minecraft.wiki-mirror/wiki_backup/helmet.txt
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{{Infobox item
| group = Leather
| 1-1 = Leather Cap.png
| invimage = Leather Cap
| group2 = Golden
| 2-1 = Golden Helmet.png
| invimage2 = Golden Helmet
| group3 = Chainmail
| 3-1 = Chainmail Helmet.png
| invimage3 = Chainmail Helmet
| group4 = Iron
| 4-1 = Iron Helmet.png
| invimage4 = Iron Helmet
| group5 = Diamond
| 5-1 = Diamond Helmet.png
| invimage5 = Diamond Helmet
| group6 = Netherite
| 6-1 = Netherite Helmet.png
| invimage6 = Netherite Helmet
| group7 = Turtle
| 7-1 = Turtle Shell.png
| invimage7 = Turtle Shell
| durability =
* Leather: 55
* Chainmail: 165
* Iron: 165
* Golden: 77
* Diamond: 363
* Netherite: 407
* Turtle Shell: 275
| renewable =
* '''Netherite''': No
* '''All others''': Yes
| stackable = No
|rarity=* '''Chainmail''': Uncommon
* '''All others''': Common}}
A '''helmet''' (the leather variety being known as a '''cap''' and the type crafted from [[turtle scute]]s being known as a '''turtle shell''') is a piece of [[armor]] that covers the head of the player. There are six primary types of helmets that are part of a full armor set: [[leather cap]], [[chainmail helmet]], [[iron helmet]], [[diamond helmet]], [[golden helmet]] and [[netherite helmet]]. A [[turtle shell]] is another kind of helmet that gives the [[Water Breathing]] effect, and can be used to [[brewing|brew]] potions of the [[Turtle Master]]
== Variants ==
* {{ItemLink|Leather Cap}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Chainmail Helmet}}
* {{ItemLink|Iron Helmet}}
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Netherite Helmet}}
* {{ItemLink|Turtle Shell}}
== Obtaining ==
=== Crafting ===
{{crafting
|head=1
|showname=0
|name=[[Helmet]]s
|A2= Leather;Gold Ingot;Iron Ingot;Diamond
|B2= Leather;Gold Ingot;Iron Ingot;Diamond
|C2= Leather;Gold Ingot;Iron Ingot;Diamond
|A3= Leather;Gold Ingot;Iron Ingot;Diamond
|C3= Leather;Gold Ingot;Iron Ingot;Diamond
|Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet
|type= Combat
}}
{{crafting
|name=[[Turtle Shell]]
|A2= Turtle Scute
|B2= Turtle Scute
|C2= Turtle Scute
|A3= Turtle Scute
|C3= Turtle Scute
|Output= Turtle Shell
|type= Combat
|foot=1
}}
=== Smithing ===
{{Smithing|head=1|Netherite Upgrade|Diamond Helmet|Netherite Ingot|Netherite Helmet|tail=1}}
=== Mob loot===
[[Zombie]]s, [[husk]]s, [[skeleton]]s, [[stray]]s, [[bogged]], [[piglin]]s, and [[zombified piglin]]s have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death, unless they are spawned from an [[ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 4.16% chance (5.128% on hard difficulty) to drop an [[iron]] helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being [[enchanted]] with a random [[enchantment]].
=== Trading ===
'''Leather'''
{{Trade sources|Leather Cap}}
'''Chainmail'''
{{Trade sources|Chainmail Helmet}}
'''Iron'''
{{Trade sources|Iron Helmet}}
'''Diamond'''
{{Trade sources|Diamond Helmet}}
== Usage ==
Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.
=== Defense points ===
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
The following table shows the number of defense points added by helmets.
{| class="wikitable" data-description="Helmet defense points"
|-
! scope="col" |Material
! scope="col" |
|-
! scope="row" |Leather
|{{armor|1}}
|-
! scope="row" |Golden
| rowspan="4" |{{armor|2}}
|-
! scope="row" |Chainmail
|-
! scope="row" |Iron
|-
! scope="row" |Turtle shell
|-
! scope="row" |Diamond
| rowspan="2" |{{armor|3}}
|-
! scope="row" |Netherite
|}
=== Knockback resistance ===
A netherite helmet provides 10% knockback resistance.
=== Durability ===
The following table shows the amount of damage each piece of armor can absorb before being destroyed.
Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
{| class="wikitable" data-description="Helmet durability"
|-
!Material
!Durability
|-
! scope="row" |Leather
|55
|-
! scope="row" |Golden
|77
|-
! scope="row" |Chainmail
| rowspan="2" |165
|-
! scope="row" |Iron
|-
! scope="row" |Turtle shell
|275
|-
! scope="row" |Diamond
|363
|-
! scope="row" |Netherite
|407
|}
=== Repairing ===
==== Combining ====
{{Crafting
|Damaged Leather Cap;Damaged Chainmail Helmet;Damaged Iron Helmet;Damaged Golden Helmet;Damaged Diamond Helmet;Damaged Netherite Helmet;Damaged Turtle Shell
|Damaged Leather Cap;Damaged Chainmail Helmet;Damaged Iron Helmet;Damaged Golden Helmet;Damaged Diamond Helmet;Damaged Netherite Helmet;Damaged Turtle Shell
|Output=Leather Cap;Chainmail Helmet;Iron Helmet;Golden Helmet;Diamond Helmet;Netherite Helmet;Turtle Shell
|ignoreusage=1
|showdescription=1
|description=The durability of the two helmets is added together, plus an extra 5% durability.
}}
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|description=The durability of the two helmets is added together, plus an extra 5% durability.
}}
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing
|head=1
|Damaged Leather Cap
|Damaged Leather Cap; Leather
|Leather Cap
}}
{{Repairing
|Damaged Golden Helmet
|Damaged Golden Helmet; Gold Ingot
|Golden Helmet
}}
{{Repairing
|Damaged Chainmail Helmet
|Damaged Chainmail Helmet; Iron Ingot
|Chainmail Helmet
}}
{{Repairing
|Damaged Iron Helmet
|Damaged Iron Helmet; Iron Ingot
|Iron Helmet
}}
{{Repairing
|Damaged Diamond Helmet
|Damaged Diamond Helmet; Diamond
|Diamond Helmet
}}
{{Repairing
|Damaged Netherite Helmet
|Damaged Netherite Helmet; Netherite Ingot
|Netherite Helmet
}}
{{Repairing
|Damaged Turtle Shell
|Damaged Turtle Shell; Turtle Scute
|Turtle Shell
|tail=1
}}
A helmet can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the helmet's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s.
=== Enchantments ===
A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[enchantability]] than iron or diamond.
{| class="wikitable"
|+
!Name
!Description
!Max level
![[Enchanting|Method]]
!Weight
|-
|[[Protection]]<ref group="note" name="exc">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
|Increases overall damage reduction.
|IV
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|10
|-
|[[Projectile Protection]]<ref group="note" name="exc" />
|Increases damage reduction against projectiles.
|IV
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|5
|-
|[[Blast Protection]]<ref group="note" name="exc" />
|Increases damage reduction against explosions.
|IV
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|2
|-
|[[Fire Protection]]<ref group="note" name="exc" />
|Increases damage reduction against fire.
|IV
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|5
|-
|[[Thorns]]
|Deals returning damage to attackers.
|III
|{{BlockLink|Anvil}}
|1
|-
|[[Respiration]]
|Extends breathing time underwater.
|III
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|2
|-
|[[Aqua Affinity]]
|Increases underwater mining speed.
|I
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|2
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the helmet when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The helmet vanishes on death, not dropping as an item.
|I
|{{BlockLink|Anvil}}
|1
|-
|[[Curse of Binding]]
|Removes the ability to de-equip the helmet.
|I
|{{BlockLink|Anvil}}
|1
|}
{{notelist}}
=== Armor trimming ===
It is possible to upgrade armor with trims. This requires a [[smithing template]], a helmet, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
These trims have no effect on the gameplay or strength of the armor.
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br>Any Helmet +<br>Any Ingot/Crystal
|Any Armor Trim Smithing Template
|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust
|Amethyst Trim Leather Cap; Copper Trim Chainmail Helmet; Diamond Trim Iron Helmet; Emerald Trim Golden Helmet; Gold Trim Diamond Helmet; Iron Trim Netherite Helmet; Lapis Trim Turtle Shell; Quartz Trim Leather Cap; Netherite Trim Chainmail Helmet; Redstone Trim Iron Helmet; Diamond Trim Golden Helmet; Emerald Trim Diamond Helmet; Lapis Trim Netherite Helmet; Redstone Trim Turtle Shell
|tail=1
}}
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|Plate and chain armor [[model]]s are no longer used.}}
|{{HistoryLine|||dev=20091231-2255|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to cloth, [[History of textures/Unused textures#Studded armor|studded]], chain and iron helmets.
|The textures of cloth helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
|{{HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
|Removed studded helmets.}}
|{{HistoryLine||20100212-1210|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
|{{HistoryLine||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of cloth, chain, iron, gold, and diamond helmets.
|Helmets can now be [[craft]]ed and worn.
|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[durability]], with lower tier helmets less durable than higher tier helmets.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.8|With the introduction of [[leather]], "Cloth Helmet" has been renamed to "Leather Cap".
|Leather cap is now [[craft]]ed with leather instead of [[wool|cloth]].}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' &minus; 1) &times; (''all equipped armor max damage'' &minus; ''total equipped armor damage'')) &divide; (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Helmets can now be [[enchanted]].}}
|{{HistoryLine||1.1|dev=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
|{{HistoryLine||1.2.1|dev=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigmen]] now drop golden helmets.}}
|{{HistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
|{{HistoryLine|||dev=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 56 emeralds.
|Blacksmith villagers now sell diamond helmets for 7 emeralds.
|Blacksmith villagers now sell iron helmets for 45 emeralds.
|Butchers now sell leather caps for 23 emeralds.}}
|{{HistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigmen]], with the likelihood increasing with difficulty.}}
|{{HistoryLine|||dev=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
|{{HistoryLine|||dev=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
|{{HistoryLine|||dev=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
|{{HistoryLine|||dev=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
|{{HistoryLine||1.5|dev=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with helmets.}}
|{{HistoryLine||1.8|dev=14w02a|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 57 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 46 emeralds.
|Leatherworkers no longer sell other leather caps.}}
|{{HistoryLine|||dev=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine|||dev=14w06a|Helmets are now visible on [[giant]]s.}}
|{{HistoryLine|||dev=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
|{{HistoryLine||1.9|dev=15w31a|[[Enchanted]] iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.<ref>{{bug|MC-182478}}</ref>}}
|{{HistoryLine|||dev=15w34b|Helmet [[durability]] now affects armor value.}}
|{{HistoryLine|||dev=15w36a|Armor and armor [[enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
|{{HistoryLine|||dev=15w36d|Helmet durability affecting value has been removed.
|Helmets now have an [[attribute]] controlling the defense points.}}
|{{HistoryLine|||dev=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
|{{HistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}}
|{{HistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
|{{HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
|{{HistoryLine|||dev=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
|{{HistoryLine|||dev=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
|{{HistoryLine|||dev=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
|{{HistoryLine|||dev=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
|{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
|{{HistoryLine|||dev=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable]] again.
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
|{{HistoryLine|||dev=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.}}
|{{HistoryLine|||dev=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
|{{HistoryLine|||dev=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|Netherite helmets can no longer be [[craft]]ed.
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
|{{HistoryLine|||dev=20w16a|Golden and netherite helmets now generate randomly [[enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
|{{HistoryLine|||dev=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
|{{HistoryLine|||dev=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
|{{HistoryLine||1.17|dev=20w48a|Wearing a leather helmet now prevents [[freezing]] entirely.}}
|{{HistoryLine|||dev=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
|{{HistoryLine||1.18.2|dev=22w03a|Netherite helmet knockback resistance is no longer random.}}
|{{HistoryLine||1.19|dev=22w17a|Changed the leather cap texture from [[File:Leather Cap (N) JE1.png|32px]] to [[File:Leather Cap (N) JE2.png|32px]], to extend the center bar on the back face to the bottom.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
|{{HistoryLine|||dev=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
|{{HistoryLine||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
|{{HistoryLine||1.20.5|dev=24w03a|Helmets can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.<ref>{{bug|MC-267943||Anvil exclusive enchantments can be obtained from enchanting tables|Fixed}}</ref>}}
|{{HistoryLine|||dev=February 20, 2024|slink=https://www.youtube.com/shorts/yKkGfrAI3T0|[[File:Netherite Helmet (item) (Pre-release).png|32px]] A Mojang video about bugs shows early textures of netherite items, including helmets.}}
|{{HistoryLine|||dev=24w12a|Helmets can no longer receive Thorns through an enchanting table.}}
|{{HistoryLine||1.21.2|dev=24w33a|[[Mobs]] now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
|{{HistoryLine||v0.8.0|dev=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
|{{HistoryLine||v0.9.0|dev=build 1|Iron helmets now naturally generate in [[village]] chests and in [[stronghold]] altar chests.}}
|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets has been changed.
|Leather helmets can now be dyed.}}
|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end cities]].}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|{{HistoryLine|?}}
|{{HistoryLine||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside plains village tannery chests.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|Iron helmets can now be found in [[village]] armorer chests.}}
|{{HistoryLine|||dev=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|Diamond helmets are now sold by armorer villagers.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite helmets can no longer be [[craft]]ed.
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
|{{HistoryLine|||dev=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
|{{HistoryLine|||dev=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Wearing leather helmets now prevents [[freezing]] entirely.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[smithing table]].
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
|{{HistoryLine|xbox=TU5||[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] Added chainmail helmets.
|Added a quick equip for armor to the [[inventory]] interface.}}
|{{HistoryLine||xbox=TU12|ps3=1.03|psvita=1.00|ps4=1.00|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|Leather helmets can now be [[dye]]d.
|[[Item repair]] can now repair helmets.
|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Dispenser]]s can now equip nearby players with helmets.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Helmets now have the quick equip functionality.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 57 emeralds.
|Armorer villagers no longer sell diamond helmets.
|Armorer villagers now sell iron helmets for 46 emeralds.
|Leatherworkers no longer sell other leather caps.}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.|Equipping helmets using the quick equip functionality in creative mode no longer duplicates the helmet.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Equipping helmets with the quick equip functionality now plays a sound, which is unused in Java Edition.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.|Changed equipping sounds.|[[Enchanted]] iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.|Helmets now have an [[attribute]] controlling the defense points.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Leather helmets can now be dyed with a [[cauldron]].}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chainmail helmets now generate in [[buried treasure]] chests.|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.|Golden helmets can now be found inside [[underwater ruins]] chests.|[[Mobs]] now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
}}
<gallery>
ArmorModel Aug 13 2009.jpg|First image of armor.
DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
ArmorPE.png
</gallery>
;Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!Leather
!Golden
!Chainmail
!Iron
!Diamond
|-
|33
|66
|66
|132
|264
|}
== Issues ==
{{issue list}}
== Trivia ==
*Unlike other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
== Gallery ==
=== Renders ===
==== Worn ====
<gallery>
Enchanted Leather Helmet.gif
Enchanted Chainmail Helmet.gif
Enchanted Iron Helmet.gif
Enchanted Golden Helmet.gif
Enchanted Diamond Helmet.gif
Enchanted Netherite Helmet.gif
</gallery>
==== Item ====
<gallery>
Enchanted Leather Cap (item).gif
Enchanted Chainmail Helmet (item).gif
Enchanted Iron Helmet (item).gif
Enchanted Golden Helmet (item).gif
Enchanted Diamond Helmet (item).gif
Enchanted Netherite Helmet (item).gif
</gallery>
==== Mobs ====
<gallery>
Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] Minecraft.net on February 20, 2020
== Navigation ==
{{Navbox armor}}{{Navbox items|tools}}
[[Category:Armor]]
[[Category:Combat]]
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