minecraft.wiki-mirror/wiki_backup/waterlog.txt
2024-12-24 06:17:34 -05:00

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Text

{{Distinguish|Snowlogging}}
{{cleanup}}
[[File:Waterlogged Oak Fence.png|thumb|x150px|right|A waterlogged [[oak fence]].]]
'''Waterlogging''' is the mechanic that allows non-cube [[block]]s (that is, blocks that do not completely fill their block volume, such as doors, ladders, and plants) to be filled with a water source block. Both the non-cube block and the water source block occupy the same space. If the non-cube block is destroyed, the water source block remains.
{{IN|be}}, generally all non-cube blocks can be waterlogged and none can be used to displace water source blocks, although they can still displace flowing water.
== Mechanism ==
{{IN|java}}, certain blocks have a {{cd|waterlogged}} block state that can be {{cd|true|d=or|false}}.
{{IN|java}}, if a waterlogged block is pushed by a [[piston]] that is powered for 2 or more [[redstone tick]]s (4 or more [[game tick]]s), the waterlogged state of the block is removed. If the pulse powering the piston is shortened, the block retains its waterlogged state. This feature can be used in part of a "flying machine" as a movable water source, since [[dispenser]]s cannot be pushed by pistons {{in|java}}. Waterlogged blocks pulled by a [[sticky piston]] always lose their waterlogged state.
{{IN|bedrock}}, waterlogging is handled by the game's layers system. Through editing, any block can be waterlogged, as well as other features such as placing multiple slabs into a single block. In normal gameplay, a player cannot displace water source blocks using doors or other non-cube blocks to create breathing spaces underwater, like one can do {{in|java}}. Only flowing water can be displaced {{in|bedrock}}.
Like water source blocks, all waterlogged blocks are non-flammable and explosion-proof, even if said waterlogged block is flammable. Waterlogged blocks can also interact with [[lava]] to produce [[cobblestone]] or [[obsidian]], although lava cannot convert waterlogged blocks to [[stone]]. Unlike water sources, waterlogged blocks are immune to freezing.
Water can flow from a non-full face, so waterlogged [[stairs]] and [[trapdoor]]s have no water flowing from their solid face. Despite this, interactions between it and [[lava]] are still possible.
== Behavior ==
Section may be incomplete.
{| class="sortable wikitable"
!Block
!Can be in water in [[Java Edition|JE]]
!Can be in water in [[Bedrock Edition|BE]]
! class="unsortable" |Additional notes<!--Arrange in alphabetical order-->
|-
|{{BlockLink|Activator Rail}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Destroyed by flowing water in [[Bedrock Edition|''Bedrock Edition'']].
|-
|{{BlockSprite|Small Amethyst Bud}}{{BlockSprite|Medium Amethyst Bud}}{{BlockSprite|Large Amethyst Bud}}{{BlockLink|Amethyst Cluster}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Anvil}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Attached Melon Stem}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Attached Pumpkin Stem}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Azalea}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Bamboo}}
| {{tc|No}}
| {{tc|No}}
|Placement in water completely fails.
|-
|{{BlockLink|Bamboo Sapling}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails.
|-
|{{BlockLink|Banners|link=Banner}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Barrier}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Can only be waterlogged by players in Creative mode, or through commands.
|-
|{{BlockLink|Beacon}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Beds|link=Bed}}
| {{tc|No}}
| {{tc|Yes|Source}}
|{{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} is required to sleep in waterlogged beds.
|-
|{{BlockLink|Beetroots}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Bell}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Big Dripleaf}}
| {{tc|Yes|Source}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged>{{bug|MCPE-33345}}</ref>
|-
|{{BlockLink|Border}}{{only|Education|Bedrock|short=1}}
| {{tc}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Brewing Stand}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Bubble Column}}
| {{tc|Yes|Inherent}}
| {{tc|Yes|Inherent}}
|-
|{{BlockLink|Buttons|link=Button}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water {{in|java}}.
|-
|{{BlockLink|Cactus}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Cannot be placed inside water {{in|bedrock}}, even though they can technically be waterlogged. If the block above is water, the cactus cannot grow further. Also destroyed by flowing water
|-
|{{BlockLink|Cake}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Campfire}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Campfires unlight upon becoming waterlogged but can be lit using the {{command|setblock}}.
|-
|{{BlockLink|Candle}}
| {{tc|Yes|Source}}
| {{tc|Yes|source}}
|Candles unlight upon becoming waterlogged. {{IN|bedrock}}, candles cannot be placed underwater, but can be waterlogged manually.<ref name=candle-waterlog>{{bug|MCPE-130577}}</ref>
|-
|{{BlockLink|Carpets|link=Carpet}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Carrots}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Calibrated Sculk Sensor}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Calibrated sculk sensors are silent in water.
|-
|{{BlockLink|Cauldron}}
| {{tc|No}}
| {{tc|Yes|Source}}
|Waterlogged cauldrons fill up. If a cauldron contains a [[potion]] when it becomes waterlogged, the potion is replaced with water.{{Only|Bedrock|Education|short=1}}
|-
|{{BlockLink|Cave Vines}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Colored Torches|link=Colored Torch}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Compound Creator}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Chain}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Chest}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Chorus Flower}}
| {{tc|No}}
| {{tc|No}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Chorus Plant}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Cobweb}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Cocoa}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Composter}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Conduit}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Copper Grate}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Coral}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Coral Fans|link=Coral Fan}}
| {{tc|Yes|Source}}
| {{tc|Yes|Inherent}}
|Destroyed by flowing water {{in|bedrock}}.
|-
|{{BlockLink|Crimson Fungus}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Crimson Roots}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Daylight Detector}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Dead Bush}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Dead Coral}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Dead Coral Fans|link=Dead Coral Fan}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Destroyed by flowing water {{in|bedrock}}.
|-
|{{BlockLink|Decorated Pot}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Detector Rail}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Destroyed by flowing water {{in|bedrock}}.
|-
|{{BlockLink|Dirt Path}}
| {{tc|No}}
| {{tc|No}}
|-
|{{BlockLink|Doors|link=Door}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Dragon Egg}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|id=Candles|Dyed Candles}}
| {{tc|Yes|Source}}
| {{tc|Yes|source}}
|Dyed candles unlight upon becoming waterlogged. {{IN|bedrock}}, dyed candles cannot be placed underwater, but can be waterlogged manually.<ref name=candle-waterlog/>
|-
|{{BlockLink|id=Shulker Boxes|Dyed Shulker Box}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Element Constructor}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Enchanting Table}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|End Portal}}
| {{tc|No}}
| {{tc|No}}
|-
|{{BlockLink|End Portal Frame}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{EntityLink|End Crystal}}
| {{tc|Upcoming|Flowing and source}}
| {{tc|Upcoming|Flowing and source}}
|-
|{{BlockLink|End Rod}}
| {{tc|No|Pops off}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Ender Chest}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Fences|link=Fence}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Farmland}}
| {{tc|No}}
| {{tc|No}}
|-
|{{BlockLink|id=Oak Fence Gate|Fence Gate}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Fern}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water.
|-
|{{BlockLink|Fire}}
| {{tc|No|Extinguishes}}
| {{tc|No|Extinguishes}}
|Placement in water completely fails.
|-
|{{BlockLink|Flowers|link=Flower}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water.
|-
|{{BlockLink|Flowering Azalea}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Flower Pot}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water. Can still be waterlogged if it contains a plant.
|-
|{{BlockLink|Frogspawn}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Glass}}
| {{tc|No}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Glass Pane}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Glow Lichen}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{EntityLink|Glow Item Frame}}
| {{tc}}
| {{tc|Yes|Source}}
|Handled only as a block {{in|BE}}.
|-
|{{BlockLink|Short Grass}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water.
|-
|{{BlockLink|Grindstone}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Hanging Roots}}
| {{tc|Yes|Source}}
| {{tc|No|Pops off}}
|Could previously be waterlogged {{in|BE}}.<ref>{{bug|MCPE-128957|||}}</ref> Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|id=Oak Wall Hanging Sign|Hanging Sign}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Hardened Glass}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Hardened Glass Pane}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Hardened Stained Glass}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Hardened Stained Glass Panes|link=Hardened Stained Glass Pane}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Heads|link=Head}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Heavy Core}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Honey Block}}
| {{tc|No}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Hopper}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Ice}}
| {{tc|No}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Iron Bars}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{EntityLink|Item Frame}}
| {{tc}}
| {{tc|Yes|Source}}
|Handled as a block only {{in|bedrock}}.
|-
|{{BlockLink|Kelp}}
| {{tc|Yes|Inherent}}
| {{tc|Yes|Inherent}}
|-
|{{BlockLink|Kelp Plant}}
| {{tc|Yes|Inherent}}
| {{tc|Yes|Inherent}}
|-
|{{BlockLink|Lab Table}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Ladder}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Lantern}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Large Fern}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water.
|-
|{{BlockLink|id=Oak Leaves|Leaves}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Lectern}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Lever}}
| {{tc|No|Pops off}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|id=Light|Light (block)}}
| {{tc|Yes|Source}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Lightning Rod}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Lily Pad}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Material Reducer}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Mangrove Propagule}}
| {{tc|Yes|Source}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Mangrove Roots}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Monster Spawner}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Mushrooms|link=Mushroom}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Nether Portal}}
| {{tc|No|Breaks}}
| {{tc|No|Breaks}}
|Only breaks if water is forced on the block instead of breaking in flowing water. Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Nether Sprouts}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Nether Wart}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Pink Petals}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Piston}}
| {{tc|No}}
| {{tc|Yes|Source}}
|{{IN|bedrock}}, piston heads extending into water do not become waterlogged, but can be waterlogged manually.
|-
|{{BlockLink|Pitcher Crop}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Poster}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Potatoes}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Pointed Dripstone}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Able to drip lava in a waterlogged state.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Soul Campfire}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Extinguishes when waterlogged.
|-
|{{BlockLink|Soul Fire}}
| {{tc|No|Extinguishes}}
| {{tc|No|Extinguishes}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Soul Lantern}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Soul Torch}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|-
|{{BlockLink|Powered Rail}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Destroyed by flowing water {{in|bedrock}}.
|-
|{{BlockLink|Powder Snow}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|-
|{{BlockLink|Pressure Plates|link=Pressure Plate}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Rail}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Destroyed by flowing water {{in|BE}}.
|-
|{{BlockLink|Redstone Comparator}}
| {{tc|No|Pops off}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Redstone Dust}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Redstone Repeater}}
| {{tc|No|Pops off}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Redstone Torch}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Saplings|link=Sapling}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water.
|-
|{{BlockLink|Scaffolding}}
| {{tc|Yes|Source}}
| {{tc|Yes|source}}
|-
|{{BlockLink|Sculk Sensor}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Sculk sensors are silent in water.
|-
|{{BlockLink|Sculk Shrieker}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Sculk shriekers are silent in water.
|-
|{{BlockLink|Sculk Vein}}
| {{tc|Yes|Source}}
| {{tc|Yes|source}}
|-
|{{BlockLink|Sea Pickle}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|Destroyed by flowing water. Only waterlogged sea pickles emit light.
|-
|{{BlockLink|Seagrass}}
| {{tc|Yes|Inherent}}
| {{tc|Yes|Inherent}}
|-
|{{BlockLink|Shulker Box}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|id=Oak Sign|Sign}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Slabs|link=Slab}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Slate}}{{only|Bedrock|Education|short=1}}
| {{tc}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Slime Block}}
| {{tc|No}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Small Dripleaf}}
| {{tc|Yes|Source}}
| {{tc|Upcoming|Flowing and source}}
|Destroyed by flowing water, but will sometimes remain if placed in quick succession {{in|bedrock}}.
|-
|{{BlockLink|Sniffer Egg}}
| {{tc|No}}
| {{tc|No}}
|-
|{{BlockLink|Snow}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Spore Blossom}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Stained Glass}}
| {{tc|No}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Stained Glass Panes|link=Stained Glass Panes}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Stairs}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Stonecutter}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockSprite|Structure Void Be}}{{BlockLink|Structure Void}}
| {{tc|No}}
| {{tc|No}}
|-
|{{BlockLink|Sugar Cane}}
| {{tc|No}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Sweet Berry Bush}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Tall Grass}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water.
|-
|{{BlockLink|Tall Seagrass}}
| {{tc|Yes|Inherent}}
| {{tc|Yes|Inherent}}
|-
|{{BlockLink|Tinted Glass}}
| {{tc|No}}
| {{tc|No}}
|Not being waterlogged reveals water texture through transparent sides.
|-
|{{BlockLink|Torch}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Torchflower Crop}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Destroyed by flowing water {{in|BE}}.
|-
|{{BlockLink|Trapdoor}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Trapped Chest}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Trial Spawner}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Tripwire}}
| {{tc|No|Pops off}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Tripwire Hook}}
| {{tc|No|Pops off}}
| {{tc|Upcoming|Flowing and source}}
|Removes flowing water it is placed in.<ref name=flowing-waterlogged/>
|-
|{{BlockLink|Turtle Egg}}
| {{tc|No}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Twisting Vines}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Twisting Vines Plant}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Underwater Torch}}{{only|bedrock|education|short=1}}
| {{tc}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Vines}}
| {{tc|No|Pops off}}
| {{tc|Yes|Source}}
|Destroyed by flowing water.
|-
|{{BlockLink|Walls|link=Wall}}
| {{tc|Yes|Source}}
| {{tc|Yes|Source}}
|-
|{{BlockLink|Warped Fungi}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Warped Roots}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Wheat|link=Wheat Seeds}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Weeping Vines}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|{{BlockLink|Weeping Vines Plant}}
| {{tc|No|Pops off}}
| {{tc|No|Pops off}}
|Placement in water completely fails {{in|bedrock}}.
|-
|All other [[block|blocks]]
| {{tc|No}}
| {{tc|No}}
|}
See {{bug|MC-125351}} for more info on ''Java Edition''.
== History ==
{{HistoryTable
|{{HistoryLine|java classic}}
|{{HistoryLine||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that "odd-shaped" blocks would appear as if in air, and proposes potential fixes.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=18w10c|Added waterlogging.
|[[Chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]], and [[glass pane]]s are now able to be waterlogged.}}
|{{HistoryLine|||dev=18w10d|[[Ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s are now able to be waterlogged.}}
|{{HistoryLine|||dev=18w14b|Waterlogged blocks no longer remove the water they are inside when broken.<ref>{{bug|MC-125212|||Fixed}}</ref>}}
|{{HistoryLine|||dev=18w16a|Water can now spreate onto waterloggable blocks creating an infinite water source.}}
|{{HistoryLine||1.14|dev=18w45a|Added [[scaffolding]], which can be waterlogged.}}
|{{HistoryLine|||dev=19w02a|Added the [[campfire]], which can be waterlogged.}}
|{{HistoryLine||1.16|dev=20w18a|[[Chain]]s can now be waterlogged.}}
|{{HistoryLine||1.16.2|dev=20w30a|[[Lantern]]s and [[soul lantern]]s can now be waterlogged.}}
|{{HistoryLine||October 22, 2020|link=https://web.archive.org/web/20201025215822/https://bugs.mojang.com/browse/MC-202638|A leaked screenshot was accidentally posted in a bug report that said "waterlogged-rail", which was later removed.}}
|{{HistoryLine||1.17|dev=20w45a|Added [[candle]]s and [[amethyst cluster]]s, which can be waterlogged.
|[[Rail]]s can now be waterlogged.}}
|{{HistoryLine|||dev=20w48a|Added [[pointed dripstone]], which can be waterlogged.}}
|{{HistoryLine|||dev=20w49a|Added [[sculk sensor]]s, which can be waterlogged.}}
|{{HistoryLine|||dev=20w51a|Sculk sensors are now silent when waterlogged.}}
|{{HistoryLine|||dev=21w03a|Added [[glow lichen]], which can be waterlogged.}}
|{{HistoryLine|||dev=21w05a|Added [[small dripleaf]] and [[big dripleaf]], which can be waterlogged.}}
|{{HistoryLine|||dev=21w10a|Changelog states that lightning rods can now be waterlogged, though this is not the case.}}
|{{HistoryLine|||dev=21w11a|[[Lightning rod]]s can now be waterlogged.}}
|{{HistoryLine|||dev=21w17a|[[Hanging roots]] can now be waterlogged.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added [[sculk vein]]s and [[sculk shrieker]]s, which can be waterlogged.}}
|{{HistoryLine|||dev=22w11a|Add [[mangrove roots]] and all types of [[mangrove]], which can be waterlogged.}}
|{{HistoryLine|||dev=22w12a|[[Leaves]] can now be waterlogged.
|[[Mangrove propagule]] no longer break by flowing water.<ref>{{bug|MC-249081|||Fixed}}</ref>}}
|{{HistoryLine||1.19.3|dev=22w45a|[[Water bucket]]s can now be emptied into waterlogged blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added [[decorated pot]]s, which can be waterlogged.}}
|{{HistoryLine||1.20.2|dev=23w31a|[[Barrier]]s can now be waterlogged, but only by players in Creative mode.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|[[Heavy core]]s can now be waterlogged.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||November 18, 2017|link={{ytl|mAapz_nIC_Y|t=9m49s}}|Flowing water was shown to intersect oak fences and short grass, a feature that never actually made it into the game.}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Water now can be placed in the same blocks as [[slab]]s and [[stairs]].}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Water now can be placed inside of most non-cube blocks,{{info needed|What blocks specifically?}} instead of just slabs and stairs.}}
|{{HistoryLine||?|Most land plants can no longer be waterlogged.{{info needed|which ones exactly?}}}}
|{{HistoryLine||1.7.0|dev=?|Rail variants can no longer be waterlogged by flowing water.}}
|{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Added [[bell]]s, [[grindstone]]s and [[lantern]]s{{verify|Lanterns were made waterloggable in 1.16.100. Was this a thing in this beta and later removed?}}, which can be waterlogged.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[stonecutter]]s, [[campfire]]s and [[lectern]]s, which can be waterlogged.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[soul campfire]]s, [[quartz brick]]s, [[twisting vine]]s, [[chain]]s and variants of [[blackstone]], which can be waterlogged.}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[Pointed dripstone]]s can now be waterlogged.}}
|{{HistoryLine|||dev=beta 1.16.220.52|Added [[small dripleaf]] and [[big dripleaf]], which can be waterlogged.
|[[Lightning rod]]s can now be waterlogged.}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|Added [[glow lichen]], which can be waterlogged.}}
|{{HistoryLine|||dev=beta 1.17.0.50|Added [[amethyst cluster]]s, which can be waterlogged.}}
|{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Added [[candle]]s, which can be waterlogged.}}
|{{HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Added [[sculk vein]]s, which can be waterlogged.}}
|{{HistoryLine||1.19.70|exp=Next Major Update|dev=Preview 1.19.70.23|Added [[decorated pot]]s, which can be waterlogged.}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Added [[heavy core]]s, which can be waterlogged.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added waterlogging.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Added [[scaffolding]] which can be waterlogged.{{verify}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added [[lectern]]s, which can be waterlogged.{{}}}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[stonecutter]]s and [[campfire]]s, which can be waterlogged.{{verify}}}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
* {{IN|java}}, glass bottles can be filled up with water from waterlogged blocks, even if water is not accessible from the targeted area.<ref>{{bug|MC-171629|||Won't Fix}}</ref> {{IN|bedrock}}, this is not possible because waterlogged blocks in general cannot be used to fill empty bottles.<ref>{{bug|MCPE-83420}}</ref>
* Waterlogging was the hardest feature to implement on [[Legacy Console Edition]] for [[4J Studios]].<ref>https://discord.com/channels/1212769882001776650/1220687775150637076/1230962628856250390</ref>
== See also ==
* [[Snowlogging]]
== References ==
{{reflist}}
== Navigation ==
{{Navbox gameplay}}
[[es:Sumergimiento]]
[[fr:Engorgement d'eau]]
[[ja:水没]]
[[ko:침수]]
[[pt:Inundação]]
[[ru:Затопляемость]]
[[zh:含水]]