369 lines
25 KiB
Text
369 lines
25 KiB
Text
{{for|the mission in [[Minecraft Dungeons]]|MCD:The Stronghold}}
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{{Infobox structure
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| image = StrongholdPortalRoom.png
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| imagesize = 250px
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| biome = Any [[Overworld]] biome
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| mobs = {{EntityLink|Silverfish}} (from [[monster spawner]])
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| blocks = *See {{slink||Structure}}
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*See {{slink||Blocks}}
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| canspawn = No
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}}
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A '''stronghold''' is a [[structure]] that occurs naturally underground in the [[Overworld]], and is the only place where an [[end portal]] can be found. Strongholds can be located by using an [[eye of ender]].
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== Generation ==
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{{About|the generation mechanics|locating strongholds|Eye of Ender#Locating strongholds}}
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[[File:EndPortalRoom.png|thumb|right|The [[end portal]] room.]]
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Strongholds generate at any Y level, mostly underground, and prefer to generate in [[biome]]s above sea level, but generate underwater if necessary. Strongholds may generate at [[bedrock]] level, cutting the bedrock.
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Most parts of the stronghold can be overwritten by [[cave]]s, [[ocean monument]]s, [[Ancient City|ancient cities]], [[mineshaft]]s, [[fossil]]s, [[amethyst geode]]s, [[trial chambers]], and [[monster room]]s; but it is rare for the [[end portal]] to be replaced, which would force a player to find one of the other strongholds, as a portal can be activated only with all 12 [[end portal frame]]s present. [[Canyon]]s do not overwrite strongholds; rather, a stronghold can occasionally be found exposed by a canyon.<!-- verified in Bedrock 1.17.0, see talk page for examples -->
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=== ''Bedrock Edition'' ===
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{{IN|Bedrock}}, strongholds generate randomly throughout the world and they are at least 160 blocks away from the world origin. There is no limit to the number of strongholds that can generate, unlike in ''Java Edition''. There are 3 extra strongholds at least 453 blocks away from the world origin, which tend to be close to the origin, and are guaranteed to generate below meeting points of a [[village]].
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=== ''Java Edition'' ===
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[[File:Strongholds 1.9.png|thumb|right|400px|Stronghold layout through the world {{in|Java}}.]]
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{{IN|je}}, all strongholds are located at random coordinates within rings in all biomes, where each ring is a certain radius from the center of the world (X=0, Z=0). <!--Strongholds also may extend further in or out of that area.--is this referring to being a few blocks out because of the generation?--> For a given ring, the strongholds are generated at roughly equal angles from the center point of the world (for instance, each stronghold in a ring of 3 is in the region of 120 degrees from the others, measured from the origin). The game does not generate a stronghold partially above ground; any portion above the sea level is replaced with [[air]], leaving a cutaway. If a stronghold generates in an [[ocean]], which occurs rarely, it typically generates with terrain covered above it.
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There are eight rings, containing 128 strongholds in total:
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# The first ring has 3 strongholds within 1,280–2,816 blocks of the origin.
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# The second ring has 6 strongholds within 4,352–5,888 blocks of the origin.
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# The third ring has 10 strongholds within 7,424–8,960 blocks of the origin.
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# The fourth ring has 15 strongholds within 10,496–12,032 blocks of the origin.
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# The fifth ring has 21 strongholds within 13,568–15,104 blocks of the origin.
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# The sixth ring has 28 strongholds within 16,640–18,176 blocks of the origin.
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# The seventh ring has 36 strongholds within 19,712–21,248 blocks of the origin.
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# The eighth and outermost ring has 9 strongholds within 22,784-24,320 blocks of the origin.
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The number of strongholds in each ring is the [https://oeis.org/A000217 triangular number] of that ring, except for the outermost one, which has 9 strongholds instead of the expected 45 if the sequence had continued.
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{{Calculator|chunkbase|pois=St|zoom=0.25}}
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== Structure ==
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{{main|/Structure}}
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Strongholds vary in size. They contain several doors and rooms made mostly of [[stone bricks]] (45%), [[mossy stone bricks]] (30%), [[cracked stone bricks]] (20%) and [[infested stone bricks]] (5%). Infested cracked stone bricks and infested mossy stone bricks do not generate, unless [[silverfish]] enter these blocks.<ref>{{bug|MC-140209|||Invalid}}</ref> Strongholds are lit by enough [[torch]]es to provide visibility in most areas, though not enough to suppress [[mob]] spawns. [[Stairs]] that generate within these structures include stone brick and cobblestone stairs, but not their mossy variants.<ref>{{bug|MC-140117|||WAI}}</ref> <!--is this necessary?-->
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In generated chest corridors and storerooms, dispersed [[chest]]s containing a variety of [[#Loot|loot]] can be found.
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=== Rooms ===
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Strongholds feature various types of main rooms. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden [[door]], a wall with an iron door (with a stone [[button]] on each side), or a 3×3 opening with a gate of [[iron bars]] along the top and sides. Rooms may have exits to other room pieces or dead-end "exits" into stone. Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure. Sometimes, doors can be sealed off by stone bricks in 5-way crossings, resulting in "secret doors".<ref>https://www.youtube.com/watch?v=vztJNmUdyBY&t=37s</ref>
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Stronghold generation begins with a spiral staircase room with a 5-way crossing at the bottom, with additional rooms being randomly generated from the exits of previous rooms up to a maximum distance of 50 rooms and 112 blocks horizontally. If a portal room is not generated, the generation is redone.
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The wooden and iron doors always face the direction the stronghold generates toward, meaning a door flush with the wall always leads ''away'' from the starting staircase, and a door indented into the wall leads ''toward'' the starting staircase.
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* <!-- SHPR -->'''[[End portal]] room''': Contains an [[end portal]] and a [[silverfish]] [[monster spawner]]. There are two pools of 3 [[lava]] sources in the front sides of the room and a bigger lava pool of 9 below the end portal, and 16 windows of 2 [[iron bars]] in the room, with the entrance, always being a gate of iron bars. In most cases, this room cannot be overwritten by other structures generated around it. Only one generates per stronghold, and it is never within 5 rooms of the starting staircase, although it is less likely to generate farther away from the starting staircase. Each portal frame has a 10% chance to generate containing an eye; the average number of portal frames found prefilled is 1.2. The chance of the portal being completely pre-filled is one in a ''trillion'' (1:1,000,000,000,000 or 10<sup>-12</sup>).
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** {{IN|java}}, all seeds for 1.16 that have a pre-activated end portal in the first ring have been found.<ref>https://github.com/hube12/SSGOutput/releases/tag/1.1</ref>
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* <!-- SHLi -->'''Library''' (see [[Stronghold#Libraries|below]]): 0–2 libraries per stronghold, and never within 4 rooms of the starting staircase.
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* <!-- SHRC -->'''Large room''': A room with three exits (four counting the entrance). The center of the room may have various decorations. 0–6 rooms per stronghold.
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** <!-- Type 3 or 4 -->'''Empty room''': Has no decoration.
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** <!-- Type 0 -->'''Stone Pillar room''': Has a stone brick pillar with torches on it.
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** <!-- Type 1 --> '''Fountain room''': Contains a fountain in the center, which consists of a stone brick ring and pillar with a water source block on top of the pillar.
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** <!-- Type 2 --> '''Storeroom''': A dual-level room, each 2 blocks high, with a [[cobblestone]] center structure joining the two. A lone [[torch]] is housed within the structure. A ladder runs up the sidewall for access to the second floor, which is a chamber made of oak [[planks]] containing a loot [[chest]].
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* <!-- SH5C -->'''Five-way crossing''': Has up to five exits (six counting the entrance): one across from the entrance down a short stairway made of smooth stone slabs and stone brick blocks, one each to the left and right of the entrance, one on the left side of the upper level reached by a short stairway made of smooth stone slabs and stone brick blocks, and one on the right side of the upper level across a bridge of smooth stone slabs and double smooth stone slabs over the downward stair. A single torch is on the side of the bridge. {{IN|bedrock}}, it usually has 1–4 entrances sealed. There is always one crossing in every stronghold as part of the starting point, while an extra 0-4 crossings may also generate.
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* <!-- SHPH -->'''Empty prison cells''': A corridor with one wall partially made of [[iron bars]] and with two iron [[door]]s (in an "open" position, with no [[button]]s). Beyond each iron door are cells with an iron bar wall between them. An exit is opposite the entrance. 0–5 rooms per stronghold. {{IN|bedrock}}, no iron doors are generated.
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* <!-- SHSD, SHStart -->'''Spiral staircase''': A 3×3 spiral stair made of stone bricks and smooth stone [[slab]]s, leading down, with an exit at the bottom. Like 5-way crossings, there is always one flight per stronghold as part of the starting point, while an additional 0–5 flights may also generate.
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* <!-- SHSSD -->'''Straight staircase''': A 3 block wide staircase of cobblestone stairs leading downward, with an exit at the bottom of the stairs. There is also an empty alcove under the stairs. 0–5 flights per stronghold.
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* <!-- SHS --> '''Corridor''': A bare corridor with up to 3 exits: one straight ahead, and optional exits to the left and right.
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* <!-- SHCC -->'''Chest corridor''': A corridor with a small altar made of stone brick slabs, with a loot [[chest]] on the altar. An exit is on the opposite side of the entrance. 0–4 corridors per stronghold.
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* <!-- SHLT, SHRT --> '''Corridor turn''': A bare corridor with one exit, left or right. May resemble a small room if both the entrance and the next room's entrance have doors.
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* <!-- SHFC --> '''Dead-end corridor''': A bare corridor with no exits, although it is likely to intersect other rooms. This room type never has a door or gate at the entrance.
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=== Libraries ===
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[[File:Stronghold Library.png|200px|thumb|right|A library inside a stronghold.]]
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Libraries occur in two sizes: small single-level libraries and larger duplex libraries. All libraries contain [[Bookshelf|bookshelves]], oak [[planks]], and one (single level) or two (duplex) [[chest]]s, with [[cobweb]]s dispersed randomly.
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Small libraries usually generate when the second level of the library is blocked by another part of the stronghold. If there are no obstructions, then large libraries usually generate.
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Large libraries contain a second level consisting of a surrounding balcony with [[oak fence]]s as railings, and fences and [[torch]]es arranged like a chandelier over the center of the room. The two levels are connected by a [[ladder]] on the wall furthest from the entrance. No cobwebs generate on the second level.
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Libraries are the most well-lit rooms in the stronghold, having enough torches to prevent mob spawning entirely within them.
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=== Blocks ===
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{|class=wikitable data-description="Composition of a stronghold"
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! Block
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|-
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| {{BlockLink|Stone Bricks}}
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|-
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| {{BlockLink|Cracked Stone Bricks}}
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|-
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| {{BlockLink|Mossy Stone Bricks}}
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|-
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| {{BlockLink|id=stone bricks|Infested Block|Infested Stone Bricks}} (both generated naturally and if silverfish enters stone bricks)
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|-
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| {{BlockLink|id=mossy stone bricks|Infested Block|Infested Mossy Stone Bricks}} (if silverfish enters mossy stone bricks)
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|-
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| {{BlockLink|id=cracked stone bricks|Infested Block|Infested Cracked Stone Bricks}} (if silverfish enters cracked stone bricks)
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|-
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| {{BlockLink|id=cobblestone|Infested Block|Infested Cobblestone}} (if silverfish enters cobblestone)
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|-
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| {{BlockLink|id=deepslate|Infested Block|Infested Deepslate}} (if silverfish enters deepslate)
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|-
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| {{BlockLink|Water}}
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|-
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| {{BlockLink|Monster Spawner|Silverfish monster spawner}}
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|-
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| {{BlockLink|Iron Bars}}
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|-
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| {{BlockLink|Lava}}
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|-
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| {{BlockLink|End Portal Frame}}
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|-
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| {{BlockLink|id=end portal|End Portal (block)|End Portal Block}} (after lighting the portal)
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|-
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| {{BlockLink|Torch}}
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|-
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| {{BlockLink|Oak Fence}}
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|-
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| {{BlockLink|Chest}}
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|-
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| {{BlockLink|Stone Brick Slab}}
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|-
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| {{BlockLink|Cobblestone}}
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|-
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| {{BlockLink|Stone Brick Stairs}}
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|-
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| {{BlockLink|Oak Planks}}
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|-
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| {{BlockLink|Ladder}}
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|-
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| {{BlockLink|Smooth Stone Slab}}
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|-
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| {{BlockLink|Stone Button|link=Button}}{{only|java|short=y}}
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|-
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| {{BlockLink|Iron Door}}{{only|java|short=y}}
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|-
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| {{BlockLink|Oak Door}}
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|-
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| {{BlockLink|Cobblestone Stairs}}
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|-
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| {{BlockLink|Bookshelf}}
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|-
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| {{BlockLink|Cobweb}}
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|-
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|Oak Door
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|-
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|}
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== Loot ==
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{{seealso|Chest loot}}
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=== Altars ===
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{{LootChest|altar}}
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=== Storerooms ===
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{{LootChest|storeroom}}
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=== Libraries ===
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{{LootChest|library}}
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{{notelist}}
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== Data values ==
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=== ID ===
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{{el|je}}:
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{{ID table
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|edition=java
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|firstcolumnname=Structure type
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|displayname=Stronghold
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|spritetype=env
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|nameid=stronghold
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|foot=1}}
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{{ID table
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|edition=java
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|firstcolumnname=Structure
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|displayname=Stronghold
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|spritetype=env
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|nameid=stronghold
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|foot=1}}
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{{el|be}}:
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{{ID table
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|edition=bedrock
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|firstcolumnname=Structure
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|generatetranslationkeys=y
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|displayname=Stronghold
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|spritetype=env
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|nameid=stronghold
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|translationkey=feature.stronghold
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|foot=1}}
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=== Config ===
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{{el|java}}:
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{{/Config}}
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== Advancements ==
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{{load advancements|Eye Spy}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java beta}}
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|{{HistoryLine||July 01, 2011|link=https://web.archive.org/web/20180510013141/https://plus.google.com/+JensBergensten/posts/BihVUsKA4Vp|[[Jens Bergensten]] shares an image of mysterious ruins that resemble a stronghold. Unlike the implemented strongholds, a large part of these ruins are above-ground.}}
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|{{HistoryLine||1.8|dev=Pre-release|Added strongholds as part of the [[Adventure Update]]. A single one generates per world. They are vacant except for regular mobs that spawn under normal conditions.
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|Strongholds have [[chest]]s in libraries and in storerooms.}}
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|{{HistoryLine|||dev=Pre-release 2 ;)|Increased stronghold count to three per world instead of one.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|The [[end portal]] room was added to the stronghold. The portal frames can be filled in using eyes of ender, but does not activate.
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|A pair of [[Java Edition removed features#Glass pillars|glass towers]] indicated the location of a stronghold's start (aka main entrance) and second for the portal room on top of them, extending from the top of the map to the stone bricks. This was a debug feature that Jeb forgot to remove.<ref>{{Tweet|jeb|121951968389369857|Ah LOL! I forgot to remove the debug pillars from the strongholds. Oh well, it's not severe enough for another update|October 6, 2011}}</ref>
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|Strongholds now also have chests in corridor altars.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Removed glass towers generating above strongholds.
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|The end portal is now functional.
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|[[Eyes of ender]] now properly point to strongholds.}}
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|{{HistoryLine||1.4.2|dev=12w40a|Strongholds can now generate in the air in [[Superflat]] worlds with certain customization presets.}}
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|{{HistoryLine||1.9|dev=15w43a|Increased stronghold count to 128 per world, rather than 3.
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|Library chests now have 2–10 stacks of items, rather than 1–4 stacks.
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|Enchanted books found in library chests is now weighted to 10 rather than 2, and in single books rather than in groups of 1–5.}}
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|{{HistoryLine|||dev=16w06a|Stronghold placement formula changed.}}
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|{{HistoryLine|||dev=pre3|Eyes of ender can now point to the 125 new strongholds.}}
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|{{HistoryLine||1.17|dev=21w07a|Strongholds are no longer exposed in oceans. Instead, they get covered by the seabed.<ref>{{bug|MC-216191|resolution=WAI}}</ref>}}
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|{{HistoryLine||1.18.2|dev=22w07a|Strongholds now spawn in [[superflat]], but not in the "Classic Flat" preset.}}
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|{{HistoryLine||1.19.3|dev=22w42a|The placement code has been changed to be more efficient, causing stronghold positions to shift.}}
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|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|[[Eye armor trim]]s are now found in stronghold chests.}}
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|{{HistoryLine|||dev=23w05a|Increased the chance of [[eye armor trim]]s from from 4.7% to 10% in altar chests, and to 100% in library chests.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.9.0|dev=May 6, 2014|slink=https://instagram.com/p/np4UDPpMMN/|[[Jeb]] posts on Instagram a photo of one section of a stronghold.}}
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|{{HistoryLine|||dev=May 8, 2014|slink=https://instagram.com/p/nvTX5bpMN5/|Jeb posts another image of a stronghold, this time within the end portal room.}}
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|{{HistoryLine|||dev=build 1|Added strongholds.
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|The end portal block frame exists, but the player cannot travel to [[the End]].}}
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|{{HistoryLine||v0.9.2|Strongholds are now more common.}}
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|{{HistoryLine||v0.12.0|Enchanted books can now be found in stronghold library chests.}}
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|{{HistoryLine||v0.15.0|dev=build 1|Maps can be found in stronghold library chests.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Strongholds now generate in new chunks.|Strongholds can now be found using [[eyes of ender]].
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|Chests now generate in stronghold storerooms.
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|[[Ender pearl]]s now generate in altar chests.}}
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|{{HistoryLine|bedrock edition}}
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|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Cobblestone stairs in strongholds are replaced with stone stairs.}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Most strongholds no longer generate under village wells; they now generate under village meeting points.
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|Reduced chance of strongholds generating under villages.<!-- some strongholds attempt to generate under village well (meeting points), but not as common as in previous version -->}}
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|{{HistoryLine|||dev=beta 1.10.0.4|Stone stairs in strongholds are changed back to cobblestone stairs.}}
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|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Strongholds are no longer able to generate mid-air in large caves.}}
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|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|[[Eye armor trim]]s are now found in stronghold chests.}}
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|{{HistoryLine||1.20.70|dev=Preview 1.20.70.22|Strongholds now always generate with an [[end portal]] room.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added strongholds.}}
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|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|Strongholds can now generate in the air in [[Superflat]] worlds with certain customization presets.}}
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|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Stronghold chests can now generate [[emerald]]s and [[ink sac]]s.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|Added strongholds.}}
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}}
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<gallery>
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Unnamed Brick Blocks.png|The first image of a stronghold that [[Jeb]] posted.
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Ruins1.png|The first image of a stronghold that [[Notch]] posted.
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Beta 1.9 pre3 stronghold.png|Stronghold markers in [[Beta 1.9 Prerelease 3]].
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Strongholdgeneration.png|A stronghold generated on Superflat using Customization GUI in 12w40a and 12w40b.
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StrongholdUncovered1.png|The side view of an uncovered stronghold.
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StrongholdUncovered2.png|Overhead view of an uncovered stronghold.
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StrongholdUncovered3.png|Top view of an uncovered stronghold.
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</gallery>
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== Issues ==
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{{Issue list}}
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== Trivia ==
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* There are exactly 233 bookshelves in a large library, yielding 699 [[book]]s if mined without [[Silk Touch]], which is 10 stacks plus 59 left over.
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Iron Door in Stronghold.png|An iron door in a stronghold.
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File:Stone Bricks in Stronghold.png|Many stone bricks in a stronghold with an [[iron door]] on it.
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File:Stronghold1.png|A stronghold with a fountain.
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File:PillarRoom.png|A stone pillar generated in a large room.
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File:Library In Stronghold.png|A small library.
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File:Large Stronghold Library.png|A large library.
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File:Stronghold Chest.png|A chest in a stronghold chamber.
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File:Stronghold Torch Glitch.png|A floating torch in a pillar room, from a rendering glitch.
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File:Floating torch in a library.png|A floating torch in a library.
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File:Incomplete End Portal.png|The [[end portal]] room, with an inactive end portal.
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File:End Portal Spawner.png|Finished end portal.
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File:Ladder in Stronghold.png|A ladder in a stronghold library, which gives a player access to a second floor.
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File:End Portal without Silverfish Spawner.png|An end portal with a silverfish spawner.
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File:Active portal.png|This portal is already activated upon world generation. (That is a 1/1,000,000,000,000 chance)
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File:Silverfish Near Fountain.png|Four [[silverfish]] chasing the player in a stronghold.
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File:Mushrooms In Cell.png|Mushrooms growing in a cell made of iron bars.
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File:FloatingLadders.png|A glitch where the ladders of a stronghold can appear floating.
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File:Stronghold Portal Room Screenshot.png|The portal room.
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File:Preset stronghold below.png|A stronghold under a [[village]].
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</gallery>
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=== Unique generation ===
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<gallery>
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Over.png|An underground view of the top of a stronghold.
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Stronghold at surface.png|An end portal room generated partially above sea level, noted by the windows.
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Surface stronghold console.png|A stronghold generating on the surface in {{el|xbox 360}}.
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Tiny Underwater Stronghold.png|An underwater end portal room with no other rooms.
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Under.png|An underground view of the bottom of a stronghold.
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Canyon intersecting a stronghold.png|Ravine with multiple ores, water and lava falls, and a stronghold bridge over it.
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3 structures together.png|A desert pyramid, mineshaft, and stronghold generated together.
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Monster room in stronghold.png|A zombie [[monster room]]. Though not technically part of the stronghold, monster rooms can generate in strongholds.
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Monster room in a stronghold corridor.png|A monster room intersecting a stronghold.
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Ravine2.png|A canyon cutting through a stronghold.
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Stronghold Mineshaft.png|A stronghold intersecting with a mineshaft.
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Lava Ravine Stronghold.png|A floating library generated in a canyon over a lava lake.
|
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RavineStronghold.png|Another stronghold cut by a canyon.
|
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Library Mine.png|A [[mineshaft]] generated inside a stronghold library.
|
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Monster room betwixt two libraries.jpg|A monster room intersecting a stronghold and library room.
|
||
Stronghold-mineshaft.png|A stronghold and a mineshaft intersection.
|
||
3inone.png|A monster room, stronghold, and a mineshaft in one area.
|
||
Stronghold floating doors.png|A stronghold and a cave system. This causes the doors to float.
|
||
Monster room in a stronghold.png|A [[skeleton]] monster room that generated in a stronghold.
|
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Monster room in stronghold library.png|A monster room generated in a library.
|
||
EndPortalIncomplete.png|An end portal room intersected by a mineshaft.
|
||
Floorless Stronghold Library.png|A stronghold library above a cave.
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||
Underwater Exposed Stronghold.png|A stronghold exposed underwater.
|
||
Stronghold Cave Spider Spawner.png|A stronghold intersecting the monster spawner corridor in a mineshaft.
|
||
3 rooms stronghold.png|A stronghold with only 3 rooms.
|
||
Small Stronghold.png|Another small stronghold.
|
||
SmallStronghold.png|A small stronghold with a small library, a chest corridor, and a portal room.
|
||
2way.png|An end portal room in a stronghold with 2 possible ways to get in. Check the image for the seed and coordinates.
|
||
Multiple structures in a canyon.png|A [[mineshaft]] along with a stronghold and [[jungle pyramid]] generated in one canyon.
|
||
GlitchedMinecartChest.png|This [[minecart with chest]] is trapped inside of a [[stone brick]], due to a stronghold and a [[mineshaft]] that generated partially overlapping.
|
||
Minecartportal.png|A minecart with chest generated on top of an [[end portal frame]], because there is a [[mineshaft]] behind the wall.
|
||
Minecraftstoreroom.png|Two store rooms that are intersecting with a [[mineshaft]].
|
||
Libraryintheair.png|Stronghold library generated in ravine, making it float.
|
||
AmethystGeodeStronghold.jpg|An [[amethyst geode]] intersecting with a stronghold.
|
||
Exposed portal.png|A portal room at the bottom of an ocean.
|
||
Sf.jpg|A stronghold room generated at bedrock level.
|
||
Deep Stronghold Stairs.png|A staircase leading to bedrock.
|
||
Library Set Ablaze.png|Stronghold libraries can sometimes be set on [[fire]] by naturally-occurring lava.
|
||
</gallery>
|
||
|
||
=== In other media ===
|
||
<gallery>
|
||
File:Live2023-03.jpeg|[[Ari]] and [[Efe]] in the stronghold library, from the [[Minecraft Live is back for 2023!|announcement]] of [[Minecraft Live 2023]].
|
||
File:Strongholds Exhibit.png|The stronghold exhibit in [[15 Year Journey]].
|
||
File:The Stronghold (Dungeons).png|A [[Dungeons:The Stronghold|stronghold]] as it appears in ''[[Minecraft Dungeons]]''.
|
||
File:LEGO 21124-1.jpg|A [[LEGO Minecraft|Lego]] set of a stronghold intersected with a badlands mineshaft.
|
||
</gallery>
|
||
|
||
=== Official artwork ===
|
||
<gallery>
|
||
File:Stronghold Artwork.jpg|Artwork of the structure.
|
||
</gallery>
|
||
|
||
== External links ==
|
||
* [https://www.minecraft.net/en-us/article/stronghold Building Blocks: Stronghold] – Minecraft.net on July 4, 2024
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox generated structures}}
|
||
|
||
[[cs:Pevnost]]
|
||
[[de:Festung]]
|
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[[es:Fortaleza]]
|
||
[[fr:Fort]]
|
||
[[hu:Erődítmény]]
|
||
[[it:Roccaforte]]
|
||
[[ja:要塞]]
|
||
[[ko:근거지]]
|
||
[[lzh:要塞]]
|
||
[[nl:Burcht]]
|
||
[[pl:Twierdza]]
|
||
[[pt:Fortaleza]]
|
||
[[ru:Крепость]]
|
||
[[th:สตรองโฮลด์]]
|
||
[[uk:Цитадель]]
|
||
[[zh:要塞]]
|