575 lines
34 KiB
Text
575 lines
34 KiB
Text
{{Infobox item
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| group = Leather
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| 1-1 = Leather Cap.png
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| invimage = Leather Cap
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| group2 = Golden
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| 2-1 = Golden Helmet.png
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| invimage2 = Golden Helmet
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| group3 = Chainmail
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| 3-1 = Chainmail Helmet.png
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| invimage3 = Chainmail Helmet
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| group4 = Iron
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| 4-1 = Iron Helmet.png
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| invimage4 = Iron Helmet
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| group5 = Diamond
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| 5-1 = Diamond Helmet.png
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| invimage5 = Diamond Helmet
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| group6 = Netherite
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| 6-1 = Netherite Helmet.png
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| invimage6 = Netherite Helmet
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| group7 = Turtle
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| 7-1 = Turtle Shell.png
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| invimage7 = Turtle Shell
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| durability =
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* Leather: 55
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* Chainmail: 165
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* Iron: 165
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* Golden: 77
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* Diamond: 363
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* Netherite: 407
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* Turtle Shell: 275
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| renewable =
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* '''Netherite''': No
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* '''All others''': Yes
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| stackable = No
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|rarity=* '''Chainmail''': Uncommon
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* '''All others''': Common}}
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A '''helmet''' (the leather variety being known as a '''cap''' and the type crafted from [[turtle scute]]s being known as a '''turtle shell''') is a piece of [[armor]] that covers the head of the player. There are six primary types of helmets that are part of a full armor set: [[leather cap]], [[chainmail helmet]], [[iron helmet]], [[diamond helmet]], [[golden helmet]] and [[netherite helmet]]. A [[turtle shell]] is another kind of helmet that gives the [[Water Breathing]] effect, and can be used to [[brewing|brew]] potions of the [[Turtle Master]]
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== Variants ==
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* {{ItemLink|Leather Cap}}
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* {{ItemLink|Golden Helmet}}
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* {{ItemLink|Chainmail Helmet}}
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* {{ItemLink|Iron Helmet}}
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* {{ItemLink|Diamond Helmet}}
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* {{ItemLink|Netherite Helmet}}
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* {{ItemLink|Turtle Shell}}
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== Obtaining ==
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=== Crafting ===
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{{crafting
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|head=1
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|showname=0
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|name=[[Helmet]]s
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|A2= Leather;Gold Ingot;Iron Ingot;Diamond
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|B2= Leather;Gold Ingot;Iron Ingot;Diamond
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|C2= Leather;Gold Ingot;Iron Ingot;Diamond
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|A3= Leather;Gold Ingot;Iron Ingot;Diamond
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|C3= Leather;Gold Ingot;Iron Ingot;Diamond
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|Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet
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|type= Combat
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}}
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{{crafting
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|name=[[Turtle Shell]]
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|A2= Turtle Scute
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|B2= Turtle Scute
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|C2= Turtle Scute
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|A3= Turtle Scute
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|C3= Turtle Scute
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|Output= Turtle Shell
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|type= Combat
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|foot=1
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}}
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=== Smithing ===
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{{Smithing|head=1|Netherite Upgrade|Diamond Helmet|Netherite Ingot|Netherite Helmet|tail=1}}
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=== Mob loot===
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[[Zombie]]s, [[husk]]s, [[skeleton]]s, [[stray]]s, [[bogged]], [[piglin]]s, and [[zombified piglin]]s have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death, unless they are spawned from an [[ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.
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{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 4.16% chance (5.128% on hard difficulty) to drop an [[iron]] helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being [[enchanted]] with a random [[enchantment]].
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=== Trading ===
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'''Leather'''
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{{Trade sources|Leather Cap}}
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'''Chainmail'''
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{{Trade sources|Chainmail Helmet}}
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'''Iron'''
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{{Trade sources|Iron Helmet}}
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'''Diamond'''
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{{Trade sources|Diamond Helmet}}
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== Usage ==
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Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.
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=== Defense points ===
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Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
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The following table shows the number of defense points added by helmets.
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{| class="wikitable" data-description="Helmet defense points"
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|-
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! scope="col" |Material
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! scope="col" |
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|-
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! scope="row" |Leather
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|{{armor|1}}
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|-
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! scope="row" |Golden
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| rowspan="4" |{{armor|2}}
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|-
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! scope="row" |Chainmail
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|-
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! scope="row" |Iron
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|-
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! scope="row" |Turtle shell
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|-
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! scope="row" |Diamond
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| rowspan="2" |{{armor|3}}
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|-
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! scope="row" |Netherite
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|}
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=== Knockback resistance ===
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A netherite helmet provides 10% knockback resistance.
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=== Durability ===
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The following table shows the amount of damage each piece of armor can absorb before being destroyed.
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Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.
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Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
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{| class="wikitable" data-description="Helmet durability"
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|-
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!Material
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!Durability
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|-
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! scope="row" |Leather
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|55
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|-
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! scope="row" |Golden
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|77
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|-
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! scope="row" |Chainmail
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| rowspan="2" |165
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|-
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! scope="row" |Iron
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|-
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! scope="row" |Turtle shell
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|275
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|-
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! scope="row" |Diamond
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|363
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|-
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! scope="row" |Netherite
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|407
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|}
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=== Repairing ===
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==== Combining ====
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{{Crafting
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|Damaged Leather Cap;Damaged Chainmail Helmet;Damaged Iron Helmet;Damaged Golden Helmet;Damaged Diamond Helmet;Damaged Netherite Helmet;Damaged Turtle Shell
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|Damaged Leather Cap;Damaged Chainmail Helmet;Damaged Iron Helmet;Damaged Golden Helmet;Damaged Diamond Helmet;Damaged Netherite Helmet;Damaged Turtle Shell
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|Output=Leather Cap;Chainmail Helmet;Iron Helmet;Golden Helmet;Diamond Helmet;Netherite Helmet;Turtle Shell
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|ignoreusage=1
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|showdescription=1
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|description=The durability of the two helmets is added together, plus an extra 5% durability.
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}}
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{{Grinding
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|showdescription=1
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|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]
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|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
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|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell
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|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
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|description=The durability of the two helmets is added together, plus an extra 5% durability.
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}}
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==== Unit repair ====
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{{main|Anvil mechanics#Unit repair}}
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{{Repairing
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|head=1
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|Damaged Leather Cap
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|Damaged Leather Cap; Leather
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|Leather Cap
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}}
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{{Repairing
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|Damaged Golden Helmet
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|Damaged Golden Helmet; Gold Ingot
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|Golden Helmet
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}}
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{{Repairing
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|Damaged Chainmail Helmet
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|Damaged Chainmail Helmet; Iron Ingot
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|Chainmail Helmet
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}}
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{{Repairing
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|Damaged Iron Helmet
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|Damaged Iron Helmet; Iron Ingot
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|Iron Helmet
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}}
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{{Repairing
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|Damaged Diamond Helmet
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|Damaged Diamond Helmet; Diamond
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|Diamond Helmet
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}}
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{{Repairing
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|Damaged Netherite Helmet
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|Damaged Netherite Helmet; Netherite Ingot
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|Netherite Helmet
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}}
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{{Repairing
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|Damaged Turtle Shell
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|Damaged Turtle Shell; Turtle Scute
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|Turtle Shell
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|tail=1
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}}
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A helmet can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the helmet's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the helmet's [[enchantment]]s.
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=== Enchantments ===
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A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[enchantability]] than iron or diamond.
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{| class="wikitable"
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|+
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!Name
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!Description
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!Max level
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![[Enchanting|Method]]
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!Weight
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|-
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|[[Protection]]<ref group="note" name="exc">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
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|Increases overall damage reduction.
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|IV
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|10
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|-
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|[[Projectile Protection]]<ref group="note" name="exc" />
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|Increases damage reduction against projectiles.
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|IV
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|5
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|-
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|[[Blast Protection]]<ref group="note" name="exc" />
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|Increases damage reduction against explosions.
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|IV
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|2
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|-
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|[[Fire Protection]]<ref group="note" name="exc" />
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|Increases damage reduction against fire.
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|IV
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|5
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|-
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|[[Thorns]]
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|Deals returning damage to attackers.
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|III
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|{{BlockLink|Anvil}}
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|1
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|-
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|[[Respiration]]
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|Extends breathing time underwater.
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|III
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|2
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|-
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|[[Aqua Affinity]]
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|Increases underwater mining speed.
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|I
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|2
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|-
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|[[Unbreaking]]
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|Grants a chance to negate durability consumption.
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|III
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|{{BlockLink|Enchanting Table}}<br />{{BlockLink|Anvil}}
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|5
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|-
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|[[Mending]]
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|Repairs the helmet when obtaining [[experience]].
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|I
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Curse of Vanishing]]
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|The helmet vanishes on death, not dropping as an item.
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|I
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|{{BlockLink|Anvil}}
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|1
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|-
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|[[Curse of Binding]]
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|Removes the ability to de-equip the helmet.
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|I
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|{{BlockLink|Anvil}}
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|1
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|}
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{{notelist}}
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=== Armor trimming ===
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It is possible to upgrade armor with trims. This requires a [[smithing template]], a helmet, and an ingot or crystal ([[iron ingot]], [[copper ingot]], [[gold ingot]], [[netherite ingot]], [[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[diamond]], or [[resin brick]]).
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These trims have no effect on the gameplay or strength of the armor.
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{{Smithing
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|head=1
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|ingredients=Any Armor Trim +<br>Any Helmet +<br>Any Ingot/Crystal
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|Any Armor Trim Smithing Template
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|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell
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|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald; Lapis Lazuli; Redstone Dust
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|Amethyst Trim Leather Cap; Copper Trim Chainmail Helmet; Diamond Trim Iron Helmet; Emerald Trim Golden Helmet; Gold Trim Diamond Helmet; Iron Trim Netherite Helmet; Lapis Trim Turtle Shell; Quartz Trim Leather Cap; Netherite Trim Chainmail Helmet; Redstone Trim Iron Helmet; Diamond Trim Golden Helmet; Emerald Trim Diamond Helmet; Lapis Trim Netherite Helmet; Redstone Trim Turtle Shell
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|tail=1
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}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java classic}}
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|{{HistoryLine||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}
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|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.
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|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.
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|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
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|{{HistoryLine|java indev}}
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|{{HistoryLine||0.31|dev=20091223-0040|Plate and chain armor [[model]]s are no longer used.}}
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|{{HistoryLine|||dev=20091231-2255|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to cloth, [[History of textures/Unused textures#Studded armor|studded]], chain and iron helmets.
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|The textures of cloth helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
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|{{HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.
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|Removed studded helmets.}}
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|{{HistoryLine||20100212-1210|Added armor models.
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|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
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|{{HistoryLine||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of cloth, chain, iron, gold, and diamond helmets.
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|Helmets can now be [[craft]]ed and worn.
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|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[durability]], with lower tier helmets less durable than higher tier helmets.}}
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|{{HistoryLine|java alpha}}
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|{{HistoryLine||v1.0.8|With the introduction of [[leather]], "Cloth Helmet" has been renamed to "Leather Cap".
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|Leather cap is now [[craft]]ed with leather instead of [[wool|cloth]].}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
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|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Helmets can now be [[enchanted]].}}
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|{{HistoryLine||1.1|dev=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
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|{{HistoryLine||1.2.1|dev=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigmen]] now drop golden helmets.}}
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|{{HistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}
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|{{HistoryLine|||dev=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].
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|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.
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|Blacksmith villagers now sell diamond helmets for 7 emeralds.
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|Blacksmith villagers now sell iron helmets for 4–5 emeralds.
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|Butchers now sell leather caps for 2–3 emeralds.}}
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|{{HistoryLine||1.4.2|dev=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigmen]], with the likelihood increasing with difficulty.}}
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|{{HistoryLine|||dev=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}
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|{{HistoryLine|||dev=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].
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|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}
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|{{HistoryLine|||dev=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}
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|{{HistoryLine|||dev=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}
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|{{HistoryLine||1.5|dev=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.
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|[[Dispenser]]s can now equip nearby players with helmets.}}
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|{{HistoryLine||1.8|dev=14w02a|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
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|Armorer villagers no longer sell diamond helmets.
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|Armorer villagers now sell iron helmets for 4–6 emeralds.
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|Leatherworkers no longer sell other leather caps.}}
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|{{HistoryLine|||dev=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
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|{{HistoryLine|||dev=14w06a|Helmets are now visible on [[giant]]s.}}
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|{{HistoryLine|||dev=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
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|{{HistoryLine||1.9|dev=15w31a|[[Enchanted]] iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.
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|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.<ref>{{bug|MC-182478}}</ref>}}
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|{{HistoryLine|||dev=15w34b|Helmet [[durability]] now affects armor value.}}
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|{{HistoryLine|||dev=15w36a|Armor and armor [[enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
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|{{HistoryLine|||dev=15w36d|Helmet durability affecting value has been removed.
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|Helmets now have an [[attribute]] controlling the defense points.}}
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|{{HistoryLine|||dev=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}
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|{{HistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}}
|
||
|{{HistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}}
|
||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}
|
||
|{{HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}
|
||
|{{HistoryLine|||dev=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}
|
||
|{{HistoryLine|||dev=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}
|
||
|{{HistoryLine||1.14|dev=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}
|
||
|{{HistoryLine|||dev=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}
|
||
|{{HistoryLine|||dev=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}
|
||
|{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
|
||
|{{HistoryLine|||dev=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable]] again.
|
||
|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}
|
||
|{{HistoryLine|||dev=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}
|
||
|{{HistoryLine||1.16|dev=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}
|
||
|{{HistoryLine|||dev=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.
|
||
|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.}}
|
||
|{{HistoryLine|||dev=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}
|
||
|{{HistoryLine|||dev=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.
|
||
|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.
|
||
|Netherite helmets can no longer be [[craft]]ed.
|
||
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
|
||
|{{HistoryLine|||dev=20w16a|Golden and netherite helmets now generate randomly [[enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
|
||
|{{HistoryLine|||dev=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
|
||
|{{HistoryLine|||dev=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}
|
||
|{{HistoryLine||1.17|dev=20w48a|Wearing a leather helmet now prevents [[freezing]] entirely.}}
|
||
|{{HistoryLine|||dev=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}
|
||
|{{HistoryLine||1.18.2|dev=22w03a|Netherite helmet knockback resistance is no longer random.}}
|
||
|{{HistoryLine||1.19|dev=22w17a|Changed the leather cap texture from [[File:Leather Cap (N) JE1.png|32px]] to [[File:Leather Cap (N) JE2.png|32px]], to extend the center bar on the back face to the bottom.}}
|
||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].
|
||
|There are 10 types of material that determine the color of the trim:
|
||
*Iron
|
||
*Copper
|
||
*Gold
|
||
*Lapis
|
||
*Emerald
|
||
*Diamond
|
||
*Netherite
|
||
*Redstone
|
||
*Amethyst
|
||
*Quartz
|
||
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
|
||
|{{HistoryLine|||dev=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}
|
||
|{{HistoryLine|||dev=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
|
||
|{{HistoryLine||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|
||
|{{HistoryLine||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
|
||
|{{HistoryLine||1.20.5|dev=24w03a|Helmets can now receive [[Thorns]] through an enchanting table, rather than only through an anvil.<ref>{{bug|MC-267943||Anvil exclusive enchantments can be obtained from enchanting tables|Fixed}}</ref>}}
|
||
|{{HistoryLine|||dev=February 20, 2024|slink=https://www.youtube.com/shorts/yKkGfrAI3T0|[[File:Netherite Helmet (item) (Pre-release).png|32px]] A Mojang video about bugs shows early textures of netherite items, including helmets.}}
|
||
|{{HistoryLine|||dev=24w12a|Helmets can no longer receive Thorns through an enchanting table.}}
|
||
|{{HistoryLine||1.21.2|dev=24w33a|[[Mobs]] now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|
||
|
||
|{{HistoryLine|pocket alpha}}
|
||
|{{HistoryLine||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
|
||
|{{HistoryLine||v0.8.0|dev=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
|
||
|{{HistoryLine||v0.9.0|dev=build 1|Iron helmets now naturally generate in [[village]] chests and in [[stronghold]] altar chests.}}
|
||
|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}
|
||
|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.
|
||
|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}
|
||
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets has been changed.
|
||
|Leather helmets can now be dyed.}}
|
||
|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
|
||
|{{HistoryLine|pocket}}
|
||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end cities]].}}
|
||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}
|
||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|
||
|{{HistoryLine|?}}
|
||
|{{HistoryLine||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}
|
||
|{{HistoryLine|bedrock}}
|
||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.
|
||
|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}
|
||
|{{HistoryLine|||dev=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}
|
||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.
|
||
|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.
|
||
|Leather helmets can now be found inside plains village tannery chests.}}
|
||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|
||
|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.
|
||
|Iron helmets can now be found in [[village]] armorer chests.}}
|
||
|{{HistoryLine|||dev=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.
|
||
|Diamond helmets are now sold by armorer villagers.}}
|
||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}
|
||
|{{HistoryLine||1.12.0|dev=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}
|
||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}
|
||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.
|
||
|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.
|
||
|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}
|
||
|{{HistoryLine|||dev=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|
||
|Netherite helmets can no longer be [[craft]]ed.
|
||
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}
|
||
|{{HistoryLine|||dev=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}
|
||
|{{HistoryLine|||dev=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}
|
||
|{{HistoryLine||1.16.210|dev=beta 1.16.210.53|Wearing leather helmets now prevents [[freezing]] entirely.}}
|
||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[smithing table]].
|
||
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}
|
||
|
||
|{{HistoryLine|console}}
|
||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
|
||
|{{HistoryLine|xbox=TU5||[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] Added chainmail helmets.
|
||
|Added a quick equip for armor to the [[inventory]] interface.}}
|
||
|{{HistoryLine||xbox=TU12|ps3=1.03|psvita=1.00|ps4=1.00|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}
|
||
|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|Leather helmets can now be [[dye]]d.
|
||
|[[Item repair]] can now repair helmets.
|
||
|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].}}
|
||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[Dispenser]]s can now equip nearby players with helmets.}}
|
||
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}
|
||
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Helmets now have the quick equip functionality.}}
|
||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[Trade]]s changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.
|
||
|Armorer villagers no longer sell diamond helmets.
|
||
|Armorer villagers now sell iron helmets for 4–6 emeralds.
|
||
|Leatherworkers no longer sell other leather caps.}}
|
||
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.|Equipping helmets using the quick equip functionality in creative mode no longer duplicates the helmet.}}
|
||
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Equipping helmets with the quick equip functionality now plays a sound, which is unused in Java Edition.}}
|
||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.|Changed equipping sounds.|[[Enchanted]] iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.|Helmets now have an [[attribute]] controlling the defense points.}}
|
||
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelt]]ed down into one of their respective [[nugget]]s.}}
|
||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Equipping armor using the quick equip functionality in creative mode now duplicates the armor just like on Java Edition.}}
|
||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Leather helmets can now be dyed with a [[cauldron]].}}
|
||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Chainmail helmets now generate in [[buried treasure]] chests.|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.|Golden helmets can now be found inside [[underwater ruins]] chests.|[[Mobs]] now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots.}}
|
||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}
|
||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.}}
|
||
|
||
|{{HistoryLine|new 3ds}}
|
||
|{{HistoryLine||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}
|
||
}}
|
||
|
||
|
||
<gallery>
|
||
ArmorModel Aug 13 2009.jpg|First image of armor.
|
||
DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.
|
||
ArmorPE.png
|
||
</gallery>
|
||
|
||
;Armor durability from Indev until late Beta
|
||
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|
||
|-
|
||
!Leather
|
||
!Golden
|
||
!Chainmail
|
||
!Iron
|
||
!Diamond
|
||
|-
|
||
|33
|
||
|66
|
||
|66
|
||
|132
|
||
|264
|
||
|}
|
||
|
||
== Issues ==
|
||
{{issue list}}
|
||
|
||
== Trivia ==
|
||
*Unlike other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.
|
||
|
||
== Gallery ==
|
||
=== Renders ===
|
||
==== Worn ====
|
||
<gallery>
|
||
Enchanted Leather Helmet.gif
|
||
Enchanted Chainmail Helmet.gif
|
||
Enchanted Iron Helmet.gif
|
||
Enchanted Golden Helmet.gif
|
||
Enchanted Diamond Helmet.gif
|
||
Enchanted Netherite Helmet.gif
|
||
</gallery>
|
||
|
||
==== Item ====
|
||
<gallery>
|
||
Enchanted Leather Cap (item).gif
|
||
Enchanted Chainmail Helmet (item).gif
|
||
Enchanted Iron Helmet (item).gif
|
||
Enchanted Golden Helmet (item).gif
|
||
Enchanted Diamond Helmet (item).gif
|
||
Enchanted Netherite Helmet (item).gif
|
||
</gallery>
|
||
|
||
==== Mobs ====
|
||
<gallery>
|
||
Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].
|
||
</gallery>
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== External links ==
|
||
*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020
|
||
|
||
== Navigation ==
|
||
{{Navbox armor}}{{Navbox items|tools}}
|
||
|
||
[[Category:Armor]]
|
||
[[Category:Combat]]
|
||
|
||
[[es:Casco]]
|
||
[[fr:Casque]]
|
||
[[ja:ヘルメット]]
|
||
[[ko:투구]]
|
||
[[pl:Hełm]]
|
||
[[pt:Capacete]]
|
||
[[zh:头盔]]
|