138 lines
9.2 KiB
Text
138 lines
9.2 KiB
Text
[[File:Snowing.png|thumb|300px|A view of hills during a snowstorm.]]
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'''Snowfall''' is a type of [[weather]] that occurs occasionally in ''[[Minecraft]]''.
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== Behavior ==
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Snowfall is a temporary, biome-specific occurrence that can happen randomly at any time in [[Biome|snowy biomes]]. In [[stony shore]]<ref name="MC-240697"/> and [[windswept hills]] biomes, snowfall occurs only above layer 120. In [[taiga]] and [[old growth spruce taiga]], snowfall occurs only above layer 160. Snowfall occurs above layer 200 in [[old growth pine taiga]]. Snowfall also occurs in [[frozen ocean]] biomes, where it occurs in certain locations, while it rains in others, as a result of a temperature gradient within the biome. In lush biomes, snowfall can occur only at layers above the block height limit. Snowfall does not exist in hot/dry biomes and in other [[dimension]]s.
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Below are the [[altitude]]s at which rain ends and snow begins, depending on the biome. The exact height of the snow line is randomized: take taiga for example, the lowest possible snow layer forms at y level 153, and the minimum height where snow forms at all locations is y level 168, with snow lines ranging between y levels 153 and 168 across different locations.
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{| class="wikitable"
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|-
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! width="150" | Biome
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! width="500" | Layer
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|-
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| align="left" |
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*{{BiomeLink|Snowy Plains|text=All snowy biomes|link=Biome#Snowy biomes}}
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| align="center" | y=-64 (All altitudes)
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|-
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| align="left" |
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*{{BiomeLink|Windswept Gravelly Hills}}
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*{{BiomeLink|Windswept Hills}}
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*{{BiomeLink|Windswept Forest}}
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*{{BiomeLink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref>
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*{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref>
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| align="center" | y=113-128
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|-
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| align="left" |
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*{{BiomeLink|Taiga}}
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*{{BiomeLink|Old Growth Spruce Taiga}}
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| align="center" | y 153–168
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|-
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| align="left" |
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*{{BiomeLink|Old Growth Pine Taiga}}
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*{{BiomeLink|Meadow}}{{only|be|short=1}}
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*{{BiomeLink|Cherry Grove}}{{only|be|short=1}}
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| align="center" | y=193–208
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|-
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| align="left" |
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*{{BiomeLink|Plains|text=All others except Dry/Hot Biomes|link=Biome}}
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| align="center" | Above y=320 (impossible)
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|-
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| align="left" |
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*{{BiomeLink|Frozen Ocean}}
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*{{BiomeLink|Deep Frozen Ocean}}
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| align="center" | Depending on location
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|}
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The average snowfall lasts 0.5–1 [[Daylight cycle#Conversions|''Minecraft'' day]], and there is a 0.5–7.5 day delay between snowstorms. Snowstorms have a small chance to worsen into [[thunderstorm]]s.
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Thunderstorms can be skipped entirely by sleeping in a [[bed]].
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== Effects ==
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[[File:Snowfalltundra.png|thumb|250px|Snow falling in a snowy biome.]]
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[[File:Snowing BE.jpg|thumb|250px|Snow falling in a snowy biome in Bedrock Edition.]]
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Snowstorms darken the world, causing the [[light]] from the [[sun]] to decrease by 3, bringing it to light level 12 in full daylight. [[Moon]]light, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not snow, and {{in|JE}}, celestial bodies (the sun, moon, and stars) are no longer visible.<ref>{{tweet|notch|55982751265988610|@TheFedora You can't see sun/moon/stars while it's raining, and days are one level darker.|April 7, 2011}}</ref> {{IN|BE}}, the sun and moon are still visible in biomes with no snow. The clouds darken from white to a light gray, but they do not precipitate. While the sun is not visible during snowfall, the glow associated with sunrise and sunset is still visible.
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{{IN|be}}, all [[leaves]] that are exposed to the sky in snowy biomes, with the exception of cherry and azalea, slowly change from green to white once snowfall begins and for its duration, giving them a frosted appearance. Leaves placed after this transition has occurred for a particular snowfall cycle appear frosted as soon as they are placed.
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As it snows, [[Snow|snow layers]] regenerate over all blocks with a solid top surface at integer y-values.<ref>{{tweet|notch|55919635593306112|@zadirion Ice and snow will regrow, farms will autowater|April 7, 2011}}</ref> {{IN|be}}, these snow layers naturally accumulate over time, with each biome having its own set of values determining how much or how little snow can be accumulated through snowfall. Once snow accumulates to the maximum height allowed in a specific biome, it reverts itself back to the biome's minimum and starts over. {{IN|java}}, snowfall creates one layer of snow by default, and the number of layers that can accumulate can be altered by the [[game rule]] {{cd|snowAccumulationHeight}}: setting it to {{cd|0}} makes no snow form at all, and setting it to {{cd|8}} or above lets snow form up to the level of a full block.
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=== Snow particles ===
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Falling snowflake [[particle]] effects are visible through the air over all cold regions during snowfall. Unlike with rain, any entities that are on [[fire]] are not extinguished on contact with snow. Snowflakes fall in the two middle lines of a block; they do not visibly fall directly onto the [[player]].
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=== List of blocks that can let snow go through ===
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{{main|Rain#List of blocks that can let rain go through}}
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=== Powder snow ===
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During snowfall, [[cauldron]]s under the sky slowly fill with [[powder snow]].
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== Video ==
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{{yt|zYCf4lK0_hc}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java alpha}}
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|{{HistoryLine||May 20, 2009|link=wordofnotch:110593679|[[Notch]] briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow. Also, ice on lakes. :D"}}
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|{{HistoryLine||Oct 25, 2009|link=https://notch.tumblr.com/post/222885464/snowman-on-minecraft-irc-made-this-snow-mod|Notch comments on a winter themed texture mod.}}
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|{{HistoryLine||v1.0.4|[[Winter mode]] added. While generating a world, there is a 25% chance to get a snowy world, where snow falls continuously.}}
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|{{HistoryLine||v1.2.0|dev=preview|Winter mode is removed, with the introduction of [[biome]]s.}}
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|{{HistoryLine|java beta}}
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|{{HistoryLine||1.5|dev=April 08, 2011|slink={{ytl|qy882ILYJMM}}|Rain and falling snow were implemented after a teaser video was released.}}
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|{{HistoryLine||1.8|dev=Pre-release|Due to a bug in terrain generation, snowfall no longer occurs naturally in any biome.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Added [[ice plains]], allowing snowfall to occur again.
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|Snowfall destroys [[redstone]], [[torch]]es, [[sapling]]s, and minecart [[rail]]s.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|Fixed the above bug.}}
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|{{HistoryLine||1.7.2|dev=13w36a|Snowfall now occurs in some biomes above a certain [[altitude]].}}
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|{{HistoryLine||1.17|dev=20w46a|[[Cauldron]]s can now be filled with [[powder snow]] during snowfall.}}
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|{{HistoryLine||1.17.1|dev=Pre-release 1|Powder snow now fills cauldrons 2 times faster than before.}}
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|{{HistoryLine||1.18|dev=experimental snapshot 4|The altitude at which rain transitions to snow has been raised to accomodate for the higher terrain.}}
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|{{HistoryLine||1.19.3|dev=22w44a|Added the [[game rule]] {{cd|snowAccumulationHeight}}.}}
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|{{HistoryLine|pocket edition alpha}}
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|{{HistoryLine||v0.12.1|dev=build 1|Added snowfall.
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|Leaves become frosted during snowfall in snowy biomes.}}
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|{{HistoryLine|||dev=build 9|Snow should cause less lag.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|[[Cauldron]]s can now be filled with [[powder snow]] during snowfall.}}
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|{{HistoryLine|legacy console}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added snowfall.}}
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}}
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== Issues ==
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{{Issue list}}
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== Trivia ==
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* Snow actually falls one block into the [[void]] (Layer -1). This can be seen by digging a vertical shaft down in Creative mode, removing the bottom layers of bedrock, and flying down into the void. No particles are emitted from the snow, due to the absence of a block below it.
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* Snow still falls above the clouds. Notch's explanation is that the gray above the clouds during a storm is another layer of clouds and the origin of the snow.<ref>{{tweet|notch|130230769347067905|@carnalizer there's another layer of clouds above the low one! That's why the sky turns gray.|October 29, 2011}}</ref>
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* At extremely high Y values, snow appears to fall more slowly and the texture of the snow particles becomes vertically stretched. The slowed falling speed becomes noticeable at around Y=200000, while the vertical stretching effect becomes noticeable around Y=1000000
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== Gallery ==
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=== Screenshots ===
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<gallery>
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NotchSnowMod.png|A snow [[mod]] in Minecraft Classic.
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Snowscene.png|Snowfall in Minecraft Alpha.
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Snowfall Transition Bedrock.gif|A timelapse of leaves becoming frosted at the start of snowfall in Bedrock Edition.
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Snowfall comparsion.gif|Comparison of snowfall in Java and Bedrock editions.
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RainAndSnow.gif|The boundary between rain and snow.
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Snowy Biome Boundary.jpg|Trees at the boundary of a cold taiga and windswept hills biome in Bedrock Edition, showing both types of leaves.
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Snowy_cold_village.png|Snow falling on a village in Bedrock Edition.
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</gallery>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox environment}}
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[[de:Schneefall]]
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[[es:Nevada]]
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[[fr:Chute de neige]]
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[[ja:降雪]]
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[[ko:강설]]
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[[pt:Nevasca]]
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[[ru:Погода#Снегопад]]
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[[zh:降雪]]
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