472 lines
25 KiB
Text
472 lines
25 KiB
Text
{{distinguish|Java Edition 1.1}}
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{{about|the actual update|the 2015 April Fools' snapshot that was jokingly called 1.10|15w14a}}
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<div class ="mobileonly">{{relevant guide|Java Edition guides/Frostburn Update}}</div>
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{{dangerous version|1.10 can cause the internal data of the dragon fight to be reset, this leads to not being able to re-summon the ender dragon at the old exit end portal along other issues<ref>{{bug|MC-103497}}</ref>|type=data-loss|version=release|edition=Java}}
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{{Infobox version
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|title=Minecraft 1.10
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|edition=Java
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|image=Frostburn Update.png
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|image2=Java Edition 1.10.png
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|name=[[Frostburn Update]]
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|date=June 8, 2016
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|clienthash=ba038efbc6d9e4a046927a7658413d0276895739
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|jsonhash=0590cc1c11f1be246af9d972f919693bf6b0d1f6
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|serverhash=a96617ffdf5dabbb718ab11a9a68e50545fc5bee
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|prevparent=1.9
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|prev=1.9.4
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|next=1.10.1
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|nextparent=1.11
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}}
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<onlyinclude>
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<div class ="nomobile">{{relevant guide|Java Edition guides/Frostburn Update}}</div>
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'''1.10''', the first release of the '''[[Frostburn Update]]''',<ref>{{cite|url=http://www.mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/|archive-url=https://web.archive.org/web/0/http://www.mojang.com/2016/06/minecraft-110-an-update-of-fire-and-ice/|title=Minecraft 1.10: The Frostburn Update|author=jeb_|website=Mojang.com|date=June 8, 2016}}</ref> is a major update to {{JE}} that was released on June 8, 2016, which gives players the ability to use [[structure block]]s and adds [[magma block]]s, [[nether wart block]]s, [[red nether brick]], [[fossil]]s made from [[bone block]]s, [[stray]]s and [[husk]]s (which are variants of [[skeleton]]s and [[zombie]]s, respectively), and [[polar bear]]s.
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== Additions ==
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{{Additions table
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|Bone Block
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|Magma Block
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|Nether Wart Block
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|Red Nether Bricks
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|Structure Void
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|Polar Bear Spawn Egg
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}}
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=== Blocks ===
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; [[File:Structure Void (item) JE1.png|32px]] [[Structure Void]]s
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* It is an intangible block used to indicate to the structure blocks that certain [[air]] blocks can be overridden by previously existing blocks in the destination.
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** Intended to be a replacement for the function [[barrier]] blocks used to convey (during early development), so they can form part of the structure itself.
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* They are invisible and have a small hitbox.
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** They are only visible when they are inside a structure being saved by a save [[structure block]]s and the toggle option "show invisible blocks" is true.
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* Allows for empty spaces in a structure.
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** Unlike air, it does not overwrite blocks where it is loaded.
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** Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains as stone.
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; [[File:Magma Block JE1 BE1.gif|32px]] [[Magma Block]]s
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* Found in [[the Nether]], generating 4 blobs per chunk between Y=27 and Y=36.
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** It has a similar frequency to blocks like [[andesite]] in the [[Overworld]].
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* Crafted using four [[magma cream]].
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* Mobs and players take {{hp|1}} damage every second while touching it, similar to a [[cactus]].
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** Unlike cactus or [[fire]], this block doesn't destroy items that touch it.
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** Mobs avoid magma blocks that are in the way.
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* Most mobs don't spawn on magma blocks. Exceptions are [[magma cube]]s, [[zombie pigmen]] and [[squid]].
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* If the player is sneaking, wearing Frost Walker-enchanted armor, or under the {{EffectLink|Fire Resistance}} effect, they do not take damage.
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* If the player dies by standing on it, a new death message appears: "[Player] discovered floor was lava."
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** If the player dies by the block, but after being damaged by a mob or player, the death message is: "[Player] walked into danger zone due to [Mob or Player]."
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* Removes water blocks on top when [[block tick|randomly ticked]].
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* It produces smoke [[particles]] under the [[rain]].
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* It emits as much [[light]] as it receives from other sources.
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** e.g. A magma block next to a torch emits light at level 13, as that was the light level it received from the torch.
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*** If the torch were to be removed then it will search for the next brightest source of light; if no source is found then it will continue to emit the same amount of light as the torch.
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*** It can emit daylight if it was exposed to the sun.
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* Has a flowing magma animation.
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{{Crafting Table
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|A1=Magma Cream
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|A2=Magma Cream
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|B1=Magma Cream
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|B2=Magma Cream
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|Output=Magma Block
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}}
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; [[File:Nether Wart Block JE1 BE1.png|32px]] [[Nether Wart Block]]s
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* Crafted by filling a 3×3 square in the crafting table with [[nether wart]].
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* It cannot be crafted back into nether wart.
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{{Crafting Table
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|A1=Nether Wart
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|A2=Nether Wart
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|A3=Nether Wart
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|B1=Nether Wart
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|B2=Nether Wart
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|B3=Nether Wart
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|C1=Nether Wart
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|C2=Nether Wart
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|C3=Nether Wart
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|Output=Nether Wart Block
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}}
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; [[File:Red Nether Bricks JE1 BE1.png|32px]] [[Red Nether Brick]]s
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* Crafted by placing a 2×2 checkerboard of 2 [[nether brick]] and 2 [[nether wart]] in a crafting table.
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{{Crafting Table
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|A1=Nether Brick
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|A2=Nether Wart
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|B1=Nether Wart
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|B2=Nether Brick
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|Output=Red Nether Bricks
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}}
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; [[File:Bone Block (UD) JE1 BE1.png|32px]] [[Bone Block]]s
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* Crafted by filling a 3×3 square in the [[crafting table]] with [[bone meal]].
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* Placing it in a crafting table yields 9 bone meal back.
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* Found underground in desert and swamps as part of the [[fossil]] structure.
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{{Crafting Table
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|A1=Bone Meal
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|A2=Bone Meal
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|A3=Bone Meal
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|B1=Bone Meal
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|B2=Bone Meal
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|B3=Bone Meal
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|C1=Bone Meal
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|C2=Bone Meal
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|C3=Bone Meal
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|Output=Bone Block
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}}
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=== Items ===
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; [[Spawn Egg]]s
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* [[File:Polar Bear Spawn Egg.png|32px]] [[Polar bear spawn egg]]
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=== Mobs ===
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; [[File:Polar Bear.png|32px]] [[Polar Bear]]s
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* Adults and cubs spawn randomly as passive mobs in [[ice plains]], [[ice mountains]] and [[ice plains spikes]].
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* When hit, adults attack the [[player]], and cubs run away (very fast, similar to baby zombies).
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** Additionally, adults always attack the player when their cubs are around.
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* Can swim faster in [[water]] than the player.
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* Cubs follow their parents.
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* Drops 0–2 [[raw fish]] (75% chance) or 0–2 [[salmon]] (25% chance), each increased by 1 per level of [[Looting]].
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; [[File:Stray JE1 BE3.png|32px]] [[Stray]]s
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* 80% of [[skeleton]]s spawned above ground in [[ice plains]], [[ice mountains]] and [[ice plains spikes]] biomes are strays.
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** All spawns where the skeleton does not have a view of the sky are normal skeletons.
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** [[Spider]]s spawned in cold biomes have a chance of having a stray riding them.
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* Acts mostly like a regular skeleton.
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* Its <code>SkeletonType</code> tag is 2.
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* Drops are the same as skeletons, but also have a 50% chance to drop 1 [[tipped arrow]] of {{EffectLink|Slowness}} when killed by the [[player]]. With Looting, chance increases to {{frac|2×level+1|2×level+2}}.
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* Shoots tipped arrows of Slowness (0:30) at the target.
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; [[File:Husk JE1 BE1.png|32px]] [[Husk]]s
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* 80% of [[zombie]]s spawned above ground in [[desert]], [[desert hills]] and desert biomes are husks.
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** All spawns where the zombie does not have a view of the sky are normal zombies or zombie villagers.
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* Behaves mostly like a regular zombie.
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* Its <code>ZombieType</code> tag is 6.
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* Does not burn in sunlight.
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* Can spawn as a baby or as a [[chicken jockey]].
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* Applies [[Hunger (effect)|Hunger]] when attacking, duration depends on raw [[regional difficulty]].
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** Duration is equal to <code>7 × floor (RegionalDifficulty)</code> seconds.
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** Hunger is only applied if the husk has an empty hand.
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* Visually 2 pixels taller than a zombie, but has the same hitbox.
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=== World generation ===
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; [[File:AllBoneFossils.png|thumb|width=249x249|All fossils variations]] [[File:Fossil Spine 4.png|32px]] [[Fossil]]s
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* Generates 15–24 blocks underground in [[desert]]s, [[swampland]] and their M and hills variants. Each chunk has a {{frac|1|64}} chance of generating a fossil.
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* Composed of [[bone block]]s and some [[coal ore]], arranged as to resemble the skulls and spines of giant extinct creatures.
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** There are 4 variants of the skull, and 4 variants of the spine sections.
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=== Command format ===
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; [[Command]]s
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* {{cmd|teleport}}
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** Usage: <code>/teleport <Entity> [x] [y] [z] [<y-rot> <x-rot>]</code>
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** Example: <code>/teleport @e[type=Cow] ~ ~ ~ 5 1</code>
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** Teleports a selected entity to the executor's or player's relative position.
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=== General ===
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; [[Splash]]es
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* "Rule #1: it's never my fault"
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* "Replaced molten cheese with blood?"
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* "Absolutely fixed relatively broken coordinates"
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* "Boats FTW"
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; [[Sounds.json#Sound_events|Sound events]]
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* <code>block.enchantment_table.use</code>
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* <code>entity.polar_bear.ambient</code>
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* <code>entity.polar_bear.baby_ambient</code>
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* <code>entity.polar_bear.death</code>
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* <code>entity.polar_bear.hurt</code>
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* <code>entity.polar_bear.step</code>
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* <code>entity.polar_bear.warning</code>
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* <code>entity.husk.ambient</code><ref group=note name="Release change">This change occurred between the last development version of 1.10, [[1.10-pre2]], and the full release of 1.10.</ref>
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* <code>entity.husk.death</code><ref group=note name="Release change" />
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* <code>entity.husk.hurt</code><ref group=note name="Release change" />
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* <code>entity.husk.step</code><ref group=note name="Release change" />
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* <code>entity.stray.ambient</code>
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* <code>entity.stray.death</code>
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* <code>entity.stray.hurt</code>
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* <code>entity.stray.step</code>
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* <code>entity.wither_skeleton.ambient</code>
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* <code>entity.wither_skeleton.death</code>
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* <code>entity.wither_skeleton.hurt</code>
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* <code>entity.wither_skeleton.step</code>
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; [[Ambience]]
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* Added new ambient sounds:
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** <code>ambient/cave/cave15</code>
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** <code>ambient/cave/cave16</code>
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; [[Options]]
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* A new 'Auto-jump' toggle has been added, which automatically makes the [[player]] jump when running towards a one-block-tall obstacle.
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** Enabled by default; can be disabled in [[options]].
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** Brought from {{el|PE}}.
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; [[Loot table]]s
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* A new tag <code>limit</code> for the <code>looting_enchant</code> function.
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** Determines the maximum amount the player can expect to receive on mob drops when using the looting enchantment of any level.
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; [[Particle]]s
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* A new <code>fallingdust</code> [[particle]] has been added.
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** Appears underneath gravity-affected [[block]]s that generate, or have been placed with the use of bugs, suspended in midair.
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** Sometimes appears whenever a gravity-affected block is placed without a support block below.
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** Does not apply to [[dragon egg]]s.
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** The particle collides with blocks.
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** <code>fallingdust</code> can be summoned, making use of the <code>params</code> argument like <code>blockcrack</code> and several other particles do.
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*** Example: {{cmd|particle fallingdust ~ ~ ~ 0 0 0 0 1 0 @p 10}} summons a particle matching the color of lava (block 10)
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; NBT tags
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* <code>FallFlying</code> byte tag
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** Allows players, mobs and armorstands to use elytra when they fall
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*** Mobs lose ability to fly after touching the ground
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* <code>ZombieType</code> integer tag: Determines the kind of [[zombie]] a specific zombie is.
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** 0: default, 1-5: villager, 6: husk.
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** This tag, in effect, unifies the characteristics of being a zombie, a specific zombie villager and a husk into a single variable.
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** Replaces the <code>IsVillager</code> and <code>VillagerProfession</code> tags.
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* <code>ParticleParam1</code> and <code>ParticleParam2</code> integer tags for [[AreaEffectCloud]] entities.
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** These work just like the two <code><params></code> arguments work, in {{cmd|particle}}.
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** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"iconcrack",ParticleParam1:351,ParticleParam2:3} }}
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*** Summons a cloud of iconcrack particles with the texture of item 351 (dye), and data value 3 (cocoa beans).
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** Example: {{cmd|summon AreaEffectCloud ~ ~1 ~ {Duration:600,Radius:2.0f,Particle:"blockcrack",ParticleParam1:12289} }}
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*** Summons a cloud of blockcrack particles with the texture of block 1 (stone), and data value 3 (diorite), using the formula 1+(3×4096).
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; [[Debug screen]]
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* {{key|F3}} + {{key|G}} toggles the visibility of [[chunk]] borders around the [[player]].
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** Every time it is toggled, a message in chat appears.
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** Shows a blue outline for the chunk the player is currently in and a yellow outline for individual [[air]] blocks in the vicinity of the chunk.
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*** The blue outline in particular, outlines the chunk horizontally on top of the solid blocks on the ground.
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*** The outlines extends arbitrarily up, but ends at [[bedrock]] level.
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== Changes ==
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=== Blocks ===
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; [[Structure block]]s
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* The intended purpose is revealed.
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** It is to allow the player to save and load different created structures in game, and offer a way to bundle such structures with the world.
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* Are now available in item form; can be given or summoned.
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** Similarly to [[command block]]s, its placement, destruction and modification are restricted to opped players in [[Creative]].
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* Now comes with an integrated GUI and new textures.
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* The block still has four modes, but each has a completely different texture than the original.
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** '''Save''', S - build structure in world, tell the block where it is and it saves it to file.
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** '''Load''', L - loads saved structure files, replacing blocks with saved blocks except for [[structure void]] blocks.
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** '''Corner''', C - for automatic size calculation.
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** '''Data''', D - for chest markers and other blocks that require data (default).
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* Structures can be stored, bundled and loaded per world, in the "structures" folder
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* Structures are limited to a size of 32 blocks in each direction.
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* The coordinates used by the blocks are relative to themselves.
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* When in use, it shows the outline of the structure it relates to in white
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* Can rotate and mirror structures before they are placed on the three axis.
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* L and S structure blocks can be activated by [[redstone]].
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* Display a name tag above them indicating their mode and structure name.
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* By toggling the option to show invisible blocks in save blocks, [[air]] blocks and [[structure void]] blocks will be made visible.
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** Small blue cubes correspond to air blocks, red cubes correspond to structure void blocks (they are even smaller than the blue cubes).
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* The game protects against maps saving arbitrary amounts of data to disk.
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; [[Dispenser]]s
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* Can now equip [[shield]]s onto [[entities]].
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;[[End stone bricks]]
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* The crafting recipe for end stone bricks now again gives four blocks instead of one.<ref group=note name="Release change" />
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; [[Rail]]s (all types)
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* Bounding box for ascending rails is a full [[block]] (formerly only {{frac|5|32}} of a block tall).
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; [[Hardened clay]]
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* Stained clay blocks are now named, for example, "Red Hardened Clay"
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** Was previously, for example, "Red Stained Clay"
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=== Items ===
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; [[Chorus fruit]]s
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* Can now teleport riders from their mounts.
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; [[Ender pearl]]s
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* Can now teleport riders from their mounts.
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; [[Firework rocket]]s
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* Recipe now produces three rockets rather than only one.
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; [[Fishing rod]]s
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* Can now pull items to the [[player]].
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=== Mobs ===
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; General
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* Can now shoot while in a [[boat]].
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; [[Endermen]]
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* Can now rarely spawn in [[the Nether]] with a {{frac|1|153}} rate.
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** Compared to {{frac|100|153}} for [[zombie pigmen]].
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* Can now naturally pick up [[netherrack]].
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; [[Magma cube]]s
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* Spawn about twice as often in the [[Nether]].
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** The rate is now {{frac|2|153}}, compared to {{frac|1|151}} before.
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; [[Skeleton]]s
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* Skeletons holding a [[tipped arrow]] in their off hand now shoot that type of arrow.
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** This overrides strays' normal shooting of slowness arrows.
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** The arrows in the off hand are not consumed.
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* Burning skeletons have a 50% chance of shooting flaming arrows if raw [[regional difficulty]] is 3 or greater.
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; [[Witch]]es
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* Now drink a [[potion]] of Fire Resistance, if they don't already have the effect and the most recent [[damage]] taken (within the past 2 seconds) was fire damage.
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; [[Wolves]]
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* No longer despawn.
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; [[Zombie]]s
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* The "Zombie Generic Villager" is removed, due to the new <code>zombietype</code> tag.
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* Chance of setting the target on fire when burning and duration of the effect now depends on raw [[regional difficulty]].
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** Chance is now <code>(30 × RegionalDifficulty)%</code>; formerly 30% on Easy, 60% on Normal, 90% on Hard).
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** Duration is now <code>2 × floor(RegionalDifficulty)</code> seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard.
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=== World generation ===
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; [[Huge mushroom]]s
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* Huge mushrooms have a {{frac|1|12}} chance of generating twice as tall as normal.
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** These new mushrooms, which can be up to 13 blocks tall, can appear during world generation or by being planted by the [[player]].
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; [[Plains]] and [[sunflower plains]]
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* Now have some trees in 5% of its chunks ({{frac|1|3}} large oaks, {{frac|2|3}} normal oaks).
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; [[Ice plains]], [[ice mountains]] and [[ice plains spikes]]
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* Now don't spawn any passive mobs other than [[rabbit]]s and the new [[polar bear]]s.
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* Also have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%).
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; [[Mesa]]s, including all variants
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* [[Hardened clay]] and [[stained clay]] no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
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* In addition to the normal 2 blobs of [[gold ore]] below Y=32, attempts to generate 20 blobs between Y=32 and Y=79.
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* Generate the new type of [[mineshaft]]s, described below.
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; [[Mineshaft]]s
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* New mineshaft type that generates in mesa biomes (including all variants).
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** Placed so that the midpoint of the structure is near sea level, rather than so that the top is 10 blocks or more below sea level.
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** Uses dark oak wood for wooden structures.
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** New NBT tag <code>MST</code> on mineshaft structure pieces to indicate the type. 0 is the traditional mineshaft, 1 is the new mesa mineshaft.
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* Features generate differently if above ground (i.e. the sky light where they generate is 8 or more). This is not dependent on mineshaft type.
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** [[Cave spider]] spawners no longer generate if sky light is 8 or more.
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** Various wooden pieces no longer generate if the block above is air and/or if sky light is 8 or more.
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** [[Rail]]s in corridors are more complete if sky light is below 8.
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*** 90%, versus 70% in 1.9 and in above-ground corridors.
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** Ported from {{el|PE}}.
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; [[Village]]s
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* Village structures are no longer restricted by [[biome]] boundaries.
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** Meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
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* Now generate in taigas (but not variants).
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** They are made with spruce [[wood]].
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* Savanna villages are now made with acacia wood instead of oak.
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** In savannas, acacia logs replace cobblestone in all structures except churches, blacksmiths and the ground around wells.
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* Blacksmiths in desert villages now generate with cobblestone rather than sandstone near the lava.
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* Cobblestone is now generated around [[Village well|well]]s instead of gravel.
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* Paths now only replace [[grass block]]s (with air above), [[water]], [[lava]], [[sand]], [[sandstone]] and [[red sandstone]], and no longer replace blocks below sea level. All other blocks are ignored, with blocks below (down to sea level) considered for replacement instead.
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** This allows paths to generate properly under trees.
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* Paths are made with different material depending on the existing terrain.
|
||
** If replacing grass blocks, the path is made from [[grass path]] blocks.
|
||
** If replacing water or lava, the path is made from [[planks]].
|
||
*** In desert villages, [[smooth sandstone]] is used instead of planks.
|
||
** If replacing sand, sandstone, or red sandstone the path is gravel on top of cobblestone.
|
||
*** In desert villages, sandstone is used instead of gravel and cobblestone.
|
||
*** In savanna villages, acacia logs are used instead of cobblestone.
|
||
* They have a 2% chance of being a zombie village, determined by <code>Zombie</code> NBT tag in <code>Village.dat</code>.
|
||
** All generated villagers are instead [[zombie villager]]s. These zombie villagers don't despawn (i.e. they have the <code>PersistenceRequired</code> flag set), but still burn in sunlight.
|
||
** There are no [[door]]s or [[torch]]es in the village.
|
||
|
||
; [[Cave]]s
|
||
* No longer turn adjacent [[sand]] blocks in the ceiling into [[sandstone]] when generating.
|
||
|
||
; [[End portal]]s
|
||
* Now replace any blocks inside the portal frame ring when activating.
|
||
|
||
=== Command format ===
|
||
|
||
; [[Command]]s
|
||
* {{cmd|tp}}
|
||
** Can now teleport the [[player]] to a y-coordinate in the range −4096 to 4096 (increased from −512 to 512).
|
||
** Arguments <code><y-rot></code> and <code><x-rot></code> are now changed to <code><yaw></code> and <code><pitch></code>
|
||
|
||
=== General ===
|
||
|
||
; [[Achievement]]s
|
||
* ''Hot Topic'' is now described as "construct a furnace out of eight ''cobblestone'' blocks" <ref group=note name="Release change" />
|
||
** Was previously "construct a furnace out of eight ''stone'' blocks".
|
||
|
||
; [[NBT tag]]s
|
||
* <code>NoGravity</code> now works for all [[entities]], not only [[armor stand]]s.
|
||
** A mob in midair affected by it still responds to knockback by moving horizontally.
|
||
*** Although the AI will not permit any mob to move on their own, [[horse]]s and [[pig]]s ridden by the player move normally.
|
||
**** Very similarly, [[boat]]s in the [[air]] ridden by the player, move as if they were in [[water]].
|
||
|
||
; [[Options]]
|
||
* <samp>[[options.txt]]</samp> now displays the [[data version]] the file was last saved in.
|
||
* [[Options#Video Settings|VBOs]] are now enabled by default, overriding old options when upgrading.
|
||
|
||
; [[Particle]]s
|
||
* <code>fallingdust</code> particle now collides with blocks.
|
||
|
||
== Fixes ==
|
||
{{fixes|fixedin=1.10, 1.10 Pre-Release 2, 1.10 Pre-Release 1, 16w21b, 16w21a, 16w20a|prefix=Minecraft
|
||
|;old
|
||
|595|Low Domestic Spawn in Superflat Worlds/Passive mobs do not spawn on superflat outside of spawn chunks.
|
||
|3437|Flowers/tall grass are placed on top of village paths by the world generator.
|
||
|10046|Random destination routine has a small statistical tendency to move more north west (fix included).
|
||
|28424|Untamed wolves and ocelots disappear.
|
||
|44579|Cannot summon green robed villager, even though its Zombie counterpart works.
|
||
|69992|Wrong syntax for {{cmd|scoreboard players test}} (max value isn't required).
|
||
|78688|Invulnerable mobs still act like they are taking damage in fire.
|
||
|79366|Achievement "Hot Topic" text incorrect.
|
||
|82425|Insertion tag (tell raw) won't work on servers.
|
||
|84422|No teleportation from any vehicle.
|
||
|86295|The Ender Crystal beam is going the other way.
|
||
|87739|{{cmd|setblock}} with signs missing Text tags kicks all players loading the sign.
|
||
|89141|Shulker spawn instant position is crooked (not aligned to block grid).
|
||
|89848|playsound/sound engine pitch algorithm isn't working properly.
|
||
|93642|XPOrb texture turns gray right before reaching player.
|
||
|93830|Wolf tail height is not based on ratio of Health to maxHealth.
|
||
|93886|Iron golems failing to jump up single blocks.
|
||
|94576|Player head in inventory causes buggy rendering of certain inventory slots, potion effect display and attack cooldown.
|
||
|94896|Tab completion works incorrectly when text is already selected.
|
||
|95554|Tab-complete doesn't work correctly for {{cmd|playsound}}.
|
||
|95910|Unable to activate end portal with non-air blocks in the middle.
|
||
|95973|Adult horse/donkey pathfinding issue: 1 block elevations treated as 'non-traversable' terrain in certain configurations.
|
||
|95982|Invalid sound category (source) in {{cmd|playsound}} command kicks player from server.
|
||
|96131|{{cmd|execute}} detect command causing entities within a chunk to be scoreboard reset.
|
||
|96269|Skeletons, stray, witches, blazes, guardians and snowman can't shoot while in boats.
|
||
|97201|Elytra stops working on relog.
|
||
|97526|Signs, banners, skulls and chests are flashing when item ner is nearby.
|
||
|97602|Shift+clicking shield from inventory to shield slot doesn't work.
|
||
|98075|Note Block sound source is "Blocks" instead of "Jukebox/Noteblocks"
|
||
|98224|JSON signs with scoreboard objectives erase their block data upon chunk load.
|
||
|98430|Endermen can drop a cacti that has a missing texture.
|
||
|98654|Legacy ender dragon not moving.
|
||
|99945|Cooked fish with numeric IDs not imported properly.
|
||
|101001|Fishing rod cannot pull items.
|
||
|101118|Mobs' pathfinding is confused by grass paths.
|
||
|101325|Loading <code>Village.dat</code> containing player reputation causes <code>NullPointerException</code>.
|
||
|otherissuescount=1
|
||
}}
|
||
; More fixes:
|
||
* Fixed some broken uses of relative coordinates.<ref>{{cite|url=https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|archive-url=https://web.archive.org/web/0/https://www.mojang.com/2016/05/minecraft-snapshot-16w20a/|title=Minecraft snapshot 16w20a|author=Searge|website=Mojang.com|date=May 18, 2016}}</ref></onlyinclude>
|
||
|
||
== Video ==
|
||
Video made by [[slicedlime]]:
|
||
{{yt|32VGSY22U5E}}
|
||
|
||
== Trivia ==
|
||
* This update has the fewest amount of snapshots to date, with a mere 3 compared to the 20–30 from previous and later updates.
|
||
** This started the period from 1.10 to [[Java Edition 1.12]] where Mojang reverted to pushing out updates quickly, similar to the updates before [[Java Edition 1.8]].
|
||
* The time span between the releases of the first snapshot, [[16w20a]], and the first pre-release, [[1.10-pre1]], is only 2 weeks, which is abnormally short by Mojang standards.
|
||
* This was also the fastest time between the first snapshot and full release, having been only about 3 weeks.
|
||
* 1.10 was released exactly 5 years before [[Java Edition 1.17|1.17]].
|
||
|
||
== Notes ==
|
||
{{notelist}}
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox Java Edition versions|1.1x}}
|
||
|
||
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|
||
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|
||
[[fr:Édition Java 1.10]]
|
||
[[it:Java Edition 1.10]]
|
||
[[ja:Java Edition 1.10]]
|
||
[[ko:Java Edition 1.10]]
|
||
[[nl:1.10]]
|
||
[[pl:1.10]]
|
||
[[pt:Edição Java 1.10]]
|
||
[[ru:1.10 (Java Edition)]]
|
||
[[uk:1.10 (Java Edition)]]
|
||
[[zh:Java版1.10]]
|