156 lines
6.6 KiB
Text
156 lines
6.6 KiB
Text
{{Infobox enchantment
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| maxlevel = III
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| primaryitems = {{ItemSprite|Trident|link=Trident}}
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| weight = 2
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| incompat =
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* [[Loyalty]]
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* [[Channeling]]
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}}
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'''Riptide''' is an [[enchantment]] exclusive to [[trident|tridents]], which hurls the user in the direction the user is facing, but only when they are wet.
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== Obtaining ==
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Riptide can be obtained from [[enchantment tables]], drops from mobs that have spawned in a [[raid]],{{only|bedrock}} books obtained by [[fishing]], [[monster room]] chests, vaults, librarian [[villager]]s, and non-village [[structure]] loot.
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== Usage ==
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[[File:RiptideExample.gif|thumb|A player using a Riptide trident in the rain.]]
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Tridents enchanted with Riptide can be thrown only when a [[player]] stands in water or when exposed to [[rain]]. In those situations, a thrown trident launches the player with it. Players can reach greater heights by throwing a Riptide trident straight upward, and travel further distances by throwing it from a higher altitude, or by [[sprinting]] or [[sprint-swimming]] while in motion. If a Riptide-enchanted trident is held in both the main hand and the off-hand, the player's velocity is not doubled and only the trident in the main is used (see [[dual wield]]), although the animation for both tridents is displayed on the [[Heads-up display|HUD]].
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The formula for the number of blocks the trident throws the user is (6 × level) + 3 when in rain or standing in water, and (4 × level) + 3 while underwater.
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Riptide cannot be used in biomes (or altitudes) where it doesn't rain, even if the current weather in these locations is snow or overcast.
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If the player collides with a mob or another player, the trident deals throwing damage, including critical damage if the player is falling, and the player's movement is abruptly stopped. Throwing a Riptide trident consumes 1 durability.{{only|java|short=1}} In this situation, a Riptide trident can bypass the defense of a shield. Colliding with a mob to deal damage consumes 1 durability regardless of version, which means a collision {{in|JE}} damages the trident twice. If the Riptide trident is in the off-hand, damage is dealt with the item in the main hand, if any.
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If an item is being held in the off-hand during movement, on the HUD, the held item appears at the top-left, with the top of the item texture facing the direction the player is (unless that item is another [[trident]], in which case the same animation as the Riptide trident is played, regardless of if the trident in the off-hand is enchanted with Riptide or not). The same is true if the trident is in the off-hand and the held item in the main hand, if any. The trident, the item in the main/off-hand (if any), and other items can be swapped, rearranged, or thrown out to create different animation combinations.
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[[File:Riptide.png|thumb|A trident being enchanted with Riptide.]]
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A thrown Riptide-enchanted trident can hit multiple targets.{{only|bedrock|short=1}}
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===Elytra===
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A Riptide trident can be used to propel a player with a pair of [[elytra]], in rainy weather or in a body of water. This allows the player to reach speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achieved using [[firework rocket]]s.
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== Incompatibilities ==
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Since a Riptide trident never leaves the player's hand when used, [[Loyalty]] cannot be used, and because of that, the two enchantments can't be combined. [[Channeling]] is also mutually exclusive with Riptide, both because the trident never really lands anywhere, and because it would strike lightning at the player's own position.
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If combined using commands, Riptide takes priority over Loyalty and Channeling.
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== Sounds ==
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{{Edition|Java}}
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Riptide I.ogg
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|subtitle=Trident zooms
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|source=player
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|description=When a Riptide I trident is used
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|id=item.trident.riptide_1
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|translationkey=subtitles.item.trident.riptide
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Riptide II.ogg
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|subtitle=Trident zooms
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|source=player
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|description=When a Riptide II trident is used
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|id=item.trident.riptide_2
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|translationkey=subtitles.item.trident.riptide
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|volume=1.0
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Riptide III.ogg
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|subtitle=Trident zooms
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|source=player
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|description=When a Riptide III or higher trident is used
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|id=item.trident.riptide_3
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|translationkey=subtitles.item.trident.riptide
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|volume=1.0
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|pitch=1.0
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Riptide I.ogg
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|source=player
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|description=When a Riptide I trident is used
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|id=item.trident.riptide_1
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Riptide II.ogg
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|source=player
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|description=When a Riptide II trident is used
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|id=item.trident.riptide_2
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|volume=1.0
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|pitch=1.0}}
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| {{SoundLine
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|sound=Riptide III.ogg
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|source=player
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|description=When a Riptide III trident is used
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|id=item.trident.riptide_3
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|volume=1.0
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|nameid=riptide
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|displayname=Riptide
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|translationtype=enchantment
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=1
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|generatetranslationkeys=y
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|nameid=riptide
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|displayname=Riptide
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|id=30
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|translationkey=enchantment.tridentRiptide
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.13|dev=18w07a|Riptide is added alongside the addition of [[trident]]s.}}
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|{{HistoryLine|||dev=18w14a|Riptide is no longer compatible with [[Channeling]] or [[Loyalty]].}}
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|{{HistoryLine||1.16|dev=20w07a|Riptide tridents no longer works in cold biomes where the Y≥90 and when it is snowing.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Added Riptide as part of [[Experimental Gameplay]], able to be applied to the new [[trident]]s.}}
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|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Riptide has been fully implemented and is no longer part of Experimental Gameplay.
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|[[Trident]]s are now fully implemented and can now be enchanted with Riptide.}}
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|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Added an animation when using Riptide in first person perspective.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Riptide is added alongside the addition of tridents.}}
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}}
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== Issues ==
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{{issue list}}
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== Notes ==
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{{notelist}}
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== Navigation ==
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{{Navbox enchantments}}
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[[de:Sog]]
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[[es:Propulsión acuática]]
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[[fr:Impulsion]]
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[[ja:激流]]
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[[pt:Correnteza]]
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[[th:พุ่งทะยาน]]
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[[zh:激流]]
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