91 lines
4.8 KiB
Text
91 lines
4.8 KiB
Text
{{Dungeons hatnote|type=enchantment}}
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{{Infobox enchantment
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| versionAdded = {{Verlink|Beta 1.9 Prerelease 3}}
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| dateAdded = October 6, 2011
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| maxlevel = IV
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| primaryitems = {{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Turtle Shell|link=Turtle Shell}}
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| weight = 10
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| id = protection
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| incompat =
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* [[Blast Protection]]
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* [[Fire Protection]]
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* [[Projectile Protection]]
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}}
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'''Protection''' is an [[enchantment]] applied to [[armor]] that adds bonus damage reduction.
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== Obtaining ==
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Protection can be obtained from [[enchanting table]]s, drops from mobs that have spawned in a [[raid]],{{only|bedrock}} books obtained by [[fishing]], [[monster room]] chests, librarian [[villager]]s, on [[armor]] dropped by various [[mob]]s, and non-village [[structure]] loot.
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== Usage ==
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Protection reduces the damage taken from all sources except for damage caused by [[hunger]], a [[warden]]'s sonic boom attack, the [[void]] or the {{cmd|kill}} command. This enchantment is capable of reducing damage from sources that normally ignore the user's [[armor]] value, such as falling or magical damage from [[status effect]]s.
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The formula for damage reduction is {{cd|''level'' × 4%}} for each armor piece, for a maximum damage reduction of 64% if all armor pieces are enchanted with Protection IV.
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Unlike some of the other armor enchantments (e.g. [[Blast Protection]]), Protection offers no side effects outside of damage reduction.
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Damage reduction from Protection, [[Fire Protection]], [[Feather Falling]], [[Blast Protection]], and [[Projectile Protection]] stacks up to an upper limit of 80% (see [[Armor#Enchantments|armor enchantments]]). However, it is impossible to reach this cap with the base Protection enchantment alone as it is impossible to obtain Protection V in [[survival]] mode.
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The protection enchantment is applied after the armor's damage reduction. For example, 20 armor points provide a 4% * 20 = 80% damage reduction, meaning 20% of the original damage still gets through to the player. If the total protection enchantment levels on the armor adds up to 10, they provide 40% damage reduction against the 20% that made it through, or 8% additional protection (40% * 20% = 8%) for a total of 88% damage reduction.
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If applied on wearable items that can't get the enchantment normally, such as a pair of [[elytra]] (using commands or an anvil in [[Creative]] mode), the enchantment works as usual.
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== Incompatibilities ==
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Protection, [[Blast Protection]], [[Fire Protection]], and [[Projectile Protection]] are mutually exclusive. Attempting to combine these enchantments with an [[anvil]] deletes the enchantment in the upgrade slot and replaces it with the enchantment in the sacrifice slot. However, if [[commands]] are used to force two or more of these enchantments on the same item, the effects stack.
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|nameid=protection
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|displayname=Protection
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|translationtype=enchantment
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=1
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|generatetranslationkeys=y
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|nameid=protection
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|displayname=Protection
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|id=0
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|translationkey=enchantment.protect.all
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|foot=1}}
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== History ==
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{{main|Armor/Old}}
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Added Protection. Its formula is {{cd|(4 × ''level'')%}}².}}
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|{{HistoryLine||1.9|dev=15w36a|Protection enchantments have been nerfed from {{cd|(4 × ''level'')%}}²; their bonuses are now linear instead of quadratic ({{cd|(4 × ''level'')%}}).}}
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|{{HistoryLine||1.14|dev=19w02a|Protection enchantments are no longer mutually exclusive.}}
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|{{HistoryLine||1.14|dev=19w08a|Protection enchantment is now functional for horses when added to horse armor in creative mode.}}
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|{{HistoryLine||1.14.3|dev=Pre-Release 2|Protection enchantments are now once again mutually exclusive.}}
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|{{HistoryLine||1.19|dev=Pre-release 3|The [[warden]]'s sonic boom attacks now ignore this enchantment.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.12.1|dev=build 1|Added Protection. The formula is {{cd|(5 × ''level'')%}}}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.18.30|dev=Preview 1.18.30.21|Protection enchantments have been nerfed to match ''Java Edition''.
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|The Protection enchantment now reduces damage from magic attacks such as [[Instant Damage]], [[Poison]] and [[Wither (effect)|Wither]].<ref>{{bug|MCPE-40651|||Fixed}}</ref>}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added Protection.}}
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}}
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== Issues ==
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{{issue list}}
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== References ==
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<references />
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== Navigation ==
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{{Navbox enchantments}}
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[[de:Schutz]]
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[[es:Protección]]
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[[fr:Protection]]
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[[ja:ダメージ軽減]]
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[[pt:Proteção]]
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[[th:การป้องกัน]]
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[[zh:保护]]
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