minecraft.wiki-mirror/wiki_backup/End.txt
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{{about|the dimension|the biome|The End (biome)|other uses|End (disambiguation)}}
[[File:The End.png|thumb|A view of the End's central island. The [[ender dragon]] can be seen flying around the [[end spike]]s.|alt=]]
[[File:The End - Outer Islands.png|thumb|A view of the [[Terrain features#Outer island|outer island]]s of the End. An [[end city]] with a [[End City#End ship|ship]], as well as an [[end gateway]] can be seen.]]
'''The End''' is a dark, space-like [[dimension]] consisting of separate islands in the [[void]], made out of [[end stone]]. It is inhabited by [[endermen]] and [[shulker]]s. The [[ender dragon]] also spawns when the player first arrives. The End is the final goal of ''[[Minecraft]]''. The ender dragon is considered the final boss, and it is necessary to defeat it to "beat" the game and see the [[end poem]].
== Accessing ==
{{Main|End Portal}}
[[File:Active End Portal.png|thumb|right|An activated end portal found in a [[stronghold]].]]
To access the End, the [[player]] must go through the process of finding a [[stronghold]] using [[Eye of Ender|eyes of ender]], finding the portal room, and activating the [[end portal]] in the end portal room. The room consists of a 5×5 square of [[end portal frame]]s, with the corners cut out, making a total of 12. The portal hangs over a [[lava]] pool, with a staircase leading up to it. A [[silverfish]] [[monster Spawner|spawner]] sits on top of the staircase.
The player can activate the portal by filling the 12 [[end portal frame]]s each with an eye of ender. Each frame block has a 10% chance of generating with an eye in it. Once all the eyes of ender are placed, the portal activates and emits a loud noise. As soon as it is activated, the portal destroys all blocks in the central 3×3 square, including [[bedrock]] or another portal frame, and replaces them with the [[end portal block]]s that can teleport an entity into the End dimension. Upon jumping into the portal, the player immediately arrives in the End (x: 100, z: 0), along with any prior entities that may have teleported.
If [[cheats]] are enabled, players can also teleport to the End without using an end portal: the command {{cmd|execute in the_end}} allows the player to select their teleportation destination in the End directly.
== Environment ==
The End consists of one large island surrounded at a distance by many smaller islands, all mainly composed of [[end stone]]. There is a gap between the central island and the outer islands of about 1000 blocks with nothing but the [[void]].
The starless [[sky]] and the void of the End are both composed of a blank, static pattern. The [[daylight cycle]] is absent in the End, similar to [[the Nether]], being replaced by a constant dim [[light]].
The [[weather]] cycle does not exist in the End, meaning there is no [[rain]], [[snowfall]], or [[thunderstorm]]s.
Most [[item]]s and [[block]]s function in the End exactly as they do in the [[Overworld]], with a few notable exceptions:
* [[Bed]]s and [[respawn anchor]]s cause an [[explosion]] 25% stronger than [[TNT]] and cause [[fire]]s when one attempts to {{control|use}} them, as beds do in [[the Nether]] and respawn anchors in the [[Overworld]]. ([[Villager]]s, if somehow brought in, can still use [[bed]]s safely);
* [[Compass]]es are unable to find the original [[spawn]] point, as spawn points cannot be set within the End, but compass used on [[lodestone]] still works;
* [[Clock]]s are unable to determine the position of the [[sun]] and [[moon]], as there is no [[daylight cycle]] in the End. Clocks instead spin randomly as they do in the Nether;
* [[Nether portal]]s cannot be activated by the [[player]] in the End (although they can be placed through [[commands]] or external [[programs and editors]]).
* Fire burns indefinitely on [[bedrock]], but does not naturally spread onto other blocks of bedrock, as with [[netherrack]].
=== Biomes ===
There are 5 [[biome]]s that make up the End {{in|java}}. Beds and respawn anchors still explode if the biome is set in the Overworld. {{IN|bedrock}}, all End biomes are classified as a single biome, which is <code>the_End</code>. In both versions, if the biome is set to "the End" in the Overworld, the sky appears as a light gray version of the normal Overworld sky.
* {{BiomeLink|The End|link=The End (biome)}}
* {{BiomeLink|Small End Islands}}
* {{BiomeLink|End Midlands}}
* {{BiomeLink|End Highlands}}
* {{BiomeLink|End Barrens}}
=== Generated structures ===
There are currently 9 [[Structure|generated structure]]s in The End:
{| class="wikitable" style="text-align: center;" data-description="End structures"
|-
! Name
! width="500"| Description
! Image
|-
! scope="row" | {{anchor|Central Island}}[[The End#Biomes:The End|Central island]]
| The center of the End is a large, asteroid-like island composed entirely of [[end stone]], floating in the void. At a distance of 1000 blocks away, an expanse of more islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which tend to be thin.
| [[File:End.png|250px]]
|-
! scope="row" | {{anchor|Outer Islands}}[[Outer islands]]
|The outer End islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands." Generated structures such as [[end cities]] and [[End City#End ship|end ship]]s spawn here, along with [[chorus tree]]s. The player can be taken to the End islands through the [[end gateway]].
| [[File:ChorusFields.png|250px]]
|-
! scope="row" | {{anchor|Obsidian pillar}}[[End spike]]
|End spikes, also known as obsidian pillars, obsidian spikes or obsidian towers, are [[Structure|generated structure]]s at the End that are made of [[obsidian]], with a single [[bedrock]] block and an [[end crystal]] on top of each pillar. Larger ones have cylindrical forms. The pillars surround the exit portal in a roughly 40 block radius circle, and penetrate through the main island down to [[Altitude|y level 0]].
| [[File:EndSpike.png|250px]]
|-
! scope="row" | {{anchor|Obsidian platform}}[[End platform]]
|The end platform is a 5 by 5 square of obsidian that is generated once a player or entity enters the End. If the [[obsidian]] is destroyed, or if a block is placed on top of the three air blocks above any part of the platform when the player enters the End, the obsidian is restored and any blocks on top of those three air blocks above the platform are replaced with air, and dropped as an item.
| [[File:End-Platform-inGround.png|250px]]
|-
! scope="row" | {{anchor|Exit portal}}[[Exit portal]]
|The exit portal (also known as the end fountain) is a structure that enables the players to return to their spawn points in the [[Overworld]] or [[the Nether]]. It activates upon the defeat of the [[ender dragon]].
| [[File:Exit portal.png|250px]]
|-
! scope="row" | {{anchor|End gateway portal|End gateway}}[[End gateway]]
|End gateway portals are [[Generated structures|generated]] in the End after defeating the [[ender dragon]], and are used to gain quick access to the outer End islands and teleport the player back to the center island.
| [[File:End Midlands.png|250px]]
|-
! scope="row" | {{anchor|End city}}[[End city]]
|End cities are skyscraper-like [[structure]]s found on the outer islands of the End. They are inhabited by [[shulker]]s and hold exclusive [[End city#Loot|loot]].
| [[File:EndCity.png|250px]]
|-
! scope="row" | {{anchor|End ship}}[[End city#End Ship|End ship]]
| End ships are floating structures that are sometimes generated alongside end cities. They are the only places where [[elytra]] and the [[dragon head]] can be legitimately obtained.
| [[File:EndShipBow.png|250px]]
|-
! scope="row" | {{anchor|Chorus tree}}[[Chorus tree]]
| Chorus trees are tall, coral-like blocks ubiquitous in the outer islands. They are composed of [[chorus plant]]s and [[chorus fruit]]. Similar to [[bamboo]] and [[sugar cane]], breaking one part causes all plants above the tree to break.
| [[File:ChorusPlants.png|250px]]
|}
=== Terrain features ===
==== Main island ====
All players begin their exploration of the End with the main island. Unlike [[nether portal]]s, entering the end portal instantly teleports the player to the End, giving no time to back out. Upon arrival in the End, the player is placed on a 5×5×1 [[obsidian platform]] with 3 layers of air blocks above it, if there are any blocks in a 3 block space above the platform, they are destroyed upon a player entering an end portal. The platform can generate on the island, within it, or at a short distance from it, close enough to throw an [[ender pearl]] to reach the island. It always generates centered on the coordinates (100, 49, 0) with the player facing west.
Once the player enters the End, the only way back is to [[Health#Death|die]] or defeat the [[ender dragon]]. The dragon spawns naturally and flies around above ten [[End spike|towers]] of [[obsidian]] arranged in a circle around the central [[exit portal]], which fills up at the end of the battle. On top of each tower lies an [[end crystal]], some of which are protected by cages of [[iron bars]]. These crystals heal the dragon, but can be destroyed by hitting it (even with projectiles). Destroying the crystal while the dragon is healing damages the dragon.
Once defeated, the dragon goes to the [[exit portal]] at (0, 64, 0), rises into the sky and disintegrates, with bright beams of light flashing from its body. It then explodes, drops 12,000 (first dragon) or 500 (all subsequent dragons) [[experience]] orbs, activates the exit portal, and generates one [[end gateway]] (first 20 dragons only). This gives the [[player]] access to the End's outer islands. Atop the exit portal lies four [[torch]]es and the [[dragon egg]]. After killing the dragon, it can be [[respawn]]ed an unlimited number of times by placing four [[end crystal]]s on the sides of the exit portal. Respawning the ender dragon regenerates any obsidian pillar blocks previously mined by the player, as well as the torches on the exit portal. However, the dragon egg does not regenerate upon killing a respawned ender dragon.
[[File:EnderIslandsRender.jpg|thumb|right|The End's outer islands are clustered around the main island.]]
Once the [[player]] enters the exit portal, the "[[end poem]]" is displayed, therefore "completing" the game. The player then [[respawn]]s wherever their spawn is set in the [[Overworld]] or in [[the Nether]], and may return to the End through the same portal (or a different portal from another stronghold); the End remains in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5×5×4 space on or above the platform are destroyed and replaced with obsidian and air blocks.
==== Outer islands ====
The End's outer islands are more diverse than the main island. When a player enters one of the [[end gateway]]s that [[Generated structures|generate]] after killing the dragon, they are instantly teleported over the ~1000 block void to the outer islands. These gateway portals are easiest to enter through the use of [[ender pearl]]s, due to the one block tall gap between the [[bedrock]] blocks, but can also be entered by placing water and swimming through, using a [[trapdoor]] or [[piston]] to force the player to crawl, or with skilled use of a pair of [[elytra]].
The outer islands vary in size. There are occasional "mini islands" in the gaps between the larger ones, generally with nothing on them (occasionally they generate [[end gateway]]s that return the player to the obsidian platform). The larger islands can also vary in size but are generally a hundred to several hundred blocks wide. The gaps between these islands are generally short enough that players can travel between them via [[ender pearl]]s.
These outer islands generate up to the [[world border]]. Some are topped with a forest of [[chorus tree]]s that may be harvested for its [[chorus fruit]], and perhaps [[chorus flower]]s, to grow it in the Overworld. The player may find [[End City|end cities]] (which may generate [[End City#End ship|ships]] with them) on these islands, which hold exclusive loot. [[Elytra]] and the [[dragon head]] can only be found on the end ships.
{{IN|je}}, due to a bug<ref name= "end-rings">{{bug|MC-159283}}</ref>, the outer End islands fail to generate in multiple concentric rings. The first ring ends at ±370,719 on the X and Z axes, cutting off terrain generation in a doughnut shape. It continues empty, but the second ring starts at X/Z=±524,288, then disappears again at X/Z=±642,111 and comes back at X/Z=±741,456. It continues like this all the way until the world border, getting closer and closer. If the world border would be removed, going far enough would lead to world looking slightly like the [[Bedrock Edition distance effects#Stripe Lands|stripe lands]] of ''[[Bedrock Edition]]''. This is a [[hard limit]] caused by an arithmetic overflow when calculating the squared distance from the origin.
=== Mobs ===
The End is home to three naturally occurring [[mob]]s:
* [[Endermen]] spawn naturally throughout the entire dimension.
* The [[ender dragon]] spawns naturally on the central island when the player first arrives, but can be respawned by placing 4 [[end crystal]]s, one on each side's middle block of the [[exit portal]].
* [[Shulker]]s appear within [[end cities]] on the outer islands. They do not respawn once killed, but can sometimes clone themselves when attacked by another shulker.
Other mobs except for the [[wither]] may be sent into the End through an end portal. (The [[wither]] can still be built in the End as usual.)
{| style="margin:auto;text-align:center"
|-
| scope="col" style="width:68px" | [[File:Enderdragon Face.png|link=Ender Dragon]]
| scope="col" style="width:68px" | [[File:EndermanFace.png|link=Enderman]]
| scope="col" style="width:68px" | [[File:ShulkerFace.png|link=Shulker]]
|-
| [[Ender dragon]]
| [[Enderman]]
| [[Shulker]]
|}
=== Blocks ===
==== Naturally generated ====
Naturally generated includes [[block]]s that are created through the [[Seed (world generation)|world seed]] and always generate no matter what.
{{columns-list|
* {{BlockLink|Air}}
* {{BlockLink|Bedrock}}
* {{BlockLink|Chorus Flower}}
* {{BlockLink|Chorus Plant}}
* {{BlockLink|End Stone}}
* {{BlockLink|Obsidian}}
* {{BlockLink|Iron Bars}}
}}
==== Naturally created ====
These blocks are created through a combination of events that lead these blocks to be placed by natural causes such as summoning the [[ender dragon]], not by the [[player]].
{{columns-list|
* {{BlockLink|Air}}
* {{BlockLink|Bedrock}}
* {{BlockLink|Dragon Egg}}
* {{BlockLink|End Gateway|link=End Gateway (block)}}
* {{BlockLink|End Portal|link=End Portal (block)}}
* {{BlockLink|End Stone}}
* {{BlockLink|Fire}}
* {{BlockLink|Iron Bars}}
* {{BlockLink|Obsidian}}
* {{BlockLink|Wall Torch}}
}}
==== Structures ====
These blocks and [[entities]] are only generated as part of [[end cities]], when the "generated structures"{{only|java}} option is on.
{{columns-list|
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Chest}}
* {{BlockLink|Dragon Wall Head}}
* {{BlockLink|End Rod}}
* {{BlockLink|End Stone Bricks}}
* {{BlockLink|Ender Chest}}
* {{BlockLink|Item Frame}}
* [[File:End City Banner.png|x48px]] [[Magenta Wall Banner]]
* {{BlockLink|Ladder}}
* {{BlockLink|Magenta Stained Glass}}
* {{BlockLink|Purpur Block}}
* {{BlockLink|Purpur Slab}}
* {{BlockLink|Purpur Stairs}}
* {{BlockLink|Purpur Pillar}}
}}
== Technical information ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|displayname=The End
|spritetype=env
|nameid=the_end
|id=1
|foot=1}}
=== Folder ===
{{IN|java}}, the End is saved in the same way normal worlds are, in the <code>DIM1</code> subdirectory of the [[Java Edition level format|world save]]. Deleting the DIM1 directory resets the End, including all player-made changes.
== Achievements ==
{{load achievements|The End?;The End;The End... Again...;You Need A Mint;Great View From Up Here;The End}}
== Advancements ==
{{load advancements|The End;Free the End;The Next Generation;Remote Getaway;The End... Again...;You Need a Mint;The City at the End of the Game;Sky's the Limit;Great View From Up Here;It Is A Plane}}
== Video ==
{{yt|OS5LMnCg5_g}}
{{yt|x804YF6jMJ8}}
== History ==
{{HistoryTable
|{{HistoryLine||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] believed that [[Survival]] mode should have some sort of goal, which he had not yet formulated: "While it could be fun to just see how long you can survive in survival mode, I believe there might be a need for some kind of goal. Make the most money in a month?[[Tutorials/Speedrun| Kill a big evil mob in the shortest time? I don't know yet."]]}}
|{{HistoryLine|java beta}}
|{{HistoryLine||May 19, 2011|link={{tweet|notch|71133661768065024}}|[[File:Sky Dimension 1.jpg|right|150px]] Notch tweeted several pictures of the third playable dimension, then known as the [[Sky dimension]]. It had Overworld blocks and mobs, as well as a sky similar to that of the Overworld, but generated floating terrain like the later End.}}
|{{HistoryLine||July 30, 2011|link={{tweet|notch|97216060708753408}}|Notch first mentioned the End with his comment regarding the theoretical name-change of the [[endermen]], a mob to be added in [[Java Edition Beta 1.8|Beta 1.8]] - some players petitioned Mojang to have the mob renamed "Far Landers," a reference to the [[Far Lands]]. He joked that instead of renaming the mobs Far Landers, he was more likely to change the name of the Far Lands to "the End."}}
|{{HistoryLine||October 6, 2011|link={{reddit|l3jgm/enderdragons_decrypt_w_rot13_via_notch|c2ph1f1}}|Reddit user "cptqwashi" posted the idea that the new dimension would be called "the Ender," and would be home to the endermen and ender dragons. Notch soon gave more information and said that cptqwashi was "100% correct."<ref>{{reddit|l3jgm/enderdragons_decrypt_w_rot13_via_notch|c2ph3nd}}</ref> However, it was later revealed that it was just called "the End" and that there would be only one ender dragon there.<ref>{{reddit|l9m8m/why_ender_dragons_wont_spawn_in_main_world|c2qx90o}}</ref>}}
|{{HistoryLine||October 7, 2011|link={{tweet|notch|122249624407916544}}|Notch tweeted the first image of the End and the ender dragon flying overhead.}}
|{{HistoryLine||October 10, 2011|link={{ytl|ehlpLRrwojo}}|Notch released a video showing a small clip of the End that also shows the ender dragon fly into the top of the frame. {{ytl|Hyi5xNmyptY|(A brightened version)}}}}
|{{HistoryLine||October 12, 2011|link={{tweet|jeb|124201530856452096}}|The original concept of the Sky Dimension was officially rebranded as "The End."
|Several years later, [[Jeb]] explained the reason behind the shift from the Sky Dimension to The End: "[The Sky Dimension] didn't work so well because of how light is calculated [...] The Sky Dimension originally had this top down light that the Overworld has, so you get like shadows in caves and such. But performance wise, it didn't work - it was extremely slow. So we removed the sun now everything is evenly lit unless you've got a torch."<ref>{{Mcnet|block-week-end-stone|Block of the Week: End Stone|May 5, 2017|Marsh Davies}}</ref>}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added the End. The [[end portal]] now functions to access it.
|An ender dragon spawned near a portal that it would destroy, but end portal blocks would continue to function even if the frame was destroyed. The ability to create end portal frame blocks in Creative Singleplayer mode was also removed.}}
|{{HistoryLine||1.3.1|dev=12w23a|Added [[end portal frame]]s to the [[creative inventory]].}}
|{{HistoryLine|||dev=12w25a|The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.}}
|{{HistoryLine||2013 Music Update|Ambient music track added for the End.}}
|{{HistoryLine||1.9|dev=15w31a|A set amount of differently-sized pillars are arranged in a circular fashion. The tallest pillars have iron bars around the [[end crystal]]s.
|The exit portal is pre-generated, but without the dragon egg and portal blocks.
|Added infinitely generating outer islands, separated from the central island by a gulf of about 1000 blocks.
|Added [[end cities]] and [[End City#End ship|end ship]]s that generate in the outer islands.}}
|{{HistoryLine|||dev=15w32c|The [[beacon]]s in end ships have been replaced with [[pumpkin]]s.}}
|{{HistoryLine|||dev=15w33c|Replaced pumpkin in end ships with a [[hopper]] containing a book written by [[Searge]] in it.}}
|{{HistoryLine|||dev=15w41a|Replaced the hopper and book with a pair of [[elytra]] in an item frame.}}
|{{HistoryLine|||dev=16w07b|Removed the cages that were protecting the crystals during the dragon fight.}}
|{{HistoryLine|||dev=pre1|Re-added cages, which now protect the crystals of some of the shorter end spikes.}}
|{{HistoryLine||1.11|dev=16w39a|[[Map]]s now work in the End.
|Added return portals, which can be found randomly throughout the islands.}}
|{{HistoryLine||1.13|dev=18w07a|[[Phantom]]s now spawn in the End.}}
|{{HistoryLine|||dev=18w09a|Phantoms no longer spawn in the End.}}
|{{HistoryLine||1.14|dev=18w46a|A secondary void now appears between X/Z{{=}}370,400 and X/Z{{=}}524,280.<ref name= "end-rings"/>}}
|{{HistoryLine||1.16|dev=20w19a|[[Hoglin]]s and [[piglin]]s now become [[zoglin]]s and [[zombified piglin]]s respectively when in the End.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the End.
|World sizes of the End match that of the Nether world size scaling.
|In the End, end spikes are generated in a spiral circling.
|The [[bedrock]] shell of the [[exit portal]] generates when the [[player]] enters the End, and is activated when the [[ender dragon]] is killed.}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|The End's sky is now a dark shade of purple static instead of the multicolor noise it originally was.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15
|Outer islands have been added to the End, which are separated from the central island by an invisible wall. This resulted in the world size of the central End island being downscaled from the Nether world size to a 192x192 world size.|Due to the downscaling of the central end island, the coordinates of the [[end platform]] were changed to X{{=}}60, Y{{=}}49, Z{{=}}60.
|[[End cities]] and [[End City#End ship|end ship]]s that generate in the outer islands have been added to the End.|An option to reset the end has been added.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The [[chat]] message saying that a player entered or left the end is now shown for the player, who enters or leaves it too, instead of only for other players.}}
|{{HistoryLine|3ds}}
|{{HistoryLine||1.7.10|Added the End.
|Outer End islands start generating 175 blocks away from the 0,0 world origin point, regardless of world size. Unlike the Legacy Console Edition, outer End islands generate in the same area, and not in separate areas.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* [[Water]] placed in the End flows at a extremely fast rate, similar to [[lava]] in the [[Nether]].
== Gallery ==
=== Screenshots ===
<gallery>
End end.png|The edge of the End island.
TheEnd.png|A narrow white stone island with a lone [[enderman]].
Endermanwhite.png|A screenshot from above a group of hostile endermen.
EndSpawnRare.png|A rare place to spawn in the End, on land instead of floating.
End-Platform-inGround.png|A spawn platform in the ground.
Ender Bed.png|What happens when the [[player]] attempts to use a [[bed]] or [[respawn anchor]] in the End.
Ender Crystal.png|An [[end crystal]].
CagedEnderCrystal.png|A caged end crystal.
The End....png|The [[exit portal]].
End (Biome Part).png|[[Chorus tree]]s and endermen on an outer End island.
ChorusFields.png|An outer island, with fields of chorus trees, the only plant life in the End, stretching into the distance.
Small End Islands.png|Often crossing between outer islands requires the use of bridges, [[ender pearl]]s, or [[elytra]].
LonelyEndShip.png|An [[End City#End ship|end ship]].
HugeEndCity.png|An [[end city]] and an end ship.
Endmap.png|A [[map]] in the End.
Deep End Island.png|A close-up of an island in the End. Notice the extreme thickness.
Ender Cliff Tree.png|The edge of an island, with a [[chorus tree]] growing on it.
End Map.png|2×2 map of the End using maps.
Group of Endermen in the End.png|A group of endermen near the boundaries of the main End island.
</gallery>
=== Development images ===
<gallery>
Ender dragon.jpg|The first released screenshot of the End, with an [[ender dragon]] visible.
Ender dragon-bright.jpg|Brightened version of the first screenshot of the End.
The end.png|A still photo of the End from a video uploaded by [[Notch]], clearly showing the [[end stone]].
The End Brighter.png|Brighter version of the still shot with an ender dragon.
Dinnerbone End.png|First image of the revamped central island.
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox environment}}
[[Category:Dimensions|E]]
[[cs:End]]
[[de:Das Ende]]
[[es:El End]]
[[fr:L'End]]
[[hu:A Vég]]
[[it:L'End]]
[[ja:ジ・エンド]]
[[ko:엔드]]
[[lzh:終界]]
[[nl:De End]]
[[pl:End]]
[[pt:O End]]
[[ru:Край]]
[[th:ดิเอนด์]]
[[uk:Енд]]
[[zh:末地]]