minecraft.wiki-mirror/wiki_backup/witch.txt
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{{About|the mob|the mob in [[Minecraft Story Mode]]|Minecraft Story Mode:Witch|the mob in [[Minecraft Earth]]|MCE:Witch|the mob in [[Minecraft Dungeons]]|MCD:Witch|the mob in [[Minecraft Legends]]|Minecraft Legends:Witch}}
{{For}}
{{Infobox entity
| defaultimagesize = 100px
| group = Idle
| 1-1 = Witch.png
| 1-1caption = {{JE}}
| 1-2 = Witch BE.png
| 1-2caption = {{BE}}
| group2 = Drinking
| 2-1 = Witch drinking.png
| 2-1caption = {{JE}}
| 2-2 = Witch drinking BE.png
| 2-2caption = {{BE}}
| invimage = Witch Spawn Egg
| health = {{hp|26}}
| behavior = Hostile
| damage = '''Splash potion of harming:'''<br>{{hp|6}}<br>'''Splash potion of poison<br>{{hp|1|poisoned=1}} per 1.25 sec<br>{{EffectLink|Poison}} for max. 45 sec ({{hp|36|poisoned=1|notag=1}})
| spawn = [[Light level]] of 0<br>When [[lightning]] strikes near a villager<br>Inside [[swamp hut]]s<br>As a part of [[raid]]s
| speed = 0.25
| size = '''{{IN|Java}}:'''<br>
Height: 1.95 blocks<br>Width: 0.6 blocks<br>'''{{IN|Bedrock}}:'''<br>
Height: 1.9 blocks<br>Width: 0.6 blocks
| mobtype = [[Monster]]
}}
'''Witches''' are [[hostile mob|hostile mobs]] that use potions in [[combat]], using various [[Splash Potion|splash potions]] for offense and [[Potion|drinkable potions]] for defense.
==Spawning==
{{main|Tutorials/Witch farming}}
A witch may [[spawn]] in the [[Overworld]] above [[Opacity|opaque]] blocks at a [[Light#Light level|light level]] of 0 in all [[biome]]s except for [[mushroom fields]] and [[deep dark]]. Witches always spawn individually. Witches are the only mobs that can spawn in the small area around a swamp hut.
[[Swamp]] biomes feature [[swamp hut]]s, which spawn a witch and a black-colored [[cat]] inside during [[world generation]], and both never despawn. After world generation, only witches can spawn in the hut, provided that the entire hut is inside a swamp biome. {{IN|java}}, only witches spawn in the 7×7×9 volume that is the hut, which is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof. {{IN|bedrock}}, the hut has a hardcoded spawn spot on which witches spawn: the spawn spot is the same for every hut.
Some witches always spawn as part of [[raids]] starting from wave 4 {{in|bedrock}} or wave 3 or 4 {{in|java}} depending on the world [[Difficulty#World settings|difficulty]].
A [[villager]] transforms into a witch when [[lightning]] strikes within four blocks from it. A witch transformed from a villager does not despawn naturally and cannot be changed back into a villager. This witch attacks the player with its potions even if the player [[trading|traded]] with it before.
<gallery>
Top View of Witch hut.png|The rooftop and scale of a swamp hut, as well as the spawning zone from {{el|java}}. The spawn area matches the roof, plus the porch.
Vertical Image of Witch hut.png|The side of a swamp hut in {{el|java}}, showing the scale of it and its proper height.
Witch_Hut_Spawn_Spot.png|Witches spawn on the northwest corner of the spawn spot in {{el|bedrock}}, which is marked with a [[block of lapis lazuli]] in this picture.
Villager becoming Witch.gif|A villager gets struck by lightning.
</gallery>
==Drops==
=== Guaranteed ===
On death, a witch always drops [[redstone]].
{{DropsTableHead}}
{{DropsLine|name=Redstone Dust|quantity=4-8|lootingquantity=1}}
{{DropsTableFoot}}
=== Variable ===
In addition to the drops above, a witch rolls its loot table between 1 and 3 times, selecting one of the following rows each time with [[stick]] prioritized:
{{DropsTableHead|weighted=1}}
{{DropsLine|name=Glowstone Dust|quantity=0-2|lootingquantity=1|rollchance=13 × 1/7}}
{{DropsLine|name=Sugar|quantity=0-2|lootingquantity=1|rollchance=13 × 1/7}}
{{DropsLine|name=Spider Eye|quantity=0-2|lootingquantity=1|rollchance=13 × 1/7}}
{{DropsLine|name=Glass Bottle|quantity=0-2|lootingquantity=1|rollchance=13 × 1/7}}
{{DropsLine|name=Gunpowder|quantity=0-2|lootingquantity=1|rollchance=13 × 1/7}}
{{DropsLine|name=Stick|quantity=0-2|lootingquantity=1|rollchance=13 × 2/7}}
{{DropsTableFoot}}
As result, no [[Looting]] averages two additional items per kill, Looting I averages three, Looting II averages four and Looting III averages five. The likelihood of dropping the maximum amount of 15 additional items is {{frac|1|81}} or 1.234% because of the complexity of the [[loot]] table. In version 1.21 with the new droptable some mass testing resulted in an average of 0.27 gunpowder, spider eyes, glass bottles, sugar and glowstone dust per witch killed, 0.57 sticks per witch killed, and 6 redstone per witch killed, with no Looting.
One of four types of drinkable [[potion]] has an 8.5% chance of dropping if a witch is killed while drinking the potion. The chance is increased by 1% for every level of Looting. A witch drops one of the following potions in this case:
*{{ItemLink|Potion of Healing}}
*{{ItemLink|Potion of Fire Resistance}}
*{{ItemLink|Potion of Swiftness}}
*{{ItemLink|Potion of Water Breathing}}
{{xp|5}} [[experience]] is dropped when kill credit is given to the player.
==Behavior==
[[File:WitchParticles.png|thumb|The magical effect made of purple [[particle]]s that witches emit from time to time.]]
A witch is occasionally covered by purple-colored morning stars. There is an 1.5% chance every second to spawn those 10 to 44 ornamental [[particle]]s above their heads to represent shining stars named “witch” {{in|Java}} or “witchspell” {{in|Bedrock}}.
{{IN|java}}, any witch is given the [[Glowing]] [[status effect]] for three seconds when the [[bell]] block is rung within 32 blocks of it regardless of whether it participates in raids or not. A witch is neither an [[illager]] nor a villager.
A witch cannot use housing or the equipment in their [[swamp hut]]s, and cannot open [[door]]s.
Witches are peaceful toward villagers and [[wandering trader]]s when not participating in raids, although their potions can hit one by accident. Witches that participate in a raid seek out [[illager]]s and [[ravager]]s to throw splash potions of [[Regeneration]] with a duration of 45 seconds near them or [[Instant Health]] if they have a low health of {{hp|4}} points or less.
The [[poison]], [[instant damage]], [[evoker fangs]], [[Warden#Attacks|warden's sonic boom]] and the [[Thorns]] [[enchantment]] magical sources are 85% less effective against witches.
A witch pursues the player within 16 blocks and uses potions of the first level in [[combat]], throwing [[splash potion]]s offensively and drinking [[potion]]s defensively. These potions are the same as ones obtainable through [[brewing]], with the same duration. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their [[inventory]]. Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval.
*The witch throws a splash potion of [[Slowness]] if the player<ref name=":0">Note that witches may target other mobs such as [[Snow Golem|snow golems]] besides players if they have been attacked by them first. In this situation they would use the same behavior as they would a player.</ref> is eight, nine or ten blocks away and does not already have the Slowness effect. This makes it harder for the player or mob to escape if they attempt to.
*The witch throws a splash potion of [[Poison]] if the player's health<ref name=":0" /> is at least {{hp|8}} and is not already poisoned.
*The witch has a 25% chance of throwing a splash potion of [[Weakness]] if the player<ref name=":0" /> is 3 or less blocks away and does not already have the Weakness effect. Also, the player's health has to be at {{hp|8}} or less, or have the poison effect applied to them. This is used to weaken the player or mob's melee attacks on the witch if they attempt to. The Weakness effect can be used to cure [[zombie villager]]s into villagers.
*If none of the above conditions are true, the witch defaults to using a splash potion of [[Harming]], which does {{hp|6}} magical [[damage]].
A witch can choose to equip and drink a potion each [[game tick]] ({{frac|1|20}} second) if it is not already drinking a potion. Drinking the potion takes 1.6 seconds<ref>In the [[Java Edition Combat Test 8c|current Java combat test]] "8c" version, the witch drinks in one second.</ref> and slows down its moving speed a little. The witch does not attack during this time.
*When the [[hitbox]] of the witch is 80% under [[water]] and the witch is lacking the [[Water Breathing]] status effect, there is a 15% chance of drinking a potion of Water Breathing.
*When the witch is on fire or the last damage taken by it in the past two seconds was fire damage, there is a 15% chance of drinking a potion of [[Fire Resistance]].
*When the witch is not at full health, there is a 5% chance of drinking a potion of [[Instant Health|Healing]] which heals {{hp|4}}.<ref>It heals {{hp|6}} in the [[Java Edition Combat Test 8c|current Java combat test]] version.</ref>
*When the witch is eleven or more blocks from a target and does not have the [[Speed]] effect, there is a 50% chance of drinking a potion of Swiftness.
As a result, witches are difficult to kill via [[suffocation]] or [[Cactus|cacti]] due to their frequent use of healing potions, cannot drown underwater and cannot die from fire or lava unless when at low health.
If the witch, ravager or illager raid members kill all the villagers in a [[village]] or all the village [[bed]]s are destroyed, witches jump and show unique sound effects in commemoration to their victory.
{{IN|bedrock}}, witches attack [[iron golem]]s and [[snow golem]]s or any mob that attacks it, including other witches and illagers, throwing harmful splash potions.
{{IN|Java}}, witches drink a beneficial potion, often an instant-health healing potion, when they are attacked by [[evoker fangs]], illager mobs or harming potions from other witches and join an illager patrol if sufficiently near to the [[pillager]], [[vindicator]], [[evoker]] and [[illusioner]] patrol captain mobs. The witches that join a [[patrol]] are hostile toward villagers, wandering traders and iron golems if in their sight.
In ''Java Edition'', witches can ride any mob via [[commands]], including [[boss]] mobs. In ''Bedrock Edition'', witches cannot ride [[ravager]]s as a witch is not considered an illager.
==Sounds==
{{Edition|Java}}:<br>
Witches use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
|type = java
| {{SoundLine
|sound=Witch idle1.ogg
|sound2=Witch idle2.ogg
|sound3=Witch idle3.ogg
|sound4=Witch idle4.ogg
|sound5=Witch idle5.ogg
|subtitle=Witch giggles
|source=hostile
|description=Randomly
|id=entity.witch.ambient
|translationkey=subtitles.entity.witch.ambient
|volume=1.0
|pitch=0.8-1.2 <ref group=sound>Except for the second copy of {{cd|ambient5}}, which is 0.72-1.08</ref>
|distance=16}}
| {{SoundLine
|sound=Witch celebrate.ogg
|sound2=Witch idle1.ogg
|sound3=Witch idle4.ogg
|subtitle=Witch cheers
|source=hostile
|description=When a witch wins a raid
|id=entity.witch.celebrate
|translationkey=subtitles.entity.witch.celebrate
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Witch drink1.ogg
|sound2=Witch drink2.ogg
|sound3=Witch drink3.ogg
|sound4=Witch drink4.ogg
|subtitle=Witch drinks
|source=hostile
|description=When a witch drinks a potion
|id=entity.witch.drink
|translationkey=subtitles.entity.witch.drink
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Witch death1.ogg
|sound2=Witch death2.ogg
|sound3=Witch death3.ogg
|subtitle=Witch dies
|source=hostile
|description=When a witch dies
|id=entity.witch.death
|translationkey=subtitles.entity.witch.death
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Witch hurt1.ogg
|sound2=Witch hurt2.ogg
|sound3=Witch hurt3.ogg
|subtitle=Witch hurts
|source=hostile
|description=When a witch is damaged
|id=entity.witch.hurt
|translationkey=subtitles.entity.witch.hurt
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Witch throw1.ogg
|sound2=Witch throw2.ogg
|sound3=Witch throw3.ogg
|subtitle=Witch throws
|description=When a witch throws a splash potion
|source=hostile
|id=entity.witch.throw
|translationkey=subtitles.entity.witch.throw
|volume=1.0
|pitch=0.8-1.2
| distance = 16
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Witch idle5.ogg<!--sound is duplicated in sound_definitions.json-->
|sound2=Witch idle1.ogg
|sound3=Witch idle2.ogg
|sound4=Witch idle3.ogg
|sound5=Witch idle4.ogg
|sound6=Witch idle5.ogg
|source=hostile
|description=Randomly
|id=mob.witch.ambient
|volume=1.0
|pitch=''varies''<ref group="sound" name="variesambient">0.8-1.2 for all except the copy of <code>ambient5</code>, the first sound in the list, which is 0.56-0.84</ref>}}
| {{SoundLine
|source=hostile
|description=Randomly while in a raid
|id=mob.witch.ambient
|volume=3.0
|pitch=''varies''<ref group="sound" name="variesambient"/>}}
| {{SoundLine
|sound=Witch celebrate.ogg
|sound2=Witch idle1.ogg
|sound3=Witch idle4.ogg
|source=hostile
|description=When a witch has won a raid
|id=mob.witch.celebrate
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Witch drink1.ogg
|sound2=Witch drink2.ogg
|sound3=Witch drink3.ogg
|sound4=Witch drink4.ogg
|source=hostile
|description=When a witch drinks a potion
|id=mob.witch.drink
|volume=1.0
|pitch=1.0}}
| {{SoundLine
|sound=Witch death1.ogg
|sound2=Witch death2.ogg
|sound3=Witch death3.ogg
|source=hostile
|description=When a witch dies
|id=mob.witch.death
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Witch hurt1.ogg
|sound2=Witch hurt2.ogg
|sound3=Witch hurt3.ogg
|source=hostile
|description=When a witch is damaged
|id=mob.witch.hurt
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Witch throw1.ogg
|sound2=Witch throw2.ogg
|sound3=Witch throw3.ogg
|source=hostile
|description=When a witch throws a splash potion
|id=mob.witch.throw
|volume=1.0
| pitch = 1.0
}}
}}
==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Witch
|spritetype=entity
|nameid=witch
|entitytags=raiders
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Witch
|spritetype=entity
|nameid=witch
|id=45
|foot=1}}
===Entity data===
Witches have entity data associated with them that contains various properties.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==Achievements==
{{load achievements|Taste of your own Medicine;Monster Hunter;We're being attacked!;Overkill;It Spreads;Over-Overkill}}
==Advancements==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Very Very Frightening;Hero of the Village;Over-Overkill}}
==History==
{{HistoryTable
|{{HistoryLine||September 13, 2012|[[Nathan Adams]] hints about adding the witch [[mob]] in the [[Pretty Scary Update]] because it is a halloween-themed mob that would act as the second ranged mob to be added to the game's [[Overworld]]<ref>{{Tweet|dinnerbone|246183173145387008|While talking with @jeb_ about some stuff he's doing, I realized the perfect mob to add for halloween; it'd be our second ranged one too!|September 13, 2012}}</ref><ref>{{Tweet|dinnerbone|246183485675540480|Uhh. Second overworld ranged mob!|September 13, 2012}}</ref><ref>{{Tweet|dinnerbone|247990344317300736|How do you even draw a witch anyway? Pointy nose? In a blocky world it'd look like Pinocchio!|September 18, 2012}}</ref> and that the witch's texture would be some variation of the [[villager|villagers]] to give it an "outcast villager" feeling.<ref>{{Tweet|dinnerbone|248054501494370304|I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too.|September 18, 2012}}</ref>|link=none}}
|{{HistoryLine||September 21, 2012|As witches are based on the Slavic folk tales, Nathan Adams confirmed a suggestion made by {{w|Reddit}} user Mr_Pennybags in the Minecraft {{w|Reddit#Subreddits|Reddit community}} that witches are to live in swamp witch huts.|link=http://www.reddit.com/r/Minecraft/comments/108s0s/witches_out_of_place/c6bcgy5}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w38a|Added witches, hostile monster mobs based on the witch found in the [[wikipedia:Baba Yaga|Baba Yaga]] folk tale from Eastern Europe.<ref>{{ytl|sriHoJkuDUw|The Last Ten Years: Ten Things You Probably Didn't Know About Minecraft|Minecraft|May 31, 2019}}</ref> The witch from Slavic folklore also lives in a swamp hut with foundations that resemble "chicken legs". When the subject of witches dropping [[stick]]s to represent magic wands was brought up, Nathan Adams jokingly replied that it is because witches are made of [[wood]].<ref>{{reddit|6dzw5k/do_witches_drop_sticks_to_represent_magic_wands|di6kuop|Don't you know that witches are made out of wood?|Dinnerbone}}</ref> He later explained<ref>{{reddit|6dzw5k/do_witches_drop_sticks_to_represent_magic_wands|di72swb|You almost got the joke!|Dinnerbone}}</ref> that it was a reference to [https://www.youtube.com/watch?v{{=}}dtDUmD9MYNg this scene] from [[wikipedia:Monty Python and the Holy Grail|Monty Python and the Holy Grail]].|[[File:Witch drinking potion 12w38a.png|32px]] Witches do not have unique [[sound]]s, fit through two block tall gaps despite being taller than two blocks with their hats and protect themselves from [[damage]] by drinking ordinary [[potion]]s.|[[File:Witch Revision 1.png|32px]] Witches do not naturally [[spawn]] and can be spawned only in [[Creative]] mode using [[spawn egg]]s.|Witches use [[splash potion]]s, such as [[Poison]], [[Weakness]], [[Instant Damage|Instant Harming]] or [[Slowness]] to fight [[the player]].|When drinking a potion, a witch's nose lifts and points forward. A witch's nose slightly wiggles when idle. Witches have small mouths hidden under their noses. During their potion-drinking animation, this mouth becomes visible from the side. Though witches are modeled after [[villager]]s, they do not share any attributes of villagers; they cannot utilize housing and cannot open [[door]]s.}}
|{{HistoryLine|||dev=12w38b|Besides the rare equipment drops, witches now have common [[drops]], including [[water bottle]]s, [[glass bottle]]s, [[stick]]s, [[redstone dust]], [[glowstone dust]], [[gunpowder]] and [[spider eye]]s.|Witches can no longer [[damage|hurt]] themselves.|[[File:Witch Revision 2.png|32px]] The texture of witches has been changed slightly. Their skin color is now pale.|[[File:Witch drinking potion 12w38b.png|32px]] With the texture change of the witch's skin color, witches drinking are now also pale.}}
|{{HistoryLine|||dev=12w39a|The texture size for the witch has been changed from 64×126 to 64×128.}}
|{{HistoryLine|||dev=12w40a|Witches can now spawn in [[witch hut]]s. This makes them present in the [[survival mode]].
|Witches no longer drop [[water bottle]]s.}}
|{{HistoryLine||1.6.1|dev=13w18a|Witches no longer attack when provoked by players in [[Creative]] mode.}}
|{{HistoryLine|||dev=13w23a|The witchs regeneration rate has been decreased because the Instant Health status effect heals less, albeit this was reverted during the [[Java Edition Combat Tests]].}}
|{{HistoryLine||1.7.2|dev=13w37a|Witches can now drink and drop [[potion]]s of [[Water Breathing]], an effect added in this same version.|[[File:Witch drinking potion 1.7.2.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine|||dev=13w42a|One or two witches can now spawn anywhere where the [[light]] level is 7 or less, including any [[biome]] at night and in poorly-lit [[cave]]s.}}
|{{HistoryLine|||dev=13w42b|The spawn rate for the witch has been decreased a bit. They became rarer than [[endermen]].}}
|{{HistoryLine||1.8|dev=14w03a|[[Villager]]s now turn into witches when struck by [[lightning]].}}
|{{HistoryLine|||dev=14w11a|Witches now run away from [[creeper]]s that are about to explode.}}
|{{HistoryLine|||dev=14w25a|[[File:Witch drinking potion 14w25a.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine|||dev=14w29a|[[File:Witch drinking potion 14w29a.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine|||dev=14w30a|[[File:Witch drinking potion 14w30a.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine|||dev=14w34d|The [[witch hut|witch huts]] spawning zone has been decreased or eliminated depending on the altitude of the hut.}}
|{{HistoryLine||1.8.1|dev=pre1|Witches no longer run away from [[creeper]]s that are about to explode due to performance issues.|The witch hut's spawning zone height has been increased by 2.}}
|{{HistoryLine||1.9|dev=15w31a|Witches now spawn individually and have a 50% chance of choosing a [[potion]] of [[Swiftness]] when relevant instead of a 43.75% chance.<!-- 25% chance twice-->|[[File:Witch drinking potion 15w31a.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine||1.9|dev=15w47b|Added [[sound]]s for witches idling, taking [[damage]], [[death|dying]], drinking and throwing potions.}}
|{{HistoryLine||1.10|dev=pre1|Witches now drink a [[potion]] of [[fire resistance]] if they do not already have the Fire Resistance effect and the most recent [[damage]] taken, within the past 2 seconds, was [[fire]] damage.}}
|{{HistoryLine||1.11|dev=16w32a|The entity ID has been changed from <code>Witch</code> to <code>witch</code>.}}
|{{HistoryLine|||dev=16w42a|Witches that spawn upon the world generation of [[swamp hut|witch hut]]s no longer despawn.<ref>{{bug|MC-108664|||Fixed}}</ref>}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Witch.png|32px]] The texture of witches has been changed.
|[[File:Witch drinking 1.14.png|32px]] With the texture change of witches, the witchs drinking animation has now also been changed.}}
|{{HistoryLine|||dev=18w47a|Witches can now spawn as part of [[raid]]s.
|Witches no longer attack each other.<ref>{{bug|MC-248071||Witches no longer attack each other after 1.14|WAI}}</ref>}}
|{{HistoryLine|||dev=18w50a|Witches are now neutral [[mob]]s. This was confirmed by [[Slicedlime]] to be an unintentional change.<ref>[https://www.youtube.com/watch?v=YjI9JISe0Wg&lc=UgzdWx9REsLZcJDmQIh4AaABAg.8onKc7qCsPC8onNcrWpObE Comment by Slicedlime on his 18w50a update video.]</ref>
|[[File:18w50a witch.png|32px]] The appearance of witches have been changed, adding a purple cowl. This was confirmed by [[Jasper Boerstra]] to be an unintentional change. The cowl was always in the texture map but it just was not rendered. Due to the new villager model system now it did.<ref>{{tweet|JasperBoerstra|1073198417361424384|The cowl on the witch is not intended. The cowl was always in the texture map but it just wasn't rendered. Due to the new villager model system now it does.|December 13, 2018}}</ref>}}
|{{HistoryLine|||dev=19w02a|Witches are once again hostile mobs.|[[File:Witch.png|32px]] The texture changes of the witch from [[Java Edition 18w50a|18w50a]] have been reverted.}}
|{{HistoryLine|||dev=19w13a|[[File:Witch celebrating.gif|32px]] If a raid kills all the villagers or destroys all the [[bed]]s in a [[village]], raiding witches celebrate their victory by jumping and showing unique sounds.}}
|{{HistoryLine||1.15|dev=19w42a|[[File:Witch drinking potion 19w42a.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine|||dev=19w44a|[[File:Witch drinking potion 19w44a.png|32px]] The potion-drinking position of witches has been changed. The potions now float above their arms.}}
|{{HistoryLine|||dev=19w45a|[[File:Witch drinking.png|32px]] The potion-drinking position of witches has been changed.}}
|{{HistoryLine||1.16|dev=20w22a|When a [[villager]] that has been [[trading|traded]] with is struck by [[lightning]], the witch it becomes no longer despawns.}}
|{{HistoryLine|||dev=Pre-release 1|When a [[villager]] is struck by [[lightning]], the witch it becomes no longer despawns.}}
|{{HistoryLine||1.18|dev=Pre-release 5|Changed the texture, to remove its hood.}}
|{{HistoryLine||1.19|dev=22w17a|[[File:Witch Revision 4.png|32px]] Changed its models, now the last two rows of pixels on its robes can render.}}
|{{HistoryLine||1.20.2|dev=23w31a|Witches drinking potions now emit an <code>entity_action</code> [[vibration]] of frequency <code>4</code>.<ref>{{bug|MC-261420||Sculk sensor and calibrated sculk sensor don't detect a witch drinking a potion|Fixed}}</ref>}}
|{{HistoryLine||1.21|dev=24w20a|Witches now always drop 4-8 redstone dust on death.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Witch BE Revision 1.png|32px]] Added witches after a teaser from [[Jason Major]] on Twitter. The hat [[model]] and head position are different from [[Java Edition|Java Editions]] witches.}}
|{{HistoryLine|||dev=build 2|[[File:Witch BE Revision 2.png|32px]] The model of witches has been changed.}}
|{{HistoryLine|||dev=build 3|Witches now avoid [[water]] unless they have a target.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Witches now have an 8.5% chance to [[drops|drop]] a [[potion]] when drinking. Prior to this, they would always drop a potion when drinking.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Witch BE.png|32px]] The texture of witches has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Witches can now spawn as part of [[raid|raids]].}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|[[File:Witch celebrating.gif|32px]] When a [[raid]] kills all the [[villager]]s or destroys all the [[bed|beds]] in a [[village]], raiding witches celebrate their victory by jumping and laughing.}}
|{{HistoryLine||?|The targeting range of witches has been increased from 16 to 64 blocks.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.22|The targeting range of witches has been reverted back to 16 blocks.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Witches now always drop 4-8 redstone dust on death.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Witch Revision 2.png|32px]] Added witches.}}
|{{HistoryLine||xbox=TU20|xbone=CU8|ps3=1.13|psvita=1.13|ps4=1.13|One or two witches can now spawn anywhere where the [[light]] level is 7 or less, including any [[biome]] at night and in poorly-lit [[cave]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Witches can now drink and drop [[Potion|potions]] of [[water breathing]].|[[Villager]]s now turn into witches when struck by [[lightning]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[Sound]]s for witches have been added.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:18w50a witch.png|32px]] The texture of witches has been changed. They now use the texture from [[Java Edition 18w50a|18w50a]].}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Witch.png|32px]] Added witches.}}
}}
<gallery>
Window Witch.jpg|The first image of a witch in ''Bedrock Edition''.
Witch First Version.webp|Witches drank potions with transparent textures before [[The Update that Changed the World]].
Witch 18w50a.png|The witch with a cowl in [[Java Edition 18w50a]].
PS4 Weird Witch.jpg|The witch with a cowl from [[Java Edition 18w50a|18w50a]] on [[PlayStation 4 Edition]].
Pretty Scary Update poster.png|A witch in promotional artwork for the [[Pretty Scary Update]].
Village and Pillage banner.png|A witch seen in the [[Village and Pillage]] artwork.
Witch in Buzzy Bees Official Trailer.jpg|A witch stealing [[honey]] from a [[beehive]] in the [[Buzzy Bees]] update trailer.
</gallery>
==Issues==
{{issue list}}
== Trivia ==
* Under specific circumstances, a witch can attack itself. This can be achieved by trapping a "Johnny" leader vindicator near the witch. However, the witch will only use healing and regeneration potions when attacking itself.<ref>{{bug|MC-110386}}</ref>
==Gallery==
=== Screenshots ===
<gallery>
Witch throw.png|A witch throwing a potion at the player.
Witch at Home.png|A witch in its [[witch hut]].
Witch Brawl.png|7 witches fighting in a [[thunderstorm]].
WitchFight.png|Witches fighting in a witch farm.
WitchWithItems.png|Three witches holding items.
Witch And Villager.png|Witch and villager difference.
Witch with Black Cat.png|Witch with a black cat.
Minecraft 1.12.2 1 16 2018 8 59 26 PM.png|A top view of the top of a witch farm where the mobs are raised up by the water and sign tube, then pushed off the edge with water.
WitchesMagic.png|Witches standing on lilypads in a swamp.
Window Witch.jpg|First image of a witch in ''Bedrock Edition''.
</gallery>
=== Textures ===
<gallery class="pixel-image">
Witch (texture).png|Witch texture file.
</gallery>
===In other media===
{{wip|Witch concept from Minecraft Mobestiary.}}
<gallery>
File:Pretty Scary Update poster.png|A witch in promotional artwork for the [[Pretty Scary Update]].
File:Witch Minecraft Instagram.jpg|Artwork of a witch.
File:Village and Pillage banner.png|A witch seen in the [[Village and Pillage]] artwork.
File:Witch in Buzzy Bees Official Trailer.jpg|A witch stealing honey from a [[beehive]] in the [[Buzzy Bees]] update trailer.
File:MCSMHostileMobs.jpg|A [[Minecraft Story Mode:Witch|Witch]] as it appears in [[Minecraft Story Mode]].
File:Witch (Dungeons).png|A [[MCD:Witch|Witch]] as it appears in [[Minecraft Dungeons]].
File:MCE Witch Artwork.jpg|Witch artwork in {{MCE}}.
File:Viler Witch.png|The [[MCE:Viler Witch|Viler Witch]], a unique variation that appears in Minecraft Earth.
File:Healing Witch Boost Mini.png|The Healing Witch [[MCE:Boost|Boost figure]] for Minecraft Earth.
File:LEGO Witch.png|[[Lego Minecraft]] witch.
File:LEGO Minecraft Witch Hut Boxed.png
File:Witch Toy.png|A witch toy.
File:Oh My.png|"Phantoms, Witches, and Ghasts, OH MY!" an official T-Shirt.
File:City Witch.png|[[Texture Pack DLC|City texture pack]]
File:Halloween Green Hag.png|[[Mash-up pack|Halloween mash-up pack]]
File:Witch's Robe.png|[[Character Creator|Witch's Robe]], unlocked by completing [[Time for Stew]].
File:Mobspotter 174-chickens.png|[[Efe]] fighting a witch, in [[Minecraft: Mobspotter's Encyclopedia]].
</gallery>
==References==
{{reflist}}
== Navigation ==
{{Navbox mobs}}
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