192 lines
7.5 KiB
Text
192 lines
7.5 KiB
Text
{{Infobox item
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| title = Spyglass
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| image = Spyglass.png
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| durability =
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| rarity = Common
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| renewable = Yes
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| stackable = No
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}}
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A '''spyglass''' is a utility [[item]] used to zoom in on distant objects.
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== Obtaining ==
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=== Crafting ===
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{{Crafting
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|B1=Amethyst Shard
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|B2=Copper Ingot
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|B3=Copper Ingot
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|Output=Spyglass
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|type=Utility
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}}
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== Usage ==
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[[File:Alex scoping Spyglass.png|right|100px]]
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To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
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Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
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A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin.
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Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
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The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
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If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
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[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
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== Sounds ==
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{{edition|java}}
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{{SoundTable
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| type = java
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| {{SoundLine
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|sound =Spyglass use.ogg
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|subtitle=Spyglass expands
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|source=player
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|description=When a player uses a spyglass
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|id=item.spyglass.use
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|translationkey=subtitles.item.spyglass.use
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|volume=0.5
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|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
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|distance=16}}
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| {{SoundLine
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|sound=Spyglass stop.ogg
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|subtitle=Spyglass retracts
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|source=player
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|description=When a player stops using a spyglass
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|id=item.spyglass.stop_using
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|translationkey=subtitles.item.spyglass.stop_using
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|volume=0.5
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|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
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| distance = 16
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}}
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}}
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{{edition|bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Spyglass use.ogg
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|source=player
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|description=When a player uses a spyglass
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|id=item.spyglass.use
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|volume=0.5
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|pitch=1.15-1.55}}
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| {{SoundLine
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|sound=Spyglass stop.ogg
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|source=player
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|description=When a player stops using a spyglass
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|id=item.spyglass.stop_using
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|volume=0.5
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| pitch = 0.8-1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Spyglass
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|spritetype=item
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|nameid=spyglass
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|form=item
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|showforms=y
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|notshowbeitemforms=y
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|generatetranslationkeys=y
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|displayname=Spyglass
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|spritetype=item
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|nameid=spyglass
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|form=item
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|foot=1|id=626}}
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== Advancements ==
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{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
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== History ==
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{{HistoryTable
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|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.17|dev=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
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|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
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|{{HistoryLine|||dev=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
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|{{HistoryLine|||dev=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
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|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
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|A spyglass in use is anchored better to the [[player]]'s "eye" when viewed in 3rd person.}}
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|{{HistoryLine|||dev=21w05a|Copper ingots are now [[Renewable resource|renewable]] via [[drowned]], making spyglasses renewable.}}
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|{{HistoryLine|||dev=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[trident]]s.}}
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|{{HistoryLine||1.17.1|dev=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
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|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spyglasses are now available without enabling [[Experiments|Experimental Gameplay]].}}
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}}
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<gallery>
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JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
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JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
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Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
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Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
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</gallery>
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== Issues ==
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{{Issue list}}
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== Gallery ==
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=== Renders ===
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{{Needs render|Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri}}<gallery>
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Alex scoping Spyglass JE2.png|[[Player#Alex|Alex]] using a spyglass.
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Steve scoping Spyglass JE2.png|[[Player#Steve|Steve]] using a spyglass.
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</gallery>
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=== Screenshots ===
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<gallery>
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Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
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After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
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Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] [[particles]] to be produced.<ref>{{bug|MC-206684||Spyglass particles have no associated texture|WF}}</ref>
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Ari Spyglass.jpg|How the spyglass looks in the third person.
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</gallery>
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=== In other media ===
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<gallery>
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Efe spyglass.gif|Pixel art of [[Player#Efe|Efe]] using a spyglass
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New places.gif|[[Player#Noor|Noor]] trying out a spyglass.
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Mangrove Portal.jpg|An [[allay]] peeking into view of Noor's spyglass.
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Tiny Jens Lighthouse Idle Mob Vote Server.gif|[[Jens Bergensten|Tiny Jens]] holding a stylized spyglass, from the [[2023 Mob Vote Event|Mob Vote 2023 Server Event]].
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</gallery>
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== Trivia ==
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* If {{command|item replace}} is used to place a spyglass on a [[player]]'s head, the item appears stuck to the center of the player's face.
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* If loaded in an outdated world {{in|Bedrock}}, it has no texture, but can still be used.
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== References ==
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{{reflist}}
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== External links ==
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* [https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022
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== Navigation ==
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{{Navbox items|Utilities}}
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[[Category:Renewable resources]]
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[[Category:Utilities]]
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[[de:Fernrohr]]
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[[es:Catalejo]]
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[[fr:Longue-vue]]
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[[it:Cannocchiale]]
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[[ja:望遠鏡]]
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[[ko:망원경]]
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[[lzh:望遠鏡]]
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[[pl:Luneta]]
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[[pt:Luneta]]
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[[ru:Подзорная труба]]
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[[uk:Підзорна труба]]
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[[zh:望远镜]]
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