122 lines
4.6 KiB
Text
122 lines
4.6 KiB
Text
{{Infobox version
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|title=Minecraft Combat Test 5
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|image=Release Combat Test 5.png
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|edition=Java
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|type=Snapshot
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|parent=Combat Tests
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|date=January 16, 2020
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|clienthash=0ad80b317873e1f64a9a79af09a02ddef62ce67c
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|jsondl=[https://piston-data.mojang.com/experiments/combat/52263d42a626b40c947e523128f7a195ec5af76a/1_15_combat-6.zip .json]<ref group=note>Unzip this file in the <samp>[[.minecraft]]/versions</samp> folder.</ref>
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|clientmap=5c9745ba8db67bcc95e6de65a3a6dd1d4c655726
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|serverhash=0cc9a1582949297c8f1ca83b937c8d84ad295ffe
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|servermap=44b2ca1d4677f3fffaa0333c87a42a9449e0bc52
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|prevparent=
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|prev=Combat Test 4
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|next=Combat Test 6
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|nextparent=
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}}<onlyinclude>
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'''Combat Test 5''' is the fifth experimental version of a future combat revision.<ref>{{reddit|epy4hv||Experimental Combat Snapshot - version 5|jeb_|January 16, 2020}}</ref><ref>{{Mcnet|experimental-java-edition-combat-snapshot-v5|Experimental Combat Snapshot v5|January 16, 2020}}</ref> Although it is a development version for a future release, this combat experiment is a [[wikipedia:Fork (software development)|fork]] of [[Java Edition 1.15.2 Pre-release 2|1.15.2 Pre-release 2]]. This version was released on {{w|Reddit}} and [[Minecraft.net]], but it does not appear in the [[launcher]].
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== Additions ==
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=== Gameplay ===
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; [[Combat]]
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* Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.
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== Changes ==
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=== Items ===
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; [[Tool]]s and [[weapon]]s
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* Lowered the attack damage of most tools and weapons, as shown in the following table:
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{| class="wikitable" style="margin-left:2em;"
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! rowspan=2 | Tool
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! colspan=2 | Axe
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! colspan=2 | Pickaxe
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! colspan=2 | Shovel
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! colspan=2 | Sword
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|-
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! Before !! After
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! Before !! After
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! Before !! After
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! Before !! After
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|-
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! Wood
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| {{hp|6}} || {{hp|5}}
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| {{hp|3}} || {{hp|3}}
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| {{hp|2}} || {{hp|2}}
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| {{hp|5}} || {{hp|4}}
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|-
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! Gold
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| {{hp|6}} || {{hp|5}}
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| {{hp|3}} || {{hp|3}}
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| {{hp|2}} || {{hp|2}}
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| {{hp|5}} || {{hp|4}}
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|-
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! Stone
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| {{hp|7}} || {{hp|5}}
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| {{hp|4}} || {{hp|3}}
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| {{hp|3}} || {{hp|2}}
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| {{hp|6}} || {{hp|4}}
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|-
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! Iron
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| {{hp|8}} || {{hp|6}}
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| {{hp|5}} || {{hp|4}}
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| {{hp|4}} || {{hp|3}}
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| {{hp|7}} || {{hp|5}}
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|-
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! Diamond
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| {{hp|9}} || {{hp|7}}
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| {{hp|6}} || {{hp|5}}
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| {{hp|5}} || {{hp|4}}
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| {{hp|8}} || {{hp|6}}
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|}
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; [[Trident]]s
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* Now have an attack damage of {{hp|7}}, instead of {{hp|8}}.
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=== Non-mob entities ===
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; Thrown [[egg]]s
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* Now have a 4-tick cooldown.
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=== Gameplay ===
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; Attacking
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* Increased the attack damage of unarmed attacks from {{hp|1}} to {{hp|2}}.<ref group=note>This change was made before ''Bedrock Edition'''s unarmed attack damage was lowered from {{hp|2}} to {{hp|1}} in [[1.18.30]], which cited parity with ''Java Edition'' as a reason.</ref>
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* Changed the swing animation to emphasize the rhythm of the attacks.{{info needed}}
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; [[Hunger]]
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* Saturation is no longer capped by the hunger level of the player. <ref name=u group=note>This change was made in Combat Test 5, however went unmentioned in the changelogs.</ref>
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* Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food. <ref name=u group=note />
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* High saturation no longer gives a fast regeneration boost.
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* Changed food eating speed from {{convert|32|ticks|seconds}} to {{convert|40|ticks|seconds}}.
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* The player now naturally regenerates health when above a hunger level of {{hunger|7|total=20}} instead of {{hunger|18|total=2}}.
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* The player now naturally heals every {{convert|60|ticks|seconds}} instead of every {{convert|80|ticks|seconds}}.
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* The player now takes damage from starvation every {{convert|60|ticks|seconds}} instead of every {{convert|80|ticks|seconds}} when the hunger bar is empty.
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* Natural healing now always drains food points.
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** Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
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* The player can now [[sprint]] at any hunger value.
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; [[Damage#Knockback|Knockback]]
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* Reintroduced upwards knockback when hitting players in the air.
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* Players now get knockback from hits that deal less than half a heart of damage, including no damage.
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</onlyinclude>
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== Video ==
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Video made by [[slicedlime]]:
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{{yt|E2Cwlz5O370}}
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== Notes ==
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{{notelist}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|general}}
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[[de:Combat Test 5]]
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[[es:Java Edition Combat Test 5]]
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[[fr:Édition Java Test de combat 5]]
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[[ja:Java Edition Combat Test 5]]
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[[pt:Edição Java Combat Test 5]]
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[[ru:Combat Test 5 (Java Edition)]]
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[[th:รุ่น Java Combat Test 5]]
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[[zh:Java版Combat Test 5]]
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