321 lines
16 KiB
Text
321 lines
16 KiB
Text
{{redirect|Ender Eye|the boss|Ender Dragon|the item in ''[[Minecraft Dungeons]]''|MCD:Eye of Ender}}
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{{Infobox item entity
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| image = Eye of Ender.png
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| invimage = Eye of Ender
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| stackable = Yes (64)
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| renewable = Yes
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| size = Height: 0.25 blocks<br>Width: 0.25 blocks
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| networkid =
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}}
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An '''eye of ender''' is a craftable item used to locate [[stronghold]]s and activate the [[end portal]]s within them. It is also used to craft an [[end crystal]] or an [[ender chest]].
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== Obtaining ==
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=== Crafting ===
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{{Crafting
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|Blaze Powder
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|Ender Pearl
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|Output=Eye of Ender
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|type=Miscellaneous
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}}
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== Usage ==
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=== Locating strongholds ===
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[[File:Eye of Ender (break).gif|thumb|right|An animation of an eye of ender shattering.]]
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To locate [[stronghold]]s (and the [[end portal]]s they house):
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* Pressing {{control|use}} while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for [[endermen]] and [[ender chests]].
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** The eye leads to the [[chunk]] where a spiral staircase, the first room generated in the stronghold, is located.
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** The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
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* While over 12 blocks away from the northwest corner of the staircase chunk, the eye travels upward to offer an easily-visible indication of the horizontal direction the player must travel.
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* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye travels downward, to indicate the player is above a stronghold and must mine downward.
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* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.8<sup>3</sup>=51.2%).
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* The eye of ender's flying function works only in the [[Overworld]], and only if a stronghold exists or can generate in the world. It does nothing in [[the Nether]], [[the End]], or [[custom dimension]]s, unless a structure able to generate in that dimension has been added to the <code>#minecraft:eye_of_ender_located</code> [[Tag#Structure tags|structure tag]].
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Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.<ref>{{bug|MC-135996}}</ref>
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=== Activating end portals ===
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[[File:Active End Portal.png|thumb|right|An end portal activated with eyes of ender.]]
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Once an end portal is found, eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty [[end portal frame]]s by pressing {{control|use}} on them until the entire ring of 12 is filled, thereby activating the portal. Because there is a 10% chance of for each individual end portal frame to contain an eye, there is a 1 in 1 trillion chance that every frame will have an eye in it, thereby activating the portal automatically.
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{| class="wikitable sortable mw-collapsible"
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|+End portal pre-filled eyes
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!Eyes
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!0
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!1
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!2
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!3
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!4
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!5-12
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|-
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|Exactly
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|28%
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|38%
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|23%
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|9%
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|2%
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|<1%
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|-
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|Or more
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|100%
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|72%
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|34%
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|11%
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|3%
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|<1%
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|}
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The probability that a specific number of eyes are generated was calculated using the probability mass function:
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''p''<sub>''X''</sub>(''k'') = ''P''(''X'' = ''k'') = <math>\binom{12}{k} \cdot 0.1^k \cdot(1-0.1)^{12-k}</math>
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where ''k'' is the number of eyes and ''p''<sub>''X''</sub>(''k'') is the probability that a particular end portal contains ''k'' eyes when it is generated.
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=== Crafting ingredient ===
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{{crafting usage}}
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== Sounds ==
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{{Edition|Java}}:<br>
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Eyes of ender use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Ender Eye death1.ogg
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|sound2=Ender Eye death2.ogg
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|subtitle=Eye of Ender falls <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
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|source=neutral
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|description=When an eye of ender drops or breaks
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|id=entity.ender_eye.death|idnote=<ref group=sound name=LousyEvents/>
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|translationkey=subtitles.entity.ender_eye.death|translationkeynote=<ref group=sound name=LousyEvents/>
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|volume=1.3
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Ender Eye launch1.ogg
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|sound2=Ender Eye launch2.ogg
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|subtitle=Eye of Ender shoots
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|source=neutral
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|description=When an eye of ender is thrown
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|id=entity.ender_eye.launch
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|translationkey=subtitles.entity.ender_eye.launch
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|volume=0.5
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|pitch={{frac|1|3}}-0.5
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|distance=16}}
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| {{SoundLine
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|sound=End portal eye place1.ogg
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|sound2=End portal eye place2.ogg
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|sound3=End portal eye place3.ogg
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|subtitle=Eye of Ender attaches
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|source=block
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|description=When an eye of ender is placed in an end portal frame
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|id=block.end_portal_frame.fill
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|translationkey=subtitles.block.end_portal_frame.fill
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|volume=1.0
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|pitch=1.0
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Item Frame break1.ogg
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|sound2=Item Frame break2.ogg
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|sound3=Item Frame break3.ogg
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|source=block
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|description=When an eye of ender breaks <ref group=sound>{{Bug|MCPE-115646}}</ref>
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|id=block.itemframe.break}}
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| {{SoundLine
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|sound=Bow shoot.ogg
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|source=player
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|description=When an eye of ender is thrown
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|id=random.bow
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|volume=0.5
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|pitch=0.33-0.5}}
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| {{SoundLine
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|sound=End portal eye place1.ogg
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|sound2=End portal eye place2.ogg
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|sound3=End portal eye place3.ogg
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|source=block
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|description=When an eye of ender is placed in an end portal frame
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|id=block.end_portal_frame.fill
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|volume=0.3
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| pitch = 0.9/1.0/1.1
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|firstcolumnname=Item
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Eye of Ender
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|spritetype=item
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|nameid=ender_eye
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|form=item
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|foot=1}}
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{{ID table
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|edition=java
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|firstcolumnname=Entity
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|generatetranslationkeys=y
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|displayname=Eye of Ender
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|spritetype=entity
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|nameid=eye_of_ender
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|firstcolumnname=Item
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|shownumericids=y
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|showforms=y
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|notshowbeitemforms=y
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|generatetranslationkeys=y
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|displayname=Eye of Ender
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|spritetype=item
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|nameid=ender_eye
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|id=433
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|form=item
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|foot=1}}
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{{ID table
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|edition=bedrock
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|firstcolumnname=Entity
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Eye of Ender
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|spritetype=entity
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|nameid=eye_of_ender_signal
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|id=70
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|foot=1}}
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=== Entity data ===
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The purple particles left by eyes of ender have entity data that define various properties of the entity.
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{{el|java}}:
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{{main|Entity format}}
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{{/ED}}
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{{el|bedrock}}:
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:See [[Bedrock Edition level format/Entity format]].
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== Advancements ==
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{{load advancements|Eye Spy}}
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== Video ==
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{{Video note|This video does not mention that eyes of ender can be used to craft [[ender chest]]s or [[end crystal]]s.}}
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<div style="text-align:center">{{yt|E0AhoxYLomc}}</div>
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.
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|Eyes of ender can be used on a [[end portal frame|portal block]] to repair them, but repairing them does nothing.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Each eye can now be placed in a [[end portal frame|portal block]] or used to hone in on a [[stronghold]]. [[Jeb]] demonstrated the new uses for an eye in his livestream.<ref>http://www.twitch.tv/jebox/b/297000418</ref> An [[end portal]] within a stronghold could be seen in the stream with two eyes inserted into blocks.
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|In older worlds with chunks generated before [[Java Edition Beta 1.9 Prerelease 3|Beta 1.9 Prerelease 3]], the eyes may mislead the [[player]] to a place where there isn't a [[stronghold]] at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|Eyes of ender no longer render like a tool in third person.}}
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|{{HistoryLine|||dev=RC1|The throwing sound of eyes of ender has been changed.}}
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|{{HistoryLine||1.3.1|dev=12w21a|Eyes of ender can now be used to craft [[ender chest]]s.
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|Priest [[villager]]s would [[trading|buy]] 2–3 eyes of ender for one [[emerald]].}}
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|{{HistoryLine|||dev=12w22a|Priest villagers no longer buy eyes of ender, instead sell them for 7–10 emeralds.}}
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|{{HistoryLine||1.6.4|dev=1.6.3|Eyes of ender now lead to [[stronghold]]s based on the structure data saved in the world file instead of calculating their approximate location via the [[seed (world generation)|world seed]]. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed.}}
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|{{HistoryLine||1.7.2|dev=13w41a|Eyes of ender now lead to the entrance of a stronghold instead of the portal room.}}
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|{{HistoryLine||1.8|dev=14w02a|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
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|{{HistoryLine|||dev=14w06a|Eyes of ender now spawn at the player's feet when thrown instead of their eyes.<ref>{{bug|MC-51203}}</ref>}}
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|{{HistoryLine||1.9|dev=15w41a|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.}}
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|{{HistoryLine|||dev=15w44b|An eye of ender is now used to craft an [[end crystal]].}}
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|{{HistoryLine|||dev=16w07a|Eyes of ender now spawn at the player's chest when thrown instead of their feet.}}
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|{{HistoryLine|||dev=pre3|Eyes of ender now point to the 125 new strongholds.<ref>{{bug|MC-91173|||Fixed}}</ref>}}
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|{{HistoryLine||1.11|dev=16w32a|The [[entity]] ID has been changed from <code>EyeOfEnderSignal</code> to <code>eye_of_ender_signal</code>.}}
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|{{HistoryLine|||dev=16w35a|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..<ref>{{bug|MC-107185}}</ref> This was done to prevent it from also causing the item in the offhand to be used.<ref>{{bug|MC-83337}}</ref>}}
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|{{HistoryLine||1.12|dev=17w17a|A new ''pop'' [[sound]] has been added when a thrown eye of ender bursts.}}
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|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 381.}}
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|{{HistoryLine|||dev=pre5|The [[entity]] ID has been changed to <code>eye_of_ender</code>.}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
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|{{HistoryLine|||dev=18w50a|Now have an optional {{code|Item}} tag that can specify a different item stack to render.}}
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|{{HistoryLine||1.19|dev=22w11a|Eyes of ender now lead to the corner of the chunk (0, ~, 0) instead of the center (8, ~, 8).<ref>{{bug|MC-253394}}</ref>}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
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|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|The [[particles]] of eyes of ender have been changed to match {{el|je}}.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender. They can be used to locate stronghold, but cannot be inserted into [[end portal frame]]s.}}
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|{{HistoryLine||xbox=TU9|Eyes of ender can be placed in empty end portal frames.}}
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|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Eyes of ender can now be used to craft [[ender chest]]s.|Priest villagers now sell eyes of ender for 7–10 emeralds.}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|With changes that have been made to villagers and the [[trading]] system, cleric villagers now sell eyes of ender for 7–11 [[emerald]]s, as one of their tier III trades.}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Eyes of ender are no longer [[trading|sold]] by cleric [[villager]]s.|An eye of ender is now used to craft an [[end crystal]].|Eyes of enders now spawn at the player's chest when thrown instead of their eyes.}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Throwing an eye of ender now slows down the player for the time that the {{ctrl|use}} button is held down, similar to eating, drinking etc..}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Eye of Ender JE2 BE2.png|32px]] The texture of eyes of ender has been changed.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||1.7.10|[[File:Eye of Ender JE1 BE1.png|32px]] Added eyes of ender.}}
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}}
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=== Historical images ===
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<gallery>
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Held_Eye_of_Ender.png|The eye of ender used to appear large in third-person view.
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</gallery>
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== Issues ==
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{{issue list}}
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== Trivia ==
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*When thrown in third-person view, the eyes of ender fly out from the player's chest instead of their hand.
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*{{IN|bedrock}} the eye of ender flies out of the top right of the screen above the player head.
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*{{IN|bedrock}} if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the {{cmd|locate}} command.
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Stronghold Portal Room.png|An end portal frame containing a few eyes of ender.
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File:EnderChestexample.png|An [[ender chest]] depicting an eye of ender on the front.
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File:Enchanted Eye of Ender obtained with commands.png|An enchanted eye of ender obtained with commands being thrown. Eyes of ender retain their components, including name and enchantments, when used.
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</gallery>
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=== In other media ===
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<gallery>
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Eye of Ender JINX.jpg|Official T-shirt artwork "Eye of Ender" sold by JINX.
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Happy Halloween Eye.jpg|A Halloween T-Shirt design featuring an eye of ender.
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</gallery>
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== External links ==
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*[http://www.strongholdfinder.com/ A super-easy stronghold triangulation tool]
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*[http://jsfiddle.net/42EDX/40/ JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring]
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*[https://ens-gijs.github.io/minecraft-stronghold-locator/ Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings]
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*[https://github.com/winny-/stronghold Python Eye of Ender throw plotting tool]
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*[http://www.purplefrog.com/~thoth/MinecraftStronghold/stronghold.html HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)]
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*[http://chunkbase.com/apps/stronghold-finder Chunk Base Stronghold Finder (seed-based)]
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*[https://github.com/toolbox4minecraft/amidst/releases Amidst - File-based world visualizer]
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*[http://minecraft.tournier.org/StrongholdLocator/ Find strongholds by analyzing stronghold.dat file]
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox items|Utilities}}
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{{Navbox entities|Other}}
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[[Category:Projectiles]]
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[[cs:Oko z Endu]]
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[[de:Enderauge]]
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[[es:Ojo de ender]]
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[[fr:Oeil de l'Ender]]
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[[hu:Végzet szeme]]
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[[it:Occhio di ender]]
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[[ja:エンダーアイ]]
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[[ko:엔더의 눈]]
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[[nl:Enderoog]]
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[[pl:Oko Endera]]
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[[pt:Olho de ender]]
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[[ru:Око Края]]
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[[th:ดวงตาแห่งเอนเดอร์]]
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[[uk:Око Енду]]
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[[zh:末影之眼]]
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