1.13|dev=17w47a|" Wood Stairs" have been renamed to " Stairs". +|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 53, 134, 135, 136, 156, 163, and 164.}} +|{{HistoryLine|||dev=18w11a|Wooden stairs now generate as part of the newly added [[shipwreck]]s.}} +|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE3.png|32px]] [[File:Birch Stairs (N) JE3.png|32px]] [[File:Jungle Stairs (N) JE3.png|32px]] [[File:Acacia Stairs (N) JE3.png|32px]] [[File:Dark Oak Stairs (N) JE3.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine|||dev=18w47a|[[File:Oak Stairs (N) JE6.png|32px]] [[File:Spruce Stairs (N) JE4.png|32px]] [[File:Birch Stairs (N) JE4.png|32px]] [[File:Jungle Stairs (N) JE4.png|32px]] [[File:Acacia Stairs (N) JE4.png|32px]] [[File:Dark Oak Stairs (N) JE4.png|32px]] The textures for all wooden stairs have been changed again.|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|||dev=18w50a|[[File:Spruce Stairs (N) JE5.png|32px]] The texture for spruce stairs has been changed again.}} +|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stairs (N) JE1.png|32px]] [[File:Warped Stairs (N) JE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove stairs obtainable and renewable.}} +|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine|||dev=22w46a|[[File:Bamboo Stairs JE2.png|32px]] The texture of bamboo stairs have been changed, due to the texture change on [[bamboo planks]].}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}} +|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry stairs are now available without using the "Update 1.20" experimental data pack.}} +|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||v0.2.0|[[File:Oak Stairs BE2.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||v0.6.0|[[File:Oak Stairs JE4 BE4.png|32px]] The textures of oak stairs have been changed.}} +|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] Added spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak wood stairs.}} +|{{HistoryLine||v0.11.0|dev=build 1|The tooltip for wooden stairs has been changed from "[woodtype] Stairs" to "[woodtype] Wood Stairs". +|Acacia and dark oak wooden stairs are now flammable.}} +|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate with acacia wood stairs instead oak wood stairs. +|Spruce wood stairs now generate in [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Spruce wood stairs act as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wooden stairs can now generate in [[shipwreck]]s.}} +|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of wooden stairs have been changed. +|Dark oak stairs now generate in [[pillager outpost]]s.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stairs JE1 BE1.png|32px]] [[File:Warped Stairs JE1 BE1.png|32px]] Added crimson and warped stairs.}} +|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped stairs now uses regular plank [[sound]]s instead of their stem variant sounds.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Stairs JE1 BE1.png|32px]] Added mangrove stairs.}} +|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Wooden stairs have been renamed from " Wood Stairs" to " Stairs".}} +|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Stairs JE1 BE1.png|32px]] Added bamboo stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Added unique sounds for Nether and bamboo wood stairs.}} +|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Stairs JE1 BE1.png|32px]] Added cherry stairs behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} +|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry stairs are now available without using the "Next Major Update" experimental toggle.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Stairs JE1 BE1.png|32px]] Added pale oak stairs.}} +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Stairs JE1 BE1.png|32px]] Added "wooden" (original oak) stairs.}} +|{{HistoryLine||xbox=TU3|[[File:Oak Stairs JE5 BE5.png|32px]] The textures of wooden stairs have been changed.}} +|{{HistoryLine||xbox=TU9|[[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] Added spruce wood and birch wood stairs.}} +|{{HistoryLine||xbox=TU12|[[File:Jungle Stairs BE1.png|32px]] Added jungle wood stairs.}} +|{{HistoryLine||xbox=TU13|Jungle wood stairs are now flammable.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|[[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added acacia and dark oak stairs.}} +|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Spruce wood stairs acting as corners of a table now generate within [[igloo]] basements.}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Oak Stairs JE7 BE6.png|32px]] [[File:Spruce Stairs JE5 BE2.png|32px]] [[File:Birch Stairs JE4 BE2.png|32px]] [[File:Jungle Stairs JE4 BE2.png|32px]] [[File:Acacia Stairs JE4 BE2.png|32px]] [[File:Dark Oak Stairs JE4 BE2.png|32px]] The textures of all wooden stairs have been changed.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak stairs now generate in [[pillager outposts]].}} +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Oak Stairs JE5 BE5.png|32px]] [[File:Spruce Stairs BE1.png|32px]] [[File:Birch Stairs BE1.png|32px]] [[File:Jungle Stairs BE1.png|32px]] [[File:Acacia Stairs BE1.png|32px]] [[File:Dark Oak Stairs BE1.png|32px]] Added wooden stairs.}} +|{{HistoryLine||1.9.19|Oak, birch and dark oak wood stairs now generate in [[woodland mansion]]s.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== In other media === + +Zuri waves.gif|[[Zuri]] placing several spruce stairs in a [[cherry grove]]. + + +== Navigation == +{{Navbox stairs}} +{{Navbox wood}} +{{Navbox blocks|Decoration}} + +[[Category:Manufactured blocks]] +[[Category:Generated structure blocks]] +[[Category:Flammable blocks]] +[[Category:Stairs]] + +[[es:Escaleras]] +[[ja:板材の階段]] +[[pt:Escadas de madeira]] +[[uk:Дерев'яні сходи]] diff --git a/wiki_backup/stair.txt b/wiki_backup/stair.txt new file mode 100644 index 0000000..4d3ea4f --- /dev/null +++ b/wiki_backup/stair.txt @@ -0,0 +1,272 @@ +[[File:All Stairs.png|thumb|All stairs.]] +'''Stairs''' are [[block]]s that allow mobs and players to change elevation without jumping. + +== Variants == +There are 57 variants of stairs: +{{columns-list| +* [[Wooden Stairs]] +** {{BlockLink|Oak Stairs}} +** {{BlockLink|Spruce Stairs}} +** {{BlockLink|Birch Stairs}} +** {{BlockLink|Jungle Stairs}} +** {{BlockLink|Acacia Stairs}} +** {{BlockLink|Dark Oak Stairs}} +** {{BlockLink|Mangrove Stairs}} +** {{BlockLink|Cherry Stairs}} +** {{BlockLink|Pale Oak Stairs}} +** {{BlockLink|Bamboo Stairs}} +** {{BlockLink|Crimson Stairs}} +** {{BlockLink|Warped Stairs}} +* {{BlockLink|Bamboo Mosaic Stairs}} +* {{BlockLink|Stone Stairs}} +* {{BlockLink|Cobblestone Stairs}} +* {{BlockLink|Mossy Cobblestone Stairs}} +* {{BlockLink|Stone Brick Stairs}} +* {{BlockLink|Mossy Stone Brick Stairs}} +* {{BlockLink|Granite Stairs}} +* {{BlockLink|Polished Granite Stairs}} +* {{BlockLink|Diorite Stairs}} +* {{BlockLink|Polished Diorite Stairs}} +* {{BlockLink|Andesite Stairs}} +* {{BlockLink|Polished Andesite Stairs}} +* {{BlockLink|Cobbled Deepslate Stairs}} +* {{BlockLink|Polished Deepslate Stairs}} +* {{BlockLink|Deepslate Brick Stairs}} +* {{BlockLink|Deepslate Tile Stairs}} +* {{BlockLink|Tuff Stairs}} +* {{BlockLink|Polished Tuff Stairs}} +* {{BlockLink|Tuff Brick Stairs}} +* {{BlockLink|Brick Stairs}} +* {{BlockLink|Mud Brick Stairs}} +* {{BlockLink|Resin Brick Stairs}} +* {{BlockLink|Sandstone Stairs}} +* {{BlockLink|Smooth Sandstone Stairs}} +* {{BlockLink|Red Sandstone Stairs}} +* {{BlockLink|Smooth Red Sandstone Stairs}} +* {{BlockLink|Prismarine Stairs}} +* {{BlockLink|Prismarine Brick Stairs}} +* {{BlockLink|Dark Prismarine Stairs}} +* {{BlockLink|Nether Brick Stairs}} +* {{BlockLink|Red Nether Brick Stairs}} +* {{BlockLink|Blackstone Stairs}} +* {{BlockLink|Polished Blackstone Stairs}} +* {{BlockLink|Polished Blackstone Brick Stairs}} +* {{BlockLink|End Stone Brick Stairs}} +* {{BlockLink|Purpur Stairs}} +* {{BlockLink|Quartz Stairs}} +* {{BlockLink|Smooth Quartz Stairs}} +* [[Cut Copper Stairs]] +** {{BlockLink|link=Cut Copper Stairs#Unoxidized|Cut Copper Stairs|Unoxidized Cut Copper Stairs}} ({{BlockLink|Waxed Cut Copper Stairs|Waxed}}) +** {{BlockLink|link=Cut Copper Stairs#Exposed|Exposed Cut Copper Stairs}} ({{BlockLink|Waxed Exposed Cut Copper Stairs|Waxed}}) +** {{BlockLink|link=Cut Copper Stairs#Weathered|Weathered Cut Copper Stairs}} ({{BlockLink|Waxed Weathered Cut Copper Stairs|Waxed}}) +** {{BlockLink|link=Cut Copper Stairs#Oxidized|Oxidized Cut Copper Stairs}} ({{BlockLink|Waxed Oxidized Cut Copper Stairs|Waxed}}) +}} + +== Obtaining == +===Crafting=== +All stairs have the same crafting recipe format, where six blocks result in four stairs of the same type. +{{Crafting +|ignoreusage=1 +|ingredients=[[Planks]], [[Bamboo Mosaic]],
stone blocks, brick blocks,
[[Quartz Block]], [[Smooth Quartz]],
or [[Cut Copper]] +|A1= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|A2= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B2= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|A3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|B3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|C3= Matching Planks;Bamboo Mosaic;Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Unwaxed Cut Copper; Matching Waxed Cut Copper +|Output= Matching Wooden Stairs,4;Bamboo Mosaic Stairs, 4;Stone Stairs, 4;Cobblestone Stairs, 4;Mossy Cobblestone Stairs, 4;Stone Brick Stairs, 4;Mossy Stone Brick Stairs, 4;Granite Stairs, 4;Polished Granite Stairs, 4;Diorite Stairs, 4;Polished Diorite Stairs, 4;Andesite Stairs, 4;Polished Andesite Stairs, 4;Cobbled Deepslate Stairs, 4;Polished Deepslate Stairs, 4;Deepslate Brick Stairs, 4;Deepslate Tile Stairs, 4;Tuff Stairs, 4;Polished Tuff Stairs, 4;Tuff Brick Stairs, 4;Brick Stairs, 4;Mud Brick Stairs, 4;Sandstone Stairs, 4;Smooth Sandstone Stairs, 4;Red Sandstone Stairs, 4;Smooth Red Sandstone Stairs, 4;Prismarine Stairs, 4;Prismarine Brick Stairs, 4;Dark Prismarine Stairs, 4;Nether Brick Stairs, 4;Red Nether Brick Stairs, 4;Blackstone Stairs, 4;Polished Blackstone Stairs, 4;Polished Blackstone Brick Stairs, 4;End Stone Brick Stairs, 4;Purpur Stairs, 4;Quartz Stairs, 4;Smooth Quartz Stairs, 4;Matching Unwaxed Cut Copper Stairs,4; Matching Waxed Cut Copper Stairs,4 +}} + +===Stonecutting=== +All stairs except wooden stairs and bamboo mosaic stairs can be obtained by stonecutting. This is more efficient than crafting them, since each block directly results in one stair of the same type. +{{Stonecutting +|ignoreusage=1 +|ingredients=Stone block, brick block,
[[Quartz Block]], [[Smooth Quartz]],
or [[Cut Copper]] +|Stone;Cobblestone;Mossy Cobblestone;Stone Bricks;Mossy Stone Bricks;Granite;Polished Granite;Diorite;Polished Diorite;Andesite;Polished Andesite;Cobbled Deepslate;Polished Deepslate;Deepslate Bricks;Deepslate Tiles;Tuff;Polished Tuff;Tuff Bricks;Bricks;Mud Bricks;Sandstone;Smooth Sandstone;Red Sandstone;Smooth Red Sandstone;Prismarine;Prismarine Bricks;Dark Prismarine;Nether Bricks;Red Nether Bricks;Blackstone;Polished Blackstone;Polished Blackstone Bricks;End Stone Bricks;Purpur Block;Block of Quartz;Smooth Quartz;Matching Cut Copper; Matching Waxed Cut Copper +|Stone Stairs;Cobblestone Stairs;Mossy Cobblestone Stairs;Stone Brick Stairs;Mossy Stone Brick Stairs;Granite Stairs;Polished Granite Stairs;Diorite Stairs;Polished Diorite Stairs;Andesite Stairs;Polished Andesite Stairs;Cobbled Deepslate Stairs;Polished Deepslate Stairs;Deepslate Brick Stairs;Deepslate Tile Stairs;Tuff Stairs;Polished Tuff Stairs;Tuff Brick Stairs;Brick Stairs;Mud Brick Stairs;Sandstone Stairs;Smooth Sandstone Stairs;Red Sandstone Stairs;Smooth Red Sandstone Stairs;Prismarine Stairs;Prismarine Brick Stairs;Dark Prismarine Stairs;Nether Brick Stairs;Red Nether Brick Stairs;Blackstone Stairs;Polished Blackstone Stairs;Polished Blackstone Brick Stairs;End Stone Brick Stairs;Purpur Stairs;Quartz Stairs;Smooth Quartz Stairs;Matching Cut Copper Stairs; Matching Waxed Cut Copper Stairs +}} + +== Usage == +=== Placement === +[[File:Stairs reconfiguration.png|thumb|'''Stairs Reconfiguration''' — ''Left:'' Original facing when separate. ''Right:'' Changed shape when adjacent (''top:'' inner corner; ''bottom:'' outer corner).]] +To place stairs, {{control|use}} a stairs item while pointing at a surface facing the space the stairs should occupy. When placed, a stair orients itself with the half-block side closest to the [[player]]. + +Stairs can be placed either right side up or upside-down: +* Pointing at a [[block]] top or the bottom half of a block side places the stairs right side up. +* Pointing at a block bottom or the top half of a block side places the stairs upside-down. + +Stairs change their shape to join with adjacent stairs (of any material): +* When a stairs' half-block side is adjacent to the side of another stairs, the stairs' full-block side wraps into an "L" shape to join the other stairs (it creates an "inner corner"). +* When a stairs' full-block side is adjacent to the side of another stairs, the stairs' full-block side shortens to join the other stairs' full-block side (it creates an "outer corner"). + +Right side up stairs do not join with upside-down stairs and vice versa. + +=== Walking === +[[Walking]] up stairs is faster than [[jumping]] up the same distance. Walking up a stairway doesn't cost any [[Hunger#Exhaustion level increase|exhaustion]] from the player's [[hunger bar]], compared to 0.2 exhaustion per jump. Therefore, walking up stairs doesn't make the player hungry at all. + +=== Behavior === +Generally, the solid faces of stairs are handled as solid blocks. Due to this, [[Opacity|transparent]] blocks that need to placed on an opaque surface can be placed on these faces. + +== Block states == +{{see also|Block states}} + +{{/BS}} + +== History == +{{For|a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination|Stairs/Asset history}} +{{HistoryTable +|{{HistoryLine|java classic}} +|{{HistoryLine||May 22, 2009|link=https://web.archive.org/web/20110302005817/http://notch.tumblr.com/post/111386404/press-6-plant-it-under-water|Notch shows in adding stairs, saying that water will not flow into the empty space of saplings and other non-full blocks, which he plans to possibly fix.}} +|{{HistoryLine|java infdev}} +|{{HistoryLine||20100629|Added oak wood stairs and "stone" (now cobblestone) stairs.}} +|{{HistoryLine|java alpha}} +|{{HistoryLine||v1.2.0|dev=preview|The orientation of stairs is now determined based on the direction the player faces while placing them. Before this version, stairs would determine their orientation based on the surrounding [[block]]s (changing if they were changed).}} +|{{HistoryLine||v1.2.2|Stairs now have the odd property of being transparent to [[light]]; when placed one or more spaces above the ground with [[air]] beneath, [[sun]]light or other light sources now shine through and light the blocks beneath or behind the stairs exactly as if nothing opaque are present between them. +|Other atmospheric effects such as [[snowfall]] do not penetrate stair [[block]]s, making them an unusually effective material for creating roofing that kept weather out, but still let daylight in. +|[[Snow]] cannot accumulate on top of stair [[block]]s, [[Grass Block|grass]] is able to grow on the block directly underneath a stair block, and grass disappears if a stair block was placed on top of it. Any stair block placed in [[Alpha v1.2.0_02]] to [[Beta 1.5]] would keep this property in later versions until it or an adjacent block is changed or removed, causing a [[light]]ing update.}} +|{{HistoryLine|java beta}} +|{{HistoryLine||1.0|[[Item]]s have been given in-game names. The two types of stairs have been named "Wooden Stairs" and "Stone Stairs", respectively.}} +|{{HistoryLine||1.6|dev=Test Build 3|The [[light]] transparency of stairs from [[Alpha v1.2.2]] has been fixed.}} +|{{HistoryLine||1.7|The models of stairs have been changed.}} +|{{HistoryLine||1.8|dev=Pre-release|Added stone brick and brick stairs.}} +|{{HistoryLine|java}} +|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added nether brick stairs.}} +|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The stair block now drops itself when mined, instead of a block of its source material.}} +|{{HistoryLine||1.2.1|dev=12w08a|Added upside-down stairs. |Before they were added, edited data values of 4 through 15 would create invisible stairs that could be walked through; these higher values are now used for upside-down stairs.}} +|{{HistoryLine||1.3.1|dev=12w21a|Added sandstone stairs.}} +|{{HistoryLine|||dev=12w25a|[[Redstone dust]], [[redstone repeaters|repeaters]], [[torch]]es, [[lever]]s, [[pressure plate]]s and [[rail]]s can now be placed on stairs positioned upside down. +|Added wooden stairs for the remaining three wood types (spruce, birch, and jungle).}} +|{{HistoryLine|||dev=12w30a|Upside down stairs can now be placed by generally looking at the top half of the side of a block, rather than strictly the underside of a block.}} +|{{HistoryLine||1.4.2|dev=12w34a|Stairs now automatically change shape into corner stairs depending on location.}} +|{{HistoryLine|||dev=12w39a|Stairs now interact properly with [[light]]ing. +|Smooth lighting on stairs is now currently slightly bugged.}} +|{{HistoryLine||1.5|dev=13w02a|Added quartz stairs.}} +|{{HistoryLine|||dev=13w05a|The [[light]]ing of stairs has been fixed when Smooth Lighting is on.}} +|{{HistoryLine|||dev=13w05b|Stairs no longer stop [[sprinting]].}} +|{{HistoryLine||1.7.2|dev=1.7|Added acacia and dark oak stairs.}} +|{{HistoryLine||1.7.4|dev=13w48a|The models of stairs have been changed.}} +|{{HistoryLine|||dev=14w32a|Added red sandstone stairs.}} +|{{HistoryLine||1.9|dev=15w31a|Added purpur stairs. +|Stairs are now rotated 90° in the [[inventory]].}} +|{{HistoryLine|||dev=15w44b|Due to model changes, stairs now display incorrectly stretched or squashed textures.{{Cite bug|MC|91710|Texture broken on stairs (uvlock is broken)|date=October 30, 2015}} These may be GPU dependent as only corner stairs are distorted on some computers.}} +|{{HistoryLine|||dev=15w45a|Stair textures are no longer incorrectly stretched. However they are now incorrectly mapped.{{Cite bug|MC|92137|Stairs' UV Mapping is upside-down|date=November 5, 2015}}}} +|{{HistoryLine|||dev=15w46a|Stair texture mapping has now been corrected. It is not known, however, if stairs from this version onward look at all different from those before 15w44b.}} +|{{HistoryLine||1.12|dev=17w15a|[[Torch]]es can now be placed on the full-[[block]] sides of stairs. +|[[Iron bars]], [[glass pane]]s and [[fence]]s adjacent to the full-block side of a stair now visually connect. +|[[Snow layer]]s can now be placed on top of upside-down stairs.}} +|{{HistoryLine||April 17, 2018|link=https://twitter.com/Dinnerbone/status/986324905045184513|[[Dinnerbone]] confirms that [[Java Edition 1.14]] is to contain many new stairs and [[slab]]s.}} +|{{HistoryLine||1.13|dev=17w47a|The outline for the stairs's hitbox now accurately matches its hitbox instead of displaying as a full block.}} +|{{HistoryLine|||dev=18w07a|Added stairs for prismarine variants.}} +|{{HistoryLine|||dev=18w10c|[[Water]] can now be placed on the same [[block]] as stairs.}} +|{{HistoryLine||October 10, 2018|link={{tweet|db|1050023267082391552}}|[[Dinnerbone]] tweets that there are to be 14 new stair blocks.}} +|{{HistoryLine||1.14|dev=18w43a|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, red nether brick, end stone brick, and smooth quartz stairs.}} +|{{HistoryLine|||dev=18w46a|Stairs now allow light to pass through certain faces.}} +|{{HistoryLine|||dev=19w13a|Stairs no longer block [[light]], except at the full faces.}} +|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped stairs.}} +|{{HistoryLine|||dev=20w15a|Added blackstone, polished blackstone, and polished blackstone brick stairs.}} +|{{HistoryLine||1.17|dev=20w45a|Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}} +|{{HistoryLine|||dev=21w07a|Added grimstone (cobbled deepslate), polished grimstone (polished deepslate), grimstone brick (deepslate brick), and grimstone tile (deepslate tile) stairs.}} +|{{HistoryLine|||dev=22w11a|Added mangrove and mud brick stairs.}} +|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo and bamboo mosaic stairs.}} +|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry stairs.}} +|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|Added tuff, tuff brick, and polished tuff stairs.}} +| +{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak stairs.}} +|{{HistoryLine||1.21.4|dev=24w44a|Added resin brick stairs.}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.1.0|Added wood (original oak) and cobblestone stairs.}} +|{{HistoryLine||v0.3.0|Added brick stairs.}} +|{{HistoryLine||v0.4.0|The models of stairs have been changed.}} +|{{HistoryLine||v0.6.0|Added stone brick, sandstone, nether brick, and quartz stairs. +|Corner stairs and upside-down stairs have been added.}} +|{{HistoryLine||v0.8.0|dev=build 1|Added spruce, birch, and jungle wood stairs.}} +|{{HistoryLine||v0.9.0|dev=build 1|Added acacia and dark oak wood stairs.}} +|{{HistoryLine||v0.14.0|dev=build 1|Added red sandstone stairs.}} +|{{HistoryLine|pocket}} +|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added purpur stairs.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added stairs for prismarine variants.}} +|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, red nether brick, end stone brick, and smooth quartz stairs.}} +|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added crimson and warped stairs.}} +|{{HistoryLine|||dev=beta 1.16.0.57|Added blackstone, polished blackstone, and polished blackstone brick stairs.}} +|{{HistoryLine||1.16.210|dev=beta 1.16.210.57|exp=Caves and Cliffs|Added four variants of cut copper stairs and three variants of waxed cut copper stairs.}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|Added cobbled deepslate, polished deepslate, deepslate brick, and deepslate tile stairs.}} +|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|Added mangrove and mud brick stairs.}} +|{{HistoryLine||1.19.50|dev=Preview 1.19.50.21|exp=Next Major Update|Added bamboo and bamboo mosaic stairs.}} +|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|exp=Next Major Update|Added cherry stairs.}} +|{{HistoryLine||1.20.50|dev=Preview 1.20.50.22|exp=Update 1.21|Added tuff, tuff brick, and polished tuff stairs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added pale oak stairs.}} +|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|Added resin brick stairs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added wood (original oak) and cobblestone stairs.}} +|{{HistoryLine||xbox=TU5|Added stone brick stairs and brick stairs. +|All stairs are found in the Redstone & Transportation tab in the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU7|Added nether brick stairs.}} +|{{HistoryLine||xbox=TU9|Added spruce wood, birch wood, and sandstone stairs.}} +|{{HistoryLine||xbox=TU12|Added jungle wood stairs. +|Stairs now automatically change shape into corner stairs depending on location. +|Stairs can now be placed upside down. +|[[Item]]s can now be placed directly on upside down stairs.}} +|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added quartz stairs. +|The placement of upside down stairs and slabs has been changed. +|Moved all stairs to the Building Blocks tab in the Creative inventory.}} +|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak stairs.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added Red Sandstone Stairs.}} +|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added purpur stairs.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18| Stairs are now rotated 90° in the [[inventory]].}} +|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[Torch]]es can now be placed on the full-block sides of stairs. +|[[Iron bars]], [[glass pane]]s and [[fence]]s adjacent to the full-block side of a stair now visually connect. +|[[Snow layer]]s can now be placed on top of upside-down stairs.}} +|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added stairs for prismarine variants.}} +|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Added stone, mossy cobblestone, mossy stone brick, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, red nether brick, end stone brick, and smooth quartz stairs.}} + +|{{HistoryLine|new3ds}} +|{{HistoryLine||0.1.0|Added 6 variants of wooden stairs. +|Added cobblestone, stone brick, brick, sandstone, red sandstone, nether brick, and quartz stairs.}} +|{{HistoryLine||1.7.10|Added purpur stairs.}} +}} + + +SunshineThrough.jpg|The old [[light]] transparency. +Up-side-down stairs.png|First image of upside-down stairs released by [[Jeb]]. +Old Cobblestone Stairs Icon Issue.gif|The Stairs icon in Alpha v1.0.1 had a rendering problem. +CornerStairs.jpg|Jeb testing corner stairs. +CornerStairsTest2.png|Jeb testing corner stairs. +CornerStairsTest3.png|Jeb testing corner stairs. +Jeb Sandstone Stairs.png|Jeb testing corner stairs. +ExcitedZe Stairs.jpg|Stairs with snow, torches and fences connecting to them. +Diorite, Granite and Andesite Stairs.jpg|First image of diorite, granite and andesite Stairs. + + +== Issues == +{{issue list}} + +== Trivia == +* The April Fools snapshot [[20w14∞]] included a block called "[[Swaggiest stairs ever]]", which was a stair variant for the [[netherite block]]. + +File:Swaggiest stairs ever JE1.png|Swaggiest stairs ever. + + +== References == +{{Reflist}} + +== Navigation == +{{Navbox blocks|decoration}} +[[Category:Stairs| ]] + +[[cs:Schody]] +[[de:Treppe]] +[[es:Escaleras]] +[[fr:Escalier]] +[[it:Scalini]] +[[ja:階段]] +[[ko:계단]] +[[nl:Trap]] +[[pl:Schody]] +[[pt:Escadas]] +[[ru:Ступени]] +[[th:บันได]] +[[uk:Сходи]] +[[zh:楼梯]] diff --git a/wiki_backup/tinted glass.txt b/wiki_backup/tinted glass.txt new file mode 100644 index 0000000..0544407 --- /dev/null +++ b/wiki_backup/tinted glass.txt @@ -0,0 +1,109 @@ +{{About||the dyeable glass|Stained Glass|the block from the April Fools' version|Java Edition 2.0#Blocks}} +{{Infobox block +|invimage=Tinted Glass +|renewable=Yes +|stackable=Yes (64) +|tool=Any +|light=No +|transparent=Partial (blocks light) +|flammable=No +|lavasusceptible=No +}} + +'''Tinted glass''' is a block that blocks [[light]] while being visually transparent. + +== Obtaining == +=== Breaking === +Tinted glass drops as an item when broken with any tool or by hand, unlike other [[glass]].{{bug|MC-206388|||WAI}} +{{breaking row|Tinted Glass|horizontal=1}} + +=== Crafting === +{{Crafting + |B1 = Amethyst Shard + |B2 = Glass + |C2 = Amethyst Shard + |B3 = Amethyst Shard + |A2 = Amethyst Shard + |Output = Tinted Glass, 2 + |type = Building block +}} + +== Usage == +[[File:Darkglowstone.png|right|thumb|The light from a glowstone block is completely blocked by tinted glass.]] + +Tinted glass behaves like an opaque block, blocking [[light]] completely, despite being visually transparent. However, it isn't a solid block, and as with regular glass, mobs do not suffocate inside it. Unlike other types of glass, it cannot be turned into [[glass pane]]s. Mobs do not spawn on top, similar to regular glass. + +== Sounds == +{{Sound table/Block/Glass}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|generatetranslationkeys=y +|displayname=Tinted Glass +|spritetype=block +|nameid=tinted_glass +|showblocktags=y|blocktags=impermeable +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tinted Glass +|spritetype=block +|nameid=tinted_glass +|id=589 +|foot=1}} + +== Video == +{{yt|agNA7Q0dxbA}} + +== History == +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||2.0|Blocks named "Tinted Glass" were added in the 2013 joke update, which eventually became "Stained Glass" in [[Java Edition 1.7.2|1.7.2]].}} +|{{HistoryLine||1.17|dev=20w45a|[[File:Tinted Glass JE1.png|32px]] Added tinted glass.}} +|{{HistoryLine|||dev=20w46a|[[File:Tinted Glass JE2 BE1.png|32px]] The texture of tinted glass has now been changed.}} +|{{HistoryLine|||dev=21w11a|Tinted glass no longer suffocates mobs. +|Mobs can no longer spawn on top of tinted glass.}} + +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Tinted Glass JE2 BE1.png|32px]] Added tinted glass.}} +|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Tinted glass is no longer available only through [[Experimental Gameplay]].}} +}} + +== Issues == +{{Issue list}} + +== Trivia == +*Tinted glass shares the same name as a block in the [[Java Edition 2.0]] April Fools' update. + +== References == +{{reflist}} + +== External links == +*[https://www.minecraft.net/en-us/article/block-week--tinted-glass Block of the Week: Tinted Glass] – Minecraft.net on October 7, 2021 + +== Navigation == +{{Navbox blocks|decoration}} + +[[Category:Manufactured blocks]] + +[[de:Getöntes Glas]] +[[es:Cristal opaco]] +[[fr:Verre teinté]] +[[it:Vetro oscurato]] +[[ja:遮光ガラス]] +[[ko:차광 유리]] +[[lzh:蔽明琉璃]] +[[pl:Przyciemnione szkło]] +[[pt:Vidro fosco]] +[[ru:Тонированное стекло]] +[[uk:Тоноване скло]] +[[zh:遮光玻璃]] diff --git a/wiki_backup/tuff bricks.txt b/wiki_backup/tuff bricks.txt new file mode 100644 index 0000000..e5843cf --- /dev/null +++ b/wiki_backup/tuff bricks.txt @@ -0,0 +1,125 @@ +{{Infobox block +| image = Tuff Bricks.png +| renewable = No +| stackable = Yes (64) +| tool = pickaxe +| transparent = No +| light = No +| flammable = No +| lavasusceptible = No +}} +'''Tuff bricks''' are a brick variant of [[tuff]]. + +== Obtaining == +=== Breaking === +Tuff bricks drop as an item if mined by any [[pickaxe]]. If mined without a pickaxe, it drops nothing. +{{Breaking row|Tuff Bricks|Pickaxe|Wood|horizontal=1}} + +=== Natural generation === +Tuff bricks generate naturally in [[trial chambers]] as the primary ceiling and wall block of many rooms. + +=== Crafting === +{{Crafting +|A2 = Polished Tuff |B2 = Polished Tuff +|A3 = Polished Tuff |B3 = Polished Tuff +|Output = Tuff Bricks,4 +}} + +=== Stonecutting === +{{Stonecutting +|Polished Tuff +|Tuff Bricks +}} + +== Usage == +=== Crafting ingredient === +{{Crafting usage}} + +=== Stonecutting ingredient === +{{Stonecutting +|head=1 +|Tuff Bricks +|Chiseled Tuff Bricks; Tuff Brick Slab, 2; Tuff Brick Stairs; Tuff Brick Wall +|foot=1 +}} + +=== Note blocks === +Tuff bricks can be placed under [[note block]]s to produce "bass drum" sounds. + +== Sounds == +{{Sound table/Block/Tuff bricks}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showblocktags=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tuff Bricks +|spritetype=block +|nameid=tuff_bricks +|blocktags=mineable/pickaxe +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Tuff Bricks +|spritetype=block +|nameid=tuff_bricks +|id=-754 +|foot=1}} + +== History == +{{HistoryTable +|{{HistoryLine||October 15, 2023|link=https://www.youtube.com/watch?v=DnY5xz11lR0&ab_channel=Minecraft|Tuff bricks are announced at [[Minecraft Live 2023]].}} +|{{HistoryLine|java}} +|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w43a|[[File:Tuff Bricks JE1 BE1.png|32px]] Added tuff bricks behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}} +|{{HistoryLine|||dev=23w44a|[[File:Tuff Bricks JE2 BE2.png|32px]] Changed texture.}} +|{{HistoryLine|||dev=23w45a|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine|||dev=23w46a|[[File:Tuff Bricks JE3 BE3.png|32px]] Changed texture, again.}} +|{{HistoryLine||1.21|dev=24w18a|Tuff bricks are now available without using the "Update 1.21" experimental data pack.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.20.50|exp=Update 1.21|dev=Preview 1.20.50.22|[[File:Tuff Bricks JE1 BE1.png|32px]] Added tuff bricks behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] toggle.}} +|{{HistoryLine|||dev=Preview 1.20.50.23|[[File:Tuff Bricks JE2 BE2.png|32px]] Changed texture. +|Added crafting recipe for tuff bricks.}} +|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Tuff Bricks JE3 BE3.png|32px]] Changed texture again. +|Now generates naturally within [[trial chambers]].}} +|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Tuff bricks are now available without using the "Update 1.21" experimental toggle.}} +}} + +== Issues == +{{Issue list}} + +== Gallery == +=== Screenshots === + +All Tuff Variants.png|All tuff variants, including tuff bricks. +Tricky Territory.png|A house made predominately out of tuff bricks. + + +=== In other media === + +Tuff And Copper Blocks Artwork.jpg|Artwork featuring tuff bricks. + + +== Navigation == +{{Navbox tuff}} +{{Navbox blocks|Building}} + +[[Category:Manufactured blocks]] + +[[de:Tuffsteinziegel]] +[[es:Ladrillos de toba]] +[[fr:Tuf taillé]] +[[ja:凝灰岩レンガ]] +[[lzh:積塊石磚]] +[[pt:Tijolos de tufo]] +[[ru:Туфовые кирпичи]] +[[uk:Туфова цегла]] +[[zh:凝灰岩砖]] diff --git a/wiki_backup/zombie head.txt b/wiki_backup/zombie head.txt new file mode 100644 index 0000000..29c9be4 --- /dev/null +++ b/wiki_backup/zombie head.txt @@ -0,0 +1,287 @@ +{{Infobox block +| transparent = Yes +| light = No +| tool = any +| renewable = Yes +| stackable = Yes (64) +| flammable = No +| lavasusceptible = No +| waterloggable = {{jebe|No|Yes}} +| rarity = Uncommon +}} +A '''zombie head''' is a [[block]] modeled after the [[head]] of a [[zombie]]. + +== Obtaining == +=== Breaking === +A zombie head can be mined using any item,{{bug|MC-192905||Heads & Skulls have no assigned tool}} and drops itself when broken. +{{breaking row|horizontal=1|Zombie Head}} +If a zombie head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. + +When destroyed by an [[explosion]], the zombie head ''always'' drops as an item. + +=== Mob loot === +Zombie heads are always dropped by a [[zombie]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.{{bug|MC-63534|||WAI}} +{{Drop sources|Zombie Head}} + +== Usage == +=== Decoration === +Zombie heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. + +=== Wearing === +{{See also|#Renders}} + +The player can wear zombie heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. + +==== Disguise ==== +Wearing a zombie head reduces the detection range for [[zombie]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. + +{{IN|bedrock}}, wearing a zombie head makes the player invisible to other players on a locator [[map]]. + +=== Dispensers === +A [[dispenser]] can equip a zombie head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. + +=== Crafting ingredient=== +{{Crafting + |ignoreusage=1 + |ingredients=Zombie head +
[[Gunpowder]] +
Any [[Dye]] + |Gunpowder + |Zombie Head + |Matching Dye + |Output= Matching Firework Star + |description=Forms Creeper shape + |foot=1 +}} + +=== Enchantments === +Zombie heads can receive the following enchantments, but only through an [[anvil]]. +{| class="wikitable col-2-center col-3-right" +|+ +!Name +!Max level +![[Enchanting|Method]] +|- +|[[Curse of Binding]] +|I +|{{BlockLink|Anvil}} +|- +|[[Curse of Vanishing]] +|I +|{{BlockLink|Anvil}} +|- +|} + +=== Note blocks === +Placing a zombie head above a [[note block]] causes the note block to play the [[zombie]]'s {{cd|ambient}} sound when activated. + +The block below the note block does not affect the mob sound it creates. + +== Sounds == +=== Generic === +{{Sound table/Block/Stone}} + +=== Unique === +{{Edition|Java}} +{{SoundTable +| type = java +| {{SoundLine +|sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|subtitle=Zombie groans +|source=record +|description=When a zombie head is played using a note block +|id=block.note_block.imitate.zombie +|translationkey=subtitles.entity.zombie.ambient +|volume=3.0 +|pitch=1.0 +|distance=16}} +| {{SoundLine +|sound=Equip generic1.ogg +|sound2=Equip generic2.ogg +|sound3=Equip generic3.ogg +|sound4=Equip generic4.ogg +|sound5=Equip generic5.ogg +|sound6=Equip generic6.ogg +|subtitle=Gear equips +|source=player +|description=When a zombie head is equipped +|id=item.armor.equip_generic +|translationkey=subtitles.item.armor.equip +|volume=1.0 +|pitch=1.0 +| distance = 16 +}} +}} + + +{{Edition|Bedrock}}: +{{SoundTable +| type = bedrock +| {{SoundLine +| sound =Zombie idle1.ogg +|sound2=Zombie idle2.ogg +|sound3=Zombie idle3.ogg +|source=record +|description=When a zombie head is played using a note block +|id=note.zombie +|pitch=0.84 Actually equal to \frac{1}{\sqrt[4]{2}}, which is about 0.8409}} +| {{SoundLine +|sound=Equip generic1.ogg +|sound2=Equip generic2.ogg +|sound3=Equip generic3.ogg +|sound4=Equip generic4.ogg +|sound5=Equip generic5.ogg +|sound6=Equip generic6.ogg +|source=player +|description=When a zombie head is equipped +|id=armor.equip_generic +|volume=1.0 +| pitch = 1.0 +}} +}} + +== Data values == +=== ID === +{{edition|java}}: +{{ID table +|edition=java +|showforms=y +|showitemtags=y +|generatetranslationkeys=y +|displayname=Zombie Head +|spritetype=block +|nameid=zombie_head +|itemtags=skulls}} +{{ID table +|displayname=Zombie Wall Head +|spritetype=block +|nameid=zombie_wall_head +|form=block +|foot=1}} +{{ID table +|displayname=Block entity +|spritename=zombie-head +|spritetype=block +|nameid=skull +|foot=1}} + +{{edition|bedrock}}: +{{ID table +|edition=bedrock +|showaliasids=y +|shownumericids=y +|showforms=y +|generatetranslationkeys=y +|displayname=Zombie Head +|spritetype=block +|nameid=zombie_head +|aliasid=skull / 2 +|id=-966 +|translationkey=item.skull.zombie.name +|foot=1}} +{{ID table +|notnamespaced=y +|displayname=Block entity +|spritename=zombie-head +|spritetype=block +|nameid=Skull +|foot=1}} + +=== Block states === +{{see also|Block states}} + +{{:Head/BS}} + +=== Block data === +A zombie head has a block entity associated with it that holds additional data about the block. + +{{el|java}}: +{{see also|Block entity format}} +{{:Head/BE}} + +{{el|bedrock}}: +: See [[Bedrock Edition level format/Block entity format]]. + +== Achievements == +{{load achievements|Camouflage}} + +== History == +''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]'' +{{HistoryTable +|{{HistoryLine|java}} +|{{HistoryLine||1.4.2|dev=12w36a|[[File:Zombie Head (item) JE1.png|32px]] Added zombie heads, obtainable only from the [[Creative inventory]].}} +|{{HistoryLine|||dev=12w37a|[[File:Zombie Head (item) JE1 BE1.png|32px]] Changed item textures.}} +|{{HistoryLine||1.4.6|dev=12w49a|A zombie head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} +|{{HistoryLine||1.8|dev=14w29a|Zombie heads now display a cracking animation.}} +|{{HistoryLine|||dev=14w30a|[[File:Zombie Head (item) JE2.png|32px]] Zombie heads in [[inventories]] and held by mobs/players now display as [[block]]s. +|Zombie heads are now displayed on the armor layer. Previously, the zombie head replaced the mob/player's head texture; the hat layer appeared over the zombie head. +|Zombie heads are now available in [[Survival]]. The player can obtain them by killing a [[zombie]] with a charged [[creeper]].}} +|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one mob [[head]]. The mob head that drops is chosen randomly.}} +|{{HistoryLine||1.9|dev=15w31a|Zombie heads now appear larger in the [[inventory]].}} +|{{HistoryLine|||dev=15w32a|Zombie heads can now be worn to reduce detection by zombies by 50%.}} +|{{HistoryLine|||dev=15w33c|The disguise that is given by zombie heads now reduces detection range to 37.5% of normal.}} +|{{HistoryLine|||dev=15w36a|The disguise that is given by zombie heads now reduces detection range to 50% of normal again.}} +|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip zombie heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}} +|{{HistoryLine|||dev=15w49a|Zombie heads no longer turn red when the player or mob takes damage.{{bug|MC-85756}}}} +|{{HistoryLine||1.13|dev=17w47a|Zombie heads now play a sound when placed.|Zombie heads can no longer be placed inside entities.{{bug|MC-2208}}}} +|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Zombie heads can now be placed on top of note blocks without sneaking.}} +|{{HistoryLine||1.19.4|dev=23w05a|Zombie heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.{{bug|MC-216270|||Fixed}}}} + +|{{HistoryLine|pocket alpha}} +|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads. +|The zombie heads use the [[Java]] textures prior to [[14w30a]].}} +|{{HistoryLine||v0.14.0|dev=build 1|Zombie heads can now be worn as armor.}} +|{{HistoryLine|bedrock}} +|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Zombie heads can now be used to craft [[firework star]]s.}} +|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Zombie Head (item) BE2.png|32px]] Zombie heads in [[inventories]] and when held by mobs/players now display as [[block]]s.}} +|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Heads can now be placed on top of note blocks without sneaking.}} +|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of zombie skulls has been changed from "Common" to "Uncommon" to match {{JE}}.}} +|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}} + +|{{HistoryLine|console}} +|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads to the [[Creative inventory]].}} +|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A zombie head can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} +|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Zombie Head (item) JE2.png|32px]] Zombie heads in [[inventories]] and held by mobs/players now display as [[block]]s.|Zombie heads are now available in [[Survival]]. The [[player]] can obtain them by killing a [[zombie]] with a charged [[creeper]].}} +|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Zombie heads can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}} +|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Zombie heads are now held the same way as on ''Java Edition'' in first person.}} + +|{{HistoryLine|new 3ds}} +|{{HistoryLine||0.1.0|[[File:Zombie Head (item) JE1 BE1.png|32px]] Added zombie heads.}} +}} + +== Issues == +{{issue list}} + +== Gallery == +=== Renders === + +File:Alex wearing Zombie Head.png|[[Alex]] wearing a zombie head. +File:Ari wearing Zombie Head.png|[[Ari]] wearing a zombie head. +File:Efe wearing Zombie Head.png|[[Efe]] wearing a zombie head. +File:Kai wearing Zombie Head.png|[[Kai]] wearing a zombie head. +File:Makena wearing Zombie Head.png|[[Makena]] wearing a zombie head. +File:Noor wearing Zombie Head.png|[[Noor]] wearing a zombie head. +File:Steve wearing Zombie Head.png|[[Player|Steve]] wearing a zombie head. +File:Sunny wearing Zombie Head.png|[[Sunny]] wearing a zombie head. +File:Zuri wearing Zombie Head.png|[[Zuri]] wearing a zombie head. + + +=== In other media === + +Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note block. +Efe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block. +Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block. + + +== References == +{{reflist}} + +== Navigation == +{{Navbox blocks|Utility}} + +[[Category:Utility blocks]] +[[Category:Createable blocks]] +[[Category:Block entities]] + +[[es:Cabeza#Zombi]] +[[pt:Cabeça de zumbi]]