minecraft.wiki-mirror/wiki_backup/spyglass.txt
2024-12-24 06:17:34 -05:00

192 lines
7.5 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{{Infobox item
| title = Spyglass
| image = Spyglass.png
| durability =
| rarity = Common
| renewable = Yes
| stackable = No
}}
A '''spyglass''' is a utility [[item]] used to zoom in on distant objects.
== Obtaining ==
=== Crafting ===
{{Crafting
|B1=Amethyst Shard
|B2=Copper Ingot
|B3=Copper Ingot
|Output=Spyglass
|type=Utility
}}
== Usage ==
[[File:Alex scoping Spyglass.png|right|100px]]
To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin.
Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
[[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
== Sounds ==
{{edition|java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Spyglass use.ogg
|subtitle=Spyglass expands
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|translationkey=subtitles.item.spyglass.use
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
|distance=16}}
| {{SoundLine
|sound=Spyglass stop.ogg
|subtitle=Spyglass retracts
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|translationkey=subtitles.item.spyglass.stop_using
|volume=0.5
|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
| distance = 16
}}
}}
{{edition|bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Spyglass use.ogg
|source=player
|description=When a player uses a spyglass
|id=item.spyglass.use
|volume=0.5
|pitch=1.15-1.55}}
| {{SoundLine
|sound=Spyglass stop.ogg
|source=player
|description=When a player stops using a spyglass
|id=item.spyglass.stop_using
|volume=0.5
| pitch = 0.8-1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Spyglass
|spritetype=item
|nameid=spyglass
|form=item
|foot=1|id=626}}
== Advancements ==
{{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
== History ==
{{HistoryTable
|{{HistoryLine||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.17|dev=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
|[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
|{{HistoryLine|||dev=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
|{{HistoryLine|||dev=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
|[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
|A spyglass in use is anchored better to the [[player]]'s "eye" when viewed in 3rd person.}}
|{{HistoryLine|||dev=21w05a|Copper ingots are now [[Renewable resource|renewable]] via [[drowned]], making spyglasses renewable.}}
|{{HistoryLine|||dev=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[trident]]s.}}
|{{HistoryLine||1.17.1|dev=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
|{{HistoryLine||1.17.0|dev=beta 1.17.0.52|Spyglasses are now available without enabling [[Experiments|Experimental Gameplay]].}}
}}
<gallery>
JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
</gallery>
== Issues ==
{{Issue list}}
== Gallery ==
=== Renders ===
{{Needs render|Add renders of Ari, Efe, Kai, Makena, Noor, Sunny, and Zuri}}<gallery>
Alex scoping Spyglass JE2.png|[[Player#Alex|Alex]] using a spyglass.
Steve scoping Spyglass JE2.png|[[Player#Steve|Steve]] using a spyglass.
</gallery>
=== Screenshots ===
<gallery>
Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] [[particles]] to be produced.<ref>{{bug|MC-206684||Spyglass particles have no associated texture|WF}}</ref>
Ari Spyglass.jpg|How the spyglass looks in the third person.
</gallery>
=== In other media ===
<gallery>
Efe spyglass.gif|Pixel art of [[Player#Efe|Efe]] using a spyglass
New places.gif|[[Player#Noor|Noor]] trying out a spyglass.
Mangrove Portal.jpg|An [[allay]] peeking into view of Noor's spyglass.
Tiny Jens Lighthouse Idle Mob Vote Server.gif|[[Jens Bergensten|Tiny Jens]] holding a stylized spyglass, from the [[2023 Mob Vote Event|Mob Vote 2023 Server Event]].
</gallery>
== Trivia ==
* If {{command|item replace}} is used to place a spyglass on a [[player]]'s head, the item appears stuck to the center of the player's face.
* If loaded in an outdated world {{in|Bedrock}}, it has no texture, but can still be used.
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] Minecraft.net on February 17, 2022
== Navigation ==
{{Navbox items|Utilities}}
[[Category:Renewable resources]]
[[Category:Utilities]]
[[de:Fernrohr]]
[[es:Catalejo]]
[[fr:Longue-vue]]
[[it:Cannocchiale]]
[[ja:望遠鏡]]
[[ko:망원경]]
[[lzh:望遠鏡]]
[[pl:Luneta]]
[[pt:Luneta]]
[[ru:Подзорная труба]]
[[uk:Підзорна труба]]
[[zh:望远镜]]