90 lines
3.8 KiB
Text
90 lines
3.8 KiB
Text
{{Infobox version
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| title = Minecraft Combat Test 6
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| image = Release Combat Test 6.png
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| edition = Java
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| type = Snapshot
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| parent = Combat Tests
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| date = August 7, 2020
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| clienthash = 4f08b4667575cbfc35e44c9556a0667bd3d0f5cc
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| jsondl = [https://piston-data.mojang.com/experiments/combat/5a8ceec8681ed96ab6ecb9607fb5d19c8a755559/1_16_combat-0.zip .json]<ref group=note>Unzip this file in the <samp>[[.minecraft]]/versions</samp> folder.</ref>
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| clientmap = 185a362b6b301bfb71e12f788ce8fb998b806217
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| serverhash = 1c35c493ade7a39e2d02bcc326498aaab96f1a09
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| servermap = 6ddb98ca992d93fd654bf89f801223b1c4d98695
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| prevparent =
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| prev = Combat Test 5
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| next = Combat Test 7c
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| nextparent =
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}}<onlyinclude>
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'''Combat Test 6''' is the sixth experimental version of a future combat revision.<ref>{{reddit|i5cvlh||Combat Test version 6|jeb_|August 7, 2020}}</ref> Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.16.2 Pre-release 3|1.16.2 Pre-release 3]]. This version was released only on {{w|Reddit}}, so it does not appear in the [[launcher]] or in any [[Minecraft.net]] blog post.
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== Changes ==
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=== Items ===
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; [[Axe]]s
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* Removed other weapon [[enchantments]] from the [[enchanting table]].{{info needed|What about loot chests?}}
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; [[Bow]]s
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* Bow and [[arrow]] accuracy now slowly decreases the longer the [[player]] keeps the bow charged.
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** This is accompanied by a wobbling animation that gets progressively more intense.
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* Arrows are now 100% accurate by default.{{info needed|Was this a change in an earlier test?}}
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=== Non-mob entities ===
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; Projectiles
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* [[Player]] momentum is added to thrown projectiles, but only in the direction the player is aiming.
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=== Gameplay ===
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; [[Combat]]
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* Entities with bounding boxes smaller than 0.9 block (such as [[rabbit]]s and [[bat]]s, for example) now have them inflated to that value.
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* Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
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* Missing an attack now only puts a 4 [[game tick]] delay until the next attack, regardless of weapon.
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* Removed "Coyote Time", which was introduced in the [[Java Edition Combat Test 5|previous]] combat test.
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; [[Enchantment]]s
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* Renamed Chopping to [[Cleaving]].
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* Nerfed [[Sweeping Edge]] enchantment to 25/33/37.5% (was 50/66/75%).
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; [[HUD]]
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* Removed the attack indicator completely, since it is no longer used by any systems.
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; [[Hunger]]
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* Reverted eating speed to 32 ticks (1.6 seconds).
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* Eating is now interrupted if something hits the [[player]].
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* The player now naturally heals every {{convert|40|ticks|seconds}} instead of every {{convert|60|ticks|seconds}}.
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* The player now takes damage from starvation every {{convert|40|ticks|seconds}} instead of every {{convert|60|ticks|seconds}} when the hunger bar is empty.
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* Natural healing drains [[food]] points 50% slower.
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* Reintroduced the rule that [[sprint]]ing requires more than 6 points of food.
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; [[Shield]]s
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* Only protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
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* Recover faster after an attack.
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; [[Weapon]]s
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* [[Sword]]s always have sweeping attacks again, [[axe]]s have it with the [[Sweeping Edge]] enchantment.
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== Fixes ==
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; From the previous development version.
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* Fixed knockback calculation.
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* Fixed damage value on items being off-by-one client-side.
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* Fixed a bug that caused players to be unable to attack/interact after respawning.</onlyinclude>
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== Video ==
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Video made by [[slicedlime]]:
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{{yt|BlHEL0iHloE}}
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== Notes ==
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{{notelist}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|general}}
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[[de:Combat Test 6]]
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[[es:Java Edition Combat Test 6]]
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[[fr:Édition Java Test de combat 6]]
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[[ja:Java Edition Combat Test 6]]
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[[pt:Edição Java Combat Test 6]]
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[[ru:Combat Test 6 (Java Edition)]]
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[[th:รุ่น Java Combat Test 6]]
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[[zh:Java版Combat Test 6]]
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