551 lines
14 KiB
Text
551 lines
14 KiB
Text
{{Infobox guide
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|name = Adventure Update
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|edition = Java
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|vers=
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* {{vl|je Beta 1.8|Beta 1.8}}
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* {{vl|je Beta 1.8.1|Beta 1.8.1}}
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|next = Adventure Update: Part II
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|prev = Beta 1.7 releases
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}}
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This guide is a simplified overview of all the changes in the [[Adventure Update]]: Part I ({{JE}} Beta 1.8.x releases), which assumes at least some familiarity with Beta 1.7.x releases and the Adventure Update: Part II (''Java Edition'' 1.0.x releases).
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== Mobs ==
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=== New ===
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{|{{Simple Guide table|New Mobs}}
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|[[Cave spider]]
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|[[File:Cave Spider JE1 BE1.png|128px]]
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|[[Mineshaft]]s
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* {{Drop|Item|String|0-2}}
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* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]])
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* There are cave spider spawners in mineshafts.
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* Can poison players.
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* Smaller than normal spiders, letting them fit through 1-block wide spaces.
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|[[Silverfish]]
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|[[File:Silverfish.png|128px]]
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|[[Stronghold]]s
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|{{xp|5}} (when killed by a player or tamed wolf)
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* There are silverfish spawners in strongholds.
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* Spawn when an infested block is broken.
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|-
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|[[Enderman]]
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|[[File:Enderman JE2.png|128px]]
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* Dark environments in the [[Overworld]]
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* [[The End]]
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* {{Drop|Item|Ender Pearl|0-1}}
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* {{xp|5}} (when killed by a player or tamed wolf)
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* If a player "stares" at it, it attacks the player.
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* Has the ability to teleport, and periodically do so while attacking.
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* Teleport away from projectiles and sunlight.
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* It is harmed when in contact with water.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Mobs}}
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|General
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* Animals no longer despawn which makes it possible to capture them.
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* [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear.
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* Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]).
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* Now drop experience when killed by a player or a tamed wolf.
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|[[Monster (entity)|Monster]]s
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* Removed the monster as an entity.
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* Its AI is the only thing that remains of the monster.
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|-
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|[[Chicken]]
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|[[File:Chicken_JE1_BE1.png|84px]]
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* Changed bounding box height from 0.4 blocks to 0.7 blocks.
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* Now drop 1 [[raw chicken]].
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* If on fire, they drop [[cooked chicken]] instead.
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|-
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|[[Cow]]
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|[[File:Cow_JE4_BE1.png|84px]]
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* Now drop 1-3 [[raw beef]]
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* If on fire, they drop 1-2 [[steak]] instead.
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* They drop the same loot if on fire.
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|[[Skeleton]]
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|[[File:Skeleton JE3 BE1.png|84px]]
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* Now fire arrows slightly slower to be consistent with the change of the bow.
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* Their arrows are shot with more force.
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* They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item.
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* Skeleton arrows originate from about their eyes to the bow, instead of above the head.
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|-
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|[[Zombie]]
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|[[File:Zombie_JE1.png|84px]]
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|Now drop [[rotten flesh]] instead of [[feather]]s.
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|}
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== Blocks ==
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=== New ===
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{|{{Simple Guide table|New Blocks}}
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|-
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|[[Monster egg]] blocks
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|{{Animate|Stone Bricks JE1 BE1.png;Stone JE4.png;Cobblestone JE3 BE2.png|84px}}
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|[[Creative]] mode inventory only.
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|Pickaxe (does not drop any items)
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|When mined, a silverfish spawns that immediately attacks the player.
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|-
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|[[Stone bricks]]
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|{{Animate|Stone Bricks JE1 BE1.png|84px}}
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{{Crafting
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|A2=Stone
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|A3=Stone
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|B2=Stone
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|B3=Stone
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|Output = Stone Bricks,4}}
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|Pickaxe
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|Building material
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|-
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|[[Mossy stone bricks]]<br>and<br>[[cracked stone bricks]]
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|[[File:Mossy Stone Bricks JE1 BE1.png|84px]]<br><br>[[File:Cracked Stone Bricks JE1 BE1.png|84px]]
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|Generate in [[stronghold]]s.
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|Pickaxe
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|Building material
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|[[Stone brick slab]]s<br>and [[Stone Brick Stairs|stairs]]
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|[[File:Stone Brick Slab JE1 BE1.png|84px]]<br><br>[[File:Stone Brick Stairs (N) JE3 BE1.png|84px]]
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{{Crafting
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|A2=Stone Bricks
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|B2=Stone Bricks
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|C2=Stone Bricks
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|Output = Stone Brick Slab,3}}
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{{Crafting
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|A1=Stone Bricks
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|A2=Stone Bricks
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|A3=Stone Bricks
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|B2=Stone Bricks
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|B3=Stone Bricks
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|C3=Stone Bricks
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|Output = Stone Brick Stairs,4}}
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|Pickaxe
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|Allows players to walk upward without jumping.
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|-
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|[[Brick slab]]s<br>and [[Brick Stairs|stairs]]
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|[[File:Brick Slab JE1.png|84px]]<br><br>[[File:Brick Stairs JE1.png|84px]]
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{{Crafting
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|A2=Bricks
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|B2=Bricks
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|C2=Bricks
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|Output = Brick Slab,6}}
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{{Crafting
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|A1=Bricks
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|A2=Bricks
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|A3=Bricks
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|B2=Bricks
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|B3=Bricks
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|C3=Bricks
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|Output = Brick Stairs,4}}
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|Pickaxe
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|Allows players to walk upward without jumping.
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|-
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|[[Fence gate]]
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|[[File:Oak Fence Gate JE2.png|84px]]
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{{Crafting
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|A2=Stick
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|A3=Stick
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|B2=Oak Wood Planks
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|B3=Oak Wood Planks
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|C2=Stick
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|C3=Stick
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|Output = Oak Fence Gate}}
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|Axe
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|While closed, mobs and players cannot jump over it.
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|-
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|[[Glass pane]]
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|[[File:Glass Pane JE1 BE1.png|84px]]
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{{Crafting
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|A2=Glass
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|A3=Glass
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|B2=Glass
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|B3=Glass
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|C2=Glass
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|C3=Glass
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|Output = Glass Pane,16}}
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|Pickaxe (only drops if [[Silk Touch]] is used)
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|Can be used as a transparent decorative block.
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|-
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|[[Iron bars]]
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|[[File:Iron Bars (EW) JE1 BE1.png|84px]]
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{{Crafting
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|A2=Iron Ingot
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|A3=Iron Ingot
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|B2=Iron Ingot
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|B3=Iron Ingot
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|C2=Iron Ingot
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|C3=Iron Ingot
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|Output = Iron Bars,16}}
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|Pickaxe
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|Can be used as a transparent decorative block.
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|-
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|[[Melon]]
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|[[File:Melon JE1 BE1.png|84px]]
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{{Crafting
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|A1=Melon Slice
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|A2=Melon Slice
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|A3=Melon Slice
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|B1=Melon Slice
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|B2=Melon Slice
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|B3=Melon Slice
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|C1=Melon Slice
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|C2=Melon Slice
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|C3=Melon Slice
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|Output = Melon}}
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|Sword/axe
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|Drops melon slices when broken.
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|-
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|[[Melon stem]]s and<br>[[pumpkin stem]]s
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|{{Animate|Stem Age 0 JE1.png;Stem Age 1 JE1.png;Stem Age 2 JE1.png;Stem Age 3 JE1.png;Stem Age 4 JE1.png;Stem Age 5 JE1.png;Stem Age 6 JE1.png;Stem Age 7 JE1.png|84px}}
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|Created by planting the corresponding seeds on farmland.
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|Any
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|Mature stems randomly grow melons or pumpkins on adjacent farmland blocks.
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|-
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|[[Vines]]
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|[[File:Vines (N) JE1.png|84px]]
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|Generates on [[oak tree]]s in swamps.
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|Shears
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|Can be placed on the side of any block that fills its whole cube and blocks entity movement.
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|-
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|[[Mushroom block]]
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|{{Animate|Brown Mushroom Block JE1 BE1.png;Red Mushroom Block JE1 BE1.png;Mushroom_Block_JE1_BE1.png;Mushroom Stem (ES) JE1 BE1.png|84px}}
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|Can only found as part of [[huge mushroom]] structures.
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|Axe
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* Drops mushrooms of the same color.
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* Not obtainable without commands in this version.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Blocks}}
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|[[Chest]]
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|[[File:Chest.png|84px]]
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* Chests now have a unique block model.
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* Now make sounds.
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|-
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|[[Leaves]]
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|{{animate|Oak_Leaves_JE3_BE4.png;Spruce_Leaves_JE1_BE2.png;Birch_Leaves_JE1_BE2.png|84px}}
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|User-placed leaves no longer decay.
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|-
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|[[Stone pressure plate]] and <br>[[wooden pressure plate]]
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|{{Animate|Oak_Pressure_Plate_JE3_BE1.png;Stone Pressure Plate JE3 BE1.png|84px}}
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|Can now be placed on [[fence]]s.
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|-
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|[[Torch]]
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|[[File:Torch_JE3.png|84px]]
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|Their model is no longer always rendered in full brightness.
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|}
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== Items ==
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=== New ===
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{|{{Simple Guide table|New Items}}
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|[[Raw chicken]]
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|[[File:Raw Chicken JE1 BE1.png|84px]]
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|Obtained by killing [[chicken]]s.
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|Restores {{Hunger|2}} and 1.2 saturation.
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|-
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|[[Cooked chicken]]
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|[[File:Cooked Chicken JE1 BE1.png|84px]]
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{{Smelting
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|Raw Chicken
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|Cooked Chicken
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}}
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|Restores {{Hunger|6}} and 7.2 saturation.
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|-
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|[[Raw beef]]
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|[[File:Raw Beef JE1 BE1.png|84px]]
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|Obtained by killing [[cow]]s.
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|Restores {{Hunger|3}} and 1.8 saturation.
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|-
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|[[Steak]]
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|[[File:Steak JE1 BE1.png|84px]]
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{{Smelting
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|Raw Beef
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|Steak
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}}
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|Restores {{Hunger|8}} and 12.8 saturation.
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|-
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|[[Rotten flesh]]
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|[[File:Rotten Flesh JE1.png|84px]]
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* Now drops from [[zombie]]s and [[zombie pigmen]].
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* Replaces [[feather]]s and [[cooked porkchop]]s as the drops of those mobs.
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* Gives player the [[Hunger (status effect)|Hunger]] debuff.
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|Restores {{Hunger|4}} and 0.8 saturation.
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|-
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|[[Melon slice]]
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|[[File:Melon Slice JE1 BE1.png|84px]]
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|Obtained by breaking [[melons]].
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* Restores {{Hunger|2}} and 1.2 saturation.
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* Used to craft glistering melons.
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|-
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|[[Melon seeds]]
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|[[File:Melon Seeds.png|84px]]
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{{Crafting
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|B2=Melon Slice
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|Output = Melon Seeds,4
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}}
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* Found in mineshaft chests.
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|Used to grow melons.
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|-
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|[[Pumpkin seeds]]
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|[[File:Pumpkin Seeds.png|84px]]
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{{Crafting
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|B2=Pumpkin
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|Output = Pumpkin Seeds,4
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}}
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* Found in mineshaft chests.
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|Used to grow pumpkins.
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|-
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|[[Ender pearl]]
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|[[File:Ender Pearl JE1.png|84px]]
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|Obtained by killing [[endermen]].
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|When thrown, teleports the player wherever it lands.
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|}
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=== Changed ===
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{|{{Simple Guide table|Changed Items}}
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|[[Food]]
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* Eating food now restores hunger instead of health (but keeps the same amount).
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* All food items (except mushroom stew) are now stackable.
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* Now takes 1.6 seconds to consume, accompanied with an animation.
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|-
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|[[Bow]]
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|[[File:Bow_JE2_BE1.png|84px]]
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* Behavior has been overhauled; they now need to be charged in order to fire.
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** Arrows from bows now damage in accordance with the charging time.
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|-
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|[[Mushroom stew]]
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|[[File:Mushroom_Stew_JE1_BE1.png|84px]]
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|Now restores {{hunger|8}} hunger instead of {{health|10}} health.
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|-
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|[[Golden apple]]
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|[[File:Golden_Apple_JE1_BE1.png|84px]]
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* Now restores {{hunger|10}} hunger instead of {{health|20}} health.
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* Now gives the player the [[Regeneration]] status effect for 30 seconds.
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|-
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|[[Shears]]
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|[[File:Shears_JE1_BE1.png|84px]]
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|Can now collect [[grass]] and [[vines]].
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|}
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== Non-mob entities ==
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=== New ===
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{|{{Simple Guide table|New Non-mob entities}}
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|-
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|[[Experience orb]]s
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|[[File:Experience Orb Value -32768-2.png|84px]]
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|Can be obtained by gathering experience orbs from defeating mobs and players.
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|Adds to the player's total experience when collected.
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|}
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== Structures ==
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=== New ===
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{|{{Simple Guide table|New Structures}}
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|[[Village]]
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|[[File:OakHouse.png|256px]]
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|[[Plains]]
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|No
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|[[Villager]]s
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|Clusters of buildings made from oak wood and cobblestone connected by pathways.
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|[[Huge mushroom]]
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|{{Animate|Huge Brown Mushroom JE1 BE1.png;Huge Red Mushroom JE1 BE1.png|256px}}
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|[[Mushroom biome]]s
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|No
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|None
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|The giant forms of [[mushroom]]s.
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|-
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|[[Canyon]]
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|[[File:Double canyon.png|256px]]
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|Underground
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|No
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|None
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|Long and tall cracks that carve a large empty space into the earth.
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|-
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|[[Mineshaft]]
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|{{Animate|Old Mineshaft.png;Cave Spider Spawner Area JE1 BE1.png|256px}}
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|Underground
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|Chests are randomly scattered throughout the structure.
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|[[Cave spider]]s from spawners, other monsters from natural spawning.
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|Maze-like tunnel systems filled with wooden supports and minecart rails.
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|-
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|[[Stronghold]]
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|[[File:StrongholdPortalRoom JE1 BE1.png|256px]]
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|Underground
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|Chests can be found in multiple different types of rooms.
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|[[Silverfish]] from spawners and infested blocks, other monsters from natural spawning.
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* Large subterranean fortresses made from stone bricks and other materials.
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* Contain portals to the End.
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|}
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== Biomes ==
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An entirely new terrain generator has been added, containing numerous new [[biomes]]:
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=== New ===
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{|{{Simple Guide table|New Biomes}}
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|-
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|[[Forest]]
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|[[File:Forest.png|250px]]
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|Very similar to beta forests.
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* [[Oak tree]]s
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* [[Birch tree]]s
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|-
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|[[Plains]]
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|[[File:Plains.png|250px]]
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|Larger than before.
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|[[Village]]s
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|-
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|[[Desert]]
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|[[File:Desert.png|250px]]
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|Larger than before.
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|[[Cacti]]
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|-
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|[[Swamp]]
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|[[File:Beta 1.8.1.png|250px]]
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|A flat biome with vine-covered trees and large shallow lakes.
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|[[Oak tree]]s
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|-
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|[[Extreme hills]]
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|[[File:Extreme Hills Edge-Old.png|250px]]
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|A biome with bluish grass and very tall mountains.
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|[[Oak tree]]s
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|-
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|[[Taiga]]
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|[[File:Snowy Taiga.png|250px]]
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|A snowy forest with spruce trees.
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|[[Spruce tree]]s
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|-
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|[[River]]
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|[[File:River.png|250px]]
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|A long and thin canal of water.
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|-
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|[[Ocean]]
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|[[File:Ocean b4 1.13.png|250px]]
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* Replaces old oceans (generated structures).
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* Deeper and vaster than before.
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* Floor is now made up of sand, dirt, and clay.
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* Clay is now more commonly found due to this.
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|}
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== Gameplay ==
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=== New ===
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{|{{Simple Guide table|New Gameplay}}
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|-
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|[[Creative]] mode
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|A new game mode in which the player can fly, cannot take damage, can break any block instantly, and has an inventory containing an infinite supply of most blocks and items.
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|-
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|[[Flying]]
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|A new ability available in Creative mode, activated by double-tapping the jump key.
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|-
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|[[Sprinting]]
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|Double-tapping the forward key allows you to move faster at the cost of losing [[hunger]].
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|-
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|[[Hunger]]
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|Food no longer instantly heals, but instead fills up a hunger bar. Sprinting and regenerating health drains hunger.
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|-
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|[[Experience]]
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|Killing mobs gives you experience points which can be used in enchanting.
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|}
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=== Changed ===
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{|{{Simple Guide table|New Gameplay}}
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|-
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|[[Controls]]
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* Holding the left mouse button with a weapon now only swings once.
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* Holding the right mouse button to place blocks is slightly slower than before.
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* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
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* Player list in multiplayer, defaults to {{key|Tab}}.
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|-
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|[[Cloud]]s
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* Height raised to the top of the map.
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* Can no longer phase through blocks.
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* Movement now syncs with the game's time.
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|-
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|[[Damage]]
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|Unarmed damage was decreased from {{hp|2}} to {{hp|1}} (reverting to the behavior from before [[Beta 1.5]]).
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|-
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|[[Daylight cycle]]
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* No longer requires chunk updates and is a smooth transition.
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* A few tweaks to sunrise and sunset.
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|-
|
|
|[[Farming]]
|
|
|Changed to be less volatile.
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|-
|
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|[[Heads-up display|HUD]]
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|
|
|
|
* Armor bar moved to above hearts, due to hunger bar.
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|
* The version tag appears outside of the debug screen again.
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|-
|
|
|[[Lighting]]
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|
|
|
|
* Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light.
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|
* Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0.
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|-
|
|
|[[Multiplayer]]
|
|
|The 'Multiplayer join screen' has been improved, mainly with a [[server list]].
|
|
|-
|
|
|[[Weather]]
|
|
|[[Rain]] and [[snow]] now render faster.
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|
|}
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|
== Achievements ==
|
|
{{Achievements/JE
|
|
|id=1
|
|
|title=Sniper Duel
|
|
|fancy=1
|
|
|Bow
|
|
|Kill a [[skeleton]] with an arrow from more than 50 meters
|
|
|Monster Hunter
|
|
|
|
|
|snipeSkeleton <!-- not sure if Beta 1.8 even had such a thing as advancement resource locations, can't find it -->
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|
}}
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== See also ==
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|
{{Navbox guides}}
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|
|
|
[[pt:Guias da Edição Java/Adventure Update: Part I]]
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