minecraft.wiki-mirror/wiki_backup/rain.txt
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[[File:Rainyclouds.png|thumb|Rain in [[forest]]]]
'''Rain''' is a type of [[weather]] that occurs occasionally in ''[[Minecraft]]''.
== Behavior ==
Rain is a semi-common temporary, global occurrence<ref>{{tweet|notch|55984678875836416|It's temporal and global|April 7, 2011}}</ref> that can happen randomly at any time within the [[Overworld]]. In [[Biome#Temperature|colder biomes]], and at certain [[altitude]]s, it [[Snowfall|snows]] instead. No rain occurs in warmer biomes such as [[desert]]s and [[savanna]]s, as well as in other [[dimension]]s.
The average rainfall lasts 0.51 [[Daylight cycle#Conversions|''Minecraft'' day]], and there is a 0.57.5 day delay between rains. Rain has a small chance to worsen into a [[thunderstorm]].
Rainy weather always clears at sunrise after sleeping in a [[bed]]. Otherwise, it stops after a random duration of time.
{{IN|bedrock}}, rain can fall tilted,{{verify|Is this out of date? I see only vertical rain in Bedrock.}} and snow particles can fall twisting, bending, and moving around. {{IN|java}} rain and snow fall straight down.
== Effects ==
[[File:Beta Rain.png|thumb|right|A heavy rain obscuring the distance]]
[[File:Small Rain in Desert.png|alt=Rain in a small lake in a desert|thumb|Rain in a desert bordering a lake]]
[[File:Afterglow of the Sun.png|thumb|right|The sun is not visible during rain although the sunrise afterglow is visible.]]
Rainfalls darken the world, causing the [[light]] from the [[sun]] to decrease by 3, bringing it to light level 12 in full daylight. [[Moon]]light, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not rain, and {{in|JE}}, celestial bodies (the sun, moon, and stars) are no longer visible.<ref>[https://web.archive.org/web/20160604072213/https://twitter.com/notch/status/55982751265988610 "You can't see sun/moon/stars while it's raining, and days are one level darker."] - [https://twitter.com/notch @notch] on Twitter, April 7, 2011 <small>(Archived)</small></ref> {{IN|BE}}, the sun and moon are still visible in biomes with no rain. While flying, rain also decreases visibility on land. Clouds darken from white to light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain extinguishes [[fire]]s (including [[Flame|flaming arrows]]<ref>{{tweet|notch|55977565839564800|I'm not making it solidify lava, as that would ruin all surface lava structures when the first rain hits. But it does put out fires.|April 7, 2011}}</ref>), although it does not extinguish lit [[campfire]]s or fires on [[netherrack]] or [[magma block]]s.<ref>[https://web.archive.org/web/20160604072638/https://twitter.com/notch/status/56265234951831552 "it will not!"] - [https://twitter.com/notch @notch] on Twitter, April 8, 2011 <small>(Archived)</small></ref> Rain does not [[obsidian|solidify]] [[lava]], and does not empty [[lava cauldron]]s. [[Mobs]] on fire are quenched on contact with rain, preventing [[skeleton]]s, [[stray]]s, [[zombie]]s, [[zombie villager]]s, [[drowned]], and [[phantom]]s from burning during the day. During rain, [[drowned]] can leave bodies of water when chasing a target, as if it were night time. [[Endermen]] and [[snow golem]]s may die due to their weakness to water; they take damage at a rate of {{hp|1}} per half second. Endermen teleport randomly until they find a dry place. [[Blaze]]s and [[strider]]s that are brought into the [[Overworld]] also take damage on contact with rain.
At a certain biome-dependent elevation, the rain becomes snowfall, resulting in huge natural mountains having snow on the peaks while it is raining on the ground. Each biome has a certain temperature, and temperatures below 0.15 turn rain into snow. The temperature drops by 0.0016 per meter above sea level, so at high elevations, it can be cold enough to snow despite there normally being rain instead.
Other effects caused by rain:
* While [[fishing]], there is a shorter wait time on average to get a bite during rain.<ref>{{tweet|notch|55981125994156032|Higher odds of catching fish while raining.. Good one. :D I'll try making it fill small holes with water, but it might be annoying.. brb|April 7, 2011}}</ref>
* [[Wolves]] shake themselves dry if they are not moving (certain versions only).
* [[Farmland]] becomes hydrated if it is not already.<ref>{{tweet|notch|55972362432151552|Wolves get wet in the rain. Crops will get watered. Anything else it should affect?|April 7, 2011}}</ref>
* Rain fills up [[cauldron]]s with [[water]], albeit slowly.
* [[Trident]]s enchanted with [[Riptide]] can be used on land.
* Tridents enchanted with [[Channeling]] call down lightning when thrown at a lightning rod.
* Tridents with the [[Impaling]] enchantment deal more damage to entities in rain.{{only|bedrock}}
* [[Villager]]s enter houses and stop their daily schedule.{{only|BE}}
* [[Bee]]s that are outside return to their hives.
* Players are granted the [[Conduit Power]] status effect when within a [[conduit]]'s range without having to be in the same body of water.
* [[Axolotl]]s and [[dolphin]]s can survive outside of water.
=== Rain particles ===
Rain [[particle]]s make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting particles to "Minimal" in the [[video settings]] menu.{{only|java}} Although rain particles are visible just in the immediate vicinity, their effects occur within all loaded areas. Raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the [[player]]. At y=1 and below, rain does not generate particles and the associated sound event.
=== List of blocks that can let rain go through ===
{| class="sortable wikitable collapsible"
![[Block]]
!Can let rain go through?<ref name=":1" group="note">Also works for [[snowfall]].</ref>
|-
|{{BlockLink|Buttons}}
| {{tc|yes}}
|-
|{{BlockLink|Saplings}}<br>{{BlockLink|Bamboo sapling}}<br>{{BlockLink|Mangrove propagule}}
| {{tc|yes}}
|-
|{{BlockSprite|Crimson Fungus}} {{BlockSprite|Warped Fungus}} [[Fungus]]
| {{tc|yes}}
|-
|{{BlockLink|Candle}}
| {{tc|yes}}
|-
|{{BlockSprite|Carpets}} {{BlockSprite|Moss Carpet}} [[Carpet]]s<ref name=":2" group="note">{{bug|MC-203542||Rain can pass through carpets}}</ref>
| {{tc|yes}}
|-
|[[Air]]<br>[[Cave air]]<br>[[Void air]]
| {{tc|yes}}
|-
|{{BlockSprite|Azalea}} {{BlockSprite|Flowering Azalea}} [[Azalea]]
| {{tc|yes}}
|-
|{{BlockLink|Heads}}
| {{tc|yes}}
|-
|{{BlockLink|Flowers}}<br>{{BlockSprite|Sunflower}} [[Flower|Tall flower]]s
| {{tc|yes}}
|-
|{{BlockLink|Fire}}<br>{{BlockLink|Soul fire}}
| {{tc|yes}}
|-
|{{BlockLink|Mushrooms}}
| {{tc|yes}}
|-
|{{BlockLink|link=Nether Portal (block)|Nether portal}}<br>{{BlockLink|link=End Portal (block)|End portal}}<br>{{BlockLink|link=End Gateway (block)|End gateway}}
| {{tc|yes}}
|-
|{{BlockLink|Short grass}}<br>{{BlockLink|Tall grass}}<br>{{BlockLink|Fern}}<br>{{BlockLink|Large fern}}
| {{tc|yes}}
|-
|{{BlockLink|Crimson Roots}}<br>{{BlockLink|Warped Roots}}
| {{tc|yes}}
|-
|{{BlockLink|Nether sprouts}}
| {{tc|yes}}
|-
|{{BlockLink|link=Wheat Seeds|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}<br>{{BlockLink|Beetroots}}<br>{{BlockLink|Melon stem}}<br>{{BlockLink|Pumpkin stem}}<br>{{BlockLink|Attached melon stem}}<br>{{BlockLink|Attached pumpkin stem}}<br>{{BlockLink|Nether wart}}<br>{{BlockLink|Torchflower crop}}<br>{{BlockLink|Pitcher crop}}
| {{tc|yes}}
|-
|{{BlockSprite|Torch}} {{BlockSprite|Soul Torch}} [[Torch]]<br>{{BlockLink|Redstone torch}}
| {{tc|yes}}
|-
|{{BlockLink|Flower pot}}
| {{tc|yes}}
|-
|{{BlockLink|Redstone dust}}<br>{{BlockLink|Redstone repeater}}<br>{{BlockLink|Redstone comparator}}
| {{tc|yes}}
|-
|{{BlockLink|Tripwire}}<br>{{BlockLink|Tripwire hook}}
| {{tc|yes}}
|-
|{{BlockLink|Lever}}
| {{tc|yes}}
|-
|{{BlockLink|Powder snow}}<ref name=":3" group="note">{{bug|MC-205442||When it rains/snows on powder snow, it appears to fall through it}}</ref>
| {{tc|yes}}
|-
|{{BlockLink|Snow}}
| {{tc|yes}}
|-
|{{BlockLink|Coral}}<br>{{BlockLink|Coral fans}}
| {{tc|yes}}
|-
|{{BlockLink|Small dripleaf}}<br>{{BlockLink|Big dripleaf}}<ref name=":4" group="note">{{bug|MC-226976||Rain and snow can pass through untilted big dripleaf}}</ref><br>{{BlockLink|link=Big Dripleaf|Big dripleaf stem}}
| {{tc|yes}}
|-
|{{BlockLink|Vines}}<br>{{BlockLink|Cave vines}}<br>{{BlockLink|Weeping vines}}<br>{{BlockLink|Twisting vines}}
| {{tc|yes}}
|-
|{{BlockLink|Ladder}}<br>{{BlockLink|Scaffolding}}
| {{tc|yes}}
|-
|{{BlockLink|Chorus flower}}<ref name=":5" group="note">{{bug|MC-259109||Rain/snow go through chorus flower and chorus plant}}</ref><br>{{BlockLink|link=Chorus Plant (block)|Chorus plant}}<ref name=":5" group="note"/>
| {{tc|yes}}
|-
|{{BlockLink|Cobweb}}
| {{tc|yes}}
|-
|{{BlockLink|Cocoa}}
| {{tc|yes}}
|-
|{{BlockLink|Dead bush}}
| {{tc|yes}}
|-
|{{BlockLink|End rod}}
| {{tc|yes}}
|-
|{{BlockLink|Glow lichen}}
| {{tc|yes}}
|-
|{{BlockLink|Hanging roots}}
| {{tc|yes}}
|-
|{{BlockLink|Lily pad}}
| {{tc|yes}}
|-
|{{BlockLink|Sea pickle}}
| {{tc|yes}}
|-
|{{BlockLink|Spore blossom}}
| {{tc|yes}}
|-
|{{BlockLink|Sugar cane}}
| {{tc|yes}}
|-
|{{BlockLink|Sweet berry bush}}
| {{tc|yes}}
|-
|{{BlockLink|Turtle egg}}
| {{tc|yes}}
|-
|{{BlockLink|link=Light Block|Light}}<br>{{BlockLink|Structure void}}
| {{tc|yes}}
|-
|{{BlockLink|Frogspawn}}
| {{tc|yes}}
|-
|{{BlockLink|Pink petals}}
| {{tc|yes}}
|-
| rowspan="2" | {{BlockLink|Barrier}} || {{tc|yes|Yes}}{{only|BE|short=1}}<ref name=":6" group="note">{{bug|MCPE-38138||Rain goes through barrier blocks|Won't Fix}}</ref>
|-
| {{tc|no}}{{only|JE|short=1}}
|-
|{{BlockLink|id=oak sign|Signs|Sign}}<br>{{BlockLink|id=oak Hanging Sign|Hanging Signs|Hanging Sign}}<br>{{BlockSprite|all-banners}} [[Banner]]
| {{tc|no}}
|-
|{{BlockLink|Doors|Door}}<br>{{BlockLink|Trapdoors|Trapdoor}}<ref name=":7" group="note">{{bug|MC-50555||Rain doesn't fall through open trapdoors|WAI}}</ref>
| {{tc|no}}
|-
|{{BlockLink|Fences|Fence}}<br>{{BlockLink|id=oak fence gate|Fence Gates|Fence gate}}
| {{tc|no}}
|-
|{{BlockLink|Pressure Plates|Pressure plate}}
| {{tc|no}}
|-
|{{BlockLink|all-stained-glass-panes|Glass pane|link=Glass Pane}}
| {{tc|no}}
|-
|{{BlockLink|Iron bars}}
| {{tc|no}}
|-
|{{BlockLink|Sculk vein}}<ref name=":8" group="note">{{bug|MC-258779||Rain doesn't go through sculk veins}}</ref>
| {{tc|no}}
|-
|{{BlockLink|Dead coral}}<ref name=":9" group="note">{{bug|MC-248299||Rain/Snow go through coral but not go through dead coral}}</ref><br>{{BlockLink|Dead Coral Fans|Dead coral fan}}<ref name=":9" group="note"/><br>and other blocks...
| {{tc|no}}
|}
<references group="note"/>
== Sounds ==
{{SoundTable
| type = java
| {{SoundLine
| sound =Rain1.ogg
|sound2=Rain2.ogg
|sound3=Rain3.ogg
|sound4=Rain4.ogg
|sound5=Rain5.ogg
|sound6=Rain6.ogg
|sound7=Rain7.ogg
|sound8=Rain8.ogg
|subtitle=Rain falls
|source=weather
|description=When rain is falling on a block
|id=weather.rain
|translationkey=subtitles.weather.rain
|volume=0.2
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Rain1.ogg
|sound2=Rain2.ogg
|sound3=Rain3.ogg
|sound4=Rain4.ogg
|subtitle=Rain falls
|source=weather
|description=When rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the player
|id=weather.rain.above
|translationkey=subtitles.weather.rain
|volume=0.1
|pitch=0.5
| distance = 16
}}
}}
{{edition|bedrock}}
{{SoundTable
|type=bedrock
| {{SoundLine
|sound=Rain1 JE1 BE1.ogg
|sound2=Rain2 JE1 BE1.ogg
|sound3=Rain3 JE1 BE1.ogg
|sound4=Rain4 JE1 BE1.ogg
|source=weather
|description=When rain is falling on a block
|id=ambient.weather.rain
|volume=0.02
|pitch=1.0}}
| {{SoundLine
|source=weather
|description=When rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the player
|id=ambient.weather.rain
|volume=0.02
}}
}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||October 22, 2009|link=https://notch.tumblr.com/post/220243988/half-sized-blocks-all-dirt-tiles-so-it-kinda|Rain is showcased.}}
|{{HistoryLine||October 22, 2009|link=https://notch.tumblr.com/post/220248282/thinner-rain-and-yeah-it-gets-stopped-by|Rain is shown to be made thinner.}}
|{{HistoryLine||0.26 SURVIVAL TEST|Rain is introduced purely for cosmetic purposes. The mechanics are simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the {{key|F5}} key.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||20100218|{{key|F5}} no longer toggles rain.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100413|{{key|F5}} once again toggles rain. As it also toggles third person by this point, rain is visible only while in third person.
|The rain effects are broken, as only the splash particles appear, and they are always located at sea level.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.4|Rain splash particles once again appear on top of the highest block, instead of always at sea level.}}
|{{HistoryLine||v1.0.5|{{key|F5}} no longer toggles rain.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.5|dev=April 08, 2011|slink={{ytl|qy882ILYJMM}}|Rain and falling snow are implemented after a teaser video was released.
|Rain now has sounds.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.3.1|dev=12w22a|Rain now fills [[cauldron]]s with water.}}
|{{HistoryLine||1.7.2|dev=13w36a|Rain now becomes snow in some biomes above certain [[altitude]]s.}}
|{{HistoryLine||1.9|dev=16w04a|Rain sounds are updated (previously {{sound||rain1 JE1 BE1.ogg}}{{sound||rain2 JE1 BE1.ogg}}{{sound||rain3 JE1 BE1.ogg}}{{sound||rain4 JE1 BE1.ogg}}). They now sound more ambient/quieter and 'realistic'.}}
|{{HistoryLine||1.18|dev=21w44a|[[Sleeping]] now only resets the weather cycle during rain or a thunderstorm.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref> Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|Added rain.}}
|{{HistoryLine|||dev=build 9|Rain is now visible from underwater.
|Rain now should cause less lag.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=?|Rain can now be skipped by sleeping.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added rain.}}
|{{HistoryLine||xbox=TU5|Improved the rain edges when looking up in rain.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|Rain now fills [[cauldron]]s with water.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Rain sounds are updated (previously {{sound||rain1 JE1 BE1.ogg}}{{sound||rain2 JE1 BE1.ogg}}{{sound||rain3 JE1 BE1.ogg}}{{sound||rain4 JE1 BE1.ogg}}). They now sound more ambient/quieter and 'realistic'.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
[[File:Void Rain.png|thumb|200px|Rain falling into the void]]
*Rain falls one block into the void (layer -64). This can be seen in creative mode by floating in the [[void]]. No particles are emitted from the rain, due to the absence of a block below it.
*Rain still falls above the clouds. Notch explains that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.<ref>{{tweet|notch|130230769347067905|there's another layer of clouds above the low one! That's why the sky turns gray.|October 29, 2011}}</ref>
*Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.
== Gallery ==
=== Screenshots ===
<gallery>
Rain.png|Rain in [[Java Edition Classic]]
Underwater Rain.png|An early bug showed rain particles underwater. This was fixed in [[Alpha v1.0.4]].
</gallery>
== References ==
{{Reflist}}
== Navigation ==
{{Navbox environment}}
[[de:Regen]]
[[es:Lluvia]]
[[fr:Pluie]]
[[ja:降雨]]
[[ko:비]]
[[nl:Regen]]
[[pl:Deszcz]]
[[pt:Chuva]]
[[ru:Погода#Дождь]]
[[zh:降雨]]