minecraft.wiki-mirror/wiki_backup/Structure file.txt
2024-12-24 10:56:43 -05:00

2339 lines
84 KiB
Text

{{about|the format used by structure blocks|the similar format used by many community programs|Schematic file format}}
A '''structure file''' (also called '''structure template''') is an [[NBT format|NBT]] file that stores small structures of blocks and entities. Structure files are used to store some structures such as [[end city|end cities]], [[igloo|igloos]] and [[fossil|fossils]].
== Usage ==
=== Java Edition ===
Structure files are stored as [[NBT format|.nbt]] files in [[data pack]]s in the {{file|directory|inline=1|data/{{ph|namespace}}/structure}} folder.
They can be saved and loaded using the [[Structure Block]]. When saved from Structure Blocks they are saved into the {{cd|generated/{{ph|namespace}}/structures}} subfolder in the world save folder. When no namespace is given, then the {{cd|minecraft}} namespace is used.
Structure files can also be placed using the {{cmd|place template}} command. They are also used during the generation of some [[Structure]]s and of [[Fossil]] features.
==== Prebuild structures ====
<div class="treeview">
{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content=
** city
*** entrance
**** {{nbt|compound}} entrance_connector.nbt
**** {{nbt|compound}} entrance_path_1.nbt
**** {{nbt|compound}} entrance_path_2.nbt
**** {{nbt|compound}} entrance_path_3.nbt
**** {{nbt|compound}} entrance_path_4.nbt
**** {{nbt|compound}} entrance_path_5.nbt
** city_center
*** walls
**** {{nbt|compound}} bottom_1.nbt
**** {{nbt|compound}} bottom_2.nbt
**** {{nbt|compound}} bottom_left_corner.nbt
**** {{nbt|compound}} bottom_right_corner.nbt
**** {{nbt|compound}} bottom_right_corner_1.nbt
**** {{nbt|compound}} bottom_right_corner_2.nbt
**** {{nbt|compound}} left.nbt
**** {{nbt|compound}} right.nbt
**** {{nbt|compound}} top.nbt
**** {{nbt|compound}} top_left_corner.nbt
**** {{nbt|compound}} top_right_corner.nbt
*** {{nbt|compound}} city_center_1.nbt
*** {{nbt|compound}} city_center_2.nbt
*** {{nbt|compound}} city_center_3.nbt
** structures
*** {{nbt|compound}} barracks.nbt
*** {{nbt|compound}} camp_1.nbt
*** {{nbt|compound}} camp_2.nbt
*** {{nbt|compound}} camp_3.nbt
*** {{nbt|compound}} chamber_1.nbt
*** {{nbt|compound}} chamber_2.nbt
*** {{nbt|compound}} chamber_3.nbt
*** {{nbt|compound}} ice_box_1.nbt
*** {{nbt|compound}} large_pillar_1.nbt
*** {{nbt|compound}} large_ruin_1.nbt
*** {{nbt|compound}} medium_pillar_1.nbt
*** {{nbt|compound}} medium_ruin_1.nbt
*** {{nbt|compound}} medium_ruin_2.nbt
*** {{nbt|compound}} sauna_1.nbt
*** {{nbt|compound}} small_ruin_1.nbt
*** {{nbt|compound}} small_ruin_2.nbt
*** {{nbt|compound}} small_statue.nbt
*** {{nbt|compound}} tall_ruin_1.nbt
*** {{nbt|compound}} tall_ruin_2.nbt
*** {{nbt|compound}} tall_ruin_3.nbt
*** {{nbt|compound}} tall_ruin_4.nbt
** walls
*** {{nbt|compound}} intact_corner_wall_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_bridge.nbt
*** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt
*** {{nbt|compound}} intact_intersection_wall_1.nbt
*** {{nbt|compound}} intact_lshape_wall_1.nbt
*** {{nbt|compound}} ruined_corner_wall_1.nbt
*** {{nbt|compound}} ruined_corner_wall_2.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt
}}
{{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content=
** blocks
*** {{nbt|compound}} air.nbt
*** {{nbt|compound}} gold.nbt
** bridge
*** bridge_pieces
**** {{nbt|compound}} bridge.nbt
*** connectors
**** {{nbt|compound}} back_bridge_bottom.nbt
**** {{nbt|compound}} back_bridge_top.nbt
*** legs
**** {{nbt|compound}} leg_0.nbt
**** {{nbt|compound}} leg_1.nbt
*** rampart_plates
**** {{nbt|compound}} plate_0.nbt
*** ramparts
**** {{nbt|compound}} rampart_0.nbt
**** {{nbt|compound}} rampart_1.nbt
*** starting_pieces
**** {{nbt|compound}} entrance.nbt
**** {{nbt|compound}} entrance_base.nbt
**** {{nbt|compound}} entrance_face.nbt
*** walls
**** {{nbt|compound}} wall_base_0.nbt
**** {{nbt|compound}} wall_base_1.nbt
** hoglin_stable
*** connectors
**** {{nbt|compound}} end_post_connector.nbt
*** large_stables
**** {{nbt|compound}} inner_0.nbt
**** {{nbt|compound}} inner_1.nbt
**** {{nbt|compound}} inner_2.nbt
**** {{nbt|compound}} inner_3.nbt
**** {{nbt|compound}} inner_4.nbt
**** {{nbt|compound}} outer_0.nbt
**** {{nbt|compound}} outer_1.nbt
**** {{nbt|compound}} outer_2.nbt
**** {{nbt|compound}} outer_3.nbt
**** {{nbt|compound}} outer_4.nbt
*** posts
**** {{nbt|compound}} end_post.nbt
**** {{nbt|compound}} stair_post.nbt
*** rampart_plates
**** {{nbt|compound}} rampart_plate_1.nbt
*** ramparts
**** {{nbt|compound}} ramparts_1.nbt
**** {{nbt|compound}} ramparts_2.nbt
**** {{nbt|compound}} ramparts_3.nbt
*** small_stables
**** {{nbt|compound}} inner_0.nbt
**** {{nbt|compound}} inner_1.nbt
**** {{nbt|compound}} inner_2.nbt
**** {{nbt|compound}} inner_3.nbt
**** {{nbt|compound}} outer_0.nbt
**** {{nbt|compound}} outer_1.nbt
**** {{nbt|compound}} outer_2.nbt
**** {{nbt|compound}} outer_3.nbt
*** stairs
**** {{nbt|compound}} stairs_1_0.nbt
**** {{nbt|compound}} stairs_1_1.nbt
**** {{nbt|compound}} stairs_1_2.nbt
**** {{nbt|compound}} stairs_1_3.nbt
**** {{nbt|compound}} stairs_1_4.nbt
**** {{nbt|compound}} stairs_2_0.nbt
**** {{nbt|compound}} stairs_2_1.nbt
**** {{nbt|compound}} stairs_2_2.nbt
**** {{nbt|compound}} stairs_2_3.nbt
**** {{nbt|compound}} stairs_2_4.nbt
**** {{nbt|compound}} stairs_3_0.nbt
**** {{nbt|compound}} stairs_3_1.nbt
**** {{nbt|compound}} stairs_3_2.nbt
**** {{nbt|compound}} stairs_3_3.nbt
**** {{nbt|compound}} stairs_3_4.nbt
*** starting_pieces
**** {{nbt|compound}} stairs_0_mirrored.nbt
**** {{nbt|compound}} stairs_1_mirrored.nbt
**** {{nbt|compound}} stairs_2_mirrored.nbt
**** {{nbt|compound}} stairs_3_mirrored.nbt
**** {{nbt|compound}} stairs_4_mirrored.nbt
**** {{nbt|compound}} starting_stairs_0.nbt
**** {{nbt|compound}} starting_stairs_1.nbt
**** {{nbt|compound}} starting_stairs_2.nbt
**** {{nbt|compound}} starting_stairs_3.nbt
**** {{nbt|compound}} starting_stairs_4.nbt
*** walls
**** {{nbt|compound}} side_wall_0.nbt
**** {{nbt|compound}} side_wall_1.nbt
**** {{nbt|compound}} wall_base.nbt
*** {{nbt|compound}} air_base.nbt
** mobs
*** {{nbt|compound}} crossbow_piglin.nbt
*** {{nbt|compound}} empty.nbt
*** {{nbt|compound}} hoglin.nbt
*** {{nbt|compound}} melee_piglin.nbt
*** {{nbt|compound}} melee_piglin_always.nbt
*** {{nbt|compound}} sword_piglin.nbt
** treasure
*** bases
**** centers
***** {{nbt|compound}} center_0.nbt
***** {{nbt|compound}} center_1.nbt
***** {{nbt|compound}} center_2.nbt
***** {{nbt|compound}} center_3.nbt
**** {{nbt|compound}} lava_basin.nbt
*** brains
**** {{nbt|compound}} center_brain.nbt
*** connectors
**** {{nbt|compound}} center_to_wall_middle.nbt
**** {{nbt|compound}} center_to_wall_top.nbt
**** {{nbt|compound}} center_to_wall_top_entrance.nbt
*** corners
**** bottom
***** {{nbt|compound}} corner_0.nbt
***** {{nbt|compound}} corner_1.nbt
**** edges
***** {{nbt|compound}} bottom.nbt
***** {{nbt|compound}} middle.nbt
***** {{nbt|compound}} top.nbt
**** middle
***** {{nbt|compound}} corner_0.nbt
***** {{nbt|compound}} corner_1.nbt
**** top
***** {{nbt|compound}} corner_0.nbt
***** {{nbt|compound}} corner_1.nbt
*** entrances
**** {{nbt|compound}} entrance_0.nbt
*** extensions
**** {{nbt|compound}} empty.nbt
**** {{nbt|compound}} fire_room.nbt
**** {{nbt|compound}} house_0.nbt
**** {{nbt|compound}} house_1.nbt
**** {{nbt|compound}} large_bridge_0.nbt
**** {{nbt|compound}} large_bridge_1.nbt
**** {{nbt|compound}} large_bridge_2.nbt
**** {{nbt|compound}} large_bridge_3.nbt
**** {{nbt|compound}} roofed_bridge.nbt
**** {{nbt|compound}} small_bridge_0.nbt
**** {{nbt|compound}} small_bridge_1.nbt
**** {{nbt|compound}} small_bridge_2.nbt
**** {{nbt|compound}} small_bridge_3.nbt
*** ramparts
**** {{nbt|compound}} bottom_wall_0.nbt
**** {{nbt|compound}} lava_basin_main.nbt
**** {{nbt|compound}} lava_basin_side.nbt
**** {{nbt|compound}} mid_wall_main.nbt
**** {{nbt|compound}} mid_wall_side.nbt
**** {{nbt|compound}} top_wall.nbt
*** roofs
**** {{nbt|compound}} center_roof.nbt
**** {{nbt|compound}} corner_roof.nbt
**** {{nbt|compound}} wall_roof.nbt
*** stairs
**** {{nbt|compound}} lower_stairs.nbt
*** walls
**** bottom
***** {{nbt|compound}} wall_0.nbt
***** {{nbt|compound}} wall_1.nbt
***** {{nbt|compound}} wall_2.nbt
***** {{nbt|compound}} wall_3.nbt
**** mid
***** {{nbt|compound}} wall_0.nbt
***** {{nbt|compound}} wall_1.nbt
***** {{nbt|compound}} wall_2.nbt
**** outer
***** {{nbt|compound}} bottom_corner.nbt
***** {{nbt|compound}} medium_outer_wall.nbt
***** {{nbt|compound}} mid_corner.nbt
***** {{nbt|compound}} outer_wall.nbt
***** {{nbt|compound}} tall_outer_wall.nbt
***** {{nbt|compound}} top_corner.nbt
**** top
***** {{nbt|compound}} main_entrance.nbt
***** {{nbt|compound}} wall_0.nbt
***** {{nbt|compound}} wall_1.nbt
**** {{nbt|compound}} entrance_wall.nbt
**** {{nbt|compound}} lava_wall.nbt
*** {{nbt|compound}} big_air_full.nbt
** units
*** center_pieces
**** {{nbt|compound}} center_0.nbt
**** {{nbt|compound}} center_1.nbt
**** {{nbt|compound}} center_2.nbt
*** edges
**** {{nbt|compound}} edge_0.nbt
*** fillers
**** {{nbt|compound}} stage_0.nbt
*** pathways
**** {{nbt|compound}} pathway_0.nbt
**** {{nbt|compound}} pathway_wall_0.nbt
*** rampart_plates
**** {{nbt|compound}} plate_0.nbt
*** ramparts
**** {{nbt|compound}} ramparts_0.nbt
**** {{nbt|compound}} ramparts_1.nbt
**** {{nbt|compound}} ramparts_2.nbt
*** stages
**** rot
***** {{nbt|compound}} stage_1_0.nbt
**** {{nbt|compound}} stage_0_0.nbt
**** {{nbt|compound}} stage_0_1.nbt
**** {{nbt|compound}} stage_0_2.nbt
**** {{nbt|compound}} stage_0_3.nbt
**** {{nbt|compound}} stage_1_0.nbt
**** {{nbt|compound}} stage_1_1.nbt
**** {{nbt|compound}} stage_1_2.nbt
**** {{nbt|compound}} stage_1_3.nbt
**** {{nbt|compound}} stage_2_0.nbt
**** {{nbt|compound}} stage_2_1.nbt
**** {{nbt|compound}} stage_3_0.nbt
**** {{nbt|compound}} stage_3_1.nbt
**** {{nbt|compound}} stage_3_2.nbt
**** {{nbt|compound}} stage_3_3.nbt
*** wall_units
**** {{nbt|compound}} edge_0_large.nbt
**** {{nbt|compound}} unit_0.nbt
*** walls
**** {{nbt|compound}} connected_wall.nbt
**** {{nbt|compound}} wall_base.nbt
*** {{nbt|compound}} air_base.nbt
}}
{{collapse|title={{EnvLink|End City|end_city}}|content=
**{{nbt|compound}} base_floor.nbt
**{{nbt|compound}} base_roof.nbt
**{{nbt|compound}} bridge_end.nbt
**{{nbt|compound}} bridge_gentle_stairs.nbt
**{{nbt|compound}} bridge_piece.nbt
**{{nbt|compound}} bridge_steep_stairs.nbt
**{{nbt|compound}} fat_tower_base.nbt
**{{nbt|compound}} fat_tower_middle.nbt
**{{nbt|compound}} fat_tower_top.nbt
**{{nbt|compound}} second_floor_1.nbt
**{{nbt|compound}} second_floor_2.nbt
**{{nbt|compound}} second_roof.nbt
**{{nbt|compound}} ship.nbt
**{{nbt|compound}} third_floor_1.nbt
**{{nbt|compound}} third_floor_2.nbt
**{{nbt|compound}} third_roof.nbt
**{{nbt|compound}} tower_base.nbt
**{{nbt|compound}} tower_floor.nbt
**{{nbt|compound}} tower_piece.nbt
**{{nbt|compound}} tower_top.nbt
}}
{{collapse|title={{EnvLink|fossil}}|content=
**{{nbt|compound}} skull_1.nbt
**{{nbt|compound}} skull_1_coal.nbt
**{{nbt|compound}} skull_2.nbt
**{{nbt|compound}} skull_2_coal.nbt
**{{nbt|compound}} skull_3.nbt
**{{nbt|compound}} skull_3_coal.nbt
**{{nbt|compound}} skull_4.nbt
**{{nbt|compound}} skull_4_coal.nbt
**{{nbt|compound}} spine_1.nbt
**{{nbt|compound}} spine_1_coal.nbt
**{{nbt|compound}} spine_2.nbt
**{{nbt|compound}} spine_2_coal.nbt
**{{nbt|compound}} spine_3.nbt
**{{nbt|compound}} spine_3_coal.nbt
**{{nbt|compound}} spine_4.nbt
**{{nbt|compound}} spine_4_coal.nbt
}}
{{collapse|title={{EnvLink|igloo}}|content=
**{{nbt|compound}} bottom.nbt
**{{nbt|compound}} middle.nbt
**{{nbt|compound}} top.nbt
}}
{{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content=
**{{nbt|compound}} fossil_1.nbt
**{{nbt|compound}} fossil_2.nbt
**{{nbt|compound}} fossil_3.nbt
**{{nbt|compound}} fossil_4.nbt
**{{nbt|compound}} fossil_5.nbt
**{{nbt|compound}} fossil_6.nbt
**{{nbt|compound}} fossil_7nbt
**{{nbt|compound}} fossil_8.nbt
**{{nbt|compound}} fossil_9.nbt
**{{nbt|compound}} fossil_10.nbt
**{{nbt|compound}} fossil_11.nbt
**{{nbt|compound}} fossil_12.nbt
**{{nbt|compound}} fossil_13.nbt
**{{nbt|compound}} fossil_14.nbt
}}
{{collapse|title={{EnvLink|Pillager Outpost|pillager_outpost}}|content=
**{{nbt|compound}} base_plate.nbt
**{{nbt|compound}} feature_cage1.nbt
**{{nbt|compound}} feature_cage2.nbt
**{{nbt|compound}} feature_logs.nbt
**{{nbt|compound}} feature_plate.nbt
**{{nbt|compound}} feature_targets.nbt
**{{nbt|compound}} feature_tent1.nbt
**{{nbt|compound}} feature_tent2.nbt
**{{nbt|compound}} watchtower.nbt
**{{nbt|compound}} watchtower_overgrown.nbt
}}
{{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content=
**{{nbt|compound}} giant_portal_1.nbt
**{{nbt|compound}} giant_portal_2.nbt
**{{nbt|compound}} giant_portal_3.nbt
**{{nbt|compound}} portal_1.nbt
**{{nbt|compound}} portal_2.nbt
**{{nbt|compound}} portal_3.nbt
**{{nbt|compound}} portal_4.nbt
**{{nbt|compound}} portal_5.nbt
**{{nbt|compound}} portal_6.nbt
**{{nbt|compound}} portal_7.nbt
**{{nbt|compound}} portal_8.nbt
**{{nbt|compound}} portal_9.nbt
**{{nbt|compound}} portal_10.nbt
}}
{{collapse|title={{EnvLink|shipwreck}}|content=
**{{nbt|compound}} rightsideup_backhalf.nbt
**{{nbt|compound}} rightsideup_backhalf_degraded.nbt
**{{nbt|compound}} rightsideup_fronthalf.nbt
**{{nbt|compound}} rightsideup_fronthalf_degraded.nbt
**{{nbt|compound}} rightsideup_full.nbt
**{{nbt|compound}} rightsideup_full_degraded.nbt
**{{nbt|compound}} sideways_backhalf.nbt
**{{nbt|compound}} sideways_backhalf_degraded.nbt
**{{nbt|compound}} sideways_fronthalf.nbt
**{{nbt|compound}} sideways_fronthalf_degraded.nbt
**{{nbt|compound}} sideways_full.nbt
**{{nbt|compound}} sideways_full_degraded.nbt
**{{nbt|compound}} upsidedown_backhalf.nbt
**{{nbt|compound}} upsidedown_backhalf_degraded.nbt
**{{nbt|compound}} upsidedown_fronthalf.nbt
**{{nbt|compound}} upsidedown_fronthalf_degraded.nbt
**{{nbt|compound}} upsidedown_full.nbt
**{{nbt|compound}} upsidedown_full_degraded.nbt
**{{nbt|compound}} with_mast.nbt
**{{nbt|compound}} with_mast_degraded.nbt
}}
{{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content=
** buildings
*** {{nbt|compound}} group_full_1.nbt
*** {{nbt|compound}} group_full_2.nbt
*** {{nbt|compound}} group_full_3.nbt
*** {{nbt|compound}} group_full_4.nbt
*** {{nbt|compound}} group_full_5.nbt
*** {{nbt|compound}} group_hall_1.nbt
*** {{nbt|compound}} group_hall_2.nbt
*** {{nbt|compound}} group_hall_3.nbt
*** {{nbt|compound}} group_hall_4.nbt
*** {{nbt|compound}} group_hall_5.nbt
*** {{nbt|compound}} group_lower_1.nbt
*** {{nbt|compound}} group_lower_2.nbt
*** {{nbt|compound}} group_lower_3.nbt
*** {{nbt|compound}} group_lower_4.nbt
*** {{nbt|compound}} group_lower_5.nbt
*** {{nbt|compound}} group_room_1.nbt
*** {{nbt|compound}} group_room_2.nbt
*** {{nbt|compound}} group_room_3.nbt
*** {{nbt|compound}} group_room_4.nbt
*** {{nbt|compound}} group_room_5.nbt
*** {{nbt|compound}} group_upper_1.nbt
*** {{nbt|compound}} group_upper_2.nbt
*** {{nbt|compound}} group_upper_3.nbt
*** {{nbt|compound}} group_upper_4.nbt
*** {{nbt|compound}} group_upper_5.nbt
*** {{nbt|compound}} large_room_1.nbt
*** {{nbt|compound}} large_room_2.nbt
*** {{nbt|compound}} large_room_3.nbt
*** {{nbt|compound}} large_room_4.nbt
*** {{nbt|compound}} large_room_5.nbt
*** {{nbt|compound}} one_room_1.nbt
*** {{nbt|compound}} one_room_2.nbt
*** {{nbt|compound}} one_room_3.nbt
*** {{nbt|compound}} one_room_4.nbt
*** {{nbt|compound}} one_room_5.nbt
** decor
*** {{nbt|compound}} decor_1.nbt
*** {{nbt|compound}} decor_2.nbt
*** {{nbt|compound}} decor_3.nbt
*** {{nbt|compound}} decor_4.nbt
*** {{nbt|compound}} decor_5.nbt
*** {{nbt|compound}} decor_6.nbt
*** {{nbt|compound}} decor_7.nbt
** roads
*** {{nbt|compound}} long_road_end.nbt
*** {{nbt|compound}} road_end_1.nbt
*** {{nbt|compound}} road_section_1.nbt
*** {{nbt|compound}} road_section_2.nbt
*** {{nbt|compound}} road_section_3.nbt
*** {{nbt|compound}} road_section_4.nbt
*** {{nbt|compound}} road_spacer_1.nbt
** tower
*** {{nbt|compound}} hall_1.nbt
*** {{nbt|compound}} hall_2.nbt
*** {{nbt|compound}} hall_3.nbt
*** {{nbt|compound}} hall_4.nbt
*** {{nbt|compound}} hall_5.nbt
*** {{nbt|compound}} large_hall_1.nbt
*** {{nbt|compound}} large_hall_2.nbt
*** {{nbt|compound}} large_hall_3.nbt
*** {{nbt|compound}} large_hall_4.nbt
*** {{nbt|compound}} large_hall_5.nbt
*** {{nbt|compound}} one_room_1.nbt
*** {{nbt|compound}} one_room_2.nbt
*** {{nbt|compound}} one_room_3.nbt
*** {{nbt|compound}} one_room_4.nbt
*** {{nbt|compound}} one_room_5.nbt
*** {{nbt|compound}} platform_1.nbt
*** {{nbt|compound}} platform_2.nbt
*** {{nbt|compound}} platform_3.nbt
*** {{nbt|compound}} platform_4.nbt
*** {{nbt|compound}} platform_5.nbt
*** {{nbt|compound}} stable_1.nbt
*** {{nbt|compound}} stable_2.nbt
*** {{nbt|compound}} stable_3.nbt
*** {{nbt|compound}} stable_4.nbt
*** {{nbt|compound}} stable_5.nbt
*** {{nbt|compound}} tower_1.nbt
*** {{nbt|compound}} tower_2.nbt
*** {{nbt|compound}} tower_3.nbt
*** {{nbt|compound}} tower_4.nbt
*** {{nbt|compound}} tower_5.nbt
*** {{nbt|compound}} tower_top_1.nbt
*** {{nbt|compound}} tower_top_2.nbt
*** {{nbt|compound}} tower_top_3.nbt
*** {{nbt|compound}} tower_top_4.nbt
*** {{nbt|compound}} tower_top_5.nbt
}}
{{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content=
** chamber
*** {{nbt|compound}} assembly.nbt
*** {{nbt|compound}} chamber_1.nbt
*** {{nbt|compound}} chamber_2.nbt
*** {{nbt|compound}} chamber_4.nbt
*** {{nbt|compound}} chamber_8.nbt
*** {{nbt|compound}} entrance_cap.nbt
*** {{nbt|compound}} eruption.nbt
*** {{nbt|compound}} pedestal.nbt
*** {{nbt|compound}} slanted.nbt
*** addon
**** {{nbt|compound}} c1_breeze.nbt
**** {{nbt|compound}} full_corner_column.nbt
**** {{nbt|compound}} full_stacked_walkway.nbt
**** {{nbt|compound}} full_stacked_walkway_2.nbt
**** {{nbt|compound}} grate_bridge.nbt
**** {{nbt|compound}} hanging_platform.nbt
**** {{nbt|compound}} lower_staircase_down.nbt
**** {{nbt|compound}} short_grate_platform.nbt
**** {{nbt|compound}} short_platform.nbt
**** {{nbt|compound}} walkway_with_bridge_1.nbt
*** assembly
**** {{nbt|compound}} cover_1.nbt
**** {{nbt|compound}} cover_2.nbt
**** {{nbt|compound}} cover_3.nbt
**** {{nbt|compound}} cover_4.nbt
**** {{nbt|compound}} cover_5.nbt
**** {{nbt|compound}} cover_6.nbt
**** {{nbt|compound}} full_column.nbt
**** {{nbt|compound}} hanging_1.nbt
**** {{nbt|compound}} hanging_2.nbt
**** {{nbt|compound}} hanging_3.nbt
**** {{nbt|compound}} hanging_4.nbt
**** {{nbt|compound}} hanging_5.nbt
**** {{nbt|compound}} left_staircase_1.nbt
**** {{nbt|compound}} left_staircase_2.nbt
**** {{nbt|compound}} left_staircase_3.nbt
**** {{nbt|compound}} platform_1.nbt
**** {{nbt|compound}} right_staircase_1.nbt
**** {{nbt|compound}} right_staircase_2.nbt
**** {{nbt|compound}} right_staircase_3.nbt
**** {{nbt|compound}} spawner_1.nbt
**** {{nbt|compound}} spawner_trap_1.nbt
*** eruption
**** {{nbt|compound}} breeze_slice_1.nbt
**** {{nbt|compound}} center_1.nbt
**** {{nbt|compound}} quadrant_1.nbt
**** {{nbt|compound}} quadrant_2.nbt
**** {{nbt|compound}} quadrant_3.nbt
**** {{nbt|compound}} quadrant_4.nbt
**** {{nbt|compound}} quadrant_5.nbt
**** {{nbt|compound}} slice_1.nbt
**** {{nbt|compound}} slice_2.nbt
**** {{nbt|compound}} slice_3.nbt
*** pedestal
**** {{nbt|compound}} center_1.nbt
**** {{nbt|compound}} ominous_slice_1.nbt
**** {{nbt|compound}} quadrant_1.nbt
**** {{nbt|compound}} quadrant_2.nbt
**** {{nbt|compound}} quadrant_3.nbt
**** {{nbt|compound}} slice_1.nbt
**** {{nbt|compound}} slice_2.nbt
**** {{nbt|compound}} slice_3.nbt
**** {{nbt|compound}} slice_4.nbt
**** {{nbt|compound}} slice_5.nbt
*** slanted
**** {{nbt|compound}} center.nbt
**** {{nbt|compound}} hallway_1.nbt
**** {{nbt|compound}} hallway_2.nbt
**** {{nbt|compound}} hallway_3.nbt
**** {{nbt|compound}} hallway_4.nbt
**** {{nbt|compound}} hallway_5.nbt
**** {{nbt|compound}} ominous_upper_arm_1.nbt
**** {{nbt|compound}} quadrant_1.nbt
**** {{nbt|compound}} quadrant_2.nbt
**** {{nbt|compound}} quadrant_3.nbt
**** {{nbt|compound}} quadrant_4.nbt
**** {{nbt|compound}} ramp_1.nbt
**** {{nbt|compound}} ramp_2.nbt
**** {{nbt|compound}} ramp_3.nbt
**** {{nbt|compound}} ramp_4.nbt
** chests
*** {{nbt|compound}} supply.nbt
*** connectors
**** {{nbt|compound}} supply.nbt
** corridor
*** {{nbt|compound}} atrium_1.nbt
*** {{nbt|compound}} end_1.nbt
*** {{nbt|compound}} end_2.nbt
*** {{nbt|compound}} entrance_1.nbt
*** {{nbt|compound}} entrance_2.nbt
*** {{nbt|compound}} entrance_3.nbt
*** {{nbt|compound}} first_plate.nbt
*** {{nbt|compound}} second_plate.nbt
*** {{nbt|compound}} straight_1.nbt
*** {{nbt|compound}} straight_2.nbt
*** {{nbt|compound}} straight_3.nbt
*** {{nbt|compound}} straight_4.nbt
*** {{nbt|compound}} straight_5.nbt
*** {{nbt|compound}} straight_6.nbt
*** {{nbt|compound}} straight_7.nbt
*** {{nbt|compound}} straight_8.nbt
*** addon
**** {{nbt|compound}} arrow_dispenser.nbt
**** {{nbt|compound}} bridge_lower.nbt
**** {{nbt|compound}} chandelier_upper.nbt
**** {{nbt|compound}} decoration_upper.nbt
**** {{nbt|compound}} display_1.nbt
**** {{nbt|compound}} display_2.nbt
**** {{nbt|compound}} display_3.nbt
**** {{nbt|compound}} head_upper.nbt
**** {{nbt|compound}} ladder_to_middle.nbt
**** {{nbt|compound}} open_walkway.nbt
**** {{nbt|compound}} open_walkway_upper.nbt
**** {{nbt|compound}} reward_upper.nbt
**** {{nbt|compound}} staircase.nbt
**** {{nbt|compound}} wall.nbt
**** {{nbt|compound}} walled_walkway.nbt
*** atrium
**** {{nbt|compound}} bogged_relief.nbt
**** {{nbt|compound}} breeze_relief.nbt
**** {{nbt|compound}} grand_staircase_1.nbt
**** {{nbt|compound}} grand_staircase_2.nbt
**** {{nbt|compound}} grand_staircase_3.nbt
**** {{nbt|compound}} spider_relief.nbt
**** {{nbt|compound}} spiral_relief.nbt
** decor
*** {{nbt|compound}} barrel.nbt
*** {{nbt|compound}} candle_1.nbt
*** {{nbt|compound}} candle_2.nbt
*** {{nbt|compound}} candle_3.nbt
*** {{nbt|compound}} candle_4.nbt
*** {{nbt|compound}} dead_bush_pot.nbt
*** {{nbt|compound}} empty_pot.nbt
*** {{nbt|compound}} flow_pot.nbt
*** {{nbt|compound}} guster_pot.nbt
*** {{nbt|compound}} scrape_pot.nbt
*** {{nbt|compound}} undecorated_pot.nbt
** dispensers
*** {{nbt|compound}} chamber.nbt
*** {{nbt|compound}} floor_dispenser.nbt
*** {{nbt|compound}} wall_dispenser.nbt
** hallway
*** {{nbt|compound}} cache_1.nbt
*** {{nbt|compound}} corner_staircase.nbt
*** {{nbt|compound}} corner_staircase_down.nbt
*** {{nbt|compound}} corridor_connector_1.nbt
*** {{nbt|compound}} left_corner.nbt
*** {{nbt|compound}} long_straight_staircase.nbt
*** {{nbt|compound}} long_straight_staircase_down.nbt
*** {{nbt|compound}} lower_hallway_connector.nbt
*** {{nbt|compound}} right_corner.nbt
*** {{nbt|compound}} rubble.nbt
*** {{nbt|compound}} rubble_chamber.nbt
*** {{nbt|compound}} rubble_chamber_thin.nbt
*** {{nbt|compound}} rubble_thin.nbt
*** {{nbt|compound}} straight.nbt
*** {{nbt|compound}} straight_staircase.nbt
*** {{nbt|compound}} straight_staircase_down.nbt
*** {{nbt|compound}} upper_hallway_connector.nbt
** intersection
*** {{nbt|compound}} intersection_1.nbt
*** {{nbt|compound}} intersection_2.nbt
*** {{nbt|compound}} intersection_3.nbt
** reward
*** {{nbt|compound}} ominous_vault.nbt
*** {{nbt|compound}} vault.nbt
** spawner
*** breeze
**** {{nbt|compound}} breeze.nbt
*** connectors
**** {{nbt|compound}} breeze.nbt
**** {{nbt|compound}} melee.nbt
**** {{nbt|compound}} ranged.nbt
**** {{nbt|compound}} slow_ranged.nbt
**** {{nbt|compound}} small_melee.nbt
*** melee
**** {{nbt|compound}} husk.nbt
**** {{nbt|compound}} spider.nbt
**** {{nbt|compound}} zombie.nbt
*** ranged
**** {{nbt|compound}} poison_skeleton.nbt
**** {{nbt|compound}} skeleton.nbt
**** {{nbt|compound}} stray.nbt
*** slow_ranged
**** {{nbt|compound}} poison_skeleton.nbt
**** {{nbt|compound}} skeleton.nbt
**** {{nbt|compound}} stray.nbt
*** small_melee
**** {{nbt|compound}} baby_zombie.nbt
**** {{nbt|compound}} cave_spider.nbt
**** {{nbt|compound}} silverfish.nbt
**** {{nbt|compound}} slime.nbt
}}
{{collapse|title={{EnvLink|Ocean Ruins|underwater_ruin}}|content=
**{{nbt|compound}} big_brick_1.nbt
**{{nbt|compound}} big_brick_2.nbt
**{{nbt|compound}} big_brick_3.nbt
**{{nbt|compound}} big_brick_8.nbt
**{{nbt|compound}} big_cracked_1.nbt
**{{nbt|compound}} big_cracked_2.nbt
**{{nbt|compound}} big_cracked_3.nbt
**{{nbt|compound}} big_cracked_8.nbt
**{{nbt|compound}} big_mossy_1.nbt
**{{nbt|compound}} big_mossy_2.nbt
**{{nbt|compound}} big_mossy_3.nbt
**{{nbt|compound}} big_mossy_8.nbt
**{{nbt|compound}} big_warm_?.nbt
**{{nbt|compound}} big_warm_4.nbt
**{{nbt|compound}} big_warm_5.nbt
**{{nbt|compound}} big_warm_6.nbt
**{{nbt|compound}} big_warm_7.nbt
**{{nbt|compound}} brick_1.nbt
**{{nbt|compound}} brick_2.nbt
**{{nbt|compound}} brick_3.nbt
**{{nbt|compound}} brick_4.nbt
**{{nbt|compound}} brick_5.nbt
**{{nbt|compound}} brick_6.nbt
**{{nbt|compound}} brick_7.nbt
**{{nbt|compound}} brick_8.nbt
**{{nbt|compound}} cracked_1.nbt
**{{nbt|compound}} cracked_2.nbt
**{{nbt|compound}} cracked_3.nbt
**{{nbt|compound}} cracked_4.nbt
**{{nbt|compound}} cracked_5.nbt
**{{nbt|compound}} cracked_6.nbt
**{{nbt|compound}} cracked_7.nbt
**{{nbt|compound}} cracked_8.nbt
**{{nbt|compound}} mossy_1.nbt
**{{nbt|compound}} mossy_2.nbt
**{{nbt|compound}} mossy_3.nbt
**{{nbt|compound}} mossy_4.nbt
**{{nbt|compound}} mossy_5.nbt
**{{nbt|compound}} mossy_6.nbt
**{{nbt|compound}} mossy_7.nbt
**{{nbt|compound}} mossy_8.nbt
**{{nbt|compound}} warm_1.nbt
**{{nbt|compound}} warm_2.nbt
**{{nbt|compound}} warm_3.nbt
**{{nbt|compound}} warm_4.nbt
**{{nbt|compound}} warm_5.nbt
**{{nbt|compound}} warm_6.nbt
**{{nbt|compound}} warm_7.nbt
**{{nbt|compound}} warm_8.nbt
}}
{{collapse|title={{EnvLink|village}}|content=
** common
*** animals: Spawns a [[jigsaw block]] which sets the position of an animal.
**** {{nbt|compound}} cat_black
**** {{nbt|compound}} cat_british
**** {{nbt|compound}} cat_calico
**** {{nbt|compound}} cat_jellie
**** {{nbt|compound}} cat_persian
**** {{nbt|compound}} cat_ragdoll
**** {{nbt|compound}} cat_red
**** {{nbt|compound}} cat_siamese
**** {{nbt|compound}} cat_tabby
**** {{nbt|compound}} cat_white
**** {{nbt|compound}} cows_1
**** {{nbt|compound}} horses_1
**** {{nbt|compound}} horses_2
**** {{nbt|compound}} horses_3
**** {{nbt|compound}} horses_4
**** {{nbt|compound}} horses_5
**** {{nbt|compound}} pigs_1
**** {{nbt|compound}} sheep_1
**** {{nbt|compound}} sheep_2
*** {{nbt|compound}} well_bottom: Spawns the foundation of a village well.
** decays: Spawns a patch of grass of the specified dimensions.
*** {{nbt|compound}} grass_9x9
*** {{nbt|compound}} grass_11x13
*** {{nbt|compound}} grass_16x16
** desert
*** houses: Desert variants of village houses.
**** {{nbt|compound}} desert_animal_pen_1
**** {{nbt|compound}} desert_animal_pen_2
**** {{nbt|compound}} desert_armorer_1
**** {{nbt|compound}} desert_blacksmith_1
**** {{nbt|compound}} desert_butcher_shop_1
**** {{nbt|compound}} desert_cartographer_house_1
**** {{nbt|compound}} desert_farm_1
**** {{nbt|compound}} desert_farm_2
**** {{nbt|compound}} desert_fisher_1
**** {{nbt|compound}} desert_fletcher_house_1
**** {{nbt|compound}} desert_large_farm_1
**** {{nbt|compound}} desert_library_1
**** {{nbt|compound}} desert_mason_1
**** {{nbt|compound}} desert_medium_house_1
**** {{nbt|compound}} desert_medium_house_2
**** {{nbt|compound}} desert_shepherd_house_1
**** {{nbt|compound}} desert_small_house_1
**** {{nbt|compound}} desert_small_house_2
**** {{nbt|compound}} desert_small_house_3
**** {{nbt|compound}} desert_small_house_4
**** {{nbt|compound}} desert_small_house_5
**** {{nbt|compound}} desert_small_house_6
**** {{nbt|compound}} desert_small_house_7
**** {{nbt|compound}} desert_small_house_8
**** {{nbt|compound}} desert_tannery_1
**** {{nbt|compound}} desert_temple_1
**** {{nbt|compound}} desert_temple_2
**** {{nbt|compound}} desert_tool_smith_1
**** {{nbt|compound}} desert_weaponsmith_1
*** streets: Generates the streets that span across the village.
**** {{nbt|compound}} corner_01
**** {{nbt|compound}} corner_02
**** {{nbt|compound}} crossroad_01
**** {{nbt|compound}} crossroad_02
**** {{nbt|compound}} crossroad_03
**** {{nbt|compound}} square_01
**** {{nbt|compound}} square_02
**** {{nbt|compound}} straight_01
**** {{nbt|compound}} straight_02
**** {{nbt|compound}} straight_03
**** {{nbt|compound}} turn_01
*** terminators: Used to generate the village streets.
**** {{nbt|compound}} terminator_01
**** {{nbt|compound}} terminator_02
*** town_centers: Centerpieces of the town.
**** {{nbt|compound}} desert_meeting_point_1
**** {{nbt|compound}} desert_meeting_point_2
**** {{nbt|compound}} desert_meeting_point_3
*** {{nbt|compound}} desert_lamp_1
** plains
*** houses: Plains variants of village houses.
**** {{nbt|compound}} plains_accessory_1
**** {{nbt|compound}} plains_animal_pen_1
**** {{nbt|compound}} plains_animal_pen_2
**** {{nbt|compound}} plains_animal_pen_3
**** {{nbt|compound}} plains_armorer_house_1
**** {{nbt|compound}} plains_big_house_1
**** {{nbt|compound}} plains_butcher_shop_1
**** {{nbt|compound}} plains_butcher_shop_2
**** {{nbt|compound}} plains_cartographer_1
**** {{nbt|compound}} plains_fisher_cottage_1
**** {{nbt|compound}} plains_fletcher_house_1
**** {{nbt|compound}} plains_large_farm_1
**** {{nbt|compound}} plains_library_1
**** {{nbt|compound}} plains_library_2
**** {{nbt|compound}} plains_masons_house_1
**** {{nbt|compound}} plains_medium_house_1
**** {{nbt|compound}} plains_medium_house_2
**** {{nbt|compound}} plains_meeting_point_4
**** {{nbt|compound}} plains_meeting_point_5
**** {{nbt|compound}} plains_shepherds_house_1
**** {{nbt|compound}} plains_small_farm_1
**** {{nbt|compound}} plains_small_house_1
**** {{nbt|compound}} plains_small_house_2
**** {{nbt|compound}} plains_small_house_3
**** {{nbt|compound}} plains_small_house_4
**** {{nbt|compound}} plains_small_house_5
**** {{nbt|compound}} plains_small_house_6
**** {{nbt|compound}} plains_small_house_7
**** {{nbt|compound}} plains_small_house_8
**** {{nbt|compound}} plains_stable_1
**** {{nbt|compound}} plains_stable_2
**** {{nbt|compound}} plains_tannery_1
**** {{nbt|compound}} plains_temple_3
**** {{nbt|compound}} plains_temple_4
**** {{nbt|compound}} plains_tool_smith_1
**** {{nbt|compound}} plains_weaponsmith_1
*** streets: Generates the streets that span across the village.
**** {{nbt|compound}} corner_01
**** {{nbt|compound}} corner_02
**** {{nbt|compound}} corner_03
**** {{nbt|compound}} crossroad_01
**** {{nbt|compound}} crossroad_02
**** {{nbt|compound}} crossroad_03
**** {{nbt|compound}} crossroad_04
**** {{nbt|compound}} crossroad_05
**** {{nbt|compound}} crossroad_06
**** {{nbt|compound}} straight_01
**** {{nbt|compound}} straight_02
**** {{nbt|compound}} straight_03
**** {{nbt|compound}} straight_04
**** {{nbt|compound}} straight_05
**** {{nbt|compound}} straight_06
**** {{nbt|compound}} turn_01
*** terminators: Used to generate the village streets.
**** {{nbt|compound}} terminator_01
**** {{nbt|compound}} terminator_02
**** {{nbt|compound}} terminator_03
**** {{nbt|compound}} terminator_04
*** town_centers: Centerpieces of the town.
**** {{nbt|compound}} plains_fountain_01
**** {{nbt|compound}} plains_meeting_point_1
**** {{nbt|compound}} plains_meeting_point_2
**** {{nbt|compound}} plains_meeting_point_3
*** villagers: Spawns a jigsaw block which sets the position of a villager.
**** {{nbt|compound}} armorer
**** {{nbt|compound}} butcher
**** {{nbt|compound}} cartographer
**** {{nbt|compound}} cleric
**** {{nbt|compound}} farmer
**** {{nbt|compound}} fishermen
**** {{nbt|compound}} fletcher
**** {{nbt|compound}} leatherworker
**** {{nbt|compound}} librarian
**** {{nbt|compound}} nitwit
**** {{nbt|compound}} shepherd
**** {{nbt|compound}} toolsmith
**** {{nbt|compound}} unemployed
**** {{nbt|compound}} weaponsmith
*** {{nbt|compound}} plains_lamp_1
** savanna
*** houses: Savanna variants of village houses.
**** {{nbt|compound}} savanna_animal_pen_1
**** {{nbt|compound}} savanna_animal_pen_2
**** {{nbt|compound}} savanna_animal_pen_3
**** {{nbt|compound}} savanna_armorer_1
**** {{nbt|compound}} savanna_butchers_shop_1
**** {{nbt|compound}} savanna_butchers_shop_2
**** {{nbt|compound}} savanna_cartographer_1
**** {{nbt|compound}} savanna_fisher_cottage_1
**** {{nbt|compound}} savanna_fletcher_house_1
**** {{nbt|compound}} savanna_large_farm_1
**** {{nbt|compound}} savanna_large_farm_2
**** {{nbt|compound}} savanna_library_1
**** {{nbt|compound}} savanna_mason_1
**** {{nbt|compound}} savanna_medium_house_1
**** {{nbt|compound}} savanna_medium_house_2
**** {{nbt|compound}} savanna_shepherd_1
**** {{nbt|compound}} savanna_small_farm
**** {{nbt|compound}} savanna_small_house_1
**** {{nbt|compound}} savanna_small_house_2
**** {{nbt|compound}} savanna_small_house_3
**** {{nbt|compound}} savanna_small_house_4
**** {{nbt|compound}} savanna_small_house_5
**** {{nbt|compound}} savanna_small_house_6
**** {{nbt|compound}} savanna_small_house_7
**** {{nbt|compound}} savanna_small_house_8
**** {{nbt|compound}} savanna_tannery_1
**** {{nbt|compound}} savanna_temple_1
**** {{nbt|compound}} savanna_temple_2
**** {{nbt|compound}} savanna_tool_smith_1
**** {{nbt|compound}} savanna_weaponsmith_1
**** {{nbt|compound}} savanna_weaponsmith_2
*** streets: Generates the streets that span across the village.
**** {{nbt|compound}} corner_01
**** {{nbt|compound}} corner_03
**** {{nbt|compound}} crossroad_02
**** {{nbt|compound}} crossroad_03
**** {{nbt|compound}} crossroad_04
**** {{nbt|compound}} crossroad_05
**** {{nbt|compound}} crossroad_06
**** {{nbt|compound}} crossroad_07
**** {{nbt|compound}} split_01
**** {{nbt|compound}} split_02
**** {{nbt|compound}} straight_02
**** {{nbt|compound}} straight_04
**** {{nbt|compound}} straight_05
**** {{nbt|compound}} straight_06
**** {{nbt|compound}} straight_08
**** {{nbt|compound}} straight_09
**** {{nbt|compound}} straight_10
**** {{nbt|compound}} straight_11
**** {{nbt|compound}} turn_01
*** terminators: Used to generate the village streets.
**** {{nbt|compound}} terminator_05
*** town_centers: Centerpieces of the town.
**** {{nbt|compound}} savanna_meeting_point_1
**** {{nbt|compound}} savanna_meeting_point_2
**** {{nbt|compound}} savanna_meeting_point_3
**** {{nbt|compound}} savanna_meeting_point_4
*** {{nbt|compound}} savanna_lamp_post_01
** snowy
*** houses: Snowy variants of village houses.
**** {{nbt|compound}} snowy_animal_pen_1
**** {{nbt|compound}} snowy_animal_pen_2
**** {{nbt|compound}} snowy_armorer_house_1
**** {{nbt|compound}} snowy_armorer_house_2
**** {{nbt|compound}} snowy_butchers_shop_1
**** {{nbt|compound}} snowy_butchers_shop_2
**** {{nbt|compound}} snowy_cartographer_house_1
**** {{nbt|compound}} snowy_farm_1
**** {{nbt|compound}} snowy_farm_2
**** {{nbt|compound}} snowy_fisher_cottage
**** {{nbt|compound}} snowy_fletcher_house_1
**** {{nbt|compound}} snowy_library_1
**** {{nbt|compound}} snowy_masons_house_1
**** {{nbt|compound}} snowy_masons_house_2
**** {{nbt|compound}} snowy_medium_house_1
**** {{nbt|compound}} snowy_medium_house_2
**** {{nbt|compound}} snowy_medium_house_3
**** {{nbt|compound}} snowy_shepherds_house_1
**** {{nbt|compound}} snowy_small_house_1
**** {{nbt|compound}} snowy_small_house_2
**** {{nbt|compound}} snowy_small_house_3
**** {{nbt|compound}} snowy_small_house_4
**** {{nbt|compound}} snowy_small_house_5
**** {{nbt|compound}} snowy_small_house_6
**** {{nbt|compound}} snowy_small_house_7
**** {{nbt|compound}} snowy_small_house_8
**** {{nbt|compound}} snowy_tannery_1
**** {{nbt|compound}} snowy_temple_1
**** {{nbt|compound}} snowy_tool_smith_1
**** {{nbt|compound}} snowy_weapon_smith_1
*** streets: Generates the streets that span across the village.
**** {{nbt|compound}} corner_01
**** {{nbt|compound}} corner_02
**** {{nbt|compound}} corner_03
**** {{nbt|compound}} crossroad_01
**** {{nbt|compound}} crossroad_02
**** {{nbt|compound}} crossroad_03
**** {{nbt|compound}} crossroad_04
**** {{nbt|compound}} crossroad_05
**** {{nbt|compound}} crossroad_06
**** {{nbt|compound}} square_01
**** {{nbt|compound}} straight_01
**** {{nbt|compound}} straight_02
**** {{nbt|compound}} straight_03
**** {{nbt|compound}} straight_04
**** {{nbt|compound}} straight_06
**** {{nbt|compound}} straight_08
**** {{nbt|compound}} turn_01
*** town_centers: Centerpieces of the town.
**** {{nbt|compound}} snowy_meeting_point_1
**** {{nbt|compound}} snowy_meeting_point_2
**** {{nbt|compound}} snowy_meeting_point_3
*** {{nbt|compound}} snowy_lamp_post_01
*** {{nbt|compound}} snowy_lamp_post_02
*** {{nbt|compound}} snowy_lamp_post_03
** taiga
*** houses: Taiga variants of village houses.
**** {{nbt|compound}} taiga_animal_pen_1
**** {{nbt|compound}} taiga_armorer_2
**** {{nbt|compound}} taiga_armorer_house_1
**** {{nbt|compound}} taiga_armorer_house_2
**** {{nbt|compound}} taiga_butcher_shop_1
**** {{nbt|compound}} taiga_cartographer_house_1
**** {{nbt|compound}} taiga_fisher_cottage_1
**** {{nbt|compound}} taiga_fletcher_house_1
**** {{nbt|compound}} taiga_large_farm_1
**** {{nbt|compound}} taiga_large_farm_2
**** {{nbt|compound}} taiga_library_1
**** {{nbt|compound}} taiga_masons_house_1
**** {{nbt|compound}} taiga_medium_house_1
**** {{nbt|compound}} taiga_medium_house_2
**** {{nbt|compound}} taiga_medium_house_3
**** {{nbt|compound}} taiga_medium_house_4
**** {{nbt|compound}} taiga_shepherds_house_1
**** {{nbt|compound}} taiga_small_farm_1
**** {{nbt|compound}} taiga_small_house_1
**** {{nbt|compound}} taiga_small_house_2
**** {{nbt|compound}} taiga_small_house_3
**** {{nbt|compound}} taiga_small_house_4
**** {{nbt|compound}} taiga_small_house_5
**** {{nbt|compound}} taiga_tannery_1
**** {{nbt|compound}} taiga_temple_1
**** {{nbt|compound}} taiga_tool_smith_1
**** {{nbt|compound}} taiga_weaponsmith_1
**** {{nbt|compound}} taiga_weaponsmith_2
*** streets: Generates the streets that span across the village.
**** {{nbt|compound}} corner_01
**** {{nbt|compound}} corner_02
**** {{nbt|compound}} corner_03
**** {{nbt|compound}} crossroad_01
**** {{nbt|compound}} crossroad_02
**** {{nbt|compound}} crossroad_03
**** {{nbt|compound}} crossroad_04
**** {{nbt|compound}} crossroad_05
**** {{nbt|compound}} crossroad_06
**** {{nbt|compound}} straight_01
**** {{nbt|compound}} straight_02
**** {{nbt|compound}} straight_03
**** {{nbt|compound}} straight_04
**** {{nbt|compound}} straight_05
**** {{nbt|compound}} straight_06
**** {{nbt|compound}} turn_01
*** town_centers: Centerpieces of the town.
**** {{nbt|compound}} taiga_meeting_point_1
**** {{nbt|compound}} taiga_meeting_point_2
*** {{nbt|compound}} taiga_decoration_1
*** {{nbt|compound}} taiga_decoration_2
*** {{nbt|compound}} taiga_decoration_3
*** {{nbt|compound}} taiga_decoration_4
*** {{nbt|compound}} taiga_decoration_5
*** {{nbt|compound}} taiga_decoration_6
*** {{nbt|compound}} taiga_lamp_post_1
}}
{{collapse|title={{EnvLink|Woodland Mansion|woodland_mansion}}|content=
**{{nbt|compound}} 1x1_a1.nbt
**{{nbt|compound}} 1x1_a2.nbt
**{{nbt|compound}} 1x1_a3.nbt
**{{nbt|compound}} 1x1_a4.nbt
**{{nbt|compound}} 1x1_a5.nbt
**{{nbt|compound}} 1x1_as1.nbt
**{{nbt|compound}} 1x1_as2.nbt
**{{nbt|compound}} 1x1_as3.nbt
**{{nbt|compound}} 1x1_as4.nbt
**{{nbt|compound}} 1x1_b1.nbt
**{{nbt|compound}} 1x1_b2.nbt
**{{nbt|compound}} 1x1_b3.nbt
**{{nbt|compound}} 1x1_b4.nbt
**{{nbt|compound}} 1x1_b5.nbt
**{{nbt|compound}} 1x2_a1.nbt
**{{nbt|compound}} 1x2_a2.nbt
**{{nbt|compound}} 1x2_a3.nbt
**{{nbt|compound}} 1x2_a4.nbt
**{{nbt|compound}} 1x2_a5.nbt
**{{nbt|compound}} 1x2_a6.nbt
**{{nbt|compound}} 1x2_a7.nbt
**{{nbt|compound}} 1x2_a8.nbt
**{{nbt|compound}} 1x2_a9.nbt
**{{nbt|compound}} 1x2_b1.nbt
**{{nbt|compound}} 1x2_b2.nbt
**{{nbt|compound}} 1x2_b3.nbt
**{{nbt|compound}} 1x2_b4.nbt
**{{nbt|compound}} 1x2_b5.nbt
**{{nbt|compound}} 1x2_c_stairs.nbt
**{{nbt|compound}} 1x2_c1.nbt
**{{nbt|compound}} 1x2_c2.nbt
**{{nbt|compound}} 1x2_c3.nbt
**{{nbt|compound}} 1x2_c4.nbt
**{{nbt|compound}} 1x2_d_stairs.nbt
**{{nbt|compound}} 1x2_d1.nbt
**{{nbt|compound}} 1x2_d2.nbt
**{{nbt|compound}} 1x2_d3.nbt
**{{nbt|compound}} 1x2_d4.nbt
**{{nbt|compound}} 1x2_d5.nbt
**{{nbt|compound}} 1x2_s1.nbt
**{{nbt|compound}} 1x2_s2.nbt
**{{nbt|compound}} 1x2_se1.nbt
**{{nbt|compound}} 2x2_a1.nbt
**{{nbt|compound}} 2x2_a2.nbt
**{{nbt|compound}} 2x2_a3.nbt
**{{nbt|compound}} 2x2_a4.nbt
**{{nbt|compound}} 2x2_b1.nbt
**{{nbt|compound}} 2x2_b2.nbt
**{{nbt|compound}} 2x2_b3.nbt
**{{nbt|compound}} 2x2_b4.nbt
**{{nbt|compound}} 2x2_b5.nbt
**{{nbt|compound}} 2x2_s1.nbt
**{{nbt|compound}} carpet_east.nbt
**{{nbt|compound}} carpet_north.nbt
**{{nbt|compound}} carpet_south_1.nbt
**{{nbt|compound}} carpet_south_2.nbt
**{{nbt|compound}} carpet_west_1.nbt
**{{nbt|compound}} carpet_west_2.nbt
**{{nbt|compound}} corridor_floor.nbt
**{{nbt|compound}} entrance.nbt
**{{nbt|compound}} indoors_door_1.nbt
**{{nbt|compound}} indoors_door_2.nbt
**{{nbt|compound}} indoors_wall_1.nbt
**{{nbt|compound}} indoors_wall_2.nbt
**{{nbt|compound}} roof.nbt
**{{nbt|compound}} roof_corner.nbt
**{{nbt|compound}} roof_front.nbt
**{{nbt|compound}} roof_inner_corner.nbt
**{{nbt|compound}} small_wall.nbt
**{{nbt|compound}} small_wall_corner.nbt
**{{nbt|compound}} wall_corner.nbt
**{{nbt|compound}} wall_flat.nbt
**{{nbt|compound}} wall_window.nbt
}}</div>
===Bedrock Edition===
Structure files are stored using the [[NBT format]] in the game files. In [[behavior pack]]s, they are stored as {{cd|.mcstructure}} files in the {{cd|{{ph|namespace}}/structures}} folder.
==== Prebuild structures ====
<div class="treeview">
{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content=<!-- exactly the same as Java -->
** city
*** entrance
**** {{nbt|compound}} entrance_connector.nbt
**** {{nbt|compound}} entrance_path_1.nbt
**** {{nbt|compound}} entrance_path_2.nbt
**** {{nbt|compound}} entrance_path_3.nbt
**** {{nbt|compound}} entrance_path_4.nbt
**** {{nbt|compound}} entrance_path_5.nbt
** city_center
*** walls
**** {{nbt|compound}} bottom_1.nbt
**** {{nbt|compound}} bottom_2.nbt
**** {{nbt|compound}} bottom_left_corner.nbt
**** {{nbt|compound}} bottom_right_corner.nbt
**** {{nbt|compound}} bottom_right_corner_1.nbt
**** {{nbt|compound}} bottom_right_corner_2.nbt
**** {{nbt|compound}} left.nbt
**** {{nbt|compound}} right.nbt
**** {{nbt|compound}} top.nbt
**** {{nbt|compound}} top_left_corner.nbt
**** {{nbt|compound}} top_right_corner.nbt
*** {{nbt|compound}} city_center_1.nbt
*** {{nbt|compound}} city_center_2.nbt
*** {{nbt|compound}} city_center_3.nbt
** structures
*** {{nbt|compound}} barracks.nbt
*** {{nbt|compound}} camp_1.nbt
*** {{nbt|compound}} camp_2.nbt
*** {{nbt|compound}} camp_3.nbt
*** {{nbt|compound}} chamber_1.nbt
*** {{nbt|compound}} chamber_2.nbt
*** {{nbt|compound}} chamber_3.nbt
*** {{nbt|compound}} ice_box_1.nbt
*** {{nbt|compound}} large_pillar_1.nbt
*** {{nbt|compound}} large_ruin_1.nbt
*** {{nbt|compound}} medium_pillar_1.nbt
*** {{nbt|compound}} medium_ruin_1.nbt
*** {{nbt|compound}} medium_ruin_2.nbt
*** {{nbt|compound}} sauna_1.nbt
*** {{nbt|compound}} small_ruin_1.nbt
*** {{nbt|compound}} small_ruin_2.nbt
*** {{nbt|compound}} small_statue.nbt
*** {{nbt|compound}} tall_ruin_1.nbt
*** {{nbt|compound}} tall_ruin_2.nbt
*** {{nbt|compound}} tall_ruin_3.nbt
*** {{nbt|compound}} tall_ruin_4.nbt
** walls
*** {{nbt|compound}} intact_corner_wall_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_bridge.nbt
*** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt
*** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt
*** {{nbt|compound}} intact_intersection_wall_1.nbt
*** {{nbt|compound}} intact_lshape_wall_1.nbt
*** {{nbt|compound}} ruined_corner_wall_1.nbt
*** {{nbt|compound}} ruined_corner_wall_2.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt
*** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt
}}
{{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content=
** blocks
*** {{nbt|compound}} air.nbt
*** {{nbt|compound}} gold.nbt
** bridge
*** bridge_pieces
**** {{nbt|compound}} bridge.nbt
*** connectors
**** {{nbt|compound}} back_bridge_bottom.nbt
**** {{nbt|compound}} back_bridge_top.nbt
*** legs
**** {{nbt|compound}} leg_0.nbt
**** {{nbt|compound}} leg_1.nbt
*** rampart_plates
**** {{nbt|compound}} plate_0.nbt
*** ramparts
**** {{nbt|compound}} rampart_0.nbt
**** {{nbt|compound}} rampart_1.nbt
*** starting_pieces
**** {{nbt|compound}} entrance.nbt
**** {{nbt|compound}} entrance_base.nbt
**** {{nbt|compound}} entrance_face.nbt
*** walls
**** {{nbt|compound}} wall_base_0.nbt
**** {{nbt|compound}} wall_base_1.nbt
** hoglin_stable
*** connectors
**** {{nbt|compound}} end_post_connector.nbt
*** large_stables
**** {{nbt|compound}} inner_0.nbt
**** {{nbt|compound}} inner_1.nbt
**** {{nbt|compound}} inner_2.nbt
**** {{nbt|compound}} inner_3.nbt
**** {{nbt|compound}} inner_4.nbt
**** {{nbt|compound}} outer_0.nbt
**** {{nbt|compound}} outer_1.nbt
**** {{nbt|compound}} outer_2.nbt
**** {{nbt|compound}} outer_3.nbt
**** {{nbt|compound}} outer_4.nbt
*** posts
**** {{nbt|compound}} end_post.nbt
**** {{nbt|compound}} stair_post.nbt
*** rampart_plates
**** {{nbt|compound}} rampart_plate_1.nbt
*** ramparts
**** {{nbt|compound}} ramparts_1.nbt
**** {{nbt|compound}} ramparts_2.nbt
**** {{nbt|compound}} ramparts_3.nbt
*** small_stables
**** {{nbt|compound}} inner_0.nbt
**** {{nbt|compound}} inner_1.nbt
**** {{nbt|compound}} inner_2.nbt
**** {{nbt|compound}} inner_3.nbt
**** {{nbt|compound}} outer_0.nbt
**** {{nbt|compound}} outer_1.nbt
**** {{nbt|compound}} outer_2.nbt
**** {{nbt|compound}} outer_3.nbt
*** stairs
**** {{nbt|compound}} stairs_1_0.nbt
**** {{nbt|compound}} stairs_1_1.nbt
**** {{nbt|compound}} stairs_1_2.nbt
**** {{nbt|compound}} stairs_1_3.nbt
**** {{nbt|compound}} stairs_1_4.nbt
**** {{nbt|compound}} stairs_2_0.nbt
**** {{nbt|compound}} stairs_2_1.nbt
**** {{nbt|compound}} stairs_2_2.nbt
**** {{nbt|compound}} stairs_2_3.nbt
**** {{nbt|compound}} stairs_2_4.nbt
**** {{nbt|compound}} stairs_3_0.nbt
**** {{nbt|compound}} stairs_3_1.nbt
**** {{nbt|compound}} stairs_3_2.nbt
**** {{nbt|compound}} stairs_3_3.nbt
**** {{nbt|compound}} stairs_3_4.nbt
*** starting_pieces
**** {{nbt|compound}} stairs_0_mirrored.nbt
**** {{nbt|compound}} stairs_1_mirrored.nbt
**** {{nbt|compound}} stairs_2_mirrored.nbt
**** {{nbt|compound}} stairs_3_mirrored.nbt
**** {{nbt|compound}} stairs_4_mirrored.nbt
**** {{nbt|compound}} starting_stairs_0.nbt
**** {{nbt|compound}} starting_stairs_1.nbt
**** {{nbt|compound}} starting_stairs_2.nbt
**** {{nbt|compound}} starting_stairs_3.nbt
**** {{nbt|compound}} starting_stairs_4.nbt
*** walls
**** {{nbt|compound}} side_wall_0.nbt
**** {{nbt|compound}} side_wall_1.nbt
**** {{nbt|compound}} wall_base.nbt
*** {{nbt|compound}} air_base.nbt
** mobs
*** {{nbt|compound}} crossbow_piglin.mcstructure
*** {{nbt|compound}} empty.nbt
*** {{nbt|compound}} hoglin.mcstructure
*** {{nbt|compound}} melee_piglin.mcstructure
*** {{nbt|compound}} melee_piglin_always.mcstructure
*** {{nbt|compound}} sword_piglin.mcstructure
** treasure
*** bases
**** {{nbt|compound}} centers__center_0.nbt
**** {{nbt|compound}} centers__center_1.nbt
**** {{nbt|compound}} centers__center_2.nbt
**** {{nbt|compound}} centers__center_3.nbt
**** {{nbt|compound}} lava_basin.nbt
*** brains
**** {{nbt|compound}} center_brain.nbt
*** connectors
**** {{nbt|compound}} center_to_wall_middle.nbt
**** {{nbt|compound}} center_to_wall_top.nbt
**** {{nbt|compound}} center_to_wall_top_entrance.nbt
*** corners
**** {{nbt|compound}} bottom__corner_0.nbt
**** {{nbt|compound}} bottom__corner_1.nbt
**** {{nbt|compound}} edges__bottom.nbt
**** {{nbt|compound}} edges__middle.nbt
**** {{nbt|compound}} edges__top.nbt
**** {{nbt|compound}} middle__corner_0.nbt
**** {{nbt|compound}} middle__corner_1.nbt
**** {{nbt|compound}} top__corner_0.nbt
**** {{nbt|compound}} top__corner_1.nbt
*** entrances
**** {{nbt|compound}} entrance_0.nbt
*** extensions
**** {{nbt|compound}} empty.nbt
**** {{nbt|compound}} fire_room.nbt
**** {{nbt|compound}} house_0.nbt
**** {{nbt|compound}} house_1.nbt
**** {{nbt|compound}} large_bridge_0.nbt
**** {{nbt|compound}} large_bridge_1.nbt
**** {{nbt|compound}} large_bridge_2.nbt
**** {{nbt|compound}} large_bridge_3.nbt
**** {{nbt|compound}} roofed_bridge.nbt
**** {{nbt|compound}} small_bridge_0.nbt
**** {{nbt|compound}} small_bridge_1.nbt
**** {{nbt|compound}} small_bridge_2.nbt
**** {{nbt|compound}} small_bridge_3.nbt
*** ramparts
**** {{nbt|compound}} bottom_wall_0.nbt
**** {{nbt|compound}} lava_basin.nbt
**** {{nbt|compound}} lava_basin_main.nbt
**** {{nbt|compound}} lava_basin_side.nbt
**** {{nbt|compound}} mid_wall_main.nbt
**** {{nbt|compound}} mid_wall_side.nbt
**** {{nbt|compound}} top_wall.nbt
*** roofs
**** {{nbt|compound}} center_roof.nbt
**** {{nbt|compound}} corner_roof.nbt
**** {{nbt|compound}} wall_roof.nbt
*** stairs
**** {{nbt|compound}} lower_stairs.nbt
*** walls
**** {{nbt|compound}} bottom__wall_0.nbt
**** {{nbt|compound}} bottom__wall_1.nbt
**** {{nbt|compound}} bottom__wall_2.nbt
**** {{nbt|compound}} bottom__wall_3.nbt
**** {{nbt|compound}} entrance_wall.nbt
**** {{nbt|compound}} lava_wall.nbt
**** {{nbt|compound}} mid__wall_0.nbt
**** {{nbt|compound}} mid__wall_1.nbt
**** {{nbt|compound}} mid__wall_2.nbt
**** {{nbt|compound}} outer__bottom_corner.nbt
**** {{nbt|compound}} outer__medium_outer_wall.nbt
**** {{nbt|compound}} outer__mid_corner.nbt
**** {{nbt|compound}} outer__outer_wall.nbt
**** {{nbt|compound}} outer__tall_outer_wall.nbt
**** {{nbt|compound}} outer__top_corner.nbt
**** {{nbt|compound}} top__main_entrance.nbt
**** {{nbt|compound}} top__wall_0.nbt
**** {{nbt|compound}} top__wall_1.nbt
*** {{nbt|compound}} big_air_full.nbt
** units
*** center_pieces
**** {{nbt|compound}} center_0.nbt
**** {{nbt|compound}} center_1.nbt
**** {{nbt|compound}} center_2.nbt
*** edges
**** {{nbt|compound}} edge_0.nbt
*** fillers
**** {{nbt|compound}} stage_0.nbt
*** pathways
**** {{nbt|compound}} pathway_0.nbt
**** {{nbt|compound}} pathway_wall_0.nbt
*** rampart_plates
**** {{nbt|compound}} plate_0.nbt
*** ramparts
**** {{nbt|compound}} ramparts_0.nbt
**** {{nbt|compound}} ramparts_1.nbt
**** {{nbt|compound}} ramparts_2.nbt
*** stages
**** {{nbt|compound}} rot__stage_1_0.nbt
**** {{nbt|compound}} stage_0_0.nbt
**** {{nbt|compound}} stage_0_1.nbt
**** {{nbt|compound}} stage_0_2.nbt
**** {{nbt|compound}} stage_0_3.nbt
**** {{nbt|compound}} stage_1_0.nbt
**** {{nbt|compound}} stage_1_1.nbt
**** {{nbt|compound}} stage_1_2.nbt
**** {{nbt|compound}} stage_1_3.nbt
**** {{nbt|compound}} stage_2_0.nbt
**** {{nbt|compound}} stage_2_1.nbt
**** {{nbt|compound}} stage_3_0.nbt
**** {{nbt|compound}} stage_3_1.nbt
**** {{nbt|compound}} stage_3_2.nbt
**** {{nbt|compound}} stage_3_3.nbt
*** wall_units
**** {{nbt|compound}} edge_0.nbt
**** {{nbt|compound}} edge_0_large.nbt
**** {{nbt|compound}} unit_0.nbt
*** walls
**** {{nbt|compound}} connected_wall.nbt
**** {{nbt|compound}} wall_base.nbt
*** {{nbt|compound}} air_base.nbt
** {{nbt|compound}} jigsaw_test.nbt
}}
{{collapse|title={{EnvLink|Coral reef|coralcrust}}|content=
**{{nbt|compound}} crust1.nbt
**{{nbt|compound}} crust2.nbt
**{{nbt|compound}} crust3.nbt
**{{nbt|compound}} crust4.nbt
**{{nbt|compound}} crust5.nbt
**{{nbt|compound}} outcropping1.nbt
**{{nbt|compound}} outcropping2.nbt
**{{nbt|compound}} outcropping3.nbt
**{{nbt|compound}} outcropping4.nbt
**{{nbt|compound}} outcropping5.nbt
**{{nbt|compound}} outcropping6.nbt
}}
{{collapse|title={{EnvLink|End City|endcity}}|content=
**{{nbt|compound}} base_floor.nbt
**{{nbt|compound}} base_roof.nbt
**{{nbt|compound}} bridge_end.nbt
**{{nbt|compound}} bridge_gentle_stairs.nbt
**{{nbt|compound}} bridge_piece.nbt
**{{nbt|compound}} bridge_steep_stairs.nbt
**{{nbt|compound}} fat_tower_base.nbt
**{{nbt|compound}} fat_tower_middle.nbt
**{{nbt|compound}} fat_tower_top.nbt
**{{nbt|compound}} second_floor.nbt
**{{nbt|compound}} second_floor_2.nbt
**{{nbt|compound}} second_roof.nbt
**{{nbt|compound}} ship.nbt
**{{nbt|compound}} third_floor.nbt
**{{nbt|compound}} third_floor_b.nbt
**{{nbt|compound}} third_floor_c.nbt
**{{nbt|compound}} third_roof.nbt
**{{nbt|compound}} tower_base.nbt
**{{nbt|compound}} tower_floor.nbt
**{{nbt|compound}} tower_piece.nbt
**{{nbt|compound}} tower_top.nbt
}}
{{collapse|title={{EnvLink|Fossil|fossils}}|content=
**{{nbt|compound}} fossil_skull_01.nbt
**{{nbt|compound}} fossil_skull_02.nbt
**{{nbt|compound}} fossil_skull_03.nbt
**{{nbt|compound}} fossil_skull_04.nbt
**{{nbt|compound}} fossil_spine_01.nbt
**{{nbt|compound}} fossil_spine_02.nbt
**{{nbt|compound}} fossil_spine_03.nbt
**{{nbt|compound}} fossil_spine_04.nbt
}}
{{collapse|title={{EnvLink|igloo}}|content=
**{{nbt|compound}} igloo_bottom.nbt
**{{nbt|compound}} igloo_middle.nbt
**{{nbt|compound}} igloo_top_no_trapdoor.nbt
**{{nbt|compound}} igloo_top_trapdoor.nbt
}}
{{collapse|title={{EnvLink|Woodland Mansion|mansion}}|content=
**{{nbt|compound}} 1x1_a1.nbt
**{{nbt|compound}} 1x1_a2.nbt
**{{nbt|compound}} 1x1_a3.nbt
**{{nbt|compound}} 1x1_a4.nbt
**{{nbt|compound}} 1x1_a5.nbt
**{{nbt|compound}} 1x1_as1.nbt
**{{nbt|compound}} 1x1_as2.nbt
**{{nbt|compound}} 1x1_as3.nbt
**{{nbt|compound}} 1x1_as4.nbt
**{{nbt|compound}} 1x1_b1.nbt
**{{nbt|compound}} 1x1_b2.nbt
**{{nbt|compound}} 1x1_b3.nbt
**{{nbt|compound}} 1x1_b4.nbt
**{{nbt|compound}} 1x1_b5.nbt
**{{nbt|compound}} 1x2_a1.nbt
**{{nbt|compound}} 1x2_a2.nbt
**{{nbt|compound}} 1x2_a3.nbt
**{{nbt|compound}} 1x2_a4.nbt
**{{nbt|compound}} 1x2_a5.nbt
**{{nbt|compound}} 1x2_a6.nbt
**{{nbt|compound}} 1x2_a7.nbt
**{{nbt|compound}} 1x2_a8.nbt
**{{nbt|compound}} 1x2_a9.nbt
**{{nbt|compound}} 1x2_b1.nbt
**{{nbt|compound}} 1x2_b2.nbt
**{{nbt|compound}} 1x2_b3.nbt
**{{nbt|compound}} 1x2_b4.nbt
**{{nbt|compound}} 1x2_b5.nbt
**{{nbt|compound}} 1x2_c_stairs.nbt
**{{nbt|compound}} 1x2_c1.nbt
**{{nbt|compound}} 1x2_c2.nbt
**{{nbt|compound}} 1x2_c3.nbt
**{{nbt|compound}} 1x2_c4.nbt
**{{nbt|compound}} 1x2_d_stairs.nbt
**{{nbt|compound}} 1x2_d1.nbt
**{{nbt|compound}} 1x2_d2.nbt
**{{nbt|compound}} 1x2_d3.nbt
**{{nbt|compound}} 1x2_d4.nbt
**{{nbt|compound}} 1x2_d5.nbt
**{{nbt|compound}} 1x2_s1.nbt
**{{nbt|compound}} 1x2_s2.nbt
**{{nbt|compound}} 1x2_se1.nbt
**{{nbt|compound}} 2x2_a1.nbt
**{{nbt|compound}} 2x2_a2.nbt
**{{nbt|compound}} 2x2_a3.nbt
**{{nbt|compound}} 2x2_a4.nbt
**{{nbt|compound}} 2x2_b1.nbt
**{{nbt|compound}} 2x2_b2.nbt
**{{nbt|compound}} 2x2_b3.nbt
**{{nbt|compound}} 2x2_b4.nbt
**{{nbt|compound}} 2x2_b5.nbt
**{{nbt|compound}} 2x2_s1.nbt
**{{nbt|compound}} carpet_east.nbt
**{{nbt|compound}} carpet_north.nbt
**{{nbt|compound}} carpet_south.nbt
**{{nbt|compound}} carpet_south_2.nbt
**{{nbt|compound}} carpet_west.nbt
**{{nbt|compound}} carpet_west_2.nbt
**{{nbt|compound}} corridor_floor.nbt
**{{nbt|compound}} corridor_floor_2.nbt
**{{nbt|compound}} entrance.nbt
**{{nbt|compound}} indoors_door.nbt
**{{nbt|compound}} indoors_door_2.nbt
**{{nbt|compound}} indoors_wall.nbt
**{{nbt|compound}} indoors_wall_2.nbt
**{{nbt|compound}} roof.nbt
**{{nbt|compound}} roof_corner.nbt
**{{nbt|compound}} roof_front.nbt
**{{nbt|compound}} roof_inner_corner.nbt
**{{nbt|compound}} small_wall.nbt
**{{nbt|compound}} small_wall_corner.nbt
**{{nbt|compound}} wall_corner.nbt
**{{nbt|compound}} wall_flat.nbt
**{{nbt|compound}} wall_window.nbt
}}
{{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content=<!-- exactly the same as Java -->
**{{nbt|compound}} fossil_1.nbt
**{{nbt|compound}} fossil_2.nbt
**{{nbt|compound}} fossil_3.nbt
**{{nbt|compound}} fossil_4.nbt
**{{nbt|compound}} fossil_5.nbt
**{{nbt|compound}} fossil_6.nbt
**{{nbt|compound}} fossil_7nbt
**{{nbt|compound}} fossil_8.nbt
**{{nbt|compound}} fossil_9.nbt
**{{nbt|compound}} fossil_10.nbt
**{{nbt|compound}} fossil_11.nbt
**{{nbt|compound}} fossil_12.nbt
**{{nbt|compound}} fossil_13.nbt
**{{nbt|compound}} fossil_14.nbt
}}
{{collapse|title={{EnvLink|Pillager Outpost|pillageroutpost}}|content=
**{{nbt|compound}} feature_cage_with_allays.nbt
**{{nbt|compound}} feature_cage1.nbt
**{{nbt|compound}} feature_cage2.nbt
**{{nbt|compound}} feature_logs.nbt
**{{nbt|compound}} feature_targets.nbt
**{{nbt|compound}} feature_tent1.nbt
**{{nbt|compound}} feature_tent2.nbt
**{{nbt|compound}} watchtower.nbt
**{{nbt|compound}} watchtower_overgrown.nbt
}}
{{collapse|title={{EnvLink|Ocean Ruins|ruin}}|content=
**{{nbt|compound}} big_ruin_warm_4.nbt
**{{nbt|compound}} big_ruin_warm_5.nbt
**{{nbt|compound}} big_ruin_warm_6.nbt
**{{nbt|compound}} big_ruin_warm_7.nbt
**{{nbt|compound}} big_ruin1_brick.nbt
**{{nbt|compound}} big_ruin1_cracked.nbt
**{{nbt|compound}} big_ruin1_mossy.nbt
**{{nbt|compound}} big_ruin2_brick.nbt
**{{nbt|compound}} big_ruin2_cracked.nbt
**{{nbt|compound}} big_ruin2_mossy.nbt
**{{nbt|compound}} big_ruin3_brick.nbt
**{{nbt|compound}} big_ruin3_cracked.nbt
**{{nbt|compound}} big_ruin3_mossy.nbt
**{{nbt|compound}} big_ruin8_brick.nbt
**{{nbt|compound}} big_ruin8_cracked.nbt
**{{nbt|compound}} big_ruin8_mossy.nbt
**{{nbt|compound}} ruin_warm_1.nbt
**{{nbt|compound}} ruin_warm_2.nbt
**{{nbt|compound}} ruin_warm_3.nbt
**{{nbt|compound}} ruin_warm_4.nbt
**{{nbt|compound}} ruin_warm_5.nbt
**{{nbt|compound}} ruin_warm_6.nbt
**{{nbt|compound}} ruin_warm_7.nbt
**{{nbt|compound}} ruin_warm_8.nbt
**{{nbt|compound}} ruin1_brick.nbt
**{{nbt|compound}} ruin1_cracked.nbt
**{{nbt|compound}} ruin1_mossy.nbt
**{{nbt|compound}} ruin2_brick.nbt
**{{nbt|compound}} ruin2_cracked.nbt
**{{nbt|compound}} ruin2_mossy.nbt
**{{nbt|compound}} ruin3_brick.nbt
**{{nbt|compound}} ruin3_cracked.nbt
**{{nbt|compound}} ruin3_mossy.nbt
**{{nbt|compound}} ruin4.nbt
**{{nbt|compound}} ruin4_brick.nbt
**{{nbt|compound}} ruin4_cracked.nbt
**{{nbt|compound}} ruin4_mossy.nbt
**{{nbt|compound}} ruin5_brick.nbt
**{{nbt|compound}} ruin5_cracked.nbt
**{{nbt|compound}} ruin5_mossy.nbt
**{{nbt|compound}} ruin6_brick.nbt
**{{nbt|compound}} ruin6_cracked.nbt
**{{nbt|compound}} ruin6_mossy.nbt
**{{nbt|compound}} ruin7_brick.nbt
**{{nbt|compound}} ruin7_cracked.nbt
**{{nbt|compound}} ruin7_mossy.nbt
**{{nbt|compound}} ruin8_brick.nbt
**{{nbt|compound}} ruin8_cracked.nbt
**{{nbt|compound}} ruin8_mossy.nbt
}}
{{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content=<!-- exactly the same as Java -->
**{{nbt|compound}} giant_portal_1.nbt
**{{nbt|compound}} giant_portal_2.nbt
**{{nbt|compound}} giant_portal_3.nbt
**{{nbt|compound}} portal_1.nbt
**{{nbt|compound}} portal_2.nbt
**{{nbt|compound}} portal_3.nbt
**{{nbt|compound}} portal_4.nbt
**{{nbt|compound}} portal_5.nbt
**{{nbt|compound}} portal_6.nbt
**{{nbt|compound}} portal_7.nbt
**{{nbt|compound}} portal_8.nbt
**{{nbt|compound}} portal_9.nbt
**{{nbt|compound}} portal_10.nbt
}}
{{collapse|title={{EnvLink|shipwreck}}|content=
**{{nbt|compound}} swrightsideupbackhalf.nbt
**{{nbt|compound}} swrightsideupbackhalfdegraded.nbt
**{{nbt|compound}} swrightsideupfronthalf.nbt
**{{nbt|compound}} swrightsideupfronthalfdegraded.nbt
**{{nbt|compound}} swrightsideupfull.nbt
**{{nbt|compound}} swrightsideupfulldegraded.nbt
**{{nbt|compound}} swsidewaysbackhalf.nbt
**{{nbt|compound}} swsidewaysbackhalfdegraded.nbt
**{{nbt|compound}} swsidewaysfronthalf.nbt
**{{nbt|compound}} swsidewaysfronthalfdegraded.nbt
**{{nbt|compound}} swsidewaysfull.nbt
**{{nbt|compound}} swsidewaysfulldegraded.nbt
**{{nbt|compound}} swupsidedownbackhalf.nbt
**{{nbt|compound}} swupsidedownbackhalfdegraded.nbt
**{{nbt|compound}} swupsidedownfronthalf.nbt
**{{nbt|compound}} swupsidedownfronthalfdegraded.nbt
**{{nbt|compound}} swupsidedownfull.nbt
**{{nbt|compound}} swupsidedownfulldegraded.nbt
**{{nbt|compound}} swwithmast.nbt
**{{nbt|compound}} swwithmastdegraded.nbt
}}
{{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content=<!-- exactly the same as Java -->
** buildings
*** {{nbt|compound}} group_full_1.nbt
*** {{nbt|compound}} group_full_2.nbt
*** {{nbt|compound}} group_full_3.nbt
*** {{nbt|compound}} group_full_4.nbt
*** {{nbt|compound}} group_full_5.nbt
*** {{nbt|compound}} group_hall_1.nbt
*** {{nbt|compound}} group_hall_2.nbt
*** {{nbt|compound}} group_hall_3.nbt
*** {{nbt|compound}} group_hall_4.nbt
*** {{nbt|compound}} group_hall_5.nbt
*** {{nbt|compound}} group_lower_1.nbt
*** {{nbt|compound}} group_lower_2.nbt
*** {{nbt|compound}} group_lower_3.nbt
*** {{nbt|compound}} group_lower_4.nbt
*** {{nbt|compound}} group_lower_5.nbt
*** {{nbt|compound}} group_room_1.nbt
*** {{nbt|compound}} group_room_2.nbt
*** {{nbt|compound}} group_room_3.nbt
*** {{nbt|compound}} group_room_4.nbt
*** {{nbt|compound}} group_room_5.nbt
*** {{nbt|compound}} group_upper_1.nbt
*** {{nbt|compound}} group_upper_2.nbt
*** {{nbt|compound}} group_upper_3.nbt
*** {{nbt|compound}} group_upper_4.nbt
*** {{nbt|compound}} group_upper_5.nbt
*** {{nbt|compound}} large_room_1.nbt
*** {{nbt|compound}} large_room_2.nbt
*** {{nbt|compound}} large_room_3.nbt
*** {{nbt|compound}} large_room_4.nbt
*** {{nbt|compound}} large_room_5.nbt
*** {{nbt|compound}} one_room_1.nbt
*** {{nbt|compound}} one_room_2.nbt
*** {{nbt|compound}} one_room_3.nbt
*** {{nbt|compound}} one_room_4.nbt
*** {{nbt|compound}} one_room_5.nbt
** decor
*** {{nbt|compound}} decor_1.nbt
*** {{nbt|compound}} decor_2.nbt
*** {{nbt|compound}} decor_3.nbt
*** {{nbt|compound}} decor_4.nbt
*** {{nbt|compound}} decor_5.nbt
*** {{nbt|compound}} decor_6.nbt
*** {{nbt|compound}} decor_7.nbt
** roads
*** {{nbt|compound}} long_road_end.nbt
*** {{nbt|compound}} road_end_1.nbt
*** {{nbt|compound}} road_section_1.nbt
*** {{nbt|compound}} road_section_2.nbt
*** {{nbt|compound}} road_section_3.nbt
*** {{nbt|compound}} road_section_4.nbt
*** {{nbt|compound}} road_spacer_1.nbt
** tower
*** {{nbt|compound}} hall_1.nbt
*** {{nbt|compound}} hall_2.nbt
*** {{nbt|compound}} hall_3.nbt
*** {{nbt|compound}} hall_4.nbt
*** {{nbt|compound}} hall_5.nbt
*** {{nbt|compound}} large_hall_1.nbt
*** {{nbt|compound}} large_hall_2.nbt
*** {{nbt|compound}} large_hall_3.nbt
*** {{nbt|compound}} large_hall_4.nbt
*** {{nbt|compound}} large_hall_5.nbt
*** {{nbt|compound}} one_room_1.nbt
*** {{nbt|compound}} one_room_2.nbt
*** {{nbt|compound}} one_room_3.nbt
*** {{nbt|compound}} one_room_4.nbt
*** {{nbt|compound}} one_room_5.nbt
*** {{nbt|compound}} platform_1.nbt
*** {{nbt|compound}} platform_2.nbt
*** {{nbt|compound}} platform_3.nbt
*** {{nbt|compound}} platform_4.nbt
*** {{nbt|compound}} platform_5.nbt
*** {{nbt|compound}} stable_1.nbt
*** {{nbt|compound}} stable_2.nbt
*** {{nbt|compound}} stable_3.nbt
*** {{nbt|compound}} stable_4.nbt
*** {{nbt|compound}} stable_5.nbt
*** {{nbt|compound}} tower_1.nbt
*** {{nbt|compound}} tower_2.nbt
*** {{nbt|compound}} tower_3.nbt
*** {{nbt|compound}} tower_4.nbt
*** {{nbt|compound}} tower_5.nbt
*** {{nbt|compound}} tower_top_1.nbt
*** {{nbt|compound}} tower_top_2.nbt
*** {{nbt|compound}} tower_top_3.nbt
*** {{nbt|compound}} tower_top_4.nbt
*** {{nbt|compound}} tower_top_5.nbt
}}
{{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content=<!-- exactly the same as Java -->
** chamber
*** {{nbt|compound}} assembly.nbt
*** {{nbt|compound}} chamber_1.nbt
*** {{nbt|compound}} chamber_2.nbt
*** {{nbt|compound}} chamber_4.nbt
*** {{nbt|compound}} chamber_8.nbt
*** {{nbt|compound}} entrance_cap.nbt
*** {{nbt|compound}} eruption.nbt
*** {{nbt|compound}} pedestal.nbt
*** {{nbt|compound}} slanted.nbt
*** addon
**** {{nbt|compound}} c1_breeze.nbt
**** {{nbt|compound}} full_corner_column.nbt
**** {{nbt|compound}} full_stacked_walkway.nbt
**** {{nbt|compound}} full_stacked_walkway_2.nbt
**** {{nbt|compound}} grate_bridge.nbt
**** {{nbt|compound}} hanging_platform.nbt
**** {{nbt|compound}} lower_staircase_down.nbt
**** {{nbt|compound}} short_grate_platform.nbt
**** {{nbt|compound}} short_platform.nbt
**** {{nbt|compound}} walkway_with_bridge_1.nbt
*** assembly
**** {{nbt|compound}} cover_1.nbt
**** {{nbt|compound}} cover_2.nbt
**** {{nbt|compound}} cover_3.nbt
**** {{nbt|compound}} cover_4.nbt
**** {{nbt|compound}} cover_5.nbt
**** {{nbt|compound}} cover_6.nbt
**** {{nbt|compound}} full_column.nbt
**** {{nbt|compound}} hanging_1.nbt
**** {{nbt|compound}} hanging_2.nbt
**** {{nbt|compound}} hanging_3.nbt
**** {{nbt|compound}} hanging_4.nbt
**** {{nbt|compound}} hanging_5.nbt
**** {{nbt|compound}} left_staircase_1.nbt
**** {{nbt|compound}} left_staircase_2.nbt
**** {{nbt|compound}} left_staircase_3.nbt
**** {{nbt|compound}} platform_1.nbt
**** {{nbt|compound}} right_staircase_1.nbt
**** {{nbt|compound}} right_staircase_2.nbt
**** {{nbt|compound}} right_staircase_3.nbt
**** {{nbt|compound}} spawner_1.nbt
**** {{nbt|compound}} spawner_trap_1.nbt
*** eruption
**** {{nbt|compound}} breeze_slice_1.nbt
**** {{nbt|compound}} center_1.nbt
**** {{nbt|compound}} quadrant_1.nbt
**** {{nbt|compound}} quadrant_2.nbt
**** {{nbt|compound}} quadrant_3.nbt
**** {{nbt|compound}} quadrant_4.nbt
**** {{nbt|compound}} quadrant_5.nbt
**** {{nbt|compound}} slice_1.nbt
**** {{nbt|compound}} slice_2.nbt
**** {{nbt|compound}} slice_3.nbt
*** pedestal
**** {{nbt|compound}} center_1.nbt
**** {{nbt|compound}} ominous_slice_1.nbt
**** {{nbt|compound}} quadrant_1.nbt
**** {{nbt|compound}} quadrant_2.nbt
**** {{nbt|compound}} quadrant_3.nbt
**** {{nbt|compound}} slice_1.nbt
**** {{nbt|compound}} slice_2.nbt
**** {{nbt|compound}} slice_3.nbt
**** {{nbt|compound}} slice_4.nbt
**** {{nbt|compound}} slice_5.nbt
*** slanted
**** {{nbt|compound}} center.nbt
**** {{nbt|compound}} hallway_1.nbt
**** {{nbt|compound}} hallway_2.nbt
**** {{nbt|compound}} hallway_3.nbt
**** {{nbt|compound}} hallway_4.nbt
**** {{nbt|compound}} hallway_5.nbt
**** {{nbt|compound}} ominous_upper_arm_1.nbt
**** {{nbt|compound}} quadrant_1.nbt
**** {{nbt|compound}} quadrant_2.nbt
**** {{nbt|compound}} quadrant_3.nbt
**** {{nbt|compound}} quadrant_4.nbt
**** {{nbt|compound}} ramp_1.nbt
**** {{nbt|compound}} ramp_2.nbt
**** {{nbt|compound}} ramp_3.nbt
**** {{nbt|compound}} ramp_4.nbt
** chests
*** {{nbt|compound}} supply.nbt
*** connectors
**** {{nbt|compound}} supply.nbt
** corridor
*** {{nbt|compound}} atrium_1.nbt
*** {{nbt|compound}} end_1.nbt
*** {{nbt|compound}} end_2.nbt
*** {{nbt|compound}} entrance_1.nbt
*** {{nbt|compound}} entrance_2.nbt
*** {{nbt|compound}} entrance_3.nbt
*** {{nbt|compound}} first_plate.nbt
*** {{nbt|compound}} second_plate.nbt
*** {{nbt|compound}} straight_1.nbt
*** {{nbt|compound}} straight_2.nbt
*** {{nbt|compound}} straight_3.nbt
*** {{nbt|compound}} straight_4.nbt
*** {{nbt|compound}} straight_5.nbt
*** {{nbt|compound}} straight_6.nbt
*** {{nbt|compound}} straight_7.nbt
*** {{nbt|compound}} straight_8.nbt
*** addon
**** {{nbt|compound}} arrow_dispenser.nbt
**** {{nbt|compound}} bridge_lower.nbt
**** {{nbt|compound}} chandelier_upper.nbt
**** {{nbt|compound}} decoration_upper.nbt
**** {{nbt|compound}} display_1.nbt
**** {{nbt|compound}} display_2.nbt
**** {{nbt|compound}} display_3.nbt
**** {{nbt|compound}} head_upper.nbt
**** {{nbt|compound}} ladder_to_middle.nbt
**** {{nbt|compound}} open_walkway.nbt
**** {{nbt|compound}} open_walkway_upper.nbt
**** {{nbt|compound}} reward_upper.nbt
**** {{nbt|compound}} staircase.nbt
**** {{nbt|compound}} wall.nbt
**** {{nbt|compound}} walled_walkway.nbt
*** atrium
**** {{nbt|compound}} bogged_relief.nbt
**** {{nbt|compound}} breeze_relief.nbt
**** {{nbt|compound}} grand_staircase_1.nbt
**** {{nbt|compound}} grand_staircase_2.nbt
**** {{nbt|compound}} grand_staircase_3.nbt
**** {{nbt|compound}} spider_relief.nbt
**** {{nbt|compound}} spiral_relief.nbt
** decor
*** {{nbt|compound}} barrel.nbt
*** {{nbt|compound}} candle_1.nbt
*** {{nbt|compound}} candle_2.nbt
*** {{nbt|compound}} candle_3.nbt
*** {{nbt|compound}} candle_4.nbt
*** {{nbt|compound}} dead_bush_pot.nbt
*** {{nbt|compound}} empty_pot.nbt
*** {{nbt|compound}} flow_pot.nbt
*** {{nbt|compound}} guster_pot.nbt
*** {{nbt|compound}} scrape_pot.nbt
*** {{nbt|compound}} undecorated_pot.nbt
** dispensers
*** {{nbt|compound}} chamber.nbt
*** {{nbt|compound}} floor_dispenser.nbt
*** {{nbt|compound}} wall_dispenser.nbt
** hallway
*** {{nbt|compound}} cache_1.nbt
*** {{nbt|compound}} corner_staircase.nbt
*** {{nbt|compound}} corner_staircase_down.nbt
*** {{nbt|compound}} corridor_connector_1.nbt
*** {{nbt|compound}} left_corner.nbt
*** {{nbt|compound}} long_straight_staircase.nbt
*** {{nbt|compound}} long_straight_staircase_down.nbt
*** {{nbt|compound}} lower_hallway_connector.nbt
*** {{nbt|compound}} right_corner.nbt
*** {{nbt|compound}} rubble.nbt
*** {{nbt|compound}} rubble_chamber.nbt
*** {{nbt|compound}} rubble_chamber_thin.nbt
*** {{nbt|compound}} rubble_thin.nbt
*** {{nbt|compound}} straight.nbt
*** {{nbt|compound}} straight_staircase.nbt
*** {{nbt|compound}} straight_staircase_down.nbt
*** {{nbt|compound}} upper_hallway_connector.nbt
** intersection
*** {{nbt|compound}} intersection_1.nbt
*** {{nbt|compound}} intersection_2.nbt
*** {{nbt|compound}} intersection_3.nbt
** reward
*** {{nbt|compound}} ominous_vault.nbt
*** {{nbt|compound}} vault.nbt
** spawner
*** breeze
**** {{nbt|compound}} breeze.nbt
*** connectors
**** {{nbt|compound}} breeze.nbt
**** {{nbt|compound}} melee.nbt
**** {{nbt|compound}} ranged.nbt
**** {{nbt|compound}} slow_ranged.nbt
**** {{nbt|compound}} small_melee.nbt
*** melee
**** {{nbt|compound}} husk.nbt
**** {{nbt|compound}} spider.nbt
**** {{nbt|compound}} zombie.nbt
*** ranged
**** {{nbt|compound}} poison_skeleton.nbt
**** {{nbt|compound}} skeleton.nbt
**** {{nbt|compound}} stray.nbt
*** slow_ranged
**** {{nbt|compound}} poison_skeleton.nbt
**** {{nbt|compound}} skeleton.nbt
**** {{nbt|compound}} stray.nbt
*** small_melee
**** {{nbt|compound}} baby_zombie.nbt
**** {{nbt|compound}} cave_spider.nbt
**** {{nbt|compound}} silverfish.nbt
**** {{nbt|compound}} slime.nbt
}}
{{collapse|title={{EnvLink|village}}|content=
** common
*** animals
**** {{nbt|compound}} cat.nbt
**** {{nbt|compound}} cows_1.nbt
**** {{nbt|compound}} horses_1.nbt
**** {{nbt|compound}} horses_2.nbt
**** {{nbt|compound}} pigs_1.nbt
**** {{nbt|compound}} sheep_1.nbt
*** {{nbt|compound}} villager.nbt
*** {{nbt|compound}} well_bottom.nbt
** desert
*** houses
**** {{nbt|compound}} desert_animal_pen_1.nbt.nbt
**** {{nbt|compound}} desert_animal_pen_2.nbt
**** {{nbt|compound}} desert_armorer_1.nbt
**** {{nbt|compound}} desert_butcher_shop_1.nbt
**** {{nbt|compound}} desert_cartographer_house_1.nbt
**** {{nbt|compound}} desert_farm_1.nbt
**** {{nbt|compound}} desert_farm_2.nbt
**** {{nbt|compound}} desert_fisher_1.nbt
**** {{nbt|compound}} desert_fletcher_house_1.nbt
**** {{nbt|compound}} desert_large_farm_1.nbt
**** {{nbt|compound}} desert_library_1.nbt
**** {{nbt|compound}} desert_mason_1.nbt
**** {{nbt|compound}} desert_medium_house_1.nbt
**** {{nbt|compound}} desert_medium_house_2.nbt
**** {{nbt|compound}} desert_shepherd_house_1.nbt
**** {{nbt|compound}} desert_small_house_1.nbt
**** {{nbt|compound}} desert_small_house_2.nbt
**** {{nbt|compound}} desert_small_house_3.nbt
**** {{nbt|compound}} desert_small_house_4.nbt
**** {{nbt|compound}} desert_small_house_5.nbt
**** {{nbt|compound}} desert_small_house_6.nbt
**** {{nbt|compound}} desert_small_house_7.nbt
**** {{nbt|compound}} desert_small_house_8.nbt
**** {{nbt|compound}} desert_tannery_1.nbt
**** {{nbt|compound}} desert_temple_1.nbt
**** {{nbt|compound}} desert_temple_2.nbt
**** {{nbt|compound}} desert_tool_smith_1.nbt
**** {{nbt|compound}} desert_weaponsmith_1.nbt
*** streets
**** {{nbt|compound}} corner_01.nbt
**** {{nbt|compound}} corner_02.nbt
**** {{nbt|compound}} crossroad_01.nbt
**** {{nbt|compound}} crossroad_02.nbt
**** {{nbt|compound}} crossroad_03.nbt
**** {{nbt|compound}} square_01.nbt
**** {{nbt|compound}} square_02.nbt
**** {{nbt|compound}} straight_01.nbt
**** {{nbt|compound}} straight_02.nbt
**** {{nbt|compound}} straight_03.nbt
**** {{nbt|compound}} turn_01.nbt
*** terminators
**** {{nbt|compound}} terminator_01.nbt
**** {{nbt|compound}} terminator_02.nbt
*** town_centers
**** {{nbt|compound}} desert_meeting_point_1.nbt
**** {{nbt|compound}} desert_meeting_point_2.nbt
**** {{nbt|compound}} desert_meeting_point_3.nbt
*** {{nbt|compound}} desert_lamp_1.nbt
** plains
*** houses
**** {{nbt|compound}} plains_accessory_1.nbt
**** {{nbt|compound}} plains_animal_pen_1.nbt
**** {{nbt|compound}} plains_animal_pen_2.nbt
**** {{nbt|compound}} plains_animal_pen_3.nbt
**** {{nbt|compound}} plains_armorer_house_1.nbt
**** {{nbt|compound}} plains_big_house_1.nbt
**** {{nbt|compound}} plains_butcher_shop_1.nbt
**** {{nbt|compound}} plains_butcher_shop_2.nbt
**** {{nbt|compound}} plains_cartographer_1.nbt
**** {{nbt|compound}} plains_fisher_cottage_1.nbt
**** {{nbt|compound}} plains_fletcher_house_1.nbt
**** {{nbt|compound}} plains_large_farm_1.nbt
**** {{nbt|compound}} plains_library_1.nbt
**** {{nbt|compound}} plains_library_2.nbt
**** {{nbt|compound}} plains_masons_house_1.nbt
**** {{nbt|compound}} plains_medium_house_1.nbt
**** {{nbt|compound}} plains_medium_house_2.nbt
**** {{nbt|compound}} plains_meeting_point_4.nbt
**** {{nbt|compound}} plains_meeting_point_5.nbt
**** {{nbt|compound}} plains_shepherds_house_1.nbt
**** {{nbt|compound}} plains_small_farm_1.nbt
**** {{nbt|compound}} plains_small_house_1.nbt
**** {{nbt|compound}} plains_small_house_2.nbt
**** {{nbt|compound}} plains_small_house_3.nbt
**** {{nbt|compound}} plains_small_house_4.nbt
**** {{nbt|compound}} plains_small_house_5.nbt
**** {{nbt|compound}} plains_small_house_6.nbt
**** {{nbt|compound}} plains_small_house_7.nbt
**** {{nbt|compound}} plains_small_house_8.nbt
**** {{nbt|compound}} plains_stable_1.nbt
**** {{nbt|compound}} plains_stable_2.nbt
**** {{nbt|compound}} plains_tannery_1.nbt
**** {{nbt|compound}} plains_temple_3.nbt
**** {{nbt|compound}} plains_temple_4.nbt
**** {{nbt|compound}} plains_tool_smith_1.nbt
**** {{nbt|compound}} plains_weaponsmith_1.nbt
*** streets
**** {{nbt|compound}} corner_01.nbt
**** {{nbt|compound}} corner_02.nbt
**** {{nbt|compound}} corner_03.nbt
**** {{nbt|compound}} crossroad_01.nbt
**** {{nbt|compound}} crossroad_02.nbt
**** {{nbt|compound}} crossroad_03.nbt
**** {{nbt|compound}} crossroad_04.nbt
**** {{nbt|compound}} crossroad_05.nbt
**** {{nbt|compound}} crossroad_06.nbt
**** {{nbt|compound}} straight_01.nbt
**** {{nbt|compound}} straight_02.nbt
**** {{nbt|compound}} straight_03.nbt
**** {{nbt|compound}} straight_04.nbt
**** {{nbt|compound}} straight_05.nbt
**** {{nbt|compound}} straight_06.nbt
**** {{nbt|compound}} turn_01.nbt
*** terminators
**** {{nbt|compound}} terminator_01.nbt
**** {{nbt|compound}} terminator_02.nbt
**** {{nbt|compound}} terminator_03.nbt
**** {{nbt|compound}} terminator_04.nbt
*** town_centers
**** {{nbt|compound}} plains_fountain_01.nbt
**** {{nbt|compound}} plains_meeting_point_1.nbt
**** {{nbt|compound}} plains_meeting_point_2.nbt
**** {{nbt|compound}} plains_meeting_point_3.nbt
*** villagers
**** {{nbt|compound}} armorer.nbt
**** {{nbt|compound}} butcher.nbt
**** {{nbt|compound}} cartographer.nbt
**** {{nbt|compound}} cleric.nbt
**** {{nbt|compound}} farmer.nbt
**** {{nbt|compound}} fishermen.nbt
**** {{nbt|compound}} fletcher.nbt
**** {{nbt|compound}} leatherworker.nbt
**** {{nbt|compound}} librarian.nbt
**** {{nbt|compound}} nitwit.nbt
**** {{nbt|compound}} shepherd.nbt
**** {{nbt|compound}} toolsmith.nbt
**** {{nbt|compound}} unemployed.nbt
**** {{nbt|compound}} weaponsmith.nbt
*** {{nbt|compound}} plains_lamp_1.nbt
** savanna
*** houses
**** {{nbt|compound}} savanna_animal_pen_1.nbt
**** {{nbt|compound}} savanna_animal_pen_2.nbt.nbt
**** {{nbt|compound}} savanna_animal_pen_3.nbt
**** {{nbt|compound}} savanna_armorer_1.nbt
**** {{nbt|compound}} savanna_butchers_shop_1.nbt
**** {{nbt|compound}} savanna_butchers_shop_2.nbt
**** {{nbt|compound}} savanna_cartographer_1.nbt
**** {{nbt|compound}} savanna_fisher_cottage_1.nbt
**** {{nbt|compound}} savanna_fletcher_house_1.nbt
**** {{nbt|compound}} savanna_large_farm_1.nbt
**** {{nbt|compound}} savanna_large_farm_2.nbt
**** {{nbt|compound}} savanna_library_1.nbt
**** {{nbt|compound}} savanna_mason_1.nbt
**** {{nbt|compound}} savanna_medium_house_1.nbt
**** {{nbt|compound}} savanna_medium_house_2.nbt
**** {{nbt|compound}} savanna_shepherd_1.nbt
**** {{nbt|compound}} savanna_small_farm.nbt
**** {{nbt|compound}} savanna_small_house_1.nbt
**** {{nbt|compound}} savanna_small_house_2.nbt
**** {{nbt|compound}} savanna_small_house_3.nbt
**** {{nbt|compound}} savanna_small_house_4.nbt
**** {{nbt|compound}} savanna_small_house_5.nbt
**** {{nbt|compound}} savanna_small_house_6.nbt
**** {{nbt|compound}} savanna_small_house_7.nbt
**** {{nbt|compound}} savanna_small_house_8.nbt
**** {{nbt|compound}} savanna_tannery_1.nbt
**** {{nbt|compound}} savanna_temple_1.nbt
**** {{nbt|compound}} savanna_temple_2.nbt
**** {{nbt|compound}} savanna_tool_smith_1.nbt
**** {{nbt|compound}} savanna_weaponsmith_1.nbt
**** {{nbt|compound}} savanna_weaponsmith_2.nbt
*** streets
**** {{nbt|compound}} corner_01.nbt
**** {{nbt|compound}} corner_03.nbt
**** {{nbt|compound}} crossroad_02.nbt
**** {{nbt|compound}} crossroad_03.nbt
**** {{nbt|compound}} crossroad_04.nbt
**** {{nbt|compound}} crossroad_05.nbt
**** {{nbt|compound}} crossroad_06.nbt
**** {{nbt|compound}} crossroad_07.nbt
**** {{nbt|compound}} split_01.nbt
**** {{nbt|compound}} split_02.nbt
**** {{nbt|compound}} straight_02.nbt
**** {{nbt|compound}} straight_04.nbt
**** {{nbt|compound}} straight_05.nbt
**** {{nbt|compound}} straight_06.nbt
**** {{nbt|compound}} straight_08.nbt
**** {{nbt|compound}} straight_09.nbt
**** {{nbt|compound}} straight_10.nbt
**** {{nbt|compound}} straight_11.nbt
**** {{nbt|compound}} turn_01.nbt
*** terminators
**** {{nbt|compound}} terminator_05.nbt
*** town_centers
**** {{nbt|compound}} savanna_meeting_point_1.nbt
**** {{nbt|compound}} savanna_meeting_point_2.nbt
**** {{nbt|compound}} savanna_meeting_point_3.nbt
**** {{nbt|compound}} savanna_meeting_point_4.nbt
*** {{nbt|compound}} savanna_lamp_post_01.nbt
** snowy
*** houses
**** {{nbt|compound}} snowy_animal_pen_1.nbt
**** {{nbt|compound}} snowy_animal_pen_2.nbt
**** {{nbt|compound}} snowy_armorer_house_1.nbt
**** {{nbt|compound}} snowy_armorer_house_2.nbt
**** {{nbt|compound}} snowy_butchers_shop_1.nbt
**** {{nbt|compound}} snowy_butchers_shop_2.nbt
**** {{nbt|compound}} snowy_cartographer_house_1.nbt
**** {{nbt|compound}} snowy_farm_1.nbt
**** {{nbt|compound}} snowy_farm_2.nbt
**** {{nbt|compound}} snowy_fisher_cottage.nbt
**** {{nbt|compound}} snowy_fletcher_house_1.nbt
**** {{nbt|compound}} snowy_library_1.nbt
**** {{nbt|compound}} snowy_masons_house_1.nbt
**** {{nbt|compound}} snowy_masons_house_2.nbt
**** {{nbt|compound}} snowy_medium_house_1.nbt
**** {{nbt|compound}} snowy_medium_house_2.nbt
**** {{nbt|compound}} snowy_medium_house_3.nbt
**** {{nbt|compound}} snowy_shepherds_house_1.nbt
**** {{nbt|compound}} snowy_small_house_1.nbt
**** {{nbt|compound}} snowy_small_house_2.nbt
**** {{nbt|compound}} snowy_small_house_3.nbt
**** {{nbt|compound}} snowy_small_house_4.nbt
**** {{nbt|compound}} snowy_small_house_5.nbt
**** {{nbt|compound}} snowy_small_house_6.nbt
**** {{nbt|compound}} snowy_small_house_7.nbt
**** {{nbt|compound}} snowy_small_house_8.nbt
**** {{nbt|compound}} snowy_tannery_1.nbt
**** {{nbt|compound}} snowy_temple_1.nbt
**** {{nbt|compound}} snowy_tool_smith_1.nbt
**** {{nbt|compound}} snowy_weapon_smith_1.nbt
*** streets
**** {{nbt|compound}} corner_01.nbt
**** {{nbt|compound}} corner_02.nbt
**** {{nbt|compound}} corner_03.nbt
**** {{nbt|compound}} crossroad_01.nbt
**** {{nbt|compound}} crossroad_02.nbt
**** {{nbt|compound}} crossroad_03.nbt
**** {{nbt|compound}} crossroad_04.nbt
**** {{nbt|compound}} crossroad_05.nbt
**** {{nbt|compound}} crossroad_06.nbt
**** {{nbt|compound}} square_01.nbt
**** {{nbt|compound}} straight_01.nbt
**** {{nbt|compound}} straight_02.nbt
**** {{nbt|compound}} straight_03.nbt
**** {{nbt|compound}} straight_04.nbt
**** {{nbt|compound}} straight_06.nbt
**** {{nbt|compound}} straight_08.nbt
**** {{nbt|compound}} turn_01.nbt
*** town_centers
**** {{nbt|compound}} snowy_meeting_point_1.nbt
**** {{nbt|compound}} snowy_meeting_point_2.nbt
**** {{nbt|compound}} snowy_meeting_point_3.nbt
*** {{nbt|compound}} snowy_lamp_post_01.nbt
*** {{nbt|compound}} snowy_lamp_post_02.nbt
*** {{nbt|compound}} snowy_lamp_post_03.nbt
** taiga
*** houses
**** {{nbt|compound}} taiga_animal_pen_1.nbt
**** {{nbt|compound}} taiga_armorer_house_1.nbt
**** {{nbt|compound}} taiga_armorer_house_2.nbt
**** {{nbt|compound}} taiga_butcher_shop_1.nbt
**** {{nbt|compound}} taiga_cartographer_house_1.nbt
**** {{nbt|compound}} taiga_decoration_1.nbt
**** {{nbt|compound}} taiga_fisher_cottage_1.nbt
**** {{nbt|compound}} taiga_fletcher_house_1.nbt
**** {{nbt|compound}} taiga_lamp_post_1.nbt
**** {{nbt|compound}} taiga_large_farm_1.nbt
**** {{nbt|compound}} taiga_large_farm_2.nbt
**** {{nbt|compound}} taiga_library_1.nbt
**** {{nbt|compound}} taiga_masons_house_1.nbt
**** {{nbt|compound}} taiga_medium_house_1.nbt
**** {{nbt|compound}} taiga_medium_house_2.nbt
**** {{nbt|compound}} taiga_medium_house_3.nbt
**** {{nbt|compound}} taiga_medium_house_4.nbt
**** {{nbt|compound}} taiga_shepherds_house_1.nbt
**** {{nbt|compound}} taiga_small_farm_1.nbt
**** {{nbt|compound}} taiga_small_house_1.nbt
**** {{nbt|compound}} taiga_small_house_2.nbt
**** {{nbt|compound}} taiga_small_house_3.nbt
**** {{nbt|compound}} taiga_small_house_4.nbt
**** {{nbt|compound}} taiga_small_house_5.nbt
**** {{nbt|compound}} taiga_tannery_1.nbt
**** {{nbt|compound}} taiga_temple_1.nbt
**** {{nbt|compound}} taiga_tool_smith_1.nbt
**** {{nbt|compound}} taiga_weaponsmith_1.nbt
**** {{nbt|compound}} taiga_weaponsmith_2.nbt
*** streets
**** {{nbt|compound}} corner_01.nbt
**** {{nbt|compound}} corner_02.nbt
**** {{nbt|compound}} corner_03.nbt
**** {{nbt|compound}} crossroad_01.nbt
**** {{nbt|compound}} crossroad_02.nbt
**** {{nbt|compound}} crossroad_03.nbt
**** {{nbt|compound}} crossroad_04.nbt
**** {{nbt|compound}} crossroad_05.nbt
**** {{nbt|compound}} crossroad_06.nbt
**** {{nbt|compound}} straight_01.nbt
**** {{nbt|compound}} straight_02.nbt
**** {{nbt|compound}} straight_03.nbt
**** {{nbt|compound}} straight_04.nbt
**** {{nbt|compound}} straight_05.nbt
**** {{nbt|compound}} straight_06.nbt
**** {{nbt|compound}} turn_01.nbt
*** town_centers
**** {{nbt|compound}} taiga_meeting_point_1.nbt
**** {{nbt|compound}} taiga_meeting_point_2.nbt
*** {{nbt|compound}} taiga_decoration_1.nbt
*** {{nbt|compound}} taiga_decoration_2.nbt
*** {{nbt|compound}} taiga_decoration_3.nbt
*** {{nbt|compound}} taiga_decoration_4.nbt
*** {{nbt|compound}} taiga_decoration_5.nbt
*** {{nbt|compound}} taiga_lamp_post_1.nbt
}}</div>
== NBT structure ==
All the specified positions are relative to the block located toward -X, -Y, -Z.
<div class="treeview">
* {{nbt|compound}} The root tag.
** {{nbt|integer|DataVersion}}: [[Data version]] of the NBT structure.
** <s>{{nbt|string|author}}</s>: Name of the player who created this structure. Only exists for structures saved before 1.13.
** {{nbt|list|size}}: 3 TAG_Int describing the size of the structure.
** {{nbt|list|palette}}: Set of different block states used in the structure.
*** {{nbt|compound}} A block.
**** {{nbt|string|Name}}: [[Resource location|Block ID]].
**** {{nbt|compound|Properties}}: List of [[block state]] properties.
***** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property.
** {{nbt|list|palettes}}: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks.
*** {{nbt|list}} A set of different block states used in the structure.
**** {{nbt|compound}} A block.
***** {{nbt|string|Name}}: [[Resource location|Block ID]].
***** {{nbt|compound|Properties}}: List of [[block state]] properties.
****** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property.
** {{nbt|list|blocks}}: List of individual blocks in the structure.
*** {{nbt|compound}} An individual block.
**** {{nbt|integer|state}}: Index of the block in the palette.
**** {{nbt|list|pos}}: 3 TAG_Int describing the position of this block.
**** {{nbt|compound|nbt}}: NBT of the associated [[block entity]] (optional, only present if the block has one). Does not contain x, y, or z fields. See [[Block entity format]].
** {{nbt|list|entities}}: List of entities in the structure.
*** {{nbt|compound}} An entity.
**** {{nbt|list|pos}}: 3 TAG_Double describing the exact position of the entity.
**** {{nbt|list|blockPos}}: 3 TAG_Int describing the block position of the entity.
**** {{nbt|compound|nbt}}: NBT of the entity (required). See [[entity format]].
</div>
==History==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.11|Removed {{nbt|int|version}} that was always set to one
|Added {{nbt|int|DataVersion}} that is set to the [[data version]] of the version of the game that saved the file.}}
|{{HistoryLine||1.21|dev=24w21a|Moved structure files from {{file|directory|inline=1|structures}} to {{file|directory|inline=1|structure}}.}}
}}
== Navigation ==
{{Navbox Java Edition technical|datapack}}
[[Category:Development]]
[[Category:Structures]]
[[de:Konstruktionsvorlagen]]
[[fr:Fichier de structure]]
[[ja:構造物ファイルフォーマット]]
[[pt:Modelo de estrutura]]
[[zh:结构存储格式]]