617 lines
27 KiB
Text
617 lines
27 KiB
Text
{{For}}
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{{Infobox item
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| group = Wooden
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| 1-1 = Wooden Axe.png
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| invimage = Wooden Axe
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| group2 = Stone
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| 2-1 = Stone Axe.png
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| invimage2 = Stone Axe
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| group3 = Iron
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| 3-1 = Iron Axe.png
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| invimage3 = Iron Axe
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| group4 = Golden
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| 4-1 = Golden Axe.png
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| invimage4 = Golden Axe
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| group5 = Diamond
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| 5-1 = Diamond Axe.png
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| invimage5 = Diamond Axe
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| group6 = Netherite
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| 6-1 = Netherite Axe.png
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| invimage6 = Netherite Axe
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| renewable =
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* '''Netherite''': No
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* '''Others''': Yes
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| durability =
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'''{{JE}}''':
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* Golden: 32
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* Wooden: 59
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* Stone: 131
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* Iron: 250
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* Diamond: 1561
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* Netherite: 2031
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'''{{BE}}''':
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* Golden: 33
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* Wooden: 60
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* Stone: 132
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* Iron: 251
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* Diamond: 1562
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* Netherite: 2032
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| stackable = No
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}}
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An '''axe''' is a [[tool]] that can quickly break wood-related and certain [[plant]]-related blocks, and a melee [[weapon]] that temporarily disables [[shield]]s. Axes have unique interactions with [[log]]s and blocks crafted from [[copper]], turning them into [[Stripped Log|stripped log]]s or removing a level of [[oxidation]].
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== Variants ==
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There are six axe variants:
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* {{ItemLink|Wooden Axe}}
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* {{ItemLink|Stone Axe}}
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* {{ItemLink|Iron Axe}}
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* {{ItemLink|Golden Axe}}
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* {{ItemLink|Diamond Axe}}
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* {{ItemLink|Netherite Axe}}
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== Obtaining ==
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Wooden, stone, iron, golden, and diamond axes are crafted using 2 [[stick]]s and 3 identical units of tool material.
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=== Crafting ===
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{{Crafting
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|showname = 0
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|name = [[Axe]]
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|A1 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond
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|B1 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond
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|B2 = Stick
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|A2 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond
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|B3 = Stick
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|Output = Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe
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|type = Tool
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}}
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=== Smithing ===
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{{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}}
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=== Generated loot ===
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{{main|Wooden Axe#Generated loot|Stone Axe#Generated loot|Iron Axe#Generated loot|Golden Axe#Generated loot|Diamond Axe#Generated loot}}
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All axes except for netherite ones can be found in many structures in the game. Wooden and stone axes can also be found in bonus chests.
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=== Villager gifts ===
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{{exclusive|java|section=1}}
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[[Trading#Toolsmith 2|Toolsmith]] [[villager]]s occasionally throw stone axes at players with the [[Hero of the Village]] status effect.
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[[Trading#Weaponsmith 2|Weaponsmith]] [[villager]]s occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.
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== Usage ==
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=== Chopping ===
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An axe is used to break [[log]]s, blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.
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==== Durability ====
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Each tier of axe has a different [[durability]]:
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{| class="wikitable sortable"
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! Material
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! {{IN|JE}}
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! {{IN|BE}}
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|-
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| {{itemLink|Wooden Axe|Wood|link=Axe}}
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| 59
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| 60
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|-
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| {{itemLink|Stone Axe|Stone|link=Axe}}
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| 131
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|132
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|-
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| {{itemLink|Iron Axe|Iron|link=Axe}}
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| 250
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|251
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|-
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| {{itemLink|Diamond Axe|Diamond|link=Axe}}
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| 1561
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|1562
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|-
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| {{itemLink|Golden Axe|Golden|link=Axe}}
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| 32
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|33
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|-
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| {{itemLink|Netherite Axe|Netherite|link=Axe}}
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| 2031
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|2032
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|}
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==== Speed ====
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The following table summarizes the speed at which axes of different qualities perform.
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{{breaking row|Wooden Trapdoors|link=Trapdoor|sprite=oak-trapdoor|sort=1|simple=1}}
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{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
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{{breaking row|Barrel}}
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{{breaking row|Cartography Table}}
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{{breaking row|Chest}}
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{{breaking row|Trapped Chest}}
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{{breaking row|Crafting Table}}
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{{breaking row|Fletching Table}}
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{{breaking row|Lectern}}
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{{breaking row|Loom}}
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{{breaking row|Smithing Table}}
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{{breaking row|Bamboo Mosaic}}
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{{breaking row|Block of Bamboo}}
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{{breaking row|Campfire}}
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{{breaking row|Fences}}
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{{breaking row|Fence Gates|sprite=oak-fence-gate}}
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{{breaking row|Jukebox}}
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{{breaking row|Logs|sprite=oak-log}}
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{{breaking row|Planks|sprite=oak-planks}}
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{{breaking row|Wooden Slabs|link=Slabs|sprite=oak-slab}}
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{{breaking row|Wooden Stairs|link=Stairs|sprite=oak-stairs}}
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{{breaking row|Bookshelf}}
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{{breaking row|Chiseled Bookshelf}}
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{{breaking row|Banners}}
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{{breaking row|Jack o'Lantern}}
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{{breaking row|Melon}}
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{{breaking row|Pumpkin}}
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{{breaking row|Sign|sprite=oak-sign}}
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{{breaking row|Hanging Sign|sprite=oak-hanging-sign}}
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{{breaking row|Note Block}}
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{{breaking row|Mangrove Roots}}
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{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
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{{breaking row|Beehive}}
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{{breaking row|Ladder}}
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{{breaking row|Bee Nest|drop=0}}
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{{breaking row|Composter}}
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{{breaking row|Bamboo}}
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{{breaking row|sprite=red-bed|Bed}}
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{{breaking row|Cocoa}}
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{{breaking row|Daylight Detector}}
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{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
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{{breaking row|Vines|drop=0|foot=1}}
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=== Stripping ===
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{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]], or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.
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=== Weapon ===
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An axe loses 2 points of durability when used as a weapon. Attacking a shielding player with an axe disables the use of all of their shields for 5 seconds. [[Vindicator]]s, [[piglin brute]]s, and other axe-wielding [[mob]]s can also disable a shielding player's shield.
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==== ''Java Edition'' ====
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{{IN|Java}}, damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower <abbr title="Damage/Second">DPS</abbr> (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:
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{| class="wikitable sortable" style="text-align:center" data-description="Attack damage"
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! Material
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! Attack Damage
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! Attack Speed
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! Recovery time
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! <abbr title="Damage/Second">DPS</abbr>
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! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is <code>ceil(''durability'' ÷ 2) × ''damage per hit''</code>. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.</ref>
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|-
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! {{ItemSprite|Wooden Axe|text=Wooden}}
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| {{hp|7}}
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| 0.8
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| {{convert|1.25|sec|tick|sep=}}
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| 5.6
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| {{hp|210}}
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|-
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! {{ItemSprite|Golden Axe|text=Gold}}
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| {{hp|7}}
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| 1.0
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| {{convert|1|sec|tick|sep=}}
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| 7.0
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| {{hp|112}}
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|-
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! {{ItemSprite|Stone Axe|text=Stone}}
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| {{hp|9}}
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| 0.8
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| {{convert|1.25|sec|tick|sep=}}
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| 7.2
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| {{hp|594}}
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|-
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! {{ItemSprite|Iron Axe|text=Iron}}
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| {{hp|9}}
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| 0.9
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| {{convert|1.1|sec|tick|sep=}}
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| 8.1
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| {{hp|1125}}
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|-
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! {{ItemSprite|Diamond Axe|text=Diamond}}
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| {{hp|9}}
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| 1.0
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| {{convert|1|sec|tick|sep=}}
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| 9.0
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| {{hp|7029}}
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|-
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! {{ItemSprite|Netherite Axe|text=Netherite}}
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| {{hp|10}}
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| 1.0
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| {{convert|1|sec|tick|sep=}}
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| 10.0
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| {{hp|10160}}
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|-
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|}
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{{notelist}}
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==== ''Bedrock Edition'' ====
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{{IN|Bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality.
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{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
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! Material !! Damage
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|-
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| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
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|-
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| {{ItemSprite|Golden Axe}} Golden
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|-
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| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
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|-
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| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
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|-
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| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
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|-
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| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
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|}
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=== Repairing ===
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==== Combining ====
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{{Crafting|Damaged Wooden Axe;Damaged Stone Axe;Damaged Iron Axe;Damaged Golden Axe;Damaged Diamond Axe;Damaged Netherite Axe|Damaged Wooden Axe;Damaged Stone Axe;Damaged Iron Axe;Damaged Golden Axe;Damaged Diamond Axe;Damaged Netherite Axe
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|Output = Wooden Axe;Stone Axe;Iron Axe;Golden Axe;Diamond Axe;Netherite Axe
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|type = Tool
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|ignoreusage = 1
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|showdescription = 1
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|description = The durability of the two axes is added together, plus an extra 5% durability.
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}}
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{{Grinding
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|showdescription=1
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|ingredients=2x Damaged [[Wooden Axe]] or<br>2x Damaged [[Stone Axe]] or<br>2x Damaged [[Iron Axe]] or<br>2x Damaged [[Golden Axe]] or<br>2x Damaged [[Diamond Axe]] or<br>2x Damaged [[Netherite Axe]]
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|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
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|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
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|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
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|description=The durability of the two axes is added together, plus an extra 5% durability.
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}}
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==== Anvil repair ====
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{{main|Anvil mechanics#Unit repair}}
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{{Repairing with Anvils|Axe}}
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An axe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the axe's maximum durability, rounded down. Two axes of the same tier can also be combined in an anvil. Both methods preserve the axe's [[enchantment]]s, unlike by crafting to repair.
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=== Enchantments ===
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An axe can receive the following enchantments:
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{| class="wikitable col-2-center col-3-right"
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|+
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!Name
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!Description
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!Max Level
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![[Enchanting|Method]]
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!Weight
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|-
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|[[Efficiency]]
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|Increases the mining speed.
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|V
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|10
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|-
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|[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive.</ref>
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|Increases the amount of [[drops]] when mining.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|2
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|-
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|[[Silk Touch]]<ref group="note" name="exc" />
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|Causes blocks to drop themselves when mined.
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|I
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|1
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|-
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|[[Sharpness]]<ref group="note" name="exc2">Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.</ref>
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|Increases the damage dealt.
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|V
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|{{BlockLink|Enchanting Table}}{{only|bedrock}}<br/>{{BlockLink|Anvil}}
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|10
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|-
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|[[Smite]]<ref group=note name=exc2/>
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|Increases the damage dealt to [[undead]].
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|V
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|{{BlockLink|Enchanting Table}}{{only|bedrock}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Bane of Arthropods]]<ref group="note" name=exc2/>
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|Increases the damage dealt to [[arthropods]].
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|V
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|{{BlockLink|Enchanting Table}}{{only|bedrock}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Cleaving]]{{upcoming|java Combat Tests}}<ref group="note" name="exc2" />
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|Increases the damage and shield cooldown time dealt.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|-
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|[[Looting]]{{upcoming|java Combat Tests}}<ref group="note" name="sword">Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.</ref>
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|Increases the amount of [[drops]] when killing an entity with the axe.
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|III
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Knockback]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
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|Increases the knockback dealt.
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|II
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|{{BlockLink|Anvil}}
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|5
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|-
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|[[Fire Aspect]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
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|Ignites any targets hit by the axe and lights unlit [[candle]]s, [[campfire]]s, and [[TNT|Block of TNT]] when {{Control|used}}.
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|II
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Sweeping Edge]]{{upcoming|java Combat Tests}}<ref group="note" name="sword" />
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|Increases the sweeping damage dealt.
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|III
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Unbreaking]]
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|Grants a chance to negate durability consumption.
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|III
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|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
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|5
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|-
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|[[Mending]]
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|Repairs the axe when obtaining [[experience]].
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|I
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|{{BlockLink|Anvil}}
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|2
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|-
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|[[Curse of Vanishing]]
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|The axe vanishes on death, not dropping as an item.
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|I
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|{{BlockLink|Anvil}}
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|1
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|}
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{{notelist}}
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== Sounds ==
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{{/Sounds}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Wooden Axe
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|spritetype=item
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|nameid=wooden_axe
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|form=item}}
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{{ID table
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|displayname=Stone Axe
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|spritetype=item
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|nameid=stone_axe
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|form=item}}
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{{ID table
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|displayname=Iron Axe
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|spritetype=item
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|nameid=iron_axe
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|form=item}}
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{{ID table
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|displayname=Diamond Axe
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|spritetype=item
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|nameid=diamond_axe
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|form=item}}
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{{ID table
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|displayname=Golden Axe
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|spritetype=item
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|nameid=golden_axe
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|form=item}}
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{{ID table
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|displayname=Netherite Axe
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|spritetype=item
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|nameid=netherite_axe
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|form=item
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|notshowbeitemforms=y
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|generatetranslationkeys=y
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|displayname=Wooden Axe
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|spritetype=item
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|nameid=wooden_axe
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|id=311
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|form=item}}
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{{ID table
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|displayname=Stone Axe
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|spritetype=item
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|nameid=stone_axe
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|id=315
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|form=item}}
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{{ID table
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|displayname=Iron Axe
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|spritetype=item
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|nameid=iron_axe
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|id=298
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|form=item}}
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{{ID table
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|displayname=Diamond Axe
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|spritetype=item
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|nameid=diamond_axe
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|id=319
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|form=item}}
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{{ID table
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|displayname=Golden Axe
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|spritetype=item
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|nameid=golden_axe
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|id=325
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|form=item}}
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{{ID table
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|displayname=Netherite Axe
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|spritetype=item
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|nameid=netherite_axe
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|id=607
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|form=item
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|foot=1}}
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== Achievements ==
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{{load achievements|MOAR Tools}}
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== Advancements ==
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{{load advancements|Wax off}}
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== Video ==
|
||
{{yt|GJ6XBDFDBd0}}
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== History ==
|
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{{HistoryTable
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||
|{{HistoryLine|java indev}}
|
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|{{HistoryLine||0.31|dev=20100110|[[File:Iron Axe JE1.png|32px]] Added axes.
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|An axe is used to gather [[log|wood]] 400% faster than by hand.
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|When starting in a new world, the [[player]] is given one of each [[tool]].}}
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|{{HistoryLine|||dev=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
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||
|{{HistoryLine|||dev=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
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|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[block]]s / [[item]]s including [[tool]]s.}}
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|{{HistoryLine|||dev=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tool]]s now have tiers. Wooden, stone, and diamond axes have been added.
|
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|[[File:Iron Axe JE4 BE1.png|32px]] The texture of the existing axes, now known as iron axes, has been changed.
|
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|An axe held by the player is now rendered to appear more 3D.
|
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|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
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|{{HistoryLine|||dev=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
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|{{HistoryLine|||dev=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
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|{{HistoryLine|||dev=20100201-0025|[[Tool]]s now take [[damage]] when being used. Better tools now last longer.}}
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|{{HistoryLine||20100206-2034|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
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|{{HistoryLine|java beta}}
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|{{HistoryLine||1.2|Gold [[tool]]s, including axes, now remove [[block]]s faster than diamond tools.}}
|
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|{{HistoryLine|java}}
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|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
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|{{HistoryLine|||dev=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
|
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|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
|
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|{{HistoryLine||1.9|dev=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
|
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|{{HistoryLine|||dev=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
|
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|{{HistoryLine|||dev=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|
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|Axes now have an attack speed of 0.85.
|
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|Axes now have a random chance to temporarily disable [[shield]] use, a chance that is increased by [[efficiency]] level and whether or not the user is [[sprinting]].}}
|
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|{{HistoryLine|||dev=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|
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|The speed of axes has been increased to 0.9.}}
|
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|{{HistoryLine|||dev=15w37a|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
|
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|{{HistoryLine||1.11|dev=16w35a|An axe now has a 100% chance of disabling shield use, and the chance is no longer increased by [[Efficiency]] level and whether or not the user is [[sprinting]].}}
|
||
|{{HistoryLine|||dev=16w39a|An iron axe enchanted with Efficiency I can now be found in the "Tree-chopping room" in [[woodland mansion]]s.}}
|
||
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279, and 286.}}
|
||
|{{HistoryLine||1.13|dev=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
|
||
|{{HistoryLine|||dev=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
|
||
|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
|
||
|{{HistoryLine||1.16|dev=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|
||
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.}}
|
||
|{{HistoryLine|||dev=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|
||
|Netherite axes can no longer be crafted.
|
||
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
|
||
|{{HistoryLine|||dev=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
|
||
|{{HistoryLine|||dev=23w07a|Added [[cherry log]]s, which when used with an axe gives a [[stripped cherry log]].}}
|
||
|{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive Sharpness, Smite, and Bane of Arthropods through an enchanting table, rather than only through an anvil.<ref>{{bug|MC-267943||Anvil exclusive enchantments can be obtained from enchanting tables|Fixed}}</ref>}}
|
||
|{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.}}
|
||
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with a shield is now prioritized over stripping or scraping blocks with an axe.<ref>{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}</ref>}}
|
||
|{{HistoryLine|upcoming java}}
|
||
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|
||
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
|
||
|{{HistoryLine|||dev=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|
||
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|
||
|Axes now take 1 damage when attacking instead of 2.}}
|
||
|{{HistoryLine|||dev=Combat Test 4|[[Knockback]], [[Sweeping Edge]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}
|
||
|{{HistoryLine|pocket alpha}}
|
||
|{{HistoryLine||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
|
||
|{{HistoryLine||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|
||
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
|
||
|{{HistoryLine||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
|
||
|{{HistoryLine||v0.4.0|Removed stone axes from the [[Creative inventory]].}}
|
||
|{{HistoryLine||v0.11.0|dev=build 11|All axes are now available in the Creative inventory.}}
|
||
|{{HistoryLine|||dev=build 12|All axes have been removed from Creative.}}
|
||
|{{HistoryLine|||dev=build 13|All axes have been re-added to Creative Mode.}}
|
||
|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
|
||
|{{HistoryLine|pocket}}
|
||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
|
||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trade]]s and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
|
||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron and golden axes are now [[smelt]]able.
|
||
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|
||
|Added [[vindicator]]s, who rarely [[drop]] iron axes.}}
|
||
|{{HistoryLine|bedrock}}
|
||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
|
||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
|
||
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stone axes can now be found inside [[ocean ruins]] chests.}}
|
||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
|
||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drop]] an iron axe.
|
||
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trade]]s.
|
||
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
|
||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|
||
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
|
||
|{{HistoryLine|||dev=beta 1.16.0.57|Netherite axes can no longer be crafted.
|
||
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|
||
|Stone axes can now be crafted using blackstone.
|
||
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|
||
|Netherite axes now generate randomly enchanted in [[bastion remnant]]s chests.}}
|
||
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
|
||
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
|
||
|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
|
||
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>
|
||
}}
|
||
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Randomly enchanted diamond axes now generate in [[trial chambers]].}}
|
||
|{{HistoryLine|console}}
|
||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
|
||
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
|
||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
|
||
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of axes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantment]]s.}}
|
||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|An iron axe enchanted with [[Efficiency]] I can now be found in the "Tree-chopping room" in [[woodland mansion]]s.}}
|
||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using an axe on a [[log]] now turns it into a stripped log.|Stone axes can now be found inside [[ocean ruins]] chests.}}
|
||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
|
||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drop]] an iron axe.}}
|
||
|{{HistoryLine|New Nintendo 3DS Edition}}
|
||
|{{HistoryLine||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
|
||
}}
|
||
|
||
* February 20, 2024 [https://www.youtube.com/shorts/yKkGfrAI3T0]: [[File:Netherite Axe (Pre-release).png|32px]] A Mojang video about bugs shows early textures of netherite items, including the axe.
|
||
|
||
== Issues ==
|
||
{{Issue list}}
|
||
|
||
== Trivia ==
|
||
* Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.<ref name="1.8 lang">''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe'''</ref>
|
||
* Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}
|
||
|
||
== Gallery ==
|
||
=== Renders ===
|
||
<gallery>
|
||
Enchanted Wooden Axe.gif|Enchanted Wooden Axe
|
||
Enchanted Stone Axe.gif|Enchanted Stone Axe
|
||
Enchanted Iron Axe.gif|Enchanted Iron Axe
|
||
Enchanted Golden Axe.gif|Enchanted Golden Axe
|
||
Enchanted Diamond Axe.gif|Enchanted Diamond Axe
|
||
Enchanted Netherite Axe.gif|Enchanted Netherite Axe
|
||
</gallery>
|
||
|
||
== See also ==
|
||
* {{ItemLink|Pickaxe}}
|
||
* {{ItemLink|Sword}}
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== External links ==
|
||
* [https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020
|
||
|
||
== Navigation ==
|
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|
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{{Navbox items|Tools}}
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