going to update the script a bit
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55
wiki_backup/Bedrock_Edition_1.13.1.txt
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55
wiki_backup/Bedrock_Edition_1.13.1.txt
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{{Infobox version
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|title=v1.13.1
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|edition=Bedrock
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|image=Bedrock 1.13.1.png
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|date=November 12, 2019
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|server=1.13.1.5
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|internal='''Windows 10''': 1.13.105.0
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.1.5.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.1.5.zip Linux]
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|prev=
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|prevparent=1.13.0
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|next=1.13.2
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|nextparent=1.14.0
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}}
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'''1.13.1''' is a minor update to {{el|be}} released on November 12, 2019, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360036147331|title=Minecraft - 1.13.1 (Bedrock)|date=November 12, 2019}}</ref>
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== Fixes ==
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; Crashes
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* Fixed a crash that could occur during gameplay.
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* Fixed several crashes that could occur when joining Realms.
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* Fixed a crash that could occur when joining featured servers.
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* Fixed a crash that could occur when throwing lingering potions.
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; General
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* Error message "Failed" displays when attempting to "Create on Realms" while there are expired Realms for the account.
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; Character creator
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* Elytra is no longer invisible or blocky when using a custom imported skin. ({{bug|MCPE-54439}})
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* Players can now apply the founder's cape to custom imported skins. ({{bug|MCPE-53513}})
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* Waiting for a skin to load no longer blocks players from getting into a game. ({{bug|MCPE-45038}})
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* Players no longer share the same custom skin during multiplayer sessions. ({{bug|MCPE-48207}})
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; Gameplay
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* Fixed chests sometimes being invisible. ({{bug|MCPE-52790}})
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* Going through portals now takes the player to the correct place in the corresponding dimension. ({{bug|MCPE-54519}})
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* Tweaked view bobbing movement. ({{bug|MCPE-54645}})
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; User interface
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* Closed Realms are no longer displayed on the "Create on Realms" screen.
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* Fixed incorrect Japanese and Korean characters appearing in the language settings.
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== References ==
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{{Reflist}}
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||||
|
||||
== Navigation ==
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||||
{{Navbox Bedrock Edition versions|1.1x}}
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||||
|
||||
[[de:Bedrock Edition 1.13.1]]
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||||
[[es:Bedrock Edition 1.13.1]]
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||||
[[fr:Édition Bedrock 1.13.1]]
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||||
[[ja:Bedrock Edition 1.13.1]]
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||||
[[lzh:基石版一點一三點一]]
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[[pt:Edição Bedrock 1.13.1]]
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[[ru:1.13.1 (Bedrock Edition)]]
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||||
[[zh:基岩版1.13.1]]
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33
wiki_backup/Bedrock_Edition_1.13.2.txt
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wiki_backup/Bedrock_Edition_1.13.2.txt
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{{Infobox version
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||||
|title=v1.13.2
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|edition=Bedrock
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|image=
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|date='''iOS, iPadOS''': November 14, 2019
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|server=1.13.2.0
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.13.2.0.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.13.2.0.zip Linux]
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|prevparent=1.13.0
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|prev=1.13.1
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|next=1.13.3
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|nextparent=1.14.0
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}}
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'''1.13.2''' is a minor update to {{el|be}} released only for iOS and iPadOS on November 14, 2019, which fixed a crash.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360035931632-Minecraft-1-13-2-iOS-Only-|title=Minecraft - 1.13.2 (iOS Only)|date=November 14, 2019}}</ref>
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== Fixes ==
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||||
* Fixed a crash that occurred when launching the game on iOS devices ({{bug|MCPE-54465}}).
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||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.13.2]]
|
||||
[[es:Bedrock Edition 1.13.2]]
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[[fr:Édition Bedrock 1.13.2]]
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||||
[[ja:Bedrock Edition 1.13.2]]
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[[lzh:基石版一點一三點二]]
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||||
[[pl:Bedrock Edition 1.13.2]]
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[[pt:Edição Bedrock 1.13.2]]
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||||
[[ru:1.13.2 (Bedrock Edition)]]
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||||
[[zh:基岩版1.13.2]]
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67
wiki_backup/Bedrock_Edition_1.14.30.txt
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wiki_backup/Bedrock_Edition_1.14.30.txt
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{{Infobox version
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||||
|title=v1.14.30
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|vernum=1.14.30
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|image=Minecraft Bedrock v1.14.30.jpg
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|edition=Bedrock
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|date='''Android, iOS, iPadOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One, PlayStation 4''' – February 11, 2020<br>
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'''Nintendo Switch''' – February 18, 2020
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|internal='''Android''': 1.14.30.2<br>
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'''PS4''': 2.03<br>'''Windows 10''': 1.14.3002.0<br>
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'''Xbox One''': 1.14.3002.70
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|server=[[Bedrock Dedicated Server 1.14.30.2|1.14.30.2]]<br>[[Bedrock Dedicated Server 1.14.32.1|1.14.32.1]]
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|serverdl=
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'''Server (1.14.30.2)''':<br>
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[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.30.2.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.30.2.zip Linux]<br>
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'''Server (1.14.32.1)''':<br>
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[https://minecraft.azureedge.net/bin-win/bedrock-server-1.14.32.1.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.14.32.1.zip Linux]
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|prevparent=1.14.0
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|prev=1.14.21
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|next=1.14.41
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|nextparent=1.16.0
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}}
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'''1.14.30''' is a minor update to {{el|be}} released on February 11, 2020, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360039685691|title=Minecraft - 1.14.30 (Bedrock)|date=February 11, 2020}}</ref> While it was not the last update to 1.14, it was the last one before the beta builds of [[Bedrock Edition 1.16.0|1.16.0]] started.
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== Fixes ==
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; Crashes
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* Fixed several crashes that could occur during gameplay.
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* 256x resolution packs are now restricted on Xbox One to prevent crashing.
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* Fixed a crash that could occur in certain worlds. ({{bug|MCPE-59756}})
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; General
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* Split screen now displays a message to join when the main controller is disconnected.
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* Realms can no longer be purchased if not logged into Xbox Live.
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* Players that are not linked to a Nintendo account on Switch are once again able to edit characters.
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* Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed.
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; Gameplay
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* Auto-jump no longer triggers unexpectedly when trying to walk through open doors. ({{bug|MCPE-52213}})
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; Blocks
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* Restored kelp growth to its proper, faster rate. ({{bug|MCPE-57330}})
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* Bamboo in flower pots are no longer empty after converting a world from Editions.
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; Items
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* Crafting multiple honey blocks now returns the correct amount of empty glass bottles on a 2×2 grid. (Still not fully fixed) ({{bug|MCPE-58579}})
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; User interface
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* The 'Sign In' button is now scaled properly on all platforms.
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* Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection.
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; Add-ons
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* Entities no longer stop moving when the {{cd|circle_around_anchor}} behavior is added via a component group added by an event and/or there was a block close to their hitbox.
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== References ==
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{{Reflist}}
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|
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== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
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||||
|
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[[de:Bedrock Edition 1.14.30]]
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[[es:Bedrock Edition 1.14.30]]
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[[fr:Édition Bedrock 1.14.30]]
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[[ja:Bedrock Edition 1.14.30]]
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[[pl:Bedrock Edition 1.14.30]]
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[[pt:Edição Bedrock 1.14.30]]
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[[ru:1.14.30 (Bedrock Edition)]]
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[[zh:基岩版1.14.30]]
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47
wiki_backup/Bedrock_Edition_1.16.40.txt
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wiki_backup/Bedrock_Edition_1.16.40.txt
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{{Infobox version
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|title=v1.16.40
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|vernum=1.16.40
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|server=1.16.40.02
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|image=Bedrock 1.16.40.png
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|edition=Bedrock
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|internal=
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'''Android''': 1.16.40.02<br>
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'''PS4''': 2.12<br>
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'''Windows 10''': 1.16.4002.0<br>
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'''Xbox One''': 1.16.4002.70
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|date=
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'''PS4''': August 26, 2020<br/>'''Android, Windows 10, Windows 10 Mobile, Gear VR, Fire, Fire Phone, Xbox One''': September 3, 2020<br/>'''iOS, iPadOS, Fire TV''': September 4, 2020<br/>'''Nintendo Switch''': September 11, 2020<br/>'''Xbox Series X|S''': November 10, 2020
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.16.40.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.16.40.02.zip Linux]
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|prevparent=1.16.0
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|prev=1.16.21
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|next=1.16.42
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|nextparent=1.17.0
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}}
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'''1.16.40''' is a minor update to {{BE}} which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360048253952|title=Minecraft - 1.16.40 (Bedrock)|date=September 3, 2020}}</ref> 1.16.40 was released for the PlayStation 4 on August 26, 2020, all other platforms except iOS, iPadOS, Nintendo Switch and Fire TV on September 3, 2020, iOS, iPadOS, and Fire TV on September 4, 2020, and finally Nintendo Switch on September 11, 2020. This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.16.20|1.16.20]] and [[1.16.21]].
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It is the last Bedrock version for Gear VR and Windows 10 Mobile.<ref group="note">As these devices were discontinued, when a single release date for a version occurs across all platforms, these devices will not be included in that release date hereafter.</ref><ref>https://web.archive.org/web/20200709074718/https://www.minecraft.net/en-us/article/important-news-regarding-minecraft-mobile</ref>
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== Fixes ==
|
||||
* Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch ({{bug|MCPE-95651}}).
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* Fixed account linking occurring every time the game is launched after playing another game on PlayStation 4.
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* Fixed an issue with the account sign-in button becoming unresponsive.
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* Fixed a number of crashes on iOS devices ({{bug|MCPE-96184}}).
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== Notes ==
|
||||
<references group="note"/>
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|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.16.40]]
|
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[[es:Bedrock Edition 1.16.40]]
|
||||
[[fr:Édition Bedrock 1.16.40]]
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[[ja:Bedrock Edition 1.16.40]]
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[[pt:Edição Bedrock 1.16.40]]
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[[ru:1.16.40 (Bedrock Edition)]]
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[[th:รุ่น Bedrock 1.16.40]]
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[[zh:基岩版1.16.40]]
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37
wiki_backup/Bedrock_Edition_1.17.41.txt
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wiki_backup/Bedrock_Edition_1.17.41.txt
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{{Infobox version
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| title = v1.17.41
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| vernum = 1.17.41
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| server = 1.17.41.01
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| internal = '''Android''': 1.17.41.01<br>
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'''PlayStation''': 2.33<br>
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'''Windows''': 1.17.4101.0<br>
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'''Xbox One''': 1.17.4101.70
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| image = Bedrock 1.17.41.png
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| edition = Bedrock
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| date = '''Android, iOS, iPadOS, Windows, Xbox, Nintendo Switch, PS4''': October 27, 2021<br>'''Fire''': October 29, 2021
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| prevparent = 1.17.0
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| prev = 1.17.40
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| next =
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| nextparent = 1.18.0
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| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.17.41.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.17.41.01.zip Linux]
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}}
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'''1.17.41''' is a minor update to {{BE}} released for most platforms on October 27, 2021, and released for Fire tablets on October 29, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4411858037005|title=Minecraft - 1.17.41 (Bedrock)|website=feedback.minecraft.net|date=October 27, 2021}}</ref> This version is still compatible with all Bedrock platforms running on [[Bedrock Edition 1.17.40|1.17.40]].
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== Fixes ==
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* Fixed a crash that could occur when starting a split screen session while playing on PlayStation
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* Fixed a problem that caused certain worlds to drastically increase in size, causing high memory usage ({{bug|MCPE-143156}})
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||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
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|
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[[de:Bedrock Edition 1.17.41]]
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[[es:Bedrock Edition 1.17.41]]
|
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[[ja:Bedrock Edition 1.17.41]]
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[[pt:Edição Bedrock 1.17.41]]
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[[ru:1.17.41 (Bedrock Edition)]]
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[[th:รุ่น Bedrock 1.17.41]]
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[[zh:基岩版1.17.41]]
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46
wiki_backup/Bedrock_Edition_1.18.1.txt
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wiki_backup/Bedrock_Edition_1.18.1.txt
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{{Infobox version
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|title=v1.18.1
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|vernum=1.18.1
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|server=1.18.1.02
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|internal='''Windows''': 1.18.102.0<br>
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'''Android''': 1.18.1.02<br>
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'''Xbox One''': 1.18.102.70<br>
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'''PlayStation 4''': 2.35
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|image=Bedrock 1.18.1 PatchNotes.jpg
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|image2=Bedrock 1.18.1.png
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|edition=Bedrock
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|date='''PlayStation 4''': December 2, 2021<br>'''Windows, Android, iOS, iPadOS, Fire, Xbox One''': December 6, 2021
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|prevparent=1.18.0
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|prev=
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|next=1.18.2
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|nextparent=1.19.0
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|serverdl='''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.18.1.02.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.18.1.02.zip Linux]
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}}
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'''1.18.1''' is a minor update to {{BE}} released for PlayStation consoles on December 2, 2021, and for most platforms except the Nintendo Switch on December 6, 2021, which fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4415394258317|title=Minecraft - 1.18.1 (Bedrock)|website=feedback.minecraft.net|date=December 2, 2021}}</ref> This version is compatible with all Bedrock platforms running on [[Bedrock Edition 1.18.0|1.18.0]].
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== Fixes ==
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* Fixed a crash that could occur when copying a world backup in certain languages on PlayStation.
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* Fixed a crash that could occur when chatting and playing on Realms.
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* Decreased the amount of Diamond Ore that generates to match Java Edition.
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* Fixed lighting bugs when removing light sources after returning to the Overworld from other dimensions. ({{bug|MCPE-145828}})
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* Players no longer have problems moving after respawning or getting out of a Bed.
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* Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices.
|
||||
* Fixed various crashes and storage-related issues with Android multi-user functionality and Amazon Kids/Freetime. ({{bug|MCPE-106524}}, {{bug|MCPE-107503}}, {{bug|MCPE-37685}})
|
||||
* Fixed simulation stopping in multiplayer sessions when other players move away from one player’s render distance. ({{bug|MCPE-147391}})
|
||||
* The teleport command will no longer succeed when 'checkForBlocks' is true and the destination is obstructed.
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* Fixed an issue that could cause a faulty purchase page for Realms when the maximum number of Realms are already owned.
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* Optimized the Marketplace Inventory screen and improved loading of content images.
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||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
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[[de:Bedrock Edition 1.18.1]]
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[[es:Bedrock Edition 1.18.1]]
|
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[[ja:Bedrock Edition 1.18.1]]
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[[pt:Edição Bedrock 1.18.1]]
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[[ru:1.18.1 (Bedrock Edition)]]
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[[zh:基岩版1.18.1]]
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36
wiki_backup/Bedrock_Edition_1.19.11.txt
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wiki_backup/Bedrock_Edition_1.19.11.txt
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{{Infobox version
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| title = v1.19.11
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| vernum = 1.19.11
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| internal = '''Windows''': 1.19.1101.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.11.01<br>'''Xbox One''': 1.19.1101.70<br>'''PlayStation 4''': 2.45
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| server = 1.19.11.01
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| image = Bedrock 1.19.11.png
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| edition = Bedrock
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| date = July 26, 2022
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| prevparent = 1.19.0
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| prev = 1.19.10
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| next = 1.19.20
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| nextparent = 1.20.0
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| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.11.01.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.11.01.zip Linux]
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}}
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'''1.19.11''' is a minor update to {{BE}} released on July 26, 2022,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/7803469757581|title=Minecraft - 1.19.11 (Bedrock)|website=feedback.minecraft.net|date=July 26, 2022}}</ref> which fixes bugs.
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||||
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== Fixes ==
|
||||
* Fixed a bug that could cause mobs to not load into the world if their saved y-position was greater than or equal to 25.
|
||||
* Fixed incorrect texture rendering of players when using RTX on Windows. ({{bug|MCPE-156577}})
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||||
* Fixed incorrect texture rendering of some mobs, like horses, when using RTX on Windows. ({{bug|MCPE-132747}})
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* Fixed an issue that prevented command blocks from saving if a command block alias wasn’t provided while playing on Realms.
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* Fixed a bug where suspended accounts could not play local worlds or navigate the menus on Xbox platforms.
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.11]]
|
||||
[[es:Bedrock Edition 1.19.11]]
|
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[[ja:Bedrock Edition 1.19.11]]
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[[pt:Edição Bedrock 1.19.11]]
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[[ru:1.19.11 (Bedrock Edition)]]
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[[zh:基岩版1.19.11]]
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154
wiki_backup/Bedrock_Edition_1.19.30.txt
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154
wiki_backup/Bedrock_Edition_1.19.30.txt
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{{Infobox version
|
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| title = v1.19.30
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| vernum = 1.19.30
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| server = 1.19.30.04
|
||||
| internal = '''Windows''': 1.19.3004.0<br>'''Android, iOS, iPadOS, Fire''': 1.19.30.04<br>'''Xbox One''': 1.19.3004.70<br>'''PlayStation 4''': 2.50
|
||||
| image = Bedrock 1.19.30.png
|
||||
| edition = Bedrock
|
||||
| type =
|
||||
| date = September 20, 2022
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.19.30.04.zip Windows] [https://minecraft.azureedge.net/bin-linux/bedrock-server-1.19.30.04.zip Linux]
|
||||
| prevparent = 1.19.0
|
||||
| prev = 1.19.22
|
||||
| next = 1.19.31
|
||||
| nextparent = 1.20.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.19.30''' is a minor update to {{BE}} released on September 20, 2022, which brought more parity with {{JE}}, and fixes bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/9272494067469|title=Minecraft - 1.19.30 (Bedrock)|website=Minecraft Feedback|date=September 20, 2022}}</ref>
|
||||
|
||||
== Changes ==
|
||||
===Command format===
|
||||
;{{cmd|locate}}
|
||||
*The original <code>/[[Commands/locate|locate]]</code> has been completely merged into the <code>/[[Commands/locate|locate]] structure</code> sub-command.
|
||||
**Changed some structure's names in the <code>/[[Commands/locate|locate]] structure</code> sub-command to have underscores, like in {{JE}} (e.g. ancientcity -> ancient_city); the old names still work but do not appear in the autocomplete.
|
||||
|
||||
===General===
|
||||
;[[Music]]
|
||||
*Music is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.
|
||||
|
||||
;[[Control]]s
|
||||
*Added keyboard shortcuts that allow players to copy either their current coordinates or the coordinates of a block.
|
||||
**{{keys|Ctrl}} + {{keys|Alt}} + {{keys|C}} is the default for copying current coordinates.
|
||||
**{{keys|Ctrl}} + {{keys|Alt}} + {{keys|X}} is the default for copying coordinates of selected block.
|
||||
**Needs the "Enable Copy Coordinate UI" enabled in Creator settings.
|
||||
|
||||
==Fixes==
|
||||
; Performance / Stability
|
||||
* Fixed a bug that rarely caused the villager's bounding box to become desynced with the server when sleeping.
|
||||
* Fixed a bug causing an occasional crash when loading players in beds.
|
||||
* The game no longer crashes when browsing Marketplace.
|
||||
* Fixed a crash that could occur when resuming the game on Xbox.
|
||||
* Fixed a bug where deleting cloud synced worlds would not delete the cloud version of the world when the player deletes the world locally.
|
||||
* Fixed PlayStation 4 audio stuttering issues while framerate is low. ({{bug|MCPE-158902}})
|
||||
* Fixed a crashing issue related to undyed shulkers.
|
||||
* Most common Marketplace connection issues now automatically resolve themselves when conditions improve without needing to restart ''Minecraft''. ({{bug|MCPE-155025}})
|
||||
* Fixed performance issues when striders are being ridden by baby striders. ({{bug|MCPE-146478}})
|
||||
* Fixed a crash that would occur on some devices when loading in worlds with texture packs applied. ({{bug|MCPE-160800}})
|
||||
* Fixed a crash when uploading a world with no name using "Play on Realm" button.
|
||||
|
||||
; Gameplay
|
||||
* Music is now included in the mobile app and no longer has to be downloaded from Marketplace.
|
||||
* Fixed issue where player would see inside of top snow when diving into it while wearing elytra.
|
||||
* Fireballs can no longer travel through portals to prevent an issue where they could become permanently stuck. ({{bug|MCPE-160938}})
|
||||
* Pressing the Ctrl and Alt keys together no longer makes the Alt key get stuck down.
|
||||
|
||||
; Mobs
|
||||
* Endermen no longer get angry at Creative players. ({{bug|MCPE-42977}})
|
||||
* Fixed a bug causing leads to break with allays after the owner player changes dimensions. ({{bug|MCPE-158955}})
|
||||
* The goat's ram animation was modified to slowly lower their head when preparing to ram. ({{bug|MCPE-129477}})
|
||||
* Reduced the enderman's teleport range to 32×32×32 to ensure that it cannot despawn itself by teleporting. ({{bug|MCPE-152268}})
|
||||
* Allays and bees should no longer get stuck on lanterns or other low hanging objects. ({{bug|MCPE-155777}})
|
||||
* EDU Toggle: NPC names default to being displayed only while looking at them.
|
||||
|
||||
; Blocks
|
||||
* Mud brick slabs can now be placed as a top slab via commands. ({{bug|MCPE-157852}})
|
||||
* Banners now spawn correctly in newly generated structures. ({{bug|MCPE-160696}})
|
||||
* Coral fans now look identical when placed facing north, west, east, and south. ({{bug|MCPE-125311}})
|
||||
* White glazed terracotta is no longer missing from the Creative Mode inventory and is once again accessible through commands.
|
||||
* Seagrass and kelp are no longer classified as Coral Decorations in the Creative Mode inventory. ({{bug|MCPE-44034}})
|
||||
* Fixed a bug where some blocks that require a supporting block (for example carpet or crops) did not appear on maps when placed on a non-full block or above an air block. ({{bug|MCPE-159713}})
|
||||
* Iron bars are no longer missing from the Creative Mode inventory and are once again accessible through commands. ({{bug|MCPE-160253}})
|
||||
* Piston's animation when extending and retracting is now smooth. ({{bug|MCPE-155987}})
|
||||
* It is no longer possible to get an aged sapling in the inventory by block-picking.
|
||||
|
||||
; Items
|
||||
* Fixed dropped items getting stuck at the edge of flowing water. ({{bug|MCPE-157167}})
|
||||
* When on fire, the fire overlay no longer clips through held items. ({{bug|MCPE-147776}})
|
||||
* Mangrove, crimson, and warped planks can now be used to repair shields. ({{bug|MCPE-158940}})
|
||||
* Fixed a regression where an undamaged tool, such as a pickaxe, when name changed on an anvil, would fail to work correctly when used for the first time. ({{bug|MCPE-152637}})
|
||||
|
||||
; User Interface
|
||||
* Fixed a bug where the name tag background was slightly offset. ({{bug|MCPE-160254}})
|
||||
* Fixed a UI bug where enchanted leather items would have parts of the texture not displaying the glint animation. ({{bug|MCPE-98929}})
|
||||
* Added new disconnection error messages to better highlight the area in which the disconnection occurred.
|
||||
* Character Creator offers in Marketplace no longer lose their thumbnail images upon exiting the Dressing Room.
|
||||
* Added a Retry button to the Xbox cloud sync prompt.
|
||||
* Item stacks now are merged together after assigned tick threshold.
|
||||
* Added a missing settings button on packs in the updated Create New World screen.
|
||||
* Added a new disconnection error message - "Unable to connect, please restart your client".
|
||||
* Fixed an issue causing messages with non-unicode characters to have incorrect spacing.
|
||||
* NPC names now default to being displayed only while looking at them.
|
||||
* The arrow within the crafting Pocket UI now fits appropriately without any clipping issues.
|
||||
* The "Cannot connect to Marketplace” error is no longer erroneously read by the <code>Text-To-Speech</code> reader.
|
||||
* Raid bar no longer becomes stuck after breaking beds to cancel a raid. ({{bug|MCPE-152851}})
|
||||
|
||||
; Graphical
|
||||
* Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers. ({{bug|MCPE-105487}})
|
||||
* Fixed an issue where certain water textures with waterlogged blocks displayed the wrong texture. ({{bug|MCPE-156281}})
|
||||
* Fixed an issue with flowing lava and water textures not animating on some iOS devices.
|
||||
* Sky in the End dimension no longer looks like static upon entry while it is raining in the Overworld. ({{bug|MCPE-148843}})
|
||||
|
||||
; Gameplay
|
||||
* Modified the fireball entity's collision box to match {{el|je}}.
|
||||
* The enchanting table now produces a sound when enchanting an item.
|
||||
* Amethyst blocks no longer produce sound when jumping off them.
|
||||
* Fixed the bottom texture of the melon block to match the top texture. ({{bug|MCPE-31035}})
|
||||
* The item stack popup animation now plays only when a new item is added to the stack. ({{bug|MCPE-23995}})
|
||||
* Fixed an issue where light blocks would be removed when placing an armor stand over them. ({{bug|MCPE-151856}})
|
||||
* Fixed an issue where boats with chests would not drop the chest's contents when destroyed by the {{cmd|kill}} command. ({{bug|MCPE-160186}})
|
||||
* Eating a stew now leaves the empty bowl in the slot it was eaten from. ({{bug|MCPE-56367}})
|
||||
* Drinking a potion now leaves the empty glass bottle in the slot you drank it from rather than the first empty inventory slot. ({{bug|MCPE-26436}})
|
||||
* Oak and mangrove fence gates are now flammable. ({{bug|MCPE-160098}})
|
||||
|
||||
; Mobs
|
||||
* Fixed hoglin and zoglin hitbox size and hit range to match {{el|je}}. ({{bug|MCPE-65424}})
|
||||
* Increased sculk shrieker and sculk sensor generation rates in deep dark and ancient cities to better match {{el|je}}. ({{bug|MCPE-153525}})
|
||||
* Modified the cat's head position while sitting to match {{el|je}}. ({{bug|MCPE-46668}})
|
||||
* If a villager has a name tag, it is now displayed along with their trade tier. ({{bug|MCPE-152644}})
|
||||
|
||||
; Spectator Mode (Experimental)
|
||||
* Capes are no longer rendered while in Spectator Mode. ({{bug|MCPE-156929}})
|
||||
* Spectator players in lava cauldrons no longer display the burning animation. ({{bug|MCPE-160331}})
|
||||
* Players in Spectator Mode are no longer affected by the powder snow fog effect. ({{bug|MCPE-156683}})
|
||||
* Any leashed animals do not follow spectators anymore. ({{bug|MCPE-157065}})
|
||||
* Players in Spectator Mode no longer emit particles while sprinting. ({{bug|MCPE-160397}})
|
||||
* Spectator players with status effects applied no longer emit particles. ({{bug|MCPE-160398}})
|
||||
* Endermen no longer become angry at players in Spectator Mode. ({{bug|MCPE-156742}})
|
||||
* Players in Spectator Mode can no longer interact with sculk sensors by swimming in water or lava. ({{bug|MCPE-153879}})
|
||||
* Players switching into Spectator Mode unhooks any fishhooks attached to them.
|
||||
* Players in Spectator mode can no longer be pushed by explosions. ({{bug|MCPE-156687}})
|
||||
* Powder snow no longer emits particles when spectators move through it. ({{bug|MCPE-153876}})
|
||||
* Big dripleaf no longer tilts when touched by players in Spectator Mode. ({{bug|MCPE-156686}})
|
||||
* Players in Spectator Mode now keep their inventories and equipped items on death. ({{bug|MCPE-156681}})
|
||||
* Spectators can no longer attract mob's attention when holding their favorite food. ({{bug|MCPE-153882}})
|
||||
* The {{cmd|testfor}} command can now target spectators. ({{bug|MCPE-158042}})
|
||||
* The Spectator gamemode can no longer be entered via the {{cmd|gamemode 6}} command, only via {{cmd|gamemode spectator}}.
|
||||
* Spectators using touch controls can no longer break boats and minecarts. ({{bug|MCPE-158307}})
|
||||
* Parrots sitting on a player's shoulder now hop off when entering Spectator Mode.
|
||||
* Animals and mobs with <code>follow_owner</code> behavior no longer follow Spectators.
|
||||
* Animals and mobs with <code>find_mount</code> behavior no longer try to mount Spectators.
|
||||
* Spectator Mode players won't have cold feet and now the Frost Walker enchant does not affect water.
|
||||
* Pufferfish no longer react to nearby spectators.
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition 1.19.30]]
|
||||
[[es:Bedrock Edition 1.19.30]]
|
||||
[[ja:Bedrock Edition 1.19.30]]
|
||||
[[pt:Edição Bedrock 1.19.30]]
|
||||
[[ru:1.19.30 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.19.30]]
|
604
wiki_backup/Bedrock_Edition_1.2.0.txt
Normal file
604
wiki_backup/Bedrock_Edition_1.2.0.txt
Normal file
|
@ -0,0 +1,604 @@
|
|||
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
|
||||
{{Infobox version
|
||||
| title = v1.2.0
|
||||
| vernum = 1.2
|
||||
| image = BetterTogether.png
|
||||
| image2 = Bedrock 1.2.0.png
|
||||
| name = [[Better Together Update]]<ref name="e3">{{Mcnet|all-news-e3|All the News From E3!}}</ref>
|
||||
| type =
|
||||
| edition = Bedrock Edition
|
||||
| internal = 1.2.0.81 <br> '''Windows 10''' 1.2.81.0
|
||||
| date = September 20, 2017<ref name="website">{{Mcnet|better-together-update-here|The Better Together Update is here!|September 20, 2017|Marsh Davies}}</ref><!--applies to Xbox One, iOS, Android, FireOS, Windows 10, Gear VR, Fire TV.-->
|
||||
| prevparentlink = Pocket Edition 1.1.0
|
||||
| prevparent = 1.1.0
|
||||
| prevlink = Pocket Edition 1.1.7
|
||||
| prev = 1.1.7
|
||||
| next = 1.2.1
|
||||
| nextparent = 1.4.0
|
||||
}}
|
||||
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/Better Together Update}}</div>
|
||||
|
||||
'''1.2.0''', the first release of the '''[[Better Together Update]]''', is a major update to ''[[Pocket Edition]]'' and its derived editions, now collectively referred to as ''[[Bedrock Edition]]'' or simply ''Minecraft''. It added support for the [[wikipedia:Xbox One|Xbox One]], introduced cross-platform gameplay, and brought the vanilla game much closer to feature parity with {{el|console}} by adding features such as new world options, [[armor stand]]s, [[parrot]]s, [[firework rocket]]s, and more. It was released on September 20, 2017, although the full rollout took a few days due to a large number of distribution channels and target devices involved.
|
||||
|
||||
This update represented an important advance in the accessibility of ''Minecraft'' in that it extended ''crossplay'' (short for ''cross-platform gameplay'', the ability of players on different platforms to play interactively in the same world) to virtually all of the newest-generation gaming platforms. Previously, the ''Pocket Edition'' had supported cross-play between mobile, [[wikipedia:Windows 10|Windows 10]], and VR platforms. This update added support for the Xbox One and [[wikipedia:Nintendo Switch|Nintendo Switch]], drastically increasing the number of devices that could participate.
|
||||
|
||||
The updated game was also designed to work with the Nintendo Switch and Sony [[wikipedia:PlayStation 4|PlayStation 4]], however both would platforms would not initially receive the update. The Nintendo Switch deployment was delayed until [[Bedrock Edition 1.4.1|June 21, 2018]] due to problems with cross-device connectivity and upgrading of old worlds<ref name=BESwitch>{{tweet|Minecraft|994693010481991687|Minecraft Bedrock edition hits Nintendo Switch on June 21st! Available both digitally and physically at retail, it includes the Mario mash-up pack AND the Better Together update. Already own Minecraft on Switch? You'll be able to update to the new version for free!|May 11, 2018}}</ref> and [[Mojang Studios]] was still in ongoing talks with Sony about a possible future agreement as the latter had previously declined to participate. It was not until [[Bedrock Edition 1.14.0]] that the PlayStation 4 got support for ''Bedrock Edition''. Mojang Studios also stated that it would consider porting ''Bedrock Edition'' to macOS, Linux, or any other platform with sufficiently strong demand, further expanding the crossplay concept.<ref name="faq">{{Mcnet|better-together-faq|Better Together (1.2) FAQ}}</ref>
|
||||
|
||||
With the unification of so many different platforms under one version of the game, the nickname ''Pocket Edition'' became increasingly outdated. From 1.2.0 onwards, Mojang referred to this version as the ''Bedrock Engine'' or ''Bedrock Edition'' when distinguishing it from either the game as a whole or other versions of Minecraft. The name "Bedrock" came from the internal name for its source code database. To emphasize the broad range of supported devices, ''Minecraft: Bedrock Edition'' became known simply as ''Minecraft.'' The original Java version of Minecraft, which had formerly held that designation, was officially renamed ''Minecraft: [[Java Edition]]'' to avoid confusion.<ref name="faq"/>
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Armor Stand
|
||||
|Black Banner
|
||||
|Blue Banner
|
||||
|Brown Banner
|
||||
|Cyan Banner
|
||||
|Gray Banner
|
||||
|Green Banner
|
||||
|Light Blue Banner
|
||||
|Light Gray Banner
|
||||
|Lime Banner
|
||||
|Magenta Banner
|
||||
|Orange Banner
|
||||
|Pink Banner
|
||||
|Purple Banner
|
||||
|Red Banner
|
||||
|White Banner
|
||||
|Yellow Banner
|
||||
|Jukebox
|
||||
|Book and Quill
|
||||
|Firework Star
|
||||
|Firework Rocket
|
||||
|Music Disc 11
|
||||
|Music Disc 13
|
||||
|Music Disc Blocks
|
||||
|Music Disc Cat
|
||||
|Music Disc Chirp
|
||||
|Music Disc Far
|
||||
|Music Disc Mall
|
||||
|Music Disc Mellohi
|
||||
|Music Disc Stal
|
||||
|Music Disc Strad
|
||||
|Music Disc Wait
|
||||
|Music Disc Ward
|
||||
|Parrot Spawn Egg
|
||||
|Zombie Villager Spawn Egg
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
; [[Banner]]s
|
||||
* Crafted like signs, but with one color of wool instead of planks.
|
||||
** The color of wool represents the base color.
|
||||
* Can be stacked to 16.
|
||||
* Most patterns are created by arranging dyes in certain ways around a banner on a crafting table (see the page on banners for a full list).
|
||||
** Other patterns are achieved with specific items.
|
||||
*** Item – pattern: "creeper head – creeper face", "wither skeleton skull – skull and crossbones", "brick block – brick texture background", "oxeye daisy – flower icon", "vines – curly border" and "enchanted golden apple – Mojang logo.
|
||||
*** Making these patterns without dyes results in a black color by default
|
||||
* Banners can have up to six layers (in survival).
|
||||
** Over a quadrillion possible combinations, counting rotations and visually identical patterns due to occlusion.
|
||||
** The layers show in the order they were created.
|
||||
** Custom banners with more than six layers are possible using commands.
|
||||
* Top-most layer can be removed using cauldrons.
|
||||
** This removes a third of the water of a full cauldron.
|
||||
** All layers can be removed.
|
||||
* Can be placed on walls or on the ground.
|
||||
* They are visually like an entity that is one block wide and two blocks tall, but in reality they are a block occupying the lower portion, but having a bigger model.
|
||||
** The hitbox is smaller than a full block, and it lacks any collision properties.
|
||||
*** This allows for a solid block to occupy the upper portion of the banner.
|
||||
** They are vulnerable to be destroyed by either water or lava flows.
|
||||
** On the ground they have 16 different possible rotations (like an [[armor stand]]).
|
||||
** Has an animation when placed on the ground, that simulates swaying with the wind.
|
||||
* Can be worn as head gear, but only using the {{cmd|replaceitem}} command.
|
||||
* Can be cloned by crafting them together, with a blank banner of the corresponding base color.
|
||||
* Can be used as fuel in [[furnace]]s.
|
||||
|
||||
; [[Jukebox]]es
|
||||
* Plays music disc inside them
|
||||
|
||||
; [[Coarse dirt]]
|
||||
* Grass or mycelium cannot grow on it.
|
||||
* Obtainable only through commands.
|
||||
* Does not spread.
|
||||
|
||||
; [[Structure Block]]s
|
||||
* Placeable only via {{cmd|setblock}}, but unusable.
|
||||
* It has 4 different modes: save, load, corner and data.
|
||||
* It has an "S" on the texture in save mode, "L" in load mode, "C" in corner mode and "D" in data mode.
|
||||
* {{Version exclusive}}: Only usable in Windows 10 and have a 3D Export mode that can't be changed.
|
||||
|
||||
=== Items ===
|
||||
; [[Book and quill]]
|
||||
* Right-click to write on and edit up to 50 pages or read.
|
||||
* Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
|
||||
* Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
|
||||
* {{Version exclusive}}: Can hold two pages at the same screen
|
||||
* {{Version exclusive}}: Edit button to change the words per page
|
||||
|
||||
; [[Firework star]]
|
||||
* Used to create firework rockets.
|
||||
* Combine [[gunpowder]] with dyes to get a firework star with those colors used for the sparkles.
|
||||
* Add [[File:Glowstone Dust JE1 BE1.png|28px]] [[Glowstone Dust]], a [[File:Fire Charge JE1 BE1.png|32px]] [[fire charge]], a [[File:Diamond JE2 BE2.png|28px]] [[diamond]], a [[File:Gold Nugget JE2 BE1.png|28px]] [[gold nugget]], [[File:Feather JE2 BE1.png|28px]] [[feather]], or a {{Animate|Skeleton Skull (item) JE1 BE1.png;Wither Skeleton Skull (item) JE1 BE1.png;Zombie Head (item) JE1 BE1.png;Player Head (item) JE1 BE1.png;Creeper Head (item) JE1 BE1.png|28px}} [[mob head]] to make the firework twinkling, big, trailing, star-shaped, bursting, or creeper-shaped, respectively.
|
||||
* Craft a firework star with dye to change the color that the sparkles fade to.
|
||||
|
||||
; [[Firework rocket]]
|
||||
* Non-destructive, rise up in the air, and create colorful patterns when shot by dispensers or placed by players.
|
||||
* Combine [[File:Paper JE1 BE1.png|28px]] [[paper]] with [[File:Gunpowder JE1 BE1.png|28px]] [[gunpowder]] to craft a firework rocket.
|
||||
* Add a firework star to add effects, or gunpowder to increase the flight duration.
|
||||
* {{Version exclusive}}: Can be launched in any direction depending on the direction a dispenser is facing
|
||||
|
||||
; [[Music disc]]s
|
||||
* 12 new music discs added.
|
||||
** [[File:Music Disc 11 JE1 BE1.png|32px]] 11
|
||||
*** It cannot be dropped from creepers which get killed by skeletons
|
||||
** [[File:Music Disc 13 JE1 BE1.png|32px]] 13
|
||||
** {{InvSprite|Music Disc Blocks}} Blocks
|
||||
** {{InvSprite|Music Disc Cat}} Cat
|
||||
** {{InvSprite|Music Disc Chirp}} Chirp
|
||||
** {{InvSprite|Music Disc Far}} Far
|
||||
** {{InvSprite|Music Disc Mall}} Mall
|
||||
** {{InvSprite|Music Disc Mellohi}} Mellohi
|
||||
** {{InvSprite|Music Disc Stal}} Stal
|
||||
** {{InvSprite|Music Disc Strad}} Strad
|
||||
** {{InvSprite|Music Disc Wait}} Wait
|
||||
** {{InvSprite|Music Disc Ward}} Ward
|
||||
|
||||
; [[Spawn egg]]s
|
||||
* [[Parrot]]
|
||||
* [[Zombie|Zombie villager]]
|
||||
|
||||
=== Mobs ===
|
||||
; [[Armor stand]]s
|
||||
* Crafted using a [[stone slab]] and 6 [[stick]]s.
|
||||
* Stacks up to 16.
|
||||
* Can ride on minecarts.
|
||||
* Can be used to decoratively display armor (including pumpkins, mob heads and player heads).
|
||||
** Armor can be right-clicked to equip the armor stand.
|
||||
** Armor can be equipped by dispensers aimed at any part of the stand.
|
||||
*** In survival it is allowed to hold only one piece of each different kind of armor at a time.
|
||||
*** It isn't restricted by the material or any tags of the armor.
|
||||
** Armor can be removed by right-clicking while pointing on the piece of armor the player wants to remove.
|
||||
** Can render enchanted and dyed armor as if it were a mob/player.
|
||||
* While in creative:
|
||||
** Using pick-block on any tangible armor stand gives the player a default stand.
|
||||
** NBT tags can be used to summon armor stands which are small (<code>Small</code>), invisible (<code>Invisible</code>), have arms (<code>ShowArms</code>), have disabled slots (<code>DisabledSlots</code>), have no base plate (<code>NoBasePlate</code>), have no gravity (<code>NoGravity</code>) and are in pre-configured positions (<code>Pose</code>) – This can be done only through commands.
|
||||
*** Armor stands with arms can be equipped with items to hold, so they display the same way as players/mobs.
|
||||
* {{Version exclusive}}: Can pose without commands
|
||||
* {{Version exclusive}}: Can hold tools such as swords without the need of commands
|
||||
* {{Version exclusive}}: Have a limited amount of poses that can be switched between by sneaking and interacting with them (right-clicking by default).
|
||||
* {{Version exclusive}}: Redstone power can also change the pose
|
||||
|
||||
; [[Parrot]]s
|
||||
* Fly around, but sit when "tired".
|
||||
* Tamed with [[seeds]].
|
||||
* If fed [[cookie]]s, the parrot dies.
|
||||
** [[Poison]] particle effects are emitted, but they are not actually killed by poison.
|
||||
** If a player has tamed a parrot and then fed it cookies, it will display the message "''Parrot was slain by <player>''".
|
||||
* Follow and crowd around nearby mobs.
|
||||
* Imitates sounds of hostile mobs.
|
||||
* Parrots dance if playing music on a nearby [[jukebox]].
|
||||
* Right-click action available:
|
||||
** Right-click on a tamed parrot tells it to sit down.
|
||||
* Walking over/through/near a tamed parrot while crouching will cause it to sit on the player's shoulders.
|
||||
** Will let go if the player jumps.
|
||||
** Can fly with players during [[elytra]] flight.
|
||||
* Have {{hp|6}} health.
|
||||
* Come in red, blue, green, cyan and gray.
|
||||
|
||||
=== World generation ===
|
||||
; [[Ravine]]s
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Tutorials/Dual wielding|Dual wielding]]
|
||||
* You can now put a map in the off hand
|
||||
|
||||
; [[Crafting]]
|
||||
* The crafting system now incorporates both the [[recipe book]] and the classic crafting grid.<ref>{{tweet|argo_major|881985116100190208|#BetterTogether #MCPE Day 15: Classic crafting combined with regular recipe book style crafting on a touch screen UI, oh my!|4 Jul 2017}}</ref>
|
||||
|
||||
; Options
|
||||
* World starting preferences
|
||||
** Starting [[Map]]
|
||||
** [[Bonus Chest]]
|
||||
** Trust Players
|
||||
* Gamerule preferences
|
||||
** TNT Explodes
|
||||
** Natural Regeneration
|
||||
* Gamerules can be toggled in the options menu
|
||||
* Player permissions
|
||||
* In-game server host options
|
||||
* Worlds can now be set to Invite Only, Friends Only, or Friends of Friends
|
||||
* Render Clouds and Fancy Leaves can now be toggled in Video Settings
|
||||
|
||||
=== General ===
|
||||
* [[Splitscreen]] functionality<ref name="combine">{{reddit|sub=MCPE|6hm0ch/combine_4j_studios_minecraft_with_minecraft_w10|dizrp3o|It would be super helpful if you guys could list out the gameplay features that are in old console Minecraft that are not in Bedrock Minecraft that you want to see come over, that way we can look into them. Split screen I can tell you is already coming. So are parrots. :)|chupacaubrey|June 17, 2017}}</ref>
|
||||
* In-game help guide
|
||||
* How to play/tutorial screen
|
||||
* New loading screens with tips
|
||||
* Common profane words (in many languages, including Japanese and Chinese) are now censored by the game.<ref>https://www.reddit.com/r/MCPE/comments/6qsk4q/</ref><ref>https://www.reddit.com/r/Minecraft/comments/729dio/is_there_a_way_to_turn_off_censorship/</ref>
|
||||
* Google Play license verification (Android only)
|
||||
* Remix 3D export functionality (Windows 10 only)
|
||||
* Underwater particles
|
||||
|
||||
=== Command format ===
|
||||
; {{Version exclusive}}: {{cmd|tickingarea}}
|
||||
* Replaces the functionality of [[spawn chunk]]s in ''Java Edition'' and allows the creation of areas that update even if no player is around
|
||||
* Many ticking areas can be created as long as the chunk limit is not exceeded
|
||||
* Ticking areas work inter-dimensional
|
||||
* Enables features such as crop growth, command blocks, redstone and mob activity when the player is not around
|
||||
* Command variations:
|
||||
** {{cmd|tickingarea add <from: x y z> <to: x y z> [name: string]}} (adds a ticking area for a set string in a defined area)
|
||||
** {{cmd|tickingarea add circle <center: x y z> <radius: int> [name: string]}} (adds a ticking area for a set string in a defined circular area)
|
||||
** {{cmd|tickingarea remove <position: x y z>}} (removes a ticking area from a position)
|
||||
** {{cmd|tickingarea remove <name: string>}} (removes a ticking area from a set string)
|
||||
** {{cmd|tickingarea remove_all}} (removes all ticking areas)
|
||||
** {{cmd|tickingarea list [all-dimensions]}} (lists all ticking areas)
|
||||
|
||||
; {{Version exclusive}}: <code>tick_world</code>
|
||||
* Prevents entities from despawning and makes an entity load the world
|
||||
* Optional despawn distance available for entities which should despawn when players are far away (e.g. Ender Dragon)
|
||||
|
||||
; Target Selectors
|
||||
* Added @s selector
|
||||
** Used to target the entity executing the command
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Beacon]]
|
||||
* Light beams change color when going through stained glass and stained glass panes
|
||||
* {{Version exclusive}}: The light only takes the color of the highest stained glass and the colors can't be mixed
|
||||
|
||||
; [[Ice]]
|
||||
* Is now transparent
|
||||
|
||||
; [[Stained glass]] and [[stained glass pane]]s
|
||||
* Now have their own textures, and are obtainable without the use of inventory editors.
|
||||
* {{Version exclusive}}: Changed the inventory icons for [[glass pane]]s, stained glass panes, and [[iron bars]]
|
||||
|
||||
; [[Banner]]s
|
||||
* Now spawn on [[end cities]].
|
||||
|
||||
; [[Observer]]
|
||||
* Have updated textures and will now blink red when outputting a redstone pulse
|
||||
* Can now detect many more block changes
|
||||
* Increased the strength of the redstone pulse outputted by observer blocks and they no longer pulse twice when observing a retracting piston
|
||||
|
||||
; [[Bricks|Brick block]]s, [[Nether Bricks|nether brick block]]s, and [[Clay (block)|clay block]]s
|
||||
* Renamed to better differentiate from other items
|
||||
|
||||
; Single [[glass pane]]s, stained [[glass pane]]s, and [[iron bars]]
|
||||
* Are now rod-shaped
|
||||
|
||||
; [[Bed]]s
|
||||
* A message will now display when a bed is too far away when attempting to sleep
|
||||
* Colored beds can no longer be dyed using the same color of dye
|
||||
|
||||
; [[Trapdoor]]s
|
||||
* Will now open when placed to adjacent, active power sources
|
||||
|
||||
; [[Sandstone Slab]]
|
||||
* The underside of them now have the cracked texture
|
||||
|
||||
; [[Mycelium]]
|
||||
* No longer turns into dirt when there's a giant mushroom above it
|
||||
|
||||
; [[Shulker box]]es
|
||||
* Are initially crafted as an undyed variant rather than purple, as a result, there are now 17 shulker box colors
|
||||
|
||||
; [[Piston]]s
|
||||
* Now push arrows
|
||||
|
||||
; [[Diorite]], [[Andesite]], and [[Granite]]
|
||||
* can no longer be used as a replacement for [[stone]] in crafting recipes
|
||||
|
||||
; [[Monster spawner]]s
|
||||
* Can now only able to spawn up to 4 mobs at a time
|
||||
|
||||
; [[Painting]]s
|
||||
* Can now occupy same space as snow and carpet
|
||||
|
||||
; [[Emerald Ore]]
|
||||
* Can no longer be mined with a stone pickaxe
|
||||
|
||||
; [[Sign]]s
|
||||
* No longer catch fire
|
||||
|
||||
; All Blocks
|
||||
* Can now be placed on top of fences that have Lead knots attached
|
||||
|
||||
=== Items ===
|
||||
; [[Map]]s
|
||||
* {{Version exclusive}}: Player heads now appear on maps
|
||||
* Locator maps now track the owner's position, regardless of dimension
|
||||
* Empty [[map]]s can now be combined with a compass on an anvil to create a locator map
|
||||
* Incrementally zooming out a map and renaming it on an anvil now costs only experience level
|
||||
* Maps, including exploration maps, can now be obtained using the {{cmd|give}} command
|
||||
|
||||
; [[Lead]]
|
||||
* Leash knots can now be untied using right-click
|
||||
* Leash knots now play a sound when placed
|
||||
|
||||
; [[Arrow]]s
|
||||
* Now shake upon impact with blocks
|
||||
|
||||
; All Items
|
||||
* Items can now travel upwards through solid blocks, allowing for 3×3 item elevators
|
||||
|
||||
=== Mobs ===
|
||||
; [[Mooshroom]]
|
||||
* Now only spawns on mycelium blocks
|
||||
|
||||
; [[Witch]]es
|
||||
* Will now drink a Potion of Fire Resistance when standing on magma blocks
|
||||
|
||||
; [[Skeleton]]s, [[stray]]s, and [[zombie pigmen]]
|
||||
* Now have a chance of spawning with enchanted gear and weapons
|
||||
|
||||
; [[Skeleton horse]]s
|
||||
* Can now be saddled
|
||||
|
||||
; [[Snow Golem]]
|
||||
* Face can now only be seen once it's sheared.
|
||||
|
||||
; [[Ender Dragon]]
|
||||
* Particles will now appear when the uses its dragon's breath attack while perched
|
||||
|
||||
; [[Sheep]]
|
||||
* Will no longer drop wool to die when they sheared
|
||||
|
||||
; [[Polar Bear]]
|
||||
* Adult variants now panic when on fire
|
||||
|
||||
; [[Villager]]
|
||||
* Farmer [[villager]]s now trade 5-7 apples for one emerald
|
||||
|
||||
; [[Horse]]
|
||||
* Riding a horse while eating or drinking will no longer slow it down
|
||||
|
||||
; All Mobs
|
||||
* Mobs will now avoid cacti, fire, and lava
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[Boat]]s
|
||||
* No longer continue to move when the player leaves the boat and a mob is still in it
|
||||
|
||||
; Lingering [[Potion|water bottle]]s
|
||||
* Will now deal damage to [[blaze]]s, [[Enderman|endermen]], and [[snow golem]]s
|
||||
|
||||
; [[Fireball]]
|
||||
* Can now set obsidian on fire and open Nether portals
|
||||
|
||||
; [[Minecart]]
|
||||
* Shooting [[bow]]s and eating can now be done while riding in them
|
||||
|
||||
=== World generation ===
|
||||
; [[Woodland mansion]]s
|
||||
* Will now spawn with [[Planks#Birch|birch plank]] floors instead of [[Planks#Oak|oak]] and [[banner]]s now generate.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Brewing]]
|
||||
* Now requires [[blaze powder]]
|
||||
|
||||
; [[Fishing]]
|
||||
* Now uses the proper loot tables to acquire enchanted items and books
|
||||
|
||||
* Items picked up are now animated on the hotbar
|
||||
* Temperature decreases with height
|
||||
* Block placement speed now matches the player's movement speed
|
||||
* Adjusted the color that flashes when mobs are attacked
|
||||
* Text chat can now be opened with controllers and touch screens when sleeping in a bed
|
||||
* Players can now go to [[bed]] if there are monsters nearby on Peaceful difficulty
|
||||
* Directional audio will continue to match the player's point of view while standing still
|
||||
* Increased the pace and smoothness of moving up stairs while riding a mob
|
||||
* The chat screen can now be closed by pressing Enter when no text is present
|
||||
* Controller sensitivity is now set to 50 by default
|
||||
* The pause button now appears on the HUD (Android Only)
|
||||
* New trade offers from villagers can be observed quicker, after the trades are unlocked
|
||||
* Only one [[bucket]] can be placed in a furnace at a time
|
||||
* Players can no longer drink milk instantly after milking a cow
|
||||
* Players can now spawn into areas occupied by partial blocks
|
||||
* The GUI can now be hidden by pressing F1 while riding in boats
|
||||
* You now start [[Creative|creative mode]] worlds with an empty hotbar.<ref>{{Mcnet|you-made-better-together-better-ever|You made Better Together better than ever!|September 15, 2017}}</ref>
|
||||
|
||||
=== General ===
|
||||
* App name is now "Minecraft"
|
||||
* Skins can be changed from the pause menu
|
||||
* Chat messages can now be muted
|
||||
* Block selections can be shown using a black outline, rather than displaying the block as a lighter color (similar to {{el|je}})
|
||||
** Old block selection interface can still be used, although the new interface is default on Xbox One and Switch<ref>{{tweet|tomcc|880947181397524481|By the way the outline is optional, it will only be default on Xbox and Switch.|July 1, 2017}}</ref>
|
||||
** Hiding UI elements now hides block selections as well
|
||||
* Redesigned button mapping and added Pick Block for controllers
|
||||
* Increased the default player limit on worlds from 5 to 8 on higher-end devices
|
||||
* New loading screen when entering a new world or crossing dimensions
|
||||
* Removed some splashes:
|
||||
** "Better than Prey!"
|
||||
** "Sexy!"
|
||||
** "Switches and ores!"
|
||||
|
||||
=== Technical ===
|
||||
* Optimized chunk generation and loading
|
||||
|
||||
=== Command format ===
|
||||
* {{Version exclusive}}: A user interface layer to easily set the teleport, time, and weather commands.
|
||||
* New command parsing system
|
||||
** Autocomplete works "everywhere", including selector arguments
|
||||
* {{cmd|tp}}
|
||||
** {{Version exclusive}}: <code>^</code> used for coordinates relative to the direction the player is facing.
|
||||
** {{Version exclusive}}: <code>facing mode</code> to make the target entity face a specified location/entity upon teleportation.
|
||||
* <code>falling_block</code> is selectable in commands now.
|
||||
* {{Version exclusive}}: <code>fishing_hook</code> is also selectable in commands now.
|
||||
* {{Version exclusive}}: {{cmd|detect}} is now its own separate command
|
||||
* Players with Op status will now receive messages about commands that were entered by another Op
|
||||
|
||||
== Fixes ==
|
||||
* The moon is now correctly oriented
|
||||
* Ghasts will no longer shoot fireballs from farther than they can be seen
|
||||
* 'Great View From Up Here' achievement is now unlockable
|
||||
* Players will no longer burn when standing near lava in the Nether
|
||||
* The Lapis Lazuli icon is no longer missing from the Enchantment Table screen
|
||||
* Wolves tamed by players not present in a session will no longer change their whole body color
|
||||
* End rods now give off light particles
|
||||
* Glazed Terracotta now shows proper colors on maps
|
||||
* Dandelions can now be crafted into yellow dye when Pocket UI is enabled
|
||||
* Fixed quartz pillars not being craftable using Pocket UI
|
||||
* Fixed the level up sound not playing for every five levels gained
|
||||
* Other players should no longer be seen levitating in their sleep
|
||||
* Sounds now play when witches drink potions
|
||||
* Fixed a crash that could occur when destroying maps
|
||||
* Fixed a crash that could occur when the host enters a portal in multiplayer
|
||||
* Fixed the texture of fences in the inventory and in-hand
|
||||
* The available enchants on enchantment tables will no longer revert to the originally available enchants upon world reload
|
||||
* Evokers will no longer attack players on Peaceful difficulty
|
||||
* Mining speed with Haste II and Efficiency V has been increased to its correct speed
|
||||
* Signs can no longer be set on fire
|
||||
* Fixed the hand placement of tools on the inventory screen
|
||||
* Fixed names above baby animals being too high
|
||||
* Fixed an item duplication issue that occurred when Pocket UI was enabled
|
||||
* Fixed the position of several items when held in the off-hand
|
||||
* Horses can no longer run off when loading a world if they were leashed to a fence
|
||||
* Fixed graphical issues that sometimes occurred at sunset
|
||||
* The proper sound now plays when Evokers are transforming blue sheep
|
||||
* The cellular data warning message will now appear in Settings when using a controller
|
||||
* Singleplayer worlds no longer appear in the Friends tab
|
||||
* Anvils will no longer consume the entire input stack when crafting a map
|
||||
* Fixed some players appearing invisible in-game when they should not be
|
||||
* Fixed a crash when placing Glazed Terracotta with {{cmd|fill}} and {{cmd|setblock}} commands
|
||||
* Fixed the controller tooltips shown on the inventory screen when placing and taking items
|
||||
* Fixed icons stretching in the inventory when Pocket UI was enabled
|
||||
* The crosshair now points at the correct block when sneaking
|
||||
* Opening and closing the command block screen will no longer activate an observer block
|
||||
* Fixed seeing through stairs, End portal and hoppers when they are placed next to each other
|
||||
* Fixed milking a cow with the last bucket in a stack not giving milk
|
||||
* Explosions near water will now properly deal damage to players and mobs
|
||||
* The Wither will no longer play overlapping sounds
|
||||
* Items will now be pushed when a transparent block is placed over them
|
||||
* Creepers now flash properly when they're about to explode
|
||||
* Chicken jockeys will no longer sink in the water
|
||||
* Lingering potions will no longer clip through the player that threw them
|
||||
* Block highlighting will no longer appear when Hide GUI is enabled
|
||||
* Different top slab types no longer override each other
|
||||
* Arrows will no longer infinitely bounce off the top of players in Creative mode
|
||||
* Fixed a rogue pixel on the nametag texture
|
||||
* Creepers will now take damage if they fall while following players
|
||||
* End Stone now has the proper blast resistance
|
||||
* Evocation fangs can now be summoned using commands
|
||||
* Mobs will now drop loot and XP orbs when killed with a splash or lingering Potion of Decay
|
||||
* Evokers no longer run away from invisible players
|
||||
* Vexes will now attack villagers and iron golems
|
||||
* Arrows are no longer deflected when shooting at burning mobs
|
||||
* When fishing, the bobber will now submerge and play the right sound when a fish bites
|
||||
* Realms that were named with the '§' symbol can now be renamed
|
||||
* Command block chat messages will no longer appear on the pause menu
|
||||
* Slimes will no longer clip through blocks
|
||||
* Fish hooks will now properly stick to mobs
|
||||
* Adventure mode can now be selected in the world settings for imported template worlds that were set to Adventure by default
|
||||
* Baby villagers have learned how to hold items the right way
|
||||
* Open fence gates can no longer push or pull entities
|
||||
* The Ender Dragon's wings will no longer flicker
|
||||
* The texture on top of TNT no longer rotates when ignited
|
||||
* Adult polar bears now drop the correct amount of XP
|
||||
* Cauldron water will no longer briefly change color when pushed by a piston
|
||||
* Llamas will no longer creepily turn their heads to stare at the player while riding them
|
||||
* Various fixes to the Marketplace screens
|
||||
* Bats can no longer swim underwater
|
||||
* Redstone repeaters and comparators now have the proper bottom texture
|
||||
* The {{cmd|effect instant_damage}} command will now cause damage if [amplifier: int] is 255
|
||||
* Villagers no longer accept Charcoal as Coal while trading
|
||||
* Fishing rods are now held properly in-hand
|
||||
* The base of end crystals have been adjusted
|
||||
* Nether Brick block side textures have been brightened
|
||||
* The title now displays properly on the dispenser screen
|
||||
* Iron Golems can no longer be knocked back with Punch arrows
|
||||
* Iron Golems will now avoid fire
|
||||
* Beds can no longer be placed in a way that clips through snow layers
|
||||
* Various fixes to the Storage screen
|
||||
* Setting the 'sendcommandfeedback' gamerule to false no longer prevents players from displaying non-op commands such as {{cmd|list}} and {{cmd|help}}
|
||||
* Fixed texture clipping on the inside of Shulker boxes
|
||||
* Shulker box opening and closing animations are now much faster
|
||||
* Shulker boxes are now held properly in-hand
|
||||
* Shulker boxes will now remain open until all players have closed the inventory
|
||||
* Shulker boxes can now be opened when placed adjacent to Shulkers
|
||||
* Shulker boxes placed by dispensers will now rotate based on the surrounding blocks
|
||||
* Shulker boxes are no longer misaligned in item frames
|
||||
* Shulker boxes now play the proper sound when placed and broken
|
||||
* Shulker boxes dropped as an item can now be destroyed by explosions
|
||||
* Shulker boxes now change their collision box when opened
|
||||
* Shulkers can now be teleported using commands
|
||||
* Shulkers can no longer be set on fire
|
||||
* Shulkers have improved their camouflage and have restored their original color
|
||||
* Shulkers can now be spawned upside-down from spawn eggs
|
||||
* Shulkers can no longer teleport into a block already occupied by another Shulker
|
||||
* Shulkers will now teleport out of water
|
||||
* The hand will no longer wave repeatedly when a player can't build
|
||||
* Bone meal is now properly consumed on tall grass and ferns
|
||||
* Minecarts now wobble correctly when passing over activator rails
|
||||
* Giving a resistance amplifier of 8 or higher no longer causes players to gain absorption health when hurt
|
||||
* Fixed up the Ender Dragon's death animation so its wings no longer turn white
|
||||
* Light no longer stays visible after burning a two-block tall plant
|
||||
* Entities that are teleported while in boats or minecarts will no longer be teleported underground
|
||||
* Fixed the text height on signs in the Greek Mythology Texture Pack
|
||||
* Custom skins will now show properly on the skin picker without having to re-launch the game
|
||||
* The {{cmd|fill}} command will now return proper results, if failed
|
||||
* The {{cmd|fill}} command now gives repeaters the correct delay
|
||||
* 'Pick block' will no longer behave strangely after dropping items from the inventory
|
||||
* Blocks that are affected by gravity will no longer break when pushed by a piston facing up
|
||||
* Repeating command blocks that are copied with 'pick block' and then placed will now activate repeatedly
|
||||
* The "Open" button will no longer appear when looking at a command block in minecart while playing Survival
|
||||
* Fixed redstone ore producing too many particles when items are dropped on top of them
|
||||
* The Wither will now die in the void
|
||||
* The Wither's heads will now look around more and skulls will now shoot from multiple heads
|
||||
* Adjusted the look of Buttons that are equipped in-hand
|
||||
* Large chests will now clone correctly when using the {{cmd|clone}} command
|
||||
* Fixed the missing wolf idle sounds
|
||||
* Fixed some mismatched villager trading sounds
|
||||
* Cats now purr again
|
||||
* Beds placed with the {{cmd|fill}} and {{cmd|setblock}} commands will no longer be invisible
|
||||
* Players will no longer fall one block when teleporting with an ender pearl
|
||||
* Magma Cubes will now take drowning damage
|
||||
* Villagers will now run away from Vindicators, Evokers, and Vexes
|
||||
* Can no longer see through blocks when viewed from below and underwater
|
||||
* Non-dyed leather armor with no longer use up water from a cauldron
|
||||
* 'Pick Block' now works on llamas to get llama spawn eggs
|
||||
* Arrows are now destroyed by end crystal explosions
|
||||
* Arrows are now destroyed when using {{cmd|kill @e}}<code>[type=arrow]</code> and {{cmd|kill @e}}
|
||||
* Other mob heads no longer appear momentarily when a mob head is placed
|
||||
* Fixed exploration maps showing as blank until the game is re-launched
|
||||
* Fixed Add-Ons with dependencies not loading if there was another activated pack with dependencies
|
||||
* Baby mob heads are now scaled properly with Add-Ons
|
||||
* When an Ocelot spawns with two baby Ocelots, the baby Ocelots can now be tamed
|
||||
* Mobs are now properly affected by Splash Potion of Strength
|
||||
* Seeds will no longer pop off of covered farmland at night
|
||||
* Farmland will only dry up if there is no nearby water and nothing is planted on it
|
||||
* Arrows can now be picked up after shooting at Endermen
|
||||
* Air bubbles will no longer appear on the HUD when suffocating inside blocks
|
||||
* The {{cmd|setworldspawn}} command can no longer be executed if the Y coordinate has a negative value
|
||||
* Zombie Villagers now sit at the proper height in boats and minecarts
|
||||
* Baby Zombie Jockeys will now properly mount mobs
|
||||
* Rabbits now hop at the proper speed
|
||||
* The 'mobgriefing' gamerule now applies to Monster Egg blocks
|
||||
* Blocks can no longer be seen through when flying close to the ground with Elytra in third-person
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
|
||||
{{yt|rMO5QuYHH4w}}
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
TickingArea.jpg
|
||||
Tommaso Grass Block.jpg
|
||||
Tommaso Creative Inventory.jpg
|
||||
Tommaso Stained Glass.jpg
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist|2}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Versionen/Vollversion 1.2 (Bedrock)#1.2.0]]
|
||||
[[es:Bedrock Edition 1.2.0]]
|
||||
[[fr:Édition Bedrock 1.2.0]]
|
||||
[[ja:Bedrock Edition 1.2.0]]
|
||||
[[pt:Edição Bedrock 1.2.0]]
|
||||
[[ru:1.2.0 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.0]]
|
127
wiki_backup/Bedrock_Edition_1.2.5.txt
Normal file
127
wiki_backup/Bedrock_Edition_1.2.5.txt
Normal file
|
@ -0,0 +1,127 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.5
|
||||
|vernum=1.2.5
|
||||
|image=Bedrock 1.2.5.png
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.5.52</br> '''Windows 10''' 1.2.552.0
|
||||
|date=November 21, 2017{{citation needed}}
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.3
|
||||
|next=1.2.6
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.5''' is a minor update to {{el|be}} released on November 21, 2017,{{citation needed}} which added the ability to broadcast to Mixer and other streaming services.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004168331|title=Minecraft - 1.2.5 (Bedrock)}}</ref>
|
||||
|
||||
== Changes ==
|
||||
===General===
|
||||
;General
|
||||
* Added support for Windows Mixed Reality.
|
||||
|
||||
; [[Inventory]]
|
||||
* Added a new Recipe Book toggle with the ability to view the Creative inventory in fullscreen
|
||||
* New 3 buttons to Classic UI: "Inventory only", "Inventory with Recipe Book" and "Recipe Book only"
|
||||
* Pressing the {{xbtn|A}} button on the Creative inventory will now place one item in the inventory, not a full stack. Pressing the {{xbtn|Y}} button will place a full stack and {{xbtn|X}} will clear the hotbar in [[Creative]] mode (Controllers only)
|
||||
|
||||
;[[Marketplace]]
|
||||
* Added a content rating system to the Marketplace.
|
||||
|
||||
;Mixer streaming
|
||||
* Added Mixer Interactivity controls.
|
||||
** Game commands can now be linked to interactive buttons for viewers to interact directly with the game.
|
||||
* Added the Mobile Broadcasting options.
|
||||
** Used for native broadcasting for several streaming services.
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Crashes/Performance
|
||||
* Fixed a crash that occurred when closing the skin picker
|
||||
* Fixed a crash that occurred when using uppercase letters in {{cmd|gamerule}} commands
|
||||
* Fixed a crash that occurred when using the {{cmd|fill}} command with several different blocks
|
||||
* Fixed a crash that occurred when destroying a piston during its extend animation and there is a block on top of the piston
|
||||
|
||||
; General
|
||||
* Fixed torches and other light sources giving off very little light when Smooth Lighting was enabled
|
||||
* It's now easier to see the texture animation of flowing water
|
||||
* Decreased the hitbox size on crops
|
||||
* The hitbox size of Nether Wart will now increase as it grows
|
||||
* Light Gray Shulker Boxes now have the proper name
|
||||
* Top snow is now destroyed immediately after placing water or lava over it
|
||||
* Fixed "Custom" skin name appearing as placeholder text on player skin change notifications
|
||||
* Fixed the left leg being rotated the wrong way on armor stand poses
|
||||
* Scroll bars in menus no longer jitter when using the right stick to scroll
|
||||
* Resource Packs downloaded from the store will no longer appear in the Behavior Packs section of the Storage screen
|
||||
* Content is now fully removed from Storage if deleted after restarting the game
|
||||
* The "Import started" notification will no longer be delayed to appear when importing large content packs
|
||||
* Several fixes to Marketplace menus
|
||||
* The Ender Dragon can no longer get stuck in boats
|
||||
* Fixed banner items being too bright
|
||||
|
||||
; Gameplay
|
||||
* Cobweb will now drop as an item when cut with shears
|
||||
* Attacking or mining with an enchanted book will no longer apply the book's enchantment
|
||||
* Using Pick Block on giant mushrooms will no longer give unobtainable mushroom blocks
|
||||
* Decreased the sensitivity of placing blocks
|
||||
* Minecarts and boats can no longer be destroyed by Ender Pearls
|
||||
* Door and fence gates can now be placed on dirt path blocks
|
||||
* When placing layered snow, only one block will now be taken from the inventory
|
||||
* Flint and Steel no longer takes damage when hitting mobs
|
||||
* Dead bushes can now be replaced when placing blocks and items
|
||||
* It is no longer possible for players to place a block in the same space they are sneaking, causing them to fall
|
||||
* Fixed player's camera Y-value from flickering up/down when the player teleports
|
||||
* Flying is no longer activated when trying to sprint in water with Auto Jump enabled in Creative mode
|
||||
* Sheep that spawned from breeding will now drop loot
|
||||
* Players without block breaking permissions can no longer break crops by jumping
|
||||
|
||||
; Redstone
|
||||
* Shulker Boxes now only give a full Redstone signal when filled with 27 full item stacks
|
||||
* Pistons no longer get stuck or break randomly
|
||||
* Non-full blocks no longer appear as the full width of a block when moved by pistons
|
||||
* Blocks moved by pistons no longer leave stretched graphical artifacts
|
||||
|
||||
; Mobs
|
||||
* All mobs can now be spawned on water by players
|
||||
* Parrots will now react to being on fire in Survival mode but will no longer burn when perched on a player's shoulder in Creative mode
|
||||
* Slightly increased the spawn rate of Ocelots
|
||||
|
||||
; Crafting
|
||||
* Additional Map items are no longer lost when more than one Map is placed in an Anvil’s input slot while creating a Locator Map
|
||||
|
||||
; Graphical / Audio
|
||||
* Food particles now appear when feeding animals
|
||||
* Items moving in flowing water will no longer have jittery movement
|
||||
* Food particles no longer come out of players' foreheads
|
||||
* Mooshroom now displays a particle effect when sheared
|
||||
* Eating and drinking animations are now visible when a player is seen from third-person view while under the invisibility status effect
|
||||
* Hitting mobs will now produce an impact/damage sound
|
||||
|
||||
; User Interface
|
||||
* Arrows that are picked up will now join an existing stack in the offhand slot, not creating a separate stack
|
||||
* Crafting and container screens now close when a player takes from another player or mob
|
||||
* Uncraftable and unobtainable items no longer appear in the Recipe Book in Survival mode
|
||||
* The tooltip for Stone variants in the Recipe Book now properly show they're in the "Nature" category
|
||||
|
||||
; Commands
|
||||
* When pressing tab to complete a command, the choices are now sorted correctly
|
||||
* Flowers and beds are now properly cloned by the {{cmd|clone}} command
|
||||
* Using the {{cmd|give}} command when the inventory is full will drop items in front of the player
|
||||
* Fixed an incorrect error message when the {{cmd|replaceitem}} command has an out of range value
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|z5isFrfQl-s}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.5]]
|
||||
[[es:Bedrock Edition 1.2.5]]
|
||||
[[fr:Édition Bedrock 1.2.5]]
|
||||
[[ja:Bedrock Edition 1.2.5]]
|
||||
[[pt:Edição Bedrock 1.2.5]]
|
||||
[[ru:1.2.5 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.5]]
|
102
wiki_backup/Bedrock_Edition_1.2.6.txt
Normal file
102
wiki_backup/Bedrock_Edition_1.2.6.txt
Normal file
|
@ -0,0 +1,102 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.6
|
||||
|vernum=1.2.6
|
||||
|image=Bedrock 1.2.6.png
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.6.55</br> '''Windows 10''' 1.2.655.0
|
||||
|date=December 6, 2017
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.5
|
||||
|next=1.2.6.1
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.6''' is a minor update to {{el|be}} released on December 6, 2017, which added Xbox Live Clubs feature, changed the horse models, and fixes bugs.<ref>{{cite|url=https://web.archive.org/web/20180130224148/https://feedback.minecraft.net/knowledgebase/articles/1821010-minecraft-xbox-one-win-10-android-beta-1-2-6|title=Minecraft - 1.2.6 (Bedrock)}}</ref>
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
;Xbox Live Clubs
|
||||
* A feature for ''Minecraft'' Realms where pictures and posts can be shared with Realm members, not only within but also outside the game.
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
;[[Horse]]s, [[Mule]]s, [[Donkey]]s, [[Skeleton Horse]]s.
|
||||
* Updated model and texture for [[horse]]s, [[mule]]s, [[donkey]]s, and [[skeleton horse]]s.
|
||||
|
||||
=== General ===
|
||||
;[[Title Screen|Menu Screen]]
|
||||
* Changed the color of the menu button hover state to improve accessibility
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Crashes/Performance
|
||||
* Fixed a crash that occurred when exiting a world with a ticking area
|
||||
* Fixed a crash that occurred when world chunks were discarded
|
||||
* Fixed a crash that occurred when resuming the application (Windows 10)
|
||||
* Fixed a crash that occurred when changing users (Xbox One)
|
||||
* Fixed a crash that occurred when navigating the Minecraft Store
|
||||
|
||||
; General
|
||||
* Free Marketplace content no longer requires signing in to Xbox Live to download
|
||||
* Fixed an exploit that allowed players to unlock achievements when cheats were enabled
|
||||
* Skins will now change when purchased and equipped in the in-game Skin Picker
|
||||
* Fixed Villagers not picking up food or breed in converted worlds (Xbox One)
|
||||
* All End Gateway portals will now convert properly from old worlds (Xbox One)
|
||||
* Spider Jockeys no longer disappear after world conversion (Xbox One)
|
||||
* Consumable items can now be repurchased on servers
|
||||
|
||||
; Gameplay
|
||||
* Fixed block placement not being as easy as it should be when holding down place block
|
||||
* Increased the joystick deadzone on Windows Mixed Reality controllers
|
||||
* Players will no longer suffocate inside blocks after getting out of bed
|
||||
* Boats will now be descend smoothly on ice blocks
|
||||
* Extra layers of snow will no longer appear in snowy biomes after reloading a world
|
||||
* Tools no longer disappear when dispensed to a player's empty inventory slot
|
||||
|
||||
; Redstone
|
||||
* Fixed Redstone not powering horizontally adjacent blocks
|
||||
|
||||
; Mobs
|
||||
* Animals can once again jump over blocks while being lured with food
|
||||
* Decreased the spawn rate of Zombie Pigmen from Nether portals
|
||||
|
||||
; Crafting
|
||||
* Pistons will now stack in the inventory and will not be lost after crafting
|
||||
|
||||
; Graphical / Audio
|
||||
* Black lines no longer appear on the edges of blocks when riding in a minecart
|
||||
* Minecarts will no longer make footstep sounds
|
||||
* Sound effects will no longer play when disconnected from a world
|
||||
* Food particles now appear when feeding all types of animals
|
||||
* Fixed graphic corruption on the paper doll (Windows Mixed Reality)
|
||||
|
||||
; User Interface
|
||||
* Items no longer disappear when painted in the crafting inventory with touch controls
|
||||
* The inventory cursor no longer gains a durability bar after dropping damaged items
|
||||
* The Screen Size prompt slider is now active by default when loading the game for the first time
|
||||
* Store items will no longer appear twice in the same category
|
||||
* Menus are now properly aligned, regardless of Screen Safe Area value
|
||||
* Fixed text when disembarking a boat with touch controls
|
||||
|
||||
; Commands
|
||||
* Using {{cd|detect}} with {{cmd|execute}} is now much more reliable
|
||||
* Teleporting a non-host player no longer causes entities riding that player to dismount
|
||||
* Teleporting entities to or from a ticking area will no longer fail to render or be non-interactive
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|FKT4dudsx08}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.6]]
|
||||
[[es:Bedrock Edition 1.2.6]]
|
||||
[[fr:Édition Bedrock 1.2.6]]
|
||||
[[ja:Bedrock Edition 1.2.6]]
|
||||
[[pt:Edição Bedrock 1.2.6]]
|
||||
[[ru:1.2.6 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.6]]
|
38
wiki_backup/Bedrock_Edition_1.2.8.txt
Normal file
38
wiki_backup/Bedrock_Edition_1.2.8.txt
Normal file
|
@ -0,0 +1,38 @@
|
|||
{{Infobox version
|
||||
|title=v1.2.8
|
||||
|vernum=1.2.8
|
||||
|image=Bedrock 1.2.8.png
|
||||
|edition=Bedrock Edition
|
||||
|internal=1.2.8.0</br> '''Windows 10''' 1.2.800.0
|
||||
|date='''Android, iOS, Gear VR''' – December 18, 2017<br>'''Windows 10, Windows 10 Mobile, Fire OS, Xbox One''' – December 19, 2017
|
||||
|planned=
|
||||
|prevparent=1.2.0
|
||||
|prev=1.2.7
|
||||
|next=1.2.9
|
||||
|nextparent=1.4.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.2.8''' is a minor update to {{el|be}} released on December 18-19, 2017.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004168271-Minecraft-1-2-8-Bedrock-|title=Minecraft - 1.2.8 (Bedrock)|date=December 18, 2017}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
;Crashes/Performance
|
||||
* Fixed a UI/performance issue with the in-game store on partnered servers
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|Epv8ClNhKMY}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.2.8]]
|
||||
[[es:Bedrock Edition 1.2.8]]
|
||||
[[fr:Édition Bedrock 1.2.8]]
|
||||
[[ja:Bedrock Edition 1.2.8]]
|
||||
[[pt:Edição Bedrock 1.2.8]]
|
||||
[[ru:1.2.8 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.8]]
|
1123
wiki_backup/Bedrock_Edition_1.20.0.txt
Normal file
1123
wiki_backup/Bedrock_Edition_1.20.0.txt
Normal file
File diff suppressed because it is too large
Load diff
584
wiki_backup/Bedrock_Edition_1.20.60.txt
Normal file
584
wiki_backup/Bedrock_Edition_1.20.60.txt
Normal file
|
@ -0,0 +1,584 @@
|
|||
{{Infobox version
|
||||
| title = v1.20.60
|
||||
| vernum = 1.20.60
|
||||
| edition = Bedrock
|
||||
| image = Bedrock 1.20.60 PatchNotes.png
|
||||
| image2 = Bedrock 1.20.60.png
|
||||
| image3 = Bedrock 1.20.61.jpeg
|
||||
| build = 21611477
|
||||
| internal = '''Windows''': 1.20.6004.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.20.60.04<br>'''Xbox One''': 1.20.6004.70<br>'''PlayStation 4''': 2.81<br>'''Nintendo Switch''': v94
|
||||
| versioncode = '''Android''':<br />
|
||||
952006004 (armeabi-v7a, 33)<br />
|
||||
962006004 (x86, 33)<br />
|
||||
972006004 (arm64-v8a, 33)<br />
|
||||
982006004 (x86_64, 33)
|
||||
| date = February 6, 2024
|
||||
| server = 1.20.61.01
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.20.61.01.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.20.61.01.zip Linux]
|
||||
| prevparent = 1.20.0
|
||||
| prev = 1.20.51
|
||||
| next = 1.20.62
|
||||
| nextparent = 1.21.0
|
||||
}}
|
||||
|
||||
'''1.20.60 ''' (Windows, ChromeOS, mobile devices, Xbox, PlayStation) or '''1.20.61''' (Nintendo Switch) is a minor update to {{BE}} released on February 6, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/23875745708557|title=Minecraft - 1.20.60 (Bedrock)|website=Minecraft Feedback|date=February 6, 2024}}</ref> which brings more parity with {{JE}}, adds more content for 1.21 behind an experimental toggle, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Experiments]]
|
||||
* Added the "Armadillo and Wolf Armor" experimental toggle.
|
||||
** Contains the new [[armadillo]] mob, [[armadillo scute]]s and [[wolf armor]].
|
||||
|
||||
; [[Tag]]s
|
||||
* Added the <code>trapdoors</code> block tag: contains all trapdoors. (<code>iron_trapdoor</code>, <code>trapdoor</code>, <code>spruce_trapdoor</code>, <code>birch_trapdoor</code>, <code>jungle_trapdoor</code>, <code>acacia_trapdoor</code>, <code>dark_oak_trapdoor</code>, <code>mangrove_trapdoor</code>, <code>cherry_trapdoor</code>, <code>bamboo_trapdoor</code>, <code>crimson_trapdoor</code>, <code>warped_trapdoor</code>, <code>copper_trapdoor</code>, <code>exposed_copper_trapdoor</code>, <code>weathered_copper_trapdoor</code>, <code>oxidized_copper_trapdoor</code>, <code>waxed_copper_trapdoor</code>, <code>waxed_exposed_copper_trapdoor</code>, <code>waxed_weathered_copper_trapdoor</code>, <code>waxed_oxidized_copper_trapdoor</code>)
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Beehive]] and [[Bee Nest]]
|
||||
* Can no longer be silk touched by an [[enchanted book]] with [[Silk Touch]].
|
||||
|
||||
; [[Decorated Pot]]
|
||||
* Now supports the use of [[loot table]]s.
|
||||
|
||||
; [[Frosted Ice]]
|
||||
* No longer leaves [[water]] in the world when mined with a [[Silk Touch]] tool.
|
||||
|
||||
; [[Hardened Stained Glass]] (Edu-only)
|
||||
* The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|hardened-stained-glass}} <code>hard_stained_glass</code>
|
||||
| {{BlockSprite|hardened-white-stained-glass}} <code>hard_white_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-orange-stained-glass}} <code>hard_orange_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-magenta-stained-glass}} <code>hard_magenta_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-blue-stained-glass}} <code>hard_light_blue_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-yellow-stained-glass}} <code>hard_yellow_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-lime-stained-glass}} <code>hard_lime_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-pink-stained-glass}} <code>hard_pink_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-gray-stained-glass}} <code>hard_gray_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-gray-stained-glass}} <code>hard_light_gray_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-cyan-stained-glass}} <code>hard_cyan_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-purple-stained-glass}} <code>hard_purple_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-blue-stained-glass}} <code>hard_blue_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-brown-stained-glass}} <code>hard_brown_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-green-stained-glass}} <code>hard_green_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-red-stained-glass}} <code>hard_red_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-black-stained-glass}} <code>hard_black_stained_glass</code>
|
||||
|}
|
||||
|
||||
; [[Hardened Stained Glass Pane]] (Edu-only)
|
||||
* The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|hardened-stained-glass-panes}} <code>hard_stained_glass_pane</code>
|
||||
| {{BlockSprite|hardened-white-stained-glass-pane}} <code>hard_white_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-orange-stained-glass-pane}} <code>hard_orange_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-magenta-stained-glass-pane}} <code>hard_magenta_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-blue-stained-glass-pane}} <code>hard_light_blue_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-yellow-stained-glass-pane}} <code>hard_yellow_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-lime-stained-glass-pane}} <code>hard_lime_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-pink-stained-glass-pane}} <code>hard_pink_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-gray-stained-glass-pane}} <code>hard_gray_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-gray-stained-glass-pane}} <code>hard_light_gray_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-cyan-stained-glass-pane}} <code>hard_cyan_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-purple-stained-glass-pane}} <code>hard_purple_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-blue-stained-glass-pane}} <code>hard_blue_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-brown-stained-glass-pane}} <code>hard_brown_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-green-stained-glass-pane}} <code>hard_green_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-red-stained-glass-pane}} <code>hard_red_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-black-stained-glass-pane}} <code>hard_black_stained_glass_pane</code>
|
||||
|}
|
||||
|
||||
; [[Lapis Lazuli Ore]]
|
||||
* Can now drop up to 9 lapis lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune level 3. (previously 32)
|
||||
|
||||
; [[Large Chest]] and [[Trapped Large Chest]]
|
||||
* Slightly changed their texture.
|
||||
|
||||
; [[Nether Gold Ore]]
|
||||
* Can now drop up to 6 gold nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune level 3. (previously 20)
|
||||
|
||||
; [[Sculk Sensor]] and [[Calibrated Sculk Sensor]]
|
||||
* Can now detect [[ice]], [[packed ice]], [[frosted ice]], and [[top snow]] when mined.
|
||||
|
||||
; [[Wither Rose]]
|
||||
* Now deals damage to mobs and players every half second, rather than every two seconds.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|kill}}
|
||||
* Reduced max length for reason message to 512 characters.
|
||||
|
||||
; {{cmd|me}}, {{cmd|say}}, {{cmd|tell}}, and {{cmd|title}}
|
||||
* Reduced max length for output message to 512 characters.
|
||||
|
||||
=== General ===
|
||||
; [[Realms]]
|
||||
* Increased the maximum render distance in Preview on Realms to 20 chunks.
|
||||
* Add an unread post count indicator to the Feed button on the play screen and slots screen.
|
||||
|
||||
; [[Tag]]s
|
||||
* Biome tags in [[JSON]] files are now specified under a <code>minecraft:tags</code> component, in a <code>tags</code> array, rather than as loose JSON objects, for files with a <code>format_version</code> of <code>1.20.60</code> or higher.
|
||||
|
||||
=== Items ===
|
||||
; [[Potato]], [[Carrot]], [[Melon]], [[Sweet Berries]], [[Nether Wart]], [[Sunflower]], [[Lilac]], [[Rose Bush]], [[Peony]], [[Glowstone Dust]], and [[Gravel]]
|
||||
* No longer have increased chance of drops when mined with an [[enchanted book]] of [[Fortune]].
|
||||
|
||||
; [[Suspicious Stew]]
|
||||
* Can now be eaten even if the player is at full [[hunger]].
|
||||
|
||||
; [[Turtle Scute]]
|
||||
* Renamed "Scute" to "Turtle Scute".
|
||||
** The ID has been changed from <code>scute</code> to <code>turtle_scute</code>.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Zoglin]]
|
||||
* Now despawn in [[Difficulty#Peaceful|Peaceful difficulty]].
|
||||
|
||||
=== World generation ===
|
||||
; [[Snowlogging]]
|
||||
* [[Top snow]] is now placed in snowloggable plants during terrain generation.
|
||||
|
||||
; [[Trail Ruins]]
|
||||
* Trail ruins will now be placed in the same location and configuration as {{in|JE}}.
|
||||
|
||||
=== Technical ===
|
||||
; [[API]]
|
||||
* Changed <code>itemStack</code> in <code>ItemReleaseUseAfterEvent</code> to be optional.
|
||||
* Released <code>DataDrivenEntityTriggerAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Released <code>DataDrivenEntityTriggerAfterEventSignal</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Released <code>DataDrivenEntityTriggerAfterEventSignalOptions</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Released <code>DefinitionModifier</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Released <code>WorldAfterEvents.dataDrivenEntityTriggerEvent</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Improved error messages for "Unsupported or out of bounds value." errors to include the bounds.
|
||||
* Released <code>WorldAfterEvents.dataDrivenEntityTrigger</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Moved <code>EffectAddBeforeEvent</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Moved <code>EffectAddAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Moved <code>EffectAddAfterEvent</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Moved <code>getTags</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* Moved <code>hasTag</code> from <code>beta</code> to <code>1.8.0</code>.
|
||||
* <code>RGBA</code> interface now inherits from <code>RGB</code>.
|
||||
* Made the display name parameter optional in Scoreboard <code>addObjective</code>.
|
||||
* Added <code>BiomeRegistry</code> and <code>StructureFeatureType</code> enum to vanilla metadata generation.
|
||||
* Changed "Unsupported or out of bounds value.." errors to use <code>ArgumentOutOfBoundsError</code> error type.
|
||||
* {{cd|setWeather}} method argument duration now uses {{cd|ArgumentOutOfBoundsError}} error type.
|
||||
|
||||
; [[JSON]]
|
||||
: '''Biomes'''
|
||||
* Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text.
|
||||
: '''Blocks'''
|
||||
* The {{cd|minecraft:geometry.full_block}} identifier for the {{cd|minecraft:geometry}} block component has been added.
|
||||
** The {{cd|minecraft:geometry.full_block}} identifier provides a centered 1x1x1 cube geometry.
|
||||
** When combined with a {{cd|material_instances}} component with {{cd|render_layer: opaque}}, it enables rendering-only capabilities previously included in the {{cd|minecraft:unit_cube}} component including:
|
||||
*** Occludes both vanilla and custom neighboring full blocks.
|
||||
*** Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance.
|
||||
* Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block.
|
||||
** A new field has been added to the block <code>geometry</code> component, which references a new <code>Culling.json</code> file (found in the resource pack <code>block_culling</code> directory) that sets up culling rules for the tessellated geometry.
|
||||
: '''Entities'''
|
||||
* AI Goals
|
||||
** <code>behavior.breed</code> now interrupts navigation on stop for content using engine version <code>1.20.60</code> or higher.
|
||||
** <code>behavior.follow_parent</code> now interrupts navigation on stop for content using engine version <code>1.20.60</code> or higher.
|
||||
* The <code>entity_sensor</code> component now supports multiple <code>subsensors</code>:
|
||||
** <code>event</code>, <code>require_all</code>, <code>minimum_count</code>, <code>maximum_count</code>, <code>range</code> and <code>event_filter</code> are now individually configurable fields of each subsensor.
|
||||
** Subsensors also have a new <code>cooldown</code> field, which defines how often each subsensor should sense for entities.
|
||||
* All these changes require a <code>format_version</code> of <code>1.20.60</code> or higher.
|
||||
* Added a <code>drop_item_slot</code> field to the <code>interact</code> component, which allows to specify an inventory slot to remove and drop items from.
|
||||
* The {{cd|interact}} component now supports the additional {{cd|entity_act}} value for the {{cd|vibration}} field.
|
||||
* Added an {{cd|interact_filters}} field to the {{cd|ageable}} component, which allows to specify conditions on when the actor can be fed.
|
||||
* Entity event response <code>run_command</code> has been renamed to <code>queue_command</code> and has been released out of experimental.
|
||||
** Commands run via <code>queue_command</code> may be deferred until the next tick.
|
||||
** If the entity is removed before the command is run, the command will not execute.
|
||||
** Content using <code>run_command</code> under experimental will still work for now but the experimental feature is now considered deprecated.
|
||||
* Added the {{cd|emit_vibration}} entity event response, which allows the entity to emit a vibration having the entity itself as its source.
|
||||
** The {{cd|vibration}} field allows to specify the vibration to be emitted.
|
||||
** The allowed values are {{cd|shear}}, {{cd|entity_act}}, and {{cd|entity_interact}}.
|
||||
* Filters
|
||||
** Added new entity filter <code>is_panicking</code>, which checks if the entity is executing <code>behavior.panic</code>.
|
||||
** Added new entity filter <code>is_sprinting</code>, which checks if the entity is sprinting.
|
||||
: '''Items'''
|
||||
* Unrecognized fields in component item jsons will now give a warning to the content log in format versions <code>1.20.60</code> and higher.
|
||||
|
||||
; [[Molang]]
|
||||
* Improved the context of content logs when an evaluated Molang expressions results in an error.
|
||||
* Require <code>block_id</code> for each block in the StartGamePacket blockProperties.
|
||||
* Send <code>material</code> for vanilla data-driven blocks in the StartGamePacket blockProperties. <code>block_id</code> is also moved to the <code>vanilla_block_data</code> object.
|
||||
* Released Molang queries from experimental:
|
||||
** {{cd|query.is_cooldown_type}}
|
||||
** {{cd|query.cooldown_time}}
|
||||
** {{cd|query.cooldown_time_remaining}}
|
||||
** {{cd|query.relative_block_has_any_tag}}
|
||||
** {{cd|query.relative_block_has_all_tags}}
|
||||
** {{cd|query.block_neighbor_has_any_tag}}
|
||||
** {{cd|query.block_neighbor_has_all_tags}}
|
||||
** {{cd|query.block_has_any_tag}}
|
||||
** {{cd|query.block_has_all_tags}}
|
||||
** {{cd|query.bone_orientation_trs}}
|
||||
** {{cd|query.bone_orientation_matrix}}
|
||||
* Added content errors that state {{cd|query.remaining_durability}} and {{cd|query.max_durability}} are only to be used with Item contexts.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", "Beta APIs", "Molang", and "Upcoming Creator Features" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Blocks ====
|
||||
; [[Trial Spawner]]
|
||||
* Trial spawner is a new variant of [[monster spawner]]s that ejects rewards upon completion and can have variable levels of challenge in multiplayer.
|
||||
* The challenge level will increase for each new player a trial spawner notices nearby.
|
||||
** Challenge level will not decrease until it is reset during a trial spawner's cooldown.
|
||||
* Unlike normal spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
|
||||
** It can only spawn a mob at positions that are within line of sight.
|
||||
** It can spawn a mob regardless of any light level requirement the mob has.
|
||||
** Spawned mobs are persistent and will not despawn.
|
||||
* Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
|
||||
** After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
|
||||
* Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
|
||||
* Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with [[Silk Touch]].
|
||||
* When placed in Creative, trial spawners have no mob type set by default.
|
||||
** The mob type can be set by interacting with it while holding a spawn egg.
|
||||
* Creative and Spectator players cannot be detected or noticed by trial spawners.
|
||||
|
||||
==== Command format ====
|
||||
; {{cmd|hud}}
|
||||
* A new command that will hide and reset [[HUD|HUD elements]] visibility.
|
||||
* Syntax: {{cmd|hud <target: target> <visible: HudVisibility> [hud_element: HudElement]|link=none}}
|
||||
** <code>target: target</code>: The target entity. Must be a player.
|
||||
** <code>visible: HudVisibility</code>: Whether <code>hide</code> or <code>reset</code> the HUD element(s) visibility.
|
||||
** <code>hud_element: HudElement</code>: The HUD element(s). Must be one of the following:
|
||||
*** {{cd|air_bubbles}}
|
||||
*** {{cd|all}}
|
||||
*** {{cd|armor}}
|
||||
*** {{cd|crosshair}}
|
||||
*** {{cd|health}}
|
||||
*** {{cd|horse_health}}
|
||||
*** {{cd|hotbar}}
|
||||
*** {{cd|hunger}}
|
||||
*** {{cd|paperdoll}}
|
||||
*** {{cd|progress_bar}}
|
||||
*** {{cd|tooltips}}
|
||||
*** {{cd|touch_controls}}
|
||||
|
||||
==== General ====
|
||||
; [[Particles]]
|
||||
* Added new <code>breeze_ground_particle</code>, <code>trial_spawner_detection</code>, and <code>wind_explosion_emitter</code> particle types.
|
||||
|
||||
==== Items ====
|
||||
; [[File:Armadillo Scute JE1 BE1.png|class=pixel-image|x32px]] [[Armadillo Scute]]
|
||||
* Dropped by [[armadillo]]s periodically and when [[brush]]ed.
|
||||
* [[Dispenser]]s can be used to brush armadillo scutes off armadillos.
|
||||
* Can be used to craft [[wolf armor]].
|
||||
|
||||
; [[Spawn Egg]]s
|
||||
* Added the [[File:Armadillo Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] armadillo and [[File:Breeze Spawn Egg JE1 BE1.png|class=pixel-image|x32px]] breeze spawn eggs.
|
||||
|
||||
; [[Trial Key]]
|
||||
* An item that can only be obtained from trial spawners.
|
||||
* Currently don't have any functionality.
|
||||
|
||||
; [[File:Wolf Armor JE1 BE1.png|class=pixel-image|x32px]] [[Wolf Armor]]
|
||||
* Crafted with 6 [[armadillo scute]]s in a harness shape.
|
||||
* Protects [[wolves]] from damage.
|
||||
** Wolf armor gives wolves the same protection level as [[diamond horse armor]].
|
||||
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[shears]] will make it drop the armor.
|
||||
** Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
|
||||
* If a wolf dies while wearing armor, it will drop the armor.
|
||||
|
||||
==== Mobs ====
|
||||
; [[File:Armadillo BE1.png|32px]] [[Armadillo]]
|
||||
* The winner of [[Minecraft Live 2023]]'s Mob Vote.
|
||||
* A passive mob<ref name=ref3>Despite being referred to as a neutral mob on [[minecraft.net]], the armadillo is just a passive mob with a defense mechanic.</ref> that spawns in [[savanna]] biomes with the same frequency as [[chicken]]s and [[pig]]s.
|
||||
* Has {{hp|12}} health points.
|
||||
* Can drop [[armadillo scute]]s either periodically or when brushed, but drops no loot when killed.
|
||||
** Armadillos drop scutes at around the same rate as chickens lay eggs.
|
||||
** Brushing takes some durability from the [[brush]].
|
||||
* Can be bred with [[spider eye]]s.
|
||||
* If an armadillo detects a threat, it will roll up.
|
||||
** Threats include:
|
||||
*** A player sprinting.
|
||||
*** A player in a vehicle or mounted.
|
||||
*** [[Undead]] mobs.
|
||||
** Special cases where an armadillo will not roll up include when it is:
|
||||
*** Fleeing.
|
||||
*** In water or in the air.
|
||||
*** On a leash.
|
||||
* When an Armadillo is rolled up it cannot walk nor eat, and will not be tempted by food.
|
||||
* It continuously scans for threats, if none are detected for 3 seconds (60 ticks), it will unroll.
|
||||
|
||||
; [[File:Breeze BE1.png|32px]] [[Breeze]]
|
||||
* The breeze is a cunning, hostile mob that can spawn via trial spawner in some rooms within the trial chambers.
|
||||
* Has {{hp|30}} health points.
|
||||
* Cannot be hit by [[arrow]]s or [[trident]]s.
|
||||
* The breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
|
||||
* An aggressive adversary, the breeze shoots volatile wind energy in the form of wind charge projectiles at its target.
|
||||
* Wind charges deal a small amount of damage when colliding directly with an entity.
|
||||
* After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks.
|
||||
* Wind bursts also have the effect of 'activating' certain blocks:
|
||||
** Non-iron doors and trapdoors are flipped.
|
||||
** Fence gates are flipped.
|
||||
** Buttons are pressed.
|
||||
** Levers are flipped.
|
||||
** Bells are rung and swung.
|
||||
** Lit candles (both standalone and on cake) are extinguished.
|
||||
* Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.
|
||||
* Currently does not drop any loot.
|
||||
|
||||
==== World generation ====
|
||||
; [[Trial Chambers]]
|
||||
* Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
|
||||
** Trial chambers are made out of a variety of copper and tuff blocks and can be found in different sizes from large to small.
|
||||
** Trial chambers are a relatively common find throughout the deepslate layer of the underground, with the starting piece generating at a height between <code>-40</code> and <code>-20</code>.
|
||||
* The layout of each trial chamber is procedurally generated, and can include traps, supply and reward chests, decorated pots, and a variety of combat spaces.
|
||||
** Traps include dispensers containing different potential items, such as [[arrow]]s or [[fire charge]]s.
|
||||
** Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
|
||||
** Reward chests are guarded by challenges in each room, and can be a source of many high level enchanted books and equipment.
|
||||
** Decorated pots found in hallways can contain supplies such as iron or arrows. Some pots are decorated and others are blank.
|
||||
** The loot found in reward chests and decorated pots are still being iterated, and are absolutely not final as well as the loot from defeating mobs from a trial spawner.
|
||||
* Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
|
||||
** ''Melee''
|
||||
*** [[Zombie]]
|
||||
*** [[Husk]]
|
||||
*** [[Slime]]
|
||||
** ''Small Melee''
|
||||
*** [[Spider]]
|
||||
*** [[Cave Spider]]
|
||||
*** [[Baby Zombie]]
|
||||
*** [[Silverfish]]
|
||||
** ''Ranged''
|
||||
*** [[Skeleton]]
|
||||
*** [[Stray]]
|
||||
* Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
|
||||
** For example, one trial chamber might only spawn zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
|
||||
** The exceptions to this are some trial spawners in unique rooms which always spawn breezes.
|
||||
* Regular mob spawning does not happen inside the bounding boxes of the trial chamber pieces.
|
||||
|
||||
=== Changes ===
|
||||
==== Blocks ====
|
||||
; [[Copper Door]]s
|
||||
* Updated bottom textures.
|
||||
* Now have the correct breaking time and blast resistance.
|
||||
|
||||
; [[Copper Trapdoor]]s
|
||||
* Now have the correct breaking time and blast resistance.
|
||||
|
||||
; [[Crafter]]
|
||||
* Updated texture.
|
||||
|
||||
; [[Tuff Bricks]]
|
||||
* Updated texture.
|
||||
|
||||
==== General ====
|
||||
; [[Tag]]s
|
||||
* Added the <code>armadillo_spawn_egg</code> and <code>breeze_spawn_egg</code> into the <code>minecraft:spawn_egg</code> item tag.
|
||||
|
||||
==== Technical ====
|
||||
; [[API]]
|
||||
* <code>PlayerPlaceBlockBeforeEvent</code>
|
||||
** Removed <code>itemStack: ItemStack</code> from event.
|
||||
** Added <code>readonly permutationBeingPlaced: BlockPermutation</code> to event.
|
||||
** Updating <code>createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)</code> to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled.
|
||||
** Updated <code>SimulatedPlayer</code> so it can continuously build.
|
||||
** Updated <code>SimulatedPlayer</code> so it can Move and look in different directions.
|
||||
* <code>ChatSendAfter</code> & <code>ChatSendBeforeEvent</code>
|
||||
** Changed <code>message</code> and <code>sender</code> to readonly properties.
|
||||
** Removed <code>setTargets</code>, <code>getTargets</code>, <code>sendToTargets</code> and replaced with an optional player list property targets.
|
||||
* Class <code>ItemDurabilityComponent</code>
|
||||
** Renamed <code>unbreaking</code> to <code>unbreakingEnchantmentLevel</code>.
|
||||
** Renamed <code>getDamageRange</code> to <code>getDamageChanceRange</code>.
|
||||
* <code>EntityTypes</code>
|
||||
** Changed <code>getAll</code> return type from <code>EntityTypeIterator</code> to <code>EntityType[]</code>.
|
||||
** Added method {{cd|eatItem(itemStack: ItemStack): void;}}.
|
||||
* <code>BlockSignComponent</code>
|
||||
** Changed signature of function {{cd|setWaxed}} to {{cd|setWaxed(waxed: boolean)}}.
|
||||
** Removed event/property {{cd|pistonActivate}}.
|
||||
* Added enum <code>BlockPistonState</code> export enum <code>BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }</code>.
|
||||
* Class <code>BlockPistonComponent</code>
|
||||
** Removed property {{cd|isExpanded}}.
|
||||
** Removed property {{cd|isExpanding}}.
|
||||
** Removed property {{cd|isRetracted}}.
|
||||
** Removed property {{cd|isRetracting}}.
|
||||
** Added property {{cd|readonly state: BlockPistonState}}.
|
||||
** Changed function {{cd|getAttachedBlocks to return type Block[]}}.
|
||||
** Added function {{cd|getAttachedBlocksLocations(): Vector3[]}}.
|
||||
** Removed class {{cd|PistonActivateBeforeEvent}}.
|
||||
** Removed class {{cd|PistonActivateBeforeEventSignal}}.
|
||||
* <code>Types</code>
|
||||
** Moved BlockType from {{cd|beta}} to {{cd|1.8.0}}.
|
||||
** Moved FluidType from {{cd|beta}} to {{cd|1.8.0}}.
|
||||
* Moved {{cd|NavigationResult}} from {{cd|@minecraft/server}} to {{cd|@minecraft/server-gametest}}.
|
||||
* Class <code>Player</code>
|
||||
** Added method <code>spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;</code>.
|
||||
* Added item dynamic properties.
|
||||
** Added function {{cd|clearDynamicProperties(): void}} - Removes all dynamic properties from the item stack.
|
||||
** Added function {{cd|getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined}} - Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined.
|
||||
** Added function {{cd|getDynamicPropertyIds(): string[]}} - Returns an array of all dynamic property identifiers on the item stack.
|
||||
** Added function {{cd|getDynamicPropertyTotalByteCount(): number}} - Returns the total byte count of all dynamic properties on the item stack.
|
||||
** Added function {{cd|setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void}} - Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed.
|
||||
* Added class {{cd|EntityProjectileComponent}}. This component is used to shoot a projectile entity and modify its properties.
|
||||
* Added interface {{cd|ProjectileShootOptions}}. This interface is used with function {{cd|EntityProjectileComponent.shoot}} to optionally modify the accuracy of the projectile when shot.
|
||||
* Updated function {{cd|addEffect}} to return the added effect (or undefined if it failed).
|
||||
* {{cd|system.runJob()}}
|
||||
* {{cd|system.clearJob()}}
|
||||
** Added {{cd|runJob}} and {{cd|clearJob}} for optimizing long running tasks using JavaScript generators. {{cd|system.runJob}} takes a generator function and returns a {{cd|jobId}}.
|
||||
* {{cd|@minecraft/server.BlockPermutation}}
|
||||
** Moved {{cd|getState}} and {{cd|withStates}} APIs from beta to stable.
|
||||
* Added {{cd|ScriptBiomeTypes}} and {{cd|ScriptBiomeType}} to allow Scripting API to enumerate the {{cd|BiomeRegistry}}.
|
||||
* Added a {{cd|findClosestBiome}} function to {{cd|Dimension}} to find the closest biome of a specified type, to a given position in the world.
|
||||
* {{cd|PropertyOutOfBoundsError}}
|
||||
** Added a new {{cd|PropertyOutOfBoundsError}} that throws when a property that is bounded is set out of bounds.
|
||||
* {{cd|ContainerSlot}} APIs now throw an {{cd|InvalidContainerSlotError}} if the container slot is invalid, or if a property is set on an empty slot.
|
||||
* Property {{cd|typeId}} no longer returns undefined for empty slots, but instead throws an {{cd|InvalidContainerSlotError}}.
|
||||
* Added function {{cd|hasItem}} - Returns whether the slot contains an item.
|
||||
* Added function {{cd|getCanPlaceOn}} - Returns an array of block identifiers that the item can be placed on.
|
||||
* Added function {{cd|getCanDestroy}} - Returns an array of block identifiers that the item can destroy when used.
|
||||
|
||||
; [[JSON]]
|
||||
: '''Blocks'''
|
||||
* The {{cd|minecraft:unit_cube}} block component has been deprecated. Using it in content marked <code>1.20.60</code> and beyond will provide a content error.
|
||||
** Using content marked prior to 1.20.60 will have their {{cd|minecraft:unit_cube}} block component upgraded to a {{cd|minecraft:geometry}} block component with a {{cd|minecraft:geometry.full_block}} identifier, but will maintain backwards compatibility with all behaviors.
|
||||
* The block component {{cd|minecraft:random_ticking}} is now supported again.
|
||||
|
||||
; [[Molang]]
|
||||
* Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided.
|
||||
** {{cd|query.cooldown_time(slotName,slotId)}}
|
||||
** {{cd|query.cooldown_time_remaining(slotName,slotId)}}
|
||||
** {{cd|query.is_cooldown_type(cooldownName,slotName,slotId)}}
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.20 Preview,1.20.60.21 Preview,1.20.60.22 Preview,1.20.60.23 Preview,1.20.60.24 Preview,1.20.60.25 Preview,1.20.60.26 Preview, 1.20.60
|
||||
|;From released versions before 1.20.0
|
||||
|41898|Exporting MCWORLD or MCSTRUCTURE file to a OneDrive folder fails silently.
|
||||
|43391|Banners that are mined/broken don't stack with banners that have never been mined/broken.
|
||||
|54855|Continuous slab placing causes slabs to change from upper to lower.
|
||||
|55878|Wither roses deal damage every 2 seconds instead of half second.
|
||||
|65038|Oudated information about conduits in the How To Play section.
|
||||
|79480|Zoglins can spawn in peaceful mode.
|
||||
|87711|Experience orbs push mobs.
|
||||
|101740|"Enchantment Cost" text in anvil is missing shadow and dark gray background when using Pocket UI.
|
||||
|105457|Villager's profession skin may not match its workstation and trades.
|
||||
|107031|Controlled horses/donkeys/mules don't take fall damage.
|
||||
|109471|Music discs don't have blue text when held.
|
||||
|114689|Bees get damaged by sweet berry bushes.
|
||||
|120140|Taking "fall damage" when not falling.
|
||||
|128532|Floating Durability Bar when opening inventory on Pocket UI.
|
||||
|122491|Suspicious stew cannot be consumed with full hunger.
|
||||
|142321|When grass and flowers spawn in a snow biome, they replace the snow.
|
||||
|147656|Wolves doesn't spawn on snow block in the grove biome.
|
||||
|159894|Campfire drops 4 charcoal now instead of 2.
|
||||
|166934|Dimension teleport causes game to freeze after using the repeating command block.
|
||||
|167836|Cannot change {{cd|brightness_gamma}} setting in blocks.json.
|
||||
|168518|Player takes fall damage if they stand on an opened chest at Y{{=}}63 or Y{{=}}62.
|
||||
|170184|Trade Tables no longer support custom entity Spawn Eggs.
|
||||
|170377|Buttons can be accidentally clicked, when clicking out of window and into the background of game.
|
||||
|170522|When entering spectator mode while standing on the ground, the player moves down a bit, which makes you fall down.
|
||||
|;From the 1.20 versions
|
||||
|169495|Double chest texture has miscolored pixels.
|
||||
|170540|Experience (XP) orbs scattering more than before.
|
||||
|173386|Going through Nether/End portal causes game to get stuck on "Building Terrain", and restarting the game teleports player to the same coordinates of the dimension that they left from.
|
||||
|173649|Input slot in the Beacon screen goes outside the window in Pocket UI when the GUI is 0 or -1.
|
||||
|175206|Pistons pushing/pulling/breaking blocks may teleport player to 0 on one axis.
|
||||
|175727|Blocks appear bright in dark areas after exiting water with the "Improved Input Response" option enabled.
|
||||
|175791|Instant death when pillaring during auto-save.
|
||||
|176528|Villagers link to the same job block/bed even if it is already claimed, and game crashes if you break that job block/bed.
|
||||
|176784|"water_spash_manual.json" misspelt in resource_packs\vanilla\particles.
|
||||
|177045|Boolean Block States beyond the first 16 in the list do not get applied.
|
||||
|;From the 1.20.50 versions
|
||||
|175929|Encyclopedia on beacon doesn't include netherite blocks.
|
||||
|176365|Cannot speed up after landing on blocks in Creative.
|
||||
|176373|Copper grate turns into waxed block of copper after being waxed.
|
||||
|176379|Copper grates cannot be waterlogged.
|
||||
|176556|If the player is eating an apple, they will still walk at normal speed.
|
||||
|176595|Chiseled copper cannot be stonecut from cut copper blocks.
|
||||
|177409|Need a Mint achievement received through crafting.
|
||||
|otherissuescount=47}}
|
||||
; Others
|
||||
* Fixed an issue that made boats clip through blocks when placed.
|
||||
* Container blocks triggered with Redstone (e.g. hopper, dispenser) can now be interacted with consistently when powered by a fast redstone clock.
|
||||
* Improved delay between 100% Loaded and when main menu appears on console platforms.
|
||||
* Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen.
|
||||
* Destroying a Bed through the bottom block now properly clears the spawn point.
|
||||
* Fixes a bug where the hotbar disappeared if you exited out of the customize touch controls screen with a non-touch controller input.
|
||||
* Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile.
|
||||
* Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode.
|
||||
* A bug making the "technical details" button on resource packs not leading to the technical details screen has been fixed.
|
||||
* Fixed texture z-fighting issues in Deferred Technical Preview.
|
||||
* Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error.
|
||||
* Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within "before" event handlers.
|
||||
* Fixed a bug where an ItemStack could not be stacked after clearing its lore.
|
||||
* Containers being cloned over no longer keep their container screens open and no longer cause crashes.
|
||||
* Fixed a rare crash that could occur with the “Seven Seas” achievement.
|
||||
* Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar.
|
||||
* All unowned and owned emotes should now be discoverable within the emotes section of Dressing Room.
|
||||
* The Friends drawer on the Play screen now makes sounds when {{Sound|opened|Drawer open.wav}} and {{Sound|closed|Drawer close.wav}}.
|
||||
* Fixed a crash that could occur when players placed or destroyed any block and then Save & Quit with Ray Tracing enabled.
|
||||
* Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form
|
||||
* Breeze wind and wind charge rendering have been tweaked.
|
||||
* Fixed an issue where mobs, such as Zombies, were unable to pick up full stacks of items from the ground.
|
||||
* The player's body will now cast a shadow in first person mode in the Deferred Technical Preview.
|
||||
* The loading screen will no longer turn black on Android when entering a PBR-capable world with the Deferred Technical Preview enabled.
|
||||
* Hoppers in Minecarts no longer exhibit ghosting artifacts during camera motion when the Deferred Technical Preview is enabled.
|
||||
* The game no longer crashes when exiting a world with the Deferred Technical Preview enabled.
|
||||
* Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block.
|
||||
* Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution.
|
||||
* Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them.
|
||||
* Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly.
|
||||
* Realms Tab in new Play Screen should no longer be stuck in a loading state.
|
||||
* Fixed crash that could occur in the Play menu whilst looking at Realms.
|
||||
* Corrected translations about "posting" and "liking" on Realms Stories.
|
||||
* Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview.
|
||||
* Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview.
|
||||
* Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview.
|
||||
* Improved upscaling stability on Android in the Deferred Technical Preview.
|
||||
* On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview.
|
||||
* Fixed unstable and incorrect light clustering results in the Deferred Technical Preview.
|
||||
* Turtle eggs, frogspawns, corals, and coral fans no longer spawn the double of particles when mined.
|
||||
* Made various performance and stability improvements.
|
||||
* Fixed an issue with multiplayer sessions sometimes not appearing in available LAN games.
|
||||
* The limitations on which blocks can be replaced by dark oak and acacia trees now also apply to their branches, not just their trunks.
|
||||
* Containers being cloned no longer keep their container screens open or cause crashes.
|
||||
* Fixed a bug that could cause infinite loading while joining a Realm.
|
||||
* Fixed an issue causing caves to appear illuminated by the sun (aka “Light Leaking”) in the Deferred Technical Preview.
|
||||
* Volumetric fog is no longer affected by sunlight in enclosed spaces in the Deferred Technical Preview.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.20.60]]
|
||||
[[es:Bedrock Edition 1.20.60]]
|
||||
[[ja:Bedrock Edition 1.20.60]]
|
||||
[[pt:Edição Bedrock 1.20.60]]
|
||||
[[uk:1.20.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60]]
|
49
wiki_backup/Bedrock_Edition_1.21.2.txt
Normal file
49
wiki_backup/Bedrock_Edition_1.21.2.txt
Normal file
|
@ -0,0 +1,49 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| title = v1.21.2
|
||||
| image = Bedrock_1.21.2.png
|
||||
| image2 = Bedrock 1.21.2 MCC Event Button.png
|
||||
|internal = '''Windows, Xbox''': 1.21.202.0<br>'''ChromeOS, Android, iOS, iPadOS, Fire''': 1.21.2.02<br>'''PlayStation 4''': 2.91<br>'''Nintendo Switch''': v103
|
||||
|build = 25836796
|
||||
|versioncode = '''Android''':<br />
|
||||
952100202 (armeabi-v7a, 34)<br />
|
||||
962100202 (x86, 34)<br />
|
||||
972100202 (arm64-v8a, 34)<br />
|
||||
982100202 (x86_64, 34)
|
||||
| server = 1.21.2.02
|
||||
| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win/bedrock-server-1.21.2.02.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux/bedrock-server-1.21.2.02.zip Linux]
|
||||
| date = July 9, 2024
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.1
|
||||
| next = 1.21.3
|
||||
| nextparent =
|
||||
}}
|
||||
|
||||
'''1.21.2''' is a hotfix to ''[[Bedrock Edition]]'' released on July 9, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/28105668043661-Minecraft-1-21-2-Bedrock|title=Minecraft - 1.21.2 (Bedrock)|website=Minecraft Feedback|date=July 9, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;[[API]]
|
||||
*Added {{cd|UIManager}} class and {{cd|uiManager}} object to {{cd|@minecraft/server-ui}} beta.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.2 Hotfix
|
||||
|180654|Differences in Ominous Vault loot from Java Edition.
|
||||
|182630|Mobs spawned by ominous trials do not drop picked up gear on death.
|
||||
|182758|Trial Spawners give no loot upon completion in older worlds.
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.2]]
|
||||
[[lzh:基石版一點二一點二]]
|
||||
[[pt:Edição Bedrock 1.21.2]]
|
||||
[[ru:1.21.2 (Bedrock Edition)]]
|
||||
[[uk:1.21.2 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.2]]
|
|
@ -0,0 +1,84 @@
|
|||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
408
wiki_backup/Bedrock_Edition_1.21.60?action=info.txt
Normal file
408
wiki_backup/Bedrock_Edition_1.21.60?action=info.txt
Normal file
|
@ -0,0 +1,408 @@
|
|||
{{wip}}
|
||||
{{Infobox version
|
||||
| title = v1.21.60
|
||||
| edition = Bedrock
|
||||
| image =
|
||||
| image2 =
|
||||
| name =
|
||||
| type =
|
||||
| date = ?
|
||||
| planned = yes
|
||||
| prevparent = 1.21.0
|
||||
| prev = 1.21.51
|
||||
| next =
|
||||
| nextparent =
|
||||
}}
|
||||
'''1.21.60''' is an upcoming minor update for ''[[Bedrock Edition]]'' with no set release date.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
;[[Pause menu]]
|
||||
*Added ability to pause the game in singleplayer worlds when entering the pause screen, the feature can be turned on/off from the [[setting]]s in the general section.
|
||||
|
||||
=== General ===
|
||||
;[[Accessibility]]
|
||||
*Added narration in the Realms plan picker screen informing the player they can navigate below the "buy" button to get more information about a given plan.
|
||||
|
||||
;Filter Profanity Toggle
|
||||
*Introduced a new "Filter Profanity" setting on Windows. When on, all text content including chat will perform as it always has; profanities will be filtered for you and others. When off, most profanities, with the exception of some potentially harmful content, will be unfiltered for player and all others who also have the toggle off. The setting is default on for all players and cannot be changed for child accounts or players not signed in. Player can toggle it off in Settings under "General".
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;[[Torchflower]]s, [[Pitcher Plant]]s, [[Open Eyeblossom]]s and [[Closed Eyeblossom]]s
|
||||
*They now increase the probability of a nearby [[sapling]] growing into a [[tree]] with a [[bee nest]].
|
||||
|
||||
=== Items ===
|
||||
;[[Resin Clump]]s
|
||||
*The [[XP]] rewarded for smelting resin clumps into [[resin brick]]s has been reduced from 0.3 to 0.1.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Creaking]]
|
||||
*Creakings now crumble if their creaking heart is forcibly deactivated through commands.
|
||||
|
||||
;[[Fox]]
|
||||
*Foxes now periodically play their "mad" sound while defending a player.
|
||||
|
||||
;[[Wolf]]
|
||||
*Breeding wolves now produce offspring with one the parents' collar colors or a mixture of the parents' collar colors if the colors are compatible.
|
||||
|
||||
=== Gameplay ===
|
||||
;[[Achievement]]s
|
||||
*The [[Monster Hunter]] achievement can now be unlocked by destroying a [[creaking heart]] while it has a spawned [[creaking]].
|
||||
|
||||
;Collision
|
||||
*Slightly improved the collision detection between moving blocks and mobs in some cases.
|
||||
|
||||
;[[Sleeping]]
|
||||
*Changed wording for lowest number required for player sleeping to skip the night.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Removed unnecessary duplicate calls to the Realms API.
|
||||
*At the Realms world select screen, when a world slot is selected, the focus will change to the edit world button if is it present, or activate world if not.
|
||||
*Added logic to check for Realms trial offer availability on top of the client's trial eligibility before presenting it to players.
|
||||
|
||||
;[[Realms Stories]]
|
||||
*Player profile pics in Realms Stories will now load in more reliably.
|
||||
*Disabling Realms Stories badge notifications via the Stories settings screen now hides badges in the story feed as well as the play screen.
|
||||
|
||||
;UI
|
||||
*Updated the location, labeling and icon usage for [[achievements]] across multiple screens.
|
||||
*For the achievement % counter, a new book asset replaced the potion bottle and supports multi-tier visual states to celebrate progress, including a delightful animation for 100% completion.
|
||||
*Consolidated the fancy graphics toggle and ray tracing toggle into a single Graphics Mode dropdown. Fancy and Ray Tracing mode are equivalent to having the previous Fancy and Ray Tracing toggles enabled, and the Simple mode is equivalent to having neither of the previous toggles enabled.
|
||||
*Touch controls: Touch button for Pick Block is now available for both Survival and Creative.
|
||||
*Removed the Sign In, Profile, Inbox and Gathering buttons from the Start Menu in [[Trial]] Mode.
|
||||
*Removed the Profile button from the Pause Menu in Trial Mode.
|
||||
*PlayStation 5: 'Enable Screen Reader' accessibility setting is now used to initialize Text-to-Speech during first launch.
|
||||
*Changed wording for enabling/disabling player's sleep skipping the night to "Skip night by sleeping" from "Beds work".
|
||||
*Added additional debug info regarding [[Realms]] features in the general settings screen.
|
||||
*Updated the text on the new bed screen when sleeping to skip the night is disabled.
|
||||
|
||||
=== World generation ===
|
||||
;[[Canyon]]s
|
||||
*Now generate more often.
|
||||
*Can once again generate on the ocean floor.
|
||||
*Now properly interact with aquifers, filling with water instead of generating as disconnected segments.
|
||||
|
||||
;[[Eyeblossom]]s and [[Pale Moss Carpet]]s
|
||||
*They no longer generate inside [[pale oak]] tree trunks.
|
||||
|
||||
;[[Vegetation]]
|
||||
*The vegetation of many [[Overworld]] biomes has been updated to more closely match {{JE}} and align with the intended look and feel of Minecraft:
|
||||
**Overworld (applies to all biomes):
|
||||
***[[Pumpkin]]s now generate in larger patches.
|
||||
***[[Dandelion]]s are now alternated with [[poppies]] when generating in flower patches.
|
||||
***[[Sugar cane]]s no longer generate through other blocks.
|
||||
**[[Plains]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches
|
||||
***Flower patches now contain mixed flowers, are larger and generate more frequently
|
||||
**[[Sunflower Plains]]:
|
||||
***[[Sunflower]]s now generate in more cohesive patches.
|
||||
**[[Mushroom Fields]]:
|
||||
***[[Mushroom]]s now generate in larger patches.
|
||||
**[[Savanna]]:
|
||||
***[[Short grass]] now generates more frequently and in larger amounts.
|
||||
***[[Tall grass]] now generates less frequently but in larger patches.
|
||||
**[[Flower Forest]]:
|
||||
***[[Tree]]s are now denser.
|
||||
***[[Flower]]s now generate in more cohesive patches.
|
||||
**[[Taiga]]:
|
||||
***Small ferns now generate more frequently.
|
||||
***[[Large fern]]s now generate less frequently.
|
||||
***[[Sweet berry bush]]es now generate in larger patches.
|
||||
**[[Old Growth Spruce Taiga]] and [[Old Growth Pine Taiga]]:
|
||||
***Mushrooms now generate in larger and more cohesive patches.
|
||||
***[[Fern]]s now generate more frequently.
|
||||
***Sweet berry bushes patches now generate.
|
||||
**[[Jungle]]:
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***[[Jungle bush]]es are now larger.
|
||||
***[[Melon]] patches now generate more frequently.
|
||||
**[[Bamboo Jungle]]:
|
||||
***[[Bamboo]] now generates in larger and denser patches.
|
||||
***The width of bamboo is now consistent across the entire plant.
|
||||
***Trees are now denser.
|
||||
***Big jungle trees now generate more frequently.
|
||||
***Jungle bushes are now larger.
|
||||
**[[Sparse Jungle]]:
|
||||
***[[Bamboo]] no longer generates
|
||||
***[[Fern]]s and Short Grass now generate more frequently
|
||||
***Jungle Bushes are now larger
|
||||
***Melon patches now generate more frequently
|
||||
**[[Meadow]]:
|
||||
***[[Short grass]] now generates more frequently.
|
||||
***[[Tall grass]] now generates more frequently.
|
||||
***Flowers now generate in patches instead of being homogeneously spread across the biome.
|
||||
**[[Swamp]]:
|
||||
***[[Blue orchid]]s now generate more frequently and in larger patches.
|
||||
***Swamp oaks now generate slightly more frequently.
|
||||
***Swamp oaks no longer generate in direct contact with the ground.
|
||||
***[[Lily pad]]s now generate more frequently.
|
||||
**[[Mangrove Swamp]]:
|
||||
***Mangroves are now sparser.
|
||||
***Mangroves now generate over water.
|
||||
***Lily pads now generate more frequently.
|
||||
**[[Badlands]] and [[Desert]]:
|
||||
***[[Dead bush]]es now generate more frequently.
|
||||
**[[Ocean]]s (except Frozen Ocean):
|
||||
***[[Kelp]] now generates more frequently and in denser patches.
|
||||
|
||||
=== Technical ===
|
||||
;[[Add-On]]s and Script Engine
|
||||
*Added the ability to define the order for the items for the creative inventory and recipe book, called the crafting item catalog, for new items added by packs. New items can either merge with existing groups, create new groups with your own item for the icon, or just become added as loose items without a group. This catalog should be saved as {{cd|item_catalog/crafting_item_catalog.json}} in player's behavior pack.
|
||||
*Item and Block json files now require a namespace for group names in the {{cd|menu_category}} object.
|
||||
*Added new Creator toggle setting "Show Content Log GUI On Error During Load".
|
||||
**This setting with make the Content Log GUI automatically open and display after loading into a world and there was either warnings or errors found during the loading process.
|
||||
**This setting is disabled in the [[Editor]].
|
||||
|
||||
;[[API]]
|
||||
*Updated numeric JavaScript enums now properly handle and support reverse value mappings.
|
||||
*{{cd|InputPermissions}}
|
||||
**Moved the following {{cd|InputPermissionCategory}} enum values to {{cd|1.17.0}}: {{cd|LateralMovement}}, {{cd|Sneak}}, {{cd|Jump}}, {{cd|Mount}}, {{cd|Dismount}}, {{cd|MoveForward}}, {{cd|MoveBackward}}, {{cd|MoveLeft}}, and {{cd|MoveRight}}.
|
||||
**Moved the following methods on {{cd|PlayerInputPermissions}} to {{cd|1.17.0}}:
|
||||
***{{cd|isPermissionCategoryEnabled(permissionCategory: InputPermissionCategory): boolean;}}
|
||||
***{{cd|setPermissionCategory(permissionCategory: InputPermissionCategory, isEnabled: boolean): void;}}
|
||||
*Removed the {{cd|compostingChance}} available from the {{cd|ItemStack}} API. The composting chance for Vanilla items can now be accessed via the singular {{cd|CompostableItemComponent-}}.
|
||||
|
||||
;[[Block]]s
|
||||
*Removed "Upcoming Creator Feature" toggle requirement for {{cd|minecraft:item_visual}} component.
|
||||
*Updated {{cd|minecraft:material_instances}} component
|
||||
**Removed "Upcoming Creator Features" experiment requirement for {{cd|abmient_occlusion}} field to be {{cd|float}} type.
|
||||
*Fence gate blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
*Door blocks use state {{cd|minecraft:cardinal_direction}} instead of {{cd|minecraft:direction}}. Uses string values ({{cd|north}}, {{cd|south}}, {{cd|east}}, {{cd|west}}).
|
||||
|
||||
;Collisions
|
||||
*Entities with no collision box but with the {{cd|minecraft:custom_hit_test}} component are no longer sometimes unable to be interacted with.
|
||||
|
||||
;[[Command]]s
|
||||
*The {{cd|mine}} overload of the {{cmd|loot}} command has been moved to outside of "Upcoming Creator Features" experiments.
|
||||
*The {{cmd|kick}} command now allows use of target selectors on Realms.
|
||||
|
||||
;Components
|
||||
*The [[strider]] now makes use of the {{cd|minecraft:movement_sound_distance_offset}} component for its movement sound distance offset.
|
||||
*Added the {{cd|minecraft:renders_when_invisible}} component, which enables entities to render even when invisible.
|
||||
**Appropriate rendering behavior can then be specified in the corresponding {{cd|minecraft:client_entity}}.
|
||||
*Moved the {{cd|minecraft:liquid_detection}} component out of the Upcoming Creator Features experiment for {{cd|format_versions}} 1.21.60 and above.
|
||||
*Expand the {{cd|minecraft:breedable}} component to allow inheriting properties to child entities.
|
||||
**Adds the new {{cd|property_inheritance}} field which takes property name keyed objects.
|
||||
**The objects in {{cd|property_inheritance}} can contain a {{cd|mutation_chance}} which give the chance it should not inherit from either parent.
|
||||
**They can also contain the {{cd|mutation_values}} array of values to select from if mutating and the component has random mutation set.
|
||||
|
||||
;Entity Components
|
||||
*The {{cd|minecraft:breedable}} component now has a field that enables the offspring's {{cd|minecraft:color}} attribute to be a blend of the parents' {{cd|minecraft:color}}.
|
||||
**{{cd|combine_parent_colors}}, If a color mutation will not happen, the baby will get a combination of the parents' colors if the colors are compatible. Color combinations follow the rules of {{cd|DyeItem}} combinations. If the colors are not compatible the baby will get one of the parents colors chosen randomly.
|
||||
***Valid values: {{cd|true}}, {{cd|false}}.
|
||||
|
||||
;Entity Filters
|
||||
*Added new entity filter {{cd|home_distance}}, which checks the distance of an entity from its home.
|
||||
**Requires the subject entity to have a {{cd|minecraft:home}} component.
|
||||
**Returns {{cd|false}} if the subject has no home or if the home is in a different dimension.
|
||||
*Added new entity filter {{cd|is_bound_to_creaking_heart}}, which checks if the creaking heart that spawned the subject creaking still exists.
|
||||
|
||||
;Graphical
|
||||
*Improved logic for handling very large textures within atlases. Textures that are guaranteed to overflow the maximum atlas size will now have mips dropped individually rather than forcing the entire atlas to drop mips.
|
||||
*Single-channel textures in resource packs are now interpreted as grayscale, rather than red. This change does not apply to single-channel UI textures, which were already interpreted as such.
|
||||
|
||||
;Graphics
|
||||
*{{cd|client_biome}} JSON files now support a {{cd|surface_opacity}} field in the {{cd|minecraft:water_appearance}} component.
|
||||
**This change also restores {{cd|swampland}} and {{cd|warm_ocean}} surface opacity to what they were until recently when the {{cd|client_biome}} JSON files were introduced.
|
||||
|
||||
;[[Item]]s
|
||||
*Added a content warning to the {{cd|minecraft:durability_sensor}} item component's {{cd|particle_type}} when an invalid value is provided.
|
||||
*The following legacy item (pre 1.16.100) components are now synced to the client:
|
||||
**{{cd|minecraft:camera}}
|
||||
**{{cd|minecraft:seed}}
|
||||
**{{cd|minecraft:max_damage}}
|
||||
**{{cd|minecraft:hand_equipped}}
|
||||
**{{cd|minecraft:stacked_by_data}}
|
||||
**{{cd|minecraft:foil}}
|
||||
**{{cd|minecraft:block}}
|
||||
**{{cd|minecraft:use_duration}}
|
||||
**{{cd|minecraft:max_stack_size}}
|
||||
|
||||
;[[Sound]]s
|
||||
*Added {{cd|base}} parameter to block sounds specifying another block sound they should use sounds for if they do not define a sound themselves.
|
||||
|
||||
;Network Protocol
|
||||
*Added {{cd|ActorFlags::RENDERS_WHEN_INVISIBLE}}.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Creator Camera: New Third Person Presets", and "Aim Assist" experimental toggles.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;API
|
||||
*Added {{cd|scriptEvent}} method to system object which sends a script event similar to the {{cmd|scriptevent}} command to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameError}} error which validates namespace usage to {{cd|beta}}.
|
||||
*Added {{cd|NamespaceNameErrorReason}} enum which shows the types of issues that namespace validation can run into to {{cd|beta}}.
|
||||
*Added new function {{cd|collectPluginStats}} to {{cd|@minecraft/debug-utilities}} which will return the types and counts of all active script objects.
|
||||
**Removed {{cmd|script watchdog exportstats}} command, deprecated in favor of script API.
|
||||
*Added {{cd|setDynamicProperties}} method to {{cd|World}}, {{cd|Entity}}, {{cd|ItemStack}} and {{cd|ContainerSlot}}.
|
||||
*Added enum {{cd|LiquidType}}:
|
||||
export enum LiquidType {
|
||||
Water = 'Water'
|
||||
}
|
||||
*Added four new bindings to Script Block API (Beta)
|
||||
**{{cd|Block::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|Block::isLiquidBlocking}}
|
||||
**{{cd|Block::liquidSpreadCausesSpawn}}
|
||||
**{{cd|Block::liquidCanFlowFromDirection}}
|
||||
*Added three new bindings to Script Block Permutation API (Beta)
|
||||
**{{cd|BlockPermutation::canBeDestroyedByLiquidSpread}}
|
||||
**{{cd|BlockPermutation::isLiquidBlocking}}
|
||||
**{{cd|BlockPermutation::liquidSpreadCausesSpawn}}
|
||||
|
||||
;Commands
|
||||
*Place: Entities saved within structures will now be placed unless specified.
|
||||
*Added two subcommands to the {{cmd|place}} command behind the "Upcoming Creator Features" Experiment toggle:
|
||||
**{{cmd|place feature}}
|
||||
**{{cmd|place featurerule}}
|
||||
|
||||
;Creator
|
||||
*Added support for {{cd|ItemTags}} in {{cd|match_tool}} loot table conditions behind the "Upcoming Creator Features" Experiment toggle.
|
||||
|
||||
;Gameplay
|
||||
*Added the option to limit yaw rotations on all cameras with an orbit component.
|
||||
|
||||
;Scripting
|
||||
*Structure
|
||||
**Added {{cd|waterlogged: boolean}} parameter to {{cd|setBlockPermutation}}. This can be used to set whether the specified block within a structure is waterlogged.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Add-Ons and Script Engine
|
||||
*Updated Aim Assist, now it can only be used in third person camera perspectives. Switching to a unsupported camera type will disable aim assist.
|
||||
|
||||
;Aim Assist
|
||||
*Changed aim-assist preset item settings to reference categories by unique namespace Ids globally instead of via name in a {{cd|categories}} list.
|
||||
|
||||
;API
|
||||
*Moved the following methods from beta to 1.17.0:
|
||||
**{{cd|Block::isWaterlogged}}
|
||||
**{{cd|Block::setWaterlogged}}
|
||||
|
||||
;[[Commands]]
|
||||
*Added support for input glyph replacement for {{cmd|me}} and {{cmd|tell}} commands. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
;Components
|
||||
*Removing a waterlogged custom block using the {{cd|minecraft:liquid_detection}} component with {{cd|stopsLiquidFlowingFromDirection}} enabled for all directions now results in flowing water rather than a stagnant block of water.
|
||||
|
||||
;Gameplay
|
||||
*Added easing between two moving cameras when "Creator Camera: New Third Person Presets" experiment is enabled.
|
||||
|
||||
;Molang
|
||||
*Moved {{cd|query.last_input_mode_is_any}} to stable. It takes one or more arguments ({{cd|keyboard_and_mouse}}, {{cd|touch}}, {{cd|gamepad}}, or {{cd|motion_controller}}). If the last input used is any of the specified string values, returns 1.0. Otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
*Moved {{cd|query.touch_only_affects_hotbar}} to stable. It returns 1.0 if the touch input only affects the touchbar, otherwise returns 0.0. Available on the Client (Resource Packs) only.
|
||||
|
||||
;Scripting API
|
||||
*Moved enum {{cd|InputMode}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|lastInputModeUsed}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
**Moved property {{cd|touchOnlyAffectsHotbar}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|Player}}
|
||||
**Moved property {{cd|inputInfo}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEvent}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|PlayerInputModeChangeAfterEventSignal}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Class {{cd|WorldAfterEvents}}
|
||||
**Moved property {{cd|playerInputModeChange}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*Moved class {{cd|InvalidEntityError}} from {{cd|beta}} to {{cd|1.17.0}}.
|
||||
*{{cd|system.scriptEvent}} updated to return a new error for exceeding the message size.
|
||||
*Removed {{cd|ScriptBlockType.canBeWaterlogged}} from {{cd|Beta}} - instead, {{cd|ScriptBlock.canContainLiquid}} or {{cd|ScriptBlockPermutation.canContainLiquid}} can be used to check if a block can be waterlogged.
|
||||
|
||||
;UI
|
||||
*Added support for input glyph replacement for signs, signed books, and NPC dialogs. For example, using input string {{cd|:_input_key.jump:}} will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.60.21 Preview,1.21.60.23 Preview,1.21.60.24 Preview
|
||||
|;old
|
||||
|19862|Baby Sheep do not mix colors when born (if available)
|
||||
|34574|Baby drowned does not have the same speed as other baby zombies
|
||||
|36429|Named banner loses name when broken
|
||||
|40646|Cross models are displayed wrongly from east and west sides
|
||||
|51809|TNT/Creepers flash solid white when exploding
|
||||
|60826|Lily pad hitbox is too large
|
||||
|60827|Sugar cane hitbox is too large
|
||||
|74879|Some Nether Brick variants don't have the new sounds
|
||||
|75292|Gold swords dropped by piglins and zombified piglins all have the same durability
|
||||
|76004|Dispenser unable to place Shulker Box under water
|
||||
|91033|Twisting Vines and Weeping Vines drop rate is not affected by the Fortune enchantment
|
||||
|91452|Z-fighting when looking at lily pads from a distance and at certain angles
|
||||
|95543|Axes dropped by piglin brutes all have the same durability
|
||||
|102412|Sunflower slightly glitches after X/Z ±262,144
|
||||
|105343|Helpful Lingering potions causing neutrals mobs to attack
|
||||
|120237|Player world spawn is sometimes underwater
|
||||
|121708|Old caves, ravines, noodle caves, and underground structures don't generate properly above layer 0
|
||||
|121983|After y {{=}} -10 the heights of the screen edges darken
|
||||
|122695|Sunflowers are flickering when moving
|
||||
|130585|Lit candles doesn't play ambient sound
|
||||
|139903|Meadows generates less grass and flowers in Bedrock Edition
|
||||
|141364|World generates less grass compared to Java Edition
|
||||
|141447|Meadows generate incorrect decorations
|
||||
|141497|Can't use shears to stop plant growth
|
||||
|152452|Sweet berry bushes do not generate in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes
|
||||
|153748|Mangrove swamps are much less dense in Bedrock than in Java
|
||||
|156469|Opaque mangrove leaves have an inconsistent texture
|
||||
|158736|Mangrove Swamp spawns wrong Zombie Villager type (Parity)
|
||||
|169520|Block placement on Sniffer Egg is inconsistent/doesn't match java
|
||||
|170183|Monsters do not spawn in mangrove swamps (except slimes and bogged)
|
||||
|176407|Can't place blocks on interactable blocks when flying down on mobile
|
||||
|177105|Exposed Copper Bulb has inconsistent pixels
|
||||
|178313|Horses & Donkeys dont make idle Sounds
|
||||
|178461|Client-Side Chunk Caching Error Leading to Block Entity Anomalies
|
||||
|181410|Copper Ore Vein generates with no copper ore when intersecting a ravine
|
||||
|183944|Sneak button on D-Pad acts like the forward button when flying or when the HUD is hidden via {{cmd|hud}}
|
||||
|187805|Global resources ignores data inside the first {{cd|biomes_client.json}} file it finds in applied packs
|
||||
|188005|Aim assist is enabled for third person back camera
|
||||
|188040|Some suspicious stew's effect duration is still different from Java
|
||||
|188187|Baby wolves/cats do not mix collar colors when born (if available)
|
||||
|188216|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} disappeared from all vanilla resources
|
||||
|188217|Pale oak leaves once again have incorrect {{cd|ambient_occlusion_exponent}} value
|
||||
|188221|{{cd|ambient_occlusion_exponent}} field in {{cd|blocks.json}} does nothing in-game
|
||||
|188234|Resin brick items can be found in the woodland mansion chest loot
|
||||
|188259|The eyes of creakings aren't visible when creakings have the invisibility effect
|
||||
|188260|Sculk sensors are not activated upon resin clumps spawning from creaking hearts
|
||||
|188352|Parity issue: Creakings from creaking hearts despawn on world reload
|
||||
|188355|Open bundle texture has a missing pixel
|
||||
|188789|Tall grass only rendering bottom half on bonemeal
|
||||
|otherissuescount=28}}
|
||||
;Other
|
||||
*Creaking no longer plays ambient sounds when aggravated, only when idle.
|
||||
*Fixed an issue where users could sometimes not rejoin a Realm they left by using an invite code.
|
||||
*Fixed players needed to skip night slider on the edit world screen to be able to go to 0%.
|
||||
*Fixed a bug where calling {{cd|Player.hideAllExcept}} could crash the server.
|
||||
*Fixed edge cases where {{cd|ModalFormData}} scrolls to the bottom when UI is opened.
|
||||
*Fixed an issue where optional and required resource packs couldn't be downloaded when joining a multiplayer game if it was cancelled on the first download and join attempt.
|
||||
*Inbox messages with long content are now scrollable with gamepad immediately after entering the screen.
|
||||
*Fixed "An unknown error has occurred" when downloading resource packs under specific circumstances.
|
||||
*Suspicious stews with the weakness effect acquired from shipwrecks and trading with villagers now apply the weakness effect for 7 seconds when consumed.
|
||||
*Fixed a bug that would cause messages to report double the items that match the criteria when using the {{cmd|clear}} command with a max count of 0.
|
||||
*Fixed bug where {{cd|Block.setWaterlogged}} would create a water source that does not flow.
|
||||
*Resolved a crash that could occur when using {{cd|top_layer_modification}} in custom jigsaw structures.
|
||||
*Resolved a crash that could occur when entering the nether with a custom jigsaw structure in the nether.
|
||||
*The second passenger of a boat will no longer have large camera twitches when rotating toward the west direction.
|
||||
*Creaking's eyes now properly flicker when the creaking heart which spawned it is destroyed.
|
||||
*The friends tab on the play screen now shows the correct list of joinable worlds and realms.
|
||||
*Player permissions no longer revert to the previous state after leaving the manage realm tab.
|
||||
*Fixed issue where game mode appears as unknown on the realms tab even if the realm has a world with a valid game mode.
|
||||
*Players on Switch should remain signed into their Microsoft account after putting Minecraft app to sleep and resuming it.
|
||||
*Some savanna villages no longer have a hole where a dirt path block should be.
|
||||
*Fixed a bug where the game could soft lock in certain scenarios when it was suspended right before the player dying.
|
||||
*Water and lava no longer remain in the world when placing a water or lava bucket against a cave vine with glow berries.
|
||||
*Sniffer egg block no longer provides side support to any block.
|
||||
*Fixed issue where legacy data driven block didn't apply the render layer from the material instances component.
|
||||
*Fix spurious content log error: "trying to override the Geometry component with {{cd|blocks.json}} settings for a custom block".
|
||||
*Fixed a bug where opening a chest while the {{cmd|clone}} command is spamming could crash the server.
|
||||
*Fixed an issue where non-host clients joining multiplayer sessions would be missing an icon for packs that had duplicate items.
|
||||
*Fixed {{cd|Entity.getComponent}} and {{cd|Entity.getComponents}} from crashing when called within {{cd|EntityDieAfterEvent}} callback.
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|The Garden Awakens}}
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[de:Bedrock Edition 1.21.60]]
|
||||
[[es:Bedrock Edition 1.21.60]]
|
||||
[[pt:Edição Bedrock 1.21.60]]
|
||||
[[ru:1.21.60 (Bedrock Edition)]]
|
||||
[[uk:1.21.60 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.60]]
|
34
wiki_backup/Bedrock_Edition_1.4.4.txt
Normal file
34
wiki_backup/Bedrock_Edition_1.4.4.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
{{Infobox version
|
||||
|title=v1.4.4
|
||||
|image=Bedrock 1.4.4.png
|
||||
|edition=Bedrock
|
||||
|internal=1.4.4.0
|
||||
|type=
|
||||
|date='''Android, Fire OS''' - June 7, 2018
|
||||
|prevparentlink=Bedrock Edition 1.4.0
|
||||
|prevparent=1.4.0
|
||||
|prev=1.4.3
|
||||
|next=
|
||||
|nextparent=1.5.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.4.4''' is a minor update to {{el|be}} released exclusively for Android and Fire OS on June 7, 2018, which fixes one bug.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004597552-Minecraft-1-4-4-Android-Only-|title=Minecraft - 1.4.4 (Android Only)|date=June 7, 2018}}</ref> It is still multiplayer compatible with other devices running version [[Bedrock Edition 1.4.2|1.4.2]] and [[Bedrock Edition 1.4.3|1.4.3]].
|
||||
|
||||
== Fixes ==
|
||||
* Fixed an issue with telemetry.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.4.4]]
|
||||
[[es:Bedrock Edition 1.4.4]]
|
||||
[[fr:Édition Bedrock 1.4.4]]
|
||||
[[ja:Bedrock Edition 1.4.4]]
|
||||
[[nl:Bedrockeditie 1.4.4]]
|
||||
[[pt:Edição Bedrock 1.4.4]]
|
||||
[[ru:1.4.4 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock 1.4.4]]
|
||||
[[zh:基岩版1.4.4]]
|
37
wiki_backup/Bedrock_Edition_1.5.1.txt
Normal file
37
wiki_backup/Bedrock_Edition_1.5.1.txt
Normal file
|
@ -0,0 +1,37 @@
|
|||
{{Infobox version
|
||||
|title=v1.5.1
|
||||
|image=Bedrock 1.5.1.png
|
||||
|date='''Nintendo Switch''' – July 19, 2018<br>'''Android, iOS, Fire OS, Windows 10, Windows 10 Mobile, Gear VR, Xbox One''' – July 20, 2018
|
||||
|edition=Bedrock
|
||||
|internal=1.5.1.2</br> '''Windows 10''': 1.5.102.0
|
||||
|prevparent=1.5.0
|
||||
|next=1.5.2
|
||||
|nextparent=1.6.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.5.1''' is a minor update to {{el|be}} released on July 19-20, 2018,<ref>{{tweet|Mega_Spud|1020226730374631424|The 1.5.1 hotfix is out for Switch now, other platforms will receive it later today. This addresses the nasty bug where player save data was getting lost, and a separate fix to recover lost items is being worked on. More information on that later!|July 20, 2018}}</ref> which fixes bugs from [[Bedrock Edition 1.5.0|1.5.0]].<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360007536772|title=Minecraft - 1.5.1 (Bedrock)|date=July 19, 2018}}</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several crashes that occurred during gameplay.
|
||||
* The game will now prevent player inventories from being lost. ({{bug|MCPE-35324}})
|
||||
** For those who have lost items, the team is doing further investigation into the issue.
|
||||
* Fixed instances of not being able to login to a Microsoft Account on Nintendo Switch.
|
||||
* Fixed download process getting stuck when joining a game with a Mash-up Pack applied.
|
||||
* Textures no longer become corrupted after applying certain packs in Global Resources on Nintendo Switch. ({{bug|MCPE-34633}})
|
||||
* Infinite notifications no longer occur when switching to Local Network mode during content download.
|
||||
* Fixed several screens being unscrollable with a controller on VR devices.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition 1.5.1]]
|
||||
[[es:Bedrock Edition 1.5.1]]
|
||||
[[fr:Édition Bedrock 1.5.1]]
|
||||
[[ja:Bedrock Edition 1.5.1]]
|
||||
[[nl:Bedrockeditie 1.5.1]]
|
||||
[[pt:Edição Bedrock 1.5.1]]
|
||||
[[ru:1.5.1 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.5.1]]
|
176
wiki_backup/Bedrock_Edition_Preview_1.19.0.31.txt
Normal file
176
wiki_backup/Bedrock_Edition_Preview_1.19.0.31.txt
Normal file
|
@ -0,0 +1,176 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.19.0.30 PatchNotes.jpg
|
||||
|image2=Bedrock 1.19.0.30.png
|
||||
|image3=Bedrock 1.19.0.31.png
|
||||
|type=Preview
|
||||
|internal=
|
||||
;Beta
|
||||
'''Windows''': 1.19.30.0<br>
|
||||
'''Xbox One''': 1.19.30.70<br>
|
||||
'''Android''': 1.19.0.30<br>
|
||||
;Preview
|
||||
'''Windows''': 1.19.31.0<br>
|
||||
'''Xbox One''': 1.19.65.70<br>
|
||||
'''iOS, iPadOS''': 1.19.0.31<br>
|
||||
|parent=1.19.0
|
||||
|date='''Windows, Android, iOS, iPadOS, Xbox''': May 4, 2022
|
||||
|prevparent=1.18.31
|
||||
|prev=Preview 1.19.0.29
|
||||
|next=Preview 1.19.0.33
|
||||
|nextparent=1.19.2
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.0.30''' (Windows, Android, Xbox), '''Preview 1.19.0.31''' (Windows, iOS, iPadOS), or '''Preview 1.19.0.65''' (Xbox) is the fifth beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on May 4, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5992865608205|title=Minecraft Beta & Preview - 1.19.0.30/31|website=feedback.minecraft.net|date=May 4, 2022}}</ref>, which added new [[achievement]]s, makes changes to [[spectator mode]], and bug fixes.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Achievement]]s
|
||||
* Added four new achievements.
|
||||
** "It spreads"
|
||||
** "Birthday song"
|
||||
** "With our powers combined!"
|
||||
** "Sneak 100"
|
||||
|
||||
== Changes ==
|
||||
=== Mobs ===
|
||||
; [[Frog]]s
|
||||
* Now drop experience when killed by a player.
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[Boat with chest|Boats with chest]]s, [[minecarts with chest]]s, [[minecarts with TNT]] and [[minecarts with hopper]]s
|
||||
* Now drop themselves when broken.
|
||||
|
||||
=== General ===
|
||||
; [[Particles]]
|
||||
* Changed the texture of the sonic boom particle.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Spectator Mode" and "Gametest Framework" experimental toggle.
|
||||
|
||||
=== Additions ===
|
||||
==== Command format ====
|
||||
; {{cmd|script}}
|
||||
* Used to create GameTest script performance traces.
|
||||
|
||||
=== Changes ===
|
||||
==== Gameplay ====
|
||||
; [[Spectator|Spectator mode]]
|
||||
* Custom input mapping for spectator mode added.
|
||||
* Spectators are now unable to:
|
||||
** Attack
|
||||
** Build
|
||||
** Drop items
|
||||
** Use items
|
||||
** Open inventory
|
||||
** Interact with the world through input
|
||||
** Interact with chests or other container UI
|
||||
* Spectators no longer fly slowly when entering spectator mode from ground.
|
||||
* Players enter noclip and flying when enabling spectator mode.
|
||||
* Players stop riding, using items, sleeping, and gliding when entering spectator mode.
|
||||
* Double-jump no longer breaks spectator mode.
|
||||
|
||||
==== General ====
|
||||
; GameTest Framework
|
||||
* GameTest module type changed from {{cd|javascript}} to {{cd|script}} in manifest.json file.
|
||||
** Added an optional attribute {{cd|language}} which has only one supported value – {{cd|javascript}}.
|
||||
|
||||
== Fixes ==
|
||||
; Accessibility
|
||||
* Submit Feedback button is now described as a link by Text-To-Speech
|
||||
* "Controller connection lost" popup now will also be shown on Main Menu screen
|
||||
|
||||
; Allay
|
||||
* Allay no longer stops moving when attempting to reach an item that is too far away while being leashed
|
||||
|
||||
; Ancient Cities
|
||||
* Ancient cities are no longer flooded with water or lava as often ({{bug|MCPE-153568}})
|
||||
* Darkness effect in water no longer creates colorful jumping lines around sources of light ({{bug|MCPE-145696}})
|
||||
* Darkness effect fade-in is no longer abrupt ({{bug|MCPE-153708}})
|
||||
* Breaking an activated sculk shrieker no longer stops the warden from spawning ({{bug|MCPE-154000}})
|
||||
* Structure void block no longer generates in ancient cities with sculk veins generated around it ({{bug|MCPE-153541}})
|
||||
* Trap mechanism variant under main central structure in ancient city now works properly ({{bug|MCPE-154409}})
|
||||
* Sculk shriekers can once again be waterlogged
|
||||
|
||||
; Warden
|
||||
* Warden now emits darkness every 6 seconds
|
||||
* Prevent wardens from building anger towards and targeting experience orbs ({{bug|MCPE-154210}})
|
||||
* Prevent wardens from attacking non mob type actors such as the trident
|
||||
* Warden can now detect vibrations emitted by a sculk shrieker shrieking
|
||||
* Warden now prefers investigating the closest mobs position after sniffing
|
||||
* Warden now doesn't play anger listening sounds when getting angry through an attack
|
||||
* Warden’s heartbeat now reflects the anger towards either the warden’s target or the highest recorded anger
|
||||
* Fixed the little jumping bug after warden has emerged from the ground ({{bug|MCPE-154544}})
|
||||
* The sonic explosion particle has been updated to a new texture
|
||||
|
||||
; Sculk Sensor
|
||||
* Sculk sensors correctly detect when turtle eggs and slab blocks are placed on their respective existing blocks ({{bug|MCPE-153109}})
|
||||
* Sculk sensors now activate repeatedly when an entity is on top of them ({{bug|MCPE-153818}})
|
||||
* A projectile hitting wool or wool carpets does not produce vibration anymore
|
||||
* A player looking at a tamed animal does not produce vibrations anymore
|
||||
* A player crouching with a shield in the offhand slot does not produce vibrations anymore ({{bug|MCPE-153971}})
|
||||
* The sculk sensor correctly detects when a dirt, coarse dirt, or rooted dirt block is tilled with a hoe ({{bug|MCPE-153734}})
|
||||
* Sculk sensors can now detect boat movement
|
||||
* Sculk sensors can now detect a boat above a bubble column making splashes
|
||||
* The sculk sensor correctly detects when a dirt, coarse dirt, or rooted dirt block is turned into a mud block when interacted with while holding a water bottle ({{bug|MCPE-154057}})
|
||||
* Sculk sensors can be waterlogged once again
|
||||
* The lower face of sculk sensors can now provide support to other blocks
|
||||
* A sculk sensor can no longer detect a player sneaking on another sculk sensor
|
||||
|
||||
; Mangrove
|
||||
* Mangrove propagule now grow into trees at the same speed as in ''Java Edition'' ({{bug|MCPE-154001}})
|
||||
* Bees can now pollinate mangrove propagules ({{bug|MCPE-153783}})
|
||||
* Mangrove planks can now be crafted from Stripped Mangrove Logs ({{bug|MCPE-154017}})
|
||||
* Mangrove blocks are now sorted next to other Overworld wood types ({{bug|MCPE-153835}})
|
||||
* Mangrove roots are no longer located in the 'Woods' section of the Creative Inventory
|
||||
* Mangrove wood map colors now match ''Java Edition'' ({{bug|MCPE-153802}})
|
||||
* Mangrove log and stripped mangrove log map colors now match ''Java Edition'' ({{bug|MCPE-153799}})
|
||||
* Mangrove roots are now flammable ({{bug|MCPE-153742}})
|
||||
|
||||
; Mud Block
|
||||
* Gravity blocks now break when falling on mud blocks ({{bug|MCPE-153812}})
|
||||
* Turning dirt to mud now produces a splash sound ({{bug|MCPE-153716}})
|
||||
* Mud block is now placed beside dirt in the Creative inventory ({{bug|MCPE-153836}})
|
||||
* Mud brick slabs now play sounds when two slabs are stacked into a full block ({{bug|MCPE-153775}})
|
||||
|
||||
; Frog
|
||||
* Frogs now provide same experience points as other animals like cows and goats ({{bug|MCPE-154185}})
|
||||
* Frogspawn is no longer affected by random tick speed (Vanilla Parity)
|
||||
* Tadpoles hurt sounds volume has been increased, and tadpoles now have a grow-up sound ({{bug|MCPE-151538}})
|
||||
|
||||
; Gameplay
|
||||
* When in the Nether, endermen, piglins, skeletons, and wither skeletons now spawn in a wider range of light levels (from light level 0 to 11)
|
||||
* Torches can no longer be placed on bells
|
||||
* Added Wild Update Achievements; "It spreads", "Birthday song", "With our powers combined!", and "Sneak 100"
|
||||
|
||||
; Graphical
|
||||
* Fixed a bug where Leads would render on top of glass ({{bug|MCPE-145764}})
|
||||
* Reverted mirrored mob parts in wolf model according to current Art Direction
|
||||
|
||||
; Items
|
||||
* A boat with chest now drops a single item when destroyed instead of two items (boat and chest) ({{bug|MCPE-153392}})
|
||||
* Mangrove roots can no longer be used as fuel in furnaces
|
||||
* When broken each minecart variant (chest/hopper/TNT) drops itself as a single item, instead of splitting into two items (such as chest and minecart)
|
||||
|
||||
; Pathfinding
|
||||
* Mobs do not get stuck into open trapdoors anymore ({{bug|MCPE-154106}})
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed a crash that could occur when players are battling and both players are wearing Thorns enchanted armor ({{bug|MCPE-153593}})
|
||||
* Fixed crash that could occur when blending worlds with air filled chunks
|
||||
* Fixed a crash that could occur during splitscreen play</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.0 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.0.30]]
|
||||
[[es:Bedrock Edition beta 1.19.0.30]]
|
||||
[[ja:Bedrock Edition Preview 1.19.0.31]]
|
||||
[[pt:Edição Bedrock Preview 1.19.0.31]]
|
||||
[[zh:基岩版1.19.0.30]]
|
120
wiki_backup/Bedrock_Edition_Preview_1.19.50.22.txt
Normal file
120
wiki_backup/Bedrock_Edition_Preview_1.19.50.22.txt
Normal file
|
@ -0,0 +1,120 @@
|
|||
{{Infobox version
|
||||
| image = Bedrock 1.19.50.22 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.19.50.22.png
|
||||
| edition = Bedrock
|
||||
| type = Preview
|
||||
| date = '''Windows, Android, iOS, iPadOS, Xbox''' - October 26, 2022
|
||||
| internal = '''Windows''': 1.19.5022.0<br>'''Xbox One''': 1.19.5022.70<br>'''Android, iOS, iPadOS''': 1.19.50.22
|
||||
| parent = 1.19.50
|
||||
| prevparent = 1.19.41
|
||||
| prev = Preview 1.19.50.21
|
||||
| next = Preview 1.19.50.23
|
||||
| nextparent = 1.19.60
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.19.50.22''' (Android) or '''Preview 1.19.50.22''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.19.50]], released on October 26, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/10164018997773|title=Minecraft Beta & Preview - 1.19.50.22|website=Minecraft Feedback|date=October 26, 2022}}</ref>, which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== General ===
|
||||
; [[Dressing Room]]
|
||||
* Added a new flow to introduce the new Minecraft Cast Characters and how to use said characters as one's appearance.
|
||||
|
||||
=== Technical ===
|
||||
; Molang
|
||||
* Fixed <code>has_property</code> to return 1 when a property exists and 0 when not, rather than the opposite of that.
|
||||
|
||||
; Recipes
|
||||
* Recipes that have the same inputs but have different outputs will now display content errors (excludes, crafting table and stonecutter recipes).
|
||||
|
||||
; User Interface
|
||||
* Fixed contrast issue of the little arrow in dropdown components on hover, the unselected toggle components and the toggle/sliders in chat settings.
|
||||
|
||||
; JSON
|
||||
* Released <code>BlockCollisionBoxComponent</code> outside of experimental toggle in JSON formats 1.19.50 and higher.
|
||||
* Released <code>BlockCraftingTableComponent</code> outside of experimental toggle in JSON formats 1.19.50 and higher.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Next Major Update" experimental toggle.
|
||||
|
||||
=== Changes ===
|
||||
==== Mobs ====
|
||||
; [[Camel]]s
|
||||
* Camels now slowly heal over time.
|
||||
* Changed the Camel's walk animation.
|
||||
** Camel walking animation now matches its movement speed.
|
||||
* A camel now keeps dashing until it touches ground or water.
|
||||
* The length of a camel dash is now influenced by the Speed and Jump Boost effects.
|
||||
|
||||
==== Items ====
|
||||
; [[Spawn Egg]]s
|
||||
* Camel spawn egg now has new colors to better fit the color palette.
|
||||
|
||||
==== General ====
|
||||
; [[Tooltip]]s
|
||||
* Added controller tooltip "Place Book" if the player looks at a non-full Chiseled Bookshelf holding a [[book]], [[book and quill]], [[written book]] or [[enchanted book]].
|
||||
* Added controller tooltip "Remove Book" if the player looks at a non-empty Chiseled Bookshelf while holding nothing or anything else than a book, book and quill, written book or enchanted Book.
|
||||
|
||||
== Fixes ==
|
||||
; Blocks
|
||||
* Chiseled and Cut Red Sandstone now have smooth undersides. ({{bug|MCPE-20006}})
|
||||
|
||||
; Experimental
|
||||
* Fixed the recipe for Chiseled Bookshelf so that it can be constructed from any type of Planks and wooden Slabs that have the standard tags.
|
||||
|
||||
; Gameplay
|
||||
* Fixed an issue where the player could clip through some walls while stuck inside blocks. ({{bug|MCPE-136536}})
|
||||
* When stuck inside a block, players will now be pushed towards the nearest open area.
|
||||
|
||||
; Graphical
|
||||
* Fixed choppy performance after resuming the game due to incorrectly presented frames.
|
||||
* Mob shadows render properly on Android devices using ANGLE. ({{bug|MCPE-155354}})
|
||||
|
||||
; Items
|
||||
* Using the Anvil to enchant or fix items will no longer rename items unintentionally. ({{bug|MCPE-154453}})
|
||||
|
||||
; Mobs
|
||||
* Fixed a bug where Slimes and Magma Cubes could break Shield durability every tick. ({{bug|MCPE-119451}})
|
||||
* Fixed a bug where Pufferfish could break Shield durability every tick. ({{bug|MCPE-143689}})
|
||||
* Armor Stands will now drop their offhand item upon destruction. ({{bug|MCPE-158228}})
|
||||
* Fixed a bug that caused the Ender Dragon to not load if the world was saved and loaded while it was alive. ({{bug|MCPE-156528}})
|
||||
|
||||
; Spectator Mode
|
||||
* Spectator Mode players can no longer spawn a Warden through Sculk Shriekers.
|
||||
* Spectator Mode players can no longer activate Sculk Sensors or Pressure Plates. ({{bug|MCPE-163177}})
|
||||
* Spectators no longer block players from interacting with other entities (blocks, buttons, levers, etc.)
|
||||
|
||||
; Stability and Performance
|
||||
* Fixed an issue that could cause a crash when loading into some Marketplace worlds on low memory devices. ({{bug|MCPE-161866}})
|
||||
* Fixed a crash that could occur when actors with a non-player owner went through End Portals.
|
||||
|
||||
; Touch Controls
|
||||
* Fixed an issue on mobile devices when swimming; charging a Bow, Crossbow, or Trident, no longer launch the weapon immediately. ({{bug|MCPE-136625}})
|
||||
* Fixed an issue where joystick gestures were stopped if your finger overlapped with the hotbar. ({{bug|MCPE-159870}})
|
||||
* Fixed an issue where players couldn't interact with the hotbar in some resource packs with the new touch controls. ({{bug|MCPE-157748}})
|
||||
* The sprint and descend buttons in the crosshair mode now have the same colour as other buttons. ({{bug|MCPE-156740}})
|
||||
* Resolved an issue where quickly tapping "Ascend" and "Descend" would cancel flying in the new touch controls. Going forward, double tapping "Descend" is how flying is cancelled. ({{bug|MCPE-162240}})
|
||||
* Status icons now follow the safe zone when in touch mode.
|
||||
* Adjusted status icons to form in one row across width of screen when in touch to account for new touch controls.
|
||||
|
||||
; Vanilla Parity
|
||||
* Lily Pads now pop with sound and particles when run into by a Boat. ({{bug|MCPE-65138}})
|
||||
* Most blocks destroyed from lack of support now have visual particles, audio effects, and cause vibration events.
|
||||
* Coral Fans can no longer be placed on the side of Slab blocks. ({{bug|MCPE-116986}})
|
||||
* Coral Fans can now survive on top of solid transparent blocks like Glass. ({{bug|MCPE-112407}})
|
||||
</onlyinclude>
|
||||
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.19.50 betas]]
|
||||
[[Category:Betas released in 2022]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.19.50.22]]
|
||||
[[es:Bedrock Edition beta 1.19.50.22]]
|
||||
[[ja:Bedrock Edition Preview 1.19.50.22]]
|
||||
[[pt:Edição Bedrock Preview 1.19.50.22]]
|
||||
[[zh:基岩版1.19.50.22]]
|
225
wiki_backup/Bedrock_Edition_Preview_1.20.60.24.txt
Normal file
225
wiki_backup/Bedrock_Edition_Preview_1.20.60.24.txt
Normal file
|
@ -0,0 +1,225 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows''': 1.20.6024.0<br />'''Xbox''': 1.20.6024.70<br />'''Android, iOS, iPadOS''': 1.20.60.24
|
||||
| image = Bedrock 1.20.60.24 PatchNotes.jpg
|
||||
| image2 = Bedrock 1.20.60.24.png
|
||||
| build = 20752826
|
||||
| editorver = 0.5.1
|
||||
| versioncode = '''Android''':<br />
|
||||
952006024(armeabi-v7a,33)<br />
|
||||
962006024(x86,33)<br />
|
||||
972006024(arm64-v8a,33)<br />
|
||||
982006024(x86_64,33)<br />
|
||||
| date = January 4, 2024
|
||||
| server = 1.20.60.24
|
||||
| serverdl = '''Server'''<br />[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.60.24.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.60.24.zip Linux]
|
||||
| parent = 1.20.60
|
||||
| prevparent = 1.20.51
|
||||
| prev = Preview 1.20.60.23
|
||||
| next = Preview 1.20.60.25
|
||||
| nextparent = 1.20.70
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.20.60.24''' (Android) or '''Preview 1.20.60.24''' (Windows, iOS, iPadOS, Xbox) is the fifth beta/''Preview'' version for [[Bedrock Edition 1.20.60]], released on January 4, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/22915685759373/|title=Minecraft - Beta & ''Preview'' 1.20.60.24|website=Minecraft Feedback|date=January 4, 2024}}</ref> which fixes bugs. This is the first beta released in 2024.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Tag]]s
|
||||
* Added the <code>trapdoors</code> block tag: contains all trapdoors. (<code>iron_trapdoor</code>, <code>trapdoor</code>, <code>spruce_trapdoor</code>, <code>birch_trapdoor</code>, <code>jungle_trapdoor</code>, <code>acacia_trapdoor</code>, <code>dark_oak_trapdoor</code>, <code>mangrove_trapdoor</code>, <code>cherry_trapdoor</code>, <code>bamboo_trapdoor</code>, <code>crimson_trapdoor</code>, <code>warped_trapdoor</code>, <code>copper_trapdoor</code>, <code>exposed_copper_trapdoor</code>, <code>weathered_copper_trapdoor</code>, <code>oxidized_copper_trapdoor</code>, <code>waxed_copper_trapdoor</code>, <code>waxed_exposed_copper_trapdoor</code>, <code>waxed_weathered_copper_trapdoor</code>, <code>waxed_oxidized_copper_trapdoor</code>)
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Hardened Stained Glass]] (EDU-only)
|
||||
* The different [[block states]] for the <code>hard_stained_glass</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|hardened-stained-glass}} <code>hard_stained_glass</code>
|
||||
| {{BlockSprite|hardened-white-stained-glass}} <code>hard_white_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-orange-stained-glass}} <code>hard_orange_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-magenta-stained-glass}} <code>hard_magenta_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-blue-stained-glass}} <code>hard_light_blue_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-yellow-stained-glass}} <code>hard_yellow_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-lime-stained-glass}} <code>hard_lime_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-pink-stained-glass}} <code>hard_pink_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-gray-stained-glass}} <code>hard_gray_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-gray-stained-glass}} <code>hard_light_gray_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-cyan-stained-glass}} <code>hard_cyan_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-purple-stained-glass}} <code>hard_purple_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-blue-stained-glass}} <code>hard_blue_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-brown-stained-glass}} <code>hard_brown_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-green-stained-glass}} <code>hard_green_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-red-stained-glass}} <code>hard_red_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-black-stained-glass}} <code>hard_black_stained_glass</code>
|
||||
|}
|
||||
|
||||
; [[Hardened Stained Glass Pane]] (EDU-only)
|
||||
* The different [[block states]] for the <code>hard_stained_glass_pane</code> ID have now been split up into their own IDs.
|
||||
{|class="mw-collapsible mw-collapsed wikitable"
|
||||
! [[Bedrock Edition data values|Old ID]]
|
||||
! [[Bedrock Edition data values|New ID]]
|
||||
|-
|
||||
| rowspan="16" | {{BlockSprite|hardened-stained-glass-panes}} <code>hard_stained_glass_pane</code>
|
||||
| {{BlockSprite|hardened-white-stained-glass-pane}} <code>hard_white_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-orange-stained-glass-pane}} <code>hard_orange_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-magenta-stained-glass-pane}} <code>hard_magenta_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-blue-stained-glass-pane}} <code>hard_light_blue_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-yellow-stained-glass-pane}} <code>hard_yellow_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-lime-stained-glass-pane}} <code>hard_lime_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-pink-stained-glass-pane}} <code>hard_pink_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-gray-stained-glass-pane}} <code>hard_gray_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-light-gray-stained-glass-pane}} <code>hard_light_gray_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-cyan-stained-glass-pane}} <code>hard_cyan_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-purple-stained-glass-pane}} <code>hard_purple_stained_glass</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-blue-stained-glass-pane}} <code>hard_blue_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-brown-stained-glass-pane}} <code>hard_brown_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-green-stained-glass-pane}} <code>hard_green_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-red-stained-glass-pane}} <code>hard_red_stained_glass_pane</code>
|
||||
|-
|
||||
| {{BlockSprite|hardened-black-stained-glass-pane}} <code>hard_black_stained_glass_pane</code>
|
||||
|}
|
||||
|
||||
=== Items ===
|
||||
;[[Potato]], [[Carrot]], [[Melon]], [[Sweet Berries]], [[Nether Wart]], [[Sunflower]], [[Lilac]], [[Rose Bush]], [[Peony]], [[Glowstone Dust]], and [[Gravel]]
|
||||
* No longer have increased chance of drops when mined with an [[enchanted book]] of [[Fortune]].<ref group="note">Actually, [[Sunflower]], [[Lilac]], [[Rose Bush]], [[Peony]] have been fixed in [[Bedrock Edition beta 1.20.60.23|1.20.60.23]].</ref><ref group="note">Due to {{bug|MCPE-172622}},drops of sweet berries doesn't change.</ref>
|
||||
|
||||
;[[Turtle Scute]]
|
||||
* Renamed "Scute" to "Turtle Scute".
|
||||
|
||||
===Structures===
|
||||
;[[Trail Ruins]]
|
||||
* Trail ruins will now be placed in the same location and configuration as {{in|JE}}.
|
||||
|
||||
=== Technical ===
|
||||
;AI Goals
|
||||
* {{cd|behavior.follow_parent}} now interrupts navigation on stop for content using engine version 1.20.60 or higher.
|
||||
;Biomes
|
||||
* Biome tags in JSON files are now specified under a {{cd|minecraft:tags}} component, in a {{cd|tags}} array, rather than as loose JSON objects, for files with a {{cd|format_version}} of 1.20.60 or higher.
|
||||
;Components
|
||||
* The {{cd|interact}} component now supports the additional {{cd|entity_act}} value for the {{cd|vibration}} field.
|
||||
; Entity Event Responses
|
||||
*Added the {{cd|emit_vibration}} entity event response, which allows the entity to emit a vibration having the entity itself as its source.
|
||||
**The {{cd|vibration}} field allows to specify the vibration to be emitted.
|
||||
**The allowed values are {{cd|shear}}, {{cd|entity_act}}, and {{cd|entity_interact}}.
|
||||
; [[Molang]]
|
||||
* Added content errors that state {{cd|query.remaining_durability}} and {{cd|query.max_durability}} are only to be used with Item contexts.
|
||||
; Performance
|
||||
* Feature toggle {{cd|Enable New Geometry Tessellation Pipeline}} defaults to true.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
|
||||
===Additions===
|
||||
====Technical====
|
||||
;[[Add-on]]s and Script Engine
|
||||
* The block component {{cd|minecraft:random_ticking}} is now supported again.
|
||||
;[[API]]
|
||||
*{{cd|system.runJob()}}
|
||||
*{{cd|system.clearJob()}}
|
||||
**Added {{cd|runJob}} and {{cd|clearJob}} for optimizing long running tasks using JavaScript generators. {{cd|system.runJob}} takes a generator function and returns a {{cd|jobId}}.
|
||||
*{{cd|@minecraft/server.BlockPermutation}}
|
||||
**Moved {{cd|getState}} and {{cd|withStates}} APIs from beta to stable.
|
||||
;Scripting
|
||||
*Added {{cd|ScriptBiomeTypes}} and {{cd|ScriptBiomeType}} to allow Scripting API to enumerate the {{cd|BiomeRegistry}}.
|
||||
*Added a {{cd|findClosestBiome}} function to {{cd|Dimension}} to find the closest biome of a specified type, to a given position in the world.
|
||||
===Changes===
|
||||
==== Mobs ====
|
||||
;[[Armadillo]]
|
||||
* Armadillo now emits vibrations when rolling up and when unrolling.
|
||||
* Baby armadillos no longer move towards their parents after rolling up.
|
||||
|
||||
;[[Breeze]]
|
||||
* The Breeze can now jump when standing in water.
|
||||
* The Breeze now avoids trapdoors when pathfinding.
|
||||
|
||||
==== Blocks ====
|
||||
;[[Trial Spawner]]
|
||||
* Improved trial spawner [[particle]]s.
|
||||
|
||||
==== Non-mob entities ====
|
||||
;[[Wind Burst]]
|
||||
* Removed the darkening tint in wind burst particle to uphold parity.
|
||||
|
||||
==== Items ====
|
||||
;[[Wolf Armor]]
|
||||
* Volume of sounds for equipping and removing wolf armor is now controlled by the Friendly Creatures slider.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.20.60.24 Preview
|
||||
|;old
|
||||
|105457|Villager's profession skin may not match its workstation and trades.
|
||||
|173386|Going through Nether/End portal causes game to get stuck on "Building Terrain", and restarting the game teleports player to the same coordinates of the dimension that they left from.
|
||||
|175206|Pistons pushing/pulling/breaking blocks may teleport player to 0 on one axis.
|
||||
|176365|Cannot speed up after landing on blocks in Creative.
|
||||
|176528|Villagers link to the same job block/bed even if it is already claimed, and game crashes if you break that job block/bed.
|
||||
|;previous
|
||||
|176926|Double pressing jump button makes the play jump while disabling flying.
|
||||
|177283|Boat disappears when placed at the player's feet or next to another boat.
|
||||
|177551|Armadillo's legs will sometimes flicker when rolled up.
|
||||
|177560|Wolf armor duplicates when dropped.
|
||||
|177562|Armadillo has no roll sound/unused sound.
|
||||
|177593|Pillager outposts doesn't spawns pillagers.
|
||||
|otherissuescount=13}}
|
||||
; Others
|
||||
* Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block.
|
||||
* Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution.
|
||||
* Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them.
|
||||
* Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly.
|
||||
* Realms Tab in new Play Screen should no longer be stuck in a loading state.
|
||||
* Fixed crash that could occur in the Play menu whilst looking at Realms.
|
||||
* Corrected translations about "posting" and "liking" on Realms Stories.
|
||||
* Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview.
|
||||
* Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview.
|
||||
* Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview.
|
||||
* Improved upscaling stability on Android in the Deferred Technical Preview.
|
||||
* On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview.
|
||||
* Fixed unstable and incorrect light clustering results in the Deferred Technical Preview.</onlyinclude>
|
||||
|
||||
== Notelist ==
|
||||
{{Notelist}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Bedrock Edition 1.20.60 betas]]
|
||||
[[Category:Betas released in 2024]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.20.60.24]]
|
||||
[[es:Bedrock Edition beta 1.20.60.24]]
|
||||
[[lzh:基石版一點二〇點六〇點二四]]
|
||||
[[pt:Edição Bedrock Preview 1.20.60.24]]
|
||||
[[uk:Preview 1.20.60.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.20.60.24]]
|
142
wiki_backup/Bedrock_Edition_Preview_1.21.50.24.txt
Normal file
142
wiki_backup/Bedrock_Edition_Preview_1.21.50.24.txt
Normal file
|
@ -0,0 +1,142 @@
|
|||
{{Infobox version
|
||||
| edition = bedrock
|
||||
| type = Preview
|
||||
| internal = '''Windows, Xbox''': 1.21.5024.0<br>'''Android, iOS, iPadOS''': 1.21.50.24<br>
|
||||
| image = Bedrock 1.21.50.24 PatchNotes.jpeg
|
||||
| image2 = Bedrock 1.21.50.24.png
|
||||
| build = 28532840
|
||||
| editorver = 0.7.5
|
||||
| versioncode = '''Android''':<br />
|
||||
952105064 (armeabi-v7a, 34)<br />
|
||||
962105064 (x86, 34)<br />
|
||||
972105064 (arm64-v8a, 34)<br />
|
||||
982105064 (x86_64, 34)<br />
|
||||
| date = October 17, 2024
|
||||
| server = 1.21.50.24
|
||||
| serverdl = '''Server'''<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-win-preview/bedrock-server-1.21.50.24.zip Windows]<br>[https://www.minecraft.net/bedrockdedicatedserver/bin-linux-preview/bedrock-server-1.21.50.24.zip Linux]
|
||||
| parent = 1.21.50
|
||||
| prevparent = 1.21.44
|
||||
| prev = Preview 1.21.50.20
|
||||
| next = Preview 1.21.50.25
|
||||
| nextparent =
|
||||
}}<onlyinclude>
|
||||
'''Beta 1.21.50.24''' (ChromeOS, Android) or '''Preview 1.21.50.24''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta and second ''Preview'' version for [[Bedrock Edition 1.21.50]], released on October 17, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/31137892416269|title=Minecraft Beta & Preview - 1.21.50.24|website=Minecraft Feedback|date=October 17, 2024}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
;All [[Copper Door]]s, [[Iron Door]], [[Heavy Weighted Pressure Plate]], [[Light Weighted Pressure Plate]], [[Polished Blackstone Pressure Plate]], and [[Stone Pressure Plate]]
|
||||
*The blocks that require support now always drop when broken with any tool.
|
||||
|
||||
;[[Block of Amethyst]]
|
||||
*Adjusted volume & pitch for break, hit, place, fall, step & land sounds for it.
|
||||
|
||||
;[[Budding Amethyst]]
|
||||
*Is now slower to mine with an improper tool.
|
||||
|
||||
;[[Creaking Heart]]
|
||||
*Creaking heart with a spawned creaking and partial pale oak support now deactivates if the creaking is despawned via commands.
|
||||
*Creaking heart data is no longer retained when {{keys|ctrl}}-picking the block in Creative mode.
|
||||
*Creaking heart is now immovable by pistons.
|
||||
*Creaking heart can no longer be used as fuel.
|
||||
*Creaking heart spawning and despawning its creaking now emits vibrations from the creaking’s position.
|
||||
|
||||
;[[Flower]]s and [[Mushroom]]s
|
||||
*They no longer generate in the Pale Garden biome.
|
||||
|
||||
;[[Pale Oak Sapling]]s
|
||||
*They are now grown into pale oaks with hanging pale moss on them, but no pale moss patch at their base.
|
||||
|
||||
=== Items ===
|
||||
;[[Heavy Core]]s
|
||||
*Updated item's texture.
|
||||
|
||||
;[[Pale Oak Boat with Chest]]
|
||||
* The texture of the item has been adjusted for consistency with other boats with chest.
|
||||
|
||||
=== Mobs ===
|
||||
;[[Zombified Piglin]]s
|
||||
*Zombified piglins spawned by nether portals now have a 15-second cooldown before they can use the portal again.
|
||||
|
||||
=== General ===
|
||||
;[[Realms]]
|
||||
*Added a loading modal when changing active Realms slots to prevent a glitch where multiple Realms slot settings screen are pushed to the stack because of player's button mashing the edit world button.
|
||||
*Added a new Realm Event related to mobs.
|
||||
|
||||
;UI
|
||||
*Removed the "New Bed Screen" toggle from video settings. (''Preview'' only)
|
||||
*Added missing quickswap animations in GUI for several blocks.
|
||||
|
||||
=== World generation ===
|
||||
;[[Pale moss patches]]
|
||||
*Tweaked the size and placement of pale moss patches:
|
||||
**Pale moss patches are now larger when naturally generated.
|
||||
**Pale moss patches now have a chance to naturally generate without being adjacent to a pale oak.
|
||||
**Pale moss patches now have less tall grass growing on them.
|
||||
|
||||
;[[Pale oak]]
|
||||
*Increased pale oak density to match {{JE}}.
|
||||
|
||||
=== Technical ===
|
||||
;API
|
||||
*Added {{cd|beforeEvents}} object to {{cd|@minecraft/server-net}} module version {{cd|1.0.0-beta}} which exposes two events:
|
||||
**{{cd|packetReceive}}: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.
|
||||
**{{cd|packetSend}}: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
|
||||
|
||||
;Blocks
|
||||
*Added new field {{cd|ambient_occlusion_exponent}} to {{cd|blocks.json}} file schema in resource packs, replaces broken {{cd|brightness_gamma}} field.
|
||||
|
||||
== Experimental ==
|
||||
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
|
||||
=== Additions ===
|
||||
==== Technical ====
|
||||
;[[API]]
|
||||
*Added new method {{cd|lookAt}} to {{cd|Entity}} which sets the rotation of the entity to face the desired target location.
|
||||
|
||||
=== Changes ===
|
||||
==== Technical ====
|
||||
;Scripting
|
||||
*Enum {{cd|InputMode}}.
|
||||
**Removed {{cd|Undetermined}} entry.
|
||||
*Class {{cd|InputInfo}}.
|
||||
**Throws {{cd|EngineError}} instead of {{cd|Error}} in case of internal error.
|
||||
|
||||
== Fixes ==
|
||||
{{fixes|project=MCPE|fixedin=1.21.50.24 Preview
|
||||
|;old
|
||||
|33950|Dispensers, droppers, brewing stands, furnaces, blast furnaces, enchantment tables, hoppers, smokers, stonecutters, cauldrons will drop if you break them using your hands.
|
||||
|145524|Haptic feedback not working on block destroy [on iOS].
|
||||
|166005|Thai language fonts are broken - only partially render.
|
||||
|174191|Blocks with texture variations will ignore PBR texture sets when using deferred lighting.
|
||||
|176374|Crafter breaking times are different on Bedrock.
|
||||
|185964|Touch control buttons get scrambled when switching to multi-windowed/split-screen mode and back.
|
||||
|186341|Paper doll overlaps with the armor bar in Pocket UI.
|
||||
|;previous
|
||||
|187289|Pale oak sign item and block texture is not consistent with previous signs.
|
||||
|187291|Pale Garden fog is blue.
|
||||
|187294|Stripped Pale Oak Log texture is inconsistent with Java.
|
||||
|187298|Untethered creaking mob when switching creaking heart using pistons.
|
||||
|187304|Pale oak sign edit UI has a gap in the left top corner.
|
||||
|187305|Parity issue: the creaking heart can be pushed by pistons on bedrock.
|
||||
|187335|Pale oak trees grown by player don’t generate pale moss or vines.
|
||||
|187389|Pale Garden tree density is much lower on Bedrock than Java.
|
||||
|otherissuescount=5}}
|
||||
;Other
|
||||
*Pale moss carpet no longer floats in the player’s hand while in 3rd-person view.
|
||||
*The {{cmd|kill}} command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20.
|
||||
*Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
|
||||
*Bundles that are moved under a player's cursor now correctly update their tooltip.
|
||||
*Fixed a spelling error in an advanced tip for worlds with resource packs.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.2x}}
|
||||
|
||||
[[Category:Betas released in 2024]]
|
||||
[[Category:Bedrock Edition 1.21.50 betas]]
|
||||
|
||||
[[de:Bedrock Edition beta 1.21.50.24]]
|
||||
[[pt:Edição Bedrock Preview 1.21.50.24]]
|
||||
[[uk:Preview 1.21.50.24 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.21.50.24]]
|
165
wiki_backup/Bedrock_Edition_beta_1.11.0.3.txt
Normal file
165
wiki_backup/Bedrock_Edition_beta_1.11.0.3.txt
Normal file
|
@ -0,0 +1,165 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.11.0.3.png
|
||||
|type=Beta
|
||||
|parent=1.11.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>February 28, 2019
|
||||
|prevparent=1.10.1
|
||||
|prev=beta 1.11.0.1
|
||||
|next=beta 1.11.0.4
|
||||
|nextparent=1.11.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.11.0.3''' is the second beta version for [[Bedrock Edition 1.11.0]], released on February 28, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360024397612-Minecraft-Beta-1-11-0-3-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.11.0.3 (Xbox One/Windows 10/Android)|date=February 28, 2019}}</ref> which adds a [[raid]] bossbar and the {{cmd|mobevent}} command.
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Raid]]s
|
||||
* Added raid [[bossbar]].
|
||||
** Are currently just a placeholder.
|
||||
|
||||
=== Command format ===
|
||||
; {{cmd|mobevent}}
|
||||
* Enables or disables events such as [[raid]]s, [[wandering trader]] spawn cycles, and [[pillager patrol]]s.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Fletching table]]s, [[smithing table]]s and [[sweet berry bush]]es
|
||||
* Are no longer only available through [[Experimental Gameplay]].
|
||||
|
||||
; [[Grindstone]]s
|
||||
* Now have the durability of a [[stone slab]].
|
||||
|
||||
; [[Hopper]]s
|
||||
* Can now be used to fill and empty [[composter]]s.
|
||||
|
||||
=== Items ===
|
||||
; [[Splash water bottle]]s
|
||||
* Can now be used to extinguish [[campfire]]s.
|
||||
|
||||
; [[Sweet berries]]
|
||||
* Are no longer only available through [[Experimental Gameplay]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[Cat]]s
|
||||
* Now respawn based on the number of [[bed]]s in the [[village]].
|
||||
** One cat spawns for every four beds in the village.
|
||||
** Total caps at 10 cats per village.
|
||||
|
||||
; [[Ravager]]s
|
||||
* Are no longer only available through [[Experimental Gameplay]].
|
||||
|
||||
; [[Trader llama]]s
|
||||
* Can no longer be bred.
|
||||
* Can no longer spawn as baby variants.
|
||||
* Now spit at mobs that are hostile to their owner.
|
||||
** Player damage triggers the llama to become aggressive, but does not cause the trader to hide.
|
||||
|
||||
; New [[villager]]s
|
||||
* Are no longer only available through Experimental Gameplay.
|
||||
* Now heal when they wake up in the morning.
|
||||
|
||||
; [[Wandering trader]]s
|
||||
* Now drink an invisibility potion during dusk.
|
||||
* Now drink an invisibility potion to escape hostile mobs or when struck by projectiles and magic attacks.
|
||||
|
||||
; New [[zombie villager]]s
|
||||
* Are no longer only available through Experimental Gameplay.
|
||||
|
||||
=== World generation ===
|
||||
; [[Pillager outpost]]s
|
||||
* Are no longer only available through [[Experimental Gameplay]].
|
||||
* Now generate with [[illager banner]]s.
|
||||
|
||||
; New [[village]]s
|
||||
* Are no longer only available through Experimental Gameplay.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Pillager patrol]]s
|
||||
* Illagers now follow the [[illager captain|patrol captain]].
|
||||
|
||||
; [[Raid]]s
|
||||
* Players can now trigger a raid when entering a village with the [[Bad Omen]] status effect.
|
||||
** Players receive the Bad Omen status effect when killing an [[illager captain]].
|
||||
* Raid states are saved and loaded between sessions.
|
||||
* Ravagers are sometimes ridden by a [[pillager]] or [[vindicator]] when spawning in a raid.
|
||||
* Raids now use the "dweller component" to track raiders, even when they are unloaded.
|
||||
* Pillagers, vindicators, [[witch]]es, and [[ravager]]s spawned from a raid move toward their village dictated from the dweller component.
|
||||
|
||||
; [[Status effect]]s
|
||||
* Updated the [[Hero of the Village]] and [[Bad Omen]] effect artwork.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed the crash that would occur when launching the game on Windows 10. ({{bug|MCPE-42317}})
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Using pick block on a nether portal no longer causes the game to crash. ({{bug|MCPE-41735}})
|
||||
* Giving the player a cobblestone wall variant no longer crashes the game. ({{bug|MCPE-41657}})
|
||||
* Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One.
|
||||
* Fixed a crash that could occur when resuming gameplay while connected to a server.
|
||||
* Fixed a crash that could sometimes occur when trampling on pumpkin and melon stems.
|
||||
* Fixed several crashes on Android when suspending and resuming the game.
|
||||
|
||||
; General
|
||||
* Players on Xbox are no longer prompted to sign in to Xbox Live if they have already done so.
|
||||
* Players can no longer suffocate in the ground while spawning into the world. ({{bug|MCPE-42310}})
|
||||
|
||||
; Gameplay
|
||||
* Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues. ({{bug|MCPE-41533}}), ({{bug|MCPE-40538}})
|
||||
* Berry bushes are prickly again. ({{bug|MCPE-41277}}), ({{bug|MCPE-42407}})
|
||||
* Smooth stone can now be smelted again. ({{bug|MCPE-42331}})
|
||||
* Smelting smooth stone now gives the player XP. ({{bug|MCPE-41551}})
|
||||
* Fixed villages not registering beds that have slabs and stairs above them.
|
||||
* Players using VR controllers no longer fly after swimming. ({{bug|MCPE-39833}})
|
||||
* Silk touch tools now work correctly right up to their very last use. ({{bug|MCPE-41789}})
|
||||
* Fixed the pillager and vindicator captains not giving Bad Omen upon death. ({{bug|MCPE-42330}})
|
||||
|
||||
; World generation
|
||||
* More village generation fixes:
|
||||
** Lower ladder blocks are no longer missing in structures.
|
||||
** Basements no longer have broken structures and redundant dirt blocks inside.
|
||||
** Fixed igloo-like houses that would sometimes not generate correctly.
|
||||
** Floors no longer have missing blocks.
|
||||
** Animal pens no longer allow animals to escape.
|
||||
|
||||
; Mobs
|
||||
* Villagers now use available job sites indoors when it rains.
|
||||
* Raiders no longer get stuck when trying to path find to a village.
|
||||
* Illager captains spawned in outposts no longer leave due to patrolling behavior.
|
||||
* The wandering trader now holds trade interest items the right way up.
|
||||
* Mobs now rotate correctly after exiting boats. ({{bug|MCPE-41341}})
|
||||
* Drowned mobs converted from a zombie now attack players.
|
||||
* Villagers no longer get stuck on lanterns.
|
||||
|
||||
; Blocks
|
||||
* Coral plants and seagrass now break when a supporting block is removed.
|
||||
* Armor stands and grindstones are now craftable again. ({{bug|MCPE-42350}})
|
||||
* Smooth and chiseled quartz blocks no longer have directional placement. ({{bug|MCPE-39074}})
|
||||
|
||||
; Graphical
|
||||
* Fixed a rendering issue on the bell texture.
|
||||
* Wandering traders no longer have two right feet.
|
||||
|
||||
; User interface
|
||||
* Items can now be split properly in the inventory and crafting grid. ({{bug|MCPE-42313}})
|
||||
* The keyboard no longer obscures text entry when writing in a book on Xbox One.
|
||||
|
||||
; Commands
|
||||
* Fixed the command suggestion icons being offset. ({{bug|MCPE-41169}})
|
||||
|
||||
; Add-ons and script engine
|
||||
* {{cmd|replaceitem}} now takes selector arguments into account when replacing items in the offhand slot.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.11.0.3]]
|
||||
[[es:Bedrock Edition beta 1.11.0.3]]
|
||||
[[fr:Édition Bedrock bêta 1.11.0.3]]
|
||||
[[ja:Bedrock Edition beta 1.11.0.3]]
|
||||
[[pt:Edição Bedrock beta 1.11.0.3]]
|
||||
[[ru:Beta 1.11.0.3 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.11.0.3]]
|
97
wiki_backup/Bedrock_Edition_beta_1.11.0.7.txt
Normal file
97
wiki_backup/Bedrock_Edition_beta_1.11.0.7.txt
Normal file
|
@ -0,0 +1,97 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.11.0.7.png
|
||||
|type=Beta
|
||||
|parent=1.11.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>March 20, 2019
|
||||
|prevparent=1.10.1
|
||||
|prev=beta 1.11.0.5
|
||||
|next=beta 1.11.0.8
|
||||
|nextparent=1.11.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.11.0.7''' is the fifth beta version for [[Bedrock Edition 1.11.0]], released on March 20, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025560511|title=Minecraft Beta - 1.11.0.7 (Xbox One/Windows 10/Android)|date=March 20, 2019}}</ref> which adds an on screen animation when acquiring the [[Bad Omen]] and [[Hero of the Village]] [[status effects]] and changes the crafting recipe for the [[cartography table]], [[fletching table]], and [[smithing table]].
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
; [[Skin packs]]
|
||||
* When choosing a [[skin]] from a skin pack, the selected skin now roams between Bedrock devices using the same account.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Cartography table]]s, [[fletching table]]s and [[smithing table]]s
|
||||
* Changed crafting recipe.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Raid]]s
|
||||
* A message is now displayed if a raid expires after two in-game days.
|
||||
* [[Vindicator]]s can now break [[door]]s during raids.
|
||||
|
||||
; [[Status effect]]s
|
||||
* Added new animation popups when acquiring [[Bad Omen]] and [[Hero of the Village]].
|
||||
|
||||
; [[Trading]]
|
||||
* Right-clicking on a trade now auto-trades items.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when stepping into a nether portal at the same time as a phantom. ({{bug|MCPE-43115}})
|
||||
* An evocation fang without an owner no longer crashes the game when it tries to deal damage. ({{bug|MCPE-43042}})
|
||||
* Downloading missing resource packs when creating a new world no longer makes the game unresponsive.
|
||||
|
||||
; Performance
|
||||
* Improved performance on the villager trading screen.
|
||||
|
||||
; General
|
||||
* Fixed a lot of accessibility features and text to speech issues.
|
||||
* Disabling the "Multiplayer Game" setting now applies when the world is packaged as a world template.
|
||||
|
||||
; Gameplay
|
||||
* Fixed players falling through blocks at around 65K blocks on the X or Z axes. ({{bug|MCPE-39299}})
|
||||
* Raid loading is no longer canceled if a player saves and quits.
|
||||
* Ringing a bell no longer locks players out of trading with villagers.
|
||||
|
||||
; Mobs
|
||||
* Reduced the range of drowned attacking the nearest player.
|
||||
* Villagers heads no longer clip through walls while sleeping. ({{bug|MCPE-42478}})
|
||||
* Adjusted some incorrect prices for villager trades.
|
||||
* Patrols can no longer stack up in the same spawn area.
|
||||
* Patrols now avoid spawning near players if they are in a village.
|
||||
* Villagers no longer lose their job site association with smokers and blast furnaces while they are smelting.
|
||||
* Ravagers now move faster when moving into a village during raids.
|
||||
* Ravagers can no longer deal damage to villagers and other mobs from behind walls.
|
||||
* Pillagers can now spawn inside the pillager outpost structure.
|
||||
|
||||
; Blocks
|
||||
* Fixed particles not appearing while mining blocks.
|
||||
* Cobblestone slabs are no longer slabs and blocks at the same time. ({{bug|MCPE-42352}})
|
||||
* Lingering potions no longer cause bells to repeatedly ring.
|
||||
* Composters can no longer drop an endless amount of bone meal when pushed by pistons. ({{bug|MCPE-42429}})
|
||||
|
||||
; Items
|
||||
* Fixed some items having invisible bits when placed in item frames. ({{bug|MCPE-42415}})
|
||||
* Damaged tools can once again be smelted to recover gold/iron ingots. ({{bug|MCPE-42533}})
|
||||
* Cacti can once again be smelted into green dye. ({{bug|MCPE-42497}})
|
||||
|
||||
; User interface
|
||||
* Updated the How to Play page on scaffolding to show the change to the length of scaffolds.
|
||||
|
||||
; Add-ons / script engine
|
||||
* Fixed inconsistent spawn eggs for villagers and zombie villagers for template worlds that require the original entities.
|
||||
* Fixed pivot point changes to Endermen made with add-ons.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.11.0.7]]
|
||||
[[es:Bedrock Edition beta 1.11.0.7]]
|
||||
[[fr:Édition Bedrock bêta 1.11.0.7]]
|
||||
[[ja:Bedrock Edition beta 1.11.0.7]]
|
||||
[[pt:Edição Bedrock beta 1.11.0.7]]
|
||||
[[ru:Beta 1.11.0.7 (Bedrock Edition)]]
|
||||
[[th:รุ่น Bedrock 1.11.0.7]]
|
||||
[[zh:基岩版1.11.0.7]]
|
85
wiki_backup/Bedrock_Edition_beta_1.11.0.8.txt
Normal file
85
wiki_backup/Bedrock_Edition_beta_1.11.0.8.txt
Normal file
|
@ -0,0 +1,85 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.11.0.8.png
|
||||
|type=Beta
|
||||
|parent=1.11.0
|
||||
|date='''Xbox One, Windows 10, Android:'''<br>March 27, 2019
|
||||
|prevparent=1.10.1
|
||||
|prev=beta 1.11.0.7
|
||||
|next=beta 1.11.0.9
|
||||
|nextparent=1.11.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.11.0.8''' is the sixth beta version for [[Bedrock Edition 1.11.0]], released on March 27, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360025832331|title=Minecraft Beta - 1.11.0.8 (Xbox One/Windows 10/Android)|date=March 27, 2019}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
* Fixed a crash that could occur when entities like XP orbs touch bell blocks. ({{bug|MCPE-43224}})
|
||||
* Fixed a crash that could occur when using a crafting table in Creative mode.
|
||||
* Fixed a crash that could occur when spawning a vile spider from the MINECON add-on pack.
|
||||
* Sneezing pandas no longer crash the game.
|
||||
* Fixed a crash that could occur when suspending the game on Gear VR.
|
||||
* Fixed a bug that could cause the game to freeze when selecting Save & Quit.
|
||||
* Fixed a crash that could occur on Bedrock Dedicated Server.
|
||||
* Fixed a crash that could occur when viewing owned skin packs.
|
||||
* Fixed a crash that could occur when the text to speech feature tried to read a special character.
|
||||
|
||||
; Performance
|
||||
* Improved the performance when opening the player inventory with the crafting recipes open. ({{bug|MCPE-41772}}, {{bug|MCPE-41166}}, {{bug|MCPE-27167}})
|
||||
* General performance improvements.
|
||||
* Improved performance by adjusting the 'RandomStroll' mob behavior.
|
||||
|
||||
; General
|
||||
* Text to Speech now only operates when the focus is on Minecraft.
|
||||
* Text to speech no longer stops working if too many punctuation marks are used.
|
||||
* Choosing the "Allow Games to Speak to Me" option on Xbox now works correctly with Minecraft.
|
||||
* Updated text to speech popup text.
|
||||
* Text to Speech now correctly reads the generating world dialog boxes.
|
||||
* Text to speech now only auto-enables when the client is set to English.
|
||||
* Text to speech for touch now uses single tap for focus and double tap for press.
|
||||
* Fixed a bug where the text to speech narrator would read world names twice.
|
||||
* Made further improvements to world saving, to prevent worlds becoming disappearing from the world list.
|
||||
* Worlds should no longer get stuck on the 'generating world' screen when the player is in the end dimension. ({{bug|MCPE-41513}})
|
||||
* Free preview skins now roam across devices when signed in to Xbox Live.
|
||||
|
||||
; Gameplay
|
||||
* If a player exits and re-enters a world during a raid, the boss bar no longer disappears, and the 'Hero of the Village' effect can still be obtained.
|
||||
* Raids no longer fail to spawn waves while the player is flying.
|
||||
* Reverted the fix for players falling through blocks around blocks 65k from spawn. ({{bug|MCPE-39299}})
|
||||
|
||||
; Mobs
|
||||
* Skeleton horses spawned in from earlier versions can be ridden once again. ({{bug|MCPE-40857}})
|
||||
* Removed the distance restriction for phantom spawning, meaning they should spawn more readily now. ({{bug|MCPE-43736}})
|
||||
* Villagers can now properly access the entire village outskirts, without showing frustrated particles because it's too far.
|
||||
* Spawned villagers who are leveled up now start with the preferred profession and won't change when introduced to a new village.
|
||||
|
||||
; Blocks
|
||||
* End portal blocks can no longer drop as items. ({{bug|MCPE-42991}})
|
||||
|
||||
; Items
|
||||
* Crafted items once again stack correctly with partial stacks already in the player's inventory. ({{bug|MCPE-42719}})
|
||||
|
||||
; Graphical
|
||||
* Clouds are now three-dimensional again. ({{bug|MCPE-43505}})
|
||||
* On screen animation no longer plays for all mob effects. ({{bug|MCPE-43502}})
|
||||
|
||||
; User interface
|
||||
* Ratings button for server consumables now shows "Rate this pack!" instead of the purchase button.
|
||||
|
||||
; Add-ons / script engine
|
||||
* Added component references for new villagers.
|
||||
* Original villager and zombie variant spawn eggs can still be obtained and used in Marketplace content that utilized them.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.11.0.8]]
|
||||
[[es:Bedrock Edition beta 1.11.0.8]]
|
||||
[[fr:Édition Bedrock bêta 1.11.0.8]]
|
||||
[[pt:Edição Bedrock beta 1.11.0.8]]
|
||||
[[ru:Beta 1.11.0.8 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.11.0.8]]
|
33
wiki_backup/Bedrock_Edition_beta_1.13.0.17.txt
Normal file
33
wiki_backup/Bedrock_Edition_beta_1.13.0.17.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.13.17.0<br>
|
||||
'''Xbox One''': 1.13.17.70<br>
|
||||
|date='''Xbox One and Windows 10:''' September 26, 2019
|
||||
|image=<!--Bedrock 1.13.0.17.png-->
|
||||
|parent=1.13.0
|
||||
|prevparent=1.12.1
|
||||
|prev=beta 1.13.0.16
|
||||
|next=beta 1.13.0.18
|
||||
|nextparent=1.13.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.13.0.17''' is the tenth beta version for [[Bedrock Edition 1.13.0]], released on September 26, 2019,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360034122052-Minecraft-Beta-1-13-0-17-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.13.0.17 (Xbox One/Windows 10/Android)|date=September 26, 2019}}</ref> which addresses some performance issues on Xbox One.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed some performance issues on Xbox One.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.13.0.17]]
|
||||
[[es:Bedrock Edition beta 1.13.0.17]]
|
||||
[[fr:Édition Bedrock bêta 1.13.0.17]]
|
||||
[[ja:Bedrock Edition beta 1.13.0.17]]
|
||||
[[pt:Edição Bedrock beta 1.13.0.17]]
|
||||
[[ru:Beta 1.13.0.17 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.13.0.17]]
|
84
wiki_backup/Bedrock_Edition_beta_1.15.0.53.txt
Normal file
84
wiki_backup/Bedrock_Edition_beta_1.15.0.53.txt
Normal file
|
@ -0,0 +1,84 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=<!--Bedrock 1.15.0.53.png-->
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.15.53.0<br>
|
||||
'''Xbox One''': 1.15.53.70<br>
|
||||
'''Android''': 1.15.0.53<br>
|
||||
|parent=1.16.0
|
||||
|date='''Xbox One, Windows 10, Android:''' February 20, 2020
|
||||
|prevparent=1.14.41
|
||||
|prev=beta 1.15.0.51
|
||||
|next=beta 1.15.0.54
|
||||
|nextparent=1.16.1
|
||||
|protocol=392
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.15.0.53''' is the second beta version for [[Bedrock Edition 1.16.0]],{{efn|Bedrock Edition 1.15.0 would not be a version of the game and its betas are instead part of [[Bedrock Edition 1.16.0|1.16.0]]<ref>{{tweet|Chupacaubrey|1239595265264238593}}</ref>}} released on February 20, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360040027711|title=Minecraft Beta - 1.15.0.53 (Xbox One/Windows 10/Android)|date=February 20, 2020}}</ref> which fixes bugs.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Observer]]s
|
||||
* No longer emit a [[redstone]] signal when placed.
|
||||
|
||||
=== General ===
|
||||
; Map-making and [[add-on]]s
|
||||
* Item sprites are now data-driven.
|
||||
* Drowned mobs are now data-driven.
|
||||
|
||||
== Fixes ==
|
||||
; Crashes
|
||||
* Fixed several crashes that could occur during gameplay.
|
||||
|
||||
; Performance
|
||||
* Optimized keyframe animation playback.
|
||||
* Optimized performance when breaking lots of kelp plants.
|
||||
|
||||
; Accessibility
|
||||
* The text-to-speech reader now reads URLs properly.
|
||||
|
||||
; General
|
||||
* Lingering and splash potion particles now stay within their boundaries when in a confined space.
|
||||
* Fixed a bug that prevented repeating and chain command blocks from being opened. ({{bug|MCPE-63089}})
|
||||
* Cakes now have the correct texture states when partially eaten. ({{bug|MCPE-14757}})
|
||||
|
||||
; Gameplay
|
||||
* Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block. ({{bug|MCPE-57063}})
|
||||
* Fixed an issue where water from bubble columns could not be collected. ({{bug|MCPE-37571}})
|
||||
* Stacked minecarts that occupy the same space will now load and unload as expected. ({{bug|MCPE-54244}})
|
||||
* Walking on scaffolding now makes correct sounds. ({{bug|MCPE-53279}})
|
||||
|
||||
; Mobs
|
||||
* Mobs now consistently take damage when spawning on magma blocks. ({{bug|MCPE-47518}})
|
||||
|
||||
; Graphical
|
||||
* Fixed an issue that would cause armor to unexpectedly render on mobs when being held in its hand.
|
||||
|
||||
; Add-ons
|
||||
* Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name. ({{bug|MCPE-56229}})
|
||||
* Fixed the {{cd|circle_around_anchor}} behavior which could cause mobs to freeze when there were blocks nearby.
|
||||
* Dispensed splash and lingering potions now have potion effects in their projectile component.
|
||||
* Fixed collision box not updating from script.
|
||||
* The {{cd|damage_sensor}} component will now work on non-mob actors (such as ender crystals).
|
||||
* A mob spawned in the air will no longer think it's on the ground once its movement is ticked.
|
||||
|
||||
; Character creator
|
||||
* Fixed an issue that meant some character creator selections would not be saved between sessions. ({{bug|MCPE-32089}})</onlyinclude>
|
||||
|
||||
== Notes ==
|
||||
<references group="fn"/>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.15.0.53]]
|
||||
[[es:Bedrock Edition beta 1.15.0.53]]
|
||||
[[fr:Édition Bedrock bêta 1.15.0.53]]
|
||||
[[ja:Bedrock Edition beta 1.15.0.53]]
|
||||
[[pt:Edição Bedrock beta 1.15.0.53]]
|
||||
[[ru:Beta 1.15.0.53 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.15.0.53]]
|
246
wiki_backup/Bedrock_Edition_beta_1.16.100.54.txt
Normal file
246
wiki_backup/Bedrock_Edition_beta_1.16.100.54.txt
Normal file
|
@ -0,0 +1,246 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.100.54.png
|
||||
|type=Beta
|
||||
|internal=
|
||||
'''Windows''': 1.16.10054.0<br>
|
||||
'''Xbox One''': 1.16.10054.70<br>
|
||||
'''Android''': 1.16.100.54<br>
|
||||
|parent=1.16.100
|
||||
|date='''Xbox One, Windows 10, Android:''' September 3, 2020
|
||||
|prevparent=1.16.61
|
||||
|prev=beta 1.16.100.53
|
||||
|next=beta 1.16.100.55
|
||||
|nextparent=1.16.101
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.100.54''' is the fifth beta version for [[Bedrock Edition 1.16.100]], released on September 3, 2020,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360048673272|title=Minecraft Beta - 1.16.100.54 (Xbox One/Windows 10/Android)|website=Minecraft Feedback|date=September 3, 2020}}</ref> which brought more parity from {{el|je}}, [[RenderDragon]] to the Windows 10 port, and fixes bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Command format ===
|
||||
; {{cmd|fog}}
|
||||
* Used for managing active fog settings for players.
|
||||
|
||||
=== General ===
|
||||
;[[Splash]]es
|
||||
* Added new splashes:
|
||||
** This parrot is no more! It has ceased to be!
|
||||
** Music by [[Lena Raine]]!
|
||||
** Aww man!
|
||||
** #minecraftfarms
|
||||
** And my pickaxe!
|
||||
** Envision! Create! Share!
|
||||
** [[Options|Fabulous graphics]]!
|
||||
** Also try [[Minecraft Dungeons]]!
|
||||
** Vanilla!
|
||||
** May contain traces of citrus!
|
||||
** [[Zoglin]]!?
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Bee Nest]]s
|
||||
* Now appear yellow on [[maps]].
|
||||
|
||||
; [[Chain]]s
|
||||
* Can now be placed in all orientations.
|
||||
|
||||
; [[Lantern]]s
|
||||
* Can now be [[waterlogged]].
|
||||
** Also applies to [[soul lantern]]s.
|
||||
|
||||
; [[Nether gold ore]]
|
||||
* Now uses the "nether" color on [[maps]].
|
||||
|
||||
; [[Soul Campfire]]s
|
||||
* Now deal double the damage that normal [[campfires]] deal.
|
||||
* Now drop [[Soul Soil]] instead of [[Charcoal]] when mined.
|
||||
|
||||
; [[Sweet Berry Bush]]es
|
||||
* Now deal [[damage]] to [[mobs]] and [[players]].
|
||||
|
||||
=== Items ===
|
||||
; [[Mushroom|Brown and Red Mushroom]]s
|
||||
* Can now be placed and grown on both types of [[nylium]].
|
||||
|
||||
; [[Fungus|Crimson and Warped Fungus]]
|
||||
* Can now be placed on [[mycelium]].
|
||||
** Will still only grow into a [[huge fungus]] on the respective [[nylium]].
|
||||
|
||||
; [[Compass|Lodestone Compass]]es
|
||||
* Can now be [[enchanted]] with [[Curse of Vanishing]].
|
||||
|
||||
; [[Totem of Undying]]
|
||||
* Now gives [[Fire Resistance]] I instead of II.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Hoglin]]s
|
||||
* Now afraid of [[Respawn Anchor]]s.
|
||||
* Baby Hoglins now deal appropriate damage.
|
||||
* Baby Hoglin now have drops after being killed by the player.
|
||||
|
||||
; [[Iron Golem]]s
|
||||
* Now attacks [[Hoglin]]s.
|
||||
|
||||
; [[Piglin]]s
|
||||
* Now drop their inventory when "zombified".
|
||||
* Can now equip [[Shield]]s, [[Elytra]], [[Turtle Shell]]s, and various [[Mob Head]]s.
|
||||
|
||||
; [[Piglin Brute]]s
|
||||
* Now drops 20 experience points instead of 10.
|
||||
* No longer spawns with enchanted [[axe|golden axe]]s.
|
||||
|
||||
; [[Strider]]s
|
||||
* Now has the correct health of {{hp|20}} instead of {{hp|15}} to match ''Java Edition''.
|
||||
|
||||
; [[Strider]] Jockeys
|
||||
* The zombified piglin riding a strider now spawns holding a [[warped fungus on a stick]].
|
||||
|
||||
; [[Zoglin]]s
|
||||
* Now take damage from Instant Health effect and heal from Instant Damage effect.
|
||||
* Baby Zoglin now have drops after being killed by the Player.
|
||||
|
||||
=== World Generation ===
|
||||
; [[The Nether|Nether Biome]]s
|
||||
* [[Soul Sand Valley]] now have ceilings covered with Soul Soil and Soul Sand.
|
||||
* [[Basalt Delta]] now have Basalt ceilings.
|
||||
|
||||
; [[Ruined portal]]s
|
||||
* Now can generate with 4–12 [[glistering melon]]s instead of only one.
|
||||
|
||||
=== Gameplay ===
|
||||
; [[Bartering]]
|
||||
* Various weights and item amounts have been changed to match the {{el|java}} with the exception of [[spectral arrows]].
|
||||
* [[Blackstone]], [[arrow]]s, and [[water bottle]]s can now be obtained through bartering.
|
||||
* [[Hoe|Netherite Hoe]], [[Glowstone Dust]] and [[Magma Cream]] can no longer be obtained from bartering.
|
||||
|
||||
; [[Enchanting]]
|
||||
* [[Soul Speed]] are no longer obtainable from fishing, chest loot, or raids.
|
||||
|
||||
; [[Map]] colors
|
||||
* Map colors have been updated accordingly.
|
||||
** Warped stems, stripped warped stems, and warped planks now use the {{cd|WARPED_STEM}} color instead of the {{cd|COLOR_CYAN}} color.
|
||||
** Warped hyphae and stripped warped hyphae now use the {{cd|WARPED_HYPHAE}} color instead of the {{cd|COLOR_CYAN}} color.
|
||||
** Warped nylium now uses the {{cd|WARPED_NYLIUM}} color instead of the {{cd|COLOR_CYAN}} color.
|
||||
** Warped fungi and twisting vines now use the {{cd|COLOR_CYAN}} color instead of the {{cd|PLANT}} color.
|
||||
** Warped wart blocks now use the {{cd|WARPED_WART_BLOCK}} color instead of the {{cd|COLOR_CYAN}} color.
|
||||
** Crimson stems and stripped crimson stems now use the {{cd|CRIMSON_STEM}} color instead of the {{cd|COLOR_RED}} color.
|
||||
** Crimson hyphae and stripped crimson hyphae now use the {{cd|CRIMSON_HYPHAE}} color instead of the {{cd|COLOR_RED}} color.
|
||||
** Crimson nylium now uses the {{cd|CRIMSON_NYLIUM}} color instead of the {{cd|COLOR_RED}} color.
|
||||
** Crimson fungi and weeping vines now use the {{cd|NETHER}} color instead of the {{cd|PLANT}} color.
|
||||
** Crimson planks now use the {{cd|CRIMSON_STEM}} color instead of the {{cd|NETHER}} color.
|
||||
|
||||
=== General ===
|
||||
;[[Options]]
|
||||
* Removed the "Particle Render Distance" options as it became redundant with {{cmd|fog}}.
|
||||
|
||||
;[[RenderDragon]]
|
||||
* Windows 10 now uses the new rendering engine [[RenderDragon]].
|
||||
|
||||
;[[Splash]]es
|
||||
* Removed the "mixer.com/minecraft" splash, as [[Wikipedia:Mixer (service)|Mixer]] streaming services is no longer available.
|
||||
|
||||
;Technical
|
||||
* The {{cd|MoveToLiquidGoal}} has been changed to use data for its target block.
|
||||
* Striders now correctly executes the {{cd|move_to_liquid goal}}.
|
||||
|
||||
* {{cd|minecraft:behavior.send_event}}
|
||||
** No longer uses -1 in {{cd|max_activation_range}} as a value to indicate unlimited range, the default has been changed to 32.
|
||||
** Added content log warnings for when {{cd|min_activation_range}} and {{cd|max_activation_range}} is less than 0
|
||||
** Added content log warnings for when {{cd|min_activation_range}} is greater than {{cd|max_activation_range}}
|
||||
|
||||
* {{cd|minecraft:behavior.summon_entity}}
|
||||
** No longer uses -1 in {{cd|max_activation_range}} as a value to indicate unlimited range, the default has been changed to 32
|
||||
** Added content log warnings for when {{cd|min_activation_range}} and {{cd|max_activation_range}} is less than 0
|
||||
** Added content log warnings for when {{cd|min_activation_range}} is greater than {{cd|max_activation_range}}
|
||||
|
||||
== Fixes ==
|
||||
;Performance and Stability
|
||||
* Fixed issue where the game could crash if player joined the game in a sleeping state. ({{bug|MCPE-79465}})
|
||||
* Fixed a bug which would cause a crash after killing an Elder Guardian or Guardian. ({{bug|MCPE-94176}})
|
||||
* Fixed a crash that could sometimes occur when using fireworks to propel elytra.
|
||||
|
||||
;Vanilla Parity
|
||||
* It's now possible to place chains so that they are aligned horizontally.
|
||||
* Floor and ceiling surface generation now correctly match Java.
|
||||
** Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand. ({{bug|MCPE-69159}})
|
||||
** Basalt Deltas now have Basalt ceilings. ({{bug|MCPE-79608}})
|
||||
* Striders with riders can now be tempted.
|
||||
* Piglins now drop their inventory when "zombified". ({{bug|MCPE-81503}})
|
||||
* Piglin Brutes now give 20xp instead of 10 when killed by player. ({{bug|MCPE-94089}})
|
||||
* Allow Piglin to preserve equipment when zombified. ({{bug|MCPE-83683}})
|
||||
* Lanterns can now be placed underwater and do not pop when a water source block is placed on them.
|
||||
* The Piglin in Bedrock will now offer similar bartering items as it does in Java ({{bug|MCPE-92662}})
|
||||
* Soul Fire now doesn't melt snow or ice blocks ({{bug|MCPE-74901}})
|
||||
* Soul Campfires now does twice as much damage as regular campfires ({{bug|MCPE-81499}})
|
||||
* Zombified Piglin is no longer floating above the strider while riding ({{bug|MCPE-80188}})
|
||||
* Warped Fungus can now grow in Crimson Forest on Bedrock.
|
||||
* Piglins can no longer drop Nether Brick Blocks after bartering on Bedrock ({{bug|MCPE-74395}})
|
||||
* Baby Zoglin and Baby Hoglin now have drops after being killed by the Player.
|
||||
* Wither Skeletons now automatically attack Piglins and Piglin Brutes ({{bug|MCPE-65456}})
|
||||
* Hoglins will now flee from Respawn Anchors ({{bug|MCPE-71534}})
|
||||
* Iron Golems now attack Hoglins on Bedrock ({{bug|MCPE-73838}})
|
||||
* Zoglins now take damage from Healing effect and heal from Harming effect.
|
||||
* If Ruined Portal chests contain glistening melon slices they no longer contain only a single melon slice (MCPE-92675)
|
||||
* Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick.
|
||||
* Piglin Brutes no longer have enchanted Golden Axes to have parity with Java.
|
||||
* Nether Sprouts can be used in the Composter again ({{bug|MCPE-78026}})
|
||||
* Soul Speed Enchant found in chests is now limited to Bastion Remnant chests.
|
||||
* Netherite armor items no longer takes durability loss from player standing on magma ({{bug|MCPE-76532}})
|
||||
* Soul Campfires now drop Soul Soil instead of Charcoal when mined ({{bug|MCPE-74709}})
|
||||
* Strider health is now on parity with the Java version ({{bug|MCPE-76425}})
|
||||
* Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads. ({{bug|MCPE-75863}})
|
||||
* Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though ({{bug|MCPE-94106}})
|
||||
* Zombified baby piglins now correctly display items held in their hands
|
||||
* Quick crafting Piston will now work with Warped planks and Crimson planks ({{bug|MCPE-87659}})
|
||||
* Baby Hoglins now deal appropriate damage.
|
||||
* Piglins now spawn naturally in Nether Wastes on Peaceful difficulty.
|
||||
|
||||
;General
|
||||
* Updated Splash texts and loading screen tips
|
||||
* Added screen reader support to gamepad helpers on main menu
|
||||
* Corrected map color representation for multiple blocks ({{bug|MCPE-19228}}, {{bug|MCPE-83797}})
|
||||
* Nether and Warped wart blocks are no longer in an unfolding section in the creative menu
|
||||
* Totem of Undying now applies the correct effects upon dying ({{bug|MCPE-52364}})
|
||||
* Loading screen hints now have punctuation ({{bug|MCPE-85381}})
|
||||
|
||||
;Gameplay
|
||||
* Mobs can no longer power Minecarts they stand in ({{bug|MCPE-46804}})
|
||||
* Fixed a bug where the player and mobs wouldn't take damage when walking through sweet berry bushes
|
||||
* Slimes can climb ladders again
|
||||
* Fixed bug where ladders were not displayed in special cases when placed next to each other
|
||||
* Killing mobs that have armor equipped with ranged weapons now result in armor loot ({{bug|MCPE-44408}})
|
||||
* Compass with custom name retains its name when linked to a Lodestone
|
||||
* Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil ({{bug|MCPE-74016}})
|
||||
* Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
|
||||
* Slimes now spawn in slime chunks inside frozen biomes ({{bug|MCPE-49303}})
|
||||
* Iron pickaxe can now be dropped during raids ({{bug|MCPE-44417}})
|
||||
* Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
|
||||
* Crimson and warped fungus can now be placed on Mycelium
|
||||
|
||||
;Graphical
|
||||
* Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored
|
||||
* Created an updated biomes_client.json file for 1.16.100 that links each biome to a fog definition identifier
|
||||
* Created {{cmd|fog}} command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera
|
||||
* Created a json file for each fog definition which contains the new {{cd|fog_start}}, {{cd|fog_end}}, {{cd|fog_color}}, and {{cd|render_distance_type}} settings for parity with previous data and hardcoded values
|
||||
* Added child object "volumetric" which contains {{cd|density}} and {{cd|media_coefficients}} objects. These hold the data values used for the volumetric fog.
|
||||
|
||||
;Technical
|
||||
* Molang Script Expression {{cd|query.spellcolor}}
|
||||
** Fixed a difference with the default return type of the script function, which differed from the usual return type
|
||||
* SendEventGoal
|
||||
** Fixed a crash that could occur if the SendEventGoal is defined with incomplete json fields
|
||||
** Fixed a crash that could occur if a SendEventGoal stage is defined with a delay of 0.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.16.100.54]]
|
||||
[[es:Bedrock Edition beta 1.16.100.54]]
|
||||
[[fr:Édition Bedrock bêta 1.16.100.54]]
|
||||
[[ja:Bedrock Edition beta 1.16.100.54]]
|
||||
[[pt:Edição Bedrock beta 1.16.100.54]]
|
||||
[[ru:Beta 1.16.100.54 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.16.100.54]]
|
22
wiki_backup/Bedrock_Edition_beta_1.16.200.54.txt
Normal file
22
wiki_backup/Bedrock_Edition_beta_1.16.200.54.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
{{stub}}
|
||||
{{unreleased version}}
|
||||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.16.200.54.png
|
||||
|type=Beta
|
||||
|unreleased=true
|
||||
|date=November 5 ~ 11, 2020
|
||||
|parent=1.16.200
|
||||
|prevparent=1.16.101
|
||||
|prev=beta 1.16.200.53
|
||||
|next=beta 1.16.200.55
|
||||
|nextparent=1.16.201
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.16.200.54''' is an unreleased beta version for [[Bedrock Edition 1.16.200]] developed in November 5 ~ 11, 2020. This beta exists in Google Play store's database, and can be obtained from there via specific methods.</onlyinclude>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[pt:Edição Bedrock beta 1.16.200.54]]
|
||||
[[zh:基岩版1.16.200.54]]
|
151
wiki_backup/Bedrock_Edition_beta_1.18.10.22.txt
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151
wiki_backup/Bedrock_Edition_beta_1.18.10.22.txt
Normal file
|
@ -0,0 +1,151 @@
|
|||
{{Infobox version
|
||||
|edition=Bedrock
|
||||
|image=Bedrock 1.18.10.22 PatchNotes.jpg
|
||||
|image2=Bedrock 1.18.10.22.png
|
||||
|type=Beta
|
||||
|parent=1.18.10
|
||||
|internal=
|
||||
'''Xbox One''': 1.18.1022.70<br>
|
||||
'''Android''': 1.18.10.22<br>
|
||||
|date='''Xbox, Android''': December 9, 2021
|
||||
|prevparent=1.18.2
|
||||
|prev=beta 1.18.10.21
|
||||
|next=beta 1.18.10.24
|
||||
|nextparent=1.18.11
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.18.10.22''' is the third beta version for [[Bedrock Edition 1.18.10]], released on December 9, 2021<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4416062048397|title=Minecraft Beta - 1.18.10.22 (Xbox / Android)|website=feedback.minecraft.net|date=December 9, 2021}}</ref>, which brought more parity from {{el|je}} and fixes bugs. Due to quality issues, this version is not available on Windows.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Anvil]]
|
||||
* Slightly changed the hammer texture on its GUI.
|
||||
|
||||
; [[Barrel]]
|
||||
* Changed the bottom texture to match the spruce planks.
|
||||
|
||||
; [[Carrot]]
|
||||
* Texture of crop <code>stage3</code> was changed from [[File:Carrots Age 7 JE8.png|32px]]{{verify|Is this exact model (UV, etc.) the one used in this edition at this point?}} to [[File:Carrots Age 7 JE9.png|32px]]{{verify|Is this exact model (UV, etc.) the one used in this edition at this point?}}, removed an extra pixel.
|
||||
|
||||
; [[Cartography Table]]
|
||||
* Texture was changed from [[File:Cartography Table JE2 BE1.png|32px]] to [[File:Cartography Table JE3.png|32px]], to match the dark oak planks texture after being updated a second time in the [[Texture Update]].
|
||||
|
||||
; [[Cocoa Beans]]
|
||||
* Textures of cocoa pods (<code>stage0</code> and <code>stage1</code>) were changed.
|
||||
|
||||
; [[Dirt Path]]
|
||||
* Side texture was changed to better match its top texture.
|
||||
|
||||
; [[Door]]
|
||||
* Changed spruce door's model,{{verify|as opposed to changing the general door models? was a new model specifically added for spruce doors with unique mapping?}} to fix top/bottom texture.
|
||||
* Changed textures of oak doors and iron doors to remove a horizontal line.
|
||||
|
||||
; [[Glass Pane]]
|
||||
* Top texture was changed to better match its side texture.
|
||||
|
||||
; [[Lectern]]
|
||||
* Base texture was changed to match the oak planks texture after being updated a second time in the Texture Update.
|
||||
|
||||
; [[Log]]s
|
||||
* Changed the top texture of dark oak log.
|
||||
* Changed the side texture of stripped dark oak log, to match the color of its top texture.
|
||||
|
||||
; [[Stained Glass]]
|
||||
* Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass.
|
||||
|
||||
=== Items ===
|
||||
; [[Beetroot Seeds]] and [[Melon Seeds]]
|
||||
* Textures were moved down by 1 pixel.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Axolotl]]
|
||||
* Texture of the wild axolotl was changed.
|
||||
|
||||
; [[Evoker]], [[Vindicator]] and [[Witch]]
|
||||
* Removed hoods in their textures.
|
||||
** Vindicator now have blue eyes.<ref>{{bug|MCPE-140420|Vindicators have green eyes - Fixed}}</ref>
|
||||
|
||||
; [[Parrot]]
|
||||
* The bottom texture of all parrots' wings has been flipped.
|
||||
|
||||
; [[Slime]]s
|
||||
* Now attack snow golems again.
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[Armor Stand]]
|
||||
* Smooth stone outline texture was changed.
|
||||
|
||||
=== General ===
|
||||
; [[RenderDragon]]
|
||||
* All Android devices now use new rendering engine RenderDragon.
|
||||
|
||||
=== Technical ===
|
||||
; General
|
||||
* Reduced the number of network packets sent with the subchunk request system and packet optimizations.
|
||||
|
||||
; Items
|
||||
* Added 9 new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes.
|
||||
|
||||
; Molang
|
||||
* Add non-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries.
|
||||
|
||||
== Fixes ==
|
||||
; Blocks
|
||||
* Worlds with inconsistent layers of bedrock between Y=1 and Y=4, inclusive, (such as those where non-bedrock has generated or been placed in those layers) now correctly and consistently replace bedrock with deepslate ({{bug|MCPE-149251}}).
|
||||
* Light Blocks can now be placed on other Light Blocks while sneaking ({{bug|MCPE-137744}}).
|
||||
|
||||
; Gameplay
|
||||
* Fixed a crash that could occur when trading Maps with Cartographer Villagers ({{bug|MCPE-142388}}).
|
||||
* Fixed food giving effects 20 times too long ({{bug|MCPE-148553}}).
|
||||
* Fixed Honey Bottles not removing poison effect.
|
||||
* Fixed players not teleporting after eating Chorus Fruit.
|
||||
* Players’ viewing direction will no longer snap when facing South in a Boat ({{bug|MCPE-148460}}).
|
||||
* When a player dies, the camera now tilts to the right instead of the left ({{bug|MCPE-148604}}).
|
||||
* Lava hitbox no longer extends beyond lava. ({{bug|MCPE-148506}})
|
||||
|
||||
; Graphical
|
||||
* Updated Dirt Path side texture ({{bug|MCPE-148568}}).
|
||||
* Changed 'door_oak' texture filename back to 'door_wood' ({{bug|MCPE-148502}}).
|
||||
* Reversed Parrot head and wing bottom textures ({{bug|MCPE-148573}}).
|
||||
* Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition ({{bug|MCPE-148561}}).
|
||||
* Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition.
|
||||
* Updated Smooth Stone texture in Armor Stand base ({{bug|MCPE-148565}}).
|
||||
* Removed horizontal lines in Oak and Iron upper Door textures ({{bug|MCPE-148566}}).
|
||||
* Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition.
|
||||
* Changed alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity).
|
||||
* Fixed the hammer icon's color palette on the Anvil screen ({{bug|MCPE-148575}}).
|
||||
* Updated Dark Oak Planks on the Cartography table textures ({{bug|MCPE-148562}}).
|
||||
* Updated Spruce Planks on the Barrel bottom texture.
|
||||
* Updated Planks on the Lectern base texture ({{bug|MCPE-148567}}).
|
||||
* Fixed highlight inconsistencies in Gold and Diamond Armor textures ({{bug|MCPE-148591}}).
|
||||
* Removed wandering pixel in the Carrot stage 3 texture ({{bug|MCPE-148563}}).
|
||||
* Centered the back texture of Axolotls ({{bug|MCPE-148571}}).
|
||||
* Updated Glass Pane top to match the new texture on Java Edition ({{bug|MCPE-148572}}).
|
||||
* Fixed the top texture of Dark Oak Logs ({{bug|MCPE-148577}}).
|
||||
* Updated Stripped Dark Oak side texture to match the new texture on Java Edition ({{bug|MCPE-148576}}).
|
||||
* Fixed a bug where End Crystal beams would stop rendering when an End Crystal is out of the players sight ({{bug|MCPE-149159}}).
|
||||
* Fixed an issue with Drowned textures on some devices with RenderDragon not correctly discarding alpha/transparent pixels.
|
||||
|
||||
; Mobs
|
||||
* Slimes are once again aggressive towards Snow Golems ({{bug|MCPE-146651}}).
|
||||
|
||||
; User Interface
|
||||
* Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface.
|
||||
* The "Invite to Game" button on the pause screen now disables correctly when a server is full.
|
||||
|
||||
; Technical
|
||||
* Fixed relative_block_has_all_tags block_neighbor_has_all_tags and biome_has_all_tags queries to require all tags rather than just any tags.
|
||||
* Fixed nested conditional (ternary) operator parsing to go right-to-left instead of left-to-right.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.1x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.18.10.22]]
|
||||
[[es:Bedrock Edition beta 1.18.10.22]]
|
||||
[[ja:Bedrock Edition beta 1.18.10.22]]
|
||||
[[pt:Edição Bedrock beta 1.18.10.22]]
|
||||
[[ru:Beta 1.18.10.22 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.18.10.22]]
|
31
wiki_backup/Bedrock_Edition_beta_1.2.13.10.txt
Normal file
31
wiki_backup/Bedrock_Edition_beta_1.2.13.10.txt
Normal file
|
@ -0,0 +1,31 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.2.13.10.png
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|parent=1.2.13
|
||||
|date=March 16, 2018
|
||||
|prevparent=1.2.11
|
||||
|prev=beta 1.2.13.8
|
||||
|next=beta 1.2.13.11
|
||||
|nextparent=1.2.14
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.2.13.10''' is the fourth beta version for [[Bedrock Edition 1.2.13]], released on March 16, 2018,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004165251-Minecraft-Beta-1-2-13-10-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.2.13.10 (Xbox One/Windows 10/Android)|date=March 16, 2018}}</ref> which fixes one bug.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed an issue that caused named entities to lose their names when opening a world in beta.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.2.13.10]]
|
||||
[[es:Bedrock Edition beta 1.2.13.10]]
|
||||
[[fr:Version Bedrock bêta 1.2.13.10]]
|
||||
[[ja:Bedrock Edition beta 1.2.13.10]]
|
||||
[[nl:Bedrockeditie 1.4 build 2]]
|
||||
[[pt:Edição Bedrock beta 1.2.13.10]]
|
||||
[[ru:Beta 1.2.13.10 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.13.10]]
|
185
wiki_backup/Bedrock_Edition_beta_1.2.13.5.txt
Normal file
185
wiki_backup/Bedrock_Edition_beta_1.2.13.5.txt
Normal file
|
@ -0,0 +1,185 @@
|
|||
{{DEFAULTSORT:Bedrock Edition beta 1.2.13.05}}<nowiki/>
|
||||
{{Infobox version
|
||||
|image=Bedrock 1.2.13.5.png
|
||||
|edition=Bedrock Edition
|
||||
|type=Beta
|
||||
|parent=1.2.13
|
||||
|date=March 2, 2018
|
||||
|prevparentlink=Bedrock Edition 1.2.11
|
||||
|prevparent=1.2.11
|
||||
|prev=
|
||||
|next=beta 1.2.13.6
|
||||
|nextparent=1.2.14
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.2.13.5''' is the first beta version released for [[Bedrock Edition 1.2.13|1.2.13]] that mainly fixed bugs.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004165291|title=Minecraft Beta - 1.2.13.5 (Xbox One/Windows 10/Android)}}</ref> This beta also includes changes and fixes from the [[Bedrock Edition 1.2.10 build 1|1.2.10 Beta]].
|
||||
|
||||
== Changes ==
|
||||
* Friendly fire (PvP) can now be toggled from world options
|
||||
* Adjusted vertical look acceleration when using a controller
|
||||
* Added menu screen transitions, which can be toggled in Setting
|
||||
* Added search functionality to the marketplace to easily find specific content
|
||||
* Chunks have been palleted.<ref name="paletted1">{{tweet|_tomcc|969757861768151041|Oh, it turns out that Paletted Chunks and all the level format & network formats are out in 1.2.13 beta :D Also the Server Instance thread should be back.. is that right?|2018-03-03}}</ref><ref name="paletted2">{{tweet|_tomcc|969758247295971329|So basically, in this beta Bedrock can finally have more than 256 block types. And also, it should use a whole lot less memory :) It's a huge change, so report crashes!|2018/03/03}}</ref><ref name="paletted3">{{tweet|_tomcc|969773927164555264|I made this Gist to explain how you can update your code to support the new block format, if you write servers or map tools :)|2018/03/03}}</ref><ref name="paletted4">{{tweet|_tomcc|969875802572509184|I forgot about the RuntimeID table, oops. Here it is as a giant JSON blob.|2018/03/03}}</ref>
|
||||
** The game should be less likely to crash due to being out of memory.
|
||||
* Server instance thread added<ref name="paletted1"/>
|
||||
|
||||
== Fixes ==
|
||||
|
||||
; Crashes/performance
|
||||
* Fixed a crash that occurred when converting worlds from Xbox One Edition
|
||||
* Fixed a crash that occurred on Android devices due to rendering issues
|
||||
* Fixed a crash that occurred when firing projectiles
|
||||
* Fixed a crash that occurred due to an issue with redstone torches
|
||||
* Fixed a crash that occurred when navigating the Store on low-end and mid-tier devices
|
||||
* Fixed a crash that occurred when leaving the End
|
||||
* Chunk generation is now prioritized first to the chunks closest to the player
|
||||
|
||||
; General
|
||||
* The 'Beam Me Up' achievement can once again be unlocked
|
||||
* Starting map and bonus chest can no longer be toggled for template worlds
|
||||
* The second player in split-screen can no longer die if their personal game mode is set to creative
|
||||
|
||||
; Gameplay
|
||||
* Increased the speed of crop growth and grass spreading
|
||||
* Players no longer float above beds while sleeping
|
||||
* Vines that don't have a support block will no longer float in mid-air
|
||||
* Players can no longer jump out of minecarts using the default jump button if it has been bound to a different button
|
||||
* Minecarts no longer collide with adjacent minecarts on separate tracks
|
||||
* The map owner's icon is now sorted to the top of the map
|
||||
* When elevated, directional blocks now always face upwards, regardless of the player's coordinates
|
||||
* Maps can now be held simultaneously in the main hand and offhand
|
||||
* Tree branches no longer cut through blocks when grown using bone meal
|
||||
* Experience can now be earned from cooking pork chops in a furnace
|
||||
* Enchanted apples can once again be found in loot chests
|
||||
* Name tags can once again be found from villager trading and fishing
|
||||
* Diamonds will now appear in the loot chests of jungle temples and strongholds
|
||||
* Players are no longer set on fire when walking on non-full blocks placed next to a lava source
|
||||
* Fixed player faces on maps so they no longer turn into arrows when they move too far from other players but will turn into arrows when close to other players
|
||||
* Pickaxes now break stone buttons faster than hands
|
||||
* Grass blocks will now turn into dirt if grass path blocks are placed above them
|
||||
* Fixed creative flight speed being too slow until changing altitude after entering a world
|
||||
* Bows can no longer be used to mine while charging and fully charged
|
||||
* Extra blocks will no longer be placed when placing a block straight down
|
||||
* Players can no longer attack through walls in third-person perspective
|
||||
* Increased the hitbox size of soul sand blocks
|
||||
* Crops can once again be harvested continuously
|
||||
* Fixed villager trade items not being replenished
|
||||
* Players can no longer attack others with bows when friendly fire is disabled
|
||||
* Glass panes now align to stair blocks
|
||||
* It is now possible to sleep when a skeleton horse is nearby
|
||||
|
||||
; Redstone
|
||||
* Pistons no longer get into a state where they pause, activate randomly, and potentially crash the game
|
||||
* Sticky pistons and slime blocks can no longer pull and break comparators
|
||||
* Shulker boxes will no longer be dispensed as items if the dispenser is obstructed
|
||||
* Burned out redstone torches will no longer reactivate until they receive a block update or are replaced
|
||||
* Redstone now correctly powers adjacent blocks
|
||||
* Observers no longer visually cut redstone dust
|
||||
* Rails will now take block power into account when attaching to other rails
|
||||
* Dispensers, droppers, and redstone lamps will now activate properly when redstone dust is placed on top of them
|
||||
* Automated chicken cookers using slabs will now function properly
|
||||
* Trapped chests with slabs or stairs above no longer powers redstone dust adjacent to the block below it when the chest is open
|
||||
* Glazed terracotta can no longer be pushed using slime blocks and sticky pistons
|
||||
* Minecarts no longer get stuck when passing through blocks on diagonal rails
|
||||
* Armor can now be equipped on an armor stand using a dispenser
|
||||
|
||||
; Mobs
|
||||
* Reduced the explosion range of creepers
|
||||
* Endermen that are aggravated will now take fall damage as they should, no longer breaking ender pearl farms
|
||||
* Mob spawners will now stop spawning when there are 6 or more mobs in the vicinity
|
||||
* Zombies and skeletons now burn during daytime in warm biomes when it's raining in other biomes
|
||||
* Fixed witches not spawning inside witch huts
|
||||
* Increased the spawn rate of ghasts in the Nether
|
||||
* Increased the spawn rate of ocelots
|
||||
* Spiders no longer give up so easily when attacking
|
||||
* Parrots will now properly dismount when the player it's riding dies
|
||||
* Parrots riding on players' shoulders will no longer hinder block placement while sneaking
|
||||
* Parrots will no longer leave player shoulders when boarding a boat
|
||||
* Llamas can now be healed by feeding them hay bales and wheat
|
||||
* Zombie villagers now produce red particles while being cured
|
||||
* Villagers will now breed on converted Xbox One worlds
|
||||
* Fixed some villager trades not granting xp
|
||||
* Overworld mobs will no longer spawn in the Nether on converted Xbox One worlds
|
||||
* Mobs can no longer spawn on carpet
|
||||
* Light will now prevent endermen from spawning in the End
|
||||
* Mobs will once again spawn when the player is below a height of 30 blocks
|
||||
* Iron golems will no longer turn hostile toward the player that spawned them
|
||||
|
||||
; Crafting
|
||||
* Fixed an incorrect amount of wool blocks that can be dyed in the recipe book
|
||||
* Bucket, water Bucket, lava Bucket, and milk have been moved to the 'items' inventory tab
|
||||
|
||||
; Graphical/Audio
|
||||
* The line is now properly connected to the fishing rod and floater
|
||||
* Maps are no longer cut off when being held on vertical split-screen
|
||||
* Fixed the sound effect not playing when equipping armor from the hotbar
|
||||
* The proper sound effects will now play when using ender chests, brewing stands, armor stands, and furnaces
|
||||
* Resource packs will now affect the look of the gamepad cursor
|
||||
* Rain is now visible through glass
|
||||
* TNT ignited by redstone now shows the hopping animation
|
||||
* Items held by zombie villagers are now in the right position
|
||||
* Undyed shulker boxes no longer flash when being placed
|
||||
* End crystal items now have the enchantment effect
|
||||
* Jungle leaves now have transparency when held in-hand
|
||||
* Fixed a missing piece of the hopper texture
|
||||
* Particles left after dragon’s breath attack and lingering potions no longer leave visual artifacts
|
||||
* Block breaking animation no longer goes out of sync when jumping or changing tools
|
||||
* Smooth lighting will now be changed immediately after toggling in settings
|
||||
* Flickering no longer occurs when looking through leaves that are next to snow
|
||||
* Slimes now emit slime particles when jumping
|
||||
* Sugar cane now has proper biome coloring
|
||||
* Fixed missing sound when moving through end gateways
|
||||
* Fixed the jumping animation for spiders
|
||||
* Fixed floating items that appeared after a player died and remained until they respawned when keep inventory was enabled
|
||||
* Fire, cobwebs, and leaves can no longer be seen through blocks at certain distances
|
||||
* Chests are now placed in item frames with the proper rotation
|
||||
|
||||
; User Interface
|
||||
* Moving full stacks between containers is once again possible on pocket ui
|
||||
* Made it easier to invite friends to games by pressing X on the invite screen
|
||||
* Creative menu tabs can now be scrolled using the right thumbstick when the 'hide gamepad cursor' option is enabled
|
||||
* Selecting "sync worlds" no longer causes the selected button to dramatically shift up (Xbox One)
|
||||
* Removed unnecessary text from map tooltips in the inventory
|
||||
* Pressing the screen is no longer offset slightly to the left on Windows 10 Mobile
|
||||
* Disabling controller hints will now turn off hints on in-game menus
|
||||
* Fixed the creative hotbar not always clearing when X is pressed on the controller
|
||||
* When editing a page in book & quill, pressing B on the controller will now quit page edit mode instead of the whole book screen
|
||||
* Items can once again be deleted by dropping them into the gray space of the creative inventory screen
|
||||
* Fixed some worlds not appearing on the available templates list when not downloaded
|
||||
* Fixed the inventory cursor snapping incorrectly when highlighting the off-hand slot and click the left thumbstick
|
||||
* Fixed not being able to snap the inventory cursor between the furnace fuel slot and output slot
|
||||
* Expandable inventory groups in pocket ui are now titled properly
|
||||
* Shift-clicking items into a full donkey's chest will no longer cause the items to disappear
|
||||
* Navigating left or right on the templates list will no longer move focus to the top of the list
|
||||
* Fixed incorrect items appearing in creative inventory searches
|
||||
* Shulker box inventory tool tips are now properly translated to other languages
|
||||
* Text fields are no longer cleared when typing the letter "a" after typing any non-ascii characters
|
||||
* A loading screen will now appear when applying global resources
|
||||
* Fixed chat messages not appearing after signing in to Xbox Live in-game from the Achievements screen
|
||||
* The jukebox now has a controller tooltip for block use
|
||||
* Fixed a delay in the 'boost' button appearing when mounting a pig with carrot on a stick in hand
|
||||
* Fixed lowered frame rate when unfocusing from the book & quill
|
||||
* Sea lanterns now appear in the proper category when searching the inventory
|
||||
* Fixed double notifications appearing when importing a world
|
||||
|
||||
; Commands
|
||||
* Pressing the menu button on the Xbox One controller will now execute quick commands
|
||||
* Teleporting entities to or from a ticking area no longer fail to render or be interacted with
|
||||
* Players will no longer receive an unknown map when using ‘/replaceitem’ command to place a map in the off-hand slot
|
||||
* Items will now be received immediately and correctly when using '/give' command with a chain command block
|
||||
* Fixed 'End_gateway' and 'End_portal' having placeholder images in command auto-complete
|
||||
* Teleporting a horse while it's being ridden now works as intended</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.2.13.5]]
|
||||
[[es:Bedrock Edition beta 1.2.13.5]]
|
||||
[[fr:Version Bedrock bêta 1.2.13.5]]
|
||||
[[ja:Bedrock Edition beta 1.2.13.5]]
|
||||
[[pt:Edição Bedrock beta 1.2.13.5]]
|
||||
[[ru:Beta 1.2.13.5 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.2.13.5]]
|
140
wiki_backup/Bedrock_Edition_beta_1.5.0.4.txt
Normal file
140
wiki_backup/Bedrock_Edition_beta_1.5.0.4.txt
Normal file
|
@ -0,0 +1,140 @@
|
|||
{{Infobox version
|
||||
|image=Bedrock 1.5.0.4.png
|
||||
|edition=Bedrock
|
||||
|type=Beta
|
||||
|date='''Xbox One, Windows 10, Android:''' May 16, 2018
|
||||
|parent=1.5.0
|
||||
|prevparent=1.4.4
|
||||
|prev=beta 1.5.0.1
|
||||
|next=beta 1.5.0.7
|
||||
|nextparent=1.6.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Beta 1.5.0.4''' is the third beta version for [[Bedrock Edition 1.5.0]], released on May 16, 2018,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004203391-Minecraft-Beta-1-5-0-4-Xbox-One-Windows-10-Android-|title=Minecraft Beta - 1.5.0.4 (Xbox One/Windows 10/Android)|date=May 16, 2018}}</ref> which adds more [[Update Aquatic]] features and fixes numerous bugs.
|
||||
|
||||
== Additions ==
|
||||
=== Blocks ===
|
||||
; [[Bubble Column]]s
|
||||
* Created by placing [[magma block]]s or [[soul sand]] in water.
|
||||
** Magma block columns pull entities down.
|
||||
** Soul sand columns push entities up.
|
||||
* {{Version exclusive}}: Have a different texture than {{in|je}}.
|
||||
|
||||
; [[Turtle Egg]]s
|
||||
* Created by breeding [[turtle]]s.
|
||||
|
||||
=== Items ===
|
||||
; [[Turtle Scute|Scute]]s
|
||||
* Dropped when baby turtles grow up.
|
||||
* Can be used to craft turtle shells.
|
||||
|
||||
; [[Turtle Shell]]s
|
||||
* Crafted with 5 scutes.
|
||||
* Can be used as a helmet, adding 2 armor points.
|
||||
** While equipped and in air, it will give the player the [[Water Breathing]] effect for 10 seconds.
|
||||
* Can be used to brew the potion of the Turtle Master.
|
||||
|
||||
; [[Potion of the Turtle Master]]
|
||||
* Brewed with turtle shells.
|
||||
* Gives the player [[Slowness]] IV and [[Resistance]] III.
|
||||
|
||||
; [[Splash Potion]] of the Turtle Master
|
||||
* Brewed with [[gunpowder]].
|
||||
|
||||
; [[Lingering Potion]] of the Turtle Master
|
||||
* Brewed with [[Dragon's Breath]]
|
||||
|
||||
; [[Arrow#Tipped arrows|Arrow]] of the Turtle Master
|
||||
* Crafted with 1 lingering potion of the Turtle Master and 8 arrows.
|
||||
|
||||
; [[Spawn Egg]]s
|
||||
* Added turtle spawn egg.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Turtle]]s
|
||||
* Water mobs which make nests comprised of eggs on shorelines throughout various biomes.
|
||||
* Can be bred using [[seagrass]].
|
||||
* Spawn on warm beaches in small groups.
|
||||
* Lay eggs in their home beach.
|
||||
* Drop 0-2 seagrass upon death.
|
||||
|
||||
=== General ===
|
||||
; [[Title Screen|Menu screen]]
|
||||
* Added a new background to reflect [[Update Aquatic]].
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Coral]]
|
||||
* No longer die as long as one side is touching [[water]].
|
||||
|
||||
; [[Kelp]]
|
||||
* Changed the top texture.
|
||||
|
||||
=== Items ===
|
||||
; [[Cooked Cod]]
|
||||
* Changed texture.
|
||||
|
||||
=== General ===
|
||||
;[[Options]]
|
||||
* Reduced default field of view from 70 to 60.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed several of that top crashes that occurred during gameplay.
|
||||
* Fixed a crash that occurred when a piston pushed a block.
|
||||
* Fixed a crash that occurred when too many sea pickles filled an area.
|
||||
* Increased performance when viewing particles from the ender dragon's attack and lingering potions.
|
||||
* Guardians and elder guardians are no longer stuck as benthic creatures.
|
||||
* Fixed conduit power not affecting players that were swimming through a 1x1 space and in range of a Conduit.
|
||||
* Cached data once again appears on the storage screen.
|
||||
* Players will no longer inherit the host's spawn, inventory, and location when rejoining a world with a resource pack removed
|
||||
* Tropical fish textures now appear properly on Android devices.
|
||||
* The coordinates of buried treasure are now accurate when using the '{{cmd|locate}}' command.
|
||||
* Pressing down on the controller no longer loses focus on the chat field.
|
||||
* Fixed water flow being inconsistent and suspended around caves and ravines.
|
||||
* Beacons and conduits now have sound effects.
|
||||
* Command blocks can now be modified when set to 'Repeat' and 'Always Active'.
|
||||
* Lava falling onto a water block with seagrass or kelp from will now become stone.
|
||||
* Redstone, torches, and redstone torches can no longer be placed on seagrass underwater.
|
||||
* Fixed tridents damaging multiple mobs in a single throw.
|
||||
* Passengers in boats will now take damage when falling from a high place.
|
||||
* It is now easier to attack mobs while swimming.
|
||||
* Fixed the cracking animation not appearing when mining blocks through the water surface.
|
||||
* Leather horse armor no longer loses its dyed color after world conversion.
|
||||
* Mutated savanna plateau and mutated mesa plateau biomes now convert properly from old worlds
|
||||
* Fixed water coloring in mutated biomes
|
||||
* Fixed the controller not being detected when resuming the game from suspended state after changing the profile.
|
||||
* Map items now have the proper name displayed in chat for players when using commands.
|
||||
* Fixed some chunk rendering that caused players to see through the ground at certain angles.
|
||||
* Minimized animation delays with large stacks of falling blocks.
|
||||
* Fixed experience orbs not always being picked up by players.
|
||||
* Fixed drowned spinning in place.
|
||||
* Zombies that transform into drowned will now drop items when they die.
|
||||
* Dolphins and cod no longer get the jitters when swimming in groups.
|
||||
* Silverfish can once again enter stone blocks.
|
||||
* Arrows fired by skeletons and strays can now damage the wither.
|
||||
* The paper doll no longer sticks out of the frame on the inventory screen while swimming.
|
||||
* Tridents fired from a dispenser no longer have the exact same trajectory and will now lose durability.
|
||||
* Fixed textures on low-end devices when the Education toggle was enabled.
|
||||
* Fixed issues with zombie pathfinding and not attacking players.
|
||||
* Pistons once again have the proper texture underneath them when placed horizontally.
|
||||
* TNT can no longer deal damage or destroy blocks underwater when placed on non-full blocks.
|
||||
* Fixed the hitbox of coral fans.
|
||||
* The "Manage who can send you invites" button in Profile settings now points to the proper location.
|
||||
* Fixed two elder guardians sometimes spawning in each chamber of an ocean monument.
|
||||
* Fixed spelling errors for Anemone and Red Lipped Blenny tropical fish.
|
||||
* The 'Controls' section of How to Play now updates after remapping the sneak button.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.x}}
|
||||
|
||||
[[de:Bedrock Edition beta 1.5.0.4]]
|
||||
[[es:Bedrock Edition beta 1.5.0.4]]
|
||||
[[fr:Édition Bedrock bêta 1.5.0.4]]
|
||||
[[ja:Bedrock Edition beta 1.5.0.4]]
|
||||
[[nl:Bedrockeditie 1.5 build 3]]
|
||||
[[pt:Edição Bedrock beta 1.5.0.4]]
|
||||
[[ru:Beta 1.5.0.4 (Bedrock Edition)]]
|
||||
[[zh:基岩版1.5.0.4]]
|
119
wiki_backup/Bedrock_Edition_guides_Armored_Paws.txt
Normal file
119
wiki_backup/Bedrock_Edition_guides_Armored_Paws.txt
Normal file
|
@ -0,0 +1,119 @@
|
|||
{{for|the Java Edition version of this guide|Java Edition guides/Armored Paws}}
|
||||
{{Infobox guide
|
||||
| edition = bedrock
|
||||
| name = Armored Paws
|
||||
| vers =
|
||||
* {{vl|be 1.20.80|}}
|
||||
* {{vl|be 1.20.81|}}
|
||||
| prev = Bats and Pots
|
||||
| next = Tricky Trials
|
||||
}}
|
||||
This guide is a simplified overview of '''all non-experimental changes''' in the [[Armored Paws]] drop ({{BE}} 1.20.80), which assumes at least some familiarity with the [[Bats and Pots]] drop ({{BE}} 1.20.50)
|
||||
|
||||
== Mobs ==
|
||||
=== New ===
|
||||
{|{{Simple Guide table|New Mobs}}
|
||||
|-
|
||||
| [[Armadillo]]
|
||||
| [[File:Armadillo JE2 BE2.png|128px]]
|
||||
|
|
||||
* [[Badlands]] and [[savanna]] biomes.
|
||||
|
|
||||
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|
||||
|
|
||||
* Rolls up if it's hurt, confronted by an [[undead|undead mob]], or players who are sprinting, mounted, or on a vehicle.
|
||||
* Drops a [[armadillo scute]] every 5 to 10 minutes.
|
||||
* Can use a [[brush]] to also drop one armadillo scute, using its durability.
|
||||
* Can be bred with [[spider eye]]s.
|
||||
|}
|
||||
|
||||
=== Changed ===
|
||||
{|{{Simple Guide table|Changed Mobs}}
|
||||
|-
|
||||
| [[Spider]] & [[Cave Spider]]
|
||||
| {{Animate|Spider JE4 BE3.png; Cave Spider JE2 BE2.png|128px}}
|
||||
|
|
||||
* Will now run away from armadillos that are not rolled up.
|
||||
|-
|
||||
| [[Fox]]
|
||||
| {{Animate|Fox.png;Snow Fox.png|128px}}
|
||||
|
|
||||
* Now less likely to spawn in Groves than before.
|
||||
|-
|
||||
| [[Rabbit]]
|
||||
| {{Animate|Brown Rabbit.png; Albino Rabbit.png; Black Rabbit.png; Black & White Rabbit.png; Gold Rabbit.png; Salt & Pepper Rabbit.png; Toast Rabbit.png|128px}}
|
||||
|
|
||||
* Now more likely to spawn in Groves than before
|
||||
|-
|
||||
| [[Wolf]]
|
||||
| {{Animate|Wolf JE2 BE2.png; Ashen Wolf JE1 BE1.png; Black Wolf JE1 BE1.png; Chestnut Wolf JE1 BE1.png; Rusty Wolf JE1 BE1.png; Snowy Wolf JE1 BE1.png; Spotted Wolf JE1 BE1.png; Striped Wolf JE1 BE1.png; Woods Wolf JE1 BE1.png|128px}}
|
||||
|
|
||||
* Received eight new variants, specific to the biome they are spawned in.
|
||||
* Now spawns in [[sparse jungle]], [[savanna plateau]], and [[wooded badlands]].
|
||||
* Tamed wolves now have {{Hp|40}} instead of {{Hp|20}}, and no longer takes half damage from most environmental sources.
|
||||
|}
|
||||
|
||||
== Blocks ==
|
||||
=== Changed ===
|
||||
{|{{Simple Guide table|Changed Blocks}}
|
||||
|-
|
||||
| [[Cocoa Beans]]
|
||||
| {{Animate|Cocoa Age 0.png; Cocoa Age 1.png; Cocoa Age 2.png|84px}}
|
||||
|
|
||||
* Fully grown cocoa pods now consistently drop 3 cocoa beans.
|
||||
|}
|
||||
|
||||
== Items ==
|
||||
=== New ===
|
||||
{|{{Simple Guide table|New Items}}
|
||||
|-
|
||||
| [[Armadillo Scute]]
|
||||
| [[File:Armadillo Scute JE2 BE2.png|84px]]
|
||||
|
|
||||
* Obtained every 5-10 minutes by drops from [[armadillos]], similar to [[chickens]].
|
||||
* Can also use a brush to drop an armadillo scute.
|
||||
|
|
||||
* Can be used to craft [[wolf armor]]
|
||||
|-
|
||||
| [[Wolf Armor]]
|
||||
| [[File:Wolf Armor (model) JE2 BE2.png|84px]]
|
||||
|
|
||||
{{Crafting
|
||||
|A1 = Armadillo Scute
|
||||
|A2 = Armadillo Scute
|
||||
|A3 = Armadillo Scute
|
||||
|B2 = Armadillo Scute
|
||||
|C2 = Armadillo Scute
|
||||
|C3 = Armadillo Scute
|
||||
|Output = Wolf Armor
|
||||
}}
|
||||
|
|
||||
* Protects wolves from damage taken from most sources, until it loses durability and breaks.
|
||||
* Durability indicated by visible breakage on the armor.
|
||||
* Can be removed from wolves by using [[shears]].
|
||||
* Can be repaired by using armadillo scutes.
|
||||
* Can be dyed by using on a [[cauldron]] with dyed water.
|
||||
|-
|
||||
|Armadillo [[Spawn Egg]]
|
||||
|{{Animate|Armadillo Spawn Egg.png|84px}}
|
||||
|
|
||||
* Obtained from the creative inventory.
|
||||
|
|
||||
* Spawns Armadillo.
|
||||
|}
|
||||
|
||||
=== Changed ===
|
||||
{|{{Simple Guide table|Changed Items}}
|
||||
|-
|
||||
| [[Brush]]
|
||||
| {{Animate|Brush.png|84px}}
|
||||
|
|
||||
* Can now be used on armadillos to obtain armadillo scute.
|
||||
|}
|
||||
|
||||
== See also ==
|
||||
{{Navbox guides}}
|
||||
|
||||
[[lzh:基石版指南/介胄之爪]]
|
||||
[[uk:Керівництва з Bedrock Edition/Armored Paws]]
|
||||
[[zh:基岩版指南/犰甲狼兵]]
|
3625
wiki_backup/Bedrock_Edition_version_history#1.9.txt
Normal file
3625
wiki_backup/Bedrock_Edition_version_history#1.9.txt
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,764 @@
|
|||
{{Italic title|Bedrock Edition}}
|
||||
{{for|''Java Edition'' development versions|Java Edition version history/Development versions}}
|
||||
{{see also|Version types#Bedrock Edition}}
|
||||
{{:Bedrock Edition version history/disclaimer}}
|
||||
|
||||
Starting on November 22, 2013,<ref>{{link|url=https://mojang.com/2013/11/android-beta-program-for-minecraft-pe|title=Android beta program for Minecraft PE|archive-url=https://web.archive.org/web/20190710010829/https://mojang.com/2013/11/android-beta-program-for-minecraft-pe|author=Johan Bernhardsson|website=Mojang|date=November 22, 2013}}</ref> [[Mojang Studios]] began to publicly release testing versions of full updates to Android users who opt into the beta program, in order to get major feedback, especially for bug reporting. This enabled the official updates to be considerably more stable.
|
||||
|
||||
Previous versions (from [[Pocket Edition v0.8.0 alpha|0.8.0]] to [[Pocket Edition v0.12.1 alpha|v0.12.1]]) required opting into a Google+ group to receive development builds. Players would then see development updates appear as normal updates in the Play Store. On July 17, 2015, the Google+ group was removed due to the amount of spam and advertisements that the group attracted.<ref>{{tweet|missmarzenia|621982409140105216|PE BETA community in G+ that was briefly available yesterday and today was real, but we only used it for "spam control testing". >>|17 Jul 2015}}</ref><ref>{{tweet|missmarzenia|621984399349948416|The community was removed and no longer exists. We always announce beta on our Twitter accounts and sometimes on Mojang blog.|17 Jul 2015}}</ref><ref>{{tweet|missmarzenia|621992330313236480|We were trying to limit spam amount we get from people who sign up not to test but to advertise.|17 Jul 2015}}</ref> On November 3, 2015, the Pocket Edition Beta team published a [http://pocketbeta.minecraft.net dedicated blog]<ref>{{tweet|missmarzenia|661531497527164928|Please, read the FAQ bfore you ask a question. http://pocketbeta.minecraft.net/p/faq.html|3 Nov 2015}}</ref> which was subsequently used for users to opt into the [[Pocket Edition v0.13.0 alpha|v0.13.0]] beta program and to display changelogs for these development builds.
|
||||
|
||||
On July 31, 2017, the beta program expanded to Windows and Xbox One in anticipation of the [[Better Together Update]].<ref>{{article|beta-test-better-together|Beta Test Better Together!|July 31, 2017}}</ref>
|
||||
|
||||
On January 31, 2022, it was announced that the beta program would be expanded to other platforms, starting with iOS and iPadOS, in the form of ''[[Minecraft Preview]]''.<ref>{{cite|url=https://help.minecraft.net/hc/en-us/articles/4423653831821|title=Minecraft Preview FAQ - Home|website=help.minecraft.net|date=January 31, 2022}}</ref> The current beta program is expected to be phased out through the year and ultimately be replaced by ''Minecraft Preview''.
|
||||
|
||||
Since May 25, 2022, the beta program on Windows and Xbox will not receive any further updates, and the existing beta installation will be automatically updated to the retail (non-beta) versions.<ref>{{tweet|JORAX79|1529501961149501440|This is true as of today! Please note the Xbox and Windows Beta programs will not receive updates but those players will be automatically updated to retail (non-beta) builds in the near future.}}</ref>
|
||||
|
||||
Usually, betas and ''Minecraft Preview'' versions are released on Wednesday or Thursday.
|
||||
|
||||
<!--Do not list a test version unless it has been confirmed by Mojang that it is available for beta testers.-->
|
||||
{{TOC|right|class=toc-nonumbers}}
|
||||
|
||||
== 1.21 ==
|
||||
[[Tricky Trials]]
|
||||
=== 1.21.60 ===
|
||||
; [[Bedrock Edition 1.21.60/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.21.60.24|Preview 1.21.60.24]]
|
||||
* [[Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]
|
||||
* [[Bedrock Edition Preview 1.21.60.21|Preview 1.21.60.21]]
|
||||
|
||||
=== 1.21.50 ===
|
||||
[[The Garden Awakens]]
|
||||
; [[Bedrock Edition 1.21.50/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.21.50.30|Preview 1.21.50.30]]
|
||||
* [[Bedrock Edition Preview 1.21.50.29|Preview 1.21.50.29]]
|
||||
* [[Bedrock Edition Preview 1.21.50.28|Preview 1.21.50.28]]
|
||||
* [[Bedrock Edition Preview 1.21.50.26|Preview 1.21.50.26]]
|
||||
* [[Bedrock Edition Preview 1.21.50.25|Preview 1.21.50.25]]
|
||||
* [[Bedrock Edition Preview 1.21.50.24|Preview 1.21.50.24]]
|
||||
* [[Bedrock Edition Preview 1.21.50.20|Preview 1.21.50.20]] ([[Bedrock Edition beta 1.21.50.22|beta 1.21.50.22]])
|
||||
|
||||
=== 1.21.40 ===
|
||||
[[Bundles of Bravery]]
|
||||
; [[Bedrock Edition 1.21.40/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.21.40.25|Preview 1.21.40.25]]
|
||||
* [[Bedrock Edition Preview 1.21.40.23|Preview 1.21.40.23]]
|
||||
* [[Bedrock Edition Preview 1.21.40.22|Preview 1.21.40.22]]
|
||||
* [[Bedrock Edition Preview 1.21.40.21|Preview 1.21.40.21]]
|
||||
* [[Bedrock Edition Preview 1.21.40.20|Preview 1.21.40.20]]
|
||||
|
||||
=== 1.21.30 ===
|
||||
; [[Bedrock Edition 1.21.30/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.21.30.25|Preview 1.21.30.25]]
|
||||
* [[Bedrock Edition Preview 1.21.30.24|Preview 1.21.30.24]]
|
||||
* [[Bedrock Edition Preview 1.21.30.23|Preview 1.21.30.23]]
|
||||
* [[Bedrock Edition Preview 1.21.30.22|Preview 1.21.30.22]]
|
||||
* [[Bedrock Edition Preview 1.21.30.21|Preview 1.21.30.21]]
|
||||
|
||||
=== 1.21.20 ===
|
||||
; [[Bedrock Edition 1.21.20/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.21.20.24|Preview 1.21.20.24]]
|
||||
* [[Bedrock Edition Preview 1.21.20.23|Preview 1.21.20.23]]
|
||||
* [[Bedrock Edition Preview 1.21.20.22|Preview 1.21.20.22]]
|
||||
* [[Bedrock Edition Preview 1.21.20.21|Preview 1.21.20.21]]
|
||||
* [[Bedrock Edition Preview 1.21.10.24|Preview 1.21.10.24]]
|
||||
* [[Bedrock Edition Preview 1.21.10.23|Preview 1.21.10.23]]
|
||||
* [[Bedrock Edition Preview 1.21.10.22|Preview 1.21.10.22]]
|
||||
* [[Bedrock Edition Preview 1.21.10.21|Preview 1.21.10.21]]
|
||||
* [[Bedrock Edition Preview 1.21.10.20|Preview 1.21.10.20]]
|
||||
|
||||
=== 1.21.0 ===
|
||||
; [[Bedrock Edition 1.21.0/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.21.0.26|Preview 1.21.0.26]]
|
||||
* [[Bedrock Edition Preview 1.21.0.25|Preview 1.21.0.25]]
|
||||
* [[Bedrock Edition Preview 1.21.0.24|Preview 1.21.0.24]]
|
||||
* [[Bedrock Edition Preview 1.21.0.23|Preview 1.21.0.23]]
|
||||
* [[Bedrock Edition Preview 1.21.0.22|Preview 1.21.0.22]]
|
||||
* [[Bedrock Edition Preview 1.21.0.21|Preview 1.21.0.21]]
|
||||
* [[Bedrock Edition Preview 1.21.0.20|Preview 1.21.0.20]]
|
||||
|
||||
== 1.20 ==
|
||||
[[Trails & Tales]]
|
||||
=== 1.20.80 ===
|
||||
[[Armored Paws]]
|
||||
; [[Bedrock Edition 1.20.80/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.80.24|Preview 1.20.80.24]]
|
||||
* [[Bedrock Edition Preview 1.20.80.23|Preview 1.20.80.23]]
|
||||
* [[Bedrock Edition Preview 1.20.80.22|Preview 1.20.80.22]]
|
||||
* [[Bedrock Edition Preview 1.20.80.21|Preview 1.20.80.21]]
|
||||
* [[Bedrock Edition Preview 1.20.80.20|Preview 1.20.80.20]]
|
||||
|
||||
=== 1.20.70 ===
|
||||
; [[Bedrock Edition 1.20.70/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.70.25|Preview 1.20.70.25]]
|
||||
* [[Bedrock Edition Preview 1.20.70.24|Preview 1.20.70.24]]
|
||||
* [[Bedrock Edition Preview 1.20.70.22|Preview 1.20.70.22]]
|
||||
* [[Bedrock Edition Preview 1.20.70.21|Preview 1.20.70.21]]
|
||||
* [[Bedrock Edition Preview 1.20.70.20|Preview 1.20.70.20]]
|
||||
|
||||
=== 1.20.60 ===
|
||||
; [[Bedrock Edition 1.20.60/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.60.26|Preview 1.20.60.26]]
|
||||
* [[Bedrock Edition Preview 1.20.60.25|Preview 1.20.60.25]]
|
||||
* [[Bedrock Edition Preview 1.20.60.24|Preview 1.20.60.24]]
|
||||
* [[Bedrock Edition Preview 1.20.60.23|Preview 1.20.60.23]]
|
||||
* [[Bedrock Edition Preview 1.20.60.22|Preview 1.20.60.22]]
|
||||
* [[Bedrock Edition Preview 1.20.60.21|Preview 1.20.60.21]]
|
||||
* [[Bedrock Edition Preview 1.20.60.20|Preview 1.20.60.20]]
|
||||
|
||||
=== 1.20.50 ===
|
||||
[[Bats and Pots]]
|
||||
|
||||
; [[Bedrock Edition 1.20.50/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.50.24|Preview 1.20.50.24]]
|
||||
* [[Bedrock Edition Preview 1.20.50.23|Preview 1.20.50.23]]
|
||||
* [[Bedrock Edition Preview 1.20.50.22|Preview 1.20.50.22]]
|
||||
* [[Bedrock Edition Preview 1.20.50.21|Preview 1.20.50.21]]
|
||||
* [[Bedrock Edition Preview 1.20.50.20|Preview 1.20.50.20]]
|
||||
|
||||
=== 1.20.40 ===
|
||||
; [[Bedrock Edition 1.20.40/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.40.24|Preview 1.20.40.24]]
|
||||
* [[Bedrock Edition Preview 1.20.40.23|Preview 1.20.40.23]]
|
||||
* [[Bedrock Edition Preview 1.20.40.22|Preview 1.20.40.22]]
|
||||
* [[Bedrock Edition Preview 1.20.40.21|Preview 1.20.40.21]]
|
||||
* [[Bedrock Edition Preview 1.20.40.20|Preview 1.20.40.20]]
|
||||
|
||||
=== 1.20.30 ===
|
||||
; [[Bedrock Edition 1.20.30/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.30.25|Preview 1.20.30.25]]
|
||||
* [[Bedrock Edition Preview 1.20.30.24|Preview 1.20.30.24]]
|
||||
* [[Bedrock Edition beta 1.20.30.23|beta 1.20.30.23]]
|
||||
* [[Bedrock Edition Preview 1.20.30.22|Preview 1.20.30.22]]
|
||||
* [[Bedrock Edition Preview 1.20.30.21|Preview 1.20.30.21]]
|
||||
* [[Bedrock Edition Preview 1.20.30.20|Preview 1.20.30.20]]
|
||||
* [[Bedrock Edition Preview 1.20.20.23|Preview 1.20.20.23]]
|
||||
* [[Bedrock Edition Preview 1.20.20.22|Preview 1.20.20.22]]
|
||||
* [[Bedrock Edition Preview 1.20.20.21|Preview 1.20.20.21]]
|
||||
* [[Bedrock Edition Preview 1.20.20.20|Preview 1.20.20.20]]
|
||||
|
||||
=== 1.20.10 ===
|
||||
; [[Bedrock Edition 1.20.10/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.20.10.25|beta 1.20.10.25]]
|
||||
* [[Bedrock Edition Preview 1.20.10.24|Preview 1.20.10.24]]
|
||||
* [[Bedrock Edition Preview 1.20.10.23|Preview 1.20.10.23]]
|
||||
* [[Bedrock Edition Preview 1.20.10.21|Preview 1.20.10.21]]
|
||||
* [[Bedrock Edition Preview 1.20.10.20|Preview 1.20.10.20]]
|
||||
|
||||
=== 1.20.0 ===
|
||||
; [[Bedrock Edition 1.20.0/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.20.0.25|Preview 1.20.0.25]]
|
||||
* [[Bedrock Edition Preview 1.20.0.25|Preview 1.20.0.24]]
|
||||
* [[Bedrock Edition Preview 1.20.0.23|Preview 1.20.0.23]]
|
||||
* [[Bedrock Edition Preview 1.20.0.22|Preview 1.20.0.22]]
|
||||
* [[Bedrock Edition Preview 1.20.0.21|Preview 1.20.0.21]]
|
||||
* [[Bedrock Edition Preview 1.20.0.20|Preview 1.20.0.20]]
|
||||
|
||||
== 1.19 ==
|
||||
[[The Wild Update]]
|
||||
|
||||
=== 1.19.80 ===
|
||||
; [[Bedrock Edition 1.19.80/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.80.24|Preview 1.19.80.24]]
|
||||
* [[Bedrock Edition Preview 1.19.80.23|Preview 1.19.80.23]]
|
||||
* [[Bedrock Edition Preview 1.19.80.22|Preview 1.19.80.22]]
|
||||
* [[Bedrock Edition Preview 1.19.80.21|Preview 1.19.80.21]]
|
||||
* [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]]
|
||||
|
||||
=== 1.19.70 ===
|
||||
; [[Bedrock Edition 1.19.70/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.70.26|Preview 1.19.70.26]]
|
||||
* [[Bedrock Edition Preview 1.19.70.24|Preview 1.19.70.24]]
|
||||
* [[Bedrock Edition Preview 1.19.70.23|Preview 1.19.70.23]]
|
||||
* [[Bedrock Edition Preview 1.19.70.22|Preview 1.19.70.22]]
|
||||
* [[Bedrock Edition Preview 1.19.70.21|Preview 1.19.70.21]]
|
||||
* [[Bedrock Edition Preview 1.19.70.20|Preview 1.19.70.20]]
|
||||
|
||||
=== 1.19.60 ===
|
||||
; [[Bedrock Edition 1.19.60/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.60.27|Preview 1.19.60.27]]
|
||||
* [[Bedrock Edition Preview 1.19.60.26|Preview 1.19.60.26]]
|
||||
* [[Bedrock Edition Preview 1.19.60.25|Preview 1.19.60.25]]
|
||||
* [[Bedrock Edition Preview 1.19.60.24|Preview 1.19.60.24]]
|
||||
* [[Bedrock Edition Preview 1.19.60.23|Preview 1.19.60.23]]
|
||||
* [[Bedrock Edition Preview 1.19.60.22|Preview 1.19.60.22]]
|
||||
* [[Bedrock Edition Preview 1.19.60.20|Preview 1.19.60.20]]
|
||||
|
||||
=== 1.19.50 ===
|
||||
; [[Bedrock Edition 1.19.50/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.50.25|Preview 1.19.50.25]]
|
||||
* [[Bedrock Edition Preview 1.19.50.24|Preview 1.19.50.24]]
|
||||
* [[Bedrock Edition Preview 1.19.50.23|Preview 1.19.50.23]]
|
||||
* [[Bedrock Edition Preview 1.19.50.22|Preview 1.19.50.22]]
|
||||
* [[Bedrock Edition Preview 1.19.50.21|Preview 1.19.50.21]]
|
||||
* [[Bedrock Edition Preview 1.19.50.20|Preview 1.19.50.20]]
|
||||
|
||||
=== 1.19.40 ===
|
||||
; [[Bedrock Edition 1.19.40/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.40.24|Preview 1.19.40.24]]
|
||||
* [[Bedrock Edition Preview 1.19.40.23|Preview 1.19.40.23]]
|
||||
* [[Bedrock Edition Preview 1.19.40.22|Preview 1.19.40.22]]
|
||||
* [[Bedrock Edition Preview 1.19.40.21|Preview 1.19.40.21]]
|
||||
* [[Bedrock Edition Preview 1.19.40.20|Preview 1.19.40.20]]
|
||||
|
||||
=== 1.19.30 ===
|
||||
; [[Bedrock Edition 1.19.30/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.30.25|Preview 1.19.30.25]]
|
||||
* [[Bedrock Edition Preview 1.19.30.24|Preview 1.19.30.24]]
|
||||
* [[Bedrock Edition Preview 1.19.30.23|Preview 1.19.30.23]]
|
||||
* [[Bedrock Edition Preview 1.19.30.22|Preview 1.19.30.22]]
|
||||
* [[Bedrock Edition Preview 1.19.30.21|Preview 1.19.30.21]]
|
||||
* [[Bedrock Edition Preview 1.19.30.20|Preview 1.19.30.20]]
|
||||
|
||||
=== 1.19.20 ===
|
||||
; [[Bedrock Edition 1.19.20/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.20.24|Preview 1.19.20.24]]
|
||||
* [[Bedrock Edition Preview 1.19.20.23|Preview 1.19.20.23]]
|
||||
* [[Bedrock Edition Preview 1.19.20.22|Preview 1.19.20.22]]
|
||||
* [[Bedrock Edition Preview 1.19.20.20|Preview 1.19.20.20]]
|
||||
|
||||
=== 1.19.10 ===
|
||||
; [[Bedrock Edition 1.19.10/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.10.24|Preview 1.19.10.24]]
|
||||
* [[Bedrock Edition Preview 1.19.10.23|Preview 1.19.10.23]]
|
||||
* [[Bedrock Edition Preview 1.19.10.22|Preview 1.19.10.22]]
|
||||
* [[Bedrock Edition Preview 1.19.10.21|Preview 1.19.10.21]]
|
||||
* [[Bedrock Edition Preview 1.19.10.20|Preview 1.19.10.20]]
|
||||
|
||||
=== 1.19.0 ===
|
||||
; [[Bedrock Edition 1.19.0/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.19.0.68|Preview 1.19.0.68]]
|
||||
* [[Bedrock Edition Preview 1.19.0.35|Preview 1.19.0.35]]
|
||||
* [[Bedrock Edition Preview 1.19.0.33|Preview 1.19.0.33]]
|
||||
* [[Bedrock Edition Preview 1.19.0.31|Preview 1.19.0.31]]
|
||||
* [[Bedrock Edition Preview 1.19.0.29|Preview 1.19.0.29]]
|
||||
* [[Bedrock Edition Preview 1.19.0.27|Preview 1.19.0.27]]
|
||||
* [[Bedrock Edition Preview 1.19.0.25|Preview 1.19.0.25]]
|
||||
* [[Bedrock Edition Preview 1.19.0.21|Preview 1.19.0.21]]
|
||||
|
||||
== 1.18 ==
|
||||
[[Caves & Cliffs]]: Part II
|
||||
|
||||
=== 1.18.30 ===
|
||||
; [[Bedrock Edition 1.18.30/Development versions|View all]]
|
||||
* [[Bedrock Edition Preview 1.18.30.33|Preview 1.18.30.33]]
|
||||
* [[Bedrock Edition Preview 1.18.30.31|Preview 1.18.30.31]]
|
||||
* [[Bedrock Edition Preview 1.18.30.29|Preview 1.18.30.29]]
|
||||
* [[Bedrock Edition Preview 1.18.30.27|Preview 1.18.30.27]]
|
||||
* [[Bedrock Edition Preview 1.18.30.23|Preview 1.18.30.23]]
|
||||
* [[Bedrock Edition Preview 1.18.30.21|Preview 1.18.30.21]]
|
||||
* [[Bedrock Edition Preview 1.18.20.30|Preview 1.18.20.30]]
|
||||
* [[Bedrock Edition Preview 1.18.20.28|Preview 1.18.20.28]]
|
||||
* [[Bedrock Edition Preview 1.18.20.26|Preview 1.18.20.26]]
|
||||
* [[Bedrock Edition Preview 1.18.20.24|Preview 1.18.20.24]]
|
||||
* [[Bedrock Edition beta 1.18.20.21|beta 1.18.20.21]]
|
||||
|
||||
=== 1.18.10 ===
|
||||
; [[Bedrock Edition 1.18.10/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.18.10.28|beta 1.18.10.28]]
|
||||
* [[Bedrock Edition beta 1.18.10.27|beta 1.18.10.27]]
|
||||
* [[Bedrock Edition beta 1.18.10.26|beta 1.18.10.26]]
|
||||
* [[Bedrock Edition beta 1.18.10.24|beta 1.18.10.24]]
|
||||
* [[Bedrock Edition beta 1.18.10.22|beta 1.18.10.22]]
|
||||
* [[Bedrock Edition beta 1.18.10.21|beta 1.18.10.21]]
|
||||
* [[Bedrock Edition beta 1.18.10.20|beta 1.18.10.20]]
|
||||
|
||||
=== 1.18.0 ===
|
||||
; [[Bedrock Edition 1.18.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.18.0.27|beta 1.18.0.27]]
|
||||
* [[Bedrock Edition beta 1.18.0.25|beta 1.18.0.25]]
|
||||
* [[Bedrock Edition beta 1.18.0.24|beta 1.18.0.24]]
|
||||
* [[Bedrock Edition beta 1.18.0.23|beta 1.18.0.23]]
|
||||
* [[Bedrock Edition beta 1.18.0.22|beta 1.18.0.22]]
|
||||
* [[Bedrock Edition beta 1.18.0.21|beta 1.18.0.21]]
|
||||
* [[Bedrock Edition beta 1.18.0.20|beta 1.18.0.20]]
|
||||
|
||||
== 1.17 ==
|
||||
[[Caves & Cliffs]]: Part I
|
||||
=== 1.17.40 ===
|
||||
; [[Bedrock Edition 1.17.40/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.17.40.23|beta 1.17.40.23]]
|
||||
* [[Bedrock Edition beta 1.17.40.21|beta 1.17.40.21]]
|
||||
* [[Bedrock Edition beta 1.17.40.20|beta 1.17.40.20]]
|
||||
|
||||
=== 1.17.30 ===
|
||||
; [[Bedrock Edition 1.17.30/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.17.30.25|beta 1.17.30.25]]
|
||||
* [[Bedrock Edition beta 1.17.30.24|beta 1.17.30.24]]
|
||||
* [[Bedrock Edition beta 1.17.30.23|beta 1.17.30.23]]
|
||||
* [[Bedrock Edition beta 1.17.30.22|beta 1.17.30.22]]
|
||||
* [[Bedrock Edition beta 1.17.30.21|beta 1.17.30.21]]
|
||||
* [[Bedrock Edition beta 1.17.30.20|beta 1.17.30.20]]
|
||||
* [[Bedrock Edition beta 1.17.20.23|beta 1.17.20.23]]
|
||||
* [[Bedrock Edition beta 1.17.20.22|beta 1.17.20.22]]
|
||||
* [[Bedrock Edition beta 1.17.20.21|beta 1.17.20.21]]
|
||||
* [[Bedrock Edition beta 1.17.20.20|beta 1.17.20.20]]
|
||||
|
||||
=== 1.17.10 ===
|
||||
; [[Bedrock Edition 1.17.10/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.17.10.23|beta 1.17.10.23]]
|
||||
* [[Bedrock Edition beta 1.17.10.22|beta 1.17.10.22]]
|
||||
* [[Bedrock Edition beta 1.17.10.21|beta 1.17.10.21]]
|
||||
* [[Bedrock Edition beta 1.17.10.20|beta 1.17.10.20]]
|
||||
|
||||
=== 1.17.0 ===
|
||||
; [[Bedrock Edition 1.17.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.17.0.58|beta 1.17.0.58]]
|
||||
* [[Bedrock Edition beta 1.17.0.56|beta 1.17.0.56]]
|
||||
* [[Bedrock Edition beta 1.17.0.54|beta 1.17.0.54]]
|
||||
* [[Bedrock Edition beta 1.17.0.52|beta 1.17.0.52]]
|
||||
* [[Bedrock Edition beta 1.17.0.50|beta 1.17.0.50]]
|
||||
* [[Bedrock Edition beta 1.16.230.56|beta 1.16.230.56]]
|
||||
* [[Bedrock Edition beta 1.16.230.54|beta 1.16.230.54]]
|
||||
* [[Bedrock Edition beta 1.16.230.52|beta 1.16.230.52]]
|
||||
* [[Bedrock Edition beta 1.16.230.50|beta 1.16.230.50]]
|
||||
|
||||
== 1.16 ==
|
||||
[[Nether Update]]
|
||||
=== 1.16.220 ===
|
||||
; [[Bedrock Edition 1.16.220/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.16.220.52|beta 1.16.220.52]]
|
||||
* [[Bedrock Edition beta 1.16.220.51|beta 1.16.220.51]]
|
||||
* [[Bedrock Edition beta 1.16.220.50|beta 1.16.220.50]]
|
||||
|
||||
=== 1.16.210 ===
|
||||
; [[Bedrock Edition 1.16.210/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.16.210.61|beta 1.16.210.61]]
|
||||
* [[Bedrock Edition beta 1.16.210.60|beta 1.16.210.60]]
|
||||
* [[Bedrock Edition beta 1.16.210.59|beta 1.16.210.59]]
|
||||
* [[Bedrock Edition beta 1.16.210.58|beta 1.16.210.58]]
|
||||
* [[Bedrock Edition beta 1.16.210.57|beta 1.16.210.57]]
|
||||
* [[Bedrock Edition beta 1.16.210.56|beta 1.16.210.56]]
|
||||
* [[Bedrock Edition beta 1.16.210.55|beta 1.16.210.55]]
|
||||
* [[Bedrock Edition beta 1.16.210.54|beta 1.16.210.54]]
|
||||
* [[Bedrock Edition beta 1.16.210.53|beta 1.16.210.53]]
|
||||
* [[Bedrock Edition beta 1.16.210.51|beta 1.16.210.51]]
|
||||
* [[Bedrock Edition beta 1.16.210.50|beta 1.16.210.50]]
|
||||
|
||||
=== 1.16.200 ===
|
||||
; [[Bedrock Edition 1.16.200/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.16.200.57|beta 1.16.200.57]]
|
||||
* [[Bedrock Edition beta 1.16.200.56|beta 1.16.200.56]]
|
||||
* [[Bedrock Edition beta 1.16.200.55|beta 1.16.200.55]]
|
||||
* [[Bedrock Edition beta 1.16.200.54|beta 1.16.200.54]]
|
||||
* [[Bedrock Edition beta 1.16.200.53|beta 1.16.200.53]]
|
||||
* [[Bedrock Edition beta 1.16.200.52|beta 1.16.200.52]]
|
||||
* [[Bedrock Edition beta 1.16.200.51|beta 1.16.200.51]]
|
||||
* [[Bedrock Edition beta 1.16.200.50|beta 1.16.200.50]]
|
||||
|
||||
=== 1.16.100 ===
|
||||
; [[Bedrock Edition 1.16.100/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.16.100.60|beta 1.16.100.60]]
|
||||
* [[Bedrock Edition beta 1.16.100.59|beta 1.16.100.59]]
|
||||
* [[Bedrock Edition beta 1.16.100.58|beta 1.16.100.58]]
|
||||
* [[Bedrock Edition beta 1.16.100.57|beta 1.16.100.57]]
|
||||
* [[Bedrock Edition beta 1.16.100.56|beta 1.16.100.56]]
|
||||
* [[Bedrock Edition beta 1.16.100.55|beta 1.16.100.55]]
|
||||
* [[Bedrock Edition beta 1.16.100.54|beta 1.16.100.54]]
|
||||
* [[Bedrock Edition beta 1.16.100.53|beta 1.16.100.53]]
|
||||
* [[Bedrock Edition beta 1.16.100.52|beta 1.16.100.52]]
|
||||
* [[Bedrock Edition beta 1.16.100.51|beta 1.16.100.51]]
|
||||
* [[Bedrock Edition beta 1.16.100.50|beta 1.16.100.50]]
|
||||
|
||||
=== 1.16.20 ===
|
||||
; [[Bedrock Edition 1.16.20/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.16.20.54|beta 1.16.20.54]]
|
||||
* [[Bedrock Edition beta 1.16.20.53|beta 1.16.20.53]]
|
||||
* [[Bedrock Edition beta 1.16.20.52|beta 1.16.20.52]]
|
||||
* [[Bedrock Edition beta 1.16.20.51|beta 1.16.20.51]]
|
||||
* [[Bedrock Edition beta 1.16.20.50|beta 1.16.20.50]]
|
||||
|
||||
=== 1.16.0 ===
|
||||
; [[Bedrock Edition 1.16.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.16.0.68|beta 1.16.0.68]]
|
||||
* [[Bedrock Edition beta 1.16.0.67|beta 1.16.0.67]]
|
||||
* [[Bedrock Edition beta 1.16.0.66|beta 1.16.0.66]]
|
||||
* [[Bedrock Edition beta 1.16.0.65|beta 1.16.0.65]]
|
||||
* [[Bedrock Edition beta 1.16.0.64|beta 1.16.0.64]]
|
||||
* [[Bedrock Edition beta 1.16.0.63|beta 1.16.0.63]]
|
||||
* [[Bedrock Edition beta 1.16.0.61|beta 1.16.0.61]]
|
||||
* [[Bedrock Edition beta 1.16.0.60|beta 1.16.0.60]]
|
||||
* [[Bedrock Edition beta 1.16.0.59|beta 1.16.0.59]]
|
||||
* [[Bedrock Edition beta 1.16.0.58|beta 1.16.0.58]]
|
||||
* [[Bedrock Edition beta 1.16.0.57|beta 1.16.0.57]]
|
||||
* [[Bedrock Edition beta 1.16.0.55|beta 1.16.0.55]]
|
||||
* [[Bedrock Edition beta 1.16.0.54|beta 1.16.0.54]]
|
||||
* [[Bedrock Edition beta 1.16.0.53|beta 1.16.0.53]]
|
||||
* [[Bedrock Edition beta 1.16.0.52|beta 1.16.0.52]]
|
||||
* [[Bedrock Edition beta 1.16.0.51|beta 1.16.0.51]]
|
||||
* [[Bedrock Edition beta 1.15.0.56|beta 1.15.0.56]]
|
||||
* [[Bedrock Edition beta 1.15.0.55|beta 1.15.0.55]]
|
||||
* [[Bedrock Edition beta 1.15.0.54|beta 1.15.0.54]]
|
||||
* [[Bedrock Edition beta 1.15.0.53|beta 1.15.0.53]]
|
||||
* [[Bedrock Edition beta 1.15.0.51|beta 1.15.0.51]]
|
||||
|
||||
== 1.14 ==
|
||||
[[Buzzy Bees]]
|
||||
=== 1.14.30 ===
|
||||
; [[Bedrock Edition 1.14.30/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.14.30.51|beta 1.14.30.51]]
|
||||
|
||||
=== 1.14.20 ===
|
||||
; [[Bedrock Edition 1.14.20/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.14.25.1|beta 1.14.25.1]]
|
||||
* [[Bedrock Edition beta 1.14.2.51|beta 1.14.2.51]]
|
||||
* [[Bedrock Edition beta 1.14.2.50|beta 1.14.2.50]]
|
||||
|
||||
=== 1.14.1 ===
|
||||
; [[Bedrock Edition 1.14.1/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.14.1.3|beta 1.14.1.3]]
|
||||
* [[Bedrock Edition beta 1.14.1.2|beta 1.14.1.2]]
|
||||
* [[Bedrock Edition beta 1.14.0.52|beta 1.14.0.52]]
|
||||
* [[Bedrock Edition beta 1.14.0.51|beta 1.14.0.51]]
|
||||
* [[Bedrock Edition beta 1.14.0.50|beta 1.14.0.50]]
|
||||
|
||||
=== 1.14.0 ===
|
||||
; [[Bedrock Edition 1.14.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.14.0.6|beta 1.14.0.6]]
|
||||
* [[Bedrock Edition beta 1.14.0.5|beta 1.14.0.5]]
|
||||
* [[Bedrock Edition beta 1.14.0.4|beta 1.14.0.4]]
|
||||
* [[Bedrock Edition beta 1.14.0.3|beta 1.14.0.3]]
|
||||
* [[Bedrock Edition beta 1.14.0.2|beta 1.14.0.2]]
|
||||
* [[Bedrock Edition beta 1.14.0.1|beta 1.14.0.1]]
|
||||
|
||||
== 1.13 ==
|
||||
; [[Bedrock Edition 1.13.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.13.0.18|beta 1.13.0.18]]
|
||||
* [[Bedrock Edition beta 1.13.0.17|beta 1.13.0.17]]
|
||||
* [[Bedrock Edition beta 1.13.0.16|beta 1.13.0.16]]
|
||||
* [[Bedrock Edition beta 1.13.0.15|beta 1.13.0.15]]
|
||||
* [[Bedrock Edition beta 1.13.0.13|beta 1.13.0.13]]
|
||||
* [[Bedrock Edition beta 1.13.0.9|beta 1.13.0.9]]
|
||||
* [[Bedrock Edition beta 1.13.0.6|beta 1.13.0.6]]
|
||||
* [[Bedrock Edition beta 1.13.0.5|beta 1.13.0.5]]
|
||||
* [[Bedrock Edition beta 1.13.0.4|beta 1.13.0.4]]
|
||||
* [[Bedrock Edition beta 1.13.0.3|beta 1.13.0.3]]
|
||||
* [[Bedrock Edition beta 1.13.0.2|beta 1.13.0.2]]
|
||||
* [[Bedrock Edition beta 1.13.0.1|beta 1.13.0.1]]
|
||||
|
||||
== 1.12 ==
|
||||
; [[Bedrock Edition 1.12.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.12.0.14|beta 1.12.0.14]]
|
||||
* [[Bedrock Edition beta 1.12.0.13|beta 1.12.0.13]]
|
||||
* [[Bedrock Edition beta 1.12.0.12|beta 1.12.0.12]]
|
||||
* [[Bedrock Edition beta 1.12.0.11|beta 1.12.0.11]]
|
||||
* [[Bedrock Edition beta 1.12.0.10|beta 1.12.0.10]]
|
||||
* [[Bedrock Edition beta 1.12.0.9|beta 1.12.0.9]]
|
||||
* [[Bedrock Edition beta 1.12.0.6|beta 1.12.0.6]]
|
||||
* [[Bedrock Edition beta 1.12.0.4|beta 1.12.0.4]]
|
||||
* [[Bedrock Edition beta 1.12.0.3|beta 1.12.0.3]]
|
||||
* [[Bedrock Edition beta 1.12.0.2|beta 1.12.0.2]]
|
||||
|
||||
== 1.11 ==
|
||||
[[Village & Pillage]]
|
||||
; [[Bedrock Edition 1.11.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.11.0.10|beta 1.11.0.10]]
|
||||
* [[Bedrock Edition beta 1.11.0.9|beta 1.11.0.9]]
|
||||
* [[Bedrock Edition beta 1.11.0.8|beta 1.11.0.8]]
|
||||
* [[Bedrock Edition beta 1.11.0.7|beta 1.11.0.7]]
|
||||
* [[Bedrock Edition beta 1.11.0.5|beta 1.11.0.5]]
|
||||
* [[Bedrock Edition beta 1.11.0.4|beta 1.11.0.4]]
|
||||
* [[Bedrock Edition beta 1.11.0.3|beta 1.11.0.3]]
|
||||
* [[Bedrock Edition beta 1.11.0.1|beta 1.11.0.1]]
|
||||
|
||||
== 1.10 ==
|
||||
; [[Bedrock Edition 1.10.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.10.0.4|beta 1.10.0.4]]
|
||||
* [[Bedrock Edition beta 1.10.0.3|beta 1.10.0.3]]
|
||||
|
||||
== 1.9 ==
|
||||
; [[Bedrock Edition 1.9.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.9.0.5|beta 1.9.0.5]]
|
||||
* [[Bedrock Edition beta 1.9.0.3|beta 1.9.0.3]]
|
||||
* [[Bedrock Edition beta 1.9.0.2|beta 1.9.0.2]]
|
||||
* [[Bedrock Edition beta 1.9.0.0|beta 1.9.0.0]]
|
||||
|
||||
== 1.8 ==
|
||||
; [[Bedrock Edition 1.8.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.8.0.14|beta 1.8.0.14]]
|
||||
* [[Bedrock Edition beta 1.8.0.13|beta 1.8.0.13]]
|
||||
* [[Bedrock Edition beta 1.8.0.11|beta 1.8.0.11]]
|
||||
* [[Bedrock Edition beta 1.8.0.10|beta 1.8.0.10]]
|
||||
* [[Bedrock Edition beta 1.8.0.8|beta 1.8.0.8]]
|
||||
|
||||
== 1.7 ==
|
||||
; [[Bedrock Edition 1.7.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.7.0.9|beta 1.7.0.9]]
|
||||
* [[Bedrock Edition beta 1.7.0.7|beta 1.7.0.7]]
|
||||
* [[Bedrock Edition beta 1.7.0.5|beta 1.7.0.5]]
|
||||
* [[Bedrock Edition beta 1.7.0.3|beta 1.7.0.3]]
|
||||
* [[Bedrock Edition beta 1.7.0.2|beta 1.7.0.2]]
|
||||
|
||||
== 1.6 ==
|
||||
; [[Bedrock Edition 1.6.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.6.0.30|beta 1.6.0.30]]
|
||||
* [[Bedrock Edition beta 1.6.0.8|beta 1.6.0.8]]
|
||||
* [[Bedrock Edition beta 1.6.0.6|beta 1.6.0.6]]
|
||||
* [[Bedrock Edition beta 1.6.0.5|beta 1.6.0.5]]
|
||||
* [[Bedrock Edition beta 1.6.0.1|beta 1.6.0.1]]
|
||||
|
||||
== 1.5 ==
|
||||
[[Update Aquatic|Update Aquatic Phase 2]]
|
||||
; [[Bedrock Edition 1.5.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.5.0.10|beta 1.5.0.10]]
|
||||
* [[Bedrock Edition beta 1.5.0.7|beta 1.5.0.7]]
|
||||
* [[Bedrock Edition beta 1.5.0.4|beta 1.5.0.4]]
|
||||
* [[Bedrock Edition beta 1.5.0.1|beta 1.5.0.1]]
|
||||
* [[Bedrock Edition beta 1.5.0.0|beta 1.5.0.0]]
|
||||
|
||||
== 1.4 ==
|
||||
[[Update Aquatic|Update Aquatic Phase 1]]
|
||||
; [[Bedrock Edition 1.4.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.2.20.2|beta 1.2.20.2]]
|
||||
* [[Bedrock Edition beta 1.2.20.1|beta 1.2.20.1]]
|
||||
* [[Bedrock Edition beta 1.2.14.3|beta 1.2.14.3]]
|
||||
* [[Bedrock Edition beta 1.2.14.2|beta 1.2.14.2]]
|
||||
|
||||
== 1.2 ==
|
||||
[[Better Together Update]]
|
||||
=== 1.2.13 ===
|
||||
; [[Bedrock Edition 1.2.13/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.2.13.12|beta 1.2.13.12]]
|
||||
* [[Bedrock Edition beta 1.2.13.11|beta 1.2.13.11]]
|
||||
* [[Bedrock Edition beta 1.2.13.10|beta 1.2.13.10]]
|
||||
* [[Bedrock Edition beta 1.2.13.8|beta 1.2.13.8]]
|
||||
* [[Bedrock Edition beta 1.2.13.6|beta 1.2.13.6]]
|
||||
* [[Bedrock Edition beta 1.2.13.5|beta 1.2.13.5]]
|
||||
|
||||
=== 1.2.10 ===
|
||||
* [[Bedrock Edition beta 1.2.10.1|beta 1.2.10.1]]
|
||||
|
||||
=== 1.2.6 ===
|
||||
* [[Bedrock Edition beta 1.2.6.2|beta 1.2.6.2]]
|
||||
|
||||
=== 1.2.5 ===
|
||||
; [[Bedrock Edition 1.2.5/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.2.5.15|beta 1.2.5.15]]
|
||||
* [[Bedrock Edition beta 1.2.5.12|beta 1.2.5.12]]
|
||||
* [[Bedrock Edition beta 1.2.5.0|beta 1.2.5.0]]
|
||||
|
||||
=== 1.2.3 ===
|
||||
* [[Bedrock Edition beta 1.2.3.3|beta 1.2.3.3]]
|
||||
|
||||
=== 1.2.0 ===
|
||||
; [[Bedrock Edition 1.2.0/Development versions|View all]]
|
||||
* [[Bedrock Edition beta 1.2.0.31|beta 1.2.0.31]]
|
||||
* [[Bedrock Edition beta 1.2.0.25|beta 1.2.0.25]]
|
||||
* [[Bedrock Edition beta 1.2.0.22|beta 1.2.0.22]]
|
||||
* [[Bedrock Edition beta 1.2.0.18|beta 1.2.0.18]]
|
||||
* [[Bedrock Edition beta 1.2.0.15|beta 1.2.0.15]]
|
||||
* [[Bedrock Edition beta 1.2.0.11|beta 1.2.0.11]]
|
||||
* [[Bedrock Edition beta 1.2.0.9|beta 1.2.0.9]]
|
||||
* [[Bedrock Edition beta 1.2.0.7|beta 1.2.0.7]]
|
||||
* [[Bedrock Edition beta 1.2.0.2|beta 1.2.0.2]]
|
||||
|
||||
== 1.1 ==
|
||||
[[Discovery Update]]
|
||||
=== 1.1.3 ===
|
||||
; [[Pocket Edition 1.1.3/Development versions|View all]]
|
||||
* [[Pocket Edition alpha 1.1.3.1|alpha 1.1.3.1]]
|
||||
* [[Pocket Edition alpha 1.1.3.0|alpha 1.1.3.0]]
|
||||
|
||||
=== 1.1.1 ===
|
||||
; [[Pocket Edition 1.1.1/Development versions|View all]]
|
||||
* [[Pocket Edition alpha 1.1.1.1|alpha 1.1.1.1]]
|
||||
* [[Pocket Edition alpha 1.1.1.0|alpha 1.1.1.0]]
|
||||
|
||||
=== 1.1.0 ===
|
||||
; [[Pocket Edition 1.1.0/Development versions|View all]]
|
||||
* [[Pocket Edition alpha 1.1.0.9|alpha 1.1.0.9]]
|
||||
* [[Pocket Edition alpha 1.1.0.8|alpha 1.1.0.8]]
|
||||
* [[Pocket Edition alpha 1.1.0.5|alpha 1.1.0.5]]
|
||||
* [[Pocket Edition alpha 1.1.0.4|alpha 1.1.0.4]]
|
||||
* [[Pocket Edition alpha 1.1.0.3|alpha 1.1.0.3]]
|
||||
* [[Pocket Edition alpha 1.1.0.1|alpha 1.1.0.1]]
|
||||
* [[Pocket Edition alpha 1.1.0.0|alpha 1.1.0.0]]
|
||||
|
||||
== 1.0 ==
|
||||
[[Ender Update]]
|
||||
=== 1.0.6 ===
|
||||
* [[Pocket Edition alpha 1.0.6.0|alpha 1.0.6.0]]
|
||||
|
||||
=== 1.0.5 ===
|
||||
; [[Pocket Edition 1.0.5/Development versions|View all]]
|
||||
* [[Pocket Edition alpha 1.0.5.11|alpha 1.0.5.11]]
|
||||
* [[Pocket Edition alpha 1.0.5.3|alpha 1.0.5.3]]
|
||||
* [[Pocket Edition alpha 1.0.5.0|alpha 1.0.5.0]]
|
||||
|
||||
=== 1.0.4 ===
|
||||
; [[Pocket Edition 1.0.4/Development versions|View all]]
|
||||
* [[Pocket Edition alpha 1.0.4.1|alpha 1.0.4.1]]
|
||||
* [[Pocket Edition alpha 1.0.4.0|alpha 1.0.4.0]]
|
||||
|
||||
=== 1.0.3 ===
|
||||
* [[Pocket Edition alpha 1.0.3.0|alpha 1.0.3.0]]
|
||||
|
||||
=== 1.0.0 ===
|
||||
; [[Pocket Edition 1.0.0/Development versions|View all]]
|
||||
* [[Pocket Edition alpha 1.0.0.7|alpha 1.0.0.7]]
|
||||
* [[Pocket Edition alpha 1.0.0.2|alpha 1.0.0.2]]
|
||||
* [[Pocket Edition alpha 1.0.0.1|alpha 1.0.0.1]]
|
||||
* [[Pocket Edition alpha 1.0.0.0|alpha 1.0.0.0]]
|
||||
* [[Pocket Edition alpha 0.17.0.2|alpha 0.17.0.2]]
|
||||
* [[Pocket Edition alpha 0.17.0.1|alpha 0.17.0.1]]
|
||||
|
||||
== Alpha 0.16 ==
|
||||
[[Boss Update]]
|
||||
; [[Pocket Edition v0.16.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.16.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.16.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.16.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.16.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.16.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.15 ==
|
||||
[[Friendly Update]]
|
||||
=== Alpha v0.15.1 ===
|
||||
* [[Pocket Edition v0.15.1 alpha build 1|build 1]]
|
||||
|
||||
=== Alpha v0.15.0 ===
|
||||
; [[Pocket Edition v0.15.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.15.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.15.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.15.0 alpha build 1|build 1]]
|
||||
|
||||
=== Realms builds ===
|
||||
; [[Pocket Edition Alpha Realms/Development versions|View all]]
|
||||
* [[Pocket Edition Alpha Realms build 4|build 4]]
|
||||
* [[Pocket Edition Alpha Realms build 2|build 2]]
|
||||
* [[Pocket Edition Alpha Realms build 1|build 1]]
|
||||
|
||||
== Alpha 0.14 ==
|
||||
[[Overworld Update]]
|
||||
; [[Pocket Edition v0.14.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 7|build 7]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 6|build 6]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.14.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.13 ==
|
||||
; [[Pocket Edition v0.13.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.13.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.13.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.13.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.13.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.13.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.12 ==
|
||||
=== Alpha v0.12.1 ===
|
||||
; [[Pocket Edition v0.12.1 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 13|build 13]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 12|build 12]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 11|build 11]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 10|build 10]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 9|build 9]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 8|build 8]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 7|build 7]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 6|build 6]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.12.1 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.11 ==
|
||||
; [[Pocket Edition v0.11.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 14|build 14 (RC1)]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 13|build 13]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 12|build 12]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 11|build 11]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 10|build 10]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 9|build 9]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 8|build 8]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 7|build 7]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 6|build 6]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.11.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.10 ==
|
||||
; [[Pocket Edition v0.10.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 9|build 9 (RC1)]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 8|build 8]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 7|build 7]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 6|build 6]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.10.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.9 ==
|
||||
; [[Pocket Edition v0.9.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 12|build 12 (RC4)]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 11|build 11 (RC3)]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 10|build 10 (RC2)]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 9|build 9 (RC1)]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 8|build 8]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 7|build 7]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 6|build 6]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.9.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.8 ==
|
||||
; [[Pocket Edition v0.8.0 alpha/Development versions|View all]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 8|build 8]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 7|build 7]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 6|build 6]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 5|build 5]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 4|build 4]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 3|build 3]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 2|build 2]]
|
||||
* [[Pocket Edition v0.8.0 alpha build 1|build 1]]
|
||||
|
||||
== Alpha 0.7 ==
|
||||
* [[Pocket Edition v0.6.2 alpha|v0.6.2]]
|
||||
|
||||
== Other ==
|
||||
=== RTX Beta ===
|
||||
* [[Bedrock Edition beta 1.16.30.57|beta 1.16.30.57]]
|
||||
* [[Bedrock Edition beta 1.16.30.56|beta 1.16.30.56]]
|
||||
* [[Bedrock Edition beta 1.16.30.53|beta 1.16.30.53]]
|
||||
* [[Bedrock Edition beta 1.16.30.52|beta 1.16.30.52]]
|
||||
* [[Bedrock Edition beta 1.15.0.11|beta 1.15.0.11]]
|
||||
* [[Bedrock Edition beta 1.15.0.9|beta 1.15.0.9]]
|
||||
* [[Bedrock Edition beta 1.15.0.8|beta 1.15.0.8]]
|
||||
|
||||
== Trivia ==
|
||||
* The only [[Splash]] that can be seen in game while in beta is "Beta!!!", and in ''Minecraft Preview'' is "Preview!!!".
|
||||
|
||||
== Gallery ==
|
||||
<gallery>
|
||||
File:Minecraft Beta logo.png|Bedrock Edition beta logo
|
||||
File:Minecraft Preview logo 2.png|alt=Bedrock Edition Preview Logo|Bedrock Edition preview logo
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|general}}
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox version history}}
|
||||
|
||||
[[Category:Bedrock Edition versions| ]]
|
||||
|
||||
[[de:Pocket Edition/Versionsgeschichte/Entwicklungsversionen]]
|
||||
[[es:Historial de versiones de Bedrock Edition/Versiones de desarrollo]]
|
||||
[[fr:Historique des versions Bedrock/Versions de développement]]
|
||||
[[hu:Bedrock Edition verzióelőzmények/Fejlesztői verziók]]
|
||||
[[ja:更新履歴/Bedrock Edition/開発版]]
|
||||
[[ko:베드락 에디션 버전 역사/개발 버전]]
|
||||
[[nl:Bedrockeditie versiegeschiedenis/Ontwikkelingsversies]]
|
||||
[[pl:Historia wersji/Pocket Edition/Nieoficjalne wersje]]
|
||||
[[pt:Histórico de versões da Bedrock Edition/Versões de desenvolvimento]]
|
||||
[[ru:История версий (Bedrock Edition)/Предварительные сборки]]
|
||||
[[uk:Історія версій (Bedrock Edition)/Версії розробки]]
|
||||
[[zh:基岩版版本记录/预览版本]]
|
63
wiki_backup/Commands_me.txt
Normal file
63
wiki_backup/Commands_me.txt
Normal file
|
@ -0,0 +1,63 @@
|
|||
{{Infobox command
|
||||
|name=me
|
||||
|oplevel=0
|
||||
}}
|
||||
[[File:Minecraft me command in chat.png|alt=Message "* Steve was eaten by a grue" in chat|thumb|width=296x296|Command output of<code>/me was eaten by a grue</code>]]
|
||||
Broadcasts a narrative message about yourself.
|
||||
|
||||
== Syntax ==
|
||||
|
||||
* '''Java Edition'''
|
||||
: <code>me <action></code>
|
||||
|
||||
* '''Bedrock Edition'''
|
||||
: <code>me <message: message></code>
|
||||
|
||||
== Arguments ==
|
||||
|
||||
{{argument|action|message|reason: message|CommandMessage}}
|
||||
: Specifies the message to display.
|
||||
: {{arg desc|je=message|be=CommandMessage}}
|
||||
|
||||
== Result ==
|
||||
|
||||
{{Result table}}
|
||||
{{Result table|The command is incomplete, or any argument is not specified correctly.|unparseable|unparseable}}
|
||||
{{Result table|succeed}}
|
||||
{{Result table}}
|
||||
|
||||
== Output ==
|
||||
|
||||
{{Output table}}
|
||||
{{Output table|edition=je|On success|1|1|1}}
|
||||
{{Output table|edition=be|On success|1}}
|
||||
{{Output table}}
|
||||
|
||||
== Example ==
|
||||
|
||||
: <code>/me was eaten by a grue</code>
|
||||
|
||||
Outputs your name followed by the string "was eaten by a grue" - if your name is Steve: ''"Steve was eaten by a grue"''
|
||||
|
||||
== History ==
|
||||
{{Expand section}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||?|Added {{cmd|me|link=none}}.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.19|dev=22w18a|{{cd|<action>}} now accepts a [[argument types|<code>message</code> argument]], instead of <code>string</code>.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.0.5|dev=alpha 1.0.5.0|Added {{cmd|me|link=none}}.}}
|
||||
}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox commands}}
|
||||
|
||||
[[de:Befehl/me]]
|
||||
[[es:Comandos/me]]
|
||||
[[ja:コマンド/me]]
|
||||
[[lzh:令/me]]
|
||||
[[pt:Comandos/me]]
|
||||
[[ru:Команды консоли/me]]
|
||||
[[uk:Команди консолі/me]]
|
||||
[[zh:命令/me]]
|
420
wiki_backup/Editor.txt
Normal file
420
wiki_backup/Editor.txt
Normal file
|
@ -0,0 +1,420 @@
|
|||
{{Distinguish|Bedrock Edition}}
|
||||
{{exclusive|bedrock|customtext=This feature is currently exclusive to the Windows version of ''[[Bedrock Edition]]''.}}
|
||||
{{Infobox program
|
||||
| image = Bedrock Editor.png
|
||||
| imagesize = 280px
|
||||
| author=
|
||||
* [[File:Mojang Studios logo.svg|20px|link=Mojang Studios|alt=Mojang Studios logo]] [[Mojang Studios]] <small>[https://minecraft.net/credits (Credits)]</small>
|
||||
* [[File:Xbox Game Studios.svg|25px|link=Xbox Game Studios|class=darkmode-invert]] [[Xbox Game Studios]]
|
||||
| developer =
|
||||
| publisher =
|
||||
| platform = {{os|winwm}}
|
||||
| version = '''Stable''': {{v|editor-bedrock}}<br>
|
||||
'''Preview''': {{v|editor-bedrock-beta}}
|
||||
| programming language = C++<br>Bedrock Codebase
|
||||
| date = '''Preview:''' March 8, 2023<br>
|
||||
'''Stable:''' December 3, 2024
|
||||
| source available = No
|
||||
| website = https://minecraft.net/about-minecraft minecraft.net]<br>
|
||||
[https://learn.microsoft.com/minecraft/creator/documents/editoroverview Microsoft Docs]<br>
|
||||
[https://github.com/Mojang/minecraft-editor GitHub Repository<span style="display:none">
|
||||
}}
|
||||
|
||||
The '''Bedrock Editor''', also referred to as '''Minecraft: Bedrock Editor''' and the '''Editor''', is an in-game tool that can be used to edit [[world]]s through projects. It is customizable through the use of scripting. It was released as '''Editor (Beta)''' in the release version of [[Bedrock Edition 1.21.50]].
|
||||
|
||||
== Launching ==
|
||||
The Bedrock Editor can be opened from the "Creator Tools" tab in the Bedrock section of the [[Launcher]]. The editor is supported on versions starting from [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]] for the Preview, and [[Bedrock Edition 1.21.50|1.21.50]] for the stable version.
|
||||
|
||||
Alternatively:
|
||||
* Right-click on desktop menu, select New from the dropdown, and choose to create a new Shortcut.
|
||||
* For the location of the item, enter {{cd|<nowiki>minecraft:?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview:?Editor=true</nowiki>}} for Preview. This is case-sensitive and needs to match exactly.
|
||||
* Click Next and give your shortcut a name, such as <code>Minecraft Editor</code>.
|
||||
* Launch the game with the newly created shortcut.
|
||||
|
||||
Opening the Bedrock Editor can also be done by pressing {{Key|Windows+R}}, typing {{cd|<nowiki>minecraft:?Editor=true</nowiki>}} for the stable version, or {{cd|<nowiki>minecraft-preview:?Editor=true</nowiki>}} for Preview, and pressing OK.
|
||||
|
||||
== Usage ==
|
||||
{{Expand section}}
|
||||
Using the tool starts with creating a new Project. New projects can be created from the main menu. This menu uses a similar layout to {{BE}}'s [[World selection menu#Bedrock Edition|World Selection Menu]], with the option to exit being replaced with a link to the Settings menu. The Worlds tab is replaced with the Projects tab. "Create New" is changed to "Create New Project", and the Realms promotion below is missing. The Friends and Servers tabs are also available. Within the Project Creation menu, most options available in Bedrock Edition Preview's world creation remain.
|
||||
[[File:EditorsMainMenu.png|thumb|The Editor's Main Menu]]
|
||||
Holding down your right mouse button on the viewport enables movement. Horizontal movement is done through {{key|W}}, {{key|A}}, {{key|S}}, and {{key|D}}. Vertical movement is done through {{key|Shift}} and {{key|Space}}.
|
||||
|
||||
Left-clicking in the world selects a single block. Using the gizmo or holding shift between clicks places an area selection's corners. Pressing {{key|Ctrl}} creates an additional selection. The selection can be moved using the gizmo, or by holding {{key|Alt}} + either Arrow Keys for horizontal movement or Page Up/Page Down for vertical movement. Resizing can be done with corner gizmos, or by holding {{key|Ctrl}} (increase) or {{key|Shift}} (decrease) with arrow keys and Page Up/Page Down.
|
||||
|
||||
=== Tools ===
|
||||
Tools can be selected from the left toolrail.
|
||||
{| class="wikitable"
|
||||
! Name
|
||||
! Keyboard Shortcut
|
||||
! Description
|
||||
|-
|
||||
| Selection
|
||||
| {{keys|ctrl + S}}
|
||||
| Left mouse click to create a selection; CTRL + D to deselect
|
||||
|-
|
||||
| Brush
|
||||
| {{keys|ctrl + B}}
|
||||
| Left mouse click or drag-to-paint
|
||||
|-
|
||||
| Paste Preview
|
||||
| {{keys|ctrl + shift + V}}
|
||||
| Use the mouse to adjust the position of the clipboard preview, and clock to paste into the world
|
||||
|-
|
||||
| Line
|
||||
|
|
||||
| Line tool creates lines of blocks
|
||||
|-
|
||||
| Summon Tool
|
||||
| {{keys|ctrl + shift + S}}
|
||||
| Click to summon entities
|
||||
|}
|
||||
The {{cmd|project}} command is exclusive to the Bedrock Editor.
|
||||
|
||||
=== Action bar ===
|
||||
Action bar is located below the menu bar. In the middle of the action bar is also the block hotbar, which is used to find blocks that can be placed with the brush.
|
||||
{| class="wikitable"
|
||||
! Name
|
||||
! Keyboard Shortcut
|
||||
! Description
|
||||
|-
|
||||
| Undo
|
||||
| {{keys|ctrl + Z}}
|
||||
| Undo a transaction
|
||||
|-
|
||||
| Redo
|
||||
| {{keys|ctrl + Y}}
|
||||
| Redo a transaction
|
||||
|-
|
||||
| Attach Scripting Debugger
|
||||
|
|
||||
| Attaches the scripting debugger on localhost port 19144. Check Log Panel for connection status.
|
||||
|-
|
||||
| Mode Toggle
|
||||
| {{keys|ctrl + tab}}
|
||||
| Switch to Crosshair Mode for single-block precision editing
|
||||
|-
|
||||
| Input Mapping
|
||||
|
|
||||
| Opens input mapping modal to configure registered bindings.
|
||||
|-
|
||||
| Reload
|
||||
|
|
||||
| Reloads all script files from all behavior packs and refreshes UI for all clients
|
||||
|}
|
||||
|
||||
== Version history ==
|
||||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center;"
|
||||
! Version
|
||||
! Preview version
|
||||
! Release version
|
||||
! Date
|
||||
|-
|
||||
| [[Bedrock Editor 0.8.3|0.8.3]]
|
||||
| [[Bedrock Edition Preview 1.21.60.24|Preview 1.21.60.24]]
|
||||
| —
|
||||
| December 12, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.8.2|0.8.2]]
|
||||
| [[Bedrock Edition Preview 1.21.60.23|Preview 1.21.60.23]]
|
||||
| —
|
||||
| December 4, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.8.1|0.8.1]]
|
||||
| [[Bedrock Edition Preview 1.21.60.21|Preview 1.21.60.21]]
|
||||
| —
|
||||
| November 20, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.8.0|0.8.0]]
|
||||
| [[Bedrock Edition Preview 1.21.50.28|Preview 1.21.50.28]]
|
||||
! [[Bedrock Edition 1.21.50|1.21.50]]
|
||||
| '''(Preview)''' November 7, 2024<br>'''(Release)''' December 3, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.7|0.7.7]]
|
||||
| [[Bedrock Edition Preview 1.21.50.26|Preview 1.21.50.26]]
|
||||
| —
|
||||
| October 30, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.6|0.7.6]]
|
||||
| [[Bedrock Edition Preview 1.21.50.25|Preview 1.21.50.25]]
|
||||
| —
|
||||
| October 23, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.5|0.7.5]]
|
||||
| [[Bedrock Edition Preview 1.21.50.24|Preview 1.21.50.24]]
|
||||
| —
|
||||
| October 17, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.4|0.7.4]]
|
||||
| [[Bedrock Edition Preview 1.21.50.20|Preview 1.21.50.20]]
|
||||
| —
|
||||
| October 9, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.3|0.7.3]]
|
||||
| [[Bedrock Edition Preview 1.21.40.23|Preview 1.21.40.23]]
|
||||
| —
|
||||
| September 25, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.2|0.7.2]]
|
||||
| [[Bedrock Edition Preview 1.21.40.21|Preview 1.21.40.21]]
|
||||
| —
|
||||
| September 11, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.7.1|0.7.1]]
|
||||
| [[Bedrock Edition Preview 1.21.40.20|Preview 1.21.40.20]]
|
||||
| —
|
||||
| September 4, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.7.0|0.7.0]]
|
||||
| [[Bedrock Edition Preview 1.21.30.23|Preview 1.21.30.23]]
|
||||
| —
|
||||
| August 15, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.11|0.6.11]]
|
||||
| [[Bedrock Edition Preview 1.21.30.22|Preview 1.21.30.22]]
|
||||
| —
|
||||
| August 7, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.10|0.6.10]]
|
||||
| [[Bedrock Edition Preview 1.21.30.21|Preview 1.21.30.21]]
|
||||
| —
|
||||
| August 1, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.9|0.6.9]]
|
||||
| [[Bedrock Edition Preview 1.21.20.23|Preview 1.21.20.23]]
|
||||
| —
|
||||
| July 17, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.8|0.6.8]]
|
||||
| [[Bedrock Edition Preview 1.21.20.22|Preview 1.21.20.22]]
|
||||
| —
|
||||
| July 10, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.7|0.6.7]]
|
||||
| [[Bedrock Edition Preview 1.21.20.21|Preview 1.21.20.21]]
|
||||
| —
|
||||
| June 27, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.6|0.6.6]]
|
||||
| [[Bedrock Edition Preview 1.21.10.22|Preview 1.21.10.22]]
|
||||
| —
|
||||
| June 5, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.5|0.6.5]]
|
||||
| [[Bedrock Edition Preview 1.21.10.21|Preview 1.21.10.21]]
|
||||
| —
|
||||
| May 29, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.4|0.6.4]]
|
||||
| [[Bedrock Edition Preview 1.21.10.20|Preview 1.21.10.20]]
|
||||
| —
|
||||
| May 22, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.3|0.6.3]]
|
||||
| [[Bedrock Edition Preview 1.21.0.24|Preview 1.21.0.24]]
|
||||
| —
|
||||
| May 1, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.2|0.6.2]]
|
||||
| [[Bedrock Edition Preview 1.21.0.23|Preview 1.21.0.23]]
|
||||
| —
|
||||
| April 24, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.6.1|0.6.1]]
|
||||
| [[Bedrock Edition Preview 1.21.0.22|Preview 1.21.0.22]]
|
||||
| —
|
||||
| April 18, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.6.0|0.6.0]]
|
||||
| [[Bedrock Edition Preview 1.21.0.21|Preview 1.21.0.21]]
|
||||
| —
|
||||
| April 10, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.11|0.5.11]]
|
||||
| [[Bedrock Edition Preview 1.21.0.20|Preview 1.21.0.20]]
|
||||
| —
|
||||
| April 3, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.10|0.5.10]]
|
||||
| [[Bedrock Edition Preview 1.20.80.23|Preview 1.20.80.23]]
|
||||
| —
|
||||
| March 20, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.9|0.5.9]]
|
||||
| [[Bedrock Edition Preview 1.20.80.22|Preview 1.20.80.22]]
|
||||
| —
|
||||
| March 14, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.8|0.5.8]]
|
||||
| [[Bedrock Edition Preview 1.20.80.21|Preview 1.20.80.21]]
|
||||
| —
|
||||
| March 6, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.7|0.5.7]]
|
||||
| [[Bedrock Edition Preview 1.20.80.20|Preview 1.20.80.20]]
|
||||
| —
|
||||
| February 29, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.6|0.5.6]]
|
||||
| [[Bedrock Edition Preview 1.20.70.24|Preview 1.20.70.24]]
|
||||
| —
|
||||
| February 15, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.5|0.5.5]]
|
||||
| [[Bedrock Edition Preview 1.20.70.22|Preview 1.20.70.22]]
|
||||
| —
|
||||
| February 7, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.4|0.5.4]]
|
||||
| [[Bedrock Edition Preview 1.20.70.21|Preview 1.20.70.21]]
|
||||
| —
|
||||
| January 31, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.3|0.5.3]]
|
||||
| [[Bedrock Edition Preview 1.20.70.20|Preview 1.20.70.20]]
|
||||
| —
|
||||
| January 24, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.2|0.5.2]]
|
||||
| [[Bedrock Edition Preview 1.20.60.25|Preview 1.20.60.25]]
|
||||
| —
|
||||
| January 10, 2024
|
||||
|-
|
||||
| [[Bedrock Editor 0.5.1|0.5.1]]
|
||||
| [[Bedrock Edition Preview 1.20.60.24|Preview 1.20.60.24]]
|
||||
| —
|
||||
| January 4, 2024
|
||||
|-
|
||||
! [[Bedrock Editor 0.5.0|0.5.0]]
|
||||
| [[Bedrock Edition Preview 1.20.60.23|Preview 1.20.60.23]]
|
||||
| —
|
||||
| December 13, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.11|0.4.11]]
|
||||
| [[Bedrock Edition Preview 1.20.60.22|Preview 1.20.60.22]]
|
||||
| —
|
||||
| December 6, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.10|0.4.10]]
|
||||
| [[Bedrock Edition Preview 1.20.60.21|Preview 1.20.60.21]]
|
||||
| —
|
||||
| November 29, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.9|0.4.9]]
|
||||
| [[Bedrock Edition Preview 1.20.60.20|Preview 1.20.60.20]]
|
||||
| —
|
||||
| November 15, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.8|0.4.8]]
|
||||
| [[Bedrock Edition Preview 1.20.50.22|Preview 1.20.50.22]]
|
||||
| —
|
||||
| October 25, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.7|0.4.7]]
|
||||
| [[Bedrock Edition Preview 1.20.50.20|Preview 1.20.50.20]]
|
||||
| —
|
||||
| October 11, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.6|0.4.6]]
|
||||
| [[Bedrock Edition Preview 1.20.40.23|Preview 1.20.40.23]]
|
||||
| —
|
||||
| September 27, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.5|0.4.5]]
|
||||
| [[Bedrock Edition Preview 1.20.40.22|Preview 1.20.40.22]]
|
||||
| —
|
||||
| September 20, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.4|0.4.4]]
|
||||
| [[Bedrock Edition Preview 1.20.30.22|Preview 1.20.30.22]]
|
||||
| —
|
||||
| August 17, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.3|0.4.3]]
|
||||
| [[Bedrock Edition Preview 1.20.30.21|Preview 1.20.30.21]]
|
||||
| —
|
||||
| August 9, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.2|0.4.2]]
|
||||
| [[Bedrock Edition Preview 1.20.30.20|Preview 1.20.30.20]]
|
||||
| —
|
||||
| August 3, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.4.1|0.4.1]]
|
||||
| [[Bedrock Edition Preview 1.20.20.21|Preview 1.20.20.21]]
|
||||
| —
|
||||
| July 12, 2023
|
||||
|-
|
||||
! [[Bedrock Editor 0.4.0|0.4.0]]
|
||||
| [[Bedrock Edition Preview 1.20.20.20|Preview 1.20.20.20]]
|
||||
| —
|
||||
| June 28, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.7|0.3.7]]
|
||||
| [[Bedrock Edition Preview 1.20.10.23|Preview 1.20.10.23]]
|
||||
| —
|
||||
| June 14, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.6|0.3.6]]
|
||||
| [[Bedrock Edition Preview 1.20.10.20|Preview 1.20.10.20]]
|
||||
| —
|
||||
| May 25, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.5|0.3.5]]
|
||||
| [[Bedrock Edition Preview 1.20.0.22|Preview 1.20.0.22]]
|
||||
| —
|
||||
| April 26, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.4|0.3.4]]
|
||||
| [[Bedrock Edition Preview 1.20.0.21|Preview 1.20.0.21]]
|
||||
| —
|
||||
| April 19, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.3|0.3.3]]
|
||||
| [[Bedrock Edition Preview 1.20.0.20|Preview 1.20.0.20]]
|
||||
| —
|
||||
| April 12, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.2|0.3.2]]
|
||||
| [[Bedrock Edition Preview 1.19.80.22|Preview 1.19.80.22]]
|
||||
| —
|
||||
| March 22, 2023
|
||||
|-
|
||||
| [[Bedrock Editor 0.3.1|0.3.1]]
|
||||
| [[Bedrock Edition Preview 1.19.80.21|Preview 1.19.80.21]]
|
||||
| —
|
||||
| March 15, 2023
|
||||
|-
|
||||
! [[Bedrock Editor 0.3|0.3]]
|
||||
| [[Bedrock Edition Preview 1.19.80.20|Preview 1.19.80.20]]
|
||||
| —
|
||||
| March 8, 2023
|
||||
|-
|
||||
! 0.2
|
||||
| {{FN|v0.2 was an internal version, whose purpose was building a basic set of features and making it ready to share to players.<ref name="v0.3">{{cite|url=https://github.com/Mojang/minecraft-editor/discussions/2|title=Release v0.3: The Basics Update|website=GitHub}}</ref>}}
|
||||
| —
|
||||
| N/A
|
||||
|-
|
||||
! 0.1
|
||||
| {{FN|v0.1 was an internal version for prototyping and establishing the foundation of the Editor.<ref name="v0.3"/>}}
|
||||
| —
|
||||
| N/A
|
||||
|}
|
||||
|
||||
{{FNlist}}
|
||||
|
||||
==Trivia==
|
||||
* In the first build ([[Bedrock Editor 0.3|0.3]]), a [https://alturl.com/p749b link] referenced as an example scripting pack was jokingly put in the code. It redirects to {{W|Rick Astley|newtab=1}}'s song "{{W|Never Gonna Give You Up|newtab=1}}" (this is known as a {{W|Rickrolling|rickroll|newtab=1}}).
|
||||
|
||||
==References==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition}}
|
||||
{{Navbox Bedrock Editor versions|all}}
|
||||
|
||||
[[de:Bedrock Editor]]
|
||||
[[fr:Éditeur Bedrock]]
|
||||
[[pt:Bedrock Editor]]
|
||||
[[ru:Bedrock Editor]]
|
||||
[[uk:Bedrock Editor]]
|
||||
[[zh:基岩版编辑器]]
|
619
wiki_backup/Flower.txt
Normal file
619
wiki_backup/Flower.txt
Normal file
|
@ -0,0 +1,619 @@
|
|||
{{for}}
|
||||
{{Infobox block
|
||||
| title = Flower
|
||||
| image = All Flowers.png
|
||||
| imagesize = 288px
|
||||
| extratext = All flowers
|
||||
| rarity = Common
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = any
|
||||
| light = No
|
||||
| transparent = Yes
|
||||
| flammable = {{jebe|Yes (60)|Yes (30)}}
|
||||
| lavasusceptible = '''One-block-high''': No<br>
|
||||
'''Two-block-high''': Yes
|
||||
}}
|
||||
'''Flowers''' are non-solid [[plant]]s that occur in a variety of shapes and colors. They are primarily used for decoration and [[craft]]ed into [[dye]]s.
|
||||
|
||||
== Variants ==
|
||||
|
||||
=== Small flowers ===
|
||||
{{columns-list|
|
||||
* {{BlockLink|Allium}}
|
||||
* {{BlockLink|Azure Bluet}}
|
||||
* {{BlockLink|Blue Orchid}}
|
||||
* {{BlockLink|Cornflower}}
|
||||
* {{BlockLink|Dandelion}}
|
||||
* {{BlockLink|Closed Eyeblossom}}
|
||||
* {{BlockLink|Open Eyeblossom}}
|
||||
* {{BlockLink|Lily of the Valley}}
|
||||
* {{BlockLink|Oxeye Daisy}}
|
||||
* {{BlockLink|Poppy}}
|
||||
* {{BlockLink|Torchflower}}
|
||||
* {{BlockLink|Orange Tulip}}
|
||||
* {{BlockLink|Pink Tulip}}
|
||||
* {{BlockLink|Red Tulip}}
|
||||
* {{BlockLink|White Tulip}}
|
||||
* {{BlockLink|Wither Rose}}
|
||||
}}
|
||||
|
||||
=== Tall flowers ===
|
||||
* {{BlockLink|Lilac}}
|
||||
* {{BlockLink|Peony}}
|
||||
* {{BlockLink|Pitcher Plant}}
|
||||
* {{BlockLink|Rose Bush}}
|
||||
* {{BlockLink|Sunflower}}
|
||||
|
||||
=== Other flowers ===
|
||||
<!-- non-tall or short flower blocks with the #minecraft:flowers tag -->
|
||||
The following blocks are also part of the <code>minecraft:flowers</code> block [[tag]]. While some of the information described in this overview page may apply to these blocks (for example, usage in bee-related features), they are not covered here due to their uniqueness and substantial differences from small and tall flowers.
|
||||
* {{BlockLink|Cherry Leaves}}
|
||||
* {{BlockLink|Chorus Flower}}
|
||||
* {{BlockLink|Flowering Azalea}}
|
||||
* {{BlockLink|Flowering Azalea Leaves}}
|
||||
* {{BlockLink|Mangrove Propagule}}
|
||||
* {{BlockLink|Pink Petals}}
|
||||
* {{BlockLink|Spore Blossom}}
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A flower can be broken instantly with any [[item]] or by hand, dropping itself. A flower also breaks if [[water]] runs over its location, or if a [[piston]] extends or pushes a [[block]] into its location.
|
||||
|
||||
=== Natural generation ===
|
||||
{{See also|Vegetation}}
|
||||
|
||||
Most flowers generate naturally on [[dirt]] and [[grass block]]s as part of [[vegetation]] features in most [[biome]]s. Flowers can generate even if the biome is covered with [[snow]]. The tables in {{section link||Flower biomes}} show the types of small flowers that can naturally spawn in each biome when a new [[chunk]] is generated, as well as the flowers that can spawn when [[bone meal]] is used on grass blocks.
|
||||
|
||||
[[Sunflower]]s generate in [[sunflower plains]]; [[lilac]]s, [[rose bush]]es, and [[peonies]] can be found in [[forest]]s, [[flower forest]]s, [[birch forest]]s, [[old growth birch forest]]s, and [[dark forest]]s.
|
||||
|
||||
[[Wither rose]]s, [[torchflower]]s and [[pitcher plant]]s do not generate naturally at all.
|
||||
|
||||
Natural dandelions are found in [[plains]] and [[savanna]] [[village]]s; poppies in plains, savanna, [[taiga]], and [[snowy plains]]{{only|be|short=1}} villages; oxeye daisies, cornflowers, and azure bluets in plains villages. Potted dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in [[woodland mansion]]s.
|
||||
|
||||
Flowers (and [[grass]]) can be found on [[dirt path]]s at [[villages]], a place where the player can not place them.
|
||||
|
||||
=== Flower biomes ===
|
||||
Flowers marked "Natural generation only" can only spawn when the chunk is initially generated, ''not'' when using bone meal; flowers marked "Bone meal only" cannot generate naturally, but can be created by players using bone meal on a grass block in that biome ({{section link||Post-generation}} for more details).
|
||||
|
||||
Dandelions and poppies in [[jungle]]s, [[bamboo jungle]]s, [[sparse jungle]]s, [[savanna]]s and [[savanna plateau]]s (but not [[windswept savanna]]) are twice as common as in other biomes.
|
||||
|
||||
Some biomes - such as deserts - are technically enabled to generate vegetation features containing flowers, but do not generate dirt or grass blocks on the surface in regular worlds. This means that flowers are normally not generated in these biomes in regular worlds. Flowers can still be grown in these biomes by using bone meal on grass blocks, and they can generate naturally if a dirt or grass block surface is provided in [[Superflat#Customization|custom superflats]] or [[custom world]]s.
|
||||
|
||||
==== ''Java Edition'' ====
|
||||
{| class="wikitable" data-description="Flower habitats per biome in ''Java Edition''"
|
||||
! Flower
|
||||
! {{BiomeLink|Plains}}<br>{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Dripstone Caves}}{{note|This biome is technically enabled to generate flower vegetation features, but they normally fail to generate due to the lack of grass blocks on the surface. Players can still grow flowers using bone meal.|name=no-flowers}}<br>{{BiomeLink|Deep Dark}}{{note|name=no-flowers}}
|
||||
! {{BiomeLink|Forest}}<br>{{BiomeLink|Birch Forest}}<br>{{BiomeLink|Old Growth Birch Forest}}<br>{{BiomeLink|Dark Forest}}
|
||||
! {{BiomeLink|Flower Forest}}
|
||||
! {{BiomeLink|Meadow}}
|
||||
! {{BiomeLink|Swamp}}
|
||||
! {{BiomeLink|Pale Garden}}
|
||||
! {{BiomeLink|Badlands}}{{note|Includes [[eroded badlands]] and [[wooded badlands]].|name=badlands_variants}}<br>{{BiomeLink|Mushroom Fields}}<br>{{BiomeLink|Mangrove Swamp}}<br>Most [[mountain]] biomes{{note|Includes [[grove]], [[cherry grove]], [[snowy slopes]], [[stony peaks]], [[jagged peaks]], and [[frozen peaks]].}}<br>{{BiomeLink|Lush Caves}}<br>{{EnvLink|The Nether|Nether}}, {{EnvLink|The End|End}}, and {{BiomeLink|The Void|Void}}
|
||||
! Any other{{Note|This includes biomes—such as [[desert]]s—that are technically enabled to generate flower vegetation features, but lack grass blocks on the surface in normal worlds. Players can still grow flowers there using bone meal.|name=extra-biomes}}
|
||||
|-
|
||||
| {{blockLink|Dandelion}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
|-
|
||||
| {{blockLink|Poppy}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
|-
|
||||
| {{blockLink|Blue Orchid}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Allium}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Azure Bluet}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Tulips}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Oxeye Daisy}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Cornflower}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Lily of the Valley}}
|
||||
| {{tc|No}}
|
||||
| {{tc|partial|Natural generation only}}
|
||||
| {{tc|Yes}}{{Note|Generates as part of the flower gradient, and separately as part of "forest flower" patches. Can be grown with bone meal only in specific locations depending on the flower gradient.}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Eyeblossom}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
|}
|
||||
|
||||
==== ''Bedrock Edition'' ====
|
||||
{| class="wikitable" data-description="Flower habitats per biome in ''Bedrock Edition''"
|
||||
! Flower
|
||||
! {{BiomeLink|Plains}}<br>{{BiomeLink|Sunflower Plains}}
|
||||
! {{BiomeLink|Forest}}<br>{{BiomeLink|Birch Forest}}<br>{{BiomeLink|Old Growth Birch Forest}}<br>{{BiomeLink|Dark Forest}}
|
||||
! {{BiomeLink|Flower Forest}}
|
||||
! {{BiomeLink|Meadow}}
|
||||
! {{BiomeLink|Swamp}}
|
||||
! {{BiomeLink|Pale Garden}}
|
||||
! {{BiomeLink|Badlands}}{{note|name=badlands_variants}}<br>{{BiomeLink|Mushroom Fields}}<br>{{BiomeLink|Mangrove Swamp}}<br>{{BiomeLink|Cherry Grove}}<br>{{EnvLink|The Nether|Nether}} and {{EnvLink|The End|End}}
|
||||
! Any other{{Note|name=extra-biomes}}
|
||||
|-
|
||||
| {{blockLink|Dandelion}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|partial|Bone meal only}}
|
||||
| {{tc|Yes}}
|
||||
|-
|
||||
| {{blockLink|Poppy}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|partial|Natural generation only}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Blue Orchid}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Allium}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|partial|Natural generation only}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Azure Bluet}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|partial|Natural generation only}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Tulips}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Oxeye Daisy}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|partial|Natural generation only}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Cornflower}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|partial|Natural generation only}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Lily of the Valley}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
| {{blockLink|Eyeblossom}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
| {{tc|Yes}}
|
||||
| {{tc|No}}
|
||||
| {{tc|No}}
|
||||
|-
|
||||
|}
|
||||
|
||||
{{notelist}}
|
||||
|
||||
=== Flower gradients ===
|
||||
In some biomes, the placement of flowers is determined by gradients. These are not affected by the [[world seed]]. {{IN|java}}, gradients are three dimensional and change on the Y level, while {{in|bedrock}} they are consistent at every height.
|
||||
|
||||
==== Flower forests ====
|
||||
In a [[flower forest]], any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). The gradient runs as follows:
|
||||
|
||||
*{{blockLink|Dandelion}}{{only|java}}
|
||||
*{{blockLink|Poppy}}
|
||||
*{{blockLink|Allium}}
|
||||
*{{blockLink|Azure bluet}}
|
||||
*{{blockLink|Red tulip}}
|
||||
*{{blockLink|Orange tulip}}
|
||||
*{{blockLink|White tulip}}
|
||||
*{{blockLink|Pink tulip}}
|
||||
*{{blockLink|Oxeye daisy}}
|
||||
*{{blockLink|Cornflower}}
|
||||
*{{blockLink|Lily of the valley}}
|
||||
|
||||
{{IN|bedrock}}, additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
|
||||
|
||||
[[Peonies]], [[lilac]]s, and [[rose bush]]es generate independently from the gradient. {{IN|java}}, additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.<ref>{{bug|MC-241620||Lily of the valley generation with bone meal in flower forests is extremely scarce}}</ref>
|
||||
|
||||
<gallery>
|
||||
Flower forest gradient Java.png|alt=Screenshot of the flower gradient of flower forests in Java Edition|Flower forest gradient {{in|java}}
|
||||
Flower forest gradient Bedrock.png|alt=Screenshot of the flower gradient of flower forests in Bedrock Edition|Flower forest gradient {{in|bedrock}}
|
||||
Flower forest gradient elevation change.gif|An example of how elevation affects the flower forest gradient in ''Java Edition''
|
||||
</gallery>
|
||||
|
||||
==== Meadows ====
|
||||
In [[meadow]]s, up to 3 gradients intersect and overlap to create complex patterns. Like in flower forests, any given coordinate can spawn only one type of flower. {{IN|java}}, the individual gradients run as follows:
|
||||
|
||||
* {{BlockLink|Tall grass}}
|
||||
* {{BlockLink|Allium}}
|
||||
* {{BlockLink|Poppy}}
|
||||
* {{BlockLink|Azure bluet}}
|
||||
* {{BlockLink|Dandelion}}
|
||||
* {{BlockLink|Cornflower}}
|
||||
* {{BlockLink|Oxeye daisy}}
|
||||
* {{BlockLink|Short grass}}
|
||||
|
||||
Using bone meal in areas of the gradient where ''only'' tall grass or short grass generate does not create any flower.
|
||||
|
||||
{{IN|bedrock}}, the gradients only affect naturally generated vegetation; bone meal completely ignores the gradients and only generates dandelions. The individual gradients run as follows:
|
||||
* {{BlockLink|Allium}}
|
||||
* {{BlockLink|Poppy}}
|
||||
* {{BlockLink|Cornflower}}
|
||||
* {{BlockLink|Oxeye daisy}}
|
||||
* {{BlockLink|Azure bluet}}
|
||||
* {{BlockLink|Dandelion}}
|
||||
* {{BlockLink|Short grass}}
|
||||
* Nothing<!--x 2082 y 965 in a meadow biome (e.g. seed -6858972503710229081), 3 gradients intersect generating 1) dandelions, 2) poppies, 3) nothing.-->
|
||||
|
||||
<gallery>
|
||||
MeadowGradient.png|alt=Screenshot of the flower gradient of meadows|Meadow flower gradient
|
||||
</gallery>
|
||||
|
||||
==== Plains ====
|
||||
[[Plains]] and [[sunflower plains]] use a simpler gradient that allows tulips to generate only in rare areas where no other kinds of flower can spawn. Flower types are otherwise selected randomly: dandelions, poppies, azure bluets, oxeye daisies, and cornflowers outside the tulip areas (with dandelions being more common than the others), and any type of tulip inside the tulip areas. [[Sunflower]]s in sunflower plains generate independently from the gradient.
|
||||
|
||||
{{IN|java}}, this pattern is also applied to [[dripstone caves]] and the [[deep dark]], although flowers do not naturally generate there.
|
||||
|
||||
<gallery>
|
||||
Plains gradient ultra.png|Tulip/Non-tulip gradient in plains
|
||||
Tulips in dripstone cave.png|Tulips grown using bone meal in a dripstone cave {{in|java}}
|
||||
Tulips in deep dark.png|Tulips grown using bone meal in a deep dark biome {{in|java}}
|
||||
</gallery>
|
||||
|
||||
=== Post-generation ===
|
||||
{{see also|Tutorials/Flower farming}}
|
||||
|
||||
When [[bone meal]] is applied to a [[grass block]], flowers have a chance of generating instead of [[short grass]] on the targeted [[block]] and adjacent grass blocks in a 15×5×15 area {{in|java}}, or a 7×5×7 area {{in|bedrock}}. In most biomes, the generated flower is picked randomly among all possible choices depending on the [[biome]] (see {{section link||Flower biomes}} for a chart of flowers that can be grown in each biome). In a few biomes, however, a [[#Flower gradients|gradient]] is applied and the generated flower additionally depends on the X/Y/Z coordinates.
|
||||
|
||||
Double flowers, wither roses and torchflowers cannot be obtained this way.
|
||||
|
||||
{{IN|Bedrock}}, when bone meal is applied to a small flower (except wither rose and torchflower), more flowers appear on adjacent grass blocks without generating any short grass. With the exception of dandelions and poppies, the flowers that form around are the same type as the original flower. In the case of dandelions, poppies occasionally appear, and vice versa for poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
|
||||
|
||||
Applying bone meal to a double flower (except pitcher plants) results in the flower dropping a copy of itself. This is the only renewable way to obtain double flowers.
|
||||
|
||||
=== Mob loot ===
|
||||
[[Endermen]] can pick up any small flower {{in|java}}, or only dandelions and poppies {{in|bedrock}}; the flower is [[drop]]ped if the enderman is killed while holding it.
|
||||
|
||||
Iron golems drop 0–2 {{BlockLink|Poppy|poppies}} on death.
|
||||
|
||||
=== Trading ===
|
||||
[[Wandering trader]]s may [[Trading#Wandering trader sales|sell]] 1 of most small flowers for a single emerald. They cannot sell wither roses, torchflowers, and closed eyeblossoms, as well as tall flowers.
|
||||
|
||||
== Usage ==
|
||||
[[File:FlowerPlaceBlock.png|thumb|All of the blocks that flowers can be placed on. Dandelions represent small flowers, rose bushes represent large flowers, and wither roses represent additional blocks they can be placed on.]]
|
||||
|
||||
All kinds of flowers can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[pale moss block]]s, [[mud]], or [[muddy mangrove roots]]. Wither roses can also be planted on [[netherrack]] or [[soul sand]]. {{IN|java}}, wither roses can also be planted on [[soul soil]]. One-block-tall flowers can be planted in a [[flower pot]].
|
||||
|
||||
All flowers can be crafted into [[dye]]s, and all small flowers can be used to craft [[suspicious stew]].
|
||||
|
||||
Because flowers are non-solid transparent [[block]]s, they can be used (like [[torch]]es) to break blocks that fall on them, such as [[sand]].
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red Tulip, Pink Tulip, Orange Tulip, White Tulip, Oxeye Daisy, Sunflower, Lilac, Rose Bush, Peony, Wither Rose, Cornflower, Lily of the Valley, Torchflower, Pitcher Plant, Closed Eyeblossom, Open Eyeblossom}}
|
||||
|
||||
=== Suspicious stew ===
|
||||
{{main|Suspicious Stew}}
|
||||
All small flowers can be used to create [[suspicious stew]]. When a flower is {{control|used}} on a brown [[mooshroom]], the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a [[bowl]]. The mooshroom returns to producing regular mushroom stew until fed another flower. Eating one bowl of suspicious stew restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]], as well as producing a brief status effect.
|
||||
{{Crafting
|
||||
|ignoreusage=1
|
||||
|Red Mushroom
|
||||
|Brown Mushroom
|
||||
|Bowl
|
||||
|Any Small Flower
|
||||
|Output=Suspicious Stew
|
||||
|shapeless=true
|
||||
}}
|
||||
|
||||
Using different flowers results in different effects. All are short-lived, but some have lasting effects: Regeneration restores {{hp|2}} health, Poison inflicts up to {{hp|8}} damage, and Wither inflicts up to {{hp|3}} damage. The Saturation effect makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of {{hunger|12}} and over 19 points of saturation.
|
||||
{{:Suspicious Stew/Effects}}
|
||||
|
||||
=== Bees ===
|
||||
[[Bee]]s engage in a pollinating behavior with flowers, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1. Bees attempt to pollinate wither roses, although they get damaged in the process if the difficulty is higher than [[Peaceful]].<ref>{{bug|MC-159396||Bees target wither roses and die|WAI}}</ref> Bees also get inflicted with [[Poison]] when they touch an [[open eyeblossom]] and the difficulty is higher than Peaceful. Bees ignore and do not interact with closed eyeblossoms. {{IN|bedrock}}, bees ignore [[snowlogged]] flowers.<ref>{{bug|MCPE-61593||Bees ignore flowers in snow}}</ref>
|
||||
|
||||
=== Breeding ===
|
||||
Dandelions can be used to lead, breed and grow [[rabbit]]s.
|
||||
|
||||
Most flowers be used to lead, breed and grow [[bee]]s. Wither roses and open eyeblossoms can be used to lead bees, but feeding a bee with them inflicts the bee with [[Wither (effect)|Wither]] or [[Poison]] respectively. Closed eyeblossoms cannot be lead, breed or grow bees at all.
|
||||
|
||||
=== Bee nests ===
|
||||
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of any flower have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
|
||||
|
||||
=== Composting ===
|
||||
Placing any flower (except for the torchflower or a pitcher plant) into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of flowers yields an average of 5.94 [[bone meal]].
|
||||
|
||||
Placing a torchflower or a pitcher plant into a composter has a 85% chance of raising the compost level by 1.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Grass}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.20a|[[File:Dandelion JE1.png|32px]] [[File:Rose JE1.png|32px]] Added dandelions and roses.
|
||||
|Flowers can be placed on all [[block]] types, including [[lava]] and on top of each other. Flowers can also "float" when the block beneath them is broken.}}
|
||||
|{{HistoryLine||August 25, 2009|link=https://blog.omniarchive.uk/post/170887079/survival-mode-status-update-video-with-plenty-of|[[Notch]] showed flowers generating naturally in worlds.}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|Added flowers to world generation.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Dandelion JE2.png|32px]] [[File:Rose JE2.png|32px]] Flowers now have a stretched model with wider texture planes.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100327|Flowers can no longer generate, due to changes in the terrain generator.}}
|
||||
|{{HistoryLine||20100616|Flowers can now naturally generate again.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.0|The addition of tooltips has given flowers their official names.}}
|
||||
|{{HistoryLine||1.2|Dandelions and roses can now be crafted into their respective [[dyes]], each yielding 2 pieces.}}
|
||||
|{{HistoryLine||1.6.6|Flowers can now be regrown.
|
||||
|[[Bone meal]] has been given the ability to generate flowers as well as [[Short Grass|grass]] when used on a [[grass block]].}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Dandelion JE3.png|32px]] [[File:Rose JE3.png|32px]] Changed lighting.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||August 15, 2013|link=https://www.instagram.com/p/dCXkdOpMCi/|[[File:Sunflower JE1 BE1.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[Jeb]] mentions that new types of flowers would be added and shows sunflower and lilac.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Allium JE1.png|32px]] [[File:Azure Bluet JE1.png|32px]] [[File:Blue Orchid JE1.png|32px]] [[File:Oxeye Daisy JE1.png|32px]] [[File:Orange Tulip JE1.png|32px]] [[File:Red Tulip JE1.png|32px]] [[File:Pink Tulip JE1.png|32px]] [[File:White Tulip JE1.png|32px]] [[File:Peony JE1.png|32px]] [[File:Lilac JE1.png|32px]] [[File:Rose Bush JE1.png|32px]] [[File:Sunflower JE1 BE1.png|32px]] The blue orchids, alliums, azure bluets, tulips (red, orange, white, pink), oxeye daisies, sunflowers, lilacs, rose bushes, and peonies have been added.
|
||||
|[[File:Poppy JE1.png|32px]] The texture of poppies has been changed. This is technically a texture change, as they are a redoing of roses.
|
||||
|Flowers are now discentered like [[grass]].
|
||||
|Flowers are now flammable.}}
|
||||
|{{HistoryLine|||dev=13w37a|Each dandelion or poppy now only yields 1 dye, instead of 2.<ref>{{bug|MC-29530||All the new flowers give only 1 of their respective dye whereas dandelions and 'roses' (now poppies) still give 2|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.<ref>{{bug|MC-44467||Overpopulated flowers near lake|Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w07a|[[File:Dandelion JE4.png|32px]] [[File:Poppy JE2.png|32px]] [[File:Allium JE2.png|32px]] [[File:Azure Bluet JE2.png|32px]] [[File:Blue Orchid JE2.png|32px]] [[File:Orange Tulip JE2.png|32px]] [[File:Oxeye Daisy JE2.png|32px]] [[File:Red Tulip JE2.png|32px]] [[File:Pink Tulip JE2.png|32px]] [[File:White Tulip JE2.png|32px]] One-block-tall flower texture planes are no longer stretched by a factor of sqrt2.}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Dandelion JE5.png|32px]] [[File:Poppy JE3.png|32px]] [[File:Allium JE3.png|32px]] [[File:Azure Bluet JE3.png|32px]] [[File:Blue Orchid JE3.png|32px]] [[File:Orange Tulip JE3.png|32px]] [[File:Oxeye Daisy JE3.png|32px]] [[File:Red Tulip JE3.png|32px]] [[File:Pink Tulip JE3.png|32px]] [[File:White Tulip JE3.png|32px]] One-block-tall flower texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
|
||||
|{{HistoryLine|||dev=14w17a|[[File:Dandelion JE3.png|32px]] [[File:Poppy JE4.png|32px]] [[File:Allium JE4.png|32px]] [[File:Azure Bluet JE4.png|32px]] [[File:Blue Orchid JE4.png|32px]] [[File:Oxeye Daisy JE4.png|32px]] [[File:Orange Tulip JE4.png|32px]] [[File:Red Tulip JE4.png|32px]] [[File:Pink Tulip JE4.png|32px]] [[File:White Tulip JE4.png|32px]] One-block-tall flower texture planes are now the same size as they were before 14w07a.}}
|
||||
|{{HistoryLine|||dev=14w25a|[[File:Dandelion JE6.png|32px]] [[File:Poppy JE5.png|32px]] [[File:Allium JE5.png|32px]] [[File:Azure Bluet JE5.png|32px]] [[File:Blue Orchid JE5.png|32px]] [[File:Oxeye Daisy JE5.png|32px]] [[File:Orange Tulip JE5.png|32px]] [[File:Red Tulip JE5.png|32px]] [[File:Pink Tulip JE5.png|32px]] [[File:White Tulip JE5.png|32px]] [[File:Peony JE2.png|32px]] [[File:Lilac JE2.png|32px]] [[File:Rose Bush JE2.png|32px]] Flowers are now affected by the same shading full blocks are.}}
|
||||
|{{HistoryLine|||dev=14w25b|Due to a bug, the sunflower's texture is broken when viewed from a certain angle. [[File:Sunflower 14w30b.png|32px]]}}
|
||||
|{{HistoryLine|||dev=14w26a|[[File:Dandelion JE3.png|32px]] [[File:Poppy JE6.png|32px]] [[File:Allium JE6.png|32px]] [[File:Azure Bluet JE6.png|32px]] [[File:Blue Orchid JE6.png|32px]] [[File:Oxeye Daisy JE6.png|32px]] [[File:Orange Tulip JE6.png|32px]] [[File:Red Tulip JE6.png|32px]] [[File:Pink Tulip JE6.png|32px]] [[File:White Tulip JE6.png|32px]] [[File:Peony JE3.png|32px]] [[File:Lilac JE3.png|32px]] [[File:Rose Bush JE3.png|32px]] Flowers are no longer subject to shading.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Flowers now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Dandelion JE7.png|32px]] [[File:Poppy JE7.png|32px]] [[File:Blue Orchid JE7.png|32px]] [[File:Allium JE7.png|32px]] [[File:Azure Bluet JE7.png|32px]] [[File:Red Tulip JE7.png|32px]] [[File:Orange Tulip JE7.png|32px]] [[File:White Tulip JE7.png|32px]] [[File:Pink Tulip JE7.png|32px]] [[File:Oxeye Daisy JE7.png|32px]] [[File:Peony JE4.png|32px]] [[File:Lilac JE4.png|32px]] [[File:Rose Bush JE4.png|32px]] [[File:Sunflower JE2 BE2.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.
|
||||
|[[File:Wither Rose JE1 BE1.png|32px]] [[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added wither roses, cornflowers and lilies of the valley.
|
||||
|Flowers can now be used to craft [[suspicious stew]].
|
||||
|When updating to 1.14, the flower gradient is updated for all flower forests. This means that it is possible to find cornflowers and lilies of the valley in flower forests that were generated prior to 1.14 by applying bone meal on grass blocks.
|
||||
}}
|
||||
<!-- NEEDS TEXTURE UPDATE INFO -->
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Poppy JE8.png|32px]] The texture of the poppy has been changed.}}
|
||||
|{{HistoryLine|||dev=18w48a|Flowers now generate in the updated [[plains]] [[village]]s.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing a flower into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w05a|Flowers now have a 65% chance of increasing the compost level in a composter by 1.
|
||||
|Added [[wandering trader]]s, which sell all 1-high flowers except wither roses.}}
|
||||
|{{HistoryLine||1.15|dev=19w34a|Flowers can now be used to breed [[bee]]s.
|
||||
|Bees can now pollinate flowers.}}
|
||||
|{{HistoryLine||1.17|dev=21w11a|[[File:Dandelion JE8.png|32px]] Changed lighting.}}
|
||||
|{{HistoryLine|||dev=21w39a|[[File:Dandelion JE9.png|32px]] The default [[brightness]] has been changed from "Moody" to 50.}}<!--
|
||||
THEY DO GENERATE
|
||||
{{History|||dev=21w40a|Due to a bug, tulip patches no longer generate in plains biomes.<ref name="tulip"/>}} -->
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Torchflower.png|32px]] Added torchflowers behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|[[File:Pitcher Plant JE1 BE1.png|32px]] Added pitcher plants.
|
||||
|Torchflowers are now available without using the "Update 1.20" experimental datapack and are also now [[renewable]].}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Dandelion JE3.png|32px]]{{verify|check model}} [[File:Rose BE1.png|32px]] Added dandelions and roses.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 5|The position of flowers is now randomized.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony JE3 BE1.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush JE3 BE1.png|32px]] [[File:Sunflower JE1 BE1.png|32px]] Added new flowers: blue orchids, alliums, azure bluets, tulips (red, orange, white, pink), oxeye daisies, sunflowers, lilacs, rose bushes and peonies.
|
||||
|The rose has been replaced with [[File:Poppy JE6 BE1.png|32px]] the poppy.}}
|
||||
|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for all flowers.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Flowers can now [[snowlogging|occupy the same space]] as [[snow|snow layers]].}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|The flowers created using [[bone meal]] now depend on the [[biome]].}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Using bone meal on a double flower spawns another of that flower as an [[item]].}}
|
||||
|{{HistoryLine|||dev=build 3|The hitbox of flowers no longer occupies the entire [[block]].}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 2|[[File:Rose Bush BE2.png|32px]] [[File:Peony BE2.png|32px]] The rose bush and peony textures have been changed, ported from the ''Legacy Console Edition''.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Flowers now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|[[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added cornflowers and lilies of the valley.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Dandelion JE8 BE2.png|32px]] [[File:Poppy JE8 BE2.png|32px]] [[File:Blue Orchid JE7 BE2.png|32px]] [[File:Allium JE7 BE2.png|32px]] [[File:Azure Bluet JE7 BE2.png|32px]] [[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] [[File:Oxeye Daisy JE7 BE2.png|32px]] [[File:Peony JE4 BE3.png|32px]] [[File:Lilac JE4 BE2.png|32px]] [[File:Rose Bush JE4 BE3.png|32px]] [[File:Sunflower JE2 BE2.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.
|
||||
|Various one [[block]] flowers now generate in new villages.
|
||||
|Flowers, including two block flowers, are sold by the new [[wandering trader]].}}
|
||||
|{{HistoryLine||unknown|Wandering traders no longer sell tall flowers.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Flowers can be used to fill a [[composter]].}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Applying bone meal to any 1-block flower now creates flowers of the same type. Previously, it would create only dandelions and poppies.}}
|
||||
|{{HistoryLine|||dev=beta 1.13.0.9|[[File:Wither Rose JE1 BE1.png|32px]] Added the wither rose.
|
||||
|Flowers can now be used to make [[suspicious stew]].}}
|
||||
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Flowers can now be used to breed [[bee]]s.
|
||||
|Bees can now pollinate flowers.}}
|
||||
|{{HistoryLine||1.19.70|exp=Sniffer|dev=Preview 1.19.70.23|[[File:Torchflower.png|32px]] Added torchflowers behind the "[[Bedrock Edition 1.20.0|Sniffer]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.20|Torchflowers are now available without using the "Sniffer" experimental toggle.
|
||||
|[[File:Pitcher Plant JE1 BE1.png|32px]] Added pitcher plants.}}
|
||||
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|The bottom halves of sunflowers, lilacs, rose bushes, and peonies are no longer affected by [[Fortune]].<ref>{{bug|MCPE-18880||Fortune works on tall flowers when aiming at the bottom half of the tall flower|Fixed}}</ref>}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.25|[[File:Closed Eyeblossom BE1.png|32px]] [[File:Open Eyeblossom BE1.png|32px]] Added eyeblossoms.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Dandelion JE3.png|32px]]{{verify|check model}} [[File:Rose JE2.png|32px]] Added flowers and roses.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Poppy JE6 BE1.png|32px]] The rose texture has been changed to the poppy texture. The name has not been changed.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony BE2.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush BE2.png|32px]] [[File:Sunflower JE1 BE1.png|32px]] Added new flowers.
|
||||
|The rose has been renamed to "Poppy".}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|[[File:Cornflower JE1 BE1.png|32px]] [[File:Lily of the Valley JE1 BE1.png|32px]] Added cornflowers and lilies of the valley.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Dandelion JE8 BE2.png|32px]] [[File:Poppy JE8 BE2.png|32px]] [[File:Blue Orchid JE7 BE2.png|32px]] [[File:Allium JE7 BE2.png|32px]] [[File:Azure Bluet JE7 BE2.png|32px]] [[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] [[File:Oxeye Daisy JE7 BE2.png|32px]] [[File:Peony JE4 BE3.png|32px]] [[File:Lilac JE4 BE2.png|32px]] [[File:Rose Bush JE4 BE3.png|32px]] [[File:Sunflower JE2 BE2.png|32px]] The textures of dandelions, poppies, blue orchids, alliums, azure bluets, red tulips, orange tulips, white tulips, pink tulips, oxeye daisies, sunflowers, lilacs, rose bushes and peonies have been changed.}}
|
||||
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Dandelion JE3.png|32px]]{{verify|check model}} [[File:Poppy JE6 BE1.png|32px]] [[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony BE2.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush BE2.png|32px]] [[File:Sunflower JE1 BE1.png|32px]] Added flowers.}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.0|[[File:Dandelion JE3.png|32px]]{{verify|check model}} [[File:Poppy JE6 BE1.png|32px]] [[File:Blue Orchid JE6 BE1.png|32px]] [[File:Allium JE6 BE1.png|32px]] [[File:Azure Bluet JE6 BE1.png|32px]] [[File:Red Tulip JE6 BE1.png|32px]] [[File:Orange Tulip JE6 BE1.png|32px]] [[File:White Tulip JE6 BE1.png|32px]] [[File:Pink Tulip JE6 BE1.png|32px]] [[File:Oxeye Daisy JE6 BE1.png|32px]] [[File:Peony BE2.png|32px]] [[File:Lilac JE3 BE1.png|32px]] [[File:Rose Bush BE2.png|32px]] [[File:Sunflower JE1 BE1.png|32px]] Added flowers.{{check version|not 0.14.2?}}}}
|
||||
|{{HistoryLine||1.12|[[File:Dandelion JE8 BE2.png|32px]] [[File:Poppy JE8 BE2.png|32px]] [[File:Blue Orchid JE7 BE2.png|32px]] [[File:Allium JE7 BE2.png|32px]] [[File:Azure Bluet JE7 BE2.png|32px]] [[File:Red Tulip JE7 BE2.png|32px]] [[File:Orange Tulip JE7 BE2.png|32px]] [[File:White Tulip JE7 BE2.png|32px]] [[File:Pink Tulip JE7 BE2.png|32px]] [[File:Oxeye Daisy JE7 BE2.png|32px]] [[File:Peony JE4 BE3.png|32px]] [[File:Lilac JE4 BE2.png|32px]] [[File:Rose Bush JE4 BE3.png|32px]] [[File:Sunflower JE2 BE2.png|32px]] The textures of each flower have been changed.}}
|
||||
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8.1|dev=pre1|Added <code>facing</code> state to <code>double_plant</code>, though without visible effect.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The ID of dandelions has been changed from <code>yellow_flower</code> to <code>dandelion</code>.
|
||||
|The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.
|
||||
|The different [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 37, 38 and 175.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.80|dev=Preview 1.20.80.23|The different [[block states]] for the <code>red_flower</code> ID have now been split up into their own IDs.}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.}}
|
||||
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.21|The ID of dandelions has been changed from <code>yellow_flower</code> to <code>dandelion</code>.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
<!-- Related bugs are tagged FIXED
|
||||
* Due to the nature of the flower generation algorithm, it is possible (but relatively rare) to find naturally-generated flowers and grass in [[lava]], [[cavern]]s, or [[mineshaft]]s. Also, it is possible to find flowers and [[wheat seeds]] dropped as an [[item]] on the ground naturally, due to failure to generate on an acceptable [[block]]. -->
|
||||
* Before they were added to ''[[Minecraft]]'', white flowers were already present in ''[[Minicraft]]''.
|
||||
|
||||
== Gallery ==
|
||||
{{needs render|Bedrock Edition model - it seems cross models no longer stretch their textures by the square root of 2 in Bedrock Edition|section=1}}
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Plains Flower Patches.jpg|Patches of flowers in a plains biome.
|
||||
Flower Forest.png|Flowers in a forest biome.
|
||||
Flowersonsuperflatworld.png|Few small flower patches generated in a superflat world as a part of the village.
|
||||
Kniberg's Dandelion.jpg|A strange-looking flower from an internal development build.
|
||||
Plains gradient ultra.png|The [[plains]] flower gradient.
|
||||
Flower forest gradient Java.png|The [[flower forest]] flower gradient {{in|java}}.
|
||||
MeadowGradient.png|The [[meadow]] flower gradient.
|
||||
Floatingflower.png|Flowers generated around a lava lake. Some flowers have generated directly above the lava, in the air
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory-sunflower Taking Inventory: Sunflower] – Minecraft.net on November 2, 2018
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory--lilac Taking Inventory: Lilac] – Minecraft.net on January 16, 2020
|
||||
* [https://www.minecraft.net/en-us/article/taking-inventory--cornflower Taking Inventory: Cornflower] – Minecraft.net on November 24, 2022
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox flower}}
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Mob food]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Květina]]
|
||||
[[de:Blume]]
|
||||
[[es:Flor]]
|
||||
[[fr:Fleur]]
|
||||
[[hu:Virág]]
|
||||
[[it:Fiore]]
|
||||
[[ja:花]]
|
||||
[[ko:꽃]]
|
||||
[[nl:Bloemen]]
|
||||
[[pl:Kwiaty]]
|
||||
[[pt:Flor]]
|
||||
[[ru:Цветы]]
|
||||
[[zh:花]]
|
||||
[[uk:Квітка]]
|
279
wiki_backup/Mushroom.txt
Normal file
279
wiki_backup/Mushroom.txt
Normal file
|
@ -0,0 +1,279 @@
|
|||
{{About|mushrooms that can be found in the Overworld|Nether-exclusive fungi|Fungus|the cow-like mob|Mooshroom|the block that makes up huge mushrooms|Mushroom Block|the structure|Huge mushroom|other uses}}
|
||||
{{Infobox block
|
||||
|title=Mushroom
|
||||
|image=Red Mushroom.png
|
||||
|image2=Brown Mushroom.png
|
||||
|invimage=Red Mushroom
|
||||
|invimage2=Brown Mushroom
|
||||
|renewable=Yes
|
||||
|transparent=Yes
|
||||
|light=Yes (1) (brown mushroom only)
|
||||
|flammable=No
|
||||
|lavasusceptible=No
|
||||
|stackable=Yes (64)
|
||||
|tool=Any
|
||||
}}
|
||||
|
||||
A '''mushroom''' is a variety of fungus that grows and spreads in dark areas. Mushrooms generate as red or brown in color, and small or [[Huge mushroom|huge]] in size.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Mushrooms can be [[instant mining|instantly mined]] with any tool, including punching it. Mining a huge [[mushroom block]] drops up to 2 mushrooms of the same color. [[Fortune]] does not affect the drop rate of mushrooms in any form.<ref>{{bug|MC-156657|||Invalid}}</ref>
|
||||
|
||||
A mushroom also breaks instantly and drops as an item if:
|
||||
* the block below it is moved or destroyed
|
||||
* a [[fluid]] flows over it
|
||||
* a block next to it changes state, but only when it is ''not'' on [[podzol]], [[mycelium]], or [[nylium]] and light level is 13 or higher
|
||||
{{breaking row|Mushrooms|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
Mushrooms naturally generate in poorly lit areas ([[light level]] of 12 or less). If this condition is met, each [[chunk]] has {{frac|1|8}} (12.5%) chance to generate red mushroom and {{frac|1|4}} (25.0%) chance to generate brown mushroom, in the form of [[random patch]]es.<ref>{{IN|java}}, they rarely generate because they cannot generate underground due to {{bug|MC-244162}}.</ref>
|
||||
|
||||
Mushrooms also generate on the surface of a [[swamp]], [[old growth spruce taiga]], [[old growth pine taiga]], or [[mushroom fields]] biome, along with anywhere in [[the Nether]]. Unlike plants, they are able to generate on top of nearly any block type.
|
||||
|
||||
{{IN|java}}, they are commonly found in patches on the [[bedrock]] ceiling of the Nether, and are the only blocks that can generate there.
|
||||
|
||||
[[Witch hut]]s have a [[flower pot]] with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in [[woodland mansion]]s. Red mushrooms planted on [[podzol]] can also be found around [[bogged]] and [[cave spider]] [[trial spawner]]s in [[trial chambers]].
|
||||
|
||||
==== Fallen trees ====
|
||||
{{IN|bedrock}}, fallen oak, birch, spruce, and jungle trees can have up to 2 mushrooms generated on them.
|
||||
|
||||
=== Huge mushrooms ===
|
||||
Mining a [[huge mushroom]] of either color has a chance of dropping a mushroom of the same color, for each block mined.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Mob loot ===
|
||||
[[Shear]]ing a red or brown [[mooshroom]] drops 5 mushrooms of the corresponding color and turns it into a normal [[cow]].
|
||||
|
||||
Shearing a [[bogged]] drops 2 mushrooms, which could be 2 brown mushrooms, 2 red mushrooms or one of each.
|
||||
|
||||
An [[enderman]] holding a mushroom drops it upon death.
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|brown-mushroom}}
|
||||
|
||||
=== Trading ===
|
||||
Mushrooms can be bought from a [[wandering trader]] for an [[emerald]].
|
||||
|
||||
== Usage ==
|
||||
Mushrooms can be planted and grown on blocks that have a full top surface in [[light]] levels below 13 and not directly underneath the sky. They cannot be planted on the top surfaces of [[slab]]s or [[stairs]].<ref>{{bug|MC-146825}}</ref> For more information, see [[Opacity/Placement]]. If planted on [[mycelium]], [[podzol]] or [[nylium]], they can stay planted in any light level, including be planted and remain under light from sky above. Both brown and red mushrooms grow at the same rate regardless of the light level.<ref name="Fully-Automated Tests of Mushroom Growth at Different Light Levels Using BUD Switch Harvester">http://www.youtube.com/watch?feature=player_detailpage&v=ALkf-b7MbBI&t=864s</ref><ref name="Large scale automated test with additional info">{{ytl|J7AmGnpMCng}}</ref>
|
||||
|
||||
=== Huge mushrooms ===
|
||||
When [[bone meal]] is applied to a mushroom, the mushroom has a chance to grow into a [[huge mushroom]] of the same color, provided that it is on a proper block ([[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]] or [[moss block]] at a light level of 12 or below; on [[podzol]], [[mycelium]] or [[nylium]] at any light level) and has enough space (7×7×8).
|
||||
|
||||
=== Spread ===
|
||||
{{See also|Tutorials/Mushroom farming}}
|
||||
|
||||
When receiving a [[random tick]], a mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five mushrooms of the same type in a 9×9×3 volume around the original mushroom.
|
||||
|
||||
=== Light source ===
|
||||
Brown mushrooms emit a barely visible [[light level]] of 1.<ref>{{bug|MC-832|||WAI}}</ref> However, they do not emit light in flower pots.<ref>{{bug|MC-200055}}</ref>
|
||||
|
||||
=== Decoration ===
|
||||
Either type of mushroom can be planted in a [[flower pot]].
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Red Mushroom,Brown Mushroom}}
|
||||
|
||||
=== Composting ===
|
||||
Placing a mushroom into a [[composter]] has a 65% chance of raising the compost level by 1.
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Grass}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Brown Mushroom
|
||||
|spritetype=block
|
||||
|nameid=brown_mushroom
|
||||
|blocktags=enderman_holdable}}
|
||||
{{ID table
|
||||
|displayname=Red Mushroom
|
||||
|spritetype=block
|
||||
|nameid=red_mushroom
|
||||
|blocktags=enderman_holdable
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Brown Mushroom
|
||||
|spritetype=block
|
||||
|nameid=brown_mushroom
|
||||
|id=39}}
|
||||
{{ID table
|
||||
|displayname=Red Mushroom
|
||||
|spritetype=block
|
||||
|nameid=red_mushroom
|
||||
|id=40
|
||||
|foot=1}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.20a|[[File:Red Mushroom JE1.png|32px]] [[File:Brown Mushroom JE1.png|32px]] Added red and brown mushrooms.
|
||||
|Mushrooms disappear when the [[light]] level is too low.
|
||||
|Mushrooms are decorative [[item]]s, which currently do not have a [[crafting]] use and remain in the ground when planted.
|
||||
|Mushrooms can be placed on any [[block]] except another mushroom and remain planted when the block below them is removed.}}
|
||||
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|[[Notch]] showed mushrooms generating naturally in worlds.<ref>https://www.youtube.com/watch?v=QAARP2qdtww</ref>}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|Added mushrooms to world generation.
|
||||
|The consumption of brown mushrooms now heals {{hp|5}}.
|
||||
|The consumption of red mushrooms now causes {{hp|3}} [[damage]] to the [[player]]'s [[health]].}}
|
||||
|{{HistoryLine||0.25 SURVIVAL TEST|[[Pig]]s [[drops|drop]] 0-2 brown mushrooms.}}
|
||||
|{{HistoryLine||?|Mushrooms now spawn only underground.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20091223-0040|[[File:Red Mushroom JE2.png|32px]] [[File:Brown Mushroom JE2.png|32px]] Mushrooms now have a stretched model with wider texture planes.}}
|
||||
|{{HistoryLine|||dev=20100130|Red and brown mushrooms are now used to craft [[mushroom stew]].}}
|
||||
|{{HistoryLine|||dev=20100131|Brown mushrooms now emit [[light]].}}
|
||||
|{{HistoryLine||?|Mushrooms are now generated in rare instances under [[tree]]s or in the shadows of other floating continents in the "Floating" map type.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100616|Mushrooms can now naturally generate again.}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.2.0|dev=preview|With the addition of [[biome]]s and the dimly-lit [[Nether]], mushrooms have become a more common sight.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Mushrooms can now be generated in the open when exploring during the [[night]], or under low-[[light]] conditions such as those found under [[tree]]s or overhangs. If planted in direct [[sun]]light or a [[light level]] higher than 12, they pop out of the ground. Several bug reports mention mushrooms growing on top of trees, but this is a rare phenomenon.
|
||||
|Mushrooms have been given an ability to spread in [[light]] levels under 13 onto any [[block]] touching their own, including blocks located upward and downward diagonally.
|
||||
|Mushrooms can now be placed on any solid, non-transparent, block including [[pumpkin]]s, [[crafting table]]s, [[furnace]]s and [[chest]]s.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Red Mushroom JE3.png|32px]] [[File:Brown Mushroom JE3.png|32px]] Changed [[lighting]].
|
||||
|[[Bone meal]] can now be used on mushrooms to grow [[huge mushroom]]s.
|
||||
|Mushrooms can now be found more easily in [[swamp]] biomes.}}
|
||||
|{{HistoryLine|||dev=?|The spreading ability of mushrooms has been severely restricted - a mushroom now spreads if there were fewer than 5 mushrooms of the same type in a 9×9×3 area around the original mushroom.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Mushrooms can now spawn in [[mushroom island]] biomes.
|
||||
|[[Shearing]] a [[mooshroom]] drops 5 red mushrooms.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|Brown mushrooms are now used to craft [[fermented spider eye]]s.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Potted Red Mushroom JE1.png|32px]] [[File:Potted Brown Mushroom JE1.png|32px]] Mushrooms can now be added to [[flower pot]]s.}}
|
||||
|{{HistoryLine|||dev=12w40a|A red mushroom can now be found in the [[flower pot]] in the window of a [[witch hut]].}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|Added [[podzol]], which allows mushrooms to grow on it regardless of the [[light]] level.}}
|
||||
|{{HistoryLine||1.8|dev=14w07a|[[File:Red Mushroom JE4.png|32px]] [[File:Brown Mushroom JE4.png|32px]] Mushroom texture planes are no longer stretched by a factor of sqrt(2).}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Red Mushroom JE5.png|32px]] [[File:Brown Mushroom JE5.png|32px]] Mushroom texture planes are now stretched a bit more than they were previously - were the texture full, it would reach the corners of the block.}}
|
||||
|{{HistoryLine|||dev=14w17a|[[File:Red Mushroom JE3.png|32px]] [[File:Brown Mushroom JE3.png|32px]] Mushroom texture planes are now the same size as they were before 14w07a.
|
||||
|[[File:Potted Red Mushroom JE2.png|32px]] [[File:Potted Brown Mushroom JE2.png|32px]] The flower pot's model has changed, resulting in a change of appearance to potted mushrooms.}}
|
||||
|{{HistoryLine|||dev=14w25a|[[File:Red Mushroom JE6.png|32px]] [[File:Brown Mushroom JE6.png|32px]] Mushrooms are now affected by the same shading full blocks are.
|
||||
|[[File:Potted Red Mushroom JE3.png|32px]] [[File:Potted Brown Mushroom JE3.png|32px]] This also applies to when in pots.}}
|
||||
|{{HistoryLine|||dev=14w26a|[[File:Red Mushroom JE3.png|32px]] [[File:Brown Mushroom JE3.png|32px]] Mushrooms are no longer subject to shading.
|
||||
|As of 22w18a, this is still yet to be fixed for potted mushrooms.<ref>{{bug|MC-129826}}</ref>|Red mushrooms can no longer be found in [[flower pot]]s of [[witch hut]]s.<ref>{{bug|MC-63820|||Fixed}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w27a|Red or brown mushrooms are now used to craft [[rabbit stew]].}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Mushrooms now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The names of mushrooms have been changed to "Brown Mushroom" and "Red Mushroom", respectively.
|
||||
|Red mushrooms can now once again be found in the [[flower pot]]s inside of [[witch hut]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Red Mushroom JE7.png|32px]] [[File:Brown Mushroom JE7.png|32px]] [[File:Potted Red Mushroom JE4.png|32px]] [[File:Potted Brown Mushroom JE4.png|32px]] The textures of mushrooms have been changed.
|
||||
|Mushrooms can now be used to craft [[suspicious stew]].}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing a mushroom into a [[composter]] has a 50% chance of raising the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w05a|Mushrooms now have a 65% chance of increasing the compost level in a composter by 1.
|
||||
|Added [[wandering trader]]s, which sell both types of mushrooms.}}
|
||||
|{{HistoryLine||1.16|dev=20w07a|Both red and brown mushrooms have a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1–4.}}
|
||||
|{{HistoryLine|||dev=20w09a|Red and brown mushrooms can no longer be obtained through bartering with piglins.}}
|
||||
|{{HistoryLine||1.16.2|dev=20w27a|Red and brown mushrooms can now be placed and grown on [[nylium]] at any light level.}}
|
||||
|{{HistoryLine||1.17|dev=21w11a|[[File:Red Mushroom JE8.png|32px]] [[File:Brown Mushroom JE8.png|32px]] Changed lighting.}}
|
||||
|{{HistoryLine||1.18|dev=21w39a|[[File:Red Mushroom JE9.png|32px]] [[File:Brown Mushroom JE9.png|32px]] Mushrooms no longer generate underground.<ref>{{bug|MC-244162}}</ref>}}
|
||||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w09a|Red and brown mushrooms can now be obtained by shearing [[Bogged]].}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Red Mushroom JE7 BE1.png|32px]] [[File:Brown Mushroom JE7 BE1.png|32px]]{{verify|check models}} Added mushrooms. They could generate or be placed in any light level.}}
|
||||
|{{HistoryLine||v0.4.0|Red mushrooms can now be [[smelt]]ed to obtain [[rose red]].
|
||||
|Red and brown mushrooms are now used to craft [[mushroom stew]].}}
|
||||
|{{HistoryLine||v0.5.0|Mushrooms now spread.
|
||||
|Mushrooms can now only be generated or placed in areas with low light, making them significantly less common.
|
||||
|Mushrooms are now obtainable after activating the [[nether reactor]].}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|Added [[huge mushroom]]s, which can be grown by applying [[bone meal]] to mushrooms.
|
||||
|[[Shearing]] a [[mooshroom]] now [[drops]] red mushrooms.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|Brown mushrooms are now used to craft [[fermented spider eye]]s.
|
||||
|Mushrooms can now occupy the same space as [[snow]].
|
||||
|Mushrooms are no longer available from the [[nether reactor]].
|
||||
|Red mushrooms can no longer be [[smelt]]ed to obtain [[rose red]].}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|[[Flower Pot|Potted]] red mushrooms now generate in [[swamp hut]]s.}}
|
||||
|{{HistoryLine|||dev=build 3|Hitboxes of mushrooms no longer occupy an entire [[block]].}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Mushrooms now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Brown mushrooms can now be found in bonus [[chest]]s.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Mushroom JE8 BE2.png|32px]] [[File:Brown Mushroom JE8 BE2.png|32px]] The textures of mushrooms have been changed.
|
||||
|Mushrooms are now [[trading|sold]] by [[wandering trader]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Mushrooms can now be used to fill [[composter]]s.}}
|
||||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Mushrooms can now be used to craft [[suspicious stew]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|The names of mushrooms have been changed to "Brown Mushroom" and "Red Mushroom," respectively.}}
|
||||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Red and brown mushrooms can now be placed on [[nylium]].}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Mushroom JE7 BE1.png|32px]] [[File:Brown Mushroom JE7 BE1.png|32px]]{{verify|check models}} Added mushrooms.}}
|
||||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Brown mushrooms are now used to craft [[fermented spider eye]]s.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|A red mushroom can now be found in the [[flower pot]] in the window of a [[witch hut]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added [[podzol]], which allows mushrooms to grow on it regardless of the [[light]] level.|Red or brown mushrooms are now used to craft [[rabbit stew]].}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Mushrooms now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Mushroom JE8 BE2.png|32px]] [[File:Brown Mushroom JE8 BE2.png|32px]] The textures of mushrooms have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which sell both types of mushrooms.}}
|
||||
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Red Mushroom JE7 BE1.png|32px]] [[File:Brown Mushroom JE7 BE1.png|32px]]{{verify|check models}} Added mushrooms.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 39 and 40.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* The red mushroom is based on the poisonous ''[[wikipedia:Amanita_muscaria|Amanita muscaria]]'' (fly agaric), while the brown mushroom is based on the edible ''[[wikipedia:Boletus_edulis|Boletus edulis]]'' (penny bun).<ref>{{tweet|jeb_|1563155397115985920|I agree about the fly mushroom. I think Notch added it because it looks cool. The brown mushroom is a penny bun and is definitely edible. We currently aren't planning to change them, but we'll see in the future.}}</ref>
|
||||
|
||||
== Gallery ==
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Swamp mushrooms.png|Mushrooms found in a [[swamp]] biome.
|
||||
Mushrooms In Cell.png|Mushrooms growing in a [[stronghold]] cell.
|
||||
Bug shrooms.png|A brown mushroom growing on a tree.
|
||||
Nether mushrooms.png|Mushrooms growing in the [[Nether]].
|
||||
MushroomIsland Biome.png|An example of a mushroom fields biome.
|
||||
Glowstone mushroom.png|A red mushroom growing on a cluster of [[glowstone]] in the Nether.
|
||||
Moss mushroom.png|The rare occurrence of a mushroom growing on [[mossy cobblestone]] in a [[dungeon]].
|
||||
Mushroom Growing on Podzol.png|Mushrooms growing on [[podzol]].
|
||||
MushroomIsland mushrooms.jpg|Mushrooms growing on [[mycelium]] in a mushroom fields biome.
|
||||
Glowingbrownmushroom.png|Brown mushrooms illuminating a red mushroom and surrounding blocks.
|
||||
Red Mushrroom Spawns On Magma Block In Nether.png|Red Mushrooms can spawn naturally on [[magma block]]s in the Nether.
|
||||
Island of mushrooms Beta.jpg|A large amount of mushrooms generated on a beach.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/taking-inventory-mushroom Taking Inventory: Mushroom] – Minecraft.net on December 21, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Fungi]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Light sources]]
|
||||
|
||||
[[cs:Houba]]
|
||||
[[de:Pilz]]
|
||||
[[es:Champiñón]]
|
||||
[[fr:Champignon]]
|
||||
[[hu:Gomba]]
|
||||
[[it:Fungo]]
|
||||
[[ja:キノコ]]
|
||||
[[ko:버섯]]
|
||||
[[nl:Paddenstoel]]
|
||||
[[pl:Grzyb]]
|
||||
[[pt:Cogumelo]]
|
||||
[[ru:Грибы]]
|
||||
[[uk:Гриб]]
|
||||
[[zh:蘑菇]]
|
741
wiki_backup/Pale_Oak_Leaves.txt
Normal file
741
wiki_backup/Pale_Oak_Leaves.txt
Normal file
|
@ -0,0 +1,741 @@
|
|||
{{for|the removed Pocket Edition block|leaves_carried}}
|
||||
{{for|the item often referred to as "alpha leaves"|Invalid Data Value Leaves}}
|
||||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Leaves.png
|
||||
| invimage = Oak Leaves
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Leaves.png
|
||||
| invimage2 = Spruce Leaves
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Leaves.png
|
||||
| invimage3 = Birch Leaves
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Leaves.png
|
||||
| invimage4 = Jungle Leaves
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Leaves.png
|
||||
| invimage5 = Acacia Leaves
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Leaves.png
|
||||
| invimage6 = Dark Oak Leaves
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Leaves.png
|
||||
| invimage7 = Mangrove Leaves
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Leaves.png
|
||||
| invimage8 = Cherry Leaves
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Leaves.png
|
||||
| invimage9 = Pale Oak Leaves
|
||||
| group10 = Azalea
|
||||
| 10-1 = Azalea Leaves.png
|
||||
| invimage10 = Azalea Leaves
|
||||
| group11 = Flowering Azalea
|
||||
| 11-1 = Flowering Azalea Leaves.png
|
||||
| invimage11 = Flowering Azalea Leaves
|
||||
| transparent = Partial <small>(diffuses sky light)</small>
|
||||
| waterloggable = Yes
|
||||
| light = No
|
||||
| tool = Shears
|
||||
| tool2 = Hoe
|
||||
| tool3 = Sword
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = Yes (30)
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
'''Leaves''' are transparent natural [[block]]s that generate as part of [[tree]]s. They decay when not attached to a tree trunk, but persist when placed by a player.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
{{see also|Fortune#Tabulated probabilities}}Hoes are the default tools for breaking leaves, but leaves can be obtained only with [[shears]] or [[Silk Touch]] [[Enchanting|enchant]]ed tools.
|
||||
|
||||
{{breaking row|horizontal=1|Leaves|Hoe|drop=0|shears=1|sword=0}}
|
||||
|
||||
{| class="wikitable"
|
||||
! Drop
|
||||
! Source
|
||||
! No Fortune
|
||||
! Fortune I
|
||||
! Fortune II
|
||||
! Fortune III
|
||||
|-
|
||||
| style="text-align:left" | {{BlockLink|Jungle Sapling}}s
|
||||
| style="text-align:left" | {{BlockSprite|jungle-leaves}} Jungle Leaves
|
||||
| 2.5% ({{frac|1|40}})
|
||||
| 2.78% ({{frac|1|36}})
|
||||
| 3.125% ({{frac|1|32}})
|
||||
| 4.17% ({{frac|1|24}})
|
||||
|-
|
||||
| style="text-align:left" | {{BlockLink|Azalea}} or other {{BlockLink|Saplings}}
|
||||
| style="text-align:left" | {{BlockSprite|Azalea Leaves}} Azalea Leaves or other {{BlockSprite|Leaves}} Leaves
|
||||
| 5% ({{frac|1|20}})
|
||||
| 6.25% ({{frac|1|16}})
|
||||
| 8.33% ({{frac|1|12)}}
|
||||
| 10% ({{frac|1|10}})
|
||||
|-
|
||||
| style="text-align:left" | 1-2 {{ItemLink|Stick}}s
|
||||
| style="text-align:left" | {{BlockSprite|leaves}} All Leaves
|
||||
| 2% ({{frac|1|50}})
|
||||
| 2.22% ({{frac|1|45}})
|
||||
| 2.5% ({{frac|1|40}})
|
||||
| 3.33% ({{frac|1|30}})
|
||||
|-
|
||||
| style="text-align:left" | {{ItemLink|Apple}}s
|
||||
| style="text-align:left" | {{BlockSprite|Oak Leaves}} Oak and {{BlockSprite|Dark Oak Leaves}} Dark Oak Leaves
|
||||
| 0.5% ({{frac|1|200}})
|
||||
| 0.556% ({{frac|1|180}})
|
||||
| 0.625% ({{frac|1|160}})
|
||||
| 0.833% ({{frac|1|120}})
|
||||
|}
|
||||
|
||||
=== Natural generation ===
|
||||
Leaves occur naturally on [[tree]]s and [[azalea]]s throughout the [[Overworld]]. Specially, oak leaves{{only|JE}} or jungle leaves{{only|BE}} generate in [[jungle bush]]es. Oak leaves also generate in the tree at meeting points in [[Village#Plains|plains village]]s. Dark oak leaves can also generate in [[woodland mansion]]s. Oak and mangrove leaves can also generate in the [[trial chambers]].
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
{{see also|Tutorials/Tree farming}}
|
||||
Leaves generate as part of trees grown from [[sapling]]s, [[azalea]]s, or [[mangrove propagule]]s.
|
||||
|
||||
== Usage ==
|
||||
Leaves from trees spontaneously decay (disappear) when they receive a [[Tick#Random tick|block tick]] if they are not connected to a block with the <code>logs</code> tag ([[log]] or [[wood]] block), either directly or via other leaf blocks, with a maximum distance of 6 blocks{{only|je}} or 4 blocks{{only|be}}. The distance is taxicab distance, but can cross corners. Leaves placed by players never decay. Bamboo does not count as a log for this purpose.
|
||||
|
||||
Leaves that decay, or are destroyed without using [[Silk Touch]] or [[shears]], yield [[sapling]]s 5% ({{frac|1|20}}) of the time, sticks 2% of the time, and otherwise drop nothing. Jungle leaves drop saplings 2.5% ({{frac|1|40}}) of the time. Oak and dark oak leaves also have a separate but additional 0.5% ({{frac|1|200}}) chance of dropping an [[apple]], making it extremely rare but possible for a single leaf to drop a sapling, a stick and an apple at the same time. Rates are increased by the [[Fortune]] enchantment. Leaves that are burned do not yield saplings or apples.
|
||||
|
||||
Leaves take on a different shade of green depending on the [[biome]] in which they are placed.
|
||||
|
||||
Leaves are always [[transparent]] to [[light]], but cannot be seen through when the [[Options#Video Settings|graphics mode]] is set to "Fast"; the transparent regions are instead black{{only|je|short=true}}/dark green{{only|be|short=true}}. They diffuse sky light, causing the shadows they cast under trees.
|
||||
|
||||
Leaves can be [[Waterlogging|waterlog]]ged, despite being a full block. Water does not spread out{{only|je}} and waterlogged leaves follow the same rules as any other [[Waterlogging#Mechanism|waterlog]]ged block. When [[concrete powder]] is placed on any side of the waterlogged leaves it turns into [[concrete]], without the danger of the water running out of the block.
|
||||
|
||||
Applying [[bone meal]] to mangrove leaves with a space beneath produces a hanging [[mangrove propagule]] with <code>age=0</code>.
|
||||
|
||||
=== Redstone component ===
|
||||
{{Exclusive|java|section=1}}
|
||||
The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest [[log]] or [[wood]] block changes, up to 6 blocks of leaves away. [[Observer]]s facing away from the leaves detect this change and transmit a redstone signal in the same game tick, making leaves useful for redstone signal transmission. This has been called "Leafstone" by the Minecraft Community.
|
||||
|
||||
=== Piston interactivity ===
|
||||
Leaves are destroyed when pushed by [[piston]]s. They do not stick to [[sticky piston]]s, [[slime block]]s, or [[honey block]]s.
|
||||
|
||||
=== Composting ===
|
||||
Leaves have a 30% chance of increasing the compost level in a [[composter]] by 1. A stack of leaves yields an average of 2.74 [[bone meal]].
|
||||
|
||||
=== Bees ===
|
||||
Flowering azaleas leaves and cherry leaves function like any other [[flower]]s in their interaction and uses with [[bee]]s.
|
||||
|
||||
=== Bee nests ===
|
||||
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of flowering azalea leaves or cherry leaves have a 5% chance to grow with [[bee nest]] and 2-3 bees in it.
|
||||
|
||||
=== Color ===
|
||||
{{Main|Color#Biome colors|Block colors#Foliage colors}}
|
||||
* In the inventory, {{BlockSprite|Oak Leaves}} oak, {{BlockSprite|Jungle Leaves}} jungle, {{BlockSprite|Acacia Leaves}} acacia, and {{BlockSprite|Dark Oak Leaves}} dark oak leaves are colored {{color|#48b518}}.
|
||||
* In the inventory, {{BlockSprite|Mangrove Leaves}} mangrove leaves are colored {{color|#92c648}}.
|
||||
* {{BlockSprite|Spruce Leaves}} Spruce leaves are colored {{color|#619961}}, and are not affected by biome or inventory color.<ref name="MC-3930">{{Cite bug|MC|3930|colormaps/foliage.png not affecting birch and spruce leaves, watercolor.png not changing water at all|date=November 28, 2012|resolution=Works As Intended}}</ref>
|
||||
* {{BlockSprite|Birch Leaves}} Birch leaves are colored {{color|#80a755}}, and are not affected by biome or inventory color.<ref name="MC-3930"/>
|
||||
* {{BlockSprite|Azalea Leaves}} Azalea, {{BlockSprite|Flowering Azalea Leaves}} flowering azalea, {{BlockSprite|Cherry Leaves}} cherry, and {{BlockSprite|Pale Oak Leaves}} pale oak leaves are not colored.
|
||||
|
||||
===== Biome colors =====
|
||||
These values are generated by the biome dyeing algorithm.
|
||||
|
||||
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Biome colors"
|
||||
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|
||||
|-
|
||||
| (Default values)<br>{{BiomeLink|The Void}}<br>{{BiomeLink|River}}<br>{{BiomeLink|Warm Ocean}}<br>{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}<br>{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}<br>{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|je|short=1}}<br>{{BiomeLink|Lush Caves}}{{only|je|short=1}}<br>{{BiomeLink|The End}}<br>{{BiomeLink|End Highlands}}<br>{{BiomeLink|End Midlands}}<br>{{BiomeLink|Small End Islands}}<br>{{BiomeLink|End Barrens}} || 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Lush Caves}}{{only|be|short=1}} || 0.9 || 0.0 || {{Color|#a6a432}} || [[File:Lush Caves Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Plains}}<br>{{BiomeLink|Beach}}<br>{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}<br>{{BiomeLink|Deep Dark}} || 0.8 || 0.4 || {{Color|#77ab2f}} || [[File:Plains Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Dripstone Caves}}{{only|be|short=1}} || 0.2 || 0.0 || {{Color|#70a26c}} || [[File:Dripstone Caves Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Snowy Plains}}<br>{{BiomeLink|Ice Spikes}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}{{only|be|short=1}}<br>{{BiomeLink|Frozen River}} || 0.0 || 0.5
|
||||
| rowspan="4" | {{Color|#60a17b}}
|
||||
| rowspan="4" | [[File:Snowy Plains Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Grove}} || -0.2 || 0.8
|
||||
|-
|
||||
| {{BiomeLink|Snowy Slopes}} || -0.3 || 0.9
|
||||
|-
|
||||
| {{BiomeLink|Frozen Peaks}}<br>{{BiomeLink|Jagged Peaks}} || -0.7 || 0.9
|
||||
|-
|
||||
| {{BiomeLink|Desert}}<br>{{BiomeLink|Savanna}}{{only|je|short=1}}<br>{{BiomeLink|Savanna Plateau}}{{only|je|short=1}}<br>{{BiomeLink|Windswept Savanna}}<br>{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}<br>{{BiomeLink|Basalt Deltas}} || 2.0 || 0.0
|
||||
| rowspan="3" | {{Color|#aea42a}}
|
||||
| rowspan="3" | [[File:Desert Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Savanna}}{{only|be|short=1}}|| 1.2 || 0.0
|
||||
|-
|
||||
| {{BiomeLink|Savanna Plateau}}{{only|be|short=1}}|| 1.0 || 0.0
|
||||
|-
|
||||
| {{BiomeLink|Badlands}}<br>{{BiomeLink|Wooded Badlands}}<br>{{BiomeLink|Eroded Badlands}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset">Color is preset</ref> || [[File:Badlands Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Swamp}} || 0.8 || 0.9 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Mangrove Swamp}}|| 0.8 || 0.9 || {{Color|#8db127}}<ref group="n" name="preset"/> || [[File:Mangrove Swamp Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Forest}}<br>{{BiomeLink|Dark Forest}}<br>{{BiomeLink|Flower Forest}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Birch Forest}}<br>{{BiomeLink|Old Growth Birch Forest}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Old Growth Pine Taiga}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Old Growth Spruce Taiga}}<br>{{BiomeLink|Taiga}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Windswept Hills}}<br>{{BiomeLink|Windswept Gravelly Hills}}<br>{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Stony Shore}}|| 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|| 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Sparse Jungle}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Meadow}} || 0.5 || 0.8 || {{Color|#63a948}} || [[File:Meadow Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Cherry Grove}} || 0.5 || 0.8 || {{Color|#b6db61}}<ref group="n" name="preset"/> || [[File:Cherry Grove Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Stony Peaks}} || 1.0 || 0.3 || {{Color|#82ac1e}} || [[File:Stony Peaks Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Snowy Beach}} || 0.05 || 0.3 || {{Color|#64a278}} || [[File:Snowy Beach Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Mushroom Fields}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|
||||
|}
|
||||
|
||||
Unused biomes in {{BE}}.
|
||||
|
||||
{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Unused biome colors"
|
||||
! Biome !! Temperature !! Downfall !! Foliage Color !! Block
|
||||
|-
|
||||
| (Default values)<br>{{BiomeLink|Deep Warm Ocean}}
|
||||
| 0.5 || 0.5 || {{Color|#71a74d}} || [[File:Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Snowy Mountains}}<br>{{BiomeLink|Legacy Frozen Ocean}} || 0.0 || 0.5
|
||||
| rowspan="2" | {{Color|#60a17b}}
|
||||
| rowspan="2" | [[File:Snowy Plains Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Snowy Taiga Hills}}<br>{{BiomeLink|Snowy Taiga Mountains}} || -0.5 || 0.4
|
||||
|-
|
||||
| {{BiomeLink|Taiga Hills}}<br>{{BiomeLink|Taiga Mountains}} || 0.25 || 0.8 || {{Color|#68a464}} || [[File:Taiga Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Desert Hills}}<br>{{BiomeLink|Desert Lakes}} || 2.0 || 0.0 || {{Color|#aea42a}} || [[File:Desert Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}<br>{{BiomeLink|Modified Wooded Badlands Plateau}} || 2.0 || 0.0 || {{Color|#9e814d}}<ref group="n" name="preset"/> || [[File:Badlands Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Shattered Savanna Plateau}}
|
||||
| 1.0 || 0.5 || {{Color|#64b216}} || [[File:Windswept Savanna Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Swamp Hills}} || 0.8 || 0.5 || {{Color|#6a7039}}<ref group="n" name="preset"/> || [[File:Swamp Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Wooded Hills}}<br>{{BiomeLink|Tall Birch Hills}}<br>{{BiomeLink|Dark Forest Hills}} || 0.7 || 0.8 || {{Color|#59ae30}} || [[File:Forest Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Birch Forest Hills}} || 0.6 || 0.6 || {{Color|#6ba941}} || [[File:Birch Forest Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Giant Tree Taiga Hills}}<br>{{BiomeLink|Giant Spruce Taiga Hills}} || 0.3 || 0.8 || {{Color|#68a55f}} || [[File:Old Growth Pine Taiga Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}<br>{{BiomeLink|Mountain Edge}} || 0.2 || 0.3 || {{Color|#6da36b}} || [[File:Windswept Hills Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}} || 0.95 || 0.9 || {{Color|#30bb0b}} || [[File:Jungle Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Modified Jungle Edge}} || 0.95 || 0.8 || {{Color|#3eb80f}} || [[File:Sparse Jungle Oak Leaves.png|32px]]
|
||||
|-
|
||||
| {{BiomeLink|Mushroom Field Shore}} || 0.9 || 1.0 || {{Color|#2bbb0f}} || [[File:Mushroom Fields Oak Leaves.png|32px]]
|
||||
|}
|
||||
|
||||
{{Reflist|group=n}}
|
||||
|
||||
==== Snowy leaves ====
|
||||
{{Exclusive|Bedrock|section=1}}
|
||||
|
||||
[[File:Snowing BE.jpg|thumb|right|Trees in a snowy biome during snowfall.]]
|
||||
|
||||
In any biome with a base [[Biome#Temperature|temperature]] of below 0.15, all leaves exposed to the sky gradually fade to white once [[snowfall]] begins, giving them a frosted appearance for the storm's duration. Cherry, azalea, and flowering azalea leaves are not affected<ref>{{bug|MCPE-121813|||WAI}}</ref><ref>{{bug|MCPE-168031|||WAI}}</ref>, and the change is entirely invisible to the client if the fancy graphics option is disabled (though it still takes place, and leaves are the correct color phase for the time if the option is reenabled). After snowfall ends, leaves gradually fade back to their normal coloration.
|
||||
|
||||
=== Particles ===
|
||||
Cherry leaves and pale oak leaves emit falling particles.
|
||||
[[File:Cherry leaves particle example JE.png|thumb|Particles falling from cherry leaves ]]
|
||||
[[File:Pale Oak Leaves particle example.png|thumb|Particles falling from pale oak leaves]]
|
||||
Particles that fall from cherry leaves are pink, those that fall from pale oak leaves are dull greenish-gray and leaf-shaped.
|
||||
|
||||
== Sounds ==
|
||||
=== Other leaves ===
|
||||
{{Sound table/Block/Grass}}
|
||||
|
||||
=== Azalea leaves ===
|
||||
{{Sound table/Block/Azalea leaves}}
|
||||
|
||||
=== Cherry leaves ===
|
||||
{{Sound table/Block/Cherry leaves}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Leaves
|
||||
|spritetype=block
|
||||
|nameid=oak_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Spruce Leaves
|
||||
|spritetype=block
|
||||
|nameid=spruce_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Birch Leaves
|
||||
|spritetype=block
|
||||
|nameid=birch_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Jungle Leaves
|
||||
|spritetype=block
|
||||
|nameid=jungle_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Acacia Leaves
|
||||
|spritetype=block
|
||||
|nameid=acacia_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Leaves
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Leaves
|
||||
|spritetype=block
|
||||
|nameid=mangrove_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Cherry Leaves
|
||||
|spritetype=block
|
||||
|nameid=cherry_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Leaves
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Azalea Leaves
|
||||
|spritetype=block
|
||||
|nameid=azalea_leaves
|
||||
|blocktags=lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=leaves}}
|
||||
{{ID table
|
||||
|displayname=Flowering Azalea Leaves
|
||||
|spritetype=block
|
||||
|nameid=flowering_azalea_leaves
|
||||
|blocktags=flowers, lava_pool_stone_cannot_replace, leaves, mineable/hoe
|
||||
|itemtags=flowers, leaves
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Leaves
|
||||
|spritetype=block
|
||||
|nameid=oak_leaves
|
||||
|aliasid=leaves / 0
|
||||
|id=18
|
||||
|translationkey=tile.leaves.oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Leaves
|
||||
|spritetype=block
|
||||
|nameid=spruce_leaves
|
||||
|aliasid=leaves / 1
|
||||
|id=-800
|
||||
|translationkey=tile.leaves.spruce.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Leaves
|
||||
|spritetype=block
|
||||
|nameid=birch_leaves
|
||||
|aliasid=leaves / 2
|
||||
|id=-801
|
||||
|translationkey=tile.leaves.birch.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Leaves
|
||||
|spritetype=block
|
||||
|nameid=jungle_leaves
|
||||
|aliasid=leaves / 3
|
||||
|id=-802
|
||||
|translationkey=tile.leaves.jungle.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Leaves
|
||||
|spritetype=block
|
||||
|nameid=acacia_leaves
|
||||
|aliasid=leaves2 / 0
|
||||
|id=161
|
||||
|translationkey=tile.leaves2.acacia.name, tile.leaves.acacia.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Leaves
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_leaves
|
||||
|aliasid=leaves2 / 1
|
||||
|id=-803
|
||||
|translationkey=tile.leaves2.big_oak.name, tile.leaves.big_oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Leaves
|
||||
|spritetype=block
|
||||
|nameid=mangrove_leaves
|
||||
|id=-472}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Leaves
|
||||
|spritetype=block
|
||||
|nameid=cherry_leaves
|
||||
|id=-548}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Leaves
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_leaves
|
||||
|id=-1007}}
|
||||
{{ID table2
|
||||
|displayname=Azalea Leaves
|
||||
|spritetype=block
|
||||
|nameid=azalea_leaves
|
||||
|id=579}}
|
||||
{{ID table2
|
||||
|displayname=Flowered Azalea Leaves
|
||||
|spritename=flowering-azalea-leaves
|
||||
|spritetype=block
|
||||
|nameid=azalea_leaves_flowered
|
||||
|id=580
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
{{/BS}}
|
||||
|
||||
== History ==
|
||||
{{Main|/History}}
|
||||
{{Info needed section|Early {{el|pe}} had a bug where item forms of leaves would sometimes use the crafting table side texture (untinted) - document this issue and render}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.14a|[[File:Oak Leaves JE1.png|32px]] Added leaves.}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Leaves JE2.png|32px]] The [[texture]] of leaves has been changed.}}
|
||||
|{{HistoryLine||August 25, 2009|link=https://notch.tumblr.com/post/170887079/survival-mode-status-update-video-with-plenty-of|Demonstrated that leaves now drop [[sapling]]s.}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|Leaves now drop saplings.}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20091223-1457|Leaves now produce shadows.}}
|
||||
|{{HistoryLine||20100218|Leaves now decay.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100227-1414|Leaves no longer decay.}}
|
||||
|{{HistoryLine||20100325|Leaves now decay again.}}
|
||||
|{{HistoryLine||20100413|Leaves no longer decay due to the addition of big trees.}}
|
||||
|{{HistoryLine||20100615|Leaves now decay again.}}
|
||||
|{{HistoryLine||20100616-1808|[[File:Oak Leaves (fast) JE1.png|32px]] Leaves now use an opaque texture when the [[graphics setting]] is set to "Fast".}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.6|Leaves no longer decay.
|
||||
|Leaves now have a {{frac|1|20}} chance of dropping a sapling instead of {{frac|1|10}}.}}
|
||||
|{{HistoryLine||v1.0.6_01|Leaves now decay again when not connected to the ground or to a tree trunk.}}
|
||||
|{{HistoryLine||v1.1.0|[[Torch]]es can no longer be placed on tree leaves, but only in fast mode.{{Info needed|What does this mean, exactly? Were torches placeable on leaves in fast graphics prior to this version, but no longer are? Or were they placeable regardless of graphics settings, but now can only be placed on leaves in Fast?}}}}
|
||||
|{{HistoryLine||v1.2.0|dev=preview|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] With the addition of [[biome]]s, the color of leaves have been changed.
|
||||
|Leaves no longer decay.}}
|
||||
|{{HistoryLine||v1.2.1|Leaf breaking particle colors now reflect the biome, instead of the grayscale texture.}}
|
||||
|{{HistoryLine||v1.2.3|Leaf decay has been re-introduced.}}
|
||||
|{{HistoryLine||v1.2.3_01|Leaf decay is now disabled, due to an infinite loop in the code.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.0|Leaf decay has been re-introduced with the new behavior.}}
|
||||
|{{HistoryLine||1.1|Leaf decay has been rewritten, once again.}}
|
||||
|{{HistoryLine||1.2|[[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] Added spruce and birch leaves, which are colored {{color|#619961}} and {{color|#80a755}} respectively, and do not vary across biomes.
|
||||
|Spruce and birch leaves that decay, or are destroyed, drop oak saplings.}}
|
||||
|{{HistoryLine||1.5|Spruce and birch leaves now drop their respective saplings.}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Many disparities between the properties of leaves in Fast and Fancy graphics have been fixed.{{Info needed|which?}}}}
|
||||
|{{HistoryLine||1.7|Added [[shears]], which collect leaves. Before, leaves could be obtained only via [[inventory]] editing.
|
||||
|Leaves no longer appear gray (blank and uncolored, default texture before the application of biome coloration) in the inventory.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Leaves placed by the [[player]] or an [[enderman]] no longer decay like normal leaves do.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|The [[Silk Touch]] enchantment can now be used to collect leaves.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Silk Touch now preserves the data value of broken leaves rather than always dropping oak. This now includes non-species metadata, allowing for the collection of [[Invalid Data Value Leaves|invalid data value leaves]] as an item.}}
|
||||
|{{HistoryLine|||dev=?|Spruce and birch leaves are now available directly in the creative inventory.}}
|
||||
|{{HistoryLine||1.1|dev=11w48a|Oak leaves now have a {{frac|1|200}} chance of dropping an [[apple]].}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Leaves JE1 BE2.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves.
|
||||
|Oak leaves now generate in [[jungle bush]]es.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w18a|Jungle leaves now have a small chance of dropping [[cocoa beans]].}}
|
||||
|{{HistoryLine|||dev=12w19a|Jungle leaves no longer drop cocoa beans.}}
|
||||
|{{HistoryLine|||dev=12w22a|Water now slowly drips through leaves during [[rain]].}}
|
||||
|{{HistoryLine||1.4.6|dev=12w49a|Leaves now always drop the correct data values when collected via Silk Touch, making invalid data value leaves unobtainable in survival from this point onwards.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] Added acacia and dark oak leaves, which use separate but identical textures to oak leaves.}}
|
||||
|{{HistoryLine||1.8|dev=14w25a|[[File:Oak Leaves JE3 BE4.png|32px]] Jungle leaves now use the texture of oak leaves.<ref name="MC-56887">{{Cite bug|MC|56887|Jungle leaves have oak leaves texture|date=June 18, 2014}}</ref> This is an issue with the model, as it points to the exact same texture file as oak leaves do, making the jungle leaves texture file unused in this version.
|
||||
|[[File:Oak Leaves (fast) JE3.png|32px]] [[File:Spruce Leaves (fast) JE2.png|32px]] [[File:Birch Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] [[File:Oak Leaves (fast) JE3.png|32px]] Leaves now render differently with the "Fast" graphics setting.
|
||||
|Leaves no longer have distinct texture files for fast and fancy graphics.}}
|
||||
|{{HistoryLine|||dev=14w25b|[[File:Jungle Leaves JE1 BE2.png|32px]] Jungle leaves now use their own texture again.<ref name="MC-56887"/>
|
||||
|[[File:Oak Leaves (fast) JE4.png|32px]] [[File:Spruce Leaves (fast) JE3.png|32px]] [[File:Birch Leaves (fast) JE3.png|32px]] [[File:Jungle Leaves (fast) JE2.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] [[File:Oak Leaves (fast) JE4.png|32px]] Leaves now render differently in the "Fast" graphics setting - all transparent regions are set to black instead.<ref>{{Cite bug|MC|56914|Fast Graphics leaves texture|date=June 18, 2014}}</ref>}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Leaves now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=18w22a|Naturally-generated leaves now survive at a distance of up to 6 blocks from [[log]]s, instead of 4.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE5.png|32px]] [[File:Spruce Leaves (fast) JE4.png|32px]] [[File:Birch Leaves (fast) JE4.png|32px]] [[File:Jungle Leaves (fast) JE3.png|32px]] [[File:Acacia Leaves (fast) JE1.png|32px]] [[File:Dark Oak Leaves (fast) JE1.png|32px]] The textures of all leaves have changed. This also results in birch, acacia and dark oak leaves having visually distinct textures from oak leaves.}}
|
||||
|{{HistoryLine|||dev=18w48a|Oak leaves now generate at some meeting points in [[Village#Plains|plains village]]s.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing leaves into the brand-new [[composter]] has a 10% chance of raising the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w05a|Leaves now have a 30% chance of increasing the compost level in a composter by 1.}}
|
||||
|{{HistoryLine||1.16|dev=20w15a|[[Hoe]]s can now break leaves quickly.}}
|
||||
|{{HistoryLine||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] Azalea and flowering azalea leaves are shown as part of [[lush caves]] at [[Minecraft Live 2020]].}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|[[File:Azalea Leaves JE1.png|32px]] [[File:Flowering Azalea Leaves JE1.png|32px]] [[File:Azalea Leaves (fast).png|32px]] [[File:Flowering Azalea Leaves (fast).png|32px]] Added azalea and flowering azalea leaves.}}
|
||||
|{{HistoryLine|||dev=21w10a|Both types of azalea leaves now generate as part of azalea trees above a lush cave biome.}}
|
||||
|{{HistoryLine|||dev=21w13a|[[Bee]]s now see flowering azalea leaves as a pollen source.
|
||||
|[[Endermen]] now pick up flowering azalea leaves.}}
|
||||
|{{HistoryLine|||dev=Pre-release 1|Endermen no longer pick up flowering azalea leaves.}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|w6zLprHHZOk}}|[[File:Mangrove Leaves JE1.png|32px]] Mangrove leaves were shown at [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Leaves JE1.png|32px]] [[File:Mangrove Leaves (fast) JE1.png|32px]] Added mangrove leaves.}}
|
||||
|{{HistoryLine|||dev=22w12a|Leaves are now [[Waterlogging|waterlog]]gable.
|
||||
|Mangrove leaves are now compostable.<ref>{{Cite bug|MC|249303|Mangrove leaves cannot be composted|date=March 20, 2022}}</ref>
|
||||
|Hoes can now mine mangrove leaves faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
|
||||
|{{HistoryLine|||dev=22w13a|Mangrove leaves now can drop sticks when broken.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove leaves obtainable and [[Renewable resource|renewable]].}}
|
||||
|{{HistoryLine|||dev=22w15a|[[File:Mangrove Leaves JE2.png|32px]] [[File:Mangrove Leaves (fast) JE2.png|32px]] The texture of mangrove leaves has changed.
|
||||
|Mangrove leaves now drop when broken with [[Silk Touch]].<ref>{{bug|MC-249938}}</ref>}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Leaves JE1.png|32px]] [[File:Cherry Leaves (fast) JE1.png|32px]] Added cherry leaves.}}
|
||||
|{{HistoryLine|||dev=1.19.4 Pre-release 1|[[Bee]]s now see cherry leaves as flowers.}}
|
||||
|{{HistoryLine|||dev=1.19.4 Pre-release 4|[[File:Cherry Leaves JE2.png|32px]] [[File:Cherry Leaves (fast) JE2.png|32px]] Updated the texture of cherry leaves.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Cherry leaves are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Leaves (pre-release).png|32px]] Pale oak leaves were shown at [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Leaves JE1.png|32px]] [[File:Pale Oak Leaves (fast) JE1.png|32px]] Added pale oak leaves.
|
||||
|Unlike on Minecraft Live, pale oak leaves are not biome colored.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak Leaves now emit a falling leaf particle effect.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Oak Leaves BE1.png|32px]] [[File:Spruce Leaves BE1.png|32px]] [[File:Oak Leaves BE1.png|32px]] Added oak, spruce, and birch leaves, all of which are tinted with {{color|#339933}}.}}
|
||||
|{{HistoryLine||v0.1.0|[[File:Oak Leaves (fast) BE1.png|32px]] [[File:Spruce Leaves (fast) BE1.png|32px]] [[File:Oak Leaves (fast) BE1.png|32px]] Added opaque item models for the block and item form of leaves when the graphics setting is ''not'' set to "Fancy".
|
||||
|[[File:Oak Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Added an item model for oak leaves tinted with {{color|#59a53f}} and an inventory icon.
|
||||
|[[File:Spruce Leaves (item) BE1.png|32px]] [[File:Oak Leaves (item) BE1.png|32px]] [[File:Spruce Leaves (item fast) BE1.png|32px]] [[File:Oak Leaves (item fast) BE1.png|32px]] Oak Leaves in item form with damage value 1 and 2 use models of spruce and birch leaves, however still place oak leaves.}}
|
||||
|{{HistoryLine||v0.2.1|[[File:Placeholder Block JE1 BE1.png|32px]] [[File:Placeholder Block JE1 BE1.png|32px]] The item model use separate but identical magenta textures when "Fancy Graphics" are enabled/disabled and no longer tinted.
|
||||
|Oak leaves in item form with damage value 1 and 2 no longer use models of spruce and birch leaves.}}
|
||||
|{{HistoryLine||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] [[File:Oak Leaves (fast) BE2.png|32px]] The textures of oak and birch leaves have been changed.
|
||||
|[[File:Oak Leaves JE2.png|32px]] [[File:Oak Leaves (fast) JE1.png|32px]] The textures were taken from {{JE}} [[Alpha v1.1.2_01]] and earlier.
|
||||
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] The textures of oak leaves in item form have been changed to pre-tinted leaves.}}
|
||||
|{{HistoryLine||v0.3.0|Oak leaves now drop their item form when broken with shears.
|
||||
|Survival players no longer start out with an infinite amount of oak leaves in the inventory.
|
||||
|Breaking spruce or birch leaves with shears would drop strange leaves items that had a durability bar, and would stack to 1, sometimes appearing as infinity. Spruce leaves used the crafting table side texture on all sides on some devices.<ref>https://youtu.be/QEgyn70YzRk</ref>}}
|
||||
|{{HistoryLine||v0.3.2|[[File:Oak Leaves BE3.png|32px]] [[File:Spruce Leaves JE1 BE2.png|32px]] [[File:Birch Leaves BE1.png|32px]] [[File:Oak Leaves (fast) BE3.png|32px]] [[File:Spruce Leaves (fast) JE1 BE2.png|32px]] [[File:Birch Leaves (fast) BE1.png|32px]] The tints of oak, spruce, and birch leaves, have been changed to {{color|#48b518}}, {{color|#619961}}, and {{color|#80a755}}.
|
||||
|[[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] [[File:Oak Leaves (item fast) BE2.png|32px]] Added item form for birch and spruce leaves. They uses oak leaves in item form model.
|
||||
|Spruce and birch leaves no longer dropped glitched items when broken by shears.
|
||||
|The item form for spruce leaves would sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|
||||
|Leaves now have a small chance to drop their respective sapling type when broken.}}
|
||||
|{{HistoryLine||v0.4.0|[[File:Spruce Leaves (item) BE2.png|32px]] [[File:Spruce Leaves (item fast) BE2.png|32px]] Spruce leaves in item form now have separate pre-tinted textures.
|
||||
|The item form for spruce leaves would no longer sometimes use the crafting table texture on all sides when dropped as an item or held in the player's hand.
|
||||
|Oak leaves now have a small chance to drop an apple when broken.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Leaves BE1.png|32px]] [[File:Jungle Leaves (fast) JE1 BE1.png|32px]] Added jungle leaves to the [[Creative inventory]]. If fancy graphics is enabled, the jungle leaves texture incorrectly uses a tinted still [[water]] texture for the top row of pixels. This texture is affected by the "Animated water" setting.
|
||||
|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] [[File:Oak Leaves (fast) JE2 BE4.png|32px]] [[File:Birch Leaves (fast) JE1 BE2.png|32px]] The textures of oak and birch leaves have been changed.}}
|
||||
|{{HistoryLine|||dev=build 5|[[File:Jungle Leaves JE1 BE2.png|32px]] The texture of jungle leaves with fancy graphics has been corrected.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added acacia and dark oak leaves. They use separate but identical textures to oak leaves.
|
||||
|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] The models of leaves have been changed. Jungle leaves are now permanently [[opaque]].
|
||||
|Jungle leaves can now be obtained in [[Survival]] mode as part of jungle trees.
|
||||
|Leaves now release [[spider]]s, creating a higher amount of spiders in [[tree]]-rich [[biome]]s at [[night]] (version exclusive).}}
|
||||
|{{HistoryLine||v0.9.0|[[File:Glitched_Jungle_Leaves_-_Minecraft_Pocket_Edition_Alpha.png|32px]] Acacia leaves with a damage/metadata value of 2 would display this texture when in the inventory.}}
|
||||
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Snowy Oak Leaves BE1.png|32px]] [[File:Snowy Spruce Leaves BE1.png|32px]] [[File:Snowy Birch Leaves BE1.png|32px]] [[File:Snowy Acacia Leaves BE1.png|32px]] [[File:Snowy Dark Oak Leaves BE1.png|32px]] Leaves in [[Biome#Snowy biomes|snowy biomes]] now gradually become frost-covered during [[snowfall]]. Jungle leaves don't have a snowy texture.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Leaves now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.22|[[File:Jungle Leaves BE4.png|32px]] [[File:Snowy Jungle Leaves BE1.png|32px]] Jungle leaves are now transparent on higher-end devices when Fancy leaves are turned on. Jungle leaves now have a snowy texture.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||
|[[File:Oak Leaves BE5.png|32px]] [[File:Spruce Leaves BE3.png|32px]] [[File:Birch Leaves BE4.png|32px]] [[File:Jungle Leaves BE5.png|32px]] [[File:Acacia Leaves BE2.png|32px]] [[File:Dark Oak Leaves BE2.png|32px]] [[File:Snowy Oak Leaves BE2.png|32px]] [[File:Snowy Spruce Leaves BE2.png|32px]] [[File:Snowy Birch Leaves BE2.png|32px]] [[File:Snowy Jungle Leaves BE2.png|32px]] [[File:Snowy Acacia Leaves BE2.png|32px]] [[File:Snowy Dark Oak Leaves BE2.png|32px]] The textures of all leaves have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Leaves can now be used to fill up [[composter]]s.}}
|
||||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|[[File:Azalea Leaves BE1.png|32px]] [[File:Flowering Azalea Leaves BE1.png|32px]] [[File:Azalea Leaves (fast) BE1.png|32px]] [[File:Flowering Azalea Leaves (fast) BE1.png|32px]] Added azalea and flowering azalea leaves behind the "Caves and Cliffs" experimental toggle.}}
|
||||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|[[Bee]]s now interact with flowering azalea leaves as they do with regular [[flower]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.17.0.50|Azalea leaves and flowering azalea leaves now have a chance to drop [[azalea]] or [[flowering azalea]] when broken.}}
|
||||
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Azalea leaves now have correct color on maps.
|
||||
|Azalea leaves and flowering azalea leaves aare now available without enabling [[Experiments|Experimental Gameplay]].}}
|
||||
|{{HistoryLine||1.17.10|dev=beta 1.17.10.20|Spruce and birch leaves are affected by biome tinting if the Caves & Cliffs experimental gameplay toggle is enabled.<ref>{{Cite bug|MCPE|128996|Birch and spruce leaves color change depending on the biome|date=May 27, 2021}}</ref>}}
|
||||
|{{HistoryLine||1.17.30|dev=beta 1.17.20.20|Spruce and birch leaves are no longer affected by biome tinting.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Leaves BE1.png|32px]] [[File:Mangrove Leaves (fast) BE1.png|32px]] Added mangrove leaves.}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|Azalea leaves and flowering azalea leaves can now be destroyed by [[ravager]]s.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Leaves BE1.png|32px]] [[File:Cherry Leaves (fast) BE1.png|32px]] Added cherry leaves.}}
|
||||
|{{HistoryLine|||dev=Preview 1.19.80.21|[[File:Cherry Leaves BE2.png|32px]] [[File:Cherry Leaves (fast) BE2.png|32px]] Updated the texture of cherry leaves.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry leaves are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Leaves (fast) BE1.png|32px]] Added pale oak leaves.}}
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Leaves JE3 BE1.png|32px]] [[File:Spruce Leaves JE1 BE1.png|32px]] [[File:Birch Leaves JE1 BE2.png|32px]] Added leaves.}}
|
||||
|{{HistoryLine||xbox=TU5|Leaf [[block]]s placed by the [[player]] no longer decay like normal leaves do.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Leaves JE1 BE2.png|32px]] Added jungle leaves.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Water]] drip [[particles]] appear underneath leaves if it's [[rain]]ing.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Oak Leaves JE3 BE4.png|32px]] [[File:Oak Leaves JE3 BE4.png|32px]] Added acacia and dark oak leaves.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Leaves now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Leaves now have a small chance to drop [[stick]]s when decaying.
|
||||
|[[File:Oak Leaves JE4.png|32px]] [[File:Spruce Leaves JE2.png|32px]] [[File:Birch Leaves JE2.png|32px]] [[File:Jungle Leaves JE2.png|32px]] [[File:Acacia Leaves JE2.png|32px]] [[File:Dark Oak Leaves JE2.png|32px]] The textures of all leaves have been changed.}}
|
||||
|{{HistoryLine|New3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Leaves BE4.png|32px]] [[File:Spruce Leaves BE2.png|32px]] [[File:Birch Leaves BE3.png|32px]] [[File:Jungle Leaves BE3.png|32px]] [[File:Oak Leaves BE4.png|32px]] [[File:Oak Leaves BE4.png|32px]] Added leaves.}}
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
Jungle Leaves LCE1.png|Old [[Legacy Console Edition]]'s jungle leaves. This texture was also shown in the old {{BE}}'s [[inventory]] sprite.
|
||||
Jungle Leaves (fast) LCE1.png|Old Legacy Console Edition's jungle leaves (Fast graphics).
|
||||
Old Leaves.png|Old leaves texture.
|
||||
</gallery>
|
||||
|
||||
=== Data history ===
|
||||
{{Info needed section|
|
||||
* Leaf decay handling prior to Beta 1.2
|
||||
* {{bug|MC-213767}}}}
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Leaves (data value 3, 7, 11, 15) JE1.png|32px]] [[File:Leaves (fast data value 3, 7, 11, 15) JE1.png|32px]] A fourth type of leaves with data value 3, 7, 11 and 15 also exists. It uses a texture of oak and birch leaves and colored {{color|#619961}}.
|
||||
|Leaves pre-dating this update include multiple types of leaves, as the data indicating leaf type was previously used for decay calculations.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|Oak trees pre-dating Beta 1.2 can include some jungle leaves as the data indicating leaf type had previously been used for decay calculations.
|
||||
|Leaves with data value 3, 7, 11, 15 replaced with jungle leaves.}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|''minecraft:leaves2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak leaves.{{verify|use a texture pack to check if the even unused values indeed do follow dark oak's texture rather than acacia's like was the case for logs|type=changelog|edition=java}}}}
|
||||
|{{HistoryLine|||dev=14w25a|Leaves are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:leaves'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]]}}
|
||||
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]]}}
|
||||
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]]}}
|
||||
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]]}}
|
||||
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (check decay)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (check decay)}}
|
||||
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (check decay)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (check decay)}}
|
||||
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent)}}
|
||||
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent)}}
|
||||
{{dvt|spritetype=block|sprite=oak-leaves|[[Leaves|Oak Leaves]] (persistent, check decay)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-leaves|[[Leaves|Spruce Leaves]] (persistent, check decay)}}
|
||||
{{dvt|spritetype=block|sprite=birch-leaves|[[Leaves|Birch Leaves]] (persistent, check decay)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-leaves|[[Leaves|Jungle Leaves]] (persistent, check decay)|foot=1}}
|
||||
The data values for ''minecraft:leaves2'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=acacia-leaves|[[Leaves|Acacia Leaves]]}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]]}}
|
||||
{{dvt|sprite=missing-texture-block|dv=2-3|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-leaves|dv=4|[[Leaves|Acacia Leaves]] (check decay)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (check decay)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-7|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-leaves|dv=8|[[Leaves|Acacia Leaves]] (persistent)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=10-11|[[Invalid Data Value Leaves2|Undefined species]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-leaves|dv=12|[[Leaves|Acacia Leaves]] (persistent, check decay)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-leaves|[[Leaves|Dark Oak Leaves]] (persistent, check decay)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=14-15|[[Invalid Data Value Leaves2|Undefined species]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w26a|''minecraft:leaves2'' blocks with metadata values 2-3, 6-7, 10-11 and 14-15, in placed form, have been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] for both the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 18 and 161.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.20|The different leaf type [[block states]] for the <code>leaves</code> and <code>leaves2</code> IDs have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list}}
|
||||
|
||||
== Trivia ==
|
||||
* Occasionally, leaves grow through other blocks, acting as though they are still connected to the tree. They may also completely replace blocks they try to grow into.
|
||||
* Leaves do not prevent [[chest]]s from being opened.
|
||||
* Some trees seem to occasionally drop apples or saplings without being destroyed due to creation of leaf blocks not supported by logs.
|
||||
|
||||
== Gallery ==
|
||||
=== Renders ===
|
||||
{{hidden begin| {{JE}} }}
|
||||
<gallery>
|
||||
Oak Leaves.png|Oak Leaves
|
||||
Spruce Leaves.png|Spruce Leaves
|
||||
Birch Leaves.png|Birch Leaves
|
||||
Jungle Leaves.png|Jungle Leaves
|
||||
Acacia Leaves.png|Acacia Leaves
|
||||
Dark Oak Leaves.png|Dark Oak Leaves
|
||||
Mangrove Leaves.png|Mangrove Leaves
|
||||
Cherry Leaves.png|Cherry Leaves
|
||||
Azalea Leaves.png|Azalea Leaves
|
||||
Flowering Azalea Leaves.png|Flowering Azalea Leaves
|
||||
</gallery>{{hidden end}}
|
||||
|
||||
{{hidden begin| {{BE}} }}
|
||||
<gallery>
|
||||
Oak Leaves BE.png|Oak Leaves
|
||||
Spruce Leaves BE.png|Spruce Leaves
|
||||
Birch Leaves BE.png|Birch Leaves
|
||||
Jungle Leaves BE.png|Jungle Leaves
|
||||
Acacia Leaves BE.png|Acacia Leaves
|
||||
Dark Oak Leaves BE.png|Dark Oak Leaves
|
||||
Mangrove Leaves BE.png|Mangrove Leaves
|
||||
Cherry Leaves BE.png|Cherry Leaves
|
||||
Azalea Leaves BE.png|Azalea Leaves
|
||||
Flowering Azalea Leaves BE.png|Flowering Azalea Leaves
|
||||
</gallery>{{hidden end}}
|
||||
|
||||
{{hidden begin| [[Options#Video Settings|Graphics mode]] is set to "Fast" {{in|java}} }}
|
||||
<gallery>
|
||||
Oak Leaves (fast).png|Oak Leaves
|
||||
Spruce Leaves (fast).png|Spruce Leaves
|
||||
Birch Leaves (fast).png|Birch Leaves
|
||||
Jungle Leaves (fast).png|Jungle Leaves
|
||||
Acacia Leaves (fast).png|Acacia Leaves
|
||||
Dark Oak Leaves (fast).png|Dark Oak Leaves
|
||||
Mangrove Leaves (fast).png|Mangrove Leaves
|
||||
Cherry Leaves (fast).png|Cherry Leaves
|
||||
Azalea Leaves (fast).png|Azalea Leaves
|
||||
Flowering Azalea Leaves (fast).png|Flowering Azalea Leaves
|
||||
</gallery>{{hidden end}}
|
||||
|
||||
{{hidden begin| Graphics mode is set to "Fast" {{in|bedrock}} }}
|
||||
<gallery>
|
||||
Oak Leaves (fast) BE.png|Oak Leaves
|
||||
Spruce Leaves (fast) BE.png|Spruce Leaves
|
||||
Birch Leaves (fast) BE.png|Birch Leaves
|
||||
Jungle Leaves (fast) BE.png|Jungle Leaves
|
||||
Acacia Leaves (fast) BE.png|Acacia Leaves
|
||||
Dark Oak Leaves (fast) BE.png|Dark Oak Leaves
|
||||
Mangrove Leaves (fast) BE.png|Mangrove Leaves
|
||||
Cherry Leaves (fast) BE.png|Cherry Leaves
|
||||
Azalea Leaves (fast) BE.png|Azalea Leaves
|
||||
Flowering Azalea Leaves (fast) BE.png|Flowering Azalea Leaves
|
||||
</gallery>{{hidden end}}
|
||||
|
||||
{{hidden begin| Snowy leaves }}
|
||||
<gallery>
|
||||
Snowy Oak Leaves.png|Oak Leaves
|
||||
Snowy Spruce Leaves.png|Spruce Leaves
|
||||
Snowy Birch Leaves.png|Birch Leaves
|
||||
Snowy Jungle Leaves.png|Jungle Leaves
|
||||
Snowy Acacia Leaves.png|Acacia Leaves
|
||||
Snowy Dark Oak Leaves.png|Dark Oak Leaves
|
||||
Snowy Mangrove Leaves.png|Mangrove Leaves
|
||||
</gallery>{{hidden end}}
|
||||
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall {{in|Bedrock}}.
|
||||
Tree with mushroom on its leaves.png|A red [[mushroom]] is seen growing on the top of leaves.
|
||||
Person in Cherry Tree.png|A player in ''Bedrock Edition'' grew a [[cherry]] tree and went inside of it.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
* [https://www.minecraft.net/en-us/article/block-week-leaves Block of the Week: Leaves] – Minecraft.net on August 18, 2017
|
||||
* [https://www.minecraft.net/en-us/article/cherry-leaves Block of the Month: Cherry Leaves] — Minecraft.net on March 8, 2024
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|Pale garden}}
|
||||
{{Navbox flower}}
|
||||
{{Navbox blocks|Vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[de:Laub]]
|
||||
[[es:Hojas]]
|
||||
[[fr:Feuilles]]
|
||||
[[it:Foglie]]
|
||||
[[ja:葉]]
|
||||
[[ko:잎]]
|
||||
[[nl:Bladeren]]
|
||||
[[pl:Liście]]
|
||||
[[pt:Folhas]]
|
||||
[[ru:Листва]]
|
||||
[[th:ใบไม้]]
|
||||
[[uk:Листя]]
|
||||
[[zh:树叶]]
|
710
wiki_backup/Pale_Oak_Log.txt
Normal file
710
wiki_backup/Pale_Oak_Log.txt
Normal file
|
@ -0,0 +1,710 @@
|
|||
{{About|the block found in trees and huge fungi|the block crafted from logs or stems|Planks|the stripped variant|Stripped Log|the block that has the "bark" texture on all six sides|Wood|the mushroom log|Mushroom Stem|the file|Tutorials/How to get a crash report}}
|
||||
{{Infobox block
|
||||
| title = Log/Stem
|
||||
| group = Oak
|
||||
| 1-1 = Oak Log.png
|
||||
| invimage = Oak Log
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Log.png
|
||||
| invimage2 = Spruce Log
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Log.png
|
||||
| invimage3 = Birch Log
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Log.png
|
||||
| invimage4 = Jungle Log
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Log.png
|
||||
| invimage5 = Acacia Log
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Log.png
|
||||
| invimage6 = Dark Oak Log
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Log.png
|
||||
| invimage7 = Mangrove Log
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Log.png
|
||||
| invimage8 = Cherry Log
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Log.png
|
||||
| invimage9 = Pale Oak Log
|
||||
| group10 = Crimson
|
||||
| 10-1 = Crimson Stem.gif
|
||||
| invimage10 = Crimson Stem
|
||||
| group11 = Warped
|
||||
| 11-1 = Warped Stem.gif
|
||||
| invimage11 = Warped Stem
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = Axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64) (same species only)
|
||||
| flammable = '''Logs''': Yes (5)<br>'''Stems''': No
|
||||
| lavasusceptible = '''Logs''': Yes<br>'''Stems''': No
|
||||
}}
|
||||
A '''log''' or '''stem''' is a naturally occurring block found in [[tree]]s or [[huge fungi]], primarily used as a building block and to create [[planks]], a versatile [[crafting]] ingredient. There are currently eleven types of logs, [[oak]], [[spruce]], [[birch]], [[Jungle tree|jungle]], [[acacia]], [[dark oak]], [[mangrove]], [[cherry blossom]], [[pale oak]], [[Huge fungus|crimson]], and [[Huge fungus|warped]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Logs and stems can be broken by hand, but using an [[axe]] is fastest. Logs and stems drop themselves when broken with any tool.
|
||||
{{breaking row|horizontal=1|Log, Stem|sprite=Logs, Stem|Axe|link=none}}
|
||||
|
||||
=== Natural generation ===
|
||||
All types of logs generate naturally as part of [[tree]]s, although [[Fallen tree|fallen trees]]{{Only|be}} can only contain oak, spruce, birch, or jungle. Additionally, one jungle log generates for each [[jungle bush]].
|
||||
|
||||
Stems generate naturally as part of [[huge fungi]].
|
||||
|
||||
{{BlockSprite|Oak Log}} Oak logs generate as part of:
|
||||
* Plains [[village]]s
|
||||
* [[Swamp hut]]s
|
||||
* [[Mineshaft]]s
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Spruce Log}} Spruce logs generate as part of:
|
||||
* [[Taiga]] and [[snowy plains]] villages
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Jungle Log}} Jungle logs generate as part of:
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{BlockSprite|Acacia Log}} Acacia logs generate as part of:
|
||||
* [[Savanna]] villages
|
||||
|
||||
{{BlockSprite|Dark Oak Log}} Dark oak logs generate as part of:
|
||||
* [[Pillager outpost]]s
|
||||
* Badlands [[mineshaft]]s
|
||||
* [[Woodland Mansion]]
|
||||
* [[Ancient City]]
|
||||
* [[Shipwreck]]s{{only|java}}
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|acacia-log,birch-log,dark-oak-log,jungle-log,mangrove-log,oak-log,spruce-log}}
|
||||
|
||||
=== Post-generation ===
|
||||
==== Logs and stems ====
|
||||
Trees can be grown using [[sapling]]s or [[azalea]], and huge fungi can be grown using small [[fungi]].
|
||||
|
||||
== Usage ==
|
||||
=== Crafting ingredient ===
|
||||
{{crafting usage|Any Log or Stem, Matching Log, Matching Stem}}
|
||||
|
||||
==== Further crafting ====
|
||||
The following table presents the amount of logs or stems needed to produce an even multiple of a given item with no waste left over, and the quantity produced:
|
||||
|
||||
{| class="wikitable sortable collapsible" data-description="Creating wooden products with no waste"
|
||||
! Product
|
||||
! Number of logs or stems needed so that there are no redundant planks/sticks/... after crafting
|
||||
! Product amount after crafting
|
||||
! Ratio between the product amount and the number of logs or stems needed
|
||||
|-
|
||||
| {{BlockLink|Wood|id=oak wood}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Hyphae}}
|
||||
| 4
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-oak-log|Stripped Log}}
|
||||
| 1<ref group="note" name="stripped">The stripping must be done with an axe, which is not counted.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped-stems|Stripped Stem}}
|
||||
| 1<ref group="note" name="stripped"/>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=stripped oak wood|Stripped Wood}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Stripped Hyphae}}
|
||||
| 4<ref group="note" name="stripped"/>
|
||||
| 3
|
||||
| 75%
|
||||
|-
|
||||
| {{BlockLink|Chiseled Bookshelf}}
|
||||
| 15
|
||||
| 8
|
||||
| 53.33%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat|Boat}} <!--5 planks for 1 boat: 5w=20p=4 boats-->
|
||||
| 5
|
||||
| 4
|
||||
| 80%
|
||||
|-
|
||||
| {{ItemLink|id=oak-boat-with-chest|Boat with Chest}}
|
||||
| 13
|
||||
| 4
|
||||
| 30.76%
|
||||
|-
|
||||
| {{ItemLink|Bowl}}<!--3 planks for 4 bowls: 3w=12p=16 bowls-->
|
||||
| 3
|
||||
| 16
|
||||
| 533.33%
|
||||
|-
|
||||
| {{BlockLink|id=oak-button|Button}}<!--1 plank for 1 button: 1w=4p=4 buttons-->
|
||||
| 1
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{BlockLink|Campfire}}
|
||||
| 27 crafted, 8 cooked<ref group="note" name="charcoal">Requires the burning of wood into charcoal in a {{BlockLink|furnace}}, which needs 8 cobblestone and burning material. The cobblestone and fuel are ignored for the purpose of this conversion.</ref>
|
||||
| 8
|
||||
| 22.86%
|
||||
|-
|
||||
| {{ItemLink|Charcoal}}<!--1 wood for 1 charcoal-->
|
||||
| data-sort-value ="1" | 0 crafted, 1 cooked<ref group="note" name="charcoal"/><ref group="note" name="logs">Assumed to be crafted from logs rather than wood blocks.</ref>
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Chest}}<!-- 8 planks for 1 chest: 2w=8p=1 chest-->
|
||||
| 2
|
||||
| 1
|
||||
| 50%
|
||||
|-
|
||||
| {{BlockLink|Barrel}}
|
||||
| 21
|
||||
| 12
|
||||
| 57.14%
|
||||
|-
|
||||
| {{BlockLink|Crafting Table}}<!--4 planks for 1 table: 1w=4p=1 table-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Composter}}<!--7 slabs for one composter: 21w=84p=168s=24 composters-->
|
||||
| 21
|
||||
| 24
|
||||
| 114.28%
|
||||
|-
|
||||
| {{ItemLink|id=oak-door|Door}}<!--6 planks for 3 doors: 3w=12p=6 doors-->
|
||||
| 3
|
||||
| 6
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|Fences|Fence}}<!--2 sticks, 4 planks for 3 fences: 5w=20p=16p+8s=12 fences-->
|
||||
| 5
|
||||
| 12
|
||||
| 240%
|
||||
|-
|
||||
| {{BlockLink|id=oak fence gate|Fence Gate}}<!--4 sticks, 2 planks for 1 fence gate: 1w=4p=2p+4s=1 fence gate-->
|
||||
| 1
|
||||
| 1
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|Ladder}}<!--7 sticks for 3 ladders: 7w=28p=56s=24 ladders-->
|
||||
| 7
|
||||
| 24
|
||||
| 342.86%
|
||||
|-
|
||||
| {{BlockLink|id=oak-sign|Sign}}<!--6 planks, 1 stick for 3 signs:13w=52p=48p+8s=24 signs-->
|
||||
| 13
|
||||
| 24
|
||||
| 184.62%
|
||||
|-
|
||||
| {{ItemLink|Stick}}<!--2 planks for 4 sticks: 1w=4p=8 sticks-->
|
||||
| 1
|
||||
| 8
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|Torch}}<!--1 stick, 1 charcoal for 4 torches: 9w=8w+4p=8char+8s=32 torches-->
|
||||
| data-sort-value = "9" | 1 crafted, 8 cooked<ref group="note" name="charcoal"/>
|
||||
| 32
|
||||
| 355.56%
|
||||
|-
|
||||
| {{BlockLink|Planks|id=oak planks}}<!--1 wood or hyphae for 4 planks-->
|
||||
| 1<ref group="note" name="logs_stems">Assumed to be crafted from logs or stems rather than wood or hyphae blocks.</ref>
|
||||
| 4
|
||||
| 400%
|
||||
|-
|
||||
| {{ItemLink|link=Axe|Wooden Axe}}<!--3 planks, 2 sticks for 1 axe: 2w=8p=6p+4s=2 axes-->
|
||||
| 2<ref group="note" name="high-cost">Because one plank cannot be crafted into two sticks, this crafting recipe requires two wood or hyphae for two units.</ref>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{ItemLink|link=Hoe|Wooden Hoe}}<!--2 planks, 2 sticks for 1 hoe: 3w=12p=8p+8s=4 hoes-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|-
|
||||
| {{ItemLink|link=Pickaxe|Wooden Pickaxe}}<!--3 planks, 2 sticks for 1 pickaxe: 2w=8p=6p+4s=2 picks-->
|
||||
| 2<ref group="note" name="high-cost"/>
|
||||
| 2
|
||||
| 100%
|
||||
|-
|
||||
| {{BlockLink|id=oak-pressure-plate|Pressure Plate|Wooden Pressure Plate}}<!--2 planks for 1 pressure plate: 1w=4p=2 pressure plates-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{ItemLink|link=Shovel|Wooden Shovel}}<!--1 plank, 2 sticks for 1 shovel: 1w=2p+2s=2 shovels-->
|
||||
| 1
|
||||
| 2
|
||||
| 200%
|
||||
|-
|
||||
| {{BlockLink|id=oak slab|Slabs|Wooden Slab}}<!--3 planks for 6 slabs: 3w=12p=24 slabs-->
|
||||
| 3
|
||||
| 24
|
||||
| 800%
|
||||
|-
|
||||
| {{BlockLink|link=Stairs|Wooden Stairs|id=oak stairs}}<!--6 planks for 4 stairs: 3w=12p=8 stairs-->
|
||||
| 3
|
||||
| 8
|
||||
| 266.67%
|
||||
|-
|
||||
| {{ItemLink|link=Sword|Wooden Sword}}<!--2 planks, 1 stick for 1 sword: 5w=20p=16p+8s=8 swords-->
|
||||
| 5
|
||||
| 8
|
||||
| 160%
|
||||
|-
|
||||
| {{BlockLink|id=oak-trapdoor|Trapdoor|Wooden Trapdoor}}<!--6 planks for 2 trapdoors: 3w=12p=4 trapdoors-->
|
||||
| 3
|
||||
| 4
|
||||
| 133.33%
|
||||
|}
|
||||
|
||||
{{notelist}}
|
||||
|
||||
=== Smelting ingredient ===
|
||||
{{Smelting
|
||||
|showname=1
|
||||
|{Any Log}; {Any Stripped Log}
|
||||
|Charcoal
|
||||
|0,15
|
||||
}}
|
||||
|
||||
=== Fuel ===
|
||||
Logs, but not stems, can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.
|
||||
|
||||
=== Axes ===
|
||||
{{Control|Using}} an [[axe]] on a log or stem turns it into a [[stripped log]] or a [[stripped stem]], which act the same as regular logs or stems.
|
||||
|
||||
=== Cocoa beans ===
|
||||
[[Cocoa beans]] can be placed on the side of jungle logs to grow a new cocoa pod.
|
||||
|
||||
=== Note blocks ===
|
||||
Logs and stems can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Other logs ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Cherry log ===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
=== Stems ===
|
||||
{{Sound table/Block/Stem}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|blocktags=logs, logs_that_burn, oak_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, oak_logs}}
|
||||
{{ID table
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|blocktags=logs, logs_that_burn, spruce_logs, mineable/axe
|
||||
|itemtags=logs, logs_that_burn, spruce_logs}}
|
||||
{{ID table
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|blocktags=birch_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=birch_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|blocktags=jungle_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=jungle_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|blocktags=acacia_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=acacia_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|blocktags=dark_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=dark_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|blocktags=mangrove_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=mangrove_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|blocktags=cherry_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=cherry_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|blocktags=pale_oak_logs, logs, logs_that_burn, mineable/axe
|
||||
|itemtags=pale_oak_logs, logs, logs_that_burn}}
|
||||
{{ID table
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|blocktags=crimson_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=crimson_stems, logs, non_flammable_wood}}
|
||||
{{ID table
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|blocktags=warped_stems, logs, non_flammable_wood, mineable/axe
|
||||
|itemtags=warped_stems, logs, non_flammable_wood
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showitemtags=y
|
||||
|shownumericids=y
|
||||
|showaliasids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Log
|
||||
|spritetype=block
|
||||
|nameid=oak_log
|
||||
|aliasid=log / 0
|
||||
|id=17
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Log
|
||||
|spritetype=block
|
||||
|nameid=spruce_log
|
||||
|aliasid=log / 1
|
||||
|id=-569
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.spruce.name}}
|
||||
{{ID table2
|
||||
|displayname=Birch Log
|
||||
|spritetype=block
|
||||
|nameid=birch_log
|
||||
|aliasid=log / 2
|
||||
|id=-570
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.birch.name}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Log
|
||||
|spritetype=block
|
||||
|nameid=jungle_log
|
||||
|aliasid=log / 3
|
||||
|id=-571
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.jungle.name}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Log
|
||||
|spritetype=block
|
||||
|nameid=acacia_log
|
||||
|aliasid=log2 / 0
|
||||
|id=162
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.acacia.name}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Log
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_log
|
||||
|aliasid=log2 / 1
|
||||
|id=-572
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn
|
||||
|translationkey=tile.log.big_oak.name}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Log
|
||||
|spritetype=block
|
||||
|nameid=mangrove_log
|
||||
|id=-484
|
||||
|itemtags=minecraft:mangrove_logs, minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Log
|
||||
|spritetype=block
|
||||
|nameid=cherry_log
|
||||
|id=-536
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Log
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_log
|
||||
|id=-995
|
||||
|itemtags=minecraft:logs, minecraft:logs_that_burn}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Stem
|
||||
|spritetype=block
|
||||
|nameid=crimson_stem
|
||||
|id=-225
|
||||
|itemtags=minecraft:crimson_stems, minecraft:logs}}
|
||||
{{ID table2
|
||||
|displayname=Warped Stem
|
||||
|spritetype=block
|
||||
|nameid=warped_stem
|
||||
|id=-226
|
||||
|itemtags=minecraft:warped_stems, minecraft:logs
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Getting Wood;Renewable Energy;Heart Transplanter}}
|
||||
|
||||
== History ==
|
||||
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding wood.}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.14a|[[File:Oak Log Axis Y JE1.png|32px]] Added wood.
|
||||
|Oak wood is currently one of the first [[block]]s in ''[[Minecraft]]''.}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Log Axis Y JE2 BE1.png|32px]] The texture of wood has been changed.}}
|
||||
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|[[Notch]] shows that breaking wood now [[drops]] 3–5 wooden [[planks]].}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|The above change of breaking wood [[drop]]ping 3-5 wooden [[planks]] has now been implemented.{{needs testing|type=untestable}}}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||20100223|Breaking wood now gives the [[block]] instead of wooden [[planks]].}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||?|Wood can now be destroyed only by [[fire]] if it had several sides simultaneously burning. If only one side was burning, the fire and wood [[block]] lasts forever.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|[[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added spruce and birch wood.
|
||||
|Wood can now be smelted into [[charcoal]].}}
|
||||
|{{HistoryLine||1.3|Wood and [[planks]] now burn and are destroyed if any one of the sides are lit on [[fire]].}}
|
||||
|{{HistoryLine||1.5|With the addition of birch and spruce [[sapling]]s, their respective wood types have now become [[renewable resource]]s.
|
||||
|Added "Getting Wood" [[achievement]] for picking up a wood [[Item (entity)|item]].}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Oak wood now generates in [[village]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.2.1|dev=12w03a|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||1.2.4|Different types of wood now produce different colors of [[planks]] when [[craft]]ed.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood is now found in [[bonus chest]]s.}}
|
||||
|{{HistoryLine|||dev=12w18a|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine|||dev=12w30d|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||1.3.2|dev=pre|Large oak [[tree]]s now generate with horizontal wood blocks.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w38a|Wood blocks have new [[sound]]s for being walked on and broken.
|
||||
|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similar to [[lever]]s.}}
|
||||
|{{HistoryLine|||dev=12w40a|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||1.6.1|dev=13w24a|As a feature of [[resource pack]]s, each wood block has its own top, meaning that wood tops can now be colored separately.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w43a|[[File:Acacia Log Axis Y JE1.png|32px]] [[File:Dark Oak Log Axis Y JE1.png|32px]] Added acacia and roofed oak wood.}}
|
||||
|{{HistoryLine|||dev=1.7|"Roofed Oak" has been renamed to "Dark Oak Wood".
|
||||
|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] The textures of acacia and dark oak wood have been changed.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.
|
||||
|Wood in [[bonus chest]]s may now also be acacia.}}
|
||||
|{{HistoryLine||1.9|dev=15w43a|Wood found in [[bonus chest]]s can now be of any type, rather than just oak or acacia.}}
|
||||
|{{HistoryLine|||dev=15w44a|Bonus chests now have less wood.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak and dark oak wood now generate in [[woodland mansion]]s.{{needs testing}}}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|"Wood" has been renamed to "Log".}}
|
||||
|{{HistoryLine|||dev=18w11a|Logs now generate as part of the newly added [[shipwreck]]s.}}
|
||||
|{{HistoryLine||July 18, 2017|link={{tweet|jeb|887230844112424960}}|[[File:Birch log texture update preview.png|32px]] [[Jeb]] tweets an image of new textures for [[iron block]]s, [[obsidian]] and birch logs.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jeb|887300623926013952}}|[[File:Oak log texture update preview.png|32px]] [[File:Spruce log texture update preview.png|32px]] [[File:Jungle log texture update preview.png|32px]] [[File:Acacia log texture update preview.png|32px]] [[File:Dark oak log texture update preview.png|32px]] Jeb reappears with an image of all the new log textures.}}
|
||||
|{{HistoryLine||July 19, 2017|link={{tweet|jappa|887628063726501890}}|[[File:Birch log texture update preview 2.png|32px]] [[JAPPA]] tweets an image of a less-blurry birch texture.}}
|
||||
|{{HistoryLine||July 22, 2017|link={{tweet|jappa|888484852525404162}}|[[File:Oak log texture update preview 2.png|32px]] JAPPA tweets an image of new [[crafting table]], [[wood planks]] and wood textures.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Log Axis Y JE3.png|32px]] [[File:Spruce Log Axis Y JE3.png|32px]] [[File:Birch Log Axis Y JE3.png|32px]] [[File:Jungle Log Axis Y JE3.png|32px]] [[File:Acacia Log Axis Y JE3.png|32px]] [[File:Dark Oak Log Axis Y JE3.png|32px]] The textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Log Axis Y JE4.png|32px]] [[File:Spruce Log Axis Y JE4.png|32px]] [[File:Birch Log Axis Y JE4.png|32px]] [[File:Jungle Log Axis Y JE4.png|32px]] [[File:Acacia Log Axis Y JE4.png|32px]] [[File:Dark Oak Log Axis Y JE4.png|32px]] The textures of logs has been changed again.
|
||||
|Dark oak logs now generate as part of the new [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w47b|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE5.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The top textures of logs has been changed.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Jungle Log Axis Y JE6 BE3.png|32px]] The top textures of jungle logs have been changed, once again.
|
||||
|Spruce logs can now be found in [[chest]]s in [[taiga]] village houses.
|
||||
|Logs can now be used to [[craft]] a [[smoker]].}}
|
||||
|{{HistoryLine|||dev=19w02a|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h14m52s}}|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Crimson and Warped logs were shown as part of [[crimson forest]] and [[warped forest]] biome.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Stem Axis Y JE1.gif|32px]] [[File:Warped Stem Axis Y JE1.gif|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.17|dev=21w07a|Oak logs now generate in [[mineshaft]]s instead of oak [[wood]].}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Log (pre-release).png|32px]] Mangrove logs were shown on [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Crimson Stem (UD) BE1.gif|32px]] [[File:Warped Stem (UD) BE1.gif|32px]] Changed crimson and warped stems textures to match {{el|be}}.
|
||||
|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine|||dev=22w13a|Dark oak logs now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove logs are now obtainable and renewable.}}
|
||||
|{{HistoryLine|||dev=22w15a|Mangrove logs now generate in [[bonus chest]]s.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Cherry logs are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|[[Wandering trader]]s now have a chance to [[trading|sell]] logs of any type.}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|qnX6sPFjXnA}}|[[File:Pale Oak Log.png|32px]] Pale oak logs were showcased on [[Minecraft Live 2024]].}}
|
||||
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak logs are now available without using the "Winter Drop" experimental data pack.}}|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce and birch wood. Spruce and birch wood are not available in the inventory.}}
|
||||
|{{HistoryLine||v0.2.0|Added spruce and birch wood to the inventory.
|
||||
|Removed oak wood from the inventory.}}
|
||||
|{{HistoryLine||v0.2.1|Oak trees now generate with spruce wood instead of oak wood. Any existing oak wood in a world is automatically converted to spruce wood upon world load.}}
|
||||
|{{HistoryLine||v0.3.0|Oak wood in a world is no longer converted to spruce wood upon world load.
|
||||
|Oak wood in the inventory is automatically converted to spruce wood once the player exits and reenters the world.}}
|
||||
|{{HistoryLine||v0.4.0|Re-added oak wood to the creative inventory.
|
||||
|Oak trees once again generate with oak wood, making it obtainable in Survival mode.
|
||||
|Oak wood in the inventory is no longer converted to spruce wood.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood to the [[creative]] [[inventory]].
|
||||
|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood.
|
||||
|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The texture of wood tops have been their own unique texture for each type of wood, rather than sharing it with oak.
|
||||
|Jungle wood now generates naturally.
|
||||
|Oak wood now generates naturally in [[plains]] and [[savanna]] [[village]]s.
|
||||
|The tooltip has been changed from [woodtype] Wood to [woodtype] Log.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The tooltip has been changed from [woodtype] Log to [woodtype] Wood.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood now generates in [[witch hut]]s.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|[[Savanna]] [[village]]s now generate using acacia wood, which previously used oak wood.
|
||||
|Spruce wood now generates in [[taiga]] and [[ice plains]] [[village]]s.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak{{needs testing}} and dark oak wood now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wood can now be found inside [[bonus chest]]s.
|
||||
|[[Woodland mansion]]s now have birch wood instead of oak wood.}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.
|
||||
|"Wood" has been renamed to "Log".
|
||||
|Logs are now used to craft [[wood]], [[campfire]]s, and [[smoker]]s.
|
||||
|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.
|
||||
|Dark oak logs can now be found in pillager outpost [[chest]]s.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Spruce logs can now be found in [[taiga]] and [[snowy taiga]] [[village]] house chests.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Stem (UD) JE2 BE1.png|32px]] [[File:Warped Stem (UD) JE2 BE1.png|32px]] Added crimson and warped stems.}}
|
||||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.22|[[File:Dark Oak Log (UD) JE6 BE4.png|32px]] The top texture of dark oak log has been changed.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Log (UD) JE1 BE1.png|32px]] Added mangrove logs.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Log JE1 BE1.png|32px]] Added cherry logs behind the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry logs are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.21|Increased the blast resistance of both crimson and warped stems from 0.3 to 2.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Log JE1 BE1.png|32px]] Added pale oak logs.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] Added oak, spruce, and birch wood.}}
|
||||
|{{HistoryLine||xbox=TU7|Each type of wood now has a unique name.}}
|
||||
|{{HistoryLine||xbox=TU9|Spruce wood and birch wood can now be [[craft]]ed into spruce and birch wood [[planks]], [[stairs]] and [[slab]]s.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Log Axis Y JE1 BE1.png|32px]] Added jungle wood.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[File:Oak Log Axis X JE2 BE1.png|32px]] [[File:Spruce Log Axis X JE1 BE1.png|32px]] [[File:Birch Log Axis X JE1 BE1.png|32px]] [[File:Jungle Log Axis X JE1 BE1.png|32px]]<br>[[File:Oak Log Axis Z JE2 BE1.png|32px]] [[File:Spruce Log Axis Z JE1 BE1.png|32px]] [[File:Birch Log Axis Z JE1 BE1.png|32px]] [[File:Jungle Log Axis Z JE1 BE1.png|32px]] All types of [[block]]s of wood are now rotatable, with the wood placed with the inner side facing the [[player]] (similarly to [[piston]]s).
|
||||
|[[File:Oak Log (UD) JE2 BE1.png|32px]] [[File:Spruce Log (UD) JE1 BE1.png|32px]] [[File:Birch Log (UD) JE1 BE1.png|32px]] [[File:Jungle Log (UD) JE1 BE1.png|32px]]<br>[[File:Oak Log (EW) (PS3) LCE1.png|32px]] [[File:Spruce Log (EW) (PS3) LCE1.png|32px]] [[File:Birch Log (EW) (PS3) LCE1.png|32px]] <br> [[File:Oak Log (NS) (PS3) LCE1.png|32px]] [[File:Spruce Log (NS) (PS3) LCE1.png|32px]] [[File:Birch Log (NS) (PS3) LCE1.png|32px]]<!--that's for birch--><br>[[File:Oak Wood (UD) (PS3) LCE1.png|32px]] [[File:Spruce Wood (UD) (PS3) LCE1.png|32px]] [[File:Birch Wood (UD) (PS3) LCE1.png|32px]] [[File:Jungle Wood (UD) (PS3) LCE1.png|32px]] Prior to this update, in {{edition|ps3}}, wood with special data values looked like it is in {{edition|java}} only in the [[inventory]] or when held, and when placed looked completely different.
|
||||
|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE1 BE1.png|32px]] [[File:Birch Log Axis Y JE1 BE1.png|32px]] [[File:Jungle Log Axis Y JE1 BE1.png|32px]]<br>[[File:Glitched Oak Log Axis X.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png |32px]] [[File:Glitched Jungle Log Axis Z.png |32px]]<br>[[File:Glitched Oak Log Axis Z.png|32px]] [[File:Glitched Spruce Log Axis Z.png|32px]] [[File:Glitched Birch Log Axis Z.png|32px]] [[File:Glitched Jungle Log Axis Z.png|32px]]<br>[[File:Oak Wood Axis Y JE3 BE1.png|32px]] [[File:Spruce Wood Axis Y JE3 BE1.png|32px]] [[File:Birch Wood Axis Y JE3 BE1.png|32px]] [[File:Jungle Wood Axis Y JE3 BE1.png|32px]] Prior to this version, in {{edition|xbox360}}, higher data values of wood would result in blocks that had the inside texture facing along the expected axis, but the bark textures not rotated. These data values would function like their own blocks and would not change orientation depending on the targeted block face.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] The top texture of all blocks of wood now have unique textures, rather than sharing it with oak.|The orientation of placed wood blocks is now determined by which face of another [[block]] they are placed against, similarly to [[lever]]s.|Oak wood now generates as part of [[witch hut]]s.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added acacia and dark oak wood. It can only be obtained by modding the game.}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Acacia and dark oak wood is now obtainable through the [[creative]] [[inventory]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak wood is now obtainable in [[survival]].}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added [[taiga]] [[village]]s, which generate with spruce wood.
|
||||
|[[Savanna]] villages now generate with acacia wood.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|"Wood" has been renamed to "Log".
|
||||
|[[File:Oak Log Axis Y JE5 BE3.png|32px]] [[File:Spruce Log Axis Y JE5 BE3.png|32px]] [[File:Birch Log Axis Y JE5 BE3.png|32px]] [[File:Jungle Log Axis Y JE6 BE3.png|32px]] [[File:Acacia Log Axis Y JE5 BE3.png|32px]] [[File:Dark Oak Log Axis Y JE5 BE3.png|32px]] The textures of logs have been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Dark oak logs now generate in [[pillager outpost]] watchtowers and as a pile of logs.|Dark oak logs can now be found in pillager outpost [[chest]]s.|Logs can now be used to craft [[campfire]]s.}}
|
||||
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Log Axis Y JE2 BE1.png|32px]] [[File:Spruce Log Axis Y JE2 BE2.png|32px]] [[File:Birch Log Axis Y JE2 BE2.png|32px]] [[File:Jungle Log Axis Y JE2 BE2.png|32px]] [[File:Acacia Log Axis Y JE2 BE1.png|32px]] [[File:Dark Oak Log Axis Y JE2 BE1.png|32px]] Added wood.}}
|
||||
|{{HistoryLine||1.9.19|Dark oak wood now generates in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|''minecraft:log2'' blocks with [[Java Edition data values/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 2-3, 6-7, 10-11 and 14-15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to either acacia or dark oak wood.}}
|
||||
|{{HistoryLine|||dev=14w25a|Logs are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of ''minecraft:log'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Log|Oak Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Log|Spruce Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Log|Birch Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Log|Jungle Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-horizontal|[[Log|Oak Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-horizontal|[[Log|Spruce Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-horizontal|[[Log|Birch Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-horizontal|[[Log|Jungle Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log-top|[[Log|Oak Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log-top|[[Log|Spruce Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log-top|[[Log|Birch Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log-top|[[Log|Jungle Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=oak-log|[[Wood|Oak Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=spruce-log|[[Wood|Spruce Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=birch-log|[[Wood|Birch Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=jungle-log|[[Wood|Jungle Wood]] (up-down)|foot=1}}
|
||||
The data values for ''minecraft:log2'' were as follows:
|
||||
{{dvt|spritetype=block|sprite=acacia-log|[[Log|Acacia Log]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Log|Dark Oak Log]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=2-3|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-horizontal|dv=4|[[Log|Acacia Log]] (east-west)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-horizontal|[[Log|Dark Oak Log]] (east-west)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-7|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log-top|dv=8|[[Log|Acacia Log]] (north-south)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log-top|[[Log|Dark Oak Log]] (north-south)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=10-11|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" log blocks]]}}
|
||||
{{dvt|spritetype=block|sprite=acacia-log|dv=12|[[Wood|Acacia Wood]] (up-down)}}
|
||||
{{dvt|spritetype=block|sprite=dark-oak-log|[[Wood|Dark Oak Wood]] (up-down)}}
|
||||
{{dvt|sprite=missing-texture-block|dv=14-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" wood blocks]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w26a|''minecraft:log2'' with metadata values 2-3, 6-7, 10-11 and 14-15 have now been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different variant [[block states]] and the <code>axis{{=}}none</code> block state for both the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.
|
||||
|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 17 and 162.}}
|
||||
|{{HistoryLine||1.17|dev=21w05a|<code>azalea_log_replaceable</code> Azalea log [[tag]] added.}}
|
||||
|{{HistoryLine|||dev=21w10a|<code>azalea_log_replaceable</code> Azalea log [[tag]] removed.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|The different log type [[block states]] for the <code>log</code> and <code>log2</code> IDs have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|log|stem|-chat|-server|-file}}
|
||||
|
||||
== Trivia ==
|
||||
* In [[Bedrock Edition]], dark oak and acacia logs share a block ID separate from the old logs, called {{code|log2}}, because all the other data values on the previous log block were occupied by rotated variants ([[red sandstone]] [[slabs]] suffered a similar fate). There are still 8 remaining data values on the block that cannot be obtained. This was also the case in Java Edition prior to [[Java Edition 1.13|1.13]].
|
||||
* Even if stems or their plank variants cannot be used as fuel or made into charcoal, the player can bypass this by crafting them into crafting tables or sticks, which can be used as a fuel.
|
||||
* Crimson and warped stems are the only logs that have animated textures.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Rotatedlogblocks.png|All the facings and types of wood logs with the [[bark]] blocks. From left to right: oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, pale oak, crimson, and warped.
|
||||
All 18 wood variants.png|All variants of logs, bark, and stripped logs.
|
||||
Wood Species.png|All log types crafting into the planks below it and the corresponding saplings.
|
||||
Trees.png|Oak/Large, Birch, Spruce/Large, Jungle/Large, Acacia, Dark Oak, Cherry, Pale Oak, Azalea trees, and huge Crimson and Warped fungi.
|
||||
Mangrove Meat.jpg|A build using mangrove logs to represent meat.
|
||||
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
|
||||
</gallery>
|
||||
|
||||
=== Development images ===
|
||||
<gallery>
|
||||
File:Sideways Logs.png|Early developer image of sideways logs.
|
||||
File:TexturesNeedingRecreation (15).png|alt=
|
||||
File:TexturesNeedingRecreation (14).png|alt=
|
||||
File:TexturesNeedingRecreation (3).png|alt=
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox new content|pale garden}}
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|structural}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Natural blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Kmen]]
|
||||
[[de:Stamm]]
|
||||
[[es:Tronco]]
|
||||
[[fr:Bûche]]
|
||||
[[hu:Nyersfa]]
|
||||
[[it:Tronco]]
|
||||
[[ja:原木]]
|
||||
[[ko:원목]]
|
||||
[[lzh:樁]]
|
||||
[[nl:Stam]]
|
||||
[[pl:Pień]]
|
||||
[[pt:Tronco]]
|
||||
[[ru:Древесина]]
|
||||
[[th:ท่อนไม้]]
|
||||
[[tr:Odun]]
|
||||
[[uk:Колода]]
|
||||
[[zh:原木]]
|
613
wiki_backup/Pale_Oak_Planks.txt
Normal file
613
wiki_backup/Pale_Oak_Planks.txt
Normal file
|
@ -0,0 +1,613 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Planks.png
|
||||
| invimage = Oak Planks
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Planks.png
|
||||
| invimage2 = Spruce Planks
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Planks.png
|
||||
| invimage3 = Birch Planks
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Planks.png
|
||||
| invimage4 = Jungle Planks
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Planks.png
|
||||
| invimage5 = Acacia Planks
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Planks.png
|
||||
| invimage6 = Dark Oak Planks
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Planks.png
|
||||
| invimage7 = Mangrove Planks
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Planks.png
|
||||
| invimage8 = Cherry Planks
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Planks.png
|
||||
| invimage9 = Pale Oak Planks
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Planks.png
|
||||
| invimage10 = Bamboo Planks
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Planks.png
|
||||
| invimage11 = Crimson Planks
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Planks.png
|
||||
| invimage12 = Warped Planks
|
||||
| transparent = No
|
||||
| light = No
|
||||
| tool = axe
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = '''Overworld planks''': Yes (5)<br>'''Nether planks''': No
|
||||
| lavasusceptible = '''Overworld planks''': Yes<br>'''Nether planks''': No
|
||||
}}
|
||||
'''Planks''' are common [[block]]s used as building blocks and in [[crafting]] recipes. They are one of the first things that a [[player]] crafts in [[Survival]] and [[Adventure]] modes. There are currently twelve variants of planks, which can be differentiated into three categories: '''Overworld planks''' made from [[tree]] logs, '''bamboo planks''' made from [[blocks of bamboo]], and nonflammable '''Nether planks''' made from [[huge fungus]] stems.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
Planks can be broken by hand, but using an [[axe]] speeds up the process.
|
||||
{{breaking row|horizontal=1|Planks|Axe}}
|
||||
|
||||
=== Natural generation ===
|
||||
{{BlockSprite|Oak Planks|text=Oak planks}} generate as part of:
|
||||
* [[Mineshaft]]s, where they are used as beams supported by oak [[fence]]s and as a platform where [[air]] is beneath;
|
||||
* [[Plains]] [[village]]s, where they are used for various structures including walls, roofs, and floors of many buildings, as well as paths over [[water]];
|
||||
* [[Stronghold]]s, where they are used for floors and pillars in the library and storage rooms;
|
||||
* [[Woodland mansion]]s;
|
||||
* [[Shipwreck]]s.
|
||||
|
||||
{{BlockSprite|Spruce Planks|text=Spruce planks}} generate as part of:
|
||||
* [[Swamp hut]]s, where they are used as a primary building material;
|
||||
* [[Taiga]] and [[snowy tundra|snowy]] [[village]]s, as a part of several buildings, with additional [[snowy taiga]] villages {{in|BE}};
|
||||
* [[Ocean ruins]];
|
||||
* [[Shipwreck]]s.
|
||||
|
||||
{{BlockSprite|Birch Planks|text=Birch planks}} generate as part of:
|
||||
* [[Woodland mansion]]s;
|
||||
* [[Shipwreck]]s;
|
||||
* [[Pillager outpost]]s.
|
||||
|
||||
{{BlockSprite|Jungle Planks|text=Jungle planks}} generate as part of [[shipwreck]]s.
|
||||
|
||||
{{BlockSprite|Acacia Planks|text=Acacia planks}} generate as part of:
|
||||
* [[Savanna]] villages;
|
||||
* [[Shipwreck]]s {{only|BE|short=1}}.
|
||||
|
||||
{{BlockSprite|Dark Oak Planks|text=Dark oak planks}} generate as part of:
|
||||
* [[Mineshaft]]s generated in [[badlands]] biomes;
|
||||
* [[Woodland mansion]]s;
|
||||
* [[Ocean ruins]];
|
||||
* [[Shipwreck]]s;
|
||||
* [[Pillager outpost]]s;
|
||||
* [[Ancient cities]].
|
||||
{{Block distribution}}
|
||||
|
||||
=== Generated loot ===
|
||||
{{LootChestItem|acacia-planks,bamboo-planks,oak-planks}}
|
||||
|
||||
=== Crafting ===
|
||||
[[File:Wood Species.png|thumb|The [[sapling]]s and [[fungi]](bottom row) grow into [[log|logs and stem]]s(middle row), which are then [[craft]]ed into wood planks(top row).|alt=]]
|
||||
<!--Can merge be merged-->
|
||||
{{Crafting
|
||||
|head=1
|
||||
|showname=0
|
||||
|Matching Log; Matching Stripped Log; Matching Wood; Matching Stripped Wood
|
||||
|Output=Oak Planks,4; Spruce Planks,4; Birch Planks,4; Jungle Planks,4; Acacia Planks,4; Dark Oak Planks,4; Mangrove Planks,4; Cherry Planks,4 <!-- exclude the bamboo one from "* Overworld Planks" -->
|
||||
|name=Overworld planks
|
||||
|type=Building block
|
||||
}}
|
||||
{{Crafting
|
||||
|B2=Block of Bamboo; Block of Stripped Bamboo
|
||||
|Output=Bamboo Planks,2
|
||||
|type=Building block
|
||||
}}
|
||||
{{Crafting
|
||||
|Matching Stem; Matching Stripped Stem; Matching Hyphae; Matching Stripped Hyphae
|
||||
|Output=Matching Nether Planks,4
|
||||
|name=Nether planks
|
||||
|type=Building block
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
Planks can be used to build structures, craft ingredients, or as fuel for smelting. Crimson planks and warped planks, however, cannot be used as fuel; the player has to convert them into tools, sticks, or other things.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
Planks are used in many crafting recipes. [[Stairs]], [[slab]]s, [[fence]]s, [[fence gate]]s, [[door]]s, [[trapdoor]]s, [[pressure plate]]s, [[button]]s, [[sign]]s, and [[boat]]s must be crafted from planks of the same type, and the crafted result depends on the type used. For other products, planks of different types can be mixed freely and the wood types in the product is indeterminate. Crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>
|
||||
{{crafting usage|Any Planks, Matching Planks}}
|
||||
|
||||
=== Fuel ===
|
||||
[[Overworld]] planks can be used as a [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per [[block]].
|
||||
|
||||
[[Nether]] planks (crimson and warped planks) cannot be used as [[fuel]], although they can be crafted into sticks, which can be used as fuel.
|
||||
|
||||
=== Repairing ===
|
||||
Planks are the repair items for the wood [[tier]], and thus can be used to [[repair]] the following items in an [[anvil]]:
|
||||
* {{ItemLink|Wooden Sword}}
|
||||
* {{ItemLink|Wooden Pickaxe}}
|
||||
* {{ItemLink|Wooden Axe}}
|
||||
* {{ItemLink|Wooden Shovel}}
|
||||
* {{ItemLink|Wooden Hoe}}
|
||||
* {{ItemLink|Shield}}
|
||||
|
||||
== Sounds ==
|
||||
=== Normal wood ===
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
=== Cherry wood ===
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
=== Bamboo wood ===
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
=== Nether wood ===
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Planks
|
||||
|spritetype=block
|
||||
|nameid=oak_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Spruce Planks
|
||||
|spritetype=block
|
||||
|nameid=spruce_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Birch Planks
|
||||
|spritetype=block
|
||||
|nameid=birch_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Jungle Planks
|
||||
|spritetype=block
|
||||
|nameid=jungle_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Acacia Planks
|
||||
|spritetype=block
|
||||
|nameid=acacia_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Planks
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Planks
|
||||
|spritetype=block
|
||||
|nameid=mangrove_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Cherry Planks
|
||||
|spritetype=block
|
||||
|nameid=cherry_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Planks
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Planks
|
||||
|spritetype=block
|
||||
|nameid=bamboo_planks
|
||||
|blocktags=planks, mineable/axe
|
||||
|itemtags=planks
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Crimson Planks
|
||||
|spritetype=block
|
||||
|nameid=crimson_planks
|
||||
|blocktags=planks, non_flammable_wood, mineable/axe
|
||||
|itemtags=planks,non_flammable_wood
|
||||
}}
|
||||
{{ID table
|
||||
|displayname=Warped Planks
|
||||
|spritetype=block
|
||||
|nameid=warped_planks
|
||||
|blocktags=planks, non_flammable_wood, mineable/axe
|
||||
|itemtags=planks,non_flammable_wood
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|showitemtags=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Planks
|
||||
|spritetype=block
|
||||
|nameid=oak_planks
|
||||
|aliasid=planks / 0
|
||||
|id=5
|
||||
|itemtags=minecraft:planks
|
||||
|translationkey=tile.planks.oak.name
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Planks
|
||||
|spritetype=block
|
||||
|nameid=spruce_planks
|
||||
|aliasid=planks / 1
|
||||
|id=-739
|
||||
|itemtags=minecraft:planks
|
||||
|translationkey=tile.planks.spruce.name
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Birch Planks
|
||||
|spritetype=block
|
||||
|nameid=birch_planks
|
||||
|aliasid=planks / 2
|
||||
|id=-740
|
||||
|itemtags=minecraft:planks
|
||||
|translationkey=tile.planks.birch.name
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Planks
|
||||
|spritetype=block
|
||||
|nameid=jungle_planks
|
||||
|aliasid=planks / 3
|
||||
|id=-741
|
||||
|itemtags=minecraft:planks
|
||||
|translationkey=tile.planks.jungle.name
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Planks
|
||||
|spritetype=block
|
||||
|nameid=acacia_planks
|
||||
|aliasid=planks / 4
|
||||
|id=-742
|
||||
|itemtags=minecraft:planks
|
||||
|translationkey=tile.planks.acacia.name
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Planks
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_planks
|
||||
|aliasid=planks / 5
|
||||
|id=-743
|
||||
|itemtags=minecraft:planks
|
||||
|translationkey=tile.planks.big_oak.name
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Planks
|
||||
|spritetype=block
|
||||
|nameid=mangrove_planks
|
||||
|id=-486
|
||||
|itemtags=minecraft:planks
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Planks
|
||||
|spritetype=block
|
||||
|nameid=cherry_planks
|
||||
|id=-537
|
||||
|itemtags=minecraft:planks
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Planks
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_planks
|
||||
|id=-996
|
||||
|itemtags=minecraft:planks
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Planks
|
||||
|spritetype=block
|
||||
|nameid=bamboo_planks
|
||||
|id=-510
|
||||
|itemtags=minecraft:planks
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Planks
|
||||
|spritetype=block
|
||||
|nameid=crimson_planks
|
||||
|id=-242
|
||||
|itemtags=minecraft:planks
|
||||
}}
|
||||
{{ID table2
|
||||
|displayname=Warped Planks
|
||||
|spritetype=block
|
||||
|nameid=warped_planks
|
||||
|id=-243
|
||||
|itemtags=minecraft:planks
|
||||
|foot=1
|
||||
}}
|
||||
|
||||
== Achievements ==
|
||||
{{load achievements|Benchmaking;Librarian}}
|
||||
|
||||
== Advancements ==
|
||||
{{load advancements|Minecraft}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[File:Jungle planks texture update preview.png|32px]] [[Jeb]] tweets an image of new jungle wood planks texture.}}
|
||||
|{{HistoryLine||July 22, 2017|link={{tweet|JasperBoerstra|888484852525404162}}|[[File:Oak planks texture update preview.png|32px]] [[Jasper Boerstra]] tweets an image of new wood planks textures.}}
|
||||
|{{HistoryLine||October 16, 2021|link={{ytl|https://youtu.be/w6zLprHHZOk}}|[[File:Mangrove Planks (pre-release).png|32px]] Mangrove planks were shown on [[Minecraft Live 2021]].}}
|
||||
|{{HistoryLine||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5609}}|[[File:Bamboo Planks JE1 BE1.png|32px]] Bamboo planks were announced on [[Minecraft Live 2022]].}}
|
||||
|{{HistoryLine||September 28, 2024|link={{ytl|https://www.youtu.be/qnX6sPFjXnA}}|[[File:Pale_Oak_Planks JE1 BE1.png|32px]] Pale oak planks were showcased on [[Minecraft Live 2024]].}}
|
||||
|
||||
|{{HistoryLine|java pre-classic}}
|
||||
|{{HistoryLine||rd-20090515|[[File:Oak Planks JE1.png|32px]] Added wooden planks.}}
|
||||
|{{HistoryLine||rd-161348|[[File:Oak Planks JE2.png|32px]] The texture of wooden planks has been changed.}}
|
||||
|{{HistoryLine|java classic}}
|
||||
|{{HistoryLine||0.0.14a|[[File:Oak Planks JE3.png|32px]] The texture of wooden planks has been changed.}}
|
||||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Oak Planks JE4.png|32px]] The texture of wooden planks has been slightly changed.}}
|
||||
|{{HistoryLine||0.24_SURVIVAL_TEST|Wooden planks are obtained by destroying [[log|wood]].}}
|
||||
|{{HistoryLine|java indev}}
|
||||
|{{HistoryLine||0.31|dev=20100129|Wooden planks are now used to craft [[crafting table]]s, [[stick]]s, [[sign]]s, [[bookshelves]], [[chest]]s and wooden [[sword]]s, [[axe]]s, [[pickaxe]]s and [[shovel]]s.}}
|
||||
|{{HistoryLine|||dev=20100130|Wooden planks are now used to craft [[bowl]]s.}}
|
||||
|{{HistoryLine||20100206-2034|Wooden planks are now used to craft wooden [[hoe]]s.}}
|
||||
|{{HistoryLine||20100223|[[Breaking|Destroying]] a [[log|wood]] block now obtains the wood block itself, which is now [[craft]]able into wooden planks.}}
|
||||
|{{HistoryLine|java infdev}}
|
||||
|{{HistoryLine||20100607|Wooden planks are now used to craft [[wooden door]]s.
|
||||
|Wooden planks now drop from breaking [[sign]]s.}}
|
||||
|{{HistoryLine||20100608|Wooden planks no longer drop from [[sign]]s.}}
|
||||
|{{HistoryLine||20100629|Wooden planks are now used to craft [[wooden stairs]].}}
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.1|Wooden planks are now used to craft [[wooden pressure plate]]s.}}
|
||||
|{{HistoryLine||v1.0.6|Wooden planks are now used to craft [[boat]]s.|3 wooden planks now drop from breaking [[boat]]s.}}
|
||||
|{{HistoryLine||v1.0.14|Wooden planks are now used to craft [[jukebox]]es.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.2|Wooden planks are now used to craft [[note block]]s.}}
|
||||
|{{HistoryLine||1.3|Wooden planks are now used to craft [[bed]]s and [[wooden slab]]s.}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Wooden planks are now used to craft [[trapdoor]]s.}}
|
||||
|{{HistoryLine||1.7|Wooden planks are now used to craft [[piston]]s.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s.
|
||||
|Wooden planks are now used to craft [[fence gate]]s.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}}
|
||||
|{{HistoryLine||1.2.4|dev=release|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch and jungle wood planks. They are [[craft]]ed from their corresponding [[log|wood]]. The color of wood planks available to this point is now obtainable only from oak wood.}}
|
||||
|{{HistoryLine||1.3.1|dev=12w16a|Oak wood planks are now found in the new [[bonus chest]]s.}}
|
||||
|{{HistoryLine|||dev=12w17a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[slab]]s.}}
|
||||
|{{HistoryLine|||dev=12w18a|The "Wooden Planks" are now called 'Oak Wood Planks' and each wood planks color is named with the wood it is taken from.}}
|
||||
|{{HistoryLine|||dev=12w22a|Wood planks are now used to craft [[tripwire hook]]s.}}
|
||||
|{{HistoryLine|||dev=12w25a|Spruce, birch, and jungle wood planks now [[craft]] their respective wooden [[stairs]].}}
|
||||
|{{HistoryLine|||dev=12w27a|Wooden planks no longer drops from breaking [[boat]]s.
|
||||
|Instead, it needs to fall certain heights to drop 3 wooden planks.}}
|
||||
|{{HistoryLine||1.4.2|dev=12w34a|Wood planks are now used to craft [[wooden button]]s, using 2 planks.{{verify}}}}
|
||||
|{{HistoryLine|||dev=12w34b|Wooden buttons now require only 1 plank.}}
|
||||
|{{HistoryLine|||dev=12w40a|Spruce planks now generate as part of [[swamp hut]]s.}}
|
||||
|{{HistoryLine||1.7.2|dev=1.7|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak wood planks are now available, [[craft]]ed from their corresponding wood.}}
|
||||
|{{HistoryLine||1.8|dev=14w32b|Different types of wood planks now craft different types of [[fence]]s and [[fence gate]]s; the fence recipe now requires planks.}}
|
||||
|{{HistoryLine|||dev=14w32d|Different types of wood planks now craft different types of [[door]]s.}}
|
||||
|{{HistoryLine||1.9|dev=15w33c|Wood planks are now used to craft [[shield]]s.}}
|
||||
|{{HistoryLine|||dev=15w43a|Planks found in [[bonus chest]]s now may be of any type, rather than just oak.}}
|
||||
|{{HistoryLine|||dev=15w44a|The average yield of planks from bonus chests has now more than doubled.}}
|
||||
|{{HistoryLine||1.10|dev=16w20a|Dark oak planks can now be found as a part of [[mineshaft]]s in [[mesa]] biomes.
|
||||
|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
|
||||
|{{HistoryLine||1.11|dev=16w39a|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks."
|
||||
|Different types of planks now craft different types of [[button]]s, [[trapdoor]]s and [[pressure plate]]s.}}
|
||||
|{{HistoryLine|||dev=18w07a|Added stripped logs, a variant of [[log]]s, which can be used to [[craft]] wood planks.}}
|
||||
|{{HistoryLine|||dev=18w09a|Spruce and dark oak planks now generate in some [[ocean ruins]].}}
|
||||
|{{HistoryLine|||dev=18w11a|Planks now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|Wood planks are now used to craft a [[loom]].
|
||||
|Different types of planks now craft into different types of [[sign]]s.
|
||||
|[[File:Oak Planks JE5.png|32px]] [[File:Spruce Planks JE2.png|32px]] [[File:Birch Planks JE2.png|32px]] [[File:Jungle Planks JE2.png|32px]] [[File:Acacia Planks JE2.png|32px]] [[File:Dark Oak Planks JE2.png|32px]] The textures of planks have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE3.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed, again.
|
||||
|Birch and dark oak planks now generate as part of [[pillager outpost]]s.}}
|
||||
|{{HistoryLine|||dev=18w48a|Wood planks are now used to craft [[grindstone]]s.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Spruce Planks JE4 BE2.png|32px]] The texture of spruce planks have been changed, once again.
|
||||
|Planks are now used to craft [[barrel]]s.}}
|
||||
|{{HistoryLine|||dev=19w02a|Planks are now use to craft a [[cartography table]].}}
|
||||
|{{HistoryLine|||dev=19w03a|Planks are now used to craft [[composter]]s.}}
|
||||
|{{HistoryLine|||dev=19w11a|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.
|
||||
|The [[crafting]] recipe of cartography tables now requires four planks instead of only two.}}
|
||||
|{{HistoryLine||1.15|dev=19w34a|Planks are now used to craft [[beehive]]s.}}
|
||||
|{{HistoryLine|||dev=19w45a|Planks are no longer used to craft [[composter]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}}
|
||||
|{{HistoryLine||1.18|dev=Pre-release 5|[[File:Spruce Planks JE5.png|32px]] Changed one miscolored pixel on spruce planks texture.<ref>{{bug|MC-176832}}</ref>}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}}
|
||||
|{{HistoryLine|||dev=22w13a|Dark oak planks now generate in [[ancient cities]].}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove planks are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether planks and bamboo planks now have unique sounds.|Planks are now used to craft [[chiseled bookshelves]].}}
|
||||
|{{HistoryLine|||dev=22w45a|Bamboo planks are now crafted with a [[block of bamboo]] and a block of stripped bamboo instead of four [[bamboo]].|Bamboo planks can no longer used to craft bamboo [[hanging sign]].}}
|
||||
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry planks are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks behind the “[[Java Edition 1.21.4|Winter Drop]]” [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak planks are now available without using the “Winter Drop” experimental data pack.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||Pre-release|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}}
|
||||
|{{HistoryLine||v0.2.0|[[File:Oak Planks JE4 BE2.png|32px]] The texture of wooden planks has been changed.}}
|
||||
|{{HistoryLine||v0.3.0|Wooden planks are now used to [[craft]] oak wood [[stairs]], [[slab]]s and [[fence gate]]s, wooden [[door]]s, [[bowl]]s and [[bookshelves]].
|
||||
|Survival players no longer start out with an infinite amount of wooden planks in the inventory.}}
|
||||
|{{HistoryLine||v0.4.0|Wooden planks are now used to craft [[bed]]s, [[chest]]s and wooden [[hoe]]s.}}
|
||||
|{{HistoryLine||v0.6.0|Wooden planks are now used to craft [[sign]]s.}}
|
||||
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] Added spruce, birch, and jungle planks.
|
||||
|The "Wooden Planks" are now called 'Oak Planks'.}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added acacia and dark oak planks.
|
||||
|Oak planks naturally spawn in [[stronghold]]s, [[mineshaft]]s and [[village]]s.}}
|
||||
|{{HistoryLine||v0.10.0|dev=build 1|Different types of planks now [[craft]] different types of [[fence]]s and [[fence gate]]s.
|
||||
|Above-ground [[mineshaft]]s now generate in [[mesa]] biomes, using dark oak planks.}}
|
||||
|{{HistoryLine||v0.11.0|dev=build 1|The names of planks have been changed from "<wood type> Planks" to "<wood type> Wood Planks" for consistency with {{JE}}.
|
||||
|Different types of wood planks can now be crafted into different types of [[boat]]s.
|
||||
|Oak wood planks now generate as a bridge in [[plains]] and [[savanna]] [[village]]s.}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|Wood planks are now used to craft [[tripwire hook]]s, [[note block]]s, wooden [[pressure plate]]s, wooden [[button]]s, and spruce, birch, jungle, acacia and dark oak [[door]]s.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Spruce wood planks now generate in [[witch hut]]s.}}
|
||||
|{{HistoryLine||v0.15.0|dev=build 1|Wood planks are now used to craft [[piston]]s.
|
||||
|Spruce wood planks now generate in [[taiga]] and [[snowy tundra]] [[village]]s.
|
||||
|Acacia wood planks now replace the position of oak wood planks in [[savanna]] villages.}}
|
||||
|{{HistoryLine|pocket}}
|
||||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Birch wood planks now generate in [[woodland mansion]]s, instead of oak.}}
|
||||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added [[stripped log]]s variants, which can be used to [[craft]] wooden planks.}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Wood planks now generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine|||dev=beta 1.2.20.1|Spruce and dark oak planks now generate in some [[underwater ruins]].}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Wood planks can now be crafted from [[wood]].
|
||||
|Planks can now be used to craft [[loom]]s, [[grindstone]]s, and [[shield]]s.
|
||||
|Birch and dark oak planks now generate in [[pillager outpost]]s.
|
||||
|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Planks can now be used to craft [[cartography table]]s.}}
|
||||
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Planks are now used to craft [[beehive]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Planks JE1 BE1.png|32px]] [[File:Warped Planks JE1 BE1.png|32px]] Added crimson and warped planks, along with crimson and warped variants of all wooden [[block]]s and [[item]]s, except [[boat]]s.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped planks now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.21|[[File:Mangrove Planks JE1 BE1.png|32px]] Added mangrove planks.}}
|
||||
|{{HistoryLine||1.19.20|dev=Preview 1.19.20.20|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks."}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Planks JE1 BE1.png|32px]] Added bamboo planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
|
||||
|Nether planks and bamboo planks now have unique sounds.
|
||||
|Planks are now used to craft [[chiseled bookshelves]].}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|Bamboo planks are now crafted with a [[bamboo block]] or a stripped bamboo block instead of four [[bamboo]].
|
||||
|Bamboo planks can no longer be used to craft bamboo [[hanging sign]]s.
|
||||
|[[File:Bamboo Planks JE2 BE2.png|32px]] The texture of bamboo planks have been changed.}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Planks JE1 BE1.png|32px]] Added cherry planks behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry planks are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Planks JE1 BE1.png|32px]] Added pale oak planks.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Planks JE3 BE1.png|32px]] Added wooden planks.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Planks JE4 BE2.png|32px]] The texture of oak planks has been changed.
|
||||
|Wooden planks are now used to craft [[piston]]s.}}
|
||||
|{{HistoryLine||xbox=TU5|Wooden planks can now be found in [[village]]s, [[mineshaft]]s and [[stronghold]]s.
|
||||
|Wooden planks are now used to craft [[fence gate]]s.}}
|
||||
|{{HistoryLine||xbox=TU9|[[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] Added spruce and birch wood planks.
|
||||
|Planks are now used to craft [[button]]s.}}
|
||||
|{{HistoryLine||xbox=TU12|[[File:Jungle Planks JE1 BE1.png|32px]] Added jungle wooden planks.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wood planks are now used to craft [[tripwire hook]]s.}}
|
||||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Spruce planks now generate in [[witch hut]]s.}}
|
||||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Acacia and dark oak planks have been added to the game but can only be obtained by modding the game.|The names of wood planks have been changed from "<wood type> Wood Planks" to "<wood type> Planks".}}
|
||||
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added acacia and dark oak planks to the [[creative]] [[inventory]].}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Acacia and dark oak planks are now obtainable in [[Survival]].}}
|
||||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Dark oak planks now generate in [[mesa]] [[mineshaft]]s.|Acacia and spruce planks can now be found as a part of [[savanna]] and [[taiga]] [[village]]s respectively.}}
|
||||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Oak, birch, and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Planks can now be crafted from [[stripped log]].
|
||||
|Spruce and dark oak planks now generate in some [[underwater ruins]].
|
||||
|Spruce, oak, and dark oak planks generate in [[shipwreck]]s.}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Planks JE6 BE3.png|32px]] [[File:Spruce Planks JE4 BE2.png|32px]] [[File:Birch Planks JE3 BE2.png|32px]] [[File:Jungle Planks JE3 BE2.png|32px]] [[File:Acacia Planks JE3 BE2.png|32px]] [[File:Dark Oak Planks JE3 BE2.png|32px]] The textures of planks have been changed.
|
||||
|Planks are now used to craft [[shield]]s, and [[loom]]s.}}
|
||||
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Birch and Dark oak planks now generate in [[pillager outpost]]s.|Planks are now use to craft a [[cartography table]].|Planks are now used to craft [[smithing table]]s and [[fletching table]]s.}}
|
||||
|{{HistoryLine||ps3=none|psvita=none|ps4=1.95|Planks can now be [[craft]]ed from [[wood]].}}
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Planks JE4 BE2.png|32px]] [[File:Spruce Planks JE1 BE1.png|32px]] [[File:Birch Planks JE1 BE1.png|32px]] [[File:Jungle Planks JE1 BE1.png|32px]] [[File:Acacia Planks JE1 BE1.png|32px]] [[File:Dark Oak Planks JE1 BE1.png|32px]] Added wood planks.}}
|
||||
|{{HistoryLine||1.9.19|Oak and dark oak wood planks now generate in [[woodland mansion]]s.}}
|
||||
}}
|
||||
|
||||
=== Data history ===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|Planks with [[Java Edition data value/Pre-flattening/Block IDs/Before 14w25a|numerical metadata variants]] 6 through 15, which are inaccessible through normal gameplay, now have [[Missing model|no model]] [[File:Missing Model JE2.png|32px]] rather than appearing identical to oak planks.}}
|
||||
|{{HistoryLine|||dev=14w25a|Planks are now defined via [[block states]] rather than by numerical metadata. Prior to this version, the numerical metadata variants of planks were as follows:
|
||||
{{dvt|spritetype=block|sprite=oak-planks|[[Planks|Oak Planks]]}}
|
||||
{{dvt|sprite=spruce-planks|[[Planks|Spruce Planks]]}}
|
||||
{{dvt|sprite=birch-planks|[[Planks|Birch Planks]]}}
|
||||
{{dvt|sprite=jungle-planks|[[Planks|Jungle Planks]]}}
|
||||
{{dvt|sprite=acacia-planks|[[Planks|Acacia Planks]]}}
|
||||
{{dvt|sprite=dark-oak-planks|[[Planks|Dark Oak Planks]]}}
|
||||
{{dvt|sprite=missing-texture-block|dv=6-15|[[Java Edition removed blocks/Metadata variants#Boring variants|Inaccessible "boring" variants of planks]]|foot=1}}}}
|
||||
|{{HistoryLine|||dev=14w26a|Planks with metadata values 6 through 15 have been completely removed from the game.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 5.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|The different [[block states]] for the <code>planks</code> ID have now been split up into their own IDs.}}
|
||||
}}
|
||||
<gallery>
|
||||
Old Wood.png|An old wood planks texture.
|
||||
Jungle Treehouse.png|Jungle planks on jungle trees.
|
||||
Spruce Plank House.jpg|A large house made out of spruce planks.
|
||||
</gallery>
|
||||
|
||||
== Trivia ==
|
||||
* To craft each recipe once, a player would need 152 planks, including 10 for the recipes that require [[sticks]], and 6 for wooden [[slabs]]. To craft all the other 10 wood variants of all recipes, the player would need an extra 384 planks, plus another 36 planks for the 72 sticks needed to make the [[fence]], [[fence gate]], and [[sign]] variants, adding up to a total of 572 planks.
|
||||
|
||||
== Gallery ==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Dark Oak House.jpg|A house made out of dark oak wood.
|
||||
Bamboo Hut.jpg|[[Ari]] in a hut made of bamboo planks.
|
||||
Bamboo Open House.jpg|Bamboo House.
|
||||
Pale Normal Dark Oaks.png|Comparison between the log and plank variants of oak, pale oak and dark oak
|
||||
</gallery>
|
||||
|
||||
=== Concept artwork ===
|
||||
<gallery>
|
||||
Colored Wooden Planks.png|Unimplemented dyed planks.
|
||||
Bamboo Wood and Door Concept Art.png|Bamboo planks and doors concept art.
|
||||
Bamboo Wood and Fences Concept Art.png|Block of bamboo and fences concept art.
|
||||
Bamboo Woodset Prototype Textures.png|Bamboo prototype textures.
|
||||
Nekofresa Prototyping Bamboo Woodset Textures.png|Nekofresa prototyping bamboo textures.
|
||||
</gallery>
|
||||
|
||||
=== In other media ===
|
||||
<gallery>
|
||||
Cherry Grove manor.jpg|Manor built of spruce and cherry planks, as depicted in the [[Trails & Tales]] trailer.<ref>{{ytl|Rla3FUlxJdE|Minecraft Trails & Tales Update: Official Launch Trailer|Minecraft|Jun 7, 2023|t=42s}}</ref>
|
||||
Kai Crafting.png|[[Kai]] crafting cherry planks.
|
||||
Zuri By Bamboo House Pixel Art.png|Pixel art of [[Zuri]] standing beside a building made of bamboo planks.
|
||||
Bamboo Blocks Pixel Art.png|Accompanying artwork of Zuri pointing at several bamboo blocks, including planks.
|
||||
Kai Pet Doggyhouse.jpg|Kai’s pet [[wolf]] thinking about getting a doghouse made of cherry wood.
|
||||
Kai Dream House.jpg|Kai envisioning their own house made of cherry planks.
|
||||
</gallery>
|
||||
|
||||
=== Renders ===
|
||||
<gallery heights="60">
|
||||
File:Planks Render.png|A render of all Minecraft planks in the game as of [[The Garden Awakens]].
|
||||
</gallery>
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/block-week--planks Block of the Week: Planks] – Minecraft.net on March 11, 2021
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox blocks|Building}}
|
||||
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[cs:Prkna]]
|
||||
[[de:Bretter]]
|
||||
[[es:Tablones]]
|
||||
[[fr:Planches]]
|
||||
[[hu:Fadeszka]]
|
||||
[[it:Assi]]
|
||||
[[ja:板材]]
|
||||
[[ko:나무 판자]]
|
||||
[[lzh:材]]
|
||||
[[nl:Planken]]
|
||||
[[pl:Deski]]
|
||||
[[pt:Tábuas]]
|
||||
[[ru:Доски]]
|
||||
[[th:แผ่นกระดาน]]
|
||||
[[tr:Odun]]
|
||||
[[uk:Дошки]]
|
||||
[[zh:木板]]
|
534
wiki_backup/Pale_Oak_Pressure_Plate.txt
Normal file
534
wiki_backup/Pale_Oak_Pressure_Plate.txt
Normal file
|
@ -0,0 +1,534 @@
|
|||
{{Infobox block
|
||||
| group = Oak
|
||||
| 1-1 = Oak Pressure Plate.png
|
||||
| invimage = Oak Pressure Plate
|
||||
| group2 = Spruce
|
||||
| 2-1 = Spruce Pressure Plate.png
|
||||
| invimage2 = Spruce Pressure Plate
|
||||
| group3 = Birch
|
||||
| 3-1 = Birch Pressure Plate.png
|
||||
| invimage3 = Birch Pressure Plate
|
||||
| group4 = Jungle
|
||||
| 4-1 = Jungle Pressure Plate.png
|
||||
| invimage4 = Jungle Pressure Plate
|
||||
| group5 = Acacia
|
||||
| 5-1 = Acacia Pressure Plate.png
|
||||
| invimage5 = Acacia Pressure Plate
|
||||
| group6 = Dark Oak
|
||||
| 6-1 = Dark Oak Pressure Plate.png
|
||||
| invimage6 = Dark Oak Pressure Plate
|
||||
| group7 = Mangrove
|
||||
| 7-1 = Mangrove Pressure Plate.png
|
||||
| invimage7 = Mangrove Pressure Plate
|
||||
| group8 = Cherry
|
||||
| 8-1 = Cherry Pressure Plate.png
|
||||
| invimage8 = Cherry Pressure Plate
|
||||
| group9 = Pale Oak
|
||||
| 9-1 = Pale Oak Pressure Plate.png
|
||||
| invimage9 = Pale Oak Pressure Plate
|
||||
| group10 = Bamboo
|
||||
| 10-1 = Bamboo Pressure Plate.png
|
||||
| invimage10 = Bamboo Pressure Plate
|
||||
| group11 = Crimson
|
||||
| 11-1 = Crimson Pressure Plate.png
|
||||
| invimage11 = Crimson Pressure Plate
|
||||
| group12 = Warped
|
||||
| 12-1 = Warped Pressure Plate.png
|
||||
| invimage12 = Warped Pressure Plate
|
||||
| transparent = Yes
|
||||
| light = No
|
||||
| tool = axe
|
||||
| tool2 =
|
||||
| waterloggable = {{jebe|No|Yes}}
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| flammable = No
|
||||
| lavasusceptible = '''Overworld wood''': Yes<br>'''Others''': No
|
||||
}}
|
||||
A '''wooden pressure plate''' is a wooden variant of the [[pressure plate]]. It can detect all entities, producing the maximum signal strength of 15. Wooden pressure plates come in all variants of wood.
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A wooden pressure plate can be mined using any tool, or without a tool, and drops itself as an item. However, [[axe]]s are the fastest way to break one.
|
||||
|
||||
{{breaking row|horizontal=1
|
||||
|Wooden Pressure Plate
|
||||
|sprite=wooden-pressure-plates
|
||||
|Axe
|
||||
|Any
|
||||
|link=none}}
|
||||
|
||||
A pressure plate is removed and drops itself as an item if:
|
||||
|
||||
* the block beneath it is moved, removed, or destroyed
|
||||
* a [[piston]] tries to push it or moves a block into its space
|
||||
|
||||
=== Natural generation ===
|
||||
Oak pressure plates can generate in some [[plains]] village houses and sometimes in floored [[dispensers]] within [[trial chambers]].
|
||||
|
||||
Acacia pressure plates can generate in some [[savanna]] [[village]] houses.
|
||||
|
||||
Spruce pressure plates can generate in some [[snowy tundra]], [[taiga]], and [[snowy taiga]] [[village]] houses.
|
||||
|
||||
=== Crafting ===
|
||||
{{Crafting
|
||||
|A2= Matching Planks
|
||||
|B2= Matching Planks
|
||||
|Output= Matching Wooden Pressure Plate
|
||||
|type= Redstone
|
||||
}}
|
||||
|
||||
== Usage ==
|
||||
=== Redstone component ===
|
||||
{{see also|Redstone circuit}}
|
||||
|
||||
A pressure plate can be used to detect entities on top of it (players, mobs, items, etc.).
|
||||
|
||||
==== Placement ====
|
||||
[[File:Pressure plate as power source.png|thumb|Pressure plate placement and behavior.]]
|
||||
[[File:Pressure plate.png|thumb|Pressure plates on fences.]]
|
||||
|
||||
To place a pressure plate, {{control|use}} it while aiming at the face of a block adjacent to the destination space.
|
||||
|
||||
A pressure plate can be attached to:
|
||||
* the '''top''' of any full solid [[opaque]] block (stone, dirt, blocks of gold, etc.), including full-block mechanism components ([[command block]]s, [[dispenser]]s, [[dropper]]s, [[note block]]s, and [[redstone lamp]]s)
|
||||
* the '''top''' of a [[hopper]], [[fence]], [[nether brick fence]], an upside-down [[slab]], or upside-down [[stairs]].
|
||||
|
||||
A pressure plate cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the plate to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach a plate to the ''side'' of the fence causes the plate to be attached to the ''top'' of the ground next to the fence instead.
|
||||
|
||||
More information regarding placement on transparent blocks can be found at [[Opacity/Placement]].
|
||||
|
||||
==== Activation ====
|
||||
A pressure plate ''activates'' when an entity is on top of it (specifically, when the entity's collision mask intersects the bottom quarter-block of the pressure plate's space, which may include entities flying close to the ground), with a minimum activation time of {{convert|1|second|tick}}.
|
||||
|
||||
A wooden pressure plate is activated by all entities (including players, mobs, items, arrows, experience orbs, fishing bobs, etc.) besides snowballs.
|
||||
|
||||
Once activated, a pressure plate checks if entities are still present at regular intervals. Wooden pressure plates check every {{convert|10|redstone tick|second}}, starting 10 redstone ticks after activation, so they deactivate up to 10 redstone ticks after no entities are on top of them.
|
||||
|
||||
A [[minecart]] traveling on [[rail]]s activates a pressure plate next to a diagonal track but not one next to a straight track.
|
||||
|
||||
==== Behavior ====
|
||||
While active, a pressure plate:
|
||||
* powers adjacent '''[[redstone dust]]''', and adjacent '''[[redstone comparator]]s''' or '''[[redstone repeater]]s''' facing away from the plate
|
||||
* strongly powers any full solid opaque '''block''' beneath it
|
||||
* activates adjacent '''[[mechanism component]]s''', including above or below, such as [[piston]]s, [[redstone lamp]]s, etc.
|
||||
|
||||
The [[Redstone circuit#Power level|power level]] is always 15.
|
||||
|
||||
[[Water]] and [[lava]] flow around a pressure plate without affecting it.
|
||||
|
||||
A pressure plate is not solid (it is not a barrier to entity movement). A block under a pressure plate can provide a solid barrier underneath it (for mobs to walk across, items to fall on, etc.), but when a pressure plate is placed on a block with a small collision mask, such as a fence or nether brick fence, it is possible for entities to move through the pressure plate while still activating it (walking through it horizontally, or falling through it vertically). Thus, a pressure plate on a fence can be used to detect entities without stopping them (more compactly than a tripwire circuit).
|
||||
|
||||
Pressure plates are 0.0625 blocks high ({{frac|1|16}} of a block) when inactive and 0.03125 blocks high ({{frac|1|32}} of a block) when active, but because they are not solid they do not affect the position of entities "on top" of them, so a player on top of a pressure plate is actually standing on the block beneath it.
|
||||
|
||||
Pressure plates can also open [[doors]], activate [[TNT]], and power [[command block]]s.
|
||||
{{-}}
|
||||
|
||||
=== Fuel ===
|
||||
Overworld wooden pressure plates can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per pressure plate. Nether wood pressure plates (crimson and warped), cannot be used as fuel in a furnace.
|
||||
|
||||
=== Note blocks ===
|
||||
Wooden pressure plates can be placed under [[note block]]s to produce "bass" sounds.
|
||||
|
||||
== Sounds ==
|
||||
=== Generic ===
|
||||
==== Normal wood ====
|
||||
{{Sound table/Block/Wood}}
|
||||
|
||||
==== Cherry wood ====
|
||||
{{Sound table/Block/Cherry wood}}
|
||||
|
||||
==== Bamboo wood ====
|
||||
{{Sound table/Block/Bamboo wood}}
|
||||
|
||||
==== Nether wood ====
|
||||
{{Sound table/Block/Nether wood}}
|
||||
|
||||
=== Unique ===
|
||||
{{JE}}
|
||||
{{SoundTable
|
||||
| type = java
|
||||
| {{SoundLine
|
||||
|sound =Click.ogg
|
||||
|rowspan=8
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is deactivated
|
||||
|id=block.wooden_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a wooden pressure plate is activated
|
||||
|id=block.wooden_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is deactivated
|
||||
|id=block.cherry_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate is activated
|
||||
|id=block.cherry_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is deactivated
|
||||
|id=block.bamboo_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate is activated
|
||||
|id=block.bamboo_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is deactivated
|
||||
|id=block.nether_wood_pressure_plate.click_off
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.7
|
||||
|distance=16}}
|
||||
| {{SoundLine
|
||||
|subtitle=Pressure Plate clicks
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate is activated
|
||||
|id=block.nether_wood_pressure_plate.click_on
|
||||
|translationkey=subtitles.block.pressure_plate.click
|
||||
|volume=0.3
|
||||
|pitch=0.8
|
||||
| distance = 16
|
||||
}}
|
||||
}}
|
||||
|
||||
{{BE}}:
|
||||
{{SoundTable
|
||||
| type = bedrock
|
||||
| {{SoundLine
|
||||
| sound =Click.ogg
|
||||
|rowspan=8
|
||||
|source=block
|
||||
|description=When a wooden pressure plate deactivates
|
||||
|id=click_off.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a wooden pressure plate activates
|
||||
|id=click_on.wooden_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate deactivates
|
||||
|id=click_off.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a cherry wood pressure plate activates
|
||||
|id=click_on.cherry_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate deactivates
|
||||
|id=click_off.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a bamboo wood pressure plate activates
|
||||
|id=click_on.bamboo_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.8}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate deactivates
|
||||
|id=click_off.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
|pitch=0.7}}
|
||||
| {{SoundLine
|
||||
|source=block
|
||||
|description=When a Nether wood pressure plate activates
|
||||
|id=click_on.nether_wood_pressure_plate
|
||||
|volume=0.3
|
||||
| pitch = 0.8
|
||||
}}
|
||||
}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{JE}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|blocktags=pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates}}
|
||||
{{ID table
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|blocktags=non_flammable_wood, pressure_plates, wall_post_override, wooden_pressure_plates
|
||||
|itemtags=non_flammable_wood, wooden_pressure_plates
|
||||
|foot=1}}
|
||||
|
||||
{{BE}}:
|
||||
{{ID table2
|
||||
|edition=bedrock
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=wooden_pressure_plate
|
||||
|id=72}}
|
||||
{{ID table2
|
||||
|displayname=Spruce Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=spruce_pressure_plate
|
||||
|id=409}}
|
||||
{{ID table2
|
||||
|displayname=Birch Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=birch_pressure_plate
|
||||
|id=406}}
|
||||
{{ID table2
|
||||
|displayname=Jungle Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=jungle_pressure_plate
|
||||
|id=408}}
|
||||
{{ID table2
|
||||
|displayname=Acacia Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=acacia_pressure_plate
|
||||
|id=405}}
|
||||
{{ID table2
|
||||
|displayname=Dark Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=dark_oak_pressure_plate
|
||||
|id=407}}
|
||||
{{ID table2
|
||||
|displayname=Mangrove Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=mangrove_pressure_plate
|
||||
|id=-490}}
|
||||
{{ID table2
|
||||
|displayname=Cherry Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=cherry_pressure_plate
|
||||
|id=-538}}
|
||||
{{ID table2
|
||||
|displayname=Pale Oak Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=pale_oak_pressure_plate
|
||||
|id=-997}}
|
||||
{{ID table2
|
||||
|displayname=Bamboo Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=bamboo_pressure_plate
|
||||
|id=-514}}
|
||||
{{ID table2
|
||||
|displayname=Crimson Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=crimson_pressure_plate
|
||||
|id=517}}
|
||||
{{ID table2
|
||||
|displayname=Warped Pressure Plate
|
||||
|spritetype=block
|
||||
|nameid=warped_pressure_plate
|
||||
|id=518
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{/BS}}
|
||||
|
||||
== Video ==
|
||||
{{yt|zJApINwkCEw}}
|
||||
|
||||
== History ==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding pressure plates.}}
|
||||
|{{HistoryLine||October 18, 2022|link={{Mcnet|try-first-minecraft-1-20-features}}|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Bamboo pressure plates were shown in an official article.}}
|
||||
|
||||
|{{HistoryLine|java alpha}}
|
||||
|{{HistoryLine||v1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] [[File:Powered Oak Pressure Plate JE1.png|32px]] Added wooden pressure plates.
|
||||
|[[File:Oak Pressure Plate (item) JE1.png|32px]] The model of pressure plates in item form is different.}}
|
||||
|{{HistoryLine|java beta}}
|
||||
|{{HistoryLine||1.3|Pressure plates now require only two [[wood planks]] to [[craft]]; previous versions required three (this recipe now creates wooden [[slab]]s).}}
|
||||
|{{HistoryLine||1.6|dev=Test Build 3|Wooden plates no longer require a [[pickaxe]] to be successfully extracted.|Pressure plates can now also be recovered by destroying the [[block]] they are on.|Pressure plates may no longer be placed on [[leaf block]]s or [[TNT]]. Pressure plates placed on such blocks prior to this update drop themselves when [[Block update|updated]] (whether by stepping on them or by placing/breaking adjacent blocks) and can be recollected, though they can still ignite TNT.}}
|
||||
|{{HistoryLine||1.7|[[File:Oak Pressure Plate JE2.png|32px]] [[File:Powered Oak Pressure Plate JE2.png|32px]] The model of pressure plates has been changed.}}
|
||||
|{{HistoryLine||1.8|dev=Pre-release|Pressure plates can now be placed on [[fence]]s, though they are not functional in this configuration due to the fence's hitbox.
|
||||
|Dropped pressure plate items no longer appear larger than normal blocks.}}
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressure plates now function when placed on top of [[fence]]s.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|[[File:Oak Pressure Plate JE3 BE1.png|32px]] [[File:Powered Oak Pressure Plate JE3 BE1.png|32px]] [[File:Oak Pressure Plate (item) JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Wooden pressure plates are now broken faster with an [[axe]].}}
|
||||
|{{HistoryLine||1.3.1|dev=12w23a|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||1.8|dev=14w10a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=14w10c|[[File:Oak Pressure Plate (item) JE3.png|32px]] The model of pressure plates in item form has been changed.<ref>{{bug|MC-50309}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w33a|Pressure plates now have unique [[item]] names.<ref>{{bug|MC-66247}}</ref>}}
|
||||
|{{HistoryLine||1.9|dev=15w31a|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The model of pressure plates in item form has been changed.}}
|
||||
|{{HistoryLine|||dev=15w43a|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.}}
|
||||
|{{HistoryLine|||dev=15w46a|[[Mob]]s can no longer spawn on pressure plates.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The oak pressure plate ID has now been changed from <code>wooden_pressure_plate</code> to <code>oak_pressure_plate</code>.
|
||||
|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of [[wood]].
|
||||
|"Wooden Pressure Plate" has now been renamed to "<wood type> Pressure Plate".
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 72.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Oak Pressure Plate JE4.png|32px]] [[File:Spruce Pressure Plate JE2.png|32px]] [[File:Birch Pressure Plate JE2.png|32px]] [[File:Jungle Pressure Plate JE2.png|32px]] [[File:Acacia Pressure Plate JE2.png|32px]] [[File:Dark Oak Pressure Plate JE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|{{HistoryLine|||dev=18w47a|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE3.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed again.}}
|
||||
|{{HistoryLine|||dev=18w50a|[[File:Spruce Pressure Plate JE4 BE2.png|32px]] The texture of spruce pressure plates has been changed again.}}
|
||||
|{{HistoryLine|||dev=19w12b|Pressure plates can now be placed on [[glass]], [[ice]], [[glowstone]] and the [[sea lantern]]s.}}
|
||||
|{{HistoryLine||1.14.3|dev=pre3|Pressure plates can now be placed on [[iron bar]]s and [[glass pane]]s.}}
|
||||
|{{HistoryLine||1.16|dev=20w06a|[[File:Crimson Pressure Plate JE1 BE1.png|32px]] [[File:Warped Pressure Plate JE1 BE1.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.18|dev=pre5|[[File:Spruce Pressure Plate JE5.png|32px]] The texture of spruce pressure plates have been changed.}}
|
||||
|{{HistoryLine||1.19|dev=22w11a|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine|||dev=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove pressure plates are now obtainable and renewable.}}
|
||||
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.}}
|
||||
|{{HistoryLine|||dev=22w46a|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Java Edition 1.20|Update 1.20]]" [[experimental]] [[data pack]].}}
|
||||
|{{HistoryLine||1.20|dev=23w12a|Bamboo and cherry pressure plates are now available without using the "Update 1.20" experimental data pack.}}
|
||||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.13.0|dev=build 1|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.
|
||||
|[[Water]] can now be placed in the same [[block]] as pressure plates ([[waterlogging]]).}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Oak Pressure Plate.png|32px]] [[File:Spruce Pressure Plate.png|32px]] [[File:Birch Pressure Plate.png|32px]] [[File:Jungle Pressure Plate.png|32px]] [[File:Acacia Pressure Plate.png|32px]] [[File:Dark Oak Pressure Plate.png|32px]] The textures of pressure plates have been changed.
|
||||
|An oak, acacia, and spruce pressure plate generate in new [[village]]s.}}
|
||||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Crimson Pressure Plate.png|32px]] [[File:Warped Pressure Plate.png|32px]] Added crimson and warped pressure plates.}}
|
||||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Crimson and warped pressure plates now uses regular plank [[sound]]s instead of their stem variant sounds.}}
|
||||
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|[[File:Mangrove Pressure Plate JE1 BE1.png|32px]] Added mangrove pressure plates.}}
|
||||
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[File:Bamboo Pressure Plate JE1 BE1.png|32px]] Added bamboo pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.|Nether wood pressure plates and bamboo wood pressure plates now have unique sounds.|The pressure plates now have different pitches based on their behavior to match {{JE}}.}}
|
||||
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.20|[[File:Bamboo Pressure Plate JE2 BE2.png|32px]] The texture of bamboo pressure plates have been changed, due to the texture change on [[bamboo planks]].}}
|
||||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|[[File:Cherry Pressure Plate JE1 BE1.png|32px]] Added cherry pressure plates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|
||||
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Bamboo and cherry pressure plates are now available without using the "Next Major Update" experimental toggle.}}
|
||||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|[[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] Added pale oak pressure plates.}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Oak Pressure Plate JE1.png|32px]] Added pressure plates.}}
|
||||
|{{HistoryLine||xbox=TU3|[[File:Oak Pressure Plate JE3 BE1.png|32px]] The textures of wooden pressure plates have been changed.}}
|
||||
|{{HistoryLine||xbox=TU5|Pressure plates are now placeable on [[fence]]s.}}
|
||||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Wooden pressure plates can now be activated by [[arrow]]s.}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Stone pressure plates now have unique [[item]] names.}}
|
||||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Wooden pressure plates have now been given a different, more high-pitched activation [[sound]], so that they no longer match the sound of [[stone pressure plate]]s.{{check version}}}}
|
||||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Wooden pressure plates no longer generate as part of tables in [[village]]s, brown [[carpet]]s generate instead.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|[[File:Spruce Pressure Plate JE1 BE1.png|32px]] [[File:Birch Pressure Plate JE1 BE1.png|32px]] [[File:Jungle Pressure Plate JE1 BE1.png|32px]] [[File:Acacia Pressure Plate JE1 BE1.png|32px]] [[File:Dark Oak Pressure Plate JE1 BE1.png|32px]] Pressure plates now come in all six types of wood.}}
|
||||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|[[File:Oak Pressure Plate JE5 BE2.png|32px]] [[File:Spruce Pressure Plate JE4 BE2.png|32px]] [[File:Birch Pressure Plate JE3 BE2.png|32px]] [[File:Jungle Pressure Plate JE3 BE2.png|32px]] [[File:Acacia Pressure Plate JE3 BE2.png|32px]] [[File:Dark Oak Pressure Plate JE3 BE2.png|32px]] The textures of pressure plates have been changed.}}
|
||||
|
||||
|{{HistoryLine|new 3ds}}
|
||||
|{{HistoryLine||0.1.0|[[File:Oak Pressure Plate JE3 BE1.png|32px]] Added pressure plates.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{Issue list|Pressure Plate}}
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox wood}}
|
||||
{{Navbox redstone|components}}
|
||||
{{Navbox blocks|Utility}}
|
||||
|
||||
[[Category:Mechanisms]]
|
||||
[[Category:Manufactured blocks]]
|
||||
[[Category:Generated structure blocks]]
|
||||
[[Category:Non-solid blocks]]
|
||||
|
||||
[[fr:Plaque de pression en bois]]
|
||||
[[ja:板材の感圧板]]
|
||||
[[pt:Placa de pressão de madeira]]
|
59
wiki_backup/Pocket_Edition_1.0.7.txt
Normal file
59
wiki_backup/Pocket_Edition_1.0.7.txt
Normal file
|
@ -0,0 +1,59 @@
|
|||
{{Infobox version
|
||||
|vernum=1.0.7
|
||||
|title=v1.0.7
|
||||
|edition=Pocket Edition
|
||||
|internal=1.0.7.0</br> '''Windows 10''' 1.0.700.0
|
||||
|image=1.0.7 header.png
|
||||
|image2=Pocket Edition 1.0.7.png
|
||||
|date=April 20, 2017<ref name=minecraft.net>{{Mcnet|fallout-mash-now-pocket-and-win-10|Fallout Mash-Up Now on Pocket and Win 10|April 20, 2017}}</ref>
|
||||
|prevparent=1.0.0
|
||||
|prev=1.0.6
|
||||
|next=1.0.8
|
||||
|nextparent=1.1.0
|
||||
}}
|
||||
|
||||
'''1.0.7''' was an update to ''[[Pocket Edition]]'' and [[:Category:Bedrock_Edition|its derived editions]] that added the Fallout Mash-up pack.<ref name=minecraft.net/><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004168671|title=MCPE/WIN 10/Gear VR - 1.0.7}}</ref>
|
||||
|
||||
== Additions ==
|
||||
;[[Mash-up Pack]]
|
||||
* Added the Fallout Mash-up pack.
|
||||
|
||||
; [[Painting]]s
|
||||
* Added new painting canvas [[File:Wither (painting texture) JE1 BE1.png|64px]] 'Wither'.{{check version|According to [[Painting#History]]}}
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
; [[Resource pack]]
|
||||
Added a warning if cannot find the textures list file.
|
||||
|
||||
== Fixes ==
|
||||
* {{bug|MCPE-18027}} The [[Wither]] is now one of the [[painting]]s that are obtainable
|
||||
* Fixed a crash that happened when a mob effect that doesn't exist is applied to a melee attack using [[Add-on]].
|
||||
* Fixed the screen getting cut-off on smaller screens for the Redstone Mansion store description.
|
||||
* [[TNT]] no longer does damage to a player if the TNT is in water.
|
||||
* {{bug|MCPE-20582}} Fixed several skins on the Festive Mash-up pack that appeared corrupted.
|
||||
* {{bug|MCPE-20369}} After a world with a texture/resource pack is uploaded to a Realm, the texture/resource pack is again displayed correctly.
|
||||
** This also fixes the [[health]] & [[hunger bar]]s
|
||||
* {{bug|MCPE-12347}} Crashes shouldn't cause you to lose a lot of your progress anymore.
|
||||
* Fixed the [[quartz slab]] in the Candy texture pack.
|
||||
* [[Minecart]]s no longer bounce indefinitely on [[slime block]]s.
|
||||
|
||||
== Video ==
|
||||
Video made by [[slicedlime]]:
|
||||
{{yt|yGFQAx6Sw7U}}
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[de:Pocket Edition 1.0.7]]
|
||||
[[es:Pocket Edition 1.0.7]]
|
||||
[[fr:Version portable 1.0.7]]
|
||||
[[ja:Pocket Edition 1.0.7]]
|
||||
[[lzh:攜帶版一點〇點七]]
|
||||
[[pt:Edição Pocket 1.0.7]]
|
||||
[[ru:1.0.7 (Pocket Edition)]]
|
||||
[[zh:携带版1.0.7]]
|
39
wiki_backup/Pocket_Edition_1.1.2.txt
Normal file
39
wiki_backup/Pocket_Edition_1.1.2.txt
Normal file
|
@ -0,0 +1,39 @@
|
|||
{{Infobox version
|
||||
|title=v1.1.2
|
||||
|vernum=1.1.2
|
||||
|image=Pocket Edition 1.1.2.png
|
||||
|name=
|
||||
|type=
|
||||
|build=393060
|
||||
|edition=Pocket Edition
|
||||
|internal=1.1.2.50<br> '''Windows 10''' 1.1.250.0
|
||||
|date='''Android, FireOS, Windows 10, Windows 10 mobile, Gear VR, Apple TV, Fire TV''' - June 23, 2017<br>'''iOS''' - June 26, 2017
|
||||
|prevparent=1.1.0
|
||||
|prev=1.1.1
|
||||
|next=1.1.3
|
||||
|nextparentlink=Bedrock Edition 1.2.0
|
||||
|nextparent=1.2.0
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.1.2''' is a minor update for ''[[Pocket Edition]]'' and [[:Category:Bedrock_Edition|its derived editions]]<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004168651|title=MCPE/WIN10/GEAR VR - 1.1.2}}</ref> which fixes bugs.
|
||||
|
||||
== Fixes ==
|
||||
* Various improvements and fixes.
|
||||
* Fixed a glitch in villager trading.
|
||||
* Fixed a glitch where baby villagers were not able to fit in 1×1 gaps.
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[cs:Pocket Edition 1.1.2]]
|
||||
[[de:Pocket Edition 1.1.2]]
|
||||
[[es:Pocket Edition 1.1.2]]
|
||||
[[fr:Version portable 1.1.2]]
|
||||
[[ja:Pocket Edition 1.1.2]]
|
||||
[[pt:Edição Pocket 1.1.2]]
|
||||
[[ru:1.1.2 (Pocket Edition)]]
|
||||
[[zh:携带版1.1.2]]
|
228
wiki_backup/Pocket_Edition_alpha_0.17.0.2.txt
Normal file
228
wiki_backup/Pocket_Edition_alpha_0.17.0.2.txt
Normal file
|
@ -0,0 +1,228 @@
|
|||
{{Infobox version
|
||||
|title=
|
||||
|image=Pocket Edition 0.17.0.2.png
|
||||
|edition=Pocket Edition
|
||||
|type=Build
|
||||
|date=November 18, 2016
|
||||
|parent=1.0.0
|
||||
|prevparent=v0.16.2 alpha
|
||||
|prev=alpha 0.17.0.1
|
||||
|next=alpha 1.0.0.0
|
||||
|nextparent=1.0.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Alpha 0.17.0.2''' (also known as '''1.0.0 build 2''') is the second build version released for [[Pocket Edition 1.0.0|1.0.0]], also known as the [[Ender Update]].<ref>http://pocketbeta.minecraft.net/2016/11/changelog-for-10-beta-build-2-aka-01702.html</ref>
|
||||
|
||||
== Additions ==
|
||||
|
||||
* Added downloadable in-game music.
|
||||
* Added [[mash-up pack]] (currently does not work).
|
||||
* Added [[Seed Picker]]
|
||||
|
||||
== Changes ==
|
||||
|
||||
* Command {{cmd|locate}} is no longer available
|
||||
* "100% dragon free" and "It's alpha" removed from the [[Splash]] text because the [[ender dragon]] has been implemented and the game is no longer in alpha.
|
||||
* The player's device will now check to make sure they have enough available storage for the game before starting the download.
|
||||
* Tweaked the [[slime]]/[[magma cube]] loot drops to the way they should be.
|
||||
* Tweaked the natural texture pack description so it doesn't get cut-off.
|
||||
* Lowest render distance value the player can have is now 3 chunks (because chunks get stuck trying to load if it's below 3).
|
||||
* Tweaked the [[blaze]] charge time for attacks to match other editions.
|
||||
* Tweaked chunk generation.
|
||||
* Capitalized the "r" in Realms on the dialog text.
|
||||
* Changed "Save world to device" text to "Download World"
|
||||
* Changed "Create new world" text to "Create New"
|
||||
* Tweaked the UI in the Realms selection screen so Realms don't move around slightly.
|
||||
* Added the ignite sound for [[minecarts with TNT]] & [[creepers]].
|
||||
* Tweaked the error validation screen to better convey information about a failing Add-on pack.
|
||||
* Localization fixes and an update to the Rift launcher (Win 10 Oculus Rift only).
|
||||
* Tweaks to narration accessibility mode.
|
||||
* Play screen layout & achievement screen tweaks.
|
||||
* Text tweaks to keep them where they belong (and are readable!)
|
||||
* "Leave Bed" button updated.
|
||||
|
||||
== Fixes ==
|
||||
'''[https://bugs.mojang.com/browse/MCPE/fixforversion/15800 3 bugs fixed]'''
|
||||
|
||||
'''From previous development versions'''
|
||||
* {{Bug|MCPE-17616}} - Withers don't attack when summoned via command
|
||||
* {{Bug|MCPE-17623}} - Wither attacks wither skeleton and stray
|
||||
* {{Bug|MCPE-17984}} - Wither skeleton has normal skeleton texture after it summons
|
||||
|
||||
; Other fixes
|
||||
* Fixed biomes looking strange when loading previously generated worlds.
|
||||
* No longer get "import failed" message when the [[player]] imports an Add-on that has already been imported- now they get a correct message!
|
||||
* The Manifest Validation window now activates during a failed import of an Add-on with an exceptionally long pack name or description.
|
||||
* Add-on packs with syntax errors in the manifests that worked in 0.16 will now also work in 0.17
|
||||
* Baby ocelots who grow up to be adult ocelots can now be tamed.
|
||||
* Enchantments found in End Cities are now the same strength as those found in other editions.
|
||||
* Horse armor can now spawn in End Cities chests.
|
||||
* Throwing a splash water bottle on an Enderman no longer crashes the game.
|
||||
* If the [[player]] joins their friend's game while they are in a vehicle or riding an animal, their friend no longer clips through the vehicle/mount.
|
||||
* All current textures will now update when switching resource packs.
|
||||
* Snowballs now dispense properly.
|
||||
* Fixed a bug with saddles/chests on donkeys and mules.
|
||||
* Fixed the Dragon's breath AOE (area of effect) cloud
|
||||
* Fixed buckets so they behave as they should in Creative.
|
||||
* Iron golems now have full knockback resistance.
|
||||
* Fixed a bug so now entering an End Portal always takes the player to the End (unless they're already in The End and then they go to the Overworld).
|
||||
* The player can't use fishing rods on the ender dragon anymore
|
||||
* Mob heads can be placed again.
|
||||
* Applied Add-on packs now appear correctly in the UI while in game.
|
||||
* Mushrooms obtained from shearing mooshrooms no longer have a blank icon in the player's inventory.
|
||||
* Rabbits again properly eat carrot crops.
|
||||
* Skeletons and strays will now follow the player during the day if it is raining or they are wearing a helmet.
|
||||
* Fixed a crash potentially due to some player models. (iOS only)
|
||||
* Fixed random colors on grass when a player overrides grass colors.
|
||||
* Fixed carried waterlillies (lilypads) in resource packs - the pack files were named incorrectly.
|
||||
* Eggs now cause knockback and make the mob/player flash when hit.
|
||||
* Now only one "you have been given…" message displays per use when using the /give command.
|
||||
* Fixed a bug that should improve response when players interact with some blocks.
|
||||
* Pushed blocks no longer flicker once after being moved.
|
||||
* Fixed bugs dealing with mob spawn rates (i.e. ghast spawn rate, increased the frequency of mob spawning in some cases, detecting whether a mob spawned from spawner)
|
||||
* Recipes that have items that have a damage value will no longer have the wrong craft number in the pocket crafting UI.
|
||||
* Beacon is now correctly highlighted in the pocket crafting screen when the player doesn't have all the ingredients to make one.
|
||||
* Fixed a crash that happened when the player and a friend entered the End Portal fountain to see the credits but their friend was standing in front of them.
|
||||
* Fixed a crash when an item went into a hopper.
|
||||
* The strays' clothing now renders correctly!
|
||||
* The store downloading layout now displays correctly (MCPE only).
|
||||
* Skin picket custom button now sizes itself based on the length of text.
|
||||
* Realms will no longer show up in the list of worlds the player can upload to their Realm.
|
||||
* Settings are now correctly displayed on expired Realms.
|
||||
* Paintings can have transparency now.
|
||||
* XP orbs and loot now comes out of mobs with the smoke particles.
|
||||
* The player no longer gain the Respiration effect from just holding an enchanted helmet.
|
||||
* Melted ice blocks now create flowing water.
|
||||
* All note blocks now start with the lowest note.
|
||||
* The sound of a playing note block doesn't fade out too early now when the player walks away from it.
|
||||
* Fixed ghast & lightning/thunder sounds.
|
||||
* Creepers no longer use their hurt sound as an idle sound (as creepers are quiet!)
|
||||
* Snow golem now has a special sound when they are hit or die.
|
||||
* Zombie villagers, silverfish, squid, and husks now all make the sounds they are supposed to make.
|
||||
* Leash offset for chickens corrected.
|
||||
* Fixed another game crash when the player respawned.
|
||||
* Cured zombie villagers now make the appropriate sounds when cured.
|
||||
* When beds explode in The End, they now also destroy blocks.
|
||||
* TNT ignition animation now looks like it does in other versions.
|
||||
* Fixes to unusual minecart movement and minecarts floating above tracks.
|
||||
* Elder guardian egg now renamed properly so resource packs can find it.
|
||||
* Fixed issue where texture packs were not applying to mob heads.
|
||||
* Fixed a crash after undoing an emoji in chat (MCPE iOS only).
|
||||
* Fixed a timing issue with falling blocks.
|
||||
* Ender dragon boss bar is now visible all the time during the dragon battle.
|
||||
* Ender dragon no longer respawns each time the player reloads the game.
|
||||
* Burning players are now extinguished when jumping in a cauldron with water in it.
|
||||
* Witches spawn from witch huts now.
|
||||
* Hoes till dirt again!
|
||||
* Removed Realms offers from the store in the Android beta as well as any Realms purchases and features (because Realms don't work if the player is in the Android beta).
|
||||
* Fixed a bug where the Ender dragon would appear in the Overworld after the character died in The End before killing it.
|
||||
* Fixed a crash when opening a .mcworld file (MCPE iOS only).
|
||||
* Fixed various unicode bugs.
|
||||
* Fixed the Ender dragon's perch-mode fire break attack's radius.
|
||||
* Ender crystals can now be destroyed in survival (Android only).
|
||||
* The player can now use the left bumper on the controller on the inventory screen to wrap to the right side (MCPE only).
|
||||
* Wrapping now allowed when cycling through tabs.
|
||||
* Some characters in the chat text box are no longer moved off screen when the send button appears.
|
||||
* "#" can be used in text boxes again.
|
||||
* Advanced video settings toggle now saves its state.
|
||||
* Chat can be closed again with the back button.
|
||||
* Scroll bars should no longer have their max overshot value become negative.
|
||||
* Fixed a crash relating to store screenshots.
|
||||
* Fixed a crash on launch if there was no speech pack installed (Win 10 only).
|
||||
* Chat messages again read in the correct order in narrator mode.
|
||||
* Now there's a notification when keyboard shortcuts are used to toggle the TTS accessibility option (Win 10 only).
|
||||
* Fixed some mob models not being able to be changed using mobs.json
|
||||
* The player now see the hand movement & TNT's texture blink when joined to a game and the TNT is ignited.
|
||||
* Fixed a bug where the Ender dragon would disappear if the game crashed while fighting it.
|
||||
* Command output from /gamemode command is now displayed for other players.
|
||||
* Fixed a severe FPS drop with lots of purple particles around the player while fighting the Ender dragon (Android only).
|
||||
* Blaze projectiles are now visible (Realms only).
|
||||
* Dragon head can move when powered without having to reload the game.
|
||||
* The player is no longer repositioned at spawn when above 128 world height and the game is reloaded.
|
||||
* Minecraft launcher no longer crashes when the hard drive is full (Win 10 Oculus Rift only).
|
||||
* If the player is on their friend's world, they can now see their friend switching between mob heads.
|
||||
* Protection enchantment fixed to be the same as other versions - it no longer protects against suffocation & cactus damage.
|
||||
* Caves are no longer pitch black in VR (VR only).
|
||||
* Fixed chunks of other dimensions (e.g. the Nether) generated when the player enters a dimension the second time on a server/game with a smaller render distance than them.
|
||||
* Play screen now properly shows Realms trial when the trial is still available but the player has accepted a friend's Realm invitation.
|
||||
* Achievement screen will now populate with a single list of achievements if suspending/resuming the player's game.
|
||||
* If the player dies and rejoins a game, they are again respawned in their last bed (or at world spawn if their bed was destroyed) rather than where they died.
|
||||
* 90 degree fences have correct collision boxes now.
|
||||
* Fixed a bug where the sneak button wouldn't disappear when switch sneak/jump button option is active.
|
||||
* Loading worlds from templates shouldn't fail sometimes anymore.
|
||||
* Fixed a bug with using spawn eggs on spawners- it now behaves correctly.
|
||||
* Fixed a duplication glitch with Eye of Ender.
|
||||
* Ender crystals and projectiles fixed so players with short render distance can now fight the Ender dragon without issues.
|
||||
* Cocoa pods now show a crack animation when breaking them.
|
||||
* Various skin bug fixes.
|
||||
* Lingering potion effects now refresh every few ticks if the player is standing in its effect cloud.
|
||||
* If the player is in a friend's game and their friend throws an eye of ender, the animation now looks like it should.
|
||||
* Fixed a crash caused by the End portal on certain graphics settings.
|
||||
* Fixed a graphics bug where mob spawners allowed the player to see through the world.
|
||||
* Fixed a graphics glitch with End gateway blocks near water.
|
||||
* Fixed an occasional crash when the player returns through a Nether portal with a mob spawner nearby.
|
||||
* Fixed the Ender charge so it doesn't slow down over time.
|
||||
* Plastic texture pack particles fixed.
|
||||
* Fixed the error message for the /give command when invalid values are entered.
|
||||
* Dropped items now move to the next empty space when a block is placed on top of them.
|
||||
* Silverfish now take damage when on soul sand.
|
||||
* Fixed a crash when the game was resumed (MCPE iOS only).
|
||||
* Fixed a crash that occurred when trying to join a LAN game.
|
||||
* End gateway no longer suffocates the player.
|
||||
* Fixed a crash when a game was stopped with players still logged into it.
|
||||
* Thrown lingering potions now have a splash effect.
|
||||
* The armor and clothes the skeleton models wear disappear when they're splashed with invisibility potion
|
||||
* An animal on a lead should land safely on the ground now without taking any damage.
|
||||
* Shulkers no longer attack the player when the difficulty is set to peaceful.
|
||||
* Clocks again rotate at the same speed as one held in hand when placed in item frames in dimensions other than the Overworld.
|
||||
* Villagers now run from zombie pigmen.
|
||||
* Mobs no longer jump and turn near obstacles on slabs, carpet, etc.
|
||||
* Fixes and updates for City, Fantasy, Natural, and Plastic texture packs.
|
||||
* Weather now clears up after using the /toggledownfall command during a thunderstorm.
|
||||
* The auto-complete list now show players that are on the same world but just in different dimensions than the player.
|
||||
* The close button in the chest UI no longer overlaps an item slot when the player hovers their mouse over it (Win 10 only).
|
||||
* The d-pad on the controller is now supported in the Exit Minecraft prompt.
|
||||
* The player can now whisper to themselves in text chat in the game
|
||||
* The player can now see the animation of a witch drinking a potion.
|
||||
* Fixed crashes when loading terrain.
|
||||
* Fixed an occasional crash when moving the visibility distance slider in the options.
|
||||
* Importing a world with an Add-on will no longer fail due to duplicate world IDs.
|
||||
* Held items are no longer cropped or off-frame when playing in a different aspect ratio so clocks & compasses will show up correctly again.
|
||||
* When an Enderman is being hit, its head color is consistent - the bottom part no longer turns completely red.
|
||||
* Clocks continue to work when dropped now.
|
||||
* The player can no longer enter a vehicle while riding a pig/horse/donkey/mule.
|
||||
* Cocoa pod stems are now correctly displayed.
|
||||
* The game now registers mouse clicks as fast as the player clicks them.
|
||||
* Fixed lag when the player's world is saving.
|
||||
* Animals breed again (instead of just showing hearts with no baby appearing).
|
||||
* Chat position is fixed.
|
||||
* Throwing rate of snowballs is fixed.
|
||||
* The spawn rate of Golden Apples in chests is fixed.
|
||||
* Pointing the crosshair near the top or the bottom of a block while the player is in sneak mode no longer highlights the block next to the one the player wants.
|
||||
* Framed maps' green indicators no longer disappear from a held map after the player teleports to another dimension.
|
||||
* All zombie pigmen within range will now attack the player if they attack one of them.
|
||||
* The anvil no longer deletes items if the game is closed while the screen is open.
|
||||
* Leaves no longer act as opaque blocks when the Fancy Graphics option is off.
|
||||
* Leaf blocks held in the hand or dropped on the ground now have transparency if Fancy Graphics option is on.
|
||||
* Broken spruce and birch leaves no longer have different colors than they should.
|
||||
* The player cannot walk through fences anymore.
|
||||
* Compasses placed in item frames now show the correct direction towards spawn.
|
||||
* Minecarts with mobs no longer fly upwards after the player joins a game.
|
||||
* Fixed the looped sound for the ignite action.
|
||||
* Fixed a crash that occurred when hostile mobs die.
|
||||
* Fixed a crash when the player returned to their world after the credits ended.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[de:Pocket Edition alpha 0.17.0.2]]
|
||||
[[es:Pocket Edition alpha 0.17.0.2]]
|
||||
[[fr:Version portable alpha 0.17.0.2]]
|
||||
[[ja:Pocket Edition 1.0 build 2]]
|
||||
[[pt:Edição Pocket alpha 0.17.0.2]]
|
||||
[[ru:1.0 build 2 (Pocket Edition)]]
|
||||
[[zh:携带版0.17.0.2]]
|
74
wiki_backup/Pocket_Edition_alpha_1.0.4.0.txt
Normal file
74
wiki_backup/Pocket_Edition_alpha_1.0.4.0.txt
Normal file
|
@ -0,0 +1,74 @@
|
|||
{{Infobox version
|
||||
|title=alpha 1.0.4.0
|
||||
|image=Pocket Edition 1.0.4.0.png
|
||||
|edition=Pocket Edition
|
||||
|type=Build
|
||||
|parent=1.0.4
|
||||
|date=February 14, 2017
|
||||
|prevparent=1.0.3
|
||||
|prev=
|
||||
|next=alpha 1.0.4.1
|
||||
|nextparent=1.0.5
|
||||
}}<onlyinclude>
|
||||
|
||||
'''Alpha 1.0.4.0''' (also known as 1.0.4 build 1) is the first build version released for [[Pocket Edition 1.0.4|1.0.4]]. It adds villager trading and fixes many bugs and crashes.<ref>https://twitter.com/_tomcc/status/831326018103189505</ref><ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004125612|title=MCPE Android Beta - 1.0.4 Build 1}}</ref>
|
||||
|
||||
== Additions ==
|
||||
* Added [[Trading|Villager Trading]]
|
||||
* New Add-On format. All of your old Add-Ons will automatically update. You may see warnings on those Add-Ons but they will be fully functional
|
||||
|
||||
== Changes ==
|
||||
* The models for the [[Shulker]] and [[Ender Dragon]] can now be edited using Add-Ons
|
||||
* [[Husk]]s are now a little bit taller than [[Zombie]]s
|
||||
* Baby [[Villager]]s now have adorable, larger-sized heads
|
||||
|
||||
== Fixes ==
|
||||
* {{bug|MCPE-1982}} Fixed mobs going out of fences when reloading a world
|
||||
* {{bug|MCPE-8166}} Lava will no longer leak out of a Blacksmith's house
|
||||
* {{bug|MCPE-19097}} The Nether Star can no longer be destroyed by explosions
|
||||
* {{bug|MCPE-13215}} Mobs should really no longer walk in circles if they spawn or walk on a block made from two slabs
|
||||
* {{bug|MCPE-17278}}, {{bug|MCPE-13613}} Fixed an issue where Villagers would no longer breed
|
||||
* {{bug|MCPE-18258}} Arrows will no longer turn black after hitting opaque blocks
|
||||
* {{bug|MCPE-18162}} Capes will no longer appear when wearing Elytra
|
||||
* {{bug|MCPE-18161}} Fixed the message that appears after flying into a wall with Elytra
|
||||
* {{bug|MCPE-18606}} Fixed an issue where players could not sleep through the night if there were players in another dimension
|
||||
* {{bug|MCPE-18531}} Fixed medium/large-sized Slimes and Magma Cubes not having jumping or landing sounds
|
||||
* {{bug|MCPE-19396}} Destroying a painting no longer destroys the block behind it
|
||||
* {{bug|MCPE-19038}} Fixed the End Gateway in The End regenerating repeatedly
|
||||
* {{bug|MCPE-18752}} Donkeys once again spawn in the Plains biome
|
||||
* {{bug|MCPE-16320}} Chiseled and Smooth sandstone now have the correct bottom textures
|
||||
* {{bug|MCPE-19818}} Fixed chunks that can't be refreshed completely when the client receives new chunk data
|
||||
* {{bug|MCPE-19636}} Fixed rotated item texture on dropped Anvils
|
||||
* {{bug|MCPE-13602}} Villagers will no longer wander too far away from their Village
|
||||
* Villagers spawned using the /summon command will no longer just spawn as Farmers
|
||||
* Zombie Villagers of different variants now keep their professions when importing a world from 0.15.9 or earlier
|
||||
* Villagers will now run slower when attacked
|
||||
* Items that must be placed on blocks (ie. Rails and Torches) can now be properly placed on top Slabs
|
||||
* Fixed dying twice when hit with two different sources of damage
|
||||
* Fixed the positioning of mobs that are sitting on other mobs
|
||||
* Spider Jockeys will now properly spawn with Strays or Wither Skeletons if the conditions are correct
|
||||
* Ridden mobs (ie. Spider Jockeys) can now be pulled into Minecarts
|
||||
* "The End... Again...” achievement will now unlock properly
|
||||
* Fixed a crash that was caused by Ocean Monuments and Nether Bridges generating
|
||||
* Fixed infinitely burning fires that would cause gradual slowdown and spread more often
|
||||
* Fixed a crash when a player changes dimension and there are other nearby players
|
||||
* Players who receive more than one stack with the /give command now see the correct number of items received in the chat
|
||||
* Fixed several texture issues in the Candy Texture Pack
|
||||
* Fixed a crash when importing a file into the game (iOS only)
|
||||
* Fixed a crash when exiting a game session
|
||||
* Fixed crashes when launching a world with Behavior Packs and Resource Packs that had errors in the pack manifests</onlyinclude>
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[de:Pocket Edition alpha 1.0.4.0]]
|
||||
[[es:Pocket Edition alpha 1.0.4.0]]
|
||||
[[fr:Version portable alpha 1.0.4.0]]
|
||||
[[ja:Pocket Edition 1.0.4 build 1]]
|
||||
[[pt:Edição Pocket alpha 1.0.4.0]]
|
||||
[[ru:1.0.4 build 1 (Pocket Edition)]]
|
||||
[[zh:携带版1.0.4.0]]
|
123
wiki_backup/Pocket_Edition_alpha_1.1.0.3.txt
Normal file
123
wiki_backup/Pocket_Edition_alpha_1.1.0.3.txt
Normal file
|
@ -0,0 +1,123 @@
|
|||
{{Infobox version
|
||||
|title=1.1 build 3
|
||||
|image=Pocket Edition 1.1.0.3.png
|
||||
|edition=Pocket Edition
|
||||
|type=Build
|
||||
|parent=1.1.0
|
||||
|date=April 13, 2017
|
||||
|prevparent=1.0.9
|
||||
|prev=alpha 1.1.0.1
|
||||
|next=alpha 1.1.0.4
|
||||
|nextparent=1.1.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.1 build 3''' (also known as '''alpha 1.1.0.3''') is the third build released for [[Pocket Edition 1.1.0|1.1.0]].<ref>http://pocketbeta.minecraft.net/2017/04/changelog-for-11-beta-build-3.html</ref>
|
||||
|
||||
== Additions ==
|
||||
=== Gameplay ===
|
||||
; [[Minecraft Marketplace]]
|
||||
|
||||
=== Mobs ===
|
||||
; [[Villager]]
|
||||
* [[Cartographer]]
|
||||
|
||||
== Changes ==
|
||||
=== Gameplay ===
|
||||
; [[Title Screen]]
|
||||
* UI tweaks to accommodate Marketplace
|
||||
* Added a warning if a resource pack cannot find the textures list file
|
||||
|
||||
=== Blocks ===
|
||||
|
||||
; [[Melon]]
|
||||
* Breaking a melon with shears will now produce the full 9 slices of melon.
|
||||
|
||||
; [[Cobweb]]
|
||||
* Putting a cobweb in a crafting table will convert to 9 strings.
|
||||
|
||||
; [[Glazed Terracotta]]
|
||||
* Changed the textures for white, orange, magenta, and cyan glazed [[terracotta]].
|
||||
|
||||
=== Items ===
|
||||
|
||||
; [[Explorer Map]]
|
||||
* Now obtainable as [[trade]]s from [[Cartographer]] [[villager]]s
|
||||
|
||||
== Fixes ==
|
||||
* Fixed multiple issues with the evoker by refactoring data-driving of the evoker's spells.
|
||||
* Villagers really no longer walk away while trading and also fixed the trading screen closing.
|
||||
* {{bug|MCPE-11727}} - Mobs can again walk on beds & brewing stands without spinning around or getting stuck.
|
||||
* Fixed a crash that happened when loading older worlds.
|
||||
* {{bug|MCPE-20490}} - Villagers can now pick up more than a single stack of an item.
|
||||
* {{bug|MCPE-21028}} - Players can mine/destroy paintings again
|
||||
* {{bug|MCPE-18027}} - The Wither is now one of the paintings the player can get.
|
||||
* Mooshroom files in the vanilla behavior pack are now named consistently & uses the correct loot table file when not sheared.
|
||||
* Fixed a crash that happened when a player tried to rejoin a Realm or world after previously canceling joining the Realm/world.
|
||||
* Fixed a crash that happened when a mob effect that doesn't exist is applied to a melee attack.
|
||||
* The owner of a Realm can now join their own Realm even if it is already full and there are other players trying to join it.
|
||||
* Double trapped chests are again being highlighted when aimed at with the cursor regardless of which half the cursor rests.
|
||||
* Bottles in brewing stands no longer become invisible after opening & closing the stand UI.
|
||||
* Players no longer spawn on the bedrock roof of the Nether.
|
||||
* If the player is flying and disconnects from a world/Realm, when they rejoin they will still be flying now.
|
||||
* {{bug|MCPE-20964}} - Fixed a crash when equipping items in the off-hand slot repeatedly.
|
||||
* All multi-colored blocks are now placed in the order of the color palette in the Creative inventory.
|
||||
* Players are no longer asked to download a behavior pack when joining a game with one enabled.
|
||||
* {{bug|MCPE-20369}} - Health & hunger bar textures fixed - no longer bugged when using a texture/resource pack.
|
||||
* Fixed a crash when returning from the Nether for the first time. (MCPE only)
|
||||
* Fixed damage from multiple sources (so players no longer get contradictory screens)
|
||||
* The player can again move the scroll bar properly when an item in the Storage manager is expanded.
|
||||
* Add-ons are now flagged both at a child & parent level when a dependency chain is broken.
|
||||
* {{bug|MCPE-20709}} - Shulker boxes no longer all appear as white in the inventory/hotbar.
|
||||
* The game again saves the player's language settings if they close the title.
|
||||
* Fixed signs so text again appears on the UI as it does on the sign.
|
||||
* Closing the inventory menu with the three dot button no longer causes the inventory bar to disappear.
|
||||
* Horses no longer shake their heads back and forth as they walk.
|
||||
* {{bug|MCPE-20875}} - Magma cubes are no longer missing their jumping animations.
|
||||
* {{bug|MCPE-20239}} - Witches are no longer immune to poison damage.
|
||||
* Snow golems now attack Vexes.
|
||||
* Evoker fangs no longer cast shadows.
|
||||
* If a player still has the invisibility status effect, they no longer become visible if they leave and then re-enter a game/Realm.
|
||||
* The player can now dye multiple beds.
|
||||
* Now blocks are only highlighted in Adventure mode if a player can interact with them.
|
||||
* {{bug|MCPE-20777}} - Default creative mode items no longer reappear in the player's inventory if it's empty after they re-enter a world.
|
||||
* The game/camera no longer shakes violently when applying the nausea effect to a player.
|
||||
* {{bug|MCPE-20554}} - The Nether portal overlay no longer appears briefly when using the clear effect command after the nausea effect.
|
||||
* {{bug|MCPE-19168}} - Mobs again drop cooked food if killed by an arrow from a bow with the Flame enchantment.
|
||||
* {{bug|MCPE-19631}} - Arrows of Healing deal additional damage to undead mobs and no longer bounce.
|
||||
* Achievement description text now appears in one color.
|
||||
* {{bug|MCPE-20907}} - Villages are fully generating again.
|
||||
* Fixed assorted crashes.
|
||||
* Fixed a crash when taking a screenshot when leaving the world on older Android devices.
|
||||
* Storage manager confirmation pop-up now scrolls when localized text is longer than the box.
|
||||
* Fixed a memory leak issue when loading into a world with Add-ons. (iOS only)
|
||||
* Players no longer receive fall damage when jumping on slime blocks attached to pistons that are extending & retracting.
|
||||
* No more flickering item counts on the hotbar.
|
||||
* Items on the hotbar no longer change content by themselves!
|
||||
* The hotbar no longer appears incorrectly after filling/emptying a bucket/bottle from a cauldron.
|
||||
* The difficulty in the in-game settings screen works correctly again.
|
||||
* The hideParticles argument in the /effect command now hides/shows particles correctly.
|
||||
* Switching a player's gamemode now informs the player that they have had their gamemode switched.
|
||||
* Vindicators and Vexes now hold their weapons correctly.
|
||||
* Loading an End City and then reducing the render distance setting no longer causes Shulkers to despawn.
|
||||
* Smoke particles that appear after a player's death are now the correct animation length.
|
||||
* Slash command autocomplete feature again works in multiplayer games.
|
||||
* Can_place_on & can_destroy adventure mode commands now work as expected.
|
||||
* Fixed several skins on the Festive mash-up pack that appeared corrupted.
|
||||
* After a world with a resource pack is uploaded to a Realm, the resource pack is again displayed.
|
||||
* Pressing the play button in the Edit World screen after applying Resource or Behavior packs to a previously vanilla world no longer closes the Edit World screen & returns to World Select instead of loading the game.
|
||||
* Fixed the screen getting cut-off on smaller screens for the Redstone Mansion store description
|
||||
* {{bug|MCPE-20739}} - Dyeing a shulker box will remove all items contained in the box</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[de:Pocket Edition alpha 1.1.0.3]]
|
||||
[[es:Pocket Edition alpha 1.1.0.3]]
|
||||
[[fr:Version portable alpha 1.1.0.3]]
|
||||
[[ja:Pocket Edition 1.1 build 3]]
|
||||
[[pt:Edição Pocket alpha 1.1.0.3]]
|
||||
[[ru:1.1 build 3 (Pocket Edition)]]
|
||||
[[zh:携带版1.1.0.3]]
|
125
wiki_backup/Pocket_Edition_alpha_1.1.0.9.txt
Normal file
125
wiki_backup/Pocket_Edition_alpha_1.1.0.9.txt
Normal file
|
@ -0,0 +1,125 @@
|
|||
{{Infobox version
|
||||
|title=1.1 build 7
|
||||
|image=Pocket Edition 1.1.0.9.png
|
||||
|edition=Pocket Edition
|
||||
|type=Build
|
||||
|parent=1.1.0
|
||||
|date=April 27, 2017
|
||||
|prevparent=1.0.9
|
||||
|prev=alpha 1.1.0.8
|
||||
|nextparent=1.1.1
|
||||
}}<onlyinclude>
|
||||
|
||||
'''1.1 build 7''' (also known as '''alpha 1.1.0.9''') is the seventh and final build released for [[Pocket Edition 1.1.0|1.1.0]].<ref>http://pocketbeta.minecraft.net/2017/04/changelog-for-11-beta-build-7.html</ref>
|
||||
|
||||
== Changes ==
|
||||
|
||||
=== Blocks ===
|
||||
|
||||
; [[Beacon]]
|
||||
* Updated the recipe to not use a specified aux value and instead use the default.
|
||||
|
||||
; [[Wool]], [[Terracotta]], [[Glass|Stained glass]]
|
||||
* Palette colors now match {{el|je}}'s palette colors.
|
||||
|
||||
=== Items ===
|
||||
; [[Spawn egg]]s
|
||||
* Texture for update for [[husk]], [[shulker]], [[silverfish]], [[stray]] and [[zombie horse]].
|
||||
|
||||
; [[Potion]]
|
||||
* Updated texture of the Potion of Decay.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Shulker]]
|
||||
* Retextured to match {{el|je}}
|
||||
|
||||
; [[Zombie villager]]s
|
||||
* Now have the unique sounds that they do in the Java edition.
|
||||
|
||||
=== World generation ===
|
||||
; [[Woodland mansion]]
|
||||
* Chests loot tables have been altered to allow for treasure enchantments.
|
||||
|
||||
=== Gampleay ===
|
||||
; [[Inventory]]
|
||||
* The "crafting" label above the 2x2 crafting grid was removed
|
||||
|
||||
; [[Hand]]
|
||||
* Off-hand items are now hidden in 3rd person view when using a bow rather than being drawn at wrong angles and positions.
|
||||
|
||||
; [[Hotbar]]
|
||||
* Tweaked some touch issues
|
||||
|
||||
=== General ===
|
||||
; Functions
|
||||
* "EnchantRandomly" function has been modified to use treasure flags
|
||||
|
||||
== Fixes ==
|
||||
* The provoke range of [[endermen]] is no longer too short.
|
||||
* [[Endermite]]s no longer occasionally spin around for a few seconds when not chasing a target.
|
||||
* It no longer takes an unreasonable amount of time to break [[cobblestone wall]]s.
|
||||
* Snowballs now generate particles when they break.
|
||||
* Dead bushes again catch fire & disappear.
|
||||
* "This bed is occupied" message now only appears for the player trying to get in the occupied [[bed]], not the player currently using it.
|
||||
* Villagers no longer prioritize harvesting crops over sharing food with hungry villagers.
|
||||
* [[Zombie]]s and [[skeleton horse]]s no longer die unexpectedly.
|
||||
* Tipped Arrow of Decay now has the correct texture.
|
||||
* Ender pearls now show the correct particles when breaking.
|
||||
* Blaze rods are now shown correctly when held in 3rd person view.
|
||||
* Removed the extra white pixel in the Peony thumbnail.
|
||||
* Gameplay sounds again load on the main menu.
|
||||
* [[Elytra]] has sounds again.
|
||||
* "Beam Me Up" achievement works again.
|
||||
* Miscellaneous tweaks & fixes to Marketplace.
|
||||
* The frequency of enchanted books has increased to account for the new enchantments.
|
||||
* Using bone meal on a fully grown crop doesn't consume the bone meal anymore.
|
||||
* Fire ticks properly now- it spreads & extinguishes in an appropriate amount of time.
|
||||
* Reduced the size of the hitbox on arrows.
|
||||
* Villagers now use the correct recipe to craft [[bread]] and consume wheat.
|
||||
* Fixed the animation issues with equipped, off-hand items in 3rd person view.
|
||||
* Villager trading window no longer closes immediately on the first attempt at a trade.
|
||||
* Draw distance range is no longer too high on low memory devices.
|
||||
* Fixed arrows under water from constantly spewing bubbles.
|
||||
* Fixed projectiles never reporting that they were on the ground.
|
||||
* Fixed text on signs appearing too high.
|
||||
* Fixed white wool/carpet appearing just as "[[wool]]" and "[[carpet]]".
|
||||
* Villagers and zombie villagers now appear in [[igloo]]s
|
||||
* Fixed a crash that happened when a player fell in the [[void]].
|
||||
* [[Mob]]s are no longer invincible if the [[player]] give them a [[totem of undying]].
|
||||
* Mobs now play footsteps sounds.
|
||||
* The profile changes the player's name to the default if they leave the name blank.
|
||||
* Fixed a crash if the player's [[language]] is German & they use a hyphen.
|
||||
* Texture packs should no longer randomly decide not to work or show corrupted textures anymore.
|
||||
* Players in multiplayer can now see offhand items of other players.
|
||||
* Chests can now be opened if an entity stands in the same block.
|
||||
* Infinity bows no longer take arrows from the offhand slot.
|
||||
* [[Frosted ice]] blocks that turn back into water now flow correctly.
|
||||
* [[Shulker box]]es now open under top-half slab blocks.
|
||||
* Horse, mules, and donkeys now take damage from cacti while mounted.
|
||||
* Shulkers now get damaged by & teleport away/out of fire & lava.
|
||||
* Zombies suffocate again.
|
||||
* [[Spawn egg]]s renamed in an anvil now respect special names when spawning mobs.
|
||||
* Players can again shoot at a mob less than 5 blocks away.
|
||||
* Players can now shoot themselves with a bow and arrow.
|
||||
** And can also splash themselves with potions.
|
||||
* Players no longer [[suffocate]] while riding horses underneath blocks that aren't actually suffocating the player.
|
||||
* Fixed a few bugs regarding horses suffocating & taking [[damage]] when they shouldn't be doing either.
|
||||
* Players can again exit the Exit World menu with the {{key|esc}} key.
|
||||
|
||||
== Trivia ==
|
||||
* The developers tried to fix a bug where different slab types override each other. The fix did not work.</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|1.0}}
|
||||
|
||||
[[de:Pocket Edition alpha 1.1.0.9]]
|
||||
[[es:Pocket Edition alpha 1.1.0.9]]
|
||||
[[fr:Version portable alpha 1.1.0.9]]
|
||||
[[ja:Pocket Edition 1.1 build 7]]
|
||||
[[pt:Edição Pocket alpha 1.1.0.9]]
|
||||
[[ru:1.1 build 7 (Pocket Edition)]]
|
||||
[[zh:携带版1.1.0.9]]
|
78
wiki_backup/Pocket_Edition_v0.1.3_alpha#Demo.txt
Normal file
78
wiki_backup/Pocket_Edition_v0.1.3_alpha#Demo.txt
Normal file
|
@ -0,0 +1,78 @@
|
|||
{{Infobox version
|
||||
| title = v0.1.3 alpha
|
||||
| edition = Pocket Edition
|
||||
| image = Pocket Edition v0.1.3 alpha in game.png
|
||||
| image2 = Pocket Edition v0.1.3 alpha.png
|
||||
| date = '''Android''' – December 2, 2011<ref name=":0"/><br>'''iOS''' – December 14, 2011<ref>https://web.archive.org/web/20120106171013/http://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143</ref>
|
||||
| clientdl = '''Google Play:''' [https://archive.org/download/MCPEAlpha/PE-a0.1.3-1.apk Original]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3-1-demo.apk Original Demo]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3j.apk J-version]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3j-demo.apk J-version Demo]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3-2.apk Reupload] <br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3-2-demo.apk Reupload Demo]
|
||||
| prevparent = v0.1.0 alpha
|
||||
| prev = v0.1.2 alpha
|
||||
| nextparent = v0.2.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.1.3 alpha''' is a Pocket Edition version which makes various minor changes and bug fixes.<ref name=":0">{{cite|url=https://www.mojang.com/2011/12/minecraft-pocket-edition-0-1-3-android/|archive-url=http://web.archive.org/web/20190710073515/https://www.mojang.com/2011/12/minecraft-pocket-edition-0-1-3-android/|title=Minecraft - ''Pocket Edition'' 0.1.3 (Android)|website=Mojang.com|date=December 3, 2011}}</ref>
|
||||
|
||||
== Android ==
|
||||
|
||||
=== Additions ===
|
||||
* Added an [[File:Info update BE1.png|width=32x32]]"Update game!" block used as placeholder for not yet supported block types.
|
||||
|
||||
=== Changes ===
|
||||
* Better tablet support.
|
||||
* Less oversized in game UI elements.
|
||||
* Performance improvements, especially in Non-Fancy graphics mode.
|
||||
* Added [[cacti]] to [[desert]]s.
|
||||
* Added Turn Sensitivity setting.
|
||||
* Improved network [[chunk]] loading.
|
||||
|
||||
=== Fixes ===
|
||||
* Fixed a crash when connecting to some iOS server maps.
|
||||
* Fixed blocks that were placed on [[snow]] were added incorrectly in multiplayer.
|
||||
|
||||
== Internal version ==
|
||||
|
||||
* There are two different revisions of both the Android 2.3+ full and demo versions. They contain unknown differences in libminecraftpe.so, as well as a minor change to terrain.png.
|
||||
** Version: 0.1.3(1035), Size: 1.58 MB
|
||||
** Version: 0.1.3(1036), Size: 1.58 MB
|
||||
|
||||
== iOS ==
|
||||
|
||||
=== Additions ===
|
||||
* Added an "Update game!" block used as placeholder for not yet supported block types.
|
||||
|
||||
=== Fixes ===
|
||||
* Improved network chunk loading.
|
||||
* Fixed bug with opening dialogs after closing the options menu.
|
||||
|
||||
[[File:Pocket Edition v0.1.3j alpha.png|thumb|An image of the j-version of v0.1.3 alpha]]
|
||||
|
||||
== J-version ==
|
||||
'''v0.1.3j alpha''' was released to the {{abbr|Android Market|now known as Google Play}} on an unknown release date, providing support for older Android devices,<ref name=":0" /> and added more sounds. The internal version is 0.1.3(1033) and has a size of 2.00 MB.
|
||||
|
||||
== Demo ==
|
||||
A free "lite" demo version of v0.1.3 alpha was released to the Android Market on December 3, 2011.<ref>http://web.archive.org/web/20120121164604/https://market.android.com/details?id=com.mojang.minecraftpe.demo</ref> In mid-2014, it was removed from the Play/App stores.<ref>https://www.youtube.com/watch?v=Rkd65MFCtsk</ref> The internal version of the first revision is 0.1.3(1035), while the second revision's internal version is 0.1.3(1036).
|
||||
|
||||
== J-version demo ==
|
||||
A free J-version "lite" demo of v0.1.3 alpha was released to the Android Market on an unknown release date. In mid-2014, it was removed from the Play/App stores.<ref>https://www.youtube.com/watch?v=Q7LwcjKb_Qo</ref> The internal version is 0.1.3(1033).</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[cs:Pocket Edition Alpha 0.1.3]]
|
||||
[[de:Pocket Edition Alpha 0.1.3]]
|
||||
[[es:Pocket Edition v0.1.3 alpha]]
|
||||
[[fr:Version portable Alpha 0.1.3]]
|
||||
[[hu:Pocket Edition v0.1.3 alpha]]
|
||||
[[ja:Pocket Edition v0.1.3 alpha]]
|
||||
[[lzh:攜帶版〇點一點三]]
|
||||
[[pt:Edição Pocket v0.1.3 alpha]]
|
||||
[[ru:Alpha 0.1.3 (Pocket Edition)]]
|
||||
[[zh:携带版0.1.3]]
|
78
wiki_backup/Pocket_Edition_v0.1.3_alpha#J-version.txt
Normal file
78
wiki_backup/Pocket_Edition_v0.1.3_alpha#J-version.txt
Normal file
|
@ -0,0 +1,78 @@
|
|||
{{Infobox version
|
||||
| title = v0.1.3 alpha
|
||||
| edition = Pocket Edition
|
||||
| image = Pocket Edition v0.1.3 alpha in game.png
|
||||
| image2 = Pocket Edition v0.1.3 alpha.png
|
||||
| date = '''Android''' – December 2, 2011<ref name=":0"/><br>'''iOS''' – December 14, 2011<ref>https://web.archive.org/web/20120106171013/http://itunes.apple.com/us/app/minecraft-pocket-edition/id479516143</ref>
|
||||
| clientdl = '''Google Play:''' [https://archive.org/download/MCPEAlpha/PE-a0.1.3-1.apk Original]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3-1-demo.apk Original Demo]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3j.apk J-version]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3j-demo.apk J-version Demo]<br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3-2.apk Reupload] <br />
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.1.3-2-demo.apk Reupload Demo]
|
||||
| prevparent = v0.1.0 alpha
|
||||
| prev = v0.1.2 alpha
|
||||
| nextparent = v0.2.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.1.3 alpha''' is a Pocket Edition version which makes various minor changes and bug fixes.<ref name=":0">{{cite|url=https://www.mojang.com/2011/12/minecraft-pocket-edition-0-1-3-android/|archive-url=http://web.archive.org/web/20190710073515/https://www.mojang.com/2011/12/minecraft-pocket-edition-0-1-3-android/|title=Minecraft - ''Pocket Edition'' 0.1.3 (Android)|website=Mojang.com|date=December 3, 2011}}</ref>
|
||||
|
||||
== Android ==
|
||||
|
||||
=== Additions ===
|
||||
* Added an [[File:Info update BE1.png|width=32x32]]"Update game!" block used as placeholder for not yet supported block types.
|
||||
|
||||
=== Changes ===
|
||||
* Better tablet support.
|
||||
* Less oversized in game UI elements.
|
||||
* Performance improvements, especially in Non-Fancy graphics mode.
|
||||
* Added [[cacti]] to [[desert]]s.
|
||||
* Added Turn Sensitivity setting.
|
||||
* Improved network [[chunk]] loading.
|
||||
|
||||
=== Fixes ===
|
||||
* Fixed a crash when connecting to some iOS server maps.
|
||||
* Fixed blocks that were placed on [[snow]] were added incorrectly in multiplayer.
|
||||
|
||||
== Internal version ==
|
||||
|
||||
* There are two different revisions of both the Android 2.3+ full and demo versions. They contain unknown differences in libminecraftpe.so, as well as a minor change to terrain.png.
|
||||
** Version: 0.1.3(1035), Size: 1.58 MB
|
||||
** Version: 0.1.3(1036), Size: 1.58 MB
|
||||
|
||||
== iOS ==
|
||||
|
||||
=== Additions ===
|
||||
* Added an "Update game!" block used as placeholder for not yet supported block types.
|
||||
|
||||
=== Fixes ===
|
||||
* Improved network chunk loading.
|
||||
* Fixed bug with opening dialogs after closing the options menu.
|
||||
|
||||
[[File:Pocket Edition v0.1.3j alpha.png|thumb|An image of the j-version of v0.1.3 alpha]]
|
||||
|
||||
== J-version ==
|
||||
'''v0.1.3j alpha''' was released to the {{abbr|Android Market|now known as Google Play}} on an unknown release date, providing support for older Android devices,<ref name=":0" /> and added more sounds. The internal version is 0.1.3(1033) and has a size of 2.00 MB.
|
||||
|
||||
== Demo ==
|
||||
A free "lite" demo version of v0.1.3 alpha was released to the Android Market on December 3, 2011.<ref>http://web.archive.org/web/20120121164604/https://market.android.com/details?id=com.mojang.minecraftpe.demo</ref> In mid-2014, it was removed from the Play/App stores.<ref>https://www.youtube.com/watch?v=Rkd65MFCtsk</ref> The internal version of the first revision is 0.1.3(1035), while the second revision's internal version is 0.1.3(1036).
|
||||
|
||||
== J-version demo ==
|
||||
A free J-version "lite" demo of v0.1.3 alpha was released to the Android Market on an unknown release date. In mid-2014, it was removed from the Play/App stores.<ref>https://www.youtube.com/watch?v=Q7LwcjKb_Qo</ref> The internal version is 0.1.3(1033).</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[cs:Pocket Edition Alpha 0.1.3]]
|
||||
[[de:Pocket Edition Alpha 0.1.3]]
|
||||
[[es:Pocket Edition v0.1.3 alpha]]
|
||||
[[fr:Version portable Alpha 0.1.3]]
|
||||
[[hu:Pocket Edition v0.1.3 alpha]]
|
||||
[[ja:Pocket Edition v0.1.3 alpha]]
|
||||
[[lzh:攜帶版〇點一點三]]
|
||||
[[pt:Edição Pocket v0.1.3 alpha]]
|
||||
[[ru:Alpha 0.1.3 (Pocket Edition)]]
|
||||
[[zh:携带版0.1.3]]
|
163
wiki_backup/Pocket_Edition_v0.11.0_alpha_build_1.txt
Normal file
163
wiki_backup/Pocket_Edition_v0.11.0_alpha_build_1.txt
Normal file
|
@ -0,0 +1,163 @@
|
|||
{{Infobox version
|
||||
|title=v0.11.0 alpha build 1
|
||||
|edition=Pocket Edition
|
||||
|image=Pocket Edition 0.11.0 build 1.png
|
||||
|type=Build
|
||||
|parent=v0.11.0 alpha
|
||||
|date=April 9, 2015
|
||||
|clientdl=[https://archive.org/download/MCPEAlpha/PE-a0.11.0-build1.apk Original]<br>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.11.0-build1-gingerbread.apk Gingerbread]<br>
|
||||
|prevparent=v0.10.5 alpha
|
||||
|next=v0.11.0 alpha build 2
|
||||
|nextparent=v0.11.1 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.11.0 alpha build 1''' is the first build version released for [[Pocket Edition v0.11.0 alpha|v0.11.0]], and the first build version released in 2015.
|
||||
|
||||
== Additions ==
|
||||
=== General ===
|
||||
* [[Skins]].
|
||||
* [[Death messages]].
|
||||
* Localization.
|
||||
* Text formatting codes.
|
||||
* Show server status and message of the day on server entries screen.
|
||||
|
||||
=== Gameplay ===
|
||||
* New World edit screen.
|
||||
* Added mob effects:
|
||||
** {{EffectSprite|Poison-revision-1}} [[Poison]]
|
||||
*** Can be obtained by eating [[rotten flesh]] and [[pufferfish]], or being attacked by a [[cave spider]] on normal and hard difficulty.
|
||||
** {{EffectSprite|Nausea-revision-1}} [[Nausea]]
|
||||
*** Can only be obtained by eating [[Pufferfish]].
|
||||
** {{EffectSprite|Hunger-revision-1}} [[Hunger]]
|
||||
*** Can only be obtained by eating [[Raw Chicken]]
|
||||
*** Does not affect the [[player]] yet.
|
||||
* [[Fishing]].
|
||||
* Change [[Gameplay#game modes|gamemode]].
|
||||
* Lock/unlock day cycle.
|
||||
* Rename worlds.
|
||||
* {{Version exclusive}}: Make old worlds infinite.
|
||||
|
||||
=== Blocks ===
|
||||
* [[Redstone Block]].
|
||||
** Only purpose is to store [[redstone dust]].
|
||||
* [[Grass Path]] block.
|
||||
** Grass path blocks that are lower than normal [[grass block]]s (15/16th of a block).
|
||||
** To create, tap a grass block with a [[shovel]].
|
||||
** Replaces the [[gravel]] paths in [[village]]s.
|
||||
|
||||
=== Items ===
|
||||
* [[Boat]]s
|
||||
** {{Version exclusive}}: Emits smoke when destroyed.
|
||||
** {{Version exclusive}}: Crafting recipe is 5 [[wood planks]] and a [[wooden shovel]].
|
||||
*** Larger in size.
|
||||
*** Color is dependent on the planks used.
|
||||
*** Sprite color is always the same; it doesn't change based on actual boat color.
|
||||
*** When in a boat, two buttons for steering appear. The right button steers to the left, the left button steers to the right. Pressing both buttons moves the boat forward.
|
||||
*** Are more resistant to damage - when colliding with another block, the boat will not break.
|
||||
*** Can support two riders, including passive and hostile mobs.
|
||||
**** Passive and hostile mobs can ride in a boat without the player.
|
||||
* [[Fishing Rod]].
|
||||
* [[Rotten Flesh]].
|
||||
* [[Fish]]
|
||||
** [[Raw Cod]]
|
||||
** [[Cooked Cod]]
|
||||
** [[Raw Salmon]]
|
||||
** [[Cooked Salmon]]
|
||||
** [[Pufferfish]]
|
||||
** [[Tropical Fish]].
|
||||
|
||||
=== Mobs ===
|
||||
* [[Squid]]
|
||||
** {{Version exclusive}}: Baby squid
|
||||
** {{Version exclusive}}: Produces a black cloud of "ink" when attacked.
|
||||
** {{Version exclusive}}: Spawn only in ocean biomes.
|
||||
* [[Spider Jockey]]
|
||||
* [[Cave Spider]]
|
||||
** {{Version exclusive}}: Cave spider jockeys.
|
||||
* [[Bat]]
|
||||
* Baby [[Zombie]]
|
||||
** Baby zombies have a 5% chance of spawning as a chicken jockey. (In turn, zombies have a 0.2 percent chance of being a chicken jockey)
|
||||
* [[Magma Cube]]
|
||||
** Drop [[magma cream]]
|
||||
** Only spawn from spawn eggs.
|
||||
* [[Ghast]]
|
||||
** Only available through spawn eggs.
|
||||
*** Spawn egg can only be received through inventory editing.
|
||||
== Changes ==
|
||||
=== General ===
|
||||
* Options
|
||||
** Added a 'hide' button to the chat screen
|
||||
* [[Frame rate|Performance]]
|
||||
** Improved multiplayer bandwidth usage
|
||||
** Improved client/server communication
|
||||
** Improved disconnection messages
|
||||
*** Now includes the reason of the kick/ban.<ref>{{tweet|shoghicp|560055673678233600|New additions are always nice!|27 Jan 2015}}</ref>
|
||||
** Improved text rendering
|
||||
** Improved world loading
|
||||
** Faster torch placing (less lag)
|
||||
** Added shovels in creative mode
|
||||
** Added server-side checks on games
|
||||
** Non-fancy render mode now works properly
|
||||
** Updated inventory icon from a Brick block to a chest
|
||||
** Limited player names to PC allowed names
|
||||
** Changed texture for mob spawners
|
||||
|
||||
== Fixes ==
|
||||
|
||||
'''[https://bugs.mojang.com/browse/MCPE/fixforversion/15310 40 bugs fixed]'''
|
||||
|
||||
* Fixed the block break feedback circle disappearing on suspend
|
||||
* Fixed crashes while saving the world
|
||||
* Fixed crashes on armor screen
|
||||
* Fixed crashes on furnace screen
|
||||
* Fixed world not being saved
|
||||
* Fixed zombie pigman catching fire
|
||||
* Fixed being unable to create a new world
|
||||
* Fixed players getting stuck in the void after dying
|
||||
* Fixed a hotbar duplication glitch
|
||||
* Fixed the action button not being disabled after moving away
|
||||
* Fixed grass/mycelium not growing below fences but underwater
|
||||
* Fixed stone walls connecting to water
|
||||
* Fixed cocoa tile not updating neighbor blocks when dropped
|
||||
* Fixed breakable bedrock in survival.
|
||||
* Fixed placing water replacing non-solid blocks
|
||||
* Fixed wooden axe not burning on furnaces
|
||||
* Fixed different planks no longer stacking
|
||||
* Fixed updating neighbors and rendering on random change
|
||||
* Fixed gravel falling near fences
|
||||
* Fixed destroying Reactor-core not allowing the night to end
|
||||
* Fixes disallowing changing name while playing
|
||||
* Fixed quartz stairs not in stonecutter
|
||||
* Fixed a duplicated player kick
|
||||
* Fixed door duplication when placed near a cactus
|
||||
* Fixed water not functioning properly on transparent blocks
|
||||
* Fixed double plant blocks deleting existing blocks
|
||||
* Fixed entities getting ticked twice when riding
|
||||
* Fixed duplication of items while feeding wolves
|
||||
* Fixed iron bars not connecting to glass panes
|
||||
* Fixed fences connecting to fence gates sideways
|
||||
* Fixed acacia and dark wood stairs not burning
|
||||
* Fixed grass becoming dirt even if sapling can't grow
|
||||
* Fixed carpets not dropping more than one when stacked.
|
||||
* Fixed sand/gravel falling when placed on top of torches
|
||||
* Fixed the topmost block having full bright lighting
|
||||
* Fixed world crash when unknown blocks are present
|
||||
* Fixed trees growing on the client
|
||||
* Fixed desert wells and special biomes not generating
|
||||
* Fixed issue with connecting to local games
|
||||
* {{bug|MCPE-8118}} - Unequipped armor causes a crash when dying with the armor tab open
|
||||
</onlyinclude>
|
||||
|
||||
== References ==
|
||||
{{Reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[de:Pocket Edition Alpha 0.11.0 build 1]]
|
||||
[[es:Pocket Edition v0.11.0 alpha build 1]]
|
||||
[[fr:Version portable Alpha 0.11.0 build 1]]
|
||||
[[ja:Pocket Edition v0.11.0 alpha build 1]]
|
||||
[[pt:Edição Pocket v0.11.0 alpha build 1]]
|
||||
[[zh:携带版0.11.0.b1]]
|
45
wiki_backup/Pocket_Edition_v0.11.0_alpha_build_9.txt
Normal file
45
wiki_backup/Pocket_Edition_v0.11.0_alpha_build_9.txt
Normal file
|
@ -0,0 +1,45 @@
|
|||
{{Infobox version
|
||||
|title=v0.11.0 alpha build 9
|
||||
|image=Pocket Edition 0.11.0 build 9.png
|
||||
|edition=Pocket Edition
|
||||
|type=Build
|
||||
|parent=v0.11.0 alpha
|
||||
|date=May 4, 2015
|
||||
|clientdl=[https://archive.org/download/MCPEAlpha/PE-a0.11.0-build9.apk Original]<br>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.11.0-build9-gingerbread.apk Gingerbread]<br>
|
||||
|prevparent=v0.10.5 alpha
|
||||
|prev=v0.11.0 alpha build 8
|
||||
|next=v0.11.0 alpha build 10
|
||||
|nextparent=v0.11.1 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.11.0 alpha build 9''' is the ninth build version released for [[Pocket Edition v0.11.0 alpha|v0.11.0]].
|
||||
|
||||
== Fixes ==
|
||||
'''[https://bugs.mojang.com/browse/MCPE/fixforversion/15320 9 bugs fixed]'''
|
||||
|
||||
* Fixed various language errors
|
||||
* Fixed crash related to tessellator
|
||||
* Fixed crash related to falling sand
|
||||
* Fixed crash on the skin selection screen
|
||||
* Fixed speed modifiers
|
||||
* Fixed initial spawn teleport bug
|
||||
* Fixed tamed wolves <!-- (10.5 to Build 9, not from other beta builds) -->
|
||||
|
||||
'''From released versions before 0.11.0'''
|
||||
* {{bug|MCPE-8245}} - You do not catch on fire from mobs which are on fire.
|
||||
|
||||
'''From the 0.11.0 development versions'''
|
||||
* {{bug|MCPE-8283}} - Player is not being pushed by water
|
||||
</onlyinclude>
|
||||
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[de:Pocket Edition Alpha 0.11.0 build 9]]
|
||||
[[es:Pocket Edition v0.11.0 alpha build 9]]
|
||||
[[fr:Version portable Alpha 0.11.0 build 9]]
|
||||
[[ja:Pocket Edition v0.11.0 alpha build 9]]
|
||||
[[pt:Edição Pocket v0.11.0 alpha build 9]]
|
||||
[[zh:携带版0.11.0.b9]]
|
101
wiki_backup/Pocket_Edition_v0.14.2_alpha.txt
Normal file
101
wiki_backup/Pocket_Edition_v0.14.2_alpha.txt
Normal file
|
@ -0,0 +1,101 @@
|
|||
{{Infobox version
|
||||
| title = v0.14.2
|
||||
| image = Pocket Edition 0.14.2.png
|
||||
| image2 = Windows 10 Edition Beta 0.14.2.png
|
||||
| image3 = MC Gear VR Edition Title Screen.webp
|
||||
| edition = Pocket Edition
|
||||
| internal = 0.14.2.0</br> '''Windows 10:''' 0.142.1.0
|
||||
| date = '''Android''' - April 26, 2016<br>'''iOS, Fire OS, Windows Phone, Windows 10, Gear VR''' - April 27, 2016
|
||||
| prevparent = v0.14.0 alpha
|
||||
| prev = v0.14.1 alpha
|
||||
| next = v0.14.3 alpha
|
||||
| nextparent = v0.15.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.14.2 alpha''' is a minor update to [[Pocket Edition]] and the [[Windows 10 Edition]] Beta and is the first version of [[Gear VR Edition]].<ref>https://www3.oculus.com/en-us/blog/minecraft-now-available-on-oculus-for-gear-vr/</ref>
|
||||
|
||||
This version was the base for the [[Education Edition v0.14.2|first development version]] of [[Minecraft Education|Education Edition]].
|
||||
|
||||
== Additions ==
|
||||
* Generating or Loading in a world now displays the message "Done!".
|
||||
* {{Version exclusive}}: New player burning animation.
|
||||
* {{Version exclusive}}: New entering nether portal animation.
|
||||
* {{Version exclusive}}: New suffocation animation.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[Nether Bricks]]
|
||||
* Now has a brighter texture.
|
||||
; [[Lava]]
|
||||
* Has a new animation.
|
||||
|
||||
=== Items ===
|
||||
; [[Camera]]
|
||||
* Data value is now 498 and is no longer functional.
|
||||
|
||||
=== Gameplay ===
|
||||
* New [[Inventory]] button design; gray
|
||||
** Most likely added to prevent the confusion of the [[Inventory]] button being an item in the [[Hotbar]].
|
||||
** There is a bug while opening an inventory, in which the [[Hotbar]] becomes small.
|
||||
** There is code in the game files that shows that the interact button would now say "Take Picture".
|
||||
* New loading screen when joining a server.
|
||||
* Chat is now slightly different (starting from the health bar)
|
||||
|
||||
=== Technical ===
|
||||
* The minimum version you can have to play Minecraft on iOS is now iOS 6.0.
|
||||
|
||||
=== Other ===
|
||||
, [[Options]]
|
||||
** Removed "Animated Water" setting.
|
||||
** {{Version exclusive}}: Added Anti-Aliasing option to Windows 10.
|
||||
** {{Version exclusive}}: Added Fancy Leaves option to Windows 10.
|
||||
** {{Version exclusive}}: Added Particle Render Distance option to Windows 10.
|
||||
* Re-added "Generating world" message while loading a world and server.
|
||||
|
||||
== Fixes ==
|
||||
{{Fixes|project=MCPE|fixedin=0.14.2
|
||||
|;From released versions before 0.14.0
|
||||
|7613|Stuck at generating world building blocks
|
||||
|9749|Block placing range from where the player is standing is not consistent
|
||||
|10016|The text of the option-box does not match correctly into the box.
|
||||
|10019|Hotbar item title or description text overlaps the armor and water breathing bars
|
||||
|10314|Lines are visible between adjacent snow-covered and ice blocks.
|
||||
|10445|Weakness effect lasts after affect is gone
|
||||
|10740|Small graphical glitch in hunger bar
|
||||
|11692|Some 0.12 savegames are full of lag
|
||||
|11713|0.13.1 (win10 beta) crashes on startup
|
||||
|11752|Brewing stand bug
|
||||
|11824|Force quit when items are in the Anvil or Enchantment Table deletes those items
|
||||
|11931|Inactive redstone torches behave as if they were opaque
|
||||
|11943|Trapped Chests Will Not Create Redstone Energy
|
||||
|12392|Multiplayer - Cannot connect to others after first time playing successfully
|
||||
|12420|Redstone dust not powering the correct blocks
|
||||
|12718|Colored text is not very synchronized with pocket edition
|
||||
|13136|Enchanting overlay incorrect (Win10)
|
||||
|;From 0.14.0 development versions
|
||||
|12502|Weird artifacts when placing item frames on a vertical block (see screenshots)
|
||||
|12517|Title Screen Selections Stay Highlighted
|
||||
|12725|Item frame signal strength starts in the wrong place.
|
||||
|12981|Redstone torch inverted ( burned, off) receives update when entering the world
|
||||
|13417|Item travel very slow when using hoppers.
|
||||
|;From 0.14.0
|
||||
|13789|Item Frames take a while rendering
|
||||
|13862|RESOLVED Magenta and Pink carpets are missing in creative inventory
|
||||
|13892|Holding Throwable Items Causes 'Rapid Fire' Effect on Levers, Doors Etc.
|
||||
|14050|Hoppers pointing at minecarts with chest sideways may fail to fill the cart
|
||||
|14071|When you shear one mooshroom, spawn two cows instead of one.
|
||||
}}
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[de:Pocket Edition Alpha 0.14.2]]
|
||||
[[es:Pocket Edition v0.14.2 alpha]]
|
||||
[[fr:Version portable Alpha 0.14.2]]
|
||||
[[ja:Pocket Edition v0.14.2 alpha]]
|
||||
[[pt:Edição Pocket v0.14.2 alpha]]
|
||||
[[ru:Alpha 0.14.2 (Pocket Edition)]]
|
||||
[[zh:携带版0.14.2]]
|
49
wiki_backup/Pocket_Edition_v0.15.0_alpha_build_2.txt
Normal file
49
wiki_backup/Pocket_Edition_v0.15.0_alpha_build_2.txt
Normal file
|
@ -0,0 +1,49 @@
|
|||
{{Infobox version
|
||||
|title=v0.15.0 alpha build 2
|
||||
|image=Pocket Edition 0.15.0 build 2.png
|
||||
|edition=Pocket Edition
|
||||
|type=Build
|
||||
|parent=v0.15.0 alpha
|
||||
|date=June 8, 2016
|
||||
|prevparent=v0.14.3 alpha
|
||||
|prev=v0.15.0 alpha build 1
|
||||
|next=v0.15.0 alpha build 3
|
||||
|nextparent=v0.15.1 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.15.0 alpha build 2'''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360004126112|title=MCPE Android Beta - 0.15 build 2}}</ref> is the second build version released for [[Pocket Edition v0.15.0 alpha|v0.15.0]], also known as the [[Friendly Update]].
|
||||
|
||||
== Changes ==
|
||||
{{more images|Before and after of grass path}}
|
||||
* [[Player]]s no longer spawn in tree [[leaves]].
|
||||
* Restored GUI scale options.
|
||||
* Tweaked [[grass path]] texture.
|
||||
* Tweaked [[rose bush]] & [[peony]] textures.
|
||||
* Fixed [[enchantment table]] UI close button.
|
||||
|
||||
== Fixes ==
|
||||
* Fixed some crashes happening in specific situations.
|
||||
* Walking past buttons no longer trigger suffocation overlay.
|
||||
* Existing dye color not overwritten when mixing colors in a [[cauldron]].
|
||||
* [[Torch]]es and [[redstone torch]]es fixed so that they don't drop when a block is placed or removed by it.
|
||||
* Restrict hosting or joining games while on your mobile network (instead of being limited to wifi) to prevent huge bills on metered networks.
|
||||
* Riders no longer riding in circles if [[horse]] has been idle for a while.
|
||||
* Fixed [[spider jockey]]s in [[multiplayer]].
|
||||
* Fixes to feed button & feeding animals on touch devices.
|
||||
* Bug fixes for [[sticky piston]]s.
|
||||
* You can chat while sleeping in a [[bed]] again.
|
||||
* Fixed graphics glitches while riding a horse.</onlyinclude>
|
||||
|
||||
==References==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[de:Pocket Edition Alpha 0.15.0 build 2]]
|
||||
[[es:Pocket Edition v0.15.0 alpha build 2]]
|
||||
[[fr:Version portable Alpha 0.15.0 build 2]]
|
||||
[[ja:Pocket Edition v0.15.0 alpha build 2]]
|
||||
[[pt:Edição Pocket v0.15.0 alpha build 2]]
|
||||
[[ru:Alpha 0.15.0 build 2 (Pocket Edition)]]
|
||||
[[zh:携带版0.15.0.b2]]
|
125
wiki_backup/Pocket_Edition_v0.3.3_alpha.txt
Normal file
125
wiki_backup/Pocket_Edition_v0.3.3_alpha.txt
Normal file
|
@ -0,0 +1,125 @@
|
|||
{{Infobox version
|
||||
|title=v0.3.3 alpha
|
||||
|edition=Pocket Edition
|
||||
|image=Pocket Edition v0.3.3 alpha.png
|
||||
|date=August 9, 2012
|
||||
|clientdl='''Google Play:'''<br>[https://archive.org/download/MCPEAlpha/PE-a0.3.3.apk Original]<br>[https://archive.org/download/MCPEAlpha/PE-a0.3.3j.apk J-version]
|
||||
|prevparent=v0.3.0 alpha
|
||||
|prev=v0.3.2 alpha
|
||||
|nextparent=v0.4.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.3.3 alpha''' is a minor update to ''[[Pocket Edition|Minecraft: Pocket Edition]]'' that was released on August 9, 2012.<ref name="mojang">{{cite|url=http://www.mojang.com/2012/08/minecraft-pocket-edition-update-0-3-3/|archive-url=http://web.archive.org/web/20190824070323/https://www.mojang.com/2012/08/minecraft-pocket-edition-update-0-3-3/|title=Minecraft ''Pocket Edition'' Update 0.3.3|website=mojang.com|date=August 9, 2012}}</ref> It adds notable features such as new mobs ([[spider]]s, [[creeper]] and [[skeleton]]s), new items, as well as other changes and fixes.
|
||||
|
||||
== Additions ==
|
||||
=== Items ===
|
||||
; [[File:Bow JE2 BE1.png|width=32x32]][[Bow]]
|
||||
* A ranged weapon that fires [[arrows]].
|
||||
* Can be crafted with [[sticks]] and [[string]]s.
|
||||
; [[File:Flint JE1 BE1.png|width=32x32]][[Flint]]
|
||||
* Occasionally drops from [[gravel]].
|
||||
* Can be used to craft [[arrows]].
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Skeleton JE3 BE1.png|width=57x57]][[Skeleton]]s
|
||||
* Undead [[mob|hostile mobs]] equipped with a [[bow]].
|
||||
* Drop 0–2 [[bones]] and 0–2 [[arrows]] when they die.
|
||||
; [[File:Spider JE2 BE1.png|width=50x50]][[Spider]]s
|
||||
* [[mob|Neutral mobs]] that have the ability to climb walls.
|
||||
* Drop 0–2 [[string]] when they die.
|
||||
; [[File:Creeper JE3 BE1.png|width=61x61]][[Creeper]]
|
||||
* Currently does not spawn naturally.
|
||||
* [[mob|Hostile mobs]] that silently approach the [[player]] and [[explode]].
|
||||
* Drop 0–2 [[gunpowder]] when they die.
|
||||
|
||||
== Changes ==
|
||||
=== Blocks ===
|
||||
; [[File:Lava BE1.png|width=32x32]] [[Lava]]
|
||||
* No longer creates fire. (See Fixes)
|
||||
=== Items ===
|
||||
; [[File:Arrow (item) JE1 BE1.png|width=32x32]] [[Arrow]]s
|
||||
* Now serves as ammunition for [[bows]].
|
||||
* Can now be crafted with [[flint]], a [[stick]], and a [[feather]].
|
||||
; [[File:Bone JE1 BE1.png|width=32x32]] [[Bone]]s
|
||||
* Can now be crafted into [[bone meal]].
|
||||
; [[File:Bone Meal JE1 BE1.png|width=32x32]] [[Bone meal]]
|
||||
* Can now be used to grow flowers and roses on grass blocks.
|
||||
* Can now be used on saplings to make them instantly grow into their respective tree type.
|
||||
; [[File:String JE1 BE1.png|width=32x32]] [[String]]
|
||||
* Can now be used to craft bows.
|
||||
; [[File:Feather JE2 BE1.png|width=32x32]] [[Feather]]s
|
||||
* Can now be used to craft arrows.
|
||||
; [[File:Wooden Sword JE1 BE1.png|width=32x32]] [[File:Wooden Shovel JE1 BE1.png|width=32x32]][[File:Wooden Pickaxe JE1 BE1.png|width=32x32]][[File:Wooden Axe JE1 BE1.png|width=32x32]] Wooden [[tool]]s
|
||||
* Durability has been increased from 11 uses to 60 uses.
|
||||
|
||||
=== Mobs ===
|
||||
; [[File:Chicken JE1 BE1.png|width=38x38]] [[Chicken]]s
|
||||
* Now drop 0–2 feathers when they die.
|
||||
|
||||
=== Non-mob entities ===
|
||||
; [[File:Item.gif|width=32x32]] [[Dropped item]]s
|
||||
* Decay time extended to 5 minutes.
|
||||
|
||||
=== Gameplay ===
|
||||
[[File:Brightness comparison - 0.3.2-0.3.3.gif|thumb|The difference between light levels before and after this update.]]
|
||||
; [[Light]]
|
||||
* Increased overall brightness.
|
||||
; [[Fall damage]]
|
||||
* A ''bone breaking'' sound is played after falling from large enough heights.
|
||||
; [[File:Hotbar (BE).png|width=239x239]][[Hotbar]]
|
||||
* The minimum number of inventory slots has been increased to 6 for all devices.
|
||||
; [[Durability]]
|
||||
* Hitting mobs now counts as 1 use for swords and 2 uses for axes, pickaxes, and shovels.
|
||||
; [[Creative inventory]]
|
||||
* Additions:
|
||||
** [[Bow]]
|
||||
** [[Clay]]
|
||||
** [[Snow block]]
|
||||
** [[Oak sapling]]
|
||||
** [[Spruce sapling]]
|
||||
** [[Birch sapling]]
|
||||
|
||||
== Fixes ==
|
||||
'''19 bugs fixed'''
|
||||
|
||||
* [[Fire]]'s spreading mechanics have been disabled as a temporary fix for a bug where fire would spread throughout an entire world, after a single flammable block had been set aflame by [[lava]].
|
||||
* The [[furnace]], [[block of iron]], [[lapis lazuli block]], [[block of gold]], and [[block of diamond]] crafting recipes have been corrected.
|
||||
* Fixed furnace crash bug.
|
||||
* Sapling/leaves fixes.
|
||||
* Crafting doors now requires a crafting table.
|
||||
* [[Torch]]es can now be placed on fences.
|
||||
* [[Dandelion yellow]] dye no longer appears as an egg in MATTIS or the hotbar.
|
||||
* A bug where cactus and door placed next to each other would remove the bottom door block (and top one if a 2 level cactus).
|
||||
* Attempting to mine [[invisible bedrock]] no longer produces breaking particles.
|
||||
* [[Stairs]] now block light.
|
||||
* Some sounds that are missing can now be heard: cow hurt sound, the sound when you break glass/ice.
|
||||
* A bug where [[fence gate]] would not appear in the user’s hand but in the world.
|
||||
* If the player stands on a slab and creates another one, the player falls through both slabs.
|
||||
* Swords (and other tools) now take damage from attacking mobs.
|
||||
* Golden tools are no longer more resistant than wooden tools.
|
||||
* The rear end texture is upside down on some animals.
|
||||
* The D-pad on iPad no longer/rarely intersects with the item slots.
|
||||
* A block's placement rules are no longer ignored if the block is placed on/in water, lava, fire, or snow layers.
|
||||
* Blocks placed on snow are no longer duplicated in multiplayer.</onlyinclude>
|
||||
|
||||
== Internal Version ==
|
||||
The internal version is 0.3.3(3035), and has a size of 4.71 MB.
|
||||
|
||||
== J-version ==
|
||||
[[File:Pocket Edition v0.3.3j alpha.png|thumb|The title screen of ''Pocket Edition'' a0.3.3j]]
|
||||
'''v0.3.3j alpha''' was released on Google Play on an unknown release date. The internal version is 0.3.3(3030), and has a size of 2.06 MB.
|
||||
|
||||
== References ==
|
||||
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[cs:Pocket Edition Alpha 0.3.3]]
|
||||
[[de:Pocket Edition Alpha 0.3.3]]
|
||||
[[es:Pocket Edition v0.3.3 alpha]]
|
||||
[[fr:Version portable Alpha 0.3.3]]
|
||||
[[pt:Edição Pocket v0.3.3 alpha]]
|
||||
[[ru:Alpha 0.3.3 (Pocket Edition)]]
|
||||
[[zh:携带版0.3.3]]
|
41
wiki_backup/Pocket_Edition_v0.4.0_alpha_rev_2.txt
Normal file
41
wiki_backup/Pocket_Edition_v0.4.0_alpha_rev_2.txt
Normal file
|
@ -0,0 +1,41 @@
|
|||
{{Infobox version
|
||||
|title=v0.4.0 alpha
|
||||
|edition=Pocket Edition
|
||||
|image=Pocket Edition v0.4.0 alpha rev 2 in game.jpg
|
||||
|date='''iOS''' - September 14, 2012 (Original)<br>'''iOS''' - September 17, 2012 (Reupload)
|
||||
|prevparent=v0.4.0 alpha
|
||||
|nextparent=v0.5.0 alpha
|
||||
|protocol_manual=[[Template:Protocol version#Unknown version|Unknown]]
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.4.0 alpha rev 2''' is a minor update to'' [[Pocket Edition|Minecraft: Pocket Edition]]'' that was released on September 14, 2012.<ref>https://web.archive.org/web/20120917074331/http://itunes.apple.com:80/hu/app/minecraft-pocket-edition/id479516143?mt=8</ref> This version was exclusively released on iOS to add support for the iPhone 5 resolution and to fix some of the bugs and crashes in [[Pocket Edition v0.4.0 alpha|v0.4.0]]. It was reuploaded on September 17, 2012 as '''v0.4.0 alpha rev 3''' to fix additional bugs and crashes.
|
||||
|
||||
== Changes ==
|
||||
|
||||
* Added support for iPhone 5 resolution
|
||||
* Creative mode additions:
|
||||
** [[TNT]]
|
||||
***Cannot be activated due to absence of [[flint and steel]].
|
||||
** [[Trapdoor]]s
|
||||
** [[Stone Bricks]]
|
||||
|
||||
== Fixes ==
|
||||
'''1 bug fixed'''
|
||||
* [[Explosion]]s now destroy the ground.</onlyinclude>
|
||||
|
||||
== Reupload fixes ==
|
||||
* Fixed further bugs and crashes on iOS devices.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[cs:Pocket Edition Alpha 0.4.0 rev 2]]
|
||||
[[de:Pocket Edition Alpha 0.4.0 rev 2]]
|
||||
[[es:Pocket Edition v0.4.0 alpha rev 2]]
|
||||
[[fr:Version portable Alpha 0.4.0 rev 2]]
|
||||
[[pt:Edição Pocket v0.4.0 alpha rev 2]]
|
||||
[[ru:Alpha 0.4.0 rev 2 (Pocket Edition)]]
|
||||
[[zh:携带版0.4.0 Rev2]]
|
271
wiki_backup/Pocket_Edition_v0.5.0_alpha#J-version.txt
Normal file
271
wiki_backup/Pocket_Edition_v0.5.0_alpha#J-version.txt
Normal file
|
@ -0,0 +1,271 @@
|
|||
<div class ="mobileonly">{{relevant guide|Bedrock Edition guides/0.5.0}}</div>
|
||||
{{Infobox version
|
||||
| title = v0.5.0 alpha
|
||||
| vernum = 0.5.0
|
||||
| edition = Pocket Edition
|
||||
| image = Pocket Edition v0.5.0 alpha in game.jpg
|
||||
| image2 = Pocket Edition v0.5.0 alpha.png
|
||||
| date = '''Android, iOS''': November 15, 2012<br>'''Fire''': Unknown
|
||||
| clientdl = [https://archive.org/download/MCPEAlpha/PE-a0.5.0.apk Original]<br/>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.5.0j.apk J-version]<br/>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.5.0-1-x86.apk Original (x86)]<br/>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.5.0-2-x86.apk Reupload (x86)]<br/>
|
||||
Amazon Appstore client unavailable
|
||||
| prevparent = v0.4.0 alpha
|
||||
| prev = v0.4.0 alpha rev 3
|
||||
| nextparent = v0.6.0 alpha
|
||||
}}<onlyinclude>
|
||||
<div class ="nomobile">{{relevant guide|Bedrock Edition guides/0.5.0}}</div>
|
||||
|
||||
'''v0.5.0 alpha''' is a major update to ''[[Pocket Edition|Minecraft: Pocket Edition]]'' that was released on Android and iOS on November 15, 2012<ref>Announced here: https://twitter.com/jbernhardsson/status/269075234374705152 and released on iOS (as shown by the block sounds) on the same day: https://youtu.be/rYrv_QSo2KU</ref><ref>http://web.archive.org/web/20130128073657/https://play.google.com/store/apps/details?id=com.mojang.minecraftpe</ref> and on an unknown date on Fire.<ref>http://web.archive.org/web/20121119021216/http://www.amazon.com:80/Mojang-Minecraft-Pocket-Edition/dp/B00992CF6W</ref> It adds notable features, such as [[melon]]s, [[painting]]s, [[glowstone]], the [[Nether reactor]] as well as other changes and fixes.
|
||||
|
||||
This is the last version to support Android 2.1 and 2.2.
|
||||
|
||||
== Additions ==
|
||||
{{Additions table
|
||||
|Nether Reactor Core
|
||||
|Initialized Nether Reactor Core
|
||||
|Finished Nether Reactor Core
|
||||
|Glowing Obsidian
|
||||
|Glowstone
|
||||
|Melon
|
||||
|Cobweb
|
||||
|Oak Sign
|
||||
|Melon Seeds
|
||||
|Melon Slice
|
||||
|Painting
|
||||
|Painting Albanian
|
||||
|Painting de_aztec
|
||||
|Painting de_aztec
|
||||
|Painting Target Successfully Bombed
|
||||
|Painting Kebab med tre pepperoni
|
||||
|Painting Paradisträd
|
||||
|Painting Wasteland
|
||||
|Painting Wanderer
|
||||
|Painting Bonjour Monsieur Courbet
|
||||
|Painting Fighters
|
||||
|Painting The Pool
|
||||
|Painting Seaside
|
||||
|Painting sunset_dense
|
||||
|Painting Bust
|
||||
|Painting Match
|
||||
|Painting Pointer
|
||||
|Painting Skull and Roses
|
||||
|Painting The Stage Is Set
|
||||
|Painting The void
|
||||
|Painting Graham
|
||||
|Painting Creebet
|
||||
|Painting Kong
|
||||
|Painting Mortal Coil
|
||||
|Painting Pigscene
|
||||
|Painting Earth
|
||||
|Painting Fire
|
||||
|Painting Water
|
||||
|Painting Wind
|
||||
}}
|
||||
|
||||
=== Blocks ===
|
||||
;{{Version exclusive}}: [[File:Nether Reactor Core BE1.png|width=32x32]][[Nether reactor core]]
|
||||
* Used to create a Nether reactor.
|
||||
* Can be crafted with 3 diamonds and 6 iron ingots.
|
||||
;{{Version exclusive}}: [[File:Glowing Obsidian BE1.png|width=32x32]][[Glowing obsidian]]
|
||||
* Light-emitting block that is created from the conversion of blocks that make up a Nether reactor.
|
||||
* Drops regular obsidian when mined.
|
||||
;[[File:Glowstone JE2 BE1.png|width=32x32]][[Glowstone]]
|
||||
* A light-emitting block that can be crafted with 4 glowstone dust.
|
||||
;[[File:Melon JE1 BE1.png|width=32x32]][[Melon]]s
|
||||
* A fruit block that grows from a fully-grown melon stem.
|
||||
;[[File:Cobweb JE1 BE1.png|width=32x32]][[Cobweb]]s
|
||||
* Are currently unobtainable.
|
||||
;[[File:Oak Sign (0) JE2.png|width=32x32]][[Sign]]s
|
||||
* Are currently unobtainable.
|
||||
* Cannot be written on.
|
||||
;[[File:Grass Block (item) BE3.png|width=32x32]][[grass_carried]]
|
||||
* Used to store the inventory icon for [[grass block]]s.
|
||||
* Is not obtainable by normal means.
|
||||
|
||||
=== Items ===
|
||||
;[[File:Melon Seeds JE1 BE1.png|width=32x32]][[Melon seeds]]
|
||||
* Can be used to grow melon plants.
|
||||
;[[File:Melon Slice JE1 BE1.png|width=32x32]][[Melon slice]]s
|
||||
* A food item that can be eaten by the player.
|
||||
|
||||
=== Mobs ===
|
||||
;[[File:Zombified Piglin BE1.png|width=51x51]][[Zombie pigmen]]
|
||||
* Undead, hostile mobs that spawn from nether reactors.
|
||||
* Missing the top of their head layer.
|
||||
|
||||
=== Non-mob entities ===
|
||||
;[[File:Wasteland.png|width=45x45]][[Painting]]s
|
||||
* Decorative entities that hang on walls.
|
||||
|
||||
=== Gameplay ===
|
||||
;{{Version exclusive}}: [[Nether reactor]]
|
||||
* Created by placing [[cobblestone]] and [[blocks of gold]] in a 3×3 area around a nether reactor core.
|
||||
* On initialization, a nether spire generates around it. The blocks used for the reactor, excluding the core, are replaced with glowing obsidian over the next few seconds, starting with the cobblestone.
|
||||
* After initialization, three [[zombie pigmen]] are spawned in, and a 45 second spawn cycle begins. The following items are able to spawn during this cycle:
|
||||
** [[Glowstone dust]]
|
||||
** [[Cacti]]
|
||||
** [[Sugar cane]]
|
||||
** [[Brown mushroom]]s
|
||||
** [[Red mushroom]]s
|
||||
** [[Melon seeds]]
|
||||
** [[Arrow]]s
|
||||
** [[Bone]]s
|
||||
** [[Book]]s
|
||||
** [[Bow]]s
|
||||
** [[Bowl]]s
|
||||
** [[Door]]s
|
||||
** [[Feather]]s
|
||||
** [[Painting]]s
|
||||
** [[Bed]]s
|
||||
* Once the spawn cycle ends, the time of day is set to night, and the reactor is replaced with a 3×3×3 box of obsidian containing the core.
|
||||
;{{Version exclusive}}: [[Nether spire]]
|
||||
* A huge structure consisting of obsidian that generates when a Nether reactor is activated.
|
||||
* Holes form on the outside of it once the Nether reactor's spawn cycle ends.
|
||||
; [[File:Sneaking Steve.png|width=55x55]][[Sneaking]]
|
||||
* Slows the player down and prevents them from falling off of blocks.
|
||||
* Currently only available on the Xperia PLAY gaming console.
|
||||
|
||||
=== General ===
|
||||
* A new x86 compile have been added for Android in order to utilize full performance & capabilities of x86 processors used by certain Android devices, notably some pre-2016 Asus phones and tablets.<ref>The x86 compile can be downloaded with the download list above.</ref>
|
||||
|
||||
== Changes ==
|
||||
|
||||
=== Blocks ===
|
||||
;[[Bed]]s
|
||||
* Are now easier to get out of.
|
||||
** Added a ''Leave Bed'' button that lets the player exit the bed.
|
||||
* {{Version exclusive}}: Now restore health when slept in.
|
||||
;[[Farmland]]
|
||||
* Now turns back to dirt if the player or any mob falls onto it from 1 block or more.
|
||||
;[[Sugar cane]]
|
||||
* Can now be grown on sand.
|
||||
;[[Mushroom]]s
|
||||
* Are now able to spread.
|
||||
* Can now only be generated or placed in areas with low light, making them significantly less common.
|
||||
;[[Grass block]]
|
||||
* Inventory icon changed from [[File:Grass Block (item) BE2.png|32px]] to [[File:Grass Block (item) BE3.png|32px]].
|
||||
|
||||
=== Items ===
|
||||
;[[Glowstone dust]]
|
||||
* Is now obtainable in Survival mode via the nether reactor.
|
||||
* Can be used to craft glowstone.
|
||||
;[[Apple]]s
|
||||
* Now restore {{hp|4}} instead of {{hp|2}} when eaten.
|
||||
;[[Bread]]
|
||||
* Now restores {{hp|5}} instead of {{hp|2}} when eaten.
|
||||
;[[Mushroom stew]]
|
||||
* Now restores {{hp|8}} instead of {{hp|4}} when eaten.
|
||||
;[[Raw chicken]]
|
||||
* Now restores {{hp|2}} instead of {{hp|1}} when eaten.
|
||||
;[[Cooked chicken]]
|
||||
* Now restores {{hp|6}} instead of {{hp|3}} when eaten.
|
||||
;[[Raw beef]]
|
||||
* Now restores {{hp|3}} instead of {{hp|1}} when eaten.
|
||||
;[[Steak]]
|
||||
* Now restores {{hp|8}} instead of {{hp|4}} when eaten.
|
||||
;[[Raw porkchop]]s
|
||||
* Now restore {{hp|3}} instead of {{hp|1}} when eaten.
|
||||
;[[Cooked porkchop]]s
|
||||
* Now restore {{hp|8}} instead of {{hp|4}} when eaten.
|
||||
|
||||
=== Mobs ===
|
||||
; [[Camera]]s
|
||||
* Are now invisible and use the player [[damage]] sound.
|
||||
; [[Zombie]]s
|
||||
* {{Version exclusive}}: Have new animations.
|
||||
; [[Skeleton]]s
|
||||
* {{Version exclusive}}: Have new animations.
|
||||
|
||||
=== Gameplay ===
|
||||
;Distance [[fog]]
|
||||
* Now covers 10% of the render distance instead of 50%.
|
||||
;[[Health bar]]
|
||||
* {{Version exclusive}}: is now displayed at the top-left of the screen instead of above the hotbar.
|
||||
;[[Hotbar]]
|
||||
* The name of the selected item or block is now displayed over it.
|
||||
;[[Creative inventory]]
|
||||
* Additions:
|
||||
** [[Stone bricks]]
|
||||
** [[Grass block]]
|
||||
** [[Glowstone]]
|
||||
** [[Nether reactor core]]
|
||||
** [[Painting]]
|
||||
** [[Melon]]
|
||||
** [[Melon seeds]]
|
||||
|
||||
== Fixes ==
|
||||
{{Fixes|project=MCPE|fixedin=0.5.0
|
||||
|;From released versions before 0.5.0
|
||||
|PE-1|Trapdoors can't be crafted in survival
|
||||
|PE-2|No description at Smooth stone in crafting bench
|
||||
|PE-4|The player can't leave their bed when sleeping
|
||||
|PE-6|No explosion sound when creeper explodes
|
||||
|PE-7|Seeds drop below grass block when using hoe
|
||||
|PE-11|Survival bugs: Crop tiles survives farmland destroyed underneath them
|
||||
|PE-14|When destroying the top half of a bed in creative mode, it give a bed back as a resource
|
||||
|PE-17|TNT, Flint and Steel and Stone Bricks aren't available in the creative mode inventory
|
||||
|PE-18|Grass block not available in Creative mode inventory
|
||||
|PE-20|Food not restoring the right number of hearts
|
||||
|PE-23|Door Duplication
|
||||
|PE-27|Not possible to activate peaceful mode
|
||||
|PE-29|Trapdoors can be placed on transparent blocks like flowers, saplings, glass etc.
|
||||
|PE-30|Placing door on a farmland will create a floating half-door
|
||||
|PE-34|Xperia Play: The player can't eat or charge the bow
|
||||
|PE-46|Torch can be placed on side of fence
|
||||
|PE-51|Bed: Respawn at the wrong height?
|
||||
|PE-57|Multiplayer infinity bone meal
|
||||
|PE-93|Players sleeping in a bed can be pushed off the bed
|
||||
|PE-105|The player can't exit their bed with split touch controls
|
||||
|PE-115|Breaking block with torch on it
|
||||
|PE-134|Can't sleep with my bed like this(picture included)
|
||||
|PE-160|lava burns character when lava is several blocks away
|
||||
|PE-172|Stone bricks: Missing description
|
||||
|PE-189|Missing Fence Sound Effect
|
||||
|PE-190|Farmland and other plants bug
|
||||
|PE-216|Steel and flint don't take damage
|
||||
|PE-218|Bed: Should sleep when pressing the bottom end
|
||||
|PE-237|Extra Feathers For Player 2
|
||||
|PE-269|Using an item can sometimes attack animal/player when not facing them
|
||||
|PE-272|Animals sometimes never respawn in a map
|
||||
|PE-303|Sleeping at the edge of the map causes the player to spawn really high in the sky after the player dies
|
||||
|PE-345|Torches Jumping off Fences
|
||||
|PE-370|Trapdoor placement bug
|
||||
|PE-382|Player 1 places torches on ground, but player 2 sees them on the wall
|
||||
|PE-387|Stuck when walking down side of fence when reaching closed gate
|
||||
|PE-408|Sugarcane is unable to be placed on sand
|
||||
|PE-422|Crash when loading saved world
|
||||
|PE-491|Disappearing trapdoors
|
||||
}}</onlyinclude>
|
||||
|
||||
== J-version ==
|
||||
'''v0.5.0j alpha''' was released on an unknown release date.<ref>https://www.minecraftforum.net/forums/support/minecraft-bedrock-support/1945286-my-mc-pe-is-stuck-on-0-5-0j-alpha</ref> This was the last J-version of Pocket Edition.
|
||||
|
||||
== Gallery ==
|
||||
===Development images===
|
||||
<gallery>
|
||||
Pocket Edition v0.5.0 alpha Development paintings.png
|
||||
Pocket Edition v0.5.0 alpha Development zombie pigman.png
|
||||
Pocket Edition v0.5.0 alpha Development nether reactor.png
|
||||
Pocket Edition v0.5.0 alpha Development glowstone.png
|
||||
Pocket Edition v0.5.0 alpha Development mushroom spreading.png
|
||||
Pocket Edition v0.5.0 alpha Development melons.png
|
||||
Pocket Edition v0.5.0 alpha Development zombie pigmen.png
|
||||
Pocket Edition v0.5.0 alpha Development fog.png
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[cs:Pocket Edition Alpha 0.5.0]]
|
||||
[[de:Pocket Edition Alpha 0.5.0]]
|
||||
[[es:Pocket Edition v0.5.0 alpha]]
|
||||
[[fr:Version portable Alpha 0.5.0]]
|
||||
[[hu:Pocket Edition v0.5.0 alpha]]
|
||||
[[pt:Edição Pocket v0.5.0 alpha]]
|
||||
[[ru:Alpha 0.5.0 (Pocket Edition)]]
|
||||
[[zh:携带版0.5.0]]
|
48
wiki_backup/Pocket_Edition_v0.8.1_alpha.txt
Normal file
48
wiki_backup/Pocket_Edition_v0.8.1_alpha.txt
Normal file
|
@ -0,0 +1,48 @@
|
|||
{{Infobox version
|
||||
|title=v0.8.1 alpha
|
||||
|edition=Pocket Edition
|
||||
|image=Pocket Edition 0.8.1 ingame.png
|
||||
|image2=Pocket Edition 0.8.1.png
|
||||
|date='''Android''' – December 18, 2013<br>'''iOS''' – December 19, 2013
|
||||
|clientdl=[https://archive.org/download/MCPEAlpha/PE-a0.8.1.apk Original]<br>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.8.1-gingerbread.apk Gingerbread]<br>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.8.1-x86.apk x86]
|
||||
|prevparent=v0.8.0 alpha
|
||||
|next=v0.8.2 alpha
|
||||
|nextparent=v0.9.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.8.1 alpha''' is a minor update to ''[[Pocket Edition|Minecraft: Pocket Edition]]'' released on December 18, 2013 for Android and on December 19, 2013 for iOS. It fixes some of the bugs and crashes in [[Pocket Edition v0.8.0 alpha|v0.8.0 alpha]].
|
||||
|
||||
== Changes ==
|
||||
|
||||
; [[File:Charcoal JE3 BE3.png|width=32x32]] [[Charcoal]]
|
||||
* Texture has been changed to [[Java Edition|Java]]'s 1.6 texture.
|
||||
|
||||
; [[File:Zombified Piglin BE1.png|width=53x53]] [[Zombified Piglin|Zombie Pigmen]]
|
||||
* No longer take [[damage]] when burning in the daylight.
|
||||
|
||||
== Fixes ==
|
||||
{{Fixes|project=MCPE|fixedin=0.8.1
|
||||
|;From released versions before 0.8.0
|
||||
|1682|Falling sand / gravel disappears when falling on most "half" blocks
|
||||
|4495|Liquids not showing up to other players over LAN
|
||||
|;From the 0.8.0 development versions
|
||||
|6187|Baked Potatoes missing name and description
|
||||
|6258|Charcoal have the old texture.
|
||||
|6414|I have a realm and the play on realms button will not show up
|
||||
|;From 0.8.0
|
||||
|6432|Block duplication
|
||||
}}</onlyinclude>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[de:Pocket Edition Alpha 0.8.1]]
|
||||
[[es:Pocket Edition v0.8.1 alpha]]
|
||||
[[fr:Version portable Alpha 0.8.1]]
|
||||
[[hu:Pocket Edition v0.8.1 alpha]]
|
||||
[[ja:Pocket Edition v0.8.1 alpha]]
|
||||
[[pt:Edição Pocket v0.8.1 alpha]]
|
||||
[[ru:Alpha 0.8.1 (Pocket Edition)]]
|
||||
[[zh:携带版0.8.1]]
|
67
wiki_backup/Pocket_Edition_v0.9.3_alpha.txt
Normal file
67
wiki_backup/Pocket_Edition_v0.9.3_alpha.txt
Normal file
|
@ -0,0 +1,67 @@
|
|||
{{Infobox version
|
||||
|title=v0.9.3 alpha
|
||||
|edition=Pocket Edition
|
||||
|image=Pocket Edition 0.9.3.png
|
||||
|date='''Android''' - July 16, 2014
|
||||
|clientdl=[https://archive.org/download/MCPEAlpha/PE-a0.9.3.apk Original]<br>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.9.3-gingerbread.apk Gingerbread]<br>
|
||||
[https://archive.org/download/MCPEAlpha/PE-a0.9.3-x86.apk x86]
|
||||
|prevparent=v0.9.0 alpha
|
||||
|prev=v0.9.2 alpha
|
||||
|next=v0.9.4 alpha
|
||||
|nextparent=v0.10.0 alpha
|
||||
}}<onlyinclude>
|
||||
|
||||
'''v0.9.3 alpha''' is a minor update to ''[[Pocket Edition|Minecraft: Pocket Edition]]'' released on July 16, 2014 to fix some of the bugs and crashes in [[Pocket Edition v0.9.2 alpha|v0.9.2 alpha]] on Android.
|
||||
|
||||
== Changes ==
|
||||
|
||||
* View distance is no longer limited to 3 on Android
|
||||
* The game will attempt to recover corrupted worlds
|
||||
* Smooth lighting on [[wool]]
|
||||
* Improved [[multiplayer]] performance
|
||||
* The game is running faster and free of crashes
|
||||
* Improved rendering of fog and [[chunk]]s
|
||||
|
||||
== Fixes ==
|
||||
{{Fixes|project=MCPE|fixedin=0.9.3|otherissuescount=6
|
||||
|;From the 0.9.0 development versions
|
||||
|MCPE-7286|Sky darkens when below sea-level
|
||||
|MCPE-7297|System bar overlaps content area
|
||||
|MCPE-7305|The sky darkens
|
||||
|MCPE-7363|Diorite, Andesite and Granite turn into cobblestone after being mined
|
||||
|MCPE-7565|Two villager eggs
|
||||
|MCPE-7695|Gray water and not animation
|
||||
|MCPE-7712|Door rendering bug
|
||||
|MCPE-7730|World not rendering
|
||||
|MCPE-7743|[Wolf] don't stay
|
||||
|MCPE-7746|Chunks constantly fail to load
|
||||
|MCPE-7777|The necklace of wolf is black should be red
|
||||
|MCPE-7784|World Brightness Error
|
||||
|MCPE-7785|[Wolf] Sitting and Standing Problem
|
||||
|MCPE-7789|Sky flashing in water
|
||||
|MCPE-7791|Babies and adults have same hitboxes
|
||||
|MCPE-7792|Nexus 7 menu bar overlapping inventory bar
|
||||
|MCPE-7802|Enderman AI is glitchy
|
||||
|MCPE-7815|Sky rendering in water
|
||||
}}
|
||||
|
||||
;Other
|
||||
* Mobs no longer spawn when on [[peaceful]]
|
||||
* Fixed freezing when joining multiplayer worlds
|
||||
* Fixed occasional freezing when respawning
|
||||
* Fixed respawning with an invalid height
|
||||
* Fixed bug with creeper sounds
|
||||
* Proper client despawning of entities
|
||||
* Fixed mobs spawning in [[flat]] worlds</onlyinclude>
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[de:Pocket Edition Alpha 0.9.3]]
|
||||
[[es:Pocket Edition v0.9.3 alpha]]
|
||||
[[fr:Version portable Alpha 0.9.3]]
|
||||
[[ja:Pocket Edition v0.9.3 alpha]]
|
||||
[[pt:Edição Pocket v0.9.3 alpha]]
|
||||
[[ru:Alpha 0.9.3 (Pocket Edition)]]
|
||||
[[zh:携带版0.9.3]]
|
180
wiki_backup/Sunflower.txt
Normal file
180
wiki_backup/Sunflower.txt
Normal file
|
@ -0,0 +1,180 @@
|
|||
{{Infobox block
|
||||
| title = Sunflower
|
||||
| image = Sunflower.png
|
||||
| invimage = Sunflower
|
||||
| renewable = Yes
|
||||
| stackable = Yes (64)
|
||||
| tool = any
|
||||
| light = No
|
||||
| transparent = Yes
|
||||
| flammable = {{jebe|Yes (60)|Yes (30)}}
|
||||
| lavasusceptible = Yes
|
||||
}}
|
||||
A '''sunflower''' is a tall [[flower]] that generates exclusively in [[sunflower plains]] biomes. It can be crafted into [[yellow dye]].
|
||||
|
||||
== Obtaining ==
|
||||
=== Breaking ===
|
||||
A sunflower can be broken instantly with any item or by hand, dropping itself.
|
||||
|
||||
A sunflower also breaks if [[water]] or [[lava]] runs over its location, if a [[piston]] extends or pushes a block into its location, or if a block under the plant is moved or destroyed.
|
||||
{{breaking row|Sunflower|horizontal=1}}
|
||||
|
||||
=== Natural generation ===
|
||||
|
||||
Sunflowers generate naturally on [[dirt]] and [[grass block]]s in {{BiomeSprite|sunflower-plains}} [[sunflower plains]] as part of [[vegetation]] features.
|
||||
|
||||
{{block distribution}}
|
||||
|
||||
=== Post-generation ===
|
||||
{{Main|Flower#Post-generation}}
|
||||
|
||||
When [[bone meal]] is applied to a sunflower, the flower drops a copy of itself.
|
||||
|
||||
== Usage ==
|
||||
{{Main|Flower#Usage}}
|
||||
|
||||
Like other flowers, sunflowers can be used as decoration and planted on [[grass block]]s, [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]]s, [[mud]], or [[muddy mangrove roots]].
|
||||
|
||||
Like other tall flowers, sunflowers cannot be placed inside [[flower pot]]s.
|
||||
|
||||
=== Crafting ingredient ===
|
||||
{{Crafting usage}}
|
||||
|
||||
=== Navigation ===
|
||||
Sunflowers always face east, making them useful for navigation if the [[sun]] is not visible. This also works in the [[Nether]] and the [[End]].
|
||||
|
||||
=== Bees ===
|
||||
[[Bee]]s engage in a pollinating behavior with sunflowers, increasing the honey level in [[beehive]]s and [[bee nest]]s by 1.
|
||||
|
||||
=== Breeding===
|
||||
Sunflowers can be used to [[breed]], grow, and lead [[bee]]s.
|
||||
|
||||
=== Bee nests ===
|
||||
[[Oak]], [[birch]], and [[cherry]] trees grown from [[sapling]]s that are within 2 blocks of a sunflower have a 5% chance to grow with a [[bee nest]] and 2-3 [[bee]]s in it.
|
||||
|
||||
=== Composting ===
|
||||
Placing a sunflower into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of sunflowers yields an average of 5.94 [[bone meal]].
|
||||
|
||||
== Sounds ==
|
||||
{{Sound table/Block/Grass}}
|
||||
|
||||
== Data values ==
|
||||
=== ID ===
|
||||
{{edition|java}}:
|
||||
{{ID table
|
||||
|edition=java
|
||||
|showblocktags=y
|
||||
|showitemtags=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Sunflower
|
||||
|spritetype=block
|
||||
|nameid=sunflower
|
||||
|blocktags=flowers, tall_flowers
|
||||
|itemtags=flowers, tall_flowers
|
||||
|foot=1}}
|
||||
|
||||
{{edition|bedrock}}:
|
||||
{{ID table
|
||||
|edition=bedrock
|
||||
|showaliasids=y
|
||||
|shownumericids=y
|
||||
|showforms=y
|
||||
|generatetranslationkeys=y
|
||||
|displayname=Sunflower
|
||||
|spritetype=block
|
||||
|nameid=sunflower
|
||||
|aliasid=double_plant / 0
|
||||
|id=175
|
||||
|translationkey=tile.double_plant.sunflower.name
|
||||
|foot=1}}
|
||||
|
||||
=== Block states ===
|
||||
{{see also|Block states}}
|
||||
|
||||
{{:Double Plant/BS}}
|
||||
|
||||
==History==
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||August 15, 2013|link=https://www.instagram.com/p/dCXkdOpMCi/|[[File:Sunflower JE1 BE1.png|32px]] [[Jeb]] mentions that new types of flowers would be added and shows sunflower and lilac.}}
|
||||
|{{HistoryLine||1.7.2|dev=13w36a|[[File:Sunflower JE1 BE1.png|32px]] Added sunflowers.}}
|
||||
|{{HistoryLine||1.8|dev=14w04a|Flowers no longer generate as a massive group at the world origin.<ref>{{bug|MC-44467}}</ref>}}
|
||||
|{{HistoryLine|||dev=14w25b|Due to a bug, the sunflower's texture is broken when viewed from a certain angle. [[File:Sunflower 14w30b.png|32px]]}}
|
||||
|{{HistoryLine|||dev=14w30c|The sunflower's model is no longer broken when viewed from a certain angle.}}
|
||||
|{{HistoryLine||1.14|dev=18w43a|[[File:Sunflower JE2 BE2.png|32px]] The texture of sunflowers has been changed.}}
|
||||
|{{HistoryLine|||dev=19w03a|Placing a sunflower into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
|
||||
|{{HistoryLine|||dev=19w05a|Sunflowers now have a 65% chance of increasing the compost level in a composter by 1.}}
|
||||
|{{HistoryLine||1.15|dev=19w34a|Sunflowers can now be used to breed [[bee]]s.
|
||||
|Bees can now pollinate sunflowers.}}
|
||||
|
||||
|{{HistoryLine|pocket alpha}}
|
||||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Sunflower JE1 BE1.png|32px]] Added sunflowers.}}
|
||||
|{{HistoryLine|||dev=build 3|Added [[dye]] recipes for sunflowers.}}
|
||||
|{{HistoryLine||v0.14.0|dev=build 1|Using bone meal on a sunflower spawns another of that flower as an [[item]].}}
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sunflower JE2 BE2.png|32px]] The texture of sunflowers has been changed.
|
||||
|Sunflowers can now be sold by the [[wandering trader]].}}
|
||||
|{{HistoryLine||unknown|Wandering traders no longer sell sunflowers.}}
|
||||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Sunflowers can be used to fill a [[composter]].}}
|
||||
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Sunflowers can now be used to breed [[bee]]s.
|
||||
|Bees can now pollinate sunflowers.}}
|
||||
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.24|The bottom halves of sunflowers are no longer affected by [[Fortune]].}}
|
||||
|
||||
|{{HistoryLine|console}}
|
||||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Sunflower JE1 BE1.png|32px]] Added sunflowers.}}
|
||||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The hitbox of sunflowers is now smaller to match bedrock edition.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Sunflower JE2 BE2.png|32px]] The texture of sunflowers has been changed.}}
|
||||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Sunflowers can now be sold by the [[wandering trader]].}}
|
||||
|
||||
|{{HistoryLine|New 3DS}}
|
||||
|{{HistoryLine||0.1.0|[[File:Sunflower JE1 BE1.png|32px]] Added sunflowers.}}
|
||||
|
||||
|{{HistoryLine|education}}
|
||||
|{{HistoryLine||1.0|[[File:Sunflower JE1 BE1.png|32px]] Added sunflowers.{{check version|not 0.14.2?}}}}
|
||||
|{{HistoryLine||1.12|[[File:Sunflower JE2 BE2.png|32px]] The texture of sunflowers has been changed.}}
|
||||
|
||||
}}
|
||||
|
||||
<gallery>
|
||||
First sunflower lilac.jpg|Fist image of sunflowers and lilacs
|
||||
1.7 Sunflower First Official.png|A screenshot of a sunflower
|
||||
</gallery>
|
||||
|
||||
===Data history===
|
||||
{{HistoryTable
|
||||
|{{HistoryLine|java}}
|
||||
|{{HistoryLine||1.8.1|dev=pre1|Added <code>facing</code> state to <code>double_plant</code>, though without visible effect.}}
|
||||
|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.
|
||||
|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 175.}}
|
||||
|
||||
|{{HistoryLine|bedrock}}
|
||||
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|The different double plant type [[block states]] for the <code>double_plant</code> ID have now been split up into their own IDs.}}
|
||||
}}
|
||||
|
||||
== Issues ==
|
||||
{{issue list}}
|
||||
|
||||
==Gallery==
|
||||
=== Screenshots ===
|
||||
<gallery>
|
||||
Sunflower Plains.png|Sunflowers naturally generated in a sunflower plains biome.
|
||||
3 sunflowers in mineshaft.png|3 sunflowers found in a mineshaft.
|
||||
</gallery>
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== External links ==
|
||||
*[https://www.minecraft.net/en-us/article/taking-inventory-sunflower Taking Inventory: Sunflower] – Minecraft.net on November 2, 2018
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox flower}}
|
||||
{{Navbox blocks|vegetation}}
|
||||
|
||||
[[Category:Plants]]
|
||||
[[Category:Non-solid blocks]]
|
||||
[[Category:Flammable blocks]]
|
||||
|
||||
[[fr:Tournesol]]
|
||||
[[pt:Girassol]]
|
22
wiki_backup/Trial.txt
Normal file
22
wiki_backup/Trial.txt
Normal file
|
@ -0,0 +1,22 @@
|
|||
'''Trial''' refers to a fight against the mobs spawned by an active [[trial spawner]]. The term could also refer to:
|
||||
|
||||
== ''Minecraft'' ==
|
||||
* {{EnvLink|Trial Chambers}}, underground structures.
|
||||
* {{BlockLink|Trial Spawner}}, a block found in trial chambers which spawns mobs in waves.
|
||||
** {{BlockLink|Ominous Trial Spawner}}, what trial spawners transform into during ominous trials.
|
||||
* {{ItemLink|Trial Key}}, an item obtained from trial spawners.
|
||||
** {{ItemLink|Ominous Trial Key}}, an item obtained from ominous trial spawners.
|
||||
* [[Ominous Trial]]s, which are controlled by [[ominous trial spawner]]s and triggered by the [[Trial Omen]] effect.
|
||||
*[[Tricky Trials]], a major update released in 2024
|
||||
* [[Demo Mode]], the trial version of {{JE}}.
|
||||
|
||||
== ''Minecraft Dungeons'' ==
|
||||
* {{MCD|Daily Trial}}, challenges which change each day
|
||||
|
||||
{{disambig}}
|
||||
|
||||
[[fr:Épreuve]]
|
||||
[[ja:試練]]
|
||||
[[pt:Desafio]]
|
||||
[[ru:Испытание]]
|
||||
[[zh:试炼]]
|
33
wiki_backup/Windows_10_Edition_Beta_v0.15.5.txt
Normal file
33
wiki_backup/Windows_10_Edition_Beta_v0.15.5.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
{{Lost version}}
|
||||
{{Infobox version
|
||||
|title=v0.15.5
|
||||
|edition=Windows 10 Edition
|
||||
|internal=
|
||||
|image=
|
||||
|type=
|
||||
|date=July-August 2016
|
||||
|prevparent=v0.15.0
|
||||
|prevparentlink=Pocket Edition v0.15.0 alpha
|
||||
|prev=v0.15.4
|
||||
|prevlink=Pocket Edition v0.15.4 alpha
|
||||
|next=v0.15.6
|
||||
|nextlink=Pocket Edition v0.15.6 alpha
|
||||
|nextparent=v0.16.0
|
||||
|nextparentlink=Pocket Edition v0.16.0 alpha
|
||||
}}<onlyinclude>
|
||||
'''v0.15.5''' is a minor update to the [[Windows 10 Edition]] Beta that fixes a bug.<ref>https://feedback.minecraft.net/hc/en-us/articles/360004126072-WIN-10-only-0-15-5</ref>
|
||||
|
||||
== Fixes ==
|
||||
* Minor bug fix.
|
||||
|
||||
== References ==
|
||||
{{reflist}}
|
||||
|
||||
== Navigation ==
|
||||
{{Navbox Bedrock Edition versions|Alpha}}
|
||||
|
||||
[[Category:Pocket Edition versions]]
|
||||
|
||||
[[de:Windows 10 Edition Beta 0.15.5]]
|
||||
[[ja:Pocket Edition v0.15.5 alpha]]
|
||||
[[pt:Edição Pocket v0.15.5 alpha]]
|
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