137 lines
6.6 KiB
Text
137 lines
6.6 KiB
Text
{{for|similar projectiles|Fireball (disambiguation)}}
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{{Infobox entity
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| image = Fire Charge.png
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| imagesize = 75px
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| size = Height: 0.3125 blocks<br>Width: 0.3125 blocks
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| networkid = '''[[JE]]''': 64
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}}
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A '''small fireball''' is a [[projectile]] produced by the ranged attack of [[blaze]]s, and by [[fire charge]]s when shot from [[dispenser]]s.
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== Behavior ==
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[[Blaze]]s shoot small fireballs in volleys of three at a time as their ranged attack. When a fire charge is fired from a dispenser, it also shoots a small fireball.
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Small fireballs, when fired either by dispensers or blazes, fly in a straight line through the air. There is a random offset in a small fireball's trajectory due to a 'cone' of spread, which can cause small fireballs to miss their target or hit something else.{{Needs testing|Exact details of cone of spread and inaccuracy needed.}}
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Fireballs shot from dispensers start out stationary and accelerate, while fireballs shot by blazes maintain the same speed.
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A small fireball flies indefinitely until it hits a block or an entity, even if it is outside the player's render distance.
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If a small fireball hits a block, [[fire]] is placed at that location if possible. It produces no [[explosive]] effect. Small fireballs can light [[campfire]]s and [[nether portal]]s and can prime [[minecarts with TNT]].
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If it hits an [[entity]] that is not immune to fire and does not have the [[Fire Resistance]] effect, the entity takes {{hp|5}} of projectile damage regardless of [[difficulty]] level. The target is set on fire for 5 seconds, which does an additional {{hp|4}} fire damage over time; it can deal up to {{hp|9}} damage from these combined effects.
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A small fireball cannot be deflected by melee attacks or arrows, unlike regular [[fireball]]s. However, it can be blocked by [[shield]]s, which prevents the player from being damaged and lit on fire.
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== Sounds ==
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{{Edition|Java}}:<br>
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Small fireballs use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Ghast fireball4.ogg
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|subtitle=Blaze shoots
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|source=hostile
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|description=When a small fireball is fired from a dispenser or a blaze
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|id=entity.blaze.shoot
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|translationkey=subtitles.entity.blaze.shoot
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|volume=2.0
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|pitch=0.8 – 1.2
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| distance = 32
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Ghast fireball4.ogg
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|source=hostile
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|description=When a small fireball is fired from a dispenser or a blaze
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|id=mob.blaze.shoot
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|volume=3.0
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| pitch = 0.8-1.2
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showentitytags=y
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|generatetranslationkeys=y
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|displayname=Small Fireball
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|spritetype=entity
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|nameid=small_fireball
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|entitytags=impact_projectiles
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Small Fireball
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|spritetype=entity
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|nameid=small_fireball
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|id=94
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|foot=1}}
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=== Entity data ===
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{{el|java}}:
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{{main|Entity format}}
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Small fireballs have entity data associated with them that contains various properties.
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{{/ED}}
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== History ==
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{{for|information specifically pertaining to blazes and their shooting behavior|Blaze#History}}
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{{for|information specifically pertaining to fire charges as an item|Fire Charge#History}}
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs.}}
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|{{HistoryLine||1.5|dev=13w02a|The texture of the small fireball has been changed from [[File:Fire Charge JE1 BE1.png|32px]] to [[File:Diamond Helmet (item) JE1 BE1.png|32px]].<ref>{{bug|MC-6758}}</ref>}}
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|{{HistoryLine|||dev=13w02b|The texture of the small fireball has been changed from [[File:Diamond Helmet (item) JE1 BE1.png|32px]] back to [[File:Fire Charge JE1 BE1.png|32px]].}}
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|{{HistoryLine||1.6.1|dev=13w24a|The texture of the small fireball has been changed from [[File:Fire Charge JE1 BE1.png|32px]] to [[File:Ghast Fireball 13w24a.png|32px]].<ref>{{bug|MC-17827}}</ref>}}
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|{{HistoryLine|||dev=13w24b|The texture of the small fireball has been reverted from [[File:Ghast Fireball 13w24a.png|32px]] to [[File:Fire Charge JE1 BE1.png|32px]].}}
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|{{HistoryLine||1.11|dev=16w32a|The small fireball's entity ID has been changed from <code>SmallFireball</code> to <code>small_fireball</code>.}}
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|{{HistoryLine|||dev=16w40a|[[NBT tag]]s <code>xTile</code>, <code>yTile</code>, <code>zTile</code>, <code>inTile</code> and <code>inGround</code> have been removed from the small fireball [[Chunk format#Projectiles|entity data]].}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of the small fireball has been changed.}}
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|{{HistoryLine||1.15|dev=19w42a|Small fireballs shot by dispensers can now light campfires when colliding with them.}}
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|{{HistoryLine|||dev=18w50a|The small fireball now has an optional <code>Item</code> NBT tag that can specify a different item stack to render.}}
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|{{HistoryLine||1.16|dev=20w10a|The NBT tags <code>life</code> and <code>direction</code> have been removed from the small fireball.}}
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|{{HistoryLine||1.21.2|dev=24w34a|Small fireballs no longer go through the [[world border]] if hit.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.12.1|dev=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs.}}
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|{{HistoryLine|pocket}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID for the fireball has been changed from <code>smallfireball</code> to <code>small_fireball</code>.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of the small fireball has been changed.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of the small fireball has been changed.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added small fireballs.}}
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}}
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== Issues ==
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{{issue list}}
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== Trivia ==
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* Small fireballs share the same texture as regular fireballs, visually differing primarily in size.
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* When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.{{verify|Is this still the case? I remember upwards facing dispensers doing this (from Etho's series), but they then stopped}}
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox entities|Other}}
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[[Category:Projectiles]]
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[[pt:Bola de fogo pequena]]
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[[zh:小火球]]
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