279 lines
7.9 KiB
Text
279 lines
7.9 KiB
Text
{{Infobox guide
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|edition=java
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|name=Horse Update
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|vers=
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* {{vl|je 1.6.1|}}
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* {{vl|je 1.6.2|}}
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* {{vl|je 1.6.4|}}
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|prev= Redstone Update
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|next= The Update that Changed the World
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}}
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This guide is a simplified overview of all the changes in the [[Horse Update]] ({{JE}} 1.6.x releases), which assumes at least some familiarity with the [[Redstone Update]] (''Java Edition'' 1.5.x releases).
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== Mobs ==
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=== New ===
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{|{{Simple Guide table|New Mobs}}
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|[[Horse]]
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|[[File:White Horse Revision 1.png|128px]]
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|Spawns in plains.
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|{{Drop|Item|Leather|0|2}}
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* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Creation assisted & inspired by DrZhark's Mo' Creatures mod.
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* To tame, ride them and get thrown off a few times until hearts appear.
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* Can be bred using golden apples & golden carrots.
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* Health can be restored using bread, sugar, hay bales, wheat, apples, golden apples & golden carrots.
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* Baby horses can be grown the same way.
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* Players riding saddled horses are granted full control over the horse's movement.
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** Color, style, maximum health, jump height and speed vary between horses.
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* Open inventory, right click a horse or press the inventory key while holding LSHIFT and looking at a horse to access their inventory to deal with their storage, armor and saddle.
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* Rarely spawn in small groups.
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|[[Donkey]]
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|[[File:Donkey Revision 1.png|128px]]
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|Spawns in plains.
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|{{Drop|Item|Leather|0|2}}
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* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Like horses, but smaller and gray.
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* Can carry chests with 15 slots on their saddle.
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|[[Mule]]
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|[[File:Mule Revision 1.png|128px]]
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|Only spawns by breeding a horse with a donkey.
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|{{Drop|Item|Leather|0|2}}
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* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Can wear chests on their saddles, just like donkeys.
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* Not breedable with horses, donkeys, or other mules.
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|-
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|[[Skeleton horse]] and [[zombie horse]]
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|{{Animate|Skeleton Horse Revision 1.png; Zombie Horse Revision 1.png|128px}}
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|Can be spawned only by using third party programs.
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|{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
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* Introduced as the code of the normal horse, although require third-party modifications to be used in the game.
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* Aren't used at this time.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Mobs}}
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|All mobs
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* Mobs named "Dinnerbone" or "Grumm" are now flipped upside down.
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* Now spawn in groups again.
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|[[Zombie]]s
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|[[File:Zombie JE2 BE1.png|128px]]
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* Now have a small chance to spawn additional zombies when damaged or not being looked at.
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* Able to lock onto the player from 40 blocks away (formerly 16 blocks).
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* Zombies that are locking onto a player can now move when further than 32 blocks away.
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|-
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|[[Wither]]s
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|[[File:Wither JE1 BE1.png|128px]]
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|Armor has been retextured.
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|}
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== Blocks ==
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=== New ===
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{|{{Simple Guide table|New Blocks}}
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|[[Hardened clay]]
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|[[File:Terracotta JE1 BE1.png|84px]]
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{{Smelting
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|Clay
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|Terracotta
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}}
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|Pickaxe
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|Can be crafted into [[stained clay]].
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|[[Stained clay]]
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|{{Animate|White Terracotta JE1 BE1.png; Orange Terracotta JE1 BE1.png; Magenta Terracotta JE1 BE1.png; Light Blue Terracotta JE1 BE1.png; Yellow Terracotta JE1 BE1.png; Lime Terracotta JE1 BE1.png; Pink Terracotta JE1 BE1.png; Gray Terracotta JE1 BE1.png; Light Gray Terracotta JE1 BE1.png; Cyan Terracotta JE1 BE1.png; Purple Terracotta JE1 BE1.png; Blue Terracotta JE1 BE1.png; Brown Terracotta JE1 BE1.png; Green Terracotta JE1 BE1.png; Red Terracotta JE1 BE1.png; Black Terracotta JE1 BE1.png|84px}}
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{{Crafting
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|A1= Terracotta
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|A2= Terracotta
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|A3= Terracotta
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|B1= Terracotta
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|B2= Matching Dye
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|B3= Terracotta
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|C1= Terracotta
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|C2= Terracotta
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|C3= Terracotta
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|Output= Matching Dyed Terracotta,8
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}}
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|Pickaxe
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|Can be used as a decorative block.
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|-
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|[[Carpet]]s
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|{{Animate|White Carpet Revision 1.png; Orange Carpet Revision 1.png; Magenta Carpet Revision 1.png; Light Blue Carpet Revision 1.png; Yellow Carpet Revision 1.png; Lime Carpet Revision 1.png; Pink Carpet Revision 1.png; Gray Carpet Revision 1.png; Light Gray Carpet Revision 1.png; Cyan Carpet Revision 1.png; Purple Carpet Revision 1.png; Blue Carpet Revision 1.png; Brown Carpet Revision 1.png; Green Carpet Revision 1.png; Red Carpet Revision 1.png; Black Carpet Revision 1.png|84px}}
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{{Crafting
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|B3= Matching Wool
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|C3= Matching Wool
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|Output= Matching Carpet,3
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}}
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|Any
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|Can be used as a decorative block.
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|[[Hay bale]]
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|[[File:Hay Bale Axis Y JE1 BE1.png|84px]]
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{{Crafting
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|A1= Wheat
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|A2= Wheat
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|A3= Wheat
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|B1= Wheat
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|B2= Wheat
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|B3= Wheat
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|C1= Wheat
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|C2= Wheat
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|C3= Wheat
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|Output= Hay Bale
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}}
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|Any
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* Can be used as a building block.
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* Can be used as compact wheat storage.
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* Can be used to accelerate the growth of horses.
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|[[Block of coal]]
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|[[File:Block of Coal JE2 BE1.png|84px]]
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{{Crafting
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|A1= Coal
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|A2= Coal
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|A3= Coal
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|B1= Coal
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|B2= Coal
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|B3= Coal
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|C1= Coal
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|C2= Coal
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|C3= Coal
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|Output= Block of Coal
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}}
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* Crafted only with coal, not charcoal.
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|Pickaxe
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* Can be used as a building block.
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* Can be used as compact coal storage.
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* Can be used as furnace fuel to smelt 80 items, which is more than its individual 9 coal ingredients can (72 smelted items).
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Blocks}}
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|[[Lapis lazuli block]]
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|[[File:Block of Lapis Lazuli JE2 BE2.png|84px]]
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|Retextured subtly, it now has a border around it
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|[[Redstone comparator]]
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|[[File:Redstone Comparator (S) JE2 BE1.png|84px]]
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* Now gives a redstone signal for cauldrons and end portal frames depending on their state.
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** Cauldrons give a signal strength of zero (empty) to three (full), depending on the water level.
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** End portal frames give a signal strength of either zero or fifteen, depending on if an eye of ender has been inserted.
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|}
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== Items ==
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=== New ===
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{|{{Simple Guide table|New Items}}
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|[[Horse armor]]
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|{{Animate|Iron Horse Armor JE1 BE1.png; Golden Horse Armor JE1 BE1.png; Diamond Horse Armor JE1 BE1.png|84px}}
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|Cannot be crafted; found in most types of generated chests, including in dungeons, nether fortresses, desert temples, and jungle temples.
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|Armor for [[horse]]s.
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|[[Lead]]
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|[[File:Lead JE1 BE1.png|84px]]
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{{Crafting
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|A1= String
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|B1= String
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|A2= String
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|B2= Slimeball
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|C3= String
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|Output= Lead,2
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}}
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* Can be used to bind mobs to fences or lead them around.
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** Right click mob first, then right-click fence or right-click the mob again to get the leash back.
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|[[Name tag]]
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|[[File:Name Tag JE1 BE1.png|84px]]
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|Found in dungeon chests.
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|Name it in an anvil, then right click a mob to name it.
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|Horse [[spawn egg]]
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|[[File:Horse Spawn Egg JE1 BE1.png|84px]]
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|Can be obtained via Creative inventory.
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* Works like any other spawn egg.
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* Sometimes a donkey is spawned instead.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Items}}
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|[[Charcoal]]
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|[[File:Charcoal JE3 BE3.png|84px]]
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|Retextured, with more brown shading to differentiate from coal.
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|[[Saddle]]
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|[[File:Saddle JE1 BE1.png|84px]]
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|The player can now put a saddle on a horse.
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|[[Golden apple]]s
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|[[File:Golden Apple JE1 BE1.png|84px]]
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* Lower tier now requires gold ingots instead of gold nuggets to craft.
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* Lower tier now gives Regeneration II for 10 seconds, and both tiers give Absorption for 1 min 30 seconds.
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|[[Glistering melon]]
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|[[File:Glistering Melon Slice JE1 BE1.png|84px]]
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|Now requires 8 gold nuggets.
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== Biomes ==
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=== Changed ===
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{|{{Simple Guide table|Changed Biomes}}
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|[[Desert]]s
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|[[File:Desert.png|256px]]
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|No longer contain water lakes.
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== Effects ==
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=== New ===
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{|{{Simple Guide table|New Effects}}
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|[[Absorption]]
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|[[File:Absorption JE1 BE1.png|84px]]
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|Golden apples
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|Increases damage absorption.
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|[[Health Boost]]
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|[[File:Health Boost JE1 BE1.png|84px]]
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|Golden apples
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|Increases maximum health.
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|[[Saturation]]
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|Food
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|Decreases hunger loss.
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== See also ==
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{{Navbox guides}}
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[[es:Guías de Java Edition/Horse Update]]
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[[ja:ガイド/Java Edition/ホース・アップデート]]
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[[pt:Guias da Edição Java/Horse Update]]
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[[ru:Обзоры версий Java Edition/Horse Update]]
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[[zh:Java版指南/马匹更新]]
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