460 lines
22 KiB
Text
460 lines
22 KiB
Text
{{For}}
|
||
{{Infobox entity
|
||
| group = Adult
|
||
| group2 = Saddled
|
||
| group3 = Baby
|
||
| 1-1 = Pig.png
|
||
| 2-1 = Saddled Pig.png
|
||
| 3-1 = Baby Pig.png
|
||
| health = {{hp|10|mob=1}}
|
||
| invimage = Pig Spawn Egg
|
||
| behavior = Passive
|
||
| mobtype = [[Animal]]
|
||
| size = '''Adult:'''<br>Height: 0.9 blocks<br>Width: 0.9 blocks<br>
|
||
'''Baby:'''<br>Height: 0.45 blocks<br>Width: 0.45 blocks
|
||
| speed = 0.25
|
||
| spawn = Grass with at least two block space above in most {{EnvLink|Overworld}} biomes.
|
||
| usableitems = {{drop|Item|Saddle}}
|
||
{{drop|Item|Carrot on a stick}}
|
||
{{drop|Item|Carrot}}
|
||
{{drop|Item|Potato}}
|
||
{{drop|Item|Beetroot}}
|
||
{{drop|Item|Lead}}
|
||
}}
|
||
A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. Pigs are a source of [[porkchop]]s and can be ridden when equipped with a [[saddle]].
|
||
|
||
== Spawning ==
|
||
{{IN|java}}, pigs spawn in groups of 4 above [[grass block]]s at a [[light level]] of 9 or more in any grassy [[Overworld]] biome except in [[snowy plains]], [[meadow]]s and [[wooded badlands]]. Individual pigs rarely may spawn on grass after world generation.
|
||
|
||
{{IN|bedrock}}, pigs spawn in groups of 1 to 3 above grass blocks at a light level of 7 or more in any grassy Overworld biome except in snowy plains, meadows and wooded [[badlands plateau]]s. Individuals regularly spawn on grass after world generation.
|
||
|
||
5% of pigs spawn as babies.
|
||
|
||
Pigs spawn in animal pens, stables, and butcher house backyards in [[village]]s.
|
||
|
||
Pigs cannot spawn naturally with a saddle.
|
||
|
||
== Drops ==
|
||
=== Breeding ===
|
||
{{xp|1|7}} orbs upon [[breeding]].
|
||
|
||
=== On death ===
|
||
{{DropsTableHead}}
|
||
{{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}}
|
||
{{DropsTableFoot}}
|
||
* A {{ItemLink|saddle}} if saddled.
|
||
* {{xp|1|3}} [[experience]] orbs if killed by a player or tamed [[wolf]].
|
||
|
||
Killing a baby pig yields no [[item]]s nor [[experience]].
|
||
|
||
== Behavior ==
|
||
Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed.
|
||
|
||
Pigs follow players holding [[carrot]]s, [[potato]]es, [[beetroot]]s or [[carrots on sticks]] within a radius of six blocks.
|
||
|
||
When a pig or baby pig is struck by [[lightning]], it transforms into a [[zombified piglin]] or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in [[Peaceful]] difficulty, the pig does not transform but takes normal damage from the strike.
|
||
|
||
=== Riding ===
|
||
{{main|Riding}}
|
||
[[File:Player on saddled pig in a minecart.png|thumb|left|If a player rides a saddled pig in a minecart, the minecart receives a speed boost.]]
|
||
[[File:Pigriding.png|thumb|left|A [[player]] riding a pig with a [[carrot on a stick]] and a [[saddle]].]]
|
||
It is possible to ride an adult pig by using a [[saddle]] on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a [[carrot on a stick]]. They start slow but accelerate to 5.20 blocks/s. Baby pigs cannot be saddled nor ridden.
|
||
|
||
Pigs cannot float on water when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. {{control|use|text=Using}} the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed.
|
||
|
||
A player can travel through a space 1 block high by riding a pig.
|
||
{{-}}
|
||
|
||
=== Breeding ===
|
||
{{main|Breeding}}
|
||
Pigs can be bred using [[carrot]]s, [[potato]]es or [[beetroot]]s. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.
|
||
|
||
== Sounds ==
|
||
{{Edition|Java}}:<br>
|
||
Pigs use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
|
||
|
||
{{SoundTable
|
||
| type = java
|
||
| {{SoundLine
|
||
| sound =Pig idle1.ogg
|
||
|sound2=Pig idle2.ogg
|
||
|sound3=Pig idle3.ogg
|
||
|subtitle=Pig oinks
|
||
|source=neutral
|
||
|description=Randomly
|
||
|id=entity.pig.ambient
|
||
|translationkey=subtitles.entity.pig.ambient
|
||
|volume=1.0
|
||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||
|distance=16}}
|
||
| {{SoundLine
|
||
|sound=Pig death.ogg
|
||
|subtitle=Pig dies
|
||
|source=neutral
|
||
|description=When a pig dies
|
||
|id=entity.pig.death
|
||
|translationkey=subtitles.entity.pig.death
|
||
|volume=1.0
|
||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||
|distance=16}}
|
||
| {{SoundLine
|
||
|sound=Pig idle1.ogg
|
||
|sound2=Pig idle2.ogg
|
||
|sound3=Pig idle3.ogg
|
||
|subtitle=Pig hurts
|
||
|source=neutral
|
||
|description=When a pig is damaged
|
||
|id=entity.pig.hurt
|
||
|translationkey=subtitles.entity.pig.hurt
|
||
|volume=1.0
|
||
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|
||
|distance=16}}
|
||
| {{SoundLine
|
||
|sound=Saddle equip.ogg
|
||
|subtitle=Saddle equips
|
||
|source=neutral
|
||
|description=When a saddle is equipped to a pig
|
||
|id=entity.pig.saddle
|
||
|translationkey=subtitles.entity.pig.saddle
|
||
|volume=0.5
|
||
|pitch=1.0
|
||
|distance=16}}
|
||
| {{SoundLine
|
||
|sound=Pig step1.ogg
|
||
|sound2=Pig step2.ogg
|
||
|sound3=Pig step3.ogg
|
||
|sound4=Pig step4.ogg
|
||
|sound5=Pig step5.ogg
|
||
|subtitle=Footsteps
|
||
|source=neutral
|
||
|description=While a pig is walking
|
||
|id=entity.pig.step
|
||
|translationkey=subtitles.block.generic.footsteps
|
||
|volume=0.15
|
||
|pitch=1.0
|
||
| distance = 16
|
||
}}
|
||
}}
|
||
|
||
{{Edition|Bedrock}}:
|
||
{{SoundTable
|
||
| type = bedrock
|
||
| {{SoundLine
|
||
| sound =Pig idle1.ogg
|
||
|sound2=Pig idle2.ogg
|
||
|sound3=Pig idle3.ogg
|
||
|source=neutral
|
||
|description=Randomly
|
||
|id=mob.pig.say
|
||
|volume=1.0
|
||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||
| {{SoundLine
|
||
|rowspan=2
|
||
|sound=Pig death.ogg
|
||
|source=neutral
|
||
|description=When a pig dies
|
||
|id=mob.pig.death
|
||
|volume=1.0
|
||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||
| {{SoundLine
|
||
|source=neutral
|
||
|description=When a pig is converted to a zombified piglin by being struck by lightning
|
||
|id=mob.pig.death
|
||
|volume=2.0
|
||
|pitch=0.8-1.2}}
|
||
| {{SoundLine
|
||
|sound=Pig idle1.ogg
|
||
|sound2=Pig idle2.ogg
|
||
|sound3=Pig idle3.ogg
|
||
|source=neutral
|
||
|description=When a pig is damaged
|
||
|id=mob.pig.say
|
||
|volume=1.0
|
||
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
|
||
| {{SoundLine
|
||
|sound=Saddle equip.ogg
|
||
|source=neutral
|
||
|description=When a saddle is equipped to a pig
|
||
|id=mob.horse.leather
|
||
|volume=0.5
|
||
|pitch=1.0}}
|
||
| {{SoundLine
|
||
|sound=Pig boost1.wav
|
||
|sound2=Pig boost2.wav
|
||
|sound3=Pig boost3.wav
|
||
|sound4=Pig boost4.wav
|
||
|sound5=Pig boost5.wav
|
||
|source=neutral
|
||
|description=When a pig is boosted using a carrot on a stick
|
||
|id=mob.pig.boost
|
||
|volume=1.0
|
||
|pitch=1.0}}
|
||
| {{SoundLine
|
||
|sound=Pig step1.ogg
|
||
|sound2=Pig step2.ogg
|
||
|sound3=Pig step3.ogg
|
||
|sound4=Pig step4.ogg
|
||
|sound5=Pig step5.ogg
|
||
|source=neutral
|
||
|description=While a pig is walking
|
||
|id=mob.pig.step
|
||
|volume=0.2
|
||
| pitch = 1.0
|
||
}}
|
||
}}
|
||
|
||
== Data values ==
|
||
=== ID ===
|
||
{{editions|java}}:
|
||
{{ID table
|
||
|edition=java
|
||
|generatetranslationkeys=y
|
||
|displayname=Pig
|
||
|spritetype=entity
|
||
|nameid=pig
|
||
|showentitytags=y
|
||
|entitytags=dismounts_underwater
|
||
|foot=1}}
|
||
|
||
{{editions|bedrock}}:
|
||
{{ID table
|
||
|edition=bedrock
|
||
|shownumericids=y
|
||
|generatetranslationkeys=y
|
||
|displayname=Pig
|
||
|spritetype=entity
|
||
|nameid=pig
|
||
|id=12
|
||
|foot=1}}
|
||
|
||
=== Entity data ===
|
||
Pigs have entity data associated with them that contain various properties.
|
||
|
||
{{el|java}}:
|
||
{{main|Entity format}}
|
||
{{/ED}}
|
||
|
||
{{el|bedrock}}:
|
||
|
||
: See [[Bedrock Edition level format/Entity format]].
|
||
|
||
== Achievements ==
|
||
{{load achievements|When Pigs Fly;Overkill;It Spreads;Over-Overkill}}
|
||
|
||
== Advancements ==
|
||
{{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
|
||
|
||
== History ==
|
||
{{HistoryTable
|
||
|{{HistoryLine|java classic}}
|
||
|{{HistoryLine||August 20, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/%23minecraft.20090820.log|[[File:Creeper (pre-release).png|24px]] Showed [[creeper|failed pig model]]. [[Notch]] commented, "it looks creepier when animated ... haha, I'll keep it for [[Creeper|a creepy creature]]. <nowiki>=D</nowiki>".}}
|
||
|{{HistoryLine||August 22, 2009|link=https://web.archive.org/web/20190713211614/https://notch.tumblr.com/post/168543844/pigs|[[File:Pig (pre-release).png|48px]] Pigs teased on [[The Word of Notch]].}}
|
||
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Pig JE1.png|48px]] Added pigs. The eyes on their texture have been slightly changed.}}
|
||
|{{HistoryLine||0.25 SURVIVAL TEST|Pigs now [[drop]] 0–2 [[brown mushroom]]s and award the [[player]] 10 [[score|points]] each when killed.}}
|
||
|{{HistoryLine|java indev}}
|
||
|{{HistoryLine||0.31|dev=20091223-0040|Pigs and other mobs no longer spawn naturally.}}
|
||
|{{HistoryLine|||dev=20100202|Pigs and other mobs now spawn naturally again.}}
|
||
|{{HistoryLine||20100211|Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.}}
|
||
|{{HistoryLine||20100219|Pigs now drop 0–2 [[raw porkchop]]s instead of mushrooms upon death.}}
|
||
|{{HistoryLine|java infdev}}
|
||
|{{HistoryLine||20100625-1917|[[File:Saddled Pig JE1.png|48px]] [[Saddle]]s have been added along with the ability to ride pigs.}}
|
||
|{{HistoryLine|java alpha}}
|
||
|{{HistoryLine||v1.0.4|A sitting animation for riding pigs has been added.}}
|
||
|{{HistoryLine||v1.0.17|Pigs have been added to [[multiplayer]].}}
|
||
|{{HistoryLine|java beta}}
|
||
|{{HistoryLine||1.5|An [[achievement]] for riding a pig off a cliff has been added.
|
||
|Pigs struck by [[lightning]] now turn into [[zombie pigmen]].<ref>{{Tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}}</ref>
|
||
|Pigs that die from being set on [[fire]] now drop [[cooked porkchop]]s.}}
|
||
|{{HistoryLine||1.8|dev=Pre-release|[[File:Pig JE2 BE1.png|48px]] Pigs' snouts now protrude from their faces.<ref>{{Tweet|notch|109628703788646400|imgur.com/jYWW1?full|}}</ref><ref>{{Reddit2|sub=r/Minecraft|id=k2gkw|cid=c2h02cp|text=I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.<br>What I'm trying to say is that I think Notch should code more while he is drunk.|author=AgainstClint|date=September 2, 2011}}</ref><ref>{{Reddit2|sub=r/Minecraft|id=k2bo5|text=Pigs Need Snouts!|author=MinecraftAfterDark|date=September 2, 2011}}</ref>
|
||
|[[File:Saddled Pig JE2 BE1.png|48px]] The texture of saddled pigs has been changed.
|
||
|A new [[AI]] system has been added for passive [[mob]]s; they now run away when attacked.}}
|
||
|{{HistoryLine|java}}
|
||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pigs can be now be [[bred]] using [[wheat]].}}
|
||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Baby Pig JE1 BE1.png|32px]] [[File:Baby Saddled Pig JE1 BE1.png|32px]] Added baby pigs. They may be ridden like adult pigs with a [[saddle]].}}
|
||
|{{HistoryLine||1.2.1|dev=12w06a|Before this update, all [[monster spawner]]s found in multiplayer had the pig [[model]] inside them instead of whatever [[mob]] they actually spawn, with the singular exception of the [[cave spider]].}}
|
||
|{{HistoryLine|||dev=12w07a|Pigs have a new AI.}}
|
||
|{{HistoryLine||1.2.4|It is no longer possible to ride baby pigs with [[saddle]]s. Right clicking with a saddle does nothing.}}
|
||
|{{HistoryLine||1.3.1|dev=12w25a|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.}}
|
||
|{{HistoryLine||1.4.2|dev=12w36a|Pigs now drop saddles upon [[death]], only if saddled.
|
||
|Added [[carrot on a stick]] to direct saddled pigs.
|
||
|Pigs can now be [[bred]] only using [[carrot]]s, not [[wheat]], and follow [[player]]s who hold a carrot or a carrot on a stick.}}
|
||
|{{HistoryLine|||dev=12w37a|Pigs are now able to jump when ridden.
|
||
|Pigs now "eat" the carrot in a span of time shown by a [[durability]] bar of the [[carrot on a stick]].
|
||
|It is no longer necessary to hold the carrot on a stick in the [[player]]'s hand while the pig is having the burst of speed.}}
|
||
|{{HistoryLine|||dev=12w38a|Pigs now have a new step [[sound]].}}
|
||
|{{HistoryLine||1.6.1|dev=13w16a|Pigs now display the mob [[health]] bar when riding.}}
|
||
|{{HistoryLine||1.8|dev=14w02a|Baby pigs' growth can now be accelerated using [[carrot]]s.}}
|
||
|{{HistoryLine||1.9|dev=15w31a|Pigs can now also be led and [[bred]] using [[potato]]es and [[beetroot]]s, in addition to carrots.}}
|
||
|{{HistoryLine|||dev=16w05b|The durability of a [[carrot on a stick]] is no longer reduced merely by riding a pig, only by using the speed boost.|Pigs can now step up 1 block when controlled by a player instead of jumping.|Pigs now rotate in sync with the player when holding a carrot on a stick.}}
|
||
|{{HistoryLine||1.10|dev=16w20a|Pigs no longer spawn in [[ice plains]].}}
|
||
|{{HistoryLine||1.11|dev=16w38a|Saddled pigs now drop their saddle upon death even if the [[gamerule]] doMobLoot is set to false.<ref>{{bug|MC-92772|||Fixed}}</ref>}}
|
||
|{{HistoryLine||1.14|dev=18w43a|[[File:Pig JE3 BE2.png|48px]] [[File:Baby Pig JE2 BE2.png|32px]] Changed the texture of pigs.
|
||
|[[File:Saddled Pig JE3 BE2.png|48px]] Changed the texture of saddled pigs.}}
|
||
|{{HistoryLine||1.15|dev=19w37a|5% of pigs now spawn as babies.}}
|
||
|{{HistoryLine||1.16|dev=20w06a|A baby pig now becomes a baby [[zombified piglin]] after being hit by [[lightning]].}}
|
||
|{{HistoryLine|||dev=20w15a|Pigs can now be saddled by [[dispenser]]s.}}
|
||
|{{HistoryLine||1.20<br>(Experimental)|link=1.19.4|dev=1.19.4-pre1|Pigs now spawn in [[cherry grove]]s.<ref>{{bug|MC-260059}}</ref>}}
|
||
|
||
|{{HistoryLine|pocket alpha}}
|
||
|{{HistoryLine||v0.2.0|[[File:Pig JE2 BE1.png|48px]] [[File:Baby Pig JE1 BE1.png|32px]] Added pigs and baby pigs.
|
||
|Pigs currently cannot spawn naturally, unless the [[player]] hacks or edits the [[inventory]].}}
|
||
|{{HistoryLine||v0.2.1|Adult pigs now spawn naturally.}}
|
||
|{{HistoryLine||v0.6.0|Baby pigs now spawn naturally.}}
|
||
|{{HistoryLine||v0.8.0|dev=build 1|Pigs can now be [[bred]] using [[carrot]]s, [[potato]]es, or [[beetroot]]s.
|
||
|Pigs now have a new AI, so they avoid hazards.}}
|
||
|{{HistoryLine||v0.12.1|dev=?|Pigs now turn into [[zombie pigmen]] when struck by [[lightning]].}}
|
||
|{{HistoryLine|||dev=build 12|The chance of baby pigs spawning naturally or from a [[spawn egg]] has been reduced from 25% to 5%.}}
|
||
|{{HistoryLine||v0.14.0|dev=build 1|Baby zombie [[jockey]]s now check for nearby pigs to mount prior to attacking the [[player]].
|
||
|Pigs no longer spawn in [[snowy tundra]] biome and variants.}}
|
||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Saddled Pig JE2 BE1.png|48px]] Added pig riding, and a new "Boost" Interact button.
|
||
|Baby [[husk]]s can now ride pigs.}}
|
||
|{{HistoryLine||v0.16.0|dev=build 4|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.}}
|
||
|{{HistoryLine|bedrock}}
|
||
|{{HistoryLine||?|Pigs no longer have a 5% chance to spawn already in [[breeding]] mode.}}
|
||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Pig JE3 BE2.png|48px]] [[File:Baby Pig JE2 BE2.png|32px]] Changed the texture of pigs.
|
||
|[[File:Saddled Pig JE3 BE2.png|48px]] Changed the texture of saddled pigs.}}
|
||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Pigs now spawn in [[village]] butcher houses, pens and stables.}}
|
||
|{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|Pigs no longer spawn in snowy taigas.}}
|
||
|{{HistoryLine|||dev=Release|Reverted the pig spawning change made in Preview 1.18.20.28.}}
|
||
|
||
|{{HistoryLine|console}}
|
||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Pig JE1.png|48px]] Added pigs.}}
|
||
|{{HistoryLine||xbox=TU5|[[File:Pig JE2 BE1.png|48px]] Pigs' snouts now protrude from their faces.
|
||
|Pigs run away when attacked.}}
|
||
|{{HistoryLine||xbox=TU7|[[File:Baby Pig JE1 BE1.png|32px]] Added baby pigs.
|
||
|Pigs can now be bred using [[wheat]].}}
|
||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.
|
||
|[[File:Saddled Pig JE2 BE1.png|48px]] Added [[carrot on a stick]] to direct [[saddle]]d pigs.
|
||
|Pigs now drop [[saddle]]s when killed (if equipped with one).
|
||
|Baby pigs can now be spawned by using {{xbtn|lt}}/{{psbtn|l2}}/{{wbtn|zl}} on that [[mob]] using its [[spawn egg]].}}
|
||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby pig growth can now be accelerated using [[carrot]]s.}}
|
||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Pigs can now also be led and [[bred]] using [[potato]]es and [[beetroot]]s, in addition to carrots.}}
|
||
|{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|Saddled pigs now drop their saddle upon death even if the [[gamerule]] doMobLoot is set to false.}}
|
||
|
||
|{{HistoryLine|New 3DS}}
|
||
|{{HistoryLine||0.1.0|[[File:Pig JE2 BE1.png|48px]] [[File:Baby Pig JE1 BE1.png|32px]] Added pigs.}}
|
||
}}
|
||
|
||
<gallery>
|
||
Original pig.jpg|The original pig model before it was made into a [[creeper]].
|
||
Pigs old 2009.jpg|The old "cross-eyed" pig texture.
|
||
Beta 1.8 Dev Snouts.png|The first image of pigs with 3D snouts.
|
||
Pig Snout Suggestion.png|The image suggesting Notch add snouts to pigs.
|
||
Pig Snout Thanks.png|The image thanking Notch for adding snouts to pigs.
|
||
PigControl.png|First image of player-controlled pigs released by [[Nathan Adams]].
|
||
Pig Riding 1.jpg|First image of pig riding in ''Bedrock Edition''.
|
||
Pig Riding 2.jpg|Second image of pig riding in ''Bedrock Edition''.
|
||
Pig Riding 3.jpg|Third image of pig riding in ''Bedrock Edition''.
|
||
</gallery>
|
||
|
||
== Issues ==
|
||
{{issue list}}
|
||
|
||
== Trivia ==
|
||
*A pig appears as a DLC costume for the [https://www.ssbwiki.com/Mii_Brawler_(SSBU) Mii Brawler] in the crossover fighting game ''Super Smash Bros. Ultimate''.
|
||
|
||
== Gallery ==
|
||
=== Renders ===
|
||
<gallery>
|
||
File:Baby Saddled Pig.png|alt=A baby pig with a saddle (this state cannot be seen in-game)|A baby pig with a saddle
|
||
</gallery>
|
||
|
||
=== Screenshots ===
|
||
<gallery>
|
||
Pig Death.png|A dying pig.
|
||
Minipig.png|A baby pig compared to an adult pig. Despite the baby pig's body size they have the same head size as an adult pig.
|
||
SaddledBabyPigAndParent.png|A [[saddle]]d baby pig next to its parent. Saddled baby pigs are available only via [[commands]].
|
||
PigSaddleMinecart.png|A [[player]] riding pig while the pig is riding a [[minecart]].
|
||
Pigs following beetroot holder.png|Pigs following the player.
|
||
PigNipples.png|An upside-down pig, revealing its feet and nipples.
|
||
Pig facing player.png|A pig facing the player.
|
||
Ravine with pigs in it.png|A [[ravine]] with three pigs in it.
|
||
</gallery>
|
||
|
||
=== Mojang images ===
|
||
<gallery>
|
||
File:Zuri Freefall.jpeg|A pig watching [[Zuri]] falling.
|
||
</gallery>
|
||
|
||
=== Textures ===
|
||
<gallery class="pixel-image">
|
||
Pig (texture).png|Pig texture file.
|
||
Saddle (pig texture) JE1.png|Pig saddle texture file.
|
||
Pig (texture) JE3.png|[[Programmer Art]] texture.
|
||
</gallery>
|
||
|
||
=== Official artwork ===
|
||
<gallery>
|
||
File:Animals.png|Artwork of a pig alongside [[Steve]] and a [[sheep]].
|
||
File:Steve Alex Pig.png|Steve and [[Alex]] with a pig.
|
||
File:Pig Artwork.png|Artwork of a pig looking up.
|
||
File:Pig Artwork 2.png|Ditto, but in bright lighting.
|
||
File:Pig Artwork 3.png|A different pig looking up.
|
||
File:Saddled Pig Artwork.png|Saddled pig artwork.
|
||
Pig Minecraft Instagram.jpg|Artwork of a pig.
|
||
File:Pig Sticker.gif|A pig as it appears on the banner for the [[The Wild Update|Wild Update]].
|
||
File:Village and Pillage banner.png|A pig in promotional artwork for the [[Village & Pillage]] Update.
|
||
File:Caves & Cliffs cover art.png|A pig in promotional artwork for the first [[Caves & Cliffs]] update.
|
||
File:Wild key art.png|A pig in official artwork for [[The Wild Update]].
|
||
File:Minecraft Education Edition Key Art.jpg|A pig in official artwork for the [[Education Edition]].
|
||
File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs.
|
||
File:Akira slide.jpg|[[Alex]] sliding on a road on a [[pig]] in reference to a shot in the 1988 animated film ''Akira''.<ref>{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}}</ref>
|
||
File:Pig Animated Pixel Artwork.gif|Pixel art of a pig scampering about.
|
||
One more cave.jpeg|[[Efe]] chooses a path while riding a pig.
|
||
</gallery>
|
||
|
||
=== In other media ===
|
||
<gallery>
|
||
File:Jens at Telltale.jpg|A pig figure at [[Telltale Games]].
|
||
File:Pig mii fighter costume.jpg|The pig Mii Brawler costume in ''[[Super Smash Bros. Ultimate]]''.
|
||
File:Pigtales.png|Pig sock puppets from the defunct Mojang website [[Pig Tales]].
|
||
File:Croc Ad 3.jpg|[[Sunny]] riding a pig in an advertisement.
|
||
File:Croc Ad 4.jpg|Ditto.
|
||
File:Pig Mobestiary.jpg|The pig as seen in the [[Minecraft: Mobestiary|Mobestiary]]
|
||
File:LEGO Pig.png|Lego Minecraft pig minifigure.
|
||
File:LEGO Minecraft Micro-Mobs 2.jpg|Pig micromob (left) from [[Lego Minecraft]].
|
||
File:Pig Riding JINX.jpg|Official T-shirt artwork "Pig Riding" featuring [[Steve]] and a pig. Made by JINX.
|
||
File:Pig Plush.jpg|Pig plush made by JINX.
|
||
File:Baby Pig Plush JINX.jpg|Baby pig plush made by JINX.
|
||
File:Rubber Ducks.jpeg|Rubber ducks of a pig, creeper, and Steve.
|
||
File:Pig Wheelchair Cover.jpg|An officially licensed pig wheelchair cover.
|
||
File:City Pig.png|A pig as it appears in the [[Texture Pack DLC|City texture pack]].
|
||
File:Greek Pig.png|A pig as it appears in the [[Texture Pack DLC|Greek Mythology texture pack]].
|
||
File:Skeleton Pig.png|The Skeleton Pig, featured in the [[Mash-up pack|Halloween Edition mash-up pack]] and [[Minecraft Mini-Series]].
|
||
File:Pig TP.png|A pig as it appears in the [[Texture Pack DLC|Plastic texture pack]].
|
||
File:Party Pig.png|Party Pig, a skin featured in the [[Skin pack|1st Birthday Skin Pack]].
|
||
File:Pig Whisperer.png|Pig Whisperer, a skin dressed as a pig featured in the [[Skin pack|Builders and Biomes skin pack]].
|
||
File:Pig Whisperer Alternate.png|Alternate design for the Pig Whisperer.
|
||
File:Minecraft Movie Pig Concept Art.jpg|Pig concept art for the [[Minecraft movie]].
|
||
File:Dancing-piggies-video.mp4|A pig dancing with a [[Angry Birds|bad piggy]].
|
||
</gallery>
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== External links ==
|
||
*[[wikipedia:pig|Pig]] article on Wikipedia
|
||
|
||
== Navigation ==
|
||
{{Navbox mobs}}
|
||
|
||
[[Category:Passive mobs]]
|
||
[[Category:Animal mobs]]
|
||
[[Category:Transport]]
|
||
|
||
[[cs:Prase]]
|
||
[[de:Schwein]]
|
||
[[es:Cerdo]]
|
||
[[fr:Cochon]]
|
||
[[hu:Malac]]
|
||
[[it:Maiale]]
|
||
[[ja:ブタ]]
|
||
[[ko:돼지]]
|
||
[[lzh:豕]]
|
||
[[nl:Varken]]
|
||
[[pl:Świnia]]
|
||
[[pt:Porco]]
|
||
[[ru:Свинья]]
|
||
[[th:หมู]]
|
||
[[uk:Свиня]]
|
||
[[zh:猪]]
|